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-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2015/LibOVRKernel.vcxproj1386
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2015/LibOVRKernel.vcxproj.filters292
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2017/LibOVRKernel.vcxproj784
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2017/LibOVRKernel.vcxproj.filters279
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2017/LibOVRKernel_internal.props17
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE.cpp8935
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE.h2733
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE_GL.h5776
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Alg.cpp53
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Alg.h1385
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Allocator.cpp3717
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Allocator.h1453
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Array.h854
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Atomic.cpp67
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Atomic.h196
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Callbacks.cpp42
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Callbacks.h282
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_CallbacksInternal.h338
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Color.h68
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Compiler.h1525
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ContainerAllocator.h244
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DLLHelper.h87
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DebugHelp.cpp4036
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DebugHelp.h723
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Delegates.h468
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Deque.h287
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Error.cpp886
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Error.h795
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_File.cpp521
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_File.h695
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_FileFILE.cpp575
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Hash.h1261
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_JSON.cpp1202
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_JSON.h228
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_KeyCodes.h281
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_List.h389
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Lockless.h202
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_NewOverride.inl207
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Nullptr.h159
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_RefCount.cpp90
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_RefCount.h495
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SharedMemory.cpp695
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SharedMemory.h229
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Std.cpp1225
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Std.h523
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String.cpp372
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String.h597
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_StringHash.h91
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String_FormatUtil.cpp77
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String_PathUtil.cpp183
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SysFile.cpp157
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SysFile.h105
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_System.cpp214
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_System.h181
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Threads.h217
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ThreadsPthread.cpp234
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ThreadsWinAPI.cpp319
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Timer.cpp453
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Timer.h143
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Types.h1167
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_UTF8Util.cpp390
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_UTF8Util.h130
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Win32_IncludeWindows.h209
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/WindowsAFunctions.h4887
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.h3327
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.man523
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.rc3
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREventsTEMP.BINbin0 -> 38210 bytes
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents_MSG00001.binbin0 -> 2120 bytes
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/README.md55
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/Tracing.h437
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/build.cmd16
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/clean.cmd6
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/install.cmd105
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_ps.hlsl8
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_ps_ms2.hlsl14
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_vs.hlsl8
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/GrayBlt_ps.hlsl9
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_D3D11_Blitter.cpp687
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_D3D11_Blitter.h145
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Direct3D.cpp94
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Direct3D.h161
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_GL_Blitter.cpp269
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_GL_Blitter.h70
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_ImageWindow.cpp536
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_ImageWindow.h234
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_LongPollThread.cpp86
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_LongPollThread.h76
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemGUI.cpp288
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemGUI.h43
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemInfo.cpp2329
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemInfo.h490
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Watchdog.cpp335
-rw-r--r--ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Watchdog.h166
94 files changed, 67331 insertions, 0 deletions
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2015/LibOVRKernel.vcxproj b/ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2015/LibOVRKernel.vcxproj
new file mode 100644
index 0000000..cbdbbe3
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2015/LibOVRKernel.vcxproj
@@ -0,0 +1,1386 @@
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+ <ClInclude Include="..\..\..\..\Logging\Logging_Tools.h" />
+ <ClInclude Include="..\..\..\..\Logging\Logging_OutputPlugins.h" />
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+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h" />
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+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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+ <ClCompile>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseSingleProcess|x64'">
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+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2017/LibOVRKernel.vcxproj.filters b/ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2017/LibOVRKernel.vcxproj.filters
new file mode 100644
index 0000000..a6c993b
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2017/LibOVRKernel.vcxproj.filters
@@ -0,0 +1,279 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Kernel">
+ <UniqueIdentifier>{cbd5aacf-597b-4418-bb2d-5cc31c56d320}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="GL">
+ <UniqueIdentifier>{9c8f8b78-8c98-4daa-a0be-885ce14ec526}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Util">
+ <UniqueIdentifier>{adfe2ad5-b3f5-4afd-98da-b3ca76652ced}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Tracing">
+ <UniqueIdentifier>{af8a116e-e692-4597-ba74-77fd10a5276c}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Util\Shaders">
+ <UniqueIdentifier>{fc456049-35b9-44d7-b53d-a761c67053e8}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_File.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Hash.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_JSON.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_KeyCodes.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_List.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Log.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_String.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_StringHash.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SysFile.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_System.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Threads.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Timer.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Types.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\GL\CAPI_GLE.h">
+ <Filter>GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\GL\CAPI_GLE_GL.h">
+ <Filter>GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LongPollThread.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Watchdog.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Direct3D.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Win32_IncludeWindows.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Callbacks.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_CallbacksInternal.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracing\Tracing.h">
+ <Filter>Tracing</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracing\LibOVREvents.h">
+ <Filter>Tracing</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_D3D11_Blitter.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_GL_Blitter.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Error.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_FileFILE.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_JSON.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Log.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_String.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_String_FormatUtil.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_String_PathUtil.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SysFile.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_System.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadsPthread.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadsWinAPI.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Timer.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Allocator.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\GL\CAPI_GLE.cpp">
+ <Filter>GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_LongPollThread.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_Watchdog.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_Direct3D.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Callbacks.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_D3D11_Blitter.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_GL_Blitter.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Error.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\..\..\Src\Tracing\README.md">
+ <Filter>Tracing</Filter>
+ </None>
+ <None Include="..\..\..\Src\Tracing\LibOVREvents.man">
+ <Filter>Tracing</Filter>
+ </None>
+ <None Include="..\..\..\Src\Kernel\OVR_NewOverride.inl">
+ <Filter>Kernel</Filter>
+ </None>
+ <None Include="..\..\..\LibOVRKernel_dependency.props" />
+ <None Include="LibOVRKernel_internal.props" />
+ </ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="..\..\..\Src\Util\Shaders\Blt_ps.hlsl">
+ <Filter>Util\Shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\..\Src\Util\Shaders\Blt_vs.hlsl">
+ <Filter>Util\Shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\..\Src\Util\Shaders\Blt_ps_ms2.hlsl">
+ <Filter>Util\Shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\..\Src\Util\Shaders\GrayBlt_ps.hlsl">
+ <Filter>Util\Shaders</Filter>
+ </FxCompile>
+ </ItemGroup>
+</Project>
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2017/LibOVRKernel_internal.props b/ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2017/LibOVRKernel_internal.props
new file mode 100644
index 0000000..dc8851f
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Projects/Windows/VS2017/LibOVRKernel_internal.props
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalIncludeDirectories>$(GenDir);$(MSBuildThisFileDirectory)/../../../Src;$(MSBuildThisFileDirectory)/../../../../LibOVR/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalOptions>/we4263 /we4264 /we4265 /we4266 /we4062 %(AdditionalOptions)</AdditionalOptions>
+ <OmitDefaultLibName>true</OmitDefaultLibName>
+ <PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeTypeInfo>false</RuntimeTypeInfo>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <WarningLevel>Level4</WarningLevel>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ImportGroup Label="PropertySheets">
+ <Import Project="..\..\..\..\Logging\PCSDK_Logging_dependency.props" Condition="'$(__PCSDK_Logging_dependency)' != 'true'" />
+ </ImportGroup>
+</Project>
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE.cpp
new file mode 100644
index 0000000..e0445ea
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE.cpp
@@ -0,0 +1,8935 @@
+/************************************************************************************
+
+Filename : CAPI_GLE.cpp
+Content : OpenGL Extensions support. Implements a stripped down glew-like
+ interface with some additional functionality.
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "CAPI_GLE.h"
+#if defined(OVR_OS_WIN32)
+#include "Kernel/OVR_Win32_IncludeWindows.h"
+#endif // OVR_OS_WIN32
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+#include <string>
+
+#if defined(_WIN32)
+#pragma comment(lib, "opengl32.lib")
+#elif defined(__APPLE__)
+#include <AvailabilityMacros.h>
+#include <dlfcn.h>
+#include <stdlib.h>
+#include <string.h>
+#endif
+
+#if defined(_MSC_VER)
+#pragma warning(disable : 4996) // 'sscanf': This function or variable may be unsafe.
+#endif
+
+// To do: redirect these log statements.
+#define OVR_DEBUG_LOG(x)
+#define LogText(x)
+
+// namespace OVR
+//{
+// OVRTypeof
+// Acts the same as the C++11 decltype expression, though with reduced requirements.
+#if !defined(OVRTypeof)
+#if defined(_MSC_VER)
+#define OVRTypeof(x) decltype(x) // VS2010+ unilaterally supports decltype
+#else
+#define OVRTypeof(x) \
+ __typeof__(x) // Other compilers support decltype, but usually not unless C++11 support is present
+// and explicitly enabled.
+#endif
+#endif
+
+// GLELoadProc
+// Macro which implements dynamically looking up and assigning an OpenGL function.
+//
+// Example usage:
+// GLELoadProc(glCopyTexSubImage3D, glCopyTexSubImage3D);
+// Expands to:
+// gleCopyTexSubImage3D = (OVRTypeof(gleCopyTexSubImage3D))
+// GLEGetProcAddress("glCopyTexSubImage3D");
+
+#define GLELoadProc(var, name) var = (OVRTypeof(var))GLEGetProcAddress(#name)
+
+// Disable some #defines, as we need to call these functions directly.
+#if defined(GLE_HOOKING_ENABLED)
+#if defined(_WIN32)
+#undef wglGetProcAddress
+extern "C" {
+GLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc);
+}
+#endif
+
+#undef glGetString
+extern "C" {
+GLAPI const GLubyte* GLAPIENTRY glGetString(GLenum name);
+}
+#endif
+
+// Suppress function pointer to object pointer cast error
+// when compiling with clang.
+#ifdef __clang__
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wmicrosoft-cast"
+#endif
+// Generic OpenGL GetProcAddress function interface. Maps to platform-specific functionality
+// internally. On Windows this is equivalent to wglGetProcAddress as opposed to global
+// GetProcAddress.
+void* OVR::GLEGetProcAddress(const char* name) {
+#if defined(_WIN32)
+ return wglGetProcAddress(name);
+#ifdef __clang__
+#pragma GCC diagnostic pop
+#endif
+
+#elif defined(__APPLE__)
+ // Requires the OS 10.3 SDK or later.
+ static void* dlImage = NULL;
+ void* addr = nullptr;
+
+ if (!dlImage)
+ dlImage =
+ dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
+
+ if (dlImage)
+ addr = dlsym(dlImage, name);
+
+ return addr;
+
+#elif defined(__ANDROID__)
+ return eglGetProcAddress(name);
+
+#else
+ // This was glXGetProcAddressARB in GLX versions prior to v1.4, but that was ten years ago.
+ return (void*)glXGetProcAddress((const GLubyte*)name);
+#endif
+}
+
+// Current context functionality
+static OVR::GLEContext* GLECurrentContext = NULL;
+
+OVR::GLEContext* OVR::GLEContext::GetCurrentContext() {
+ return GLECurrentContext;
+}
+
+void OVR::GLEContext::SetCurrentContext(OVR::GLEContext* p) {
+ GLECurrentContext = p;
+}
+
+OVR::GLEContext::GLEContext()
+ : MajorVersion(0),
+ MinorVersion(0),
+ WholeVersion(0),
+ IsGLES(false),
+ IsCoreProfile(false),
+ EnableHookGetError(true),
+ PlatformMajorVersion(0),
+ PlatformMinorVersion(0),
+ PlatformWholeVersion(0) {
+ // The following sequence is not thread-safe. Two threads could set the context to this at the
+ // same time.
+ if (GetCurrentContext() == NULL)
+ SetCurrentContext(this);
+}
+
+OVR::GLEContext::~GLEContext() {
+ if (GetCurrentContext() == this)
+ SetCurrentContext(NULL);
+}
+
+void OVR::GLEContext::Init() {
+ PlatformInit();
+
+ if (!IsInitialized()) {
+ InitVersion();
+ InitExtensionLoad();
+ InitExtensionSupport();
+ }
+}
+
+bool OVR::GLEContext::IsInitialized() const {
+ return (MajorVersion != 0);
+}
+
+void OVR::GLEContext::Shutdown() {
+ // This memset is valid only if this class has no virtual functions (similar to concept of POD).
+ // We cannot assert this because restrictions prevent us from using C++11 type traits here.
+ memset(this, 0, sizeof(GLEContext));
+}
+
+void OVR::GLEContext::PlatformInit() {
+ if (!IsPlatformInitialized()) {
+ InitPlatformExtensionLoad();
+ InitPlatformExtensionSupport();
+ InitPlatformVersion();
+ }
+}
+
+bool OVR::GLEContext::IsPlatformInitialized() const {
+ return (PlatformMajorVersion != 0);
+}
+
+void OVR::GLEContext::InitVersion() {
+ const char* version = (const char*)glGetString(GL_VERSION);
+ int fields = 0, major = 0, minor = 0;
+ bool isGLES = false;
+
+ assert(version);
+ if (version) {
+ OVR_DEBUG_LOG(("GL_VERSION: %s", (const char*)version));
+
+ // Skip all leading non-digits before reading %d.
+ // Example GL_VERSION strings:
+ // "1.5 ATI-1.4.18"
+ // "OpenGL ES-CM 3.2"
+ fields = sscanf(version, isdigit(*version) ? "%d.%d" : "%*[^0-9]%d.%d", &major, &minor);
+ isGLES = (strstr(version, "OpenGL ES") != NULL);
+ } else {
+ LogText("Warning: GL_VERSION was NULL\n");
+ }
+
+ // If two fields were not found,
+ if (fields != 2) {
+ static_assert(sizeof(major) == sizeof(GLint), "type mis-match");
+
+ glGetIntegerv(GL_MAJOR_VERSION, &major);
+ glGetIntegerv(GL_MINOR_VERSION, &minor);
+ }
+
+ // Write version data
+ MajorVersion = major;
+ MinorVersion = minor;
+ WholeVersion = (major * 100) + minor;
+
+ GLint profileMask = 0;
+ if (WholeVersion >= 302) {
+ // Older NVidia drivers have a bug with this on at least Windows.
+ // https://www.opengl.org/discussion_boards/showthread.php/171380-NVIDIA-drivers-not-returning-the-right-profile-mas
+ // A workaround could be to check for the GL_ARB_compatibility extension, which indicates if
+ // OpenGL is in compatibility mode, and if not then we are in core profile mode. On Apple
+ // another solution would be to use NSOpeNGLPixelFormat NSOpenGLView::pixelFormat to get the
+ // core profile attribute.
+ glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profileMask);
+ }
+ IsCoreProfile =
+ (profileMask ==
+ GL_CONTEXT_CORE_PROFILE_BIT); // There's also GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
+ IsGLES = isGLES;
+}
+
+void OVR::GLEContext::InitExtensionLoad() {
+ // GL_VERSION_1_1
+ // We don't load these but rather link to them directly.
+
+ // GL_VERSION_1_2
+ GLELoadProc(glCopyTexSubImage3D_Impl, glCopyTexSubImage3D); // This expands to a get proc address
+ // call (e.g. wglGetProcAddress on
+ // Windows).
+ GLELoadProc(glDrawRangeElements_Impl, glDrawRangeElements);
+ GLELoadProc(glTexImage3D_Impl, glTexImage3D);
+ GLELoadProc(glTexSubImage3D_Impl, glTexSubImage3D);
+
+ // GL_VERSION_1_3
+ GLELoadProc(glActiveTexture_Impl, glActiveTexture);
+ GLELoadProc(glClientActiveTexture_Impl, glClientActiveTexture);
+ GLELoadProc(glCompressedTexImage1D_Impl, glCompressedTexImage1D);
+ GLELoadProc(glCompressedTexImage2D_Impl, glCompressedTexImage2D);
+ GLELoadProc(glCompressedTexImage3D_Impl, glCompressedTexImage3D);
+ GLELoadProc(glCompressedTexSubImage1D_Impl, glCompressedTexSubImage1D);
+ GLELoadProc(glCompressedTexSubImage2D_Impl, glCompressedTexSubImage2D);
+ GLELoadProc(glCompressedTexSubImage3D_Impl, glCompressedTexSubImage3D);
+ GLELoadProc(glGetCompressedTexImage_Impl, glGetCompressedTexImage);
+ GLELoadProc(glLoadTransposeMatrixd_Impl, glLoadTransposeMatrixd);
+ GLELoadProc(glLoadTransposeMatrixf_Impl, glLoadTransposeMatrixf);
+ GLELoadProc(glMultTransposeMatrixd_Impl, glMultTransposeMatrixd);
+ GLELoadProc(glMultTransposeMatrixf_Impl, glMultTransposeMatrixf);
+ GLELoadProc(glMultiTexCoord1d_Impl, glMultiTexCoord1d);
+ GLELoadProc(glMultiTexCoord1dv_Impl, glMultiTexCoord1dv);
+ GLELoadProc(glMultiTexCoord1f_Impl, glMultiTexCoord1f);
+ GLELoadProc(glMultiTexCoord1fv_Impl, glMultiTexCoord1fv);
+ GLELoadProc(glMultiTexCoord1i_Impl, glMultiTexCoord1i);
+ GLELoadProc(glMultiTexCoord1iv_Impl, glMultiTexCoord1iv);
+ GLELoadProc(glMultiTexCoord1s_Impl, glMultiTexCoord1s);
+ GLELoadProc(glMultiTexCoord1sv_Impl, glMultiTexCoord1sv);
+ GLELoadProc(glMultiTexCoord2d_Impl, glMultiTexCoord2d);
+ GLELoadProc(glMultiTexCoord2dv_Impl, glMultiTexCoord2dv);
+ GLELoadProc(glMultiTexCoord2f_Impl, glMultiTexCoord2f);
+ GLELoadProc(glMultiTexCoord2fv_Impl, glMultiTexCoord2fv);
+ GLELoadProc(glMultiTexCoord2i_Impl, glMultiTexCoord2i);
+ GLELoadProc(glMultiTexCoord2iv_Impl, glMultiTexCoord2iv);
+ GLELoadProc(glMultiTexCoord2s_Impl, glMultiTexCoord2s);
+ GLELoadProc(glMultiTexCoord2sv_Impl, glMultiTexCoord2sv);
+ GLELoadProc(glMultiTexCoord3d_Impl, glMultiTexCoord3d);
+ GLELoadProc(glMultiTexCoord3dv_Impl, glMultiTexCoord3dv);
+ GLELoadProc(glMultiTexCoord3f_Impl, glMultiTexCoord3f);
+ GLELoadProc(glMultiTexCoord3fv_Impl, glMultiTexCoord3fv);
+ GLELoadProc(glMultiTexCoord3i_Impl, glMultiTexCoord3i);
+ GLELoadProc(glMultiTexCoord3iv_Impl, glMultiTexCoord3iv);
+ GLELoadProc(glMultiTexCoord3s_Impl, glMultiTexCoord3s);
+ GLELoadProc(glMultiTexCoord3sv_Impl, glMultiTexCoord3sv);
+ GLELoadProc(glMultiTexCoord4d_Impl, glMultiTexCoord4d);
+ GLELoadProc(glMultiTexCoord4dv_Impl, glMultiTexCoord4dv);
+ GLELoadProc(glMultiTexCoord4f_Impl, glMultiTexCoord4f);
+ GLELoadProc(glMultiTexCoord4fv_Impl, glMultiTexCoord4fv);
+ GLELoadProc(glMultiTexCoord4i_Impl, glMultiTexCoord4i);
+ GLELoadProc(glMultiTexCoord4iv_Impl, glMultiTexCoord4iv);
+ GLELoadProc(glMultiTexCoord4s_Impl, glMultiTexCoord4s);
+ GLELoadProc(glMultiTexCoord4sv_Impl, glMultiTexCoord4sv);
+ GLELoadProc(glSampleCoverage_Impl, glSampleCoverage);
+
+ // GL_VERSION_1_4
+ GLELoadProc(glBlendColor_Impl, glBlendColor);
+ GLELoadProc(glBlendEquation_Impl, glBlendEquation);
+ GLELoadProc(glBlendFuncSeparate_Impl, glBlendFuncSeparate);
+ GLELoadProc(glFogCoordPointer_Impl, glFogCoordPointer);
+ GLELoadProc(glFogCoordd_Impl, glFogCoordd);
+ GLELoadProc(glFogCoorddv_Impl, glFogCoorddv);
+ GLELoadProc(glFogCoordf_Impl, glFogCoordf);
+ GLELoadProc(glFogCoordfv_Impl, glFogCoordfv);
+ GLELoadProc(glMultiDrawArrays_Impl, glMultiDrawArrays);
+ GLELoadProc(glMultiDrawElements_Impl, glMultiDrawElements);
+ GLELoadProc(glPointParameterf_Impl, glPointParameterf);
+ GLELoadProc(glPointParameterfv_Impl, glPointParameterfv);
+ GLELoadProc(glPointParameteri_Impl, glPointParameteri);
+ GLELoadProc(glPointParameteriv_Impl, glPointParameteriv);
+ GLELoadProc(glSecondaryColor3b_Impl, glSecondaryColor3b);
+ GLELoadProc(glSecondaryColor3bv_Impl, glSecondaryColor3bv);
+ GLELoadProc(glSecondaryColor3d_Impl, glSecondaryColor3d);
+ GLELoadProc(glSecondaryColor3dv_Impl, glSecondaryColor3dv);
+ GLELoadProc(glSecondaryColor3f_Impl, glSecondaryColor3f);
+ GLELoadProc(glSecondaryColor3fv_Impl, glSecondaryColor3fv);
+ GLELoadProc(glSecondaryColor3i_Impl, glSecondaryColor3i);
+ GLELoadProc(glSecondaryColor3iv_Impl, glSecondaryColor3iv);
+ GLELoadProc(glSecondaryColor3s_Impl, glSecondaryColor3s);
+ GLELoadProc(glSecondaryColor3sv_Impl, glSecondaryColor3sv);
+ GLELoadProc(glSecondaryColor3ub_Impl, glSecondaryColor3ub);
+ GLELoadProc(glSecondaryColor3ubv_Impl, glSecondaryColor3ubv);
+ GLELoadProc(glSecondaryColor3ui_Impl, glSecondaryColor3ui);
+ GLELoadProc(glSecondaryColor3uiv_Impl, glSecondaryColor3uiv);
+ GLELoadProc(glSecondaryColor3us_Impl, glSecondaryColor3us);
+ GLELoadProc(glSecondaryColor3usv_Impl, glSecondaryColor3usv);
+ GLELoadProc(glSecondaryColorPointer_Impl, glSecondaryColorPointer);
+ GLELoadProc(glWindowPos2d_Impl, glWindowPos2d);
+ GLELoadProc(glWindowPos2dv_Impl, glWindowPos2dv);
+ GLELoadProc(glWindowPos2f_Impl, glWindowPos2f);
+ GLELoadProc(glWindowPos2fv_Impl, glWindowPos2fv);
+ GLELoadProc(glWindowPos2i_Impl, glWindowPos2i);
+ GLELoadProc(glWindowPos2iv_Impl, glWindowPos2iv);
+ GLELoadProc(glWindowPos2s_Impl, glWindowPos2s);
+ GLELoadProc(glWindowPos2sv_Impl, glWindowPos2sv);
+ GLELoadProc(glWindowPos3d_Impl, glWindowPos3d);
+ GLELoadProc(glWindowPos3dv_Impl, glWindowPos3dv);
+ GLELoadProc(glWindowPos3f_Impl, glWindowPos3f);
+ GLELoadProc(glWindowPos3fv_Impl, glWindowPos3fv);
+ GLELoadProc(glWindowPos3i_Impl, glWindowPos3i);
+ GLELoadProc(glWindowPos3iv_Impl, glWindowPos3iv);
+ GLELoadProc(glWindowPos3s_Impl, glWindowPos3s);
+ GLELoadProc(glWindowPos3sv_Impl, glWindowPos3sv);
+
+ // GL_VERSION_1_5
+ GLELoadProc(glBeginQuery_Impl, glBeginQuery);
+ GLELoadProc(glBindBuffer_Impl, glBindBuffer);
+ GLELoadProc(glBufferData_Impl, glBufferData);
+ GLELoadProc(glBufferSubData_Impl, glBufferSubData);
+ GLELoadProc(glDeleteBuffers_Impl, glDeleteBuffers);
+ GLELoadProc(glDeleteQueries_Impl, glDeleteQueries);
+ GLELoadProc(glEndQuery_Impl, glEndQuery);
+ GLELoadProc(glGenBuffers_Impl, glGenBuffers);
+ GLELoadProc(glGenQueries_Impl, glGenQueries);
+ GLELoadProc(glGetBufferParameteriv_Impl, glGetBufferParameteriv);
+ GLELoadProc(glGetBufferPointerv_Impl, glGetBufferPointerv);
+ GLELoadProc(glGetBufferSubData_Impl, glGetBufferSubData);
+ GLELoadProc(glGetQueryObjectiv_Impl, glGetQueryObjectiv);
+ GLELoadProc(glGetQueryObjectuiv_Impl, glGetQueryObjectuiv);
+ GLELoadProc(glGetQueryiv_Impl, glGetQueryiv);
+ GLELoadProc(glIsBuffer_Impl, glIsBuffer);
+ GLELoadProc(glIsQuery_Impl, glIsQuery);
+ GLELoadProc(glMapBuffer_Impl, glMapBuffer);
+ GLELoadProc(glUnmapBuffer_Impl, glUnmapBuffer);
+
+ // GL_VERSION_2_0
+ GLELoadProc(glAttachShader_Impl, glAttachShader);
+ GLELoadProc(glBindAttribLocation_Impl, glBindAttribLocation);
+ GLELoadProc(glBlendEquationSeparate_Impl, glBlendEquationSeparate);
+ GLELoadProc(glCompileShader_Impl, glCompileShader);
+ GLELoadProc(glCreateProgram_Impl, glCreateProgram);
+ GLELoadProc(glCreateShader_Impl, glCreateShader);
+ GLELoadProc(glDeleteProgram_Impl, glDeleteProgram);
+ GLELoadProc(glDeleteShader_Impl, glDeleteShader);
+ GLELoadProc(glDetachShader_Impl, glDetachShader);
+ GLELoadProc(glDisableVertexAttribArray_Impl, glDisableVertexAttribArray);
+ GLELoadProc(glDrawBuffers_Impl, glDrawBuffers);
+ GLELoadProc(glEnableVertexAttribArray_Impl, glEnableVertexAttribArray);
+ GLELoadProc(glGetActiveAttrib_Impl, glGetActiveAttrib);
+ GLELoadProc(glGetActiveUniform_Impl, glGetActiveUniform);
+ GLELoadProc(glGetAttachedShaders_Impl, glGetAttachedShaders);
+ GLELoadProc(glGetAttribLocation_Impl, glGetAttribLocation);
+ GLELoadProc(glGetProgramInfoLog_Impl, glGetProgramInfoLog);
+ GLELoadProc(glGetProgramiv_Impl, glGetProgramiv);
+ GLELoadProc(glGetShaderInfoLog_Impl, glGetShaderInfoLog);
+ GLELoadProc(glGetShaderSource_Impl, glGetShaderSource);
+ GLELoadProc(glGetShaderiv_Impl, glGetShaderiv);
+ GLELoadProc(glGetUniformLocation_Impl, glGetUniformLocation);
+ GLELoadProc(glGetUniformfv_Impl, glGetUniformfv);
+ GLELoadProc(glGetUniformiv_Impl, glGetUniformiv);
+ GLELoadProc(glGetVertexAttribPointerv_Impl, glGetVertexAttribPointerv);
+ GLELoadProc(glGetVertexAttribdv_Impl, glGetVertexAttribdv);
+ GLELoadProc(glGetVertexAttribfv_Impl, glGetVertexAttribfv);
+ GLELoadProc(glGetVertexAttribiv_Impl, glGetVertexAttribiv);
+ GLELoadProc(glIsProgram_Impl, glIsProgram);
+ GLELoadProc(glIsShader_Impl, glIsShader);
+ GLELoadProc(glLinkProgram_Impl, glLinkProgram);
+ GLELoadProc(glShaderSource_Impl, glShaderSource);
+ GLELoadProc(glStencilFuncSeparate_Impl, glStencilFuncSeparate);
+ GLELoadProc(glStencilMaskSeparate_Impl, glStencilMaskSeparate);
+ GLELoadProc(glStencilOpSeparate_Impl, glStencilOpSeparate);
+ GLELoadProc(glUniform1f_Impl, glUniform1f);
+ GLELoadProc(glUniform1fv_Impl, glUniform1fv);
+ GLELoadProc(glUniform1i_Impl, glUniform1i);
+ GLELoadProc(glUniform1iv_Impl, glUniform1iv);
+ GLELoadProc(glUniform2f_Impl, glUniform2f);
+ GLELoadProc(glUniform2fv_Impl, glUniform2fv);
+ GLELoadProc(glUniform2i_Impl, glUniform2i);
+ GLELoadProc(glUniform2iv_Impl, glUniform2iv);
+ GLELoadProc(glUniform3f_Impl, glUniform3f);
+ GLELoadProc(glUniform3fv_Impl, glUniform3fv);
+ GLELoadProc(glUniform3i_Impl, glUniform3i);
+ GLELoadProc(glUniform3iv_Impl, glUniform3iv);
+ GLELoadProc(glUniform4f_Impl, glUniform4f);
+ GLELoadProc(glUniform4fv_Impl, glUniform4fv);
+ GLELoadProc(glUniform4i_Impl, glUniform4i);
+ GLELoadProc(glUniform4iv_Impl, glUniform4iv);
+ GLELoadProc(glUniformMatrix2fv_Impl, glUniformMatrix2fv);
+ GLELoadProc(glUniformMatrix3fv_Impl, glUniformMatrix3fv);
+ GLELoadProc(glUniformMatrix4fv_Impl, glUniformMatrix4fv);
+ GLELoadProc(glUseProgram_Impl, glUseProgram);
+ GLELoadProc(glValidateProgram_Impl, glValidateProgram);
+ GLELoadProc(glVertexAttrib1d_Impl, glVertexAttrib1d);
+ GLELoadProc(glVertexAttrib1dv_Impl, glVertexAttrib1dv);
+ GLELoadProc(glVertexAttrib1f_Impl, glVertexAttrib1f);
+ GLELoadProc(glVertexAttrib1fv_Impl, glVertexAttrib1fv);
+ GLELoadProc(glVertexAttrib1s_Impl, glVertexAttrib1s);
+ GLELoadProc(glVertexAttrib1sv_Impl, glVertexAttrib1sv);
+ GLELoadProc(glVertexAttrib2d_Impl, glVertexAttrib2d);
+ GLELoadProc(glVertexAttrib2dv_Impl, glVertexAttrib2dv);
+ GLELoadProc(glVertexAttrib2f_Impl, glVertexAttrib2f);
+ GLELoadProc(glVertexAttrib2fv_Impl, glVertexAttrib2fv);
+ GLELoadProc(glVertexAttrib2s_Impl, glVertexAttrib2s);
+ GLELoadProc(glVertexAttrib2sv_Impl, glVertexAttrib2sv);
+ GLELoadProc(glVertexAttrib3d_Impl, glVertexAttrib3d);
+ GLELoadProc(glVertexAttrib3dv_Impl, glVertexAttrib3dv);
+ GLELoadProc(glVertexAttrib3f_Impl, glVertexAttrib3f);
+ GLELoadProc(glVertexAttrib3fv_Impl, glVertexAttrib3fv);
+ GLELoadProc(glVertexAttrib3s_Impl, glVertexAttrib3s);
+ GLELoadProc(glVertexAttrib3sv_Impl, glVertexAttrib3sv);
+ GLELoadProc(glVertexAttrib4Nbv_Impl, glVertexAttrib4Nbv);
+ GLELoadProc(glVertexAttrib4Niv_Impl, glVertexAttrib4Niv);
+ GLELoadProc(glVertexAttrib4Nsv_Impl, glVertexAttrib4Nsv);
+ GLELoadProc(glVertexAttrib4Nub_Impl, glVertexAttrib4Nub);
+ GLELoadProc(glVertexAttrib4Nubv_Impl, glVertexAttrib4Nubv);
+ GLELoadProc(glVertexAttrib4Nuiv_Impl, glVertexAttrib4Nuiv);
+ GLELoadProc(glVertexAttrib4Nusv_Impl, glVertexAttrib4Nusv);
+ GLELoadProc(glVertexAttrib4bv_Impl, glVertexAttrib4bv);
+ GLELoadProc(glVertexAttrib4d_Impl, glVertexAttrib4d);
+ GLELoadProc(glVertexAttrib4dv_Impl, glVertexAttrib4dv);
+ GLELoadProc(glVertexAttrib4f_Impl, glVertexAttrib4f);
+ GLELoadProc(glVertexAttrib4fv_Impl, glVertexAttrib4fv);
+ GLELoadProc(glVertexAttrib4iv_Impl, glVertexAttrib4iv);
+ GLELoadProc(glVertexAttrib4s_Impl, glVertexAttrib4s);
+ GLELoadProc(glVertexAttrib4sv_Impl, glVertexAttrib4sv);
+ GLELoadProc(glVertexAttrib4ubv_Impl, glVertexAttrib4ubv);
+ GLELoadProc(glVertexAttrib4uiv_Impl, glVertexAttrib4uiv);
+ GLELoadProc(glVertexAttrib4usv_Impl, glVertexAttrib4usv);
+ GLELoadProc(glVertexAttribPointer_Impl, glVertexAttribPointer);
+
+ // GL_VERSION_2_1
+ GLELoadProc(glUniformMatrix2x3fv_Impl, glUniformMatrix2x3fv);
+ GLELoadProc(glUniformMatrix2x4fv_Impl, glUniformMatrix2x4fv);
+ GLELoadProc(glUniformMatrix3x2fv_Impl, glUniformMatrix3x2fv);
+ GLELoadProc(glUniformMatrix3x4fv_Impl, glUniformMatrix3x4fv);
+ GLELoadProc(glUniformMatrix4x2fv_Impl, glUniformMatrix4x2fv);
+ GLELoadProc(glUniformMatrix4x3fv_Impl, glUniformMatrix4x3fv);
+
+ // GL_VERSION_3_0
+ GLELoadProc(glBeginConditionalRender_Impl, glBeginConditionalRender);
+ GLELoadProc(glBeginTransformFeedback_Impl, glBeginTransformFeedback);
+ GLELoadProc(glBindFragDataLocation_Impl, glBindFragDataLocation);
+ GLELoadProc(glClampColor_Impl, glClampColor);
+ GLELoadProc(glClearBufferfi_Impl, glClearBufferfi);
+ GLELoadProc(glClearBufferfv_Impl, glClearBufferfv);
+ GLELoadProc(glClearBufferiv_Impl, glClearBufferiv);
+ GLELoadProc(glClearBufferuiv_Impl, glClearBufferuiv);
+ GLELoadProc(glColorMaski_Impl, glColorMaski);
+ GLELoadProc(glDisablei_Impl, glDisablei);
+ GLELoadProc(glEnablei_Impl, glEnablei);
+ GLELoadProc(glEndConditionalRender_Impl, glEndConditionalRender);
+ GLELoadProc(glEndTransformFeedback_Impl, glEndTransformFeedback);
+ GLELoadProc(glBindBufferRange_Impl, glBindBufferRange);
+ GLELoadProc(glBindBufferBase_Impl, glBindBufferBase);
+ GLELoadProc(glGetBooleani_v_Impl, glGetBooleani_v);
+ GLELoadProc(glGetIntegeri_v_Impl, glGetIntegeri_v);
+ GLELoadProc(glGetFragDataLocation_Impl, glGetFragDataLocation);
+ GLELoadProc(glGetStringi_Impl, glGetStringi);
+ GLELoadProc(glGetTexParameterIiv_Impl, glGetTexParameterIiv);
+ GLELoadProc(glGetTexParameterIuiv_Impl, glGetTexParameterIuiv);
+ GLELoadProc(glGetTransformFeedbackVarying_Impl, glGetTransformFeedbackVarying);
+ GLELoadProc(glGetUniformuiv_Impl, glGetUniformuiv);
+ GLELoadProc(glGetVertexAttribIiv_Impl, glGetVertexAttribIiv);
+ GLELoadProc(glGetVertexAttribIuiv_Impl, glGetVertexAttribIuiv);
+ GLELoadProc(glIsEnabledi_Impl, glIsEnabledi);
+ GLELoadProc(glTexParameterIiv_Impl, glTexParameterIiv);
+ GLELoadProc(glTexParameterIuiv_Impl, glTexParameterIuiv);
+ GLELoadProc(glTransformFeedbackVaryings_Impl, glTransformFeedbackVaryings);
+ GLELoadProc(glUniform1ui_Impl, glUniform1ui);
+ GLELoadProc(glUniform1uiv_Impl, glUniform1uiv);
+ GLELoadProc(glUniform2ui_Impl, glUniform2ui);
+ GLELoadProc(glUniform2uiv_Impl, glUniform2uiv);
+ GLELoadProc(glUniform3ui_Impl, glUniform3ui);
+ GLELoadProc(glUniform3uiv_Impl, glUniform3uiv);
+ GLELoadProc(glUniform4ui_Impl, glUniform4ui);
+ GLELoadProc(glUniform4uiv_Impl, glUniform4uiv);
+ GLELoadProc(glVertexAttribI1i_Impl, glVertexAttribI1i);
+ GLELoadProc(glVertexAttribI1iv_Impl, glVertexAttribI1iv);
+ GLELoadProc(glVertexAttribI1ui_Impl, glVertexAttribI1ui);
+ GLELoadProc(glVertexAttribI1uiv_Impl, glVertexAttribI1uiv);
+ GLELoadProc(glVertexAttribI2i_Impl, glVertexAttribI2i);
+ GLELoadProc(glVertexAttribI2iv_Impl, glVertexAttribI2iv);
+ GLELoadProc(glVertexAttribI2ui_Impl, glVertexAttribI2ui);
+ GLELoadProc(glVertexAttribI2uiv_Impl, glVertexAttribI2uiv);
+ GLELoadProc(glVertexAttribI3i_Impl, glVertexAttribI3i);
+ GLELoadProc(glVertexAttribI3iv_Impl, glVertexAttribI3iv);
+ GLELoadProc(glVertexAttribI3ui_Impl, glVertexAttribI3ui);
+ GLELoadProc(glVertexAttribI3uiv_Impl, glVertexAttribI3uiv);
+ GLELoadProc(glVertexAttribI4bv_Impl, glVertexAttribI4bv);
+ GLELoadProc(glVertexAttribI4i_Impl, glVertexAttribI4i);
+ GLELoadProc(glVertexAttribI4iv_Impl, glVertexAttribI4iv);
+ GLELoadProc(glVertexAttribI4sv_Impl, glVertexAttribI4sv);
+ GLELoadProc(glVertexAttribI4ubv_Impl, glVertexAttribI4ubv);
+ GLELoadProc(glVertexAttribI4ui_Impl, glVertexAttribI4ui);
+ GLELoadProc(glVertexAttribI4uiv_Impl, glVertexAttribI4uiv);
+ GLELoadProc(glVertexAttribI4usv_Impl, glVertexAttribI4usv);
+ GLELoadProc(glVertexAttribIPointer_Impl, glVertexAttribIPointer);
+
+ // GL_VERSION_3_1
+ GLELoadProc(glDrawArraysInstanced_Impl, glDrawArraysInstanced);
+ GLELoadProc(glDrawElementsInstanced_Impl, glDrawElementsInstanced);
+ GLELoadProc(glPrimitiveRestartIndex_Impl, glPrimitiveRestartIndex);
+ GLELoadProc(glTexBuffer_Impl, glTexBuffer);
+
+ // GL_VERSION_3_2
+ GLELoadProc(glFramebufferTexture_Impl, glFramebufferTexture);
+ GLELoadProc(glGetBufferParameteri64v_Impl, glGetBufferParameteri64v);
+ GLELoadProc(glGetInteger64i_v_Impl, glGetInteger64i_v);
+
+ // GL_VERSION_3_3
+ GLELoadProc(glVertexAttribDivisor_Impl, glVertexAttribDivisor);
+
+ // GL_VERSION_4_0
+ GLELoadProc(glBlendEquationSeparatei_Impl, glBlendEquationSeparatei);
+ GLELoadProc(glBlendEquationi_Impl, glBlendEquationi);
+ GLELoadProc(glBlendFuncSeparatei_Impl, glBlendFuncSeparatei);
+ GLELoadProc(glBlendFunci_Impl, glBlendFunci);
+ GLELoadProc(glMinSampleShading_Impl, glMinSampleShading);
+
+ // GL_VERSION_4_2
+ GLELoadProc(glMemoryBarrier_Impl, glMemoryBarrier);
+
+ // GL_VERSION_4_3
+ GLELoadProc(glDispatchCompute_Impl, glDispatchCompute);
+ GLELoadProc(glBindImageTexture_Impl, glBindImageTexture);
+
+ // GL_AMD_debug_output
+ GLELoadProc(glDebugMessageCallbackAMD_Impl, glDebugMessageCallbackAMD);
+ GLELoadProc(glDebugMessageEnableAMD_Impl, glDebugMessageEnableAMD);
+ GLELoadProc(glDebugMessageInsertAMD_Impl, glDebugMessageInsertAMD);
+ GLELoadProc(glGetDebugMessageLogAMD_Impl, glGetDebugMessageLogAMD);
+
+#if defined(GLE_CGL_ENABLED)
+ // GL_APPLE_element_array
+ GLELoadProc(glDrawElementArrayAPPLE_Impl, glDrawElementArrayAPPLE);
+ GLELoadProc(glDrawRangeElementArrayAPPLE_Impl, glDrawRangeElementArrayAPPLE);
+ GLELoadProc(glElementPointerAPPLE_Impl, glElementPointerAPPLE);
+ GLELoadProc(glMultiDrawElementArrayAPPLE_Impl, glMultiDrawElementArrayAPPLE);
+ GLELoadProc(glMultiDrawRangeElementArrayAPPLE_Impl, glMultiDrawRangeElementArrayAPPLE);
+
+ // GL_APPLE_fence
+ GLELoadProc(glDeleteFencesAPPLE_Impl, glDeleteFencesAPPLE);
+ GLELoadProc(glFinishFenceAPPLE_Impl, glFinishFenceAPPLE);
+ GLELoadProc(glFinishObjectAPPLE_Impl, glFinishObjectAPPLE);
+ GLELoadProc(glGenFencesAPPLE_Impl, glGenFencesAPPLE);
+ GLELoadProc(glIsFenceAPPLE_Impl, glIsFenceAPPLE);
+ GLELoadProc(glSetFenceAPPLE_Impl, glSetFenceAPPLE);
+ GLELoadProc(glTestFenceAPPLE_Impl, glTestFenceAPPLE);
+ GLELoadProc(glTestObjectAPPLE_Impl, glTestObjectAPPLE);
+
+ // GL_APPLE_flush_buffer_range
+ GLELoadProc(glBufferParameteriAPPLE_Impl, glMultiDrawRangeElementArrayAPPLE);
+ GLELoadProc(glFlushMappedBufferRangeAPPLE_Impl, glFlushMappedBufferRangeAPPLE);
+
+ // GL_APPLE_object_purgeable
+ GLELoadProc(glGetObjectParameterivAPPLE_Impl, glGetObjectParameterivAPPLE);
+ GLELoadProc(glObjectPurgeableAPPLE_Impl, glObjectPurgeableAPPLE);
+ GLELoadProc(glObjectUnpurgeableAPPLE_Impl, glObjectUnpurgeableAPPLE);
+
+ // GL_APPLE_texture_range
+ GLELoadProc(glGetTexParameterPointervAPPLE_Impl, glGetTexParameterPointervAPPLE);
+ GLELoadProc(glTextureRangeAPPLE_Impl, glTextureRangeAPPLE);
+
+ // GL_APPLE_vertex_array_object
+ GLELoadProc(glBindVertexArrayAPPLE_Impl, glBindVertexArrayAPPLE);
+ GLELoadProc(glDeleteVertexArraysAPPLE_Impl, glDeleteVertexArraysAPPLE);
+ GLELoadProc(glGenVertexArraysAPPLE_Impl, glGenVertexArraysAPPLE);
+ GLELoadProc(glIsVertexArrayAPPLE_Impl, glIsVertexArrayAPPLE);
+
+ // GL_APPLE_vertex_array_range
+ GLELoadProc(glFlushVertexArrayRangeAPPLE_Impl, glFlushVertexArrayRangeAPPLE);
+ GLELoadProc(glVertexArrayParameteriAPPLE_Impl, glVertexArrayParameteriAPPLE);
+ GLELoadProc(glVertexArrayRangeAPPLE_Impl, glVertexArrayRangeAPPLE);
+
+ // GL_APPLE_vertex_program_evaluators
+ GLELoadProc(glDisableVertexAttribAPPLE_Impl, glDisableVertexAttribAPPLE);
+ GLELoadProc(glEnableVertexAttribAPPLE_Impl, glEnableVertexAttribAPPLE);
+ GLELoadProc(glIsVertexAttribEnabledAPPLE_Impl, glIsVertexAttribEnabledAPPLE);
+ GLELoadProc(glMapVertexAttrib1dAPPLE_Impl, glMapVertexAttrib1dAPPLE);
+ GLELoadProc(glMapVertexAttrib1fAPPLE_Impl, glMapVertexAttrib1fAPPLE);
+ GLELoadProc(glMapVertexAttrib2dAPPLE_Impl, glMapVertexAttrib2dAPPLE);
+ GLELoadProc(glMapVertexAttrib2fAPPLE_Impl, glMapVertexAttrib2fAPPLE);
+
+#endif // GLE_CGL_ENABLED
+
+ // GL_ARB_copy_buffer
+ GLELoadProc(glCopyBufferSubData_Impl, glCopyBufferSubData);
+
+ // GL_ARB_debug_output
+ GLELoadProc(glDebugMessageCallbackARB_Impl, glDebugMessageCallbackARB);
+ GLELoadProc(glDebugMessageControlARB_Impl, glDebugMessageControlARB);
+ GLELoadProc(glDebugMessageInsertARB_Impl, glDebugMessageInsertARB);
+ GLELoadProc(glGetDebugMessageLogARB_Impl, glGetDebugMessageLogARB);
+
+ // GL_ARB_ES2_compatibility
+ GLELoadProc(glClearDepthf_Impl, glClearDepthf);
+ GLELoadProc(glDepthRangef_Impl, glDepthRangef);
+ GLELoadProc(glGetShaderPrecisionFormat_Impl, glGetShaderPrecisionFormat);
+ GLELoadProc(glReleaseShaderCompiler_Impl, glReleaseShaderCompiler);
+ GLELoadProc(glShaderBinary_Impl, glShaderBinary);
+
+ // GL_ARB_framebuffer_object
+ GLELoadProc(glBindFramebuffer_Impl, glBindFramebuffer);
+ GLELoadProc(glBindRenderbuffer_Impl, glBindRenderbuffer);
+ GLELoadProc(glBlitFramebuffer_Impl, glBlitFramebuffer);
+ GLELoadProc(glCheckFramebufferStatus_Impl, glCheckFramebufferStatus);
+ GLELoadProc(glDeleteFramebuffers_Impl, glDeleteFramebuffers);
+ GLELoadProc(glDeleteRenderbuffers_Impl, glDeleteRenderbuffers);
+ GLELoadProc(glFramebufferRenderbuffer_Impl, glFramebufferRenderbuffer);
+ GLELoadProc(glFramebufferTexture1D_Impl, glFramebufferTexture1D);
+ GLELoadProc(glFramebufferTexture2D_Impl, glFramebufferTexture2D);
+ GLELoadProc(glFramebufferTexture3D_Impl, glFramebufferTexture3D);
+ GLELoadProc(glFramebufferTextureLayer_Impl, glFramebufferTextureLayer);
+ GLELoadProc(glGenFramebuffers_Impl, glGenFramebuffers);
+ GLELoadProc(glGenRenderbuffers_Impl, glGenRenderbuffers);
+ GLELoadProc(glGenerateMipmap_Impl, glGenerateMipmap);
+ GLELoadProc(glGetFramebufferAttachmentParameteriv_Impl, glGetFramebufferAttachmentParameteriv);
+ GLELoadProc(glGetRenderbufferParameteriv_Impl, glGetRenderbufferParameteriv);
+ GLELoadProc(glIsFramebuffer_Impl, glIsFramebuffer);
+ GLELoadProc(glIsRenderbuffer_Impl, glIsRenderbuffer);
+ GLELoadProc(glRenderbufferStorage_Impl, glRenderbufferStorage);
+ GLELoadProc(glRenderbufferStorageMultisample_Impl, glRenderbufferStorageMultisample);
+
+ if (!glBindFramebuffer_Impl) // This will rarely if ever be the case in practice with modern
+ // computers and drivers.
+ {
+ // See if we can map GL_EXT_framebuffer_object to GL_ARB_framebuffer_object. The former is
+ // basically a subset of the latter, but we use only that subset.
+ GLELoadProc(glBindFramebuffer_Impl, glBindFramebufferEXT);
+ GLELoadProc(glBindRenderbuffer_Impl, glBindRenderbufferEXT);
+ // GLELoadProc(glBlitFramebuffer_Impl, glBlitFramebufferEXT (nonexistent));
+ GLELoadProc(glCheckFramebufferStatus_Impl, glCheckFramebufferStatusEXT);
+ GLELoadProc(glDeleteFramebuffers_Impl, glDeleteFramebuffersEXT);
+ GLELoadProc(glDeleteRenderbuffers_Impl, glDeleteRenderbuffersEXT);
+ GLELoadProc(glFramebufferRenderbuffer_Impl, glFramebufferRenderbufferEXT);
+ GLELoadProc(glFramebufferTexture1D_Impl, glFramebufferTexture1DEXT);
+ GLELoadProc(glFramebufferTexture2D_Impl, glFramebufferTexture2DEXT);
+ GLELoadProc(glFramebufferTexture3D_Impl, glFramebufferTexture3DEXT);
+ // GLELoadProc(glFramebufferTextureLayer_Impl, glFramebufferTextureLayerEXT (nonexistent));
+ GLELoadProc(glGenFramebuffers_Impl, glGenFramebuffersEXT);
+ GLELoadProc(glGenRenderbuffers_Impl, glGenRenderbuffersEXT);
+ GLELoadProc(glGenerateMipmap_Impl, glGenerateMipmapEXT);
+ GLELoadProc(
+ glGetFramebufferAttachmentParameteriv_Impl, glGetFramebufferAttachmentParameterivEXT);
+ GLELoadProc(glGetRenderbufferParameteriv_Impl, glGetRenderbufferParameterivEXT);
+ GLELoadProc(glIsFramebuffer_Impl, glIsFramebufferEXT);
+ GLELoadProc(glIsRenderbuffer_Impl, glIsRenderbufferEXT);
+ GLELoadProc(glRenderbufferStorage_Impl, glRenderbufferStorageEXT);
+ // GLELoadProc(glRenderbufferStorageMultisample_Impl, glRenderbufferStorageMultisampleEXT
+ // (nonexistent));
+ }
+
+ // GL_ARB_texture_multisample
+ GLELoadProc(glGetMultisamplefv_Impl, glGetMultisamplefv);
+ GLELoadProc(glSampleMaski_Impl, glSampleMaski);
+ GLELoadProc(glTexImage2DMultisample_Impl, glTexImage2DMultisample);
+ GLELoadProc(glTexImage3DMultisample_Impl, glTexImage3DMultisample);
+
+ // GL_ARB_texture_storage
+ GLELoadProc(glTexStorage1D_Impl, glTexStorage1D);
+ GLELoadProc(glTexStorage2D_Impl, glTexStorage2D);
+ GLELoadProc(glTexStorage3D_Impl, glTexStorage3D);
+ GLELoadProc(glTextureStorage1DEXT_Impl, glTextureStorage1DEXT);
+ GLELoadProc(glTextureStorage2DEXT_Impl, glTextureStorage2DEXT);
+ GLELoadProc(glTextureStorage3DEXT_Impl, glTextureStorage3DEXT);
+
+ // GL_ARB_texture_storage_multisample
+ GLELoadProc(glTexStorage2DMultisample_Impl, glTexStorage2DMultisample);
+ GLELoadProc(glTexStorage3DMultisample_Impl, glTexStorage3DMultisample);
+ GLELoadProc(glTextureStorage2DMultisampleEXT_Impl, glTextureStorage2DMultisampleEXT);
+ GLELoadProc(glTextureStorage3DMultisampleEXT_Impl, glTextureStorage3DMultisampleEXT);
+
+ // GL_ARB_timer_query
+ GLELoadProc(glGetQueryObjecti64v_Impl, glGetQueryObjecti64v);
+ GLELoadProc(glGetQueryObjectui64v_Impl, glGetQueryObjectui64v);
+ GLELoadProc(glQueryCounter_Impl, glQueryCounter);
+
+ // GL_ARB_vertex_array_object
+ GLELoadProc(glBindVertexArray_Impl, glBindVertexArray);
+ GLELoadProc(glDeleteVertexArrays_Impl, glDeleteVertexArrays);
+ GLELoadProc(glGenVertexArrays_Impl, glGenVertexArrays);
+ GLELoadProc(glIsVertexArray_Impl, glIsVertexArray);
+
+#if defined(GLE_CGL_ENABLED) // Apple OpenGL...
+ if (WholeVersion < 302) // It turns out that Apple OpenGL versions prior to 3.2 have
+ // glBindVertexArray, etc. but they silently fail by default. So always
+ // use the APPLE version.
+ {
+ glBindVertexArray_Impl = glBindVertexArrayAPPLE_Impl;
+ glDeleteVertexArrays_Impl = glDeleteVertexArraysAPPLE_Impl;
+ glGenVertexArrays_Impl =
+ (OVRTypeof(glGenVertexArrays_Impl))glGenVertexArraysAPPLE_Impl; // There is a const cast of
+ // the arrays argument here
+ // due to a slight
+ // difference in the Apple
+ // behavior. For our
+ // purposes it should be OK.
+ glIsVertexArray_Impl = glIsVertexArrayAPPLE_Impl;
+
+ if (glBindVertexArray_Impl)
+ gle_ARB_vertex_array_object = true; // We are routing the APPLE version through our version,
+ // with the assumption that we use the ARB version the
+ // same as we would use the APPLE version.
+ }
+#endif
+
+ // GL_EXT_draw_buffers2
+ GLELoadProc(glColorMaskIndexedEXT_Impl, glColorMaskIndexedEXT);
+ GLELoadProc(glDisableIndexedEXT_Impl, glDisableIndexedEXT);
+ GLELoadProc(glEnableIndexedEXT_Impl, glEnableIndexedEXT);
+ GLELoadProc(glGetBooleanIndexedvEXT_Impl, glGetBooleanIndexedvEXT);
+ GLELoadProc(glGetIntegerIndexedvEXT_Impl, glGetIntegerIndexedvEXT);
+ GLELoadProc(glIsEnabledIndexedEXT_Impl, glIsEnabledIndexedEXT);
+
+ // GL_KHR_debug
+ GLELoadProc(glDebugMessageCallback_Impl, glDebugMessageCallback);
+ GLELoadProc(glDebugMessageControl_Impl, glDebugMessageControl);
+ GLELoadProc(glDebugMessageInsert_Impl, glDebugMessageInsert);
+ GLELoadProc(glGetDebugMessageLog_Impl, glGetDebugMessageLog);
+ GLELoadProc(glGetObjectLabel_Impl, glGetObjectLabel);
+ GLELoadProc(glGetObjectPtrLabel_Impl, glGetObjectPtrLabel);
+ GLELoadProc(glObjectLabel_Impl, glObjectLabel);
+ GLELoadProc(glObjectPtrLabel_Impl, glObjectPtrLabel);
+ GLELoadProc(glPopDebugGroup_Impl, glPopDebugGroup);
+ GLELoadProc(glPushDebugGroup_Impl, glPushDebugGroup);
+
+ // GL_WIN_swap_hint
+ GLELoadProc(glAddSwapHintRectWIN_Impl, glAddSwapHintRectWIN);
+}
+
+OVR_DISABLE_MSVC_WARNING(4510 4512 4610) // default constructor could not be generated,
+struct ValueStringPair {
+ bool& IsPresent;
+ const char* ExtensionName;
+};
+
+// Helper function for InitExtensionSupport.
+static void
+CheckExtensions(ValueStringPair* pValueStringPairArray, size_t arrayCount, const char* extensions) {
+ // We search the extesion list string for each of the individual extensions we are interested in.
+ // We do this by walking over the string and comparing each entry in turn to our array of entries
+ // of interest. Example string (with patholigical extra spaces): " ext1 ext2 ext3 "
+
+ char extension[64];
+ const char* p = extensions; // p points to the beginning of the current word
+ const char* pEnd; // pEnd points to one-past the last character of the current word. It is where
+ // the trailing '\0' of the string would be.
+
+ while (*p) {
+ while (*p == ' ') // Find the next word begin.
+ ++p;
+
+ pEnd = p;
+
+ while ((*pEnd != '\0') && (*pEnd != ' ')) // Find the next word end.
+ ++pEnd;
+
+ if (((pEnd - p) > 0) && ((size_t)(pEnd - p) < OVR_ARRAY_COUNT(extension))) {
+ memcpy(extension, p, pEnd - p); // To consider: Revise this code to directly read from p/pEnd
+ // instead of doing a memcpy.
+ extension[pEnd - p] = '\0';
+
+ for (size_t i = 0; i < arrayCount; i++) // For each extension we are interested in...
+ {
+ ValueStringPair& vsp = pValueStringPairArray[i];
+
+ if (strcmp(extension, vsp.ExtensionName) == 0) // case-sensitive compare
+ pValueStringPairArray[i].IsPresent = true;
+ }
+ }
+
+ p = pEnd;
+ }
+}
+
+void OVR::GLEContext::InitExtensionSupport() {
+ // It may be better in the long run to use a member STL map<const char*, bool>.
+ // It would make this loading code cleaner, though it would make lookups slower.
+
+ ValueStringPair vspArray[] = {
+ {gle_AMD_debug_output, "GL_AMD_debug_output"},
+#if defined(GLE_CGL_ENABLED)
+ {gle_APPLE_aux_depth_stencil, "GL_APPLE_aux_depth_stencil"},
+ {gle_APPLE_client_storage, "GL_APPLE_client_storage"},
+ {gle_APPLE_element_array, "GL_APPLE_element_array"},
+ {gle_APPLE_fence, "GL_APPLE_fence"},
+ {gle_APPLE_float_pixels, "GL_APPLE_float_pixels"},
+ {gle_APPLE_flush_buffer_range, "GL_APPLE_flush_buffer_range"},
+ {gle_APPLE_object_purgeable, "GL_APPLE_object_purgeable"},
+ {gle_APPLE_pixel_buffer, "GL_APPLE_pixel_buffer"},
+ {gle_APPLE_rgb_422, "GL_APPLE_rgb_422"},
+ {gle_APPLE_row_bytes, "GL_APPLE_row_bytes"},
+ {gle_APPLE_specular_vector, "GL_APPLE_specular_vector"},
+ {gle_APPLE_texture_range, "GL_APPLE_texture_range"},
+ {gle_APPLE_transform_hint, "GL_APPLE_transform_hint"},
+ {gle_APPLE_vertex_array_object, "GL_APPLE_vertex_array_object"},
+ {gle_APPLE_vertex_array_range, "GL_APPLE_vertex_array_range"},
+ {gle_APPLE_vertex_program_evaluators, "GL_APPLE_vertex_program_evaluators"},
+ {gle_APPLE_ycbcr_422, "GL_APPLE_ycbcr_422"},
+#endif
+ {gle_ARB_copy_buffer, "GL_ARB_copy_buffer"},
+ {gle_ARB_debug_output, "GL_ARB_debug_output"},
+ {gle_ARB_depth_buffer_float, "GL_ARB_depth_buffer_float"},
+ {gle_ARB_ES2_compatibility, "GL_ARB_ES2_compatibility"},
+ {gle_ARB_framebuffer_object, "GL_ARB_framebuffer_object"},
+ {gle_ARB_framebuffer_object, "GL_EXT_framebuffer_object"}, // We map glBindFramebuffer, etc. to
+ // glBindFramebufferEXT, etc. if
+ // necessary
+ {gle_ARB_framebuffer_sRGB, "GL_ARB_framebuffer_sRGB"},
+ {gle_ARB_texture_multisample, "GL_ARB_texture_multisample"},
+ {gle_ARB_texture_non_power_of_two, "GL_ARB_texture_non_power_of_two"},
+ {gle_ARB_texture_rectangle, "GL_ARB_texture_rectangle"},
+ {gle_ARB_texture_rectangle, "GL_EXT_texture_rectangle"}, // We also check for
+ // GL_EXT_texture_rectangle and
+ // GL_NV_texture_rectangle.
+ {gle_ARB_texture_rectangle, "GL_NV_texture_rectangle"},
+ {gle_ARB_texture_storage, "GL_ARB_texture_storage"},
+ {gle_ARB_texture_storage_multisample, "GL_ARB_texture_storage_multisample"},
+ {gle_ARB_timer_query, "GL_ARB_timer_query"},
+ {gle_ARB_vertex_array_object, "GL_ARB_vertex_array_object"},
+ {gle_EXT_draw_buffers2, "GL_EXT_draw_buffers2"},
+ {gle_EXT_texture_compression_s3tc, "GL_EXT_texture_compression_s3tc"},
+ {gle_EXT_texture_filter_anisotropic, "GL_EXT_texture_filter_anisotropic"},
+ {gle_EXT_texture_sRGB, "GL_EXT_texture_sRGB"},
+ {gle_KHR_debug, "GL_KHR_debug"},
+ {gle_WIN_swap_hint, "GL_WIN_swap_hint"}
+ // Windows WGL, Unix GLX, and Apple CGL extensions are handled below, as they require different
+ // calls from glGetString(GL_EXTENSIONS).
+ };
+
+ // We cannot use glGetString(GL_EXTENSIONS) when an OpenGL core profile is active,
+ // as it's deprecated in favor of using OpenGL 3+ glGetStringi.
+ const char* extensions = (MajorVersion < 3) ? (const char*)glGetString(GL_EXTENSIONS) : "";
+
+ if (extensions && *extensions) // If we have a space-delimited extension string to search for
+ // individual extensions...
+ {
+ OVR_DEBUG_LOG(("GL_EXTENSIONS: %s", (const char*)extensions));
+ CheckExtensions(
+ vspArray,
+ OVR_ARRAY_COUNT(vspArray),
+ extensions); // Call our shared helper function for this.
+ } else {
+ if (MajorVersion >= 3) // If glGetIntegerv(GL_NUM_EXTENSIONS, ...) is supported...
+ {
+ // In this case we need to match an array of individual extensions against an array of
+ // externsions provided by glGetStringi. This is an O(n^2) operation, but at least we
+ // are doing this only once on startup. There are a few tricks we can employ to speed
+ // up the logic below, but they may not be worth much.
+
+ GLint extensionCount = 0;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount);
+ GLenum err = glGetError();
+
+ if (err == 0) {
+ std::string sExtensions;
+
+ for (GLint e = 0; e != extensionCount; ++e) // For each extension supported...
+ {
+ const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, (GLuint)e);
+
+ if (extension) // glGetStringi returns NULL upon error.
+ {
+ sExtensions += " ";
+ sExtensions += extension;
+
+ for (size_t i = 0; i < OVR_ARRAY_COUNT(vspArray);
+ i++) // For each extension we are interested in...
+ {
+ ValueStringPair& vsp = vspArray[i];
+
+ if (strcmp(extension, vsp.ExtensionName) == 0) // case-sensitive compare
+ vspArray[i].IsPresent = true;
+ }
+ } else
+ break;
+ }
+
+ OVR_DEBUG_LOG(("GL_EXTENSIONS: %s", sExtensions.c_str()));
+ }
+ }
+ // Else we have a problem: no means to read the extensions was successful.
+ }
+
+#if defined(GLE_CGL_ENABLED)
+ // The following are built into Apple OpenGL 3.2+ (declared in <OpenGL/gl3.h>) and not identified
+ // as extensions. On other platforms (e.g. Windows) these are identified as extensions and are
+ // detected above.
+ if (WholeVersion >= 302) {
+ gle_ARB_copy_buffer = true;
+ gle_ARB_depth_buffer_float = true;
+ gle_ARB_framebuffer_object = true;
+ gle_ARB_framebuffer_sRGB = true;
+ gle_ARB_texture_multisample = true;
+ gle_ARB_texture_non_power_of_two = true;
+ gle_ARB_texture_rectangle = true;
+ gle_ARB_vertex_array_object = true;
+ }
+#endif
+
+} // GLEContext::InitExtensionSupport()
+
+void OVR::GLEContext::InitPlatformVersion() {
+#if defined(GLE_GLX_ENABLED)
+ const char* pGLXVersion = glXGetClientString(
+ glXGetCurrentDisplay(),
+ GLX_VERSION); // To do: Use a better mechanism to get the desired display.
+ sscanf(pGLXVersion, "%d.%d", &PlatformMajorVersion, &PlatformMinorVersion);
+
+#elif defined(GLE_EGL_ENABLED)
+ const char* pEGLVersion = eglQueryString(eglGetDisplay(EGL_DEFAULT_DISPLAY), EGL_VERSION);
+ sscanf(pEGLVersion, "%d.%d", &PlatformMajorVersion, &PlatformMinorVersion);
+
+#else
+ PlatformMajorVersion = 1;
+ PlatformMinorVersion = 0;
+ PlatformWholeVersion = 100;
+#endif
+}
+
+void OVR::GLEContext::InitPlatformExtensionLoad() {
+#if defined(GLE_WGL_ENABLED)
+ // WGL
+ // We don't load these as function pointers but rather statically link to them.
+ // These need to be loaded via LoadLibrary instead of wglLoadLibrary.
+
+#if 0
+ HINSTANCE hOpenGL = LoadLibraryW(L"Opengl32.dll");
+ if(hOpenGL)
+ {
+ wglCopyContext_Impl = (OVRTypeof(wglCopyContext_Impl)) GetProcAddress(hOpenGL, "wglCopyContext");
+ wglCreateContext_Impl = (OVRTypeof(wglCreateContext_Impl)) GetProcAddress(hOpenGL, "wglCreateContext");
+ wglCreateLayerContext_Impl = (OVRTypeof(wglCreateLayerContext_Impl)) GetProcAddress(hOpenGL, "wglCreateLayerContext");
+ wglDeleteContext_Impl = (OVRTypeof(wglDeleteContext_Impl)) GetProcAddress(hOpenGL, "wglDeleteContext");
+ wglGetCurrentContext_Impl = (OVRTypeof(wglGetCurrentContext_Impl)) GetProcAddress(hOpenGL, "wglGetCurrentContext");
+ wglGetCurrentDC_Impl = (OVRTypeof(wglGetCurrentDC_Impl)) GetProcAddress(hOpenGL, "wglGetCurrentDC");
+ wglGetProcAddress_Impl = (OVRTypeof(wglGetProcAddress_Impl)) GetProcAddress(hOpenGL, "wglGetProcAddress");
+ wglMakeCurrent_Impl = (OVRTypeof(wglMakeCurrent_Impl)) GetProcAddress(hOpenGL, "wglMakeCurrent");
+ wglShareLists_Impl = (OVRTypeof(wglShareLists_Impl)) GetProcAddress(hOpenGL, "wglShareLists");
+ wglUseFontBitmapsA_Impl = (OVRTypeof(wglUseFontBitmapsA_Impl)) GetProcAddress(hOpenGL, "wglUseFontBitmapsA");
+ wglUseFontBitmapsW_Impl = (OVRTypeof(wglUseFontBitmapsW_Impl)) GetProcAddress(hOpenGL, "wglUseFontBitmapsW");
+ wglUseFontOutlinesA_Impl = (OVRTypeof(wglUseFontOutlinesA_Impl)) GetProcAddress(hOpenGL, "wglUseFontOutlinesA");
+ wglUseFontOutlinesW_Impl = (OVRTypeof(wglUseFontOutlinesW_Impl)) GetProcAddress(hOpenGL, "wglUseFontOutlinesW");
+ wglDescribeLayerPlane_Impl = (OVRTypeof(wglDescribeLayerPlane_Impl)) GetProcAddress(hOpenGL, "wglDescribeLayerPlane");
+ wglSetLayerPaletteEntries_Impl = (OVRTypeof(wglSetLayerPaletteEntries_Impl)) GetProcAddress(hOpenGL, "wglSetLayerPaletteEntries");
+ wglGetLayerPaletteEntries_Impl = (OVRTypeof(wglGetLayerPaletteEntries_Impl)) GetProcAddress(hOpenGL, "wglGetLayerPaletteEntries");
+ wglRealizeLayerPalette_Impl = (OVRTypeof(wglRealizeLayerPalette_Impl)) GetProcAddress(hOpenGL, "wglRealizeLayerPalette");
+ wglSwapLayerBuffers_Impl = (OVRTypeof(wglSwapLayerBuffers_Impl)) GetProcAddress(hOpenGL, "wglSwapLayerBuffers");
+ wglSwapMultipleBuffers_Impl = (OVRTypeof(wglSwapMultipleBuffers_Impl)) GetProcAddress(hOpenGL, "wglSwapMultipleBuffers");
+ FreeLibrary(hOpenGL);
+ }
+#endif
+
+ // WGL_ARB_buffer_region
+ GLELoadProc(wglCreateBufferRegionARB_Impl, wglCreateBufferRegionARB);
+ GLELoadProc(wglDeleteBufferRegionARB_Impl, wglDeleteBufferRegionARB);
+ GLELoadProc(wglSaveBufferRegionARB_Impl, wglSaveBufferRegionARB);
+ GLELoadProc(wglRestoreBufferRegionARB_Impl, wglRestoreBufferRegionARB);
+
+ // WGL_ARB_extensions_string
+ GLELoadProc(wglGetExtensionsStringARB_Impl, wglGetExtensionsStringARB);
+
+ // WGL_ARB_pixel_format
+ GLELoadProc(wglGetPixelFormatAttribivARB_Impl, wglGetPixelFormatAttribivARB);
+ GLELoadProc(wglGetPixelFormatAttribfvARB_Impl, wglGetPixelFormatAttribfvARB);
+ GLELoadProc(wglChoosePixelFormatARB_Impl, wglChoosePixelFormatARB);
+
+ // WGL_ARB_make_current_read
+ GLELoadProc(wglMakeContextCurrentARB_Impl, wglMakeContextCurrentARB);
+ GLELoadProc(wglGetCurrentReadDCARB_Impl, wglGetCurrentReadDCARB);
+
+ // WGL_ARB_pbuffer
+ GLELoadProc(wglCreatePbufferARB_Impl, wglCreatePbufferARB);
+ GLELoadProc(wglGetPbufferDCARB_Impl, wglGetPbufferDCARB);
+ GLELoadProc(wglReleasePbufferDCARB_Impl, wglReleasePbufferDCARB);
+ GLELoadProc(wglDestroyPbufferARB_Impl, wglDestroyPbufferARB);
+ GLELoadProc(wglQueryPbufferARB_Impl, wglQueryPbufferARB);
+
+ // WGL_ARB_render_texture
+ GLELoadProc(wglBindTexImageARB_Impl, wglBindTexImageARB);
+ GLELoadProc(wglReleaseTexImageARB_Impl, wglReleaseTexImageARB);
+ GLELoadProc(wglSetPbufferAttribARB_Impl, wglSetPbufferAttribARB);
+
+ // WGL_NV_present_video
+ GLELoadProc(wglEnumerateVideoDevicesNV_Impl, wglEnumerateVideoDevicesNV);
+ GLELoadProc(wglBindVideoDeviceNV_Impl, wglBindVideoDeviceNV);
+ GLELoadProc(wglQueryCurrentContextNV_Impl, wglQueryCurrentContextNV);
+
+ // WGL_ARB_create_context
+ GLELoadProc(wglCreateContextAttribsARB_Impl, wglCreateContextAttribsARB);
+
+ // WGL_EXT_extensions_string
+ GLELoadProc(wglGetExtensionsStringEXT_Impl, wglGetExtensionsStringEXT);
+
+ // WGL_EXT_swap_control
+ GLELoadProc(wglGetSwapIntervalEXT_Impl, wglGetSwapIntervalEXT);
+ GLELoadProc(wglSwapIntervalEXT_Impl, wglSwapIntervalEXT);
+
+ // WGL_OML_sync_control
+ GLELoadProc(wglGetSyncValuesOML_Impl, wglGetSyncValuesOML);
+ GLELoadProc(wglGetMscRateOML_Impl, wglGetMscRateOML);
+ GLELoadProc(wglSwapBuffersMscOML_Impl, wglSwapBuffersMscOML);
+ GLELoadProc(wglSwapLayerBuffersMscOML_Impl, wglSwapLayerBuffersMscOML);
+ GLELoadProc(wglWaitForMscOML_Impl, wglWaitForMscOML);
+ GLELoadProc(wglWaitForSbcOML_Impl, wglWaitForSbcOML);
+
+ // WGL_NV_video_output
+ GLELoadProc(wglGetVideoDeviceNV_Impl, wglGetVideoDeviceNV);
+ GLELoadProc(wglReleaseVideoDeviceNV_Impl, wglReleaseVideoDeviceNV);
+ GLELoadProc(wglBindVideoImageNV_Impl, wglBindVideoImageNV);
+ GLELoadProc(wglReleaseVideoImageNV_Impl, wglReleaseVideoImageNV);
+ GLELoadProc(wglSendPbufferToVideoNV_Impl, wglSendPbufferToVideoNV);
+ GLELoadProc(wglGetVideoInfoNV_Impl, wglGetVideoInfoNV);
+
+ // WGL_NV_swap_group
+ GLELoadProc(wglJoinSwapGroupNV_Impl, wglJoinSwapGroupNV);
+ GLELoadProc(wglBindSwapBarrierNV_Impl, wglBindSwapBarrierNV);
+ GLELoadProc(wglQuerySwapGroupNV_Impl, wglQuerySwapGroupNV);
+ GLELoadProc(wglQueryMaxSwapGroupsNV_Impl, wglQueryMaxSwapGroupsNV);
+ GLELoadProc(wglQueryFrameCountNV_Impl, wglQueryFrameCountNV);
+ GLELoadProc(wglResetFrameCountNV_Impl, wglResetFrameCountNV);
+
+ // WGL_NV_video_capture
+ GLELoadProc(wglBindVideoCaptureDeviceNV_Impl, wglBindVideoCaptureDeviceNV);
+ GLELoadProc(wglEnumerateVideoCaptureDevicesNV_Impl, wglEnumerateVideoCaptureDevicesNV);
+ GLELoadProc(wglLockVideoCaptureDeviceNV_Impl, wglLockVideoCaptureDeviceNV);
+ GLELoadProc(wglQueryVideoCaptureDeviceNV_Impl, wglQueryVideoCaptureDeviceNV);
+ GLELoadProc(wglReleaseVideoCaptureDeviceNV_Impl, wglReleaseVideoCaptureDeviceNV);
+
+ // WGL_NV_copy_image
+ GLELoadProc(wglCopyImageSubDataNV_Impl, wglCopyImageSubDataNV);
+
+ // WGL_NV_DX_interop
+ GLELoadProc(wglDXCloseDeviceNV_Impl, wglDXCloseDeviceNV);
+ GLELoadProc(wglDXLockObjectsNV_Impl, wglDXLockObjectsNV);
+ GLELoadProc(wglDXObjectAccessNV_Impl, wglDXObjectAccessNV);
+ GLELoadProc(wglDXOpenDeviceNV_Impl, wglDXOpenDeviceNV);
+ GLELoadProc(wglDXRegisterObjectNV_Impl, wglDXRegisterObjectNV);
+ GLELoadProc(wglDXSetResourceShareHandleNV_Impl, wglDXSetResourceShareHandleNV);
+ GLELoadProc(wglDXUnlockObjectsNV_Impl, wglDXUnlockObjectsNV);
+ GLELoadProc(wglDXUnregisterObjectNV_Impl, wglDXUnregisterObjectNV);
+
+#elif defined(GLE_GLX_ENABLED)
+ // GLX_VERSION_1_1
+ // We don't create any pointers_Impl, because we assume these functions are always present.
+
+ // GLX_VERSION_1_2
+ GLELoadProc(glXGetCurrentDisplay_Impl, glXGetCurrentDisplay);
+
+ // GLX_VERSION_1_3
+ GLELoadProc(glXChooseFBConfig_Impl, glXChooseFBConfig);
+ GLELoadProc(glXCreateNewContext_Impl, glXCreateNewContext);
+ GLELoadProc(glXCreatePbuffer_Impl, glXCreatePbuffer);
+ GLELoadProc(glXCreatePixmap_Impl, glXCreatePixmap);
+ GLELoadProc(glXCreateWindow_Impl, glXCreateWindow);
+ GLELoadProc(glXDestroyPbuffer_Impl, glXDestroyPbuffer);
+ GLELoadProc(glXDestroyPixmap_Impl, glXDestroyPixmap);
+ GLELoadProc(glXDestroyWindow_Impl, glXDestroyWindow);
+ GLELoadProc(glXGetCurrentReadDrawable_Impl, glXGetCurrentReadDrawable);
+ GLELoadProc(glXGetFBConfigAttrib_Impl, glXGetFBConfigAttrib);
+ GLELoadProc(glXGetFBConfigs_Impl, glXGetFBConfigs);
+ GLELoadProc(glXGetSelectedEvent_Impl, glXGetSelectedEvent);
+ GLELoadProc(glXGetVisualFromFBConfig_Impl, glXGetVisualFromFBConfig);
+ GLELoadProc(glXMakeContextCurrent_Impl, glXMakeContextCurrent);
+ GLELoadProc(glXQueryContext_Impl, glXQueryContext);
+ GLELoadProc(glXQueryDrawable_Impl, glXQueryDrawable);
+ GLELoadProc(glXSelectEvent_Impl, glXSelectEvent);
+
+ // GLX_VERSION_1_4
+ // Nothing to declare
+
+ // GLX_ARB_create_context
+ GLELoadProc(glXCreateContextAttribsARB_Impl, glXCreateContextAttribsARB);
+
+ // GLX_EXT_swap_control
+ GLELoadProc(glXSwapIntervalEXT_Impl, glXSwapIntervalEXT);
+
+ // GLX_OML_sync_control
+ GLELoadProc(glXGetMscRateOML_Impl, glXGetMscRateOML);
+ GLELoadProc(glXGetSyncValuesOML_Impl, glXGetSyncValuesOML);
+ GLELoadProc(glXGetSyncValuesOML_Impl, glXSwapBuffersMscOML);
+ GLELoadProc(glXSwapBuffersMscOML_Impl, glXSwapBuffersMscOML);
+ GLELoadProc(glXWaitForSbcOML_Impl, glXWaitForSbcOML);
+
+ // GLX_MESA_swap_control
+ GLELoadProc(glXGetSwapIntervalMESA_Impl, glXGetSwapIntervalMESA);
+ GLELoadProc(glXSwapIntervalMESA_Impl, glXSwapIntervalMESA);
+#endif
+}
+
+void OVR::GLEContext::InitPlatformExtensionSupport() {
+#if defined(GLE_WGL_ENABLED)
+ // We need to use wglGetExtensionsStringARB or wglGetExtensionsStringEXT as opposed to above with
+ // glGetString(GL_EXTENSIONS).
+ ValueStringPair vspWGLArray[] = {
+ {gle_WGL_ARB_buffer_region, "WGL_ARB_buffer_region"},
+ {gle_WGL_ARB_create_context, "WGL_ARB_create_context"},
+ {gle_WGL_ARB_create_context_profile, "WGL_ARB_create_context_profile"},
+ {gle_WGL_ARB_create_context_robustness, "WGL_ARB_create_context_robustness"},
+ {gle_WGL_ARB_extensions_string, "WGL_ARB_extensions_string"},
+ {gle_WGL_ARB_framebuffer_sRGB, "WGL_ARB_framebuffer_sRGB"},
+ {gle_WGL_ARB_framebuffer_sRGB, "WGL_EXT_framebuffer_sRGB"} // We map the EXT to the ARB.
+ ,
+ {gle_WGL_ARB_make_current_read, "WGL_ARB_make_current_read"},
+ {gle_WGL_ARB_pbuffer, "WGL_ARB_pbuffer"},
+ {gle_WGL_ARB_pixel_format, "WGL_ARB_pixel_format"},
+ {gle_WGL_ARB_pixel_format_float, "WGL_ARB_pixel_format_float"},
+ {gle_WGL_ARB_render_texture, "WGL_ARB_render_texture"},
+ {gle_WGL_ATI_render_texture_rectangle, "WGL_ATI_render_texture_rectangle"},
+ {gle_WGL_EXT_extensions_string, "WGL_EXT_extensions_string"},
+ {gle_WGL_EXT_swap_control, "WGL_EXT_swap_control"},
+ {gle_WGL_NV_copy_image, "WGL_NV_copy_image"},
+ {gle_WGL_NV_DX_interop, "WGL_NV_DX_interop"},
+ {gle_WGL_NV_DX_interop2, "WGL_NV_DX_interop2"},
+ {gle_WGL_NV_present_video, "WGL_NV_present_video"},
+ {gle_WGL_NV_render_texture_rectangle, "WGL_NV_render_texture_rectangle"},
+ {gle_WGL_NV_swap_group, "WGL_NV_swap_group"},
+ {gle_WGL_NV_video_capture, "WGL_NV_video_capture"},
+ {gle_WGL_NV_video_output, "WGL_NV_video_output"},
+ {gle_WGL_OML_sync_control, "WGL_OML_sync_control"}};
+
+ const char* extensions = NULL;
+
+ if (wglGetExtensionsStringARB_Impl)
+ extensions = wglGetExtensionsStringARB_Impl(
+ wglGetCurrentDC()); // To do: Use a better mechanism to get the desired HDC.
+ else if (wglGetExtensionsStringEXT_Impl)
+ extensions = wglGetExtensionsStringEXT_Impl();
+
+ if (extensions && *extensions) {
+ OVR_DEBUG_LOG(("WGL_EXTENSIONS: %s", (const char*)extensions));
+ CheckExtensions(vspWGLArray, OVR_ARRAY_COUNT(vspWGLArray), extensions);
+ }
+
+#elif defined(GLE_GLX_ENABLED)
+ ValueStringPair vspGLXArray[] = {
+ {gle_GLX_ARB_create_context, "GLX_ARB_create_context"},
+ {gle_GLX_ARB_create_context_profile, "GLX_ARB_create_context_profile"},
+ {gle_GLX_ARB_create_context_robustness, "GLX_ARB_create_context_robustness"},
+ {gle_GLX_EXT_swap_control, "GLX_EXT_swap_control"},
+ {gle_GLX_OML_sync_control, "GLX_OML_sync_control"},
+ {gle_MESA_swap_control, "GLX_MESA_swap_control"}};
+
+ const char* extensions = glXGetClientString(
+ glXGetCurrentDisplay(),
+ GLX_EXTENSIONS); // To do: Use a better mechanism to get the desired display.
+
+ if (extensions && *extensions) {
+ OVR_DEBUG_LOG(("GLX_EXTENSIONS: %s", (const char*)extensions));
+ CheckExtensions(vspGLXArray, OVR_ARRAY_COUNT(vspGLXArray), extensions);
+ }
+#endif
+}
+
+#if defined(GLE_HOOKING_ENABLED)
+
+#undef glGetError
+extern "C" {
+GLAPI GLenum GLAPIENTRY glGetError();
+}
+
+// Disabled until such time as it might be useful to enable for debug purposes.
+// void OVR::GLEContext::PreHook(const char* functionName)
+//{
+// if(EnableHookGetError)
+// {
+// int err = glGetError();
+//
+// for(int i = 0; (i < 6) && (err != GL_NO_ERROR); i++) // 6 is an arbitrary cap to prevent
+// infinite looping which would occur if the current GL context is invalid.
+// {
+// OVR_DEBUG_LOG(("GL Error prior to hook: %d (%#x) from %s", err, err, functionName ?
+// functionName : "OpenGL")); OVR_UNUSED(functionName); err = glGetError();
+// }
+// }
+//}
+
+void OVR::GLEContext::PostHook(const char* functionName) {
+ if (EnableHookGetError) {
+ // OpenGL Standard regarding error state: To allow for distributed implementations, there may be
+ // several error flags. If any single error flag has recorded an error, the value of that flag
+ // is returned and that flag is reset to GL_NO_ERROR when glGetError is called. If more than one
+ // flag has recorded an error, glGetError returns and clears an arbitrary error flag value.
+ // Thus, glGetError should always be called in a loop, until it returns GL_NO_ERROR, if all
+ // error flags are to be reset.
+ int err = glGetError();
+
+ for (int i = 0; (i < 6) && (err != GL_NO_ERROR); i++) // 6 is an arbitrary cap to prevent
+ // infinite looping which would occur if
+ // the current GL context is invalid.
+ {
+ OVR_DEBUG_LOG(
+ ("GL Error: %d (%#x) from %s", err, err, functionName ? functionName : "OpenGL"));
+ OVR_UNUSED(functionName);
+ err = glGetError();
+ }
+ }
+}
+
+// OpenGL 1.1 link-based functions
+#undef glAccum // Undefine the macro from our header so that we can directly call the real version
+// of this function.
+extern "C" {
+GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value);
+}
+void OVR::GLEContext::glAccum_Hook(GLenum op, GLfloat value) {
+ glAccum(op, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glAlphaFunc
+extern "C" {
+GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref);
+}
+void OVR::GLEContext::glAlphaFunc_Hook(GLenum func, GLclampf ref) {
+ glAlphaFunc(func, ref);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glAreTexturesResident
+extern "C" {
+GLAPI GLboolean GLAPIENTRY
+glAreTexturesResident(GLsizei n, const GLuint* textures, GLboolean* residences);
+}
+GLboolean OVR::GLEContext::glAreTexturesResident_Hook(
+ GLsizei n,
+ const GLuint* textures,
+ GLboolean* residences) {
+ GLboolean b = glAreTexturesResident(n, textures, residences);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef glArrayElement
+extern "C" {
+GLAPI void GLAPIENTRY glArrayElement(GLint i);
+}
+void OVR::GLEContext::glArrayElement_Hook(GLint i) {
+ glArrayElement(i);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glBegin
+extern "C" {
+GLAPI void GLAPIENTRY glBegin(GLenum mode);
+}
+void OVR::GLEContext::glBegin_Hook(GLenum mode) {
+ glBegin(mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glBindTexture
+extern "C" {
+GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture);
+}
+void OVR::GLEContext::glBindTexture_Hook(GLenum target, GLuint texture) {
+ glBindTexture(target, texture);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glBitmap
+extern "C" {
+GLAPI void GLAPIENTRY glBitmap(
+ GLsizei width,
+ GLsizei height,
+ GLfloat xorig,
+ GLfloat yorig,
+ GLfloat xmove,
+ GLfloat ymove,
+ const GLubyte* bitmap);
+}
+void OVR::GLEContext::glBitmap_Hook(
+ GLsizei width,
+ GLsizei height,
+ GLfloat xorig,
+ GLfloat yorig,
+ GLfloat xmove,
+ GLfloat ymove,
+ const GLubyte* bitmap) {
+ glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glBlendFunc
+extern "C" {
+GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
+}
+void OVR::GLEContext::glBlendFunc_Hook(GLenum sfactor, GLenum dfactor) {
+ glBlendFunc(sfactor, dfactor);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glCallList
+extern "C" {
+GLAPI void GLAPIENTRY glCallList(GLuint list);
+}
+void OVR::GLEContext::glCallList_Hook(GLuint list) {
+ glCallList(list);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glCallLists
+extern "C" {
+GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const void* lists);
+}
+void OVR::GLEContext::glCallLists_Hook(GLsizei n, GLenum type, const void* lists) {
+ glCallLists(n, type, lists);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glClear
+extern "C" {
+GLAPI void GLAPIENTRY glClear(GLbitfield mask);
+}
+void OVR::GLEContext::glClear_Hook(GLbitfield mask) {
+ glClear(mask);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glClearAccum
+extern "C" {
+GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+}
+void OVR::GLEContext::glClearAccum_Hook(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+ glClearAccum(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glClearColor
+extern "C" {
+GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+}
+void OVR::GLEContext::glClearColor_Hook(
+ GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) {
+ glClearColor(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glClearDepth
+extern "C" {
+GLAPI void GLAPIENTRY glClearDepth(GLclampd depth);
+}
+void OVR::GLEContext::glClearDepth_Hook(GLclampd depth) {
+ glClearDepth(depth);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glClearIndex
+extern "C" {
+GLAPI void GLAPIENTRY glClearIndex(GLfloat c);
+}
+void OVR::GLEContext::glClearIndex_Hook(GLfloat c) {
+ glClearIndex(c);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glClearStencil
+extern "C" {
+GLAPI void GLAPIENTRY glClearStencil(GLint s);
+}
+void OVR::GLEContext::glClearStencil_Hook(GLint s) {
+ glClearStencil(s);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glClipPlane
+extern "C" {
+GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble* equation);
+}
+void OVR::GLEContext::glClipPlane_Hook(GLenum plane, const GLdouble* equation) {
+ glClipPlane(plane, equation);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3b
+extern "C" {
+GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+}
+void OVR::GLEContext::glColor3b_Hook(GLbyte red, GLbyte green, GLbyte blue) {
+ glColor3b(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3bv
+extern "C" {
+GLAPI void GLAPIENTRY glColor3bv(const GLbyte* v);
+}
+void OVR::GLEContext::glColor3bv_Hook(const GLbyte* v) {
+ glColor3bv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3d
+extern "C" {
+GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+}
+void OVR::GLEContext::glColor3d_Hook(GLdouble red, GLdouble green, GLdouble blue) {
+ glColor3d(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3dv
+extern "C" {
+GLAPI void GLAPIENTRY glColor3dv(const GLdouble* v);
+}
+void OVR::GLEContext::glColor3dv_Hook(const GLdouble* v) {
+ glColor3dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3f
+extern "C" {
+GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+}
+void OVR::GLEContext::glColor3f_Hook(GLfloat red, GLfloat green, GLfloat blue) {
+ glColor3f(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3fv
+extern "C" {
+GLAPI void GLAPIENTRY glColor3fv(const GLfloat* v);
+}
+void OVR::GLEContext::glColor3fv_Hook(const GLfloat* v) {
+ glColor3fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3i
+extern "C" {
+GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue);
+}
+void OVR::GLEContext::glColor3i_Hook(GLint red, GLint green, GLint blue) {
+ glColor3i(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3iv
+extern "C" {
+GLAPI void GLAPIENTRY glColor3iv(const GLint* v);
+}
+void OVR::GLEContext::glColor3iv_Hook(const GLint* v) {
+ glColor3iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3s
+extern "C" {
+GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue);
+}
+void OVR::GLEContext::glColor3s_Hook(GLshort red, GLshort green, GLshort blue) {
+ glColor3s(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3sv
+extern "C" {
+GLAPI void GLAPIENTRY glColor3sv(const GLshort* v);
+}
+void OVR::GLEContext::glColor3sv_Hook(const GLshort* v) {
+ glColor3sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3ub
+extern "C" {
+GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+}
+void OVR::GLEContext::glColor3ub_Hook(GLubyte red, GLubyte green, GLubyte blue) {
+ glColor3ub(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3ubv
+extern "C" {
+GLAPI void GLAPIENTRY glColor3ubv(const GLubyte* v);
+}
+void OVR::GLEContext::glColor3ubv_Hook(const GLubyte* v) {
+ glColor3ubv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3ui
+extern "C" {
+GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue);
+}
+void OVR::GLEContext::glColor3ui_Hook(GLuint red, GLuint green, GLuint blue) {
+ glColor3ui(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3uiv
+extern "C" {
+GLAPI void GLAPIENTRY glColor3uiv(const GLuint* v);
+}
+void OVR::GLEContext::glColor3uiv_Hook(const GLuint* v) {
+ glColor3uiv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3us
+extern "C" {
+GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue);
+}
+void OVR::GLEContext::glColor3us_Hook(GLushort red, GLushort green, GLushort blue) {
+ glColor3us(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor3usv
+extern "C" {
+GLAPI void GLAPIENTRY glColor3usv(const GLushort* v);
+}
+void OVR::GLEContext::glColor3usv_Hook(const GLushort* v) {
+ glColor3usv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4b
+extern "C" {
+GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+}
+void OVR::GLEContext::glColor4b_Hook(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) {
+ glColor4b(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4bv
+extern "C" {
+GLAPI void GLAPIENTRY glColor4bv(const GLbyte* v);
+}
+void OVR::GLEContext::glColor4bv_Hook(const GLbyte* v) {
+ glColor4bv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4d
+extern "C" {
+GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+}
+void OVR::GLEContext::glColor4d_Hook(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) {
+ glColor4d(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4dv
+extern "C" {
+GLAPI void GLAPIENTRY glColor4dv(const GLdouble* v);
+}
+void OVR::GLEContext::glColor4dv_Hook(const GLdouble* v) {
+ glColor4dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4f
+extern "C" {
+GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+}
+void OVR::GLEContext::glColor4f_Hook(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+ glColor4f(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4fv
+extern "C" {
+GLAPI void GLAPIENTRY glColor4fv(const GLfloat* v);
+}
+void OVR::GLEContext::glColor4fv_Hook(const GLfloat* v) {
+ glColor4fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4i
+extern "C" {
+GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+}
+void OVR::GLEContext::glColor4i_Hook(GLint red, GLint green, GLint blue, GLint alpha) {
+ glColor4i(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4iv
+extern "C" {
+GLAPI void GLAPIENTRY glColor4iv(const GLint* v);
+}
+void OVR::GLEContext::glColor4iv_Hook(const GLint* v) {
+ glColor4iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4s
+extern "C" {
+GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+}
+void OVR::GLEContext::glColor4s_Hook(GLshort red, GLshort green, GLshort blue, GLshort alpha) {
+ glColor4s(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4sv
+extern "C" {
+GLAPI void GLAPIENTRY glColor4sv(const GLshort* v);
+}
+void OVR::GLEContext::glColor4sv_Hook(const GLshort* v) {
+ glColor4sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4ub
+extern "C" {
+GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+}
+void OVR::GLEContext::glColor4ub_Hook(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
+ glColor4ub(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4ubv
+extern "C" {
+GLAPI void GLAPIENTRY glColor4ubv(const GLubyte* v);
+}
+void OVR::GLEContext::glColor4ubv_Hook(const GLubyte* v) {
+ glColor4ubv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4ui
+extern "C" {
+GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+}
+void OVR::GLEContext::glColor4ui_Hook(GLuint red, GLuint green, GLuint blue, GLuint alpha) {
+ glColor4ui(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4uiv
+extern "C" {
+GLAPI void GLAPIENTRY glColor4uiv(const GLuint* v);
+}
+void OVR::GLEContext::glColor4uiv_Hook(const GLuint* v) {
+ glColor4uiv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4us
+extern "C" {
+GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+}
+void OVR::GLEContext::glColor4us_Hook(GLushort red, GLushort green, GLushort blue, GLushort alpha) {
+ glColor4us(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColor4usv
+extern "C" {
+GLAPI void GLAPIENTRY glColor4usv(const GLushort* v);
+}
+void OVR::GLEContext::glColor4usv_Hook(const GLushort* v) {
+ glColor4usv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColorMask
+extern "C" {
+GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+}
+void OVR::GLEContext::glColorMask_Hook(
+ GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha) {
+ glColorMask(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColorMaterial
+extern "C" {
+GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode);
+}
+void OVR::GLEContext::glColorMaterial_Hook(GLenum face, GLenum mode) {
+ glColorMaterial(face, mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glColorPointer
+extern "C" {
+GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
+}
+void OVR::GLEContext::glColorPointer_Hook(
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* pointer) {
+ glColorPointer(size, type, stride, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glCopyPixels
+extern "C" {
+GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+}
+void OVR::GLEContext::glCopyPixels_Hook(
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum type) {
+ glCopyPixels(x, y, width, height, type);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glCopyTexImage1D
+extern "C" {
+GLAPI void GLAPIENTRY glCopyTexImage1D(
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLint border);
+}
+void OVR::GLEContext::glCopyTexImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLint border) {
+ glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glCopyTexImage2D
+extern "C" {
+GLAPI void GLAPIENTRY glCopyTexImage2D(
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+}
+void OVR::GLEContext::glCopyTexImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border) {
+ glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glCopyTexSubImage1D
+extern "C" {
+GLAPI void GLAPIENTRY
+glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+}
+void OVR::GLEContext::glCopyTexSubImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint x,
+ GLint y,
+ GLsizei width) {
+ glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glCopyTexSubImage2D
+extern "C" {
+GLAPI void GLAPIENTRY glCopyTexSubImage2D(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+}
+void OVR::GLEContext::glCopyTexSubImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
+ glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glCullFace
+extern "C" {
+GLAPI void GLAPIENTRY glCullFace(GLenum mode);
+}
+void OVR::GLEContext::glCullFace_Hook(GLenum mode) {
+ glCullFace(mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glDeleteLists
+extern "C" {
+GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range);
+}
+void OVR::GLEContext::glDeleteLists_Hook(GLuint list, GLsizei range) {
+ glDeleteLists(list, range);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glDeleteTextures
+extern "C" {
+GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint* textures);
+}
+void OVR::GLEContext::glDeleteTextures_Hook(GLsizei n, const GLuint* textures) {
+ glDeleteTextures(n, textures);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glDepthFunc
+extern "C" {
+GLAPI void GLAPIENTRY glDepthFunc(GLenum func);
+}
+void OVR::GLEContext::glDepthFunc_Hook(GLenum func) {
+ glDepthFunc(func);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glDepthMask
+extern "C" {
+GLAPI void GLAPIENTRY glDepthMask(GLboolean flag);
+}
+void OVR::GLEContext::glDepthMask_Hook(GLboolean flag) {
+ glDepthMask(flag);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glDepthRange
+extern "C" {
+GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar);
+}
+void OVR::GLEContext::glDepthRange_Hook(GLclampd zNear, GLclampd zFar) {
+ glDepthRange(zNear, zFar);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glDisable
+extern "C" {
+GLAPI void GLAPIENTRY glDisable(GLenum cap);
+}
+void OVR::GLEContext::glDisable_Hook(GLenum cap) {
+ glDisable(cap);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glDisableClientState
+extern "C" {
+GLAPI void GLAPIENTRY glDisableClientState(GLenum array);
+}
+void OVR::GLEContext::glDisableClientState_Hook(GLenum array) {
+ glDisableClientState(array);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glDrawArrays
+extern "C" {
+GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count);
+}
+void OVR::GLEContext::glDrawArrays_Hook(GLenum mode, GLint first, GLsizei count) {
+ glDrawArrays(mode, first, count);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glDrawBuffer
+extern "C" {
+GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode);
+}
+void OVR::GLEContext::glDrawBuffer_Hook(GLenum mode) {
+ glDrawBuffer(mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glDrawElements
+extern "C" {
+GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
+}
+void OVR::GLEContext::glDrawElements_Hook(
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices) {
+ glDrawElements(mode, count, type, indices);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glDrawPixels
+extern "C" {
+GLAPI void GLAPIENTRY
+glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+}
+void OVR::GLEContext::glDrawPixels_Hook(
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ glDrawPixels(width, height, format, type, pixels);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEdgeFlag
+extern "C" {
+GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag);
+}
+void OVR::GLEContext::glEdgeFlag_Hook(GLboolean flag) {
+ glEdgeFlag(flag);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEdgeFlagPointer
+extern "C" {
+GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const void* pointer);
+}
+void OVR::GLEContext::glEdgeFlagPointer_Hook(GLsizei stride, const void* pointer) {
+ glEdgeFlagPointer(stride, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEdgeFlagv
+extern "C" {
+GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean* flag);
+}
+void OVR::GLEContext::glEdgeFlagv_Hook(const GLboolean* flag) {
+ glEdgeFlagv(flag);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEnable
+extern "C" {
+GLAPI void GLAPIENTRY glEnable(GLenum cap);
+}
+namespace OVR {
+void GLEContext::glEnable_Hook(GLenum cap) {
+ glEnable(cap);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+} // namespace OVR
+
+#undef glEnableClientState
+extern "C" {
+GLAPI void GLAPIENTRY glEnableClientState(GLenum array);
+}
+void OVR::GLEContext::glEnableClientState_Hook(GLenum array) {
+ glEnableClientState(array);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEnd
+extern "C" {
+GLAPI void GLAPIENTRY glEnd();
+}
+void OVR::GLEContext::glEnd_Hook() {
+ glEnd();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEndList
+extern "C" {
+GLAPI void GLAPIENTRY glEndList();
+}
+void OVR::GLEContext::glEndList_Hook() {
+ glEndList();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalCoord1d
+extern "C" {
+GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u);
+}
+void OVR::GLEContext::glEvalCoord1d_Hook(GLdouble u) {
+ glEvalCoord1d(u);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalCoord1dv
+extern "C" {
+GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble* u);
+}
+void OVR::GLEContext::glEvalCoord1dv_Hook(const GLdouble* u) {
+ glEvalCoord1dv(u);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalCoord1f
+extern "C" {
+GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u);
+}
+void OVR::GLEContext::glEvalCoord1f_Hook(GLfloat u) {
+ glEvalCoord1f(u);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalCoord1fv
+extern "C" {
+GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat* u);
+}
+void OVR::GLEContext::glEvalCoord1fv_Hook(const GLfloat* u) {
+ glEvalCoord1fv(u);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalCoord2d
+extern "C" {
+GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v);
+}
+void OVR::GLEContext::glEvalCoord2d_Hook(GLdouble u, GLdouble v) {
+ glEvalCoord2d(u, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalCoord2dv
+extern "C" {
+GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble* u);
+}
+void OVR::GLEContext::glEvalCoord2dv_Hook(const GLdouble* u) {
+ glEvalCoord2dv(u);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalCoord2f
+extern "C" {
+GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v);
+}
+void OVR::GLEContext::glEvalCoord2f_Hook(GLfloat u, GLfloat v) {
+ glEvalCoord2f(u, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalCoord2fv
+extern "C" {
+GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat* u);
+}
+void OVR::GLEContext::glEvalCoord2fv_Hook(const GLfloat* u) {
+ glEvalCoord2fv(u);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalMesh1
+extern "C" {
+GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+}
+void OVR::GLEContext::glEvalMesh1_Hook(GLenum mode, GLint i1, GLint i2) {
+ glEvalMesh1(mode, i1, i2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalMesh2
+extern "C" {
+GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+}
+void OVR::GLEContext::glEvalMesh2_Hook(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) {
+ glEvalMesh2(mode, i1, i2, j1, j2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalPoint1
+extern "C" {
+GLAPI void GLAPIENTRY glEvalPoint1(GLint i);
+}
+void OVR::GLEContext::glEvalPoint1_Hook(GLint i) {
+ glEvalPoint1(i);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glEvalPoint2
+extern "C" {
+GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j);
+}
+void OVR::GLEContext::glEvalPoint2_Hook(GLint i, GLint j) {
+ glEvalPoint2(i, j);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glFeedbackBuffer
+extern "C" {
+GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat* buffer);
+}
+void OVR::GLEContext::glFeedbackBuffer_Hook(GLsizei size, GLenum type, GLfloat* buffer) {
+ glFeedbackBuffer(size, type, buffer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glFinish
+extern "C" {
+GLAPI void GLAPIENTRY glFinish();
+}
+void OVR::GLEContext::glFinish_Hook() {
+ glFinish();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glFlush
+extern "C" {
+GLAPI void GLAPIENTRY glFlush();
+}
+void OVR::GLEContext::glFlush_Hook() {
+ glFlush();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glFogf
+extern "C" {
+GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param);
+}
+void OVR::GLEContext::glFogf_Hook(GLenum pname, GLfloat param) {
+ glFogf(pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glFogfv
+extern "C" {
+GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat* params);
+}
+void OVR::GLEContext::glFogfv_Hook(GLenum pname, const GLfloat* params) {
+ glFogfv(pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glFogi
+extern "C" {
+GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param);
+}
+void OVR::GLEContext::glFogi_Hook(GLenum pname, GLint param) {
+ glFogi(pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glFogiv
+extern "C" {
+GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint* params);
+}
+void OVR::GLEContext::glFogiv_Hook(GLenum pname, const GLint* params) {
+ glFogiv(pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glFrontFace
+extern "C" {
+GLAPI void GLAPIENTRY glFrontFace(GLenum mode);
+}
+void OVR::GLEContext::glFrontFace_Hook(GLenum mode) {
+ glFrontFace(mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glFrustum
+extern "C" {
+GLAPI void GLAPIENTRY glFrustum(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar);
+}
+void OVR::GLEContext::glFrustum_Hook(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar) {
+ glFrustum(left, right, bottom, top, zNear, zFar);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGenLists
+extern "C" {
+GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range);
+}
+GLuint OVR::GLEContext::glGenLists_Hook(GLsizei range) {
+ GLuint u = glGenLists(range);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return u;
+}
+
+#undef glGenTextures
+extern "C" {
+GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint* textures);
+}
+void OVR::GLEContext::glGenTextures_Hook(GLsizei n, GLuint* textures) {
+ glGenTextures(n, textures);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetBooleanv
+extern "C" {
+GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean* params);
+}
+void OVR::GLEContext::glGetBooleanv_Hook(GLenum pname, GLboolean* params) {
+ glGetBooleanv(pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetClipPlane
+extern "C" {
+GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble* equation);
+}
+void OVR::GLEContext::glGetClipPlane_Hook(GLenum plane, GLdouble* equation) {
+ glGetClipPlane(plane, equation);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetDoublev
+extern "C" {
+GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble* params);
+}
+void OVR::GLEContext::glGetDoublev_Hook(GLenum pname, GLdouble* params) {
+ glGetDoublev(pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+//#undef glGetError Not needed because we happen to do this above already.
+// extern "C" { GLAPI GLenum GLAPIENTRY glGetError(); }
+GLenum OVR::GLEContext::glGetError_Hook() {
+ GLenum e = glGetError();
+ PostHook(GLE_CURRENT_FUNCTION);
+ return e;
+}
+
+#undef glGetFloatv
+extern "C" {
+GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat* params);
+}
+void OVR::GLEContext::glGetFloatv_Hook(GLenum pname, GLfloat* params) {
+ glGetFloatv(pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetIntegerv
+extern "C" {
+GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint* params);
+}
+void OVR::GLEContext::glGetIntegerv_Hook(GLenum pname, GLint* params) {
+ glGetIntegerv(pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetLightfv
+extern "C" {
+GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
+}
+void OVR::GLEContext::glGetLightfv_Hook(GLenum light, GLenum pname, GLfloat* params) {
+ glGetLightfv(light, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetLightiv
+extern "C" {
+GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint* params);
+}
+void OVR::GLEContext::glGetLightiv_Hook(GLenum light, GLenum pname, GLint* params) {
+ glGetLightiv(light, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetMapdv
+extern "C" {
+GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble* v);
+}
+void OVR::GLEContext::glGetMapdv_Hook(GLenum target, GLenum query, GLdouble* v) {
+ glGetMapdv(target, query, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetMapfv
+extern "C" {
+GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat* v);
+}
+void OVR::GLEContext::glGetMapfv_Hook(GLenum target, GLenum query, GLfloat* v) {
+ glGetMapfv(target, query, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetMapiv
+extern "C" {
+GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint* v);
+}
+void OVR::GLEContext::glGetMapiv_Hook(GLenum target, GLenum query, GLint* v) {
+ glGetMapiv(target, query, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetMaterialfv
+extern "C" {
+GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
+}
+void OVR::GLEContext::glGetMaterialfv_Hook(GLenum face, GLenum pname, GLfloat* params) {
+ glGetMaterialfv(face, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetMaterialiv
+extern "C" {
+GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint* params);
+}
+void OVR::GLEContext::glGetMaterialiv_Hook(GLenum face, GLenum pname, GLint* params) {
+ glGetMaterialiv(face, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetPixelMapfv
+extern "C" {
+GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat* values);
+}
+void OVR::GLEContext::glGetPixelMapfv_Hook(GLenum map, GLfloat* values) {
+ glGetPixelMapfv(map, values);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetPixelMapuiv
+extern "C" {
+GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint* values);
+}
+void OVR::GLEContext::glGetPixelMapuiv_Hook(GLenum map, GLuint* values) {
+ glGetPixelMapuiv(map, values);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetPixelMapusv
+extern "C" {
+GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort* values);
+}
+void OVR::GLEContext::glGetPixelMapusv_Hook(GLenum map, GLushort* values) {
+ glGetPixelMapusv(map, values);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetPointerv
+extern "C" {
+GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, void** params);
+}
+void OVR::GLEContext::glGetPointerv_Hook(GLenum pname, void** params) {
+ glGetPointerv(pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetPolygonStipple
+extern "C" {
+GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte* mask);
+}
+void OVR::GLEContext::glGetPolygonStipple_Hook(GLubyte* mask) {
+ glGetPolygonStipple(mask);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// #undef glGetString // This was already disabled above.
+// extern "C" { GLAPI const GLubyte * GLAPIENTRY glGetString(GLenum name); }
+const GLubyte* OVR::GLEContext::glGetString_Hook(GLenum name) {
+ const GLubyte* p = glGetString(name);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return p;
+}
+
+#undef glGetTexEnvfv
+extern "C" {
+GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat* params);
+}
+void OVR::GLEContext::glGetTexEnvfv_Hook(GLenum target, GLenum pname, GLfloat* params) {
+ glGetTexEnvfv(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetTexEnviv
+extern "C" {
+GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint* params);
+}
+void OVR::GLEContext::glGetTexEnviv_Hook(GLenum target, GLenum pname, GLint* params) {
+ glGetTexEnviv(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetTexGendv
+extern "C" {
+GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble* params);
+}
+void OVR::GLEContext::glGetTexGendv_Hook(GLenum coord, GLenum pname, GLdouble* params) {
+ glGetTexGendv(coord, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetTexGenfv
+extern "C" {
+GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat* params);
+}
+void OVR::GLEContext::glGetTexGenfv_Hook(GLenum coord, GLenum pname, GLfloat* params) {
+ glGetTexGenfv(coord, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetTexGeniv
+extern "C" {
+GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint* params);
+}
+void OVR::GLEContext::glGetTexGeniv_Hook(GLenum coord, GLenum pname, GLint* params) {
+ glGetTexGeniv(coord, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetTexImage
+extern "C" {
+GLAPI void GLAPIENTRY
+glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+}
+void OVR::GLEContext::glGetTexImage_Hook(
+ GLenum target,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ void* pixels) {
+ glGetTexImage(target, level, format, type, pixels);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetTexLevelParameterfv
+extern "C" {
+GLAPI void GLAPIENTRY
+glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
+}
+void OVR::GLEContext::glGetTexLevelParameterfv_Hook(
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat* params) {
+ glGetTexLevelParameterfv(target, level, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetTexLevelParameteriv
+extern "C" {
+GLAPI void GLAPIENTRY
+glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
+}
+void OVR::GLEContext::glGetTexLevelParameteriv_Hook(
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint* params) {
+ glGetTexLevelParameteriv(target, level, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetTexParameterfv
+extern "C" {
+GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
+}
+void OVR::GLEContext::glGetTexParameterfv_Hook(GLenum target, GLenum pname, GLfloat* params) {
+ glGetTexParameterfv(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glGetTexParameteriv
+extern "C" {
+GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
+}
+void OVR::GLEContext::glGetTexParameteriv_Hook(GLenum target, GLenum pname, GLint* params) {
+ glGetTexParameteriv(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glHint
+extern "C" {
+GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode);
+}
+void OVR::GLEContext::glHint_Hook(GLenum target, GLenum mode) {
+ glHint(target, mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexMask
+extern "C" {
+GLAPI void GLAPIENTRY glIndexMask(GLuint mask);
+}
+void OVR::GLEContext::glIndexMask_Hook(GLuint mask) {
+ glIndexMask(mask);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexPointer
+extern "C" {
+GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const void* pointer);
+}
+void OVR::GLEContext::glIndexPointer_Hook(GLenum type, GLsizei stride, const void* pointer) {
+ glIndexPointer(type, stride, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexd
+extern "C" {
+GLAPI void GLAPIENTRY glIndexd(GLdouble c);
+}
+void OVR::GLEContext::glIndexd_Hook(GLdouble c) {
+ glIndexd(c);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexdv
+extern "C" {
+GLAPI void GLAPIENTRY glIndexdv(const GLdouble* c);
+}
+void OVR::GLEContext::glIndexdv_Hook(const GLdouble* c) {
+ glIndexdv(c);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexf
+extern "C" {
+GLAPI void GLAPIENTRY glIndexf(GLfloat c);
+}
+void OVR::GLEContext::glIndexf_Hook(GLfloat c) {
+ glIndexf(c);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexfv
+extern "C" {
+GLAPI void GLAPIENTRY glIndexfv(const GLfloat* c);
+}
+void OVR::GLEContext::glIndexfv_Hook(const GLfloat* c) {
+ glIndexfv(c);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexi
+extern "C" {
+GLAPI void GLAPIENTRY glIndexi(GLint c);
+}
+void OVR::GLEContext::glIndexi_Hook(GLint c) {
+ glIndexi(c);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexiv
+extern "C" {
+GLAPI void GLAPIENTRY glIndexiv(const GLint* c);
+}
+void OVR::GLEContext::glIndexiv_Hook(const GLint* c) {
+ glIndexiv(c);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexs
+extern "C" {
+GLAPI void GLAPIENTRY glIndexs(GLshort c);
+}
+void OVR::GLEContext::glIndexs_Hook(GLshort c) {
+ glIndexs(c);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexsv
+extern "C" {
+GLAPI void GLAPIENTRY glIndexsv(const GLshort* c);
+}
+void OVR::GLEContext::glIndexsv_Hook(const GLshort* c) {
+ glIndexsv(c);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexub
+extern "C" {
+GLAPI void GLAPIENTRY glIndexub(GLubyte c);
+}
+void OVR::GLEContext::glIndexub_Hook(GLubyte c) {
+ glIndexub(c);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIndexubv
+extern "C" {
+GLAPI void GLAPIENTRY glIndexubv(const GLubyte* c);
+}
+void OVR::GLEContext::glIndexubv_Hook(const GLubyte* c) {
+ glIndexubv(c);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glInitNames
+extern "C" {
+GLAPI void GLAPIENTRY glInitNames();
+}
+void OVR::GLEContext::glInitNames_Hook() {
+ glInitNames();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glInterleavedArrays
+extern "C" {
+GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const void* pointer);
+}
+void OVR::GLEContext::glInterleavedArrays_Hook(GLenum format, GLsizei stride, const void* pointer) {
+ glInterleavedArrays(format, stride, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glIsEnabled
+extern "C" {
+GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap);
+}
+GLboolean OVR::GLEContext::glIsEnabled_Hook(GLenum cap) {
+ GLboolean b = glIsEnabled(cap);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef glIsList
+extern "C" {
+GLAPI GLboolean GLAPIENTRY glIsList(GLuint list);
+}
+GLboolean OVR::GLEContext::glIsList_Hook(GLuint list) {
+ GLboolean b = glIsList(list);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef glIsTexture
+extern "C" {
+GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture);
+}
+GLboolean OVR::GLEContext::glIsTexture_Hook(GLuint texture) {
+ GLboolean b = glIsTexture(texture);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef glLightModelf
+extern "C" {
+GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param);
+}
+void OVR::GLEContext::glLightModelf_Hook(GLenum pname, GLfloat param) {
+ glLightModelf(pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLightModelfv
+extern "C" {
+GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat* params);
+}
+void OVR::GLEContext::glLightModelfv_Hook(GLenum pname, const GLfloat* params) {
+ glLightModelfv(pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLightModeli
+extern "C" {
+GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param);
+}
+void OVR::GLEContext::glLightModeli_Hook(GLenum pname, GLint param) {
+ glLightModeli(pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLightModeliv
+extern "C" {
+GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint* params);
+}
+void OVR::GLEContext::glLightModeliv_Hook(GLenum pname, const GLint* params) {
+ glLightModeliv(pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLightf
+extern "C" {
+GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param);
+}
+void OVR::GLEContext::glLightf_Hook(GLenum light, GLenum pname, GLfloat param) {
+ glLightf(light, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLightfv
+extern "C" {
+GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat* params);
+}
+void OVR::GLEContext::glLightfv_Hook(GLenum light, GLenum pname, const GLfloat* params) {
+ glLightfv(light, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLighti
+extern "C" {
+GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param);
+}
+void OVR::GLEContext::glLighti_Hook(GLenum light, GLenum pname, GLint param) {
+ glLighti(light, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLightiv
+extern "C" {
+GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint* params);
+}
+void OVR::GLEContext::glLightiv_Hook(GLenum light, GLenum pname, const GLint* params) {
+ glLightiv(light, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLineStipple
+extern "C" {
+GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern);
+}
+void OVR::GLEContext::glLineStipple_Hook(GLint factor, GLushort pattern) {
+ glLineStipple(factor, pattern);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLineWidth
+extern "C" {
+GLAPI void GLAPIENTRY glLineWidth(GLfloat width);
+}
+void OVR::GLEContext::glLineWidth_Hook(GLfloat width) {
+ glLineWidth(width);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glListBase
+extern "C" {
+GLAPI void GLAPIENTRY glListBase(GLuint base);
+}
+void OVR::GLEContext::glListBase_Hook(GLuint base) {
+ glListBase(base);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLoadIdentity
+extern "C" {
+GLAPI void GLAPIENTRY glLoadIdentity();
+}
+void OVR::GLEContext::glLoadIdentity_Hook() {
+ glLoadIdentity();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLoadMatrixd
+extern "C" {
+GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble* m);
+}
+void OVR::GLEContext::glLoadMatrixd_Hook(const GLdouble* m) {
+ glLoadMatrixd(m);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLoadMatrixf
+extern "C" {
+GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat* m);
+}
+void OVR::GLEContext::glLoadMatrixf_Hook(const GLfloat* m) {
+ glLoadMatrixf(m);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLoadName
+extern "C" {
+GLAPI void GLAPIENTRY glLoadName(GLuint name);
+}
+void OVR::GLEContext::glLoadName_Hook(GLuint name) {
+ glLoadName(name);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glLogicOp
+extern "C" {
+GLAPI void GLAPIENTRY glLogicOp(GLenum opcode);
+}
+void OVR::GLEContext::glLogicOp_Hook(GLenum opcode) {
+ glLogicOp(opcode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMap1d
+extern "C" {
+GLAPI void GLAPIENTRY
+glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+}
+void OVR::GLEContext::glMap1d_Hook(
+ GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint stride,
+ GLint order,
+ const GLdouble* points) {
+ glMap1d(target, u1, u2, stride, order, points);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMap1f
+extern "C" {
+GLAPI void GLAPIENTRY
+glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+}
+void OVR::GLEContext::glMap1f_Hook(
+ GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint stride,
+ GLint order,
+ const GLfloat* points) {
+ glMap1f(target, u1, u2, stride, order, points);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMap2d
+extern "C" {
+GLAPI void GLAPIENTRY glMap2d(
+ GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint ustride,
+ GLint uorder,
+ GLdouble v1,
+ GLdouble v2,
+ GLint vstride,
+ GLint vorder,
+ const GLdouble* points);
+}
+void OVR::GLEContext::glMap2d_Hook(
+ GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint ustride,
+ GLint uorder,
+ GLdouble v1,
+ GLdouble v2,
+ GLint vstride,
+ GLint vorder,
+ const GLdouble* points) {
+ glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMap2f
+extern "C" {
+GLAPI void GLAPIENTRY glMap2f(
+ GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint ustride,
+ GLint uorder,
+ GLfloat v1,
+ GLfloat v2,
+ GLint vstride,
+ GLint vorder,
+ const GLfloat* points);
+}
+void OVR::GLEContext::glMap2f_Hook(
+ GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint ustride,
+ GLint uorder,
+ GLfloat v1,
+ GLfloat v2,
+ GLint vstride,
+ GLint vorder,
+ const GLfloat* points) {
+ glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMapGrid1d
+extern "C" {
+GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+}
+void OVR::GLEContext::glMapGrid1d_Hook(GLint un, GLdouble u1, GLdouble u2) {
+ glMapGrid1d(un, u1, u2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMapGrid1f
+extern "C" {
+GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+}
+void OVR::GLEContext::glMapGrid1f_Hook(GLint un, GLfloat u1, GLfloat u2) {
+ glMapGrid1f(un, u1, u2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMapGrid2d
+extern "C" {
+GLAPI void GLAPIENTRY
+glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+}
+void OVR::GLEContext::glMapGrid2d_Hook(
+ GLint un,
+ GLdouble u1,
+ GLdouble u2,
+ GLint vn,
+ GLdouble v1,
+ GLdouble v2) {
+ glMapGrid2d(un, u1, u2, vn, v1, v2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMapGrid2f
+extern "C" {
+GLAPI void GLAPIENTRY
+glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+}
+void OVR::GLEContext::glMapGrid2f_Hook(
+ GLint un,
+ GLfloat u1,
+ GLfloat u2,
+ GLint vn,
+ GLfloat v1,
+ GLfloat v2) {
+ glMapGrid2f(un, u1, u2, vn, v1, v2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMaterialf
+extern "C" {
+GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param);
+}
+void OVR::GLEContext::glMaterialf_Hook(GLenum face, GLenum pname, GLfloat param) {
+ glMaterialf(face, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMaterialfv
+extern "C" {
+GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat* params);
+}
+void OVR::GLEContext::glMaterialfv_Hook(GLenum face, GLenum pname, const GLfloat* params) {
+ glMaterialfv(face, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMateriali
+extern "C" {
+GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param);
+}
+void OVR::GLEContext::glMateriali_Hook(GLenum face, GLenum pname, GLint param) {
+ glMateriali(face, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMaterialiv
+extern "C" {
+GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint* params);
+}
+void OVR::GLEContext::glMaterialiv_Hook(GLenum face, GLenum pname, const GLint* params) {
+ glMaterialiv(face, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMatrixMode
+extern "C" {
+GLAPI void GLAPIENTRY glMatrixMode(GLenum mode);
+}
+void OVR::GLEContext::glMatrixMode_Hook(GLenum mode) {
+ glMatrixMode(mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMultMatrixd
+extern "C" {
+GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble* m);
+}
+void OVR::GLEContext::glMultMatrixd_Hook(const GLdouble* m) {
+ glMultMatrixd(m);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glMultMatrixf
+extern "C" {
+GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat* m);
+}
+void OVR::GLEContext::glMultMatrixf_Hook(const GLfloat* m) {
+ glMultMatrixf(m);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNewList
+extern "C" {
+GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode);
+}
+void OVR::GLEContext::glNewList_Hook(GLuint list, GLenum mode) {
+ glNewList(list, mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNormal3b
+extern "C" {
+GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+}
+void OVR::GLEContext::glNormal3b_Hook(GLbyte nx, GLbyte ny, GLbyte nz) {
+ glNormal3b(nx, ny, nz);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNormal3bv
+extern "C" {
+GLAPI void GLAPIENTRY glNormal3bv(const GLbyte* v);
+}
+void OVR::GLEContext::glNormal3bv_Hook(const GLbyte* v) {
+ glNormal3bv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNormal3d
+extern "C" {
+GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+}
+void OVR::GLEContext::glNormal3d_Hook(GLdouble nx, GLdouble ny, GLdouble nz) {
+ glNormal3d(nx, ny, nz);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNormal3dv
+extern "C" {
+GLAPI void GLAPIENTRY glNormal3dv(const GLdouble* v);
+}
+void OVR::GLEContext::glNormal3dv_Hook(const GLdouble* v) {
+ glNormal3dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNormal3f
+extern "C" {
+GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+}
+void OVR::GLEContext::glNormal3f_Hook(GLfloat nx, GLfloat ny, GLfloat nz) {
+ glNormal3f(nx, ny, nz);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNormal3fv
+extern "C" {
+GLAPI void GLAPIENTRY glNormal3fv(const GLfloat* v);
+}
+void OVR::GLEContext::glNormal3fv_Hook(const GLfloat* v) {
+ glNormal3fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNormal3i
+extern "C" {
+GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz);
+}
+void OVR::GLEContext::glNormal3i_Hook(GLint nx, GLint ny, GLint nz) {
+ glNormal3i(nx, ny, nz);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNormal3iv
+extern "C" {
+GLAPI void GLAPIENTRY glNormal3iv(const GLint* v);
+}
+void OVR::GLEContext::glNormal3iv_Hook(const GLint* v) {
+ glNormal3iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNormal3s
+extern "C" {
+GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+}
+void OVR::GLEContext::glNormal3s_Hook(GLshort nx, GLshort ny, GLshort nz) {
+ glNormal3s(nx, ny, nz);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNormal3sv
+extern "C" {
+GLAPI void GLAPIENTRY glNormal3sv(const GLshort* v);
+}
+void OVR::GLEContext::glNormal3sv_Hook(const GLshort* v) {
+ glNormal3sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glNormalPointer
+extern "C" {
+GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const void* pointer);
+}
+void OVR::GLEContext::glNormalPointer_Hook(GLenum type, GLsizei stride, const void* pointer) {
+ glNormalPointer(type, stride, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glOrtho
+extern "C" {
+GLAPI void GLAPIENTRY glOrtho(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar);
+}
+void OVR::GLEContext::glOrtho_Hook(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar) {
+ glOrtho(left, right, bottom, top, zNear, zFar);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPassThrough
+extern "C" {
+GLAPI void GLAPIENTRY glPassThrough(GLfloat token);
+}
+void OVR::GLEContext::glPassThrough_Hook(GLfloat token) {
+ glPassThrough(token);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPixelMapfv
+extern "C" {
+GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat* values);
+}
+void OVR::GLEContext::glPixelMapfv_Hook(GLenum map, GLsizei mapsize, const GLfloat* values) {
+ glPixelMapfv(map, mapsize, values);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPixelMapuiv
+extern "C" {
+GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint* values);
+}
+void OVR::GLEContext::glPixelMapuiv_Hook(GLenum map, GLsizei mapsize, const GLuint* values) {
+ glPixelMapuiv(map, mapsize, values);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPixelMapusv
+extern "C" {
+GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort* values);
+}
+void OVR::GLEContext::glPixelMapusv_Hook(GLenum map, GLsizei mapsize, const GLushort* values) {
+ glPixelMapusv(map, mapsize, values);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPixelStoref
+extern "C" {
+GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param);
+}
+void OVR::GLEContext::glPixelStoref_Hook(GLenum pname, GLfloat param) {
+ glPixelStoref(pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPixelStorei
+extern "C" {
+GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param);
+}
+void OVR::GLEContext::glPixelStorei_Hook(GLenum pname, GLint param) {
+ glPixelStorei(pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPixelTransferf
+extern "C" {
+GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param);
+}
+void OVR::GLEContext::glPixelTransferf_Hook(GLenum pname, GLfloat param) {
+ glPixelTransferf(pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPixelTransferi
+extern "C" {
+GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param);
+}
+void OVR::GLEContext::glPixelTransferi_Hook(GLenum pname, GLint param) {
+ glPixelTransferi(pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPixelZoom
+extern "C" {
+GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+}
+void OVR::GLEContext::glPixelZoom_Hook(GLfloat xfactor, GLfloat yfactor) {
+ glPixelZoom(xfactor, yfactor);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPointSize
+extern "C" {
+GLAPI void GLAPIENTRY glPointSize(GLfloat size);
+}
+void OVR::GLEContext::glPointSize_Hook(GLfloat size) {
+ glPointSize(size);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPolygonMode
+extern "C" {
+GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode);
+}
+void OVR::GLEContext::glPolygonMode_Hook(GLenum face, GLenum mode) {
+ glPolygonMode(face, mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPolygonOffset
+extern "C" {
+GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
+}
+void OVR::GLEContext::glPolygonOffset_Hook(GLfloat factor, GLfloat units) {
+ glPolygonOffset(factor, units);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPolygonStipple
+extern "C" {
+GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte* mask);
+}
+void OVR::GLEContext::glPolygonStipple_Hook(const GLubyte* mask) {
+ glPolygonStipple(mask);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPopAttrib
+extern "C" {
+GLAPI void GLAPIENTRY glPopAttrib();
+}
+void OVR::GLEContext::glPopAttrib_Hook() {
+ glPopAttrib();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPopClientAttrib
+extern "C" {
+GLAPI void GLAPIENTRY glPopClientAttrib();
+}
+void OVR::GLEContext::glPopClientAttrib_Hook() {
+ glPopClientAttrib();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPopMatrix
+extern "C" {
+GLAPI void GLAPIENTRY glPopMatrix();
+}
+void OVR::GLEContext::glPopMatrix_Hook() {
+ glPopMatrix();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPopName
+extern "C" {
+GLAPI void GLAPIENTRY glPopName();
+}
+void OVR::GLEContext::glPopName_Hook() {
+ glPopName();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPrioritizeTextures
+extern "C" {
+GLAPI void GLAPIENTRY
+glPrioritizeTextures(GLsizei n, const GLuint* textures, const GLclampf* priorities);
+}
+void OVR::GLEContext::glPrioritizeTextures_Hook(
+ GLsizei n,
+ const GLuint* textures,
+ const GLclampf* priorities) {
+ glPrioritizeTextures(n, textures, priorities);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPushAttrib
+extern "C" {
+GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask);
+}
+void OVR::GLEContext::glPushAttrib_Hook(GLbitfield mask) {
+ glPushAttrib(mask);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPushClientAttrib
+extern "C" {
+GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask);
+}
+void OVR::GLEContext::glPushClientAttrib_Hook(GLbitfield mask) {
+ glPushClientAttrib(mask);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPushMatrix
+extern "C" {
+GLAPI void GLAPIENTRY glPushMatrix();
+}
+void OVR::GLEContext::glPushMatrix_Hook() {
+ glPushMatrix();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glPushName
+extern "C" {
+GLAPI void GLAPIENTRY glPushName(GLuint name);
+}
+void OVR::GLEContext::glPushName_Hook(GLuint name) {
+ glPushName(name);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos2d
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y);
+}
+void OVR::GLEContext::glRasterPos2d_Hook(GLdouble x, GLdouble y) {
+ glRasterPos2d(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos2dv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble* v);
+}
+void OVR::GLEContext::glRasterPos2dv_Hook(const GLdouble* v) {
+ glRasterPos2dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos2f
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y);
+}
+void OVR::GLEContext::glRasterPos2f_Hook(GLfloat x, GLfloat y) {
+ glRasterPos2f(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos2fv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat* v);
+}
+void OVR::GLEContext::glRasterPos2fv_Hook(const GLfloat* v) {
+ glRasterPos2fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos2i
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y);
+}
+void OVR::GLEContext::glRasterPos2i_Hook(GLint x, GLint y) {
+ glRasterPos2i(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos2iv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos2iv(const GLint* v);
+}
+void OVR::GLEContext::glRasterPos2iv_Hook(const GLint* v) {
+ glRasterPos2iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos2s
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y);
+}
+void OVR::GLEContext::glRasterPos2s_Hook(GLshort x, GLshort y) {
+ glRasterPos2s(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos2sv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort* v);
+}
+void OVR::GLEContext::glRasterPos2sv_Hook(const GLshort* v) {
+ glRasterPos2sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos3d
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+}
+void OVR::GLEContext::glRasterPos3d_Hook(GLdouble x, GLdouble y, GLdouble z) {
+ glRasterPos3d(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos3dv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble* v);
+}
+void OVR::GLEContext::glRasterPos3dv_Hook(const GLdouble* v) {
+ glRasterPos3dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos3f
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+}
+void OVR::GLEContext::glRasterPos3f_Hook(GLfloat x, GLfloat y, GLfloat z) {
+ glRasterPos3f(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos3fv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat* v);
+}
+void OVR::GLEContext::glRasterPos3fv_Hook(const GLfloat* v) {
+ glRasterPos3fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos3i
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z);
+}
+void OVR::GLEContext::glRasterPos3i_Hook(GLint x, GLint y, GLint z) {
+ glRasterPos3i(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos3iv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos3iv(const GLint* v);
+}
+void OVR::GLEContext::glRasterPos3iv_Hook(const GLint* v) {
+ glRasterPos3iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos3s
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z);
+}
+void OVR::GLEContext::glRasterPos3s_Hook(GLshort x, GLshort y, GLshort z) {
+ glRasterPos3s(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos3sv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort* v);
+}
+void OVR::GLEContext::glRasterPos3sv_Hook(const GLshort* v) {
+ glRasterPos3sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos4d
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+}
+void OVR::GLEContext::glRasterPos4d_Hook(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
+ glRasterPos4d(x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos4dv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble* v);
+}
+void OVR::GLEContext::glRasterPos4dv_Hook(const GLdouble* v) {
+ glRasterPos4dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos4f
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+}
+void OVR::GLEContext::glRasterPos4f_Hook(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+ glRasterPos4f(x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos4fv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat* v);
+}
+void OVR::GLEContext::glRasterPos4fv_Hook(const GLfloat* v) {
+ glRasterPos4fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos4i
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+}
+void OVR::GLEContext::glRasterPos4i_Hook(GLint x, GLint y, GLint z, GLint w) {
+ glRasterPos4i(x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos4iv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos4iv(const GLint* v);
+}
+void OVR::GLEContext::glRasterPos4iv_Hook(const GLint* v) {
+ glRasterPos4iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos4s
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+}
+void OVR::GLEContext::glRasterPos4s_Hook(GLshort x, GLshort y, GLshort z, GLshort w) {
+ glRasterPos4s(x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRasterPos4sv
+extern "C" {
+GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort* v);
+}
+void OVR::GLEContext::glRasterPos4sv_Hook(const GLshort* v) {
+ glRasterPos4sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glReadBuffer
+extern "C" {
+GLAPI void GLAPIENTRY glReadBuffer(GLenum mode);
+}
+void OVR::GLEContext::glReadBuffer_Hook(GLenum mode) {
+ glReadBuffer(mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glReadPixels
+extern "C" {
+GLAPI void GLAPIENTRY glReadPixels(
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels);
+}
+void OVR::GLEContext::glReadPixels_Hook(
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels) {
+ glReadPixels(x, y, width, height, format, type, pixels);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRectd
+extern "C" {
+GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+}
+void OVR::GLEContext::glRectd_Hook(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) {
+ glRectd(x1, y1, x2, y2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRectdv
+extern "C" {
+GLAPI void GLAPIENTRY glRectdv(const GLdouble* v1, const GLdouble* v2);
+}
+void OVR::GLEContext::glRectdv_Hook(const GLdouble* v1, const GLdouble* v2) {
+ glRectdv(v1, v2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRectf
+extern "C" {
+GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+}
+void OVR::GLEContext::glRectf_Hook(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {
+ glRectf(x1, y1, x2, y2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRectfv
+extern "C" {
+GLAPI void GLAPIENTRY glRectfv(const GLfloat* v1, const GLfloat* v2);
+}
+void OVR::GLEContext::glRectfv_Hook(const GLfloat* v1, const GLfloat* v2) {
+ glRectfv(v1, v2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRecti
+extern "C" {
+GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+}
+void OVR::GLEContext::glRecti_Hook(GLint x1, GLint y1, GLint x2, GLint y2) {
+ glRecti(x1, y1, x2, y2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRectiv
+extern "C" {
+GLAPI void GLAPIENTRY glRectiv(const GLint* v1, const GLint* v2);
+}
+void OVR::GLEContext::glRectiv_Hook(const GLint* v1, const GLint* v2) {
+ glRectiv(v1, v2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRects
+extern "C" {
+GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+}
+void OVR::GLEContext::glRects_Hook(GLshort x1, GLshort y1, GLshort x2, GLshort y2) {
+ glRects(x1, y1, x2, y2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRectsv
+extern "C" {
+GLAPI void GLAPIENTRY glRectsv(const GLshort* v1, const GLshort* v2);
+}
+void OVR::GLEContext::glRectsv_Hook(const GLshort* v1, const GLshort* v2) {
+ glRectsv(v1, v2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRenderMode
+extern "C" {
+GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode);
+}
+GLint OVR::GLEContext::glRenderMode_Hook(GLenum mode) {
+ GLint i = glRenderMode(mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+#undef glRotated
+extern "C" {
+GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+}
+void OVR::GLEContext::glRotated_Hook(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {
+ glRotated(angle, x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glRotatef
+extern "C" {
+GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+}
+void OVR::GLEContext::glRotatef_Hook(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
+ glRotatef(angle, x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glScaled
+extern "C" {
+GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z);
+}
+void OVR::GLEContext::glScaled_Hook(GLdouble x, GLdouble y, GLdouble z) {
+ glScaled(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glScalef
+extern "C" {
+GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
+}
+void OVR::GLEContext::glScalef_Hook(GLfloat x, GLfloat y, GLfloat z) {
+ glScalef(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glScissor
+extern "C" {
+GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+}
+void OVR::GLEContext::glScissor_Hook(GLint x, GLint y, GLsizei width, GLsizei height) {
+ glScissor(x, y, width, height);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glSelectBuffer
+extern "C" {
+GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint* buffer);
+}
+void OVR::GLEContext::glSelectBuffer_Hook(GLsizei size, GLuint* buffer) {
+ glSelectBuffer(size, buffer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glShadeModel
+extern "C" {
+GLAPI void GLAPIENTRY glShadeModel(GLenum mode);
+}
+void OVR::GLEContext::glShadeModel_Hook(GLenum mode) {
+ glShadeModel(mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glStencilFunc
+extern "C" {
+GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
+}
+void OVR::GLEContext::glStencilFunc_Hook(GLenum func, GLint ref, GLuint mask) {
+ glStencilFunc(func, ref, mask);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glStencilMask
+extern "C" {
+GLAPI void GLAPIENTRY glStencilMask(GLuint mask);
+}
+void OVR::GLEContext::glStencilMask_Hook(GLuint mask) {
+ glStencilMask(mask);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glStencilOp
+extern "C" {
+GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+}
+void OVR::GLEContext::glStencilOp_Hook(GLenum fail, GLenum zfail, GLenum zpass) {
+ glStencilOp(fail, zfail, zpass);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord1d
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s);
+}
+void OVR::GLEContext::glTexCoord1d_Hook(GLdouble s) {
+ glTexCoord1d(s);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord1dv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble* v);
+}
+void OVR::GLEContext::glTexCoord1dv_Hook(const GLdouble* v) {
+ glTexCoord1dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord1f
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s);
+}
+void OVR::GLEContext::glTexCoord1f_Hook(GLfloat s) {
+ glTexCoord1f(s);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord1fv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat* v);
+}
+void OVR::GLEContext::glTexCoord1fv_Hook(const GLfloat* v) {
+ glTexCoord1fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord1i
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord1i(GLint s);
+}
+void OVR::GLEContext::glTexCoord1i_Hook(GLint s) {
+ glTexCoord1i(s);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord1iv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord1iv(const GLint* v);
+}
+void OVR::GLEContext::glTexCoord1iv_Hook(const GLint* v) {
+ glTexCoord1iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord1s
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord1s(GLshort s);
+}
+void OVR::GLEContext::glTexCoord1s_Hook(GLshort s) {
+ glTexCoord1s(s);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord1sv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort* v);
+}
+void OVR::GLEContext::glTexCoord1sv_Hook(const GLshort* v) {
+ glTexCoord1sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord2d
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t);
+}
+void OVR::GLEContext::glTexCoord2d_Hook(GLdouble s, GLdouble t) {
+ glTexCoord2d(s, t);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord2dv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble* v);
+}
+void OVR::GLEContext::glTexCoord2dv_Hook(const GLdouble* v) {
+ glTexCoord2dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord2f
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t);
+}
+void OVR::GLEContext::glTexCoord2f_Hook(GLfloat s, GLfloat t) {
+ glTexCoord2f(s, t);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord2fv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat* v);
+}
+void OVR::GLEContext::glTexCoord2fv_Hook(const GLfloat* v) {
+ glTexCoord2fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord2i
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t);
+}
+void OVR::GLEContext::glTexCoord2i_Hook(GLint s, GLint t) {
+ glTexCoord2i(s, t);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord2iv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord2iv(const GLint* v);
+}
+void OVR::GLEContext::glTexCoord2iv_Hook(const GLint* v) {
+ glTexCoord2iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord2s
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t);
+}
+void OVR::GLEContext::glTexCoord2s_Hook(GLshort s, GLshort t) {
+ glTexCoord2s(s, t);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord2sv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort* v);
+}
+void OVR::GLEContext::glTexCoord2sv_Hook(const GLshort* v) {
+ glTexCoord2sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord3d
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+}
+void OVR::GLEContext::glTexCoord3d_Hook(GLdouble s, GLdouble t, GLdouble r) {
+ glTexCoord3d(s, t, r);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord3dv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble* v);
+}
+void OVR::GLEContext::glTexCoord3dv_Hook(const GLdouble* v) {
+ glTexCoord3dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord3f
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+}
+void OVR::GLEContext::glTexCoord3f_Hook(GLfloat s, GLfloat t, GLfloat r) {
+ glTexCoord3f(s, t, r);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord3fv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat* v);
+}
+void OVR::GLEContext::glTexCoord3fv_Hook(const GLfloat* v) {
+ glTexCoord3fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord3i
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r);
+}
+void OVR::GLEContext::glTexCoord3i_Hook(GLint s, GLint t, GLint r) {
+ glTexCoord3i(s, t, r);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord3iv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord3iv(const GLint* v);
+}
+void OVR::GLEContext::glTexCoord3iv_Hook(const GLint* v) {
+ glTexCoord3iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord3s
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r);
+}
+void OVR::GLEContext::glTexCoord3s_Hook(GLshort s, GLshort t, GLshort r) {
+ glTexCoord3s(s, t, r);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord3sv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort* v);
+}
+void OVR::GLEContext::glTexCoord3sv_Hook(const GLshort* v) {
+ glTexCoord3sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord4d
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+}
+void OVR::GLEContext::glTexCoord4d_Hook(GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
+ glTexCoord4d(s, t, r, q);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord4dv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble* v);
+}
+void OVR::GLEContext::glTexCoord4dv_Hook(const GLdouble* v) {
+ glTexCoord4dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord4f
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+}
+void OVR::GLEContext::glTexCoord4f_Hook(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
+ glTexCoord4f(s, t, r, q);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord4fv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat* v);
+}
+void OVR::GLEContext::glTexCoord4fv_Hook(const GLfloat* v) {
+ glTexCoord4fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord4i
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+}
+void OVR::GLEContext::glTexCoord4i_Hook(GLint s, GLint t, GLint r, GLint q) {
+ glTexCoord4i(s, t, r, q);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord4iv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord4iv(const GLint* v);
+}
+void OVR::GLEContext::glTexCoord4iv_Hook(const GLint* v) {
+ glTexCoord4iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord4s
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+}
+void OVR::GLEContext::glTexCoord4s_Hook(GLshort s, GLshort t, GLshort r, GLshort q) {
+ glTexCoord4s(s, t, r, q);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoord4sv
+extern "C" {
+GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort* v);
+}
+void OVR::GLEContext::glTexCoord4sv_Hook(const GLshort* v) {
+ glTexCoord4sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexCoordPointer
+extern "C" {
+GLAPI void GLAPIENTRY
+glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
+}
+void OVR::GLEContext::glTexCoordPointer_Hook(
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* pointer) {
+ glTexCoordPointer(size, type, stride, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexEnvf
+extern "C" {
+GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+}
+void OVR::GLEContext::glTexEnvf_Hook(GLenum target, GLenum pname, GLfloat param) {
+ glTexEnvf(target, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexEnvfv
+extern "C" {
+GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);
+}
+void OVR::GLEContext::glTexEnvfv_Hook(GLenum target, GLenum pname, const GLfloat* params) {
+ glTexEnvfv(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexEnvi
+extern "C" {
+GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param);
+}
+void OVR::GLEContext::glTexEnvi_Hook(GLenum target, GLenum pname, GLint param) {
+ glTexEnvi(target, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexEnviv
+extern "C" {
+GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint* params);
+}
+void OVR::GLEContext::glTexEnviv_Hook(GLenum target, GLenum pname, const GLint* params) {
+ glTexEnviv(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexGend
+extern "C" {
+GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param);
+}
+void OVR::GLEContext::glTexGend_Hook(GLenum coord, GLenum pname, GLdouble param) {
+ glTexGend(coord, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexGendv
+extern "C" {
+GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble* params);
+}
+void OVR::GLEContext::glTexGendv_Hook(GLenum coord, GLenum pname, const GLdouble* params) {
+ glTexGendv(coord, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexGenf
+extern "C" {
+GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+}
+void OVR::GLEContext::glTexGenf_Hook(GLenum coord, GLenum pname, GLfloat param) {
+ glTexGenf(coord, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexGenfv
+extern "C" {
+GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat* params);
+}
+void OVR::GLEContext::glTexGenfv_Hook(GLenum coord, GLenum pname, const GLfloat* params) {
+ glTexGenfv(coord, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexGeni
+extern "C" {
+GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param);
+}
+void OVR::GLEContext::glTexGeni_Hook(GLenum coord, GLenum pname, GLint param) {
+ glTexGeni(coord, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexGeniv
+extern "C" {
+GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint* params);
+}
+void OVR::GLEContext::glTexGeniv_Hook(GLenum coord, GLenum pname, const GLint* params) {
+ glTexGeniv(coord, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexImage1D
+extern "C" {
+GLAPI void GLAPIENTRY glTexImage1D(
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+}
+void OVR::GLEContext::glTexImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexImage2D
+extern "C" {
+GLAPI void GLAPIENTRY glTexImage2D(
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+}
+void OVR::GLEContext::glTexImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexParameterf
+extern "C" {
+GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+}
+void OVR::GLEContext::glTexParameterf_Hook(GLenum target, GLenum pname, GLfloat param) {
+ glTexParameterf(target, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexParameterfv
+extern "C" {
+GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
+}
+void OVR::GLEContext::glTexParameterfv_Hook(GLenum target, GLenum pname, const GLfloat* params) {
+ glTexParameterfv(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexParameteri
+extern "C" {
+GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
+}
+void OVR::GLEContext::glTexParameteri_Hook(GLenum target, GLenum pname, GLint param) {
+ glTexParameteri(target, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexParameteriv
+extern "C" {
+GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
+}
+void OVR::GLEContext::glTexParameteriv_Hook(GLenum target, GLenum pname, const GLint* params) {
+ glTexParameteriv(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexSubImage1D
+extern "C" {
+GLAPI void GLAPIENTRY glTexSubImage1D(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+}
+void OVR::GLEContext::glTexSubImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTexSubImage2D
+extern "C" {
+GLAPI void GLAPIENTRY glTexSubImage2D(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+}
+void OVR::GLEContext::glTexSubImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTranslated
+extern "C" {
+GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z);
+}
+void OVR::GLEContext::glTranslated_Hook(GLdouble x, GLdouble y, GLdouble z) {
+ glTranslated(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glTranslatef
+extern "C" {
+GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+}
+void OVR::GLEContext::glTranslatef_Hook(GLfloat x, GLfloat y, GLfloat z) {
+ glTranslatef(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex2d
+extern "C" {
+GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y);
+}
+void OVR::GLEContext::glVertex2d_Hook(GLdouble x, GLdouble y) {
+ glVertex2d(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex2dv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex2dv(const GLdouble* v);
+}
+void OVR::GLEContext::glVertex2dv_Hook(const GLdouble* v) {
+ glVertex2dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex2f
+extern "C" {
+GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y);
+}
+void OVR::GLEContext::glVertex2f_Hook(GLfloat x, GLfloat y) {
+ glVertex2f(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex2fv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex2fv(const GLfloat* v);
+}
+void OVR::GLEContext::glVertex2fv_Hook(const GLfloat* v) {
+ glVertex2fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex2i
+extern "C" {
+GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y);
+}
+void OVR::GLEContext::glVertex2i_Hook(GLint x, GLint y) {
+ glVertex2i(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex2iv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex2iv(const GLint* v);
+}
+void OVR::GLEContext::glVertex2iv_Hook(const GLint* v) {
+ glVertex2iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex2s
+extern "C" {
+GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y);
+}
+void OVR::GLEContext::glVertex2s_Hook(GLshort x, GLshort y) {
+ glVertex2s(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex2sv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex2sv(const GLshort* v);
+}
+void OVR::GLEContext::glVertex2sv_Hook(const GLshort* v) {
+ glVertex2sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex3d
+extern "C" {
+GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+}
+void OVR::GLEContext::glVertex3d_Hook(GLdouble x, GLdouble y, GLdouble z) {
+ glVertex3d(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex3dv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex3dv(const GLdouble* v);
+}
+void OVR::GLEContext::glVertex3dv_Hook(const GLdouble* v) {
+ glVertex3dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex3f
+extern "C" {
+GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+}
+void OVR::GLEContext::glVertex3f_Hook(GLfloat x, GLfloat y, GLfloat z) {
+ glVertex3f(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex3fv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex3fv(const GLfloat* v);
+}
+void OVR::GLEContext::glVertex3fv_Hook(const GLfloat* v) {
+ glVertex3fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex3i
+extern "C" {
+GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z);
+}
+void OVR::GLEContext::glVertex3i_Hook(GLint x, GLint y, GLint z) {
+ glVertex3i(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex3iv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex3iv(const GLint* v);
+}
+void OVR::GLEContext::glVertex3iv_Hook(const GLint* v) {
+ glVertex3iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex3s
+extern "C" {
+GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z);
+}
+void OVR::GLEContext::glVertex3s_Hook(GLshort x, GLshort y, GLshort z) {
+ glVertex3s(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex3sv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex3sv(const GLshort* v);
+}
+void OVR::GLEContext::glVertex3sv_Hook(const GLshort* v) {
+ glVertex3sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex4d
+extern "C" {
+GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+}
+void OVR::GLEContext::glVertex4d_Hook(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
+ glVertex4d(x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex4dv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex4dv(const GLdouble* v);
+}
+void OVR::GLEContext::glVertex4dv_Hook(const GLdouble* v) {
+ glVertex4dv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex4f
+extern "C" {
+GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+}
+void OVR::GLEContext::glVertex4f_Hook(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+ glVertex4f(x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex4fv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex4fv(const GLfloat* v);
+}
+void OVR::GLEContext::glVertex4fv_Hook(const GLfloat* v) {
+ glVertex4fv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex4i
+extern "C" {
+GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w);
+}
+void OVR::GLEContext::glVertex4i_Hook(GLint x, GLint y, GLint z, GLint w) {
+ glVertex4i(x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex4iv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex4iv(const GLint* v);
+}
+void OVR::GLEContext::glVertex4iv_Hook(const GLint* v) {
+ glVertex4iv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex4s
+extern "C" {
+GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+}
+void OVR::GLEContext::glVertex4s_Hook(GLshort x, GLshort y, GLshort z, GLshort w) {
+ glVertex4s(x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertex4sv
+extern "C" {
+GLAPI void GLAPIENTRY glVertex4sv(const GLshort* v);
+}
+void OVR::GLEContext::glVertex4sv_Hook(const GLshort* v) {
+ glVertex4sv(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glVertexPointer
+extern "C" {
+GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
+}
+void OVR::GLEContext::glVertexPointer_Hook(
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* pointer) {
+ glVertexPointer(size, type, stride, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#undef glViewport
+extern "C" {
+GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+}
+void OVR::GLEContext::glViewport_Hook(GLint x, GLint y, GLsizei width, GLsizei height) {
+ glViewport(x, y, width, height);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// Pointer-based functions
+void OVR::GLEContext::glBlendColor_Hook(
+ GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) {
+ if (glBlendColor_Impl)
+ glBlendColor_Impl(red, green, blue, alpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBlendEquation_Hook(GLenum mode) {
+ if (glBlendEquation_Impl)
+ glBlendEquation_Impl(mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDrawRangeElements_Hook(
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid* indices) {
+ if (glDrawRangeElements_Impl)
+ glDrawRangeElements_Impl(mode, start, end, count, type, indices);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTexImage3D_Hook(
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid* pixels) {
+ if (glTexImage3D_Impl)
+ glTexImage3D_Impl(
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTexSubImage3D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const GLvoid* pixels) {
+ if (glTexSubImage3D_Impl)
+ glTexSubImage3D_Impl(
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCopyTexSubImage3D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
+ if (glCopyTexSubImage3D_Impl)
+ glCopyTexSubImage3D_Impl(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_VERSION_1_2 deprecated functions
+/* Not currently supported
+void OVR::GLEContext::glColorTable_Hook(GLenum target, GLenum internalformat, GLsizei width, GLenum
+format, GLenum type, const GLvoid *table)
+{
+ if(glColorTable_Impl)
+ glColorTable_Impl(target, internalformat, width, format, type, table);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glColorTableParameterfv_Hook(GLenum target, GLenum pname, const GLfloat
+*params)
+{
+ if(glColorTableParameterfv_Impl)
+ glColorTableParameterfv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glColorTableParameteriv_Hook(GLenum target, GLenum pname, const GLint *params)
+{
+ if(glColorTableParameteriv_Impl)
+ glColorTableParameteriv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCopyColorTable_Hook(GLenum target, GLenum internalformat, GLint x, GLint y,
+GLsizei width)
+{
+ if(glCopyColorTable_Impl)
+ glCopyColorTable_Impl(target, internalformat, x, y, width);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetColorTable_Hook(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+ if(glGetColorTable_Impl)
+ glGetColorTable_Impl(target, format, type, table);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetColorTableParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params)
+{
+ if(glGetColorTableParameterfv_Impl)
+ glGetColorTableParameterfv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetColorTableParameteriv_Hook(GLenum target, GLenum pname, GLint *params)
+{
+ if(glGetColorTableParameteriv_Impl)
+ glGetColorTableParameteriv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glColorSubTable_Hook(GLenum target, GLsizei start, GLsizei count, GLenum
+format, GLenum type, const GLvoid *data)
+{
+ if(glColorSubTable_Impl)
+ glColorSubTable_Impl(target, start, count, format, type, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCopyColorSubTable_Hook(GLenum target, GLsizei start, GLint x, GLint y,
+GLsizei width)
+{
+ if(glCopyColorSubTable_Impl)
+ glCopyColorSubTable_Impl(target, start, x, y, width);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glConvolutionFilter1D_Hook(GLenum target, GLenum internalformat, GLsizei
+width, GLenum format, GLenum type, const GLvoid *image)
+{
+ if(glConvolutionFilter1D_Impl)
+ glConvolutionFilter1D_Impl(target, internalformat, width, format, type, image);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glConvolutionFilter2D_Hook(GLenum target, GLenum internalformat, GLsizei
+width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ if(glConvolutionFilter2D_Impl)
+ glConvolutionFilter2D_Impl(target, internalformat, width, height, format, type, image);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glConvolutionParameterf_Hook(GLenum target, GLenum pname, GLfloat params)
+{
+ if(glConvolutionParameterf_Impl)
+ glConvolutionParameterf_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glConvolutionParameterfv_Hook(GLenum target, GLenum pname, const GLfloat
+*params)
+{
+ if(glConvolutionParameterfv_Impl)
+ glConvolutionParameterfv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glConvolutionParameteri_Hook(GLenum target, GLenum pname, GLint params)
+{
+ if(glConvolutionParameteri_Impl)
+ glConvolutionParameteri_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glConvolutionParameteriv_Hook(GLenum target, GLenum pname, const GLint
+*params)
+{
+ if(glConvolutionParameteriv_Impl)
+ glConvolutionParameteriv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCopyConvolutionFilter1D_Hook(GLenum target, GLenum internalformat, GLint x,
+GLint y, GLsizei width)
+{
+ if(glCopyConvolutionFilter1D_Impl)
+ glCopyConvolutionFilter1D_Impl(target, internalformat, x, y, width);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCopyConvolutionFilter2D_Hook(GLenum target, GLenum internalformat, GLint x,
+GLint y, GLsizei width, GLsizei height)
+{
+ if(glCopyConvolutionFilter2D_Impl)
+ glCopyConvolutionFilter2D_Impl(target, internalformat, x, y, width, height);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetConvolutionFilter_Hook(GLenum target, GLenum format, GLenum type, GLvoid
+*image)
+{
+ if(glGetConvolutionFilter_Impl)
+ glGetConvolutionFilter_Impl(target, format, type, image);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetConvolutionParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params)
+{
+ if(glGetConvolutionParameterfv_Impl)
+ glGetConvolutionParameterfv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetConvolutionParameteriv_Hook(GLenum target, GLenum pname, GLint *params)
+{
+ if(glGetConvolutionParameteriv_Impl)
+ glGetConvolutionParameteriv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetSeparableFilter_Hook(GLenum target, GLenum format, GLenum type, GLvoid
+*row, GLvoid *column, GLvoid *span)
+{
+ if(glGetSeparableFilter_Impl)
+ glGetSeparableFilter_Impl(target, format, type, row, column, span);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSeparableFilter2D_Hook(GLenum target, GLenum internalformat, GLsizei width,
+GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ if(glSeparableFilter2D_Impl)
+ glSeparableFilter2D_Impl(target, internalformat, width, height, format, type, row, column);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetHistogram_Hook(GLenum target, GLboolean reset, GLenum format, GLenum
+type, GLvoid *values)
+{
+ if(glGetHistogram_Impl)
+ glGetHistogram_Impl(target, reset, format, type, values);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetHistogramParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params)
+{
+ if(glGetHistogramParameterfv_Impl)
+ glGetHistogramParameterfv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetHistogramParameteriv_Hook(GLenum target, GLenum pname, GLint *params)
+{
+ if(glGetHistogramParameteriv_Impl)
+ glGetHistogramParameteriv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetMinmax_Hook(GLenum target, GLboolean reset, GLenum format, GLenum type,
+GLvoid *values)
+{
+ if(glGetMinmax_Impl)
+ glGetMinmax_Impl(target, reset, format, type, values);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetMinmaxParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params)
+{
+ if(glGetMinmaxParameterfv_Impl)
+ glGetMinmaxParameterfv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetMinmaxParameteriv_Hook(GLenum target, GLenum pname, GLint *params)
+{
+ if(glGetMinmaxParameteriv_Impl)
+ glGetMinmaxParameteriv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glHistogram_Hook(GLenum target, GLsizei width, GLenum internalformat,
+GLboolean sink)
+{
+ if(glHistogram_Impl)
+ glHistogram_Impl(target, width, internalformat, sink);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMinmax_Hook(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ if(glMinmax_Impl)
+ glMinmax_Impl(target, internalformat, sink);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glResetHistogram_Hook(GLenum target)
+{
+ if(glResetHistogram_Impl)
+ glResetHistogram_Impl(target);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glResetMinmax_Hook(GLenum target)
+{
+ if(glResetMinmax_Impl)
+ glResetMinmax_Impl(target);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+*/
+
+// GL_VERSION_1_3
+void OVR::GLEContext::glActiveTexture_Hook(GLenum texture) {
+ if (glActiveTexture_Impl)
+ glActiveTexture_Impl(texture);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSampleCoverage_Hook(GLclampf value, GLboolean invert) {
+ if (glSampleCoverage_Impl)
+ glSampleCoverage_Impl(value, invert);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCompressedTexImage3D_Hook(
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid* data) {
+ if (glCompressedTexImage3D_Impl)
+ glCompressedTexImage3D_Impl(
+ target, level, internalformat, width, height, depth, border, imageSize, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCompressedTexImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid* data) {
+ if (glCompressedTexImage2D_Impl)
+ glCompressedTexImage2D_Impl(
+ target, level, internalformat, width, height, border, imageSize, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCompressedTexImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid* data) {
+ if (glCompressedTexImage1D_Impl)
+ glCompressedTexImage1D_Impl(target, level, internalformat, width, border, imageSize, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCompressedTexSubImage3D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid* data) {
+ if (glCompressedTexSubImage3D_Impl)
+ glCompressedTexSubImage3D_Impl(
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCompressedTexSubImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid* data) {
+ if (glCompressedTexSubImage2D_Impl)
+ glCompressedTexSubImage2D_Impl(
+ target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCompressedTexSubImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid* data) {
+ if (glCompressedTexSubImage1D_Impl)
+ glCompressedTexSubImage1D_Impl(target, level, xoffset, width, format, imageSize, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetCompressedTexImage_Hook(GLenum target, GLint level, GLvoid* img) {
+ if (glGetCompressedTexImage_Impl)
+ glGetCompressedTexImage_Impl(target, level, img);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_VERSION_1_3 deprecated functions
+void OVR::GLEContext::glClientActiveTexture_Hook(GLenum texture) {
+ if (glClientActiveTexture_Impl)
+ glClientActiveTexture_Impl(texture);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord1d_Hook(GLenum target, GLdouble s) {
+ if (glMultiTexCoord1d_Impl)
+ glMultiTexCoord1d_Impl(target, s);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord1dv_Hook(GLenum target, const GLdouble* v) {
+ if (glMultiTexCoord1dv_Impl)
+ glMultiTexCoord1dv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord1f_Hook(GLenum target, GLfloat s) {
+ if (glMultiTexCoord1f_Impl)
+ glMultiTexCoord1f_Impl(target, s);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord1fv_Hook(GLenum target, const GLfloat* v) {
+ if (glMultiTexCoord1fv_Impl)
+ glMultiTexCoord1fv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord1i_Hook(GLenum target, GLint s) {
+ if (glMultiTexCoord1i_Impl)
+ glMultiTexCoord1i_Impl(target, s);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord1iv_Hook(GLenum target, const GLint* v) {
+ if (glMultiTexCoord1iv_Impl)
+ glMultiTexCoord1iv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord1s_Hook(GLenum target, GLshort s) {
+ if (glMultiTexCoord1s_Impl)
+ glMultiTexCoord1s_Impl(target, s);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord1sv_Hook(GLenum target, const GLshort* v) {
+ if (glMultiTexCoord1sv_Impl)
+ glMultiTexCoord1sv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord2d_Hook(GLenum target, GLdouble s, GLdouble t) {
+ if (glMultiTexCoord2d_Impl)
+ glMultiTexCoord2d_Impl(target, s, t);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord2dv_Hook(GLenum target, const GLdouble* v) {
+ if (glMultiTexCoord2dv_Impl)
+ glMultiTexCoord2dv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord2f_Hook(GLenum target, GLfloat s, GLfloat t) {
+ if (glMultiTexCoord2f_Impl)
+ glMultiTexCoord2f_Impl(target, s, t);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord2fv_Hook(GLenum target, const GLfloat* v) {
+ if (glMultiTexCoord2fv_Impl)
+ glMultiTexCoord2fv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord2i_Hook(GLenum target, GLint s, GLint t) {
+ if (glMultiTexCoord2i_Impl)
+ glMultiTexCoord2i_Impl(target, s, t);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord2iv_Hook(GLenum target, const GLint* v) {
+ if (glMultiTexCoord2iv_Impl)
+ glMultiTexCoord2iv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord2s_Hook(GLenum target, GLshort s, GLshort t) {
+ if (glMultiTexCoord2s_Impl)
+ glMultiTexCoord2s_Impl(target, s, t);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord2sv_Hook(GLenum target, const GLshort* v) {
+ if (glMultiTexCoord2sv_Impl)
+ glMultiTexCoord2sv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord3d_Hook(GLenum target, GLdouble s, GLdouble t, GLdouble r) {
+ if (glMultiTexCoord3d_Impl)
+ glMultiTexCoord3d_Impl(target, s, t, r);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord3dv_Hook(GLenum target, const GLdouble* v) {
+ if (glMultiTexCoord3dv_Impl)
+ glMultiTexCoord3dv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord3f_Hook(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
+ if (glMultiTexCoord3f_Impl)
+ glMultiTexCoord3f_Impl(target, s, t, r);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord3fv_Hook(GLenum target, const GLfloat* v) {
+ if (glMultiTexCoord3fv_Impl)
+ glMultiTexCoord3fv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord3i_Hook(GLenum target, GLint s, GLint t, GLint r) {
+ if (glMultiTexCoord3i_Impl)
+ glMultiTexCoord3i_Impl(target, s, t, r);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord3iv_Hook(GLenum target, const GLint* v) {
+ if (glMultiTexCoord3iv_Impl)
+ glMultiTexCoord3iv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord3s_Hook(GLenum target, GLshort s, GLshort t, GLshort r) {
+ if (glMultiTexCoord3s_Impl)
+ glMultiTexCoord3s_Impl(target, s, t, r);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord3sv_Hook(GLenum target, const GLshort* v) {
+ if (glMultiTexCoord3sv_Impl)
+ glMultiTexCoord3sv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord4d_Hook(
+ GLenum target,
+ GLdouble s,
+ GLdouble t,
+ GLdouble r,
+ GLdouble q) {
+ if (glMultiTexCoord4d_Impl)
+ glMultiTexCoord4d_Impl(target, s, t, r, q);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord4dv_Hook(GLenum target, const GLdouble* v) {
+ if (glMultiTexCoord4dv_Impl)
+ glMultiTexCoord4dv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord4f_Hook(
+ GLenum target,
+ GLfloat s,
+ GLfloat t,
+ GLfloat r,
+ GLfloat q) {
+ if (glMultiTexCoord4f_Impl)
+ glMultiTexCoord4f_Impl(target, s, t, r, q);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord4fv_Hook(GLenum target, const GLfloat* v) {
+ if (glMultiTexCoord4fv_Impl)
+ glMultiTexCoord4fv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord4i_Hook(GLenum target, GLint s, GLint t, GLint r, GLint q) {
+ if (glMultiTexCoord4i_Impl)
+ glMultiTexCoord4i_Impl(target, s, t, r, q);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord4iv_Hook(GLenum target, const GLint* v) {
+ if (glMultiTexCoord4iv_Impl)
+ glMultiTexCoord4iv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord4s_Hook(
+ GLenum target,
+ GLshort s,
+ GLshort t,
+ GLshort r,
+ GLshort q) {
+ if (glMultiTexCoord4s_Impl)
+ glMultiTexCoord4s_Impl(target, s, t, r, q);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiTexCoord4sv_Hook(GLenum target, const GLshort* v) {
+ if (glMultiTexCoord4sv_Impl)
+ glMultiTexCoord4sv_Impl(target, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glLoadTransposeMatrixf_Hook(const GLfloat* m) {
+ if (glLoadTransposeMatrixf_Impl)
+ glLoadTransposeMatrixf_Impl(m);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glLoadTransposeMatrixd_Hook(const GLdouble* m) {
+ if (glLoadTransposeMatrixd_Impl)
+ glLoadTransposeMatrixd_Impl(m);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultTransposeMatrixf_Hook(const GLfloat* m) {
+ if (glMultTransposeMatrixf_Impl)
+ glMultTransposeMatrixf_Impl(m);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultTransposeMatrixd_Hook(const GLdouble* m) {
+ if (glMultTransposeMatrixd_Impl)
+ glMultTransposeMatrixd_Impl(m);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_VERSION_1_4
+void OVR::GLEContext::glBlendFuncSeparate_Hook(
+ GLenum sfactorRGB,
+ GLenum dfactorRGB,
+ GLenum sfactorAlpha,
+ GLenum dfactorAlpha) {
+ if (glBlendFuncSeparate_Impl)
+ glBlendFuncSeparate_Impl(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiDrawArrays_Hook(
+ GLenum mode,
+ const GLint* first,
+ const GLsizei* count,
+ GLsizei primcount) {
+ if (glMultiDrawArrays_Impl)
+ glMultiDrawArrays_Impl(mode, first, count, primcount);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiDrawElements_Hook(
+ GLenum mode,
+ const GLsizei* count,
+ GLenum type,
+ const GLvoid** indices,
+ GLsizei primcount) {
+ if (glMultiDrawElements_Impl)
+ glMultiDrawElements_Impl(mode, count, type, indices, primcount);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glPointParameterf_Hook(GLenum pname, GLfloat param) {
+ if (glPointParameterf_Impl)
+ glPointParameterf_Impl(pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glPointParameterfv_Hook(GLenum pname, const GLfloat* params) {
+ if (glPointParameterfv_Impl)
+ glPointParameterfv_Impl(pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glPointParameteri_Hook(GLenum pname, GLint param) {
+ if (glPointParameteri_Impl)
+ glPointParameteri_Impl(pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glPointParameteriv_Hook(GLenum pname, const GLint* params) {
+ if (glPointParameteriv_Impl)
+ glPointParameteriv_Impl(pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_VERSION_1_4 deprecated functions
+void OVR::GLEContext::glFogCoordf_Hook(GLfloat coord) {
+ if (glFogCoordf_Impl)
+ glFogCoordf_Impl(coord);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glFogCoordfv_Hook(const GLfloat* coord) {
+ if (glFogCoordfv_Impl)
+ glFogCoordfv_Impl(coord);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glFogCoordd_Hook(GLdouble coord) {
+ if (glFogCoordd_Impl)
+ glFogCoordd_Impl(coord);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glFogCoorddv_Hook(const GLdouble* coord) {
+ if (glFogCoorddv_Impl)
+ glFogCoorddv_Impl(coord);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glFogCoordPointer_Hook(GLenum type, GLsizei stride, const GLvoid* pointer) {
+ if (glFogCoordPointer_Impl)
+ glFogCoordPointer_Impl(type, stride, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3b_Hook(GLbyte red, GLbyte green, GLbyte blue) {
+ if (glSecondaryColor3b_Impl)
+ glSecondaryColor3b_Impl(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3bv_Hook(const GLbyte* v) {
+ if (glSecondaryColor3bv_Impl)
+ glSecondaryColor3bv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3d_Hook(GLdouble red, GLdouble green, GLdouble blue) {
+ if (glSecondaryColor3d_Impl)
+ glSecondaryColor3d_Impl(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3dv_Hook(const GLdouble* v) {
+ if (glSecondaryColor3dv_Impl)
+ glSecondaryColor3dv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3f_Hook(GLfloat red, GLfloat green, GLfloat blue) {
+ if (glSecondaryColor3f_Impl)
+ glSecondaryColor3f_Impl(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3fv_Hook(const GLfloat* v) {
+ if (glSecondaryColor3fv_Impl)
+ glSecondaryColor3fv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3i_Hook(GLint red, GLint green, GLint blue) {
+ if (glSecondaryColor3i_Impl)
+ glSecondaryColor3i_Impl(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3iv_Hook(const GLint* v) {
+ if (glSecondaryColor3iv_Impl)
+ glSecondaryColor3iv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3s_Hook(GLshort red, GLshort green, GLshort blue) {
+ if (glSecondaryColor3s_Impl)
+ glSecondaryColor3s_Impl(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3sv_Hook(const GLshort* v) {
+ if (glSecondaryColor3sv_Impl)
+ glSecondaryColor3sv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3ub_Hook(GLubyte red, GLubyte green, GLubyte blue) {
+ if (glSecondaryColor3ub_Impl)
+ glSecondaryColor3ub_Impl(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3ubv_Hook(const GLubyte* v) {
+ if (glSecondaryColor3ubv_Impl)
+ glSecondaryColor3ubv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3ui_Hook(GLuint red, GLuint green, GLuint blue) {
+ if (glSecondaryColor3ui_Impl)
+ glSecondaryColor3ui_Impl(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3uiv_Hook(const GLuint* v) {
+ if (glSecondaryColor3uiv_Impl)
+ glSecondaryColor3uiv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3us_Hook(GLushort red, GLushort green, GLushort blue) {
+ if (glSecondaryColor3us_Impl)
+ glSecondaryColor3us_Impl(red, green, blue);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColor3usv_Hook(const GLushort* v) {
+ if (glSecondaryColor3usv_Impl)
+ glSecondaryColor3usv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSecondaryColorPointer_Hook(
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const GLvoid* pointer) {
+ if (glSecondaryColorPointer_Impl)
+ glSecondaryColorPointer_Impl(size, type, stride, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos2d_Hook(GLdouble x, GLdouble y) {
+ if (glWindowPos2d_Impl)
+ glWindowPos2d_Impl(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos2dv_Hook(const GLdouble* v) {
+ if (glWindowPos2dv_Impl)
+ glWindowPos2dv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos2f_Hook(GLfloat x, GLfloat y) {
+ if (glWindowPos2f_Impl)
+ glWindowPos2f_Impl(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos2fv_Hook(const GLfloat* v) {
+ if (glWindowPos2fv_Impl)
+ glWindowPos2fv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos2i_Hook(GLint x, GLint y) {
+ if (glWindowPos2i_Impl)
+ glWindowPos2i_Impl(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos2iv_Hook(const GLint* v) {
+ if (glWindowPos2iv_Impl)
+ glWindowPos2iv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos2s_Hook(GLshort x, GLshort y) {
+ if (glWindowPos2s_Impl)
+ glWindowPos2s_Impl(x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos2sv_Hook(const GLshort* v) {
+ if (glWindowPos2sv_Impl)
+ glWindowPos2sv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos3d_Hook(GLdouble x, GLdouble y, GLdouble z) {
+ if (glWindowPos3d_Impl)
+ glWindowPos3d_Impl(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos3dv_Hook(const GLdouble* v) {
+ if (glWindowPos3dv_Impl)
+ glWindowPos3dv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos3f_Hook(GLfloat x, GLfloat y, GLfloat z) {
+ if (glWindowPos3f_Impl)
+ glWindowPos3f_Impl(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos3fv_Hook(const GLfloat* v) {
+ if (glWindowPos3fv_Impl)
+ glWindowPos3fv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos3i_Hook(GLint x, GLint y, GLint z) {
+ if (glWindowPos3i_Impl)
+ glWindowPos3i_Impl(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos3iv_Hook(const GLint* v) {
+ if (glWindowPos3iv_Impl)
+ glWindowPos3iv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos3s_Hook(GLshort x, GLshort y, GLshort z) {
+ if (glWindowPos3s_Impl)
+ glWindowPos3s_Impl(x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glWindowPos3sv_Hook(const GLshort* v) {
+ if (glWindowPos3sv_Impl)
+ glWindowPos3sv_Impl(v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_VERSION_1_5
+void OVR::GLEContext::glGenQueries_Hook(GLsizei n, GLuint* ids) {
+ if (glGenQueries_Impl)
+ glGenQueries_Impl(n, ids);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDeleteQueries_Hook(GLsizei n, const GLuint* ids) {
+ if (glDeleteQueries_Impl)
+ glDeleteQueries_Impl(n, ids);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLboolean OVR::GLEContext::glIsQuery_Hook(GLuint id) {
+ GLboolean b = GL_FALSE;
+ if (glIsQuery_Impl)
+ b = glIsQuery_Impl(id);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+void OVR::GLEContext::glBeginQuery_Hook(GLenum target, GLuint id) {
+ if (glBeginQuery_Impl)
+ glBeginQuery_Impl(target, id);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glEndQuery_Hook(GLenum target) {
+ if (glEndQuery_Impl)
+ glEndQuery_Impl(target);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetQueryiv_Hook(GLenum target, GLenum pname, GLint* params) {
+ if (glGetQueryiv_Impl)
+ glGetQueryiv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetQueryObjectiv_Hook(GLuint id, GLenum pname, GLint* params) {
+ if (glGetQueryObjectiv_Impl)
+ glGetQueryObjectiv_Impl(id, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetQueryObjectuiv_Hook(GLuint id, GLenum pname, GLuint* params) {
+ if (glGetQueryObjectuiv_Impl)
+ glGetQueryObjectuiv_Impl(id, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBindBuffer_Hook(GLenum target, GLuint buffer) {
+ if (glBindBuffer_Impl)
+ glBindBuffer_Impl(target, buffer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDeleteBuffers_Hook(GLsizei n, const GLuint* buffers) {
+ if (glDeleteBuffers_Impl)
+ glDeleteBuffers_Impl(n, buffers);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGenBuffers_Hook(GLsizei n, GLuint* buffers) {
+ if (glGenBuffers_Impl)
+ glGenBuffers_Impl(n, buffers);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLboolean OVR::GLEContext::glIsBuffer_Hook(GLuint buffer) {
+ GLboolean b = GL_FALSE;
+ if (glIsBuffer_Impl)
+ b = glIsBuffer_Impl(buffer);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+void OVR::GLEContext::glBufferData_Hook(
+ GLenum target,
+ GLsizeiptr size,
+ const GLvoid* data,
+ GLenum usage) {
+ if (glBufferData_Impl)
+ glBufferData_Impl(target, size, data, usage);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBufferSubData_Hook(
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const GLvoid* data) {
+ if (glBufferSubData_Impl)
+ glBufferSubData_Impl(target, offset, size, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetBufferSubData_Hook(
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLvoid* data) {
+ if (glGetBufferSubData_Impl)
+ glGetBufferSubData_Impl(target, offset, size, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLvoid* OVR::GLEContext::glMapBuffer_Hook(GLenum target, GLenum access) {
+ GLvoid* p = NULL;
+ if (glMapBuffer_Impl)
+ p = glMapBuffer_Impl(target, access);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return p;
+}
+
+GLboolean OVR::GLEContext::glUnmapBuffer_Hook(GLenum target) {
+ GLboolean b = GL_FALSE;
+ if (glUnmapBuffer_Impl)
+ b = glUnmapBuffer_Impl(target);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+void OVR::GLEContext::glGetBufferParameteriv_Hook(GLenum target, GLenum pname, GLint* params) {
+ if (glGetBufferParameteriv_Impl)
+ glGetBufferParameteriv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetBufferPointerv_Hook(GLenum target, GLenum pname, GLvoid** params) {
+ if (glGetBufferPointerv_Impl)
+ glGetBufferPointerv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_VERSION_2_0
+void OVR::GLEContext::glBlendEquationSeparate_Hook(GLenum modeRGB, GLenum modeAlpha) {
+ if (glBlendEquationSeparate_Impl)
+ glBlendEquationSeparate_Impl(modeRGB, modeAlpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDrawBuffers_Hook(GLsizei n, const GLenum* bufs) {
+ if (glDrawBuffers_Impl)
+ glDrawBuffers_Impl(n, bufs);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glStencilOpSeparate_Hook(
+ GLenum face,
+ GLenum sfail,
+ GLenum dpfail,
+ GLenum dppass) {
+ if (glStencilOpSeparate_Impl)
+ glStencilOpSeparate_Impl(face, sfail, dpfail, dppass);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glStencilFuncSeparate_Hook(GLenum face, GLenum func, GLint ref, GLuint mask) {
+ if (glStencilFuncSeparate_Impl)
+ glStencilFuncSeparate_Impl(face, func, ref, mask);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glStencilMaskSeparate_Hook(GLenum face, GLuint mask) {
+ if (glStencilMaskSeparate_Impl)
+ glStencilMaskSeparate_Impl(face, mask);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glAttachShader_Hook(GLuint program, GLuint shader) {
+ if (glAttachShader_Impl)
+ glAttachShader_Impl(program, shader);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBindAttribLocation_Hook(GLuint program, GLuint index, const GLchar* name) {
+ if (glBindAttribLocation_Impl)
+ glBindAttribLocation_Impl(program, index, name);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glCompileShader_Hook(GLuint shader) {
+ if (glCompileShader_Impl)
+ glCompileShader_Impl(shader);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLuint OVR::GLEContext::glCreateProgram_Hook() {
+ GLuint u = 0;
+ if (glCreateProgram_Impl)
+ u = glCreateProgram_Impl();
+ PostHook(GLE_CURRENT_FUNCTION);
+ return u;
+}
+
+GLuint OVR::GLEContext::glCreateShader_Hook(GLenum type) {
+ GLuint u = 0;
+ if (glCreateShader_Impl)
+ u = glCreateShader_Impl(type);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return u;
+}
+
+void OVR::GLEContext::glDeleteProgram_Hook(GLuint program) {
+ if (glDeleteProgram_Impl)
+ glDeleteProgram_Impl(program);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDeleteShader_Hook(GLuint shader) {
+ if (glDeleteShader_Impl)
+ glDeleteShader_Impl(shader);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDetachShader_Hook(GLuint program, GLuint shader) {
+ if (glDetachShader_Impl)
+ glDetachShader_Impl(program, shader);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDisableVertexAttribArray_Hook(GLuint index) {
+ if (glDisableVertexAttribArray_Impl)
+ glDisableVertexAttribArray_Impl(index);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glEnableVertexAttribArray_Hook(GLuint index) {
+ if (glEnableVertexAttribArray_Impl)
+ glEnableVertexAttribArray_Impl(index);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetActiveAttrib_Hook(
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ GLchar* name) {
+ if (glGetActiveAttrib_Impl)
+ glGetActiveAttrib_Impl(program, index, bufSize, length, size, type, name);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetActiveUniform_Hook(
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ GLchar* name) {
+ if (glGetActiveUniform_Impl)
+ glGetActiveUniform_Impl(program, index, bufSize, length, size, type, name);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetAttachedShaders_Hook(
+ GLuint program,
+ GLsizei maxCount,
+ GLsizei* count,
+ GLuint* obj) {
+ if (glGetAttachedShaders_Impl)
+ glGetAttachedShaders_Impl(program, maxCount, count, obj);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLint OVR::GLEContext::glGetAttribLocation_Hook(GLuint program, const GLchar* name) {
+ GLint i = 0;
+ if (glGetAttribLocation_Impl)
+ i = glGetAttribLocation_Impl(program, name);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+void OVR::GLEContext::glGetProgramiv_Hook(GLuint program, GLenum pname, GLint* params) {
+ if (glGetProgramiv_Impl)
+ glGetProgramiv_Impl(program, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetProgramInfoLog_Hook(
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLchar* infoLog) {
+ if (glGetProgramInfoLog_Impl)
+ glGetProgramInfoLog_Impl(program, bufSize, length, infoLog);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetShaderiv_Hook(GLuint shader, GLenum pname, GLint* params) {
+ if (glGetShaderiv_Impl)
+ glGetShaderiv_Impl(shader, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetShaderInfoLog_Hook(
+ GLuint shader,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLchar* infoLog) {
+ if (glGetShaderInfoLog_Impl)
+ glGetShaderInfoLog_Impl(shader, bufSize, length, infoLog);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetShaderSource_Hook(
+ GLuint shader,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLchar* source) {
+ if (glGetShaderSource_Impl)
+ glGetShaderSource_Impl(shader, bufSize, length, source);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLint OVR::GLEContext::glGetUniformLocation_Hook(GLuint program, const GLchar* name) {
+ GLint i = 0;
+ if (glGetUniformLocation_Impl)
+ i = glGetUniformLocation_Impl(program, name);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+void OVR::GLEContext::glGetUniformfv_Hook(GLuint program, GLint location, GLfloat* params) {
+ if (glGetUniformfv_Impl)
+ glGetUniformfv_Impl(program, location, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetUniformiv_Hook(GLuint program, GLint location, GLint* params) {
+ if (glGetUniformiv_Impl)
+ glGetUniformiv_Impl(program, location, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetVertexAttribdv_Hook(GLuint index, GLenum pname, GLdouble* params) {
+ if (glGetVertexAttribdv_Impl)
+ glGetVertexAttribdv_Impl(index, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetVertexAttribfv_Hook(GLuint index, GLenum pname, GLfloat* params) {
+ if (glGetVertexAttribfv_Impl)
+ glGetVertexAttribfv_Impl(index, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetVertexAttribiv_Hook(GLuint index, GLenum pname, GLint* params) {
+ if (glGetVertexAttribiv_Impl)
+ glGetVertexAttribiv_Impl(index, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetVertexAttribPointerv_Hook(GLuint index, GLenum pname, GLvoid** pointer) {
+ if (glGetVertexAttribPointerv_Impl)
+ glGetVertexAttribPointerv_Impl(index, pname, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLboolean OVR::GLEContext::glIsProgram_Hook(GLuint program) {
+ GLboolean b = GL_FALSE;
+ if (glIsProgram_Impl)
+ b = glIsProgram_Impl(program);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+GLboolean OVR::GLEContext::glIsShader_Hook(GLuint shader) {
+ GLboolean b = GL_FALSE;
+ if (glIsShader_Impl)
+ b = glIsShader_Impl(shader);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+void OVR::GLEContext::glLinkProgram_Hook(GLuint program) {
+ if (glLinkProgram_Impl)
+ glLinkProgram_Impl(program);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glShaderSource_Hook(
+ GLuint shader,
+ GLsizei count,
+ const GLchar** string,
+ const GLint* length) {
+ if (glShaderSource_Impl)
+ glShaderSource_Impl(shader, count, string, length);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUseProgram_Hook(GLuint program) {
+ if (glUseProgram_Impl)
+ glUseProgram_Impl(program);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform1f_Hook(GLint location, GLfloat v0) {
+ if (glUniform1f_Impl)
+ glUniform1f_Impl(location, v0);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform2f_Hook(GLint location, GLfloat v0, GLfloat v1) {
+ if (glUniform2f_Impl)
+ glUniform2f_Impl(location, v0, v1);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform3f_Hook(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
+ if (glUniform3f_Impl)
+ glUniform3f_Impl(location, v0, v1, v2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform4f_Hook(
+ GLint location,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3) {
+ if (glUniform4f_Impl)
+ glUniform4f_Impl(location, v0, v1, v2, v3);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform1i_Hook(GLint location, GLint v0) {
+ if (glUniform1i_Impl)
+ glUniform1i_Impl(location, v0);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform2i_Hook(GLint location, GLint v0, GLint v1) {
+ if (glUniform2i_Impl)
+ glUniform2i_Impl(location, v0, v1);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform3i_Hook(GLint location, GLint v0, GLint v1, GLint v2) {
+ if (glUniform3i_Impl)
+ glUniform3i_Impl(location, v0, v1, v2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform4i_Hook(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
+ if (glUniform4i_Impl)
+ glUniform4i_Impl(location, v0, v1, v2, v3);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform1fv_Hook(GLint location, GLsizei count, const GLfloat* value) {
+ if (glUniform1fv_Impl)
+ glUniform1fv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform2fv_Hook(GLint location, GLsizei count, const GLfloat* value) {
+ if (glUniform2fv_Impl)
+ glUniform2fv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform3fv_Hook(GLint location, GLsizei count, const GLfloat* value) {
+ if (glUniform3fv_Impl)
+ glUniform3fv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform4fv_Hook(GLint location, GLsizei count, const GLfloat* value) {
+ if (glUniform4fv_Impl)
+ glUniform4fv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform1iv_Hook(GLint location, GLsizei count, const GLint* value) {
+ if (glUniform1iv_Impl)
+ glUniform1iv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform2iv_Hook(GLint location, GLsizei count, const GLint* value) {
+ if (glUniform2iv_Impl)
+ glUniform2iv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform3iv_Hook(GLint location, GLsizei count, const GLint* value) {
+ if (glUniform3iv_Impl)
+ glUniform3iv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform4iv_Hook(GLint location, GLsizei count, const GLint* value) {
+ if (glUniform4iv_Impl)
+ glUniform4iv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniformMatrix2fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ if (glUniformMatrix2fv_Impl)
+ glUniformMatrix2fv_Impl(location, count, transpose, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniformMatrix3fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ if (glUniformMatrix3fv_Impl)
+ glUniformMatrix3fv_Impl(location, count, transpose, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniformMatrix4fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ if (glUniformMatrix4fv_Impl)
+ glUniformMatrix4fv_Impl(location, count, transpose, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glValidateProgram_Hook(GLuint program) {
+ if (glValidateProgram_Impl)
+ glValidateProgram_Impl(program);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib1d_Hook(GLuint index, GLdouble x) {
+ if (glVertexAttrib1d_Impl)
+ glVertexAttrib1d_Impl(index, x);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib1dv_Hook(GLuint index, const GLdouble* v) {
+ if (glVertexAttrib1dv_Impl)
+ glVertexAttrib1dv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib1f_Hook(GLuint index, GLfloat x) {
+ if (glVertexAttrib1f_Impl)
+ glVertexAttrib1f_Impl(index, x);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib1fv_Hook(GLuint index, const GLfloat* v) {
+ if (glVertexAttrib1fv_Impl)
+ glVertexAttrib1fv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib1s_Hook(GLuint index, GLshort x) {
+ if (glVertexAttrib1s_Impl)
+ glVertexAttrib1s_Impl(index, x);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib1sv_Hook(GLuint index, const GLshort* v) {
+ if (glVertexAttrib1sv_Impl)
+ glVertexAttrib1sv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib2d_Hook(GLuint index, GLdouble x, GLdouble y) {
+ if (glVertexAttrib2d_Impl)
+ glVertexAttrib2d_Impl(index, x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib2dv_Hook(GLuint index, const GLdouble* v) {
+ if (glVertexAttrib2dv_Impl)
+ glVertexAttrib2dv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib2f_Hook(GLuint index, GLfloat x, GLfloat y) {
+ if (glVertexAttrib2f_Impl)
+ glVertexAttrib2f_Impl(index, x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib2fv_Hook(GLuint index, const GLfloat* v) {
+ if (glVertexAttrib2fv_Impl)
+ glVertexAttrib2fv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib2s_Hook(GLuint index, GLshort x, GLshort y) {
+ if (glVertexAttrib2s_Impl)
+ glVertexAttrib2s_Impl(index, x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib2sv_Hook(GLuint index, const GLshort* v) {
+ if (glVertexAttrib2sv_Impl)
+ glVertexAttrib2sv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib3d_Hook(GLuint index, GLdouble x, GLdouble y, GLdouble z) {
+ if (glVertexAttrib3d_Impl)
+ glVertexAttrib3d_Impl(index, x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib3dv_Hook(GLuint index, const GLdouble* v) {
+ if (glVertexAttrib3dv_Impl)
+ glVertexAttrib3dv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib3f_Hook(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
+ if (glVertexAttrib3f_Impl)
+ glVertexAttrib3f_Impl(index, x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib3fv_Hook(GLuint index, const GLfloat* v) {
+ if (glVertexAttrib3fv_Impl)
+ glVertexAttrib3fv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib3s_Hook(GLuint index, GLshort x, GLshort y, GLshort z) {
+ if (glVertexAttrib3s_Impl)
+ glVertexAttrib3s_Impl(index, x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib3sv_Hook(GLuint index, const GLshort* v) {
+ if (glVertexAttrib3sv_Impl)
+ glVertexAttrib3sv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4Nbv_Hook(GLuint index, const GLbyte* v) {
+ if (glVertexAttrib4Nbv_Impl)
+ glVertexAttrib4Nbv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4Niv_Hook(GLuint index, const GLint* v) {
+ if (glVertexAttrib4Niv_Impl)
+ glVertexAttrib4Niv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4Nsv_Hook(GLuint index, const GLshort* v) {
+ if (glVertexAttrib4Nsv_Impl)
+ glVertexAttrib4Nsv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4Nub_Hook(
+ GLuint index,
+ GLubyte x,
+ GLubyte y,
+ GLubyte z,
+ GLubyte w) {
+ if (glVertexAttrib4Nub_Impl)
+ glVertexAttrib4Nub_Impl(index, x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4Nubv_Hook(GLuint index, const GLubyte* v) {
+ if (glVertexAttrib4Nubv_Impl)
+ glVertexAttrib4Nubv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4Nuiv_Hook(GLuint index, const GLuint* v) {
+ if (glVertexAttrib4Nuiv_Impl)
+ glVertexAttrib4Nuiv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4Nusv_Hook(GLuint index, const GLushort* v) {
+ if (glVertexAttrib4Nusv_Impl)
+ glVertexAttrib4Nusv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4bv_Hook(GLuint index, const GLbyte* v) {
+ if (glVertexAttrib4bv_Impl)
+ glVertexAttrib4bv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4d_Hook(
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z,
+ GLdouble w) {
+ if (glVertexAttrib4d_Impl)
+ glVertexAttrib4d_Impl(index, x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4dv_Hook(GLuint index, const GLdouble* v) {
+ if (glVertexAttrib4dv_Impl)
+ glVertexAttrib4dv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4f_Hook(
+ GLuint index,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) {
+ if (glVertexAttrib4f_Impl)
+ glVertexAttrib4f_Impl(index, x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4fv_Hook(GLuint index, const GLfloat* v) {
+ if (glVertexAttrib4fv_Impl)
+ glVertexAttrib4fv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4iv_Hook(GLuint index, const GLint* v) {
+ if (glVertexAttrib4iv_Impl)
+ glVertexAttrib4iv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4s_Hook(
+ GLuint index,
+ GLshort x,
+ GLshort y,
+ GLshort z,
+ GLshort w) {
+ if (glVertexAttrib4s_Impl)
+ glVertexAttrib4s_Impl(index, x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4sv_Hook(GLuint index, const GLshort* v) {
+ if (glVertexAttrib4sv_Impl)
+ glVertexAttrib4sv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4ubv_Hook(GLuint index, const GLubyte* v) {
+ if (glVertexAttrib4ubv_Impl)
+ glVertexAttrib4ubv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4uiv_Hook(GLuint index, const GLuint* v) {
+ if (glVertexAttrib4uiv_Impl)
+ glVertexAttrib4uiv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttrib4usv_Hook(GLuint index, const GLushort* v) {
+ if (glVertexAttrib4usv_Impl)
+ glVertexAttrib4usv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribPointer_Hook(
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const GLvoid* pointer) {
+ if (glVertexAttribPointer_Impl)
+ glVertexAttribPointer_Impl(index, size, type, normalized, stride, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_VERSION_2_1
+void OVR::GLEContext::glUniformMatrix2x3fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ if (glUniformMatrix2x3fv_Impl)
+ glUniformMatrix2x3fv_Impl(location, count, transpose, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniformMatrix3x2fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ if (glUniformMatrix3x2fv_Impl)
+ glUniformMatrix3x2fv_Impl(location, count, transpose, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniformMatrix2x4fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ if (glUniformMatrix2x4fv_Impl)
+ glUniformMatrix2x4fv_Impl(location, count, transpose, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniformMatrix4x2fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ if (glUniformMatrix4x2fv_Impl)
+ glUniformMatrix4x2fv_Impl(location, count, transpose, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniformMatrix3x4fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ if (glUniformMatrix3x4fv_Impl)
+ glUniformMatrix3x4fv_Impl(location, count, transpose, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniformMatrix4x3fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ if (glUniformMatrix4x3fv_Impl)
+ glUniformMatrix4x3fv_Impl(location, count, transpose, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_VERSION_3_0
+void OVR::GLEContext::glColorMaski_Hook(
+ GLuint index,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a) {
+ if (glColorMaski_Impl)
+ glColorMaski_Impl(index, r, g, b, a);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetBooleani_v_Hook(GLenum target, GLuint index, GLboolean* data) {
+ if (glGetBooleani_v_Impl)
+ glGetBooleani_v_Impl(target, index, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetIntegeri_v_Hook(GLenum target, GLuint index, GLint* data) {
+ if (glGetIntegeri_v_Impl)
+ glGetIntegeri_v_Impl(target, index, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glEnablei_Hook(GLenum target, GLuint index) {
+ if (glEnablei_Impl)
+ glEnablei_Impl(target, index);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDisablei_Hook(GLenum target, GLuint index) {
+ if (glDisablei_Impl)
+ glDisablei_Impl(target, index);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLboolean OVR::GLEContext::glIsEnabledi_Hook(GLenum target, GLuint index) {
+ GLboolean b = GL_FALSE;
+ if (glIsEnabledi_Impl)
+ b = glIsEnabledi_Impl(target, index);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+void OVR::GLEContext::glBeginTransformFeedback_Hook(GLenum primitiveMode) {
+ if (glBeginTransformFeedback_Impl)
+ glBeginTransformFeedback_Impl(primitiveMode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glEndTransformFeedback_Hook() {
+ if (glEndTransformFeedback_Impl)
+ glEndTransformFeedback_Impl();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBindBufferRange_Hook(
+ GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size) {
+ if (glBindBufferRange_Impl)
+ glBindBufferRange_Impl(target, index, buffer, offset, size);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBindBufferBase_Hook(GLenum target, GLuint index, GLuint buffer) {
+ if (glBindBufferBase_Impl)
+ glBindBufferBase_Impl(target, index, buffer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTransformFeedbackVaryings_Hook(
+ GLuint program,
+ GLsizei count,
+ const GLchar** varyings,
+ GLenum bufferMode) {
+ if (glTransformFeedbackVaryings_Impl)
+ glTransformFeedbackVaryings_Impl(program, count, varyings, bufferMode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetTransformFeedbackVarying_Hook(
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLsizei* size,
+ GLenum* type,
+ GLchar* name) {
+ if (glGetTransformFeedbackVarying_Impl)
+ glGetTransformFeedbackVarying_Impl(program, index, bufSize, length, size, type, name);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glClampColor_Hook(GLenum target, GLenum clamp) {
+ if (glClampColor_Impl)
+ glClampColor_Impl(target, clamp);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBeginConditionalRender_Hook(GLuint id, GLenum mode) {
+ if (glBeginConditionalRender_Impl)
+ glBeginConditionalRender_Impl(id, mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glEndConditionalRender_Hook() {
+ if (glEndConditionalRender_Impl)
+ glEndConditionalRender_Impl();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribIPointer_Hook(
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const GLvoid* pointer) {
+ if (glVertexAttribIPointer_Impl)
+ glVertexAttribIPointer_Impl(index, size, type, stride, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetVertexAttribIiv_Hook(GLuint index, GLenum pname, GLint* params) {
+ if (glGetVertexAttribIiv_Impl)
+ glGetVertexAttribIiv_Impl(index, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetVertexAttribIuiv_Hook(GLuint index, GLenum pname, GLuint* params) {
+ if (glGetVertexAttribIuiv_Impl)
+ glGetVertexAttribIuiv_Impl(index, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI1i_Hook(GLuint index, GLint x) {
+ if (glVertexAttribI1i_Impl)
+ glVertexAttribI1i_Impl(index, x);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI2i_Hook(GLuint index, GLint x, GLint y) {
+ if (glVertexAttribI2i_Impl)
+ glVertexAttribI2i_Impl(index, x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI3i_Hook(GLuint index, GLint x, GLint y, GLint z) {
+ if (glVertexAttribI3i_Impl)
+ glVertexAttribI3i_Impl(index, x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI4i_Hook(GLuint index, GLint x, GLint y, GLint z, GLint w) {
+ if (glVertexAttribI4i_Impl)
+ glVertexAttribI4i_Impl(index, x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI1ui_Hook(GLuint index, GLuint x) {
+ if (glVertexAttribI1ui_Impl)
+ glVertexAttribI1ui_Impl(index, x);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI2ui_Hook(GLuint index, GLuint x, GLuint y) {
+ if (glVertexAttribI2ui_Impl)
+ glVertexAttribI2ui_Impl(index, x, y);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI3ui_Hook(GLuint index, GLuint x, GLuint y, GLuint z) {
+ if (glVertexAttribI3ui_Impl)
+ glVertexAttribI3ui_Impl(index, x, y, z);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI4ui_Hook(
+ GLuint index,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w) {
+ if (glVertexAttribI4ui_Impl)
+ glVertexAttribI4ui_Impl(index, x, y, z, w);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI1iv_Hook(GLuint index, const GLint* v) {
+ if (glVertexAttribI1iv_Impl)
+ glVertexAttribI1iv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI2iv_Hook(GLuint index, const GLint* v) {
+ if (glVertexAttribI2iv_Impl)
+ glVertexAttribI2iv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI3iv_Hook(GLuint index, const GLint* v) {
+ if (glVertexAttribI3iv_Impl)
+ glVertexAttribI3iv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI4iv_Hook(GLuint index, const GLint* v) {
+ if (glVertexAttribI4iv_Impl)
+ glVertexAttribI4iv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI1uiv_Hook(GLuint index, const GLuint* v) {
+ if (glVertexAttribI1uiv_Impl)
+ glVertexAttribI1uiv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI2uiv_Hook(GLuint index, const GLuint* v) {
+ if (glVertexAttribI2uiv_Impl)
+ glVertexAttribI2uiv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI3uiv_Hook(GLuint index, const GLuint* v) {
+ if (glVertexAttribI3uiv_Impl)
+ glVertexAttribI3uiv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI4uiv_Hook(GLuint index, const GLuint* v) {
+ if (glVertexAttribI4uiv_Impl)
+ glVertexAttribI4uiv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI4bv_Hook(GLuint index, const GLbyte* v) {
+ if (glVertexAttribI4bv_Impl)
+ glVertexAttribI4bv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI4sv_Hook(GLuint index, const GLshort* v) {
+ if (glVertexAttribI4sv_Impl)
+ glVertexAttribI4sv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI4ubv_Hook(GLuint index, const GLubyte* v) {
+ if (glVertexAttribI4ubv_Impl)
+ glVertexAttribI4ubv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexAttribI4usv_Hook(GLuint index, const GLushort* v) {
+ if (glVertexAttribI4usv_Impl)
+ glVertexAttribI4usv_Impl(index, v);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetUniformuiv_Hook(GLuint program, GLint location, GLuint* params) {
+ if (glGetUniformuiv_Impl)
+ glGetUniformuiv_Impl(program, location, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBindFragDataLocation_Hook(
+ GLuint program,
+ GLuint color,
+ const GLchar* name) {
+ if (glBindFragDataLocation_Impl)
+ glBindFragDataLocation_Impl(program, color, name);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLint OVR::GLEContext::glGetFragDataLocation_Hook(GLuint program, const GLchar* name) {
+ GLint i = 0;
+ if (glGetFragDataLocation_Impl)
+ i = glGetFragDataLocation_Impl(program, name);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+void OVR::GLEContext::glUniform1ui_Hook(GLint location, GLuint v0) {
+ if (glUniform1ui_Impl)
+ glUniform1ui_Impl(location, v0);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform2ui_Hook(GLint location, GLuint v0, GLuint v1) {
+ if (glUniform2ui_Impl)
+ glUniform2ui_Impl(location, v0, v1);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform3ui_Hook(GLint location, GLuint v0, GLuint v1, GLuint v2) {
+ if (glUniform3ui_Impl)
+ glUniform3ui_Impl(location, v0, v1, v2);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform4ui_Hook(
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3) {
+ if (glUniform4ui_Impl)
+ glUniform4ui_Impl(location, v0, v1, v2, v3);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform1uiv_Hook(GLint location, GLsizei count, const GLuint* value) {
+ if (glUniform1uiv_Impl)
+ glUniform1uiv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform2uiv_Hook(GLint location, GLsizei count, const GLuint* value) {
+ if (glUniform2uiv_Impl)
+ glUniform2uiv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform3uiv_Hook(GLint location, GLsizei count, const GLuint* value) {
+ if (glUniform3uiv_Impl)
+ glUniform3uiv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glUniform4uiv_Hook(GLint location, GLsizei count, const GLuint* value) {
+ if (glUniform4uiv_Impl)
+ glUniform4uiv_Impl(location, count, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTexParameterIiv_Hook(GLenum target, GLenum pname, const GLint* params) {
+ if (glTexParameterIiv_Impl)
+ glTexParameterIiv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTexParameterIuiv_Hook(GLenum target, GLenum pname, const GLuint* params) {
+ if (glTexParameterIuiv_Impl)
+ glTexParameterIuiv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetTexParameterIiv_Hook(GLenum target, GLenum pname, GLint* params) {
+ if (glGetTexParameterIiv_Impl)
+ glGetTexParameterIiv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetTexParameterIuiv_Hook(GLenum target, GLenum pname, GLuint* params) {
+ if (glGetTexParameterIuiv_Impl)
+ glGetTexParameterIuiv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glClearBufferiv_Hook(GLenum buffer, GLint drawbuffer, const GLint* value) {
+ if (glClearBufferiv_Impl)
+ glClearBufferiv_Impl(buffer, drawbuffer, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glClearBufferuiv_Hook(GLenum buffer, GLint drawbuffer, const GLuint* value) {
+ if (glClearBufferuiv_Impl)
+ glClearBufferuiv_Impl(buffer, drawbuffer, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glClearBufferfv_Hook(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
+ if (glClearBufferfv_Impl)
+ glClearBufferfv_Impl(buffer, drawbuffer, value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glClearBufferfi_Hook(
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil) {
+ if (glClearBufferfi_Impl)
+ glClearBufferfi_Impl(buffer, drawbuffer, depth, stencil);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+const GLubyte* OVR::GLEContext::glGetStringi_Hook(GLenum name, GLuint index) {
+ const GLubyte* p = NULL;
+ if (glGetStringi_Impl)
+ p = glGetStringi_Impl(name, index);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return p;
+}
+
+// GL_VERSION_3_1
+void OVR::GLEContext::glDrawArraysInstanced_Hook(
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount) {
+ if (glDrawArraysInstanced_Impl)
+ glDrawArraysInstanced_Impl(mode, first, count, primcount);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDrawElementsInstanced_Hook(
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid* indices,
+ GLsizei primcount) {
+ if (glDrawElementsInstanced_Impl)
+ glDrawElementsInstanced_Impl(mode, count, type, indices, primcount);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTexBuffer_Hook(GLenum target, GLenum internalformat, GLuint buffer) {
+ if (glTexBuffer_Impl)
+ glTexBuffer_Impl(target, internalformat, buffer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glPrimitiveRestartIndex_Hook(GLuint index) {
+ if (glPrimitiveRestartIndex_Impl)
+ glPrimitiveRestartIndex_Impl(index);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_VERSION_3_2
+void OVR::GLEContext::glGetInteger64i_v_Hook(GLenum target, GLuint index, GLint64* data) {
+ if (glGetInteger64i_v_Impl)
+ glGetInteger64i_v_Impl(target, index, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetBufferParameteri64v_Hook(GLenum target, GLenum pname, GLint64* params) {
+ if (glGetBufferParameteri64v_Impl)
+ glGetBufferParameteri64v_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glFramebufferTexture_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level) {
+ if (glFramebufferTexture_Impl)
+ glFramebufferTexture_Impl(target, attachment, texture, level);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_VERSION_3_3
+void OVR::GLEContext::glVertexAttribDivisor_Hook(GLuint index, GLuint divisor) {
+ if (glVertexAttribDivisor_Impl)
+ glVertexAttribDivisor_Impl(index, divisor);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_VERSION_4_0
+void OVR::GLEContext::glMinSampleShading_Hook(GLclampf value) {
+ if (glMinSampleShading_Impl)
+ glMinSampleShading_Impl(value);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBlendEquationi_Hook(GLuint buf, GLenum mode) {
+ if (glBlendEquationi_Impl)
+ glBlendEquationi_Impl(buf, mode);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBlendEquationSeparatei_Hook(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
+ if (glBlendEquationSeparatei_Impl)
+ glBlendEquationSeparatei_Impl(buf, modeRGB, modeAlpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBlendFunci_Hook(GLuint buf, GLenum src, GLenum dst) {
+ if (glBlendFunci_Impl)
+ glBlendFunci_Impl(buf, src, dst);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBlendFuncSeparatei_Hook(
+ GLuint buf,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha) {
+ if (glBlendFuncSeparatei_Impl)
+ glBlendFuncSeparatei_Impl(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_AMD_debug_output
+void OVR::GLEContext::glDebugMessageEnableAMD_Hook(
+ GLenum category,
+ GLenum severity,
+ GLsizei count,
+ const GLuint* ids,
+ GLboolean enabled) {
+ if (glDebugMessageEnableAMD_Impl)
+ glDebugMessageEnableAMD_Impl(category, severity, count, ids, enabled);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDebugMessageInsertAMD_Hook(
+ GLenum category,
+ GLenum severity,
+ GLuint id,
+ GLsizei length,
+ const GLchar* buf) {
+ if (glDebugMessageInsertAMD_Impl)
+ glDebugMessageInsertAMD_Impl(category, severity, id, length, buf);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDebugMessageCallbackAMD_Hook(GLDEBUGPROCAMD callback, GLvoid* userParam) {
+ if (glDebugMessageCallbackAMD_Impl)
+ glDebugMessageCallbackAMD_Impl(callback, userParam);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLuint OVR::GLEContext::glGetDebugMessageLogAMD_Hook(
+ GLuint count,
+ GLsizei bufsize,
+ GLenum* categories,
+ GLuint* severities,
+ GLuint* ids,
+ GLsizei* lengths,
+ GLchar* message) {
+ GLuint u = 0;
+ if (glGetDebugMessageLogAMD_Impl)
+ u = glGetDebugMessageLogAMD_Impl(count, bufsize, categories, severities, ids, lengths, message);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return u;
+}
+
+#if defined(GLE_CGL_ENABLED)
+// GL_APPLE_element_array
+void OVR::GLEContext::glElementPointerAPPLE_Hook(GLenum type, const GLvoid* pointer) {
+ if (glElementPointerAPPLE_Impl)
+ glElementPointerAPPLE_Impl(type, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDrawElementArrayAPPLE_Hook(GLenum mode, GLint first, GLsizei count) {
+ if (glDrawElementArrayAPPLE_Impl)
+ glDrawElementArrayAPPLE_Impl(mode, first, count);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDrawRangeElementArrayAPPLE_Hook(
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLint first,
+ GLsizei count) {
+ if (glDrawRangeElementArrayAPPLE_Impl)
+ glDrawRangeElementArrayAPPLE_Impl(mode, start, end, first, count);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiDrawElementArrayAPPLE_Hook(
+ GLenum mode,
+ const GLint* first,
+ const GLsizei* count,
+ GLsizei primcount) {
+ if (glMultiDrawElementArrayAPPLE_Impl)
+ glMultiDrawElementArrayAPPLE_Impl(mode, first, count, primcount);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMultiDrawRangeElementArrayAPPLE_Hook(
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ const GLint* first,
+ const GLsizei* count,
+ GLsizei primcount) {
+ if (glMultiDrawRangeElementArrayAPPLE_Impl)
+ glMultiDrawRangeElementArrayAPPLE_Impl(mode, start, end, first, count, primcount);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_APPLE_fence
+void OVR::GLEContext::glGenFencesAPPLE_Hook(GLsizei n, GLuint* fences) {
+ if (glGenFencesAPPLE_Impl)
+ glGenFencesAPPLE_Impl(n, fences);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDeleteFencesAPPLE_Hook(GLsizei n, const GLuint* fences) {
+ if (glDeleteFencesAPPLE_Impl)
+ glDeleteFencesAPPLE_Impl(n, fences);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSetFenceAPPLE_Hook(GLuint fence) {
+ if (glSetFenceAPPLE_Impl)
+ glSetFenceAPPLE_Impl(fence);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLboolean OVR::GLEContext::glIsFenceAPPLE_Hook(GLuint fence) {
+ GLboolean b = GL_FALSE;
+ if (glIsFenceAPPLE_Impl)
+ b = glIsFenceAPPLE_Impl(fence);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+GLboolean OVR::GLEContext::glTestFenceAPPLE_Hook(GLuint fence) {
+ GLboolean b = GL_FALSE;
+ if (glTestFenceAPPLE_Impl)
+ b = glTestFenceAPPLE_Impl(fence);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+void OVR::GLEContext::glFinishFenceAPPLE_Hook(GLuint fence) {
+ if (glFinishFenceAPPLE_Impl)
+ glFinishFenceAPPLE_Impl(fence);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLboolean OVR::GLEContext::glTestObjectAPPLE_Hook(GLenum object, GLuint name) {
+ GLboolean b = GL_FALSE;
+ if (glTestObjectAPPLE_Impl)
+ b = glTestObjectAPPLE_Impl(object, name);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+void OVR::GLEContext::glFinishObjectAPPLE_Hook(GLenum object, GLint name) {
+ if (glFinishObjectAPPLE_Impl)
+ glFinishObjectAPPLE_Impl(object, name);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_APPLE_flush_buffer_range
+void OVR::GLEContext::glBufferParameteriAPPLE_Hook(GLenum target, GLenum pname, GLint param) {
+ if (glBufferParameteriAPPLE_Impl)
+ glBufferParameteriAPPLE_Impl(target, pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glFlushMappedBufferRangeAPPLE_Hook(
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size) {
+ if (glFlushMappedBufferRangeAPPLE_Impl)
+ glFlushMappedBufferRangeAPPLE_Impl(target, offset, size);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_APPLE_object_purgeable
+GLenum OVR::GLEContext::glObjectPurgeableAPPLE_Hook(GLenum objectType, GLuint name, GLenum option) {
+ GLenum e = 0;
+ if (glObjectPurgeableAPPLE_Impl)
+ e = glObjectPurgeableAPPLE_Impl(objectType, name, option);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return e;
+}
+
+GLenum
+OVR::GLEContext::glObjectUnpurgeableAPPLE_Hook(GLenum objectType, GLuint name, GLenum option) {
+ GLenum e = 0;
+ if (glObjectUnpurgeableAPPLE_Impl)
+ e = glObjectUnpurgeableAPPLE_Impl(objectType, name, option);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return e;
+}
+
+void OVR::GLEContext::glGetObjectParameterivAPPLE_Hook(
+ GLenum objectType,
+ GLuint name,
+ GLenum pname,
+ GLint* params) {
+ if (glGetObjectParameterivAPPLE_Impl)
+ glGetObjectParameterivAPPLE_Impl(objectType, name, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_APPLE_texture_range
+void OVR::GLEContext::glTextureRangeAPPLE_Hook(
+ GLenum target,
+ GLsizei length,
+ const GLvoid* pointer) {
+ if (glTextureRangeAPPLE_Impl)
+ glTextureRangeAPPLE_Impl(target, length, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetTexParameterPointervAPPLE_Hook(
+ GLenum target,
+ GLenum pname,
+ GLvoid** params) {
+ if (glGetTexParameterPointervAPPLE_Impl)
+ glGetTexParameterPointervAPPLE_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_APPLE_vertex_array_object
+void OVR::GLEContext::glBindVertexArrayAPPLE_Hook(GLuint array) {
+ if (glBindVertexArrayAPPLE_Impl)
+ glBindVertexArrayAPPLE_Impl(array);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDeleteVertexArraysAPPLE_Hook(GLsizei n, const GLuint* arrays) {
+ if (glDeleteVertexArraysAPPLE_Impl)
+ glDeleteVertexArraysAPPLE_Impl(n, arrays);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGenVertexArraysAPPLE_Hook(GLsizei n, GLuint* arrays) {
+ if (glGenVertexArraysAPPLE_Impl)
+ glGenVertexArraysAPPLE_Impl(n, arrays);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLboolean OVR::GLEContext::glIsVertexArrayAPPLE_Hook(GLuint array) {
+ GLboolean b = GL_FALSE;
+ if (glIsVertexArrayAPPLE_Impl)
+ b = glIsVertexArrayAPPLE_Impl(array);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// GL_APPLE_vertex_array_range
+void OVR::GLEContext::glVertexArrayRangeAPPLE_Hook(GLsizei length, GLvoid* pointer) {
+ if (glVertexArrayRangeAPPLE_Impl)
+ glVertexArrayRangeAPPLE_Impl(length, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glFlushVertexArrayRangeAPPLE_Hook(GLsizei length, GLvoid* pointer) {
+ if (glFlushVertexArrayRangeAPPLE_Impl)
+ glFlushVertexArrayRangeAPPLE_Impl(length, pointer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glVertexArrayParameteriAPPLE_Hook(GLenum pname, GLint param) {
+ if (glVertexArrayParameteriAPPLE_Impl)
+ glVertexArrayParameteriAPPLE_Impl(pname, param);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_APPLE_vertex_program_evaluators
+void OVR::GLEContext::glEnableVertexAttribAPPLE_Hook(GLuint index, GLenum pname) {
+ if (glEnableVertexAttribAPPLE_Impl)
+ glEnableVertexAttribAPPLE_Impl(index, pname);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDisableVertexAttribAPPLE_Hook(GLuint index, GLenum pname) {
+ if (glDisableVertexAttribAPPLE_Impl)
+ glDisableVertexAttribAPPLE_Impl(index, pname);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLboolean OVR::GLEContext::glIsVertexAttribEnabledAPPLE_Hook(GLuint index, GLenum pname) {
+ GLboolean b = GL_FALSE;
+ if (glIsVertexAttribEnabledAPPLE_Impl)
+ b = glIsVertexAttribEnabledAPPLE_Impl(index, pname);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+void OVR::GLEContext::glMapVertexAttrib1dAPPLE_Hook(
+ GLuint index,
+ GLuint size,
+ GLdouble u1,
+ GLdouble u2,
+ GLint stride,
+ GLint order,
+ const GLdouble* points) {
+ if (glMapVertexAttrib1dAPPLE_Impl)
+ glMapVertexAttrib1dAPPLE_Impl(index, size, u1, u2, stride, order, points);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMapVertexAttrib1fAPPLE_Hook(
+ GLuint index,
+ GLuint size,
+ GLfloat u1,
+ GLfloat u2,
+ GLint stride,
+ GLint order,
+ const GLfloat* points) {
+ if (glMapVertexAttrib1fAPPLE_Impl)
+ glMapVertexAttrib1fAPPLE_Impl(index, size, u1, u2, stride, order, points);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMapVertexAttrib2dAPPLE_Hook(
+ GLuint index,
+ GLuint size,
+ GLdouble u1,
+ GLdouble u2,
+ GLint ustride,
+ GLint uorder,
+ GLdouble v1,
+ GLdouble v2,
+ GLint vstride,
+ GLint vorder,
+ const GLdouble* points) {
+ if (glMapVertexAttrib2dAPPLE_Impl)
+ glMapVertexAttrib2dAPPLE_Impl(
+ index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glMapVertexAttrib2fAPPLE_Hook(
+ GLuint index,
+ GLuint size,
+ GLfloat u1,
+ GLfloat u2,
+ GLint ustride,
+ GLint uorder,
+ GLfloat v1,
+ GLfloat v2,
+ GLint vstride,
+ GLint vorder,
+ const GLfloat* points) {
+ if (glMapVertexAttrib2fAPPLE_Impl)
+ glMapVertexAttrib2fAPPLE_Impl(
+ index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+#endif // GLE_CGL_ENABLED
+
+// GL_ARB_copy_buffer
+void OVR::GLEContext::glCopyBufferSubData_Hook(
+ GLenum readtarget,
+ GLenum writetarget,
+ GLintptr readoffset,
+ GLintptr writeoffset,
+ GLsizeiptr size) {
+ if (glCopyBufferSubData_Impl)
+ glCopyBufferSubData_Impl(readtarget, writetarget, readoffset, writeoffset, size);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_ARB_debug_output
+void OVR::GLEContext::glDebugMessageControlARB_Hook(
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint* ids,
+ GLboolean enabled) {
+ if (glDebugMessageControlARB_Impl)
+ glDebugMessageControlARB_Impl(source, type, severity, count, ids, enabled);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDebugMessageInsertARB_Hook(
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar* buf) {
+ if (glDebugMessageInsertARB_Impl)
+ glDebugMessageInsertARB_Impl(source, type, id, severity, length, buf);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDebugMessageCallbackARB_Hook(
+ GLDEBUGPROCARB callback,
+ const GLvoid* userParam) {
+ if (glDebugMessageCallbackARB_Impl)
+ glDebugMessageCallbackARB_Impl(callback, userParam);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLuint OVR::GLEContext::glGetDebugMessageLogARB_Hook(
+ GLuint count,
+ GLsizei bufsize,
+ GLenum* sources,
+ GLenum* types,
+ GLuint* ids,
+ GLenum* severities,
+ GLsizei* lengths,
+ GLchar* messageLog) {
+ GLuint u = 0;
+ if (glGetDebugMessageLogARB_Impl)
+ u = glGetDebugMessageLogARB_Impl(
+ count, bufsize, sources, types, ids, severities, lengths, messageLog);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return u;
+}
+
+// GL_ARB_ES2_compatibility
+void OVR::GLEContext::glReleaseShaderCompiler_Hook() {
+ if (glReleaseShaderCompiler_Impl)
+ glReleaseShaderCompiler_Impl();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glShaderBinary_Hook(
+ GLsizei count,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const GLvoid* binary,
+ GLsizei length) {
+ if (glShaderBinary_Impl)
+ glShaderBinary_Impl(count, shaders, binaryformat, binary, length);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetShaderPrecisionFormat_Hook(
+ GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision) {
+ if (glGetShaderPrecisionFormat_Impl)
+ glGetShaderPrecisionFormat_Impl(shadertype, precisiontype, range, precision);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDepthRangef_Hook(GLclampf n, GLclampf f) {
+ if (glDepthRangef_Impl)
+ glDepthRangef_Impl(n, f);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glClearDepthf_Hook(GLclampf d) {
+ if (glClearDepthf_Impl)
+ glClearDepthf_Impl(d);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_ARB_framebuffer_object
+GLboolean OVR::GLEContext::glIsRenderbuffer_Hook(GLuint renderbuffer) {
+ GLboolean b = GL_FALSE;
+ if (glIsRenderbuffer_Impl)
+ b = glIsRenderbuffer_Impl(renderbuffer);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+void OVR::GLEContext::glBindRenderbuffer_Hook(GLenum target, GLuint renderbuffer) {
+ if (glBindRenderbuffer_Impl)
+ glBindRenderbuffer_Impl(target, renderbuffer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDeleteRenderbuffers_Hook(GLsizei n, const GLuint* renderbuffers) {
+ if (glDeleteRenderbuffers_Impl)
+ glDeleteRenderbuffers_Impl(n, renderbuffers);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGenRenderbuffers_Hook(GLsizei n, GLuint* renderbuffers) {
+ if (glGenRenderbuffers_Impl)
+ glGenRenderbuffers_Impl(n, renderbuffers);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glRenderbufferStorage_Hook(
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ if (glRenderbufferStorage_Impl)
+ glRenderbufferStorage_Impl(target, internalformat, width, height);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetRenderbufferParameteriv_Hook(
+ GLenum target,
+ GLenum pname,
+ GLint* params) {
+ if (glGetRenderbufferParameteriv_Impl)
+ glGetRenderbufferParameteriv_Impl(target, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLboolean OVR::GLEContext::glIsFramebuffer_Hook(GLuint framebuffer) {
+ GLboolean b = GL_FALSE;
+ if (glIsFramebuffer_Impl)
+ b = glIsFramebuffer_Impl(framebuffer);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+void OVR::GLEContext::glBindFramebuffer_Hook(GLenum target, GLuint framebuffer) {
+ if (glBindFramebuffer_Impl)
+ glBindFramebuffer_Impl(target, framebuffer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDeleteFramebuffers_Hook(GLsizei n, const GLuint* framebuffers) {
+ if (glDeleteFramebuffers_Impl)
+ glDeleteFramebuffers_Impl(n, framebuffers);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGenFramebuffers_Hook(GLsizei n, GLuint* framebuffers) {
+ if (glGenFramebuffers_Impl)
+ glGenFramebuffers_Impl(n, framebuffers);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLenum OVR::GLEContext::glCheckFramebufferStatus_Hook(GLenum target) {
+ GLenum e = 0;
+ if (glCheckFramebufferStatus_Impl)
+ e = glCheckFramebufferStatus_Impl(target);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return e;
+}
+
+void OVR::GLEContext::glFramebufferTexture1D_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level) {
+ if (glFramebufferTexture1D_Impl)
+ glFramebufferTexture1D_Impl(target, attachment, textarget, texture, level);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glFramebufferTexture2D_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level) {
+ if (glFramebufferTexture2D_Impl)
+ glFramebufferTexture2D_Impl(target, attachment, textarget, texture, level);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glFramebufferTexture3D_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLint zoffset) {
+ if (glFramebufferTexture3D_Impl)
+ glFramebufferTexture3D_Impl(target, attachment, textarget, texture, level, zoffset);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glFramebufferRenderbuffer_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer) {
+ if (glFramebufferRenderbuffer_Impl)
+ glFramebufferRenderbuffer_Impl(target, attachment, renderbuffertarget, renderbuffer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetFramebufferAttachmentParameteriv_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params) {
+ if (glGetFramebufferAttachmentParameteriv_Impl)
+ glGetFramebufferAttachmentParameteriv_Impl(target, attachment, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGenerateMipmap_Hook(GLenum target) {
+ if (glGenerateMipmap_Impl)
+ glGenerateMipmap_Impl(target);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glBlitFramebuffer_Hook(
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter) {
+ if (glBlitFramebuffer_Impl)
+ glBlitFramebuffer_Impl(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glRenderbufferStorageMultisample_Hook(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ if (glRenderbufferStorageMultisample_Impl)
+ glRenderbufferStorageMultisample_Impl(target, samples, internalformat, width, height);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glFramebufferTextureLayer_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer) {
+ if (glFramebufferTextureLayer_Impl)
+ glFramebufferTextureLayer_Impl(target, attachment, texture, level, layer);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_ARB_texture_multisample
+void OVR::GLEContext::glTexImage2DMultisample_Hook(
+ GLenum target,
+ GLsizei samples,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations) {
+ if (glTexImage2DMultisample_Impl)
+ glTexImage2DMultisample_Impl(
+ target, samples, internalformat, width, height, fixedsamplelocations);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTexImage3DMultisample_Hook(
+ GLenum target,
+ GLsizei samples,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations) {
+ if (glTexImage3DMultisample_Impl)
+ glTexImage3DMultisample_Impl(
+ target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetMultisamplefv_Hook(GLenum pname, GLuint index, GLfloat* val) {
+ if (glGetMultisamplefv_Impl)
+ glGetMultisamplefv_Impl(pname, index, val);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glSampleMaski_Hook(GLuint index, GLbitfield mask) {
+ if (glSampleMaski_Impl)
+ glSampleMaski_Impl(index, mask);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_ARB_texture_storage
+void OVR::GLEContext::glTexStorage1D_Hook(
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width) {
+ if (glTexStorage1D_Impl)
+ glTexStorage1D_Impl(target, levels, internalformat, width);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTexStorage2D_Hook(
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ if (glTexStorage2D_Impl)
+ glTexStorage2D_Impl(target, levels, internalformat, width, height);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTexStorage3D_Hook(
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth) {
+ if (glTexStorage3D_Impl)
+ glTexStorage3D_Impl(target, levels, internalformat, width, height, depth);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTextureStorage1DEXT_Hook(
+ GLuint texture,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width) {
+ if (glTextureStorage1DEXT_Impl)
+ glTextureStorage1DEXT_Impl(texture, target, levels, internalformat, width);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTextureStorage2DEXT_Hook(
+ GLuint texture,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ if (glTextureStorage2DEXT_Impl)
+ glTextureStorage2DEXT_Impl(texture, target, levels, internalformat, width, height);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTextureStorage3DEXT_Hook(
+ GLuint texture,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth) {
+ if (glTextureStorage3DEXT_Impl)
+ glTextureStorage3DEXT_Impl(texture, target, levels, internalformat, width, height, depth);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_ARB_texture_storage_multisample
+void OVR::GLEContext::glTexStorage2DMultisample_Hook(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations) {
+ if (glTexStorage2DMultisample_Impl)
+ glTexStorage2DMultisample_Impl(
+ target, samples, internalformat, width, height, fixedsamplelocations);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTexStorage3DMultisample_Hook(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations) {
+ if (glTexStorage3DMultisample_Impl)
+ glTexStorage3DMultisample_Impl(
+ target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTextureStorage2DMultisampleEXT_Hook(
+ GLuint texture,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations) {
+ if (glTextureStorage2DMultisampleEXT_Impl)
+ glTextureStorage2DMultisampleEXT_Impl(
+ texture, target, samples, internalformat, width, height, fixedsamplelocations);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glTextureStorage3DMultisampleEXT_Hook(
+ GLuint texture,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations) {
+ if (glTextureStorage3DMultisampleEXT_Impl)
+ glTextureStorage3DMultisampleEXT_Impl(
+ texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_ARB_timer_query
+void OVR::GLEContext::glQueryCounter_Hook(GLuint id, GLenum target) {
+ if (glQueryCounter_Impl)
+ glQueryCounter_Impl(id, target);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetQueryObjecti64v_Hook(GLuint id, GLenum pname, GLint64* params) {
+ if (glGetQueryObjecti64v_Impl)
+ glGetQueryObjecti64v_Impl(id, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetQueryObjectui64v_Hook(GLuint id, GLenum pname, GLuint64* params) {
+ if (glGetQueryObjectui64v_Impl)
+ glGetQueryObjectui64v_Impl(id, pname, params);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_ARB_vertex_array_object
+void OVR::GLEContext::glBindVertexArray_Hook(GLuint array) {
+ if (glBindVertexArray_Impl)
+ glBindVertexArray_Impl(array);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDeleteVertexArrays_Hook(GLsizei n, const GLuint* arrays) {
+ if (glDeleteVertexArrays_Impl)
+ glDeleteVertexArrays_Impl(n, arrays);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGenVertexArrays_Hook(GLsizei n, GLuint* arrays) {
+ if (glGenVertexArrays_Impl)
+ glGenVertexArrays_Impl(n, arrays);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLboolean OVR::GLEContext::glIsVertexArray_Hook(GLuint array) {
+ GLboolean b = GL_FALSE;
+ if (glIsVertexArray_Impl)
+ b = glIsVertexArray_Impl(array);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// GL_EXT_draw_buffers2
+void OVR::GLEContext::glColorMaskIndexedEXT_Hook(
+ GLuint index,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a) {
+ if (glColorMaskIndexedEXT_Impl)
+ glColorMaskIndexedEXT_Impl(index, r, g, b, a);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetBooleanIndexedvEXT_Hook(GLenum target, GLuint index, GLboolean* data) {
+ if (glGetBooleanIndexedvEXT_Impl)
+ glGetBooleanIndexedvEXT_Impl(target, index, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetIntegerIndexedvEXT_Hook(GLenum target, GLuint index, GLint* data) {
+ if (glGetIntegerIndexedvEXT_Impl)
+ glGetIntegerIndexedvEXT_Impl(target, index, data);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glEnableIndexedEXT_Hook(GLenum target, GLuint index) {
+ if (glEnableIndexedEXT_Impl)
+ glEnableIndexedEXT_Impl(target, index);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDisableIndexedEXT_Hook(GLenum target, GLuint index) {
+ if (glDisableIndexedEXT_Impl)
+ glDisableIndexedEXT_Impl(target, index);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLboolean OVR::GLEContext::glIsEnabledIndexedEXT_Hook(GLenum target, GLuint index) {
+ GLboolean b = GL_FALSE;
+ if (glIsEnabledIndexedEXT_Impl)
+ b = glIsEnabledIndexedEXT_Impl(target, index);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// GL_KHR_debug
+void OVR::GLEContext::glDebugMessageControl_Hook(
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint* ids,
+ GLboolean enabled) {
+ if (glDebugMessageControl_Impl)
+ glDebugMessageControl_Impl(source, type, severity, count, ids, enabled);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDebugMessageInsert_Hook(
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const char* buf) {
+ if (glDebugMessageInsert_Impl)
+ glDebugMessageInsert_Impl(source, type, id, severity, length, buf);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glDebugMessageCallback_Hook(GLDEBUGPROC callback, const void* userParam) {
+ if (glDebugMessageCallback_Impl)
+ glDebugMessageCallback_Impl(callback, userParam);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+GLuint OVR::GLEContext::glGetDebugMessageLog_Hook(
+ GLuint count,
+ GLsizei bufSize,
+ GLenum* sources,
+ GLenum* types,
+ GLuint* ids,
+ GLenum* severities,
+ GLsizei* lengths,
+ char* messageLog) {
+ GLuint u = 0;
+ if (glGetDebugMessageLog_Impl)
+ u = glGetDebugMessageLog_Impl(
+ count, bufSize, sources, types, ids, severities, lengths, messageLog);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return u;
+}
+
+void OVR::GLEContext::glPushDebugGroup_Hook(
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const char* message) {
+ if (glPushDebugGroup_Impl)
+ glPushDebugGroup_Impl(source, id, length, message);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glPopDebugGroup_Hook() {
+ if (glPopDebugGroup_Impl)
+ glPopDebugGroup_Impl();
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glObjectLabel_Hook(
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const char* label) {
+ if (glObjectLabel_Impl)
+ glObjectLabel_Impl(identifier, name, length, label);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetObjectLabel_Hook(
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei* length,
+ char* label) {
+ if (glGetObjectLabel_Impl)
+ glGetObjectLabel_Impl(identifier, name, bufSize, length, label);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glObjectPtrLabel_Hook(void* ptr, GLsizei length, const char* label) {
+ if (glObjectPtrLabel_Impl)
+ glObjectPtrLabel_Impl(ptr, length, label);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glGetObjectPtrLabel_Hook(
+ void* ptr,
+ GLsizei bufSize,
+ GLsizei* length,
+ char* label) {
+ if (glGetObjectPtrLabel_Impl)
+ glGetObjectPtrLabel_Impl(ptr, bufSize, length, label);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+// GL_WIN_swap_hint
+void OVR::GLEContext::glAddSwapHintRectWIN_Hook(GLint x, GLint y, GLsizei width, GLsizei height) {
+ if (glAddSwapHintRectWIN_Impl)
+ glAddSwapHintRectWIN_Impl(x, y, width, height);
+ PostHook(GLE_CURRENT_FUNCTION);
+}
+
+#if defined(GLE_WGL_ENABLED)
+// WGL
+void OVR::GLEContext::PostWGLHook(const char* /*function*/) {
+ // Empty for now. WGL functions don't have a function like glGetError().
+}
+
+/* We currently don't hook these
+#undef wglCopyContext
+extern "C" { GLAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); }
+BOOL OVR::GLEContext::wglCopyContext_Hook(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
+{
+ BOOL b = wglCopyContext(hglrcSrc, hglrcDst, mask);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef wglCreateContext
+extern "C" { GLAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc); }
+HGLRC OVR::GLEContext::wglCreateContext_Hook(HDC hdc)
+{
+ HGLRC h = wglCreateContext(hdc);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return h;
+}
+
+#undef wglCreateLayerContext
+extern "C" { GLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc, int iLayerPlane); }
+HGLRC OVR::GLEContext::wglCreateLayerContext_Hook(HDC hdc, int iLayerPlane)
+{
+ HGLRC h = wglCreateLayerContext(hdc, iLayerPlane);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return h;
+}
+
+#undef wglDeleteContext
+extern "C" { GLAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc); }
+BOOL OVR::GLEContext::wglDeleteContext_Hook(HGLRC hglrc)
+{
+ BOOL b = wglDeleteContext(hglrc);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef wglGetCurrentContext
+extern "C" { GLAPI HGLRC GLAPIENTRY wglGetCurrentContext(); }
+HGLRC OVR::GLEContext::wglGetCurrentContext_Hook()
+{
+ HGLRC h = wglGetCurrentContext();
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return h;
+}
+
+#undef wglGetCurrentDC
+extern "C" { GLAPI HDC GLAPIENTRY wglGetCurrentDC(); }
+HDC OVR::GLEContext::wglGetCurrentDC_Hook()
+{
+ HDC h = wglGetCurrentDC();
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return h;
+}
+
+//#undef wglGetProcAddress Not needed because we happen to do it above already.
+//extern "C" { GLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc); }
+PROC OVR::GLEContext::wglGetProcAddress_Hook(LPCSTR lpszProc)
+{
+ PROC p = wglGetProcAddress(lpszProc);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return p;
+}
+
+#undef wglMakeCurrent
+extern "C" { GLAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc, HGLRC hglrc); }
+BOOL OVR::GLEContext::wglMakeCurrent_Hook(HDC hdc, HGLRC hglrc)
+{
+ BOOL b = wglMakeCurrent(hdc, hglrc);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef wglShareLists
+extern "C" { GLAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, HGLRC hglrc2); }
+BOOL OVR::GLEContext::wglShareLists_Hook(HGLRC hglrc1, HGLRC hglrc2)
+{
+ BOOL b = wglShareLists(hglrc1, hglrc2);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef wglUseFontBitmapsA
+extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first, DWORD count, DWORD
+listBase); } BOOL OVR::GLEContext::wglUseFontBitmapsA_Hook(HDC hdc, DWORD first, DWORD count, DWORD
+listBase)
+{
+ BOOL b = wglUseFontBitmapsA(hdc, first, count, listBase);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef wglUseFontBitmapsW
+extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc, DWORD first, DWORD count, DWORD
+listBase); } BOOL OVR::GLEContext::wglUseFontBitmapsW_Hook(HDC hdc, DWORD first, DWORD count, DWORD
+listBase)
+{
+ BOOL b = wglUseFontBitmapsW(hdc, first, count, listBase);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef wglUseFontOutlinesA
+extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc, DWORD first, DWORD count, DWORD
+listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); } BOOL
+OVR::GLEContext::wglUseFontOutlinesA_Hook(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT
+deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf)
+{
+ BOOL b = wglUseFontOutlinesA(hdc, first, count, listBase, deviation, extrusion, format, lpgmf);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef wglUseFontOutlinesW
+extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc, DWORD first, DWORD count, DWORD
+listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); } BOOL
+OVR::GLEContext::wglUseFontOutlinesW_Hook(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT
+deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf)
+{
+ BOOL b = wglUseFontOutlinesW(hdc, first, count, listBase, deviation, extrusion, format, lpgmf);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef wglDescribeLayerPlane
+extern "C" { GLAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc, int iPixelFormat, int iLayerPlane,
+UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd); } BOOL OVR::GLEContext::wglDescribeLayerPlane_Hook(HDC
+hdc, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd)
+{
+ BOOL b = wglDescribeLayerPlane(hdc, iPixelFormat, iLayerPlane, nBytes, plpd);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef wglSetLayerPaletteEntries
+extern "C" { GLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart,
+int cEntries, const COLORREF *pcr); } int OVR::GLEContext::wglSetLayerPaletteEntries_Hook(HDC hdc,
+int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr)
+{
+ int i = wglSetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+#undef wglGetLayerPaletteEntries
+extern "C" { GLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart,
+int cEntries, COLORREF *pcr); } int OVR::GLEContext::wglGetLayerPaletteEntries_Hook(HDC hdc, int
+iLayerPlane, int iStart, int cEntries, COLORREF *pcr)
+{
+ int i = wglGetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+#undef wglRealizeLayerPalette
+extern "C" { GLAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc, int iLayerPlane, BOOL bRealize);
+} BOOL OVR::GLEContext::wglRealizeLayerPalette_Hook(HDC hdc, int iLayerPlane, BOOL bRealize)
+{
+ BOOL b = wglRealizeLayerPalette(hdc, iLayerPlane, bRealize);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef wglSwapLayerBuffers
+extern "C" { GLAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc, UINT fuPlanes); }
+BOOL OVR::GLEContext::wglSwapLayerBuffers_Hook(HDC hdc, UINT fuPlanes)
+{
+ BOOL b = wglSwapLayerBuffers(hdc, fuPlanes);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#undef wglSwapMultipleBuffers
+extern "C" { GLAPI DWORD GLAPIENTRY wglSwapMultipleBuffers(UINT i, CONST WGLSWAP* p); }
+DWORD OVR::GLEContext::wglSwapMultipleBuffers_Hook(UINT i, CONST WGLSWAP* p)
+{
+ DWORD dw = wglSwapMultipleBuffers(i, p);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return dw;
+}
+*/
+
+// The rest of the functions are pointer-based.
+
+// WGL_ARB_buffer_region
+HANDLE OVR::GLEContext::wglCreateBufferRegionARB_Hook(HDC hDC, int iLayerPlane, UINT uType) {
+ HANDLE h = NULL;
+ if (wglCreateBufferRegionARB_Impl)
+ h = wglCreateBufferRegionARB_Impl(hDC, iLayerPlane, uType);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return h;
+}
+
+VOID OVR::GLEContext::wglDeleteBufferRegionARB_Hook(HANDLE hRegion) {
+ if (wglDeleteBufferRegionARB_Impl)
+ wglDeleteBufferRegionARB_Impl(hRegion);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+}
+
+BOOL OVR::GLEContext::wglSaveBufferRegionARB_Hook(
+ HANDLE hRegion,
+ int x,
+ int y,
+ int width,
+ int height) {
+ BOOL b = FALSE;
+ if (wglSaveBufferRegionARB_Impl)
+ b = wglSaveBufferRegionARB_Impl(hRegion, x, y, width, height);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglRestoreBufferRegionARB_Hook(
+ HANDLE hRegion,
+ int x,
+ int y,
+ int width,
+ int height,
+ int xSrc,
+ int ySrc) {
+ BOOL b = FALSE;
+ if (wglRestoreBufferRegionARB_Impl)
+ b = wglRestoreBufferRegionARB_Impl(hRegion, x, y, width, height, xSrc, ySrc);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// WGL_ARB_extensions_string
+const char* OVR::GLEContext::wglGetExtensionsStringARB_Hook(HDC hdc) {
+ const char* p = NULL;
+ if (wglGetExtensionsStringARB_Impl)
+ p = wglGetExtensionsStringARB_Impl(hdc);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return p;
+}
+
+// WGL_ARB_pixel_format
+BOOL OVR::GLEContext::wglGetPixelFormatAttribivARB_Hook(
+ HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int* piAttributes,
+ int* piValues) {
+ BOOL b = FALSE;
+ if (wglGetPixelFormatAttribivARB_Impl)
+ b = wglGetPixelFormatAttribivARB_Impl(
+ hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglGetPixelFormatAttribfvARB_Hook(
+ HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int* piAttributes,
+ FLOAT* pfValues) {
+ BOOL b = FALSE;
+ if (wglGetPixelFormatAttribfvARB_Impl)
+ b = wglGetPixelFormatAttribfvARB_Impl(
+ hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglChoosePixelFormatARB_Hook(
+ HDC hdc,
+ const int* piAttribIList,
+ const FLOAT* pfAttribFList,
+ UINT nMaxFormats,
+ int* piFormats,
+ UINT* nNumFormats) {
+ BOOL b = FALSE;
+ if (wglChoosePixelFormatARB_Impl)
+ b = wglChoosePixelFormatARB_Impl(
+ hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// WGL_ARB_make_current_read
+BOOL OVR::GLEContext::wglMakeContextCurrentARB_Hook(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {
+ BOOL b = FALSE;
+ if (wglMakeContextCurrentARB_Impl)
+ b = wglMakeContextCurrentARB_Impl(hDrawDC, hReadDC, hglrc);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+HDC OVR::GLEContext::wglGetCurrentReadDCARB_Hook() {
+ HDC h = NULL;
+ if (wglGetCurrentReadDCARB_Impl)
+ h = wglGetCurrentReadDCARB_Impl();
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return h;
+}
+
+// WGL_ARB_pbuffer
+HPBUFFERARB OVR::GLEContext::wglCreatePbufferARB_Hook(
+ HDC hDC,
+ int iPixelFormat,
+ int iWidth,
+ int iHeight,
+ const int* piAttribList) {
+ HPBUFFERARB h = NULL;
+ if (wglCreatePbufferARB_Impl)
+ h = wglCreatePbufferARB_Impl(hDC, iPixelFormat, iWidth, iHeight, piAttribList);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return h;
+}
+
+HDC OVR::GLEContext::wglGetPbufferDCARB_Hook(HPBUFFERARB hPbuffer) {
+ HDC h = NULL;
+ if (wglGetPbufferDCARB_Impl)
+ h = wglGetPbufferDCARB_Impl(hPbuffer);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return h;
+}
+
+int OVR::GLEContext::wglReleasePbufferDCARB_Hook(HPBUFFERARB hPbuffer, HDC hDC) {
+ int i = 0;
+ if (wglReleasePbufferDCARB_Impl)
+ i = wglReleasePbufferDCARB_Impl(hPbuffer, hDC);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+BOOL OVR::GLEContext::wglDestroyPbufferARB_Hook(HPBUFFERARB hPbuffer) {
+ BOOL b = FALSE;
+ if (wglDestroyPbufferARB_Impl)
+ b = wglDestroyPbufferARB_Impl(hPbuffer);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglQueryPbufferARB_Hook(HPBUFFERARB hPbuffer, int iAttribute, int* piValue) {
+ BOOL b = FALSE;
+ if (wglQueryPbufferARB_Impl)
+ b = wglQueryPbufferARB_Impl(hPbuffer, iAttribute, piValue);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// WGL_ARB_render_texture
+BOOL OVR::GLEContext::wglBindTexImageARB_Hook(HPBUFFERARB hPbuffer, int iBuffer) {
+ BOOL b = FALSE;
+ if (wglBindTexImageARB_Impl)
+ b = wglBindTexImageARB_Impl(hPbuffer, iBuffer);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglReleaseTexImageARB_Hook(HPBUFFERARB hPbuffer, int iBuffer) {
+ BOOL b = FALSE;
+ if (wglReleaseTexImageARB_Impl)
+ b = wglReleaseTexImageARB_Impl(hPbuffer, iBuffer);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglSetPbufferAttribARB_Hook(HPBUFFERARB hPbuffer, const int* piAttribList) {
+ BOOL b = FALSE;
+ if (wglSetPbufferAttribARB_Impl)
+ b = wglSetPbufferAttribARB_Impl(hPbuffer, piAttribList);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// WGL_NV_present_video
+int OVR::GLEContext::wglEnumerateVideoDevicesNV_Hook(HDC hDC, HVIDEOOUTPUTDEVICENV* phDeviceList) {
+ int i = 0;
+ if (wglEnumerateVideoDevicesNV_Impl)
+ i = wglEnumerateVideoDevicesNV_Impl(hDC, phDeviceList);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+BOOL OVR::GLEContext::wglBindVideoDeviceNV_Hook(
+ HDC hDC,
+ unsigned int uVideoSlot,
+ HVIDEOOUTPUTDEVICENV hVideoDevice,
+ const int* piAttribList) {
+ BOOL b = FALSE;
+ if (wglBindVideoDeviceNV_Impl)
+ b = wglBindVideoDeviceNV_Impl(hDC, uVideoSlot, hVideoDevice, piAttribList);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglQueryCurrentContextNV_Hook(int iAttribute, int* piValue) {
+ BOOL b = FALSE;
+ if (wglQueryCurrentContextNV_Impl)
+ b = wglQueryCurrentContextNV_Impl(iAttribute, piValue);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// WGL_ARB_create_context
+HGLRC OVR::GLEContext::wglCreateContextAttribsARB_Hook(
+ HDC hDC,
+ HGLRC hShareContext,
+ const int* attribList) {
+ HGLRC h = NULL;
+ if (wglCreateContextAttribsARB_Impl)
+ h = wglCreateContextAttribsARB_Impl(hDC, hShareContext, attribList);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return h;
+}
+
+// WGL_EXT_extensions_string
+const char* OVR::GLEContext::wglGetExtensionsStringEXT_Hook() {
+ const char* p = NULL;
+ if (wglGetExtensionsStringEXT_Impl)
+ p = wglGetExtensionsStringEXT_Impl();
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return p;
+}
+
+// WGL_EXT_swap_control
+BOOL OVR::GLEContext::wglSwapIntervalEXT_Hook(int interval) {
+ BOOL b = FALSE;
+ if (wglSwapIntervalEXT_Impl)
+ b = wglSwapIntervalEXT_Impl(interval);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+int OVR::GLEContext::wglGetSwapIntervalEXT_Hook() {
+ int i = 0;
+ if (wglGetSwapIntervalEXT_Impl)
+ i = wglGetSwapIntervalEXT_Impl();
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+// WGL_OML_sync_control
+BOOL OVR::GLEContext::wglGetSyncValuesOML_Hook(HDC hdc, INT64* ust, INT64* msc, INT64* sbc) {
+ BOOL b = FALSE;
+ if (wglGetSyncValuesOML_Impl)
+ b = wglGetSyncValuesOML_Impl(hdc, ust, msc, sbc);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglGetMscRateOML_Hook(HDC hdc, INT32* numerator, INT32* denominator) {
+ BOOL b = FALSE;
+ if (wglGetMscRateOML_Impl)
+ b = wglGetMscRateOML_Impl(hdc, numerator, denominator);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+INT64 OVR::GLEContext::wglSwapBuffersMscOML_Hook(
+ HDC hdc,
+ INT64 target_msc,
+ INT64 divisor,
+ INT64 remainder) {
+ INT64 i = 0;
+ if (wglSwapBuffersMscOML_Impl)
+ i = wglSwapBuffersMscOML_Impl(hdc, target_msc, divisor, remainder);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+INT64 OVR::GLEContext::wglSwapLayerBuffersMscOML_Hook(
+ HDC hdc,
+ int fuPlanes,
+ INT64 target_msc,
+ INT64 divisor,
+ INT64 remainder) {
+ INT64 i = 0;
+ if (wglSwapLayerBuffersMscOML_Impl)
+ i = wglSwapLayerBuffersMscOML_Impl(hdc, fuPlanes, target_msc, divisor, remainder);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+BOOL OVR::GLEContext::wglWaitForMscOML_Hook(
+ HDC hdc,
+ INT64 target_msc,
+ INT64 divisor,
+ INT64 remainder,
+ INT64* ust,
+ INT64* msc,
+ INT64* sbc) {
+ BOOL b = FALSE;
+ if (wglWaitForMscOML_Impl)
+ b = wglWaitForMscOML_Impl(hdc, target_msc, divisor, remainder, ust, msc, sbc);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglWaitForSbcOML_Hook(
+ HDC hdc,
+ INT64 target_sbc,
+ INT64* ust,
+ INT64* msc,
+ INT64* sbc) {
+ BOOL b = FALSE;
+ if (wglWaitForSbcOML_Impl)
+ b = wglWaitForSbcOML_Impl(hdc, target_sbc, ust, msc, sbc);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// WGL_NV_video_output
+BOOL OVR::GLEContext::wglGetVideoDeviceNV_Hook(HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice) {
+ BOOL b = FALSE;
+ if (wglGetVideoDeviceNV_Impl)
+ b = wglGetVideoDeviceNV_Impl(hDC, numDevices, hVideoDevice);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglReleaseVideoDeviceNV_Hook(HPVIDEODEV hVideoDevice) {
+ BOOL b = FALSE;
+ if (wglReleaseVideoDeviceNV_Impl)
+ b = wglReleaseVideoDeviceNV_Impl(hVideoDevice);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglBindVideoImageNV_Hook(
+ HPVIDEODEV hVideoDevice,
+ HPBUFFERARB hPbuffer,
+ int iVideoBuffer) {
+ BOOL b = FALSE;
+ if (wglBindVideoImageNV_Impl)
+ b = wglBindVideoImageNV_Impl(hVideoDevice, hPbuffer, iVideoBuffer);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglReleaseVideoImageNV_Hook(HPBUFFERARB hPbuffer, int iVideoBuffer) {
+ BOOL b = FALSE;
+ if (wglReleaseVideoImageNV_Impl)
+ b = wglReleaseVideoImageNV_Impl(hPbuffer, iVideoBuffer);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglSendPbufferToVideoNV_Hook(
+ HPBUFFERARB hPbuffer,
+ int iBufferType,
+ unsigned long* pulCounterPbuffer,
+ BOOL bBlock) {
+ BOOL b = FALSE;
+ if (wglSendPbufferToVideoNV_Impl)
+ b = wglSendPbufferToVideoNV_Impl(hPbuffer, iBufferType, pulCounterPbuffer, bBlock);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglGetVideoInfoNV_Hook(
+ HPVIDEODEV hpVideoDevice,
+ unsigned long* pulCounterOutputPbuffer,
+ unsigned long* pulCounterOutputVideo) {
+ BOOL b = FALSE;
+ if (wglGetVideoInfoNV_Impl)
+ b = wglGetVideoInfoNV_Impl(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// WGL_NV_swap_group
+BOOL OVR::GLEContext::wglJoinSwapGroupNV_Hook(HDC hDC, GLuint group) {
+ BOOL b = FALSE;
+ if (wglJoinSwapGroupNV_Impl)
+ b = wglJoinSwapGroupNV_Impl(hDC, group);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglBindSwapBarrierNV_Hook(GLuint group, GLuint barrier) {
+ BOOL b = FALSE;
+ if (wglBindSwapBarrierNV_Impl)
+ b = wglBindSwapBarrierNV_Impl(group, barrier);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglQuerySwapGroupNV_Hook(HDC hDC, GLuint* group, GLuint* barrier) {
+ BOOL b = FALSE;
+ if (wglQuerySwapGroupNV_Impl)
+ b = wglQuerySwapGroupNV_Impl(hDC, group, barrier);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglQueryMaxSwapGroupsNV_Hook(
+ HDC hDC,
+ GLuint* maxGroups,
+ GLuint* maxBarriers) {
+ BOOL b = FALSE;
+ if (wglQueryMaxSwapGroupsNV_Impl)
+ b = wglQueryMaxSwapGroupsNV_Impl(hDC, maxGroups, maxBarriers);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglQueryFrameCountNV_Hook(HDC hDC, GLuint* count) {
+ BOOL b = FALSE;
+ if (wglQueryFrameCountNV_Impl)
+ b = wglQueryFrameCountNV_Impl(hDC, count);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglResetFrameCountNV_Hook(HDC hDC) {
+ BOOL b = FALSE;
+ if (wglResetFrameCountNV_Impl)
+ b = wglResetFrameCountNV_Impl(hDC);
+ PostHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// WGL_NV_video_capture
+BOOL OVR::GLEContext::wglBindVideoCaptureDeviceNV_Hook(
+ UINT uVideoSlot,
+ HVIDEOINPUTDEVICENV hDevice) {
+ BOOL b = FALSE;
+ if (wglBindVideoCaptureDeviceNV_Impl)
+ b = wglBindVideoCaptureDeviceNV_Impl(uVideoSlot, hDevice);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+UINT OVR::GLEContext::wglEnumerateVideoCaptureDevicesNV_Hook(
+ HDC hDc,
+ HVIDEOINPUTDEVICENV* phDeviceList) {
+ UINT u = 0;
+ if (wglEnumerateVideoCaptureDevicesNV_Impl)
+ u = wglEnumerateVideoCaptureDevicesNV_Impl(hDc, phDeviceList);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return u;
+}
+
+BOOL OVR::GLEContext::wglLockVideoCaptureDeviceNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV hDevice) {
+ BOOL b = FALSE;
+ if (wglLockVideoCaptureDeviceNV_Impl)
+ b = wglLockVideoCaptureDeviceNV_Impl(hDc, hDevice);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglQueryVideoCaptureDeviceNV_Hook(
+ HDC hDc,
+ HVIDEOINPUTDEVICENV hDevice,
+ int iAttribute,
+ int* piValue) {
+ BOOL b = FALSE;
+ if (wglQueryVideoCaptureDeviceNV_Impl)
+ b = wglQueryVideoCaptureDeviceNV_Impl(hDc, hDevice, iAttribute, piValue);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglReleaseVideoCaptureDeviceNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV hDevice) {
+ BOOL b = FALSE;
+ if (wglReleaseVideoCaptureDeviceNV_Impl)
+ b = wglReleaseVideoCaptureDeviceNV_Impl(hDc, hDevice);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// WGL_NV_copy_image
+BOOL OVR::GLEContext::wglCopyImageSubDataNV_Hook(
+ HGLRC hSrcRC,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ HGLRC hDstRC,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth) {
+ BOOL b = FALSE;
+ if (wglCopyImageSubDataNV_Impl)
+ b = wglCopyImageSubDataNV_Impl(
+ hSrcRC,
+ srcName,
+ srcTarget,
+ srcLevel,
+ srcX,
+ srcY,
+ srcZ,
+ hDstRC,
+ dstName,
+ dstTarget,
+ dstLevel,
+ dstX,
+ dstY,
+ dstZ,
+ width,
+ height,
+ depth);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// WGL_NV_DX_interop
+BOOL OVR::GLEContext::wglDXSetResourceShareHandleNV_Hook(void* dxObject, HANDLE shareHandle) {
+ BOOL b = FALSE;
+ if (wglDXSetResourceShareHandleNV_Impl)
+ b = wglDXSetResourceShareHandleNV_Impl(dxObject, shareHandle);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+HANDLE OVR::GLEContext::wglDXOpenDeviceNV_Hook(void* dxDevice) {
+ HANDLE h = NULL;
+ if (wglDXOpenDeviceNV_Impl)
+ h = wglDXOpenDeviceNV_Impl(dxDevice);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return h;
+}
+
+BOOL OVR::GLEContext::wglDXCloseDeviceNV_Hook(HANDLE hDevice) {
+ BOOL b = FALSE;
+ if (wglDXCloseDeviceNV_Impl)
+ b = wglDXCloseDeviceNV_Impl(hDevice);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+HANDLE OVR::GLEContext::wglDXRegisterObjectNV_Hook(
+ HANDLE hDevice,
+ void* dxObject,
+ GLuint name,
+ GLenum type,
+ GLenum access) {
+ HANDLE h = NULL;
+ if (wglDXRegisterObjectNV_Impl)
+ h = wglDXRegisterObjectNV_Impl(hDevice, dxObject, name, type, access);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return h;
+}
+
+BOOL OVR::GLEContext::wglDXUnregisterObjectNV_Hook(HANDLE hDevice, HANDLE hObject) {
+ BOOL b = FALSE;
+ if (wglDXUnregisterObjectNV_Impl)
+ b = wglDXUnregisterObjectNV_Impl(hDevice, hObject);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglDXObjectAccessNV_Hook(HANDLE hObject, GLenum access) {
+ BOOL b = FALSE;
+ if (wglDXObjectAccessNV_Impl)
+ b = wglDXObjectAccessNV_Impl(hObject, access);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglDXLockObjectsNV_Hook(HANDLE hDevice, GLint count, HANDLE* hObjects) {
+ BOOL b = FALSE;
+ if (wglDXLockObjectsNV_Impl)
+ b = wglDXLockObjectsNV_Impl(hDevice, count, hObjects);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+BOOL OVR::GLEContext::wglDXUnlockObjectsNV_Hook(HANDLE hDevice, GLint count, HANDLE* hObjects) {
+ BOOL b = FALSE;
+ if (wglDXUnlockObjectsNV_Impl)
+ b = wglDXUnlockObjectsNV_Impl(hDevice, count, hObjects);
+ PostWGLHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+#endif // defined(GLE_WGL_ENABLED)
+
+#if defined(GLE_GLX_ENABLED)
+void OVR::GLEContext::PostGLXHook(const char* /*function*/) {
+ // Empty for now. GLX functions don't have a function like glGetError().
+}
+
+// GLX_VERSION_1_0
+// GLX_VERSION_1_1
+// We don't currently implement hooking of these.
+
+// GLX_VERSION_1_2
+::Display* OVR::GLEContext::glXGetCurrentDisplay_Hook(void) {
+ ::Display* p = NULL;
+ if (glXGetCurrentDisplay_Impl)
+ p = glXGetCurrentDisplay_Impl();
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return p;
+}
+
+// GLX_VERSION_1_3
+GLXFBConfig* OVR::GLEContext::glXChooseFBConfig_Hook(
+ Display* dpy,
+ int screen,
+ const int* attrib_list,
+ int* nelements) {
+ GLXFBConfig* p = NULL;
+ if (glXChooseFBConfig_Impl)
+ p = glXChooseFBConfig_Impl(dpy, screen, attrib_list, nelements);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return p;
+}
+
+GLXContext OVR::GLEContext::glXCreateNewContext_Hook(
+ Display* dpy,
+ GLXFBConfig config,
+ int render_type,
+ GLXContext share_list,
+ Bool direct) {
+ GLXContext c = 0;
+ if (glXCreateNewContext_Impl)
+ c = glXCreateNewContext_Impl(dpy, config, render_type, share_list, direct);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return c;
+}
+
+GLXPbuffer
+OVR::GLEContext::glXCreatePbuffer_Hook(Display* dpy, GLXFBConfig config, const int* attrib_list) {
+ GLXPbuffer b = 0;
+ if (glXCreatePbuffer_Impl)
+ b = glXCreatePbuffer_Impl(dpy, config, attrib_list);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+GLXPixmap OVR::GLEContext::glXCreatePixmap_Hook(
+ Display* dpy,
+ GLXFBConfig config,
+ Pixmap pixmap,
+ const int* attrib_list) {
+ GLXPixmap m = 0;
+ if (glXCreatePixmap_Impl)
+ m = glXCreatePixmap_Impl(dpy, config, pixmap, attrib_list);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return m;
+}
+
+GLXWindow OVR::GLEContext::glXCreateWindow_Hook(
+ Display* dpy,
+ GLXFBConfig config,
+ Window win,
+ const int* attrib_list) {
+ GLXWindow w = 0;
+ if (glXCreateWindow_Impl)
+ w = glXCreateWindow_Impl(dpy, config, win, attrib_list);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return w;
+}
+
+void OVR::GLEContext::glXDestroyPbuffer_Hook(Display* dpy, GLXPbuffer pbuf) {
+ if (glXDestroyPbuffer_Impl)
+ glXDestroyPbuffer_Impl(dpy, pbuf);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glXDestroyPixmap_Hook(Display* dpy, GLXPixmap pixmap) {
+ if (glXDestroyPixmap_Impl)
+ glXDestroyPixmap_Impl(dpy, pixmap);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glXDestroyWindow_Hook(Display* dpy, GLXWindow win) {
+ if (glXDestroyWindow_Impl)
+ glXDestroyWindow_Impl(dpy, win);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+}
+
+GLXDrawable OVR::GLEContext::glXGetCurrentReadDrawable_Hook(void) {
+ GLXDrawable d;
+ if (glXGetCurrentReadDrawable_Impl)
+ d = glXGetCurrentReadDrawable_Impl();
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return d;
+}
+
+int OVR::GLEContext::glXGetFBConfigAttrib_Hook(
+ Display* dpy,
+ GLXFBConfig config,
+ int attribute,
+ int* value) {
+ int i = -1;
+ if (glXGetFBConfigAttrib_Impl)
+ i = glXGetFBConfigAttrib_Impl(dpy, config, attribute, value);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+GLXFBConfig* OVR::GLEContext::glXGetFBConfigs_Hook(Display* dpy, int screen, int* nelements) {
+ GLXFBConfig* p = NULL;
+ if (glXGetFBConfigs_Impl)
+ p = glXGetFBConfigs_Impl(dpy, screen, nelements);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return p;
+}
+
+void OVR::GLEContext::glXGetSelectedEvent_Hook(
+ Display* dpy,
+ GLXDrawable draw,
+ unsigned long* event_mask) {
+ if (glXGetSelectedEvent_Impl)
+ glXGetSelectedEvent_Impl(dpy, draw, event_mask);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+}
+
+XVisualInfo* OVR::GLEContext::glXGetVisualFromFBConfig_Hook(Display* dpy, GLXFBConfig config) {
+ XVisualInfo* p = NULL;
+ if (glXGetVisualFromFBConfig_Impl)
+ p = glXGetVisualFromFBConfig_Impl(dpy, config);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return p;
+}
+
+Bool OVR::GLEContext::glXMakeContextCurrent_Hook(
+ Display* dpy,
+ GLXDrawable draw,
+ GLXDrawable read,
+ GLXContext ctx) {
+ Bool b = False;
+ if (glXMakeContextCurrent_Impl)
+ b = glXMakeContextCurrent_Impl(dpy, draw, read, ctx);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+int OVR::GLEContext::glXQueryContext_Hook(Display* dpy, GLXContext ctx, int attribute, int* value) {
+ int i = GLX_BAD_ATTRIBUTE;
+ if (glXQueryContext_Impl)
+ i = glXQueryContext_Impl(dpy, ctx, attribute, value);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+void OVR::GLEContext::glXQueryDrawable_Hook(
+ Display* dpy,
+ GLXDrawable draw,
+ int attribute,
+ unsigned int* value) {
+ if (glXQueryDrawable_Impl)
+ glXQueryDrawable_Impl(dpy, draw, attribute, value);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+}
+
+void OVR::GLEContext::glXSelectEvent_Hook(
+ Display* dpy,
+ GLXDrawable draw,
+ unsigned long event_mask) {
+ if (glXSelectEvent_Impl)
+ glXSelectEvent_Impl(dpy, draw, event_mask);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+}
+
+// GLX_VERSION_1_4
+// We don't do hooking of this.
+
+// GLX_ARB_create_context
+GLXContext OVR::GLEContext::glXCreateContextAttribsARB_Hook(
+ Display* dpy,
+ GLXFBConfig config,
+ GLXContext share_context,
+ Bool direct,
+ const int* attrib_list) {
+ GLXContext c = 0;
+ if (glXCreateContextAttribsARB_Impl)
+ c = glXCreateContextAttribsARB_Impl(dpy, config, share_context, direct, attrib_list);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return c;
+}
+
+// GLX_EXT_swap_control
+void OVR::GLEContext::glXSwapIntervalEXT_Hook(Display* dpy, GLXDrawable drawable, int interval) {
+ if (glXSwapIntervalEXT_Impl)
+ glXSwapIntervalEXT_Impl(dpy, drawable, interval);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+}
+
+// GLX_OML_sync_control
+Bool OVR::GLEContext::glXGetMscRateOML_Hook(
+ Display* dpy,
+ GLXDrawable drawable,
+ int32_t* numerator,
+ int32_t* denominator) {
+ Bool b = False;
+ if (glXGetMscRateOML_Impl)
+ b = glXGetMscRateOML_Impl(dpy, drawable, numerator, denominator);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+Bool OVR::GLEContext::glXGetSyncValuesOML_Hook(
+ Display* dpy,
+ GLXDrawable drawable,
+ int64_t* ust,
+ int64_t* msc,
+ int64_t* sbc) {
+ Bool b = False;
+ if (glXGetSyncValuesOML_Impl)
+ b = glXGetSyncValuesOML_Impl(dpy, drawable, ust, msc, sbc);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+int64_t OVR::GLEContext::glXSwapBuffersMscOML_Hook(
+ Display* dpy,
+ GLXDrawable drawable,
+ int64_t target_msc,
+ int64_t divisor,
+ int64_t remainder) {
+ int64_t i = 0;
+ if (glXSwapBuffersMscOML_Impl)
+ i = glXSwapBuffersMscOML_Impl(dpy, drawable, target_msc, divisor, remainder);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+Bool OVR::GLEContext::glXWaitForMscOML_Hook(
+ Display* dpy,
+ GLXDrawable drawable,
+ int64_t target_msc,
+ int64_t divisor,
+ int64_t remainder,
+ int64_t* ust,
+ int64_t* msc,
+ int64_t* sbc) {
+ Bool b = False;
+ if (glXWaitForMscOML_Impl)
+ b = glXWaitForMscOML_Impl(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+Bool OVR::GLEContext::glXWaitForSbcOML_Hook(
+ Display* dpy,
+ GLXDrawable drawable,
+ int64_t target_sbc,
+ int64_t* ust,
+ int64_t* msc,
+ int64_t* sbc) {
+ Bool b = False;
+ if (glXWaitForSbcOML_Impl)
+ b = glXWaitForSbcOML_Impl(dpy, drawable, target_sbc, ust, msc, sbc);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return b;
+}
+
+// GLX_MESA_swap_control
+int OVR::GLEContext::glXGetSwapIntervalMESA_Hook() {
+ int i = 0;
+ if (glXGetSwapIntervalMESA_Impl)
+ i = glXGetSwapIntervalMESA_Impl();
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+int OVR::GLEContext::glXSwapIntervalMESA_Hook(unsigned int interval) {
+ int i = 0;
+ if (glXSwapIntervalMESA_Impl)
+ i = glXSwapIntervalMESA_Impl(interval);
+ PostGLXHook(GLE_CURRENT_FUNCTION);
+ return i;
+}
+
+#endif // defined(GLE_GLX_ENABLED)
+
+#endif // GLE_HOOKING_ENABLED
+
+//} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE.h
new file mode 100644
index 0000000..1e6509b
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE.h
@@ -0,0 +1,2733 @@
+/************************************************************************************
+
+Filename : CAPI_GLE.h
+Content : OpenGL extensions support. Implements a stripped down glew-like
+ interface with some additional functionality.
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+// This file provides functionality similar to a reduced version of GLEW, plus some
+// additional functionality that's useful to us, such as function hooking.
+
+#ifndef OVR_CAPI_GLE_h
+#define OVR_CAPI_GLE_h
+
+#include "CAPI_GLE_GL.h"
+#include "Kernel/OVR_Types.h"
+
+///////////////////////////////////////////////////////////////////////////////
+// How to use this functionality
+//
+// - You #include this header instead of gl.h, glext.h, wglext.h (Windows), gl3.h (Apple), gl3ext.h
+// (Apple), glx.h (Unix), and glxext.h (Unix).
+// Currently you still would #include <Windows.h> for the base wgl functions on Windows and
+// OpenGL.h or NSOpenGL for the base Apple cgl functions.
+//
+// - You call OpenGL functions just like you would if you were directly using OpenGL
+// headers and declarations. The difference is that this module automatically loads
+// extensions on init and so you should never need to use GetProcAddress, wglGetProcAddress, etc.
+//
+// - OpenGL 1.1 functions can be called unilaterally without checking if they are present,
+// as it's assumed they are always present.
+//
+// - In order to use an OpenGL 1.2 or later function you can check the GLEContext::WholeVersion
+// variable to tell what version of OpenGL is present and active. Example usage:
+// if(GLEContext::GetCurrentContext()->WholeVersion >= 302) // If OpenGL 3.2 or later...
+//
+// - In order to use an OpenGL extension, you can check the GLE_ helper macro that exists for each
+// extension. For example, in order to check of the KHR_debug is present you could do this:
+// if(GLE_KHR_debug) ...
+// You cannot check for the presence of extensions by testing the function pointer, because
+// when hooking is enabled then we aren't using function pointers and thus all functions will
+// look like they are present.
+//
+// - You can test if the OpenGL implementation is OpenGL ES by checking the GLEContext IsGLES
+// member variable. For example: if(GLEContext::GetCurrentContext()->IsGLES) ...
+//
+// - You can test if the OpenGL implementation is a core profile ES by checking the GLEContext
+// IsCoreProfile
+// member variable. For example: if(GLEContext::GetCurrentContext()->IsCoreProfile) ...
+//
+///////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////
+// How to add support for additional functions to this module.
+//
+// For an example of how to do this, search the source files for all cases of KHR_Debug and just
+// copy the things that it does but for your new extension.
+//
+// 1) Add the appropriate extension declaration to CAPI_GLE_GL.h, preferably by
+// copying it from the standard header file it normally comes from. If it's
+// platform-specific (e.g. a Windows wgl function) then make sure it's declared
+// within the given platform section. Note that there are potentially #defines, typedefs,
+// function typedefs, and function #defines. There is always a GLE_ macro declared which
+// lets the user know at runtime whether the extension is present.
+// Note that entries are alphabetically sorted in these files.
+// e.g. #ifndef GL_KHR_debug
+// #define GL_KHR_debug 1
+// #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 etc.
+// typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) ();
+// #define glPopDebugGroup GLEGetCurrentFunction(glPopDebugGroup)
+// #define GLE_KHR_debug GLEGetCurrentVariable(gl_KHR_debug)
+// #endif etc.
+//
+// 2) Add a hook function for in the hook section of the GLEContext class in this header,
+// ideally in the same order it's declared in the CAPI_GLE_GL.h so it's easily readable.
+// e.g. void glDebugMessageControl_Hook(GLenum source, GLenum type, GLenum severity, GLsizei
+// count, const GLuint* ids, GLboolean enabled); etc.
+//
+// 3) Add a declaration for each interface function to the GLEContext class in this header.
+// e.g. PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback_Impl; etc.
+//
+// 4) Add code to GLEContext::InitExtensionLoad to load the function pointer.
+// e.g. GLELoadProc(glDebugMessageCallback_Impl, glDebugMessageCallback); etc.
+//
+// 5) Add code to GLEContext::InitExtensionSupport to detect the extension support.
+// On Mac, core profile functions aren't identified as extensions and so in addition
+// to detecting them you need to unilaterally set them as available when using 3.2+
+// by adding them to the section at the bottom of InitExtensionSupport.
+// e.g. { gl_KHR_debug, "GL_KHR_debug" }, etc.
+//
+// 6) Implement the GLEContext hook function(s) you declared.
+// e.g. void OVR::GLEContext::glDebugMessageControl_Hook(GLenum source, GLenum type, GLenum
+// severity, GLsizei count, const GLuint* ids, GLboolean enabled)
+// {
+// if(glDebugMessageControl_Impl)
+// glDebugMessageControl_Impl(source, type, severity, count, ids, enabled);
+// PostHook();
+// }
+//
+// In order to test this, build with GLE_HOOKING_ENABLED defined and not defined.
+//
+// Note that if the extension is a WGL-, GLX-, or CGL-specific extension, they are handled like
+// above but are in their own section below the section for regular OpenGL extensions.
+//
+// In some cases the given interface may already be present by currently commented out,
+// in which case you can simply un-comment it to enable it.
+///////////////////////////////////////////////////////////////////////////////
+
+namespace OVR {
+// Generic OpenGL GetProcAddress function interface. Maps to platform-specific functionality
+// internally. On Windows this is equivalent to wglGetProcAddress as opposed to global
+// GetProcAddress.
+void* GLEGetProcAddress(const char* name);
+
+// GLEContext
+//
+// Manages a collection of OpenGL extension interfaces.
+// If the application has multiple OpenGL unrelated contexts then you will want to create a
+// different instance of this class for each one you intend to use it with.
+//
+// Example usage:
+// GLEContext gGLEContext;
+//
+// GLEContext::SetCurrentContext(&gGLEContext);
+// gGLEContext.PlatformInit(); // Initializes WGL/GLX/etc. platform-specific OpenGL
+// functionality
+//
+// if(GLE_WGL_ARB_create_context) // If wglCreateContextAttribsARB is available...
+// {
+// int attribList[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 2,
+// WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB, None }; HGLRC h =
+// wglCreateContextAttribsARB(hDC, 0, attribList);
+// [...]
+// }
+//
+// gGLEContext.Init(); // Must be called after an OpenGL context has been created.
+//
+// if(GLE_WHOLE_VERSION() >= 302) // If OpenGL 3.2 or later
+// {
+// glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, someTexture, 0); // This is an
+// OpenGL 3.2 function.
+// [...]
+// }
+//
+// if(GLE_GL_ARB_texture_multisample) // If the GL_ARB_texture_multisample extension is
+// available...
+// {
+// glEnable(GL_SAMPLE_MASK);
+// glSampleMaski(0, 0x1);
+// [...]
+// }
+//
+// [...]
+//
+// gGLEContext.Shutdown();
+//
+GLE_CLASS_EXPORT class GLEContext {
+ public:
+ GLEContext();
+ ~GLEContext();
+
+ // Initializes platform-specific functionality (e.g. Windows WGL, Unix GLX, Android EGL, Apple
+ // CGL). You would typically call this before creating an OpenGL context and using
+ // platform-specific functions.
+ void PlatformInit();
+ bool IsPlatformInitialized() const;
+
+ // Loads all the extensions from the current OpenGL context. This must be called after an OpenGL
+ // context has been created and made current.
+ void Init();
+ bool IsInitialized() const;
+
+ // Clears all the extensions initialized by PlatformInit and Init.
+ void Shutdown();
+
+ void SetEnableHookGetError(bool enabled) {
+ EnableHookGetError = enabled;
+ }
+
+ // Returns the default instance of this class.
+ static GLEContext* GetCurrentContext();
+
+ // Sets the default instance of this class. This should be called after enabling a new OpenGL
+ // context. This sets the current GLEContext; it does not set the underlying OpenGL context
+ // itself.
+ static void SetCurrentContext(GLEContext*);
+
+ public:
+ // OpenGL version information
+ int MajorVersion; // OpenGL major version
+ int MinorVersion; // OpenGL minor version
+ int WholeVersion; // Equals ((MajorVersion * 100) + MinorVersion). Example usage:
+ // if(glv.WholeVersion >= 302) // If OpenGL v3.02+ ...
+ bool IsGLES; // Open GL ES?
+ bool IsCoreProfile; // Is the current OpenGL context a core profile context? Its trueness may be a
+ // false positive but will never be a false negative.
+ bool EnableHookGetError; // If enabled then hook functions call glGetError after making the call.
+
+ int PlatformMajorVersion; // GLX/WGL/EGL/CGL version. Not the same as OpenGL version.
+ int PlatformMinorVersion;
+ int PlatformWholeVersion;
+
+ void InitVersion(); // Initializes the version information (e.g. MajorVersion). Called by the
+ // public Init function.
+ void InitExtensionLoad(); // Loads the function addresses into the function pointers.
+ void InitExtensionSupport(); // Loads the boolean extension support booleans.
+
+ void InitPlatformVersion();
+ void InitPlatformExtensionLoad();
+ void InitPlatformExtensionSupport();
+
+ public:
+// GL_VERSION_1_1
+// Not normally included because all OpenGL 1.1 functionality is always present. But if we have
+// hooking enabled then we implement our own version of each function.
+#if defined(GLE_HOOKING_ENABLED)
+ // void PreHook(const char* functionName); // Called at the beginning of a hook
+ // function.
+ void PostHook(const char* functionName); // Called at the end of a hook function.
+
+ void glAccum_Hook(GLenum op, GLfloat value);
+ void glAlphaFunc_Hook(GLenum func, GLclampf ref);
+ GLboolean glAreTexturesResident_Hook(GLsizei n, const GLuint* textures, GLboolean* residences);
+ void glArrayElement_Hook(GLint i);
+ void glBegin_Hook(GLenum mode);
+ void glBindTexture_Hook(GLenum target, GLuint texture);
+ void glBitmap_Hook(
+ GLsizei width,
+ GLsizei height,
+ GLfloat xorig,
+ GLfloat yorig,
+ GLfloat xmove,
+ GLfloat ymove,
+ const GLubyte* bitmap);
+ void glBlendFunc_Hook(GLenum sfactor, GLenum dfactor);
+ void glCallList_Hook(GLuint list);
+ void glCallLists_Hook(GLsizei n, GLenum type, const void* lists);
+ void glClear_Hook(GLbitfield mask);
+ void glClearAccum_Hook(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClearColor_Hook(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glClearDepth_Hook(GLclampd depth);
+ void glClearIndex_Hook(GLfloat c);
+ void glClearStencil_Hook(GLint s);
+ void glClipPlane_Hook(GLenum plane, const GLdouble* equation);
+ void glColor3b_Hook(GLbyte red, GLbyte green, GLbyte blue);
+ void glColor3bv_Hook(const GLbyte* v);
+ void glColor3d_Hook(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3dv_Hook(const GLdouble* v);
+ void glColor3f_Hook(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3fv_Hook(const GLfloat* v);
+ void glColor3i_Hook(GLint red, GLint green, GLint blue);
+ void glColor3iv_Hook(const GLint* v);
+ void glColor3s_Hook(GLshort red, GLshort green, GLshort blue);
+ void glColor3sv_Hook(const GLshort* v);
+ void glColor3ub_Hook(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3ubv_Hook(const GLubyte* v);
+ void glColor3ui_Hook(GLuint red, GLuint green, GLuint blue);
+ void glColor3uiv_Hook(const GLuint* v);
+ void glColor3us_Hook(GLushort red, GLushort green, GLushort blue);
+ void glColor3usv_Hook(const GLushort* v);
+ void glColor4b_Hook(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor4bv_Hook(const GLbyte* v);
+ void glColor4d_Hook(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4dv_Hook(const GLdouble* v);
+ void glColor4f_Hook(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4fv_Hook(const GLfloat* v);
+ void glColor4i_Hook(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4iv_Hook(const GLint* v);
+ void glColor4s_Hook(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4sv_Hook(const GLshort* v);
+ void glColor4ub_Hook(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4ubv_Hook(const GLubyte* v);
+ void glColor4ui_Hook(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4uiv_Hook(const GLuint* v);
+ void glColor4us_Hook(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4usv_Hook(const GLushort* v);
+ void glColorMask_Hook(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glColorMaterial_Hook(GLenum face, GLenum mode);
+ void glColorPointer_Hook(GLint size, GLenum type, GLsizei stride, const void* pointer);
+ void glCopyPixels_Hook(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glCopyTexImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLint border);
+ void glCopyTexImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+ void glCopyTexSubImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint x,
+ GLint y,
+ GLsizei width);
+ void glCopyTexSubImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+ void glCullFace_Hook(GLenum mode);
+ void glDeleteLists_Hook(GLuint list, GLsizei range);
+ void glDeleteTextures_Hook(GLsizei n, const GLuint* textures);
+ void glDepthFunc_Hook(GLenum func);
+ void glDepthMask_Hook(GLboolean flag);
+ void glDepthRange_Hook(GLclampd zNear, GLclampd zFar);
+ void glDisable_Hook(GLenum cap);
+ void glDisableClientState_Hook(GLenum array);
+ void glDrawArrays_Hook(GLenum mode, GLint first, GLsizei count);
+ void glDrawBuffer_Hook(GLenum mode);
+ void glDrawElements_Hook(GLenum mode, GLsizei count, GLenum type, const void* indices);
+ void
+ glDrawPixels_Hook(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+ void glEdgeFlag_Hook(GLboolean flag);
+ void glEdgeFlagPointer_Hook(GLsizei stride, const void* pointer);
+ void glEdgeFlagv_Hook(const GLboolean* flag);
+ void glEnable_Hook(GLenum cap);
+ void glEnableClientState_Hook(GLenum array);
+ void glEnd_Hook(void);
+ void glEndList_Hook(void);
+ void glEvalCoord1d_Hook(GLdouble u);
+ void glEvalCoord1dv_Hook(const GLdouble* u);
+ void glEvalCoord1f_Hook(GLfloat u);
+ void glEvalCoord1fv_Hook(const GLfloat* u);
+ void glEvalCoord2d_Hook(GLdouble u, GLdouble v);
+ void glEvalCoord2dv_Hook(const GLdouble* u);
+ void glEvalCoord2f_Hook(GLfloat u, GLfloat v);
+ void glEvalCoord2fv_Hook(const GLfloat* u);
+ void glEvalMesh1_Hook(GLenum mode, GLint i1, GLint i2);
+ void glEvalMesh2_Hook(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1_Hook(GLint i);
+ void glEvalPoint2_Hook(GLint i, GLint j);
+ void glFeedbackBuffer_Hook(GLsizei size, GLenum type, GLfloat* buffer);
+ void glFinish_Hook(void);
+ void glFlush_Hook(void);
+ void glFogf_Hook(GLenum pname, GLfloat param);
+ void glFogfv_Hook(GLenum pname, const GLfloat* params);
+ void glFogi_Hook(GLenum pname, GLint param);
+ void glFogiv_Hook(GLenum pname, const GLint* params);
+ void glFrontFace_Hook(GLenum mode);
+ void glFrustum_Hook(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar);
+ GLuint glGenLists_Hook(GLsizei range);
+ void glGenTextures_Hook(GLsizei n, GLuint* textures);
+ void glGetBooleanv_Hook(GLenum pname, GLboolean* params);
+ void glGetClipPlane_Hook(GLenum plane, GLdouble* equation);
+ void glGetDoublev_Hook(GLenum pname, GLdouble* params);
+ GLenum glGetError_Hook(void);
+ void glGetFloatv_Hook(GLenum pname, GLfloat* params);
+ void glGetIntegerv_Hook(GLenum pname, GLint* params);
+ void glGetLightfv_Hook(GLenum light, GLenum pname, GLfloat* params);
+ void glGetLightiv_Hook(GLenum light, GLenum pname, GLint* params);
+ void glGetMapdv_Hook(GLenum target, GLenum query, GLdouble* v);
+ void glGetMapfv_Hook(GLenum target, GLenum query, GLfloat* v);
+ void glGetMapiv_Hook(GLenum target, GLenum query, GLint* v);
+ void glGetMaterialfv_Hook(GLenum face, GLenum pname, GLfloat* params);
+ void glGetMaterialiv_Hook(GLenum face, GLenum pname, GLint* params);
+ void glGetPixelMapfv_Hook(GLenum map, GLfloat* values);
+ void glGetPixelMapuiv_Hook(GLenum map, GLuint* values);
+ void glGetPixelMapusv_Hook(GLenum map, GLushort* values);
+ void glGetPointerv_Hook(GLenum pname, void** params);
+ void glGetPolygonStipple_Hook(GLubyte* mask);
+ const GLubyte* glGetString_Hook(GLenum name);
+ void glGetTexEnvfv_Hook(GLenum target, GLenum pname, GLfloat* params);
+ void glGetTexEnviv_Hook(GLenum target, GLenum pname, GLint* params);
+ void glGetTexGendv_Hook(GLenum coord, GLenum pname, GLdouble* params);
+ void glGetTexGenfv_Hook(GLenum coord, GLenum pname, GLfloat* params);
+ void glGetTexGeniv_Hook(GLenum coord, GLenum pname, GLint* params);
+ void glGetTexImage_Hook(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+ void glGetTexLevelParameterfv_Hook(GLenum target, GLint level, GLenum pname, GLfloat* params);
+ void glGetTexLevelParameteriv_Hook(GLenum target, GLint level, GLenum pname, GLint* params);
+ void glGetTexParameterfv_Hook(GLenum target, GLenum pname, GLfloat* params);
+ void glGetTexParameteriv_Hook(GLenum target, GLenum pname, GLint* params);
+ void glHint_Hook(GLenum target, GLenum mode);
+ void glIndexMask_Hook(GLuint mask);
+ void glIndexPointer_Hook(GLenum type, GLsizei stride, const void* pointer);
+ void glIndexd_Hook(GLdouble c);
+ void glIndexdv_Hook(const GLdouble* c);
+ void glIndexf_Hook(GLfloat c);
+ void glIndexfv_Hook(const GLfloat* c);
+ void glIndexi_Hook(GLint c);
+ void glIndexiv_Hook(const GLint* c);
+ void glIndexs_Hook(GLshort c);
+ void glIndexsv_Hook(const GLshort* c);
+ void glIndexub_Hook(GLubyte c);
+ void glIndexubv_Hook(const GLubyte* c);
+ void glInitNames_Hook(void);
+ void glInterleavedArrays_Hook(GLenum format, GLsizei stride, const void* pointer);
+ GLboolean glIsEnabled_Hook(GLenum cap);
+ GLboolean glIsList_Hook(GLuint list);
+ GLboolean glIsTexture_Hook(GLuint texture);
+ void glLightModelf_Hook(GLenum pname, GLfloat param);
+ void glLightModelfv_Hook(GLenum pname, const GLfloat* params);
+ void glLightModeli_Hook(GLenum pname, GLint param);
+ void glLightModeliv_Hook(GLenum pname, const GLint* params);
+ void glLightf_Hook(GLenum light, GLenum pname, GLfloat param);
+ void glLightfv_Hook(GLenum light, GLenum pname, const GLfloat* params);
+ void glLighti_Hook(GLenum light, GLenum pname, GLint param);
+ void glLightiv_Hook(GLenum light, GLenum pname, const GLint* params);
+ void glLineStipple_Hook(GLint factor, GLushort pattern);
+ void glLineWidth_Hook(GLfloat width);
+ void glListBase_Hook(GLuint base);
+ void glLoadIdentity_Hook(void);
+ void glLoadMatrixd_Hook(const GLdouble* m);
+ void glLoadMatrixf_Hook(const GLfloat* m);
+ void glLoadName_Hook(GLuint name);
+ void glLogicOp_Hook(GLenum opcode);
+ void glMap1d_Hook(
+ GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint stride,
+ GLint order,
+ const GLdouble* points);
+ void glMap1f_Hook(
+ GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint stride,
+ GLint order,
+ const GLfloat* points);
+ void glMap2d_Hook(
+ GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint ustride,
+ GLint uorder,
+ GLdouble v1,
+ GLdouble v2,
+ GLint vstride,
+ GLint vorder,
+ const GLdouble* points);
+ void glMap2f_Hook(
+ GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint ustride,
+ GLint uorder,
+ GLfloat v1,
+ GLfloat v2,
+ GLint vstride,
+ GLint vorder,
+ const GLfloat* points);
+ void glMapGrid1d_Hook(GLint un, GLdouble u1, GLdouble u2);
+ void glMapGrid1f_Hook(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid2d_Hook(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid2f_Hook(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMaterialf_Hook(GLenum face, GLenum pname, GLfloat param);
+ void glMaterialfv_Hook(GLenum face, GLenum pname, const GLfloat* params);
+ void glMateriali_Hook(GLenum face, GLenum pname, GLint param);
+ void glMaterialiv_Hook(GLenum face, GLenum pname, const GLint* params);
+ void glMatrixMode_Hook(GLenum mode);
+ void glMultMatrixd_Hook(const GLdouble* m);
+ void glMultMatrixf_Hook(const GLfloat* m);
+ void glNewList_Hook(GLuint list, GLenum mode);
+ void glNormal3b_Hook(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glNormal3bv_Hook(const GLbyte* v);
+ void glNormal3d_Hook(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3dv_Hook(const GLdouble* v);
+ void glNormal3f_Hook(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3fv_Hook(const GLfloat* v);
+ void glNormal3i_Hook(GLint nx, GLint ny, GLint nz);
+ void glNormal3iv_Hook(const GLint* v);
+ void glNormal3s_Hook(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3sv_Hook(const GLshort* v);
+ void glNormalPointer_Hook(GLenum type, GLsizei stride, const void* pointer);
+ void glOrtho_Hook(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar);
+ void glPassThrough_Hook(GLfloat token);
+ void glPixelMapfv_Hook(GLenum map, GLsizei mapsize, const GLfloat* values);
+ void glPixelMapuiv_Hook(GLenum map, GLsizei mapsize, const GLuint* values);
+ void glPixelMapusv_Hook(GLenum map, GLsizei mapsize, const GLushort* values);
+ void glPixelStoref_Hook(GLenum pname, GLfloat param);
+ void glPixelStorei_Hook(GLenum pname, GLint param);
+ void glPixelTransferf_Hook(GLenum pname, GLfloat param);
+ void glPixelTransferi_Hook(GLenum pname, GLint param);
+ void glPixelZoom_Hook(GLfloat xfactor, GLfloat yfactor);
+ void glPointSize_Hook(GLfloat size);
+ void glPolygonMode_Hook(GLenum face, GLenum mode);
+ void glPolygonOffset_Hook(GLfloat factor, GLfloat units);
+ void glPolygonStipple_Hook(const GLubyte* mask);
+ void glPopAttrib_Hook(void);
+ void glPopClientAttrib_Hook(void);
+ void glPopMatrix_Hook(void);
+ void glPopName_Hook(void);
+ void glPrioritizeTextures_Hook(GLsizei n, const GLuint* textures, const GLclampf* priorities);
+ void glPushAttrib_Hook(GLbitfield mask);
+ void glPushClientAttrib_Hook(GLbitfield mask);
+ void glPushMatrix_Hook(void);
+ void glPushName_Hook(GLuint name);
+ void glRasterPos2d_Hook(GLdouble x, GLdouble y);
+ void glRasterPos2dv_Hook(const GLdouble* v);
+ void glRasterPos2f_Hook(GLfloat x, GLfloat y);
+ void glRasterPos2fv_Hook(const GLfloat* v);
+ void glRasterPos2i_Hook(GLint x, GLint y);
+ void glRasterPos2iv_Hook(const GLint* v);
+ void glRasterPos2s_Hook(GLshort x, GLshort y);
+ void glRasterPos2sv_Hook(const GLshort* v);
+ void glRasterPos3d_Hook(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos3dv_Hook(const GLdouble* v);
+ void glRasterPos3f_Hook(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3fv_Hook(const GLfloat* v);
+ void glRasterPos3i_Hook(GLint x, GLint y, GLint z);
+ void glRasterPos3iv_Hook(const GLint* v);
+ void glRasterPos3s_Hook(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3sv_Hook(const GLshort* v);
+ void glRasterPos4d_Hook(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos4dv_Hook(const GLdouble* v);
+ void glRasterPos4f_Hook(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4fv_Hook(const GLfloat* v);
+ void glRasterPos4i_Hook(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4iv_Hook(const GLint* v);
+ void glRasterPos4s_Hook(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4sv_Hook(const GLshort* v);
+ void glReadBuffer_Hook(GLenum mode);
+ void glReadPixels_Hook(
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels);
+ void glRectd_Hook(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRectdv_Hook(const GLdouble* v1, const GLdouble* v2);
+ void glRectf_Hook(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectfv_Hook(const GLfloat* v1, const GLfloat* v2);
+ void glRecti_Hook(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectiv_Hook(const GLint* v1, const GLint* v2);
+ void glRects_Hook(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectsv_Hook(const GLshort* v1, const GLshort* v2);
+ GLint glRenderMode_Hook(GLenum mode);
+ void glRotated_Hook(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef_Hook(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glScaled_Hook(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef_Hook(GLfloat x, GLfloat y, GLfloat z);
+ void glScissor_Hook(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glSelectBuffer_Hook(GLsizei size, GLuint* buffer);
+ void glShadeModel_Hook(GLenum mode);
+ void glStencilFunc_Hook(GLenum func, GLint ref, GLuint mask);
+ void glStencilMask_Hook(GLuint mask);
+ void glStencilOp_Hook(GLenum fail, GLenum zfail, GLenum zpass);
+ void glTexCoord1d_Hook(GLdouble s);
+ void glTexCoord1dv_Hook(const GLdouble* v);
+ void glTexCoord1f_Hook(GLfloat s);
+ void glTexCoord1fv_Hook(const GLfloat* v);
+ void glTexCoord1i_Hook(GLint s);
+ void glTexCoord1iv_Hook(const GLint* v);
+ void glTexCoord1s_Hook(GLshort s);
+ void glTexCoord1sv_Hook(const GLshort* v);
+ void glTexCoord2d_Hook(GLdouble s, GLdouble t);
+ void glTexCoord2dv_Hook(const GLdouble* v);
+ void glTexCoord2f_Hook(GLfloat s, GLfloat t);
+ void glTexCoord2fv_Hook(const GLfloat* v);
+ void glTexCoord2i_Hook(GLint s, GLint t);
+ void glTexCoord2iv_Hook(const GLint* v);
+ void glTexCoord2s_Hook(GLshort s, GLshort t);
+ void glTexCoord2sv_Hook(const GLshort* v);
+ void glTexCoord3d_Hook(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord3dv_Hook(const GLdouble* v);
+ void glTexCoord3f_Hook(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3fv_Hook(const GLfloat* v);
+ void glTexCoord3i_Hook(GLint s, GLint t, GLint r);
+ void glTexCoord3iv_Hook(const GLint* v);
+ void glTexCoord3s_Hook(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3sv_Hook(const GLshort* v);
+ void glTexCoord4d_Hook(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord4dv_Hook(const GLdouble* v);
+ void glTexCoord4f_Hook(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4fv_Hook(const GLfloat* v);
+ void glTexCoord4i_Hook(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4iv_Hook(const GLint* v);
+ void glTexCoord4s_Hook(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4sv_Hook(const GLshort* v);
+ void glTexCoordPointer_Hook(GLint size, GLenum type, GLsizei stride, const void* pointer);
+ void glTexEnvf_Hook(GLenum target, GLenum pname, GLfloat param);
+ void glTexEnvfv_Hook(GLenum target, GLenum pname, const GLfloat* params);
+ void glTexEnvi_Hook(GLenum target, GLenum pname, GLint param);
+ void glTexEnviv_Hook(GLenum target, GLenum pname, const GLint* params);
+ void glTexGend_Hook(GLenum coord, GLenum pname, GLdouble param);
+ void glTexGendv_Hook(GLenum coord, GLenum pname, const GLdouble* params);
+ void glTexGenf_Hook(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGenfv_Hook(GLenum coord, GLenum pname, const GLfloat* params);
+ void glTexGeni_Hook(GLenum coord, GLenum pname, GLint param);
+ void glTexGeniv_Hook(GLenum coord, GLenum pname, const GLint* params);
+ void glTexImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+ void glTexImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+ void glTexParameterf_Hook(GLenum target, GLenum pname, GLfloat param);
+ void glTexParameterfv_Hook(GLenum target, GLenum pname, const GLfloat* params);
+ void glTexParameteri_Hook(GLenum target, GLenum pname, GLint param);
+ void glTexParameteriv_Hook(GLenum target, GLenum pname, const GLint* params);
+ void glTexSubImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+ void glTexSubImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+ void glTranslated_Hook(GLdouble x, GLdouble y, GLdouble z);
+ void glTranslatef_Hook(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex2d_Hook(GLdouble x, GLdouble y);
+ void glVertex2dv_Hook(const GLdouble* v);
+ void glVertex2f_Hook(GLfloat x, GLfloat y);
+ void glVertex2fv_Hook(const GLfloat* v);
+ void glVertex2i_Hook(GLint x, GLint y);
+ void glVertex2iv_Hook(const GLint* v);
+ void glVertex2s_Hook(GLshort x, GLshort y);
+ void glVertex2sv_Hook(const GLshort* v);
+ void glVertex3d_Hook(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex3dv_Hook(const GLdouble* v);
+ void glVertex3f_Hook(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3fv_Hook(const GLfloat* v);
+ void glVertex3i_Hook(GLint x, GLint y, GLint z);
+ void glVertex3iv_Hook(const GLint* v);
+ void glVertex3s_Hook(GLshort x, GLshort y, GLshort z);
+ void glVertex3sv_Hook(const GLshort* v);
+ void glVertex4d_Hook(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex4dv_Hook(const GLdouble* v);
+ void glVertex4f_Hook(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4fv_Hook(const GLfloat* v);
+ void glVertex4i_Hook(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4iv_Hook(const GLint* v);
+ void glVertex4s_Hook(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4sv_Hook(const GLshort* v);
+ void glVertexPointer_Hook(GLint size, GLenum type, GLsizei stride, const void* pointer);
+ void glViewport_Hook(GLint x, GLint y, GLsizei width, GLsizei height);
+
+ // GL_VERSION_1_2
+ void glBlendColor_Hook(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glBlendEquation_Hook(GLenum mode);
+ void glDrawRangeElements_Hook(
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid* indices);
+ void glTexImage3D_Hook(
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid* pixels);
+ void glTexSubImage3D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const GLvoid* pixels);
+ void glCopyTexSubImage3D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+
+ // GL_VERSION_1_2 deprecated functions
+ /* Not currently supported
+ void glColorTable_Hook(GLenum target, GLenum internalformat, GLsizei width,
+ GLenum format, GLenum type, const GLvoid *table);
+ void glColorTableParameterfv_Hook(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTableParameteriv_Hook(GLenum target, GLenum pname, const GLint *params);
+ void glCopyColorTable_Hook(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glGetColorTable_Hook(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void glGetColorTableParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTableParameteriv_Hook(GLenum target, GLenum pname, GLint *params);
+ void glColorSubTable_Hook(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
+ const GLvoid *data);
+ void glCopyColorSubTable_Hook(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glConvolutionFilter1D_Hook(GLenum target, GLenum internalformat, GLsizei width, GLenum
+ format, GLenum type, const GLvoid *image);
+ void glConvolutionFilter2D_Hook(GLenum target, GLenum internalformat, GLsizei width, GLsizei
+ height, GLenum format, GLenum type, const GLvoid *image);
+ void glConvolutionParameterf_Hook(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionParameterfv_Hook(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameteri_Hook(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameteriv_Hook(GLenum target, GLenum pname, const GLint *params);
+ void glCopyConvolutionFilter1D_Hook(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width);
+ void glCopyConvolutionFilter2D_Hook(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height);
+ void glGetConvolutionFilter_Hook(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void glGetConvolutionParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionParameteriv_Hook(GLenum target, GLenum pname, GLint *params);
+ void glGetSeparableFilter_Hook(GLenum target, GLenum format, GLenum type,
+ GLvoid *row, GLvoid *column, GLvoid *span);
+ void glSeparableFilter2D_Hook(GLenum target, GLenum internalformat, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void glGetHistogram_Hook(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLvoid *values);
+ void glGetHistogramParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogramParameteriv_Hook(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmax_Hook(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void glGetMinmaxParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmaxParameteriv_Hook(GLenum target, GLenum pname, GLint *params);
+ void glHistogram_Hook(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glMinmax_Hook(GLenum target, GLenum internalformat, GLboolean sink);
+ void glResetHistogram_Hook(GLenum target);
+ void glResetMinmax_Hook(GLenum target);
+ */
+
+ // GL_VERSION_1_3
+ void glActiveTexture_Hook(GLenum texture);
+ void glSampleCoverage_Hook(GLclampf value, GLboolean invert);
+ void glCompressedTexImage3D_Hook(
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid* data);
+ void glCompressedTexImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid* data);
+ void glCompressedTexImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid* data);
+ void glCompressedTexSubImage3D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid* data);
+ void glCompressedTexSubImage2D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid* data);
+ void glCompressedTexSubImage1D_Hook(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid* data);
+ void glGetCompressedTexImage_Hook(GLenum target, GLint level, GLvoid* img);
+
+ // GL_VERSION_1_3 deprecated functions
+ void glClientActiveTexture_Hook(GLenum texture);
+ void glMultiTexCoord1d_Hook(GLenum target, GLdouble s);
+ void glMultiTexCoord1dv_Hook(GLenum target, const GLdouble* v);
+ void glMultiTexCoord1f_Hook(GLenum target, GLfloat s);
+ void glMultiTexCoord1fv_Hook(GLenum target, const GLfloat* v);
+ void glMultiTexCoord1i_Hook(GLenum target, GLint s);
+ void glMultiTexCoord1iv_Hook(GLenum target, const GLint* v);
+ void glMultiTexCoord1s_Hook(GLenum target, GLshort s);
+ void glMultiTexCoord1sv_Hook(GLenum target, const GLshort* v);
+ void glMultiTexCoord2d_Hook(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord2dv_Hook(GLenum target, const GLdouble* v);
+ void glMultiTexCoord2f_Hook(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2fv_Hook(GLenum target, const GLfloat* v);
+ void glMultiTexCoord2i_Hook(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2iv_Hook(GLenum target, const GLint* v);
+ void glMultiTexCoord2s_Hook(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2sv_Hook(GLenum target, const GLshort* v);
+ void glMultiTexCoord3d_Hook(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord3dv_Hook(GLenum target, const GLdouble* v);
+ void glMultiTexCoord3f_Hook(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3fv_Hook(GLenum target, const GLfloat* v);
+ void glMultiTexCoord3i_Hook(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3iv_Hook(GLenum target, const GLint* v);
+ void glMultiTexCoord3s_Hook(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3sv_Hook(GLenum target, const GLshort* v);
+ void glMultiTexCoord4d_Hook(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord4dv_Hook(GLenum target, const GLdouble* v);
+ void glMultiTexCoord4f_Hook(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4fv_Hook(GLenum target, const GLfloat* v);
+ void glMultiTexCoord4i_Hook(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4iv_Hook(GLenum target, const GLint* v);
+ void glMultiTexCoord4s_Hook(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4sv_Hook(GLenum target, const GLshort* v);
+ void glLoadTransposeMatrixf_Hook(const GLfloat* m);
+ void glLoadTransposeMatrixd_Hook(const GLdouble* m);
+ void glMultTransposeMatrixf_Hook(const GLfloat* m);
+ void glMultTransposeMatrixd_Hook(const GLdouble* m);
+
+ // GL_VERSION_1_4
+ void glBlendFuncSeparate_Hook(
+ GLenum sfactorRGB,
+ GLenum dfactorRGB,
+ GLenum sfactorAlpha,
+ GLenum dfactorAlpha);
+ void
+ glMultiDrawArrays_Hook(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
+ void glMultiDrawElements_Hook(
+ GLenum mode,
+ const GLsizei* count,
+ GLenum type,
+ const GLvoid** indices,
+ GLsizei primcount);
+ void glPointParameterf_Hook(GLenum pname, GLfloat param);
+ void glPointParameterfv_Hook(GLenum pname, const GLfloat* params);
+ void glPointParameteri_Hook(GLenum pname, GLint param);
+ void glPointParameteriv_Hook(GLenum pname, const GLint* params);
+
+ // GL_VERSION_1_4 deprecated functions
+ void glFogCoordf_Hook(GLfloat coord);
+ void glFogCoordfv_Hook(const GLfloat* coord);
+ void glFogCoordd_Hook(GLdouble coord);
+ void glFogCoorddv_Hook(const GLdouble* coord);
+ void glFogCoordPointer_Hook(GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glSecondaryColor3b_Hook(GLbyte red, GLbyte green, GLbyte blue);
+ void glSecondaryColor3bv_Hook(const GLbyte* v);
+ void glSecondaryColor3d_Hook(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3dv_Hook(const GLdouble* v);
+ void glSecondaryColor3f_Hook(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3fv_Hook(const GLfloat* v);
+ void glSecondaryColor3i_Hook(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3iv_Hook(const GLint* v);
+ void glSecondaryColor3s_Hook(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3sv_Hook(const GLshort* v);
+ void glSecondaryColor3ub_Hook(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3ubv_Hook(const GLubyte* v);
+ void glSecondaryColor3ui_Hook(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3uiv_Hook(const GLuint* v);
+ void glSecondaryColor3us_Hook(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3usv_Hook(const GLushort* v);
+ void glSecondaryColorPointer_Hook(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glWindowPos2d_Hook(GLdouble x, GLdouble y);
+ void glWindowPos2dv_Hook(const GLdouble* v);
+ void glWindowPos2f_Hook(GLfloat x, GLfloat y);
+ void glWindowPos2fv_Hook(const GLfloat* v);
+ void glWindowPos2i_Hook(GLint x, GLint y);
+ void glWindowPos2iv_Hook(const GLint* v);
+ void glWindowPos2s_Hook(GLshort x, GLshort y);
+ void glWindowPos2sv_Hook(const GLshort* v);
+ void glWindowPos3d_Hook(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos3dv_Hook(const GLdouble* v);
+ void glWindowPos3f_Hook(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3fv_Hook(const GLfloat* v);
+ void glWindowPos3i_Hook(GLint x, GLint y, GLint z);
+ void glWindowPos3iv_Hook(const GLint* v);
+ void glWindowPos3s_Hook(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3sv_Hook(const GLshort* v);
+
+ // GL_VERSION_1_5
+ void glGenQueries_Hook(GLsizei n, GLuint* ids);
+ void glDeleteQueries_Hook(GLsizei n, const GLuint* ids);
+ GLboolean glIsQuery_Hook(GLuint id);
+ void glBeginQuery_Hook(GLenum target, GLuint id);
+ void glEndQuery_Hook(GLenum target);
+ void glGetQueryiv_Hook(GLenum target, GLenum pname, GLint* params);
+ void glGetQueryObjectiv_Hook(GLuint id, GLenum pname, GLint* params);
+ void glGetQueryObjectuiv_Hook(GLuint id, GLenum pname, GLuint* params);
+ void glBindBuffer_Hook(GLenum target, GLuint buffer);
+ void glDeleteBuffers_Hook(GLsizei n, const GLuint* buffers);
+ void glGenBuffers_Hook(GLsizei n, GLuint* buffers);
+ GLboolean glIsBuffer_Hook(GLuint buffer);
+ void glBufferData_Hook(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+ void glBufferSubData_Hook(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+ void glGetBufferSubData_Hook(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+ GLvoid* glMapBuffer_Hook(GLenum target, GLenum access);
+ GLboolean glUnmapBuffer_Hook(GLenum target);
+ void glGetBufferParameteriv_Hook(GLenum target, GLenum pname, GLint* params);
+ void glGetBufferPointerv_Hook(GLenum target, GLenum pname, GLvoid** params);
+
+ // GL_VERSION_2_0
+ void glBlendEquationSeparate_Hook(GLenum modeRGB, GLenum modeAlpha);
+ void glDrawBuffers_Hook(GLsizei n, const GLenum* bufs);
+ void glStencilOpSeparate_Hook(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glStencilFuncSeparate_Hook(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilMaskSeparate_Hook(GLenum face, GLuint mask);
+ void glAttachShader_Hook(GLuint program, GLuint shader);
+ void glBindAttribLocation_Hook(GLuint program, GLuint index, const GLchar* name);
+ void glCompileShader_Hook(GLuint shader);
+ GLuint glCreateProgram_Hook(void);
+ GLuint glCreateShader_Hook(GLenum type);
+ void glDeleteProgram_Hook(GLuint program);
+ void glDeleteShader_Hook(GLuint shader);
+ void glDetachShader_Hook(GLuint program, GLuint shader);
+ void glDisableVertexAttribArray_Hook(GLuint index);
+ void glEnableVertexAttribArray_Hook(GLuint index);
+ void glGetActiveAttrib_Hook(
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ GLchar* name);
+ void glGetActiveUniform_Hook(
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ GLchar* name);
+ void glGetAttachedShaders_Hook(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+ GLint glGetAttribLocation_Hook(GLuint program, const GLchar* name);
+ void glGetProgramiv_Hook(GLuint program, GLenum pname, GLint* params);
+ void glGetProgramInfoLog_Hook(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+ void glGetShaderiv_Hook(GLuint shader, GLenum pname, GLint* params);
+ void glGetShaderInfoLog_Hook(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+ void glGetShaderSource_Hook(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+ GLint glGetUniformLocation_Hook(GLuint program, const GLchar* name);
+ void glGetUniformfv_Hook(GLuint program, GLint location, GLfloat* params);
+ void glGetUniformiv_Hook(GLuint program, GLint location, GLint* params);
+ void glGetVertexAttribdv_Hook(GLuint index, GLenum pname, GLdouble* params);
+ void glGetVertexAttribfv_Hook(GLuint index, GLenum pname, GLfloat* params);
+ void glGetVertexAttribiv_Hook(GLuint index, GLenum pname, GLint* params);
+ void glGetVertexAttribPointerv_Hook(GLuint index, GLenum pname, GLvoid** pointer);
+ GLboolean glIsProgram_Hook(GLuint program);
+ GLboolean glIsShader_Hook(GLuint shader);
+ void glLinkProgram_Hook(GLuint program);
+ void
+ glShaderSource_Hook(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+ void glUseProgram_Hook(GLuint program);
+ void glUniform1f_Hook(GLint location, GLfloat v0);
+ void glUniform2f_Hook(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform3f_Hook(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform4f_Hook(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform1i_Hook(GLint location, GLint v0);
+ void glUniform2i_Hook(GLint location, GLint v0, GLint v1);
+ void glUniform3i_Hook(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform4i_Hook(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform1fv_Hook(GLint location, GLsizei count, const GLfloat* value);
+ void glUniform2fv_Hook(GLint location, GLsizei count, const GLfloat* value);
+ void glUniform3fv_Hook(GLint location, GLsizei count, const GLfloat* value);
+ void glUniform4fv_Hook(GLint location, GLsizei count, const GLfloat* value);
+ void glUniform1iv_Hook(GLint location, GLsizei count, const GLint* value);
+ void glUniform2iv_Hook(GLint location, GLsizei count, const GLint* value);
+ void glUniform3iv_Hook(GLint location, GLsizei count, const GLint* value);
+ void glUniform4iv_Hook(GLint location, GLsizei count, const GLint* value);
+ void
+ glUniformMatrix2fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void
+ glUniformMatrix3fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void
+ glUniformMatrix4fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glValidateProgram_Hook(GLuint program);
+ void glVertexAttrib1d_Hook(GLuint index, GLdouble x);
+ void glVertexAttrib1dv_Hook(GLuint index, const GLdouble* v);
+ void glVertexAttrib1f_Hook(GLuint index, GLfloat x);
+ void glVertexAttrib1fv_Hook(GLuint index, const GLfloat* v);
+ void glVertexAttrib1s_Hook(GLuint index, GLshort x);
+ void glVertexAttrib1sv_Hook(GLuint index, const GLshort* v);
+ void glVertexAttrib2d_Hook(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib2dv_Hook(GLuint index, const GLdouble* v);
+ void glVertexAttrib2f_Hook(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2fv_Hook(GLuint index, const GLfloat* v);
+ void glVertexAttrib2s_Hook(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2sv_Hook(GLuint index, const GLshort* v);
+ void glVertexAttrib3d_Hook(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib3dv_Hook(GLuint index, const GLdouble* v);
+ void glVertexAttrib3f_Hook(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3fv_Hook(GLuint index, const GLfloat* v);
+ void glVertexAttrib3s_Hook(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3sv_Hook(GLuint index, const GLshort* v);
+ void glVertexAttrib4Nbv_Hook(GLuint index, const GLbyte* v);
+ void glVertexAttrib4Niv_Hook(GLuint index, const GLint* v);
+ void glVertexAttrib4Nsv_Hook(GLuint index, const GLshort* v);
+ void glVertexAttrib4Nub_Hook(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nubv_Hook(GLuint index, const GLubyte* v);
+ void glVertexAttrib4Nuiv_Hook(GLuint index, const GLuint* v);
+ void glVertexAttrib4Nusv_Hook(GLuint index, const GLushort* v);
+ void glVertexAttrib4bv_Hook(GLuint index, const GLbyte* v);
+ void glVertexAttrib4d_Hook(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4dv_Hook(GLuint index, const GLdouble* v);
+ void glVertexAttrib4f_Hook(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4fv_Hook(GLuint index, const GLfloat* v);
+ void glVertexAttrib4iv_Hook(GLuint index, const GLint* v);
+ void glVertexAttrib4s_Hook(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4sv_Hook(GLuint index, const GLshort* v);
+ void glVertexAttrib4ubv_Hook(GLuint index, const GLubyte* v);
+ void glVertexAttrib4uiv_Hook(GLuint index, const GLuint* v);
+ void glVertexAttrib4usv_Hook(GLuint index, const GLushort* v);
+ void glVertexAttribPointer_Hook(
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const GLvoid* pointer);
+
+ // GL_VERSION_2_1
+ void glUniformMatrix2x3fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+ void glUniformMatrix3x2fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+ void glUniformMatrix2x4fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+ void glUniformMatrix4x2fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+ void glUniformMatrix3x4fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+ void glUniformMatrix4x3fv_Hook(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+
+ // GL_VERSION_3_0
+ void glColorMaski_Hook(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+ void glGetBooleani_v_Hook(GLenum target, GLuint index, GLboolean* data);
+ void glGetIntegeri_v_Hook(GLenum target, GLuint index, GLint* data);
+ void glEnablei_Hook(GLenum target, GLuint index);
+ void glDisablei_Hook(GLenum target, GLuint index);
+ GLboolean glIsEnabledi_Hook(GLenum target, GLuint index);
+ void glBeginTransformFeedback_Hook(GLenum primitiveMode);
+ void glEndTransformFeedback_Hook(void);
+ void glBindBufferRange_Hook(
+ GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size);
+ void glBindBufferBase_Hook(GLenum target, GLuint index, GLuint buffer);
+ void glTransformFeedbackVaryings_Hook(
+ GLuint program,
+ GLsizei count,
+ const GLchar** varyings,
+ GLenum bufferMode);
+ void glGetTransformFeedbackVarying_Hook(
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLsizei* size,
+ GLenum* type,
+ GLchar* name);
+ void glClampColor_Hook(GLenum target, GLenum clamp);
+ void glBeginConditionalRender_Hook(GLuint id, GLenum mode);
+ void glEndConditionalRender_Hook(void);
+ void glVertexAttribIPointer_Hook(
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const GLvoid* pointer);
+ void glGetVertexAttribIiv_Hook(GLuint index, GLenum pname, GLint* params);
+ void glGetVertexAttribIuiv_Hook(GLuint index, GLenum pname, GLuint* params);
+ void glVertexAttribI1i_Hook(GLuint index, GLint x);
+ void glVertexAttribI2i_Hook(GLuint index, GLint x, GLint y);
+ void glVertexAttribI3i_Hook(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI4i_Hook(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI1ui_Hook(GLuint index, GLuint x);
+ void glVertexAttribI2ui_Hook(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI3ui_Hook(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI4ui_Hook(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI1iv_Hook(GLuint index, const GLint* v);
+ void glVertexAttribI2iv_Hook(GLuint index, const GLint* v);
+ void glVertexAttribI3iv_Hook(GLuint index, const GLint* v);
+ void glVertexAttribI4iv_Hook(GLuint index, const GLint* v);
+ void glVertexAttribI1uiv_Hook(GLuint index, const GLuint* v);
+ void glVertexAttribI2uiv_Hook(GLuint index, const GLuint* v);
+ void glVertexAttribI3uiv_Hook(GLuint index, const GLuint* v);
+ void glVertexAttribI4uiv_Hook(GLuint index, const GLuint* v);
+ void glVertexAttribI4bv_Hook(GLuint index, const GLbyte* v);
+ void glVertexAttribI4sv_Hook(GLuint index, const GLshort* v);
+ void glVertexAttribI4ubv_Hook(GLuint index, const GLubyte* v);
+ void glVertexAttribI4usv_Hook(GLuint index, const GLushort* v);
+ void glGetUniformuiv_Hook(GLuint program, GLint location, GLuint* params);
+ void glBindFragDataLocation_Hook(GLuint program, GLuint color, const GLchar* name);
+ GLint glGetFragDataLocation_Hook(GLuint program, const GLchar* name);
+ void glUniform1ui_Hook(GLint location, GLuint v0);
+ void glUniform2ui_Hook(GLint location, GLuint v0, GLuint v1);
+ void glUniform3ui_Hook(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform4ui_Hook(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform1uiv_Hook(GLint location, GLsizei count, const GLuint* value);
+ void glUniform2uiv_Hook(GLint location, GLsizei count, const GLuint* value);
+ void glUniform3uiv_Hook(GLint location, GLsizei count, const GLuint* value);
+ void glUniform4uiv_Hook(GLint location, GLsizei count, const GLuint* value);
+ void glTexParameterIiv_Hook(GLenum target, GLenum pname, const GLint* params);
+ void glTexParameterIuiv_Hook(GLenum target, GLenum pname, const GLuint* params);
+ void glGetTexParameterIiv_Hook(GLenum target, GLenum pname, GLint* params);
+ void glGetTexParameterIuiv_Hook(GLenum target, GLenum pname, GLuint* params);
+ void glClearBufferiv_Hook(GLenum buffer, GLint drawbuffer, const GLint* value);
+ void glClearBufferuiv_Hook(GLenum buffer, GLint drawbuffer, const GLuint* value);
+ void glClearBufferfv_Hook(GLenum buffer, GLint drawbuffer, const GLfloat* value);
+ void glClearBufferfi_Hook(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ const GLubyte* glGetStringi_Hook(GLenum name, GLuint index);
+
+ // GL_VERSION_3_1
+ void glDrawArraysInstanced_Hook(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+ void glDrawElementsInstanced_Hook(
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid* indices,
+ GLsizei primcount);
+ void glTexBuffer_Hook(GLenum target, GLenum internalformat, GLuint buffer);
+ void glPrimitiveRestartIndex_Hook(GLuint index);
+
+ // GL_VERSION_3_2
+ void glGetInteger64i_v_Hook(GLenum target, GLuint index, GLint64* data);
+ void glGetBufferParameteri64v_Hook(GLenum target, GLenum pname, GLint64* params);
+ void glFramebufferTexture_Hook(GLenum target, GLenum attachment, GLuint texture, GLint level);
+
+ // GL_VERSION_3_3
+ void glVertexAttribDivisor_Hook(GLuint index, GLuint divisor);
+
+ // GL_VERSION_4_0
+ void glMinSampleShading_Hook(GLclampf value);
+ void glBlendEquationi_Hook(GLuint buf, GLenum mode);
+ void glBlendEquationSeparatei_Hook(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendFunci_Hook(GLuint buf, GLenum src, GLenum dst);
+ void glBlendFuncSeparatei_Hook(
+ GLuint buf,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+
+ // GL_AMD_debug_output
+ void glDebugMessageEnableAMD_Hook(
+ GLenum category,
+ GLenum severity,
+ GLsizei count,
+ const GLuint* ids,
+ GLboolean enabled);
+ void glDebugMessageInsertAMD_Hook(
+ GLenum category,
+ GLenum severity,
+ GLuint id,
+ GLsizei length,
+ const GLchar* buf);
+ void glDebugMessageCallbackAMD_Hook(GLDEBUGPROCAMD callback, GLvoid* userParam);
+ GLuint glGetDebugMessageLogAMD_Hook(
+ GLuint count,
+ GLsizei bufsize,
+ GLenum* categories,
+ GLuint* severities,
+ GLuint* ids,
+ GLsizei* lengths,
+ GLchar* message);
+
+#if defined(GLE_CGL_ENABLED)
+ // GL_APPLE_element_array
+ void glElementPointerAPPLE_Hook(GLenum type, const GLvoid* pointer);
+ void glDrawElementArrayAPPLE_Hook(GLenum mode, GLint first, GLsizei count);
+ void glDrawRangeElementArrayAPPLE_Hook(
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLint first,
+ GLsizei count);
+ void glMultiDrawElementArrayAPPLE_Hook(
+ GLenum mode,
+ const GLint* first,
+ const GLsizei* count,
+ GLsizei primcount);
+ void glMultiDrawRangeElementArrayAPPLE_Hook(
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ const GLint* first,
+ const GLsizei* count,
+ GLsizei primcount);
+
+ // GL_APPLE_fence
+ void glGenFencesAPPLE_Hook(GLsizei n, GLuint* fences);
+ void glDeleteFencesAPPLE_Hook(GLsizei n, const GLuint* fences);
+ void glSetFenceAPPLE_Hook(GLuint fence);
+ GLboolean glIsFenceAPPLE_Hook(GLuint fence);
+ GLboolean glTestFenceAPPLE_Hook(GLuint fence);
+ void glFinishFenceAPPLE_Hook(GLuint fence);
+ GLboolean glTestObjectAPPLE_Hook(GLenum object, GLuint name);
+ void glFinishObjectAPPLE_Hook(GLenum object, GLint name);
+
+ // GL_APPLE_flush_buffer_range
+ void glBufferParameteriAPPLE_Hook(GLenum target, GLenum pname, GLint param);
+ void glFlushMappedBufferRangeAPPLE_Hook(GLenum target, GLintptr offset, GLsizeiptr size);
+
+ // GL_APPLE_object_purgeable
+ GLenum glObjectPurgeableAPPLE_Hook(GLenum objectType, GLuint name, GLenum option);
+ GLenum glObjectUnpurgeableAPPLE_Hook(GLenum objectType, GLuint name, GLenum option);
+ void
+ glGetObjectParameterivAPPLE_Hook(GLenum objectType, GLuint name, GLenum pname, GLint* params);
+
+ // GL_APPLE_texture_range
+ void glTextureRangeAPPLE_Hook(GLenum target, GLsizei length, const GLvoid* pointer);
+ void glGetTexParameterPointervAPPLE_Hook(GLenum target, GLenum pname, GLvoid** params);
+
+ // GL_APPLE_vertex_array_object
+ void glBindVertexArrayAPPLE_Hook(GLuint array);
+ void glDeleteVertexArraysAPPLE_Hook(GLsizei n, const GLuint* arrays);
+ void glGenVertexArraysAPPLE_Hook(GLsizei n, GLuint* arrays);
+ GLboolean glIsVertexArrayAPPLE_Hook(GLuint array);
+
+ // GL_APPLE_vertex_array_range
+ void glVertexArrayRangeAPPLE_Hook(GLsizei length, GLvoid* pointer);
+ void glFlushVertexArrayRangeAPPLE_Hook(GLsizei length, GLvoid* pointer);
+ void glVertexArrayParameteriAPPLE_Hook(GLenum pname, GLint param);
+
+ // GL_APPLE_vertex_program_evaluators
+ void glEnableVertexAttribAPPLE_Hook(GLuint index, GLenum pname);
+ void glDisableVertexAttribAPPLE_Hook(GLuint index, GLenum pname);
+ GLboolean glIsVertexAttribEnabledAPPLE_Hook(GLuint index, GLenum pname);
+ void glMapVertexAttrib1dAPPLE_Hook(
+ GLuint index,
+ GLuint size,
+ GLdouble u1,
+ GLdouble u2,
+ GLint stride,
+ GLint order,
+ const GLdouble* points);
+ void glMapVertexAttrib1fAPPLE_Hook(
+ GLuint index,
+ GLuint size,
+ GLfloat u1,
+ GLfloat u2,
+ GLint stride,
+ GLint order,
+ const GLfloat* points);
+ void glMapVertexAttrib2dAPPLE_Hook(
+ GLuint index,
+ GLuint size,
+ GLdouble u1,
+ GLdouble u2,
+ GLint ustride,
+ GLint uorder,
+ GLdouble v1,
+ GLdouble v2,
+ GLint vstride,
+ GLint vorder,
+ const GLdouble* points);
+ void glMapVertexAttrib2fAPPLE_Hook(
+ GLuint index,
+ GLuint size,
+ GLfloat u1,
+ GLfloat u2,
+ GLint ustride,
+ GLint uorder,
+ GLfloat v1,
+ GLfloat v2,
+ GLint vstride,
+ GLint vorder,
+ const GLfloat* points);
+#endif // GLE_CGL_ENABLED
+
+ // GL_ARB_copy_buffer
+ void glCopyBufferSubData_Hook(
+ GLenum readtarget,
+ GLenum writetarget,
+ GLintptr readoffset,
+ GLintptr writeoffset,
+ GLsizeiptr size);
+
+ // GL_ARB_debug_output
+ void glDebugMessageControlARB_Hook(
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint* ids,
+ GLboolean enabled);
+ void glDebugMessageInsertARB_Hook(
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar* buf);
+ void glDebugMessageCallbackARB_Hook(GLDEBUGPROCARB callback, const GLvoid* userParam);
+ GLuint glGetDebugMessageLogARB_Hook(
+ GLuint count,
+ GLsizei bufsize,
+ GLenum* sources,
+ GLenum* types,
+ GLuint* ids,
+ GLenum* severities,
+ GLsizei* lengths,
+ GLchar* messageLog);
+
+ // GL_ARB_ES2_compatibility
+ void glReleaseShaderCompiler_Hook();
+ void glShaderBinary_Hook(
+ GLsizei count,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const GLvoid* binary,
+ GLsizei length);
+ void glGetShaderPrecisionFormat_Hook(
+ GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision);
+ void glDepthRangef_Hook(GLclampf n, GLclampf f);
+ void glClearDepthf_Hook(GLclampf d);
+
+ // GL_ARB_framebuffer_object
+ GLboolean glIsRenderbuffer_Hook(GLuint renderbuffer);
+ void glBindRenderbuffer_Hook(GLenum target, GLuint renderbuffer);
+ void glDeleteRenderbuffers_Hook(GLsizei n, const GLuint* renderbuffers);
+ void glGenRenderbuffers_Hook(GLsizei n, GLuint* renderbuffers);
+ void
+ glRenderbufferStorage_Hook(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGetRenderbufferParameteriv_Hook(GLenum target, GLenum pname, GLint* params);
+ GLboolean glIsFramebuffer_Hook(GLuint framebuffer);
+ void glBindFramebuffer_Hook(GLenum target, GLuint framebuffer);
+ void glDeleteFramebuffers_Hook(GLsizei n, const GLuint* framebuffers);
+ void glGenFramebuffers_Hook(GLsizei n, GLuint* framebuffers);
+ GLenum glCheckFramebufferStatus_Hook(GLenum target);
+ void glFramebufferTexture1D_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level);
+ void glFramebufferTexture2D_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level);
+ void glFramebufferTexture3D_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLint zoffset);
+ void glFramebufferRenderbuffer_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+ void glGetFramebufferAttachmentParameteriv_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params);
+ void glGenerateMipmap_Hook(GLenum target);
+ void glBlitFramebuffer_Hook(
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+ void glRenderbufferStorageMultisample_Hook(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+ void glFramebufferTextureLayer_Hook(
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer);
+
+ // GL_ARB_texture_multisample
+ void glTexImage2DMultisample_Hook(
+ GLenum target,
+ GLsizei samples,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+ void glTexImage3DMultisample_Hook(
+ GLenum target,
+ GLsizei samples,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+ void glGetMultisamplefv_Hook(GLenum pname, GLuint index, GLfloat* val);
+ void glSampleMaski_Hook(GLuint index, GLbitfield mask);
+
+ // GL_ARB_texture_storage
+ void glTexStorage1D_Hook(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+ void glTexStorage2D_Hook(
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+ void glTexStorage3D_Hook(
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+ void glTextureStorage1DEXT_Hook(
+ GLuint texture,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width);
+ void glTextureStorage2DEXT_Hook(
+ GLuint texture,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+ void glTextureStorage3DEXT_Hook(
+ GLuint texture,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+ // GL_ARB_texture_storage_multisample
+ void glTexStorage2DMultisample_Hook(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+ void glTexStorage3DMultisample_Hook(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+ void glTextureStorage2DMultisampleEXT_Hook(
+ GLuint texture,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+ void glTextureStorage3DMultisampleEXT_Hook(
+ GLuint texture,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+
+ // GL_ARB_timer_query
+ void glQueryCounter_Hook(GLuint id, GLenum target);
+ void glGetQueryObjecti64v_Hook(GLuint id, GLenum pname, GLint64* params);
+ void glGetQueryObjectui64v_Hook(GLuint id, GLenum pname, GLuint64* params);
+
+ // GL_ARB_vertex_array_object
+ void glBindVertexArray_Hook(GLuint array);
+ void glDeleteVertexArrays_Hook(GLsizei n, const GLuint* arrays);
+ void glGenVertexArrays_Hook(GLsizei n, GLuint* arrays);
+ GLboolean glIsVertexArray_Hook(GLuint array);
+
+ // GL_EXT_draw_buffers2
+ void glColorMaskIndexedEXT_Hook(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+ void glGetBooleanIndexedvEXT_Hook(GLenum target, GLuint index, GLboolean* data);
+ void glGetIntegerIndexedvEXT_Hook(GLenum target, GLuint index, GLint* data);
+ void glEnableIndexedEXT_Hook(GLenum target, GLuint index);
+ void glDisableIndexedEXT_Hook(GLenum target, GLuint index);
+ GLboolean glIsEnabledIndexedEXT_Hook(GLenum target, GLuint index);
+
+ // GL_KHR_debug
+ void glDebugMessageControl_Hook(
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint* ids,
+ GLboolean enabled);
+ void glDebugMessageInsert_Hook(
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const char* buf);
+ void glDebugMessageCallback_Hook(GLDEBUGPROC callback, const void* userParam);
+ GLuint glGetDebugMessageLog_Hook(
+ GLuint count,
+ GLsizei bufSize,
+ GLenum* sources,
+ GLenum* types,
+ GLuint* ids,
+ GLenum* severities,
+ GLsizei* lengths,
+ char* messageLog);
+ void glPushDebugGroup_Hook(GLenum source, GLuint id, GLsizei length, const char* message);
+ void glPopDebugGroup_Hook(void);
+ void glObjectLabel_Hook(GLenum identifier, GLuint name, GLsizei length, const char* label);
+ void glGetObjectLabel_Hook(
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei* length,
+ char* label);
+ void glObjectPtrLabel_Hook(void* ptr, GLsizei length, const char* label);
+ void glGetObjectPtrLabel_Hook(void* ptr, GLsizei bufSize, GLsizei* length, char* label);
+
+ // GL_WIN_swap_hint
+ void glAddSwapHintRectWIN_Hook(GLint x, GLint y, GLsizei width, GLsizei height);
+
+#if defined(GLE_WGL_ENABLED)
+ void PostWGLHook(const char* functionName);
+
+ // WGL
+ /* Hooking of these is currently disabled.
+ BOOL wglCopyContext_Hook(HGLRC, HGLRC, UINT);
+ HGLRC wglCreateContext_Hook(HDC);
+ HGLRC wglCreateLayerContext_Hook(HDC, int);
+ BOOL wglDeleteContext_Hook(HGLRC);
+ HGLRC wglGetCurrentContext_Hook(VOID);
+ HDC wglGetCurrentDC_Hook(VOID);
+ PROC wglGetProcAddress_Hook(LPCSTR);
+ BOOL wglMakeCurrent_Hook(HDC, HGLRC);
+ BOOL wglShareLists_Hook(HGLRC, HGLRC);
+ BOOL wglUseFontBitmapsA_Hook(HDC, DWORD, DWORD, DWORD);
+ BOOL wglUseFontBitmapsW_Hook(HDC, DWORD, DWORD, DWORD);
+ BOOL wglUseFontOutlinesA_Hook(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT);
+ BOOL wglUseFontOutlinesW_Hook(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT);
+ BOOL wglDescribeLayerPlane_Hook(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR);
+ int wglSetLayerPaletteEntries_Hook(HDC, int, int, int, CONST COLORREF *);
+ int wglGetLayerPaletteEntries_Hook(HDC, int, int, int, COLORREF *);
+ BOOL wglRealizeLayerPalette_Hook(HDC, int, BOOL);
+ BOOL wglSwapLayerBuffers_Hook(HDC, UINT);
+ DWORD wglSwapMultipleBuffers_Hook(UINT, CONST WGLSWAP *);
+ */
+
+ // WGL_ARB_buffer_region
+ HANDLE wglCreateBufferRegionARB_Hook(HDC hDC, int iLayerPlane, UINT uType);
+ VOID wglDeleteBufferRegionARB_Hook(HANDLE hRegion);
+ BOOL wglSaveBufferRegionARB_Hook(HANDLE hRegion, int x, int y, int width, int height);
+ BOOL wglRestoreBufferRegionARB_Hook(
+ HANDLE hRegion,
+ int x,
+ int y,
+ int width,
+ int height,
+ int xSrc,
+ int ySrc);
+
+ // WGL_ARB_extensions_string
+ const char* wglGetExtensionsStringARB_Hook(HDC hdc);
+
+ // WGL_ARB_pixel_format
+ BOOL wglGetPixelFormatAttribivARB_Hook(
+ HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int* piAttributes,
+ int* piValues);
+ BOOL wglGetPixelFormatAttribfvARB_Hook(
+ HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int* piAttributes,
+ FLOAT* pfValues);
+ BOOL wglChoosePixelFormatARB_Hook(
+ HDC hdc,
+ const int* piAttribIList,
+ const FLOAT* pfAttribFList,
+ UINT nMaxFormats,
+ int* piFormats,
+ UINT* nNumFormats);
+
+ // WGL_ARB_make_current_read
+ BOOL wglMakeContextCurrentARB_Hook(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+ HDC wglGetCurrentReadDCARB_Hook(void);
+
+ // WGL_ARB_pbuffer
+ HPBUFFERARB wglCreatePbufferARB_Hook(
+ HDC hDC,
+ int iPixelFormat,
+ int iWidth,
+ int iHeight,
+ const int* piAttribList);
+ HDC wglGetPbufferDCARB_Hook(HPBUFFERARB hPbuffer);
+ int wglReleasePbufferDCARB_Hook(HPBUFFERARB hPbuffer, HDC hDC);
+ BOOL wglDestroyPbufferARB_Hook(HPBUFFERARB hPbuffer);
+ BOOL wglQueryPbufferARB_Hook(HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
+
+ // WGL_ARB_render_texture
+ BOOL wglBindTexImageARB_Hook(HPBUFFERARB hPbuffer, int iBuffer);
+ BOOL wglReleaseTexImageARB_Hook(HPBUFFERARB hPbuffer, int iBuffer);
+ BOOL wglSetPbufferAttribARB_Hook(HPBUFFERARB hPbuffer, const int* piAttribList);
+
+ // WGL_NV_present_video
+ int wglEnumerateVideoDevicesNV_Hook(HDC hDC, HVIDEOOUTPUTDEVICENV* phDeviceList);
+ BOOL wglBindVideoDeviceNV_Hook(
+ HDC hDC,
+ unsigned int uVideoSlot,
+ HVIDEOOUTPUTDEVICENV hVideoDevice,
+ const int* piAttribList);
+ BOOL wglQueryCurrentContextNV_Hook(int iAttribute, int* piValue);
+
+ // WGL_ARB_create_context
+ HGLRC wglCreateContextAttribsARB_Hook(HDC hDC, HGLRC hShareContext, const int* attribList);
+
+ // WGL_EXT_extensions_string
+ const char* wglGetExtensionsStringEXT_Hook();
+
+ // WGL_EXT_swap_control
+ BOOL wglSwapIntervalEXT_Hook(int interval);
+ int wglGetSwapIntervalEXT_Hook();
+
+ // WGL_OML_sync_control
+ BOOL wglGetSyncValuesOML_Hook(HDC hdc, INT64* ust, INT64* msc, INT64* sbc);
+ BOOL wglGetMscRateOML_Hook(HDC hdc, INT32* numerator, INT32* denominator);
+ INT64 wglSwapBuffersMscOML_Hook(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+ INT64 wglSwapLayerBuffersMscOML_Hook(
+ HDC hdc,
+ int fuPlanes,
+ INT64 target_msc,
+ INT64 divisor,
+ INT64 remainder);
+ BOOL wglWaitForMscOML_Hook(
+ HDC hdc,
+ INT64 target_msc,
+ INT64 divisor,
+ INT64 remainder,
+ INT64* ust,
+ INT64* msc,
+ INT64* sbc);
+ BOOL wglWaitForSbcOML_Hook(HDC hdc, INT64 target_sbc, INT64* ust, INT64* msc, INT64* sbc);
+
+ // WGL_NV_video_output
+ BOOL wglGetVideoDeviceNV_Hook(HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
+ BOOL wglReleaseVideoDeviceNV_Hook(HPVIDEODEV hVideoDevice);
+ BOOL wglBindVideoImageNV_Hook(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+ BOOL wglReleaseVideoImageNV_Hook(HPBUFFERARB hPbuffer, int iVideoBuffer);
+ BOOL wglSendPbufferToVideoNV_Hook(
+ HPBUFFERARB hPbuffer,
+ int iBufferType,
+ unsigned long* pulCounterPbuffer,
+ BOOL bBlock);
+ BOOL wglGetVideoInfoNV_Hook(
+ HPVIDEODEV hpVideoDevice,
+ unsigned long* pulCounterOutputPbuffer,
+ unsigned long* pulCounterOutputVideo);
+
+ // WGL_NV_swap_group
+ BOOL wglJoinSwapGroupNV_Hook(HDC hDC, GLuint group);
+ BOOL wglBindSwapBarrierNV_Hook(GLuint group, GLuint barrier);
+ BOOL wglQuerySwapGroupNV_Hook(HDC hDC, GLuint* group, GLuint* barrier);
+ BOOL wglQueryMaxSwapGroupsNV_Hook(HDC hDC, GLuint* maxGroups, GLuint* maxBarriers);
+ BOOL wglQueryFrameCountNV_Hook(HDC hDC, GLuint* count);
+ BOOL wglResetFrameCountNV_Hook(HDC hDC);
+
+ // WGL_NV_video_capture
+ BOOL wglBindVideoCaptureDeviceNV_Hook(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+ UINT wglEnumerateVideoCaptureDevicesNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
+ BOOL wglLockVideoCaptureDeviceNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+ BOOL wglQueryVideoCaptureDeviceNV_Hook(
+ HDC hDc,
+ HVIDEOINPUTDEVICENV hDevice,
+ int iAttribute,
+ int* piValue);
+ BOOL wglReleaseVideoCaptureDeviceNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+
+ // WGL_NV_copy_image
+ BOOL wglCopyImageSubDataNV_Hook(
+ HGLRC hSrcRC,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ HGLRC hDstRC,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+ // WGL_NV_DX_interop
+ BOOL wglDXSetResourceShareHandleNV_Hook(void* dxObject, HANDLE shareHandle);
+ HANDLE wglDXOpenDeviceNV_Hook(void* dxDevice);
+ BOOL wglDXCloseDeviceNV_Hook(HANDLE hDevice);
+ HANDLE wglDXRegisterObjectNV_Hook(
+ HANDLE hDevice,
+ void* dxObject,
+ GLuint name,
+ GLenum type,
+ GLenum access);
+ BOOL wglDXUnregisterObjectNV_Hook(HANDLE hDevice, HANDLE hObject);
+ BOOL wglDXObjectAccessNV_Hook(HANDLE hObject, GLenum access);
+ BOOL wglDXLockObjectsNV_Hook(HANDLE hDevice, GLint count, HANDLE* hObjects);
+ BOOL wglDXUnlockObjectsNV_Hook(HANDLE hDevice, GLint count, HANDLE* hObjects);
+#endif // GLE_WGL_ENABLED
+
+#if defined(GLE_GLX_ENABLED)
+ void PostGLXHook(const char* functionName);
+
+ // GLX_VERSION_1_0
+ // GLX_VERSION_1_1
+ // We don't currently do hooking of these.
+
+ // GLX_VERSION_1_2
+ ::Display* glXGetCurrentDisplay_Hook(void);
+
+ // GLX_VERSION_1_3
+ GLXFBConfig*
+ glXChooseFBConfig_Hook(::Display* dpy, int screen, const int* attrib_list, int* nelements);
+ GLXContext glXCreateNewContext_Hook(
+ ::Display* dpy,
+ GLXFBConfig config,
+ int render_type,
+ GLXContext share_list,
+ Bool direct);
+ GLXPbuffer glXCreatePbuffer_Hook(::Display* dpy, GLXFBConfig config, const int* attrib_list);
+ GLXPixmap
+ glXCreatePixmap_Hook(::Display* dpy, GLXFBConfig config, Pixmap pixmap, const int* attrib_list);
+ GLXWindow
+ glXCreateWindow_Hook(::Display* dpy, GLXFBConfig config, Window win, const int* attrib_list);
+ void glXDestroyPbuffer_Hook(::Display* dpy, GLXPbuffer pbuf);
+ void glXDestroyPixmap_Hook(::Display* dpy, GLXPixmap pixmap);
+ void glXDestroyWindow_Hook(::Display* dpy, GLXWindow win);
+ GLXDrawable glXGetCurrentReadDrawable_Hook(void);
+ int glXGetFBConfigAttrib_Hook(::Display* dpy, GLXFBConfig config, int attribute, int* value);
+ GLXFBConfig* glXGetFBConfigs_Hook(::Display* dpy, int screen, int* nelements);
+ void glXGetSelectedEvent_Hook(::Display* dpy, GLXDrawable draw, unsigned long* event_mask);
+ XVisualInfo* glXGetVisualFromFBConfig_Hook(::Display* dpy, GLXFBConfig config);
+ Bool glXMakeContextCurrent_Hook(
+ ::Display* display,
+ GLXDrawable draw,
+ GLXDrawable read,
+ GLXContext ctx);
+ int glXQueryContext_Hook(::Display* dpy, GLXContext ctx, int attribute, int* value);
+ void glXQueryDrawable_Hook(::Display* dpy, GLXDrawable draw, int attribute, unsigned int* value);
+ void glXSelectEvent_Hook(::Display* dpy, GLXDrawable draw, unsigned long event_mask);
+
+ // GLX_VERSION_1_4
+ // We don't do hooking of this.
+
+ // GLX_ARB_create_context
+ GLXContext glXCreateContextAttribsARB_Hook(
+ Display* dpy,
+ GLXFBConfig config,
+ GLXContext share_context,
+ Bool direct,
+ const int* attrib_list);
+
+ // GLX_EXT_swap_control
+ void glXSwapIntervalEXT_Hook(::Display* dpy, GLXDrawable drawable, int interval);
+
+ // GLX_OML_sync_control
+ Bool glXGetMscRateOML_Hook(
+ ::Display* dpy,
+ GLXDrawable drawable,
+ int32_t* numerator,
+ int32_t* denominator);
+ Bool glXGetSyncValuesOML_Hook(
+ ::Display* dpy,
+ GLXDrawable drawable,
+ int64_t* ust,
+ int64_t* msc,
+ int64_t* sbc);
+ int64_t glXSwapBuffersMscOML_Hook(
+ ::Display* dpy,
+ GLXDrawable drawable,
+ int64_t target_msc,
+ int64_t divisor,
+ int64_t remainder);
+ Bool glXWaitForMscOML_Hook(
+ ::Display* dpy,
+ GLXDrawable drawable,
+ int64_t target_msc,
+ int64_t divisor,
+ int64_t remainder,
+ int64_t* ust,
+ int64_t* msc,
+ int64_t* sbc);
+ Bool glXWaitForSbcOML_Hook(
+ ::Display* dpy,
+ GLXDrawable drawable,
+ int64_t target_sbc,
+ int64_t* ust,
+ int64_t* msc,
+ int64_t* sbc);
+
+ // GLX_MESA_swap_control
+ int glXGetSwapIntervalMESA_Hook();
+ int glXSwapIntervalMESA_Hook(unsigned int interval);
+
+#endif // GLE_GLX_ENABLED
+
+#endif // #if defined(GLE_HOOKING_ENABLED)
+
+ // GL_VERSION_1_1
+ // These are not represented by function pointers.
+
+ // GL_VERSION_1_2
+ PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D_Impl;
+ PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements_Impl;
+ PFNGLTEXIMAGE3DPROC glTexImage3D_Impl;
+ PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D_Impl;
+
+ // GL_VERSION_1_2 deprecated functions
+ /* Not currently supported
+ PFNGLCOLORTABLEPROC glColorTable_Impl;
+ PFNGLCOLORTABLEPARAMETERFVPROC glColorTableParameterfv_Impl;
+ PFNGLCOLORTABLEPARAMETERIVPROC glColorTableParameteriv_Impl;
+ PFNGLCOPYCOLORTABLEPROC glCopyColorTable_Impl;
+ PFNGLGETCOLORTABLEPROC glGetColorTable_Impl;
+ PFNGLGETCOLORTABLEPARAMETERFVPROC glGetColorTableParameterfv_Impl;
+ PFNGLGETCOLORTABLEPARAMETERIVPROC glGetColorTableParameteriv_Impl;
+ PFNGLCOLORSUBTABLEPROC glColorSubTable_Impl;
+ PFNGLCOPYCOLORSUBTABLEPROC glCopyColorSubTable_Impl;
+ PFNGLCONVOLUTIONFILTER1DPROC glConvolutionFilter1D_Impl;
+ PFNGLCONVOLUTIONFILTER2DPROC glConvolutionFilter2D_Impl;
+ PFNGLCONVOLUTIONPARAMETERFPROC glConvolutionParameterf_Impl;
+ PFNGLCONVOLUTIONPARAMETERFVPROC glConvolutionParameterfv_Impl;
+ PFNGLCONVOLUTIONPARAMETERIPROC glConvolutionParameteri_Impl;
+ PFNGLCONVOLUTIONPARAMETERIVPROC glConvolutionParameteriv_Impl;
+ PFNGLCOPYCONVOLUTIONFILTER1DPROC glCopyConvolutionFilter1D_Impl;
+ PFNGLCOPYCONVOLUTIONFILTER2DPROC glCopyConvolutionFilter2D_Impl;
+ PFNGLGETCONVOLUTIONFILTERPROC glGetConvolutionFilter_Impl;
+ PFNGLGETCONVOLUTIONPARAMETERFVPROC glGetConvolutionParameterfv_Impl;
+ PFNGLGETCONVOLUTIONPARAMETERIVPROC glGetConvolutionParameteriv_Impl;
+ PFNGLGETSEPARABLEFILTERPROC glGetSeparableFilter_Impl;
+ PFNGLSEPARABLEFILTER2DPROC glSeparableFilter2D_Impl;
+ PFNGLGETHISTOGRAMPROC glGetHistogram_Impl;
+ PFNGLGETHISTOGRAMPARAMETERFVPROC glGetHistogramParameterfv_Impl;
+ PFNGLGETHISTOGRAMPARAMETERIVPROC glGetHistogramParameteriv_Impl;
+ PFNGLGETMINMAXPROC glGetMinmax_Impl;
+ PFNGLGETMINMAXPARAMETERFVPROC glGetMinmaxParameterfv_Impl;
+ PFNGLGETMINMAXPARAMETERIVPROC glGetMinmaxParameteriv_Impl;
+ PFNGLHISTOGRAMPROC glHistogram_Impl;
+ PFNGLMINMAXPROC glMinmax_Impl;
+ PFNGLRESETHISTOGRAMPROC glResetHistogram_Impl;
+ PFNGLRESETMINMAXPROC glResetMinmax_Impl;
+ */
+
+ // GL_VERSION_1_3
+ PFNGLACTIVETEXTUREPROC glActiveTexture_Impl;
+ PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture_Impl;
+ PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D_Impl;
+ PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D_Impl;
+ PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D_Impl;
+ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D_Impl;
+ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D_Impl;
+ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D_Impl;
+ PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage_Impl;
+ PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd_Impl;
+ PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf_Impl;
+ PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd_Impl;
+ PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf_Impl;
+ PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d_Impl;
+ PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv_Impl;
+ PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f_Impl;
+ PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv_Impl;
+ PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i_Impl;
+ PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv_Impl;
+ PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s_Impl;
+ PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv_Impl;
+ PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d_Impl;
+ PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv_Impl;
+ PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f_Impl;
+ PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv_Impl;
+ PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i_Impl;
+ PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv_Impl;
+ PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s_Impl;
+ PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv_Impl;
+ PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d_Impl;
+ PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv_Impl;
+ PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f_Impl;
+ PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv_Impl;
+ PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i_Impl;
+ PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv_Impl;
+ PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s_Impl;
+ PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv_Impl;
+ PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d_Impl;
+ PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv_Impl;
+ PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f_Impl;
+ PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv_Impl;
+ PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i_Impl;
+ PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv_Impl;
+ PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s_Impl;
+ PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv_Impl;
+ PFNGLSAMPLECOVERAGEPROC glSampleCoverage_Impl;
+
+ // GL_VERSION_1_4
+ PFNGLBLENDCOLORPROC glBlendColor_Impl;
+ PFNGLBLENDEQUATIONPROC glBlendEquation_Impl;
+ PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate_Impl;
+ PFNGLFOGCOORDPOINTERPROC glFogCoordPointer_Impl;
+ PFNGLFOGCOORDDPROC glFogCoordd_Impl;
+ PFNGLFOGCOORDDVPROC glFogCoorddv_Impl;
+ PFNGLFOGCOORDFPROC glFogCoordf_Impl;
+ PFNGLFOGCOORDFVPROC glFogCoordfv_Impl;
+ PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays_Impl;
+ PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements_Impl;
+ PFNGLPOINTPARAMETERFPROC glPointParameterf_Impl;
+ PFNGLPOINTPARAMETERFVPROC glPointParameterfv_Impl;
+ PFNGLPOINTPARAMETERIPROC glPointParameteri_Impl;
+ PFNGLPOINTPARAMETERIVPROC glPointParameteriv_Impl;
+ PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b_Impl;
+ PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv_Impl;
+ PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d_Impl;
+ PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv_Impl;
+ PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f_Impl;
+ PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv_Impl;
+ PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i_Impl;
+ PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv_Impl;
+ PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s_Impl;
+ PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv_Impl;
+ PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub_Impl;
+ PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv_Impl;
+ PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui_Impl;
+ PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv_Impl;
+ PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us_Impl;
+ PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv_Impl;
+ PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer_Impl;
+ PFNGLWINDOWPOS2DPROC glWindowPos2d_Impl;
+ PFNGLWINDOWPOS2DVPROC glWindowPos2dv_Impl;
+ PFNGLWINDOWPOS2FPROC glWindowPos2f_Impl;
+ PFNGLWINDOWPOS2FVPROC glWindowPos2fv_Impl;
+ PFNGLWINDOWPOS2IPROC glWindowPos2i_Impl;
+ PFNGLWINDOWPOS2IVPROC glWindowPos2iv_Impl;
+ PFNGLWINDOWPOS2SPROC glWindowPos2s_Impl;
+ PFNGLWINDOWPOS2SVPROC glWindowPos2sv_Impl;
+ PFNGLWINDOWPOS3DPROC glWindowPos3d_Impl;
+ PFNGLWINDOWPOS3DVPROC glWindowPos3dv_Impl;
+ PFNGLWINDOWPOS3FPROC glWindowPos3f_Impl;
+ PFNGLWINDOWPOS3FVPROC glWindowPos3fv_Impl;
+ PFNGLWINDOWPOS3IPROC glWindowPos3i_Impl;
+ PFNGLWINDOWPOS3IVPROC glWindowPos3iv_Impl;
+ PFNGLWINDOWPOS3SPROC glWindowPos3s_Impl;
+ PFNGLWINDOWPOS3SVPROC glWindowPos3sv_Impl;
+
+ // GL_VERSION_1_5
+ PFNGLBEGINQUERYPROC glBeginQuery_Impl;
+ PFNGLBINDBUFFERPROC glBindBuffer_Impl;
+ PFNGLBUFFERDATAPROC glBufferData_Impl;
+ PFNGLBUFFERSUBDATAPROC glBufferSubData_Impl;
+ PFNGLDELETEBUFFERSPROC glDeleteBuffers_Impl;
+ PFNGLDELETEQUERIESPROC glDeleteQueries_Impl;
+ PFNGLENDQUERYPROC glEndQuery_Impl;
+ PFNGLGENBUFFERSPROC glGenBuffers_Impl;
+ PFNGLGENQUERIESPROC glGenQueries_Impl;
+ PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv_Impl;
+ PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv_Impl;
+ PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData_Impl;
+ PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv_Impl;
+ PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv_Impl;
+ PFNGLGETQUERYIVPROC glGetQueryiv_Impl;
+ PFNGLISBUFFERPROC glIsBuffer_Impl;
+ PFNGLISQUERYPROC glIsQuery_Impl;
+ PFNGLMAPBUFFERPROC glMapBuffer_Impl;
+ PFNGLUNMAPBUFFERPROC glUnmapBuffer_Impl;
+
+ // GL_VERSION_2_0
+ PFNGLATTACHSHADERPROC glAttachShader_Impl;
+ PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_Impl;
+ PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate_Impl;
+ PFNGLCOMPILESHADERPROC glCompileShader_Impl;
+ PFNGLCREATEPROGRAMPROC glCreateProgram_Impl;
+ PFNGLCREATESHADERPROC glCreateShader_Impl;
+ PFNGLDELETEPROGRAMPROC glDeleteProgram_Impl;
+ PFNGLDELETESHADERPROC glDeleteShader_Impl;
+ PFNGLDETACHSHADERPROC glDetachShader_Impl;
+ PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray_Impl;
+ PFNGLDRAWBUFFERSPROC glDrawBuffers_Impl;
+ PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray_Impl;
+ PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib_Impl;
+ PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform_Impl;
+ PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders_Impl;
+ PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation_Impl;
+ PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_Impl;
+ PFNGLGETPROGRAMIVPROC glGetProgramiv_Impl;
+ PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_Impl;
+ PFNGLGETSHADERSOURCEPROC glGetShaderSource_Impl;
+ PFNGLGETSHADERIVPROC glGetShaderiv_Impl;
+ PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_Impl;
+ PFNGLGETUNIFORMFVPROC glGetUniformfv_Impl;
+ PFNGLGETUNIFORMIVPROC glGetUniformiv_Impl;
+ PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv_Impl;
+ PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv_Impl;
+ PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv_Impl;
+ PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv_Impl;
+ PFNGLISPROGRAMPROC glIsProgram_Impl;
+ PFNGLISSHADERPROC glIsShader_Impl;
+ PFNGLLINKPROGRAMPROC glLinkProgram_Impl;
+ PFNGLSHADERSOURCEPROC glShaderSource_Impl;
+ PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate_Impl;
+ PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate_Impl;
+ PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate_Impl;
+ PFNGLUNIFORM1FPROC glUniform1f_Impl;
+ PFNGLUNIFORM1FVPROC glUniform1fv_Impl;
+ PFNGLUNIFORM1IPROC glUniform1i_Impl;
+ PFNGLUNIFORM1IVPROC glUniform1iv_Impl;
+ PFNGLUNIFORM2FPROC glUniform2f_Impl;
+ PFNGLUNIFORM2FVPROC glUniform2fv_Impl;
+ PFNGLUNIFORM2IPROC glUniform2i_Impl;
+ PFNGLUNIFORM2IVPROC glUniform2iv_Impl;
+ PFNGLUNIFORM3FPROC glUniform3f_Impl;
+ PFNGLUNIFORM3FVPROC glUniform3fv_Impl;
+ PFNGLUNIFORM3IPROC glUniform3i_Impl;
+ PFNGLUNIFORM3IVPROC glUniform3iv_Impl;
+ PFNGLUNIFORM4FPROC glUniform4f_Impl;
+ PFNGLUNIFORM4FVPROC glUniform4fv_Impl;
+ PFNGLUNIFORM4IPROC glUniform4i_Impl;
+ PFNGLUNIFORM4IVPROC glUniform4iv_Impl;
+ PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_Impl;
+ PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_Impl;
+ PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_Impl;
+ PFNGLUSEPROGRAMPROC glUseProgram_Impl;
+ PFNGLVALIDATEPROGRAMPROC glValidateProgram_Impl;
+ PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d_Impl;
+ PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv_Impl;
+ PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_Impl;
+ PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv_Impl;
+ PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s_Impl;
+ PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv_Impl;
+ PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d_Impl;
+ PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv_Impl;
+ PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_Impl;
+ PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv_Impl;
+ PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s_Impl;
+ PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv_Impl;
+ PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d_Impl;
+ PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv_Impl;
+ PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_Impl;
+ PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv_Impl;
+ PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s_Impl;
+ PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv_Impl;
+ PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv_Impl;
+ PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv_Impl;
+ PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv_Impl;
+ PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub_Impl;
+ PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv_Impl;
+ PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv_Impl;
+ PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv_Impl;
+ PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv_Impl;
+ PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d_Impl;
+ PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv_Impl;
+ PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_Impl;
+ PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv_Impl;
+ PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv_Impl;
+ PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s_Impl;
+ PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv_Impl;
+ PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv_Impl;
+ PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv_Impl;
+ PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv_Impl;
+ PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_Impl;
+
+ // GL_VERSION_2_1
+ PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv_Impl;
+ PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv_Impl;
+ PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv_Impl;
+ PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv_Impl;
+ PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv_Impl;
+ PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv_Impl;
+
+ // GL_VERSION_3_0
+ PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender_Impl;
+ PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback_Impl;
+ PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation_Impl;
+ PFNGLCLAMPCOLORPROC glClampColor_Impl;
+ PFNGLCLEARBUFFERFIPROC glClearBufferfi_Impl;
+ PFNGLCLEARBUFFERFVPROC glClearBufferfv_Impl;
+ PFNGLCLEARBUFFERIVPROC glClearBufferiv_Impl;
+ PFNGLCLEARBUFFERUIVPROC glClearBufferuiv_Impl;
+ PFNGLCOLORMASKIPROC glColorMaski_Impl;
+ PFNGLDISABLEIPROC glDisablei_Impl;
+ PFNGLENABLEIPROC glEnablei_Impl;
+ PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender_Impl;
+ PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback_Impl;
+ PFNGLBINDBUFFERRANGEPROC glBindBufferRange_Impl;
+ PFNGLBINDBUFFERBASEPROC glBindBufferBase_Impl;
+ PFNGLGETBOOLEANI_VPROC glGetBooleani_v_Impl;
+ PFNGLGETINTEGERI_VPROC glGetIntegeri_v_Impl;
+ PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation_Impl;
+ PFNGLGETSTRINGIPROC glGetStringi_Impl;
+ PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv_Impl;
+ PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv_Impl;
+ PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying_Impl;
+ PFNGLGETUNIFORMUIVPROC glGetUniformuiv_Impl;
+ PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv_Impl;
+ PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv_Impl;
+ PFNGLISENABLEDIPROC glIsEnabledi_Impl;
+ PFNGLTEXPARAMETERIIVPROC glTexParameterIiv_Impl;
+ PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv_Impl;
+ PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings_Impl;
+ PFNGLUNIFORM1UIPROC glUniform1ui_Impl;
+ PFNGLUNIFORM1UIVPROC glUniform1uiv_Impl;
+ PFNGLUNIFORM2UIPROC glUniform2ui_Impl;
+ PFNGLUNIFORM2UIVPROC glUniform2uiv_Impl;
+ PFNGLUNIFORM3UIPROC glUniform3ui_Impl;
+ PFNGLUNIFORM3UIVPROC glUniform3uiv_Impl;
+ PFNGLUNIFORM4UIPROC glUniform4ui_Impl;
+ PFNGLUNIFORM4UIVPROC glUniform4uiv_Impl;
+ PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i_Impl;
+ PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv_Impl;
+ PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui_Impl;
+ PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv_Impl;
+ PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i_Impl;
+ PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv_Impl;
+ PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui_Impl;
+ PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv_Impl;
+ PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i_Impl;
+ PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv_Impl;
+ PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui_Impl;
+ PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv_Impl;
+ PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv_Impl;
+ PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i_Impl;
+ PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv_Impl;
+ PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv_Impl;
+ PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv_Impl;
+ PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui_Impl;
+ PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv_Impl;
+ PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv_Impl;
+ PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer_Impl;
+
+ // GL_VERSION_3_1
+ PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced_Impl;
+ PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced_Impl;
+ PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex_Impl;
+ PFNGLTEXBUFFERPROC glTexBuffer_Impl;
+
+ // GL_VERSION_3_2
+ PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture_Impl;
+ PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v_Impl;
+ PFNGLGETINTEGER64I_VPROC glGetInteger64i_v_Impl;
+
+ // GL_VERSION_3_3
+ PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor_Impl;
+
+ // GL_VERSION_4_0
+ PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei_Impl;
+ PFNGLBLENDEQUATIONIPROC glBlendEquationi_Impl;
+ PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei_Impl;
+ PFNGLBLENDFUNCIPROC glBlendFunci_Impl;
+ PFNGLMINSAMPLESHADINGPROC glMinSampleShading_Impl;
+
+ // GL_VERSION_4_2
+ PFNGLMEMORYBARRIER glMemoryBarrier_Impl;
+
+ // GL_VERSION_4_3
+ PFNGLDISPATCHCOMPUTEPROC glDispatchCompute_Impl;
+ PFNGLBINDIMAGETEXTUREPROC glBindImageTexture_Impl;
+
+ // GL_AMD_debug_output
+ PFNGLDEBUGMESSAGECALLBACKAMDPROC glDebugMessageCallbackAMD_Impl;
+ PFNGLDEBUGMESSAGEENABLEAMDPROC glDebugMessageEnableAMD_Impl;
+ PFNGLDEBUGMESSAGEINSERTAMDPROC glDebugMessageInsertAMD_Impl;
+ PFNGLGETDEBUGMESSAGELOGAMDPROC glGetDebugMessageLogAMD_Impl;
+
+#if defined(GLE_CGL_ENABLED)
+ // GL_APPLE_aux_depth_stencil
+ // (no functions)
+
+ // GL_APPLE_client_storage
+ // (no functions)
+
+ // GL_APPLE_element_array
+ PFNGLDRAWELEMENTARRAYAPPLEPROC glDrawElementArrayAPPLE_Impl;
+ PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glDrawRangeElementArrayAPPLE_Impl;
+ PFNGLELEMENTPOINTERAPPLEPROC glElementPointerAPPLE_Impl;
+ PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glMultiDrawElementArrayAPPLE_Impl;
+ PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glMultiDrawRangeElementArrayAPPLE_Impl;
+
+ // GL_APPLE_fence
+ PFNGLDELETEFENCESAPPLEPROC glDeleteFencesAPPLE_Impl;
+ PFNGLFINISHFENCEAPPLEPROC glFinishFenceAPPLE_Impl;
+ PFNGLFINISHOBJECTAPPLEPROC glFinishObjectAPPLE_Impl;
+ PFNGLGENFENCESAPPLEPROC glGenFencesAPPLE_Impl;
+ PFNGLISFENCEAPPLEPROC glIsFenceAPPLE_Impl;
+ PFNGLSETFENCEAPPLEPROC glSetFenceAPPLE_Impl;
+ PFNGLTESTFENCEAPPLEPROC glTestFenceAPPLE_Impl;
+ PFNGLTESTOBJECTAPPLEPROC glTestObjectAPPLE_Impl;
+
+ // GL_APPLE_float_pixels
+ // (no functions)
+
+ // GL_APPLE_flush_buffer_range
+ PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE_Impl;
+ PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE_Impl;
+
+ // GL_APPLE_object_purgeable
+ PFNGLGETOBJECTPARAMETERIVAPPLEPROC glGetObjectParameterivAPPLE_Impl;
+ PFNGLOBJECTPURGEABLEAPPLEPROC glObjectPurgeableAPPLE_Impl;
+ PFNGLOBJECTUNPURGEABLEAPPLEPROC glObjectUnpurgeableAPPLE_Impl;
+
+ // GL_APPLE_pixel_buffer
+ // (no functions)
+
+ // GL_APPLE_rgb_422
+ // (no functions)
+
+ // GL_APPLE_row_bytes
+ // (no functions)
+
+ // GL_APPLE_specular_vector
+ // (no functions)
+
+ // GL_APPLE_texture_range
+ PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glGetTexParameterPointervAPPLE_Impl;
+ PFNGLTEXTURERANGEAPPLEPROC glTextureRangeAPPLE_Impl;
+
+ // GL_APPLE_transform_hint
+ // (no functions)
+
+ // GL_APPLE_vertex_array_object
+ PFNGLBINDVERTEXARRAYAPPLEPROC glBindVertexArrayAPPLE_Impl;
+ PFNGLDELETEVERTEXARRAYSAPPLEPROC glDeleteVertexArraysAPPLE_Impl;
+ PFNGLGENVERTEXARRAYSAPPLEPROC glGenVertexArraysAPPLE_Impl;
+ PFNGLISVERTEXARRAYAPPLEPROC glIsVertexArrayAPPLE_Impl;
+
+ // GL_APPLE_vertex_array_range
+ PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glFlushVertexArrayRangeAPPLE_Impl;
+ PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glVertexArrayParameteriAPPLE_Impl;
+ PFNGLVERTEXARRAYRANGEAPPLEPROC glVertexArrayRangeAPPLE_Impl;
+
+ // GL_APPLE_vertex_program_evaluators
+ PFNGLDISABLEVERTEXATTRIBAPPLEPROC glDisableVertexAttribAPPLE_Impl;
+ PFNGLENABLEVERTEXATTRIBAPPLEPROC glEnableVertexAttribAPPLE_Impl;
+ PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glIsVertexAttribEnabledAPPLE_Impl;
+ PFNGLMAPVERTEXATTRIB1DAPPLEPROC glMapVertexAttrib1dAPPLE_Impl;
+ PFNGLMAPVERTEXATTRIB1FAPPLEPROC glMapVertexAttrib1fAPPLE_Impl;
+ PFNGLMAPVERTEXATTRIB2DAPPLEPROC glMapVertexAttrib2dAPPLE_Impl;
+ PFNGLMAPVERTEXATTRIB2FAPPLEPROC glMapVertexAttrib2fAPPLE_Impl;
+#endif // GLE_CGL_ENABLED
+
+ // GL_ARB_copy_buffer
+ PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData_Impl;
+
+ // GL_ARB_debug_output
+ PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB_Impl;
+ PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB_Impl;
+ PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB_Impl;
+ PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB_Impl;
+
+ // GL_ARB_ES2_compatibility
+ PFNGLCLEARDEPTHFPROC glClearDepthf_Impl;
+ PFNGLDEPTHRANGEFPROC glDepthRangef_Impl;
+ PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat_Impl;
+ PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler_Impl;
+ PFNGLSHADERBINARYPROC glShaderBinary_Impl;
+
+ // GL_ARB_framebuffer_object
+ PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer_Impl;
+ PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer_Impl;
+ PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer_Impl;
+ PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_Impl;
+ PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers_Impl;
+ PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers_Impl;
+ PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer_Impl;
+ PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D_Impl;
+ PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D_Impl;
+ PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D_Impl;
+ PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer_Impl;
+ PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers_Impl;
+ PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers_Impl;
+ PFNGLGENERATEMIPMAPPROC glGenerateMipmap_Impl;
+ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv_Impl;
+ PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv_Impl;
+ PFNGLISFRAMEBUFFERPROC glIsFramebuffer_Impl;
+ PFNGLISRENDERBUFFERPROC glIsRenderbuffer_Impl;
+ PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage_Impl;
+ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample_Impl;
+
+ // GL_ARB_framebuffer_sRGB
+ // (no functions)
+
+ // GL_ARB_texture_multisample
+ PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv_Impl;
+ PFNGLSAMPLEMASKIPROC glSampleMaski_Impl;
+ PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample_Impl;
+ PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample_Impl;
+
+ // GL_ARB_texture_non_power_of_two
+ // (no functions)
+
+ // GL_ARB_texture_rectangle
+ // (no functions)
+
+ // GL_ARB_texture_storage
+ PFNGLTEXSTORAGE1DPROC glTexStorage1D_Impl;
+ PFNGLTEXSTORAGE2DPROC glTexStorage2D_Impl;
+ PFNGLTEXSTORAGE3DPROC glTexStorage3D_Impl;
+ PFNGLTEXTURESTORAGE1DEXTPROC glTextureStorage1DEXT_Impl;
+ PFNGLTEXTURESTORAGE2DEXTPROC glTextureStorage2DEXT_Impl;
+ PFNGLTEXTURESTORAGE3DEXTPROC glTextureStorage3DEXT_Impl;
+
+ // GL_ARB_texture_storage_multisample
+ PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample_Impl;
+ PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample_Impl;
+ PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glTextureStorage2DMultisampleEXT_Impl;
+ PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glTextureStorage3DMultisampleEXT_Impl;
+
+ // GL_ARB_timer_query
+ PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v_Impl;
+ PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v_Impl;
+ PFNGLQUERYCOUNTERPROC glQueryCounter_Impl;
+
+ // GL_ARB_vertex_array_object
+ PFNGLBINDVERTEXARRAYPROC glBindVertexArray_Impl;
+ PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays_Impl;
+ PFNGLGENVERTEXARRAYSPROC glGenVertexArrays_Impl;
+ PFNGLISVERTEXARRAYPROC glIsVertexArray_Impl;
+
+ // GL_EXT_draw_buffers2
+ PFNGLCOLORMASKINDEXEDEXTPROC glColorMaskIndexedEXT_Impl;
+ PFNGLDISABLEINDEXEDEXTPROC glDisableIndexedEXT_Impl;
+ PFNGLENABLEINDEXEDEXTPROC glEnableIndexedEXT_Impl;
+ PFNGLGETBOOLEANINDEXEDVEXTPROC glGetBooleanIndexedvEXT_Impl;
+ PFNGLGETINTEGERINDEXEDVEXTPROC glGetIntegerIndexedvEXT_Impl;
+ PFNGLISENABLEDINDEXEDEXTPROC glIsEnabledIndexedEXT_Impl;
+
+ // GL_EXT_texture_filter_anisotropic
+ // (no functions)
+
+ // GL_KHR_debug
+ PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback_Impl;
+ PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl_Impl;
+ PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert_Impl;
+ PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog_Impl;
+ PFNGLGETOBJECTLABELPROC glGetObjectLabel_Impl;
+ PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel_Impl;
+ PFNGLOBJECTLABELPROC glObjectLabel_Impl;
+ PFNGLOBJECTPTRLABELPROC glObjectPtrLabel_Impl;
+ PFNGLPOPDEBUGGROUPPROC glPopDebugGroup_Impl;
+ PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup_Impl;
+
+ // GL_KHR_robust_buffer_access_behavior
+
+ // GL_WIN_swap_hint
+ PFNGLADDSWAPHINTRECTWINPROC glAddSwapHintRectWIN_Impl;
+
+#if defined(GLE_WGL_ENABLED)
+ // WGL
+ // We don't declare pointers for these because we statically link to the implementations, same as
+ // with the OpenGL 1.1 functions.
+ // BOOL wglCopyContext_Hook(HGLRC, HGLRC, UINT);
+ // HGLRC wglCreateContext_Hook(HDC);
+ // HGLRC wglCreateLayerContext_Hook(HDC, int);
+ // BOOL wglDeleteContext_Hook(HGLRC);
+ // HGLRC wglGetCurrentContext_Hook(VOID);
+ // HDC wglGetCurrentDC_Hook(VOID);
+ // PROC wglGetProcAddress_Hook(LPCSTR);
+ // BOOL wglMakeCurrent_Hook(HDC, HGLRC);
+ // BOOL wglShareLists_Hook(HGLRC, HGLRC);
+ // BOOL wglUseFontBitmapsA_Hook(HDC, DWORD, DWORD, DWORD);
+ // BOOL wglUseFontBitmapsW_Hook(HDC, DWORD, DWORD, DWORD);
+ // BOOL wglUseFontOutlinesA_Hook(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int,
+ // LPGLYPHMETRICSFLOAT); BOOL wglUseFontOutlinesW_Hook(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT,
+ // int, LPGLYPHMETRICSFLOAT); BOOL wglDescribeLayerPlane_Hook(HDC, int, int, UINT,
+ // LPLAYERPLANEDESCRIPTOR); int wglSetLayerPaletteEntries_Hook(HDC, int, int, int, CONST
+ // COLORREF *); int wglGetLayerPaletteEntries_Hook(HDC, int, int, int, COLORREF *); BOOL
+ // wglRealizeLayerPalette_Hook(HDC, int, BOOL); BOOL wglSwapLayerBuffers_Hook(HDC, UINT); DWORD
+ // wglSwapMultipleBuffers_Hook(UINT, CONST WGLSWAP *);
+
+#if 0
+ PFNWGLCOPYCONTEXTPROC wglCopyContext_Impl;
+ PFNWGLCREATECONTEXTPROC wglCreateContext_Impl;
+ PFNWGLCREATELAYERCONTEXTPROC wglCreateLayerContext_Impl;
+ PFNWGLDELETECONTEXTPROC wglDeleteContext_Impl;
+ PFNWGLGETCURRENTCONTEXTPROC wglGetCurrentContext_Impl;
+ PFNWGLGETCURRENTDCPROC wglGetCurrentDC_Impl;
+ PFNWGLGETPROCADDRESSPROC wglGetProcAddress_Impl;
+ PFNWGLMAKECURRENTPROC wglMakeCurrent_Impl;
+ PFNWGLSHARELISTSPROC wglShareLists_Impl;
+ PFNWGLUSEFONTBITMAPSAPROC wglUseFontBitmapsA_Impl;
+ PFNWGLUSEFONTBITMAPSWPROC wglUseFontBitmapsW_Impl;
+ PFNWGLUSEFONTOUTLINESAPROC wglUseFontOutlinesA_Impl;
+ PFNWGLUSEFONTOUTLINESWPROC wglUseFontOutlinesW_Impl;
+ PFNWGLDESCRIBELAYERPLANEPROC wglDescribeLayerPlane_Impl;
+ PFNWGLSETLAYERPALETTEENTRIESPROC wglSetLayerPaletteEntries_Impl;
+ PFNWGLGETLAYERPALETTEENTRIESPROC wglGetLayerPaletteEntries_Impl;
+ PFNWGLREALIZELAYERPALETTEPROC wglRealizeLayerPalette_Impl;
+ PFNWGLSWAPLAYERBUFFERSPROC wglSwapLayerBuffers_Impl;
+ PFNWGLSWAPMULTIPLEBUFFERSPROC wglSwapMultipleBuffers_Impl;
+#endif
+
+ // WGL_ARB_buffer_region
+ PFNWGLCREATEBUFFERREGIONARBPROC wglCreateBufferRegionARB_Impl;
+ PFNWGLDELETEBUFFERREGIONARBPROC wglDeleteBufferRegionARB_Impl;
+ PFNWGLSAVEBUFFERREGIONARBPROC wglSaveBufferRegionARB_Impl;
+ PFNWGLRESTOREBUFFERREGIONARBPROC wglRestoreBufferRegionARB_Impl;
+
+ // WGL_ARB_extensions_string
+ PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB_Impl;
+
+ // WGL_ARB_pixel_format
+ PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB_Impl;
+ PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB_Impl;
+ PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB_Impl;
+
+ // WGL_ARB_make_current_read
+ PFNWGLMAKECONTEXTCURRENTARBPROC wglMakeContextCurrentARB_Impl;
+ PFNWGLGETCURRENTREADDCARBPROC wglGetCurrentReadDCARB_Impl;
+
+ // WGL_ARB_pbuffer
+ PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB_Impl;
+ PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB_Impl;
+ PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB_Impl;
+ PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB_Impl;
+ PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB_Impl;
+
+ // WGL_ARB_render_texture
+ PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB_Impl;
+ PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB_Impl;
+ PFNWGLSETPBUFFERATTRIBARBPROC wglSetPbufferAttribARB_Impl;
+
+ // WGL_ARB_pixel_format_float
+ // (no functions)
+
+ // WGL_ARB_framebuffer_sRGB
+ // (no functions)
+
+ // WGL_NV_present_video
+ PFNWGLENUMERATEVIDEODEVICESNVPROC wglEnumerateVideoDevicesNV_Impl;
+ PFNWGLBINDVIDEODEVICENVPROC wglBindVideoDeviceNV_Impl;
+ PFNWGLQUERYCURRENTCONTEXTNVPROC wglQueryCurrentContextNV_Impl;
+
+ // WGL_ARB_create_context
+ PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB_Impl;
+
+ // WGL_ARB_create_context_profile
+ // (no functions)
+
+ // WGL_ARB_create_context_robustness
+ // (no functions)
+
+ // WGL_EXT_extensions_string
+ PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT_Impl;
+
+ // WGL_EXT_swap_control
+ PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT_Impl;
+ PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT_Impl;
+
+ // WGL_OML_sync_control
+ PFNWGLGETSYNCVALUESOMLPROC wglGetSyncValuesOML_Impl;
+ PFNWGLGETMSCRATEOMLPROC wglGetMscRateOML_Impl;
+ PFNWGLSWAPBUFFERSMSCOMLPROC wglSwapBuffersMscOML_Impl;
+ PFNWGLSWAPLAYERBUFFERSMSCOMLPROC wglSwapLayerBuffersMscOML_Impl;
+ PFNWGLWAITFORMSCOMLPROC wglWaitForMscOML_Impl;
+ PFNWGLWAITFORSBCOMLPROC wglWaitForSbcOML_Impl;
+
+ // WGL_NV_video_output
+ PFNWGLGETVIDEODEVICENVPROC wglGetVideoDeviceNV_Impl;
+ PFNWGLRELEASEVIDEODEVICENVPROC wglReleaseVideoDeviceNV_Impl;
+ PFNWGLBINDVIDEOIMAGENVPROC wglBindVideoImageNV_Impl;
+ PFNWGLRELEASEVIDEOIMAGENVPROC wglReleaseVideoImageNV_Impl;
+ PFNWGLSENDPBUFFERTOVIDEONVPROC wglSendPbufferToVideoNV_Impl;
+ PFNWGLGETVIDEOINFONVPROC wglGetVideoInfoNV_Impl;
+
+ // WGL_NV_swap_group
+ PFNWGLJOINSWAPGROUPNVPROC wglJoinSwapGroupNV_Impl;
+ PFNWGLBINDSWAPBARRIERNVPROC wglBindSwapBarrierNV_Impl;
+ PFNWGLQUERYSWAPGROUPNVPROC wglQuerySwapGroupNV_Impl;
+ PFNWGLQUERYMAXSWAPGROUPSNVPROC wglQueryMaxSwapGroupsNV_Impl;
+ PFNWGLQUERYFRAMECOUNTNVPROC wglQueryFrameCountNV_Impl;
+ PFNWGLRESETFRAMECOUNTNVPROC wglResetFrameCountNV_Impl;
+
+ // WGL_NV_video_capture
+ PFNWGLBINDVIDEOCAPTUREDEVICENVPROC wglBindVideoCaptureDeviceNV_Impl;
+ PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC wglEnumerateVideoCaptureDevicesNV_Impl;
+ PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC wglLockVideoCaptureDeviceNV_Impl;
+ PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC wglQueryVideoCaptureDeviceNV_Impl;
+ PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC wglReleaseVideoCaptureDeviceNV_Impl;
+
+ // WGL_NV_copy_image
+ PFNWGLCOPYIMAGESUBDATANVPROC wglCopyImageSubDataNV_Impl;
+
+ // WGL_NV_DX_interop
+ PFNWGLDXCLOSEDEVICENVPROC wglDXCloseDeviceNV_Impl;
+ PFNWGLDXLOCKOBJECTSNVPROC wglDXLockObjectsNV_Impl;
+ PFNWGLDXOBJECTACCESSNVPROC wglDXObjectAccessNV_Impl;
+ PFNWGLDXOPENDEVICENVPROC wglDXOpenDeviceNV_Impl;
+ PFNWGLDXREGISTEROBJECTNVPROC wglDXRegisterObjectNV_Impl;
+ PFNWGLDXSETRESOURCESHAREHANDLENVPROC wglDXSetResourceShareHandleNV_Impl;
+ PFNWGLDXUNLOCKOBJECTSNVPROC wglDXUnlockObjectsNV_Impl;
+ PFNWGLDXUNREGISTEROBJECTNVPROC wglDXUnregisterObjectNV_Impl;
+
+#endif // GLE_WGL_ENABLED
+
+#if defined(GLE_GLX_ENABLED)
+ // GLX_VERSION_1_1
+ // We don't create any pointers, because we assume these functions are always present.
+
+ // GLX_VERSION_1_2
+ PFNGLXGETCURRENTDISPLAYPROC glXGetCurrentDisplay_Impl;
+
+ // GLX_VERSION_1_3
+ PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfig_Impl;
+ PFNGLXCREATENEWCONTEXTPROC glXCreateNewContext_Impl;
+ PFNGLXCREATEPBUFFERPROC glXCreatePbuffer_Impl;
+ PFNGLXCREATEPIXMAPPROC glXCreatePixmap_Impl;
+ PFNGLXCREATEWINDOWPROC glXCreateWindow_Impl;
+ PFNGLXDESTROYPBUFFERPROC glXDestroyPbuffer_Impl;
+ PFNGLXDESTROYPIXMAPPROC glXDestroyPixmap_Impl;
+ PFNGLXDESTROYWINDOWPROC glXDestroyWindow_Impl;
+ PFNGLXGETCURRENTREADDRAWABLEPROC glXGetCurrentReadDrawable_Impl;
+ PFNGLXGETFBCONFIGATTRIBPROC glXGetFBConfigAttrib_Impl;
+ PFNGLXGETFBCONFIGSPROC glXGetFBConfigs_Impl;
+ PFNGLXGETSELECTEDEVENTPROC glXGetSelectedEvent_Impl;
+ PFNGLXGETVISUALFROMFBCONFIGPROC glXGetVisualFromFBConfig_Impl;
+ PFNGLXMAKECONTEXTCURRENTPROC glXMakeContextCurrent_Impl;
+ PFNGLXQUERYCONTEXTPROC glXQueryContext_Impl;
+ PFNGLXQUERYDRAWABLEPROC glXQueryDrawable_Impl;
+ PFNGLXSELECTEVENTPROC glXSelectEvent_Impl;
+
+ // GLX_VERSION_1_4
+ // Nothing to declare
+
+ // GLX_ARB_create_context
+ PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB_Impl;
+
+ // GLX_EXT_swap_control
+ PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT_Impl;
+
+ // GLX_OML_sync_control
+ PFNGLXGETMSCRATEOMLPROC glXGetMscRateOML_Impl;
+ PFNGLXGETSYNCVALUESOMLPROC glXGetSyncValuesOML_Impl;
+ PFNGLXSWAPBUFFERSMSCOMLPROC glXSwapBuffersMscOML_Impl;
+ PFNGLXWAITFORMSCOMLPROC glXWaitForMscOML_Impl;
+ PFNGLXWAITFORSBCOMLPROC glXWaitForSbcOML_Impl;
+
+ // GLX_MESA_swap_control
+ PFNGLXGETSWAPINTERVALMESAPROC glXGetSwapIntervalMESA_Impl;
+ PFNGLXSWAPINTERVALMESAPROC glXSwapIntervalMESA_Impl;
+
+#endif // GLE_GLX_ENABLED
+
+ // Boolean extension support indicators. Each of these identifies the
+ // presence or absence of the given extension. A better solution here
+ // might be to use an STL map<const char*, bool>.
+ bool gle_AMD_debug_output;
+ // bool gle_AMD_performance_monitor;
+ bool gle_APPLE_aux_depth_stencil;
+ bool gle_APPLE_client_storage;
+ bool gle_APPLE_element_array;
+ bool gle_APPLE_fence;
+ bool gle_APPLE_float_pixels;
+ bool gle_APPLE_flush_buffer_range;
+ bool gle_APPLE_object_purgeable;
+ bool gle_APPLE_pixel_buffer;
+ bool gle_APPLE_rgb_422;
+ bool gle_APPLE_row_bytes;
+ bool gle_APPLE_specular_vector;
+ bool gle_APPLE_texture_range;
+ bool gle_APPLE_transform_hint;
+ bool gle_APPLE_vertex_array_object;
+ bool gle_APPLE_vertex_array_range;
+ bool gle_APPLE_vertex_program_evaluators;
+ bool gle_APPLE_ycbcr_422;
+ bool gle_ARB_copy_buffer;
+ bool gle_ARB_debug_output;
+ bool gle_ARB_depth_buffer_float;
+ // bool gle_ARB_direct_state_access;
+ bool gle_ARB_ES2_compatibility;
+ bool gle_ARB_framebuffer_object;
+ bool gle_ARB_framebuffer_sRGB;
+ bool gle_ARB_texture_multisample;
+ bool gle_ARB_texture_non_power_of_two;
+ bool gle_ARB_texture_rectangle;
+ bool gle_ARB_texture_storage;
+ bool gle_ARB_texture_storage_multisample;
+ bool gle_ARB_timer_query;
+ bool gle_ARB_vertex_array_object;
+ // bool gle_ARB_vertex_attrib_binding;
+ bool gle_EXT_draw_buffers2;
+ bool gle_EXT_texture_compression_s3tc;
+ bool gle_EXT_texture_filter_anisotropic;
+ bool gle_EXT_texture_sRGB;
+ // bool gle_KHR_context_flush_control;
+ bool gle_KHR_debug;
+ // bool gle_KHR_robust_buffer_access_behavior;
+ // bool gle_KHR_robustness;
+ bool gle_WIN_swap_hint;
+
+#if defined(GLE_WGL_ENABLED)
+ bool gle_WGL_ARB_buffer_region;
+ bool gle_WGL_ARB_create_context;
+ bool gle_WGL_ARB_create_context_profile;
+ bool gle_WGL_ARB_create_context_robustness;
+ bool gle_WGL_ARB_extensions_string;
+ bool gle_WGL_ARB_framebuffer_sRGB;
+ bool gle_WGL_ARB_make_current_read;
+ bool gle_WGL_ARB_pbuffer;
+ bool gle_WGL_ARB_pixel_format;
+ bool gle_WGL_ARB_pixel_format_float;
+ bool gle_WGL_ARB_render_texture;
+ bool gle_WGL_ATI_render_texture_rectangle;
+ bool gle_WGL_EXT_extensions_string;
+ bool gle_WGL_EXT_swap_control;
+ bool gle_WGL_NV_copy_image;
+ bool gle_WGL_NV_DX_interop;
+ bool gle_WGL_NV_DX_interop2;
+ bool gle_WGL_NV_present_video;
+ bool gle_WGL_NV_render_texture_rectangle;
+ bool gle_WGL_NV_swap_group;
+ bool gle_WGL_NV_video_capture;
+ bool gle_WGL_NV_video_output;
+ bool gle_WGL_OML_sync_control;
+#elif defined(GLE_GLX_ENABLED)
+ bool gle_GLX_ARB_create_context;
+ bool gle_GLX_ARB_create_context_profile;
+ bool gle_GLX_ARB_create_context_robustness;
+ bool gle_GLX_EXT_swap_control;
+ bool gle_GLX_OML_sync_control;
+ bool gle_MESA_swap_control;
+#endif
+
+}; // class GLEContext
+
+} // namespace OVR
+
+#endif // OVR_CAPI_GLE_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE_GL.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE_GL.h
new file mode 100644
index 0000000..39db134
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/GL/CAPI_GLE_GL.h
@@ -0,0 +1,5776 @@
+/************************************************************************************
+
+Filename : CAPI_GLE_GL.h
+Content : GL extensions declarations.
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_CAPI_GLE_GL_h
+#define OVR_CAPI_GLE_GL_h
+
+#include <stddef.h>
+
+// Windows headers
+// <wingdi.h> Windows-specific OpenGL 1.1 interfaces. Long ago this was <GL/wgl.h>.
+// <GL/gl.h> OpenGL 1.1 interface.
+// <GL/glext.h> OpenGL 1.2+ compatibility profile and extension interfaces. Not
+// provided by Microsoft.
+// <GL/wglext.h> Windows-specific extension interfaces. Not provided by Microsoft.
+// <GL/glcorearb.h> OpenGL core profile and ARB extension interfaces. Doesn't include
+// interfaces found only in the compatibility profile. Overlaps with gl.h and glext.h.
+//
+// Mac headers
+// <OpenGL/gl.h> OpenGL 1.1 interface.
+// <OpenGL/glext.h> OpenGL 1.2+ compatibility profile and extension interfaces.
+// <OpenGL/gl3.h> Includes only interfaces supported in a core OpenGL 3.1 implementations
+// plus a few related extensions.
+// <OpenGL/gl3ext.h> Includes extensions supported in a core OpenGL 3.1 implementation.
+// <OpenGL/OpenGL.h> Apple-specific OpenGL interfaces.
+// <OpenGL/NSOpenGL.h> Apple-specific OpenGL interfaces.
+//
+// Linux headers
+// <GL/gl.h> OpenGL 1.1 interface.
+// <GL/glext.h> OpenGL 1.2+ compatibility profile and extension interfaces.
+// <GL/glx.h> X Windows-specific OpenGL interfaces.
+// <GL/glxext.h> X Windows 1.3+ API and GLX extension interfaces.
+// <GL/glcorearb.h> OpenGL core profile and ARB extension interfaces. Doesn't include
+// interfaces found only in the compatibility profile. Overlaps with gl.h and glext.h.
+
+#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
+#error gl.h should be included after this, not before.
+#endif
+#if defined(__gl2_h_)
+#error gl2.h should be included after this, not before.
+#endif
+#if defined(__gltypes_h_)
+#error gltypes.h should be included after this, not before.
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error glext.h should be included after this, not before.
+#endif
+
+// Prevent other GL versions from being included in the future.
+// We do not disable Microsoft's wingdi.h and redeclare its functions. That's a big header that
+// includes many other things.
+// We do not currently disable Apple's OpenGL/OpenGL.h, though we could if we replicated its
+// declarations in this header file.
+#define __gl_h_ // Disable future #includes of Apple's <OpenGL/gl.h>
+#define __GL_H__ // Disable future #includes of Microsoft's <GL/gl.h>
+#define __X_GL_H // etc.
+#define __gl2_h_
+#define __gltypes_h_
+#define __glext_h_
+#define __GLEXT_H_
+
+// GLE platform identification
+#if defined(_WIN32)
+#define GLE_WGL_ENABLED 1 // WGL interface
+#elif defined(__ANDROID__)
+#define GLE_EGL_ENABLED 1 // EGL interface
+#elif defined(__IPHONE__)
+#define GLE_EAGL_ENABLED 1 // EAGL interface
+#elif defined(__APPLE__)
+#define GLE_CGL_ENABLED 1 // CGL interface
+#else
+#define GLE_GLX_ENABLED 1 // GLX interface
+#endif
+
+// GLAPI / GLAPIENTRY
+//
+// GLAPI is a wrapper for Microsoft __declspec(dllimport).
+// GLAPIENTRY is the calling convention (__stdcall under Microsoft).
+//
+#if defined(GLE_WGL_ENABLED)
+#include "Kernel/OVR_Win32_IncludeWindows.h"
+
+#ifndef WINGDIAPI // Normally defined via windows.h
+#define WINGDIAPI __declspec(dllimport)
+#define GLE_WINGDIAPI_DEFINED // We define this so that we can know to undefine WINGDIAPI at the end
+// of this file.
+#endif
+
+#if !defined(GLAPI)
+#if defined(__MINGW32__) || defined(__CYGWIN__)
+#define GLAPI extern
+#else
+#define GLAPI WINGDIAPI
+#endif
+#endif
+#if !defined(GLAPIENTRY)
+#define GLAPIENTRY __stdcall
+#endif
+#else
+#include <stdint.h>
+
+#define GLAPI extern
+#define GLAPIENTRY /* empty */
+#endif
+
+// GLE_CLASS_EXPORT
+// Possibly maps to Microsoft __declspec(dllexport) or nothing on other platforms.
+#define GLE_CLASS_EXPORT // Currently defined to nothing. Could be defined to a dll export type.
+
+// GLE_HOOKING_ENABLED
+// When enabled, we intercept all OpenGL calls and do any useful internal processing before or after
+// the call.
+// An example use case for this is to intercept OpenGL errors on platforms that don't support the
+// OpenGL
+// debug functionality (e.g. KHR_Debug).
+#if !defined(GLE_WGL_ENABLED) && !defined(GLE_GLX_ENABLED) && \
+ defined(OVR_BUILD_DEBUG) // Windows and Unix don't need it because they have OpenGL debug
+// extension support (e.g. KHR_Debug).
+#define GLE_HOOKING_ENABLED 1
+#endif
+
+// When using hooking, we map all OpenGL function usage to our member functions that end with _Hook.
+// These member hook functions will internally call the actual OpenGL functions after doing some
+// internal processing.
+#if defined(GLE_HOOKING_ENABLED)
+#define GLEGetCurrentFunction(x) OVR::GLEContext::GetCurrentContext()->x##_Hook
+#define GLEGetCurrentVariable(x) OVR::GLEContext::GetCurrentContext()->x
+#else
+#define GLEGetCurrentFunction(x) OVR::GLEContext::GetCurrentContext()->x##_Impl
+#define GLEGetCurrentVariable(x) OVR::GLEContext::GetCurrentContext()->x
+#endif
+
+// GLE_CURRENT_FUNCTION
+// Used by hooking in debug builds.
+#if defined(OVR_BUILD_DEBUG)
+#define GLE_CURRENT_FUNCTION __FUNCTION__
+#else
+#define GLE_CURRENT_FUNCTION NULL
+#endif
+
+// GLE_WHOLE_VERSION
+// Returns the major+minor version of the current GLEContext.
+// Example usage:
+// if(GLE_WHOLE_VERSION() >= 302) // If OpenGL 3.2 or later...
+// ...
+#define GLE_WHOLE_VERSION() OVR::GLEContext::GetCurrentContext()->WholeVersion()
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// OpenGL 1.1 declarations are present in all versions of gl.h, including Microsoft's.
+// You don't need to dynamically link to these functions on any platform and can just assume
+// they are present. A number of these functions have been deprecated by OpenGL v3+, and
+// if an OpenGL v3+ core profile is enabled then usage of the deprecated functions is an error.
+
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLulong;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+typedef GLint64EXT GLint64;
+typedef GLuint64EXT GLuint64;
+typedef struct __GLsync* GLsync;
+typedef char GLchar;
+
+#define GL_ZERO 0
+#define GL_FALSE 0
+#define GL_LOGIC_OP 0x0BF1
+#define GL_NONE 0
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_NO_ERROR 0
+#define GL_POINTS 0x0000
+#define GL_CURRENT_BIT 0x00000001
+#define GL_TRUE 1
+#define GL_ONE 1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_POINT_BIT 0x00000002
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_BIT 0x00000004
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_R3_G3_B2 0x2A10
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_LIGHT0 0x4000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_HINT_BIT 0x00008000
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+
+#if defined(GLE_HOOKING_ENABLED)
+// In this case we map these functions to internal versions instead of the standard versions.
+#define glAccum(...) GLEGetCurrentFunction(glAccum)(__VA_ARGS__)
+#define glAlphaFunc(...) GLEGetCurrentFunction(glAlphaFunc)(__VA_ARGS__)
+#define glAreTexturesResident(...) GLEGetCurrentFunction(glAreTexturesResident)(__VA_ARGS__)
+#define glArrayElement(...) GLEGetCurrentFunction(glArrayElement)(__VA_ARGS__)
+#define glBegin(...) GLEGetCurrentFunction(glBegin)(__VA_ARGS__)
+#define glBindTexture(...) GLEGetCurrentFunction(glBindTexture)(__VA_ARGS__)
+#define glBitmap(...) GLEGetCurrentFunction(glBitmap)(__VA_ARGS__)
+#define glBlendFunc(...) GLEGetCurrentFunction(glBlendFunc)(__VA_ARGS__)
+#define glCallList(...) GLEGetCurrentFunction(glCallList)(__VA_ARGS__)
+#define glCallLists(...) GLEGetCurrentFunction(glCallLists)(__VA_ARGS__)
+#define glClear(...) GLEGetCurrentFunction(glClear)(__VA_ARGS__)
+#define glClearAccum(...) GLEGetCurrentFunction(glClearAccum)(__VA_ARGS__)
+#define glClearColor(...) GLEGetCurrentFunction(glClearColor)(__VA_ARGS__)
+#define glClearDepth(...) GLEGetCurrentFunction(glClearDepth)(__VA_ARGS__)
+#define glClearIndex(...) GLEGetCurrentFunction(glClearIndex)(__VA_ARGS__)
+#define glClearStencil(...) GLEGetCurrentFunction(glClearStencil)(__VA_ARGS__)
+#define glClipPlane(...) GLEGetCurrentFunction(glClipPlane)(__VA_ARGS__)
+#define glColor3b(...) GLEGetCurrentFunction(glColor3b)(__VA_ARGS__)
+#define glColor3bv(...) GLEGetCurrentFunction(glColor3bv)(__VA_ARGS__)
+#define glColor3d(...) GLEGetCurrentFunction(glColor3d)(__VA_ARGS__)
+#define glColor3dv(...) GLEGetCurrentFunction(glColor3dv)(__VA_ARGS__)
+#define glColor3f(...) GLEGetCurrentFunction(glColor3f)(__VA_ARGS__)
+#define glColor3fv(...) GLEGetCurrentFunction(glColor3fv)(__VA_ARGS__)
+#define glColor3i(...) GLEGetCurrentFunction(glColor3i)(__VA_ARGS__)
+#define glColor3iv(...) GLEGetCurrentFunction(glColor3iv)(__VA_ARGS__)
+#define glColor3s(...) GLEGetCurrentFunction(glColor3s)(__VA_ARGS__)
+#define glColor3sv(...) GLEGetCurrentFunction(glColor3sv)(__VA_ARGS__)
+#define glColor3ub(...) GLEGetCurrentFunction(glColor3ub)(__VA_ARGS__)
+#define glColor3ubv(...) GLEGetCurrentFunction(glColor3ubv)(__VA_ARGS__)
+#define glColor3ui(...) GLEGetCurrentFunction(glColor3ui)(__VA_ARGS__)
+#define glColor3uiv(...) GLEGetCurrentFunction(glColor3uiv)(__VA_ARGS__)
+#define glColor3us(...) GLEGetCurrentFunction(glColor3us)(__VA_ARGS__)
+#define glColor3usv(...) GLEGetCurrentFunction(glColor3usv)(__VA_ARGS__)
+#define glColor4b(...) GLEGetCurrentFunction(glColor4b)(__VA_ARGS__)
+#define glColor4bv(...) GLEGetCurrentFunction(glColor4bv)(__VA_ARGS__)
+#define glColor4d(...) GLEGetCurrentFunction(glColor4d)(__VA_ARGS__)
+#define glColor4dv(...) GLEGetCurrentFunction(glColor4dv)(__VA_ARGS__)
+#define glColor4f(...) GLEGetCurrentFunction(glColor4f)(__VA_ARGS__)
+#define glColor4fv(...) GLEGetCurrentFunction(glColor4fv)(__VA_ARGS__)
+#define glColor4i(...) GLEGetCurrentFunction(glColor4i)(__VA_ARGS__)
+#define glColor4iv(...) GLEGetCurrentFunction(glColor4iv)(__VA_ARGS__)
+#define glColor4s(...) GLEGetCurrentFunction(glColor4s)(__VA_ARGS__)
+#define glColor4sv(...) GLEGetCurrentFunction(glColor4sv)(__VA_ARGS__)
+#define glColor4ub(...) GLEGetCurrentFunction(glColor4ub)(__VA_ARGS__)
+#define glColor4ubv(...) GLEGetCurrentFunction(glColor4ubv)(__VA_ARGS__)
+#define glColor4ui(...) GLEGetCurrentFunction(glColor4ui)(__VA_ARGS__)
+#define glColor4uiv(...) GLEGetCurrentFunction(glColor4uiv)(__VA_ARGS__)
+#define glColor4us(...) GLEGetCurrentFunction(glColor4us)(__VA_ARGS__)
+#define glColor4usv(...) GLEGetCurrentFunction(glColor4usv)(__VA_ARGS__)
+#define glColorMask(...) GLEGetCurrentFunction(glColorMask)(__VA_ARGS__)
+#define glColorMaterial(...) GLEGetCurrentFunction(glColorMaterial)(__VA_ARGS__)
+#define glColorPointer(...) GLEGetCurrentFunction(glColorPointer)(__VA_ARGS__)
+#define glCopyPixels(...) GLEGetCurrentFunction(glCopyPixels)(__VA_ARGS__)
+#define glCopyTexImage1D(...) GLEGetCurrentFunction(glCopyTexImage1D)(__VA_ARGS__)
+#define glCopyTexImage2D(...) GLEGetCurrentFunction(glCopyTexImage2D)(__VA_ARGS__)
+#define glCopyTexSubImage1D(...) GLEGetCurrentFunction(glCopyTexSubImage1D)(__VA_ARGS__)
+#define glCopyTexSubImage2D(...) GLEGetCurrentFunction(glCopyTexSubImage2D)(__VA_ARGS__)
+#define glCullFace(...) GLEGetCurrentFunction(glCullFace)(__VA_ARGS__)
+#define glDeleteLists(...) GLEGetCurrentFunction(glDeleteLists)(__VA_ARGS__)
+#define glDeleteTextures(...) GLEGetCurrentFunction(glDeleteTextures)(__VA_ARGS__)
+#define glDepthFunc(...) GLEGetCurrentFunction(glDepthFunc)(__VA_ARGS__)
+#define glDepthMask(...) GLEGetCurrentFunction(glDepthMask)(__VA_ARGS__)
+#define glDepthRange(...) GLEGetCurrentFunction(glDepthRange)(__VA_ARGS__)
+#define glDisable(...) GLEGetCurrentFunction(glDisable)(__VA_ARGS__)
+#define glDisableClientState(...) GLEGetCurrentFunction(glDisableClientState)(__VA_ARGS__)
+#define glDrawArrays(...) GLEGetCurrentFunction(glDrawArrays)(__VA_ARGS__)
+#define glDrawBuffer(...) GLEGetCurrentFunction(glDrawBuffer)(__VA_ARGS__)
+#define glDrawElements(...) GLEGetCurrentFunction(glDrawElements)(__VA_ARGS__)
+#define glDrawPixels(...) GLEGetCurrentFunction(glDrawPixels)(__VA_ARGS__)
+#define glEdgeFlag(...) GLEGetCurrentFunction(glEdgeFlag)(__VA_ARGS__)
+#define glEdgeFlagPointer(...) GLEGetCurrentFunction(glEdgeFlagPointer)(__VA_ARGS__)
+#define glEdgeFlagv(...) GLEGetCurrentFunction(glEdgeFlagv)(__VA_ARGS__)
+#define glEnable(...) GLEGetCurrentFunction(glEnable)(__VA_ARGS__)
+#define glEnableClientState(...) GLEGetCurrentFunction(glEnableClientState)(__VA_ARGS__)
+#define glEnd() GLEGetCurrentFunction(glEnd)()
+#define glEndList() GLEGetCurrentFunction(glEndList)(_)
+#define glEvalCoord1d(...) GLEGetCurrentFunction(glEvalCoord1d)(__VA_ARGS__)
+#define glEvalCoord1dv(...) GLEGetCurrentFunction(glEvalCoord1dv)(__VA_ARGS__)
+#define glEvalCoord1f(...) GLEGetCurrentFunction(glEvalCoord1f)(__VA_ARGS__)
+#define glEvalCoord1fv(...) GLEGetCurrentFunction(glEvalCoord1fv)(__VA_ARGS__)
+#define glEvalCoord2d(...) GLEGetCurrentFunction(glEvalCoord2d)(__VA_ARGS__)
+#define glEvalCoord2dv(...) GLEGetCurrentFunction(glEvalCoord2dv)(__VA_ARGS__)
+#define glEvalCoord2f(...) GLEGetCurrentFunction(glEvalCoord2f)(__VA_ARGS__)
+#define glEvalCoord2fv(...) GLEGetCurrentFunction(glEvalCoord2fv)(__VA_ARGS__)
+#define glEvalMesh1(...) GLEGetCurrentFunction(glEvalMesh1)(__VA_ARGS__)
+#define glEvalMesh2(...) GLEGetCurrentFunction(glEvalMesh2)(__VA_ARGS__)
+#define glEvalPoint1(...) GLEGetCurrentFunction(glEvalPoint1)(__VA_ARGS__)
+#define glEvalPoint2(...) GLEGetCurrentFunction(glEvalPoint2)(__VA_ARGS__)
+#define glFeedbackBuffer(...) GLEGetCurrentFunction(glFeedbackBuffer)(__VA_ARGS__)
+#define glFinish() GLEGetCurrentFunction(glFinish)()
+#define glFlush() GLEGetCurrentFunction(glFlush)()
+#define glFogf(...) GLEGetCurrentFunction(glFogf)(__VA_ARGS__)
+#define glFogfv(...) GLEGetCurrentFunction(glFogfv)(__VA_ARGS__)
+#define glFogi(...) GLEGetCurrentFunction(glFogi)(__VA_ARGS__)
+#define glFogiv(...) GLEGetCurrentFunction(glFogiv)(__VA_ARGS__)
+#define glFrontFace(...) GLEGetCurrentFunction(glFrontFace)(__VA_ARGS__)
+#define glFrustum(...) GLEGetCurrentFunction(glFrustum)(__VA_ARGS__)
+#define glGenLists(...) GLEGetCurrentFunction(glGenLists)(__VA_ARGS__)
+#define glGenTextures(...) GLEGetCurrentFunction(glGenTextures)(__VA_ARGS__)
+#define glGetBooleanv(...) GLEGetCurrentFunction(glGetBooleanv)(__VA_ARGS__)
+#define glGetClipPlane(...) GLEGetCurrentFunction(glGetClipPlane)(__VA_ARGS__)
+#define glGetDoublev(...) GLEGetCurrentFunction(glGetDoublev)(__VA_ARGS__)
+#define glGetError() GLEGetCurrentFunction(glGetError)()
+#define glGetFloatv(...) GLEGetCurrentFunction(glGetFloatv)(__VA_ARGS__)
+#define glGetIntegerv(...) GLEGetCurrentFunction(glGetIntegerv)(__VA_ARGS__)
+#define glGetLightfv(...) GLEGetCurrentFunction(glGetLightfv)(__VA_ARGS__)
+#define glGetLightiv(...) GLEGetCurrentFunction(glGetLightiv)(__VA_ARGS__)
+#define glGetMapdv(...) GLEGetCurrentFunction(glGetMapdv)(__VA_ARGS__)
+#define glGetMapfv(...) GLEGetCurrentFunction(glGetMapfv)(__VA_ARGS__)
+#define glGetMapiv(...) GLEGetCurrentFunction(glGetMapiv)(__VA_ARGS__)
+#define glGetMaterialfv(...) GLEGetCurrentFunction(glGetMaterialfv)(__VA_ARGS__)
+#define glGetMaterialiv(...) GLEGetCurrentFunction(glGetMaterialiv)(__VA_ARGS__)
+#define glGetPixelMapfv(...) GLEGetCurrentFunction(glGetPixelMapfv)(__VA_ARGS__)
+#define glGetPixelMapuiv(...) GLEGetCurrentFunction(glGetPixelMapuiv)(__VA_ARGS__)
+#define glGetPixelMapusv(...) GLEGetCurrentFunction(glGetPixelMapusv)(__VA_ARGS__)
+#define glGetPointerv(...) GLEGetCurrentFunction(glGetPointerv)(__VA_ARGS__)
+#define glGetPolygonStipple(...) GLEGetCurrentFunction(glGetPolygonStipple)(__VA_ARGS__)
+#define glGetString(...) GLEGetCurrentFunction(glGetString)(__VA_ARGS__)
+#define glGetTexEnvfv(...) GLEGetCurrentFunction(glGetTexEnvfv)(__VA_ARGS__)
+#define glGetTexEnviv(...) GLEGetCurrentFunction(glGetTexEnviv)(__VA_ARGS__)
+#define glGetTexGendv(...) GLEGetCurrentFunction(glGetTexGendv)(__VA_ARGS__)
+#define glGetTexGenfv(...) GLEGetCurrentFunction(glGetTexGenfv)(__VA_ARGS__)
+#define glGetTexGeniv(...) GLEGetCurrentFunction(glGetTexGeniv)(__VA_ARGS__)
+#define glGetTexImage(...) GLEGetCurrentFunction(glGetTexImage)(__VA_ARGS__)
+#define glGetTexLevelParameterfv(...) GLEGetCurrentFunction(glGetTexLevelParameterfv)(__VA_ARGS__)
+#define glGetTexLevelParameteriv(...) GLEGetCurrentFunction(glGetTexLevelParameteriv)(__VA_ARGS__)
+#define glGetTexParameterfv(...) GLEGetCurrentFunction(glGetTexParameterfv)(__VA_ARGS__)
+#define glGetTexParameteriv(...) GLEGetCurrentFunction(glGetTexParameteriv)(__VA_ARGS__)
+#define glHint(...) GLEGetCurrentFunction(glHint)(__VA_ARGS__)
+#define glIndexMask(...) GLEGetCurrentFunction(glIndexMask)(__VA_ARGS__)
+#define glIndexPointer(...) GLEGetCurrentFunction(glIndexPointer)(__VA_ARGS__)
+#define glIndexd(...) GLEGetCurrentFunction(glIndexd)(__VA_ARGS__)
+#define glIndexdv(...) GLEGetCurrentFunction(glIndexdv)(__VA_ARGS__)
+#define glIndexf(...) GLEGetCurrentFunction(glIndexf)(__VA_ARGS__)
+#define glIndexfv(...) GLEGetCurrentFunction(glIndexfv)(__VA_ARGS__)
+#define glIndexi(...) GLEGetCurrentFunction(glIndexi)(__VA_ARGS__)
+#define glIndexiv(...) GLEGetCurrentFunction(glIndexiv)(__VA_ARGS__)
+#define glIndexs(...) GLEGetCurrentFunction(glIndexs)(__VA_ARGS__)
+#define glIndexsv(...) GLEGetCurrentFunction(glIndexsv)(__VA_ARGS__)
+#define glIndexub(...) GLEGetCurrentFunction(glIndexub)(__VA_ARGS__)
+#define glIndexubv(...) GLEGetCurrentFunction(glIndexubv)(__VA_ARGS__)
+#define glInitNames() GLEGetCurrentFunction(glInitNames)()
+#define glInterleavedArrays(...) GLEGetCurrentFunction(glInterleavedArrays)(__VA_ARGS__)
+#define glIsEnabled(...) GLEGetCurrentFunction(glIsEnabled)(__VA_ARGS__)
+#define glIsList(...) GLEGetCurrentFunction(glIsList)(__VA_ARGS__)
+#define glIsTexture(...) GLEGetCurrentFunction(glIsTexture)(__VA_ARGS__)
+#define glLightModelf(...) GLEGetCurrentFunction(glLightModelf)(__VA_ARGS__)
+#define glLightModelfv(...) GLEGetCurrentFunction(glLightModelfv)(__VA_ARGS__)
+#define glLightModeli(...) GLEGetCurrentFunction(glLightModeli)(__VA_ARGS__)
+#define glLightModeliv(...) GLEGetCurrentFunction(glLightModeliv)(__VA_ARGS__)
+#define glLightf(...) GLEGetCurrentFunction(glLightf)(__VA_ARGS__)
+#define glLightfv(...) GLEGetCurrentFunction(glLightfv)(__VA_ARGS__)
+#define glLighti(...) GLEGetCurrentFunction(glLighti)(__VA_ARGS__)
+#define glLightiv(...) GLEGetCurrentFunction(glLightiv)(__VA_ARGS__)
+#define glLineStipple(...) GLEGetCurrentFunction(glLineStipple)(__VA_ARGS__)
+#define glLineWidth(...) GLEGetCurrentFunction(glLineWidth)(__VA_ARGS__)
+#define glListBase(...) GLEGetCurrentFunction(glListBase)(__VA_ARGS__)
+#define glLoadIdentity() GLEGetCurrentFunction(glLoadIdentity)()
+#define glLoadMatrixd(...) GLEGetCurrentFunction(glLoadMatrixd)(__VA_ARGS__)
+#define glLoadMatrixf(...) GLEGetCurrentFunction(glLoadMatrixf)(__VA_ARGS__)
+#define glLoadName(...) GLEGetCurrentFunction(glLoadName)(__VA_ARGS__)
+#define glLogicOp(...) GLEGetCurrentFunction(glLogicOp)(__VA_ARGS__)
+#define glMap1d(...) GLEGetCurrentFunction(glMap1d)(__VA_ARGS__)
+#define glMap1f(...) GLEGetCurrentFunction(glMap1f)(__VA_ARGS__)
+#define glMap2d(...) GLEGetCurrentFunction(glMap2d)(__VA_ARGS__)
+#define glMap2f(...) GLEGetCurrentFunction(glMap2f)(__VA_ARGS__)
+#define glMapGrid1d(...) GLEGetCurrentFunction(glMapGrid1d)(__VA_ARGS__)
+#define glMapGrid1f(...) GLEGetCurrentFunction(glMapGrid1f)(__VA_ARGS__)
+#define glMapGrid2d(...) GLEGetCurrentFunction(glMapGrid2d)(__VA_ARGS__)
+#define glMapGrid2f(...) GLEGetCurrentFunction(glMapGrid2f)(__VA_ARGS__)
+#define glMaterialf(...) GLEGetCurrentFunction(glMaterialf)(__VA_ARGS__)
+#define glMaterialfv(...) GLEGetCurrentFunction(glMaterialfv)(__VA_ARGS__)
+#define glMateriali(...) GLEGetCurrentFunction(glMateriali)(__VA_ARGS__)
+#define glMaterialiv(...) GLEGetCurrentFunction(glMaterialiv)(__VA_ARGS__)
+#define glMatrixMode(...) GLEGetCurrentFunction(glMatrixMode)(__VA_ARGS__)
+#define glMultMatrixd(...) GLEGetCurrentFunction(glMultMatrixd)(__VA_ARGS__)
+#define glMultMatrixf(...) GLEGetCurrentFunction(glMultMatrixf)(__VA_ARGS__)
+#define glNewList(...) GLEGetCurrentFunction(glNewList)(__VA_ARGS__)
+#define glNormal3b(...) GLEGetCurrentFunction(glNormal3b)(__VA_ARGS__)
+#define glNormal3bv(...) GLEGetCurrentFunction(glNormal3bv)(__VA_ARGS__)
+#define glNormal3d(...) GLEGetCurrentFunction(glNormal3d)(__VA_ARGS__)
+#define glNormal3dv(...) GLEGetCurrentFunction(glNormal3dv)(__VA_ARGS__)
+#define glNormal3f(...) GLEGetCurrentFunction(glNormal3f)(__VA_ARGS__)
+#define glNormal3fv(...) GLEGetCurrentFunction(glNormal3fv)(__VA_ARGS__)
+#define glNormal3i(...) GLEGetCurrentFunction(glNormal3i)(__VA_ARGS__)
+#define glNormal3iv(...) GLEGetCurrentFunction(glNormal3iv)(__VA_ARGS__)
+#define glNormal3s(...) GLEGetCurrentFunction(glNormal3s)(__VA_ARGS__)
+#define glNormal3sv(...) GLEGetCurrentFunction(glNormal3sv)(__VA_ARGS__)
+#define glNormalPointer(...) GLEGetCurrentFunction(glNormalPointer)(__VA_ARGS__)
+#define glOrtho(...) GLEGetCurrentFunction(glOrtho)(__VA_ARGS__)
+#define glPassThrough(...) GLEGetCurrentFunction(glPassThrough)(__VA_ARGS__)
+#define glPixelMapfv(...) GLEGetCurrentFunction(glPixelMapfv)(__VA_ARGS__)
+#define glPixelMapuiv(...) GLEGetCurrentFunction(glPixelMapuiv)(__VA_ARGS__)
+#define glPixelMapusv(...) GLEGetCurrentFunction(glPixelMapusv)(__VA_ARGS__)
+#define glPixelStoref(...) GLEGetCurrentFunction(glPixelStoref)(__VA_ARGS__)
+#define glPixelStorei(...) GLEGetCurrentFunction(glPixelStorei)(__VA_ARGS__)
+#define glPixelTransferf(...) GLEGetCurrentFunction(glPixelTransferf)(__VA_ARGS__)
+#define glPixelTransferi(...) GLEGetCurrentFunction(glPixelTransferi)(__VA_ARGS__)
+#define glPixelZoom(...) GLEGetCurrentFunction(glPixelZoom)(__VA_ARGS__)
+#define glPointSize(...) GLEGetCurrentFunction(glPointSize)(__VA_ARGS__)
+#define glPolygonMode(...) GLEGetCurrentFunction(glPolygonMode)(__VA_ARGS__)
+#define glPolygonOffset(...) GLEGetCurrentFunction(glPolygonOffset)(__VA_ARGS__)
+#define glPolygonStipple(...) GLEGetCurrentFunction(glPolygonStipple)(__VA_ARGS__)
+#define glPopAttrib() GLEGetCurrentFunction(glPopAttrib)()
+#define glPopClientAttrib() GLEGetCurrentFunction(glPopClientAttrib)()
+#define glPopMatrix() GLEGetCurrentFunction(glPopMatrix)()
+#define glPopName() GLEGetCurrentFunction(glPopName)()
+#define glPrioritizeTextures(...) GLEGetCurrentFunction(glPrioritizeTextures)(__VA_ARGS__)
+#define glPushAttrib(...) GLEGetCurrentFunction(glPushAttrib)(__VA_ARGS__)
+#define glPushClientAttrib(...) GLEGetCurrentFunction(glPushClientAttrib)(__VA_ARGS__)
+#define glPushMatrix() GLEGetCurrentFunction(glPushMatrix)()
+#define glPushName(...) GLEGetCurrentFunction(glPushName)(__VA_ARGS__)
+#define glRasterPos2d(...) GLEGetCurrentFunction(glRasterPos2d)(__VA_ARGS__)
+#define glRasterPos2dv(...) GLEGetCurrentFunction(glRasterPos2dv)(__VA_ARGS__)
+#define glRasterPos2f(...) GLEGetCurrentFunction(glRasterPos2f)(__VA_ARGS__)
+#define glRasterPos2fv(...) GLEGetCurrentFunction(glRasterPos2fv)(__VA_ARGS__)
+#define glRasterPos2i(...) GLEGetCurrentFunction(glRasterPos2i)(__VA_ARGS__)
+#define glRasterPos2iv(...) GLEGetCurrentFunction(glRasterPos2iv)(__VA_ARGS__)
+#define glRasterPos2s(...) GLEGetCurrentFunction(glRasterPos2s)(__VA_ARGS__)
+#define glRasterPos2sv(...) GLEGetCurrentFunction(glRasterPos2sv)(__VA_ARGS__)
+#define glRasterPos3d(...) GLEGetCurrentFunction(glRasterPos3d)(__VA_ARGS__)
+#define glRasterPos3dv(...) GLEGetCurrentFunction(glRasterPos3dv)(__VA_ARGS__)
+#define glRasterPos3f(...) GLEGetCurrentFunction(glRasterPos3f)(__VA_ARGS__)
+#define glRasterPos3fv(...) GLEGetCurrentFunction(glRasterPos3fv)(__VA_ARGS__)
+#define glRasterPos3i(...) GLEGetCurrentFunction(glRasterPos3i)(__VA_ARGS__)
+#define glRasterPos3iv(...) GLEGetCurrentFunction(glRasterPos3iv)(__VA_ARGS__)
+#define glRasterPos3s(...) GLEGetCurrentFunction(glRasterPos3s)(__VA_ARGS__)
+#define glRasterPos3sv(...) GLEGetCurrentFunction(glRasterPos3sv)(__VA_ARGS__)
+#define glRasterPos4d(...) GLEGetCurrentFunction(glRasterPos4d)(__VA_ARGS__)
+#define glRasterPos4dv(...) GLEGetCurrentFunction(glRasterPos4dv)(__VA_ARGS__)
+#define glRasterPos4f(...) GLEGetCurrentFunction(glRasterPos4f)(__VA_ARGS__)
+#define glRasterPos4fv(...) GLEGetCurrentFunction(glRasterPos4fv)(__VA_ARGS__)
+#define glRasterPos4i(...) GLEGetCurrentFunction(glRasterPos4i)(__VA_ARGS__)
+#define glRasterPos4iv(...) GLEGetCurrentFunction(glRasterPos4iv)(__VA_ARGS__)
+#define glRasterPos4s(...) GLEGetCurrentFunction(glRasterPos4s)(__VA_ARGS__)
+#define glRasterPos4sv(...) GLEGetCurrentFunction(glRasterPos4sv)(__VA_ARGS__)
+#define glReadBuffer(...) GLEGetCurrentFunction(glReadBuffer)(__VA_ARGS__)
+#define glReadPixels(...) GLEGetCurrentFunction(glReadPixels)(__VA_ARGS__)
+#define glRectd(...) GLEGetCurrentFunction(glRectd)(__VA_ARGS__)
+#define glRectdv(...) GLEGetCurrentFunction(glRectdv)(__VA_ARGS__)
+#define glRectf(...) GLEGetCurrentFunction(glRectf)(__VA_ARGS__)
+#define glRectfv(...) GLEGetCurrentFunction(glRectfv)(__VA_ARGS__)
+#define glRecti(...) GLEGetCurrentFunction(glRecti)(__VA_ARGS__)
+#define glRectiv(...) GLEGetCurrentFunction(glRectiv)(__VA_ARGS__)
+#define glRects(...) GLEGetCurrentFunction(glRects)(__VA_ARGS__)
+#define glRectsv(...) GLEGetCurrentFunction(glRectsv)(__VA_ARGS__)
+#define glRenderMode(...) GLEGetCurrentFunction(glRenderMode)(__VA_ARGS__)
+#define glRotated(...) GLEGetCurrentFunction(glRotated)(__VA_ARGS__)
+#define glRotatef(...) GLEGetCurrentFunction(glRotatef)(__VA_ARGS__)
+#define glScaled(...) GLEGetCurrentFunction(glScaled)(__VA_ARGS__)
+#define glScalef(...) GLEGetCurrentFunction(glScalef)(__VA_ARGS__)
+#define glScissor(...) GLEGetCurrentFunction(glScissor)(__VA_ARGS__)
+#define glSelectBuffer(...) GLEGetCurrentFunction(glSelectBuffer)(__VA_ARGS__)
+#define glShadeModel(...) GLEGetCurrentFunction(glShadeModel)(__VA_ARGS__)
+#define glStencilFunc(...) GLEGetCurrentFunction(glStencilFunc)(__VA_ARGS__)
+#define glStencilMask(...) GLEGetCurrentFunction(glStencilMask)(__VA_ARGS__)
+#define glStencilOp(...) GLEGetCurrentFunction(glStencilOp)(__VA_ARGS__)
+#define glTexCoord1d(...) GLEGetCurrentFunction(glTexCoord1d)(__VA_ARGS__)
+#define glTexCoord1dv(...) GLEGetCurrentFunction(glTexCoord1dv)(__VA_ARGS__)
+#define glTexCoord1f(...) GLEGetCurrentFunction(glTexCoord1f)(__VA_ARGS__)
+#define glTexCoord1fv(...) GLEGetCurrentFunction(glTexCoord1fv)(__VA_ARGS__)
+#define glTexCoord1i(...) GLEGetCurrentFunction(glTexCoord1i)(__VA_ARGS__)
+#define glTexCoord1iv(...) GLEGetCurrentFunction(glTexCoord1iv)(__VA_ARGS__)
+#define glTexCoord1s(...) GLEGetCurrentFunction(glTexCoord1s)(__VA_ARGS__)
+#define glTexCoord1sv(...) GLEGetCurrentFunction(glTexCoord1sv)(__VA_ARGS__)
+#define glTexCoord2d(...) GLEGetCurrentFunction(glTexCoord2d)(__VA_ARGS__)
+#define glTexCoord2dv(...) GLEGetCurrentFunction(glTexCoord2dv)(__VA_ARGS__)
+#define glTexCoord2f(...) GLEGetCurrentFunction(glTexCoord2f)(__VA_ARGS__)
+#define glTexCoord2fv(...) GLEGetCurrentFunction(glTexCoord2fv)(__VA_ARGS__)
+#define glTexCoord2i(...) GLEGetCurrentFunction(glTexCoord2i)(__VA_ARGS__)
+#define glTexCoord2iv(...) GLEGetCurrentFunction(glTexCoord2iv)(__VA_ARGS__)
+#define glTexCoord2s(...) GLEGetCurrentFunction(glTexCoord2s)(__VA_ARGS__)
+#define glTexCoord2sv(...) GLEGetCurrentFunction(glTexCoord2sv)(__VA_ARGS__)
+#define glTexCoord3d(...) GLEGetCurrentFunction(glTexCoord3d)(__VA_ARGS__)
+#define glTexCoord3dv(...) GLEGetCurrentFunction(glTexCoord3dv)(__VA_ARGS__)
+#define glTexCoord3f(...) GLEGetCurrentFunction(glTexCoord3f)(__VA_ARGS__)
+#define glTexCoord3fv(...) GLEGetCurrentFunction(glTexCoord3fv)(__VA_ARGS__)
+#define glTexCoord3i(...) GLEGetCurrentFunction(glTexCoord3i)(__VA_ARGS__)
+#define glTexCoord3iv(...) GLEGetCurrentFunction(glTexCoord3iv)(__VA_ARGS__)
+#define glTexCoord3s(...) GLEGetCurrentFunction(glTexCoord3s)(__VA_ARGS__)
+#define glTexCoord3sv(...) GLEGetCurrentFunction(glTexCoord3sv)(__VA_ARGS__)
+#define glTexCoord4d(...) GLEGetCurrentFunction(glTexCoord4d)(__VA_ARGS__)
+#define glTexCoord4dv(...) GLEGetCurrentFunction(glTexCoord4dv)(__VA_ARGS__)
+#define glTexCoord4f(...) GLEGetCurrentFunction(glTexCoord4f)(__VA_ARGS__)
+#define glTexCoord4fv(...) GLEGetCurrentFunction(glTexCoord4fv)(__VA_ARGS__)
+#define glTexCoord4i(...) GLEGetCurrentFunction(glTexCoord4i)(__VA_ARGS__)
+#define glTexCoord4iv(...) GLEGetCurrentFunction(glTexCoord4iv)(__VA_ARGS__)
+#define glTexCoord4s(...) GLEGetCurrentFunction(glTexCoord4s)(__VA_ARGS__)
+#define glTexCoord4sv(...) GLEGetCurrentFunction(glTexCoord4sv)(__VA_ARGS__)
+#define glTexCoordPointer(...) GLEGetCurrentFunction(glTexCoordPointer)(__VA_ARGS__)
+#define glTexEnvf(...) GLEGetCurrentFunction(glTexEnvf)(__VA_ARGS__)
+#define glTexEnvfv(...) GLEGetCurrentFunction(glTexEnvfv)(__VA_ARGS__)
+#define glTexEnvi(...) GLEGetCurrentFunction(glTexEnvi)(__VA_ARGS__)
+#define glTexEnviv(...) GLEGetCurrentFunction(glTexEnviv)(__VA_ARGS__)
+#define glTexGend(...) GLEGetCurrentFunction(glTexGend)(__VA_ARGS__)
+#define glTexGendv(...) GLEGetCurrentFunction(glTexGendv)(__VA_ARGS__)
+#define glTexGenf(...) GLEGetCurrentFunction(glTexGenf)(__VA_ARGS__)
+#define glTexGenfv(...) GLEGetCurrentFunction(glTexGenfv)(__VA_ARGS__)
+#define glTexGeni(...) GLEGetCurrentFunction(glTexGeni)(__VA_ARGS__)
+#define glTexGeniv(...) GLEGetCurrentFunction(glTexGeniv)(__VA_ARGS__)
+#define glTexImage1D(...) GLEGetCurrentFunction(glTexImage1D)(__VA_ARGS__)
+#define glTexImage2D(...) GLEGetCurrentFunction(glTexImage2D)(__VA_ARGS__)
+#define glTexParameterf(...) GLEGetCurrentFunction(glTexParameterf)(__VA_ARGS__)
+#define glTexParameterfv(...) GLEGetCurrentFunction(glTexParameterfv)(__VA_ARGS__)
+#define glTexParameteri(...) GLEGetCurrentFunction(glTexParameteri)(__VA_ARGS__)
+#define glTexParameteriv(...) GLEGetCurrentFunction(glTexParameteriv)(__VA_ARGS__)
+#define glTexSubImage1D(...) GLEGetCurrentFunction(glTexSubImage1D)(__VA_ARGS__)
+#define glTexSubImage2D(...) GLEGetCurrentFunction(glTexSubImage2D)(__VA_ARGS__)
+#define glTranslated(...) GLEGetCurrentFunction(glTranslated)(__VA_ARGS__)
+#define glTranslatef(...) GLEGetCurrentFunction(glTranslatef)(__VA_ARGS__)
+#define glVertex2d(...) GLEGetCurrentFunction(glVertex2d)(__VA_ARGS__)
+#define glVertex2dv(...) GLEGetCurrentFunction(glVertex2dv)(__VA_ARGS__)
+#define glVertex2f(...) GLEGetCurrentFunction(glVertex2f)(__VA_ARGS__)
+#define glVertex2fv(...) GLEGetCurrentFunction(glVertex2fv)(__VA_ARGS__)
+#define glVertex2i(...) GLEGetCurrentFunction(glVertex2i)(__VA_ARGS__)
+#define glVertex2iv(...) GLEGetCurrentFunction(glVertex2iv)(__VA_ARGS__)
+#define glVertex2s(...) GLEGetCurrentFunction(glVertex2s)(__VA_ARGS__)
+#define glVertex2sv(...) GLEGetCurrentFunction(glVertex2sv)(__VA_ARGS__)
+#define glVertex3d(...) GLEGetCurrentFunction(glVertex3d)(__VA_ARGS__)
+#define glVertex3dv(...) GLEGetCurrentFunction(glVertex3dv)(__VA_ARGS__)
+#define glVertex3f(...) GLEGetCurrentFunction(glVertex3f)(__VA_ARGS__)
+#define glVertex3fv(...) GLEGetCurrentFunction(glVertex3fv)(__VA_ARGS__)
+#define glVertex3i(...) GLEGetCurrentFunction(glVertex3i)(__VA_ARGS__)
+#define glVertex3iv(...) GLEGetCurrentFunction(glVertex3iv)(__VA_ARGS__)
+#define glVertex3s(...) GLEGetCurrentFunction(glVertex3s)(__VA_ARGS__)
+#define glVertex3sv(...) GLEGetCurrentFunction(glVertex3sv)(__VA_ARGS__)
+#define glVertex4d(...) GLEGetCurrentFunction(glVertex4d)(__VA_ARGS__)
+#define glVertex4dv(...) GLEGetCurrentFunction(glVertex4dv)(__VA_ARGS__)
+#define glVertex4f(...) GLEGetCurrentFunction(glVertex4f)(__VA_ARGS__)
+#define glVertex4fv(...) GLEGetCurrentFunction(glVertex4fv)(__VA_ARGS__)
+#define glVertex4i(...) GLEGetCurrentFunction(glVertex4i)(__VA_ARGS__)
+#define glVertex4iv(...) GLEGetCurrentFunction(glVertex4iv)(__VA_ARGS__)
+#define glVertex4s(...) GLEGetCurrentFunction(glVertex4s)(__VA_ARGS__)
+#define glVertex4sv(...) GLEGetCurrentFunction(glVertex4sv)(__VA_ARGS__)
+#define glVertexPointer(...) GLEGetCurrentFunction(glVertexPointer)(__VA_ARGS__)
+#define glViewport(...) GLEGetCurrentFunction(glViewport)(__VA_ARGS__)
+#else
+// There is no need to typedef OpenGL 1.1 function types because they are present in all
+// OpenGL implementations and don't need to be treated dynamically like extensions.
+GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value);
+GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref);
+GLAPI GLboolean GLAPIENTRY
+glAreTexturesResident(GLsizei n, const GLuint* textures, GLboolean* residences);
+GLAPI void GLAPIENTRY glArrayElement(GLint i);
+GLAPI void GLAPIENTRY glBegin(GLenum mode);
+GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBitmap(
+ GLsizei width,
+ GLsizei height,
+ GLfloat xorig,
+ GLfloat yorig,
+ GLfloat xmove,
+ GLfloat ymove,
+ const GLubyte* bitmap);
+GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glCallList(GLuint list);
+GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const void* lists);
+GLAPI void GLAPIENTRY glClear(GLbitfield mask);
+GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearDepth(GLclampd depth);
+GLAPI void GLAPIENTRY glClearIndex(GLfloat c);
+GLAPI void GLAPIENTRY glClearStencil(GLint s);
+GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble* equation);
+GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void GLAPIENTRY glColor3bv(const GLbyte* v);
+GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void GLAPIENTRY glColor3dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void GLAPIENTRY glColor3fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue);
+GLAPI void GLAPIENTRY glColor3iv(const GLint* v);
+GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue);
+GLAPI void GLAPIENTRY glColor3sv(const GLshort* v);
+GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void GLAPIENTRY glColor3ubv(const GLubyte* v);
+GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue);
+GLAPI void GLAPIENTRY glColor3uiv(const GLuint* v);
+GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue);
+GLAPI void GLAPIENTRY glColor3usv(const GLushort* v);
+GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI void GLAPIENTRY glColor4bv(const GLbyte* v);
+GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI void GLAPIENTRY glColor4dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glColor4fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void GLAPIENTRY glColor4iv(const GLint* v);
+GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI void GLAPIENTRY glColor4sv(const GLshort* v);
+GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI void GLAPIENTRY glColor4ubv(const GLubyte* v);
+GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI void GLAPIENTRY glColor4uiv(const GLuint* v);
+GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI void GLAPIENTRY glColor4usv(const GLushort* v);
+GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
+GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void GLAPIENTRY glCopyTexImage1D(
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLint border);
+GLAPI void GLAPIENTRY glCopyTexImage2D(
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+GLAPI void GLAPIENTRY
+glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+GLAPI void GLAPIENTRY glCullFace(GLenum mode);
+GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range);
+GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint* textures);
+GLAPI void GLAPIENTRY glDepthFunc(GLenum func);
+GLAPI void GLAPIENTRY glDepthMask(GLboolean flag);
+GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar);
+GLAPI void GLAPIENTRY glDisable(GLenum cap);
+GLAPI void GLAPIENTRY glDisableClientState(GLenum array);
+GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode);
+GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
+GLAPI void GLAPIENTRY
+glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag);
+GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const void* pointer);
+GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean* flag);
+GLAPI void GLAPIENTRY glEnable(GLenum cap);
+GLAPI void GLAPIENTRY glEnableClientState(GLenum array);
+GLAPI void GLAPIENTRY glEnd(void);
+GLAPI void GLAPIENTRY glEndList(void);
+GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u);
+GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble* u);
+GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u);
+GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat* u);
+GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v);
+GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble* u);
+GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v);
+GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat* u);
+GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void GLAPIENTRY glEvalPoint1(GLint i);
+GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j);
+GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat* buffer);
+GLAPI void GLAPIENTRY glFinish(void);
+GLAPI void GLAPIENTRY glFlush(void);
+GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat* params);
+GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint* params);
+GLAPI void GLAPIENTRY glFrontFace(GLenum mode);
+GLAPI void GLAPIENTRY glFrustum(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar);
+GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range);
+GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint* textures);
+GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean* params);
+GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble* equation);
+GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble* params);
+GLAPI GLenum GLAPIENTRY glGetError(void);
+GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat* params);
+GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint* params);
+GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
+GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint* params);
+GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble* v);
+GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat* v);
+GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint* v);
+GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
+GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint* params);
+GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat* values);
+GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint* values);
+GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort* values);
+GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, void** params);
+GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte* mask);
+GLAPI const GLubyte* GLAPIENTRY glGetString(GLenum name);
+GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat* params);
+GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint* params);
+GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble* params);
+GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat* params);
+GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint* params);
+GLAPI void GLAPIENTRY
+glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+GLAPI void GLAPIENTRY
+glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
+GLAPI void GLAPIENTRY
+glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
+GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
+GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
+GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode);
+GLAPI void GLAPIENTRY glIndexMask(GLuint mask);
+GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const void* pointer);
+GLAPI void GLAPIENTRY glIndexd(GLdouble c);
+GLAPI void GLAPIENTRY glIndexdv(const GLdouble* c);
+GLAPI void GLAPIENTRY glIndexf(GLfloat c);
+GLAPI void GLAPIENTRY glIndexfv(const GLfloat* c);
+GLAPI void GLAPIENTRY glIndexi(GLint c);
+GLAPI void GLAPIENTRY glIndexiv(const GLint* c);
+GLAPI void GLAPIENTRY glIndexs(GLshort c);
+GLAPI void GLAPIENTRY glIndexsv(const GLshort* c);
+GLAPI void GLAPIENTRY glIndexub(GLubyte c);
+GLAPI void GLAPIENTRY glIndexubv(const GLubyte* c);
+GLAPI void GLAPIENTRY glInitNames(void);
+GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const void* pointer);
+GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap);
+GLAPI GLboolean GLAPIENTRY glIsList(GLuint list);
+GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture);
+GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat* params);
+GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint* params);
+GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat* params);
+GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint* params);
+GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern);
+GLAPI void GLAPIENTRY glLineWidth(GLfloat width);
+GLAPI void GLAPIENTRY glListBase(GLuint base);
+GLAPI void GLAPIENTRY glLoadIdentity(void);
+GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble* m);
+GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat* m);
+GLAPI void GLAPIENTRY glLoadName(GLuint name);
+GLAPI void GLAPIENTRY glLogicOp(GLenum opcode);
+GLAPI void GLAPIENTRY
+glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+GLAPI void GLAPIENTRY
+glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+GLAPI void GLAPIENTRY glMap2d(
+ GLenum target,
+ GLdouble u1,
+ GLdouble u2,
+ GLint ustride,
+ GLint uorder,
+ GLdouble v1,
+ GLdouble v2,
+ GLint vstride,
+ GLint vorder,
+ const GLdouble* points);
+GLAPI void GLAPIENTRY glMap2f(
+ GLenum target,
+ GLfloat u1,
+ GLfloat u2,
+ GLint ustride,
+ GLint uorder,
+ GLfloat v1,
+ GLfloat v2,
+ GLint vstride,
+ GLint vorder,
+ const GLfloat* points);
+GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+GLAPI void GLAPIENTRY
+glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void GLAPIENTRY
+glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat* params);
+GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint* params);
+GLAPI void GLAPIENTRY glMatrixMode(GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble* m);
+GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat* m);
+GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode);
+GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void GLAPIENTRY glNormal3bv(const GLbyte* v);
+GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void GLAPIENTRY glNormal3dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormal3fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz);
+GLAPI void GLAPIENTRY glNormal3iv(const GLint* v);
+GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+GLAPI void GLAPIENTRY glNormal3sv(const GLshort* v);
+GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const void* pointer);
+GLAPI void GLAPIENTRY glOrtho(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble zNear,
+ GLdouble zFar);
+GLAPI void GLAPIENTRY glPassThrough(GLfloat token);
+GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat* values);
+GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint* values);
+GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort* values);
+GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+GLAPI void GLAPIENTRY glPointSize(GLfloat size);
+GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
+GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte* mask);
+GLAPI void GLAPIENTRY glPopAttrib(void);
+GLAPI void GLAPIENTRY glPopClientAttrib(void);
+GLAPI void GLAPIENTRY glPopMatrix(void);
+GLAPI void GLAPIENTRY glPopName(void);
+GLAPI void GLAPIENTRY
+glPrioritizeTextures(GLsizei n, const GLuint* textures, const GLclampf* priorities);
+GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask);
+GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask);
+GLAPI void GLAPIENTRY glPushMatrix(void);
+GLAPI void GLAPIENTRY glPushName(GLuint name);
+GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y);
+GLAPI void GLAPIENTRY glRasterPos2iv(const GLint* v);
+GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort* v);
+GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glRasterPos3iv(const GLint* v);
+GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort* v);
+GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glRasterPos4iv(const GLint* v);
+GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort* v);
+GLAPI void GLAPIENTRY glReadBuffer(GLenum mode);
+GLAPI void GLAPIENTRY glReadPixels(
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels);
+GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI void GLAPIENTRY glRectdv(const GLdouble* v1, const GLdouble* v2);
+GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI void GLAPIENTRY glRectfv(const GLfloat* v1, const GLfloat* v2);
+GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI void GLAPIENTRY glRectiv(const GLint* v1, const GLint* v2);
+GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI void GLAPIENTRY glRectsv(const GLshort* v1, const GLshort* v2);
+GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode);
+GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint* buffer);
+GLAPI void GLAPIENTRY glShadeModel(GLenum mode);
+GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask(GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s);
+GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s);
+GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glTexCoord1i(GLint s);
+GLAPI void GLAPIENTRY glTexCoord1iv(const GLint* v);
+GLAPI void GLAPIENTRY glTexCoord1s(GLshort s);
+GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort* v);
+GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t);
+GLAPI void GLAPIENTRY glTexCoord2iv(const GLint* v);
+GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort* v);
+GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glTexCoord3iv(const GLint* v);
+GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort* v);
+GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glTexCoord4iv(const GLint* v);
+GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort* v);
+GLAPI void GLAPIENTRY
+glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
+GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);
+GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint* params);
+GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param);
+GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble* params);
+GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat* params);
+GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint* params);
+GLAPI void GLAPIENTRY glTexImage1D(
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+GLAPI void GLAPIENTRY glTexImage2D(
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
+GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
+GLAPI void GLAPIENTRY glTexSubImage1D(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+GLAPI void GLAPIENTRY glTexSubImage2D(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glVertex2dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glVertex2fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y);
+GLAPI void GLAPIENTRY glVertex2iv(const GLint* v);
+GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glVertex2sv(const GLshort* v);
+GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glVertex3dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex3fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glVertex3iv(const GLint* v);
+GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glVertex3sv(const GLshort* v);
+GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glVertex4dv(const GLdouble* v);
+GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glVertex4fv(const GLfloat* v);
+GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glVertex4iv(const GLint* v);
+GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glVertex4sv(const GLshort* v);
+GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
+GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+
+#endif // GLE_HOOKING_ENABLED
+
+#endif // GL_VERSION_1_1
+
+// OpenGL 1.2+ functions are not declared in Microsoft's gl.h
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+typedef void(GLAPIENTRY* PFNGLCOPYTEXSUBIMAGE3DPROC)(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+typedef void(GLAPIENTRY* PFNGLDRAWRANGEELEMENTSPROC)(
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void* indices);
+typedef void(GLAPIENTRY* PFNGLTEXIMAGE3DPROC)(
+ GLenum target,
+ GLint level,
+ GLint internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+typedef void(GLAPIENTRY* PFNGLTEXSUBIMAGE3DPROC)(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+
+#define glCopyTexSubImage3D GLEGetCurrentFunction(glCopyTexSubImage3D)
+#define glDrawRangeElements GLEGetCurrentFunction(glDrawRangeElements)
+#define glTexImage3D GLEGetCurrentFunction(glTexImage3D)
+#define glTexSubImage3D GLEGetCurrentFunction(glTexSubImage3D)
+
+// OpenGL 2.1 deprecated functions
+/*
+typedef void (GLAPIENTRY PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf
+alpha);
+typedef void (GLAPIENTRY PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GLAPIENTRY PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width,
+GLenum format, GLenum type, const GLvoid *table);
+typedef void (GLAPIENTRY PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat
+*params);
+typedef void (GLAPIENTRY PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint
+*params);
+typedef void (GLAPIENTRY PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x,
+GLint y, GLsizei width);
+typedef void (GLAPIENTRY PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid
+*table);
+typedef void (GLAPIENTRY PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat
+*params);
+typedef void (GLAPIENTRY PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint
+*params);
+typedef void (GLAPIENTRY PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count,
+GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint
+y, GLsizei width);
+typedef void (GLAPIENTRY PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat,
+GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat,
+GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat
+params);
+typedef void (GLAPIENTRY PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const
+GLfloat *params);
+typedef void (GLAPIENTRY PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint
+params);
+typedef void (GLAPIENTRY PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint
+*params);
+typedef void (GLAPIENTRY PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat,
+GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat,
+GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type,
+GLvoid *image);
+typedef void (GLAPIENTRY PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat
+*params);
+typedef void (GLAPIENTRY PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint
+*params);
+typedef void (GLAPIENTRY PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type,
+GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei
+width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (GLAPIENTRY PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format,
+GLenum type, GLvoid *values);
+typedef void (GLAPIENTRY PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat
+*params);
+typedef void (GLAPIENTRY PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint
+*params);
+typedef void (GLAPIENTRY PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum
+type, GLvoid *values);
+typedef void (GLAPIENTRY PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat
+*params);
+typedef void (GLAPIENTRY PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint
+*params);
+typedef void (GLAPIENTRY PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat,
+GLboolean sink);
+typedef void (GLAPIENTRY PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (GLAPIENTRY PFNGLRESETMINMAXPROC) (GLenum target);
+*/
+#endif // GL_VERSION_1_2
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+typedef void(GLAPIENTRY* PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void(GLAPIENTRY* PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXIMAGE1DPROC)(
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLint border,
+ GLsizei imageSize,
+ const void* data);
+typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXIMAGE2DPROC)(
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data);
+typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXIMAGE3DPROC)(
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void* data);
+typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data);
+typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data);
+typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data);
+typedef void(GLAPIENTRY* PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, void* img);
+typedef void(GLAPIENTRY* PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16]);
+typedef void(GLAPIENTRY* PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16]);
+typedef void(GLAPIENTRY* PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16]);
+typedef void(GLAPIENTRY* PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16]);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort* v);
+typedef void(
+ GLAPIENTRY* PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4DPROC)(
+ GLenum target,
+ GLdouble s,
+ GLdouble t,
+ GLdouble r,
+ GLdouble q);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4FPROC)(
+ GLenum target,
+ GLfloat s,
+ GLfloat t,
+ GLfloat r,
+ GLfloat q);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat* v);
+typedef void(
+ GLAPIENTRY* PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint* v);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4SPROC)(
+ GLenum target,
+ GLshort s,
+ GLshort t,
+ GLshort r,
+ GLshort q);
+typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort* v);
+typedef void(GLAPIENTRY* PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert);
+
+#define glActiveTexture GLEGetCurrentFunction(glActiveTexture)
+#define glClientActiveTexture GLEGetCurrentFunction(glClientActiveTexture)
+#define glCompressedTexImage1D GLEGetCurrentFunction(glCompressedTexImage1D)
+#define glCompressedTexImage2D GLEGetCurrentFunction(glCompressedTexImage2D)
+#define glCompressedTexImage3D GLEGetCurrentFunction(glCompressedTexImage3D)
+#define glCompressedTexSubImage1D GLEGetCurrentFunction(glCompressedTexSubImage1D)
+#define glCompressedTexSubImage2D GLEGetCurrentFunction(glCompressedTexSubImage2D)
+#define glCompressedTexSubImage3D GLEGetCurrentFunction(glCompressedTexSubImage3D)
+#define glGetCompressedTexImage GLEGetCurrentFunction(glGetCompressedTexImage)
+#define glLoadTransposeMatrixd GLEGetCurrentFunction(glLoadTransposeMatrixd)
+#define glLoadTransposeMatrixf GLEGetCurrentFunction(glLoadTransposeMatrixf)
+#define glMultTransposeMatrixd GLEGetCurrentFunction(glMultTransposeMatrixd)
+#define glMultTransposeMatrixf GLEGetCurrentFunction(glMultTransposeMatrixf)
+#define glMultiTexCoord1d GLEGetCurrentFunction(glMultiTexCoord1d)
+#define glMultiTexCoord1dv GLEGetCurrentFunction(glMultiTexCoord1dv)
+#define glMultiTexCoord1f GLEGetCurrentFunction(glMultiTexCoord1f)
+#define glMultiTexCoord1fv GLEGetCurrentFunction(glMultiTexCoord1fv)
+#define glMultiTexCoord1i GLEGetCurrentFunction(glMultiTexCoord1i)
+#define glMultiTexCoord1iv GLEGetCurrentFunction(glMultiTexCoord1iv)
+#define glMultiTexCoord1s GLEGetCurrentFunction(glMultiTexCoord1s)
+#define glMultiTexCoord1sv GLEGetCurrentFunction(glMultiTexCoord1sv)
+#define glMultiTexCoord2d GLEGetCurrentFunction(glMultiTexCoord2d)
+#define glMultiTexCoord2dv GLEGetCurrentFunction(glMultiTexCoord2dv)
+#define glMultiTexCoord2f GLEGetCurrentFunction(glMultiTexCoord2f)
+#define glMultiTexCoord2fv GLEGetCurrentFunction(glMultiTexCoord2fv)
+#define glMultiTexCoord2i GLEGetCurrentFunction(glMultiTexCoord2i)
+#define glMultiTexCoord2iv GLEGetCurrentFunction(glMultiTexCoord2iv)
+#define glMultiTexCoord2s GLEGetCurrentFunction(glMultiTexCoord2s)
+#define glMultiTexCoord2sv GLEGetCurrentFunction(glMultiTexCoord2sv)
+#define glMultiTexCoord3d GLEGetCurrentFunction(glMultiTexCoord3d)
+#define glMultiTexCoord3dv GLEGetCurrentFunction(glMultiTexCoord3dv)
+#define glMultiTexCoord3f GLEGetCurrentFunction(glMultiTexCoord3f)
+#define glMultiTexCoord3fv GLEGetCurrentFunction(glMultiTexCoord3fv)
+#define glMultiTexCoord3i GLEGetCurrentFunction(glMultiTexCoord3i)
+#define glMultiTexCoord3iv GLEGetCurrentFunction(glMultiTexCoord3iv)
+#define glMultiTexCoord3s GLEGetCurrentFunction(glMultiTexCoord3s)
+#define glMultiTexCoord3sv GLEGetCurrentFunction(glMultiTexCoord3sv)
+#define glMultiTexCoord4d GLEGetCurrentFunction(glMultiTexCoord4d)
+#define glMultiTexCoord4dv GLEGetCurrentFunction(glMultiTexCoord4dv)
+#define glMultiTexCoord4f GLEGetCurrentFunction(glMultiTexCoord4f)
+#define glMultiTexCoord4fv GLEGetCurrentFunction(glMultiTexCoord4fv)
+#define glMultiTexCoord4i GLEGetCurrentFunction(glMultiTexCoord4i)
+#define glMultiTexCoord4iv GLEGetCurrentFunction(glMultiTexCoord4iv)
+#define glMultiTexCoord4s GLEGetCurrentFunction(glMultiTexCoord4s)
+#define glMultiTexCoord4sv GLEGetCurrentFunction(glMultiTexCoord4sv)
+#define glSampleCoverage GLEGetCurrentFunction(glSampleCoverage)
+
+#endif // GL_VERSION_1_3
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+typedef void(
+ GLAPIENTRY* PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void(GLAPIENTRY* PFNGLBLENDFUNCSEPARATEPROC)(
+ GLenum sfactorRGB,
+ GLenum dfactorRGB,
+ GLenum sfactorAlpha,
+ GLenum dfactorAlpha);
+typedef void(
+ GLAPIENTRY* PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
+typedef void(GLAPIENTRY* PFNGLFOGCOORDDPROC)(GLdouble coord);
+typedef void(GLAPIENTRY* PFNGLFOGCOORDDVPROC)(const GLdouble* coord);
+typedef void(GLAPIENTRY* PFNGLFOGCOORDFPROC)(GLfloat coord);
+typedef void(GLAPIENTRY* PFNGLFOGCOORDFVPROC)(const GLfloat* coord);
+typedef void(GLAPIENTRY* PFNGLMULTIDRAWARRAYSPROC)(
+ GLenum mode,
+ const GLint* first,
+ const GLsizei* count,
+ GLsizei drawcount);
+typedef void(GLAPIENTRY* PFNGLMULTIDRAWELEMENTSPROC)(
+ GLenum mode,
+ const GLsizei* count,
+ GLenum type,
+ const void* const* indices,
+ GLsizei drawcount);
+typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params);
+typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte* v);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble* v);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat* v);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3SVPROC)(const GLshort* v);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte* v);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint* v);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3USVPROC)(const GLushort* v);
+typedef void(GLAPIENTRY* PFNGLSECONDARYCOLORPOINTERPROC)(
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* pointer);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS2DVPROC)(const GLdouble* p);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS2FVPROC)(const GLfloat* p);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS2IVPROC)(const GLint* p);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS2SVPROC)(const GLshort* p);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS3DVPROC)(const GLdouble* p);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS3FVPROC)(const GLfloat* p);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS3IVPROC)(const GLint* p);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void(GLAPIENTRY* PFNGLWINDOWPOS3SVPROC)(const GLshort* p);
+
+#define glBlendColor GLEGetCurrentFunction(glBlendColor)
+#define glBlendEquation GLEGetCurrentFunction(glBlendEquation)
+#define glBlendFuncSeparate GLEGetCurrentFunction(glBlendFuncSeparate)
+#define glFogCoordPointer GLEGetCurrentFunction(glFogCoordPointer)
+#define glFogCoordd GLEGetCurrentFunction(glFogCoordd)
+#define glFogCoorddv GLEGetCurrentFunction(glFogCoorddv)
+#define glFogCoordf GLEGetCurrentFunction(glFogCoordf)
+#define glFogCoordfv GLEGetCurrentFunction(glFogCoordfv)
+#define glMultiDrawArrays GLEGetCurrentFunction(glMultiDrawArrays)
+#define glMultiDrawElements GLEGetCurrentFunction(glMultiDrawElements)
+#define glPointParameterf GLEGetCurrentFunction(glPointParameterf)
+#define glPointParameterfv GLEGetCurrentFunction(glPointParameterfv)
+#define glPointParameteri GLEGetCurrentFunction(glPointParameteri)
+#define glPointParameteriv GLEGetCurrentFunction(glPointParameteriv)
+#define glSecondaryColor3b GLEGetCurrentFunction(glSecondaryColor3b)
+#define glSecondaryColor3bv GLEGetCurrentFunction(glSecondaryColor3bv)
+#define glSecondaryColor3d GLEGetCurrentFunction(glSecondaryColor3d)
+#define glSecondaryColor3dv GLEGetCurrentFunction(glSecondaryColor3dv)
+#define glSecondaryColor3f GLEGetCurrentFunction(glSecondaryColor3f)
+#define glSecondaryColor3fv GLEGetCurrentFunction(glSecondaryColor3fv)
+#define glSecondaryColor3i GLEGetCurrentFunction(glSecondaryColor3i)
+#define glSecondaryColor3iv GLEGetCurrentFunction(glSecondaryColor3iv)
+#define glSecondaryColor3s GLEGetCurrentFunction(glSecondaryColor3s)
+#define glSecondaryColor3sv GLEGetCurrentFunction(glSecondaryColor3sv)
+#define glSecondaryColor3ub GLEGetCurrentFunction(glSecondaryColor3ub)
+#define glSecondaryColor3ubv GLEGetCurrentFunction(glSecondaryColor3ubv)
+#define glSecondaryColor3ui GLEGetCurrentFunction(glSecondaryColor3ui)
+#define glSecondaryColor3uiv GLEGetCurrentFunction(glSecondaryColor3uiv)
+#define glSecondaryColor3us GLEGetCurrentFunction(glSecondaryColor3us)
+#define glSecondaryColor3usv GLEGetCurrentFunction(glSecondaryColor3usv)
+#define glSecondaryColorPointer GLEGetCurrentFunction(glSecondaryColorPointer)
+#define glWindowPos2d GLEGetCurrentFunction(glWindowPos2d)
+#define glWindowPos2dv GLEGetCurrentFunction(glWindowPos2dv)
+#define glWindowPos2f GLEGetCurrentFunction(glWindowPos2f)
+#define glWindowPos2fv GLEGetCurrentFunction(glWindowPos2fv)
+#define glWindowPos2i GLEGetCurrentFunction(glWindowPos2i)
+#define glWindowPos2iv GLEGetCurrentFunction(glWindowPos2iv)
+#define glWindowPos2s GLEGetCurrentFunction(glWindowPos2s)
+#define glWindowPos2sv GLEGetCurrentFunction(glWindowPos2sv)
+#define glWindowPos3d GLEGetCurrentFunction(glWindowPos3d)
+#define glWindowPos3dv GLEGetCurrentFunction(glWindowPos3dv)
+#define glWindowPos3f GLEGetCurrentFunction(glWindowPos3f)
+#define glWindowPos3fv GLEGetCurrentFunction(glWindowPos3fv)
+#define glWindowPos3i GLEGetCurrentFunction(glWindowPos3i)
+#define glWindowPos3iv GLEGetCurrentFunction(glWindowPos3iv)
+#define glWindowPos3s GLEGetCurrentFunction(glWindowPos3s)
+#define glWindowPos3sv GLEGetCurrentFunction(glWindowPos3sv)
+
+#endif // GL_VERSION_1_4
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+
+typedef void(GLAPIENTRY* PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+typedef void(GLAPIENTRY* PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void(GLAPIENTRY* PFNGLBUFFERDATAPROC)(
+ GLenum target,
+ GLsizeiptr size,
+ const void* data,
+ GLenum usage);
+typedef void(GLAPIENTRY* PFNGLBUFFERSUBDATAPROC)(
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void* data);
+typedef void(GLAPIENTRY* PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers);
+typedef void(GLAPIENTRY* PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids);
+typedef void(GLAPIENTRY* PFNGLENDQUERYPROC)(GLenum target);
+typedef void(GLAPIENTRY* PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
+typedef void(GLAPIENTRY* PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids);
+typedef void(GLAPIENTRY* PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
+typedef void(GLAPIENTRY* PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params);
+typedef void(GLAPIENTRY* PFNGLGETBUFFERSUBDATAPROC)(
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ void* data);
+typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params);
+typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params);
+typedef void(GLAPIENTRY* PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params);
+typedef GLboolean(GLAPIENTRY* PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean(GLAPIENTRY* PFNGLISQUERYPROC)(GLuint id);
+typedef void*(GLAPIENTRY* PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+typedef GLboolean(GLAPIENTRY* PFNGLUNMAPBUFFERPROC)(GLenum target);
+
+#define glBeginQuery GLEGetCurrentFunction(glBeginQuery)
+#define glBindBuffer GLEGetCurrentFunction(glBindBuffer)
+#define glBufferData GLEGetCurrentFunction(glBufferData)
+#define glBufferSubData GLEGetCurrentFunction(glBufferSubData)
+#define glDeleteBuffers GLEGetCurrentFunction(glDeleteBuffers)
+#define glDeleteQueries GLEGetCurrentFunction(glDeleteQueries)
+#define glEndQuery GLEGetCurrentFunction(glEndQuery)
+#define glGenBuffers GLEGetCurrentFunction(glGenBuffers)
+#define glGenQueries GLEGetCurrentFunction(glGenQueries)
+#define glGetBufferParameteriv GLEGetCurrentFunction(glGetBufferParameteriv)
+#define glGetBufferPointerv GLEGetCurrentFunction(glGetBufferPointerv)
+#define glGetBufferSubData GLEGetCurrentFunction(glGetBufferSubData)
+#define glGetQueryObjectiv GLEGetCurrentFunction(glGetQueryObjectiv)
+#define glGetQueryObjectuiv GLEGetCurrentFunction(glGetQueryObjectuiv)
+#define glGetQueryiv GLEGetCurrentFunction(glGetQueryiv)
+#define glIsBuffer GLEGetCurrentFunction(glIsBuffer)
+#define glIsQuery GLEGetCurrentFunction(glIsQuery)
+#define glMapBuffer GLEGetCurrentFunction(glMapBuffer)
+#define glUnmapBuffer GLEGetCurrentFunction(glUnmapBuffer)
+
+#endif // GL_VERSION_1_5
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_COMPUTE_SHADER 0x91B9
+
+typedef void(GLAPIENTRY* PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void(
+ GLAPIENTRY* PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name);
+typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void(GLAPIENTRY* PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef GLuint(GLAPIENTRY* PFNGLCREATEPROGRAMPROC)(void);
+typedef GLuint(GLAPIENTRY* PFNGLCREATESHADERPROC)(GLenum type);
+typedef void(GLAPIENTRY* PFNGLDELETEPROGRAMPROC)(GLuint program);
+typedef void(GLAPIENTRY* PFNGLDELETESHADERPROC)(GLuint shader);
+typedef void(GLAPIENTRY* PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void(GLAPIENTRY* PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void(GLAPIENTRY* PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs);
+typedef void(GLAPIENTRY* PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void(GLAPIENTRY* PFNGLGETACTIVEATTRIBPROC)(
+ GLuint program,
+ GLuint index,
+ GLsizei maxLength,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ GLchar* name);
+typedef void(GLAPIENTRY* PFNGLGETACTIVEUNIFORMPROC)(
+ GLuint program,
+ GLuint index,
+ GLsizei maxLength,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ GLchar* name);
+typedef void(GLAPIENTRY* PFNGLGETATTACHEDSHADERSPROC)(
+ GLuint program,
+ GLsizei maxCount,
+ GLsizei* count,
+ GLuint* shaders);
+typedef GLint(GLAPIENTRY* PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name);
+typedef void(GLAPIENTRY* PFNGLGETPROGRAMINFOLOGPROC)(
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLchar* infoLog);
+typedef void(GLAPIENTRY* PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* param);
+typedef void(GLAPIENTRY* PFNGLGETSHADERINFOLOGPROC)(
+ GLuint shader,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLchar* infoLog);
+typedef void(GLAPIENTRY* PFNGLGETSHADERSOURCEPROC)(
+ GLuint obj,
+ GLsizei maxLength,
+ GLsizei* length,
+ GLchar* source);
+typedef void(GLAPIENTRY* PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* param);
+typedef GLint(GLAPIENTRY* PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name);
+typedef void(GLAPIENTRY* PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params);
+typedef void(GLAPIENTRY* PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params);
+typedef void(
+ GLAPIENTRY* PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer);
+typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params);
+typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params);
+typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params);
+typedef GLboolean(GLAPIENTRY* PFNGLISPROGRAMPROC)(GLuint program);
+typedef GLboolean(GLAPIENTRY* PFNGLISSHADERPROC)(GLuint shader);
+typedef void(GLAPIENTRY* PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void(GLAPIENTRY* PFNGLSHADERSOURCEPROC)(
+ GLuint shader,
+ GLsizei count,
+ const GLchar* const* string,
+ const GLint* length);
+typedef void(GLAPIENTRY* PFNGLSTENCILFUNCSEPARATEPROC)(
+ GLenum frontfunc,
+ GLenum backfunc,
+ GLint ref,
+ GLuint mask);
+typedef void(GLAPIENTRY* PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void(GLAPIENTRY* PFNGLSTENCILOPSEPARATEPROC)(
+ GLenum face,
+ GLenum sfail,
+ GLenum dpfail,
+ GLenum dppass);
+typedef void(GLAPIENTRY* PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void(GLAPIENTRY* PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void(GLAPIENTRY* PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void(GLAPIENTRY* PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void(GLAPIENTRY* PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void(GLAPIENTRY* PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void(GLAPIENTRY* PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value);
+typedef void(
+ GLAPIENTRY* PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void(GLAPIENTRY* PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+typedef void(
+ GLAPIENTRY* PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void(GLAPIENTRY* PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX2FVPROC)(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX3FVPROC)(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX4FVPROC)(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+typedef void(GLAPIENTRY* PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void(GLAPIENTRY* PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUBPROC)(
+ GLuint index,
+ GLubyte x,
+ GLubyte y,
+ GLubyte z,
+ GLubyte w);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4DPROC)(
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z,
+ GLdouble w);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v);
+typedef void(
+ GLAPIENTRY* PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v);
+typedef void(
+ GLAPIENTRY* PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBPOINTERPROC)(
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* pointer);
+
+#define glAttachShader GLEGetCurrentFunction(glAttachShader)
+#define glBindAttribLocation GLEGetCurrentFunction(glBindAttribLocation)
+#define glBlendEquationSeparate GLEGetCurrentFunction(glBlendEquationSeparate)
+#define glCompileShader GLEGetCurrentFunction(glCompileShader)
+#define glCreateProgram GLEGetCurrentFunction(glCreateProgram)
+#define glCreateShader GLEGetCurrentFunction(glCreateShader)
+#define glDeleteProgram GLEGetCurrentFunction(glDeleteProgram)
+#define glDeleteShader GLEGetCurrentFunction(glDeleteShader)
+#define glDetachShader GLEGetCurrentFunction(glDetachShader)
+#define glDisableVertexAttribArray GLEGetCurrentFunction(glDisableVertexAttribArray)
+#define glDrawBuffers GLEGetCurrentFunction(glDrawBuffers)
+#define glEnableVertexAttribArray GLEGetCurrentFunction(glEnableVertexAttribArray)
+#define glGetActiveAttrib GLEGetCurrentFunction(glGetActiveAttrib)
+#define glGetActiveUniform GLEGetCurrentFunction(glGetActiveUniform)
+#define glGetAttachedShaders GLEGetCurrentFunction(glGetAttachedShaders)
+#define glGetAttribLocation GLEGetCurrentFunction(glGetAttribLocation)
+#define glGetProgramInfoLog GLEGetCurrentFunction(glGetProgramInfoLog)
+#define glGetProgramiv GLEGetCurrentFunction(glGetProgramiv)
+#define glGetShaderInfoLog GLEGetCurrentFunction(glGetShaderInfoLog)
+#define glGetShaderSource GLEGetCurrentFunction(glGetShaderSource)
+#define glGetShaderiv GLEGetCurrentFunction(glGetShaderiv)
+#define glGetUniformLocation GLEGetCurrentFunction(glGetUniformLocation)
+#define glGetUniformfv GLEGetCurrentFunction(glGetUniformfv)
+#define glGetUniformiv GLEGetCurrentFunction(glGetUniformiv)
+#define glGetVertexAttribPointerv GLEGetCurrentFunction(glGetVertexAttribPointerv)
+#define glGetVertexAttribdv GLEGetCurrentFunction(glGetVertexAttribdv)
+#define glGetVertexAttribfv GLEGetCurrentFunction(glGetVertexAttribfv)
+#define glGetVertexAttribiv GLEGetCurrentFunction(glGetVertexAttribiv)
+#define glIsProgram GLEGetCurrentFunction(glIsProgram)
+#define glIsShader GLEGetCurrentFunction(glIsShader)
+#define glLinkProgram GLEGetCurrentFunction(glLinkProgram)
+#define glShaderSource GLEGetCurrentFunction(glShaderSource)
+#define glStencilFuncSeparate GLEGetCurrentFunction(glStencilFuncSeparate)
+#define glStencilMaskSeparate GLEGetCurrentFunction(glStencilMaskSeparate)
+#define glStencilOpSeparate GLEGetCurrentFunction(glStencilOpSeparate)
+#define glUniform1f GLEGetCurrentFunction(glUniform1f)
+#define glUniform1fv GLEGetCurrentFunction(glUniform1fv)
+#define glUniform1i GLEGetCurrentFunction(glUniform1i)
+#define glUniform1iv GLEGetCurrentFunction(glUniform1iv)
+#define glUniform2f GLEGetCurrentFunction(glUniform2f)
+#define glUniform2fv GLEGetCurrentFunction(glUniform2fv)
+#define glUniform2i GLEGetCurrentFunction(glUniform2i)
+#define glUniform2iv GLEGetCurrentFunction(glUniform2iv)
+#define glUniform3f GLEGetCurrentFunction(glUniform3f)
+#define glUniform3fv GLEGetCurrentFunction(glUniform3fv)
+#define glUniform3i GLEGetCurrentFunction(glUniform3i)
+#define glUniform3iv GLEGetCurrentFunction(glUniform3iv)
+#define glUniform4f GLEGetCurrentFunction(glUniform4f)
+#define glUniform4fv GLEGetCurrentFunction(glUniform4fv)
+#define glUniform4i GLEGetCurrentFunction(glUniform4i)
+#define glUniform4iv GLEGetCurrentFunction(glUniform4iv)
+#define glUniformMatrix2fv GLEGetCurrentFunction(glUniformMatrix2fv)
+#define glUniformMatrix3fv GLEGetCurrentFunction(glUniformMatrix3fv)
+#define glUniformMatrix4fv GLEGetCurrentFunction(glUniformMatrix4fv)
+#define glUseProgram GLEGetCurrentFunction(glUseProgram)
+#define glValidateProgram GLEGetCurrentFunction(glValidateProgram)
+#define glVertexAttrib1d GLEGetCurrentFunction(glVertexAttrib1d)
+#define glVertexAttrib1dv GLEGetCurrentFunction(glVertexAttrib1dv)
+#define glVertexAttrib1f GLEGetCurrentFunction(glVertexAttrib1f)
+#define glVertexAttrib1fv GLEGetCurrentFunction(glVertexAttrib1fv)
+#define glVertexAttrib1s GLEGetCurrentFunction(glVertexAttrib1s)
+#define glVertexAttrib1sv GLEGetCurrentFunction(glVertexAttrib1sv)
+#define glVertexAttrib2d GLEGetCurrentFunction(glVertexAttrib2d)
+#define glVertexAttrib2dv GLEGetCurrentFunction(glVertexAttrib2dv)
+#define glVertexAttrib2f GLEGetCurrentFunction(glVertexAttrib2f)
+#define glVertexAttrib2fv GLEGetCurrentFunction(glVertexAttrib2fv)
+#define glVertexAttrib2s GLEGetCurrentFunction(glVertexAttrib2s)
+#define glVertexAttrib2sv GLEGetCurrentFunction(glVertexAttrib2sv)
+#define glVertexAttrib3d GLEGetCurrentFunction(glVertexAttrib3d)
+#define glVertexAttrib3dv GLEGetCurrentFunction(glVertexAttrib3dv)
+#define glVertexAttrib3f GLEGetCurrentFunction(glVertexAttrib3f)
+#define glVertexAttrib3fv GLEGetCurrentFunction(glVertexAttrib3fv)
+#define glVertexAttrib3s GLEGetCurrentFunction(glVertexAttrib3s)
+#define glVertexAttrib3sv GLEGetCurrentFunction(glVertexAttrib3sv)
+#define glVertexAttrib4Nbv GLEGetCurrentFunction(glVertexAttrib4Nbv)
+#define glVertexAttrib4Niv GLEGetCurrentFunction(glVertexAttrib4Niv)
+#define glVertexAttrib4Nsv GLEGetCurrentFunction(glVertexAttrib4Nsv)
+#define glVertexAttrib4Nub GLEGetCurrentFunction(glVertexAttrib4Nub)
+#define glVertexAttrib4Nubv GLEGetCurrentFunction(glVertexAttrib4Nubv)
+#define glVertexAttrib4Nuiv GLEGetCurrentFunction(glVertexAttrib4Nuiv)
+#define glVertexAttrib4Nusv GLEGetCurrentFunction(glVertexAttrib4Nusv)
+#define glVertexAttrib4bv GLEGetCurrentFunction(glVertexAttrib4bv)
+#define glVertexAttrib4d GLEGetCurrentFunction(glVertexAttrib4d)
+#define glVertexAttrib4dv GLEGetCurrentFunction(glVertexAttrib4dv)
+#define glVertexAttrib4f GLEGetCurrentFunction(glVertexAttrib4f)
+#define glVertexAttrib4fv GLEGetCurrentFunction(glVertexAttrib4fv)
+#define glVertexAttrib4iv GLEGetCurrentFunction(glVertexAttrib4iv)
+#define glVertexAttrib4s GLEGetCurrentFunction(glVertexAttrib4s)
+#define glVertexAttrib4sv GLEGetCurrentFunction(glVertexAttrib4sv)
+#define glVertexAttrib4ubv GLEGetCurrentFunction(glVertexAttrib4ubv)
+#define glVertexAttrib4uiv GLEGetCurrentFunction(glVertexAttrib4uiv)
+#define glVertexAttrib4usv GLEGetCurrentFunction(glVertexAttrib4usv)
+#define glVertexAttribPointer GLEGetCurrentFunction(glVertexAttribPointer)
+
+#endif // GL_VERSION_2_0
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+
+typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX2X3FVPROC)(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX2X4FVPROC)(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX3X2FVPROC)(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX3X4FVPROC)(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX4X2FVPROC)(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX4X3FVPROC)(
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+
+#define glUniformMatrix2x3fv GLEGetCurrentFunction(glUniformMatrix2x3fv)
+#define glUniformMatrix2x4fv GLEGetCurrentFunction(glUniformMatrix2x4fv)
+#define glUniformMatrix3x2fv GLEGetCurrentFunction(glUniformMatrix3x2fv)
+#define glUniformMatrix3x4fv GLEGetCurrentFunction(glUniformMatrix3x4fv)
+#define glUniformMatrix4x2fv GLEGetCurrentFunction(glUniformMatrix4x2fv)
+#define glUniformMatrix4x3fv GLEGetCurrentFunction(glUniformMatrix4x3fv)
+
+#endif // GL_VERSION_2_1
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+
+typedef void(GLAPIENTRY* PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+typedef void(GLAPIENTRY* PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+typedef void(GLAPIENTRY* PFNGLBINDFRAGDATALOCATIONPROC)(
+ GLuint program,
+ GLuint colorNumber,
+ const GLchar* name);
+typedef void(GLAPIENTRY* PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+typedef void(GLAPIENTRY* PFNGLCLEARBUFFERFIPROC)(
+ GLenum buffer,
+ GLint drawBuffer,
+ GLfloat depth,
+ GLint stencil);
+typedef void(
+ GLAPIENTRY* PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawBuffer, const GLfloat* value);
+typedef void(
+ GLAPIENTRY* PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawBuffer, const GLint* value);
+typedef void(
+ GLAPIENTRY* PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawBuffer, const GLuint* value);
+typedef void(GLAPIENTRY* PFNGLCOLORMASKIPROC)(
+ GLuint buf,
+ GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha);
+typedef void(GLAPIENTRY* PFNGLDISABLEIPROC)(GLenum cap, GLuint index);
+typedef void(GLAPIENTRY* PFNGLENABLEIPROC)(GLenum cap, GLuint index);
+typedef void(GLAPIENTRY* PFNGLENDCONDITIONALRENDERPROC)(void);
+typedef void(GLAPIENTRY* PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+typedef void(GLAPIENTRY* PFNGLBINDBUFFERRANGEPROC)(
+ GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size);
+typedef void(GLAPIENTRY* PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void(GLAPIENTRY* PFNGLGETBOOLEANI_VPROC)(GLenum pname, GLuint index, GLboolean* data);
+typedef void(GLAPIENTRY* PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data);
+typedef GLint(GLAPIENTRY* PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name);
+typedef const GLubyte*(GLAPIENTRY* PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+typedef void(GLAPIENTRY* PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint* params);
+typedef void(GLAPIENTRY* PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params);
+typedef void(GLAPIENTRY* PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLsizei* size,
+ GLenum* type,
+ GLchar* name);
+typedef void(GLAPIENTRY* PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params);
+typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params);
+typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params);
+typedef GLboolean(GLAPIENTRY* PFNGLISENABLEDIPROC)(GLenum cap, GLuint index);
+typedef void(
+ GLAPIENTRY* PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params);
+typedef void(
+ GLAPIENTRY* PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params);
+typedef void(GLAPIENTRY* PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(
+ GLuint program,
+ GLsizei count,
+ const GLchar* const* varyings,
+ GLenum bufferMode);
+typedef void(GLAPIENTRY* PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+typedef void(GLAPIENTRY* PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void(GLAPIENTRY* PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+typedef void(GLAPIENTRY* PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void(GLAPIENTRY* PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+typedef void(
+ GLAPIENTRY* PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void(GLAPIENTRY* PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint* v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint v0, GLint v1);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint v0, GLuint v1);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint* v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint v0, GLint v1, GLint v2);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint v0, GLuint v1, GLuint v2);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v0);
+typedef void(
+ GLAPIENTRY* PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort* v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte* v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4UIPROC)(
+ GLuint index,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort* v0);
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBIPOINTERPROC)(
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* pointer);
+
+#define glBeginConditionalRender GLEGetCurrentFunction(glBeginConditionalRender)
+#define glBeginTransformFeedback GLEGetCurrentFunction(glBeginTransformFeedback)
+#define glBindFragDataLocation GLEGetCurrentFunction(glBindFragDataLocation)
+#define glClampColor GLEGetCurrentFunction(glClampColor)
+#define glClearBufferfi GLEGetCurrentFunction(glClearBufferfi)
+#define glClearBufferfv GLEGetCurrentFunction(glClearBufferfv)
+#define glClearBufferiv GLEGetCurrentFunction(glClearBufferiv)
+#define glClearBufferuiv GLEGetCurrentFunction(glClearBufferuiv)
+#define glColorMaski GLEGetCurrentFunction(glColorMaski)
+#define glDisablei GLEGetCurrentFunction(glDisablei)
+#define glEnablei GLEGetCurrentFunction(glEnablei)
+#define glEndConditionalRender GLEGetCurrentFunction(glEndConditionalRender)
+#define glEndTransformFeedback GLEGetCurrentFunction(glEndTransformFeedback)
+#define glGetBooleani_v GLEGetCurrentFunction(glGetBooleani_v)
+#define glGetIntegeri_v GLEGetCurrentFunction(glGetIntegeri_v)
+#define glGetFragDataLocation GLEGetCurrentFunction(glGetFragDataLocation)
+#define glGetStringi GLEGetCurrentFunction(glGetStringi)
+#define glGetTexParameterIiv GLEGetCurrentFunction(glGetTexParameterIiv)
+#define glGetTexParameterIuiv GLEGetCurrentFunction(glGetTexParameterIuiv)
+#define glGetTransformFeedbackVarying GLEGetCurrentFunction(glGetTransformFeedbackVarying)
+#define glGetUniformuiv GLEGetCurrentFunction(glGetUniformuiv)
+#define glGetVertexAttribIiv GLEGetCurrentFunction(glGetVertexAttribIiv)
+#define glGetVertexAttribIuiv GLEGetCurrentFunction(glGetVertexAttribIuiv)
+#define glIsEnabledi GLEGetCurrentFunction(glIsEnabledi)
+#define glTexParameterIiv GLEGetCurrentFunction(glTexParameterIiv)
+#define glTexParameterIuiv GLEGetCurrentFunction(glTexParameterIuiv)
+#define glTransformFeedbackVaryings GLEGetCurrentFunction(glTransformFeedbackVaryings)
+#define glUniform1ui GLEGetCurrentFunction(glUniform1ui)
+#define glUniform1uiv GLEGetCurrentFunction(glUniform1uiv)
+#define glUniform2ui GLEGetCurrentFunction(glUniform2ui)
+#define glUniform2uiv GLEGetCurrentFunction(glUniform2uiv)
+#define glUniform3ui GLEGetCurrentFunction(glUniform3ui)
+#define glUniform3uiv GLEGetCurrentFunction(glUniform3uiv)
+#define glUniform4ui GLEGetCurrentFunction(glUniform4ui)
+#define glUniform4uiv GLEGetCurrentFunction(glUniform4uiv)
+#define glVertexAttribI1i GLEGetCurrentFunction(glVertexAttribI1i)
+#define glVertexAttribI1iv GLEGetCurrentFunction(glVertexAttribI1iv)
+#define glVertexAttribI1ui GLEGetCurrentFunction(glVertexAttribI1ui)
+#define glVertexAttribI1uiv GLEGetCurrentFunction(glVertexAttribI1uiv)
+#define glVertexAttribI2i GLEGetCurrentFunction(glVertexAttribI2i)
+#define glVertexAttribI2iv GLEGetCurrentFunction(glVertexAttribI2iv)
+#define glVertexAttribI2ui GLEGetCurrentFunction(glVertexAttribI2ui)
+#define glVertexAttribI2uiv GLEGetCurrentFunction(glVertexAttribI2uiv)
+#define glVertexAttribI3i GLEGetCurrentFunction(glVertexAttribI3i)
+#define glVertexAttribI3iv GLEGetCurrentFunction(glVertexAttribI3iv)
+#define glVertexAttribI3ui GLEGetCurrentFunction(glVertexAttribI3ui)
+#define glVertexAttribI3uiv GLEGetCurrentFunction(glVertexAttribI3uiv)
+#define glVertexAttribI4bv GLEGetCurrentFunction(glVertexAttribI4bv)
+#define glVertexAttribI4i GLEGetCurrentFunction(glVertexAttribI4i)
+#define glVertexAttribI4iv GLEGetCurrentFunction(glVertexAttribI4iv)
+#define glVertexAttribI4sv GLEGetCurrentFunction(glVertexAttribI4sv)
+#define glVertexAttribI4ubv GLEGetCurrentFunction(glVertexAttribI4ubv)
+#define glVertexAttribI4ui GLEGetCurrentFunction(glVertexAttribI4ui)
+#define glVertexAttribI4uiv GLEGetCurrentFunction(glVertexAttribI4uiv)
+#define glVertexAttribI4usv GLEGetCurrentFunction(glVertexAttribI4usv)
+#define glVertexAttribIPointer GLEGetCurrentFunction(glVertexAttribIPointer)
+
+#endif // GL_VERSION_3_0
+
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+
+typedef void(GLAPIENTRY* PFNGLDRAWARRAYSINSTANCEDPROC)(
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+typedef void(GLAPIENTRY* PFNGLDRAWELEMENTSINSTANCEDPROC)(
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount);
+typedef void(GLAPIENTRY* PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint buffer);
+typedef void(GLAPIENTRY* PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalFormat, GLuint buffer);
+
+#define glDrawArraysInstanced GLEGetCurrentFunction(glDrawArraysInstanced)
+#define glDrawElementsInstanced GLEGetCurrentFunction(glDrawElementsInstanced)
+#define glPrimitiveRestartIndex GLEGetCurrentFunction(glPrimitiveRestartIndex)
+#define glTexBuffer GLEGetCurrentFunction(glTexBuffer)
+
+#endif // GL_VERSION_3_1
+
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+
+typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTUREPROC)(
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level);
+typedef void(
+ GLAPIENTRY* PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum value, GLint64* data);
+typedef void(GLAPIENTRY* PFNGLGETINTEGER64I_VPROC)(GLenum pname, GLuint index, GLint64* data);
+
+#define glFramebufferTexture GLEGetCurrentFunction(glFramebufferTexture)
+#define glGetBufferParameteri64v GLEGetCurrentFunction(glGetBufferParameteri64v)
+#define glGetInteger64i_v GLEGetCurrentFunction(glGetInteger64i_v)
+
+#endif // GL_VERSION_3_2
+
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_RGB10_A2UI 0x906F
+
+typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+
+#define glVertexAttribDivisor GLEGetCurrentFunction(glVertexAttribDivisor)
+#endif
+
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+
+typedef void(
+ GLAPIENTRY* PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
+typedef void(GLAPIENTRY* PFNGLBLENDFUNCSEPARATEIPROC)(
+ GLuint buf,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+typedef void(GLAPIENTRY* PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void(GLAPIENTRY* PFNGLMINSAMPLESHADINGPROC)(GLclampf value);
+
+#define glBlendEquationSeparatei GLEGetCurrentFunction(glBlendEquationSeparatei)
+#define glBlendEquationi GLEGetCurrentFunction(glBlendEquationi)
+#define glBlendFuncSeparatei GLEGetCurrentFunction(glBlendFuncSeparatei)
+#define glBlendFunci GLEGetCurrentFunction(glBlendFunci)
+#define glMinSampleShading GLEGetCurrentFunction(glMinSampleShading)
+
+#endif // GL_VERSION_4_0
+
+#ifndef GL_VERSION_4_1
+#define GL_VERSION_4_1 1
+// Empty
+#endif
+
+#ifndef GL_VERSION_4_2
+#define GL_VERSION_4_2 1
+
+typedef void(GLAPIENTRY* PFNGLMEMORYBARRIER)(GLbitfield barriers);
+
+#define glMemoryBarrier GLEGetCurrentFunction(glMemoryBarrier)
+
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+
+#endif
+
+#ifndef GL_VERSION_4_3
+#define GL_VERSION_4_3 1
+
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+#endif
+
+typedef void(GLAPIENTRY* PFNGLDISPATCHCOMPUTEPROC)(
+ GLuint num_groups_x,
+ GLuint num_groups_y,
+ GLuint num_groups_z);
+typedef void(GLAPIENTRY* PFNGLBINDIMAGETEXTUREPROC)(
+ GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format);
+
+#define glDispatchCompute GLEGetCurrentFunction(glDispatchCompute)
+#define glBindImageTexture GLEGetCurrentFunction(glBindImageTexture);
+
+#ifndef GL_VERSION_4_4
+#define GL_VERSION_4_4 1
+
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
+#endif
+
+#ifndef GL_VERSION_4_5
+#define GL_VERSION_4_5 1
+// Empty
+#endif
+
+#ifndef GL_AMD_debug_output
+#define GL_AMD_debug_output 1
+
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
+
+typedef void(GLAPIENTRY* GLDEBUGPROCAMD)(
+ GLuint id,
+ GLenum category,
+ GLenum severity,
+ GLsizei length,
+ const GLchar* message,
+ void* userParam);
+
+typedef void(
+ GLAPIENTRY* PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void* userParam);
+typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGEENABLEAMDPROC)(
+ GLenum category,
+ GLenum severity,
+ GLsizei count,
+ const GLuint* ids,
+ GLboolean enabled);
+typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGEINSERTAMDPROC)(
+ GLenum category,
+ GLenum severity,
+ GLuint id,
+ GLsizei length,
+ const GLchar* buf);
+typedef GLuint(GLAPIENTRY* PFNGLGETDEBUGMESSAGELOGAMDPROC)(
+ GLuint count,
+ GLsizei bufsize,
+ GLenum* categories,
+ GLuint* severities,
+ GLuint* ids,
+ GLsizei* lengths,
+ GLchar* message);
+
+#define glDebugMessageCallbackAMD GLEGetCurrentFunction(glDebugMessageCallbackAMD)
+#define glDebugMessageEnableAMD GLEGetCurrentFunction(glDebugMessageEnableAMD)
+#define glDebugMessageInsertAMD GLEGetCurrentFunction(glDebugMessageInsertAMD)
+#define glGetDebugMessageLogAMD GLEGetCurrentFunction(glGetDebugMessageLogAMD)
+
+#define GLE_AMD_debug_output GLEGetCurrentVariable(gle_AMD_debug_output)
+
+#endif // GL_AMD_debug_output
+
+/* Disabled until needed
+#ifndef GL_AMD_performance_monitor
+ #define GL_AMD_performance_monitor 1
+
+ #define GL_COUNTER_TYPE_AMD 0x8BC0
+ #define GL_COUNTER_RANGE_AMD 0x8BC1
+ #define GL_UNSIGNED_INT64_AMD 0x8BC2
+ #define GL_PERCENTAGE_AMD 0x8BC3
+ #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+ #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+ #define GL_PERFMON_RESULT_AMD 0x8BC6
+
+ typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+ typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+ typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+ typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+ typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname,
+GLsizei dataSize, GLuint* data, GLint *bytesWritten);
+ typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter,
+GLenum pname, void *data);
+ typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint
+counter, GLsizei bufSize, GLsizei* length, GLchar *counterString);
+ typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint*
+numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
+ typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei
+bufSize, GLsizei* length, GLchar *groupString);
+ typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei
+groupsSize, GLuint *groups);
+ typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean
+enable, GLuint group, GLint numCounters, GLuint* counterList);
+
+ #define glBeginPerfMonitorAMD GLEGetCurrentFunction(glBeginPerfMonitorAMD)
+ #define glDeletePerfMonitorsAMD GLEGetCurrentFunction(glDeletePerfMonitorsAMD)
+ #define glEndPerfMonitorAMD GLEGetCurrentFunction(glEndPerfMonitorAMD)
+ #define glGenPerfMonitorsAMD GLEGetCurrentFunction(glGenPerfMonitorsAMD)
+ #define glGetPerfMonitorCounterDataAMD GLEGetCurrentFunction(glGetPerfMonitorCounterDataAMD)
+ #define glGetPerfMonitorCounterInfoAMD GLEGetCurrentFunction(glGetPerfMonitorCounterInfoAMD)
+ #define glGetPerfMonitorCounterStringAMD GLEGetCurrentFunction(glGetPerfMonitorCounterStringAMD)
+ #define glGetPerfMonitorCountersAMD GLEGetCurrentFunction(glGetPerfMonitorCountersAMD)
+ #define glGetPerfMonitorGroupStringAMD GLEGetCurrentFunction(glGetPerfMonitorGroupStringAMD)
+ #define glGetPerfMonitorGroupsAMD GLEGetCurrentFunction(glGetPerfMonitorGroupsAMD)
+ #define glSelectPerfMonitorCountersAMD GLEGetCurrentFunction(glSelectPerfMonitorCountersAMD)
+
+ #define GLE_AMD_performance_monitor GLEGetCurrentVariable(gle_AMD_performance_monitor)
+
+#endif // GL_AMD_performance_monitor
+*/
+
+#if defined(GLE_CGL_ENABLED)
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_APPLE_aux_depth_stencil 1
+
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14g
+
+#define GLE_APPLE_aux_depth_stencil GLEGetCurrentVariable(gle_APPLE_aux_depth_stencil)
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+
+#define GLE_APPLE_client_storage GLEGetCurrentVariable(gle_APPLE_client_storage)
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+
+typedef void(GLAPIENTRY* PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void(GLAPIENTRY* PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLint first,
+ GLsizei count);
+typedef void(GLAPIENTRY* PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void* pointer);
+typedef void(GLAPIENTRY* PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(
+ GLenum mode,
+ const GLint* first,
+ const GLsizei* count,
+ GLsizei primcount);
+typedef void(GLAPIENTRY* PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ const GLint* first,
+ const GLsizei* count,
+ GLsizei primcount);
+
+#define glDrawElementArrayAPPLE GLEGetCurrentFunction(glDrawElementArrayAPPLE)
+#define glDrawRangeElementArrayAPPLE GLEGetCurrentFunction(glDrawRangeElementArrayAPPLE)
+#define glElementPointerAPPLE GLEGetCurrentFunction(glElementPointerAPPLE)
+#define glMultiDrawElementArrayAPPLE GLEGetCurrentFunction(glMultiDrawElementArrayAPPLE)
+#define glMultiDrawRangeElementArrayAPPLE GLEGetCurrentFunction(glMultiDrawRangeElementArrayAPPLE)
+
+#define GLE_APPLE_element_array GLEGetCurrentVariable(gle_APPLE_element_array)
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+
+typedef void(GLAPIENTRY* PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint* fences);
+typedef void(GLAPIENTRY* PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);
+typedef void(GLAPIENTRY* PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);
+typedef void(GLAPIENTRY* PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint* fences);
+typedef GLboolean(GLAPIENTRY* PFNGLISFENCEAPPLEPROC)(GLuint fence);
+typedef void(GLAPIENTRY* PFNGLSETFENCEAPPLEPROC)(GLuint fence);
+typedef GLboolean(GLAPIENTRY* PFNGLTESTFENCEAPPLEPROC)(GLuint fence);
+typedef GLboolean(GLAPIENTRY* PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);
+
+#define glDeleteFencesAPPLE GLEGetCurrentFunction(glDeleteFencesAPPLE)
+#define glFinishFenceAPPLE GLEGetCurrentFunction(glFinishFenceAPPLE)
+#define glFinishObjectAPPLE GLEGetCurrentFunction(glFinishObjectAPPLE)
+#define glGenFencesAPPLE GLEGetCurrentFunction(glGenFencesAPPLE)
+#define glIsFenceAPPLE GLEGetCurrentFunction(glIsFenceAPPLE)
+#define glSetFenceAPPLE GLEGetCurrentFunction(glSetFenceAPPLE)
+#define glTestFenceAPPLE GLEGetCurrentFunction(glTestFenceAPPLE)
+#define glTestObjectAPPLE GLEGetCurrentFunction(glTestObjectAPPLE)
+
+#define GLE_APPLE_fence GLEGetCurrentVariable(gle_APPLE_fence)
+
+#endif
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+
+#define GLE_APPLE_float_pixels GLEGetCurrentVariable(gle_APPLE_float_pixels)
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+
+typedef void(GLAPIENTRY* PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);
+typedef void(GLAPIENTRY* PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size);
+
+#define glBufferParameteriAPPLE GLEGetCurrentFunction(glBufferParameteriAPPLE)
+#define glFlushMappedBufferRangeAPPLE GLEGetCurrentFunction(glFlushMappedBufferRangeAPPLE)
+
+#define GLE_APPLE_flush_buffer_range GLEGetCurrentVariable(gle_APPLE_flush_buffer_range)
+#endif
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_APPLE_object_purgeable 1
+
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_PURGEABLE_APPLE 0x8A1D
+
+typedef void(GLAPIENTRY* PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(
+ GLenum objectType,
+ GLuint name,
+ GLenum pname,
+ GLint* params);
+typedef GLenum(
+ GLAPIENTRY* PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);
+typedef GLenum(
+ GLAPIENTRY* PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);
+
+#define glGetObjectParameterivAPPLE GLEGetCurrentFunction(glGetObjectParameterivAPPLE)
+#define glObjectPurgeableAPPLE GLEGetCurrentFunction(glObjectPurgeableAPPLE)
+#define glObjectUnpurgeableAPPLE GLEGetCurrentFunction(glObjectUnpurgeableAPPLE)
+
+#define GLE_APPLE_object_purgeable GLEGetCurrentVariable(gle_APPLE_object_purgeable)
+#endif
+
+#ifndef GL_APPLE_pixel_buffer
+#define GL_APPLE_pixel_buffer 1
+
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
+
+#define GLE_APPLE_pixel_buffer GLEGetCurrentVariable(gle_APPLE_pixel_buffer)
+#endif
+
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_RGB_RAW_422_APPLE 0x8A51
+
+#define GLE_APPLE_rgb_422 GLEGetCurrentVariable(gle_APPLE_rgb_422)
+#endif
+
+#ifndef GL_APPLE_row_bytes
+#define GL_APPLE_row_bytes 1
+
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+
+#define GLE_APPLE_row_bytes GLEGetCurrentVariable(gle_APPLE_row_bytes)
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+
+#define GLE_APPLE_specular_vector GLEGetCurrentVariable(gle_APPLE_specular_vector)
+#endif
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void(
+ GLAPIENTRY* PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void** params);
+typedef void(
+ GLAPIENTRY* PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void* pointer);
+
+#define glGetTexParameterPointervAPPLE GLEGetCurrentFunction(glGetTexParameterPointervAPPLE)
+#define glTextureRangeAPPLE GLEGetCurrentFunction(glTextureRangeAPPLE)
+
+#define GLE_APPLE_texture_range GLEGetCurrentVariable(gle_APPLE_texture_range)
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+
+#define GLE_APPLE_transform_hint GLEGetCurrentVariable(gle_APPLE_transform_hint)
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+
+// This has been superceded by GL_ARB_vertex_array_object, though if you are using Apple
+// OpenGL prior to 3.x then only this interface will be available. However, we have made
+// it so that glBindVertexArray maps to glBindVertexArrayApple when only the latter is present,
+// thus allowing you to write cleaner code. You can always just call glBindVertexArray instead
+// of glBindVertexArrayAPPLE, etc.
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+
+typedef void(GLAPIENTRY* PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);
+typedef void(GLAPIENTRY* PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint* arrays);
+typedef void(GLAPIENTRY* PFNGLGENVERTEXARRAYSAPPLEPROC)(
+ GLsizei n,
+ const GLuint* arrays); // It's not clear whether arrays needs to be const or not.
+typedef GLboolean(GLAPIENTRY* PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);
+
+#define glBindVertexArrayAPPLE GLEGetCurrentFunction(glBindVertexArrayAPPLE)
+#define glDeleteVertexArraysAPPLE GLEGetCurrentFunction(glDeleteVertexArraysAPPLE)
+#define glGenVertexArraysAPPLE GLEGetCurrentFunction(glGenVertexArraysAPPLE)
+#define glIsVertexArrayAPPLE GLEGetCurrentFunction(glIsVertexArrayAPPLE)
+
+#define GLE_APPLE_vertex_array_object GLEGetCurrentVariable(gle_APPLE_vertex_array_object)
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE 0x85B4
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void(GLAPIENTRY* PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void* pointer);
+typedef void(GLAPIENTRY* PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);
+typedef void(GLAPIENTRY* PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeAPPLE GLEGetCurrentFunction(glFlushVertexArrayRangeAPPLE)
+#define glVertexArrayParameteriAPPLE GLEGetCurrentFunction(glVertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE GLEGetCurrentFunction(glVertexArrayRangeAPPLE)
+
+#define GLE_APPLE_vertex_array_range GLEGetCurrentVariable(gle_APPLE_vertex_array_range)
+#endif
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_APPLE_vertex_program_evaluators 1
+
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+
+typedef void(GLAPIENTRY* PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);
+typedef void(GLAPIENTRY* PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);
+typedef GLboolean(GLAPIENTRY* PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);
+typedef void(GLAPIENTRY* PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(
+ GLuint index,
+ GLuint size,
+ GLdouble u1,
+ GLdouble u2,
+ GLint stride,
+ GLint order,
+ const GLdouble* points);
+typedef void(GLAPIENTRY* PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(
+ GLuint index,
+ GLuint size,
+ GLfloat u1,
+ GLfloat u2,
+ GLint stride,
+ GLint order,
+ const GLfloat* points);
+typedef void(GLAPIENTRY* PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(
+ GLuint index,
+ GLuint size,
+ GLdouble u1,
+ GLdouble u2,
+ GLint ustride,
+ GLint uorder,
+ GLdouble v1,
+ GLdouble v2,
+ GLint vstride,
+ GLint vorder,
+ const GLdouble* points);
+typedef void(GLAPIENTRY* PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(
+ GLuint index,
+ GLuint size,
+ GLfloat u1,
+ GLfloat u2,
+ GLint ustride,
+ GLint uorder,
+ GLfloat v1,
+ GLfloat v2,
+ GLint vstride,
+ GLint vorder,
+ const GLfloat* points);
+
+#define glDisableVertexAttribAPPLE GLEGetCurrentFunction(glDisableVertexAttribAPPLE)
+#define glEnableVertexAttribAPPLE GLEGetCurrentFunction(glEnableVertexAttribAPPLE)
+#define glIsVertexAttribEnabledAPPLE GLEGetCurrentFunction(glIsVertexAttribEnabledAPPLE)
+#define glMapVertexAttrib1dAPPLE GLEGetCurrentFunction(glMapVertexAttrib1dAPPLE)
+#define glMapVertexAttrib1fAPPLE GLEGetCurrentFunction(glMapVertexAttrib1fAPPLE)
+#define glMapVertexAttrib2dAPPLE GLEGetCurrentFunction(glMapVertexAttrib2dAPPLE)
+#define glMapVertexAttrib2fAPPLE GLEGetCurrentFunction(glMapVertexAttrib2fAPPLE)
+
+#define GLE_APPLE_vertex_program_evaluators \
+ GLEGetCurrentVariable(gle_APPLE_vertex_program_evaluators)
+#endif
+
+#endif // GLE_CGL_ENABLED
+
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+
+typedef void(GLAPIENTRY* PFNGLCOPYBUFFERSUBDATAPROC)(
+ GLenum readtarget,
+ GLenum writetarget,
+ GLintptr readoffset,
+ GLintptr writeoffset,
+ GLsizeiptr size);
+
+#define glCopyBufferSubData GLEGetCurrentFunction(glCopyBufferSubData)
+
+#define GLE_ARB_copy_buffer GLEGetCurrentVariable(gle_ARB_copy_buffer)
+#endif
+
+#ifndef GL_ARB_debug_output
+#define GL_ARB_debug_output 1
+
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+
+typedef void(GLAPIENTRY* GLDEBUGPROCARB)(
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar* message,
+ const void* userParam);
+
+typedef void(
+ GLAPIENTRY* PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void* userParam);
+typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGECONTROLARBPROC)(
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint* ids,
+ GLboolean enabled);
+typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGEINSERTARBPROC)(
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar* buf);
+typedef GLuint(GLAPIENTRY* PFNGLGETDEBUGMESSAGELOGARBPROC)(
+ GLuint count,
+ GLsizei bufSize,
+ GLenum* sources,
+ GLenum* types,
+ GLuint* ids,
+ GLenum* severities,
+ GLsizei* lengths,
+ GLchar* messageLog);
+
+#define glDebugMessageCallbackARB GLEGetCurrentFunction(glDebugMessageCallbackARB)
+#define glDebugMessageControlARB GLEGetCurrentFunction(glDebugMessageControlARB)
+#define glDebugMessageInsertARB GLEGetCurrentFunction(glDebugMessageInsertARB)
+#define glGetDebugMessageLogARB GLEGetCurrentFunction(glGetDebugMessageLogARB)
+
+#define GLE_ARB_debug_output GLEGetCurrentVariable(gle_ARB_debug_output)
+
+#endif // GL_ARB_debug_output
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+
+// Supercededs GL_NV_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+
+#define GLE_ARB_depth_buffer_float GLEGetCurrentVariable(gle_ARB_depth_buffer_float)
+#endif
+
+/* Disabled until needed
+#ifndef GL_ARB_direct_state_access
+ #define GL_ARB_direct_state_access 1
+
+ #define GL_TEXTURE_TARGET 0x1006
+ #define GL_QUERY_TARGET 0x82EA
+ #define GL_TEXTURE_BINDING 0x82EB
+
+ typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);
+ typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint
+drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint
+dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum
+target);
+ typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat,
+GLenum format, GLenum type, const void *data);
+ typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum
+internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+ typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer,
+GLfloat depth, GLint stencil);
+ typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer,
+GLint drawbuffer, const GLfloat* value);
+ typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer,
+GLint drawbuffer, const GLint* value);
+ typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum
+buffer, GLint drawbuffer, const GLuint* value);
+ typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level,
+GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+ typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level,
+GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const
+void *data);
+ typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level,
+GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
+format, GLsizei imageSize, const void *data);
+ typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint
+writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint
+xoffset, GLint x, GLint y, GLsizei width);
+ typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint
+xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint
+xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers);
+ typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
+ typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
+ typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids);
+ typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
+ typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers);
+ typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint*
+textures);
+ typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
+ typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
+ typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
+ typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
+ typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr
+offset, GLsizeiptr length);
+ typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture);
+ typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level,
+GLsizei bufSize, void *pixels);
+ typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname,
+GLint64* params);
+ typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname,
+GLint* params);
+ typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void**
+params);
+ typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset,
+GLsizeiptr size, void *data);
+ typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint
+framebuffer, GLenum attachment, GLenum pname, GLint* params);
+ typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum
+pname, GLint* param);
+ typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer,
+GLenum pname, GLint* params);
+ typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum
+format, GLenum type, GLsizei bufSize, void *pixels);
+ typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level,
+GLenum pname, GLfloat* params);
+ typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level,
+GLenum pname, GLint* params);
+ typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname,
+GLint* params);
+ typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname,
+GLuint* params);
+ typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname,
+GLfloat* params);
+ typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint*
+params);
+ typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint
+index, GLint64* param);
+ typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint
+index, GLint* param);
+ typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint*
+param);
+ typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index,
+GLenum pname, GLint64* param);
+ typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum
+pname, GLint* param);
+ typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint*
+param);
+ typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei
+numAttachments, const GLenum* attachments);
+ typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer,
+GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);
+ typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset,
+GLsizeiptr length, GLbitfield access);
+ typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void
+*data, GLenum usage);
+ typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const
+void *data, GLbitfield flags);
+ typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset,
+GLsizeiptr size, const void *data);
+ typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum
+mode);
+ typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n,
+const GLenum* bufs);
+ typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum
+pname, GLint param);
+ typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum
+mode);
+ typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum
+attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum
+attachment, GLuint texture, GLint level);
+ typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum
+attachment, GLuint texture, GLint level, GLint layer);
+ typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum
+internalformat, GLsizei width, GLsizei height);
+ typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer,
+GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat,
+GLuint buffer);
+ typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat,
+GLuint buffer, GLintptr offset, GLsizeiptr size);
+ typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const
+GLint* params);
+ typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const
+GLuint* params);
+ typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat
+param);
+ typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const
+GLfloat* param);
+ typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint
+param);
+ typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const
+GLint* param);
+ typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum
+internalformat, GLsizei width);
+ typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum
+internalformat, GLsizei width, GLsizei height);
+ typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei
+samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum
+internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei
+samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean
+fixedsamplelocations);
+ typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint
+xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+ typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint
+xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void
+*pixels);
+ typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint
+xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+GLenum type, const void *pixels);
+ typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index,
+GLuint buffer);
+ typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index,
+GLuint buffer, GLintptr offset, GLsizeiptr size);
+ typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex,
+GLuint bindingindex);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex,
+GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex,
+GLint size, GLenum type, GLuint relativeoffset);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex,
+GLint size, GLenum type, GLuint relativeoffset);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint
+bindingindex, GLuint divisor);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex,
+GLuint buffer, GLintptr offset, GLsizei stride);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first,
+GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
+
+ #define glBindTextureUnit GLEGetCurrentFunction(glBindTextureUnit)
+ #define glBlitNamedFramebuffer GLEGetCurrentFunction(glBlitNamedFramebuffer)
+ #define glCheckNamedFramebufferStatus GLEGetCurrentFunction(glCheckNamedFramebufferStatus)
+ #define glClearNamedBufferData GLEGetCurrentFunction(glClearNamedBufferData)
+ #define glClearNamedBufferSubData GLEGetCurrentFunction(glClearNamedBufferSubData)
+ #define glClearNamedFramebufferfi GLEGetCurrentFunction(glClearNamedFramebufferfi)
+ #define glClearNamedFramebufferfv GLEGetCurrentFunction(glClearNamedFramebufferfv)
+ #define glClearNamedFramebufferiv GLEGetCurrentFunction(glClearNamedFramebufferiv)
+ #define glClearNamedFramebufferuiv GLEGetCurrentFunction(glClearNamedFramebufferuiv)
+ #define glCompressedTextureSubImage1D GLEGetCurrentFunction(glCompressedTextureSubImage1D)
+ #define glCompressedTextureSubImage2D GLEGetCurrentFunction(glCompressedTextureSubImage2D)
+ #define glCompressedTextureSubImage3D GLEGetCurrentFunction(glCompressedTextureSubImage3D)
+ #define glCopyNamedBufferSubData GLEGetCurrentFunction(glCopyNamedBufferSubData)
+ #define glCopyTextureSubImage1D GLEGetCurrentFunction(glCopyTextureSubImage1D)
+ #define glCopyTextureSubImage2D GLEGetCurrentFunction(glCopyTextureSubImage2D)
+ #define glCopyTextureSubImage3D GLEGetCurrentFunction(glCopyTextureSubImage3D)
+ #define glCreateBuffers GLEGetCurrentFunction(glCreateBuffers)
+ #define glCreateFramebuffers GLEGetCurrentFunction(glCreateFramebuffers)
+ #define glCreateProgramPipelines GLEGetCurrentFunction(glCreateProgramPipelines)
+ #define glCreateQueries GLEGetCurrentFunction(glCreateQueries)
+ #define glCreateRenderbuffers GLEGetCurrentFunction(glCreateRenderbuffers)
+ #define glCreateSamplers GLEGetCurrentFunction(glCreateSamplers)
+ #define glCreateTextures GLEGetCurrentFunction(glCreateTextures)
+ #define glCreateTransformFeedbacks GLEGetCurrentFunction(glCreateTransformFeedbacks)
+ #define glCreateVertexArrays GLEGetCurrentFunction(glCreateVertexArrays)
+ #define glDisableVertexArrayAttrib GLEGetCurrentFunction(glDisableVertexArrayAttrib)
+ #define glEnableVertexArrayAttrib GLEGetCurrentFunction(glEnableVertexArrayAttrib)
+ #define glFlushMappedNamedBufferRange GLEGetCurrentFunction(glFlushMappedNamedBufferRange)
+ #define glGenerateTextureMipmap GLEGetCurrentFunction(glGenerateTextureMipmap)
+ #define glGetCompressedTextureImage GLEGetCurrentFunction(glGetCompressedTextureImage)
+ #define glGetNamedBufferParameteri64v GLEGetCurrentFunction(glGetNamedBufferParameteri64v)
+ #define glGetNamedBufferParameteriv GLEGetCurrentFunction(glGetNamedBufferParameteriv)
+ #define glGetNamedBufferPointerv GLEGetCurrentFunction(glGetNamedBufferPointerv)
+ #define glGetNamedBufferSubData GLEGetCurrentFunction(glGetNamedBufferSubData)
+ #define glGetNamedFramebufferAttachmentParameteriv
+GLEGetCurrentFunction(glGetNamedFramebufferAttachmentParameteriv)
+ #define glGetNamedFramebufferParameteriv GLEGetCurrentFunction(glGetNamedFramebufferParameteriv)
+ #define glGetNamedRenderbufferParameteriv
+GLEGetCurrentFunction(glGetNamedRenderbufferParameteriv)
+ #define glGetTextureImage GLEGetCurrentFunction(glGetTextureImage)
+ #define glGetTextureLevelParameterfv GLEGetCurrentFunction(glGetTextureLevelParameterfv)
+ #define glGetTextureLevelParameteriv GLEGetCurrentFunction(glGetTextureLevelParameteriv)
+ #define glGetTextureParameterIiv GLEGetCurrentFunction(glGetTextureParameterIiv)
+ #define glGetTextureParameterIuiv GLEGetCurrentFunction(glGetTextureParameterIuiv)
+ #define glGetTextureParameterfv GLEGetCurrentFunction(glGetTextureParameterfv)
+ #define glGetTextureParameteriv GLEGetCurrentFunction(glGetTextureParameteriv)
+ #define glGetTransformFeedbacki64_v GLEGetCurrentFunction(glGetTransformFeedbacki64_v)
+ #define glGetTransformFeedbacki_v GLEGetCurrentFunction(glGetTransformFeedbacki_v)
+ #define glGetTransformFeedbackiv GLEGetCurrentFunction(glGetTransformFeedbackiv)
+ #define glGetVertexArrayIndexed64iv GLEGetCurrentFunction(glGetVertexArrayIndexed64iv)
+ #define glGetVertexArrayIndexediv GLEGetCurrentFunction(glGetVertexArrayIndexediv)
+ #define glGetVertexArrayiv GLEGetCurrentFunction(glGetVertexArrayiv)
+ #define glInvalidateNamedFramebufferData GLEGetCurrentFunction(glInvalidateNamedFramebufferData)
+ #define glInvalidateNamedFramebufferSubData
+GLEGetCurrentFunction(glInvalidateNamedFramebufferSubData)
+ #define glMapNamedBuffer GLEGetCurrentFunction(glMapNamedBuffer)
+ #define glMapNamedBufferRange GLEGetCurrentFunction(glMapNamedBufferRange)
+ #define glNamedBufferData GLEGetCurrentFunction(glNamedBufferData)
+ #define glNamedBufferStorage GLEGetCurrentFunction(glNamedBufferStorage)
+ #define glNamedBufferSubData GLEGetCurrentFunction(glNamedBufferSubData)
+ #define glNamedFramebufferDrawBuffer GLEGetCurrentFunction(glNamedFramebufferDrawBuffer)
+ #define glNamedFramebufferDrawBuffers GLEGetCurrentFunction(glNamedFramebufferDrawBuffers)
+ #define glNamedFramebufferParameteri GLEGetCurrentFunction(glNamedFramebufferParameteri)
+ #define glNamedFramebufferReadBuffer GLEGetCurrentFunction(glNamedFramebufferReadBuffer)
+ #define glNamedFramebufferRenderbuffer GLEGetCurrentFunction(glNamedFramebufferRenderbuffer)
+ #define glNamedFramebufferTexture GLEGetCurrentFunction(glNamedFramebufferTexture)
+ #define glNamedFramebufferTextureLayer GLEGetCurrentFunction(glNamedFramebufferTextureLayer)
+ #define glNamedRenderbufferStorage GLEGetCurrentFunction(glNamedRenderbufferStorage)
+ #define glNamedRenderbufferStorageMultisample
+GLEGetCurrentFunction(glNamedRenderbufferStorageMultisample)
+ #define glTextureBuffer GLEGetCurrentFunction(glTextureBuffer)
+ #define glTextureBufferRange GLEGetCurrentFunction(glTextureBufferRange)
+ #define glTextureParameterIiv GLEGetCurrentFunction(glTextureParameterIiv)
+ #define glTextureParameterIuiv GLEGetCurrentFunction(glTextureParameterIuiv)
+ #define glTextureParameterf GLEGetCurrentFunction(glTextureParameterf)
+ #define glTextureParameterfv GLEGetCurrentFunction(glTextureParameterfv)
+ #define glTextureParameteri GLEGetCurrentFunction(glTextureParameteri)
+ #define glTextureParameteriv GLEGetCurrentFunction(glTextureParameteriv)
+ #define glTextureStorage1D GLEGetCurrentFunction(glTextureStorage1D)
+ #define glTextureStorage2D GLEGetCurrentFunction(glTextureStorage2D)
+ #define glTextureStorage2DMultisample GLEGetCurrentFunction(glTextureStorage2DMultisample)
+ #define glTextureStorage3D GLEGetCurrentFunction(glTextureStorage3D)
+ #define glTextureStorage3DMultisample GLEGetCurrentFunction(glTextureStorage3DMultisample)
+ #define glTextureSubImage1D GLEGetCurrentFunction(glTextureSubImage1D)
+ #define glTextureSubImage2D GLEGetCurrentFunction(glTextureSubImage2D)
+ #define glTextureSubImage3D GLEGetCurrentFunction(glTextureSubImage3D)
+ #define glTransformFeedbackBufferBase GLEGetCurrentFunction(glTransformFeedbackBufferBase)
+ #define glTransformFeedbackBufferRange GLEGetCurrentFunction(glTransformFeedbackBufferRange)
+ #define glUnmapNamedBuffer GLEGetCurrentFunction(glUnmapNamedBuffer)
+ #define glVertexArrayAttribBinding GLEGetCurrentFunction(glVertexArrayAttribBinding)
+ #define glVertexArrayAttribFormat GLEGetCurrentFunction(glVertexArrayAttribFormat)
+ #define glVertexArrayAttribIFormat GLEGetCurrentFunction(glVertexArrayAttribIFormat)
+ #define glVertexArrayAttribLFormat GLEGetCurrentFunction(glVertexArrayAttribLFormat)
+ #define glVertexArrayBindingDivisor GLEGetCurrentFunction(glVertexArrayBindingDivisor)
+ #define glVertexArrayElementBuffer GLEGetCurrentFunction(glVertexArrayElementBuffer)
+ #define glVertexArrayVertexBuffer GLEGetCurrentFunction(glVertexArrayVertexBuffer)
+ #define glVertexArrayVertexBuffers GLEGetCurrentFunction(glVertexArrayVertexBuffers)
+
+ #define GLE_ARB_direct_state_access GLEGetCurrentVariable(gle_ARB_direct_state_access)
+#endif // GL_ARB_direct_state_access */
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+
+// This is for OpenGL ES compatibility.
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_RGB565 0x8D62
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+
+typedef int GLfixed;
+
+typedef void(GLAPIENTRY* PFNGLCLEARDEPTHFPROC)(GLclampf d);
+typedef void(GLAPIENTRY* PFNGLDEPTHRANGEFPROC)(GLclampf n, GLclampf f);
+typedef void(GLAPIENTRY* PFNGLGETSHADERPRECISIONFORMATPROC)(
+ GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision);
+typedef void(GLAPIENTRY* PFNGLRELEASESHADERCOMPILERPROC)(void);
+typedef void(GLAPIENTRY* PFNGLSHADERBINARYPROC)(
+ GLsizei count,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length);
+
+#define glClearDepthf GLEGetCurrentFunction(glClearDepthf)
+#define glDepthRangef GLEGetCurrentFunction(glDepthRangef)
+#define glGetShaderPrecisionFormat GLEGetCurrentFunction(glGetShaderPrecisionFormat)
+#define glReleaseShaderCompiler GLEGetCurrentFunction(glReleaseShaderCompiler)
+#define glShaderBinary GLEGetCurrentFunction(glShaderBinary)
+
+#define GLE_ARB_ES2_compatibility GLEGetCurrentVariable(gle_ARB_ES2_compatibility)
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+
+// GL_ARB_framebuffer_object is part of the OpenGL 4.4 core profile.
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_INDEX 0x8222
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_SRGB 0x8C40
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+
+typedef void(GLAPIENTRY* PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void(GLAPIENTRY* PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void(GLAPIENTRY* PFNGLBLITFRAMEBUFFERPROC)(
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+typedef GLenum(GLAPIENTRY* PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef void(GLAPIENTRY* PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers);
+typedef void(GLAPIENTRY* PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers);
+typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERRENDERBUFFERPROC)(
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURE1DPROC)(
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level);
+typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURE2DPROC)(
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level);
+typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURE3DPROC)(
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLint layer);
+typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURELAYERPROC)(
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer);
+typedef void(GLAPIENTRY* PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
+typedef void(GLAPIENTRY* PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers);
+typedef void(GLAPIENTRY* PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void(GLAPIENTRY* PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params);
+typedef void(
+ GLAPIENTRY* PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
+typedef GLboolean(GLAPIENTRY* PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean(GLAPIENTRY* PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef void(GLAPIENTRY* PFNGLRENDERBUFFERSTORAGEPROC)(
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+typedef void(GLAPIENTRY* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+#define glBindFramebuffer GLEGetCurrentFunction(glBindFramebuffer)
+#define glBindRenderbuffer GLEGetCurrentFunction(glBindRenderbuffer)
+#define glBlitFramebuffer GLEGetCurrentFunction(glBlitFramebuffer)
+#define glCheckFramebufferStatus GLEGetCurrentFunction(glCheckFramebufferStatus)
+#define glDeleteFramebuffers GLEGetCurrentFunction(glDeleteFramebuffers)
+#define glDeleteRenderbuffers GLEGetCurrentFunction(glDeleteRenderbuffers)
+#define glFramebufferRenderbuffer GLEGetCurrentFunction(glFramebufferRenderbuffer)
+#define glFramebufferTexture1D GLEGetCurrentFunction(glFramebufferTexture1D)
+#define glFramebufferTexture2D GLEGetCurrentFunction(glFramebufferTexture2D)
+#define glFramebufferTexture3D GLEGetCurrentFunction(glFramebufferTexture3D)
+#define glFramebufferTextureLayer GLEGetCurrentFunction(glFramebufferTextureLayer)
+#define glGenFramebuffers GLEGetCurrentFunction(glGenFramebuffers)
+#define glGenRenderbuffers GLEGetCurrentFunction(glGenRenderbuffers)
+#define glGenerateMipmap GLEGetCurrentFunction(glGenerateMipmap)
+#define glGetFramebufferAttachmentParameteriv \
+ GLEGetCurrentFunction(glGetFramebufferAttachmentParameteriv)
+#define glGetRenderbufferParameteriv GLEGetCurrentFunction(glGetRenderbufferParameteriv)
+#define glIsFramebuffer GLEGetCurrentFunction(glIsFramebuffer)
+#define glIsRenderbuffer GLEGetCurrentFunction(glIsRenderbuffer)
+#define glRenderbufferStorage GLEGetCurrentFunction(glRenderbufferStorage)
+#define glRenderbufferStorageMultisample GLEGetCurrentFunction(glRenderbufferStorageMultisample)
+
+#define GLE_ARB_framebuffer_object GLEGetCurrentVariable(gle_ARB_framebuffer_object)
+
+#endif // GL_ARB_framebuffer_object
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+
+// GL_ARB_framebuffer_sRGB is part of the OpenGL 4.4 core profile.
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+
+#define GLE_ARB_framebuffer_sRGB GLEGetCurrentVariable(gle_ARB_framebuffer_sRGB)
+#endif
+
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+
+typedef void(GLAPIENTRY* PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val);
+typedef void(GLAPIENTRY* PFNGLSAMPLEMASKIPROC)(GLuint index, GLbitfield mask);
+typedef void(GLAPIENTRY* PFNGLTEXIMAGE2DMULTISAMPLEPROC)(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+typedef void(GLAPIENTRY* PFNGLTEXIMAGE3DMULTISAMPLEPROC)(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+
+#define glGetMultisamplefv GLEGetCurrentFunction(glGetMultisamplefv)
+#define glSampleMaski GLEGetCurrentFunction(glSampleMaski)
+#define glTexImage2DMultisample GLEGetCurrentFunction(glTexImage2DMultisample)
+#define glTexImage3DMultisample GLEGetCurrentFunction(glTexImage3DMultisample)
+
+#define GLE_ARB_texture_multisample GLEGetCurrentVariable(gle_ARB_texture_multisample)
+
+#endif // GL_ARB_texture_multisample
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+
+#define GLE_ARB_texture_non_power_of_two GLEGetCurrentVariable(gle_ARB_texture_non_power_of_two)
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+
+// texture_rectangle was added to the OpenGL 3.1 core profile and so this extension is not needed
+// unless using an earlier version of OpenGL.
+// There are also the GL_EXT_texture_rectangle and GL_NV_texture_rectangle extensions. Apple reports
+// the preseence of GL_EXT_texture_rectangle but not GL_ARB_texture_rectangle or
+// GL_NV_texture_rectangle.
+// You should check for GL_ARB_texture_rectangle instead of these other two.
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+
+#define GLE_ARB_texture_rectangle GLEGetCurrentVariable(gle_ARB_texture_rectangle)
+#endif
+
+#ifndef GL_ARB_texture_storage
+#define GL_ARB_texture_storage 1
+
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+
+typedef void(GLAPIENTRY* PFNGLTEXSTORAGE1DPROC)(
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width);
+typedef void(GLAPIENTRY* PFNGLTEXSTORAGE2DPROC)(
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+typedef void(GLAPIENTRY* PFNGLTEXSTORAGE3DPROC)(
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+typedef void(GLAPIENTRY* PFNGLTEXTURESTORAGE1DEXTPROC)(
+ GLuint texture,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width);
+typedef void(GLAPIENTRY* PFNGLTEXTURESTORAGE2DEXTPROC)(
+ GLuint texture,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+typedef void(GLAPIENTRY* PFNGLTEXTURESTORAGE3DEXTPROC)(
+ GLuint texture,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+#define glTexStorage1D GLEGetCurrentFunction(glTexStorage1D)
+#define glTexStorage2D GLEGetCurrentFunction(glTexStorage2D)
+#define glTexStorage3D GLEGetCurrentFunction(glTexStorage3D)
+#define glTextureStorage1DEXT GLEGetCurrentFunction(glTextureStorage1DEXT)
+#define glTextureStorage2DEXT GLEGetCurrentFunction(glTextureStorage2DEXT)
+#define glTextureStorage3DEXT GLEGetCurrentFunction(glTextureStorage3DEXT)
+
+#define GLE_ARB_texture_storage GLEGetCurrentVariable(gle_ARB_texture_storage)
+#endif
+
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+
+typedef void(GLAPIENTRY* PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+typedef void(GLAPIENTRY* PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+typedef void(GLAPIENTRY* PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(
+ GLuint texture,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+typedef void(GLAPIENTRY* PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(
+ GLuint texture,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+
+#define glTexStorage2DMultisample GLEGetCurrentFunction(glTexStorage2DMultisample)
+#define glTexStorage3DMultisample GLEGetCurrentFunction(glTexStorage3DMultisample)
+#define glTextureStorage2DMultisampleEXT GLEGetCurrentFunction(glTextureStorage2DMultisampleEXT)
+#define glTextureStorage3DMultisampleEXT GLEGetCurrentFunction(glTextureStorage3DMultisampleEXT)
+
+#define GLE_ARB_texture_storage_multisample \
+ GLEGetCurrentVariable(gle_ARB_texture_storage_multisample)
+#endif
+
+#ifndef GL_ARB_timer_query
+#define GL_ARB_timer_query 1
+
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+
+typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64* params);
+typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64* params);
+typedef void(GLAPIENTRY* PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+
+#define glGetQueryObjecti64v GLEGetCurrentFunction(glGetQueryObjecti64v)
+#define glGetQueryObjectui64v GLEGetCurrentFunction(glGetQueryObjectui64v)
+#define glQueryCounter GLEGetCurrentFunction(glQueryCounter)
+
+#define GLE_ARB_timer_query GLEGetCurrentVariable(gle_ARB_timer_query)
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+
+typedef void(GLAPIENTRY* PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+typedef void(GLAPIENTRY* PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays);
+typedef void(GLAPIENTRY* PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
+typedef GLboolean(GLAPIENTRY* PFNGLISVERTEXARRAYPROC)(GLuint array);
+
+#define glBindVertexArray GLEGetCurrentFunction(glBindVertexArray)
+#define glDeleteVertexArrays GLEGetCurrentFunction(glDeleteVertexArrays)
+#define glGenVertexArrays GLEGetCurrentFunction(glGenVertexArrays)
+#define glIsVertexArray GLEGetCurrentFunction(glIsVertexArray)
+
+#define GLE_ARB_vertex_array_object GLEGetCurrentVariable(gle_ARB_vertex_array_object)
+#endif
+
+/* Disabled until needed
+#ifndef GL_ARB_vertex_attrib_binding
+ #define GL_ARB_vertex_attrib_binding 1
+
+ #define GL_VERTEX_ATTRIB_BINDING 0x82D4
+ #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+ #define GL_VERTEX_BINDING_DIVISOR 0x82D6
+ #define GL_VERTEX_BINDING_OFFSET 0x82D7
+ #define GL_VERTEX_BINDING_STRIDE 0x82D8
+ #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+ #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+ #define GL_VERTEX_BINDING_BUFFER 0x8F4F
+
+ typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer,
+GLintptr offset, GLsizei stride);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint
+bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint
+attribindex, GLuint bindingindex);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint
+attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint
+attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint
+attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint
+bindingindex, GLuint divisor);
+ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint
+bindingindex);
+ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum
+type, GLboolean normalized, GLuint relativeoffset);
+ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum
+type, GLuint relativeoffset);
+ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum
+type, GLuint relativeoffset);
+ typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+
+ #define glBindVertexBuffer GLEGetCurrentFunction(glBindVertexBuffer)
+ #define glVertexArrayBindVertexBufferEXT GLEGetCurrentFunction(glVertexArrayBindVertexBufferEXT)
+ #define glVertexArrayVertexAttribBindingEXT
+GLEGetCurrentFunction(glVertexArrayVertexAttribBindingEXT)
+ #define glVertexArrayVertexAttribFormatEXT
+GLEGetCurrentFunction(glVertexArrayVertexAttribFormatEXT)
+ #define glVertexArrayVertexAttribIFormatEXT
+GLEGetCurrentFunction(glVertexArrayVertexAttribIFormatEXT)
+ #define glVertexArrayVertexAttribLFormatEXT
+GLEGetCurrentFunction(glVertexArrayVertexAttribLFormatEXT)
+ #define glVertexArrayVertexBindingDivisorEXT
+GLEGetCurrentFunction(glVertexArrayVertexBindingDivisorEXT)
+ #define glVertexAttribBinding GLEGetCurrentFunction(glVertexAttribBinding)
+ #define glVertexAttribFormat GLEGetCurrentFunction(glVertexAttribFormat)
+ #define glVertexAttribIFormat GLEGetCurrentFunction(glVertexAttribIFormat)
+ #define glVertexAttribLFormat GLEGetCurrentFunction(glVertexAttribLFormat)
+ #define glVertexBindingDivisor GLEGetCurrentFunction(glVertexBindingDivisor)
+
+ #define GLE_ARB_vertex_attrib_binding GLEGetCurrentVariable(gle_ARB_vertex_attrib_binding)
+#endif
+*/
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+
+typedef void(GLAPIENTRY* PFNGLCOLORMASKINDEXEDEXTPROC)(
+ GLuint buf,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a);
+typedef void(GLAPIENTRY* PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+typedef void(GLAPIENTRY* PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+typedef void(
+ GLAPIENTRY* PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean* data);
+typedef void(GLAPIENTRY* PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint* data);
+typedef GLboolean(GLAPIENTRY* PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
+
+#define glColorMaskIndexedEXT GLEGetCurrentFunction(glColorMaskIndexedEXT)
+#define glDisableIndexedEXT GLEGetCurrentFunction(glDisableIndexedEXT)
+#define glEnableIndexedEXT GLEGetCurrentFunction(glEnableIndexedEXT)
+#define glGetBooleanIndexedvEXT GLEGetCurrentFunction(glGetBooleanIndexedvEXT)
+#define glGetIntegerIndexedvEXT GLEGetCurrentFunction(glGetIntegerIndexedvEXT)
+#define glIsEnabledIndexedEXT GLEGetCurrentFunction(glIsEnabledIndexedEXT)
+
+#define GLE_EXT_draw_buffers2 GLEGetCurrentVariable(gle_EXT_draw_buffers2)
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define GLE_EXT_texture_compression_s3tc GLEGetCurrentVariable(gle_EXT_texture_compression_s3tc)
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLE_EXT_texture_filter_anisotropic GLEGetCurrentVariable(gle_EXT_texture_filter_anisotropic)
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+
+#define GLE_EXT_texture_sRGB GLEGetCurrentVariable(gle_EXT_texture_sRGB)
+#endif
+
+/* Disabled until needed
+#ifndef GL_KHR_context_flush_control
+ #define GL_KHR_context_flush_control 1
+
+ #define GLE_KHR_context_flush_control GLEGetCurrentVariable(gle_KHR_context_flush_control)
+#endif
+*/
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+
+typedef void(GLAPIENTRY* GLDEBUGPROC)(
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar* message,
+ const void* userParam);
+
+typedef void(
+ GLAPIENTRY* PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void* userParam);
+typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGECONTROLPROC)(
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint* ids,
+ GLboolean enabled);
+typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGEINSERTPROC)(
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar* buf);
+typedef GLuint(GLAPIENTRY* PFNGLGETDEBUGMESSAGELOGPROC)(
+ GLuint count,
+ GLsizei bufSize,
+ GLenum* sources,
+ GLenum* types,
+ GLuint* ids,
+ GLenum* severities,
+ GLsizei* lengths,
+ GLchar* messageLog);
+typedef void(GLAPIENTRY* PFNGLGETOBJECTLABELPROC)(
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLchar* label);
+typedef void(GLAPIENTRY* PFNGLGETOBJECTPTRLABELPROC)(
+ const void* ptr,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLchar* label);
+typedef void(GLAPIENTRY* PFNGLOBJECTLABELPROC)(
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar* label);
+typedef void(
+ GLAPIENTRY* PFNGLOBJECTPTRLABELPROC)(const void* ptr, GLsizei length, const GLchar* label);
+typedef void(GLAPIENTRY* PFNGLPOPDEBUGGROUPPROC)(void);
+typedef void(GLAPIENTRY* PFNGLPUSHDEBUGGROUPPROC)(
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar* message);
+
+#define glDebugMessageCallback GLEGetCurrentFunction(glDebugMessageCallback)
+#define glDebugMessageControl GLEGetCurrentFunction(glDebugMessageControl)
+#define glDebugMessageInsert GLEGetCurrentFunction(glDebugMessageInsert)
+#define glGetDebugMessageLog GLEGetCurrentFunction(glGetDebugMessageLog)
+#define glGetObjectLabel GLEGetCurrentFunction(glGetObjectLabel)
+#define glGetObjectPtrLabel GLEGetCurrentFunction(glGetObjectPtrLabel)
+#define glObjectLabel GLEGetCurrentFunction(glObjectLabel)
+#define glObjectPtrLabel GLEGetCurrentFunction(glObjectPtrLabel)
+#define glPopDebugGroup GLEGetCurrentFunction(glPopDebugGroup)
+#define glPushDebugGroup GLEGetCurrentFunction(glPushDebugGroup)
+
+#define GLE_KHR_debug GLEGetCurrentVariable(gle_KHR_debug)
+#endif // GL_KHR_debug
+
+#ifndef GL_KHR_robust_buffer_access_behavior
+#define GL_KHR_robust_buffer_access_behavior 1
+
+#define GLE_KHR_robust_buffer_access_behavior \
+ GLEGetCurrentVariable(gle_KHR_robust_buffer_access_behavior)
+#endif
+
+/* Disabled until needed
+#ifndef GL_KHR_robustness
+ #define GL_KHR_robustness 1
+
+ #define GL_CONTEXT_LOST 0x0507
+ #define GL_LOSE_CONTEXT_ON_RESET 0x8252
+ #define GL_GUILTY_CONTEXT_RESET 0x8253
+ #define GL_INNOCENT_CONTEXT_RESET 0x8254
+ #define GL_UNKNOWN_CONTEXT_RESET 0x8255
+ #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+ #define GL_NO_RESET_NOTIFICATION 0x8261
+ #define GL_CONTEXT_ROBUST_ACCESS 0x90F3
+
+ typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei
+bufSize, GLfloat* params);
+ typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei
+bufSize, GLint* params);
+ typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei
+bufSize, GLuint* params);
+ typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei
+height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+
+ #define glGetnUniformfv GLEGetCurrentFunction(glGetnUniformfv)
+ #define glGetnUniformiv GLEGetCurrentFunction(glGetnUniformiv)
+ #define glGetnUniformuiv GLEGetCurrentFunction(glGetnUniformuiv)
+ #define glReadnPixels GLEGetCurrentFunction(glReadnPixels)
+
+ #define GLE_KHR_robustness GLEGetCurrentVariable(gle_KHR_robustness)
+
+#endif // GL_KHR_robustness
+*/
+
+#ifndef GL_WIN_swap_hint
+#define GL_WIN_swap_hint 1
+
+typedef void(
+ GLAPIENTRY* PFNGLADDSWAPHINTRECTWINPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glAddSwapHintRectWIN GLEGetCurrentFunction(glAddSwapHintRectWIN)
+
+#define GLE_WIN_swap_hint GLEGetCurrentVariable(gle_WIN_swap_hint)
+#endif
+
+/************************************************************************************
+ Windows-specific (WGL) functionality
+************************************************************************************/
+
+#if defined(GLE_WGL_ENABLED)
+#ifdef __wglext_h_
+#error wglext.h was included before this header. This header needs to be inlcuded instead of or at least before wglext.h
+#endif
+#define __wglext_h_ // Prevent wglext.h from having any future effect if it's #included.
+
+// Declare shared types and structs from wglext.h
+DECLARE_HANDLE(HPBUFFERARB); // This type is used by a couple extensions.
+
+// WGL functions from <wingdi.h>
+#if 0 // defined(GLE_HOOKING_ENABLED) We currently don't hook these.
+#define wglCopyContext(...) GLEGetCurrentFunction(wglCopyContext)(__VA_ARGS__)
+#define wglCreateContext(...) GLEGetCurrentFunction(wglCreateContext)(__VA_ARGS__)
+#define wglCreateLayerContext(...) GLEGetCurrentFunction(wglCreateLayerContext)(__VA_ARGS__)
+#define wglDeleteContext(...) GLEGetCurrentFunction(wglDeleteContext)(__VA_ARGS__)
+#define wglGetCurrentContext(...) GLEGetCurrentFunction(wglGetCurrentContext)(__VA_ARGS__)
+#define wglGetCurrentDC(...) GLEGetCurrentFunction(wglGetCurrentDC)(__VA_ARGS__)
+#define wglGetProcAddress(...) GLEGetCurrentFunction(wglGetProcAddress)(__VA_ARGS__)
+#define wglMakeCurrent(...) GLEGetCurrentFunction(wglMakeCurrent)(__VA_ARGS__)
+#define wglShareLists(...) GLEGetCurrentFunction(wglShareLists)(__VA_ARGS__)
+#define wglUseFontBitmapsA(...) GLEGetCurrentFunction(wglUseFontBitmapsA)(__VA_ARGS__)
+#define wglUseFontBitmapsW(...) GLEGetCurrentFunction(wglUseFontBitmapsW)(__VA_ARGS__)
+#define wglUseFontOutlinesA(...) GLEGetCurrentFunction(wglUseFontOutlinesA)(__VA_ARGS__)
+#define wglUseFontOutlinesW(...) GLEGetCurrentFunction(wglUseFontOutlinesW)(__VA_ARGS__)
+#define wglDescribeLayerPlane(...) GLEGetCurrentFunction(wglDescribeLayerPlane)(__VA_ARGS__)
+#define wglSetLayerPaletteEntries(...) GLEGetCurrentFunction(wglSetLayerPaletteEntries)(__VA_ARGS__)
+#define wglGetLayerPaletteEntries(...) GLEGetCurrentFunction(wglGetLayerPaletteEntries)(__VA_ARGS__)
+#define wglRealizeLayerPalette(...) GLEGetCurrentFunction(wglRealizeLayerPalette)(__VA_ARGS__)
+#define wglSwapLayerBuffers(...) GLEGetCurrentFunction(wglSwapLayerBuffers)(__VA_ARGS__)
+#define wglSwapMultipleBuffers(...) GLEGetCurrentFunction(wglSwapMultipleBuffers)(__VA_ARGS__)
+#else
+// The following functions are directly declared in Microsoft's <wingdi.h> without associated
+// typedefs, and are exported from Opengl32.dll.
+// We can link to them directly through Opengl32.lib/dll (same as OpenGL 1.1 functions) or we can
+// dynamically link them from OpenGL32.dll at runtime.
+typedef BOOL(WINAPI* PFNWGLCOPYCONTEXTPROC)(HGLRC, HGLRC, UINT);
+typedef HGLRC(WINAPI* PFNWGLCREATECONTEXTPROC)(HDC);
+typedef HGLRC(WINAPI* PFNWGLCREATELAYERCONTEXTPROC)(HDC, int);
+typedef BOOL(WINAPI* PFNWGLDELETECONTEXTPROC)(HGLRC);
+typedef HGLRC(WINAPI* PFNWGLGETCURRENTCONTEXTPROC)(VOID);
+typedef HDC(WINAPI* PFNWGLGETCURRENTDCPROC)(VOID);
+typedef PROC(WINAPI* PFNWGLGETPROCADDRESSPROC)(LPCSTR);
+typedef BOOL(WINAPI* PFNWGLMAKECURRENTPROC)(HDC, HGLRC);
+typedef BOOL(WINAPI* PFNWGLSHARELISTSPROC)(HGLRC, HGLRC);
+typedef BOOL(WINAPI* PFNWGLUSEFONTBITMAPSAPROC)(HDC, DWORD, DWORD, DWORD);
+typedef BOOL(WINAPI* PFNWGLUSEFONTBITMAPSWPROC)(HDC, DWORD, DWORD, DWORD);
+typedef BOOL(WINAPI* PFNWGLUSEFONTOUTLINESAPROC)(
+ HDC,
+ DWORD,
+ DWORD,
+ DWORD,
+ FLOAT,
+ FLOAT,
+ int,
+ LPGLYPHMETRICSFLOAT);
+typedef BOOL(WINAPI* PFNWGLUSEFONTOUTLINESWPROC)(
+ HDC,
+ DWORD,
+ DWORD,
+ DWORD,
+ FLOAT,
+ FLOAT,
+ int,
+ LPGLYPHMETRICSFLOAT);
+typedef BOOL(WINAPI* PFNWGLDESCRIBELAYERPLANEPROC)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR);
+typedef int(WINAPI* PFNWGLSETLAYERPALETTEENTRIESPROC)(HDC, int, int, int, CONST COLORREF*);
+typedef int(WINAPI* PFNWGLGETLAYERPALETTEENTRIESPROC)(HDC, int, int, int, COLORREF*);
+typedef BOOL(WINAPI* PFNWGLREALIZELAYERPALETTEPROC)(HDC, int, BOOL);
+typedef BOOL(WINAPI* PFNWGLSWAPLAYERBUFFERSPROC)(HDC, UINT);
+typedef DWORD(WINAPI* PFNWGLSWAPMULTIPLEBUFFERSPROC)(UINT, CONST WGLSWAP*);
+
+#if 0
+#define wglCopyContext OVR::GLEContext::GetCurrentContext()->wglCopyContext_Impl
+#define wglCreateContext OVR::GLEContext::GetCurrentContext()->wglCreateContext_Impl
+#define wglCreateLayerContext OVR::GLEContext::GetCurrentContext()->wglCreateLayerContext_Impl
+#define wglDeleteContext OVR::GLEContext::GetCurrentContext()->wglDeleteContext_Impl
+#define wglGetCurrentContext OVR::GLEContext::GetCurrentContext()->wglGetCurrentContext_Impl
+#define wglGetCurrentDC OVR::GLEContext::GetCurrentContext()->wglGetCurrentDC_Impl
+#define wglGetProcAddress OVR::GLEContext::GetCurrentContext()->wglGetProcAddress_Impl
+#define wglMakeCurrent OVR::GLEContext::GetCurrentContext()->wglMakeCurrent_Impl
+#define wglShareLists OVR::GLEContext::GetCurrentContext()->wglShareLists_Impl
+#define wglUseFontBitmapsA OVR::GLEContext::GetCurrentContext()->wglUseFontBitmapsA_Impl
+#define wglUseFontBitmapsW OVR::GLEContext::GetCurrentContext()->wglUseFontBitmapsW_Impl
+#define wglUseFontOutlinesA OVR::GLEContext::GetCurrentContext()->wglUseFontOutlinesA_Impl
+#define wglUseFontOutlinesW OVR::GLEContext::GetCurrentContext()->wglUseFontOutlinesW_Impl
+#define wglDescribeLayerPlane OVR::GLEContext::GetCurrentContext()->wglDescribeLayerPlane_Impl
+#define wglSetLayerPaletteEntries \
+ OVR::GLEContext::GetCurrentContext()->wglSetLayerPaletteEntries_Impl
+#define wglGetLayerPaletteEntries \
+ OVR::GLEContext::GetCurrentContext()->wglGetLayerPaletteEntries_Impl
+#define wglRealizeLayerPalette OVR::GLEContext::GetCurrentContext()->wglRealizeLayerPalette_Impl
+#define wglSwapLayerBuffers OVR::GLEContext::GetCurrentContext()->wglSwapLayerBuffers_Impl
+#define wglSwapMultipleBuffers OVR::GLEContext::GetCurrentContext()->wglSwapMultipleBuffers_Impl
+#endif
+#endif
+
+// Note: In order to detect the WGL extensions' availability, we need to call
+// wglGetExtensionsStringARB or
+// wglGetExtensionsStringEXT instead of glGetString(GL_EXTENSIONS).
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+
+typedef HANDLE(WINAPI* PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID(WINAPI* PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);
+typedef BOOL(
+ WINAPI* PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);
+typedef BOOL(WINAPI* PFNWGLRESTOREBUFFERREGIONARBPROC)(
+ HANDLE hRegion,
+ int x,
+ int y,
+ int width,
+ int height,
+ int xSrc,
+ int ySrc);
+
+#define wglCreateBufferRegionARB GLEGetCurrentFunction(wglCreateBufferRegionARB)
+#define wglDeleteBufferRegionARB GLEGetCurrentFunction(wglDeleteBufferRegionARB)
+#define wglSaveBufferRegionARB GLEGetCurrentFunction(wglSaveBufferRegionARB)
+#define wglRestoreBufferRegionARB GLEGetCurrentFunction(wglRestoreBufferRegionARB)
+
+#define GLE_WGL_ARB_buffer_region GLEGetCurrentVariable(gle_WGL_ARB_buffer_region)
+#endif
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+
+typedef const char*(WINAPI* PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
+
+#define wglGetExtensionsStringARB GLEGetCurrentFunction(wglGetExtensionsStringARB)
+
+#define GLE_WGL_ARB_extensions_string GLEGetCurrentVariable(gle_WGL_ARB_extensions_string)
+#endif
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+
+typedef BOOL(WINAPI* PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(
+ HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int* piAttributes,
+ int* piValues);
+typedef BOOL(WINAPI* PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(
+ HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int* piAttributes,
+ FLOAT* pfValues);
+typedef BOOL(WINAPI* PFNWGLCHOOSEPIXELFORMATARBPROC)(
+ HDC hdc,
+ const int* piAttribIList,
+ const FLOAT* pfAttribFList,
+ UINT nMaxFormats,
+ int* piFormats,
+ UINT* nNumFormats);
+
+#define wglGetPixelFormatAttribivARB GLEGetCurrentFunction(wglGetPixelFormatAttribivARB)
+#define wglGetPixelFormatAttribfvARB GLEGetCurrentFunction(wglGetPixelFormatAttribfvARB)
+#define wglChoosePixelFormatARB GLEGetCurrentFunction(wglChoosePixelFormatARB)
+
+#define GLE_WGL_ARB_pixel_format GLEGetCurrentVariable(gle_WGL_ARB_pixel_format)
+#endif
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+
+typedef BOOL(WINAPI* PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef HDC(WINAPI* PFNWGLGETCURRENTREADDCARBPROC)(void);
+
+#define wglMakeContextCurrentARB GLEGetCurrentFunction(wglMakeContextCurrentARB)
+#define wglGetCurrentReadDCARB GLEGetCurrentFunction(wglGetCurrentReadDCARB)
+
+#define GLE_WGL_ARB_make_current_read GLEGetCurrentVariable(gle_WGL_ARB_make_current_read)
+#endif
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+
+typedef HPBUFFERARB(WINAPI* PFNWGLCREATEPBUFFERARBPROC)(
+ HDC hDC,
+ int iPixelFormat,
+ int iWidth,
+ int iHeight,
+ const int* piAttribList);
+typedef HDC(WINAPI* PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);
+typedef int(WINAPI* PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);
+typedef BOOL(WINAPI* PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);
+typedef BOOL(WINAPI* PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
+
+#define wglCreatePbufferARB GLEGetCurrentFunction(wglCreatePbufferARB)
+#define wglGetPbufferDCARB GLEGetCurrentFunction(wglGetPbufferDCARB)
+#define wglReleasePbufferDCARB GLEGetCurrentFunction(wglReleasePbufferDCARB)
+#define wglDestroyPbufferARB GLEGetCurrentFunction(wglDestroyPbufferARB)
+#define wglQueryPbufferARB GLEGetCurrentFunction(wglQueryPbufferARB)
+
+#define GLE_WGL_ARB_pbuffer GLEGetCurrentVariable(gle_WGL_ARB_pbuffer)
+#endif
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+
+typedef BOOL(WINAPI* PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL(WINAPI* PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL(WINAPI* PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int* piAttribList);
+
+#define wglBindTexImageARB GLEGetCurrentFunction(wglBindTexImageARB)
+#define wglReleaseTexImageARB GLEGetCurrentFunction(wglReleaseTexImageARB)
+#define wglSetPbufferAttribARB GLEGetCurrentFunction(wglSetPbufferAttribARB)
+
+#define GLE_WGL_ARB_render_texture GLEGetCurrentVariable(gle_WGL_ARB_render_texture)
+#endif
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+
+#define GLE_WGL_ARB_pixel_format_float GLEGetCurrentVariable(gle_WGL_ARB_pixel_format_float)
+#endif
+
+#ifndef WGL_ARB_framebuffer_sRGB
+#define WGL_ARB_framebuffer_sRGB 1
+
+// There is also the WGL_EXT_framebuffer_sRGB extension, which is the
+// same as this. So use this one instead of that for checking.
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+
+#define GLE_WGL_ARB_framebuffer_sRGB GLEGetCurrentVariable(gle_WGL_ARB_framebuffer_sRGB)
+#endif
+
+#ifndef WGL_NV_present_video
+#define WGL_NV_present_video 1
+
+DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+
+typedef int(WINAPI* PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDC, HVIDEOOUTPUTDEVICENV* phDeviceList);
+typedef BOOL(WINAPI* PFNWGLBINDVIDEODEVICENVPROC)(
+ HDC hDC,
+ unsigned int uVideoSlot,
+ HVIDEOOUTPUTDEVICENV hVideoDevice,
+ const int* piAttribList);
+typedef BOOL(WINAPI* PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int* piValue);
+
+#define wglEnumerateVideoDevicesNV GLEGetCurrentFunction(wglEnumerateVideoDevicesNV)
+#define wglBindVideoDeviceNV GLEGetCurrentFunction(wglBindVideoDeviceNV)
+#define wglQueryCurrentContextNV GLEGetCurrentFunction(wglQueryCurrentContextNV)
+
+#define GLE_WGL_NV_present_video GLEGetCurrentVariable(gle_WGL_NV_present_video)
+#endif
+
+#ifndef WGL_ARB_create_context
+#define WGL_ARB_create_context 1
+
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define ERROR_INVALID_VERSION_ARB 0x2095
+
+typedef HGLRC(
+ WINAPI* PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int* attribList);
+
+#define wglCreateContextAttribsARB GLEGetCurrentFunction(wglCreateContextAttribsARB)
+
+#define GLE_WGL_ARB_create_context GLEGetCurrentVariable(gle_WGL_ARB_create_context)
+#endif
+
+#ifndef WGL_ARB_create_context_profile
+#define WGL_ARB_create_context_profile 1
+
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+
+#define GLE_WGL_ARB_create_context_profile GLEGetCurrentVariable(gle_WGL_ARB_create_context_profile)
+#endif
+
+#ifndef WGL_ARB_create_context_robustness
+#define WGL_ARB_create_context_robustness 1
+
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+
+#define GLE_WGL_ARB_create_context_robustness \
+ GLEGetCurrentVariable(gle_WGL_ARB_create_context_robustness)
+#endif
+
+#ifndef WGL_ATI_render_texture_rectangle
+#define WGL_ATI_render_texture_rectangle 1
+
+#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
+
+#define GLE_WGL_ATI_render_texture_rectangle \
+ GLEGetCurrentVariable(gle_WGL_ATI_render_texture_rectangle)
+#endif
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+
+typedef const char*(WINAPI* PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
+
+#define wglGetExtensionsStringEXT GLEGetCurrentFunction(wglGetExtensionsStringEXT)
+
+#define GLE_WGL_EXT_extensions_string GLEGetCurrentVariable(gle_WGL_EXT_extensions_string)
+#endif
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+
+#define GLE_WGL_NV_render_texture_rectangle \
+ GLEGetCurrentVariable(gle_WGL_NV_render_texture_rectangle)
+#endif
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+
+typedef int(WINAPI* PFNWGLGETSWAPINTERVALEXTPROC)(void);
+typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval);
+
+#define wglGetSwapIntervalEXT GLEGetCurrentFunction(wglGetSwapIntervalEXT)
+#define wglSwapIntervalEXT GLEGetCurrentFunction(wglSwapIntervalEXT)
+
+#define GLE_WGL_EXT_swap_control GLEGetCurrentVariable(gle_WGL_EXT_swap_control)
+#endif
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+
+typedef BOOL(WINAPI* PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64* ust, INT64* msc, INT64* sbc);
+typedef BOOL(WINAPI* PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32* numerator, INT32* denominator);
+typedef INT64(
+ WINAPI* PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64(WINAPI* PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(
+ HDC hdc,
+ int fuPlanes,
+ INT64 target_msc,
+ INT64 divisor,
+ INT64 remainder);
+typedef BOOL(WINAPI* PFNWGLWAITFORMSCOMLPROC)(
+ HDC hdc,
+ INT64 target_msc,
+ INT64 divisor,
+ INT64 remainder,
+ INT64* ust,
+ INT64* msc,
+ INT64* sbc);
+typedef BOOL(
+ WINAPI* PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64* ust, INT64* msc, INT64* sbc);
+
+#define wglGetSyncValuesOML GLEGetCurrentFunction(wglGetSyncValuesOML)
+#define wglGetMscRateOML GLEGetCurrentFunction(wglGetMscRateOML)
+#define wglSwapBuffersMscOML GLEGetCurrentFunction(wglSwapBuffersMscOML)
+#define wglSwapLayerBuffersMscOML GLEGetCurrentFunction(wglSwapLayerBuffersMscOML)
+#define wglWaitForMscOML GLEGetCurrentFunction(wglWaitForMscOML)
+#define wglWaitForSbcOML GLEGetCurrentFunction(wglWaitForSbcOML)
+
+#define GLE_WGL_OML_sync_control GLEGetCurrentVariable(gle_WGL_OML_sync_control)
+#endif
+
+#ifndef WGL_NV_video_output
+#define WGL_NV_video_output 1
+
+DECLARE_HANDLE(HPVIDEODEV);
+
+typedef BOOL(WINAPI* PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
+typedef BOOL(WINAPI* PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);
+typedef BOOL(WINAPI* PFNWGLBINDVIDEOIMAGENVPROC)(
+ HPVIDEODEV hVideoDevice,
+ HPBUFFERARB hPbuffer,
+ int iVideoBuffer);
+typedef BOOL(WINAPI* PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL(WINAPI* PFNWGLSENDPBUFFERTOVIDEONVPROC)(
+ HPBUFFERARB hPbuffer,
+ int iBufferType,
+ unsigned long* pulCounterPbuffer,
+ BOOL bBlock);
+typedef BOOL(WINAPI* PFNWGLGETVIDEOINFONVPROC)(
+ HPVIDEODEV hpVideoDevice,
+ unsigned long* pulCounterOutputPbuffer,
+ unsigned long* pulCounterOutputVideo);
+
+#define wglGetVideoDeviceNV GLEGetCurrentFunction(wglGetVideoDeviceNV)
+#define wglReleaseVideoDeviceNV GLEGetCurrentFunction(wglReleaseVideoDeviceNV)
+#define wglBindVideoImageNV GLEGetCurrentFunction(wglBindVideoImageNV)
+#define wglReleaseVideoImageNV GLEGetCurrentFunction(wglReleaseVideoImageNV)
+#define wglSendPbufferToVideoNV GLEGetCurrentFunction(wglSendPbufferToVideoNV)
+#define wglGetVideoInfoNV GLEGetCurrentFunction(wglGetVideoInfoNV)
+
+#define GLE_WGL_NV_video_output GLEGetCurrentVariable(gle_WGL_NV_video_output)
+#endif
+
+#ifndef WGL_NV_swap_group
+#define WGL_NV_swap_group 1
+
+typedef BOOL(WINAPI* PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);
+typedef BOOL(WINAPI* PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);
+typedef BOOL(WINAPI* PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint* group, GLuint* barrier);
+typedef BOOL(
+ WINAPI* PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint* maxGroups, GLuint* maxBarriers);
+typedef BOOL(WINAPI* PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint* count);
+typedef BOOL(WINAPI* PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);
+
+#define wglJoinSwapGroupNV GLEGetCurrentFunction(wglJoinSwapGroupNV)
+#define wglBindSwapBarrierNV GLEGetCurrentFunction(wglBindSwapBarrierNV)
+#define wglQuerySwapGroupNV GLEGetCurrentFunction(wglQuerySwapGroupNV)
+#define wglQueryMaxSwapGroupsNV GLEGetCurrentFunction(wglQueryMaxSwapGroupsNV)
+#define wglQueryFrameCountNV GLEGetCurrentFunction(wglQueryFrameCountNV)
+#define wglResetFrameCountNV GLEGetCurrentFunction(wglResetFrameCountNV)
+
+#define GLE_WGL_NV_swap_group GLEGetCurrentVariable(gle_WGL_NV_swap_group)
+#endif
+
+#ifndef WGL_NV_video_capture
+#define WGL_NV_video_capture 1
+
+#define WGL_UNIQUE_ID_NV 0x20CE
+#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+
+typedef struct _GPU_DEVICE {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+} GPU_DEVICE, *PGPU_DEVICE;
+DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
+
+typedef BOOL(
+ WINAPI* PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+typedef UINT(
+ WINAPI* PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
+typedef BOOL(WINAPI* PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+typedef BOOL(WINAPI* PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(
+ HDC hDc,
+ HVIDEOINPUTDEVICENV hDevice,
+ int iAttribute,
+ int* piValue);
+typedef BOOL(WINAPI* PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+
+#define wglBindVideoCaptureDeviceNV GLEGetCurrentFunction(wglBindVideoCaptureDeviceNV)
+#define wglEnumerateVideoCaptureDevicesNV GLEGetCurrentFunction(wglEnumerateVideoCaptureDevicesNV)
+#define wglLockVideoCaptureDeviceNV GLEGetCurrentFunction(wglLockVideoCaptureDeviceNV)
+#define wglQueryVideoCaptureDeviceNV GLEGetCurrentFunction(wglQueryVideoCaptureDeviceNV)
+#define wglReleaseVideoCaptureDeviceNV GLEGetCurrentFunction(wglReleaseVideoCaptureDeviceNV)
+
+#define GLE_WGL_NV_video_capture GLEGetCurrentVariable(gle_WGL_NV_video_capture)
+#endif
+
+#ifndef WGL_NV_copy_image
+#define WGL_NV_copy_image 1
+
+typedef BOOL(WINAPI* PFNWGLCOPYIMAGESUBDATANVPROC)(
+ HGLRC hSrcRC,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ HGLRC hDstRC,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+#define wglCopyImageSubDataNV GLEGetCurrentFunction(wglCopyImageSubDataNV)
+
+#define GLE_WGL_NV_copy_image GLEGetCurrentVariable(gle_WGL_NV_copy_image)
+#endif
+
+#ifndef WGL_NV_DX_interop
+#define WGL_NV_DX_interop 1
+
+// Note that modern AMD drivers support this NVidia extension.
+#define WGL_ACCESS_READ_ONLY_NV 0x0000
+#define WGL_ACCESS_READ_WRITE_NV 0x0001
+#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
+
+typedef BOOL(WINAPI* PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);
+typedef BOOL(WINAPI* PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL(WINAPI* PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);
+typedef HANDLE(WINAPI* PFNWGLDXOPENDEVICENVPROC)(void* dxDevice);
+typedef HANDLE(WINAPI* PFNWGLDXREGISTEROBJECTNVPROC)(
+ HANDLE hDevice,
+ void* dxObject,
+ GLuint name,
+ GLenum type,
+ GLenum access);
+typedef BOOL(WINAPI* PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void* dxObject, HANDLE shareHandle);
+typedef BOOL(WINAPI* PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL(WINAPI* PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);
+
+#define wglDXCloseDeviceNV GLEGetCurrentFunction(wglDXCloseDeviceNV)
+#define wglDXLockObjectsNV GLEGetCurrentFunction(wglDXLockObjectsNV)
+#define wglDXObjectAccessNV GLEGetCurrentFunction(wglDXObjectAccessNV)
+#define wglDXOpenDeviceNV GLEGetCurrentFunction(wglDXOpenDeviceNV)
+#define wglDXRegisterObjectNV GLEGetCurrentFunction(wglDXRegisterObjectNV)
+#define wglDXSetResourceShareHandleNV GLEGetCurrentFunction(wglDXSetResourceShareHandleNV)
+#define wglDXUnlockObjectsNV GLEGetCurrentFunction(wglDXUnlockObjectsNV)
+#define wglDXUnregisterObjectNV GLEGetCurrentFunction(wglDXUnregisterObjectNV)
+
+#define GLE_WGL_NV_DX_interop GLEGetCurrentVariable(gle_WGL_NV_DX_interop)
+#endif
+
+#ifndef WGL_NV_DX_interop2
+#define WGL_NV_DX_interop2 1
+
+// This is an update to WGL_NV_DX_interop to support DX10/DX11.
+// https://www.opengl.org/registry/specs/NV/DX_interop2.txt
+#define GLE_WGL_NV_DX_interop2 GLEGetCurrentVariable(gle_WGL_NV_DX_interop2)
+
+#endif
+
+#endif // GLE_WGL_ENABLED
+
+/************************************************************************************
+ Apple-specific (CGL) functionality
+************************************************************************************/
+
+#if defined(GLE_CGL_ENABLED)
+// We don't currently disable Apple's OpenGL/OpenGL.h and replicate its declarations here.
+// We might want to do that if we intended to support hooking its functions here like we do for wgl
+// functions.
+#include <OpenGL/OpenGL.h>
+#endif
+
+/************************************************************************************
+ Unix-specific (GLX) functionality
+************************************************************************************/
+
+#if defined(GLE_GLX_ENABLED)
+#ifdef __glxext_h_
+#error glxext.h was included before this header. This header needs to be inlcuded instead of or at least before glxext.h
+#endif
+#define __glxext_h_
+
+#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__)
+#error glx.h was included before this header. This header needs to be inlcuded instead of or at least before glx.h
+#endif
+#define GLX_H
+#define __GLX_glx_h__
+#define __glx_h__
+
+// FIXME: Including These Raw Causes Major Conflicts!
+#include <X11/Xlib.h>
+#include <X11/Xmd.h>
+#include <X11/Xutil.h>
+
+// GLX version 1.0 functions are assumed to always be present.
+#ifndef GLX_VERSION_1_0
+#define GLX_VERSION_1_0 1
+
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+typedef XID GLXDrawable;
+typedef XID GLXPixmap;
+typedef unsigned int GLXVideoDeviceNV;
+typedef struct __GLXcontextRec* GLXContext;
+
+// GLE_HOOKING_ENABLED
+// We don't currently support hooking the following GLX 1.0 functions like we do with the analagous
+// windows wgl functions.
+// However, we can do this if needed. We would just have something like this:
+// #define glXQueryExtension(...) GLEGetCurrentFunction(glXQueryExtension)(__VA_ARGS__)
+// plus a member function like:
+// Bool glXQueryExtension_Hook(Display*, int*, int*);
+// See wglCopyContext for an example.
+
+extern Bool glXQueryExtension(Display* dpy, int* errorBase, int* eventBase);
+extern Bool glXQueryVersion(Display* dpy, int* major, int* minor);
+extern int glXGetConfig(Display* dpy, XVisualInfo* vis, int attrib, int* value);
+extern XVisualInfo* glXChooseVisual(Display* dpy, int screen, int* attribList);
+extern GLXPixmap glXCreateGLXPixmap(Display* dpy, XVisualInfo* vis, Pixmap pixmap);
+extern void glXDestroyGLXPixmap(Display* dpy, GLXPixmap pix);
+extern GLXContext
+glXCreateContext(Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct);
+extern void glXDestroyContext(Display* dpy, GLXContext ctx);
+extern Bool glXIsDirect(Display* dpy, GLXContext ctx);
+extern void glXCopyContext(Display* dpy, GLXContext src, GLXContext dst, GLulong mask);
+extern Bool glXMakeCurrent(Display* dpy, GLXDrawable drawable, GLXContext ctx);
+extern GLXContext glXGetCurrentContext(void);
+extern GLXDrawable glXGetCurrentDrawable(void);
+extern void glXWaitGL(void);
+extern void glXWaitX(void);
+extern void glXSwapBuffers(Display* dpy, GLXDrawable drawable);
+extern void glXUseXFont(Font font, int first, int count, int listBase);
+
+#endif // GLX_VERSION_1_0
+
+#ifndef GLX_VERSION_1_1
+#define GLX_VERSION_1_1
+
+#define GLX_VENDOR 0x1
+#define GLX_VERSION 0x2
+#define GLX_EXTENSIONS 0x3
+
+// These function pointers are assumed to always be present.
+extern const char* glXQueryExtensionsString(Display* dpy, int screen);
+extern const char* glXGetClientString(Display* dpy, int name);
+extern const char* glXQueryServerString(Display* dpy, int screen, int name);
+#endif
+
+#ifndef GLX_VERSION_1_2
+#define GLX_VERSION_1_2 1
+
+typedef Display* (*PFNGLXGETCURRENTDISPLAYPROC)(void);
+
+#define glXGetCurrentDisplay GLEGetCurrentFunction(glXGetCurrentDisplay)
+#endif
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+typedef XID GLXFBConfigID;
+typedef XID GLXPbuffer;
+typedef XID GLXWindow;
+typedef struct __GLXFBConfigRec* GLXFBConfig;
+
+typedef struct {
+ int event_type;
+ int draw_type;
+ unsigned long serial;
+ Bool send_event;
+ Display* display;
+ GLXDrawable drawable;
+ unsigned int buffer_mask;
+ unsigned int aux_buffer;
+ int x, y;
+ int width, height;
+ int count;
+} GLXPbufferClobberEvent;
+
+typedef union __GLXEvent {
+ GLXPbufferClobberEvent glxpbufferclobber;
+ long pad[24];
+} GLXEvent;
+
+typedef GLXFBConfig* (
+ *PFNGLXCHOOSEFBCONFIGPROC)(::Display* dpy, int screen, const int* attrib_list, int* nelements);
+typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(
+ ::Display* dpy,
+ GLXFBConfig config,
+ int render_type,
+ GLXContext share_list,
+ Bool direct);
+typedef GLXPbuffer (
+ *PFNGLXCREATEPBUFFERPROC)(::Display* dpy, GLXFBConfig config, const int* attrib_list);
+typedef GLXPixmap (*PFNGLXCREATEPIXMAPPROC)(
+ ::Display* dpy,
+ GLXFBConfig config,
+ Pixmap pixmap,
+ const int* attrib_list);
+typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(
+ ::Display* dpy,
+ GLXFBConfig config,
+ Window win,
+ const int* attrib_list);
+typedef void (*PFNGLXDESTROYPBUFFERPROC)(::Display* dpy, GLXPbuffer pbuf);
+typedef void (*PFNGLXDESTROYPIXMAPPROC)(::Display* dpy, GLXPixmap pixmap);
+typedef void (*PFNGLXDESTROYWINDOWPROC)(::Display* dpy, GLXWindow win);
+typedef GLXDrawable (*PFNGLXGETCURRENTREADDRAWABLEPROC)(void);
+typedef int (
+ *PFNGLXGETFBCONFIGATTRIBPROC)(::Display* dpy, GLXFBConfig config, int attribute, int* value);
+typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(::Display* dpy, int screen, int* nelements);
+typedef void (
+ *PFNGLXGETSELECTEDEVENTPROC)(::Display* dpy, GLXDrawable draw, unsigned long* event_mask);
+typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(::Display* dpy, GLXFBConfig config);
+typedef Bool (*PFNGLXMAKECONTEXTCURRENTPROC)(
+ ::Display* display,
+ GLXDrawable draw,
+ GLXDrawable read,
+ GLXContext ctx);
+typedef int (*PFNGLXQUERYCONTEXTPROC)(::Display* dpy, GLXContext ctx, int attribute, int* value);
+typedef void (
+ *PFNGLXQUERYDRAWABLEPROC)(::Display* dpy, GLXDrawable draw, int attribute, unsigned int* value);
+typedef void (*PFNGLXSELECTEVENTPROC)(::Display* dpy, GLXDrawable draw, unsigned long event_mask);
+
+#define glXChooseFBConfig GLEGetCurrentFunction(glXChooseFBConfig)
+#define glXCreateNewContext GLEGetCurrentFunction(glXCreateNewContext)
+#define glXCreatePbuffer GLEGetCurrentFunction(glXCreatePbuffer)
+#define glXCreatePixmap GLEGetCurrentFunction(glXCreatePixmap)
+#define glXCreateWindow GLEGetCurrentFunction(glXCreateWindow)
+#define glXDestroyPbuffer GLEGetCurrentFunction(glXDestroyPbuffer)
+#define glXDestroyPixmap GLEGetCurrentFunction(glXDestroyPixmap)
+#define glXDestroyWindow GLEGetCurrentFunction(glXDestroyWindow)
+#define glXGetCurrentReadDrawable GLEGetCurrentFunction(glXGetCurrentReadDrawable)
+#define glXGetFBConfigAttrib GLEGetCurrentFunction(glXGetFBConfigAttrib)
+#define glXGetFBConfigs GLEGetCurrentFunction(glXGetFBConfigs)
+#define glXGetSelectedEvent GLEGetCurrentFunction(glXGetSelectedEvent)
+#define glXGetVisualFromFBConfig GLEGetCurrentFunction(glXGetVisualFromFBConfig)
+#define glXMakeContextCurrent GLEGetCurrentFunction(glXMakeContextCurrent)
+#define glXQueryContext GLEGetCurrentFunction(glXQueryContext)
+#define glXQueryDrawable GLEGetCurrentFunction(glXQueryDrawable)
+#define glXSelectEvent GLEGetCurrentFunction(glXSelectEvent)
+
+#endif // GLX_VERSION_1_3
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+
+// This was glXGetProcAddressARB in GLX versions prior to v1.4.
+// This function pointer is assumed to always be present.
+extern void (*glXGetProcAddress(const GLubyte* procName))();
+
+// For backward compatibility
+extern void (*glXGetProcAddressARB(const GLubyte* procName))();
+#endif
+
+#ifndef GLX_ARB_create_context
+#define GLX_ARB_create_context 1
+
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+
+typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(
+ Display* dpy,
+ GLXFBConfig config,
+ GLXContext share_context,
+ Bool direct,
+ const int* attrib_list);
+
+#define glXCreateContextAttribsARB GLEGetCurrentFunction(glXCreateContextAttribsARB)
+
+#define GLE_GLX_ARB_create_context GLEGetCurrentVariable(gle_GLX_ARB_create_context)
+#endif
+
+#ifndef GLX_ARB_create_context_profile
+#define GLX_ARB_create_context_profile 1
+
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+
+#define GLE_GLX_ARB_create_context_profile GLEGetCurrentVariable(gle_GLX_ARB_create_context_profile)
+#endif
+
+#ifndef GLX_ARB_create_context_robustness
+#define GLX_ARB_create_context_robustness 1
+
+#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
+
+#define GLE_GLX_ARB_create_context_robustness \
+ GLEGetCurrentVariable(gle_GLX_ARB_create_context_robustness)
+#endif
+
+// Note: In order to detect the GLX extensions' availability, we need to call
+// glXQueryExtensionsString instead of glGetString(GL_EXTENSIONS).
+#ifndef GLX_EXT_swap_control
+#define GLX_EXT_swap_control 1
+
+#define GLX_SWAP_INTERVAL_EXT 0x20F1
+#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
+
+typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display* dpy, GLXDrawable drawable, int interval);
+
+#define glXSwapIntervalEXT GLEGetCurrentFunction(glXSwapIntervalEXT)
+
+#define GLE_GLX_EXT_swap_control GLEGetCurrentVariable(gle_GLX_EXT_swap_control)
+#endif
+
+#ifndef GLX_OML_sync_control
+#define GLX_OML_sync_control 1
+
+typedef Bool (*PFNGLXGETMSCRATEOMLPROC)(
+ Display* dpy,
+ GLXDrawable drawable,
+ int32_t* numerator,
+ int32_t* denominator);
+typedef Bool (*PFNGLXGETSYNCVALUESOMLPROC)(
+ Display* dpy,
+ GLXDrawable drawable,
+ int64_t* ust,
+ int64_t* msc,
+ int64_t* sbc);
+typedef int64_t (*PFNGLXSWAPBUFFERSMSCOMLPROC)(
+ Display* dpy,
+ GLXDrawable drawable,
+ int64_t target_msc,
+ int64_t divisor,
+ int64_t remainder);
+typedef Bool (*PFNGLXWAITFORMSCOMLPROC)(
+ Display* dpy,
+ GLXDrawable drawable,
+ int64_t target_msc,
+ int64_t divisor,
+ int64_t remainder,
+ int64_t* ust,
+ int64_t* msc,
+ int64_t* sbc);
+typedef Bool (*PFNGLXWAITFORSBCOMLPROC)(
+ Display* dpy,
+ GLXDrawable drawable,
+ int64_t target_sbc,
+ int64_t* ust,
+ int64_t* msc,
+ int64_t* sbc);
+
+#define glXGetMscRateOML GLEGetCurrentFunction(glXGetMscRateOML)
+#define glXGetSyncValuesOML GLEGetCurrentFunction(glXGetSyncValuesOML)
+#define glXSwapBuffersMscOML GLEGetCurrentFunction(glXSwapBuffersMscOML)
+#define glXWaitForMscOML GLEGetCurrentFunction(glXWaitForMscOML)
+#define glXWaitForSbcOML GLEGetCurrentFunction(glXWaitForSbcOML)
+
+#define GLE_GLX_OML_sync_control GLEGetCurrentVariable(gle_GLX_OML_sync_control)
+#endif
+
+#ifndef GLX_MESA_swap_control
+#define GLX_MESA_swap_control 1
+
+// GLX_MESA_swap_control has the same functionality as GLX_EXT_swap_control but with a different
+// interface, so we have an independent entry for it here.
+typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
+typedef int (*PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);
+
+#define glXGetSwapIntervalMESA GLEGetCurrentFunction(glXGetSwapIntervalMESA)
+#define glXSwapIntervalMESA GLEGetCurrentFunction(glXSwapIntervalMESA)
+
+#define GLE_MESA_swap_control GLEGetCurrentVariable(gle_MESA_swap_control)
+#endif
+
+#endif // GLE_GLX_ENABLED
+
+// Undo some defines, because the user may include <Windows.h> after including this header.
+#if defined(GLE_WINGDIAPI_DEFINED)
+#undef WINGDIAPI
+#endif
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+
+#endif // OVR_CAPI_GLE_GL_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Alg.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Alg.cpp
new file mode 100644
index 0000000..89573f7
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Alg.cpp
@@ -0,0 +1,53 @@
+/************************************************************************************
+
+Filename : OVR_Alg.cpp
+Content : Static lookup tables for Alg functions
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_Types.h"
+
+namespace OVR {
+namespace Alg {
+
+//------------------------------------------------------------------------
+extern const uint8_t UpperBitTable[256] = {
+ 0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
+ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7};
+
+extern const uint8_t LowerBitTable[256] = {
+ 8, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
+ 5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
+ 6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
+ 5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
+ 7, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
+ 5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
+ 6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
+ 5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0};
+} // namespace Alg
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Alg.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Alg.h
new file mode 100644
index 0000000..6dcd51c
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Alg.h
@@ -0,0 +1,1385 @@
+/************************************************************************************
+
+Filename : OVR_Alg.h
+Content : Simple general purpose algorithms: Sort, Binary Search, etc.
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Alg_h
+#define OVR_Alg_h
+
+#include <string.h>
+#include "OVR_Types.h"
+#if defined(_MSC_VER)
+#include <intrin.h>
+#pragma intrinsic(_BitScanForward)
+#pragma intrinsic(_BitScanReverse)
+#if defined(_M_AMD64)
+#pragma intrinsic(_BitScanForward64)
+#pragma intrinsic(_BitScanReverse64)
+#endif
+#elif defined(__GNUC__) || defined(__clang__)
+#include <x86intrin.h>
+#endif
+
+namespace OVR {
+namespace Alg {
+
+inline int CountTrailing0Bits(uint16_t x) {
+#if defined(_MSC_VER)
+ unsigned long i;
+ unsigned char nonZero = _BitScanForward(&i, x);
+ return nonZero ? (int)i : 16;
+
+#elif defined(__GNUC__) || defined(__clang__)
+ if (x)
+ return __builtin_ctz(x);
+ return 16;
+#else
+ if (x) {
+ int n = 1;
+ if ((x & 0x000000ff) == 0) {
+ n += 8;
+ x >>= 8;
+ }
+ if ((x & 0x0000000f) == 0) {
+ n += 4;
+ x >>= 4;
+ }
+ if ((x & 0x00000003) == 0) {
+ n += 2;
+ x >>= 2;
+ }
+ return n - int(x & 1);
+ }
+ return 16;
+#endif
+}
+
+inline int CountTrailing0Bits(uint32_t x) {
+#if defined(_MSC_VER)
+ unsigned long i;
+ unsigned char nonZero = _BitScanForward(&i, x);
+ return nonZero ? (int)i : 32;
+#elif defined(__GNUC__) || defined(__clang__)
+ if (x)
+ return __builtin_ctz(x);
+ return 32;
+#else
+ if (x) {
+ int n = 1;
+ if ((x & 0x0000ffff) == 0) {
+ n += 16;
+ x >>= 16;
+ }
+ if ((x & 0x000000ff) == 0) {
+ n += 8;
+ x >>= 8;
+ }
+ if ((x & 0x0000000f) == 0) {
+ n += 4;
+ x >>= 4;
+ }
+ if ((x & 0x00000003) == 0) {
+ n += 2;
+ x >>= 2;
+ }
+ return n - int(x & 1);
+ }
+ return 32;
+#endif
+}
+
+inline int CountTrailing0Bits(uint64_t x) {
+#if defined(_MSC_VER) && defined(_M_AMD64)
+ unsigned long i;
+ unsigned char nonZero = _BitScanForward64(&i, x);
+ return nonZero ? (int)i : 64;
+#elif (defined(__GNUC__) || defined(__clang__)) && defined(__x86_64__)
+ if (x)
+ return __builtin_ctzll(x);
+ return 64;
+#else
+ if (x) {
+ int n = 1;
+ if ((x & 0xffffffff) == 0) {
+ n += 32;
+ x >>= 32;
+ }
+ if ((x & 0x0000ffff) == 0) {
+ n += 16;
+ x >>= 16;
+ }
+ if ((x & 0x000000ff) == 0) {
+ n += 8;
+ x >>= 8;
+ }
+ if ((x & 0x0000000f) == 0) {
+ n += 4;
+ x >>= 4;
+ }
+ if ((x & 0x00000003) == 0) {
+ n += 2;
+ x >>= 2;
+ }
+ return n - (int)(uint32_t)(x & 1);
+ }
+ return 64;
+#endif
+}
+
+// Returns the number of leading (contiguous most significant) bits. Returns 32 for an input of 0.
+inline int CountLeading0Bits(uint32_t x) {
+#if defined(_MSC_VER)
+ unsigned long i;
+ unsigned char nonZero = _BitScanReverse(&i, x); // Return highest index non-zero bit.
+ return nonZero ? (int)(31 - i) : 32; // 31 - i returns the count of the leading zeroes.
+#elif (defined(__GNUC__) || defined(__clang__))
+ if (x)
+ return __builtin_clz(x);
+ return 32;
+#else
+ unsigned n = 0; // This is typically faster than the tricky solution.
+ if (x == 0)
+ return 32;
+ while (1) {
+ if (static_cast<int32_t>(x) < 0)
+ break;
+ n++;
+ x <<= 1;
+ }
+ return n;
+#endif
+}
+
+// Returns the number of leading (contiguous most significant) bits. Returns 64 for an input of 0.
+inline int CountLeading0Bits(uint64_t x) {
+#if defined(_MSC_VER) && defined(_M_AMD64)
+ unsigned long i;
+ unsigned char nonZero = _BitScanReverse64(&i, x); // Return highest index non-zero bit.
+ return nonZero ? (int)(63 - i) : 64; // 63 - i returns the count of the leading zeroes.
+#elif (defined(__GNUC__) || defined(__clang__)) && defined(__x86_64__)
+ if (x)
+ return __builtin_clzll(x);
+ return 64;
+#else
+ unsigned n = 0;
+ if (x == 0)
+ return 64;
+ while (1) {
+ if (static_cast<int64_t>(x) < 0)
+ break;
+ n++;
+ x <<= 1;
+ }
+ return n;
+#endif
+}
+
+//-----------------------------------------------------------------------------------
+// ***** Operator extensions
+
+template <typename T>
+OVR_FORCE_INLINE void Swap(T& a, T& b) {
+ T temp(a);
+ a = b;
+ b = temp;
+}
+
+// ***** min/max are not implemented in Visual Studio 6 standard STL
+
+template <typename T>
+OVR_FORCE_INLINE const T Min(const T a, const T b) {
+ return (a < b) ? a : b;
+}
+
+template <typename T>
+OVR_FORCE_INLINE const T Max(const T a, const T b) {
+ return (b < a) ? a : b;
+}
+
+template <typename T>
+OVR_FORCE_INLINE const T Clamp(const T v, const T minVal, const T maxVal) {
+ return Max<T>(minVal, Min<T>(v, maxVal));
+}
+
+template <typename T>
+OVR_FORCE_INLINE int Chop(T f) {
+ return (int)f;
+}
+
+template <typename T>
+OVR_FORCE_INLINE T Lerp(T a, T b, T f) {
+ return (b - a) * f + a;
+}
+
+// Smooth transition between 0..1 that has 0 first derivative at 0 and 1.
+template <typename T>
+OVR_FORCE_INLINE const T SmoothStep(const T s) {
+ return s * s * (s * T(-2) + T(3));
+}
+
+// Same as SmoothStep but with 0 first and second derivatives at 0 and 1
+template <typename T>
+OVR_FORCE_INLINE const T SmootherStep(const T s) {
+ return s * s * s * (s * (s * T(6) - T(15)) + T(10));
+}
+
+// These functions stand to fix a stupid VC++ warning (with /Wp64 on):
+// "warning C4267: 'argument' : conversion from 'size_t' to 'const unsigned', possible loss of data"
+// Use these functions instead of gmin/gmax if the argument has size
+// of the pointer to avoid the warning. Though, functionally they are
+// absolutelly the same as regular gmin/gmax.
+template <typename T>
+OVR_FORCE_INLINE const T PMin(const T a, const T b) {
+ OVR_COMPILER_ASSERT(sizeof(T) == sizeof(size_t));
+ return (a < b) ? a : b;
+}
+template <typename T>
+OVR_FORCE_INLINE const T PMax(const T a, const T b) {
+ OVR_COMPILER_ASSERT(sizeof(T) == sizeof(size_t));
+ return (b < a) ? a : b;
+}
+
+template <typename T>
+OVR_FORCE_INLINE const T Abs(const T v) {
+ return (v >= 0) ? v : -v;
+}
+
+//-----------------------------------------------------------------------------------
+// ***** OperatorLess
+//
+template <class T>
+struct OperatorLess {
+ static bool Compare(const T& a, const T& b) {
+ return a < b;
+ }
+};
+
+//-----------------------------------------------------------------------------------
+// ***** QuickSortSliced
+//
+// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
+// The range is specified with start, end, where "end" is exclusive!
+// The comparison predicate must be specified.
+template <class Array, class Less>
+void QuickSortSliced(Array& arr, size_t start, size_t end, Less less) {
+ enum { Threshold = 9 };
+
+ if (end - start < 2)
+ return;
+
+ intptr_t stack[80];
+ intptr_t* top = stack;
+ intptr_t base = (intptr_t)start;
+ intptr_t limit = (intptr_t)end;
+
+ for (;;) {
+ intptr_t len = limit - base;
+ intptr_t i, j, pivot;
+
+ if (len > Threshold) {
+ // we use base + len/2 as the pivot
+ pivot = base + len / 2;
+ Swap(arr[base], arr[pivot]);
+
+ i = base + 1;
+ j = limit - 1;
+
+ // now ensure that *i <= *base <= *j
+ if (less(arr[j], arr[i]))
+ Swap(arr[j], arr[i]);
+ if (less(arr[base], arr[i]))
+ Swap(arr[base], arr[i]);
+ if (less(arr[j], arr[base]))
+ Swap(arr[j], arr[base]);
+
+ for (;;) {
+ do
+ i++;
+ while (less(arr[i], arr[base]));
+ do
+ j--;
+ while (less(arr[base], arr[j]));
+
+ if (i > j) {
+ break;
+ }
+
+ Swap(arr[i], arr[j]);
+ }
+
+ Swap(arr[base], arr[j]);
+
+ // now, push the largest sub-array
+ if (j - base > limit - i) {
+ top[0] = base;
+ top[1] = j;
+ base = i;
+ } else {
+ top[0] = i;
+ top[1] = limit;
+ limit = j;
+ }
+ top += 2;
+ } else {
+ // the sub-array is small, perform insertion sort
+ j = base;
+ i = j + 1;
+
+ for (; i < limit; j = i, i++) {
+ for (; less(arr[j + 1], arr[j]); j--) {
+ Swap(arr[j + 1], arr[j]);
+ if (j == base) {
+ break;
+ }
+ }
+ }
+ if (top > stack) {
+ top -= 2;
+ base = top[0];
+ limit = top[1];
+ } else {
+ break;
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------------
+// ***** QuickSortSliced
+//
+// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
+// The range is specified with start, end, where "end" is exclusive!
+// The data type must have a defined "<" operator.
+template <class Array>
+void QuickSortSliced(Array& arr, size_t start, size_t end) {
+ typedef typename Array::ValueType ValueType;
+ QuickSortSliced(arr, start, end, OperatorLess<ValueType>::Compare);
+}
+
+// Same as corresponding G_QuickSortSliced but with checking array limits to avoid
+// crash in the case of wrong comparator functor.
+template <class Array, class Less>
+bool QuickSortSlicedSafe(Array& arr, size_t start, size_t end, Less less) {
+ enum { Threshold = 9 };
+
+ if (end - start < 2)
+ return true;
+
+ intptr_t stack[80];
+ intptr_t* top = stack;
+ intptr_t base = (intptr_t)start;
+ intptr_t limit = (intptr_t)end;
+
+ for (;;) {
+ intptr_t len = limit - base;
+ intptr_t i, j, pivot;
+
+ if (len > Threshold) {
+ // we use base + len/2 as the pivot
+ pivot = base + len / 2;
+ Swap(arr[base], arr[pivot]);
+
+ i = base + 1;
+ j = limit - 1;
+
+ // now ensure that *i <= *base <= *j
+ if (less(arr[j], arr[i]))
+ Swap(arr[j], arr[i]);
+ if (less(arr[base], arr[i]))
+ Swap(arr[base], arr[i]);
+ if (less(arr[j], arr[base]))
+ Swap(arr[j], arr[base]);
+
+ for (;;) {
+ do {
+ i++;
+ if (i >= limit)
+ return false;
+ } while (less(arr[i], arr[base]));
+ do {
+ j--;
+ if (j < 0)
+ return false;
+ } while (less(arr[base], arr[j]));
+
+ if (i > j) {
+ break;
+ }
+
+ Swap(arr[i], arr[j]);
+ }
+
+ Swap(arr[base], arr[j]);
+
+ // now, push the largest sub-array
+ if (j - base > limit - i) {
+ top[0] = base;
+ top[1] = j;
+ base = i;
+ } else {
+ top[0] = i;
+ top[1] = limit;
+ limit = j;
+ }
+ top += 2;
+ } else {
+ // the sub-array is small, perform insertion sort
+ j = base;
+ i = j + 1;
+
+ for (; i < limit; j = i, i++) {
+ for (; less(arr[j + 1], arr[j]); j--) {
+ Swap(arr[j + 1], arr[j]);
+ if (j == base) {
+ break;
+ }
+ }
+ }
+ if (top > stack) {
+ top -= 2;
+ base = top[0];
+ limit = top[1];
+ } else {
+ break;
+ }
+ }
+ }
+ return true;
+}
+
+template <class Array>
+bool QuickSortSlicedSafe(Array& arr, size_t start, size_t end) {
+ typedef typename Array::ValueType ValueType;
+ return QuickSortSlicedSafe(arr, start, end, OperatorLess<ValueType>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** QuickSort
+//
+// Sort an array Array, ArrayPaged, ArrayUnsafe.
+// The array must have GetSize() function.
+// The comparison predicate must be specified.
+template <class Array, class Less>
+void QuickSort(Array& arr, Less less) {
+ QuickSortSliced(arr, 0, arr.GetSize(), less);
+}
+
+// checks for boundaries
+template <class Array, class Less>
+bool QuickSortSafe(Array& arr, Less less) {
+ return QuickSortSlicedSafe(arr, 0, arr.GetSize(), less);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** QuickSort
+//
+// Sort an array Array, ArrayPaged, ArrayUnsafe.
+// The array must have GetSize() function.
+// The data type must have a defined "<" operator.
+template <class Array>
+void QuickSort(Array& arr) {
+ typedef typename Array::ValueType ValueType;
+ QuickSortSliced(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare);
+}
+
+template <class Array>
+bool QuickSortSafe(Array& arr) {
+ typedef typename Array::ValueType ValueType;
+ return QuickSortSlicedSafe(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** InsertionSortSliced
+//
+// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
+// The range is specified with start, end, where "end" is exclusive!
+// The comparison predicate must be specified.
+// Unlike Quick Sort, the Insertion Sort works much slower in average,
+// but may be much faster on almost sorted arrays. Besides, it guarantees
+// that the elements will not be swapped if not necessary. For example,
+// an array with all equal elements will remain "untouched", while
+// Quick Sort will considerably shuffle the elements in this case.
+template <class Array, class Less>
+void InsertionSortSliced(Array& arr, size_t start, size_t end, Less less) {
+ size_t j = start;
+ size_t i = j + 1;
+ size_t limit = end;
+
+ for (; i < limit; j = i, i++) {
+ for (; less(arr[j + 1], arr[j]); j--) {
+ Swap(arr[j + 1], arr[j]);
+ if (j <= start) {
+ break;
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------------
+// ***** InsertionSortSliced
+//
+// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
+// The range is specified with start, end, where "end" is exclusive!
+// The data type must have a defined "<" operator.
+template <class Array>
+void InsertionSortSliced(Array& arr, size_t start, size_t end) {
+ typedef typename Array::ValueType ValueType;
+ InsertionSortSliced(arr, start, end, OperatorLess<ValueType>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** InsertionSort
+//
+// Sort an array Array, ArrayPaged, ArrayUnsafe.
+// The array must have GetSize() function.
+// The comparison predicate must be specified.
+
+template <class Array, class Less>
+void InsertionSort(Array& arr, Less less) {
+ InsertionSortSliced(arr, 0, arr.GetSize(), less);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** InsertionSort
+//
+// Sort an array Array, ArrayPaged, ArrayUnsafe.
+// The array must have GetSize() function.
+// The data type must have a defined "<" operator.
+template <class Array>
+void InsertionSort(Array& arr) {
+ typedef typename Array::ValueType ValueType;
+ InsertionSortSliced(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** Median
+// Returns a median value of the input array.
+// Caveats: partially sorts the array, returns a reference to the array element
+// TBD: This needs to be optimized and generalized
+//
+template <class Array>
+typename Array::ValueType& Median(Array& arr) {
+ size_t count = arr.GetSize();
+ size_t mid = (count - 1) / 2;
+ OVR_ASSERT(count > 0);
+
+ for (size_t j = 0; j <= mid; j++) {
+ size_t min = j;
+ for (size_t k = j + 1; k < count; k++)
+ if (arr[k] < arr[min])
+ min = k;
+ Swap(arr[j], arr[min]);
+ }
+ return arr[mid];
+}
+
+//-----------------------------------------------------------------------------------
+// ***** LowerBoundSliced
+//
+template <class Array, class Value, class Less>
+size_t LowerBoundSliced(const Array& arr, size_t start, size_t end, const Value& val, Less less) {
+ intptr_t first = (intptr_t)start;
+ intptr_t len = (intptr_t)(end - start);
+ intptr_t half;
+ intptr_t middle;
+
+ while (len > 0) {
+ half = len >> 1;
+ middle = first + half;
+ if (less(arr[middle], val)) {
+ first = middle + 1;
+ len = len - half - 1;
+ } else {
+ len = half;
+ }
+ }
+ return (size_t)first;
+}
+
+//-----------------------------------------------------------------------------------
+// ***** LowerBoundSliced
+//
+template <class Array, class Value>
+size_t LowerBoundSliced(const Array& arr, size_t start, size_t end, const Value& val) {
+ return LowerBoundSliced(arr, start, end, val, OperatorLess<Value>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** LowerBoundSized
+//
+template <class Array, class Value>
+size_t LowerBoundSized(const Array& arr, size_t size, const Value& val) {
+ return LowerBoundSliced(arr, 0, size, val, OperatorLess<Value>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** LowerBound
+//
+template <class Array, class Value, class Less>
+size_t LowerBound(const Array& arr, const Value& val, Less less) {
+ return LowerBoundSliced(arr, 0, arr.GetSize(), val, less);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** LowerBound
+//
+template <class Array, class Value>
+size_t LowerBound(const Array& arr, const Value& val) {
+ return LowerBoundSliced(arr, 0, arr.GetSize(), val, OperatorLess<Value>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** UpperBoundSliced
+//
+template <class Array, class Value, class Less>
+size_t UpperBoundSliced(const Array& arr, size_t start, size_t end, const Value& val, Less less) {
+ intptr_t first = (intptr_t)start;
+ intptr_t len = (intptr_t)(end - start);
+ intptr_t half;
+ intptr_t middle;
+
+ while (len > 0) {
+ half = len >> 1;
+ middle = first + half;
+ if (less(val, arr[middle])) {
+ len = half;
+ } else {
+ first = middle + 1;
+ len = len - half - 1;
+ }
+ }
+ return (size_t)first;
+}
+
+//-----------------------------------------------------------------------------------
+// ***** UpperBoundSliced
+//
+template <class Array, class Value>
+size_t UpperBoundSliced(const Array& arr, size_t start, size_t end, const Value& val) {
+ return UpperBoundSliced(arr, start, end, val, OperatorLess<Value>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** UpperBoundSized
+//
+template <class Array, class Value>
+size_t UpperBoundSized(const Array& arr, size_t size, const Value& val) {
+ return UpperBoundSliced(arr, 0, size, val, OperatorLess<Value>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** UpperBound
+//
+template <class Array, class Value, class Less>
+size_t UpperBound(const Array& arr, const Value& val, Less less) {
+ return UpperBoundSliced(arr, 0, arr.GetSize(), val, less);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** UpperBound
+//
+template <class Array, class Value>
+size_t UpperBound(const Array& arr, const Value& val) {
+ return UpperBoundSliced(arr, 0, arr.GetSize(), val, OperatorLess<Value>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** ReverseArray
+//
+template <class Array>
+void ReverseArray(Array& arr) {
+ intptr_t from = 0;
+ intptr_t to = arr.GetSize() - 1;
+ while (from < to) {
+ Swap(arr[from], arr[to]);
+ ++from;
+ --to;
+ }
+}
+
+// ***** AppendArray
+//
+template <class CDst, class CSrc>
+void AppendArray(CDst& dst, const CSrc& src) {
+ size_t i;
+ for (i = 0; i < src.GetSize(); i++)
+ dst.PushBack(src[i]);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** ArrayAdaptor
+//
+// A simple adapter that provides the GetSize() method and overloads
+// operator []. Used to wrap plain arrays in QuickSort and such.
+template <class T>
+class ArrayAdaptor {
+ public:
+ typedef T ValueType;
+ ArrayAdaptor() : Data(0), Size(0) {}
+ ArrayAdaptor(T* ptr, size_t size) : Data(ptr), Size(size) {}
+ size_t GetSize() const {
+ return Size;
+ }
+ int GetSizeI() const {
+ return (int)GetSize();
+ }
+ const T& operator[](size_t i) const {
+ return Data[i];
+ }
+ T& operator[](size_t i) {
+ return Data[i];
+ }
+
+ private:
+ T* Data;
+ size_t Size;
+};
+
+//-----------------------------------------------------------------------------------
+// ***** GConstArrayAdaptor
+//
+// A simple const adapter that provides the GetSize() method and overloads
+// operator []. Used to wrap plain arrays in LowerBound and such.
+template <class T>
+class ConstArrayAdaptor {
+ public:
+ typedef T ValueType;
+ ConstArrayAdaptor() : Data(0), Size(0) {}
+ ConstArrayAdaptor(const T* ptr, size_t size) : Data(ptr), Size(size) {}
+ size_t GetSize() const {
+ return Size;
+ }
+ int GetSizeI() const {
+ return (int)GetSize();
+ }
+ const T& operator[](size_t i) const {
+ return Data[i];
+ }
+
+ private:
+ const T* Data;
+ size_t Size;
+};
+
+//-----------------------------------------------------------------------------------
+extern const uint8_t UpperBitTable[256];
+extern const uint8_t LowerBitTable[256];
+
+//-----------------------------------------------------------------------------------
+inline uint8_t UpperBit(size_t val) {
+#ifndef OVR_64BIT_POINTERS
+
+ if (val & 0xFFFF0000) {
+ return (val & 0xFF000000) ? UpperBitTable[(val >> 24)] + 24
+ : UpperBitTable[(val >> 16) & 0xFF] + 16;
+ }
+ return (val & 0xFF00) ? UpperBitTable[(val >> 8) & 0xFF] + 8 : UpperBitTable[(val)&0xFF];
+
+#else
+
+ if (val & 0xFFFFFFFF00000000) {
+ if (val & 0xFFFF000000000000) {
+ return (val & 0xFF00000000000000) ? UpperBitTable[(val >> 56)] + 56
+ : UpperBitTable[(val >> 48) & 0xFF] + 48;
+ }
+ return (val & 0xFF0000000000) ? UpperBitTable[(val >> 40) & 0xFF] + 40
+ : UpperBitTable[(val >> 32) & 0xFF] + 32;
+ } else {
+ if (val & 0xFFFF0000) {
+ return (val & 0xFF000000) ? UpperBitTable[(val >> 24)] + 24
+ : UpperBitTable[(val >> 16) & 0xFF] + 16;
+ }
+ return (val & 0xFF00) ? UpperBitTable[(val >> 8) & 0xFF] + 8 : UpperBitTable[(val)&0xFF];
+ }
+
+#endif
+}
+
+//-----------------------------------------------------------------------------------
+inline uint8_t LowerBit(size_t val) {
+#ifndef OVR_64BIT_POINTERS
+
+ if (val & 0xFFFF) {
+ return (val & 0xFF) ? LowerBitTable[val & 0xFF] : LowerBitTable[(val >> 8) & 0xFF] + 8;
+ }
+ return (val & 0xFF0000) ? LowerBitTable[(val >> 16) & 0xFF] + 16
+ : LowerBitTable[(val >> 24) & 0xFF] + 24;
+
+#else
+
+ if (val & 0xFFFFFFFF) {
+ if (val & 0xFFFF) {
+ return (val & 0xFF) ? LowerBitTable[val & 0xFF] : LowerBitTable[(val >> 8) & 0xFF] + 8;
+ }
+ return (val & 0xFF0000) ? LowerBitTable[(val >> 16) & 0xFF] + 16
+ : LowerBitTable[(val >> 24) & 0xFF] + 24;
+ } else {
+ if (val & 0xFFFF00000000) {
+ return (val & 0xFF00000000) ? LowerBitTable[(val >> 32) & 0xFF] + 32
+ : LowerBitTable[(val >> 40) & 0xFF] + 40;
+ }
+ return (val & 0xFF000000000000) ? LowerBitTable[(val >> 48) & 0xFF] + 48
+ : LowerBitTable[(val >> 56) & 0xFF] + 56;
+ }
+
+#endif
+}
+
+// ******* Special (optimized) memory routines
+// Note: null (bad) pointer is not tested
+class MemUtil {
+ public:
+ // Memory compare
+ static int Cmp(const void* p1, const void* p2, size_t byteCount) {
+ return memcmp(p1, p2, byteCount);
+ }
+ static int Cmp16(const void* p1, const void* p2, size_t int16Count);
+ static int Cmp32(const void* p1, const void* p2, size_t int32Count);
+ static int Cmp64(const void* p1, const void* p2, size_t int64Count);
+};
+
+// ** Inline Implementation
+
+inline int MemUtil::Cmp16(const void* p1, const void* p2, size_t int16Count) {
+ int16_t* pa = (int16_t*)p1;
+ int16_t* pb = (int16_t*)p2;
+ unsigned ic = 0;
+ if (int16Count == 0)
+ return 0;
+ while (pa[ic] == pb[ic])
+ if (++ic == int16Count)
+ return 0;
+ return pa[ic] > pb[ic] ? 1 : -1;
+}
+inline int MemUtil::Cmp32(const void* p1, const void* p2, size_t int32Count) {
+ int32_t* pa = (int32_t*)p1;
+ int32_t* pb = (int32_t*)p2;
+ unsigned ic = 0;
+ if (int32Count == 0)
+ return 0;
+ while (pa[ic] == pb[ic])
+ if (++ic == int32Count)
+ return 0;
+ return pa[ic] > pb[ic] ? 1 : -1;
+}
+inline int MemUtil::Cmp64(const void* p1, const void* p2, size_t int64Count) {
+ int64_t* pa = (int64_t*)p1;
+ int64_t* pb = (int64_t*)p2;
+ unsigned ic = 0;
+ if (int64Count == 0)
+ return 0;
+ while (pa[ic] == pb[ic])
+ if (++ic == int64Count)
+ return 0;
+ return pa[ic] > pb[ic] ? 1 : -1;
+}
+
+// ** End Inline Implementation
+
+//-----------------------------------------------------------------------------------
+// ******* Byte Order Conversions
+namespace ByteUtil {
+
+// *** Swap Byte Order
+
+// Swap the byte order of a byte array
+inline void SwapOrder(void* pv, int size) {
+ uint8_t* pb = (uint8_t*)pv;
+ uint8_t temp;
+ for (int i = 0; i < (size / 2); i++) {
+ temp = pb[size - 1 - i];
+ pb[size - 1 - i] = pb[i];
+ pb[i] = temp;
+ }
+}
+
+// Swap the byte order of primitive types
+inline uint8_t SwapOrder(uint8_t v) {
+ return v;
+}
+inline int8_t SwapOrder(int8_t v) {
+ return v;
+}
+inline uint16_t SwapOrder(uint16_t v) {
+ return uint16_t(v >> 8) | uint16_t(v << 8);
+}
+inline int16_t SwapOrder(int16_t v) {
+ return int16_t((uint16_t(v) >> 8) | (v << 8));
+}
+inline uint32_t SwapOrder(uint32_t v) {
+ return (v >> 24) | ((v & 0x00FF0000) >> 8) | ((v & 0x0000FF00) << 8) | (v << 24);
+}
+inline int32_t SwapOrder(int32_t p) {
+ return (int32_t)SwapOrder(uint32_t(p));
+}
+inline uint64_t SwapOrder(uint64_t v) {
+ return (v >> 56) | ((v & uint64_t(0x00FF000000000000ULL)) >> 40) |
+ ((v & uint64_t(0x0000FF0000000000ULL)) >> 24) | ((v & uint64_t(0x000000FF00000000ULL)) >> 8) |
+ ((v & uint64_t(0x00000000FF000000ULL)) << 8) | ((v & uint64_t(0x0000000000FF0000ULL)) << 24) |
+ ((v & uint64_t(0x000000000000FF00ULL)) << 40) | (v << 56);
+}
+inline int64_t SwapOrder(int64_t v) {
+ return (int64_t)SwapOrder(uint64_t(v));
+}
+inline float SwapOrder(float p) {
+ union {
+ float p;
+ uint32_t v;
+ } u;
+ u.p = p;
+ u.v = SwapOrder(u.v);
+ return u.p;
+}
+
+inline double SwapOrder(double p) {
+ union {
+ double p;
+ uint64_t v;
+ } u;
+ u.p = p;
+ u.v = SwapOrder(u.v);
+ return u.p;
+}
+
+// *** Byte-order conversion
+
+#if (OVR_BYTE_ORDER == OVR_LITTLE_ENDIAN)
+// Little Endian to System (LE)
+inline uint8_t LEToSystem(uint8_t v) {
+ return v;
+}
+inline int8_t LEToSystem(int8_t v) {
+ return v;
+}
+inline uint16_t LEToSystem(uint16_t v) {
+ return v;
+}
+inline int16_t LEToSystem(int16_t v) {
+ return v;
+}
+inline uint32_t LEToSystem(uint32_t v) {
+ return v;
+}
+inline int32_t LEToSystem(int32_t v) {
+ return v;
+}
+inline uint64_t LEToSystem(uint64_t v) {
+ return v;
+}
+inline int64_t LEToSystem(int64_t v) {
+ return v;
+}
+inline float LEToSystem(float v) {
+ return v;
+}
+inline double LEToSystem(double v) {
+ return v;
+}
+
+// Big Endian to System (LE)
+inline uint8_t BEToSystem(uint8_t v) {
+ return SwapOrder(v);
+}
+inline int8_t BEToSystem(int8_t v) {
+ return SwapOrder(v);
+}
+inline uint16_t BEToSystem(uint16_t v) {
+ return SwapOrder(v);
+}
+inline int16_t BEToSystem(int16_t v) {
+ return SwapOrder(v);
+}
+inline uint32_t BEToSystem(uint32_t v) {
+ return SwapOrder(v);
+}
+inline int32_t BEToSystem(int32_t v) {
+ return SwapOrder(v);
+}
+inline uint64_t BEToSystem(uint64_t v) {
+ return SwapOrder(v);
+}
+inline int64_t BEToSystem(int64_t v) {
+ return SwapOrder(v);
+}
+inline float BEToSystem(float v) {
+ return SwapOrder(v);
+}
+inline double BEToSystem(double v) {
+ return SwapOrder(v);
+}
+
+// System (LE) to Little Endian
+inline uint8_t SystemToLE(uint8_t v) {
+ return v;
+}
+inline int8_t SystemToLE(int8_t v) {
+ return v;
+}
+inline uint16_t SystemToLE(uint16_t v) {
+ return v;
+}
+inline int16_t SystemToLE(int16_t v) {
+ return v;
+}
+inline uint32_t SystemToLE(uint32_t v) {
+ return v;
+}
+inline int32_t SystemToLE(int32_t v) {
+ return v;
+}
+inline uint64_t SystemToLE(uint64_t v) {
+ return v;
+}
+inline int64_t SystemToLE(int64_t v) {
+ return v;
+}
+inline float SystemToLE(float v) {
+ return v;
+}
+inline double SystemToLE(double v) {
+ return v;
+}
+
+// System (LE) to Big Endian
+inline uint8_t SystemToBE(uint8_t v) {
+ return SwapOrder(v);
+}
+inline int8_t SystemToBE(int8_t v) {
+ return SwapOrder(v);
+}
+inline uint16_t SystemToBE(uint16_t v) {
+ return SwapOrder(v);
+}
+inline int16_t SystemToBE(int16_t v) {
+ return SwapOrder(v);
+}
+inline uint32_t SystemToBE(uint32_t v) {
+ return SwapOrder(v);
+}
+inline int32_t SystemToBE(int32_t v) {
+ return SwapOrder(v);
+}
+inline uint64_t SystemToBE(uint64_t v) {
+ return SwapOrder(v);
+}
+inline int64_t SystemToBE(int64_t v) {
+ return SwapOrder(v);
+}
+inline float SystemToBE(float v) {
+ return SwapOrder(v);
+}
+inline double SystemToBE(double v) {
+ return SwapOrder(v);
+}
+
+#elif (OVR_BYTE_ORDER == OVR_BIG_ENDIAN)
+// Little Endian to System (BE)
+inline uint8_t LEToSystem(uint8_t v) {
+ return SwapOrder(v);
+}
+inline int8_t LEToSystem(int8_t v) {
+ return SwapOrder(v);
+}
+inline uint16_t LEToSystem(uint16_t v) {
+ return SwapOrder(v);
+}
+inline int16_t LEToSystem(int16_t v) {
+ return SwapOrder(v);
+}
+inline uint32_t LEToSystem(uint32_t v) {
+ return SwapOrder(v);
+}
+inline int32_t LEToSystem(int32_t v) {
+ return SwapOrder(v);
+}
+inline uint64_t LEToSystem(uint64_t v) {
+ return SwapOrder(v);
+}
+inline int64_t LEToSystem(int64_t v) {
+ return SwapOrder(v);
+}
+inline float LEToSystem(float v) {
+ return SwapOrder(v);
+}
+inline double LEToSystem(double v) {
+ return SwapOrder(v);
+}
+
+// Big Endian to System (BE)
+inline uint8_t BEToSystem(uint8_t v) {
+ return v;
+}
+inline int8_t BEToSystem(int8_t v) {
+ return v;
+}
+inline uint16_t BEToSystem(uint16_t v) {
+ return v;
+}
+inline int16_t BEToSystem(int16_t v) {
+ return v;
+}
+inline uint32_t BEToSystem(uint32_t v) {
+ return v;
+}
+inline int32_t BEToSystem(int32_t v) {
+ return v;
+}
+inline uint64_t BEToSystem(uint64_t v) {
+ return v;
+}
+inline int64_t BEToSystem(int64_t v) {
+ return v;
+}
+inline float BEToSystem(float v) {
+ return v;
+}
+inline double BEToSystem(double v) {
+ return v;
+}
+
+// System (BE) to Little Endian
+inline uint8_t SystemToLE(uint8_t v) {
+ return SwapOrder(v);
+}
+inline int8_t SystemToLE(int8_t v) {
+ return SwapOrder(v);
+}
+inline uint16_t SystemToLE(uint16_t v) {
+ return SwapOrder(v);
+}
+inline int16_t SystemToLE(int16_t v) {
+ return SwapOrder(v);
+}
+inline uint32_t SystemToLE(uint32_t v) {
+ return SwapOrder(v);
+}
+inline int32_t SystemToLE(int32_t v) {
+ return SwapOrder(v);
+}
+inline uint64_t SystemToLE(uint64_t v) {
+ return SwapOrder(v);
+}
+inline int64_t SystemToLE(int64_t v) {
+ return SwapOrder(v);
+}
+inline float SystemToLE(float v) {
+ return SwapOrder(v);
+}
+inline double SystemToLE(double v) {
+ return SwapOrder(v);
+}
+
+// System (BE) to Big Endian
+inline uint8_t SystemToBE(uint8_t v) {
+ return v;
+}
+inline int8_t SystemToBE(int8_t v) {
+ return v;
+}
+inline uint16_t SystemToBE(uint16_t v) {
+ return v;
+}
+inline int16_t SystemToBE(int16_t v) {
+ return v;
+}
+inline uint32_t SystemToBE(uint32_t v) {
+ return v;
+}
+inline int32_t SystemToBE(int32_t v) {
+ return v;
+}
+inline uint64_t SystemToBE(uint64_t v) {
+ return v;
+}
+inline int64_t SystemToBE(int64_t v) {
+ return v;
+}
+inline float SystemToBE(float v) {
+ return v;
+}
+inline double SystemToBE(double v) {
+ return v;
+}
+
+#else
+#error "OVR_BYTE_ORDER must be defined to OVR_LITTLE_ENDIAN or OVR_BIG_ENDIAN"
+#endif
+
+} // namespace ByteUtil
+
+// Used primarily for hardware interfacing such as sensor reports, firmware, etc.
+// Reported data is all little-endian.
+inline uint16_t DecodeUInt16(const uint8_t* buffer) {
+ return ByteUtil::LEToSystem(*(const uint16_t*)buffer);
+}
+
+inline int16_t DecodeSInt16(const uint8_t* buffer) {
+ return ByteUtil::LEToSystem(*(const int16_t*)buffer);
+}
+
+inline uint32_t DecodeUInt32(const uint8_t* buffer) {
+ return ByteUtil::LEToSystem(*(const uint32_t*)buffer);
+}
+
+inline int32_t DecodeSInt32(const uint8_t* buffer) {
+ return ByteUtil::LEToSystem(*(const int32_t*)buffer);
+}
+
+inline float DecodeFloat(const uint8_t* buffer) {
+ union {
+ uint32_t U;
+ float F;
+ };
+
+ U = DecodeUInt32(buffer);
+ return F;
+}
+
+inline void EncodeUInt16(uint8_t* buffer, uint16_t val) {
+ *(uint16_t*)buffer = ByteUtil::SystemToLE(val);
+}
+
+inline void EncodeSInt16(uint8_t* buffer, int16_t val) {
+ *(int16_t*)buffer = ByteUtil::SystemToLE(val);
+}
+
+inline void EncodeUInt32(uint8_t* buffer, uint32_t val) {
+ *(uint32_t*)buffer = ByteUtil::SystemToLE(val);
+}
+
+inline void EncodeSInt32(uint8_t* buffer, int32_t val) {
+ *(int32_t*)buffer = ByteUtil::SystemToLE(val);
+}
+
+inline void EncodeFloat(uint8_t* buffer, float val) {
+ union {
+ uint32_t U;
+ float F;
+ };
+
+ F = val;
+ EncodeUInt32(buffer, U);
+}
+
+// Converts an 8-bit binary-coded decimal
+inline int8_t DecodeBCD(uint8_t byte) {
+ uint8_t digit1 = (byte >> 4) & 0x0f;
+ uint8_t digit2 = byte & 0x0f;
+ int decimal = digit1 * 10 + digit2; // maximum value = 99
+ return (int8_t)decimal;
+}
+
+// Updates the previousCount uint_64t with the new value from the bitCount wrap-around counter
+// newCount32
+// Returns the delta as uint32_t
+// 0 < bitCount <= 32
+template <const unsigned bitCount>
+uint32_t inline UpdateWraparoundCounter(uint64_t* previousCount, uint32_t newCount32) {
+ OVR_ASSERT(bitCount <= 32);
+
+ const uint64_t mask = ((uint64_t)1u << bitCount) - 1;
+ OVR_ASSERT((newCount32 & ~mask) == 0);
+
+ // Do int64_t subtraction to avoid invoking what is technically undefined behavior
+ int64_t delta = ((int64_t)newCount32 - (int64_t)(*previousCount & mask));
+ if (delta < 0)
+ delta += ((uint64_t)1u << bitCount);
+
+ *previousCount += delta;
+ // We know that delta >=0 and < (1u << bitCount), and thus fits in a uint32_t
+ return (uint32_t)delta;
+}
+
+// Returns true if T is a signed built in type and (x + y) would overflow or underflow the storage
+// maximum or minimum of type T.
+template <typename T>
+inline bool SignedAdditionWouldOverflow(T x, T y) {
+ const T temp = (T)(x + y);
+ return ((~(x ^ y)) & (x ^ temp)) < 0;
+}
+
+// Returns true if T is a signed type and (x - y) would overflow or underflow the storage maximum or
+// minimum of type T.
+template <typename T>
+inline bool SignedSubtractionWouldOverflow(T x, T y) {
+ y = -y;
+ const T temp = (T)(x + y);
+ return ((temp ^ x) & (temp ^ y)) < 0;
+}
+
+// Returns true if T is an unsigned type and (x + y) would overflow the storage maximum of type T.
+template <typename T>
+inline bool UnsignedAdditionWouldOverflow(T x, T y) {
+ return (T)(x + y) < x;
+}
+
+// Returns true if T is an unsigned type and (x - y) would underflow the storage minimum of type T.
+template <typename T>
+inline bool UnsignedSubtractionWouldOverflow(T x, T y) {
+ return y > x;
+}
+
+// Returns true if T is an unsigned type and (x * y) would overflow the storage maximum of type T.
+template <typename T>
+inline bool UnsignedMultiplyWouldOverflow(T x, T y) {
+ if (y)
+ return (((T)(x * y) / y) != x);
+ return false;
+}
+
+// Returns true if (x * y) would overflow or underflow the storage maximum or minimum of type
+// int32_t.
+inline bool SignedMultiplyWouldOverflow(int32_t x, int32_t y) {
+ if ((y < 0) && (x == (int32_t)INT32_C(0x80000000)))
+ return true;
+ if (y)
+ return (((x * y) / y) != x);
+ return false;
+}
+
+// Returns true if (x * y) would overflow or underflow the storage maximum or minimum of type
+// int64_t.
+inline bool SignedMultiplyWouldOverflow(int64_t x, int64_t y) {
+ if ((y < 0) && (x == (int64_t)INT64_C(0x8000000000000000)))
+ return true;
+ if (y)
+ return (((x * y) / y) != x);
+ return false;
+}
+
+// Returns true if (x / y) would overflow the maximum of type T.
+template <typename T>
+inline bool UnsignedDivisionWouldOverflow(T /*x*/, T y) {
+ return y == 0;
+}
+
+// Returns true if (x / y) would overflow or underflow the maximum or mimumum of type T.
+template <typename T>
+inline bool SignedDivisionWouldOverflow(T x, T y) {
+ return (y == 0) || ((x == (T)((T)1 << ((sizeof(T) * 8) - 1))) && (y == -1));
+}
+} // namespace Alg
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Allocator.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Allocator.cpp
new file mode 100644
index 0000000..d8c1c5b
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Allocator.cpp
@@ -0,0 +1,3717 @@
+/************************************************************************************
+
+Filename : OVR_Allocator.cpp
+Content : Installable memory allocator implementation
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_Allocator.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <algorithm>
+#include <exception>
+#include <memory>
+#include <sstream>
+#include "OVR_Alg.h"
+#include "OVR_DebugHelp.h"
+#include "OVR_Std.h"
+#include "Util/Util_SystemInfo.h"
+
+#if defined(_MSC_VER)
+#include <crtdbg.h>
+OVR_DISABLE_MSVC_WARNING(4996) // 'sscanf': This function or variable may be unsafe.
+OVR_DISABLE_MSVC_WARNING(4351) // elements of array will be default initialized
+#endif
+
+#if !defined(WIN32)
+#include <execinfo.h>
+#include <sys/mman.h>
+#include <unistd.h>
+#include <chrono>
+#if defined(__APPLE__)
+#include <malloc/malloc.h>
+#else
+#include <malloc.h>
+#endif
+#endif
+
+#if !defined(OVR_DEBUG_TRACE)
+#if defined(_WIN32)
+#define OVR_DEBUG_TRACE(str) ::OutputDebugStringA(str);
+#else
+#define OVR_DEBUG_TRACE(str) ::fputs(str, stderr);
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_DEBUG_CRT_PRESENT
+//
+// Defined as 0 or 1. 0 means release CRT is present (release build).
+// Indicates if the debug version or the CRT will be linked into the application.
+// If it's present then malloc hooking will need to include the debug malloc functions
+// that are present in the debug CRT. If it's not present then we need to not include
+// them, as they won't be present.
+// You can't modify this value' it's a property of the build environment.
+//
+#if !defined(OVR_DEBUG_CRT_PRESENT)
+#if defined(_DEBUG)
+#define OVR_DEBUG_CRT_PRESENT 1
+#else
+#define OVR_DEBUG_CRT_PRESENT 0
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_STATIC_CRT_PRESENT
+//
+// Defined as 0 or 1. 0 means DLL CRT, static means static CRT.
+// Indicates if the CRT being compiled against is the static CRT or the DLL CRT.
+// You can't modify this value' it's a property of the build environment.
+//
+#if !defined(OVR_STATIC_CRT_PRESENT)
+#if defined(_DLL) // VC++ defines _DLL if you are building against the DLL CRT.
+#define OVR_STATIC_CRT_PRESENT 0
+#else
+#define OVR_STATIC_CRT_PRESENT 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_ALLOCATOR_DEBUG_PAGE_HEAP_ENABLED
+//
+// Defined as 0 or 1.
+// If enabled then we use our debug page heap instead of a regular heap by default.
+// However, even if this is disabled it can still be enabled at runtime by manually
+// setting the appropriate environment variable/registry key.
+// The debug page heap is available only with 64 bit platforms, as the page use is
+// too high for some 32 bit platforms.
+//
+#ifndef OVR_ALLOCATOR_DEBUG_PAGE_HEAP_ENABLED
+#if defined(OVR_BUILD_DEBUG)
+// Disabled because currently the Oculus OAF module usage of this feature makes the app slow.
+#define OVR_ALLOCATOR_DEBUG_PAGE_HEAP_ENABLED 0
+#else
+#define OVR_ALLOCATOR_DEBUG_PAGE_HEAP_ENABLED 0
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_ALLOCATOR_TRACKING_ENABLED
+//
+// Defined as 0 or 1.
+// If enabled then memory is tracked by default and reports on it can be done at runtime.
+// However, even if this is disabled it can still be enabled at runtime by manually
+// setting the appropriate environment variable/registry key:
+// HKEY_LOCAL_MACHINE\SOFTWARE\Oculus\HeapTrackingEnabled
+//
+#ifndef OVR_ALLOCATOR_TRACKING_ENABLED
+#if defined(OVR_BUILD_DEBUG)
+// Disabled because currently Microsoft iterator debugging makes the app slow.
+#define OVR_ALLOCATOR_TRACKING_ENABLED 0
+#else
+#define OVR_ALLOCATOR_TRACKING_ENABLED 0
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_REDIRECT_CRT_MALLOC
+//
+// Defined as 0 or 1.
+// If enabled and if a default allocator is used, then the malloc family of functions
+// is redirected to the default allocator. This allows memory tracking of malloc in
+// addition to operator new.
+//
+#ifndef OVR_REDIRECT_CRT_MALLOC
+#if defined(_MSC_VER) && defined(_DEBUG) && (_MSC_VER >= 1900) && \
+ OVR_STATIC_CRT_PRESENT // Not supported for DLL CRT until we can figure out how to work around
+// some difficulties.
+#define OVR_REDIRECT_CRT_MALLOC 0 // Disabled until we are confident in it.
+#else
+#define OVR_REDIRECT_CRT_MALLOC 0
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** CRT internal symbols we use.
+//
+#if defined(_MSC_VER)
+#if OVR_STATIC_CRT_PRESENT
+#if (_MSC_VER < 1900)
+extern "C" HANDLE _crtheap;
+#else
+extern "C" void __cdecl __acrt_lock(int lock);
+extern "C" void __cdecl __acrt_unlock(int lock);
+extern "C" HANDLE __acrt_heap;
+#endif
+#else
+// The CRT locks are not accessible from outside the MSVCRT DLL.
+// Maybe it's privately exported through an export table via ordinal number, though.
+#if (_MSC_VER >= 1900)
+extern "C" void __cdecl __acrt_lock(int /*lock*/) {
+ OVR_FAIL();
+} // We don't currently have a way to access this, but we don't support this pattern of usage
+// anyway.
+extern "C" void __cdecl __acrt_unlock(int /*lock*/) {
+ OVR_FAIL();
+}
+extern "C" HANDLE __cdecl __acrt_get_msvcrt_heap_handle() {
+ OVR_FAIL();
+ return NULL;
+}
+#endif
+#endif
+
+inline HANDLE GetCRTHeapHandle() {
+#if OVR_STATIC_CRT_PRESENT
+#if (_MSC_VER < 1900) // If VS2013 or earlier...
+ return _crtheap;
+#else
+ return __acrt_heap;
+#endif
+#else
+#if (_MSC_VER < 1900) // If VS2013 or earlier...
+#error "Need to find the function that does this"
+#else
+ return __acrt_get_msvcrt_heap_handle();
+#endif
+#endif
+}
+
+#if OVR_DEBUG_CRT_PRESENT
+// We need to replicate a couple items from the debug CRT heap. This may change with
+// future VC++ versions, though that's unlikely and wouldn't likely change by much.
+struct CrtMemBlockHeader {
+ CrtMemBlockHeader* block_header_next;
+ CrtMemBlockHeader* block_header_prev;
+ const char* file_name;
+ int line_number;
+#if defined(_WIN64) || (_MSC_VER >= 1900)
+ int block_use;
+ size_t data_size;
+#else
+ size_t data_size;
+ int block_use;
+#endif
+ long request_number;
+ unsigned char gap[4];
+ // unsigned char data[data_size]; // User pointer.
+ // unsigned char another_gap[4];
+};
+
+static const CrtMemBlockHeader* header_from_block(const void* block) {
+ return (static_cast<const CrtMemBlockHeader*>(block) - 1);
+}
+
+// Clone of _malloc_dbg
+#if (_MSC_VER >= 1900)
+static const uint8_t no_mans_land_fill = 0xFD;
+static const uint8_t clean_land_fill = 0xCD;
+static const size_t no_mans_land_size = 4;
+static const long request_number_for_ignore_blocks = 0;
+static const int line_number_for_ignore_blocks = static_cast<int>(0xFEDCBABC);
+
+static void* block_from_header(void* header) {
+ return (static_cast<CrtMemBlockHeader*>(header) + 1);
+}
+
+extern "C" void* crt_malloc_dbg(size_t size, int /*blockUse*/, const char* /*file*/, int /*line*/) {
+ struct AutoLock {
+ AutoLock() {
+ __acrt_lock(0);
+ }
+ ~AutoLock() {
+ __acrt_unlock(0);
+ }
+ } autoLock;
+ void* block = nullptr;
+
+ if (size > (size_t)((_HEAP_MAXREQ - no_mans_land_size) - sizeof(CrtMemBlockHeader))) {
+ errno = ENOMEM;
+ return nullptr;
+ }
+
+ size_t const block_size = sizeof(CrtMemBlockHeader) + size + no_mans_land_size;
+ CrtMemBlockHeader* header =
+ static_cast<CrtMemBlockHeader*>(HeapAlloc(GetCRTHeapHandle(), 0, block_size));
+
+ if (!header) {
+ errno = ENOMEM;
+ return nullptr;
+ }
+
+ // Set this block to be ignored by the debug heap. This makes it somewhat invisible.
+ header->block_header_next = nullptr;
+ header->block_header_prev = nullptr;
+ header->file_name = nullptr;
+ header->line_number = line_number_for_ignore_blocks;
+ header->data_size = size;
+ header->block_use = _IGNORE_BLOCK;
+ header->request_number = request_number_for_ignore_blocks;
+
+ memset(header->gap, no_mans_land_fill, no_mans_land_size);
+ memset((char*)block_from_header(header) + size, no_mans_land_fill, no_mans_land_size);
+ memset(block_from_header(header), clean_land_fill, size);
+
+ block = block_from_header(header);
+
+ return block;
+}
+#else
+#if OVR_STATIC_CRT_PRESENT
+extern "C" void* __cdecl _nh_malloc_dbg(
+ size_t size,
+ int /*flag*/,
+ int nBlockUse,
+ const char* file,
+ int line);
+
+extern "C" void* crt_malloc_dbg(size_t size, int blockUse, const char* file, int line) {
+ return _nh_malloc_dbg(size, 0, blockUse, file, line);
+}
+#endif
+#endif
+#elif OVR_STATIC_CRT_PRESENT
+extern "C" void* __cdecl _aligned_malloc_base(size_t size, size_t align);
+extern "C" void __cdecl _free_base(void* p);
+// extern "C" void* __cdecl _realloc_base(void* p, size_t newsize);
+#if defined(WINDOWS_SDK_VERSION) && WINDOWS_SDK_VERSION >= 17763
+// These functions aren't available in the 10.0.17763.0 Windows SDK.
+extern "C" void __cdecl _aligned_free_base(void* /*p*/) {
+ OVR_FAIL();
+}
+extern "C" void* __cdecl _aligned_realloc_base(void* /*p*/, size_t /*newSize*/, size_t /*align*/) {
+ OVR_FAIL();
+ return nullptr;
+}
+#else
+extern "C" void __cdecl _aligned_free_base(void* p);
+extern "C" void* __cdecl _aligned_realloc_base(void* p, size_t newSize, size_t align);
+#endif
+#else
+extern "C" _ACRTIMP void __cdecl _free_base(void* p);
+extern "C" void __cdecl _aligned_free_base(void* /*p*/) {
+ OVR_FAIL();
+}
+extern "C" void* __cdecl _aligned_realloc_base(void* /*p*/, size_t /*newSize*/, size_t /*align*/) {
+ OVR_FAIL();
+ return nullptr;
+}
+#endif
+#endif // defined(_MSC_VER)
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_ALLOCATOR_UNSPECIFIED_TAG
+//
+#define OVR_ALLOCATOR_UNSPECIFIED_TAG "none"
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_USE_JEMALLOC
+//
+// Defined as 0 or 1.
+// If enabled then jemalloc is used as a heap instead of other heaps.
+//
+#ifndef OVR_USE_JEMALLOC
+// Currently unilaterally disabled because our jemalloc has stability problems on Windows.
+#define OVR_USE_JEMALLOC 0
+#endif
+#if OVR_USE_JEMALLOC
+#include "src/jemalloc/jemalloc.h"
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_HUNT_UNTRACKED_ALLOCS
+//
+// Defined as 0 or 1.
+// This will cause an assertion to trip whenever an allocation occurs outside of our
+// custom allocator. This helps track down allocations that are not being done
+// correctly via OVR_ALLOC().
+//
+#ifndef OVR_HUNT_UNTRACKED_ALLOCS
+#define OVR_HUNT_UNTRACKED_ALLOCS 0
+#endif
+
+#if OVR_HUNT_UNTRACKED_ALLOCS
+
+static const char* WhiteList[] = {"OVR_Allocator.cpp",
+ "OVR_Log.cpp",
+ "crtw32", // Ignore CRT internal allocations
+ nullptr};
+
+static int
+HuntUntrackedAllocHook(int, void*, size_t, int, long, const unsigned char* szFileName, int) {
+ if (!szFileName) {
+ return TRUE;
+ }
+
+ for (int i = 0; WhiteList[i] != nullptr; ++i) {
+ if (strstr((const char*)szFileName, WhiteList[i]) != 0) {
+ return TRUE;
+ }
+ }
+
+ // At this point we have an allocation that's occurring ourside our custom allocator.
+ // It means that the application is going around our OVR_ALLOC interface.
+ OVR_ASSERT(false);
+ return FALSE;
+}
+
+#endif // OVR_HUNT_UNTRACKED_ALLOCS
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_BENCHMARK_ALLOCATOR
+//
+// Defined as 0 or 1.
+// If we are benchmarking the allocator, define this.
+// Do not enable this in shipping code!
+//
+#ifndef OVR_BENCHMARK_ALLOCATOR
+#define OVR_BENCHMARK_ALLOCATOR 0
+#endif
+
+#if OVR_BENCHMARK_ALLOCATOR
+#error \
+ "This code should not be compiled! It really hurts performance. Only enable this during testing."
+
+// This gets the double constant that can convert ::QueryPerformanceCounter
+// LARGE_INTEGER::QuadPart into a number of seconds.
+// This is the same as in the Timer code except we cannot use Timer code
+// because the allocator gets called during static initializers before
+// the Timer code is initialized.
+static double GetPerfFrequencyInverse() {
+ // Static value containing frequency inverse of performance counter
+ static double PerfFrequencyInverse = 0.;
+
+ // If not initialized,
+ if (PerfFrequencyInverse == 0.) {
+ // Initialize the inverse (same as in Timer code)
+ LARGE_INTEGER freq;
+ ::QueryPerformanceFrequency(&freq);
+ PerfFrequencyInverse = 1.0 / (double)freq.QuadPart;
+ }
+
+ return PerfFrequencyInverse;
+}
+
+// Record a delta timestamp for an allocator operation
+static void ReportDT(LARGE_INTEGER& t0, LARGE_INTEGER& t1) {
+ // Stats lock to avoid multiple threads corrupting the shared stats
+ // This lock is the reason we cannot enable this code.
+ static Lock theLock;
+
+ // Running stats
+ static double timeSum = 0.; // Sum of dts
+ static double timeMax = 0.; // Max dt in set
+ static int timeCount = 0; // Number of dts recorded
+
+ // Calculate delta time between start and end of operation
+ // based on the provided QPC timestamps
+ double dt = (t1.QuadPart - t0.QuadPart) * GetPerfFrequencyInverse();
+
+ // Init the average and max to print to zero.
+ // If they stay zero we will not print them.
+ double ravg = 0., rmax = 0.;
+ {
+ // Hold the stats lock
+ Lock::Locker locker(&theLock);
+
+ // Accumulate stats
+ timeSum += dt;
+ if (dt > timeMax)
+ timeMax = dt;
+
+ // Every X recordings,
+ if (++timeCount >= 1000) {
+ // Set average/max to print
+ ravg = timeSum / timeCount;
+ rmax = timeMax;
+
+ timeSum = 0;
+ timeMax = 0;
+ timeCount = 0;
+ }
+ }
+
+ // If printing,
+ if (rmax != 0.) {
+ LogText(
+ "------- Allocator Stats: AvgOp = %lf usec, MaxOp = %lf usec\n",
+ ravg * 1000000.,
+ rmax * 1000000.);
+ }
+}
+
+#define OVR_ALLOC_BENCHMARK_START() \
+ LARGE_INTEGER t0; \
+ ::QueryPerformanceCounter(&t0);
+#define OVR_ALLOC_BENCHMARK_END() \
+ LARGE_INTEGER t1; \
+ ::QueryPerformanceCounter(&t1); \
+ ReportDT(t0, t1);
+#else
+#define OVR_ALLOC_BENCHMARK_START()
+#define OVR_ALLOC_BENCHMARK_END()
+#endif // OVR_BENCHMARK_ALLOCATOR
+
+namespace OVR {
+
+bad_alloc::bad_alloc(const char* description) OVR_NOEXCEPT {
+ if (description)
+ OVR_strlcpy(Description, description, sizeof(Description));
+ else
+ Description[0] = '\0';
+
+ OVR_strlcat(Description, " at ", sizeof(Description));
+
+ // read the current backtrace
+ // We cannot attempt to symbolize this here as that would attempt to
+ // allocate memory. That would be unwise within a bad_alloc exception.
+ void* backtrace_data[20];
+ char addressDescription[256] =
+ {}; // Write into this temporary instead of member Description in case an exception is thrown.
+
+#if defined(_WIN32)
+ int count = CaptureStackBackTrace(
+ 2, sizeof(backtrace_data) / sizeof(backtrace_data[0]), backtrace_data, nullptr);
+#else
+ int count = backtrace(backtrace_data, sizeof(backtrace_data) / sizeof(backtrace_data[0]));
+#endif
+
+ for (int i = 0; i < count; ++i) {
+ char address[(sizeof(void*) * 2) + 1 + 1]; // hex address string plus possible space plus null
+ // terminator.
+ snprintf(address, sizeof(address), "%p%s", backtrace_data[i], (i + 1 < count) ? " " : "");
+ OVR_strlcat(addressDescription, address, sizeof(addressDescription));
+ }
+
+ OVR_strlcat(Description, addressDescription, sizeof(Description));
+}
+
+//-----------------------------------------------------------------------------------
+// ***** SysMemAlloc / SysMemFree
+//
+void* SysMemAlloc(size_t n) {
+#if defined(_WIN32)
+ void* p = HeapAlloc(GetProcessHeap(), 0, n);
+ return p;
+#else
+ // To do: Need to replace this with a true system memory source.
+ return malloc(n);
+#endif
+}
+
+void SysMemFree(void* p, size_t /*n*/) {
+#if defined(_WIN32)
+ if (p)
+ HeapFree(GetProcessHeap(), 0, p);
+#else
+ // To do: Need to replace this with a true system memory source.
+ free(p);
+#endif
+}
+
+// To consider: Move Symbols to the Allocator class member data. The problem with that
+// is that it exposes the debug interface from header file, which can be done but we
+// would rather not if possible.
+static OVR::SymbolLookup Symbols;
+
+//-----------------------------------------------------------------------------------
+// ***** InterceptCRTMalloc
+//
+// Intercept malloc and posssibly redirect it to an alternative.
+//
+// Primary use cases:
+// - We want to hook (listen in on calls to) the existing malloc but not replace it.
+// - We want to replace the existing malloc.
+//
+// Requirements:
+// - We need to be able to hook malloc after it has already been used. This necessary
+// because main startup function called directly by the OS does mallocs before the
+// application code can possibly override it (without prohibitively invasive alternatives).
+// - We need to be able to stop what we are doing at any point and restore the system
+// to how it was before we startd intercepting it.
+//
+// VC++ doesn't support overriding malloc and so we have to do it manually, the hard way.
+// There are many functions (at least 28) that need overriding in order to fully and properly
+// handle this.
+//
+class InterceptCRTMalloc {
+ public:
+ typedef void* (*ovr_malloc_type)(size_t size);
+ typedef void* (*ovr_calloc_type)(size_t count, size_t size);
+ typedef void* (*ovr_realloc_type)(void* p, size_t newSize);
+ typedef void* (*ovr_recalloc_type)(void* p, size_t count, size_t size);
+ typedef void* (*ovr_expand_type)(void* p, size_t newSize);
+ typedef size_t (*ovr_msize_type)(void* p);
+ typedef void (*ovr_free_type)(void* p);
+ typedef void* (*ovr_aligned_malloc_type)(size_t size, size_t align);
+ typedef void* (*ovr_aligned_offset_malloc_type)(size_t size, size_t align, size_t offset);
+ typedef void* (*ovr_aligned_realloc_type)(void* p, size_t size, size_t align);
+ typedef void* (
+ *ovr_aligned_offset_realloc_type)(void* p, size_t size, size_t align, size_t offset);
+ typedef void* (*ovr_aligned_recalloc_type)(void* p, size_t count, size_t size, size_t align);
+ typedef void* (*ovr_aligned_offset_recalloc_type)(
+ void* p,
+ size_t count,
+ size_t size,
+ size_t align,
+ size_t offset);
+ typedef size_t (*ovr_aligned_msize_type)(void* p, size_t align, size_t offset);
+ typedef void (*ovr_aligned_free_type)(void* p);
+ typedef void* (*ovr_malloc_dbg_type)(size_t size, int blockUse, const char* file, int line);
+ typedef void* (
+ *ovr_calloc_dbg_type)(size_t count, size_t size, int blockUse, const char* file, int line);
+ typedef void* (
+ *ovr_realloc_dbg_type)(void* p, size_t newSize, int blockUse, const char* file, int line);
+ typedef void* (*ovr_recalloc_dbg_type)(
+ void* p,
+ size_t count,
+ size_t size,
+ int blockUse,
+ const char* file,
+ int line);
+ typedef void* (
+ *ovr_expand_dbg_type)(void* p, size_t newSize, int blockType, const char* file, int line);
+ typedef size_t (*ovr_msize_dbg_type)(void* p, int blockUse);
+ typedef void (*ovr_free_dbg_type)(void* p, int blockUse);
+ typedef void* (
+ *ovr_aligned_malloc_dbg_type)(size_t size, size_t align, const char* file, int line);
+ typedef void* (*ovr_aligned_offset_malloc_dbg_type)(
+ size_t size,
+ size_t align,
+ size_t offset,
+ const char* file,
+ int line);
+ typedef void* (*ovr_aligned_realloc_dbg_type)(
+ void* p,
+ size_t size,
+ size_t align,
+ const char* file,
+ int line);
+ typedef void* (*ovr_aligned_offset_realloc_dbg_type)(
+ void* p,
+ size_t size,
+ size_t align,
+ size_t offset,
+ const char* file,
+ int line);
+ typedef void* (*ovr_aligned_recalloc_dbg_type)(
+ void* p,
+ size_t count,
+ size_t size,
+ size_t align,
+ const char* file,
+ int line);
+ typedef void* (*ovr_aligned_offset_recalloc_dbg_type)(
+ void* p,
+ size_t count,
+ size_t size,
+ size_t align,
+ size_t offset,
+ const char* file,
+ int line);
+ typedef size_t (*ovr_aligned_msize_dbg_type)(void* p, size_t align, size_t offset);
+ typedef void (*ovr_aligned_free_dbg_type)(void* p);
+
+ // Grouping of all the malloc functions into a struct.
+ struct MallocFunctionPointers {
+ ovr_malloc_type malloc_ptr;
+ ovr_calloc_type calloc_ptr;
+ ovr_realloc_type realloc_ptr;
+ ovr_recalloc_type recalloc_ptr;
+ ovr_expand_type expand_ptr;
+ ovr_msize_type msize_ptr;
+ ovr_free_type free_ptr;
+ ovr_aligned_malloc_type aligned_malloc_ptr;
+ ovr_aligned_offset_malloc_type aligned_offset_malloc_ptr;
+ ovr_aligned_realloc_type aligned_realloc_ptr;
+ ovr_aligned_offset_realloc_type aligned_offset_realloc_ptr;
+ ovr_aligned_recalloc_type aligned_recalloc_ptr;
+ ovr_aligned_offset_recalloc_type aligned_offset_recalloc_ptr;
+ ovr_aligned_msize_type aligned_msize_ptr;
+ ovr_aligned_free_type aligned_free_ptr;
+ ovr_malloc_dbg_type malloc_dbg_ptr;
+ ovr_calloc_dbg_type calloc_dbg_ptr;
+ ovr_realloc_dbg_type realloc_dbg_ptr;
+ ovr_recalloc_dbg_type recalloc_dbg_ptr;
+ ovr_expand_dbg_type expand_dbg_ptr;
+ ovr_msize_dbg_type msize_dbg_ptr;
+ ovr_free_dbg_type free_dbg_ptr;
+ ovr_aligned_malloc_dbg_type aligned_malloc_dbg_ptr;
+ ovr_aligned_offset_malloc_dbg_type aligned_offset_malloc_dbg_ptr;
+ ovr_aligned_realloc_dbg_type aligned_realloc_dbg_ptr;
+ ovr_aligned_offset_realloc_dbg_type aligned_offset_realloc_dbg_ptr;
+ ovr_aligned_recalloc_dbg_type aligned_recalloc_dbg_ptr;
+ ovr_aligned_offset_recalloc_dbg_type aligned_offset_recalloc_dbg_ptr;
+ ovr_aligned_msize_dbg_type aligned_msize_dbg_ptr;
+ ovr_aligned_free_dbg_type aligned_free_dbg_ptr;
+ };
+
+#if defined(_WIN32)
+#include <crtdbg.h>
+#endif
+
+ protected:
+ struct SavedMallocFunctions {
+ OVR::SavedFunction malloc_saved;
+ OVR::SavedFunction calloc_saved;
+ OVR::SavedFunction realloc_saved;
+ OVR::SavedFunction recalloc_saved;
+ OVR::SavedFunction expand_saved;
+ OVR::SavedFunction msize_saved;
+ OVR::SavedFunction free_saved;
+ OVR::SavedFunction aligned_malloc_saved;
+ OVR::SavedFunction aligned_offset_malloc_saved;
+ OVR::SavedFunction aligned_realloc_saved;
+ OVR::SavedFunction aligned_offset_realloc_saved;
+ OVR::SavedFunction aligned_recalloc_saved;
+ OVR::SavedFunction aligned_offset_recalloc_saved;
+ OVR::SavedFunction aligned_msize_saved;
+ OVR::SavedFunction aligned_free_saved;
+ OVR::SavedFunction malloc_dbg_saved;
+ OVR::SavedFunction calloc_dbg_saved;
+ OVR::SavedFunction realloc_dbg_saved;
+ OVR::SavedFunction recalloc_dbg_saved;
+ OVR::SavedFunction expand_dbg_saved;
+ OVR::SavedFunction msize_dbg_saved;
+ OVR::SavedFunction free_dbg_saved;
+ OVR::SavedFunction aligned_malloc_dbg_saved;
+ OVR::SavedFunction aligned_offset_malloc_dbg_saved;
+ OVR::SavedFunction aligned_realloc_dbg_saved;
+ OVR::SavedFunction aligned_offset_realloc_dbg_saved;
+ OVR::SavedFunction aligned_recalloc_dbg_saved;
+ OVR::SavedFunction aligned_offset_recalloc_dbg_saved;
+ OVR::SavedFunction aligned_msize_dbg_saved;
+ OVR::SavedFunction aligned_free_dbg_saved;
+ };
+
+ public:
+ InterceptCRTMalloc();
+ ~InterceptCRTMalloc();
+
+ // Replaces the existing CRT malloc functions with the ones referred to by mallocFunctionPointers.
+ bool ReplaceCRTMalloc(InterceptCRTMalloc::MallocFunctionPointers& mallocFunctionPointers);
+
+ bool RestoreCRTMalloc();
+
+ const SavedMallocFunctions& SavedFunctions() const {
+ return SavedMallocFunctions;
+ }
+
+ protected:
+ bool MallocReplaced; // True if ReplaceMalloc was successfully called.
+ bool CRTMallocPreserved; // If true then PreservedMallocFunctionPointers is valid. It turns out
+ // this is possible only if malloc is implemented as a jump to a real
+ // malloc implementation.
+ MallocFunctionPointers
+ PreservedMallocFunctionPointers; // Points to callable vesions of the CRT malloc functions.
+ bool MallocFunctionsSaved; // If true then SavedMallocFunctions contains saved functions. This
+ // will typically be always true if MallocReplaced is true. Possibly we
+ // can omit this variable.
+ SavedMallocFunctions SavedMallocFunctions; //
+};
+
+InterceptCRTMalloc::InterceptCRTMalloc()
+ : MallocReplaced(false),
+ CRTMallocPreserved(false),
+ PreservedMallocFunctionPointers(),
+ MallocFunctionsSaved(false),
+ SavedMallocFunctions() {}
+
+InterceptCRTMalloc::~InterceptCRTMalloc() {
+ // Default behavior is to not RestoreCRTMalloc().
+}
+
+#ifdef __clang__
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wmicrosoft-cast"
+#endif
+bool InterceptCRTMalloc::ReplaceCRTMalloc(
+ InterceptCRTMalloc::MallocFunctionPointers& mallocFunctionPointers) {
+ // Malloc calls are made by seemingly one of three means:
+ //
+ // 1) static CRT (debug builds):
+ // E8 42 38 00 00 call malloc
+ // ->
+ // E9 rel32 This is a direct intra-module 32 bit relative jump. E9 cd -- JMP rel32
+ // -- Jump near, relative, RIP = RIP + 32-bit displacement sign extended to 64-bits
+ // ->
+ // <impl>
+ //
+ // 2) static CRT (release builds):
+ // E8 88 1F 00 00 call malloc
+ // ->
+ // <impl>
+ //
+ // 3) DLL CRT (debug and release builds):
+ // FF 15 6B DD 00 00 call qword ptr [__imp_malloc] This is an indirect jump to the 64 bit
+ // destination stored at the memory location 0000DD6B bytes from this location. __imp__malloc
+ // is an internal variable name which refers to this memory location. FF /5 -- JMP m16:64 --
+ // Jump far, absolute indirect, address given in m16:64.
+ // ->
+ // <impl>
+ //
+ // In cases 1 and 3 above, malloc is called through a jump. That means we can replace the jump but
+ // leave the jump destination (actual malloc implementation) unmodified and thus potentially
+ // callable. There isn't a good solution for dealing with case #2, because in that case we would
+ // be overwriting the bytes of the actual malloc implementation, this making it uncallable in the
+ // future (without the risky trick of modifying the bytes as we call them). Copying the malloc
+ // instruction memory to a new location is not an option because malloc's implementation will have
+ // relative addess redirects which would break if it was in a different location.
+
+ // We currently just set all the pointers to NULL. In the future we will want to make it so that
+ // in the case that malloc is a jump to a real malloc, we will want to set these pointers to the
+ // real malloc that it jumps to, so that we have the option of directly calling that malloc
+ // through PreservedMallocFunctionPointers.
+ PreservedMallocFunctionPointers = MallocFunctionPointers();
+ CRTMallocPreserved = false;
+
+// We modify the initial instruction bytes of the CRT malloc functions to instead jump to the
+// malloc functions specified by mallocFunctionPointers. Note that the initial CRT malloc function
+// instruction bytes may be merly a jump to the real CRT malloc function implementation.
+//
+// The code here redirects functions by replacing their initial instruction bytes with instructions
+// that redirect (jmp) execution to our own code. A primary risk of this is that the replacement
+// will happen while the bytes are being executed by another thread, in which case the results are
+// unpredictable and likely exceptional. We need to be careful to do this at some known safe time,
+// such as before the application has started executing additional threads.
+//
+#if OVR_STATIC_CRT_PRESENT && defined(_MSC_VER)
+ // Override malloc, which is the CRT malloc function or code to jump to the CRT malloc function.
+ RedirectCdeclFunction(
+ malloc, mallocFunctionPointers.malloc_ptr, &SavedMallocFunctions.malloc_saved);
+ RedirectCdeclFunction(
+ calloc, mallocFunctionPointers.calloc_ptr, &SavedMallocFunctions.calloc_saved);
+ RedirectCdeclFunction(
+ realloc, mallocFunctionPointers.realloc_ptr, &SavedMallocFunctions.realloc_saved);
+ RedirectCdeclFunction(
+ _recalloc, mallocFunctionPointers.recalloc_ptr, &SavedMallocFunctions.recalloc_saved);
+ RedirectCdeclFunction(
+ _expand, mallocFunctionPointers.expand_ptr, &SavedMallocFunctions.expand_saved);
+ RedirectCdeclFunction(
+ _msize, mallocFunctionPointers.msize_ptr, &SavedMallocFunctions.msize_saved);
+ RedirectCdeclFunction(free, mallocFunctionPointers.free_ptr, &SavedMallocFunctions.free_saved);
+ RedirectCdeclFunction(
+ _aligned_malloc,
+ mallocFunctionPointers.aligned_malloc_ptr,
+ &SavedMallocFunctions.aligned_malloc_saved);
+ RedirectCdeclFunction(
+ _aligned_offset_malloc,
+ mallocFunctionPointers.aligned_offset_malloc_ptr,
+ &SavedMallocFunctions.aligned_offset_malloc_saved);
+ RedirectCdeclFunction(
+ _aligned_realloc,
+ mallocFunctionPointers.aligned_realloc_ptr,
+ &SavedMallocFunctions.aligned_realloc_saved);
+ RedirectCdeclFunction(
+ _aligned_offset_realloc,
+ mallocFunctionPointers.aligned_offset_realloc_ptr,
+ &SavedMallocFunctions.aligned_offset_realloc_saved);
+ RedirectCdeclFunction(
+ _aligned_recalloc,
+ mallocFunctionPointers.aligned_recalloc_ptr,
+ &SavedMallocFunctions.aligned_recalloc_saved);
+ RedirectCdeclFunction(
+ _aligned_offset_recalloc,
+ mallocFunctionPointers.aligned_offset_recalloc_ptr,
+ &SavedMallocFunctions.aligned_offset_recalloc_saved);
+ RedirectCdeclFunction(
+ _aligned_msize,
+ mallocFunctionPointers.aligned_msize_ptr,
+ &SavedMallocFunctions.aligned_msize_saved);
+ RedirectCdeclFunction(
+ _aligned_free,
+ mallocFunctionPointers.aligned_free_ptr,
+ &SavedMallocFunctions.aligned_free_saved);
+
+#if OVR_DEBUG_CRT_PRESENT // Within an ifdef because _malloc_dbg isn't present in a non-debug build.
+ RedirectCdeclFunction(
+ _malloc_dbg, mallocFunctionPointers.malloc_dbg_ptr, &SavedMallocFunctions.malloc_dbg_saved);
+ RedirectCdeclFunction(
+ _calloc_dbg, mallocFunctionPointers.calloc_dbg_ptr, &SavedMallocFunctions.calloc_dbg_saved);
+ RedirectCdeclFunction(
+ _realloc_dbg,
+ mallocFunctionPointers.realloc_dbg_ptr,
+ &SavedMallocFunctions.realloc_dbg_saved);
+ RedirectCdeclFunction(
+ _recalloc_dbg,
+ mallocFunctionPointers.recalloc_dbg_ptr,
+ &SavedMallocFunctions.recalloc_dbg_saved);
+ RedirectCdeclFunction(
+ _expand_dbg, mallocFunctionPointers.expand_dbg_ptr, &SavedMallocFunctions.expand_dbg_saved);
+ RedirectCdeclFunction(
+ _msize_dbg, mallocFunctionPointers.msize_dbg_ptr, &SavedMallocFunctions.msize_dbg_saved);
+ RedirectCdeclFunction(
+ _free_dbg, mallocFunctionPointers.free_dbg_ptr, &SavedMallocFunctions.free_dbg_saved);
+ RedirectCdeclFunction(
+ _aligned_malloc_dbg,
+ mallocFunctionPointers.aligned_malloc_dbg_ptr,
+ &SavedMallocFunctions.aligned_malloc_dbg_saved);
+ RedirectCdeclFunction(
+ _aligned_offset_malloc_dbg,
+ mallocFunctionPointers.aligned_offset_malloc_dbg_ptr,
+ &SavedMallocFunctions.aligned_offset_malloc_dbg_saved);
+ RedirectCdeclFunction(
+ _aligned_realloc_dbg,
+ mallocFunctionPointers.aligned_realloc_dbg_ptr,
+ &SavedMallocFunctions.aligned_realloc_dbg_saved);
+ RedirectCdeclFunction(
+ _aligned_offset_realloc_dbg,
+ mallocFunctionPointers.aligned_offset_realloc_dbg_ptr,
+ &SavedMallocFunctions.aligned_offset_realloc_dbg_saved);
+ RedirectCdeclFunction(
+ _aligned_recalloc_dbg,
+ mallocFunctionPointers.aligned_recalloc_dbg_ptr,
+ &SavedMallocFunctions.aligned_recalloc_dbg_saved);
+ RedirectCdeclFunction(
+ _aligned_offset_recalloc_dbg,
+ mallocFunctionPointers.aligned_offset_recalloc_dbg_ptr,
+ &SavedMallocFunctions.aligned_offset_recalloc_dbg_saved);
+ RedirectCdeclFunction(
+ _aligned_msize_dbg,
+ mallocFunctionPointers.aligned_msize_dbg_ptr,
+ &SavedMallocFunctions.aligned_msize_dbg_saved);
+ RedirectCdeclFunction(
+ _aligned_free_dbg,
+ mallocFunctionPointers.aligned_free_dbg_ptr,
+ &SavedMallocFunctions.aligned_free_dbg_saved);
+#endif
+#else
+ // It would be better to modify __imp_malloc, which is a pointer-sized data variable (void*) that
+ // indicates the addess to malloc in the CRT DLL. That way we could call the real malloc in the
+ // DLL directly if needed. Actually, if we con't override __imp_malloc and try to directly
+ // override malloc in the DLL then on 64 bit platforms the redirect will probably fail with our
+ // current implementation because it relies on a 32 bit relative jump, which will usually be too
+ // short to jump between modules. Note that overriding __imp_malloc needs to be done via modifying
+ // it as a data address and not by modifying it via a call to RedirectCdeclFunction below.
+
+ OVR_UNUSED(mallocFunctionPointers);
+#endif
+
+ // We currently assume that if the first one succeeded, all succeeded.
+ if (SavedMallocFunctions.malloc_saved.Function)
+ MallocFunctionsSaved = true;
+ else {
+ MallocFunctionsSaved = false;
+ CRTMallocPreserved = false;
+ return false;
+ }
+
+ MallocReplaced = true;
+ return true;
+}
+
+bool InterceptCRTMalloc::RestoreCRTMalloc() {
+ MallocReplaced = false;
+
+ if (MallocFunctionsSaved) {
+ MallocFunctionsSaved = false;
+
+ RestoreCdeclFunction(&SavedMallocFunctions.malloc_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.calloc_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.realloc_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.recalloc_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.expand_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.msize_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.free_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_malloc_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_malloc_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_realloc_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_offset_realloc_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_recalloc_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_offset_recalloc_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_msize_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_free_saved);
+
+#if OVR_DEBUG_CRT_PRESENT
+ RestoreCdeclFunction(&SavedMallocFunctions.malloc_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.calloc_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.realloc_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.recalloc_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.expand_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.msize_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.free_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_malloc_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_offset_malloc_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_realloc_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_offset_realloc_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_recalloc_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_offset_recalloc_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_msize_dbg_saved);
+ RestoreCdeclFunction(&SavedMallocFunctions.aligned_free_dbg_saved);
+#endif
+ }
+
+ CRTMallocPreserved = false;
+
+ return true;
+}
+#ifdef __clang__
+#pragma GCC diagnostic pop
+#endif
+
+void* ovr_malloc(size_t size) {
+ return OVR::Allocator::GetInstance()->Alloc(size, nullptr);
+}
+
+void* ovr_calloc(size_t count, size_t size) {
+ return OVR::Allocator::GetInstance()->Calloc(count, size, nullptr);
+}
+
+void* ovr_realloc(void* p, size_t newSize) {
+ return OVR::Allocator::GetInstance()->Realloc(p, newSize);
+}
+
+void* ovr_recalloc(void* p, size_t count, size_t size) {
+ return OVR::Allocator::GetInstance()->Recalloc(p, count, size);
+}
+
+void* ovr_expand(void* /*p*/, size_t /*size*/) {
+ return nullptr;
+} // Always fail an expand request, which is valid to do.
+
+size_t ovr_msize(void* p) {
+ return OVR::Allocator::GetInstance()->GetAllocSize(p);
+}
+
+void ovr_free(void* p) {
+ return OVR::Allocator::GetInstance()->Free(p);
+}
+
+void* ovr_aligned_malloc(size_t size, size_t align) {
+ return OVR::Allocator::GetInstance()->AllocAligned(size, align, nullptr);
+}
+
+void* ovr_aligned_offset_malloc(size_t size, size_t align, size_t offset) {
+ OVR_ASSERT_AND_UNUSED(offset == 0, offset);
+ return ovr_aligned_malloc(size, align);
+} // We don't currently support alignment offset. I've rarely seen it used.
+
+void* ovr_aligned_realloc(void* p, size_t size, size_t align) {
+ return OVR::Allocator::GetInstance()->ReallocAligned(p, size, align);
+}
+
+void* ovr_aligned_offset_realloc(void* p, size_t size, size_t align, size_t offset) {
+ OVR_ASSERT_AND_UNUSED(offset == 0, offset);
+ return ovr_aligned_realloc(p, size, align);
+}
+
+void* ovr_aligned_recalloc(void* p, size_t count, size_t size, size_t align) {
+ return OVR::Allocator::GetInstance()->RecallocAligned(p, count, size, align);
+}
+
+void* ovr_aligned_offset_recalloc(void* p, size_t count, size_t size, size_t align, size_t offset) {
+ OVR_ASSERT_AND_UNUSED(offset == 0, offset);
+ return ovr_aligned_recalloc(p, count, size, align);
+}
+
+size_t ovr_aligned_msize(void* p, size_t align, size_t offset) {
+ OVR_ASSERT_AND_UNUSED(offset == 0, offset);
+ return OVR::Allocator::GetInstance()->GetAllocAlignedSize(p, align);
+}
+
+void ovr_aligned_free(void* p) {
+ return OVR::Allocator::GetInstance()->FreeAligned(p);
+}
+
+#ifdef OVR_DEBUG_CRT_PRESENT // This is within an ifdef because the Microsoft dbg functions aren't
+// present in non-debug-CRT builds.
+void* ovr_malloc_dbg(size_t size, int /*blockUse*/, const char* file, int line) {
+ return OVR::Allocator::GetInstance()->AllocDebug(size, nullptr, file, line);
+}
+
+void* ovr_calloc_dbg(size_t count, size_t size, int /*blockUse*/, const char* file, int line) {
+ return OVR::Allocator::GetInstance()->CallocDebug(count, size, nullptr, file, line);
+}
+
+void* ovr_realloc_dbg(void* p, size_t newSize, int /*blockUse*/, const char* file, int line) {
+ return OVR::Allocator::GetInstance()->ReallocDebug(p, newSize, file, line);
+}
+
+void* ovr_recalloc_dbg(
+ void* p,
+ size_t count,
+ size_t size,
+ int /*blockUse*/,
+ const char* file,
+ int line) {
+ return OVR::Allocator::GetInstance()->RecallocDebug(p, count, size, file, line);
+}
+
+void* ovr_expand_dbg(
+ void* /*p*/,
+ size_t /*newSize*/,
+ int /*blockUse*/,
+ const char* /*file*/,
+ int /*line*/) {
+ return nullptr;
+} // Always fail an expand request, which is valid to do.
+
+size_t ovr_msize_dbg(void* p, int /*blockUse*/) {
+ return OVR::Allocator::GetInstance()->GetAllocSize(p);
+}
+
+void ovr_free_dbg(void* p, int /*blockUse*/) {
+ return OVR::Allocator::GetInstance()->Free(p);
+}
+
+void* ovr_aligned_malloc_dbg(size_t size, size_t align, const char* file, int line) {
+ return OVR::Allocator::GetInstance()->AllocAlignedDebug(size, align, nullptr, file, line);
+}
+
+void* ovr_aligned_offset_malloc_dbg(
+ size_t size,
+ size_t align,
+ size_t offset,
+ const char* file,
+ int line) {
+ OVR_ASSERT_AND_UNUSED(offset == 0, offset);
+ return ovr_aligned_malloc_dbg(size, align, file, line);
+}
+
+void* ovr_aligned_realloc_dbg(void* p, size_t size, size_t align, const char* file, int line) {
+ return OVR::Allocator::GetInstance()->ReallocAlignedDebug(p, size, align, file, line);
+}
+
+void* ovr_aligned_offset_realloc_dbg(
+ void* p,
+ size_t size,
+ size_t align,
+ size_t offset,
+ const char* file,
+ int line) {
+ OVR_ASSERT_AND_UNUSED(offset == 0, offset);
+ return ovr_aligned_realloc_dbg(p, size, align, file, line);
+}
+
+void* ovr_aligned_recalloc_dbg(
+ void* p,
+ size_t count,
+ size_t size,
+ size_t align,
+ const char* file,
+ int line) {
+ return OVR::Allocator::GetInstance()->RecallocAlignedDebug(p, count, size, align, file, line);
+}
+
+void* ovr_aligned_offset_recalloc_dbg(
+ void* p,
+ size_t count,
+ size_t size,
+ size_t align,
+ size_t offset,
+ const char* file,
+ int line) {
+ OVR_ASSERT_AND_UNUSED(offset == 0, offset);
+ return ovr_aligned_recalloc_dbg(p, count, size, align, file, line);
+}
+
+size_t ovr_aligned_msize_dbg(void* p, size_t align, size_t offset) {
+ OVR_ASSERT_AND_UNUSED(offset == 0, offset);
+ return ovr_aligned_msize(p, align, 0);
+}
+
+void ovr_aligned_free_dbg(void* p) {
+ return OVR::Allocator::GetInstance()->FreeAligned(p);
+}
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** AllocatorAutoCreate
+//
+#if defined(_MSC_VER)
+// #pragma init_seg(lib) statement makes it so that this module's globals are initialized right
+// after the C standard library has initialized, and are destroyed right before the C standard
+// library is destroyed (after after all other app globals are destroyed). That way we can execute
+// code before other global variable constructors are called and execute code after other global
+// variable destructors are called. There are other init_seg directives that can be used, such as
+// those below. The linker actually just goes in alphabetic order, so you could initialize before
+// the CRT by using init_seg(".CRT$XCB"). Useful links:
+// https://blogs.msdn.microsoft.com/ce_base/2008/06/02/dynamic-initialization-of-variables/
+// http://shimpossible.blogspot.com/2013_07_01_archive.html
+//#pragma init_seg(compiler) // Same as init_seg(".CRT$XCC")
+//#pragma init_seg(lib) // Same as init_seg(".CRT$XCL")
+//#pragma init_seg(user) // Same as init_seg(".CRT$XCU")
+//#pragma init_seg("user_defined_segment_name")
+
+#pragma warning(disable : 4073) // warning C4073: initializers put in library initialization area.
+#pragma warning(disable : 4074) // warning C4075: initializers put in compiler initialization area.
+#pragma warning( \
+ disable : 4075) // warning C4075: initializers put in unrecognized initialization area.
+#pragma init_seg(lib)
+#endif
+
+struct AllocatorAutoCreate {
+ AllocatorAutoCreate() {
+ Allocator::GetInstance(true);
+ }
+
+ ~AllocatorAutoCreate() {
+ if (Allocator::GetInstance(false))
+ Allocator::DestroyInstance();
+ }
+};
+
+#if defined(_MSC_VER)
+// Some linkers (including sometimes VC++) eliminate unreferenced globals such as the
+// AllocatorAutoCreate instance below. However, we can prevent the linker from doing this via
+// various techniques, such as dll-exporting the instance.
+__declspec(dllexport)
+#endif
+ AllocatorAutoCreate allocatorAutoCreate;
+
+//-----------------------------------------------------------------------------------
+// ***** Allocator
+//
+
+Allocator* Allocator::DefaultAllocator = nullptr;
+uint64_t Allocator::ReferenceHeapTimeNs = 0; // Don't set this to GetCurrentHeapTimeNs() because we
+// may need to initialize it earlier than that
+// construction occurs.
+
+Allocator* Allocator::GetInstance(bool create) {
+ if (!DefaultAllocator && create) {
+// This is not thread-safe. Two calls could race to this point.
+#if defined(_WIN32)
+ // Cannot allocate memory while doing the following.
+ wchar_t moduleNameW[MAX_PATH];
+ char defaultAllocatorName[MAX_PATH * 6] =
+ {}; // Maximum possible requirement for a UTF16 to UTF8 conversion.
+ DWORD nameStrlen = GetModuleFileNameW(nullptr, moduleNameW, MAX_PATH);
+ WideCharToMultiByte(
+ CP_UTF8,
+ 0,
+ moduleNameW,
+ nameStrlen + 1,
+ defaultAllocatorName,
+ sizeof(defaultAllocatorName),
+ nullptr,
+ nullptr); // +1 because WideCharToMultiByte will only 0-terminate if you include the 0 as
+ // part of the input.
+ defaultAllocatorName[sizeof(defaultAllocatorName) - 1] = '\0';
+ std::transform(
+ defaultAllocatorName,
+ defaultAllocatorName + strlen(defaultAllocatorName),
+ defaultAllocatorName,
+ [](char c) { return ((c == '/') ? '\\' : c); }); // Convert any / to \.
+ const char* lastSeparator = strrchr(defaultAllocatorName, '\\');
+ if (lastSeparator)
+ memmove(defaultAllocatorName, lastSeparator + 1, strlen(lastSeparator + 1) + 1);
+ OVR_strlcat(defaultAllocatorName, " Default Allocator", sizeof(defaultAllocatorName));
+#else
+ const char* defaultAllocatorName = "Default Allocator";
+#endif
+ DefaultAllocator = new (SysMemAlloc(sizeof(Allocator))) Allocator(defaultAllocatorName);
+ DefaultAllocator->Init();
+ }
+
+ return DefaultAllocator;
+}
+
+void Allocator::DestroyInstance() {
+ if (DefaultAllocator) {
+ // This is not thread-safe. Two calls could race to this line.
+ DefaultAllocator->Shutdown();
+ DefaultAllocator->~Allocator();
+ SysMemFree(DefaultAllocator, sizeof(Allocator));
+ DefaultAllocator = nullptr;
+ }
+}
+
+Allocator::Allocator(const char* allocatorName)
+ : AllocatorName{},
+ Heap(nullptr),
+ DebugPageHeapEnabled(false),
+ OSHeapEnabled(false),
+ MallocRedirectEnabled(false),
+ MallocRedirect(nullptr),
+ TrackingEnabled(false),
+ TraceAllocationsOnShutdown(false),
+ TrackLock(),
+ TrackIterator(),
+ AllocationMap(),
+ DelayedFreeList(),
+ DelayedAlignedFreeList(),
+ CurrentCounter(),
+ SymbolLookupEnabled(false),
+ TagMap(),
+ TagMapLock() {
+ SetAllocatorName(allocatorName);
+
+ if (ReferenceHeapTimeNs == 0) // There is a thread race condition for the case that on startup two
+ // threads somehow execute this line at the same time.
+ ReferenceHeapTimeNs = GetCurrentHeapTimeNs();
+}
+
+void Allocator::SetAllocatorName(const char* allocatorName) {
+ if (allocatorName)
+ OVR::OVR_strlcpy(AllocatorName, allocatorName, OVR_ARRAY_COUNT(AllocatorName));
+}
+
+const char* Allocator::GetAllocatorName() const {
+ return AllocatorName;
+}
+
+Allocator::~Allocator() {
+ Allocator::Shutdown();
+}
+
+bool Allocator::Init() {
+ if (!Heap) // If not already initialized...
+ {
+ // Potentially redirect the CRT malloc family of functions.
+ if (!MallocRedirectEnabled) // If not programmatically enabled before this init call...
+ {
+#if OVR_REDIRECT_CRT_MALLOC
+ MallocRedirectEnabled = true;
+#elif defined(_WIN32)
+ // "HKEY_LOCAL_MACHINE\SOFTWARE\Oculus\MallocRedirectEnabled"
+ // This code uses the registry API instead of OVR::Util::SettingsManager, because this code
+ // is allocator code which is special in that it needs to execute before all else is
+ // initialized.
+ MallocRedirectEnabled =
+ OVR::Util::GetRegistryBoolW(L"Software\\Oculus", L"MallocRedirectEnabled", false);
+#else
+ MallocRedirectEnabled = false;
+#endif
+
+ if (Allocator::GetInstance(false) != this) // Only redirect malloc if we are the default heap.
+ MallocRedirectEnabled = false;
+ }
+
+ if (MallocRedirectEnabled) {
+ // We will need to enable tracking so that we can distinguish between our pointers and
+ // pointers allocated via malloc before we did this redirect.
+ TrackingEnabled = true;
+
+ // Make a struct of our override function pointers.
+ OVR::InterceptCRTMalloc::MallocFunctionPointers mfp;
+
+ mfp.malloc_ptr = ovr_malloc;
+ mfp.calloc_ptr = ovr_calloc;
+ mfp.realloc_ptr = ovr_realloc;
+ mfp.recalloc_ptr = ovr_recalloc;
+ mfp.msize_ptr = ovr_msize;
+ mfp.free_ptr = ovr_free;
+ mfp.aligned_malloc_ptr = ovr_aligned_malloc;
+ mfp.aligned_offset_malloc_ptr = ovr_aligned_offset_malloc;
+ mfp.aligned_realloc_ptr = ovr_aligned_realloc;
+ mfp.aligned_offset_realloc_ptr = ovr_aligned_offset_realloc;
+ mfp.aligned_recalloc_ptr = ovr_aligned_recalloc;
+ mfp.aligned_offset_recalloc_ptr = ovr_aligned_offset_recalloc;
+ mfp.aligned_msize_ptr = ovr_aligned_msize;
+ mfp.aligned_free_ptr = ovr_aligned_free;
+
+#ifdef OVR_DEBUG_CRT_PRESENT
+ mfp.malloc_dbg_ptr = ovr_malloc_dbg;
+ mfp.calloc_dbg_ptr = ovr_calloc_dbg;
+ mfp.realloc_dbg_ptr = ovr_realloc_dbg;
+ mfp.recalloc_dbg_ptr = ovr_recalloc_dbg;
+ mfp.msize_dbg_ptr = ovr_msize_dbg;
+ mfp.free_dbg_ptr = ovr_free_dbg;
+ mfp.aligned_malloc_dbg_ptr = ovr_aligned_malloc_dbg;
+ mfp.aligned_offset_malloc_dbg_ptr = ovr_aligned_offset_malloc_dbg;
+ mfp.aligned_realloc_dbg_ptr = ovr_aligned_realloc_dbg;
+ mfp.aligned_offset_realloc_dbg_ptr = ovr_aligned_offset_realloc_dbg;
+ mfp.aligned_recalloc_dbg_ptr = ovr_aligned_recalloc_dbg;
+ mfp.aligned_offset_recalloc_dbg_ptr = ovr_aligned_offset_recalloc_dbg;
+ mfp.aligned_msize_dbg_ptr = ovr_aligned_msize_dbg;
+ mfp.aligned_free_dbg_ptr = ovr_aligned_free_dbg;
+#endif
+
+ MallocRedirect = new (SysMemAlloc(sizeof(OVR::InterceptCRTMalloc))) OVR::InterceptCRTMalloc;
+ MallocRedirect->ReplaceCRTMalloc(mfp);
+ }
+
+ // Potentially enable the debug page heap.
+ if (!DebugPageHeapEnabled) // If not programmatically enabled before this init call...
+ {
+// The debug page heap is restricted to 64 bit platforms due to the potential for address space
+// exhaustion on 32-bit platforms.
+#if defined(OVR_CPU_X86_64)
+#if OVR_ALLOCATOR_DEBUG_PAGE_HEAP_ENABLED // If we should try to enable the debug heap...
+ DebugPageHeapEnabled = true;
+#elif defined(_MSC_VER)
+ // "HKEY_LOCAL_MACHINE\SOFTWARE\Oculus\DebugPageHeapEnabled"
+ // This code uses the registry API instead of OVR::Util::SettingsManager, because this code
+ // is allocator code which is special in that it needs to execute before all else is
+ // initialized.
+ DebugPageHeapEnabled = OVR::Util::GetRegistryBoolW(
+ L"Software\\Oculus", L"DebugPageHeapEnabled", DebugPageHeapEnabled);
+#else
+ DebugPageHeapEnabled = false;
+#endif
+
+#ifdef __clang__
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wmicrosoft-cast"
+#endif
+#if defined(OVR_BUILD_DEBUG) && defined(_MSC_VER)
+ if (DebugPageHeapEnabled) {
+ // Make _CrtIsValidHeapPointer always return true. The VC++ concurrency library has a bug in
+ // that it's calling _CrtIsValidHeapPointer, which is invalid and recommended against by
+ // Microsoft themselves. We need to deal with this nevertheless. The problem is that the
+ // VC++ concurrency library is calling _CrtIsValidHeapPointer on the default heap instead of
+ // the current heap (DebugPageHeap). So we modify the _CrtIsValidHeapPointer implementation
+ // to always return true. The primary risk with this change is that there's some code
+ // somewhere that uses it for a non-diagnostic purpose. However this os
+ // Oculus-debug-internal and so has no effect on any formally published software.
+ DebugPageHeapEnabled = OVR::KillCdeclFunction(
+ _CrtIsValidHeapPointer,
+ true); // If we can successfully kill _CrtIsValidHeapPointer, enable our debug heap.
+ }
+#ifdef __clang__
+#pragma GCC diagnostic pop
+#endif
+#endif
+#endif
+ }
+
+ if (DebugPageHeapEnabled) {
+ // We will need to enable tracking so that we can distinguish between our pointers and
+ // pointers allocated via malloc before we did this redirect.
+ TrackingEnabled = true;
+
+ Heap = new (SysMemAlloc(sizeof(DebugPageHeap))) DebugPageHeap;
+ Heap->Init();
+ } else if (MallocRedirectEnabled) {
+ // We will need to enable tracking so that we can distinguish between our pointers and
+ // pointers allocated via malloc before we did this redirect.
+ TrackingEnabled = true;
+ OSHeapEnabled = true;
+
+ // If we are redirecting CRT malloc then we can't use the default heap, because it used CRT
+ // malloc, which would we be circular.
+ Heap = new (SysMemAlloc(sizeof(OSHeap))) OSHeap;
+ Heap->Init();
+ } else // Else default heap (which uses malloc).
+ {
+ Heap = new (SysMemAlloc(sizeof(DefaultHeap))) DefaultHeap;
+ Heap->Init();
+ }
+
+ // Potentially enable allocation tracking.
+ if (!TrackingEnabled) // If not programmatically enabled before this init call...
+ {
+#if OVR_ALLOCATOR_TRACKING_ENABLED
+ TrackingEnabled = true;
+#else
+ TrackingEnabled = IsHeapTrackingRegKeyEnabled(TrackingEnabled);
+#endif
+ }
+
+ // Initialize the symbol and backtrace utility library
+ SymbolLookupEnabled = SymbolLookup::Initialize();
+ }
+
+ return true;
+}
+
+void Allocator::Shutdown() {
+ if (Heap) // If we were initialized...
+ {
+ if (TraceAllocationsOnShutdown)
+ TraceTrackedAllocations(nullptr, 0);
+
+ if (SymbolLookupEnabled)
+ SymbolLookup::Shutdown();
+
+ if (MallocRedirectEnabled) {
+ MallocRedirect->RestoreCRTMalloc();
+ MallocRedirect->~InterceptCRTMalloc();
+ SysMemFree(MallocRedirect, sizeof(OVR::InterceptCRTMalloc));
+ MallocRedirect = nullptr;
+ }
+
+#if defined(_MSC_VER)
+ for (auto p : DelayedAlignedFreeList)
+ _aligned_free(p);
+#endif
+ DelayedAlignedFreeList.clear();
+
+ for (auto p : DelayedFreeList)
+ free(p);
+ DelayedFreeList.clear();
+
+ AllocationMap.clear();
+ TagMap.clear();
+ CurrentCounter = 0;
+
+ // Free the heap.
+ if (Heap) {
+ Heap->Shutdown();
+ Heap->~Heap();
+ if (DebugPageHeapEnabled)
+ SysMemFree(Heap, sizeof(DebugPageHeap));
+ else
+ SysMemFree(Heap, sizeof(DefaultHeap));
+ }
+ Heap = nullptr;
+ }
+}
+
+void* Allocator::Alloc(size_t size, const char* tag) {
+ return AllocDebug(size, tag, nullptr, 0);
+}
+
+void* Allocator::Calloc(size_t count, size_t size, const char* tag) {
+ return CallocDebug(count, size, tag, nullptr, 0);
+}
+
+void* Allocator::AllocAligned(size_t size, size_t align, const char* tag) {
+ return AllocAlignedDebug(size, align, tag, nullptr, 0);
+}
+
+void* Allocator::AllocDebug(size_t size, const char* tag, const char* file, unsigned line) {
+ OVR_ALLOC_BENCHMARK_START();
+
+ void* p = Heap->Alloc(size);
+
+ if (p) {
+ TrackAlloc(p, size, tag, file, line);
+ }
+
+ OVR_ALLOC_BENCHMARK_END();
+
+ return p;
+}
+
+void* Allocator::CallocDebug(
+ size_t count,
+ size_t size,
+ const char* tag,
+ const char* file,
+ unsigned line) {
+ void* p = AllocDebug(count * size, tag, file, line);
+
+ if (p) {
+ memset(p, 0, count * size);
+ }
+
+ return p;
+}
+
+void* Allocator::AllocAlignedDebug(
+ size_t size,
+ size_t align,
+ const char* tag,
+ const char* file,
+ unsigned line) {
+ OVR_ALLOC_BENCHMARK_START();
+
+ void* p = Heap->AllocAligned(size, align);
+
+ if (p) {
+ TrackAlloc(p, size, tag, file, line);
+ }
+
+ OVR_ALLOC_BENCHMARK_END();
+
+ return p;
+}
+
+size_t Allocator::GetAllocSize(const void* p) const {
+ return Heap->GetAllocSize(p);
+}
+
+size_t Allocator::GetAllocAlignedSize(const void* p, size_t align) const {
+ return Heap->GetAllocAlignedSize(p, align);
+}
+
+void Allocator::Free(void* p) {
+ OVR_ALLOC_BENCHMARK_START();
+
+ if (p) {
+ if (UntrackAlloc(p)) // If this pointer is recognized as belonging to us...
+ {
+ Heap->Free(p);
+ } else {
+ // We don't recognize the pointer being freed. That almost always means one of two things:
+ // - We are overriding malloc/free and somebody is freeing memory that they allocated
+ // before we
+ // started overriding malloc and free.
+ // - We are not overriding malloc/free and somebody is freeing memory via operater delete
+ // which they allocated with malloc(). That's disallowed C++ but in fact it happens.
+ // We have a number of options for dealing with this and try to choose the best option:
+ // - Call CRT free function.
+ // Can't do this if we are overriding CRT free and have lost access to the original CRT
+ // free function.
+ // - Call the CRT underlying _free_base function.
+ // Can't do this if the debug CRT is active, because p is not the actual pointer to
+ // free.
+ // - Call the OS underlying HeapFree function.
+ // Can't do this if the debug CRT is active, because this method results in the debug
+ // heap structures being corrupt.
+ // - Put the pointer in a list which we free later, in the case that we are overriding CRT
+ // free and have lost access to the original CRT free function.
+ // This works fairly well.
+ // - Do nothing and let the memory leak in the underlying heap.
+ // This works fairly well but results in there looking like there was a CRT memory leak.
+
+#if defined(_MSC_VER)
+ if (MallocRedirect) {
+#if OVR_DEBUG_CRT_PRESENT || (defined(_MSC_VER) && (_MSC_VER < 1900))
+ // VS2013 doesn't expose _free_base, so use this delayed approach with VS2013.
+ // In this case we can't just call the internal CRT _free_base function becase the debug
+ // heap is active and we would need to call a dbg function. The best way for us to do that
+ // would be to implement our own function which works the same as _free_dbg(). However, for
+ // now we just add this pointer to the delayed free list and simply free it the normal way
+ // later when we shutdown.
+ DelayedFreeList.push_back(
+ p); // We will call free on the pointer later when we've restored the MallocRedirect.
+#else
+ // In this case we can just call the internal CRT _free_base function that underlies all CRT
+ // malloc functions.
+ _free_base(p);
+#endif
+ } else
+#endif // defined(_MSC_VER)
+ {
+ free(p);
+ }
+ }
+ }
+
+ OVR_ALLOC_BENCHMARK_END();
+}
+
+void Allocator::FreeAligned(void* p) {
+ OVR_ALLOC_BENCHMARK_START();
+
+ if (p) {
+ if (UntrackAlloc(p)) {
+ Heap->FreeAligned(p);
+ } else {
+#if defined(_MSC_VER)
+ if (MallocRedirect) {
+#if OVR_DEBUG_CRT_PRESENT || \
+ (_MSC_VER < \
+ 1900) // VS2013 doesn't expose _aligned_free_base, so use this delayed approach with VS2013.
+ // In this case we can't just call the internal CRT _aligned_free_base function becase the
+ // debug heap is active and we would need to call a dbg function. The best way for us to do
+ // that would be to implement our own function which works the same as _aligned_free_dbg().
+ // However, for now we just add this pointer to the delayed free list and simply free it the
+ // normal way later when we shutdown.
+ DelayedAlignedFreeList.push_back(p); // We will call _aligned_free on the pointer later when
+// we've restored the MallocRedirect.
+#else
+ // In this case we can just call the internal CRT _free_base function that underlies all CRT
+ // malloc functions.
+ _aligned_free_base(p);
+#endif
+ } else {
+ _aligned_free(p);
+ }
+#else
+ free(p);
+#endif
+ }
+ }
+
+ OVR_ALLOC_BENCHMARK_END();
+}
+
+void* Allocator::Realloc(void* p, size_t newSize) {
+ return ReallocDebug(p, newSize, nullptr, 0);
+}
+
+void* Allocator::Recalloc(void* p, size_t count, size_t newSize) {
+ return RecallocDebug(p, count, newSize, nullptr, 0);
+}
+
+void* Allocator::ReallocAligned(void* p, size_t newSize, size_t newAlign) {
+ return ReallocAlignedDebug(p, newSize, newAlign, nullptr, 0);
+}
+
+void* Allocator::RecallocAligned(void* p, size_t count, size_t newSize, size_t newAlign) {
+ return RecallocAlignedDebug(p, count, newSize, newAlign, nullptr, 0);
+}
+
+void* Allocator::ReallocDebug(void* p, size_t newSize, const char* file, unsigned line) {
+ OVR_ALLOC_BENCHMARK_START();
+
+ // We have a tedious problem to solve here. If we have overridden malloc and the memory p was
+ // allocated by malloc before we did the override, then p belongs to the original malloc heap. We
+ // can attempt to reallocate it here with our own heap or we can reallocate it in the original
+ // heap it came from. The latter is simpler.
+
+ AllocMetadata metadata;
+ bool valid = true; // realloc allows you to reallocate NULL, so set this to true by default.
+ void* pNew = nullptr;
+
+ if (p) {
+ GetAllocMetadata(p, metadata);
+ valid = UntrackAlloc(p); // valid will be true if p is NULL, which is what we want.
+ }
+
+ if (valid) {
+ pNew = Heap->Realloc(p, newSize);
+
+ if (pNew) {
+ TrackAlloc(pNew, newSize, metadata.Tag, file, line);
+ }
+ } // Else p came from the CRT heap. It was likely malloc'd before we edirected malloc.
+ else if (MallocRedirect) {
+#if defined(_MSC_VER)
+// VS2013 doesn't expose _realloc_base, so use this delayed approach with VS2013.
+#if OVR_DEBUG_CRT_PRESENT || (_MSC_VER < 1900)
+#if OVR_DEBUG_CRT_PRESENT
+ size_t originalSize = header_from_block(p)->data_size; // We have to read internal debug data.
+ pNew = crt_malloc_dbg(newSize, _NORMAL_BLOCK, file, line);
+#else
+ size_t originalSize = HeapSize(GetCRTHeapHandle(), 0, p);
+ pNew = HeapAlloc(GetCRTHeapHandle(), 0, newSize);
+#endif // OVR_DEBUG_CRT_PRESENT
+ if (pNew) {
+ size_t copySize = std::min(originalSize, newSize);
+ memcpy(pNew, p, copySize);
+ DelayedFreeList.push_back(p);
+ } // Else don't free p and return nullptr.
+#else
+ pNew = _realloc_base(p, newSize);
+#endif // OVR_DEBUG_CRT_PRESENT
+#else
+ OVR_UNUSED2(file, line);
+ return realloc(p, newSize);
+#endif // _MSC_VER
+ } else {
+ pNew = realloc(p, newSize);
+ }
+
+ OVR_ALLOC_BENCHMARK_END();
+
+ return pNew;
+}
+
+void* Allocator::RecallocDebug(
+ void* p,
+ size_t count,
+ size_t newSize,
+ const char* file,
+ unsigned line) {
+ void* pNew = nullptr;
+
+ if (!OVR::Alg::UnsignedMultiplyWouldOverflow(count, newSize)) {
+ newSize *= count;
+
+ size_t oldSize;
+ bool valid = IsAllocTracked(p);
+
+ if (valid) {
+ oldSize = GetAllocSize(p);
+ } else if (MallocRedirect) {
+#if defined(_MSC_VER)
+#if OVR_DEBUG_CRT_PRESENT
+ oldSize = header_from_block(p)->data_size; // We have to read internal debug data.
+#else
+ oldSize = HeapSize(GetCRTHeapHandle(), 0, p);
+#endif
+#elif defined(__APPLE__)
+ oldSize = malloc_size(p);
+#else
+ oldSize = malloc_usable_size(p);
+#endif
+ } else {
+#if defined(_MSC_VER)
+ // So which heap does this allocation come from?
+ oldSize = _msize(p);
+#elif defined(__APPLE__)
+ oldSize = malloc_size(p);
+#else
+ oldSize = malloc_usable_size(p);
+#endif
+ }
+
+ pNew = ReallocDebug(p, newSize, file, line);
+
+ if (pNew && (newSize > oldSize)) {
+ memset(
+ reinterpret_cast<void*>(reinterpret_cast<uintptr_t>(pNew) + oldSize),
+ 0,
+ (newSize - oldSize));
+ }
+ }
+
+ return pNew;
+}
+
+void* Allocator::ReallocAlignedDebug(
+ void* p,
+ size_t newSize,
+ size_t newAlign,
+ const char* file,
+ unsigned line) {
+ OVR_ALLOC_BENCHMARK_START();
+
+ AllocMetadata metadata;
+ bool valid = true; // realloc allows you to reallocate NULL, so set this to true by default.
+ void* pNew = nullptr;
+
+ if (p) {
+ GetAllocMetadata(p, metadata);
+ valid = UntrackAlloc(p); // valid will be true if p is NULL, which is what we want.
+ }
+
+ if (valid) {
+ pNew = Heap->ReallocAligned(p, newSize, newAlign);
+
+ if (pNew) {
+ TrackAlloc(pNew, newSize, metadata.Tag, file, line);
+ }
+
+ return pNew;
+ } else if (MallocRedirect) // Else this must go to the CRT heap. It was likely malloc'd before we
+ // existed.
+ {
+#if defined(_MSC_VER)
+#if OVR_DEBUG_CRT_PRESENT || (_MSC_VER < 1900)
+ // To do. This function in practice is not used by the CRT and so is not very important to us,
+ // especially as this is debug-build only.
+ OVR_FAIL_M("Allocator::ReallocAlignedDebug not implemented yet.");
+#else
+ pNew = _aligned_realloc_base(p, newSize, newAlign);
+#endif
+#else
+ OVR_FAIL();
+#endif
+ } else {
+#if defined(_MSC_VER)
+ pNew = _aligned_realloc(p, newSize, newAlign);
+#else
+ OVR_FAIL();
+#endif
+ }
+
+ OVR_ALLOC_BENCHMARK_END();
+
+ return pNew;
+}
+
+void* Allocator::RecallocAlignedDebug(
+ void* p,
+ size_t count,
+ size_t newSize,
+ size_t newAlign,
+ const char* file,
+ unsigned line) {
+ void* pNew = nullptr;
+
+ if (!OVR::Alg::UnsignedMultiplyWouldOverflow(count, newSize)) {
+ newSize *= count;
+
+ size_t oldSize;
+ bool valid = IsAllocTracked(p);
+
+ if (valid) {
+ oldSize = GetAllocAlignedSize(
+ p, newAlign); // We really want the original alignment, not the new alignment.
+ } else if (MallocRedirect) {
+#if defined(_MSC_VER)
+#if OVR_DEBUG_CRT_PRESENT
+ oldSize = header_from_block(p)->data_size; // We have to read internal debug data.
+#else
+ oldSize = HeapSize(GetCRTHeapHandle(), 0, p);
+#endif
+#elif defined(__APPLE__)
+ oldSize = malloc_size(p);
+#else
+ oldSize = malloc_usable_size(p);
+#endif
+ } else {
+#if defined(_MSC_VER)
+ // So which heap does this allocation come from?
+ oldSize = _aligned_msize(
+ p, newAlign, 0); // We really want the original alignment, not the new alignment.
+#elif defined(__APPLE__)
+ oldSize = malloc_size(p);
+#else
+ oldSize = malloc_usable_size(p);
+#endif
+ }
+
+ pNew = ReallocAlignedDebug(p, newSize, newAlign, file, line);
+
+ if (pNew && (newSize > oldSize)) {
+ memset(
+ reinterpret_cast<void*>(reinterpret_cast<uintptr_t>(pNew) + oldSize),
+ 0,
+ (newSize - oldSize));
+ }
+ }
+
+ return pNew;
+}
+
+uint64_t Allocator::GetCurrentHeapTimeNs() {
+#if defined(_WIN32)
+ LARGE_INTEGER tickCount;
+ ::QueryPerformanceCounter(&tickCount);
+
+ // To do: Move this to a single call on startup.
+ LARGE_INTEGER qpfFrequency;
+ ::QueryPerformanceFrequency(&qpfFrequency);
+
+ return (uint64_t)((tickCount.QuadPart * UINT64_C(1000000000)) / qpfFrequency.QuadPart) -
+ ReferenceHeapTimeNs;
+#else
+ auto current = std::chrono::high_resolution_clock::now().time_since_epoch();
+ return std::chrono::duration_cast<std::chrono::nanoseconds>(current).count();
+#endif
+}
+
+static AllocatorThreadId GetThreadId() {
+#if defined(_WIN32)
+ return ::GetCurrentThreadId();
+#else
+ return (AllocatorThreadId)pthread_self(); // This cast isn't strictly portable.
+#endif
+}
+
+static bool ThreadIdIsValid(AllocatorThreadId threadId) {
+#if defined(_WIN32)
+ bool result = false;
+ HANDLE h = ::OpenThread(THREAD_QUERY_LIMITED_INFORMATION, TRUE, threadId);
+
+ if (h) {
+ DWORD exitCode;
+ BOOL bResult = ::GetExitCodeThread(h, &exitCode);
+ result = ((bResult != FALSE) && (exitCode != STILL_ACTIVE));
+ ::CloseHandle(h);
+ }
+
+ return result;
+#else
+ OVR_UNUSED(threadId);
+ return true;
+#endif
+}
+
+void Allocator::PushTag(const char* tag) {
+ AllocatorThreadId threadId = GetThreadId();
+
+ Lock::Locker locker(&TagMapLock);
+
+ TagMap[threadId].push_back(tag);
+
+ if (TagMap.size() > 128) // This is some number that should be more than the number of unique
+ // threads we ever have.
+ PurgeTagMap();
+}
+
+void Allocator::PopTag() {
+ AllocatorThreadId threadId = GetThreadId();
+
+ Lock::Locker locker(&TagMapLock);
+
+ // We do some error checking to make sure we don't crash if this facility is mis-used.
+ ThreadIdToTagVectorMap::iterator it = TagMap.find(threadId);
+
+ if (it != TagMap.end()) {
+ if (!it->second.empty())
+ it->second.pop_back();
+ }
+}
+
+const char* Allocator::GetTag(const char* defaultTag) {
+ Lock::Locker locker(&TagMapLock);
+
+ AllocatorThreadId threadId = GetThreadId();
+ ThreadIdToTagVectorMap::const_iterator it = TagMap.find(threadId);
+
+ if (it != TagMap.end()) {
+ if (!it->second.empty())
+ return it->second.back();
+ }
+
+ if (defaultTag)
+ return defaultTag;
+
+ return OVR_ALLOCATOR_UNSPECIFIED_TAG;
+}
+
+void Allocator::PurgeTagMap() {
+ Lock::Locker locker(&TagMapLock);
+
+ for (ThreadIdToTagVectorMap::iterator it = TagMap.begin(); it != TagMap.end();) {
+ AllocatorThreadId threadId = it->first;
+
+ if (!ThreadIdIsValid(threadId))
+ it = TagMap.erase(it);
+ else
+ ++it;
+ }
+}
+
+void Allocator::SetNewBlockMetadata(
+ Allocator* allocator,
+ AllocMetadata& amd,
+ const void* alloc,
+ uint64_t allocSize,
+ uint64_t blockSize,
+ const char* file,
+ int line,
+ const char* tag,
+ void** backtraceArray,
+ size_t backtraceArraySize) {
+ amd.Alloc = alloc;
+ amd.Backtrace.assign(backtraceArray, backtraceArray + backtraceArraySize);
+ amd.BacktraceSymbols.clear(); // This is only set when needed.
+ amd.File = file;
+ amd.Line = line;
+ amd.TimeNs = Allocator::GetCurrentHeapTimeNs();
+ amd.Count = allocator->GetAndUpdateCounter();
+ amd.AllocSize = allocSize;
+ amd.BlockSize = blockSize;
+ amd.Tag = tag;
+ amd.ThreadId = GetThreadId();
+ OVR::Thread::GetCurrentThreadName(
+ amd.ThreadName, sizeof(amd.ThreadName)); // Currently works on Windows only for threads that
+ // were named via our OVR thread naming API.
+}
+
+void Allocator::TrackAlloc(
+ const void* p,
+ size_t size,
+ const char* tag,
+ const char* file,
+ int line) {
+ if (p && TrackingEnabled) // To consider: Make TrackingEnabled an atomic.
+ {
+ auto AlignSizeUp =
+ [](size_t value, size_t alignment) -> size_t { // To do: Have a centralized version of this.
+ return ((value + (alignment - 1)) & ~(alignment - 1));
+ };
+
+ TrackedAllocMap::value_type value(p, AllocMetadata());
+
+#if defined(_WIN64)
+ void* addressArray[128];
+ size_t frameCount = Symbols.GetBacktrace(addressArray, OVR_ARRAY_COUNT(addressArray), 2);
+#else
+ // Currently 32 bit backtrace reading is too slow. We can fix it by writing our own version
+ // that reads the stack frames, but it's not a high priority since we work mostly with 64 bit.
+ void* addressArray[1] = {nullptr};
+ size_t frameCount = 0;
+#endif
+
+ if (!tag)
+ tag = GetTag();
+
+ SetNewBlockMetadata(
+ this,
+ value.second,
+ p,
+ size,
+ AlignSizeUp(size, 8), // This is only a default value, and may be under-represented at time
+ // time, until we can have that passed into this function as well.
+ file,
+ line,
+ tag,
+ addressArray,
+ frameCount);
+
+ Lock::Locker locker(&TrackLock);
+
+ if (TrackingEnabled) // To consider: Do we really need to do this?
+ {
+ AllocationMap.insert(value);
+ }
+ }
+}
+
+bool Allocator::UntrackAlloc(const void* p) {
+ if (!TrackingEnabled)
+ return true; // Just assume the pointer is valid.
+
+ if (p) {
+ Lock::Locker locker(&TrackLock);
+
+ TrackedAllocMap::iterator it = AllocationMap.find(p);
+
+ if (it != AllocationMap.end()) {
+ AllocationMap.erase(it);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool Allocator::IsAllocTracked(const void* p) {
+ if (!TrackingEnabled)
+ return true; // Just assume the pointer is valid.
+
+ if (p) {
+ Lock::Locker locker(&TrackLock);
+
+ return (AllocationMap.find(p) != AllocationMap.end());
+ }
+
+ return false;
+}
+
+bool Allocator::GetAllocMetadata(const void* p, AllocMetadata& metadata) {
+ Lock::Locker locker(&TrackLock);
+
+ TrackedAllocMap::iterator it = AllocationMap.find(p);
+
+ if (it != AllocationMap.end()) {
+ const TrackedAllocMap::value_type& v = *it;
+ metadata = v.second;
+ return true;
+ }
+
+ return false;
+}
+
+bool Allocator::EnableTracking(bool enable) {
+ bool result = false;
+
+ // We may need to deal with the case that this is called when we
+ // have already started memory allocation activity. Currently disabled.
+ Lock::Locker locker(&TrackLock);
+
+ if (!Heap) // If we haven't initialized yet...
+ {
+ TrackingEnabled = enable;
+ result = true;
+ } else if (TrackingEnabled != enable) // if there is a change being requested...
+ {
+ // Currently we support the enabling and disabling of tracking after initialization
+ // only if we aren't using the page debug heap. We may be able to work around that
+ // in the future if needed. Tracking is enabled by default before initialization when
+ // the page debug heap is enabled, so it's only a matter here of attempting to
+ // disable tracking after it's been enabled, in practice.
+ if (!DebugPageHeapEnabled) {
+ TrackingEnabled = enable;
+
+ if (!TrackingEnabled) // If we are disabling tracking...
+ {
+ AllocationMap.clear(); // Clear all the tracking we've done so far.
+ }
+
+ result = true;
+ } // Else don't allow the change.
+ } else // Else there's no change.
+ {
+ result = true;
+ }
+
+ return result;
+}
+
+bool Allocator::EnableDebugPageHeap(bool enable) {
+ bool result = false;
+
+ if (!Heap) // If we haven't initialized yet...
+ {
+ DebugPageHeapEnabled = enable;
+ result = true;
+ }
+
+ return result;
+}
+
+bool Allocator::EnableMallocRedirect() {
+ bool result = false;
+
+ if (!Heap) {
+ MallocRedirectEnabled = true;
+ result = true;
+ }
+
+ return result;
+}
+
+bool Allocator::IsHeapTrackingRegKeyEnabled(bool defaultValue) {
+#if defined(_WIN32)
+ // "HKEY_LOCAL_MACHINE\SOFTWARE\Oculus\HeapTrackingEnabled", REG_DWORD of 0 or 1.
+ // This code uses the registry API instead of OVR::Util::SettingsManager, because this code
+ // is allocator code which is special in that it needs to execute before all else is initialized.
+ return OVR::Util::GetRegistryBoolW(L"Software\\Oculus", L"HeapTrackingEnabled", defaultValue);
+#else
+ return defaultValue;
+#endif
+}
+
+const AllocMetadata* Allocator::IterateHeapBegin() {
+ TrackLock.DoLock(); // Will be unlocked in IterateHeapEnd().
+
+ if (TrackingEnabled) {
+ // We have a problem in the case that a single thread calls IterateHeapBegin twice
+ // before calling IterateHeapEnd. It can be resolved the application calling IterateHeapEnd
+ // twice as well, but do we want to support that usage? It's probably easier to just disallow
+ // it.
+
+ if (!AllocationMap.empty()) {
+ TrackIterator = AllocationMap.begin();
+ return &TrackIterator->second;
+ }
+ }
+
+ return nullptr;
+}
+
+const AllocMetadata* Allocator::IterateHeapNext() {
+ ++TrackIterator;
+
+ if (TrackIterator == AllocationMap.end())
+ return nullptr;
+
+ return &TrackIterator->second;
+}
+
+void Allocator::IterateHeapEnd() {
+ TrackLock.Unlock();
+}
+
+size_t Allocator::DescribeAllocation(
+ const AllocMetadata* amd,
+ int amdFlags,
+ char* description,
+ size_t descriptionCapacity,
+ size_t appendedNewlineCount) {
+ SysAllocatedString descriptionString;
+ char buffer[2048];
+
+ if (amdFlags & AMFAlloc) {
+ snprintf(buffer, OVR_ARRAY_COUNT(buffer), "0x%p", amd->Alloc);
+ descriptionString += buffer;
+ }
+
+ if (amdFlags & AMFAllocSize) {
+ snprintf(buffer, OVR_ARRAY_COUNT(buffer), ", size: %llu", (unsigned long long)amd->AllocSize);
+ descriptionString += buffer;
+ }
+
+ if (amdFlags & AMFBlockSize) {
+ snprintf(
+ buffer, OVR_ARRAY_COUNT(buffer), ", block size: %llu", (unsigned long long)amd->BlockSize);
+ descriptionString += buffer;
+ }
+
+ if (amdFlags & AMFTime) {
+ snprintf(
+ buffer,
+ OVR_ARRAY_COUNT(buffer),
+ ", time: %llus",
+ (unsigned long long)(amd->TimeNs / UINT64_C(1000000000)));
+ descriptionString += buffer;
+ }
+
+ if (amdFlags & AMFCount) {
+ snprintf(buffer, OVR_ARRAY_COUNT(buffer), ", #: %llu", (unsigned long long)amd->Count);
+ descriptionString += buffer;
+ }
+
+ if (amdFlags & AMFTag) {
+ snprintf(
+ buffer,
+ OVR_ARRAY_COUNT(buffer),
+ ", tag: %s",
+ amd->Tag ? amd->Tag : OVR_ALLOCATOR_UNSPECIFIED_TAG);
+ descriptionString += buffer;
+ }
+
+ if (amdFlags & AMFThreadId) {
+ snprintf(buffer, OVR_ARRAY_COUNT(buffer), ", tid: %lu", (unsigned long)amd->ThreadId);
+ descriptionString += buffer;
+ }
+
+ if (amdFlags & AMFThreadName) {
+ snprintf(buffer, OVR_ARRAY_COUNT(buffer), ", thread name: %s", amd->ThreadName);
+ descriptionString += buffer;
+ }
+
+ if ((amdFlags & AMFFile) || (amdFlags & AMFLine)) {
+ snprintf(buffer, OVR_ARRAY_COUNT(buffer), ", file/line: %s(%d)", amd->File, amd->Line);
+ descriptionString += buffer;
+ }
+
+ if (amdFlags & (AMFBacktrace | AMFBacktraceSymbols)) {
+ if (!descriptionString.empty()) // If anything was written above...
+ descriptionString += "\n";
+
+ for (size_t j = 0, jEnd = amd->Backtrace.size();
+ (j < jEnd) && (descriptionString.length() < descriptionCapacity);
+ ++j) {
+ const bool shouldLookupSymbols =
+ (SymbolLookupEnabled && ((amdFlags & AMFBacktraceSymbols) != 0));
+ SymbolInfo symbolInfo;
+
+ if (shouldLookupSymbols && Symbols.LookupSymbol((uint64_t)amd->Backtrace[j], symbolInfo) &&
+ (symbolInfo.filePath[0] || symbolInfo.function[0])) {
+ if (symbolInfo.filePath[0])
+ snprintf(
+ buffer,
+ OVR_ARRAY_COUNT(buffer),
+ "%2u: %s(%d): %s\n",
+ (unsigned)j,
+ symbolInfo.filePath,
+ symbolInfo.fileLineNumber,
+ symbolInfo.function[0] ? symbolInfo.function : "(unknown function)");
+ else
+ snprintf(
+ buffer,
+ OVR_ARRAY_COUNT(buffer),
+ "%2u: 0x%p (unknown source file): %s\n",
+ (unsigned)j,
+ amd->Backtrace[j],
+ symbolInfo.function);
+ } else {
+ snprintf(
+ buffer,
+ OVR_ARRAY_COUNT(buffer),
+ "%2u: 0x%p (symbols unavailable)\n",
+ (unsigned)j,
+ amd->Backtrace[j]);
+ }
+
+ descriptionString += buffer;
+ }
+
+ descriptionString.erase(
+ descriptionString.size() - 1); // Remove the last newline. We may add back below.
+ }
+
+ for (size_t i = 0; i < appendedNewlineCount; ++i)
+ descriptionString += '\n';
+
+ return OVR_strlcpy(description, descriptionString.c_str(), descriptionCapacity);
+}
+
+size_t Allocator::TraceTrackedAllocations(AllocationTraceCallback callback, uintptr_t context) {
+ const bool symbolLookupWasInitialized = SymbolLookup::IsInitialized();
+ const bool symbolLookupAvailable = SymbolLookup::Initialize();
+
+ if (!symbolLookupWasInitialized) // If SymbolLookup::Initialize was the first time being
+ // initialized, we need to refresh the Symbols view of modules,
+ // etc.
+ Symbols.Refresh();
+
+ // If we're dumping while LibOVR is running, then we should hold the lock.
+ Allocator* pAlloc = Allocator::GetInstance();
+
+ // It's possible this is being called after the Allocator was shut down, at which
+ // point we assume we are the only instance that can be executing at his time.
+ Lock* lock = pAlloc ? &pAlloc->TrackLock : nullptr;
+ if (lock)
+ lock->DoLock();
+
+ size_t measuredLeakCount = 0;
+ size_t reportedLeakCount =
+ 0; // = realLeakCount minus leaks we ignore (e.g. C++ runtime concurrency leaks).
+ const size_t leakReportBufferSize = 8192;
+ char* leakReportBuffer = nullptr;
+
+ // Print out detail for each leaked pointer, but filtering away some that we ignore.
+ for (TrackedAllocMap::const_iterator it = AllocationMap.begin(); it != AllocationMap.end();
+ ++it) {
+ const TrackedAllocMap::value_type& v = *it;
+ const void* p = v.first;
+ const AllocMetadata& amd = v.second;
+
+ measuredLeakCount++;
+
+ if (!leakReportBuffer) // Lazy allocate this, as it wouldn't be needed unless we had a leak,
+ // which we aim to be an unusual case.
+ {
+ leakReportBuffer = static_cast<char*>(SafeMMapAlloc(leakReportBufferSize));
+ if (!leakReportBuffer)
+ break;
+ }
+ leakReportBuffer[0] = '\0';
+
+ char line[2048];
+ snprintf(
+ line,
+ OVR_ARRAY_COUNT(line),
+ "\n0x%p, size: %u, tag: %.64s\n",
+ p,
+ (unsigned)amd.AllocSize,
+ amd.Tag ? amd.Tag : "none"); // Limit the tag length so that this can't exhaust the dest
+ // buffer. We need more dest buffer space below.
+ size_t currentStrlen = OVR_strlcat(leakReportBuffer, line, leakReportBufferSize);
+
+ if (amd.Backtrace.empty()) {
+ snprintf(line, OVR_ARRAY_COUNT(line), "(backtrace unavailable)\n");
+ OVR_strlcat(leakReportBuffer, line, leakReportBufferSize);
+ } else {
+ size_t remainingCapacity = (leakReportBufferSize - currentStrlen);
+ DescribeAllocation(
+ &amd,
+ (AMFBacktrace | AMFBacktraceSymbols),
+ leakReportBuffer + currentStrlen,
+ remainingCapacity,
+ 1);
+
+ // There are some leaks that aren't real because they are allocated by the Standard Library at
+ // runtime but aren't freed until shutdown. We don't want to report those, and so we filter
+ // them out here.
+ const char* ignoredPhrases[] = {"Concurrency::details" /*add any additional strings here*/};
+
+ for (size_t j = 0; j < OVR_ARRAY_COUNT(ignoredPhrases); ++j) {
+ if (strstr(leakReportBuffer, ignoredPhrases[j])) // If we should ignore this leak...
+ {
+ leakReportBuffer[0] = '\0';
+ }
+ }
+ }
+
+ if (leakReportBuffer[0]) // If we are to report this as a bonafide leak...
+ {
+ ++reportedLeakCount;
+
+ // We cannot use normal logging system here because it will allocate more memory!
+ if (callback)
+ callback(context, leakReportBuffer);
+ else
+ OVR_DEBUG_TRACE(leakReportBuffer);
+ }
+ }
+
+ char summaryBuffer[128];
+ snprintf(
+ summaryBuffer,
+ OVR_ARRAY_COUNT(summaryBuffer),
+ "Measured leak count: %llu, Reported leak count: %llu\n",
+ (unsigned long long)measuredLeakCount,
+ (unsigned long long)reportedLeakCount);
+
+ if (callback)
+ callback(context, summaryBuffer);
+ else
+ OVR_DEBUG_TRACE(summaryBuffer);
+
+ if (leakReportBuffer) {
+ SafeMMapFree(leakReportBuffer, leakReportBufferSize);
+ leakReportBuffer = nullptr;
+ }
+
+ if (lock)
+ lock->Unlock();
+
+ if (symbolLookupAvailable)
+ SymbolLookup::Shutdown();
+
+ return reportedLeakCount;
+}
+
+//------------------------------------------------------------------------
+// ***** HeapIterationFilterRPN
+//
+
+HeapIterationFilterRPN::HeapIterationFilterRPN()
+ : AllocatorInstance(nullptr),
+ Filter(nullptr),
+ Instructions{},
+ CurrentHeapTimeNs(Allocator::GetCurrentHeapTimeNs()) {}
+
+bool HeapIterationFilterRPN::SetFilter(Allocator* allocator, const char* filter) {
+ AllocatorInstance = allocator;
+ Filter = filter;
+ return Compile(filter);
+}
+
+const AllocMetadata* HeapIterationFilterRPN::IterateHeapBegin() {
+ const AllocMetadata* amd = AllocatorInstance->IterateHeapBegin();
+
+ while (amd && !Evaluate(amd))
+ amd = AllocatorInstance->IterateHeapNext();
+
+ return amd;
+}
+
+const AllocMetadata* HeapIterationFilterRPN::IterateHeapNext() {
+ const AllocMetadata* amd = AllocatorInstance->IterateHeapNext();
+
+ while (amd && !Evaluate(amd))
+ amd = AllocatorInstance->IterateHeapNext();
+
+ return amd;
+}
+
+void HeapIterationFilterRPN::IterateHeapEnd() {
+ AllocatorInstance->IterateHeapEnd();
+}
+
+bool HeapIterationFilterRPN::Compile(const char* filter) {
+ bool success = true; // To consider: We can report syntax errors and associated line numbers.
+
+ static_assert(
+ std::is_standard_layout<Instruction>::value, "Instructions is presumed to be a POD here.");
+ memset(Instructions, 0, sizeof(Instructions));
+
+ for (size_t instructionCount = 0; success && (instructionCount < OVR_ARRAY_COUNT(Instructions));
+ ++instructionCount) // While reading each line until the end of the text...
+ {
+ while (isspace(*filter)) // Move past whitespace. Currently we need this only because of our
+ // isOperandLine check below.
+ ++filter;
+
+ Instruction instruction{};
+ char tempDataType[12], tempCompare[8], tempComparand[256], tempOperation[8], *nextChar;
+ size_t i;
+ bool isOperandLine = OVR_strnicmp(filter, "and", 3) &&
+ OVR_strnicmp(filter, "or", 2); // To consider: Find a cleaner way to discern which of the
+ // two kinds of lines this is (operand or operation).
+
+ if ((*filter == '\r') || (*filter == '\n') || (*filter == '/')) {
+ // Ignore lines that are empty or begin with /
+ } else if (
+ isOperandLine &&
+#if defined(_MSC_VER)
+ (sscanf_s(
+ filter,
+ "%11s %7s %255[^;]s",
+ tempDataType,
+ (unsigned)sizeof(tempDataType),
+ tempCompare,
+ (unsigned)sizeof(tempCompare),
+ tempComparand,
+ (unsigned)sizeof(tempComparand)) ==
+ 3)) // If this line looks like an operand (e.g. AllocSize > 100)...
+#else
+ (sscanf(filter, "%11s %7s %255[^;]s", tempDataType, tempCompare, tempComparand) ==
+ 3)) // If this line looks like an operand (e.g. AllocSize > 100)...
+#endif
+ {
+ static_assert(
+ sizeof(tempComparand) == 256,
+ "The format string here assumes 256. Fix the format string and this assert if tempComparand changes.");
+
+ struct OperandTypePair {
+ const char* str;
+ AllocMetadataFlags value;
+ } operandTypeMap[] = {{"File", AMFFile},
+ {"Line", AMFLine},
+ {"Time", AMFTime},
+ {"Count", AMFCount},
+ {"Size", AMFAllocSize},
+ {"AllocSize", AMFAllocSize},
+ {"BlockSize", AMFBlockSize},
+ {"Tag", AMFTag},
+ {"ThreadId", AMFThreadId},
+ {"ThreadName", AMFThreadName}};
+
+ // Read the operand (e.g. size)
+ for (i = 0;
+ i < OVR_ARRAY_COUNT(operandTypeMap) && (instruction.operand.metadataType == AMFNone);
+ ++i) {
+ if (OVR_stricmp(tempDataType, operandTypeMap[i].str) == 0)
+ instruction.operand.metadataType = operandTypeMap[i].value;
+ }
+ success = success &&
+ (instruction.operand.metadataType != AMFNone); // Successful if a match was found.
+
+ // Read the compare type (e.g. >=)
+ struct CompareTypePair {
+ const char* str;
+ Comparison value;
+ } compareTypeMap[] = {
+ {"==", CmpE}, {"<", CmpL}, {"<=", CmpLE}, {">", CmpG}, {">=", CmpGE}, {"has", CmpHas}};
+
+ for (i = 0;
+ i < OVR_ARRAY_COUNT(compareTypeMap) && (instruction.operand.comparison == CmpNone);
+ ++i) {
+ if (OVR_stricmp(tempCompare, compareTypeMap[i].str) == 0)
+ instruction.operand.comparison = compareTypeMap[i].value;
+ }
+ success = success &&
+ (instruction.operand.comparison != CmpNone); // Successful if a match was found.
+
+ // Read the comparand (e.g. 4096)
+ instruction.operand.numValue =
+ strtoll(tempComparand, &nextChar, 10); // Just read it as both types here; we'll
+ strcpy(instruction.operand.strValue, tempComparand); // decide at execution time which to use.
+
+ if (instruction.operand.metadataType == AMFTime) {
+ if (*nextChar ==
+ 's') // If the filter is specifying time in seconds instead of nanoseconds...
+ instruction.operand.numValue *= 1000000000; // convert numValue from seconds to
+ // nanoseconds (which is what we
+ // internally use).
+ if (instruction.operand.numValue <
+ 0) // Handle the case that a negative time was passed, which
+ instruction.operand.numValue +=
+ CurrentHeapTimeNs; // means to refer to time relative to current time.
+ } else if (
+ (instruction.operand.metadataType == AMFCount) &&
+ (instruction.operand.numValue <
+ 0)) // Handle the case that a negative count was passed, which
+ instruction.operand.numValue +=
+ AllocatorInstance->GetCounter(); // means to refer to the last N allocations.
+ }
+#if defined(_MSC_VER)
+ else if (
+ sscanf_s(filter, "%7[^;]s", tempOperation, (unsigned)sizeof(tempOperation)) ==
+ 1) // If this line looks like an operation (e.g. And or Or).
+#else
+ else if (sscanf(filter, "%7[^;]s", tempOperation) == 1) // If this line looks like an operation
+// (e.g. And or Or).
+#endif
+ {
+ if (OVR_stricmp(tempOperation, "and") == 0)
+ instruction.operation = OpAnd;
+ else if (OVR_stricmp(tempOperation, "or") == 0)
+ instruction.operation = OpOr;
+ else
+ success = false;
+ } else
+ success = false;
+
+ if (success) {
+ if (instructionCount < OVR_ARRAY_COUNT(Instructions))
+ Instructions[instructionCount] = instruction;
+ else
+ success = false; // Out of space.
+ }
+
+ // Move to the start of the next statement (delimited by ; or \n)
+ filter = strpbrk(filter, ";\n");
+ if (filter)
+ filter++;
+ else
+ break;
+ }
+
+ return success;
+}
+
+// Evaluates an individual operand, such as (AllocSize < 32).
+bool HeapIterationFilterRPN::EvaluateOperand(const Operand& operand, const AllocMetadata* amd)
+ const {
+ switch ((int)operand.metadataType) // Cast to int in order to avoid compiler warnings about
+ // unhandled enumerants.
+ {
+ case AMFFile:
+ case AMFTag:
+ case AMFThreadName: // String-based operands
+ {
+ const char* p;
+
+ switch ((int)operand.metadataType) {
+ default:
+ case AMFFile:
+ p = amd->File;
+ break;
+ case AMFTag:
+ p = amd->Tag;
+ break;
+ case AMFThreadName:
+ p = amd->ThreadName;
+ break;
+ }
+
+ switch ((int)operand.comparison) {
+ case CmpE:
+ return (OVR_stricmp(p, operand.strValue) == 0);
+ case CmpHas:
+ return (OVR_stristr(p, operand.strValue) != nullptr);
+ }
+ }
+
+ case AMFLine:
+ case AMFTime:
+ case AMFCount:
+ case AMFAllocSize:
+ case AMFBlockSize:
+ case AMFThreadId: // Integer-based operands
+ {
+ int64_t n;
+
+ switch ((int)operand.metadataType) {
+ default:
+ case AMFLine:
+ n = amd->Line;
+ break;
+ case AMFTime:
+ n = amd->TimeNs;
+ break;
+ case AMFCount:
+ n = amd->Count;
+ break;
+ case AMFAllocSize:
+ n = amd->AllocSize;
+ break;
+ case AMFBlockSize:
+ n = amd->BlockSize;
+ break;
+ case AMFThreadId:
+ n = amd->ThreadId;
+ break;
+ }
+
+ switch ((int)operand.comparison) {
+ case CmpE:
+ return (n == operand.numValue);
+ case CmpL:
+ return (n < operand.numValue);
+ case CmpLE:
+ return (n <= operand.numValue);
+ case CmpG:
+ return (n > operand.numValue);
+ case CmpGE:
+ return (n >= operand.numValue);
+ }
+ }
+ }
+
+ return false;
+}
+
+bool HeapIterationFilterRPN::Evaluate(const AllocMetadata* amd) {
+ // We execute an RPN (a.k.a. postfix) stack here. Because our language here involves
+ // only logical operations, our stack need be only a stack of bool.
+ struct Stack {
+ bool data[32];
+ size_t size;
+
+ void PopAndSet(bool value) {
+ memmove(&data[1], &data[2], sizeof(data) - (2 * sizeof(bool)));
+ data[0] = value;
+ size -= 1;
+ }
+ void Push(bool value) {
+ memmove(&data[1], &data[0], sizeof(data) - (1 * sizeof(bool)));
+ data[0] = value;
+ size += 1;
+ }
+ } stack{{true}, 1}; // By default the state is true. An empty instruction set evaluates as true.
+
+ for (size_t i = 0; (i < OVR_ARRAY_COUNT(Instructions)) &&
+ ((Instructions[i].operation != OpNone) || (Instructions[i].operand.comparison != CmpNone));
+ ++i) {
+ if (Instructions[i].operation != OpNone) // if this is an operation...
+ {
+ if (Instructions[i].operation == OpAnd)
+ stack.PopAndSet(stack.data[0] && stack.data[1]);
+ else
+ stack.PopAndSet(stack.data[0] || stack.data[1]);
+ } else // Else this is an operand push.
+ stack.Push(EvaluateOperand(Instructions[i].operand, amd));
+ }
+
+ return stack.data[0];
+}
+
+void HeapIterationFilterRPN::TraceTrackedAllocations(
+ Allocator* allocator,
+ const char* filter,
+ Allocator::AllocationTraceCallback callback,
+ uintptr_t context) {
+ OVR::HeapIterationFilterRPN hifRPN;
+
+ hifRPN.SetFilter(allocator, filter);
+
+ for (const OVR::AllocMetadata* amd = hifRPN.IterateHeapBegin(); amd;
+ amd = hifRPN.IterateHeapNext()) {
+ char description[16384];
+ allocator->DescribeAllocation(amd, 0xffff, description, sizeof(description), 0);
+ callback(context, description);
+ }
+
+ hifRPN.IterateHeapEnd();
+}
+
+//------------------------------------------------------------------------
+// ***** DefaultHeap
+//
+
+bool DefaultHeap::Init() {
+ // Nothing to do.
+ return true;
+}
+
+void DefaultHeap::Shutdown() {
+ // Nothing to do.
+}
+
+void* DefaultHeap::Alloc(size_t size) {
+ void* p = malloc(size);
+
+ return p;
+}
+
+void* DefaultHeap::AllocAligned(size_t size, size_t align) {
+#if defined(_MSC_VER)
+ void* p = _aligned_malloc(size, align);
+#else
+ void* p;
+ int result = posix_memalign(&p, align, size);
+ (void)result; // To do.
+#endif
+
+ return p;
+}
+
+size_t DefaultHeap::GetAllocSize(const void* p) const {
+#if defined(_MSC_VER)
+ return _msize(const_cast<void*>(p));
+#elif defined(__APPLE__)
+ return malloc_size(p);
+#else
+ return malloc_usable_size(const_cast<void*>(p));
+#endif
+}
+
+size_t DefaultHeap::GetAllocAlignedSize(const void* p, size_t align) const {
+#if defined(_MSC_VER)
+ return _aligned_msize(const_cast<void*>(p), align, 0);
+#elif defined(__APPLE__)
+ OVR_UNUSED(align);
+ return malloc_size(p);
+#else
+ OVR_UNUSED(align);
+ return malloc_usable_size(const_cast<void*>(p));
+#endif
+}
+
+void DefaultHeap::Free(void* p) {
+ free(p);
+}
+
+void DefaultHeap::FreeAligned(void* p) {
+#if defined(_MSC_VER)
+ _aligned_free(p);
+#else
+ free(p); // No special function required.
+#endif
+}
+
+void* DefaultHeap::Realloc(void* p, size_t newSize) {
+ void* newP = realloc(p, newSize);
+
+ return newP;
+}
+
+void* DefaultHeap::ReallocAligned(void* p, size_t newSize, size_t newAlign) {
+#if defined(_MSC_VER)
+ void* pNew = _aligned_realloc(p, newSize, newAlign);
+#else
+ OVR_UNUSED(newAlign);
+ void* pNew = realloc(p, newSize); // We expect the implementation to know its alignment. There is
+// no standard posix_memalign_realloc.
+#endif
+
+ return pNew;
+}
+
+//------------------------------------------------------------------------
+// ***** OSHeap
+//
+
+OSHeap::OSHeap() : Heap(nullptr) {}
+
+OSHeap::~OSHeap() {
+ OSHeap::Shutdown();
+}
+
+bool OSHeap::Init() {
+#if defined(_WIN32)
+ Heap = GetProcessHeap(); // This never fails.
+#endif
+ return true;
+}
+
+void OSHeap::Shutdown() {
+ // Do not free this heap. Its lifetime is maintained by the OS.
+ Heap = nullptr;
+}
+
+void* OSHeap::Alloc(size_t size) {
+#if defined(_WIN32)
+ return HeapAlloc(Heap, 0, size);
+#else
+ return malloc(size);
+#endif
+}
+
+void* OSHeap::AllocAligned(size_t size, size_t align) {
+#if defined(_WIN32)
+ (void)align;
+ // We need to solve this if we are to support aligned memory. We'll need to allocate exta memory
+ // up front, return an internal pointer, and store info to find the base pointer.
+ OVR_FAIL_M("OSHeap::AllocAligned not yet supported.");
+ return HeapAlloc(Heap, 0, size);
+#else
+ void* p;
+ int result = posix_memalign(&p, align, size);
+ (void)result;
+ return p;
+#endif
+}
+
+size_t OSHeap::GetAllocSize(const void* p) const {
+#if defined(_WIN32)
+ return HeapSize(Heap, 0, p);
+#elif defined(__APPLE__)
+ return malloc_size(p);
+#else
+ return malloc_usable_size(const_cast<void*>(p));
+#endif
+}
+
+size_t OSHeap::GetAllocAlignedSize(const void* p, size_t /*align*/) const {
+#if defined(_WIN32)
+ // We need to solve this if we are to support aligned memory.
+ OVR_FAIL_M("OSHeap::AllocAligned not yet supported.");
+ return HeapSize(Heap, 0, p);
+#elif defined(__APPLE__)
+ return malloc_size(p);
+#else
+ return malloc_usable_size(const_cast<void*>(p));
+#endif
+}
+
+void OSHeap::Free(void* p) {
+#if defined(_WIN32)
+ BOOL result = HeapFree(Heap, 0, p);
+ OVR_ASSERT_AND_UNUSED(result, result);
+#else
+ free(p);
+#endif
+}
+
+void OSHeap::FreeAligned(void* p) {
+#if defined(_WIN32)
+ OVR_FAIL_M("OSHeap::AllocAligned not yet supported.");
+ BOOL result = HeapFree(Heap, 0, p);
+ OVR_ASSERT_AND_UNUSED(result, result);
+#else
+ free(p);
+#endif
+}
+
+void* OSHeap::Realloc(void* p, size_t newSize) {
+#if defined(_WIN32)
+ return HeapReAlloc(Heap, 0, p, newSize);
+#else
+ return realloc(p, newSize);
+#endif
+}
+
+void* OSHeap::ReallocAligned(void* p, size_t newSize, size_t /*newAlign*/) {
+#if defined(_WIN32)
+ // We need to solve this if we are to support aligned memory.
+ return HeapReAlloc(Heap, 0, p, newSize);
+#else
+ OVR_FAIL(); // This isn't supported properly currently.
+ return realloc(p, newSize);
+#endif
+}
+
+//------------------------------------------------------------------------
+// ***** SafeMMapAlloc / SafeMMapFree
+//
+
+void* SafeMMapAlloc(size_t size) {
+#if defined(_WIN32)
+ return VirtualAlloc(
+ nullptr,
+ size,
+ MEM_RESERVE | MEM_COMMIT,
+ PAGE_READWRITE); // size is rounded up to a page. // Returned memory is 0-filled.
+
+#elif defined(OVR_OS_MAC) || defined(OVR_OS_UNIX)
+#if !defined(MAP_FAILED)
+#define MAP_FAILED ((void*)-1)
+#endif
+
+ void* result = mmap(
+ nullptr,
+ size,
+ PROT_READ | PROT_WRITE,
+ MAP_PRIVATE | MAP_ANON,
+ -1,
+ 0); // Returned memory is 0-filled.
+ if (result == MAP_FAILED) // mmap returns MAP_FAILED (-1) upon failure.
+ result = nullptr;
+ return result;
+#endif
+}
+
+void SafeMMapFree(const void* memory, size_t size) {
+#if defined(_WIN32)
+ OVR_UNUSED(size);
+ VirtualFree(const_cast<void*>(memory), 0, MEM_RELEASE);
+
+#elif defined(OVR_OS_MAC) || defined(OVR_OS_UNIX)
+ size_t pageSize = getpagesize();
+ size = (((size + (pageSize - 1)) / pageSize) * pageSize);
+ munmap(const_cast<void*>(memory), size); // Must supply the size to munmap.
+#endif
+}
+
+//------------------------------------------------------------------------
+// ***** DebugPageHeap
+
+static size_t AlignSizeUp(size_t value, size_t alignment) {
+ return ((value + (alignment - 1)) & ~(alignment - 1));
+}
+
+static size_t AlignSizeDown(size_t value, size_t alignment) {
+ return (value & ~(alignment - 1));
+}
+
+template <typename Pointer>
+Pointer AlignPointerUp(Pointer p, size_t alignment) {
+ return reinterpret_cast<Pointer>(
+ ((reinterpret_cast<size_t>(p) + (alignment - 1)) & ~(alignment - 1)));
+}
+
+template <typename Pointer>
+Pointer AlignPointerDown(Pointer p, size_t alignment) {
+ return reinterpret_cast<Pointer>(reinterpret_cast<size_t>(p) & ~(alignment - 1));
+}
+
+const size_t kFreedBlockArrayMaxSizeDefault = 16384;
+
+DebugPageHeap::DebugPageHeap()
+ : FreedBlockArray(nullptr),
+ FreedBlockArrayMaxSize(0),
+ FreedBlockArraySize(0),
+ FreedBlockArrayOldest(0),
+ AllocationCount(0),
+ OverrunPageEnabled(true)
+#if defined(OVR_BUILD_DEBUG)
+ ,
+ OverrunGuardBytesEnabled(true)
+#else
+ ,
+ OverrunGuardBytesEnabled(false)
+#endif
+ // PageSize(0)
+ ,
+ Lock() {
+#if OVR_HUNT_UNTRACKED_ALLOCS
+ _CrtSetAllocHook(HuntUntrackedAllocHook);
+#endif
+
+#if defined(_WIN32)
+ SYSTEM_INFO systemInfo;
+ GetSystemInfo(&systemInfo);
+ PageSize = (size_t)systemInfo.dwPageSize;
+#else
+ PageSize = 4096;
+#endif
+
+ SetMaxDelayedFreeCount(kFreedBlockArrayMaxSizeDefault);
+}
+
+DebugPageHeap::~DebugPageHeap() {
+ Shutdown();
+}
+
+bool DebugPageHeap::Init() {
+ // Nothing to do.
+ return true;
+}
+
+void DebugPageHeap::Shutdown() {
+ Lock::Locker autoLock(&Lock);
+
+ for (size_t i = 0; i < FreedBlockArraySize; i++) {
+ if (FreedBlockArray[i].BlockPtr) {
+ FreePageMemory(FreedBlockArray[i].BlockPtr, FreedBlockArray[i].BlockSize);
+ FreedBlockArray[i].Clear();
+ }
+ }
+
+ SetMaxDelayedFreeCount(0);
+ FreedBlockArraySize = 0;
+ FreedBlockArrayOldest = 0;
+}
+
+void DebugPageHeap::EnableOverrunDetection(
+ bool enableOverrunDetection,
+ bool enableOverrunGuardBytes) {
+ // Assert that no allocations have been made, which is a requirement for changing these
+ // properties. Otherwise future deallocations of these allocations can fail to work properly
+ // because these settings have changed behind their back.
+ OVR_ASSERT_M(
+ AllocationCount == 0,
+ "DebugPageHeap::EnableOverrunDetection called when DebugPageHeap is not in a newly initialized state.");
+
+ OverrunPageEnabled = enableOverrunDetection;
+ OverrunGuardBytesEnabled =
+ (enableOverrunDetection && enableOverrunGuardBytes); // Set OverrunGuardBytesEnabled to false
+ // if enableOverrunDetection is false.
+}
+
+void DebugPageHeap::SetMaxDelayedFreeCount(size_t maxDelayedFreeCount) {
+ if (FreedBlockArray) {
+ SafeMMapFree(FreedBlockArray, FreedBlockArrayMaxSize * sizeof(Block));
+ FreedBlockArrayMaxSize = 0;
+ }
+
+ if (maxDelayedFreeCount) {
+ FreedBlockArray = (Block*)SafeMMapAlloc(maxDelayedFreeCount * sizeof(Block));
+ OVR_ASSERT(FreedBlockArray);
+
+ if (FreedBlockArray) {
+ FreedBlockArrayMaxSize = maxDelayedFreeCount;
+#if defined(OVR_BUILD_DEBUG)
+ memset(FreedBlockArray, 0, maxDelayedFreeCount * sizeof(Block));
+#endif
+ }
+ }
+}
+
+size_t DebugPageHeap::GetMaxDelayedFreeCount() const {
+ return FreedBlockArrayMaxSize;
+}
+
+void* DebugPageHeap::Alloc(size_t size) {
+#if defined(_WIN32)
+ return AllocAligned(size, DefaultAlignment);
+#else
+ return malloc(size);
+#endif
+}
+
+void* DebugPageHeap::AllocAligned(size_t size, size_t align) {
+#if defined(_WIN32)
+ OVR_ASSERT(align <= PageSize);
+
+ Lock::Locker autoLock(&Lock);
+
+ if (align < DefaultAlignment)
+ align = DefaultAlignment;
+
+ // The actual needed size may be a little less than this, but it's hard to tell how the size and
+ // alignments will play out.
+ size_t maxRequiredSize = AlignSizeUp(size, align) + SizeStorageSize;
+
+ if (align > SizeStorageSize) {
+ // Must do: more sophisticated fitting, as maxRequiredSize is potentially too small.
+ OVR_ASSERT(SizeStorageSize <= align);
+ }
+
+ size_t blockSize = AlignSizeUp(maxRequiredSize, PageSize);
+
+ if (OverrunPageEnabled)
+ blockSize += PageSize; // We add another page which will be uncommitted, so any read or write
+ // with it will except.
+
+ void* pBlockPtr;
+
+ if ((FreedBlockArraySize == FreedBlockArrayMaxSize) &&
+ FreedBlockArrayMaxSize && // If there is an old block we can recycle...
+ (FreedBlockArray[FreedBlockArrayOldest].BlockSize == blockSize)) // We require it to be the
+ // exact size, as there would
+ // be some headaches for us
+ // if it was over-sized.
+ {
+ pBlockPtr = EnablePageMemory(
+ FreedBlockArray[FreedBlockArrayOldest].BlockPtr,
+ blockSize); // Convert this memory from PAGE_NOACCESS back to PAGE_READWRITE.
+ FreedBlockArray[FreedBlockArrayOldest].Clear();
+
+ if (++FreedBlockArrayOldest == FreedBlockArrayMaxSize)
+ FreedBlockArrayOldest = 0;
+ } else {
+ pBlockPtr = AllocCommittedPageMemory(
+ blockSize); // Allocate a new block of one or more pages (via VirtualAlloc).
+ }
+
+ if (pBlockPtr) {
+ void* pUserPtr = GetUserPosition(pBlockPtr, blockSize, size, align);
+ size_t* pSizePos = GetSizePosition(pUserPtr);
+
+ pSizePos[UserSizeIndex] = size;
+ pSizePos[BlockSizeIndex] = blockSize;
+ AllocationCount++;
+
+ return pUserPtr;
+ }
+
+ return nullptr;
+#else
+ OVR_ASSERT_AND_UNUSED(align <= DefaultAlignment, align);
+ return DebugPageHeap::Alloc(size);
+#endif
+}
+
+size_t DebugPageHeap::GetUserSize(const void* p) {
+#if defined(_WIN32)
+ return GetSizePosition(p)[UserSizeIndex];
+#elif defined(__APPLE__)
+ return malloc_size(p);
+#else
+ return malloc_usable_size(const_cast<void*>(p));
+#endif
+}
+
+size_t DebugPageHeap::GetBlockSize(const void* p) {
+#if defined(_WIN32)
+ return GetSizePosition(p)[BlockSizeIndex];
+#else
+ OVR_UNUSED(p);
+ return 0;
+#endif
+}
+
+size_t* DebugPageHeap::GetSizePosition(const void* p) {
+ // No thread safety required as per our design, as we assume that anybody
+ // who owns a pointer returned by Alloc cannot have another thread take it away.
+
+ // We assume the pointer is a valid pointer allocated by this allocator.
+ // We store some size values into the memory returned to the user, a few bytes before it.
+ size_t value = reinterpret_cast<size_t>(p);
+ size_t valuePos = (value - SizeStorageSize);
+ size_t* pSize = reinterpret_cast<size_t*>(valuePos);
+
+ return pSize;
+}
+
+void* DebugPageHeap::Realloc(void* p, size_t newSize) {
+#if defined(_WIN32)
+ return ReallocAligned(p, newSize, DefaultAlignment);
+#else
+ return realloc(p, newSize);
+#endif
+}
+
+void* DebugPageHeap::ReallocAligned(void* p, size_t newSize, size_t newAlign) {
+#if defined(_WIN32)
+ // The ISO C99 standard states:
+ // The realloc function deallocates the old object pointed to by ptr and
+ // returns a pointer to a new object that has the size specified by size.
+ // The contents of the new object shall be the same as that of the old
+ // object prior to deallocation, up to the lesser of the new and old sizes.
+ // Any bytes in the new object beyond the size of the old object have
+ // indeterminate values.
+ //
+ // If ptr is a null pointer, the realloc function behaves like the malloc
+ // function for the specified size. Otherwise, if ptr does not match a
+ // pointer earlier returned by the calloc, malloc, or realloc function,
+ // or if the space has been deallocated by a call to the free or realloc
+ // function, the behavior is undefined. If memory for the new object
+ // cannot be allocated, the old object is not deallocated and its value
+ // is unchanged.
+ //
+ // The realloc function returns a pointer to the new object (which may have
+ // the same value as a pointer to the old object), or a null pointer if
+ // the new object could not be allocated.
+
+ // A mutex lock isn't required, as the functions below will handle it internally.
+ // But having it here is a little more efficient because it woudl otherwise be
+ // locked and unlocked multiple times below, with possible context switches in between.
+ Lock::Locker autoLock(&Lock);
+
+ void* pReturn = nullptr;
+
+ if (p) {
+ if (newSize) {
+ pReturn = AllocAligned(newSize, newAlign);
+
+ if (pReturn) {
+ size_t prevSize = GetUserSize(p);
+
+ if (newSize > prevSize)
+ newSize = prevSize;
+
+ memcpy(pReturn, p, newSize);
+ Free(p);
+ } // Else fall through, leaving p's memory unmodified and returning nullptr.
+ } else {
+ Free(p);
+ }
+ } else if (newSize) {
+ pReturn = AllocAligned(newSize, newAlign);
+ }
+
+ return pReturn;
+#else
+ OVR_ASSERT_AND_UNUSED(newAlign <= DefaultAlignment, newAlign);
+ return DebugPageHeap::Realloc(p, newSize);
+#endif
+}
+
+void DebugPageHeap::Free(void* p) {
+#if defined(_WIN32)
+ if (p) {
+ // Creating a scope for the lock
+ {
+ Lock::Locker autoLock(&Lock);
+
+ if (FreedBlockArrayMaxSize) // If we have a delayed free list...
+ {
+ // We don't free the page(s) associated with this but rather put them in the FreedBlockArray
+ // in an inaccessible state for later freeing. We do this because we don't want those pages
+ // to be available again in the near future, so we can detect use-after-free misakes.
+ Block* pBlockNew;
+
+ if (FreedBlockArraySize == FreedBlockArrayMaxSize) // If we have reached freed block
+ // capacity... we can start purging old
+ // elements from it as a circular queue.
+ {
+ pBlockNew = &FreedBlockArray[FreedBlockArrayOldest];
+
+ // The oldest element in the container is FreedBlockArrayOldest.
+ if (pBlockNew->BlockPtr) // Currently this should always be true.
+ {
+ FreePageMemory(pBlockNew->BlockPtr, pBlockNew->BlockSize);
+ pBlockNew->Clear();
+ }
+
+ if (++FreedBlockArrayOldest == FreedBlockArrayMaxSize)
+ FreedBlockArrayOldest = 0;
+ } else // Else we are still building the container and not yet treating it a circular.
+ {
+ pBlockNew = &FreedBlockArray[FreedBlockArraySize++];
+ }
+
+ pBlockNew->BlockPtr = GetBlockPtr(p);
+ pBlockNew->BlockSize = GetBlockSize(p);
+
+#if defined(OVR_BUILD_DEBUG)
+ if (OverrunGuardBytesEnabled) // If we have extra bytes at the end of the user's allocation
+ // between it and an inaccessible guard page...
+ {
+ const size_t userSize = GetUserSize(p);
+ const uint8_t* pUserEnd = (static_cast<uint8_t*>(p) + userSize);
+ const uint8_t* pPageEnd = AlignPointerUp(pUserEnd, PageSize);
+
+ while (pUserEnd != pPageEnd) {
+ if (*pUserEnd++ != GuardFillByte) {
+ OVR_FAIL();
+ break;
+ }
+ }
+ }
+#endif
+
+ DisablePageMemory(pBlockNew->BlockPtr, pBlockNew->BlockSize); // Make it so that future
+ // attempts to use this memory
+ // result in an exception.
+ } else {
+ FreePageMemory(GetBlockPtr(p), GetBlockSize(p));
+ }
+
+ AllocationCount--;
+ }
+ }
+#else
+ return free(p);
+#endif
+}
+
+void DebugPageHeap::FreeAligned(void* p) {
+ return Free(p);
+}
+
+// Converts a user pointer to the beginning of its page.
+void* DebugPageHeap::GetBlockPtr(void* p) {
+ // We store size info before p in memory, and this will, by design, be always somewhere within
+ // the first page of a block of pages. So just align down to the beginning of its page.
+ return AlignPointerDown(GetSizePosition(p), PageSize);
+}
+
+void* DebugPageHeap::GetUserPosition(
+ void* pPageMemory,
+ size_t blockSize,
+ size_t userSize,
+ size_t userAlignment) {
+ uint8_t* pUserPosition;
+
+ if (OverrunPageEnabled) {
+ // We need to return the highest position within the page memory that fits the user size while
+ // being aligned to userAlignment.
+ const size_t pageEnd = reinterpret_cast<size_t>(pPageMemory) +
+ (blockSize - PageSize); // pageEnd points to the beginning of the final guard page.
+ const size_t userPosition = AlignSizeDown(pageEnd - userSize, userAlignment);
+ pUserPosition = reinterpret_cast<uint8_t*>(userPosition);
+ OVR_ASSERT((userPosition + userSize) <= pageEnd);
+
+// If userSize is not a multiple of userAlignment then there will be (userAlignment - userSize)
+// bytes of unused memory between the user allocated space and the end of the page. There is no way
+// around having this. For example, a user allocation of 3 bytes with 8 byte alignment will leave 5
+// unused bytes at the end of the page. We optionally fill those unused bytes with a pattern and
+// upon Free verify that the pattern is undisturbed. This won't detect reads or writes in that area
+// immediately as with reads or writes beyond that, but it will at least detect them at some point
+// (e.g. upon Free).
+#if defined(OVR_BUILD_DEBUG)
+ if (OverrunGuardBytesEnabled) {
+ uint8_t* const pUserEnd = (pUserPosition + userSize);
+ const size_t remainingByteCount = (reinterpret_cast<uint8_t*>(pageEnd) - pUserEnd);
+ if (remainingByteCount) // If there are any left-over bytes...
+ memset(pUserEnd, GuardFillByte, remainingByteCount);
+ }
+#endif
+ } else {
+ // We need to return the first position in the first page after SizeStorageSize bytes which is
+ // aligned to userAlignment.
+ const size_t lowestPossiblePos = reinterpret_cast<size_t>(pPageMemory) + SizeStorageSize;
+ const size_t userPosition = AlignSizeUp(lowestPossiblePos, userAlignment);
+ pUserPosition = reinterpret_cast<uint8_t*>(userPosition);
+ OVR_ASSERT((userPosition + userSize) <= (reinterpret_cast<size_t>(pPageMemory) + blockSize));
+ }
+
+ // Assert that the returned user pointer (actually the size info before it) will be within the
+ // first page. This is important because it verifieds that we haven't wasted memory and because
+ // our functionality for telling the start of the page block depends on it.
+ OVR_ASSERT(AlignPointerDown(GetSizePosition(pUserPosition), PageSize) == pPageMemory);
+
+ return pUserPosition;
+}
+
+void* DebugPageHeap::AllocCommittedPageMemory(size_t blockSize) {
+#if defined(_WIN32)
+ void* p;
+
+ if (OverrunPageEnabled) {
+ // We need to make it so that last page is MEM_RESERVE and the previous pages are MEM_COMMIT +
+ // PAGE_READWRITE.
+ OVR_ASSERT(blockSize > PageSize); // There should always be at least one extra page.
+
+ // Reserve blockSize amount of pages.
+ // We could possibly use PAGE_GUARD here for the last page. This differs from simply leaving it
+ // reserved because the OS will generate a one-time-only gaurd page exception. We probabl don't
+ // want this, as it's more useful for maintaining your own stack than for catching unintended
+ // overruns.
+ p = VirtualAlloc(nullptr, blockSize, MEM_RESERVE, PAGE_READWRITE);
+
+ if (p) {
+ // Commit all but the last page. Leave the last page as merely reserved so that reads from or
+ // writes to it result in an immediate exception.
+ p = VirtualAlloc(p, blockSize - PageSize, MEM_COMMIT, PAGE_READWRITE);
+ }
+ } else {
+ // We need to make it so that all pages are MEM_COMMIT + PAGE_READWRITE.
+ p = VirtualAlloc(nullptr, blockSize, MEM_COMMIT, PAGE_READWRITE);
+ }
+
+#if defined(OVR_BUILD_DEBUG)
+ if (!p) {
+ // To consider: Make a generic OVRKernel function for formatting system errors. We could move
+ // the OVRError GetSysErrorCodeString from LibOVR/OVRError.h to LibOVRKernel/OVR_DebugHelp.h
+ DWORD dwLastError = GetLastError();
+ WCHAR osError[256];
+ DWORD osErrorBufferCapacity = OVR_ARRAY_COUNT(osError);
+ CHAR reportedError[384];
+ DWORD length = FormatMessageW(
+ FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
+ nullptr,
+ (DWORD)dwLastError,
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ osError,
+ osErrorBufferCapacity,
+ nullptr);
+
+ if (length) {
+ std::string errorBuff = UCSStringToUTF8String(osError, length + 1);
+ snprintf(
+ reportedError,
+ OVR_ARRAY_COUNT(reportedError),
+ "DebugPageHeap: VirtualAlloc failed with error: %s",
+ errorBuff.c_str());
+ } else {
+ snprintf(
+ reportedError,
+ OVR_ARRAY_COUNT(reportedError),
+ "DebugPageHeap: VirtualAlloc failed with error: %d.",
+ (int)dwLastError);
+ }
+
+ // LogError("%s", reportedError); Disabled because this call turns around and allocates memory,
+ // yet we may be in a broken or exhausted memory situation.
+ OVR_FAIL_M(reportedError);
+ }
+#endif
+
+ return p;
+#else
+ OVR_UNUSED2(blockSize, OverrunPageEnabled);
+ return nullptr;
+#endif
+}
+
+// We convert disabled page memory (see DisablePageMemory) to enabled page memory. The output is the
+// same as with AllocPageMemory.
+void* DebugPageHeap::EnablePageMemory(void* pPageMemory, size_t blockSize) {
+#if defined(_WIN32)
+ // Make sure the entire range of memory is of type PAGE_READWRITE.
+ DWORD dwPrevAccess = 0;
+ BOOL result = VirtualProtect(
+ pPageMemory,
+ OverrunPageEnabled ? (blockSize - PageSize) : blockSize,
+ PAGE_READWRITE,
+ &dwPrevAccess);
+ OVR_ASSERT_AND_UNUSED(result, result);
+#else
+ OVR_UNUSED3(pPageMemory, blockSize, OverrunPageEnabled);
+#endif
+
+ return pPageMemory;
+}
+
+void DebugPageHeap::DisablePageMemory(void* pPageMemory, size_t blockSize) {
+#if defined(_WIN32)
+ // Disable access to the page(s). It's faster for us to change the page access than it is to
+ // decommit or free the pages. However, this results in more committed physical memory usage than
+ // we would need if we instead decommitted the memory.
+ DWORD dwPrevAccesss = 0;
+ BOOL result = VirtualProtect(
+ pPageMemory,
+ OverrunPageEnabled ? (blockSize - PageSize) : blockSize,
+ PAGE_NOACCESS,
+ &dwPrevAccesss);
+ OVR_ASSERT_AND_UNUSED(result, result);
+#else
+ OVR_UNUSED2(pPageMemory, blockSize);
+#endif
+}
+
+void DebugPageHeap::FreePageMemory(void* pPageMemory, size_t /*blockSize*/) {
+#if defined(_WIN32)
+ BOOL result = VirtualFree(pPageMemory, 0, MEM_RELEASE);
+ OVR_ASSERT_AND_UNUSED(result, result);
+#else
+ OVR_UNUSED(pPageMemory);
+#endif
+}
+
+//------------------------------------------------------------------------
+// ***** Allocator debug commands
+//
+//------------------------------------------------------------------------
+
+// AllocatorTraceDbgCmd
+const char* allocatorTraceDbgCmdName = "Allocator.Trace";
+const char* allocatorTraceDbgCmdUsage = "<filepath> [filter specification]";
+const char* allocatorTraceDbgCmdDesc =
+ "Triggers the logging of the default allocator heap, with an optional filter.";
+const char* allocatorTraceDbgCmdDoc =
+ "Triggers the logging of the default allocator heap, with an optional filter.\n"
+ "The filter is a string which accepts a set of comparisons expressed in postfix (RPN).\n"
+ "Stack traces will be symbolized if the symbol files are present; otherwise they will be missing.\n"
+ "The ability to trace heaps can be enabled in release builds by setting the appropriate\n"
+ "registry key before starting OVRServer:\n"
+ " HKEY_LOCAL_MACHINE\\SOFTWARE\\Oculus\\HeapTrackingEnabled, REG_DWORD of 0 or 1.\n"
+ "The enabling of the debug page heap can be enabled in release builds by setting:\n"
+ " HKEY_LOCAL_MACHINE\\SOFTWARE\\Oculus\\DebugPageHeapEnabled, REG_DWORD of 0 or 1.\n"
+ "Allocation tracking and tracing will have more results if malloc tracking is enabled.\n"
+ " HKEY_LOCAL_MACHINE\\SOFTWARE\\Oculus\\MallocRedirectEnabled, REG_DWORD of 0 or 1.\n"
+ "Use Allocator.ReportState to tell what the current settings are.\n"
+ "\n"
+ "Example usage:\n"
+ " Allocator.Trace C:\\temp\\trace.txt Trace the entire heap\n"
+ " Allocator.Trace C:\\temp\\trace.txt \"size > 1024\" Trace only allocations > 1024 bytes\n"
+ " Allocator.Trace C:\\temp\\trace.txt \"size > 1024; size < 2048; and\" Trace allocations between 1024 and 2048\n"
+ " Allocator.Trace C:\\temp\\trace.txt \"time > -10s\" Trace allocations done in the last 10 seconds\n"
+ " Allocator.Trace C:\\temp\\trace.txt \"time > 50000\" Trace allocations done in the first 50000 nanoseconds\n"
+ " Allocator.Trace C:\\temp\\trace.txt \"tag == geometry\" Trace only allocations tagged as geometry\n"
+ " Allocator.Trace C:\\temp\\trace.txt \"ThreadName has vision\" Trace only allocations from threads with \"vision\" in the name\n";
+int AllocatorTraceDbgCmd(const std::vector<std::string>& args, std::string* output) {
+ OVR_DISABLE_MSVC_WARNING(4996) // 4996: This function or variable may be unsafe.
+
+ OVR::Allocator* allocator = OVR::Allocator::GetInstance(false);
+ if (allocator) {
+ std::stringstream strStream;
+
+ if (!allocator->IsTrackingEnabled()) {
+ output->append(
+ "Allocator tracking is not enabled. To enable, use the Allocator.EnableTracking command or set the DWORD HKEY_LOCAL_MACHINE\\SOFTWARE\\Oculus\\HeapTrackingEnabled reg key before starting the application.");
+ return -1; // Exit because even if tracking was enabled at some point earlier, all records
+ // would have been cleared with it was disabled.
+ }
+
+ if (args.size() < 2) {
+ output->append(
+ "Filepath first argument is required but was not supplied. See example usage.");
+ return -1;
+ }
+
+ std::string filePath = args[1];
+ FILE* file;
+
+#if defined(_WIN32)
+ errno_t err = 0;
+ err = fopen_s(&file, filePath.c_str(), "w");
+#else
+ file = fopen(filePath.c_str(), "w");
+ int err = file ? 0 : -1;
+#endif
+
+ if (err || !file) {
+ strStream << "Failed to open " << filePath;
+ *output = strStream.str();
+ return -1;
+ }
+
+ struct Context {
+ FILE* file;
+ uint64_t allocationCount;
+ } context = {file, 0};
+
+ OVR::HeapIterationFilterRPN::TraceTrackedAllocations(
+ allocator,
+ (args.size() >= 3) ? args[2].c_str() : "",
+ [](uintptr_t contextStruct, const char* text) -> void {
+ Context* pContext = reinterpret_cast<Context*>(contextStruct);
+ pContext->allocationCount++;
+ fwrite(text, 1, strlen(text), pContext->file);
+ fwrite("\n\n", 1, 2, pContext->file);
+ },
+ (uintptr_t)&context);
+ strStream << context.allocationCount << " allocations reported to " << filePath;
+
+ std::string str = strStream.str();
+ output->append(str.data(), str.length()); // We don't directly assign string objects because
+ // currently we are crossing a DLL boundary between
+ // these two strings.
+
+ fclose(file);
+ return 0;
+ }
+
+ output->append("Allocator not found.");
+ return -1;
+
+ OVR_RESTORE_MSVC_WARNING()
+}
+
+// AllocatorEnableTrackingDbgCmd
+const char* allocatorEnableTrackingDbgCmdName = "Allocator.EnableTracking";
+const char* allocatorEnableTrackingDbgCmdUsage = "(no arguments)";
+const char* allocatorEnableTrackingDbgCmdDesc = "Enables heap tracking.";
+const char* allocatorEnableTrackingDbgCmdDoc =
+ "Enables heap tracking, in any build. This allows for heap tracing (e.g. Allocator.Trace cmd)\n"
+ "Has no effect and reports success if there is no change.\n"
+ "Debug builds by default already have tracking enabled. Use Allocator.ReportState to tell.\n"
+ "Currently the enabling of tracking results in the recording only allocations made after tracking is started.\n"
+ "Example usage:\n"
+ " Allocator.EnableTracking\n"
+ " ... (wait for some time)\n"
+ " Allocator.Trace C:\\temp\\trace.txt\n";
+
+int AllocatorEnableTrackingDbgCmd(const std::vector<std::string>&, std::string* output) {
+ OVR::Allocator* allocator = OVR::Allocator::GetInstance(false);
+ if (allocator) {
+ if (allocator->EnableTracking(true))
+ output->append("Allocator tracking enabled.");
+ else
+ output->append(
+ "Allocator tracking couldn't be enabled due to an allocator settings conflict.");
+ } else
+ output->append("Allocator not found.");
+
+ return (allocator ? 0 : -1);
+}
+
+// AllocatorDisableTrackingDbgCmd
+const char* allocatorDisableTrackingDbgCmdName = "Allocator.DisableTracking";
+const char* allocatorDisableTrackingDbgCmdUsage = "(no arguments)";
+const char* allocatorDisableTrackingDbgCmdDesc = "Disables heap tracking.";
+const char* allocatorDisableTrackingDbgCmdDoc =
+ "Disables heap tracking, in any build.\n"
+ "Has no effect and reports success if there is no change.\n"
+ "Example usage:\n"
+ " Allocator.DisableTracking\n";
+int AllocatorDisableTrackingDbgCmd(const std::vector<std::string>&, std::string* output) {
+ OVR::Allocator* allocator = OVR::Allocator::GetInstance(false);
+
+ if (allocator) {
+ if (allocator->EnableTracking(false))
+ output->append("Allocator tracking disabled.");
+ else
+ output->append(
+ "Allocator tracking couldn't be disabled due to an allocator settings conflict.");
+ } else
+ output->append("Allocator not found.");
+
+ return (allocator ? 0 : -1);
+}
+
+// AllocatorReportStateDbgCmd
+const char* allocatorReportStateDbgCmdName = "Allocator.ReportState";
+const char* allocatorReportStateDbgCmdUsage = "(no arguments)";
+const char* allocatorReportStateDbgCmdDesc =
+ "Reports the general state and settings of the global Allocator.";
+const char* allocatorReportStateDbgCmdDoc =
+ "Reports the general state and settings of the global Allocator.\n"
+ "Example usage:\n"
+ " Allocator.ReportState\n";
+int AllocatorReportStateDbgCmd(const std::vector<std::string>&, std::string* output) {
+ OVR::Allocator* allocator = OVR::Allocator::GetInstance(false);
+
+ if (allocator) {
+ bool trackingEnabled = allocator->IsTrackingEnabled();
+ bool debugPageHeapEnabled = allocator->IsDebugPageHeapEnabled();
+ bool osHeapEnabled = allocator->IsOSHeapEnabled();
+ bool mallocRedirectEnabled = allocator->IsMallocRedirectEnabled();
+ bool traceOnShutdownEnabled = allocator->IsAllocationTraceOnShutdownEnabled();
+ uint64_t heapTimeNs = allocator->GetCurrentHeapTimeNs();
+ uint64_t heapCounter = allocator->GetCounter();
+ uint64_t heapTrackedCount = 0;
+ uint64_t heapTrackedVolume = 0;
+
+ // We could report more detail that the following if desired. The following blocks the heap
+ // briefly for other threads.
+ for (const OVR::AllocMetadata* amd = allocator->IterateHeapBegin(); amd;
+ amd = allocator->IterateHeapNext()) {
+ heapTrackedCount++;
+ heapTrackedVolume += amd->BlockSize;
+ }
+ allocator->IterateHeapEnd();
+#if defined(_DLL)
+ const char* crtName = "DLL CRT";
+#else
+ const char* crtName = "static CRT";
+#endif
+
+#if defined(_DEBUG)
+ const char* buildName = "debug build";
+#else
+ const char* buildName = "release build";
+#endif
+
+ std::stringstream strStream;
+
+ strStream << "Memory tracking: " << (trackingEnabled ? "enabled." : "disabled.") << std::endl;
+ strStream << "Underlying heap: "
+ << (debugPageHeapEnabled ? "debug page heap."
+ : (osHeapEnabled ? "os heap." : "malloc-based heap."))
+ << std::endl;
+ strStream << "malloc redirection: " << (mallocRedirectEnabled ? "" : "not ") << "enabled."
+ << std::endl;
+ strStream << "Shutdown trace: " << (traceOnShutdownEnabled ? "" : "not ") << "enabled."
+ << std::endl;
+ strStream << "Heap time (ns): " << heapTimeNs << std::endl;
+ strStream << "Heap counter: " << heapCounter << std::endl;
+ strStream << "Heap allocated count: " << heapTrackedCount << std::endl;
+ strStream << "Heap allocated volume: " << heapTrackedVolume << std::endl;
+ strStream << "CRT type: " << crtName << std::endl;
+ strStream << "Build type: " << buildName << std::endl;
+
+ std::string str = strStream.str();
+ output->append(str.data(), str.length()); // We don't directly assign string objects because
+ // currently we are crossing a DLL boundary between
+ // these two strings.
+ } else
+ output->append("Allocator not found.");
+
+ return (allocator ? 0 : -1);
+}
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Allocator.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Allocator.h
new file mode 100644
index 0000000..91fc142
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Allocator.h
@@ -0,0 +1,1453 @@
+/************************************************************************************
+
+Filename : OVR_Allocator.h
+Content : Installable memory allocator
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Allocator_h
+#define OVR_Allocator_h
+
+#include "OVR_Atomic.h"
+#include "OVR_Std.h"
+#include "OVR_Types.h"
+#include "stdint.h"
+#include "stdlib.h"
+
+OVR_DISABLE_ALL_MSVC_WARNINGS()
+#include <string.h>
+#include <atomic>
+#include <exception>
+#include <map>
+#include <new>
+#include <string>
+#include <unordered_map>
+#include <vector>
+OVR_RESTORE_ALL_MSVC_WARNINGS()
+#if defined(_WIN32)
+#include "OVR_Win32_IncludeWindows.h"
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** Disable template-unfriendly MS VC++ warnings
+//
+#if defined(_MSC_VER)
+#pragma warning(push)
+#pragma warning(disable : 4503) // Pragma to prevent long name warnings in VC++
+#pragma warning(disable : 4786)
+#pragma warning(disable : 4345) // In MSVC 7.1, warning about placement new POD default initializer
+#pragma warning(disable : 4351) // new behavior: elements of array will be default initialized
+#endif
+
+// Un-define new so that placement new works
+#undef new
+
+//------------------------------------------------------------------------
+// ***** Macros to redefine class new/delete operators
+//
+// Types specifically declared to allow disambiguation of address in
+// class member operator new. This is intended to be used with a
+// macro like OVR_CHECK_DELETE(class_name, p) in the example below.
+//
+// Example usage:
+// class Widget
+// {
+// public:
+// Widget();
+//
+// #ifdef OVR_BUILD_DEBUG
+// #define OVR_MEMORY_CHECK_DELETE(class_name, p) \
+// do { if (p) checkInvalidDelete((class_name*)p); } while(0)
+// #else
+// #define OVR_MEMORY_CHECK_DELETE(class_name, p)
+// #endif
+//
+// OVR_MEMORY_REDEFINE_NEW_IMPL(Widget, OVR_MEMORY_CHECK_DELETE)
+// };
+//
+
+#define OVR_MEMORY_REDEFINE_NEW_IMPL(class_name, check_delete) \
+ void* operator new(size_t sz) { \
+ void* p = OVR_ALLOC_DEBUG(sz, __FILE__, __LINE__); \
+ if (!p) \
+ throw OVR::bad_alloc(); \
+ return p; \
+ } \
+ \
+ void* operator new(size_t sz, const char* file, int line) { \
+ OVR_UNUSED2(file, line); \
+ void* p = OVR_ALLOC_DEBUG(sz, file, line); \
+ if (!p) \
+ throw OVR::bad_alloc(); \
+ return p; \
+ } \
+ \
+ void operator delete(void* p) { \
+ if (p) { \
+ check_delete(class_name, p); \
+ OVR_FREE(p); \
+ } \
+ } \
+ \
+ void operator delete(void* p, const char*, int) { \
+ if (p) { \
+ check_delete(class_name, p); \
+ OVR_FREE(p); \
+ } \
+ }
+
+// Used by OVR_MEMORY_REDEFINE_NEW
+#define OVR_MEMORY_CHECK_DELETE_NONE(class_name, p)
+
+// Redefine all delete/new operators in a class without custom memory initialization.
+#define OVR_MEMORY_REDEFINE_NEW(class_name) \
+ OVR_MEMORY_REDEFINE_NEW_IMPL(class_name, OVR_MEMORY_CHECK_DELETE_NONE)
+
+namespace OVR {
+
+// Our thread identifier type. May not be identical to OVR::ThreadId from OVR_Threads.h
+#if defined(_WIN32)
+typedef uint32_t AllocatorThreadId; // Same as DWORD
+#else
+typedef uintptr_t AllocatorThreadId; // Same as void*
+#endif
+
+// We subclass std::bad_alloc for the purpose of overriding the 'what' function
+// to provide additional information about the exception, such as context about
+// how or where the exception occurred in our code. We subclass std::bad_alloc
+// instead of creating a new type because it's intended to override std::bad_alloc
+// and be caught by code that uses catch(std::bad_alloc&){}. Also, the std::bad_alloc
+// constructor actually attempts to allocate memory!
+
+struct bad_alloc : public std::bad_alloc {
+ bad_alloc(const char* description = "OVR::bad_alloc") OVR_NOEXCEPT;
+
+ bad_alloc(const bad_alloc& oba) OVR_NOEXCEPT {
+ OVR_strlcpy(Description, oba.Description, sizeof(Description));
+ }
+
+ bad_alloc& operator=(const bad_alloc& oba) OVR_NOEXCEPT {
+ OVR_strlcpy(Description, oba.Description, sizeof(Description));
+ return *this;
+ }
+
+ virtual const char* what() const OVR_NOEXCEPT {
+ return Description;
+ }
+
+ char Description[256]; // Fixed size because we cannot allocate memory.
+};
+
+//-----------------------------------------------------------------------------------
+// ***** Construct / Destruct
+
+// Construct/Destruct functions are useful when new is redefined, as they can
+// be called instead of placement new constructors.
+
+template <class T>
+OVR_FORCE_INLINE T* Construct(void* p) {
+ return ::new (p) T();
+}
+
+template <class T>
+OVR_FORCE_INLINE T* Construct(void* p, const T& source) {
+ return ::new (p) T(source);
+}
+
+// Same as above, but allows for a different type of constructor.
+template <class T, class S>
+OVR_FORCE_INLINE T* ConstructAlt(void* p, const S& source) {
+ return ::new (p) T(source);
+}
+
+template <class T, class S1, class S2>
+OVR_FORCE_INLINE T* ConstructAlt(void* p, const S1& src1, const S2& src2) {
+ return ::new (p) T(src1, src2);
+}
+
+// Note: These ConstructArray functions don't properly support the case of a C++ exception occurring
+// midway during construction, as they don't deconstruct the successfully constructed array elements
+// before returning.
+template <class T>
+OVR_FORCE_INLINE void ConstructArray(void* p, size_t count) {
+ uint8_t* pdata = (uint8_t*)p;
+ for (size_t i = 0; i < count; ++i, pdata += sizeof(T)) {
+ Construct<T>(pdata);
+ }
+}
+
+template <class T>
+OVR_FORCE_INLINE void ConstructArray(void* p, size_t count, const T& source) {
+ uint8_t* pdata = (uint8_t*)p;
+ for (size_t i = 0; i < count; ++i, pdata += sizeof(T)) {
+ Construct<T>(pdata, source);
+ }
+}
+
+template <class T>
+OVR_FORCE_INLINE void Destruct(T* pobj) {
+ pobj->~T();
+ OVR_UNUSED1(pobj); // Fix incorrect 'unused variable' MSVC warning.
+}
+
+template <class T>
+OVR_FORCE_INLINE void DestructArray(T* pobj, size_t count) {
+ for (size_t i = 0; i < count; ++i, ++pobj)
+ pobj->~T();
+}
+
+//-----------------------------------------------------------------------------------
+// ***** SysMemAlloc / SysMemFree
+//
+// System memory allocation functions. Cannot use the C runtime library. Must be able
+// to execute before the C runtime library has initialized or after it has shut down.
+//
+void* SysMemAlloc(size_t n);
+void SysMemFree(void* p, size_t n);
+
+//-----------------------------------------------------------------------------------
+// ***** StdAllocatorSysMem
+//
+// Defines a C++ std allocator, suitable for using with C++ containers.
+// This version by design uses system memory APIs instead of C++ memory APIs.
+//
+// Example usage:
+// using namespace std;
+// typedef vector<int, StdAllocatorSysMem<int>> IntArray;
+// typedef basic_string<char, char_traits<char>, StdAllocatorSysMem<char>> CharString;
+// typedef list<int, StdAllocatorSysMem<int>> IntList;
+// typedef map<int, long, less<int>, StdAllocatorSysMem<int>> IntMap;
+// typedef multimap<int, long, less<int>, StdAllocatorSysMem<int>> IntMultiMap;
+// typedef set<int, less<int>, StdAllocatorSysMem<int>> IntSet;
+// typedef multiset<int, less<int>, StdAllocatorSysMem<int>> IntMultiSet;
+// typedef unordered_map<int, long, hash<int>, equal_to<int>, StdAllocatorSysMem<int>>
+// IntHashMap;
+// typedef unordered_multimap<int, long, hash<int>, equal_to<int>, StdAllocatorSysMem<int>>
+// IntHashMultiMap;
+// typedef unordered_set<int, hash<int>, equal_to<int>, StdAllocatorSysMem<int>> IntHashSet;
+// typedef unordered_multiset<int, hash<int>, equal_to<int>, StdAllocatorSysMem<int>>
+// IntHashMultiSet;
+// typedef deque<int, StdAllocatorSysMem<int>> IntDequeue;
+// typedef queue<int, deque<int, StdAllocatorSysMem<int>> > IntQueue;
+//
+template <class T>
+class StdAllocatorSysMem {
+ public:
+ typedef StdAllocatorSysMem<T> this_type;
+ typedef T value_type;
+ typedef value_type* pointer;
+ typedef const value_type* const_pointer;
+ typedef void* void_pointer;
+ typedef const void* const_void_pointer;
+ typedef value_type& reference;
+ typedef const value_type& const_reference;
+ typedef size_t size_type;
+ typedef ptrdiff_t difference_type;
+
+ typedef std::false_type propagate_on_container_copy_assignment;
+ typedef std::false_type propagate_on_container_move_assignment;
+ typedef std::false_type propagate_on_container_swap;
+
+ this_type select_on_container_copy_construction() const {
+ return *this;
+ }
+
+ template <class Other>
+ struct rebind {
+ typedef StdAllocatorSysMem<Other> other;
+ };
+
+ pointer address(reference ref) const {
+ return std::addressof(ref);
+ }
+
+ const_pointer address(const_reference ref) const {
+ return std::addressof(ref);
+ }
+
+ StdAllocatorSysMem() {}
+
+ StdAllocatorSysMem(const this_type&) {}
+
+ template <class Other>
+ StdAllocatorSysMem(const StdAllocatorSysMem<Other>&) {}
+
+ template <class Other>
+ this_type& operator=(const StdAllocatorSysMem<Other>&) {
+ return *this;
+ }
+
+ bool operator==(const this_type&) const {
+ return true;
+ }
+
+ bool operator!=(const this_type&) const {
+ return false;
+ }
+
+ void deallocate(pointer p, size_type n) const {
+ if (p)
+ SysMemFree(p, n);
+ }
+
+ pointer allocate(size_type n) const {
+ void* pVoid = SysMemAlloc(n * sizeof(T));
+ if (!pVoid)
+ throw ::std::bad_alloc();
+ return (pointer)pVoid;
+ }
+
+ pointer allocate(size_type n, const void*) const {
+ return allocate(n);
+ }
+
+ void construct(T* p) const {
+ ::new ((void*)p) T();
+ }
+
+ void construct(T* p, const T& value) const {
+ ::new ((void*)p) T(value);
+ }
+
+ template <class U, class... Types>
+ void construct(U* pU, Types&&... args) const {
+ ::new ((void*)pU) U(std::forward<Types>(args)...);
+ }
+
+ template <class U>
+ void destroy(U* pU) const {
+ pU->~U();
+ OVR_UNUSED(pU); // VC++ mistakenly claims it's unused unless we do this.
+ }
+
+ size_t max_size() const {
+ return ((size_t)(-1) / sizeof(T));
+ }
+};
+
+//------------------------------------------------------------------------
+// ***** Heap
+//
+// Declares a minimal interface for a memory heap.
+// Implementations of this Heap interface are expected to handle thread safety
+// themselves.
+//
+class Heap {
+ public:
+ virtual ~Heap() {}
+
+ virtual bool Init() = 0;
+ virtual void Shutdown() = 0;
+
+ virtual void* Alloc(size_t size) = 0;
+ virtual void* AllocAligned(size_t size, size_t align) = 0;
+ virtual size_t GetAllocSize(const void* p) const = 0;
+ virtual size_t GetAllocAlignedSize(const void* p, size_t align) const = 0;
+ virtual void Free(void* p) = 0;
+ virtual void FreeAligned(void* p) = 0;
+ virtual void* Realloc(void* p, size_t newSize) = 0;
+ virtual void* ReallocAligned(void* p, size_t newSize, size_t newAlign) = 0;
+};
+
+class InterceptCRTMalloc;
+
+//------------------------------------------------------------------------
+// ***** SysAllocatedPointerVector, etc.
+//
+// We use these in our allocator functionality here.
+//
+typedef std::vector<void*, StdAllocatorSysMem<void*>> SysAllocatedPointerVector;
+typedef std::basic_string<char, std::char_traits<char>, StdAllocatorSysMem<char>>
+ SysAllocatedString;
+typedef std::vector<SysAllocatedString, StdAllocatorSysMem<SysAllocatedString>>
+ SysAllocatedStringVector;
+
+//-----------------------------------------------------------------------------------
+// ***** AllocMetadata
+//
+// Stores info about an allocation.
+//
+struct AllocMetadata {
+ const void* Alloc; // The allocation itself.
+ SysAllocatedPointerVector Backtrace; // Array of void*
+ SysAllocatedStringVector BacktraceSymbols; // Array of string.
+ const char* File; // __FILE__ of application allocation site.
+ int Line; // __LINE__ of application allocation site.
+ uint64_t TimeNs; // Allocator time in Nanoseconds. See GetCurrentHeapTimeNs.
+ uint64_t Count; // Nth allocation in this heap. Ever increasing. Starts with 0, so the first
+ // allocation is the 0th allocation.
+ uint64_t AllocSize; // Size the user requested.
+ uint64_t BlockSize; // Size that was actually needed from the underlying memory.
+ const char* Tag; // Should this instead be a char array?
+ AllocatorThreadId ThreadId; // ThreadId at the time of the allocation. May potentially be stale if
+ // the thread has exited.
+ char ThreadName[32]; // Thread name at the time of the allocation.
+
+ AllocMetadata()
+ : Alloc(nullptr),
+ Backtrace(),
+ File(nullptr),
+ Line(0),
+ TimeNs(0),
+ Count(0),
+ AllocSize(0),
+ BlockSize(0),
+ Tag(nullptr),
+ ThreadId(0) {
+ ThreadName[0] = '\0';
+ }
+};
+
+// This is used to identify fields from AllocMetadata. For example, when printing out
+// AllocMetadata you can use these flags to specify which fields you are interested in.
+enum AllocMetadataFlags {
+ AMFNone = 0x0000,
+ AMFAlloc = 0x0001,
+ AMFBacktrace = 0x0002,
+ AMFBacktraceSymbols = 0x0004,
+ AMFFile = 0x0008,
+ AMFLine = 0x0010,
+ AMFTime = 0x0020,
+ AMFCount = 0x0040,
+ AMFAllocSize = 0x0080,
+ AMFBlockSize = 0x0100,
+ AMFTag = 0x0200,
+ AMFThreadId = 0x0400,
+ AMFThreadName = 0x0800
+};
+
+//-----------------------------------------------------------------------------------
+// ***** Allocator
+//
+class Allocator {
+ public:
+ // Returns the pointer to the default Allocator instance.
+ // This pointer is used for most of the memory allocations.
+ // If the instance is not yet created, this function isn't thread safe
+ // about creating it.
+ static Allocator* GetInstance(bool create = true);
+
+ // Explicitly destroys the default Allocator instance.
+ static void DestroyInstance();
+
+ public:
+ Allocator(const char* allocatorName = nullptr);
+ ~Allocator();
+
+ bool Init();
+ void Shutdown();
+
+ // Allocate memory of specified size with default alignment.
+ // Alloc of size==0 will allocate a tiny block & return a valid pointer;
+ // this makes it suitable for new operator.
+ void* Alloc(size_t size, const char* tag);
+
+ // Allocate zero-initialized memory of specified count and size with default alignment.
+ // Alloc of size==0 will allocate a tiny block & return a valid pointer;
+ // this makes it suitable for new operator.
+ void* Calloc(size_t count, size_t size, const char* tag);
+
+ // Allocate memory of specified alignment.
+ // Memory allocated with AllocAligned MUST be freed with FreeAligned.
+ void* AllocAligned(size_t size, size_t align, const char* tag);
+
+ // Same as Alloc, but provides an option of passing file/line data.
+ void* AllocDebug(size_t size, const char* tag, const char* file, unsigned line);
+
+ // Same as Calloc, but provides an option of passing file/line data.
+ void* CallocDebug(size_t count, size_t size, const char* tag, const char* file, unsigned line);
+
+ // Same as Alloc, but provides an option of passing file/line data.
+ void*
+ AllocAlignedDebug(size_t size, size_t align, const char* tag, const char* file, unsigned line);
+
+ // Returns the size of the allocation.
+ size_t GetAllocSize(const void* p) const;
+
+ // Returns the size of the aligned allocation.
+ size_t GetAllocAlignedSize(const void* p, size_t align) const;
+
+ // Frees memory allocated by Alloc/Realloc.
+ // Free of null pointer is valid and will do nothing.
+ void Free(void* p);
+
+ // Frees memory allocated with AllocAligned.
+ void FreeAligned(void* p);
+
+ // Reallocate memory block to a new size, copying data if necessary. Returns the pointer to
+ // new memory block, which may be the same as original pointer. Will return 0 if reallocation
+ // failed, in which case previous memory is still valid (as per the C99 Standard).
+ // Realloc to decrease size will never fail.
+ // Realloc of pointer == NULL is equivalent to Alloc
+ // Realloc to size == 0, shrinks to the minimal size, pointer remains valid and requires Free.
+ void* Realloc(void* p, size_t newSize);
+
+ // Like realloc but also zero-initializes the newly added space.
+ void* Recalloc(void* p, size_t count, size_t size);
+
+ // Reallocates memory allocated with AllocAligned.
+ void* ReallocAligned(void* p, size_t newSize, size_t newAlign);
+
+ void* RecallocAligned(void* p, size_t count, size_t newSize, size_t newAlign);
+
+ // Same as Realloc, but provides an option of passing file/line data.
+ void* ReallocDebug(void* p, size_t newSize, const char* file, unsigned line);
+
+ // Like ReallocDebug but also zero-initializes the newly added space.
+ void* RecallocDebug(void* p, size_t count, size_t newSize, const char* file, unsigned line);
+
+ // Same as ReallocAligned, but provides an option of passing file/line data.
+ void*
+ ReallocAlignedDebug(void* p, size_t newSize, size_t newAlign, const char* file, unsigned line);
+
+ void* RecallocAlignedDebug(
+ void* p,
+ size_t count,
+ size_t newSize,
+ size_t newAlign,
+ const char* file,
+ unsigned line);
+
+ // Returns the underlying Heap implementation.
+ const Heap* GetHeap() const {
+ return Heap;
+ }
+
+ public:
+ // Names the Allocator. Useful for identifying one of multiple Allocators within a process.
+ // The name is copied from the allocatorName argument.
+ void SetAllocatorName(const char* allocatorName);
+
+ const char* GetAllocatorName() const;
+
+ // If enabled then allocation tracking is done, which enables leak reports, double-free detection,
+ // etc. Must be called before the Init function.
+ bool EnableTracking(bool enable);
+
+ bool IsTrackingEnabled() const {
+ return TrackingEnabled;
+ }
+
+ // If enabled then the debug page is used.
+ // Must be called before the Init function.
+ bool EnableDebugPageHeap(bool enable);
+
+ bool IsDebugPageHeapEnabled() const {
+ return DebugPageHeapEnabled;
+ }
+
+ bool IsOSHeapEnabled() const {
+ return OSHeapEnabled;
+ }
+
+ // If enabled then a debug trace of existing allocations occurs on destruction of this Allocator.
+ bool EnableAllocationTraceOnShutdown(bool enable) {
+ TraceAllocationsOnShutdown = enable;
+ return true;
+ }
+
+ bool IsAllocationTraceOnShutdownEnabled() const {
+ return TraceAllocationsOnShutdown;
+ }
+
+ bool EnableMallocRedirect();
+
+ bool IsMallocRedirectEnabled() const {
+ return MallocRedirectEnabled;
+ }
+
+ static bool IsHeapTrackingRegKeyEnabled(bool defaultValue);
+
+ // IterateHeapBegin succeeds only if tracking is enabled.
+ // Once IterateHeapBegin is called, the heap is thread-locked until IterateHeapEnd is called.
+ // If the heap has no allocations, IterateHeapBegin returns nullptr.
+ // You must always call IterateHeapEnd if you call IterateHeapBegin, regardless of the return
+ // value of IterateHeapBegin. For a given thread, IterataHeapBegin must be followed by
+ // IterateHeapEnd before any new call to IterateHeapBegin.
+ //
+ // Example usage:
+ // for(const OVR::AllocMetadata* amd = allocator->IterateHeapBegin(); amd; amd =
+ // allocator->IterateHeapNext())
+ // { ... }
+ // allocator->IterateHeapEnd();
+ const AllocMetadata* IterateHeapBegin();
+ const AllocMetadata* IterateHeapNext();
+ void IterateHeapEnd();
+
+ // Given an AllocationMetaData, this function writes it to a string description.
+ // For amdFlags, see AllocMetadataFlags.
+ // Returns the required strlen of the description (like the strlcpy function, etc.)
+ size_t DescribeAllocation(
+ const AllocMetadata* amd,
+ int amdFlags,
+ char* description,
+ size_t descriptionCapacity,
+ size_t appendedNewlineCount);
+
+ // Displays information about outstanding allocations, typically for the
+ // purpose of reporting leaked memory on application or module shutdown.
+ // This should be used instead of, for example, VC++ _CrtDumpMemoryLeaks
+ // because it allows us to dump additional information about our allocations.
+ // Returns the number of currently outstanding heap allocations.
+ // If the callback is valid, this function iteratively calls the callback with
+ // output. If the callback is nullptr then this function debug-traces the output.
+ // The callback context is an arbitrary user-supplied value.
+ //
+ // Example usage:
+ // void AllocationTraceCallback(uintptr_t context, const char* text)
+ // { printf("%s", text); }
+ // allocator->TraceTrackedAllocations(AllocationTraceCallback, 0);
+ //
+ typedef void (*AllocationTraceCallback)(uintptr_t context, const char* text);
+ size_t TraceTrackedAllocations(AllocationTraceCallback callback, uintptr_t context);
+
+ public:
+ // Returns the current heap time in nanoseconds. The returned time is with respect
+ // to first heap startup, which in practice equates to the application start time.
+ static uint64_t GetCurrentHeapTimeNs();
+
+ // Returns the allocation counter, which indicates the historical count of calls
+ // to allocation functions. This is an ever-increasing number and not the count
+ // of outstanding allocations. To get the count of outstanding allocations, use the
+ // heap iteration functionality.
+ uint64_t GetCounter() const {
+ return CurrentCounter;
+ }
+
+ uint64_t GetAndUpdateCounter() {
+ return CurrentCounter++;
+ } // Post-increment here is by design.
+
+ protected:
+ void SetNewBlockMetadata(
+ Allocator* allocator,
+ AllocMetadata& amd,
+ const void* alloc,
+ uint64_t allocSize,
+ uint64_t blockSize,
+ const char* file,
+ int line,
+ const char* tag,
+ void** backtraceArray,
+ size_t backtraceArraySize);
+
+ // Add the allocation & the callstack to the tracking database.
+ void TrackAlloc(const void* p, size_t size, const char* tag, const char* file, int line);
+
+ // Remove the allocation from the tracking database (if tracking is enabled).
+ // Returns true if p appears to be valid or if tracking is disabled.
+ // Returns false for NULL and for values not found in our tracking map.
+ bool UntrackAlloc(const void* p);
+
+ // Returns true if the allocation is being tracked.
+ // Returns true if p appears to be valid or if tracking is disabled.
+ // Returns false for NULL and for values not found in our tracking map.
+ bool IsAllocTracked(const void* p);
+
+ // Returns a copy of the AllocMetadata.
+ bool GetAllocMetadata(const void* p, AllocMetadata& metadata);
+
+ public:
+ // Tag push/pop API
+
+ // Every PushTag must be matched by a PopTag. It's easiest to do this via the AllocatorTagScope
+ // utility class.
+ void PushTag(const char* tag);
+
+ // Matches a PushTag.
+ void PopTag();
+
+ // Gets the current tag for the current thread.
+ // Returns a default string if there is no current tag set for the current thread.
+ const char* GetTag(const char* defaultTag = nullptr);
+
+ protected:
+ // This is called periodically to purge the map of elements that correspond to threads that no
+ // longer exist.
+ void PurgeTagMap();
+
+ protected:
+// Tracked allocations
+#if defined(OVR_BUILD_DEBUG)
+ typedef std::map<
+ const void*,
+ AllocMetadata,
+ std::less<const void*>, // map is slower but in debug builds we can read its sorted contents
+ // easier.
+ StdAllocatorSysMem<std::pair<const void* const, AllocMetadata>>>
+ TrackedAllocMap;
+#else
+ typedef std::unordered_map<
+ const void*,
+ AllocMetadata,
+ std::hash<const void*>,
+ std::equal_to<const void*>,
+ StdAllocatorSysMem<std::pair<const void* const, AllocMetadata>>>
+ TrackedAllocMap;
+#endif
+
+ // Per-thread tag stack
+ typedef std::vector<const char*, StdAllocatorSysMem<const char*>> ConstCharVector;
+#if defined(OVR_BUILD_DEBUG)
+ typedef std::map<
+ AllocatorThreadId,
+ ConstCharVector,
+ std::less<AllocatorThreadId>,
+ StdAllocatorSysMem<std::pair<const AllocatorThreadId, ConstCharVector>>>
+ ThreadIdToTagVectorMap;
+#else
+ typedef std::unordered_map<
+ AllocatorThreadId,
+ ConstCharVector,
+ std::hash<AllocatorThreadId>,
+ std::equal_to<AllocatorThreadId>,
+ StdAllocatorSysMem<std::pair<const AllocatorThreadId, ConstCharVector>>>
+ ThreadIdToTagVectorMap;
+#endif
+
+ char AllocatorName[64]; // The name of this allocator. Useful because we could have multiple
+ // instances within a process.
+ Heap* Heap; // The underlying heap we are using.
+ bool DebugPageHeapEnabled; // If enabled then we use our DebugPageHeap instead of DefaultHeap or
+ // OSheap.
+ bool OSHeapEnabled; // If enabled then we use our OSHeap instead of DebugPageHeap or DefaultHeap.
+ bool MallocRedirectEnabled; // If enabled then we redirect CRT malloc to ourself (only if we are
+ // the default global allocator).
+ InterceptCRTMalloc* MallocRedirect; //
+ bool TrackingEnabled; //
+ bool TraceAllocationsOnShutdown; // If true then we do a debug trace of allocations on our
+ // shutdown.
+ OVR::Lock TrackLock; // Thread-exclusive access to AllocationMap.
+ TrackedAllocMap::const_iterator
+ TrackIterator; // Valid only between IterateHeapBegin and IterateHeapEnd.
+ TrackedAllocMap AllocationMap; //
+ SysAllocatedPointerVector DelayedFreeList; // Used when we are overriding CRT malloc and need to
+ // call CRT free on some pointers after we've restored
+ // it.
+ SysAllocatedPointerVector DelayedAlignedFreeList; // "
+ std::atomic_ullong CurrentCounter; // Ever-increasing count of allocation requests.
+ bool SymbolLookupEnabled; //
+ ThreadIdToTagVectorMap TagMap; //
+ OVR::Lock TagMapLock; // Thread-exclusive access to TagMap.
+ static Allocator* DefaultAllocator; // Default instance.
+ static uint64_t ReferenceHeapTimeNs; // The time that GetCurrentHeapTimeNs reports relative to. In
+ // practice this is the time of application startup.
+
+ public:
+ // The following functions are deprecated and will be removed in the future. Use the member
+ // functions instead.
+ static void SetLeakTracking(bool enabled) {
+ GetInstance()->EnableTracking(enabled);
+ }
+
+ static bool IsTrackingLeaks() {
+ return GetInstance()->IsTrackingEnabled();
+ }
+
+ static int DumpMemory() {
+ return (int)GetInstance()->TraceTrackedAllocations(nullptr, 0);
+ }
+};
+
+// This allows for providing an intelligent filter for heap iteration.
+// It provides an RPN (a.k.a. postfix) language for executing a filter of ORs and ANDs.
+// We have this RPN language because implementing a string parsing system
+// is currently outside the complexity scope of this module. An RPN scheme
+// can be implemented in just 100 lines or code or so.
+//
+// An RPN language works by having a list of instructions which cause pushes
+// and pops of data on a stack. In our case the stack consists only of bools.
+// We want to evaluate expressions such as the following:
+// (Size > 10)
+// (Size > 10) && (Size < 32)
+// ((Size > 10) && (Size < 32)) || (Time > 100)
+// ((Size > 10) && (Size < 32)) || ((Time > 100) && (Time < 200))
+//
+// The user specifies the instructions via newline-delimited strings. Here are
+// examples for each of the above.
+// Example 1:
+// (Size > 10)
+// ->
+// "Size > 10" Push the result of this on the stack.
+//
+// Example 2:
+// (Size > 10) && (Size < 32)
+// ->
+// "Size > 10\n Push the result of this on the stack.
+// Size < 32\n Push the result of this on the stack.
+// and" Pop the two (AllocSize results), push the result the the AND of
+// the two.
+//
+// Example 3:
+// ((Size > 10) && (Size < 32)) || (Time > 100)
+// ->
+// "Size > 10\n Push the result of this on the stack.
+// Size < 32\n Push the result of this on the stack.
+// and\n Pop the two (AllocSize results), push the result the the AND of
+// the two. Time > 100s\n Push the result of this on the stack. or"
+// Pop the two (AllocSize AND result and Time result), push the result of the OR of the two.
+//
+// Example 4:
+// ((Size > 10) && (Size < 32)) || ((Time > 100) && (Time < 200))
+// ->
+// "Size > 10\n Push the result of this on the stack.
+// Size < 32\n Push the result of this on the stack.
+// and\n Pop the two (AllocSize results), push the result the the AND of
+// the two. Time > 100s\n Push the result of this on the stack. Time < 200s\n
+// Push the result of this on the stack. and\n Pop the two (Time
+// results), push the result the the AND of the two. or" Pop the two
+// (AllocSize AND result and Time AND result), push the result of the OR of the two.
+//
+// The operands available and their forms are:
+// Operand Compare Comparand Notes
+// ------------------------------------------------------------------------
+// File ==,has <string> case-insensitive. has means
+// substring check. Line ==,<,<=,>,>= <integer> Time
+// ==,<,<=,>,>= <integer>[s] time in nanoseconds (or seconds if followed by s). A
+// negative time means relative to now. Count ==,<,<=,>,>= <integer>
+// A negative count means to return the last nth allocation(s). AllocSize (or just Size)
+// ==,<,<=,>,>= <integer> BlockSize ==,<,<=,>,>= <integer> Tag
+// ==,has <string> case insensitive. has means substring check. ThreadId
+// ==,<,<=,>,>= <integer> <,<=,>,>= are usually useless but provided for consistency
+// with other integer types. ThreadName ==,has <string> case
+// insensitive. has means substring check.
+//
+struct HeapIterationFilterRPN {
+ HeapIterationFilterRPN();
+
+ bool SetFilter(Allocator* allocator, const char* filter);
+
+ // This is the same as Allocator::IterateHeapBegin, except it returns only
+ // values that match the filter specification.
+ const AllocMetadata* IterateHeapBegin();
+ const AllocMetadata* IterateHeapNext();
+ void IterateHeapEnd();
+
+ // This is a one-shot filtered tracing function.
+ // Example usage:
+ // auto printfCallback = [](uintptr_t, const char* text)->void{ printf("%s\n", text); };
+ // HeapIterationFilterRPN::TraceTrackedAllocations(&allocator, "Count < 400", printfCallback,
+ // 0);
+ static void TraceTrackedAllocations(
+ Allocator* allocator,
+ const char* filter,
+ Allocator::AllocationTraceCallback callback,
+ uintptr_t context);
+
+ protected:
+ enum Operation { OpNone, OpAnd, OpOr };
+ enum Comparison { CmpNone, CmpE, CmpL, CmpLE, CmpG, CmpGE, CmpHas };
+
+ struct Operand {
+ AllocMetadataFlags metadataType; // e.g. AMFAllocSize
+ Comparison comparison; // e.g. CmpLE
+ int64_t numValue; // Applies to numeric AllocMetadataFlags types.
+ char strValue[256]; // Applies to string AllocMetadataFlags types.
+
+ Operand() : metadataType(AMFNone), comparison(CmpNone), numValue(0), strValue{} {}
+ };
+
+ // An instruction is either an operation or an operand. We could use a union to represent
+ // that but it would complicate our declarations here. Instead we declare both types one
+ // after the other. If the operation type is none, then this entry is an operand instead
+ // of an operation.
+ struct Instruction {
+ Operation operation;
+ Operand operand;
+ };
+
+ bool Compile(const char* filter); // Returns false upon syntax error.
+ bool Evaluate(const AllocMetadata* amd); // Returns true if amd matches the filter.
+ bool EvaluateOperand(const Operand& operand, const AllocMetadata* amd) const;
+
+ protected:
+ Allocator* AllocatorInstance; // The Allocator we execute the filter against.
+ const char* Filter; // The string-based filter gets converted into the Instructions, which can be
+ // executed per alloc.
+ Instruction Instructions[32]; // Array of instructions to execute. 0-terminated.
+ uint64_t CurrentHeapTimeNs; // The time at the start of evaluation. Used for time comparisons.
+};
+
+//------------------------------------------------------------------------
+// ***** DefaultHeap
+//
+// Delegates to malloc.
+// This heap is created and used if no other heap is installed.
+//
+class DefaultHeap : public Heap {
+ public:
+ virtual bool Init();
+ virtual void Shutdown();
+
+ virtual void* Alloc(size_t size);
+ virtual void* AllocAligned(size_t size, size_t align);
+ virtual size_t GetAllocSize(const void* p) const;
+ virtual size_t GetAllocAlignedSize(const void* p, size_t align) const;
+ virtual void Free(void* p);
+ virtual void FreeAligned(void* p);
+ virtual void* Realloc(void* p, size_t newSize);
+ virtual void* ReallocAligned(void* p, size_t newSize, size_t newAlign);
+};
+
+//------------------------------------------------------------------------
+// ***** OSHeap
+//
+// Delegates to OS heap functions instead of malloc/free/new/delete.
+//
+class OSHeap : public Heap {
+ public:
+ OSHeap();
+ ~OSHeap();
+
+ virtual bool Init();
+ virtual void Shutdown();
+
+ virtual void* Alloc(size_t size);
+ virtual void* AllocAligned(size_t size, size_t align);
+ virtual size_t GetAllocSize(const void* p) const;
+ virtual size_t GetAllocAlignedSize(const void* p, size_t align) const;
+ virtual void Free(void* p);
+ virtual void FreeAligned(void* p);
+ virtual void* Realloc(void* p, size_t newSize);
+ virtual void* ReallocAligned(void* p, size_t newSize, size_t newAlign);
+
+ protected:
+#if defined(_WIN32)
+ HANDLE Heap; // Windows heap handle.
+#else
+ void* Heap;
+#endif
+};
+
+//------------------------------------------------------------------------
+// ***** DebugPageHeap
+//
+// Implements a page-protected heap:
+// Detects use-after-free and memory overrun bugs immediately at the time of usage via an
+// exception. Can detect a memory read or write beyond the valid memory immediately at the
+// time of usage via an exception (if EnableOverrunDetection is enabled).
+// This doesn't replace valgrind but implements a subset of its functionality
+// in a way that performs well enough to avoid interfering with app execution.
+// The point of this is that immediately detects these two classes of errors while
+// being much faster than external tools such as valgrind, etc. This is at a cost of
+// as much as a page of extra bytes per allocation (two if EnableOverrunDetection is enabled).
+// On Windows the Alloc and Free functions average about 12000 cycles each. This isn't small but
+// it should be low enough for many testing circumstances with apps that are prudent with
+// memory allocation volume.
+// The amount of system memory needed for this isn't as high as one might initially guess, as it
+// takes hundreds of thousands of memory allocations in order to make a dent in the gigabytes
+// of memory most computers have.
+//
+//
+// Technical design for the Windows platform:
+// Every Alloc is satisfied via a VirtualAlloc return of a memory block of one or more pages;
+// the minimum needed to satisy the user's size and alignment requirements.
+// Upon Free the memory block (which is one or more pages) is not passed to VirtualFree but rather
+// is converted to PAGE_NOACCESS and put into a delayed free list (FreedBlockArray) to be
+// passed to VirtualFree later. The result of this is that any further attempts to read or
+// write the memory will result in an exception.
+// The delayed-free list increases each time Free is called until it reached maximum capacity,
+// at which point the oldest memory block in the list is passed to VirtualFree and its
+// entry in the list is filled with this newly Freed (PAGE_NOACCESS) memory block.
+// Once the delayed-free list reaches maximum capacity it thus acts as a ring buffer of blocks.
+// The maximum size of this list is currently determined at compile time as a constant.
+// The EnableOverrunDetection is an additional feature which allows reads or writes beyond valid
+// memory to be detected as they occur. This is implemented by adding an allocating an
+// additional page of memory at the end of the usual pages and leaving it uncommitted
+// (MEM_RESERVE). When this option is used, we return a pointer to the user that's at the end
+// of the valid memory block as opposed to at the beginning. This is so that the space right
+// after the user space is invalid. If there are some odd bytes remaining between the end of
+// the user's space and the page (due to alignment requirements), we optionally fill these
+// with guard bytes. We do not currently support memory underrun detection, which could be
+// implemented via an extra un-accessible page before the user page(s). In practice this is
+// rarely needed.
+// Currently the choice to use EnableOverrunDetection must be done before any calls to Alloc, etc.
+// as the logic is simpler and faster if we don't have to dynamically handle either case at
+// runtime.
+// We store within the memory block the size of the block and the size of the original user Alloc
+// request. This is done as two size_t values written before the memory returned to the user.
+// Thus the pointer returned to the user will never be at the very beginning of the memory
+// block, because there will be two size_t's before it.
+// This class itself allocates no memory, as that could interfere with its ability to supply
+// memory, especially if the global malloc and new functions are replaced with this class.
+// We could in fact support this class allocating memory as long as it used a system allocator
+// and not malloc, new, etc.
+// As of this writing we don't do debug fill patterns in the returned memory, because we mostly
+// don't need it because memory exceptions take the place of unexpected fill value validation.
+// However, there is some value in doing a small debug fill of the last few bytes after the
+// user's bytes but before the next page, which will happen for odd sizes passed to Alloc.
+//
+// Technical design for Mac and Linux platforms:
+// Apple's XCode malloc functionality includes something called MallocGuardEdges which is similar
+// to DebugPageHeap, though it protects only larger sized allocations and not smaller ones.
+// Our approach for this on Mac and Linux is to use mmap and mprotect in a way similar to
+// VirtualAlloc and
+// VirtualProtect. Unix doesn't have the concept of Windows MEM_RESERVE vs. MEM_COMMIT, but we
+// can simulate MEM_RESERVE by having an extra page that's PROT_NONE instead of MEM_RESERVE.
+// Since Unix platforms don't commit pages pages to physical memory until they are first
+// accessed, this extra page will in practice act similar to Windows MEM_RESERVE at runtime.
+//
+// Allocation inteface:
+// Alloc sizes can be any size_t >= 0.
+// An alloc size of 0 returns a non-nullptr.
+// Alloc functions may fail (usually due to insufficent memory), in which case they return
+// nullptr. All returned allocations are aligned on a power-of-two boundary of at least
+// DebugPageHeap::DefaultAlignment. AllocAligned supports any alignment power-of-two value from 1
+// to 256. Other values result in undefined behavior. AllocAligned may return a pointer that's
+// aligned greater than the requested alignment. Realloc acts as per the C99 Standard realloc.
+// Free requires the supplied pointer to be a valid pointer returned by this allocator's Alloc
+// functions, else the behavior is undefined. You may not Free a pointer a second time, else the
+// behavior is undefined. Free otherwise always succeeds. Allocations made with AllocAligned or
+// ReallocAligned must be Freed via FreeAligned, as per the base class requirement.
+//
+
+class DebugPageHeap : public Heap {
+ public:
+ DebugPageHeap();
+ virtual ~DebugPageHeap();
+
+ bool Init();
+ void Shutdown();
+
+ void SetMaxDelayedFreeCount(size_t delayedFreeCount); // Sets how many freed blocks we should save
+ // before purging the oldest of them.
+ size_t GetMaxDelayedFreeCount() const; // Returns the max number of delayed free allocations
+ // before the oldest ones are purged (finally freed).
+ void EnableOverrunDetection(
+ bool enableOverrunDetection,
+ bool enableOverrunGuardBytes); // enableOverrunDetection is by default.
+ // enableOverrunGuardBytes is enabled by default in debug
+ // builds.
+
+ void* Alloc(size_t size);
+ void* AllocAligned(size_t size, size_t align);
+ size_t GetAllocSize(const void* p) const {
+ return GetUserSize(p);
+ }
+ size_t GetAllocAlignedSize(const void* p, size_t /*align*/) const {
+ return GetUserSize(p);
+ }
+ void* Realloc(void* p, size_t newSize);
+ void* ReallocAligned(void* p, size_t newSize, size_t newAlign);
+ void Free(void* p);
+ void FreeAligned(void* p);
+ size_t GetPageSize() const {
+ return PageSize;
+ }
+
+ protected:
+ struct Block {
+ void* BlockPtr; // The pointer to the first page of the contiguous set of pages that make up
+ // this block.
+ size_t BlockSize; // (page size) * (page count). Will be >= (SizeStorageSize + UserSize).
+
+ void Clear() {
+ BlockPtr = nullptr;
+ BlockSize = 0;
+ }
+ };
+
+ Block* FreedBlockArray; // Currently a very simple array-like container that acts as a ring buffer
+ // of delay-freed (but inaccessible) blocks.
+ size_t FreedBlockArrayMaxSize; // The max number of Freed blocks to put into FreedBlockArray
+ // before they start getting purged. Must be <=
+ // kFreedBlockArrayCapacity.
+ size_t FreedBlockArraySize; // The amount of valid elements within FreedBlockArray. Increases as
+ // elements are added until it reaches kFreedBlockArrayCapacity. Then
+ // stays that way until Shutdown.
+ size_t FreedBlockArrayOldest; // The oldest entry in the FreedBlockArray ring buffer.
+ size_t AllocationCount; // Number of currently live Allocations. Incremented by successful calls
+ // to Alloc (etc.) Decremented by successful calss to Free.
+ bool OverrunPageEnabled; // If true then we implement memory overrun detection, at the cost of an
+ // extra page per user allocation.
+ bool OverrunGuardBytesEnabled; // If true then any remaining bytes between the end of the user's
+ // allocation and the end of the page are filled with guard bytes
+ // and verified upon Free. Valid only if OverrunPageEnabled is
+ // true.
+ size_t PageSize; // The current default platform memory page size (e.g. 4096). We allocated blocks
+ // in multiples of pages.
+ OVR::Lock Lock; // Mutex which allows an instance of this class to be used by multiple threads
+ // simultaneously.
+
+ public:
+#if defined(_WIN64) || defined(_M_IA64) || defined(__LP64__) || defined(__LP64__) || \
+ defined(__arch64__) || defined(__APPLE__)
+ static const size_t DefaultAlignment = 16; // 64 bit platforms and all Apple platforms.
+#else
+ static const size_t DefaultAlignment = 8; // 32 bit platforms. We want DefaultAlignment as low as
+// possible because that means less unused bytes between
+// a user allocation and the end of the page.
+#endif
+#if defined(_WIN32)
+ static const size_t MaxAlignment = 2048; // Half a page size.
+#else
+ static const size_t MaxAlignment = DefaultAlignment; // Currently a low limit because we don't
+// have full page allocator support yet.
+#endif
+
+ protected:
+ static const size_t SizeStorageSize = DefaultAlignment; // Where the user size and block size is
+ // stored. Needs to be at least 2 *
+ // sizeof(size_t).
+ static const size_t UserSizeIndex =
+ 0; // We store block sizes within the memory itself, and this serves to identify it.
+ static const size_t BlockSizeIndex = 1;
+ static const uint8_t GuardFillByte = 0xfd; // Same value VC++ uses for heap guard bytes.
+
+ static size_t GetUserSize(
+ const void* p); // Returns the size that the user requested in Alloc, etc.
+ static size_t GetBlockSize(const void* p); // Returns the actual number of bytes in the returned
+ // block. Will be a multiple of PageSize.
+ static size_t* GetSizePosition(const void* p); // We store the user and block size as two size_t
+ // values within the returned memory to the user,
+ // before the user pointer. This gets that
+ // location.
+
+ void* GetBlockPtr(void* p);
+ void* GetUserPosition(void* pPageMemory, size_t blockSize, size_t userSize, size_t userAlignment);
+ void* AllocCommittedPageMemory(size_t blockSize);
+ void* EnablePageMemory(void* pPageMemory, size_t blockSize);
+ void DisablePageMemory(void* pPageMemory, size_t blockSize);
+ void FreePageMemory(void* pPageMemory, size_t blockSize);
+};
+
+///------------------------------------------------------------------------
+/// ***** AllocatorTagScope
+///
+/// Implements automated setting of a current tag for an allocator.
+/// This allows for easier tagging of memory by subsystem usage.
+///
+/// Example usage:
+/// void Geometry::GenerateGeometry()
+/// {
+/// AllocatorTagScope tagScope("geometry"); // Registers a tag with the default allocator.
+/// Will unregister it at function exit.
+///
+/// Indices.push_back(1234); // The allocation that results from each of these
+/// MemberPtr = OVR_ALLOC(1234); // calls will be tagged with "geometry".
+/// }
+///
+class AllocatorTagScope {
+ public:
+ AllocatorTagScope(const char* tag = nullptr, Allocator* allocator = nullptr) {
+ Tag = tag;
+
+ if (!allocator)
+ allocator = Allocator::GetInstance(false);
+
+ Allocator = allocator;
+
+ if (Allocator)
+ Allocator->PushTag(tag);
+ }
+
+ ~AllocatorTagScope() {
+ if (Allocator)
+ Allocator->PopTag();
+ }
+
+ const char* GetTag() const {
+ return Tag;
+ }
+
+ protected:
+ const char* Tag;
+ Allocator* Allocator;
+};
+
+// AllocatorTraceDbgCmd
+//
+// This is a debug command that lets you dump a heap trace into a file, with a given filter
+// specification.
+//
+extern const char* allocatorTraceDbgCmdName;
+extern const char* allocatorTraceDbgCmdUsage;
+extern const char* allocatorTraceDbgCmdDesc;
+extern const char* allocatorTraceDbgCmdDoc;
+extern int AllocatorTraceDbgCmd(const std::vector<std::string>& args, std::string* output);
+
+// AllocatorEnableTrackingDbgCmd
+//
+// This is a debug command that lets you enable tracing in the Allocator.
+//
+extern const char* allocatorEnableTrackingDbgCmdName;
+extern const char* allocatorEnableTrackingDbgCmdUsage;
+extern const char* allocatorEnableTrackingDbgCmdDesc;
+extern const char* allocatorEnableTrackingDbgCmdDoc;
+extern int AllocatorEnableTrackingDbgCmd(const std::vector<std::string>&, std::string* output);
+
+// AllocatorDisableTrackingDbgCmd
+//
+// This is a debug command that lets you disable tracing in the Allocator.
+//
+extern const char* allocatorDisableTrackingDbgCmdName;
+extern const char* allocatorDisableTrackingDbgCmdUsage;
+extern const char* allocatorDisableTrackingDbgCmdDesc;
+extern const char* allocatorDisableTrackingDbgCmdDoc;
+extern int AllocatorDisableTrackingDbgCmd(const std::vector<std::string>&, std::string* output);
+
+// AllocatorReportStateDbgCmd
+//
+// This is a debug command that lets you report the current general state of the default allocator.
+//
+extern const char* allocatorReportStateDbgCmdName;
+extern const char* allocatorReportStateDbgCmdUsage;
+extern const char* allocatorReportStateDbgCmdDesc;
+extern const char* allocatorReportStateDbgCmdDoc;
+extern int AllocatorReportStateDbgCmd(const std::vector<std::string>&, std::string* output);
+
+///------------------------------------------------------------------------
+/// ***** OVR_malloca / OVR_freea
+///
+/// Implements a safer version of alloca. However, see notes below.
+///
+/// Allocates memory from the stack via alloca (or similar) for smaller
+/// allocation sizes, else falls back to operator new. This is very similar
+/// to the Microsoft _malloca and _freea functions, and the implementation
+/// is nearly the same aside from using operator new instead of malloc.
+///
+/// Unlike alloca, calls to OVR_malloca must be matched by calls to OVR_freea,
+/// and the OVR_freea call must be in the same function scope as the original
+/// call to OVR_malloca.
+///
+/// Note:
+/// While this function reduces the likelihood of a stack overflow exception,
+/// it cannot guarantee it, as even small allocation sizes done by alloca
+/// can exhaust the stack when it is nearly full. However, the majority of
+/// stack overflows due to alloca usage are due to large allocation size
+/// requests.
+///
+/// Declarations:
+/// void* OVR_malloca(size_t size);
+/// void OVR_freea(void* p);
+///
+/// Example usage:
+/// void TestMalloca()
+/// {
+/// char* charArray = (char*)OVR_malloca(37000);
+///
+/// if(charArray)
+/// {
+/// // <use charArray>
+/// OVR_freea(charArray);
+/// }
+/// }
+///
+#if !defined(OVR_malloca)
+#define OVR_MALLOCA_ALLOCA_ID UINT32_C(0xcccccccc)
+#define OVR_MALLOCA_MALLOC_ID UINT32_C(0xdddddddd)
+#define OVR_MALLOCA_ID_SIZE \
+ 16 // Needs to be at least 2 * sizeof(uint32_t) and at least the minimum alignment for malloc on
+// the platform. 16 works for all platforms.
+#if defined(_MSC_VER)
+#define OVR_MALLOCA_SIZE_THRESHOLD 8192
+#else
+#define OVR_MALLOCA_SIZE_THRESHOLD \
+ 1024 // Non-Microsoft platforms tend to exhaust stack space sooner due to non-automatic stack
+// expansion.
+#endif
+
+#define OVR_malloca(size) \
+ ((((size) + OVR_MALLOCA_ID_SIZE) < OVR_MALLOCA_SIZE_THRESHOLD) \
+ ? OVR::malloca_SetId( \
+ static_cast<char*>(alloca((size) + OVR_MALLOCA_ID_SIZE)), OVR_MALLOCA_ALLOCA_ID) \
+ : OVR::malloca_SetId( \
+ static_cast<char*>(new char[(size) + OVR_MALLOCA_ID_SIZE]), OVR_MALLOCA_MALLOC_ID))
+
+inline void* malloca_SetId(char* p, uint32_t id) {
+ if (p) {
+ *reinterpret_cast<uint32_t*>(p) = id;
+ p = reinterpret_cast<char*>(p) + OVR_MALLOCA_ID_SIZE;
+ }
+
+ return p;
+}
+#endif
+
+#if !defined(OVR_freea)
+#define OVR_freea(p) OVR::freea_Impl(reinterpret_cast<char*>(p))
+
+inline void freea_Impl(char* p) {
+ if (p) {
+ // We store the allocation type id at the first uint32_t in the returned memory.
+ static_assert(
+ OVR_MALLOCA_ID_SIZE >= sizeof(uint32_t), "Insufficient OVR_MALLOCA_ID_SIZE size.");
+ p -= OVR_MALLOCA_ID_SIZE;
+ uint32_t id = *reinterpret_cast<uint32_t*>(p);
+
+ if (id == OVR_MALLOCA_MALLOC_ID)
+ delete[] p;
+#if defined(OVR_BUILD_DEBUG)
+ else if (id != OVR_MALLOCA_ALLOCA_ID)
+ OVR_FAIL_M("OVR_freea memory corrupt or not allocated by OVR_alloca.");
+#endif
+ }
+}
+#endif
+
+///------------------------------------------------------------------------
+/// ***** OVR_newa / OVR_deletea
+///
+/// Implements a C++ array version of OVR_malloca/OVR_freea.
+/// Expresses failure via a nullptr return value and not via a C++ exception.
+/// If a handled C++ exception occurs midway during construction in OVR_newa,
+/// there is no automatic destruction of the successfully constructed elements.
+///
+/// Declarations:
+/// T* OVR_newa(T, size_t count);
+/// void OVR_deletea(T, T* pTArray);
+///
+/// Example usage:
+/// void TestNewa()
+/// {
+/// Widget* pWidgetArray = OVR_newa(Widget, 37000);
+///
+/// if(pWidgetArray)
+/// {
+/// // <use pWidgetArray>
+/// OVR_deletea(Widget, pWidgetArray);
+/// }
+/// }
+///
+#if !defined(OVR_newa)
+#define OVR_newa(T, count) \
+ OVR::newa_Impl<T>(static_cast<char*>(OVR_malloca(count * sizeof(T))), count)
+#endif
+
+template <class T>
+T* newa_Impl(char* pTArray, size_t count) {
+ if (pTArray) {
+ OVR::ConstructArray<T>(pTArray, count);
+
+ // We store the count at the second uint32_t in the returned memory.
+ static_assert(
+ OVR_MALLOCA_ID_SIZE >= (2 * sizeof(uint32_t)), "Insufficient OVR_MALLOCA_ID_SIZE size.");
+ reinterpret_cast<uint32_t*>((reinterpret_cast<char*>(pTArray) - OVR_MALLOCA_ID_SIZE))[1] =
+ (uint32_t)count;
+ }
+ return reinterpret_cast<T*>(pTArray);
+}
+
+#if !defined(OVR_deletea)
+#define OVR_deletea(T, pTArray) OVR::deletea_Impl<T>(pTArray)
+#endif
+
+template <class T>
+void deletea_Impl(T* pTArray) {
+ if (pTArray) {
+ uint32_t count =
+ reinterpret_cast<uint32_t*>((reinterpret_cast<char*>(pTArray) - OVR_MALLOCA_ID_SIZE))[1];
+ OVR::DestructArray<T>(pTArray, count);
+ OVR_freea(pTArray);
+ }
+}
+
+//------------------------------------------------------------------------
+// ***** OVR_DEBUG_HEAP_FILE_LINE_ENABLED
+//
+// Defined as 0 or 1.
+// This is controlled by a #define because if we always compiled this code
+// then release builds would have lots of file names in the binaries.
+//
+#ifndef OVR_DEBUG_HEAP_FILE_LINE_ENABLED
+#if defined(OVR_BUILD_DEBUG)
+#define OVR_DEBUG_HEAP_FILE_LINE_ENABLED 1
+#else
+#define OVR_DEBUG_HEAP_FILE_LINE_ENABLED 0
+#endif
+#endif
+
+//------------------------------------------------------------------------
+// ***** Memory Allocation Macros
+//
+// These macros should be used for global allocation. In the future, these
+// macros will allows allocation to be extended with debug file/line information
+// if necessary.
+
+#define OVR_REALLOC(p, size) OVR::Allocator::GetInstance()->Realloc((p), (size))
+#define OVR_FREE(p) OVR::Allocator::GetInstance()->Free((p))
+#define OVR_FREE_ALIGNED(p) OVR::Allocator::GetInstance()->FreeAligned((p))
+
+#if OVR_DEBUG_HEAP_FILE_LINE_ENABLED
+#define OVR_ALLOC_TAGGED(size, tag) \
+ OVR::Allocator::GetInstance()->AllocDebug((size), (tag), __FILE__, __LINE__)
+#define OVR_ALLOC(size) \
+ OVR::Allocator::GetInstance()->AllocDebug((size), nullptr, __FILE__, __LINE__)
+#define OVR_ALLOC_ALIGNED_TAGGED(size, align, tag) \
+ OVR::Allocator::GetInstance()->AllocAlignedDebug((size), (align), (tag), __FILE__, __LINE__)
+#define OVR_ALLOC_ALIGNED(size, align) \
+ OVR::Allocator::GetInstance()->AllocAlignedDebug((size), (align), nullptr, __FILE__, __LINE__)
+#define OVR_ALLOC_DEBUG(size, file, line) \
+ OVR::Allocator::GetInstance()->AllocDebug((size), nullptr, (file), (line))
+#define OVR_ALLOC_DEBUG_TAGGED(size, tag, file, line) \
+ OVR::Allocator::GetInstance()->AllocDebug((size), (tag), (file), (line))
+#else
+#define OVR_ALLOC_TAGGED(size, tag) OVR::Allocator::GetInstance()->Alloc((size), (tag))
+#define OVR_ALLOC(size) OVR::Allocator::GetInstance()->Alloc((size), nullptr)
+#define OVR_ALLOC_ALIGNED_TAGGED(size, align, tag) \
+ OVR::Allocator::GetInstance()->AllocAligned((size), (align), (tag))
+#define OVR_ALLOC_ALIGNED(size, align) \
+ OVR::Allocator::GetInstance()->AllocAligned((size), (align), nullptr)
+#define OVR_ALLOC_DEBUG(size, file, line) OVR::Allocator::GetInstance()->Alloc((size), nullptr)
+#define OVR_ALLOC_DEBUG_TAGGED(size, tag, file, line) \
+ OVR::Allocator::GetInstance()->Alloc((size), (tag))
+#endif
+
+//------------------------------------------------------------------------
+// ***** NewOverrideBase
+//
+// Base class that overrides the new and delete operators.
+// Deriving from this class, even as a multiple base, incurs no space overhead.
+class NewOverrideBase {
+ public:
+ // Redefine all new & delete operators.
+ OVR_MEMORY_REDEFINE_NEW(NewOverrideBase)
+};
+
+//------------------------------------------------------------------------
+// ***** Mapped memory allocation
+//
+// Equates to VirtualAlloc/VirtualFree on Windows, mmap/munmap on Unix.
+// These are useful for when you need system-supplied memory pages.
+// These are also useful for when you need to allocate memory in a way
+// that doesn't affect the application heap.
+
+void* SafeMMapAlloc(size_t size);
+void SafeMMapFree(const void* memory, size_t size);
+
+} // namespace OVR
+
+//------------------------------------------------------------------------
+// ***** OVR_DEFINE_NEW
+//
+// Redefine operator 'new' if necessary.
+// This allows us to remap all usage of new to something different.
+//
+#if defined(OVR_DEFINE_NEW)
+#define new OVR_DEFINE_NEW
+#endif
+
+#if defined(_MSC_VER)
+#pragma warning(pop)
+#endif
+
+#endif // OVR_Allocator_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Array.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Array.h
new file mode 100644
index 0000000..997fc7c
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Array.h
@@ -0,0 +1,854 @@
+/************************************************************************************
+
+Filename : OVR_Array.h
+Content : Template implementation for Array
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Array_h
+#define OVR_Array_h
+
+#include "OVR_ContainerAllocator.h"
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ***** ArrayDefaultPolicy
+//
+// Default resize behavior. No minimal capacity, Granularity=4,
+// Shrinking as needed. ArrayConstPolicy actually is the same as
+// ArrayDefaultPolicy, but parametrized with constants.
+// This struct is used only in order to reduce the template "matroska".
+struct ArrayDefaultPolicy {
+ ArrayDefaultPolicy() : Capacity(0) {}
+ ArrayDefaultPolicy(const ArrayDefaultPolicy&) : Capacity(0) {}
+
+ size_t GetMinCapacity() const {
+ return 0;
+ }
+ size_t GetGranularity() const {
+ return 4;
+ }
+ bool NeverShrinking() const {
+ return 1;
+ }
+
+ size_t GetCapacity() const {
+ return Capacity;
+ }
+ void SetCapacity(size_t capacity) {
+ Capacity = capacity;
+ }
+
+ private:
+ size_t Capacity;
+};
+
+//-----------------------------------------------------------------------------------
+// ***** ArrayConstPolicy
+//
+// Statically parametrized resizing behavior:
+// MinCapacity, Granularity, and Shrinking flag.
+template <int MinCapacity = 0, int Granularity = 4, bool NeverShrink = false>
+struct ArrayConstPolicy {
+ typedef ArrayConstPolicy<MinCapacity, Granularity, NeverShrink> SelfType;
+
+ ArrayConstPolicy() : Capacity(0) {}
+ ArrayConstPolicy(const SelfType&) : Capacity(0) {}
+
+ size_t GetMinCapacity() const {
+ return MinCapacity;
+ }
+ size_t GetGranularity() const {
+ return Granularity;
+ }
+ bool NeverShrinking() const {
+ return NeverShrink;
+ }
+
+ size_t GetCapacity() const {
+ return Capacity;
+ }
+ void SetCapacity(size_t capacity) {
+ Capacity = capacity;
+ }
+
+ private:
+ size_t Capacity;
+};
+
+//-----------------------------------------------------------------------------------
+// ***** ArrayDataBase
+//
+// Basic operations with array data: Reserve, Resize, Free, ArrayPolicy.
+// For internal use only: ArrayData,ArrayDataCC and others.
+template <class T, class Allocator, class SizePolicy>
+struct ArrayDataBase {
+ typedef T ValueType;
+ typedef Allocator AllocatorType;
+ typedef SizePolicy SizePolicyType;
+ typedef ArrayDataBase<T, Allocator, SizePolicy> SelfType;
+
+ ArrayDataBase() : Data(0), Size(0), Policy() {}
+
+ ArrayDataBase(const SizePolicy& p) : Data(0), Size(0), Policy(p) {}
+
+ ~ArrayDataBase() {
+ if (Data) {
+ Allocator::DestructArray(Data, Size);
+ Allocator::Free(Data);
+ }
+ }
+
+ size_t GetCapacity() const {
+ return Policy.GetCapacity();
+ }
+
+ void ClearAndRelease() {
+ if (Data) {
+ Allocator::DestructArray(Data, Size);
+ Allocator::Free(Data);
+ Data = 0;
+ }
+ Size = 0;
+ Policy.SetCapacity(0);
+ }
+
+ void Reserve(size_t newCapacity) {
+ if (Policy.NeverShrinking() && newCapacity < GetCapacity())
+ return;
+
+ if (newCapacity < Policy.GetMinCapacity())
+ newCapacity = Policy.GetMinCapacity();
+
+ // Resize the buffer.
+ if (newCapacity == 0) {
+ if (Data) {
+ Allocator::Free(Data);
+ Data = 0;
+ }
+ Policy.SetCapacity(0);
+ } else {
+ size_t gran = Policy.GetGranularity();
+ newCapacity = (newCapacity + gran - 1) / gran * gran;
+ if (Data) {
+ if (Allocator::IsMovable()) {
+ Data = (T*)Allocator::Realloc(Data, sizeof(T) * newCapacity);
+ } else {
+ T* newData = (T*)Allocator::Alloc(sizeof(T) * newCapacity);
+ size_t i, s;
+ s = (Size < newCapacity) ? Size : newCapacity;
+ for (i = 0; i < s; ++i) {
+ Allocator::Construct(&newData[i], Data[i]);
+ Allocator::Destruct(&Data[i]);
+ }
+ for (i = s; i < Size; ++i) {
+ Allocator::Destruct(&Data[i]);
+ }
+ Allocator::Free(Data);
+ Data = newData;
+ }
+ } else {
+ Data = (T*)Allocator::Alloc(sizeof(T) * newCapacity);
+ // memset(Buffer, 0, (sizeof(ValueType) * newSize)); // Do we need this?
+ }
+ Policy.SetCapacity(newCapacity);
+ // OVR_ASSERT(Data); // need to throw (or something) on alloc failure!
+ }
+ }
+
+ // This version of Resize DOES NOT construct the elements.
+ // It's done to optimize PushBack, which uses a copy constructor
+ // instead of the default constructor and assignment
+ void ResizeNoConstruct(size_t newSize) {
+ size_t oldSize = Size;
+
+ if (newSize < oldSize) {
+ Allocator::DestructArray(Data + newSize, oldSize - newSize);
+ if (newSize < (Policy.GetCapacity() >> 1)) {
+ Reserve(newSize);
+ }
+ } else if (newSize >= Policy.GetCapacity()) {
+ Reserve(newSize + (newSize >> 2));
+ }
+ //! IMPORTANT to modify Size only after Reserve completes, because garbage collectable
+ // array may use this array and may traverse it during Reserve (in the case, if
+ // collection occurs because of heap limit exceeded).
+ Size = newSize;
+ }
+
+ ValueType* Data;
+ size_t Size;
+ SizePolicy Policy;
+};
+
+//-----------------------------------------------------------------------------------
+// ***** ArrayData
+//
+// General purpose array data.
+// For internal use only in Array, ArrayLH, ArrayPOD and so on.
+template <class T, class Allocator, class SizePolicy>
+struct ArrayData : ArrayDataBase<T, Allocator, SizePolicy> {
+ typedef T ValueType;
+ typedef Allocator AllocatorType;
+ typedef SizePolicy SizePolicyType;
+ typedef ArrayDataBase<T, Allocator, SizePolicy> BaseType;
+ typedef ArrayData<T, Allocator, SizePolicy> SelfType;
+
+ ArrayData() : BaseType() {}
+
+ ArrayData(size_t size) : BaseType() {
+ Resize(size);
+ }
+
+ ArrayData(const SelfType& a) : BaseType(a.Policy) {
+ Append(a.Data, a.Size);
+ }
+
+ void Resize(size_t newSize) {
+ size_t oldSize = this->Size;
+ BaseType::ResizeNoConstruct(newSize);
+ if (newSize > oldSize)
+ Allocator::ConstructArray(this->Data + oldSize, newSize - oldSize);
+ }
+
+ void PushBack(const ValueType& val) {
+ BaseType::ResizeNoConstruct(this->Size + 1);
+ OVR_ASSERT(this->Data != NULL);
+ Allocator::Construct(this->Data + this->Size - 1, val);
+ }
+
+ template <class S>
+ void PushBackAlt(const S& val) {
+ BaseType::ResizeNoConstruct(this->Size + 1);
+ Allocator::ConstructAlt(this->Data + this->Size - 1, val);
+ }
+
+ // Append the given data to the array.
+ void Append(const ValueType other[], size_t count) {
+ if (count) {
+ size_t oldSize = this->Size;
+ BaseType::ResizeNoConstruct(this->Size + count);
+ Allocator::ConstructArray(this->Data + oldSize, count, other);
+ }
+ }
+};
+
+//-----------------------------------------------------------------------------------
+// ***** ArrayDataCC
+//
+// A modification of ArrayData that always copy-constructs new elements
+// using a specified DefaultValue. For internal use only in ArrayCC.
+template <class T, class Allocator, class SizePolicy>
+struct ArrayDataCC : ArrayDataBase<T, Allocator, SizePolicy> {
+ typedef T ValueType;
+ typedef Allocator AllocatorType;
+ typedef SizePolicy SizePolicyType;
+ typedef ArrayDataBase<T, Allocator, SizePolicy> BaseType;
+ typedef ArrayDataCC<T, Allocator, SizePolicy> SelfType;
+
+ ArrayDataCC(const ValueType& defval) : BaseType(), DefaultValue(defval) {}
+
+ ArrayDataCC(const ValueType& defval, size_t size) : BaseType(), DefaultValue(defval) {
+ Resize(size);
+ }
+
+ ArrayDataCC(const SelfType& a) : BaseType(a.Policy), DefaultValue(a.DefaultValue) {
+ Append(a.Data, a.Size);
+ }
+
+ void Resize(size_t newSize) {
+ size_t oldSize = this->Size;
+ BaseType::ResizeNoConstruct(newSize);
+ if (newSize > oldSize)
+ Allocator::ConstructArray(this->Data + oldSize, newSize - oldSize, DefaultValue);
+ }
+
+ void PushBack(const ValueType& val) {
+ BaseType::ResizeNoConstruct(this->Size + 1);
+ Allocator::Construct(this->Data + this->Size - 1, val);
+ }
+
+ template <class S>
+ void PushBackAlt(const S& val) {
+ BaseType::ResizeNoConstruct(this->Size + 1);
+ Allocator::ConstructAlt(this->Data + this->Size - 1, val);
+ }
+
+ // Append the given data to the array.
+ void Append(const ValueType other[], size_t count) {
+ if (count) {
+ size_t oldSize = this->Size;
+ BaseType::ResizeNoConstruct(this->Size + count);
+ Allocator::ConstructArray(this->Data + oldSize, count, other);
+ }
+ }
+
+ ValueType DefaultValue;
+};
+
+//-----------------------------------------------------------------------------------
+// ***** ArrayBase
+//
+// Resizable array. The behavior can be POD (suffix _POD) and
+// Movable (no suffix) depending on the allocator policy.
+// In case of _POD the constructors and destructors are not called.
+//
+// Arrays can't handle non-movable objects! Don't put anything in here
+// that can't be moved around by bitwise copy.
+//
+// The addresses of elements are not persistent! Don't keep the address
+// of an element; the array contents will move around as it gets resized.
+template <class ArrayData>
+class ArrayBase {
+ public:
+ typedef typename ArrayData::ValueType ValueType;
+ typedef typename ArrayData::AllocatorType AllocatorType;
+ typedef typename ArrayData::SizePolicyType SizePolicyType;
+ typedef ArrayBase<ArrayData> SelfType;
+
+#undef new
+ OVR_MEMORY_REDEFINE_NEW(ArrayBase)
+// Redefine operator 'new' if necessary.
+#if defined(OVR_DEFINE_NEW)
+#define new OVR_DEFINE_NEW
+#endif
+
+ ArrayBase() : Data() {}
+ ArrayBase(size_t size) : Data(size) {}
+ ArrayBase(const SelfType& a) : Data(a.Data) {}
+
+ ArrayBase(const ValueType& defval) : Data(defval) {}
+ ArrayBase(const ValueType& defval, size_t size) : Data(defval, size) {}
+
+ SizePolicyType* GetSizePolicy() const {
+ return Data.Policy;
+ }
+ void SetSizePolicy(const SizePolicyType& p) {
+ Data.Policy = p;
+ }
+
+ bool NeverShrinking() const {
+ return Data.Policy.NeverShrinking();
+ }
+ size_t GetSize() const {
+ return Data.Size;
+ }
+ int GetSizeI() const {
+ return (int)Data.Size;
+ }
+ bool IsEmpty() const {
+ return Data.Size == 0;
+ }
+ size_t GetCapacity() const {
+ return Data.GetCapacity();
+ }
+ size_t GetNumBytes() const {
+ return Data.GetCapacity() * sizeof(ValueType);
+ }
+
+ void ClearAndRelease() {
+ Data.ClearAndRelease();
+ }
+ void Clear() {
+ Data.Resize(0);
+ }
+ void Resize(size_t newSize) {
+ Data.Resize(newSize);
+ }
+
+ // Reserve can only increase the capacity
+ void Reserve(size_t newCapacity) {
+ if (newCapacity > Data.GetCapacity())
+ Data.Reserve(newCapacity);
+ }
+
+ // Basic access.
+ ValueType& At(size_t index) {
+ OVR_ASSERT(
+ (Data.Data) &&
+ (index < Data.Size)); // Asserting that Data.Data is valid helps static analysis tools.
+ return Data.Data[index];
+ }
+ const ValueType& At(size_t index) const {
+ OVR_ASSERT((Data.Data) && (index < Data.Size));
+ return Data.Data[index];
+ }
+
+ ValueType ValueAt(size_t index) const {
+ OVR_ASSERT((Data.Data) && (index < Data.Size));
+ return Data.Data[index];
+ }
+
+ // Basic access.
+ ValueType& operator[](size_t index) {
+ OVR_ASSERT((Data.Data) && (index < Data.Size));
+ return Data.Data[index];
+ }
+ const ValueType& operator[](size_t index) const {
+ OVR_ASSERT((Data.Data) && (index < Data.Size));
+ return Data.Data[index];
+ }
+
+ // Raw pointer to the data. Use with caution!
+ const ValueType* GetDataPtr() const {
+ return Data.Data;
+ }
+ ValueType* GetDataPtr() {
+ return Data.Data;
+ }
+
+ // Insert the given element at the end of the array.
+ void PushBack(const ValueType& val) {
+ // DO NOT pass elements of your own vector into
+ // push_back()! Since we're using references,
+ // resize() may munge the element storage!
+ // OVR_ASSERT(&val < &Buffer[0] || &val > &Buffer[BufferSize]);
+ Data.PushBack(val);
+ }
+
+ template <class S>
+ void PushBackAlt(const S& val) {
+ Data.PushBackAlt(val);
+ }
+
+ // Remove the last element.
+ void PopBack(size_t count = 1) {
+ OVR_ASSERT(Data.Size >= count);
+ Data.Resize(Data.Size - count);
+ }
+
+ ValueType& PushDefault() {
+ Data.PushBack(ValueType());
+ return Back();
+ }
+
+ ValueType Pop() {
+ OVR_ASSERT((Data.Data) && (Data.Size > 0));
+ ValueType t = Back();
+ PopBack();
+ return t;
+ }
+
+ // Access the first element.
+ ValueType& Front() {
+ return At(0);
+ }
+ const ValueType& Front() const {
+ return At(0);
+ }
+
+ // Access the last element.
+ ValueType& Back() {
+ return At(Data.Size - 1);
+ }
+ const ValueType& Back() const {
+ return At(Data.Size - 1);
+ }
+
+ // Array copy. Copies the contents of a into this array.
+ const SelfType& operator=(const SelfType& a) {
+ Resize(a.GetSize());
+ OVR_ASSERT((Data.Data != NULL) || (Data.Size == 0));
+ for (size_t i = 0; i < Data.Size; i++) {
+ *(Data.Data + i) = a[i];
+ }
+ return *this;
+ }
+
+ // Removing multiple elements from the array.
+ void RemoveMultipleAt(size_t index, size_t num) {
+ OVR_ASSERT(index + num <= Data.Size);
+ if (Data.Size == num) {
+ Clear();
+ } else {
+ AllocatorType::DestructArray(Data.Data + index, num);
+ AllocatorType::CopyArrayForward(
+ Data.Data + index, Data.Data + index + num, Data.Size - num - index);
+ Data.Size -= num;
+ }
+ }
+
+ // Removing an element from the array is an expensive operation!
+ // It compacts only after removing the last element.
+ // If order of elements in the array is not important then use
+ // RemoveAtUnordered, that could be much faster than the regular
+ // RemoveAt.
+ void RemoveAt(size_t index) {
+ OVR_ASSERT((Data.Data) && (index < Data.Size));
+ if (Data.Size == 1) {
+ Clear();
+ } else {
+ AllocatorType::Destruct(Data.Data + index);
+ AllocatorType::CopyArrayForward(
+ Data.Data + index, Data.Data + index + 1, Data.Size - 1 - index);
+ --Data.Size;
+ }
+ }
+
+ // Removes an element from the array without respecting of original order of
+ // elements for better performance. Do not use on array where order of elements
+ // is important, otherwise use it instead of regular RemoveAt().
+ void RemoveAtUnordered(size_t index) {
+ OVR_ASSERT((Data.Data) && (index < Data.Size));
+ if (Data.Size == 1) {
+ Clear();
+ } else {
+ // copy the last element into the 'index' position
+ // and decrement the size (instead of moving all elements
+ // in [index + 1 .. size - 1] range).
+ const size_t lastElemIndex = Data.Size - 1;
+ if (index < lastElemIndex) {
+ AllocatorType::Destruct(Data.Data + index);
+ AllocatorType::Construct(Data.Data + index, Data.Data[lastElemIndex]);
+ }
+ AllocatorType::Destruct(Data.Data + lastElemIndex);
+ --Data.Size;
+ }
+ }
+
+ // Insert the given object at the given index shifting all the elements up.
+ void InsertAt(size_t index, const ValueType& val = ValueType()) {
+ OVR_ASSERT(index <= Data.Size);
+
+ Data.Resize(Data.Size + 1);
+ if (index < Data.Size - 1) {
+ AllocatorType::CopyArrayBackward(
+ Data.Data + index + 1, Data.Data + index, Data.Size - 1 - index);
+ }
+ AllocatorType::Construct(Data.Data + index, val);
+ }
+
+ // Insert the given object at the given index shifting all the elements up.
+ void InsertMultipleAt(size_t index, size_t num, const ValueType& val = ValueType()) {
+ OVR_ASSERT(index <= Data.Size);
+
+ Data.Resize(Data.Size + num);
+ if (index < Data.Size - num) {
+ AllocatorType::CopyArrayBackward(
+ Data.Data + index + num, Data.Data + index, Data.Size - num - index);
+ }
+ for (size_t i = 0; i < num; ++i)
+ AllocatorType::Construct(Data.Data + index + i, val);
+ }
+
+ // Append the given data to the array.
+ void Append(const SelfType& other) {
+ Append(other.Data.Data, other.GetSize());
+ }
+
+ // Append the given data to the array.
+ void Append(const ValueType other[], size_t count) {
+ Data.Append(other, count);
+ }
+
+ class Iterator {
+ SelfType* pArray;
+ intptr_t CurIndex;
+
+ public:
+ Iterator() : pArray(0), CurIndex(-1) {}
+ Iterator(SelfType* parr, intptr_t idx = 0) : pArray(parr), CurIndex(idx) {}
+
+ bool operator==(const Iterator& it) const {
+ return pArray == it.pArray && CurIndex == it.CurIndex;
+ }
+ bool operator!=(const Iterator& it) const {
+ return pArray != it.pArray || CurIndex != it.CurIndex;
+ }
+
+ Iterator& operator++() {
+ if (pArray) {
+ if (CurIndex < (intptr_t)pArray->GetSize())
+ ++CurIndex;
+ }
+ return *this;
+ }
+ Iterator operator++(int) {
+ Iterator it(*this);
+ operator++();
+ return it;
+ }
+ Iterator& operator--() {
+ if (pArray) {
+ if (CurIndex >= 0)
+ --CurIndex;
+ }
+ return *this;
+ }
+ Iterator operator--(int) {
+ Iterator it(*this);
+ operator--();
+ return it;
+ }
+ Iterator operator+(int delta) const {
+ return Iterator(pArray, CurIndex + delta);
+ }
+ Iterator operator-(int delta) const {
+ return Iterator(pArray, CurIndex - delta);
+ }
+ intptr_t operator-(const Iterator& right) const {
+ OVR_ASSERT(pArray == right.pArray);
+ return CurIndex - right.CurIndex;
+ }
+ ValueType& operator*() const {
+ OVR_ASSERT(pArray);
+ return (*pArray)[CurIndex];
+ }
+ ValueType* operator->() const {
+ OVR_ASSERT(pArray);
+ return &(*pArray)[CurIndex];
+ }
+ ValueType* GetPtr() const {
+ OVR_ASSERT(pArray);
+ return &(*pArray)[CurIndex];
+ }
+
+ bool IsFinished() const {
+ return !pArray || CurIndex < 0 || CurIndex >= (int)pArray->GetSize();
+ }
+
+ void Remove() {
+ if (!IsFinished())
+ pArray->RemoveAt(CurIndex);
+ }
+
+ intptr_t GetIndex() const {
+ return CurIndex;
+ }
+ };
+
+ Iterator Begin() {
+ return Iterator(this);
+ }
+ Iterator End() {
+ return Iterator(this, (intptr_t)GetSize());
+ }
+ Iterator Last() {
+ return Iterator(this, (intptr_t)GetSize() - 1);
+ }
+
+ class ConstIterator {
+ const SelfType* pArray;
+ intptr_t CurIndex;
+
+ public:
+ ConstIterator() : pArray(0), CurIndex(-1) {}
+ ConstIterator(const SelfType* parr, intptr_t idx = 0) : pArray(parr), CurIndex(idx) {}
+
+ bool operator==(const ConstIterator& it) const {
+ return pArray == it.pArray && CurIndex == it.CurIndex;
+ }
+ bool operator!=(const ConstIterator& it) const {
+ return pArray != it.pArray || CurIndex != it.CurIndex;
+ }
+
+ ConstIterator& operator++() {
+ if (pArray) {
+ if (CurIndex < (int)pArray->GetSize())
+ ++CurIndex;
+ }
+ return *this;
+ }
+ ConstIterator operator++(int) {
+ ConstIterator it(*this);
+ operator++();
+ return it;
+ }
+ ConstIterator& operator--() {
+ if (pArray) {
+ if (CurIndex >= 0)
+ --CurIndex;
+ }
+ return *this;
+ }
+ ConstIterator operator--(int) {
+ ConstIterator it(*this);
+ operator--();
+ return it;
+ }
+ ConstIterator operator+(int delta) const {
+ return ConstIterator(pArray, CurIndex + delta);
+ }
+ ConstIterator operator-(int delta) const {
+ return ConstIterator(pArray, CurIndex - delta);
+ }
+ intptr_t operator-(const ConstIterator& right) const {
+ OVR_ASSERT(pArray == right.pArray);
+ return CurIndex - right.CurIndex;
+ }
+ const ValueType& operator*() const {
+ OVR_ASSERT(pArray);
+ return (*pArray)[CurIndex];
+ }
+ const ValueType* operator->() const {
+ OVR_ASSERT(pArray);
+ return &(*pArray)[CurIndex];
+ }
+ const ValueType* GetPtr() const {
+ OVR_ASSERT(pArray);
+ return &(*pArray)[CurIndex];
+ }
+
+ bool IsFinished() const {
+ return !pArray || CurIndex < 0 || CurIndex >= (int)pArray->GetSize();
+ }
+
+ intptr_t GetIndex() const {
+ return CurIndex;
+ }
+ };
+ ConstIterator Begin() const {
+ return ConstIterator(this);
+ }
+ ConstIterator End() const {
+ return ConstIterator(this, (intptr_t)GetSize());
+ }
+ ConstIterator Last() const {
+ return ConstIterator(this, (intptr_t)GetSize() - 1);
+ }
+
+ // C++11 ranged-based for loop support.
+ Iterator begin() {
+ return Begin();
+ }
+ Iterator end() {
+ return End();
+ }
+ ConstIterator begin() const {
+ return Begin();
+ }
+ ConstIterator end() const {
+ return End();
+ }
+
+ protected:
+ ArrayData Data;
+};
+
+//-----------------------------------------------------------------------------------
+// ***** Array
+//
+// General purpose array for movable objects that require explicit
+// construction/destruction.
+template <class T, class SizePolicy = ArrayDefaultPolicy>
+class Array : public ArrayBase<ArrayData<T, ContainerAllocator<T>, SizePolicy>> {
+ public:
+ typedef T ValueType;
+ typedef ContainerAllocator<T> AllocatorType;
+ typedef SizePolicy SizePolicyType;
+ typedef Array<T, SizePolicy> SelfType;
+ typedef ArrayBase<ArrayData<T, ContainerAllocator<T>, SizePolicy>> BaseType;
+
+ Array() : BaseType() {}
+ explicit Array(size_t size) : BaseType(size) {}
+ Array(const SizePolicyType& p) : BaseType() {
+ SetSizePolicy(p);
+ }
+ Array(const SelfType& a) : BaseType(a) {}
+ const SelfType& operator=(const SelfType& a) {
+ BaseType::operator=(a);
+ return *this;
+ }
+};
+
+// ***** ArrayPOD
+//
+// General purpose array for movable objects that DOES NOT require
+// construction/destruction. Constructors and destructors are not called!
+// Global heap is in use.
+template <class T, class SizePolicy = ArrayDefaultPolicy>
+class ArrayPOD : public ArrayBase<ArrayData<T, ContainerAllocator_POD<T>, SizePolicy>> {
+ public:
+ typedef T ValueType;
+ typedef ContainerAllocator_POD<T> AllocatorType;
+ typedef SizePolicy SizePolicyType;
+ typedef ArrayPOD<T, SizePolicy> SelfType;
+ typedef ArrayBase<ArrayData<T, ContainerAllocator_POD<T>, SizePolicy>> BaseType;
+
+ ArrayPOD() : BaseType() {}
+ explicit ArrayPOD(size_t size) : BaseType(size) {}
+ ArrayPOD(const SizePolicyType& p) : BaseType() {
+ SetSizePolicy(p);
+ }
+ ArrayPOD(const SelfType& a) : BaseType(a) {}
+ const SelfType& operator=(const SelfType& a) {
+ BaseType::operator=(a);
+ return *this;
+ }
+};
+
+// ***** ArrayCPP
+//
+// General purpose, fully C++ compliant array. Can be used with non-movable data.
+// Global heap is in use.
+template <class T, class SizePolicy = ArrayDefaultPolicy>
+class ArrayCPP : public ArrayBase<ArrayData<T, ContainerAllocator_CPP<T>, SizePolicy>> {
+ public:
+ typedef T ValueType;
+ typedef ContainerAllocator_CPP<T> AllocatorType;
+ typedef SizePolicy SizePolicyType;
+ typedef ArrayCPP<T, SizePolicy> SelfType;
+ typedef ArrayBase<ArrayData<T, ContainerAllocator_CPP<T>, SizePolicy>> BaseType;
+
+ ArrayCPP() : BaseType() {}
+ explicit ArrayCPP(size_t size) : BaseType(size) {}
+ ArrayCPP(const SizePolicyType& p) : BaseType() {
+ SetSizePolicy(p);
+ }
+ ArrayCPP(const SelfType& a) : BaseType(a) {}
+ const SelfType& operator=(const SelfType& a) {
+ BaseType::operator=(a);
+ return *this;
+ }
+};
+
+// ***** ArrayCC
+//
+// A modification of the array that uses the given default value to
+// construct the elements. The constructors and destructors are
+// properly called, the objects must be movable.
+
+template <class T, class SizePolicy = ArrayDefaultPolicy>
+class ArrayCC : public ArrayBase<ArrayDataCC<T, ContainerAllocator<T>, SizePolicy>> {
+ public:
+ typedef T ValueType;
+ typedef ContainerAllocator<T> AllocatorType;
+ typedef SizePolicy SizePolicyType;
+ typedef ArrayCC<T, SizePolicy> SelfType;
+ typedef ArrayBase<ArrayDataCC<T, ContainerAllocator<T>, SizePolicy>> BaseType;
+
+ ArrayCC(const ValueType& defval) : BaseType(defval) {}
+ ArrayCC(const ValueType& defval, size_t size) : BaseType(defval, size) {}
+ ArrayCC(const ValueType& defval, const SizePolicyType& p) : BaseType(defval) {
+ SetSizePolicy(p);
+ }
+ ArrayCC(const SelfType& a) : BaseType(a) {}
+ const SelfType& operator=(const SelfType& a) {
+ BaseType::operator=(a);
+ return *this;
+ }
+};
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Atomic.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Atomic.cpp
new file mode 100644
index 0000000..f3de0ee
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Atomic.cpp
@@ -0,0 +1,67 @@
+/************************************************************************************
+
+Filename : OVR_Atomic.cpp
+Content : Contains atomic operations and inline fastest locking
+ functionality. Will contain #ifdefs for OS efficiency.
+ Have non-thread-safe implementation if not available.
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_Atomic.h"
+#include "OVR_Allocator.h"
+
+#ifdef OVR_ENABLE_THREADS
+
+// Include Windows 8-Metro compatible Synchronization API
+#if defined(OVR_OS_MS) && defined(NTDDI_WIN8) && (NTDDI_VERSION >= NTDDI_WIN8)
+#include <synchapi.h>
+#endif
+
+namespace OVR {
+
+// ***** Windows Lock implementation
+
+#if defined(OVR_OS_MS)
+
+// ***** Standard Win32 Lock implementation
+
+// Constructors
+Lock::Lock(unsigned spinCount) {
+#if defined(NTDDI_WIN8) && (NTDDI_VERSION >= NTDDI_WIN8)
+ // On Windows 8 we use InitializeCriticalSectionEx due to Metro-Compatibility
+ InitializeCriticalSectionEx(
+ &cs, (DWORD)spinCount, OVR_DEBUG_SELECT(NULL, CRITICAL_SECTION_NO_DEBUG_INFO));
+#else
+ ::InitializeCriticalSectionAndSpinCount(
+ &cs, (DWORD)spinCount); // This is available with WindowsXP+.
+#endif
+}
+
+Lock::~Lock() {
+ DeleteCriticalSection(&cs);
+}
+
+#endif
+
+} // namespace OVR
+
+#endif // OVR_ENABLE_THREADS
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Atomic.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Atomic.h
new file mode 100644
index 0000000..d4d2c3b
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Atomic.h
@@ -0,0 +1,196 @@
+/************************************************************************************
+
+Filename : OVR_Atomic.h
+Content : Contains atomic operations and inline fastest locking
+ functionality. Will contain #ifdefs for OS efficiency.
+ Have non-thread-safe implementaion if not available.
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Atomic_h
+#define OVR_Atomic_h
+
+#include "OVR_Types.h"
+
+#include <atomic>
+
+// Include System thread functionality.
+#if defined(OVR_OS_MS) && !defined(OVR_OS_MS_MOBILE)
+#include "OVR_Win32_IncludeWindows.h"
+#else
+#include <pthread.h>
+#endif
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ***** Lock
+
+// Lock is a simplest and most efficient mutual-exclusion lock class.
+// Unlike Mutex, it cannot be waited on.
+
+class Lock {
+#if !defined(OVR_ENABLE_THREADS)
+
+ public:
+ // With no thread support, lock does nothing.
+ inline Lock() {}
+ inline Lock(unsigned) {}
+ inline ~Lock() {}
+ inline void DoLock() {}
+ inline void Unlock() {}
+
+// Windows.
+#elif defined(OVR_OS_MS)
+
+ CRITICAL_SECTION cs;
+
+ public:
+ Lock(unsigned spinCount = 10000); // Mutexes with non-zero spin counts usually result in better
+ // performance.
+ ~Lock();
+ // Locking functions.
+ inline void DoLock() {
+ ::EnterCriticalSection(&cs);
+ }
+ inline void Unlock() {
+ ::LeaveCriticalSection(&cs);
+ }
+ inline bool TryLock() {
+ return (::TryEnterCriticalSection(&cs) == TRUE);
+ }
+#else
+ pthread_mutex_t mutex;
+
+ public:
+ static pthread_mutexattr_t RecursiveAttr;
+ static bool RecursiveAttrInit;
+
+ Lock(unsigned spinCount = 0) // To do: Support spin count, probably via a custom lock
+ // implementation.
+ {
+ OVR_UNUSED(spinCount);
+ if (!RecursiveAttrInit) {
+ pthread_mutexattr_init(&RecursiveAttr);
+ pthread_mutexattr_settype(&RecursiveAttr, PTHREAD_MUTEX_RECURSIVE);
+ RecursiveAttrInit = 1;
+ }
+ pthread_mutex_init(&mutex, &RecursiveAttr);
+ }
+ ~Lock() {
+ pthread_mutex_destroy(&mutex);
+ }
+ inline void DoLock() {
+ pthread_mutex_lock(&mutex);
+ }
+ inline void Unlock() {
+ pthread_mutex_unlock(&mutex);
+ }
+ inline bool TryLock() {
+ return (pthread_mutex_trylock(&mutex) == 0);
+ }
+
+#endif // OVR_ENABLE_THREDS
+
+ public:
+ // Locker class, used for automatic locking
+ class Locker {
+ Lock* pLock;
+
+ public:
+ Locker(Lock* plock) {
+ pLock = plock;
+ if (plock)
+ pLock->DoLock();
+ }
+ ~Locker() {
+ Release();
+ }
+
+ void Release() {
+ if (pLock)
+ pLock->Unlock();
+ pLock = nullptr;
+ }
+ };
+
+ // Unlocker class, used for automatic unlocking
+ class Unlocker {
+ // OVR_NON_COPYABLE(Unlocker);
+ Lock* mLock;
+
+ public:
+ Unlocker(Lock* lock) : mLock(lock) {}
+ ~Unlocker() {
+ Release();
+ }
+ void Release() {
+ if (mLock)
+ mLock->Unlock();
+ mLock = nullptr;
+ }
+ };
+};
+
+//-------------------------------------------------------------------------------------
+// Thin locking wrapper around data
+
+template <class T>
+class LockedData {
+ public:
+ LockedData(Lock& lock) : TheLock(lock) {}
+ LockedData& operator=(const LockedData& /*rhs*/) {
+ OVR_ASSERT(false);
+ return *this;
+ }
+
+ T Get() {
+ Lock::Locker locker(&TheLock);
+ return Instance;
+ }
+
+ void Set(const T& value) {
+ Lock::Locker locker(&TheLock);
+ Instance = value;
+ }
+
+ // Returns true if the value has changed.
+ // Returns false if the value has not changed.
+ bool GetIfChanged(T& value) {
+ Lock::Locker locker(&TheLock);
+
+ if (value != Instance) {
+ value = Instance;
+ return true;
+ }
+
+ return false;
+ }
+
+ protected:
+ T Instance;
+ Lock& TheLock;
+};
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Callbacks.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Callbacks.cpp
new file mode 100644
index 0000000..0ae91f8
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Callbacks.cpp
@@ -0,0 +1,42 @@
+/************************************************************************************
+
+PublicHeader: Kernel
+Filename : OVR_Callbacks.cpp
+Content : Callback library
+Created : Nov 17, 2014
+Author : Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_Callbacks.h"
+
+namespace OVR {
+
+// Global emitter lock
+//
+// Add/remove operations on callbacks happen infrequently, and are already fairly
+// serialized in order of construction by design. Therefore contention for this
+// lock between call()/shutdown() is the main concern and is also rare.
+Lock* CallbackEmitterBase::GetEmitterLock() {
+ static Lock lock;
+ return &lock;
+}
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Callbacks.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Callbacks.h
new file mode 100644
index 0000000..afb265c
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Callbacks.h
@@ -0,0 +1,282 @@
+/************************************************************************************
+
+PublicHeader: Kernel
+Filename : OVR_Callbacks.h
+Content : Callback library
+Created : June 20, 2014
+Author : Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Callbacks_h
+#define OVR_Callbacks_h
+
+#include "OVR_CallbacksInternal.h"
+
+#include "OVR_Hash.h" // For CallbackHash
+#include "OVR_String.h" // For CallbackHash
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------
+// CallbackEmitter
+//
+// Emitter of callbacks.
+// Thread-safety: All public members may be safely called concurrently.
+template <class DelegateT>
+class CallbackEmitter : public NewOverrideBase {
+ public:
+ CallbackEmitter();
+ ~CallbackEmitter();
+
+ // Add a listener.
+ bool AddListener(CallbackListener<DelegateT>* listener);
+
+ // Get the current number of listeners. Note that this can change as other threads
+ // add listeners to the emitter.
+ int GetListenerCount() const;
+
+ bool HasListeners() const {
+ return Emitter->HasListeners();
+ }
+
+ void Call() {
+ Emitter->Call();
+ }
+ template <class Param1>
+ void Call(Param1* p1) {
+ Emitter->Call(p1);
+ }
+ template <class Param1>
+ void Call(Param1& p1) {
+ Emitter->Call(p1);
+ }
+ template <class Param1, class Param2>
+ void Call(Param1* p1, Param2* p2) {
+ Emitter->Call(p1, p2);
+ }
+ template <class Param1, class Param2>
+ void Call(Param1& p1, Param2& p2) {
+ Emitter->Call(p1, p2);
+ }
+ template <class Param1, class Param2, class Param3>
+ void Call(Param1* p1, Param2* p2, Param3* p3) {
+ Emitter->Call(p1, p2, p3);
+ }
+ template <class Param1, class Param2, class Param3>
+ void Call(Param1& p1, Param2& p2, Param3& p3) {
+ Emitter->Call(p1, p2, p3);
+ }
+
+ // Remove all listeners and prevent further listeners from being added.
+ void Shutdown();
+
+ protected:
+ Ptr<FloatingCallbackEmitter<DelegateT>> Emitter;
+};
+
+//-----------------------------------------------------------------------------
+// CallbackListener
+//
+// Listener for callbacks.
+// Thread-safety: Operations on a listener are not thread-safe.
+// The listener may only listen to *one emitter* at a time.
+template <class DelegateT>
+class CallbackListener : public NewOverrideBase {
+ friend class CallbackEmitter<DelegateT>;
+
+ public:
+ CallbackListener();
+ ~CallbackListener();
+
+ // Stop listening to callbacks.
+ // And set a new handler for callbacks.
+ void SetHandler(DelegateT handler);
+
+ // Is listening to an emitter at this instant?
+ // If the Emitter has shutdown, then this may inaccurately return true.
+ bool IsListening() const;
+
+ // Stops listening to callbacks.
+ void Cancel();
+
+ protected:
+ /// Internal data:
+
+ // Reference to the associated listener.
+ Ptr<FloatingCallbackListener<DelegateT>> FloatingListener;
+
+ // Reference to the associated emitter.
+ Ptr<FloatingCallbackEmitter<DelegateT>> FloatingEmitter;
+
+ DelegateT Handler;
+};
+
+//-----------------------------------------------------------------------------
+// Template Implementation: CallbackEmitter
+
+template <class DelegateT>
+CallbackEmitter<DelegateT>::CallbackEmitter() {
+ Emitter = *new FloatingCallbackEmitter<DelegateT>;
+}
+
+template <class DelegateT>
+CallbackEmitter<DelegateT>::~CallbackEmitter() {
+ Emitter->Shutdown();
+ // Emitter goes out of scope here.
+}
+
+template <class DelegateT>
+bool CallbackEmitter<DelegateT>::AddListener(CallbackListener<DelegateT>* listener) {
+ // The listener object can only be attached to one emitter at a time.
+ // The caller should explicitly Cancel() a listener before listening
+ // to a new emitter, even if it is the same emitter.
+ OVR_ASSERT(!listener->FloatingEmitter && !listener->FloatingListener);
+
+ if (listener->FloatingEmitter || listener->FloatingListener) {
+ // Cancel any previous listening
+ listener->Cancel();
+ }
+
+ // Set the floating listener and emitter
+ listener->FloatingListener = *new FloatingCallbackListener<DelegateT>(listener->Handler);
+ listener->FloatingEmitter = Emitter.GetPtr();
+
+ // The remaining input checks are performed inside.
+ return Emitter->AddListener(listener->FloatingListener);
+}
+
+template <class DelegateT>
+int CallbackEmitter<DelegateT>::GetListenerCount() const {
+ return Emitter->Listeners.GetSizeI();
+}
+
+template <class DelegateT>
+void CallbackEmitter<DelegateT>::Shutdown() {
+ Emitter->Shutdown();
+}
+
+//-----------------------------------------------------------------------------
+// Template Implementation: CallbackListener
+
+template <class DelegateT>
+CallbackListener<DelegateT>::CallbackListener() {
+ // Listener is null until a handler is set.
+}
+
+template <class DelegateT>
+CallbackListener<DelegateT>::~CallbackListener() {
+ Cancel();
+}
+
+template <class DelegateT>
+void CallbackListener<DelegateT>::Cancel() {
+ if (FloatingListener) {
+ FloatingListener->EnterCancelState();
+ }
+
+ if (FloatingEmitter) {
+ if (FloatingListener) {
+ FloatingEmitter->OnListenerCancel(FloatingListener);
+ }
+ }
+
+ // FloatingEmitter goes out of scope here.
+ FloatingEmitter = nullptr;
+
+ // FloatingListener goes out of scope here.
+ FloatingListener = nullptr;
+}
+
+template <class DelegateT>
+void CallbackListener<DelegateT>::SetHandler(DelegateT handler) {
+ Cancel();
+
+ Handler = handler;
+}
+
+template <class DelegateT>
+bool CallbackListener<DelegateT>::IsListening() const {
+ if (!FloatingListener.GetPtr()) {
+ return false;
+ }
+
+ return FloatingListener->IsValid();
+}
+
+//-----------------------------------------------------------------------------
+// CallbackHash
+//
+// A hash containing CallbackEmitters
+template <class DelegateT>
+class CallbackHash : public NewOverrideBase {
+ typedef Hash<String, CallbackEmitter<DelegateT>*, String::HashFunctor> HashTable;
+
+ public:
+ ~CallbackHash() {
+ Clear();
+ }
+
+ void Clear() {
+ for (auto ii = Table.Begin(); ii != Table.End(); ++ii) {
+ delete ii->Second;
+ }
+
+ Table.Clear();
+ }
+
+ CallbackEmitter<DelegateT>* GetKey(String key) {
+ CallbackEmitter<DelegateT>** emitter = Table.Get(key);
+ if (emitter) {
+ return *emitter;
+ }
+ return nullptr;
+ }
+
+ void AddListener(String key, CallbackListener<DelegateT>* listener) {
+ CallbackEmitter<DelegateT>** pEmitter = Table.Get(key);
+ CallbackEmitter<DelegateT>* emitter = nullptr;
+
+ if (!pEmitter) {
+ emitter = new CallbackEmitter<DelegateT>;
+ Table.Add(key, emitter);
+ } else {
+ emitter = *pEmitter;
+ }
+
+ emitter->AddListener(listener);
+ }
+
+ void RemoveKey(String key) {
+ CallbackEmitter<DelegateT>** emitter = Table.Get(key);
+
+ if (emitter) {
+ delete *emitter;
+ Table.Remove(key);
+ }
+ }
+
+ protected:
+ HashTable Table; // Hash table
+};
+
+} // namespace OVR
+
+#endif // OVR_Callbacks_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_CallbacksInternal.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_CallbacksInternal.h
new file mode 100644
index 0000000..bb45f55
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_CallbacksInternal.h
@@ -0,0 +1,338 @@
+/************************************************************************************
+
+PublicHeader: Kernel
+Filename : OVR_CallbacksInternal.h
+Content : Callback library
+Created : Nov 11, 2014
+Author : Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_CallbacksInternal_h
+#define OVR_CallbacksInternal_h
+
+#include "OVR_Array.h"
+#include "OVR_Atomic.h"
+#include "OVR_Delegates.h"
+#include "OVR_RefCount.h"
+
+#if !defined(OVR_CC_MSVC) || (OVR_CC_VERSION > 1600) // Newer than VS2010
+#include <atomic>
+#endif
+
+namespace OVR {
+
+template <class DelegateT>
+class FloatingCallbackEmitter; // Floating emitter object
+template <class DelegateT>
+class CallbackEmitter;
+template <class DelegateT>
+class FloatingCallbackListener; // Floating listener object
+template <class DelegateT>
+class CallbackListener;
+
+//-----------------------------------------------------------------------------
+// FloatingCallbackEmitter
+//
+// The Call() function is not thread-safe.
+// TBD: Should we add a thread-safe Call() option to constructor?
+
+class CallbackEmitterBase {
+ protected:
+ static Lock* GetEmitterLock();
+};
+
+template <class DelegateT>
+class FloatingCallbackEmitter : public CallbackEmitterBase,
+ public RefCountBase<FloatingCallbackEmitter<DelegateT>> {
+ friend class CallbackEmitter<DelegateT>;
+
+ FloatingCallbackEmitter()
+ : IsShutdown(false),
+#if !defined(OVR_CC_MSVC) || (OVR_CC_VERSION > 1600) // Newer than VS2010
+ ListenersExist(false),
+#endif
+ DirtyListenersCache(0) {
+ }
+
+ public:
+ typedef Array<Ptr<FloatingCallbackListener<DelegateT>>> ListenerPtrArray;
+
+ ~FloatingCallbackEmitter() {
+ OVR_ASSERT(Listeners.GetSizeI() == 0);
+ // ListenersCache will be emptied here.
+ }
+
+ bool AddListener(FloatingCallbackListener<DelegateT>* listener);
+ bool HasListeners() const {
+#if !defined(OVR_CC_MSVC) || (OVR_CC_VERSION > 1600) // Newer than VS2010
+ return ListenersExist.load(std::memory_order_relaxed);
+#else
+ // This code still has a data race
+ return (Listeners.GetSizeI() > 0);
+#endif
+ }
+ void Shutdown();
+
+ // Called from the listener object as it is transitioning to canceled state.
+ // The listener's mutex is not held during this call.
+ void OnListenerCancel(FloatingCallbackListener<DelegateT>* listener);
+
+ public:
+ void Call();
+
+ template <class Param1>
+ void Call(Param1* p1);
+
+ template <class Param1>
+ void Call(Param1& p1);
+
+ template <class Param1, class Param2>
+ void Call(Param1* p1, Param2* p2);
+
+ template <class Param1, class Param2>
+ void Call(Param1& p1, Param2& p2);
+
+ template <class Param1, class Param2, class Param3>
+ void Call(Param1* p1, Param2* p2, Param3* p3);
+
+ template <class Param1, class Param2, class Param3>
+ void Call(Param1& p1, Param2& p2, Param3& p3);
+
+ protected:
+ // Is the emitter shut down? This prevents more listeners from being added during shutdown.
+ bool IsShutdown;
+
+ // Array of added listeners.
+ ListenerPtrArray Listeners;
+
+#if !defined(OVR_CC_MSVC) || (OVR_CC_VERSION > 1600) // Newer than VS2010
+ std::atomic<bool> ListenersExist;
+#endif
+
+ // Is the cache dirty? This avoids locking and memory allocation in steady state.
+ std::atomic<uint32_t> DirtyListenersCache = {0};
+
+ // Cache of listeners used by the Call() function.
+ ListenerPtrArray ListenersCacheForCalls;
+
+ // Update the ListenersCache array in response to an insertion or removal.
+ // This is how AddListener() insertions get rolled into the listeners array.
+ // This is how RemoveListener() removals get purged from the cache.
+ void updateListenersCache() {
+ if (DirtyListenersCache != 0) {
+ Lock::Locker locker(GetEmitterLock());
+
+ // TBD: Should memory allocation be further reduced here?
+ ListenersCacheForCalls = Listeners;
+ DirtyListenersCache = 0;
+ }
+ }
+
+ // Without holding a lock, find and remove the given listener from the array of listeners.
+ void noLockFindAndRemoveListener(FloatingCallbackListener<DelegateT>* listener) {
+ const int count = Listeners.GetSizeI();
+ for (int i = 0; i < count; ++i) {
+ if (Listeners[i] == listener) {
+ Listeners.RemoveAt(i);
+
+ // After removing it from the array, set the dirty flag.
+ // Note: Because the flag is atomic, a portable memory fence is implied.
+ DirtyListenersCache = 1;
+
+ break;
+ }
+ }
+#if !defined(OVR_CC_MSVC) || (OVR_CC_VERSION > 1600) // Newer than VS2010
+ if (Listeners.GetSizeI() < 1) {
+ ListenersExist.store(false, std::memory_order_relaxed);
+ }
+#endif
+ }
+};
+
+//-----------------------------------------------------------------------------
+// FloatingCallbackListener
+//
+// Internal implementation class for the CallbackListener.
+// This can only be associated with one CallbackListener object for its lifetime.
+template <class DelegateT>
+class FloatingCallbackListener : public RefCountBase<FloatingCallbackListener<DelegateT>> {
+ public:
+ FloatingCallbackListener(DelegateT handler);
+ ~FloatingCallbackListener();
+
+ void EnterCancelState();
+
+ bool IsValid() const {
+ return Handler.IsValid();
+ }
+
+ // TBD: Should these be binned to reduce the lock count?
+ // Boost does not do that. And I am worried about deadlocks when misused.
+ mutable Lock ListenerLock;
+
+ // Handler function
+ DelegateT Handler;
+};
+
+//-----------------------------------------------------------------------------
+// Template Implementation: FloatingCallbackEmitter
+
+template <class DelegateT>
+bool FloatingCallbackEmitter<DelegateT>::AddListener(
+ FloatingCallbackListener<DelegateT>* listener) {
+ Lock::Locker locker(GetEmitterLock());
+
+ if (IsShutdown) {
+ return false;
+ }
+
+ // Add the listener to our list
+ Listeners.PushBack(listener);
+
+ // After adding it to the array, set the dirty flag.
+ // Note: Because the flag is atomic, a portable memory fence is implied.
+ DirtyListenersCache = 1;
+
+#if !defined(OVR_CC_MSVC) || (OVR_CC_VERSION > 1600) // Newer than VS2010
+ ListenersExist.store(true, std::memory_order_relaxed);
+#endif
+
+ return true;
+}
+
+// Called from the listener object as it is transitioning to canceled state.
+// The listener's mutex is not held during this call.
+template <class DelegateT>
+void FloatingCallbackEmitter<DelegateT>::OnListenerCancel(
+ FloatingCallbackListener<DelegateT>* listener) {
+ Lock::Locker locker(GetEmitterLock());
+
+ // If not shut down,
+ // Note that if it is shut down then there will be no listeners in the array.
+ if (!IsShutdown) {
+ // Remove it.
+ noLockFindAndRemoveListener(listener);
+ }
+}
+
+template <class DelegateT>
+void FloatingCallbackEmitter<DelegateT>::Shutdown() {
+ Lock::Locker locker(GetEmitterLock());
+
+ IsShutdown = true;
+
+ Listeners.ClearAndRelease();
+
+ // Note: Because the flag is atomic, a portable memory fence is implied.
+ DirtyListenersCache = 1;
+
+#if !defined(OVR_CC_MSVC) || (OVR_CC_VERSION > 1600) // Newer than VS2010
+ ListenersExist.store(false, std::memory_order_relaxed);
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Call function
+//
+// (1) Update the cache of listener references, if it has changed.
+// (2) For each listener,
+// (a) Hold ListenerLock.
+// (b) If listener handler is valid, call the handler.
+#define OVR_EMITTER_CALL_BODY(params) \
+ updateListenersCache(); \
+ if (IsShutdown) \
+ return; /* Pure optimization. It is fine if this races. */ \
+ const int count = ListenersCacheForCalls.GetSizeI(); \
+ for (int i = 0; i < count; ++i) { \
+ Lock::Locker locker(&ListenersCacheForCalls[i]->ListenerLock); \
+ if (ListenersCacheForCalls[i]->Handler.IsValid()) { \
+ ListenersCacheForCalls[i]->Handler params; /* Using a macro for this line. */ \
+ } \
+ }
+
+template <class DelegateT>
+void FloatingCallbackEmitter<DelegateT>::Call() {
+ OVR_EMITTER_CALL_BODY(())
+}
+
+template <class DelegateT>
+template <class Param1>
+void FloatingCallbackEmitter<DelegateT>::Call(Param1* p1) {
+ OVR_EMITTER_CALL_BODY((p1))
+}
+
+template <class DelegateT>
+template <class Param1>
+void FloatingCallbackEmitter<DelegateT>::Call(Param1& p1) {
+ OVR_EMITTER_CALL_BODY((p1))
+}
+
+template <class DelegateT>
+template <class Param1, class Param2>
+void FloatingCallbackEmitter<DelegateT>::Call(Param1* p1, Param2* p2) {
+ OVR_EMITTER_CALL_BODY((p1, p2))
+}
+
+template <class DelegateT>
+template <class Param1, class Param2>
+void FloatingCallbackEmitter<DelegateT>::Call(Param1& p1, Param2& p2) {
+ OVR_EMITTER_CALL_BODY((p1, p2))
+}
+
+template <class DelegateT>
+template <class Param1, class Param2, class Param3>
+void FloatingCallbackEmitter<DelegateT>::Call(Param1* p1, Param2* p2, Param3* p3) {
+ OVR_EMITTER_CALL_BODY((p1, p2, p3))
+}
+
+template <class DelegateT>
+template <class Param1, class Param2, class Param3>
+void FloatingCallbackEmitter<DelegateT>::Call(Param1& p1, Param2& p2, Param3& p3) {
+ OVR_EMITTER_CALL_BODY((p1, p2, p3))
+}
+
+#undef OVR_EMITTER_CALL_BODY
+
+//-----------------------------------------------------------------------------
+// Template Implementation: FloatingCallbackListener
+
+template <class DelegateT>
+FloatingCallbackListener<DelegateT>::FloatingCallbackListener(DelegateT handler)
+ : Handler(handler) {
+ OVR_ASSERT(Handler.IsValid());
+}
+
+template <class DelegateT>
+FloatingCallbackListener<DelegateT>::~FloatingCallbackListener() {
+ OVR_ASSERT(!Handler.IsValid());
+}
+
+template <class DelegateT>
+void FloatingCallbackListener<DelegateT>::EnterCancelState() {
+ ListenerLock.DoLock();
+ Handler.Invalidate();
+ ListenerLock.Unlock();
+}
+
+} // namespace OVR
+
+#endif // OVR_CallbacksInternal_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Color.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Color.h
new file mode 100644
index 0000000..fdbdb87
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Color.h
@@ -0,0 +1,68 @@
+/************************************************************************************
+
+Filename : OVR_Color.h
+Content : Contains color struct.
+Created : February 7, 2013
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+#ifndef OVR_Color_h
+#define OVR_Color_h
+
+#include "OVR_Types.h"
+
+namespace OVR {
+
+struct Color {
+ uint8_t R, G, B, A;
+
+ Color() {
+#if defined(OVR_BUILD_DEBUG)
+ R = G = B = A = 0;
+#endif
+ }
+
+ // Constructs color by channel. Alpha is set to 0xFF (fully visible)
+ // if not specified.
+ Color(unsigned char r, unsigned char g, unsigned char b, unsigned char a = 0xFF)
+ : R(r), G(g), B(b), A(a) {}
+
+ // 0xAARRGGBB - Common HTML color Hex layout
+ Color(unsigned c)
+ : R((unsigned char)(c >> 16)),
+ G((unsigned char)(c >> 8)),
+ B((unsigned char)c),
+ A((unsigned char)(c >> 24)) {}
+
+ bool operator==(const Color& b) const {
+ return R == b.R && G == b.G && B == b.B && A == b.A;
+ }
+
+ void GetRGBA(float* r, float* g, float* b, float* a) const {
+ *r = R / 255.0f;
+ *g = G / 255.0f;
+ *b = B / 255.0f;
+ *a = A / 255.0f;
+ }
+};
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Compiler.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Compiler.h
new file mode 100644
index 0000000..7374660
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Compiler.h
@@ -0,0 +1,1525 @@
+/************************************************************************************
+
+PublicHeader: OVR_Types.h
+Filename : OVR_Compiler.h
+Content : Compiler-specific feature identification and utilities
+Created : June 19, 2014
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#pragma once
+
+// References
+// https://gcc.gnu.org/projects/cxx0x.html
+// https://gcc.gnu.org/projects/cxx1y.html
+// http://clang.llvm.org/cxx_status.html
+// http://msdn.microsoft.com/en-us/library/hh567368.aspx
+// https://docs.google.com/spreadsheet/pub?key=0AoBblDsbooe4dHZuVTRoSTFBejk5eFBfVk1GWlE5UlE&output=html
+// http://nadeausoftware.com/articles/2012/10/c_c_tip_how_detect_compiler_name_and_version_using_compiler_predefined_macros
+
+//-----------------------------------------------------------------------------------
+// ***** Compiler
+//
+// The following compilers are defined: (OVR_CC_x)
+//
+// MSVC - Microsoft Visual C/C++
+// INTEL - Intel C++ for Linux / Windows
+// GNU - GNU C++
+// ARM - ARM C/C++
+
+#if defined(__INTEL_COMPILER)
+// Intel 4.0 = 400
+// Intel 5.0 = 500
+// Intel 6.0 = 600
+// Intel 8.0 = 800
+// Intel 9.0 = 900
+#define OVR_CC_INTEL __INTEL_COMPILER
+
+#elif defined(_MSC_VER)
+// MSVC 5.0 = 1100
+// MSVC 6.0 = 1200
+// MSVC 7.0 (VC2002) = 1300
+// MSVC 7.1 (VC2003) = 1310
+// MSVC 8.0 (VC2005) = 1400
+// MSVC 9.0 (VC2008) = 1500
+// MSVC 10.0 (VC2010) = 1600
+// MSVC 11.0 (VC2012) = 1700
+// MSVC 12.0 (VC2013) = 1800
+// MSVC 14.0 (VC2015) = 1900
+#define OVR_CC_MSVC _MSC_VER
+
+#if _MSC_VER == 0x1600
+#if _MSC_FULL_VER < 160040219
+#error "Oculus does not support VS2010 without SP1 installed."
+#endif
+#endif
+
+#elif defined(__GNUC__)
+#define OVR_CC_GNU
+
+#elif defined(__clang__)
+#define OVR_CC_CLANG
+
+#elif defined(__CC_ARM)
+#define OVR_CC_ARM
+
+#else
+#error "Oculus does not support this Compiler"
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CC_VERSION
+//
+// M = major version
+// m = minor version
+// p = patch release
+// b = build number
+//
+// Compiler Format Example
+// ----------------------------
+// OVR_CC_GNU Mmm 408 means GCC 4.8
+// OVR_CC_CLANG Mmm 305 means clang 3.5
+// OVR_CC_MSVC MMMM 1700 means VS2012
+// OVR_CC_ARM Mmpbbb 401677 means 4.0, patch 1, build 677
+// OVR_CC_INTEL MMmm 1210 means 12.10
+// OVR_CC_EDG Mmm 407 means EDG 4.7
+//
+#if defined(OVR_CC_GNU)
+#define OVR_CC_VERSION ((__GNUC__ * 100) + __GNUC_MINOR__)
+#elif defined(OVR_CC_CLANG)
+#define OVR_CC_VERSION ((__clang_major__ * 100) + __clang_minor__)
+#elif defined(OVR_CC_MSVC)
+#define OVR_CC_VERSION _MSC_VER // Question: Should we recognize _MSC_FULL_VER?
+#elif defined(OVR_CC_ARM)
+#define OVR_CC_VERSION __ARMCC_VERSION
+#elif defined(OVR_CC_INTEL)
+#if defined(__INTEL_COMPILER)
+#define OVR_CC_VERSION __INTEL_COMPILER
+#elif defined(__ICL)
+#define OVR_CC_VERSION __ICL
+#elif defined(__ICC)
+#define OVR_CC_VERSION __ICC
+#elif defined(__ECC)
+#define OVR_CC_VERSION __ECC
+#endif
+#elif defined(OVR_CC_EDG)
+#define OVR_CC_VERSION \
+ __EDG_VERSION__ // This is a generic fallback for EDG-based compilers which aren't specified above
+// (e.g. as OVR_CC_ARM)
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_DISABLE_OPTIMIZATION / OVR_RESTORE_OPTIMIZATION
+//
+// Allows for the dynamic disabling and restoring of compiler optimizations in code.
+// This is useful for helping deal with potential compiler code generation problems.
+// With VC++ the usage must be outside of function bodies. This can be used only to
+// temporarily disable optimization for a block of code and not to temporarily enable
+// optimization for a block of code.
+//
+// Clang doesn't support this as of June 2014, though function __attribute__((optimize(0))
+// is supposedly supported by clang in addition to GCC. To consider: Make a wrapper for
+// this attribute-based functionality.
+//
+// Example usage:
+// OVR_DISABLE_OPTIMIZATION()
+// void Test() { ... }
+// OVR_RESTORE_OPTIMIZATION()
+//
+#if !defined(OVR_DISABLE_OPTIMIZATION)
+#if defined(OVR_CC_GNU) && (OVR_CC_VERSION > 404) && \
+ (defined(OVR_CPU_X86) || defined(OVR_CPU_X86_64))
+#define OVR_DISABLE_OPTIMIZATION() _Pragma("GCC push_options") _Pragma("GCC optimize 0")
+#elif defined(OVR_CC_MSVC) && !defined(__clang__)
+#define OVR_DISABLE_OPTIMIZATION() __pragma(optimize("", off))
+#else
+#define OVR_DISABLE_OPTIMIZATION()
+#endif
+#endif
+
+#if !defined(OVR_RESTORE_OPTIMIZATION)
+#if defined(OVR_CC_GNU) && (OVR_CC_VERSION > 404) && \
+ (defined(OVR_CPU_X86) || defined(OVR_CPU_X86_64))
+#define OVR_RESTORE_OPTIMIZATION() _Pragma("GCC pop_options")
+#elif defined(OVR_CC_MSVC) && !defined(__clang__)
+#define OVR_RESTORE_OPTIMIZATION() __pragma(optimize("", on))
+#else
+#define OVR_RESTORE_OPTIMIZATION()
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_DISABLE_GNU_WARNING / OVR_RESTORE_GNU_WARNING
+//
+// Portable wrapper for disabling GCC compiler warnings, one at a time. See example
+// usage for usage by example.
+//
+// Example usage:
+// OVR_DISABLE_GNU_WARNING(-Wmissing-braces) // Only one warning per usage.
+// OVR_DISABLE_GNU_WARNING(-Wunused-variable)
+// <code>
+// OVR_RESTORE_GNU_WARNINGS()
+// OVR_RESTORE_GNU_WARNINGS() // Must match each disable with a restore.
+//
+#if !defined(OVR_DISABLE_GNU_WARNING)
+#if defined(OVR_CC_GNU)
+#define ODGW1(x) #x
+#define ODGW2(x) ODGW1(GCC diagnostic ignored x)
+#define ODGW3(x) ODGW2(#x)
+#endif
+
+#if defined(OVR_CC_GNU) && (OVR_CC_VERSION >= 406)
+#define OVR_DISABLE_GNU_WARNING(w) _Pragma("GCC diagnostic push") _Pragma(ODGW3(w))
+#elif defined(OVR_CC_GNU) && \
+ (OVR_CC_VERSION >= \
+ 404) // GCC 4.4 doesn't support diagnostic push, but supports disabling warnings.
+#define OVR_DISABLE_GNU_WARNING(w) _Pragma(ODGW3(w))
+#else
+#define OVR_DISABLE_GNU_WARNING(w)
+#endif
+#endif
+
+#if !defined(OVR_RESTORE_GNU_WARNING)
+#if defined(OVR_CC_GNU) && (OVR_CC_VERSION >= 4006)
+#define OVR_RESTORE_GNU_WARNINGS() _Pragma("GCC diagnostic pop")
+#else
+#define OVR_RESTORE_GNU_WARNING()
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_DISABLE_CLANG_WARNING / OVR_RESTORE_CLANG_WARNING
+//
+// Portable wrapper for disabling GCC compiler warnings, one at a time. See example
+// usage for usage by example.
+//
+// Example usage:
+// OVR_DISABLE_CLANG_WARNING(-Wmissing-braces) // Only one warning per usage.
+// OVR_DISABLE_CLANG_WARNING(-Wunused-variable)
+// <code>
+// OVR_RESTORE_CLANG_WARNINGS()
+// OVR_RESTORE_CLANG_WARNINGS() // Must match each disable with a restore.
+//
+//
+#if !defined(OVR_DISABLE_CLANG_WARNING)
+#if defined(OVR_CC_CLANG)
+#define ODCW1(x) #x
+#define ODCW2(x) ODCW1(clang diagnostic ignored x)
+#define ODCW3(x) ODCW2(#x)
+
+#define OVR_DISABLE_CLANG_WARNING(w) _Pragma("clang diagnostic push") _Pragma(ODCW3(w))
+#else
+#define OVR_DISABLE_CLANG_WARNING(w)
+#endif
+#endif
+
+#if !defined(OVR_RESTORE_CLANG_WARNING)
+#if defined(OVR_CC_CLANG)
+#define OVR_RESTORE_CLANG_WARNING() _Pragma("clang diagnostic pop")
+#else
+#define OVR_RESTORE_CLANG_WARNING()
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_DISABLE_MSVC_WARNING / OVR_RESTORE_MSVC_WARNING
+//
+// Portable wrapper for disabling VC++ compiler warnings. See example usage for usage
+// by example.
+//
+// Example usage:
+// OVR_DISABLE_MSVC_WARNING(4556 4782 4422)
+// <code>
+// OVR_RESTORE_MSVC_WARNING()
+//
+#if !defined(OVR_DISABLE_MSVC_WARNING)
+#if defined(OVR_CC_MSVC)
+#define OVR_DISABLE_MSVC_WARNING(w) __pragma(warning(push)) __pragma(warning(disable : w))
+#else
+#define OVR_DISABLE_MSVC_WARNING(w)
+#endif
+#endif
+
+#if !defined(OVR_RESTORE_MSVC_WARNING)
+#if defined(OVR_CC_MSVC)
+#define OVR_RESTORE_MSVC_WARNING() __pragma(warning(pop))
+#else
+#define OVR_RESTORE_MSVC_WARNING()
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_SUPPRESS_MSVC_WARNING
+//
+// Portable wrapper for disabling a single warning on the next source code line.
+//
+// Example usage:
+// OVR_SUPPRESS_MSVC_WARNING(4556)
+// <code>
+//
+#if !defined(OVR_SUPPRESS_MSVC_WARNING)
+#if defined(OVR_CC_MSVC)
+#define OVR_SUPPRESS_MSVC_WARNING(w) __pragma(warning(suppress : w))
+#else
+#define OVR_SUPPRESS_MSVC_WARNING(w)
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_DISABLE_ALL_MSVC_WARNINGS / OVR_RESTORE_ALL_MSVC_WARNINGS
+//
+// Portable wrapper for disabling all VC++ compiler warnings.
+// OVR_RESTORE_ALL_MSVC_WARNINGS restores warnings that were disabled by
+// OVR_DISABLE_ALL_MSVC_WARNINGS. Any previously enabled warnings will still be
+// enabled after OVR_RESTORE_ALL_MSVC_WARNINGS.
+//
+// Example usage:
+// OVR_DISABLE_ALL_MSVC_WARNINGS()
+// <code>
+// OVR_RESTORE_ALL_MSVC_WARNINGS()
+
+#if !defined(OVR_DISABLE_ALL_MSVC_WARNINGS)
+#if defined(OVR_CC_MSVC)
+#define OVR_DISABLE_ALL_MSVC_WARNINGS() \
+ __pragma(warning(push, 0)) __pragma(warning(disable : 4263 4264 4265 4266))
+#else
+#define OVR_DISABLE_ALL_MSVC_WARNINGS()
+#endif
+#endif
+
+#if !defined(OVR_RESTORE_ALL_MSVC_WARNINGS)
+#if defined(OVR_CC_MSVC)
+#define OVR_RESTORE_ALL_MSVC_WARNINGS() __pragma(warning(pop))
+#else
+#define OVR_RESTORE_ALL_MSVC_WARNINGS()
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CC_HAS_FEATURE
+//
+// This is a portable way to use compile-time feature identification available
+// with some compilers in a clean way. Direct usage of __has_feature in preprocessing
+// statements of non-supporting compilers results in a preprocessing error.
+//
+// Example usage:
+// #if OVR_CC_HAS_FEATURE(is_pod)
+// if(__is_pod(T)) // If the type is plain data then we can safely memcpy it.
+// memcpy(&destObject, &srcObject, sizeof(object));
+// #endif
+//
+#if !defined(OVR_CC_HAS_FEATURE)
+#if defined(__clang__) // http://clang.llvm.org/docs/LanguageExtensions.html#id2
+#define OVR_CC_HAS_FEATURE(x) __has_feature(x)
+#else
+#define OVR_CC_HAS_FEATURE(x) 0
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CC_HAS_BUILTIN
+//
+//
+// This is a portable way to use compile-time builtin identification available
+// with some compilers in a clean way. Direct usage of __has_builtin in preprocessing
+// statements of non-supporting compilers results in a preprocessing error.
+//
+// Example usage:
+// #if OVR_CC_HAS_BUILTIN(__builtin_trap)
+// #define DEBUG_BREAK __builtin_trap
+// #endif
+//
+#if !defined(OVR_CC_HAS_BUILTIN)
+#if defined(__clang__)
+#define OVR_CC_HAS_BUILTIN(x) \
+ __has_builtin(x) // http://clang.llvm.org/docs/LanguageExtensions.html#id2
+#else
+#define OVR_CC_HAS_BUILTIN(x) 0
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP11_ENABLED / OVR_CPP_CPP14_ENABLED
+//
+// Defined as 1 if the compiler has its available C++11 support enabled, else undefined.
+// This does not mean that all of C++11 or any particular feature of C++11 is supported
+// by the compiler. It means that whatever C++11 support the compiler has is enabled.
+// This also includes existing and older compilers that still identify C++11 as C++0x.
+//
+#if !defined(OVR_CPP11_ENABLED) && defined(__cplusplus)
+#if defined(__GNUC__) && defined(__GXX_EXPERIMENTAL_CXX0X__)
+#define OVR_CPP11_ENABLED 1
+#elif defined(_MSC_VER) && \
+ (_MSC_VER >= 1500) // VS2010+, the first version with any significant C++11 support.
+#define OVR_CPP11_ENABLED 1
+#elif (__cplusplus >= 201103L) // 201103 is the first C++11 version.
+#define OVR_CPP11_ENABLED 1
+#else
+// Leave undefined
+#endif
+#endif
+
+#if !defined(OVR_CPP_CPP14_ENABLED) && defined(__cplusplus)
+#if defined(_MSC_VER) && \
+ (_MSC_VER >= 1800) // VS2013+, the first version with any significant C++14 support.
+#define OVR_CPP_CPP14_ENABLED 1
+#elif (__cplusplus > 201103L)
+#define OVR_CPP_CPP14_ENABLED 1
+#else
+// Leave undefined
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_EXCEPTIONS / OVR_CPP_NO_UNWIND
+//
+// OVR_CPP_NO_EXCEPTIONS is defined as 1 if the compiler doesn't support C++
+// exceptions or is configured to disable support for them. Else not defined.
+// If OVR_CPP_NO_EXCEPTIONS is defined then attempts to use try/catch
+// related C++ statements result in a compilation error with many
+// compilers.
+//
+// OVR_CPP_NO_UNWIND is defined as 1 if the compiler supports exceptions but
+// doesn't support stack unwinding in the presence of an exception. Else not defined.
+// For the Microsoft compiler, disabling exceptions means disabling stack unwinding
+// and not disabling exceptions themselves.
+//
+// Example usage:
+// void Test() {
+// #if !defined(OVR_CPP_NO_EXCEPTIONS)
+// try {
+// #endif
+// void* ptr = new Object;
+// #if !defined(OVR_CPP_NO_EXCEPTIONS)
+// catch(...) { ... }
+// #endif
+
+#if !defined(OVR_CPP_NO_EXCEPTIONS)
+#if defined(OVR_CPP_GNUC) && defined(_NO_EX)
+#define OVR_CPP_NO_EXCEPTIONS 1
+#elif ( \
+ defined(OVR_CC_GNU) || defined(OVR_CC_CLANG) || defined(OVR_CC_INTEL) || \
+ defined(OVR_CC_ARM)) && \
+ !defined(__EXCEPTIONS)
+#define OVR_CPP_NO_EXCEPTIONS 1
+#elif defined(OVR_CC_MSVC) && !defined(_CPPUNWIND)
+#define OVR_CPP_NO_UNWIND 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_RTTI
+//
+// Defined as 1 if C++ run-time type information support is unavailable or disabled
+// by the compiler. Else undefined. Allows you to write portable code in the face
+// of the possibility that RTTI is disabled.
+//
+// Example usage:
+// #if !OVR_CPP_NO_RTTI
+// #include <typeinfo>
+// int x = std::dynamic_cast<int>(3.4f);
+// #endif
+
+#if defined(__clang__) && !OVR_CC_HAS_FEATURE(cxx_rtti)
+#define OVR_CPP_NO_RTTI 1
+#elif defined(__GNUC__) && !defined(__GXX_RTTI)
+#define OVR_CPP_NO_RTTI 1
+#elif defined(_MSC_VER) && !defined(_CPPRTTI)
+#define OVR_CPP_NO_RTTI 1
+#elif defined(__CC_ARM) && defined(__TARGET_CPU_MPCORE) && !defined(__RTTI)
+#define OVR_CPP_NO_RTTI 1
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_STATIC_ASSERT
+//
+// Defined as 1 if C++ run-time type information support is available and enabled
+// by the compiler. Else undefined.
+//
+// Example usage:
+// #if OVR_CPP_NO_STATIC_ASSERT
+// #define MY_ASSERT(x) { int zero = 0; switch(zero) {case 0: case (x):;} }
+// #else
+// #define MY_ASSERT(x) static_assert((x), #x)
+// #endif
+
+#if !defined(OVR_CPP_NO_STATIC_ASSERT)
+#if !( \
+ defined(__GNUC__) && \
+ (defined(__GXX_EXPERIMENTAL_CXX0X__) || \
+ (defined(__cplusplus) && (__cplusplus >= 201103L)))) && \
+ !(defined(__clang__) && defined(__cplusplus) && OVR_CC_HAS_FEATURE(cxx_static_assert)) && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1600) && defined(__cplusplus)) && /* VS2010+ */ \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401) && \
+ defined(OVR_CPP11_ENABLED)) /* EDG 4.1+ */
+#define OVR_CPP_NO_STATIC_ASSERT 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_NULLPTR
+//
+// Defined as 1 if the compiler doesn't support C++11 nullptr built in type.
+// Otherwise undefined. Does not identify if the standard library defines
+// std::nullptr_t, as some standard libraries are further behind in standardization
+// than the compilers using them (e.g. Apple clang with the supplied libstdc++).
+//
+// OVR_Nullptr.h provides a portable nullptr and std::nullptr_t for when the
+// compiler or standard library do not.
+
+#if !defined(OVR_CPP_NO_NULLPTR)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_nullptr)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 406)) /* GCC 4.6+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1600)) /* VS2010+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 403))) /* EDG 4.3+ */
+#define OVR_CPP_NO_NULLPTR 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_RVALUE_REFERENCES
+//
+// Defined as 1 if the compiler doesn't support C++11 rvalue references and move semantics.
+// Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_RVALUE_REFERENCES)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_rvalue_references)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 405)) /* GCC 4.5+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1600)) /* VS2010+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 403))) /* EDG 4.3+ */
+#define OVR_CPP_NO_RVALUE_REFERENCES 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_AUTO
+//
+// Defined as 1 if the compiler doesn't support C++11 auto keyword. Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_AUTO)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_auto_type)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1600)) /* VS2010+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 309))) /* EDG 3.9+ */
+#define OVR_CPP_NO_AUTO 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_RANGE_BASED_FOR_LOOP
+//
+// Defined as 1 if the compiler doesn't support C++11 range-based for loops.
+// Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_RANGE_BASED_FOR_LOOP)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_range_for)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 406)) /* GCC 4.6+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1700)) /* VS2012+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405))) /* EDG 4.5+ */
+#define OVR_CPP_NO_RANGE_BASED_FOR_LOOP 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_CONSTEXPR / OVR_CPP_NO_RELAXED_CONSTEXPR
+//
+// OVR_CPP_NO_CONSTEXPR is defined as 1 if the compiler doesn't support C++11 constexpr.
+// OVR_CPP_NO_RELAXED_CONSTEXPR is defined as 1 if the compiler doesn't support C++14 constexpr.
+// Otherwise undefined.
+// See the OVR_CONSTEXPR / OVR_CONSTEXPR_OR_CONST macros for portable wrappers of this
+// functionality.
+
+#if !defined(OVR_CPP_NO_CONSTEXPR)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_constexpr)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 406)) /* GCC 4.6+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 406))) /* EDG 4.6+ */
+// Not supported by VC++ through at least VS2013.
+#define OVR_CPP_NO_CONSTEXPR 1
+#endif
+#endif
+
+#if !defined(OVR_CPP_NO_RELAXED_CONSTEXPR)
+#if !defined(OVR_CPP14_ENABLED) || \
+ !(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_relaxed_constexpr)) /* clang */
+// Supported only by clang as of this writing.
+#define OVR_CPP_NO_RELAXED_CONSTEXPR 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_LAMBDA_EXPRESSIONS
+//
+// Defined as 1 if the compiler doesn't support C++11 lambda expressions. Otherwise undefined.
+// Some compilers have slightly crippled versions of this.
+
+#if !defined(OVR_CPP_NO_LAMBDA_EXPRESSIONS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_lambdas)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1600)) /* VS2010+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401))) /* EDG 4.1+ */
+// Conversion of lambdas to function pointers is not supported until EDG 4.5.
+#define OVR_CPP_NO_LAMBDA_EXPRESSIONS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_ALIGNOF
+//
+// Defined as 1 if the compiler supports C++11 alignof. Otherwise undefined.
+// Some compilers support __alignof__ instead of alignof, so for portability you
+// should use OVR_ALIGNOF instead of directly using C++11 alignof.
+
+#if !defined(OVR_CPP_NO_ALIGNOF)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 209)) /* clang 2.9+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 300)) /* Apple clang 3.0+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 401)) /* GCC 4.1+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1900)) /* VS2015+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 400))) /* EDG 4.0+ */
+#define OVR_CPP_NO_ALIGNOF 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_ALIGNAS
+//
+// Defined as 1 if the compiler supports C++11 alignas. Otherwise undefined.
+// See the OVR_ALIGNAS for a portable wrapper for alignas functionality.
+
+#if !defined(OVR_CPP_NO_ALIGNAS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 300)) /* clang 3.0+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.1+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 408)) /* GCC 4.8+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1900)) /* VS2015+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 408))) /* EDG 4.8+ */
+#define OVR_CPP_NO_ALIGNAS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_OVERRIDE
+//
+// Defined as 1 if the compiler doesn't support C++11 override. Otherwise undefined.
+// See the OVR_OVERRIDE and OVR_FINALOVERRIDE macros for a portable wrapper.
+
+#if !defined(OVR_CPP_NO_OVERRIDE)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 209)) /* clang 2.9+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 400)) /* Apple clang 4.0+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 407)) /* GCC 4.7+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1500)) /* VS2008+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 408))) /* EDG 4.8+ */
+#define OVR_CPP_NO_OVERRIDE 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_FINAL
+//
+// Defined as 1 if the compiler doesn't support C++11 final attribute. Otherwise undefined.
+// See the OVR_FINAL and OVR_FINALOVERRIDE macros for a portable wrapper.
+
+#if !defined(OVR_CPP_NO_FINAL)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 209)) /* clang 2.9+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 400)) /* Apple clang 4.0+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 407)) /* GCC 4.7+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1500)) /* VS2008+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 408))) /* EDG 4.8+ */
+#define OVR_CPP_NO_FINAL 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_EXTERN_TEMPLATE
+//
+// Defined as 1 if the compiler doesn't support C++11 extern template.
+// Otherwise undefined. See OVR_EXTERN_TEMPLATE for wrapper macro.
+
+#if !defined(OVR_CPP_NO_EXTERN_TEMPLATE)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 209)) /* clang 2.9+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.1+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 406)) /* GCC 4.6+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1700)) /* VS2012+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401))) /* EDG 4.1+ */
+#define OVR_CPP_NO_EXTERN_TEMPLATE 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_VARIADIC_TEMPLATES
+//
+// Defined as 1 if the compiler doesn't support C++11 variadic templates. Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_VARIADIC_TEMPLATES)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_variadic_templates)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1800)) /* VS2013+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 403))) /* EDG 4.3+ */
+#define OVR_CPP_NO_VARIADIC_TEMPLATES 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_NOEXCEPT
+//
+// Defined as 1 if the compiler supports C++11 noexcept. Otherwise undefined.
+// http://en.cppreference.com/w/cpp/language/noexcept
+// See OVR_NOEXCEPT / OVR_NOEXCEPT_IF / OVR_NOEXCEPT_EXPR for a portable wrapper
+// for noexcept functionality.
+
+#if !defined(OVR_CPP_NO_NOEXCEPT)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_noexcept)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 406)) /* GCC 4.6+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1900)) /* VS2015+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405))) /* EDG 4.5+ */
+#define OVR_CPP_NO_NOEXCEPT 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_DECLTYPE
+//
+// Defined as 1 if the compiler doesn't support C++11 decltype. Otherwise undefined.
+// Some compilers (e.g. VS2012) support most uses of decltype but don't support
+// decltype with incomplete types (which is an uncommon usage seen usually in
+// template metaprogramming). We don't include this support as a requirement for
+// our definition of decltype support here.
+
+#if !defined(OVR_CPP_NO_DECLTYPE)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_decltype)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 403)) /* GCC 4.3+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1600)) /* VS2010+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 402))) /* EDG 4.2+ */
+// VC++ fails to support decltype for incomplete types until VS2013.
+// EDG fails to support decltype for incomplete types until v4.8.
+#define OVR_CPP_NO_DECLTYPE 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_DEFAULTED_FUNCTIONS
+//
+// Defined as 1 if the compiler doesn't support C++11 defaulted functions. Otherwise undefined.
+// Some compilers have slightly crippled versions of this.
+
+#if !defined(OVR_CPP_NO_DEFAULTED_FUNCTIONS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_defaulted_functions)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1800)) /* VS2013+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401))) /* EDG 4.1+ */
+// Up through at least VS2013 it's unsupported for defaulted move constructors and move assignment
+// operators.
+// Until EDG 4.8 it's unsupported for defaulted move constructors and move assigment operators.
+#define OVR_CPP_NO_DEFAULTED_FUNCTIONS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_DELETED_FUNCTIONS
+//
+// Defined as 1 if the compiler doesn't support C++11 deleted functions. Otherwise undefined.
+// Some compilers have slightly crippled versions of this.
+
+#if !defined(OVR_CPP_NO_DELETED_FUNCTIONS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_defaulted_functions)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1800)) /* VS2013+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401))) /* EDG 4.1+ */
+// Up through at least VS2013 it's unsupported for defaulted move constructors and move assignment
+// operators.
+// Until EDG 4.8 it's unsupported for defaulted move constructors and move assigment operators.
+#define OVR_CPP_NO_DELETED_FUNCTIONS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_STANDARD_LAYOUT_TYPES
+//
+// Defined as 1 if the compiler doesn't support C++11 standard layout (relaxed POD). Otherwise
+// undefined.
+// http://en.cppreference.com/w/cpp/types/is_standard_layout
+
+#if !defined(OVR_CPP_NO_STANDARD_LAYOUT_TYPES)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 300)) /* clang 3.0+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.1+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 405)) /* GCC 4.5+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1700)) /* VS2013+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 406))) /* EDG 4.6+ */
+#define OVR_CPP_NO_STANDARD_LAYOUT_TYPES 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_FORWARD_DECLARED_ENUMS
+//
+// Defined as 1 if the compiler doesn't support C++11 forward declared enums. Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_FORWARD_DECLARED_ENUMS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 301)) /* clang 3.1+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.1+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 406)) /* GCC 4.6+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1700)) /* VS2012+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405))) /* EDG 4.5+ */
+#define OVR_CPP_NO_FORWARD_DECLARED_ENUMS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_STRONGLY_TYPED_ENUMS
+//
+// Defined as 1 if the compiler doesn't support C++11 strongly typed enums. Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_STRONGLY_TYPED_ENUMS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_strong_enums)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1700)) /* VS2012+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 400))) /* EDG 4.0+ */
+#define OVR_CPP_NO_STRONGLY_TYPED_ENUMS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_TRAILING_RETURN_TYPES
+//
+// Defined as 1 if the compiler doesn't support C++11 trailing return types. Otherwise undefined.
+// http://en.wikipedia.org/wiki/C%2B%2B11#Alternative_function_syntax
+
+#if !defined(OVR_CPP_NO_TRAILING_RETURN_TYPES)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_trailing_return)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1600)) /* VS2010+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401))) /* EDG 4.1+ */
+#define OVR_CPP_NO_TRAILING_RETURN_TYPES 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_TEMPLATE_ALIASES
+//
+// Defined as 1 if the compiler doesn't support C++11 template aliases. Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_TEMPLATE_ALIASES)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_alias_templates)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 407)) /* GCC 4.7+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1800)) /* VS2013+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 402))) /* EDG 4.2+ */
+#define OVR_CPP_NO_TEMPLATE_ALIASES 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_INITIALIZER_LISTS
+//
+// Defined as 1 if the compiler doesn't support C++11 initializer lists. Otherwise undefined.
+// This refers to the compiler support for this and not the Standard Library support for
+// std::initializer_list,
+// as a new compiler with an old standard library (e.g. Apple clang with libstdc++) may not support
+// std::initializer_list.
+
+#if !defined(OVR_CPP_NO_INITIALIZER_LISTS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_generalized_initializers)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1800)) /* VS2013+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405))) /* EDG 4.5+ */
+#define OVR_CPP_NO_INITIALIZER_LISTS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_NORETURN
+//
+// Defined as 1 if the compiler doesn't support the C++11 noreturn attribute. Otherwise undefined.
+// http://en.cppreference.com/w/cpp/language/attributes
+//
+#if !defined(OVR_CPP_NO_NORETURN)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 301)) /* clang 3.1+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.1+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 408)) /* GCC 4.8+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1500)) /* VS2008+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 402))) /* EDG 4.2+ */
+// Supported with VC++ only via __declspec(noreturn) (see OVR_NORETURN).
+#define OVR_CPP_NO_NORETURN 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_NONSTATIC_MEMBER_INITIALIZERS
+//
+// Defined as 1 if the compiler doesn't support C++11 in-class non-static member initializers.
+// Otherwise undefined.
+// http://en.cppreference.com/w/cpp/language/data_members
+
+#if !defined(OVR_CPP_NO_NONSTATIC_MEMBER_INITIALIZERS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 301)) /* clang 3.1+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.1+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 407)) /* GCC 4.7+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1800)) /* VS2013+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 406))) /* EDG 4.6+ */
+#define OVR_CPP_NO_NONSTATIC_MEMBER_INITIALIZERS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_DOUBLE_TEMPLATE_BRACKETS
+//
+// Defined as 1 if the compiler supports nested template declarations with >>,
+// as supported by C++11. Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_DOUBLE_TEMPLATE_ANGLE_BRACKETS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 209)) /* clang 2.9+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 400)) /* Apple clang 4.0+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 403)) /* GCC 4.3+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1600)) /* VS2010+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401))) /* EDG 4.1+ */
+#define OVR_CPP_NO_DOUBLE_TEMPLATE_BRACKETS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_INHERITING_CONSTRUCTORS
+//
+// Defined as 1 if the compiler supports C++11 inheriting constructors. Otherwise undefined.
+// Example usage:
+// struct A { explicit A(int x){} };
+// struct B : public A { using A::A; }; // As if B redeclared A::A(int).
+
+#if !defined(OVR_CPP_NO_INHERITING_CONSTRUCTORS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_inheriting_constructors)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 408)) /* GCC 4.8+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1900)) /* VS2015+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 408))) /* EDG 4.8+ */
+#define OVR_CPP_NO_INHERITING_CONSTRUCTORS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_DELEGATING_CONSTRUCTORS
+//
+// Defined as 1 if the compiler supports C++11 delegating constructors. Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_DELEGATING_CONSTRUCTORS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 300)) /* clang 3.0+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.1+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 407)) /* GCC 4.7+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1800)) /* VS2013+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 407))) /* EDG 4.7+ */
+#define OVR_CPP_NO_DELEGATING_CONSTRUCTORS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_FUNCTION_TEMPLATE_DEFAULT_ARGS
+//
+// Defined as 1 if the compiler supports C++11 function template default arguments. Otherwise
+// undefined.
+
+#if !defined(OVR_CPP_NO_FUNCTION_TEMPLATE_DEFAULT_ARGS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 209)) /* clang 2.9+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.0+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 403)) /* GCC 4.3+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1800)) /* VS2013+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 403))) /* EDG 4.3+ */
+#define OVR_CPP_NO_FUNCTION_TEMPLATE_DEFAULT_ARGS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_UNRESTRICTED_UNIONS
+//
+// Defined as 1 if the compiler supports C++11 unrestricted unions. Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_UNRESTRICTED_UNIONS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 301)) /* clang 3.1+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.1+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 406)) /* GCC 4.6+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 406))) /* EDG 4.6+ */
+// Not supported by VC++ as of VS2013.
+#define OVR_CPP_NO_UNRESTRICTED_UNIONS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_EXTENDED_SIZEOF
+//
+// Defined as 1 if the compiler supports C++11 class sizeof extensions (e.g. sizeof
+// SomeClass::someMember).
+// Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_EXTENDED_SIZEOF)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 301)) /* clang 3.1+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.1+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 405)) /* GCC 4.5+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1900)) /* VS2015+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405))) /* EDG 4.5+ */
+#define OVR_CPP_NO_EXTENDED_SIZEOF 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_INLINE_NAMESPACES
+//
+// Defined as 1 if the compiler supports C++11 inlined namespaces. Otherwise undefined.
+// http://en.cppreference.com/w/cpp/language/namespace#Inline_namespaces
+
+#if !defined(OVR_CPP_NO_INLINE_NAMESPACES)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 209)) /* clang 2.9+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 400)) /* Apple clang 4.0+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405))) /* EDG 4.5+ */
+// Not supported by VC++ as of VS2013.
+#define OVR_CPP_NO_INLINE_NAMESPACES 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_EXPLICIT_CONVERSION_OPERATORS
+//
+// Defined as 1 if the compiler supports C++11 explicit conversion operators. Otherwise undefined.
+// http://en.cppreference.com/w/cpp/language/explicit
+
+#if !defined(OVR_CPP_NO_EXPLICIT_CONVERSION_OPERATORS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_explicit_conversions)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 405)) /* GCC 4.5+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1800)) /* VS2013+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 404))) /* EDG 4.4+ */
+#define OVR_CPP_NO_EXPLICIT_CONVERSION_OPERATORS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_LOCAL_CLASS_TEMPLATE_PARAMETERS
+//
+// Defined as 1 if the compiler supports C++11 local class template parameters. Otherwise undefined.
+// Example:
+// void Test() {
+// struct LocalClass{ };
+// SomeTemplateClass<LocalClass> t; // Allowed only in C++11
+// }
+
+#if !defined(OVR_CPP_NO_LOCAL_CLASS_TEMPLATE_PARAMETERS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_local_type_template_args)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 405)) /* GCC 4.5+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1600)) /* VS2010+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 402))) /* EDG 4.2+ */
+#define OVR_CPP_NO_LOCAL_CLASS_TEMPLATE_PARAMETERS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_NEW_CHARACTER_TYPES
+//
+// Defined as 1 if the compiler natively supports C++11 char16_t and char32_t. Otherwise undefined.
+// VC++ through at least VS2013 defines char16_t as unsigned short in its standard library,
+// but it is not a native type or unique type, nor can you for a string literal with it.
+
+#if !defined(OVR_CPP_NO_NEW_CHARACTER_TYPES)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_unicode_literals)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 407))) /* EDG 4.7+ */
+// Not supported by VC++ as of VS2013.
+#define OVR_CPP_NO_NEW_CHARACTER_TYPES 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_UNICODE_CHAR_NAME_LITERALS
+//
+// Defined as 1 if the compiler supports C++11 \u and \U character literals for
+// native char16_t and char32_t types.
+//
+#if !defined(OVR_CPP_NO_UNICODE_CHAR_NAME_LITERALS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 301)) /* clang 3.1+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.1+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 405)) /* GCC 4.5+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 408))) /* EDG 4.8+ */
+// Not supported by VC++ as of VS2013. VC++'s existing \U and \u are non-conforming.
+#define OVR_CPP_NO_UNICODE_CHAR_NAME_LITERALS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_USER_DEFINED_LITERALS
+//
+// Defined as 1 if the compiler supports C++11 user-defined literals. Otherwise undefined.
+
+#if !defined(OVR_CPP_NO_USER_DEFINED_LITERALS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 301)) /* clang 3.1+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 401)) /* Apple clang 4.1+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 407)) /* GCC 4.7+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 408))) /* EDG 4.8+ */
+// Not supported by VC++ as of VS2013.
+#define OVR_CPP_NO_USER_DEFINED_LITERALS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_UNICODE_STRING_LITERALS
+//
+// Defined as 1 if the compiler supports C++11 Unicode string literals. Otherwise undefined.
+// http://en.wikipedia.org/wiki/C%2B%2B11#New_string_literals
+
+#if !defined(OVR_CPP_NO_UNICODE_STRING_LITERALS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_unicode_literals)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 407))) /* EDG 4.7+ */
+// Not supported by VC++ as of VS2013.
+#define OVR_CPP_NO_UNICODE_STRING_LITERALS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_RAW_STRING_LITERALS
+//
+// Defined as 1 if the compiler supports C++11 raw literals. Otherwise undefined.
+// http://en.wikipedia.org/wiki/C%2B%2B11#New_string_literals
+
+#if !defined(OVR_CPP_NO_RAW_STRING_LITERALS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_raw_string_literals)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 405)) /* GCC 4.5+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 407))) /* EDG 4.7+ */
+// Not supported by VC++ as of VS2013.
+#define OVR_CPP_NO_RAW_STRING_LITERALS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_UNIFIED_INITIALIZATION_SYNTAX
+//
+// Defined as 1 if the compiler supports C++11 unified initialization.
+// http://en.wikipedia.org/wiki/C%2B%2B11#Uniform_initialization
+
+#if !defined(OVR_CPP_NO_UNIFIED_INITIALIZATION_SYNTAX)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_generalized_initializers)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 404)) /* GCC 4.4+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1800)) /* VS2013+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 406))) /* EDG 4.6+ */
+#define OVR_CPP_NO_UNIFIED_INITIALIZATION_SYNTAX 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_EXTENDED_FRIEND_DECLARATIONS
+//
+// Defined as 1 if the compiler supports C++11 extended friends.
+
+#if !defined(OVR_CPP_NO_EXTENDED_FRIEND_DECLARATIONS)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && !defined(__APPLE__) && (__clang__ >= 209)) /* clang 2.9+ */ && \
+ !(defined(__clang__) && defined(__APPLE__) && (__clang__ >= 400)) /* Apple clang 4.0+ */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 407)) /* GCC 4.7+ */ && \
+ !(defined(_MSC_VER) && (_MSC_VER >= 1600)) /* VS2010+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401))) /* EDG 4.1+ */
+#define OVR_CPP_NO_EXTENDED_FRIEND_DECLARATIONS 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP_NO_THREAD_LOCAL
+//
+// Defined as 1 if the compiler supports C++11 thread_local. Else undefined. Does not
+// indicate if the compiler supports C thread-local compiler extensions such as __thread
+// and declspec(thread). Use OVR_THREAD_LOCAL if you want to declare a thread-local
+// variable that supports C++11 thread_local when available but the C extension when
+// it's available. The primary difference between C++11 thread_local and C extensions is
+// that C++11 thread_local supports non-PODs and calls their constructors and destructors.
+//
+// Note that thread_local requires both compiler and linker support, and so it's possible
+// that the compiler may support thread_local but the linker does not.
+
+#if !defined(OVR_CPP_NO_THREAD_LOCAL)
+#if !defined(OVR_CPP11_ENABLED) || \
+ (!(defined(__clang__) && OVR_CC_HAS_FEATURE(cxx_thread_local)) /* clang */ && \
+ !(defined(__GNUC__) && (OVR_CC_VERSION >= 408)) /* GCC 4.8+ */ && \
+ !(defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 408))) /* EDG 4.8+ */
+#define OVR_CPP_NO_THREAD_LOCAL 1
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_ALIGNAS / OVR_ALIGNOF
+//
+// OVR_ALIGNAS(n) // Specifies a size_t power of two alignment for a type or instance.
+// OVR_ALIGNOF(type) // Returns the size_t alignment of a type or instance.
+//
+// Example usage:
+// OVR_ALIGNAS(8) char c = 'c'; // Specifies that the instance c be aligned
+// to an 8 byte boundary.
+// typedef OVR_ALIGNAS(8) char C; // Specifies that the type C be aligned to
+// an 8 byte boundary.
+// struct OVR_ALIGNAS(64) S{ char array[16]; }; // Specfies that the struct S have a natural
+// alignment of 64.
+// OVR_ALIGNAS(32) S s; // Specifies that the instance s of struct S
+// be aligned to an 32 byte boundary.
+// OVR_ALIGNAS(32) struct T{ char array[16]; } t; // Specfies that the instance t of struct T
+// have a natural alignment of 32.
+// struct OVR_ALIGNAS(T) U{}; // Specifes that U be aligned the same as T.
+// Supported only by C++11 compilers (see OVR_CPP_NO_ALIGNAS).
+//
+// size_t a = OVR_ALIGNOF(double); // Returns the natural alignment of the
+// double type.
+// size_t a = OVR_ALIGNOF(S); // Returns the natural alignment of the
+// struct S type.
+//
+// Note: If C++11 alignas is supported, then alignas/OVR_ALIGNAS may take a const expression in
+// addition to a constant.
+// Note: The C11 Standard species the _Alignas keyword and alignas as a macro for it in <stdalign.h>
+
+#if !defined(OVR_ALIGNAS)
+#if defined(OVR_CC_GNU) && !defined(OVR_CPP_NO_ALIGNAS) // If C++11 alignas is supported...
+#define OVR_ALIGNAS(n) alignas(n)
+#elif defined(__clang__) && !defined(OVR_CPP_NO_ALIGNAS)
+#define OVR_ALIGNAS(n) alignas(n)
+#elif defined(OVR_CC_GNU) || defined(__clang__)
+#define OVR_ALIGNAS(n) __attribute__((aligned(n)))
+#elif defined(OVR_CC_MSVC) || defined(OVR_CC_INTEL)
+#define OVR_ALIGNAS(n) \
+ __declspec(align(n)) // For Microsoft the alignment must be a literal integer.
+#elif defined(OVR_CC_ARM)
+#define OVR_ALIGNAS(n) __align(n)
+#else
+#error Need to define OVR_ALIGNAS
+#endif
+#endif
+
+#if !defined(OVR_ALIGNOF)
+#if defined(OVR_CC_GNU) && !defined(OVR_CPP_NO_ALIGNOF) // If C++11 alignof is supported...
+#define OVR_ALIGNOF(type) alignof(type)
+#elif defined(__clang__) && !defined(OVR_CPP_NO_ALIGNOF)
+#define OVR_ALIGNOF(type) alignof(type)
+#elif defined(OVR_CC_GNU) || defined(__clang__)
+#define OVR_ALIGNOF(type) ((size_t) __alignof__(type))
+#elif defined(OVR_CC_MSVC) || defined(OVR_CC_INTEL)
+#define OVR_ALIGNOF(type) ((size_t) __alignof(type))
+#elif defined(OVR_CC_ARM)
+#define OVR_ALIGNOF(type) ((size_t)__ALIGNOF__(type))
+#else
+#error Need to define OVR_ALIGNOF
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_ASSUME / OVR_ANALYSIS_ASSUME
+//
+// This is a portable wrapper for VC++'s __assume and __analysis_assume.
+// __analysis_assume is typically used to quell VC++ static analysis warnings.
+//
+// Example usage:
+// void Test(char c){
+// switch(c){
+// case 'a':
+// case 'b':
+// case 'c':
+// case 'd':
+// break;
+// default:
+// OVR_ASSUME(0); // Unreachable code.
+// }
+// }
+//
+// size_t Test(char* str){
+// OVR_ANALYSIS_ASSUME(str != nullptr);
+// return strlen(str);
+// }
+
+#if !defined(OVR_ASSUME)
+#if defined(OVR_CC_MSVC)
+#define OVR_ASSUME(x) __assume(x)
+#define OVR_ANALYSIS_ASSUME(x) __analysis_assume(!!(x))
+#else
+#define OVR_ASSUME(x)
+#define OVR_ANALYSIS_ASSUME(x)
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_RESTRICT
+//
+// Wraps the C99 restrict keyword in a portable way.
+// C++11 and C++14 don't have restrict but this functionality is supported by
+// all C++ compilers.
+//
+// Example usage:
+// void* memcpy(void* OVR_RESTRICT s1, const void* OVR_RESTRICT s2, size_t n);
+
+#if !defined(OVR_RESTRICT)
+#define OVR_RESTRICT __restrict // Currently supported by all compilers of significance to us.
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_NOEXCEPT / OVR_NOEXCEPT_IF(predicate) / OVR_NOEXCEPT_EXPR(expression)
+//
+// Implements a portable wrapper for C++11 noexcept.
+// http://en.cppreference.com/w/cpp/language/noexcept
+//
+// Example usage:
+// void Test() OVR_NOEXCEPT {} // This function doesn't throw.
+//
+// template <typename T>
+// void DoNothing() OVR_NOEXCEPT_IF(OVR_NOEXCEPT_EXPR(T())) // Throws an if and only if
+// T::T(int) throws.
+// { T t(3); }
+//
+#if !defined(OVR_NOEXCEPT)
+#if defined(OVR_CPP_NO_NOEXCEPT)
+#define OVR_NOEXCEPT
+#define OVR_NOEXCEPT_IF(predicate)
+#define OVR_NOEXCEPT_EXPR(expression) false
+#else
+#if defined(OVR_CC_MSVC)
+// ignore warning C4577: 'noexcept' used with no exception handling mode specified; termination on
+// exception is not guaranteed. Specify /EHsc
+#pragma warning(disable : 4577)
+#endif
+#define OVR_NOEXCEPT noexcept
+#define OVR_NOEXCEPT_IF(predicate) noexcept((predicate))
+#define OVR_NOEXCEPT_EXPR(expression) noexcept((expression))
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_FINAL
+//
+// Wraps the C++11 final keyword in a portable way.
+// http://en.cppreference.com/w/cpp/language/final
+//
+// Example usage:
+// struct Test { virtual int GetValue() OVR_FINAL; };
+
+#if !defined(OVR_FINAL)
+#if defined(OVR_CC_MSVC) && (OVR_CC_VERSION < 1700) // VC++ 2012 and earlier
+#define OVR_FINAL sealed
+#elif defined(OVR_CPP_INHERITANCE_FINAL)
+#define OVR_FINAL
+#else
+#define OVR_FINAL final
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_OVERRIDE
+//
+// Wraps the C++11 override keyword in a portable way.
+// http://en.cppreference.com/w/cpp/language/override
+//
+// Example usage:
+// struct Parent { virtual void Func(int); };
+// struct Child : public Parent { void Func(int) OVR_OVERRIDE; };
+
+#if !defined(OVR_CPP11_ENABLED)
+#define OVR_OVERRIDE
+#elif !defined(OVR_OVERRIDE)
+#if defined(OVR_CPP_OVERRIDE)
+#define OVR_OVERRIDE
+#else
+#if (defined(_MSC_VER) && (_MSC_VER <= 1600))
+#pragma warning(disable : 4481)
+#endif
+#define OVR_OVERRIDE override
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_FINAL_OVERRIDE
+//
+// Wraps the C++11 final+override keywords (a common combination) in a portable way.
+//
+// Example usage:
+// struct Parent { virtual void Func(); };
+// struct Child : public Parent { virtual void Func() OVR_FINAL_OVERRIDE; };
+
+#if !defined(OVR_FINAL_OVERRIDE)
+#define OVR_FINAL_OVERRIDE OVR_FINAL OVR_OVERRIDE
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_EXTERN_TEMPLATE
+//
+// Portable wrapper for C++11 extern template. This tells the compiler to not instantiate
+// the template in the current translation unit, which can significantly speed up
+// compilation and avoid problems due to two translation units compiling code with
+// different settings.
+//
+// Example usage:
+// OVR_EXTERN_TEMPLATE(class basic_string<char>); // Nothing to do for non-C++11 compilers.
+
+#if !defined(OVR_EXTERN_TEMPLATE)
+#if defined(OVR_CPP_EXTERN_TEMPLATE)
+#define OVR_EXTERN_TEMPLATE(decl)
+#else
+#define OVR_EXTERN_TEMPLATE(decl) extern template decl
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_CONSTEXPR / OVR_CONSTEXPR_OR_CONST
+//
+// Portable wrapper for C++11 constexpr. Doesn't include C++14 relaxed constexpr,
+// for which a different wrapper name is reserved.
+//
+// Example usage:
+// OVR_CONSTEXPR int Test() { return 15; } // This can be optimized better by a C++11
+// compiler that supports constexpr.
+// OVR_CONSTEXPR_OR_CONST float x = 3.14159f; // This can be optimized better by a C++11
+// compiler, but if not then at least make it const.
+
+#if !defined(OVR_CONSTEXPR)
+#if defined(OVR_CPP_NO_CONSTEXPR)
+#define OVR_CONSTEXPR
+#else
+#define OVR_CONSTEXPR constexpr
+#endif
+#endif
+
+#if !defined(OVR_CONSTEXPR_OR_CONST)
+#if defined(OVR_CPP_NO_CONSTEXPR)
+#define OVR_CONSTEXPR_OR_CONST const
+#else
+#define OVR_CONSTEXPR_OR_CONST constexpr
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_FUNCTION_DELETE / OVR_FUNCTION_DEFAULT
+//
+// Wraps the C++11 delete and default keywords in a way that allows for cleaner code
+// while making for a better version of uncallable or default functions.
+//
+// Example usage:
+// struct Test{
+// Test() OVR_FUNCTION_DEFAULT; // Non-C++11 compilers will require a separate
+// definition for Test().
+// private: // Users should put OVR_FUNCTION_DELETE usage in a
+// private
+// void Uncallable() OVR_FUNCTION_DELETE; // area for compatibility with pre-C++11
+// compilers.
+// };
+
+#if defined(OVR_CPP_NO_DELETED_FUNCTIONS)
+#define OVR_FUNCTION_DELETE
+#else
+#define OVR_FUNCTION_DELETE = delete
+#endif
+
+#if defined(OVR_CPP_NO_DEFAULTED_FUNCTIONS)
+#define OVR_FUNCTION_DEFAULT
+#else
+#define OVR_FUNCTION_DEFAULT = default
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_NON_COPYABLE
+//
+// Allows you to specify a class as being neither copy-constructible nor assignable,
+// which is a commonly needed pattern in C++ programming. Classes with this declaration
+// are required to be default constructible (as are most classes). For pre-C++11
+// compilers this macro declares a private section for the class, which will be
+// inherited by whatever code is directly below the macro invocation by default.
+//
+// Example usage:
+// struct Test {
+// Test();
+// ...
+// OVR_NON_COPYABLE(Test)
+// };
+
+#if !defined(OVR_NON_COPYABLE)
+#if defined(OVR_CPP_NO_DELETED_FUNCTIONS)
+#define OVR_NON_COPYABLE(Type) \
+ private: \
+ Type(const Type&); \
+ void operator=(const Type&);
+#else
+#define OVR_NON_COPYABLE(Type) \
+ Type(const Type&) = delete; \
+ void operator=(const Type&) = delete;
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_BUILD_DEBUG
+//
+// Defines OVR_BUILD_DEBUG when the compiler default debug preprocessor is set.
+//
+// If you want to control the behavior of these flags, then explicitly define
+// either -DOVR_BUILD_RELEASE or -DOVR_BUILD_DEBUG in the compiler arguments.
+
+#if !defined(OVR_BUILD_DEBUG) && !defined(OVR_BUILD_RELEASE)
+#if defined(OVR_CC_MSVC)
+#if defined(_DEBUG)
+#define OVR_BUILD_DEBUG
+#endif
+#else
+#if defined(DEBUG)
+#define OVR_BUILD_DEBUG
+#endif
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_popcnt
+//
+// Defines a C equivalent of the SSE4.2 _popcnt intrinsic, which is not available
+// on older processors. These processors are not in our current recommended specificiation
+// but we are seeing a number of users using them and encountering a crash on this.
+//
+inline int OVR_popcnt(unsigned int x) {
+ x = x - ((x >> 1) & 0x55555555);
+ x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
+ x = (x + (x >> 4)) & 0x0F0F0F0F;
+ return (int)((x * 0x01010101) >> 24);
+}
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ContainerAllocator.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ContainerAllocator.h
new file mode 100644
index 0000000..8269501
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ContainerAllocator.h
@@ -0,0 +1,244 @@
+/************************************************************************************
+
+Filename : OVR_ContainerAllocator.h
+Content : Template allocators and constructors for containers.
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_ContainerAllocator_h
+#define OVR_ContainerAllocator_h
+
+#include <string.h>
+#include "OVR_Allocator.h"
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ***** Container Allocator
+
+// ContainerAllocator serves as a template argument for allocations done by
+// containers, such as Array and Hash; replacing it could allow allocator
+// substitution in containers.
+
+class ContainerAllocatorBase {
+ public:
+ static void* Alloc(size_t size) {
+ return OVR_ALLOC(size);
+ }
+
+ static void* Realloc(void* p, size_t newSize) {
+ return OVR_REALLOC(p, newSize);
+ }
+
+ static void Free(void* p) {
+ OVR_FREE(p);
+ }
+};
+
+//-----------------------------------------------------------------------------------
+// ***** Constructors, Destructors, Copiers
+
+// Plain Old Data - movable, no special constructors/destructor.
+template <class T>
+class ConstructorPOD {
+ public:
+ static void Construct(void*) {}
+
+ static void Construct(void* p, const T& source) {
+ *(T*)p = source;
+ }
+
+ // Same as above, but allows for a different type of constructor.
+ template <class S>
+ static void ConstructAlt(void* p, const S& source) {
+ *(T*)p = source;
+ }
+
+ static void ConstructArray(void*, size_t) {}
+
+ static void ConstructArray(void* p, size_t count, const T& source) {
+ uint8_t* pdata = (uint8_t*)p;
+ for (size_t i = 0; i < count; ++i, pdata += sizeof(T))
+ *(T*)pdata = source;
+ }
+
+ static void ConstructArray(void* p, size_t count, const T* psource) {
+ memcpy(p, psource, sizeof(T) * count);
+ }
+
+ static void Destruct(T*) {}
+
+ static void DestructArray(T*, size_t) {}
+
+ static void CopyArrayForward(T* dst, const T* src, size_t count) {
+ memmove(dst, src, count * sizeof(T));
+ }
+
+ static void CopyArrayBackward(T* dst, const T* src, size_t count) {
+ memmove(dst, src, count * sizeof(T));
+ }
+
+ static bool IsMovable() {
+ return true;
+ }
+};
+
+//-----------------------------------------------------------------------------------
+// ***** ConstructorMov
+//
+// Correct C++ construction and destruction for movable objects
+template <class T>
+class ConstructorMov {
+ public:
+ static void Construct(void* p) {
+ OVR::Construct<T>(p);
+ }
+
+ static void Construct(void* p, const T& source) {
+ OVR::Construct<T>(p, source);
+ }
+
+ // Same as above, but allows for a different type of constructor.
+ template <class S>
+ static void ConstructAlt(void* p, const S& source) {
+ OVR::ConstructAlt<T, S>(p, source);
+ }
+
+ static void ConstructArray(void* p, size_t count) {
+ uint8_t* pdata = (uint8_t*)p;
+ for (size_t i = 0; i < count; ++i, pdata += sizeof(T))
+ Construct(pdata);
+ }
+
+ static void ConstructArray(void* p, size_t count, const T& source) {
+ uint8_t* pdata = (uint8_t*)p;
+ for (size_t i = 0; i < count; ++i, pdata += sizeof(T))
+ Construct(pdata, source);
+ }
+
+ static void ConstructArray(void* p, size_t count, const T* psource) {
+ uint8_t* pdata = (uint8_t*)p;
+ for (size_t i = 0; i < count; ++i, pdata += sizeof(T))
+ Construct(pdata, *psource++);
+ }
+
+ static void Destruct(T* p) {
+ p->~T();
+ OVR_UNUSED(p); // Suppress silly MSVC warning
+ }
+
+ static void DestructArray(T* p, size_t count) {
+ for (size_t i = 0; i < count; ++i, ++p)
+ p->~T();
+ }
+
+ static void CopyArrayForward(T* dst, const T* src, size_t count) {
+ memmove(dst, src, count * sizeof(T));
+ }
+
+ static void CopyArrayBackward(T* dst, const T* src, size_t count) {
+ memmove(dst, src, count * sizeof(T));
+ }
+
+ static bool IsMovable() {
+ return true;
+ }
+};
+
+//-----------------------------------------------------------------------------------
+// ***** ConstructorCPP
+//
+// Correct C++ construction and destruction for movable objects
+template <class T>
+class ConstructorCPP {
+ public:
+ static void Construct(void* p) {
+ OVR::Construct<T>(p);
+ }
+
+ static void Construct(void* p, const T& source) {
+ OVR::Construct<T>(p, source);
+ }
+
+ // Same as above, but allows for a different type of constructor.
+ template <class S>
+ static void ConstructAlt(void* p, const S& source) {
+ OVR::ConstructAlt<T, S>(p, source);
+ }
+
+ static void ConstructArray(void* p, size_t count) {
+ uint8_t* pdata = (uint8_t*)p;
+ for (size_t i = 0; i < count; ++i, pdata += sizeof(T))
+ Construct(pdata);
+ }
+
+ static void ConstructArray(void* p, size_t count, const T& source) {
+ uint8_t* pdata = (uint8_t*)p;
+ for (size_t i = 0; i < count; ++i, pdata += sizeof(T))
+ Construct(pdata, source);
+ }
+
+ static void ConstructArray(void* p, size_t count, const T* psource) {
+ uint8_t* pdata = (uint8_t*)p;
+ for (size_t i = 0; i < count; ++i, pdata += sizeof(T))
+ Construct(pdata, *psource++);
+ }
+
+ static void Destruct(T* p) {
+ p->~T();
+ OVR_UNUSED(p); // Suppress silly MSVC warning
+ }
+
+ static void DestructArray(T* p, size_t count) {
+ for (size_t i = 0; i < count; ++i, ++p)
+ p->~T();
+ }
+
+ static void CopyArrayForward(T* dst, const T* src, size_t count) {
+ for (size_t i = 0; i < count; ++i)
+ dst[i] = src[i];
+ }
+
+ static void CopyArrayBackward(T* dst, const T* src, size_t count) {
+ for (size_t i = count; i; --i)
+ dst[i - 1] = src[i - 1];
+ }
+
+ static bool IsMovable() {
+ return false;
+ }
+};
+
+//-----------------------------------------------------------------------------------
+// ***** Container Allocator with movement policy
+//
+// Simple wraps as specialized allocators
+template <class T>
+struct ContainerAllocator_POD : ContainerAllocatorBase, ConstructorPOD<T> {};
+template <class T>
+struct ContainerAllocator : ContainerAllocatorBase, ConstructorMov<T> {};
+template <class T>
+struct ContainerAllocator_CPP : ContainerAllocatorBase, ConstructorCPP<T> {};
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DLLHelper.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DLLHelper.h
new file mode 100644
index 0000000..cd92b94
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DLLHelper.h
@@ -0,0 +1,87 @@
+/************************************************************************************
+Filename : OVR_DLLHelper.h
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#pragma once
+
+#ifdef _WIN32
+
+#include <Windows.h>
+#include <type_traits>
+
+namespace OVR {
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Example usage
+//
+// Write one of these for each of the modules (DLLs) you want to use functions from.
+// The following class can be safely declared at global scope.
+// class Kernel32API {
+// public:
+// decltype(GetModuleFileNameA)* getModuleFileNameA = dllHelper.Load("GetModuleFileNameA");
+//
+// protected:
+// DllHelper dllHelper{"Kernel32.dll"};
+// };
+//
+// Use the class declared above:
+// void main() {
+// Kernel32API kernel32Api;
+//
+// if(kernel32Api.getModuleFileNameA)
+// kernel32Api.getModuleFileNameA(NULL, path, sizeof(path));
+// }
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+// DllHelper instances can be declared at global scope in most cases.
+class DllHelper {
+ public:
+ // Example moduleFileName: "kernel32.dll"
+ explicit DllHelper(const char* moduleFileName) : moduleHandle(::LoadLibraryA(moduleFileName)) {}
+
+ ~DllHelper() {
+ ::FreeLibrary(moduleHandle);
+ }
+
+ class ProcPtr {
+ public:
+ explicit ProcPtr(FARPROC ptr) : procPtr(ptr) {}
+
+ template <typename T, typename = std::enable_if_t<std::is_function_v<T>>>
+ operator T*() const {
+ return reinterpret_cast<T*>(procPtr);
+ }
+
+ private:
+ FARPROC procPtr;
+ };
+
+ // Example proc name: "GetModuleFileName"
+ ProcPtr Load(const char* procName) const {
+ return ProcPtr(GetProcAddress(moduleHandle, procName));
+ }
+
+ protected:
+ HMODULE moduleHandle;
+};
+
+} // namespace OVR
+
+#endif // _WIN32
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DebugHelp.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DebugHelp.cpp
new file mode 100644
index 0000000..33108db
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DebugHelp.cpp
@@ -0,0 +1,4036 @@
+/************************************************************************************
+
+Filename : ExceptionHandler.cpp
+Content : Platform-independent exception handling interface
+Created : October 6, 2014
+
+Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_DebugHelp.h"
+#include "Logging/Logging_Library.h"
+#include "OVR_Atomic.h"
+#include "OVR_Std.h"
+#include "OVR_SysFile.h"
+#include "OVR_Types.h"
+#include "OVR_UTF8Util.h"
+#include "Util/Util_SystemGUI.h"
+
+#include <stdlib.h>
+#include <time.h>
+#include <algorithm>
+
+#if defined(OVR_OS_WIN32) || defined(OVR_OS_WIN64)
+#pragma warning(push, 0)
+OVR_DISABLE_MSVC_WARNING(4091) // 'keyword' : ignored on left of 'type' when no variable is declared
+#include <DbgHelp.h>
+#include <ObjBase.h>
+#include <Psapi.h>
+#include <ShlObj.h>
+#include <TlHelp32.h>
+#include <Wbemcli.h>
+#include <Wbemidl.h>
+#include <WinNT.h>
+#include <WinVer.h>
+#include <atlbase.h>
+#include <comutil.h>
+#include <process.h>
+#include <share.h>
+#include "OVR_Win32_IncludeWindows.h"
+#pragma warning(pop)
+
+#pragma comment( \
+ lib, "Psapi.lib") // To consider: It may be a problem to statically link to these libraries if
+// the application at runtime intends to dynamically
+#pragma comment( \
+ lib, "ole32.lib") // link to a different version of the same library, and we are statically
+// linked into that application instead of being a DLL.
+#pragma comment(lib, "shell32.lib")
+#pragma comment(lib, "Version.lib")
+
+// NtQueryInformation and THREAD_BASIC_INFORMATION are undocumented but frequently needed for
+// digging into thread information.
+typedef LONG(WINAPI* NtQueryInformationThreadFunc)(HANDLE, int, PVOID, ULONG, PULONG);
+
+struct THREAD_BASIC_INFORMATION {
+ LONG ExitStatus;
+ PVOID TebBaseAddress;
+ PVOID UniqueProcessId;
+ PVOID UniqueThreadId;
+ PVOID Priority;
+ PVOID BasePriority;
+};
+
+#ifndef UNW_FLAG_NHANDLER // Older Windows SDKs don't support this.
+#define UNW_FLAG_NHANDLER 0
+#endif
+
+#elif defined(OVR_OS_MAC) || defined(OVR_OS_UNIX)
+#include <unistd.h>
+#include "sys/stat.h"
+#if defined(OVR_OS_ANDROID)
+#include <linux/sysctl.h>
+#else
+#include <sys/sysctl.h>
+#endif
+#include <libgen.h>
+#include <pthread.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/mman.h>
+#include <sys/ptrace.h>
+#include <sys/types.h>
+#include <sys/utsname.h>
+#include <sys/wait.h>
+#if !defined(OVR_OS_ANDROID)
+#include <execinfo.h>
+#endif
+#include <cxxabi.h>
+//#include <libunwind.h> // Can't use this until we can ensure that we have an installed version of
+// it.
+#endif
+
+#if defined(OVR_OS_MAC)
+#include <mach-o/dyld.h> // _NSGetExecutablePath
+#endif
+
+#if !defined(MIN)
+#define MIN(X, Y) ((X) < (Y) ? (X) : (Y))
+#define MAX(X, Y) ((X) > (Y) ? (X) : (Y))
+#endif
+
+OVR_DISABLE_MSVC_WARNING(4351) // new behavior: elements of array will be default initialized
+OVR_DISABLE_MSVC_WARNING(4996) // This function or variable may be unsafe
+
+namespace OVR {
+
+void* GetInstructionAddress() {
+#if defined(OVR_CC_MSVC)
+ return _ReturnAddress();
+#else // GCC, clang
+ return __builtin_return_address(0);
+#endif
+}
+
+// addressStrCapacity should be at least 2+16+1 = 19 characters.
+static size_t SprintfAddress(char* addressStr, size_t addressStrCapacity, const void* pAddress) {
+#if defined(OVR_CC_MSVC)
+#if (OVR_PTR_SIZE >= 8)
+ return snprintf(
+ addressStr,
+ addressStrCapacity,
+ "0x%016I64x",
+ reinterpret_cast<unsigned long long>(pAddress)); // e.g. 0x0123456789abcdef
+#else
+ return snprintf(addressStr, addressStrCapacity, "0x%08x", pAddress); // e.g. 0x89abcdef
+#endif
+#else
+#if (OVR_PTR_SIZE >= 8)
+ return snprintf(
+ addressStr, addressStrCapacity, "%016lx", (uintptr_t)pAddress); // e.g. 0x0123456789abcdef
+#else
+ return snprintf(addressStr, addressStrCapacity, "%08lx", (uintptr_t)pAddress); // e.g. 0x89abcdef
+#endif
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// GetMemoryAccess
+//
+// Returns MemoryAccess flags. Returns kMAUnknown for unknown access.
+//
+int GetMemoryAccess(const void* p) {
+ int memoryAccessFlags = 0;
+
+#if defined(_WIN32)
+ MEMORY_BASIC_INFORMATION mbi;
+
+ if (VirtualQuery(p, &mbi, sizeof(mbi))) {
+ if (mbi.State == MEM_COMMIT) // If the memory page has been committed for use....
+ {
+ if (mbi.Protect & PAGE_READONLY)
+ memoryAccessFlags |= kMARead;
+ if (mbi.Protect & PAGE_READWRITE)
+ memoryAccessFlags |= (kMARead | kMAWrite);
+ if (mbi.Protect & PAGE_EXECUTE)
+ memoryAccessFlags |= kMAExecute;
+ if (mbi.Protect & PAGE_EXECUTE_READ)
+ memoryAccessFlags |= (kMARead | kMAExecute);
+ if (mbi.Protect & PAGE_EXECUTE_READWRITE)
+ memoryAccessFlags |= (kMARead | kMAWrite | kMAExecute);
+ if (mbi.Protect & PAGE_EXECUTE_WRITECOPY)
+ memoryAccessFlags |= (kMAWrite | kMAExecute);
+ if (mbi.Protect & PAGE_WRITECOPY)
+ memoryAccessFlags |= kMAWrite;
+ }
+ }
+#else
+ OVR_UNUSED(p);
+#endif
+
+ return memoryAccessFlags;
+}
+
+/* Disabled until we can complete this, but leaving as a placeholder.
+
+/// Adds the given memory access flags to the existing access.
+/// Size doesn't have to be in page-sized increments.
+///
+bool AugmentMemoryAccess(const void* p, size_t size, int memoryAccessFlags)
+{
+ bool success = false;
+
+ #ifdef _WIN32
+ // This is tedious on Windows because it doesn't implement the memory access types as simple
+flags.
+ // We have to deal with each of the types individually:
+ // 0, PAGE_NOACCESS, PAGE_READONLY, PAGE_READWRITE, PAGE_EXECUTE, PAGE_EXECUTE_READ,
+ // PAGE_EXECUTE_READWRITE, PAGE_EXECUTE_WRITECOPY, PAGE_WRITECOPY
+
+ MEMORY_BASIC_INFORMATION mbi;
+
+ if(VirtualQuery(p, &mbi, sizeof(mbi)))
+ {
+ DWORD dwOldProtect = 0;
+ DWORD dwNewProtect = 0;
+
+ (void)memoryAccessFlags;
+
+ switch (mbi.Protect)
+ {
+ case 0:
+ break;
+ case PAGE_NOACCESS:
+ break;
+ case PAGE_READONLY:
+ break;
+ case PAGE_READWRITE:
+ break;
+ case PAGE_EXECUTE:
+ break;
+ case PAGE_EXECUTE_READ:
+ break;
+ case PAGE_EXECUTE_READWRITE:
+ break;
+ case PAGE_EXECUTE_WRITECOPY:
+ break;
+ case PAGE_WRITECOPY:
+ break;
+ }
+
+ if(VirtualProtect(const_cast<void*>(p), size, dwNewProtect, &dwOldProtect))
+ {
+ success = true;
+ }
+ }
+ #endif
+
+ return success;
+}
+*/
+
+// threadHandleStrCapacity should be at least 2+16+1 = 19 characters.
+static size_t SprintfThreadHandle(
+ char* threadHandleStr,
+ size_t threadHandleStrCapacity,
+ const ThreadHandle& threadHandle) {
+ return SprintfAddress(threadHandleStr, threadHandleStrCapacity, threadHandle);
+}
+
+// threadSysIdStrCapacity should be at least 20+4+16+2 = 42 characters.
+static size_t SprintfThreadSysId(
+ char* threadSysIdStr,
+ size_t threadSysIdStrCapacity,
+ const ThreadSysId& threadSysId) {
+#if defined(OVR_CC_MSVC) // Somebody could conceivably use VC++ with a different standard library
+ // that supports %ll. And VS2012+ also support %ll.
+ return snprintf(
+ threadSysIdStr,
+ threadSysIdStrCapacity,
+ "%I64u (0x%I64x)",
+ (uint64_t)threadSysId,
+ (uint64_t)threadSysId); // e.g. 5642 (0x160a)
+#else
+ return snprintf(
+ threadSysIdStr,
+ threadSysIdStrCapacity,
+ "%llu (0x%llx)",
+ (unsigned long long)threadSysId,
+ (unsigned long long)threadSysId);
+#endif
+}
+
+void GetThreadStackBounds(void*& pStackBase, void*& pStackLimit, ThreadHandle threadHandle) {
+#if defined(OVR_OS_WIN64) || defined(OVR_OS_WIN32)
+ ThreadSysId threadSysIdCurrent = (ThreadSysId)GetCurrentThreadId();
+ ThreadSysId threadSysId;
+ NT_TIB* pTIB = nullptr;
+
+ if (threadHandle == OVR_THREADHANDLE_INVALID)
+ threadSysId = threadSysIdCurrent;
+ else
+ threadSysId = ConvertThreadHandleToThreadSysId(threadHandle);
+
+ if (threadSysId == threadSysIdCurrent) {
+#if (OVR_PTR_SIZE == 4)
+ // Need to use __asm__("movl %%fs:0x18, %0" : "=r" (pTIB) : : ); under gcc/clang.
+ __asm {
+ mov eax, fs:[18h]
+ mov pTIB, eax
+ }
+#else
+ pTIB = (NT_TIB*)NtCurrentTeb();
+#endif
+ } else {
+#if (OVR_PTR_SIZE == 4)
+ // It turns out we don't need to suspend the thread when getting SegFs/SegGS, as that's
+ // constant per thread and doesn't require the thread to be suspended.
+ // SuspendThread((HANDLE)threadHandle);
+
+ CONTEXT context;
+ memset(&context, 0, sizeof(context));
+ context.ContextFlags = CONTEXT_SEGMENTS;
+
+ if (::GetThreadContext(
+ (HANDLE)threadHandle, &context)) // Requires THREAD_QUERY_INFORMATION privileges.
+ {
+ LDT_ENTRY ldtEntry;
+ if (GetThreadSelectorEntry(
+ threadHandle, context.SegFs, &ldtEntry)) // Requires THREAD_QUERY_INFORMATION
+ pTIB = (NT_TIB*)((ldtEntry.HighWord.Bits.BaseHi << 24 ) | (ldtEntry.HighWord.Bits.BaseMid << 16) | ldtEntry.BaseLow);
+ }
+
+// ResumeThread((HANDLE)threadHandle);
+#else
+ // We cannot use GetThreadSelectorEntry or Wow64GetThreadSelectorEntry on Win64.
+ // We need to read the SegGs qword at offset 0x30. We can't use pTIB =
+ // (NT_TIB*)__readgsqword(0x30) because that reads only the current setGs offset.
+ // mov rax, qword ptr gs:[30h]
+ // mov qword ptr [pTIB],rax
+ // In the meantime we rely on the NtQueryInformationThread function.
+
+ static NtQueryInformationThreadFunc spNtQueryInformationThread = nullptr;
+
+ if (!spNtQueryInformationThread) {
+ HMODULE hNTDLL = GetModuleHandleW(L"ntdll.dll");
+ spNtQueryInformationThread = (NtQueryInformationThreadFunc)(uintptr_t)GetProcAddress(
+ hNTDLL, "NtQueryInformationThread");
+ }
+
+ if (spNtQueryInformationThread) {
+ THREAD_BASIC_INFORMATION tbi;
+
+ memset(&tbi, 0, sizeof(tbi));
+ LONG result = spNtQueryInformationThread(
+ threadHandle,
+ 0,
+ &tbi,
+ sizeof(tbi),
+ nullptr); // Requires THREAD_QUERY_INFORMATION privileges
+ if (result == 0)
+ pTIB = (NT_TIB*)tbi.TebBaseAddress;
+ }
+#endif
+ }
+
+ if (pTIB && (GetMemoryAccess(pTIB) & kMARead)) {
+ pStackBase = (void*)pTIB->StackBase;
+ pStackLimit = (void*)pTIB->StackLimit;
+ } else {
+ pStackBase = nullptr;
+ pStackLimit = nullptr;
+ }
+
+#elif defined(OVR_OS_APPLE)
+ if (!threadHandle)
+ threadHandle = pthread_self();
+
+ pStackBase = pthread_get_stackaddr_np((pthread_t)threadHandle);
+ size_t stackSize = pthread_get_stacksize_np((pthread_t)threadHandle);
+ pStackLimit = (void*)((size_t)pStackBase - stackSize);
+
+#elif defined(OVR_OS_UNIX)
+ pStackBase = nullptr;
+ pStackLimit = nullptr;
+
+ pthread_attr_t threadAttr;
+ pthread_attr_init(&threadAttr);
+
+#if defined(OVR_OS_LINUX)
+ int result = pthread_getattr_np((pthread_t)threadHandle, &threadAttr);
+#else
+ int result = pthread_attr_get_np((pthread_t)threadHandle, &threadAttr);
+#endif
+
+ if (result == 0) {
+ size_t stackSize = 0;
+ result = pthread_attr_getstack(&threadAttr, &pStackLimit, &stackSize);
+
+ if (result == 0)
+ pStackBase =
+ (void*)((uintptr_t)pStackLimit + stackSize); // We assume the stack grows downward.
+ }
+
+#endif
+}
+
+bool KillCdeclFunction(
+ void* pFunction,
+ int32_t functionReturnValue,
+ SavedFunction* pSavedFunction) {
+#if defined(OVR_OS_MS)
+ // The same implementation works for both 32 bit x86 and 64 bit x64.
+ DWORD dwOldProtect;
+ const uint8_t size =
+ ((functionReturnValue == 0)
+ ? 3
+ : ((functionReturnValue == 1)
+ ? 5
+ : 6)); // This is the number of instruction bytes we overwrite below.
+
+ if (VirtualProtect(pFunction, size, PAGE_EXECUTE_READWRITE, &dwOldProtect)) {
+ if (pSavedFunction) // If the user wants to save the implementation for later restoration...
+ {
+ pSavedFunction->Function = pFunction;
+ pSavedFunction->Size = size;
+ memcpy(pSavedFunction->Data, pFunction, pSavedFunction->Size);
+
+ const uint8_t opCode = *reinterpret_cast<uint8_t*>(pFunction);
+ if (opCode == 0xe9) // If the function was a 32 bit relative jump to the real function (which
+ // is a common thing)...
+ {
+ int32_t jumpOffset;
+ memcpy(&jumpOffset, reinterpret_cast<uint8_t*>(pFunction) + 1, sizeof(int32_t));
+ pSavedFunction->FunctionImplementation =
+ reinterpret_cast<uint8_t*>(pFunction) + 5 + jumpOffset;
+ } else
+ pSavedFunction->FunctionImplementation = nullptr;
+ }
+
+ if (functionReturnValue == 0) // We write 3 bytes.
+ {
+ const uint8_t instructionBytes[] = {0x33, 0xc0, 0xc3}; // xor eax, eax; ret
+ memcpy(pFunction, instructionBytes, sizeof(instructionBytes));
+ } else if (functionReturnValue == 1) // We write 5 bytes.
+ {
+ uint8_t instructionBytes[] = {0x33, 0xc0, 0xff, 0xc0, 0xc3}; // xor eax, eax; inc eax; ret
+ // -- note that this is smaller
+ // than (mov eax 0x00000001;
+ // ret), which takes 6 bytes.
+ memcpy(pFunction, instructionBytes, sizeof(instructionBytes));
+ } else // We write 6 bytes.
+ {
+ uint8_t instructionBytes[] = {0xb8, 0x00, 0x00, 0x00, 0x00, 0xc3}; // mov eax, 0x00000000; ret
+ memcpy(
+ instructionBytes + 1,
+ &functionReturnValue,
+ sizeof(int32_t)); // mov eax, functionReturnValue; ret
+ memcpy(pFunction, instructionBytes, sizeof(instructionBytes));
+ }
+
+ VirtualProtect(pFunction, size, dwOldProtect, &dwOldProtect);
+ return true;
+ }
+#else
+ OVR_UNUSED3(pFunction, functionReturnValue, pSavedFunction);
+#endif
+
+ return false;
+}
+
+bool KillCdeclFunction(void* pFunction, SavedFunction* pSavedFunction) {
+#if defined(OVR_OS_MS)
+ // The same implementation works for both 32 bit x86 and 64 bit x64.
+ DWORD dwOldProtect;
+ const uint8_t size = 1;
+
+ if (VirtualProtect(pFunction, size, PAGE_EXECUTE_READWRITE, &dwOldProtect)) {
+ if (pSavedFunction) // If the user wants to save the implementation for later restoration...
+ {
+ pSavedFunction->Function = pFunction;
+ pSavedFunction->Size = size;
+ memcpy(pSavedFunction->Data, pFunction, pSavedFunction->Size);
+
+ const uint8_t opCode = *reinterpret_cast<uint8_t*>(pFunction);
+ if (opCode == 0xe9) // If the function was a 32 bit relative jump to the real function (which
+ // is a common thing)...
+ {
+ int32_t jumpOffset;
+ memcpy(&jumpOffset, reinterpret_cast<uint8_t*>(pFunction) + 1, sizeof(int32_t));
+ pSavedFunction->FunctionImplementation =
+ reinterpret_cast<uint8_t*>(pFunction) + 5 + jumpOffset;
+ } else
+ pSavedFunction->FunctionImplementation = nullptr;
+ }
+
+ const uint8_t instructionBytes[] = {0xc3}; // asm ret
+ memcpy(pFunction, instructionBytes, sizeof(instructionBytes));
+ VirtualProtect(pFunction, size, dwOldProtect, &dwOldProtect);
+ return true;
+ }
+
+#else
+ OVR_UNUSED2(pFunction, pSavedFunction);
+#endif
+
+ return false;
+}
+
+bool RedirectCdeclFunction(
+ void* pFunction,
+ const void* pDestFunction,
+ OVR::SavedFunction* pSavedFunction) {
+#if defined(_WIN32)
+ // The same implementation works for both 32 bit x86 and 64 bit x64.
+ // We implement this as a 32 bit relative jump from pFunction to pDestFunction.
+ // This takes five bytes and is of the form:
+ // E9 <32bit offset>
+ // This can work only when the pDestFunction is within 32 bits of pFunction. That will always be
+ // the case when redirecting to a new location within the same module. But on 64 bit Windows, it
+ // may be that pFunction is in one module and pDestFunction is in another module (e.g. DLL) with
+ // an address that is farther than 32 bits away. In that case we need to instead do a 64 bit
+ // absolute jump or if there isn't enough space for those instruction bytes then we need to do a
+ // near jump to some nearby location where we can have a full 64 bit absolute jump. It turns out
+ // that in the case of calling DLL functions the absolute-jump-through-64bit-data 0xff instruction
+ // is used. We could change that 64 bit data.
+
+#if defined(_WIN64)
+ if (abs((intptr_t)pDestFunction - (intptr_t)pFunction) >= ((intptr_t)1 << 31)) {
+ // A 64 bit jump would be required in this case, which we currently don't support, but could
+ // with some effort.
+ return false;
+ }
+#endif
+
+ DWORD dwOldProtect;
+ const uint8_t size = 5;
+
+ if (VirtualProtect(pFunction, size, PAGE_EXECUTE_READWRITE, &dwOldProtect)) {
+ if (pSavedFunction) // If the user wants to save the implementation for later restoration...
+ {
+ pSavedFunction->Function = pFunction;
+ pSavedFunction->Size = size;
+ memcpy(pSavedFunction->Data, pFunction, pSavedFunction->Size);
+
+ const uint8_t opCode = *reinterpret_cast<uint8_t*>(pFunction);
+ if (opCode == 0xe9) // If the function was a 32 bit relative jump to the real function (which
+ // is a common thing)...
+ {
+ int32_t jumpOffset;
+ memcpy(&jumpOffset, reinterpret_cast<uint8_t*>(pFunction) + 1, sizeof(int32_t));
+ pSavedFunction->FunctionImplementation =
+ reinterpret_cast<uint8_t*>(pFunction) + 5 + jumpOffset;
+ } else
+ pSavedFunction->FunctionImplementation = nullptr;
+ }
+
+ union Rel32Bytes {
+ int32_t rel32;
+ uint8_t bytes[4];
+ } rel32Bytes = {
+ ((int32_t)pDestFunction - (int32_t)pFunction) -
+ size}; // -size because the offset is relative to after the 5 byte opcode sequence.
+
+ uint8_t instructionBytes[] = {0xe9,
+ rel32Bytes.bytes[0],
+ rel32Bytes.bytes[1],
+ rel32Bytes.bytes[2],
+ rel32Bytes.bytes[3]}; // asm jmp <rel32>
+ memcpy(pFunction, instructionBytes, sizeof(instructionBytes));
+ VirtualProtect(pFunction, size, dwOldProtect, &dwOldProtect);
+ return true;
+ }
+
+#else
+ OVR_UNUSED3(pFunction, pDestFunction, pSavedFunction);
+#endif
+
+ return false;
+}
+
+bool RestoreCdeclFunction(SavedFunction* pSavedFunction) {
+ if (pSavedFunction && pSavedFunction->Size) {
+#if defined(OVR_OS_MS)
+ DWORD dwOldProtect;
+
+ if (VirtualProtect(
+ pSavedFunction->Function,
+ pSavedFunction->Size,
+ PAGE_EXECUTE_READWRITE,
+ &dwOldProtect)) {
+ memcpy(pSavedFunction->Function, pSavedFunction->Data, pSavedFunction->Size);
+ VirtualProtect(pSavedFunction->Function, pSavedFunction->Size, dwOldProtect, &dwOldProtect);
+ return true;
+ }
+#else
+ OVR_UNUSED(pSavedFunction);
+#endif
+ }
+
+ return false;
+}
+
+CopiedFunction::CopiedFunction(const void* pFunction, size_t size) : Function(nullptr) {
+ if (pFunction)
+ Copy(pFunction, size);
+}
+
+CopiedFunction::~CopiedFunction() {
+ // To consider: We may have use cases in which we want to intentionally not free the
+ // memory and instead let it live beyond our lifetime so that it can still be called.
+ Free();
+}
+
+const void* CopiedFunction::GetRealFunctionLocation(const void* pFunction) {
+ // It turns out that many functions are really jumps to the actual function code.
+ // These jumps are typically implemented with the E9 machine opcode, followed by
+ // an int32 relative jump distance. We need to handle that case.
+
+ // If the code is executable but not readable, we'll need to make it readable.
+ bool readable = (pFunction && (GetMemoryAccess(pFunction) & OVR::kMARead) != 0);
+
+ if (!readable) {
+ return nullptr;
+
+ // To do: Implement this:
+ // readable = AugmentMemoryAccess(opCode, 1, OVR::kMARead);
+ }
+
+ const uint8_t* opCode = static_cast<const uint8_t*>(pFunction);
+
+ if (*opCode == 0xE9) // If this is the E9 relative jmp instuction (which happens to be always used
+ // for local-module trampolining by VC++)...
+ {
+ int32_t jumpDistance;
+ memcpy(&jumpDistance, opCode + 1, sizeof(jumpDistance));
+
+ pFunction = (opCode + 5 + jumpDistance); // +5 because the jmp is relative to the end of the
+ // five byte 0xE9 instruction.
+ // Is it possible that pFunction points to another trampoline? I haven't seen such a thing,
+ // but it could be handled by a loop here or simply goto the opCode assignment line above.
+ }
+
+ return pFunction;
+}
+
+const void* CopiedFunction::Copy(const void* pFunction, size_t size) {
+ Free();
+
+#if defined(_WIN32)
+ if (size == 0) // If we don't know the size...
+ {
+ // When debug symbols are present, we could look up the function size.
+ // On x64 we can possibly look up the size via the stack unwind data.
+ // On x86 and x64 we could possibly look for return statements while
+ // also checking if pFunction is simply a short trampoline.
+ size = 4096; // For our current uses this is good enough. But it's not general.
+ }
+
+ void* pNewFunction =
+ VirtualAlloc(nullptr, size, MEM_RESERVE | MEM_COMMIT, PAGE_EXECUTE_READWRITE);
+
+ if (pNewFunction) {
+ // It turns out that (especially in debug builds), pFunction may be a
+ // trampoline (unilateral jump) to the real function implementation elsewhere.
+ // We need to copy the real implementation and not the jump, at least if the
+ // jump is a relative jump (usually the case) and not an absolute jump.
+ const void* pRealFunction = GetRealFunctionLocation(pFunction);
+
+ memcpy(pNewFunction, pRealFunction, size);
+ Function = pNewFunction;
+ }
+#else
+ OVR_UNUSED2(pFunction, size);
+#endif
+
+ return Function;
+}
+
+void CopiedFunction::Free() {
+ if (Function) {
+#if defined(_WIN32)
+ VirtualFree(Function, 0, MEM_RELEASE);
+#endif
+
+ Function = nullptr;
+ }
+}
+
+static bool DebuggerForcedNotPresent = false;
+
+// Force OVRIsDebuggerPresent to return false
+void ForceDebuggerNotPresent() {
+ DebuggerForcedNotPresent = true;
+}
+
+// Allow debugger check to proceded as normal
+void ClearDebuggerNotPresent() {
+ DebuggerForcedNotPresent = false;
+}
+
+bool OVRIsDebuggerPresent() {
+ if (DebuggerForcedNotPresent) {
+ return false;
+ }
+#if defined(OVR_OS_MS)
+ return ::IsDebuggerPresent() != 0;
+
+#elif defined(OVR_OS_APPLE)
+ int mib[4] = {CTL_KERN, KERN_PROC, KERN_PROC_PID, getpid()};
+ struct kinfo_proc info;
+ size_t size = sizeof(info);
+
+ info.kp_proc.p_flag = 0;
+ sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, nullptr, 0);
+
+ return ((info.kp_proc.p_flag & P_TRACED) != 0);
+
+#elif defined(PT_TRACE_ME) && !defined(OVR_OS_ANDROID)
+ return (ptrace(PT_TRACE_ME, 0, 1, 0) < 0);
+
+#elif (defined(OVR_OS_LINUX) || defined(OVR_OS_BSD)) && !defined(OVR_OS_ANDROID)
+ // This works better than the PT_TRACE_ME approach, but causes the debugger to get
+ // confused when executed under a debugger.
+ // It also presents this problem:
+ // http://pubs.opengroup.org/onlinepubs/009695399/functions/fork.html
+ // When the application calls fork() from a signal handler and any of the
+ // fork handlers registered by pthread_atfork() calls a function that is
+ // not asynch-signal-safe, the behavior is undefined.
+ // We may need to provide two pathways within this function, one of which
+ // doesn't fork and instead uses PT_TRACE_ME.
+ int pid = fork();
+ int status;
+ bool present = false;
+
+ if (pid == -1) // If fork failed...
+ {
+ // perror("fork");
+ } else if (pid == 0) // If we are the child process...
+ {
+ int ppid = getppid();
+
+#if defined(OVR_OS_LINUX)
+ if (ptrace(PTRACE_ATTACH, ppid, nullptr, nullptr) == 0)
+#else
+ if (ptrace(PT_ATTACH, ppid, nullptr, nullptr) == 0)
+#endif
+ {
+ waitpid(ppid, nullptr, 0);
+
+#if defined(OVR_OS_LINUX)
+ ptrace(PTRACE_CONT, getppid(), nullptr, nullptr);
+ ptrace(PTRACE_DETACH, getppid(), nullptr, nullptr);
+#else
+ ptrace(PT_CONTINUE, getppid(), nullptr, nullptr);
+ ptrace(PT_DETACH, getppid(), nullptr, nullptr);
+#endif
+ } else {
+ // ptrace failed so the debugger is present.
+ present = true;
+ }
+
+ exit(present ? 1 : 0); // The WEXITSTATUS call below will read this exit value.
+ } else // Else we are the original process.
+ {
+ waitpid(pid, &status, 0);
+ present =
+ WEXITSTATUS(status) ? true : false; // Read the exit value from the child's call to exit.
+ }
+
+ return present;
+
+#else
+ return false;
+#endif
+}
+
+// Exits the process with the given exit code.
+void ExitProcess(intptr_t processReturnValue) {
+ exit((int)processReturnValue);
+}
+
+// Note that we can't just return sizeof(void*) == 8, as we may have the case of a
+// 32 bit app running on a 64 bit operating system.
+static bool Is64BitOS() {
+#if (OVR_PTR_SIZE >= 8)
+ return true;
+
+#elif defined(OVR_OS_WIN32) || defined(OVR_OS_WIN64)
+ BOOL is64BitOS = FALSE;
+ bool IsWow64ProcessPresent =
+ (GetProcAddress(GetModuleHandleW(L"kernel32.dll"), "IsWow64Process") != nullptr);
+ return (IsWow64ProcessPresent && IsWow64Process(GetCurrentProcess(), &is64BitOS) && is64BitOS);
+
+#elif defined(OVR_OS_MAC) || defined(OVR_OS_UNIX)
+ utsname utsName;
+ memset(&utsName, 0, sizeof(utsName));
+ return (uname(&utsName) == 0) && (strcmp(utsName.machine, "x86_64") == 0);
+
+#else
+ return false;
+#endif
+}
+
+// The output will always be 0-terminated.
+// Returns the required strlen of the output.
+// Returns (size_t)-1 on failure.
+size_t SpawnShellCommand(const char* shellCommand, char* output, size_t outputCapacity) {
+#if defined(OVR_OS_UNIX) || defined(OVR_OS_APPLE)
+ FILE* pFile = popen(shellCommand, "r");
+
+ if (pFile) {
+ size_t requiredLength = 0;
+ char buffer[256];
+
+ while (fgets(buffer, sizeof(buffer), pFile)) // fgets 0-terminates the buffer.
+ {
+ size_t length = OVR_strlen(buffer);
+ requiredLength += length;
+
+ if (outputCapacity) {
+ OVR_strlcpy(output, buffer, outputCapacity);
+ length = MIN(outputCapacity, length);
+ }
+
+ output += length;
+ outputCapacity -= length;
+ }
+
+ pclose(pFile);
+ return requiredLength;
+ }
+#else
+ // To do. Properly solving this on Windows requires a bit of code.
+ OVR_UNUSED(shellCommand);
+ OVR_UNUSED(output);
+ OVR_UNUSED(outputCapacity);
+#endif
+
+ return (size_t)-1;
+}
+
+// Retrieves the name of the given thread.
+// To do: Move this to OVR_Threads.h
+bool GetThreadName(OVR::ThreadHandle threadHandle, char* threadName, size_t threadNameCapacity) {
+#if (defined(OVR_OS_APPLE) || defined(OVR_OS_LINUX)) && !defined(OVR_OS_ANDROID)
+ int result = pthread_getname_np((pthread_t)threadHandle, threadName, threadNameCapacity);
+ if (result == 0)
+ return true;
+#else
+ // This is not currently possible on Windows, as only the debugger stores the thread name. We
+ // could potentially use a vectored
+ // exception handler to catch all thread name exceptions (0x406d1388) and record them in a static
+ // list at runtime. To detect
+ // thread exit we could use WMI Win32_ThreadStopTrace. Maintain a list of thread names between
+ // these two events.
+ OVR_UNUSED(threadHandle);
+ OVR_UNUSED(threadNameCapacity);
+#endif
+
+ if (threadNameCapacity)
+ threadName[0] = 0;
+
+ return false;
+}
+
+OVR::ThreadSysId ConvertThreadHandleToThreadSysId(OVR::ThreadHandle threadHandle) {
+#if defined(OVR_OS_WIN64)
+ return (OVR::ThreadSysId)::GetThreadId(
+ threadHandle); // Requires THREAD_QUERY_INFORMATION privileges.
+
+#elif defined(OVR_OS_WIN32)
+ typedef DWORD(WINAPI * GetThreadIdFunc)(HANDLE);
+
+ static volatile bool sInitialized = false;
+ static GetThreadIdFunc spGetThreadIdFunc = nullptr;
+ static NtQueryInformationThreadFunc spNtQueryInformationThread = nullptr;
+
+ if (!sInitialized) {
+ HMODULE hKernel32 = GetModuleHandleA("kernel32.dll");
+ if (hKernel32)
+ spGetThreadIdFunc = (GetThreadIdFunc)(uintptr_t)GetProcAddress(hKernel32, "GetThreadId");
+
+ if (!spGetThreadIdFunc) {
+ HMODULE hNTDLL = GetModuleHandleA("ntdll.dll");
+
+ if (hNTDLL)
+ spNtQueryInformationThread = (NtQueryInformationThreadFunc)(uintptr_t)GetProcAddress(
+ hNTDLL, "NtQueryInformationThread");
+ }
+
+ sInitialized = true;
+ }
+
+ if (spGetThreadIdFunc)
+ return (OVR::ThreadSysId)spGetThreadIdFunc(threadHandle);
+
+ if (spNtQueryInformationThread) {
+ THREAD_BASIC_INFORMATION tbi;
+
+ if (spNtQueryInformationThread(threadHandle, 0, &tbi, sizeof(tbi), nullptr) == 0)
+ return (OVR::ThreadSysId)tbi.UniqueThreadId;
+ }
+
+ return OVR_THREADSYSID_INVALID;
+
+#elif defined(OVR_OS_APPLE) || defined(OVR_OS_LINUX)
+
+ // I believe we can usually (though not portably) intepret the pthread_t as a pointer to a struct
+ // whose first member is a lwp id.
+ OVR_UNUSED(threadHandle);
+ return OVR_THREADSYSID_INVALID;
+
+#else
+ OVR_UNUSED(threadHandle);
+ return OVR_THREADSYSID_INVALID;
+#endif
+}
+
+OVR::ThreadHandle ConvertThreadSysIdToThreadHandle(OVR::ThreadSysId threadSysId) {
+ if (threadSysId == OVR_THREADSYSID_INVALID)
+ return OVR_THREADHANDLE_INVALID;
+
+#if defined(OVR_OS_MS)
+ // We currently request the given rights because that's what users of this function typically need
+ // it for. Ideally there would
+ // be a way to specify the requested rights in order to avoid the problem if we need only a subset
+ // of them but can't get it.
+ // The solution we use below to try opening with successively reduced rights will work for our
+ // uses here but isn't a good general solution to this.
+ OVR::ThreadHandle threadHandle = ::OpenThread(
+ THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT | THREAD_QUERY_INFORMATION,
+ TRUE,
+ (DWORD)threadSysId);
+
+ if (threadHandle == OVR_THREADHANDLE_INVALID) {
+ threadHandle =
+ ::OpenThread(THREAD_GET_CONTEXT | THREAD_QUERY_INFORMATION, TRUE, (DWORD)threadSysId);
+
+ if (threadHandle == OVR_THREADHANDLE_INVALID)
+ threadHandle = ::OpenThread(THREAD_QUERY_INFORMATION, TRUE, (DWORD)threadSysId);
+ }
+
+ return threadHandle;
+#else
+ return (ThreadHandle)threadSysId;
+#endif
+}
+
+void FreeThreadHandle(OVR::ThreadHandle threadHandle) {
+#if defined(OVR_OS_MS)
+ if (threadHandle != OVR_THREADHANDLE_INVALID)
+ ::CloseHandle(threadHandle);
+#else
+ OVR_UNUSED(threadHandle);
+#endif
+}
+
+OVR::ThreadSysId GetCurrentThreadSysId() {
+#if defined(OVR_OS_MS)
+ return ::GetCurrentThreadId();
+#else
+ return (ThreadSysId)pthread_self();
+#endif
+}
+
+static void GetCurrentProcessFilePath(char* appPath, size_t appPathCapacity) {
+ appPath[0] = 0;
+
+#if defined(OVR_OS_MS)
+ wchar_t pathW[OVR_MAX_PATH];
+ GetModuleFileNameW(0, pathW, (DWORD)OVR_ARRAY_COUNT(pathW));
+
+ auto requiredUTF8Length = OVR::UTF8Util::Strlcpy(appPath, appPathCapacity, pathW);
+ if (requiredUTF8Length >= appPathCapacity) {
+ appPath[0] = 0;
+ }
+#elif defined(OVR_OS_APPLE)
+ struct BunderFolder {
+ // Returns true if pStr ends with pFind, case insensitively.
+ // To do: Move OVR_striend to OVRKernel/Std.h
+ static bool OVR_striend(
+ const char* pStr,
+ const char* pFind,
+ size_t strLength = (size_t)-1,
+ size_t findLength = (size_t)-1) {
+ if (strLength == (size_t)-1)
+ strLength = OVR_strlen(pStr);
+ if (findLength == (size_t)-1)
+ findLength = OVR_strlen(pFind);
+ if (strLength >= findLength)
+ return (OVR_stricmp(pStr + strLength - findLength, pFind) == 0);
+ return false;
+ }
+
+ static bool IsBundleFolder(const char* filePath) {
+ // https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/AboutBundles/AboutBundles.html#//apple_ref/doc/uid/10000123i-CH100-SW1
+ static const char* extensionArray[] = {".app", ".bundle", ".framework", ".plugin", ".kext"};
+
+ for (size_t i = 0; i < OVR_ARRAY_COUNT(extensionArray); i++) {
+ if (OVR_striend(filePath, extensionArray[i]))
+ return true;
+ }
+
+ return false;
+ }
+ };
+
+ char appPathTemp[PATH_MAX];
+ uint32_t appPathTempCapacity32 = PATH_MAX;
+ size_t requiredStrlen = appPathCapacity;
+
+ if (_NSGetExecutablePath(appPathTemp, &appPathTempCapacity32) == 0) {
+ char appPathTempReal[PATH_MAX];
+
+ if (realpath(
+ appPathTemp,
+ appPathTempReal)) // If the path is a symbolic link, this converts it to the real path.
+ {
+ // To consider: Enable reading the internal bundle executable path. An application on Mac may
+ // in
+ // fact be within a file bundle, which is an private file system within a file. With Objective
+ // C
+ // we could use: [[NSWorkspace sharedWorkspace] isFilePackageAtPath:fullPath];
+ bool shouldReadTheBunderPath = false;
+
+ if (shouldReadTheBunderPath) {
+ // We recursively call dirname() until we find .app/.bundle/.plugin as a directory name.
+ OVR_strlcpy(appPathTemp, appPathTempReal, OVR_ARRAY_COUNT(appPathTemp));
+ bool found = BunderFolder::IsBundleFolder(appPathTemp);
+
+ while (!found && OVR_strcmp(appPathTemp, ".") && OVR_strcmp(appPathTemp, "/")) {
+ OVR_strlcpy(appPathTemp, dirname(appPathTemp), OVR_ARRAY_COUNT(appPathTemp));
+ found = BunderFolder::IsBundleFolder(appPathTemp);
+ }
+
+ if (found) // If somewhere above we found a parent bundle container...
+ requiredStrlen = OVR_strlcpy(appPath, appPathTemp, appPathCapacity);
+ else
+ requiredStrlen = OVR_strlcpy(appPath, appPathTempReal, appPathCapacity);
+ } else {
+ requiredStrlen = OVR_strlcpy(appPath, appPathTempReal, appPathCapacity);
+ }
+ }
+ }
+
+ if (requiredStrlen >= appPathCapacity)
+ appPath[0] = '\0';
+
+#elif defined(OVR_OS_LINUX)
+ ssize_t length = readlink("/proc/self/exe", appPath, appPathCapacity);
+
+ if ((length != -1) && ((size_t)length < (appPathCapacity - 1))) {
+ appPath[length] = '\0';
+ }
+#endif
+}
+
+static const char* GetFileNameFromPath(const char* filePath) {
+ const char* lastPathSeparator = strrchr(filePath, '/');
+
+#if defined(OVR_OS_MS)
+ // Microsoft APIs are inconsistent with respect to allowing / as a path separator.
+ const char* candidate = strrchr(filePath, '\\');
+
+ if (candidate > lastPathSeparator) {
+ lastPathSeparator = candidate;
+ }
+#endif
+
+ if (lastPathSeparator)
+ return lastPathSeparator + 1;
+
+ return filePath;
+}
+
+static void FormatDateTime(
+ char* buffer,
+ size_t bufferCapacity,
+ time_t timeValue,
+ bool getDate,
+ bool getTime,
+ bool localDateTime,
+ bool fileNameSafeCharacters = false) {
+ char temp[128];
+ const tm* pTime = localDateTime ? localtime(&timeValue) : gmtime(&timeValue);
+
+ if (bufferCapacity)
+ buffer[0] = 0;
+
+ if (getDate) {
+ const char* format = fileNameSafeCharacters ? "%Y-%m-%d" : "%Y/%m/%d";
+ strftime(temp, OVR_ARRAY_COUNT(temp), format, pTime);
+ OVR::OVR_strlcpy(buffer, temp, bufferCapacity);
+ }
+
+ if (getTime) {
+ const char* format = fileNameSafeCharacters ? " %H.%M.%S" : " %H:%M:%S";
+ strftime(temp, OVR_ARRAY_COUNT(temp), (getDate ? format : format + 1), pTime);
+ OVR::OVR_strlcat(buffer, temp, bufferCapacity);
+ }
+}
+
+void GetOSVersionName(char* versionName, size_t versionNameCapacity) {
+#if defined(OVR_OS_MS)
+ const char* name = "unknown";
+
+ RTL_OSVERSIONINFOEXW vi = {};
+ vi.dwOSVersionInfoSize = sizeof(vi);
+
+ // We use RtlGetVersion instead of GetVersionExW because the latter doesn't actually return the
+ // version of Windows, it returns
+ // the highest version of Windows that this application's manifest declared that it was compatible
+ // with. We want to know the
+ // real version of Windows and so need to fall back to RtlGetVersion.
+ LONG(WINAPI * pfnRtlGetVersion)(RTL_OSVERSIONINFOEXW*);
+ pfnRtlGetVersion = (decltype(pfnRtlGetVersion))(uintptr_t)GetProcAddress(
+ GetModuleHandleW((L"ntdll.dll")), "RtlGetVersion");
+
+ if (pfnRtlGetVersion) // This will virtually always succeed.
+ {
+ if (pfnRtlGetVersion(&vi) != 0) // pfnRtlGetVersion will virtually always succeed.
+ memset(&vi, 0, sizeof(vi));
+ }
+
+ if (vi.dwMajorVersion == 10) {
+ if (vi.dwMinorVersion == 0) {
+ if (vi.dwBuildNumber >= 10586) {
+ if (vi.wProductType == VER_NT_WORKSTATION)
+ name = "Windows 10 TH2+";
+ else
+ name = "Windows Server 2016 Technical Preview TH2+";
+ } else {
+ if (vi.wProductType == VER_NT_WORKSTATION)
+ name = "Windows 10";
+ else
+ name = "Windows Server 2016 Technical Preview";
+ }
+ } else {
+ // Unknown recent version.
+ if (vi.wProductType == VER_NT_WORKSTATION)
+ name = "Windows 10 Unknown";
+ else
+ name = "Windows Server 2016 Unknown";
+ }
+ } else if (vi.dwMajorVersion >= 7) {
+ // Unknown recent version.
+ } else if (vi.dwMajorVersion >= 6) {
+ if (vi.dwMinorVersion >= 4)
+ name = "Windows 10 Pre Released";
+ else if (vi.dwMinorVersion >= 3) {
+ if (vi.wProductType == VER_NT_WORKSTATION)
+ name = "Windows 8.1";
+ else
+ name = "Windows Server 2012 R2";
+ } else if (vi.dwMinorVersion >= 2) {
+ if (vi.wProductType == VER_NT_WORKSTATION)
+ name = "Windows 8";
+ else
+ name = "Windows Server 2012";
+ } else if (vi.dwMinorVersion >= 1) {
+ if (vi.wProductType == VER_NT_WORKSTATION)
+ name = "Windows 7";
+ else
+ name = "Windows Server 2008 R2";
+ } else {
+ if (vi.wProductType == VER_NT_WORKSTATION)
+ name = "Windows Vista";
+ else
+ name = "Windows Server 2008";
+ }
+ } else if (vi.dwMajorVersion >= 5) {
+ if (vi.dwMinorVersion == 0)
+ name = "Windows 2000";
+ else if (vi.dwMinorVersion == 1)
+ name = "Windows XP";
+ else // vi.dwMinorVersion == 2
+ {
+ if (GetSystemMetrics(SM_SERVERR2) != 0)
+ name = "Windows Server 2003 R2";
+ else if (vi.wSuiteMask & VER_SUITE_WH_SERVER)
+ name = "Windows Home Server";
+ if (GetSystemMetrics(SM_SERVERR2) == 0)
+ name = "Windows Server 2003";
+ else
+ name = "Windows XP Professional x64 Edition";
+ }
+ } else
+ name = "Windows 98 or earlier";
+
+ OVR_strlcpy(versionName, name, versionNameCapacity);
+
+ if (vi.szCSDVersion[0]) // If the version is reporting a service pack string...
+ {
+ OVR_strlcat(versionName, ", ", versionNameCapacity);
+
+ char servicePackname8[128];
+ OVR::UTF8Util::Strlcpy(servicePackname8, sizeof(servicePackname8), vi.szCSDVersion);
+ OVR_strlcat(versionName, servicePackname8, versionNameCapacity);
+ }
+#elif defined(OVR_OS_UNIX) || defined(OVR_OS_APPLE)
+ utsname utsName;
+ memset(&utsName, 0, sizeof(utsName));
+
+ if (uname(&utsName) == 0)
+ snprintf(
+ versionName,
+ versionNameCapacity,
+ "%s %s %s %s",
+ utsName.sysname,
+ utsName.release,
+ utsName.version,
+ utsName.machine);
+ else
+ snprintf(versionName, versionNameCapacity, "Unix");
+#endif
+}
+
+void CreateException(CreateExceptionType exceptionType) {
+ char buffer[1024] = {};
+
+ switch (exceptionType) {
+ case kCETAccessViolation: {
+ int* pNullPtr = reinterpret_cast<int*>((rand() / 2) / RAND_MAX);
+ pNullPtr[0] = 0; // This line should generate an exception.
+ sprintf(buffer, "%p", pNullPtr);
+ break;
+ }
+
+ case kCETDivideByZero: {
+ int smallValue = 1;
+ int largeValue = (1000 * exceptionType);
+ int divByZero = (smallValue / largeValue); // This line should generate a div/0 exception.
+ sprintf(buffer, "%d", divByZero);
+ break;
+ }
+
+ case kCETIllegalInstruction: {
+#if defined(OVR_CPU_X86) || \
+ (defined(OVR_CPU_X86_64) && \
+ !defined(OVR_CC_MSVC)) // (if x86) or (if x64 and any computer but VC++)...
+#if defined(OVR_CC_MSVC)
+ __asm ud2
+#else // e.g. GCC
+ asm volatile("ud2");
+#endif
+
+#elif defined(OVR_CPU_X86_64) && (defined(OVR_OS_MS) && defined(PAGE_EXECUTE_READWRITE))
+ // VC++ for x64 doesn't support inline asm.
+ void* pVoid = _AddressOfReturnAddress();
+ void** ppVoid = reinterpret_cast<void**>(pVoid);
+ void* pReturnAddress = *ppVoid;
+ DWORD dwProtectPrev = 0;
+
+ if (VirtualProtect(
+ pReturnAddress,
+ 2,
+ PAGE_EXECUTE_READWRITE,
+ &dwProtectPrev)) // If we can set the memory to be executable...
+ {
+ // Modify the code we return to.
+ uint8_t asm_ud2[] = {0x0f, 0x0b};
+ memcpy(pReturnAddress, asm_ud2, sizeof(asm_ud2));
+ VirtualProtect(pReturnAddress, 2, dwProtectPrev, &dwProtectPrev);
+ } else {
+ // To do: Fix this.
+ }
+
+#else
+// To do: Fix this.
+#endif
+
+ break;
+ }
+
+ case kCETStackCorruption: {
+ size_t size = (sizeof(buffer) * 16) - (rand() % 16);
+ char* pOutsizeStack = buffer - ((sizeof(buffer) * 16) + (rand() % 16));
+
+ memset(buffer, 0, size);
+ memset(pOutsizeStack, 0, size); // This line should generate an exception, or an exception
+ // will be generated upon return from this function.
+ break;
+ }
+
+ case kCETStackOverflow: {
+ CreateException(exceptionType); // Call ourselves recursively. This line should generate a
+ // div/0 exception.
+ sprintf(buffer, "%d", exceptionType);
+ break;
+ }
+
+ case kCETAlignment: {
+ // Not all platforms generate alignment exceptions. Some internally handle it.
+ void* pAligned = malloc(16);
+ char* pMisaligned = (char*)pAligned + 1;
+ uint64_t* pMisaligned64 = reinterpret_cast<uint64_t*>(pMisaligned);
+
+ *pMisaligned64 = 0; // This line should generate an exception.
+ free(pAligned);
+ break;
+ }
+
+ case kCETFPU:
+ // Platforms usually have FPU exceptions disabled. In order to test FPU exceptions we will
+ // need to at least
+ // temporarily disable them before executing code here to generate such exceptions.
+ // To do.
+ break;
+
+ case kCETTrap:
+ // To do. This is hardware-specific.
+ break;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// SymbolLookup
+
+#if defined(OVR_OS_MS)
+#if defined(OVR_CC_MSVC)
+// The Lock below is one that we want to keep around as long as possible, as there may be
+// application code that
+// needs to do symbol lookups during process teardown after main has returned. The init_seg(lib)
+// statement
+// below makes it so that this module's globals are initialized right after the C standard library
+// has initialized,
+// and are destroyed right before the C standard library is destroyed (after after all other app
+// globals are destroyed).
+#pragma warning(disable : 4073) // warning C4073: initializers put in library initialization area.
+#pragma warning( \
+ disable : 4075) // warning C4075: initializers put in unrecognized initialization area.
+#pragma init_seg(lib)
+#endif
+
+typedef BOOL(WINAPI* StackWalk64Type)(
+ DWORD MachineType,
+ HANDLE hProcess,
+ HANDLE hThread,
+ LPSTACKFRAME64 StackFrame,
+ PVOID ContextRecord,
+ PREAD_PROCESS_MEMORY_ROUTINE64 ReadMemoryRoutine,
+ PFUNCTION_TABLE_ACCESS_ROUTINE64 FunctionTableAccessRoutine,
+ PGET_MODULE_BASE_ROUTINE64 GetModuleBaseRoutine,
+ PTRANSLATE_ADDRESS_ROUTINE64 TranslateAddress);
+typedef PVOID(WINAPI* SymFunctionTableAccess64Type)(HANDLE hProcess, DWORD64 dwAddr);
+typedef DWORD64(WINAPI* SymGetModuleBase64Type)(HANDLE hProcess, DWORD64 dwAddr);
+typedef DWORD(WINAPI* SymSetOptionsType)(DWORD SymOptions);
+typedef BOOL(
+ WINAPI* SymInitializeWType)(HANDLE hProcess, PCWSTR UserSearchPath, BOOL fInvadeProcess);
+typedef BOOL(WINAPI* SymCleanupType)(HANDLE hProcess);
+typedef DWORD64(WINAPI* SymLoadModule64Type)(
+ HANDLE hProcess,
+ HANDLE hFile,
+ PCSTR ImageName,
+ PCSTR ModuleName,
+ DWORD64 BaseOfDll,
+ DWORD SizeOfDll);
+typedef BOOL(WINAPI* SymFromAddrType)(
+ HANDLE hProcess,
+ DWORD64 Address,
+ PDWORD64 Displacement,
+ PSYMBOL_INFO Symbol);
+typedef BOOL(WINAPI* SymGetLineFromAddr64Type)(
+ HANDLE hProcess,
+ DWORD64 qwAddr,
+ PDWORD pdwDisplacement,
+ PIMAGEHLP_LINE64 Line64);
+
+static StackWalk64Type pStackWalk64 = nullptr;
+static SymFunctionTableAccess64Type pSymFunctionTableAccess64 = nullptr;
+static SymGetModuleBase64Type pSymGetModuleBase64 = nullptr;
+static SymSetOptionsType pSymSetOptions = nullptr;
+static SymInitializeWType pSymInitializeW = nullptr;
+static SymCleanupType pSymCleanup = nullptr;
+static SymLoadModule64Type pSymLoadModule64 = nullptr;
+static SymFromAddrType pSymFromAddr = nullptr;
+static SymGetLineFromAddr64Type pSymGetLineFromAddr64 = nullptr;
+static int32_t sSymUsageCount = 0;
+static HMODULE sDbgHelp = nullptr;
+
+static OVR::Lock* GetSymbolLookupLockPtr() {
+ static OVR::Lock sDbgHelpLock;
+ return &sDbgHelpLock;
+}
+
+bool SymbolLookup::Initialize() {
+ OVR::Lock::Locker autoLock(GetSymbolLookupLockPtr());
+
+ if (++sSymUsageCount > 1) {
+ OVR_ASSERT(
+ pSymInitializeW !=
+ nullptr); // If it was already initialized then the pointers should be valid.
+ return true;
+ }
+
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ms679294%28v=vs.85%29.aspx
+ sDbgHelp = LoadLibraryW(
+ L"DbgHelp.dll"); // It's best if the application supplies a recent version of this.
+
+ if (sDbgHelp) {
+ pStackWalk64 = (StackWalk64Type)(uintptr_t)::GetProcAddress(sDbgHelp, "StackWalk64");
+ pSymFunctionTableAccess64 = (SymFunctionTableAccess64Type)(uintptr_t)::GetProcAddress(
+ sDbgHelp, "SymFunctionTableAccess64");
+ pSymGetModuleBase64 =
+ (SymGetModuleBase64Type)(uintptr_t)::GetProcAddress(sDbgHelp, "SymGetModuleBase64");
+ pSymSetOptions = (SymSetOptionsType)(uintptr_t)::GetProcAddress(sDbgHelp, "SymSetOptions");
+ pSymInitializeW = (SymInitializeWType)(uintptr_t)::GetProcAddress(sDbgHelp, "SymInitializeW");
+ pSymCleanup = (SymCleanupType)(uintptr_t)::GetProcAddress(sDbgHelp, "SymCleanup");
+ pSymLoadModule64 =
+ (SymLoadModule64Type)(uintptr_t)::GetProcAddress(sDbgHelp, "SymLoadModule64");
+ pSymFromAddr = (SymFromAddrType)(uintptr_t)::GetProcAddress(sDbgHelp, "SymFromAddr");
+ pSymGetLineFromAddr64 =
+ (SymGetLineFromAddr64Type)(uintptr_t)::GetProcAddress(sDbgHelp, "SymGetLineFromAddr64");
+
+ // To consider: Use a manually created search path:
+ // wchar_t searchPathW[4096]; // Semicolon-separated strings.
+ // The current working directory of the application.
+ // The directory of the application itself (GetModuleFileName).
+ // The _NT_SYMBOL_PATH environment variable.
+ // The _NT_ALTERNATE_SYMBOL_PATH environment variable.
+
+ if (pSymInitializeW) {
+ if (pSymInitializeW(GetCurrentProcess(), nullptr /*searchPathW*/, FALSE)) {
+ if (pSymSetOptions) {
+ pSymSetOptions(SYMOPT_UNDNAME | SYMOPT_DEFERRED_LOADS | SYMOPT_LOAD_LINES);
+ }
+
+ return true;
+ }
+ }
+ }
+
+ --sSymUsageCount;
+ return false;
+}
+
+bool SymbolLookup::IsInitialized() {
+ // Note that it's possible that another thread could change the state of this right after the
+ // return.
+ OVR::Lock::Locker autoLock(GetSymbolLookupLockPtr());
+ return (sSymUsageCount != 0);
+}
+
+void SymbolLookup::Shutdown() {
+ OVR::Lock::Locker autoLock(GetSymbolLookupLockPtr());
+
+ if (sSymUsageCount > 0 && --sSymUsageCount <= 0) {
+ pSymCleanup(GetCurrentProcess());
+
+ pStackWalk64 = nullptr;
+ pSymFunctionTableAccess64 = nullptr;
+ pSymGetModuleBase64 = nullptr;
+ pSymSetOptions = nullptr;
+ pSymInitializeW = nullptr;
+ pSymCleanup = nullptr;
+ pSymLoadModule64 = nullptr;
+ pSymFromAddr = nullptr;
+ pSymGetLineFromAddr64 = nullptr;
+
+ FreeLibrary(sDbgHelp);
+ sDbgHelp = nullptr;
+ }
+}
+#else
+bool SymbolLookup::Initialize() {
+ return true;
+}
+
+bool SymbolLookup::IsInitialized() {
+ return true;
+}
+
+void SymbolLookup::Shutdown() {}
+#endif
+
+SymbolLookup::SymbolLookup()
+ : AllowMemoryAllocation(true),
+ ModuleListUpdated(false),
+ ModuleInfoArray(),
+ ModuleInfoArraySize(0),
+ currentModuleInfo{} {}
+
+void SymbolLookup::AddSourceCodeDirectory(const char* pDirectory) {
+ OVR_UNUSED(pDirectory);
+}
+
+void SymbolLookup::EnableMemoryAllocation(bool enabled) {
+ AllowMemoryAllocation = enabled;
+}
+
+bool SymbolLookup::Refresh() {
+ ModuleListUpdated = false;
+ return RefreshModuleList();
+}
+
+OVR_DISABLE_MSVC_WARNING(4740) // flow in or out of inline asm code suppresses global optimization
+OVR_DISABLE_MSVC_WARNING(4748) // /GS can not protect parameters and local variables from local
+// buffer overrun because optimizations are disabled in function
+
+// Requires the thread to be suspended if not the current thread.
+size_t SymbolLookup::GetBacktrace(
+ void* addressArray[],
+ size_t addressArrayCapacity,
+ size_t skipCount,
+ void* platformThreadContext,
+ OVR::ThreadSysId threadSysIdHelp) {
+#if defined(OVR_OS_WIN64)
+ // The DbgHelp library must be loaded already.
+ OVR_ASSERT(sSymUsageCount > 0);
+
+ if (platformThreadContext == nullptr)
+ return RtlCaptureStackBackTrace(
+ (DWORD)skipCount, (ULONG)addressArrayCapacity, addressArray, nullptr);
+
+ // We need to get the call stack of another thread.
+ size_t frameIndex = 0;
+ CONTEXT context = {};
+ PRUNTIME_FUNCTION pRuntimeFunction;
+ ULONG64 imageBase = 0;
+ ULONG64 imageBasePrev = 0;
+ HANDLE hThread = ConvertThreadSysIdToThreadHandle(threadSysIdHelp);
+
+ if (hThread) {
+ // We need to get the full thread context if possible on x64 platforms.
+ // See for example https://bugzilla.mozilla.org/show_bug.cgi?id=1120126
+ context.ContextFlags = CONTEXT_FULL;
+
+ if (::GetThreadContext(
+ hThread,
+ &context)) // GetThreadContext will fail if the caller didn't suspend the thread.
+ {
+ if (context.Rip && (frameIndex < addressArrayCapacity))
+ addressArray[frameIndex++] = (void*)(uintptr_t)context.Rip;
+
+ while (context.Rip && (frameIndex < addressArrayCapacity)) {
+ imageBasePrev = imageBase;
+ pRuntimeFunction =
+ (PRUNTIME_FUNCTION)RtlLookupFunctionEntry(context.Rip, &imageBase, nullptr);
+
+ if (pRuntimeFunction) {
+ // We have observed a problem in which the thread we are trying to read has exited by the
+ // time we get here,
+ // despite that we both suspended the thread and successfully read its context. This is
+ // contrary to the
+ // expectations set here:
+ // https://blogs.msdn.microsoft.com/oldnewthing/20150205-00/?p=44743.
+ // This code only executes in debugging situations and so should not be an issue for the
+ // large majority of
+ // end users. It's not safe in general in shipping applications to suspend threads.
+ __try {
+ VOID* handlerData = nullptr;
+ ULONG64 establisherFramePointers[2] = {0, 0};
+ RtlVirtualUnwind(
+ UNW_FLAG_NHANDLER,
+ imageBase,
+ context.Rip,
+ pRuntimeFunction,
+ &context,
+ &handlerData,
+ establisherFramePointers,
+ nullptr);
+ } __except (
+ GetExceptionCode() == 0x406D1388 /*set thread name*/ ? EXCEPTION_CONTINUE_EXECUTION
+ : EXCEPTION_EXECUTE_HANDLER) {
+ break; // If you encounter this under a debugger, just continue and let this code eat
+ // the exception.
+ }
+ } else {
+ // This would be viable only if we could rely on the presence of stack frames.
+ // context.Rip = (ULONG64)(*(PULONG64)context.Rsp);
+ // context.Rsp += 8;
+
+ // Be safe and just bail.
+ context.Rip = 0;
+ }
+
+ if (context.Rip && (frameIndex < addressArrayCapacity)) {
+ if (skipCount)
+ --skipCount;
+ else
+ addressArray[frameIndex++] = (void*)(uintptr_t)context.Rip;
+ }
+ }
+ }
+
+ FreeThreadHandle(hThread);
+ }
+
+ return frameIndex;
+
+#elif defined(OVR_OS_WIN32)
+ OVR_UNUSED(threadSysIdHelp);
+
+ OVR::Lock::Locker autoLock(GetSymbolLookupLockPtr());
+ size_t frameIndex = 0;
+
+ if (pStackWalk64) {
+ CONTEXT context;
+
+ if (platformThreadContext) {
+ memcpy(&context, platformThreadContext, sizeof(context));
+ context.ContextFlags = CONTEXT_CONTROL;
+ } else {
+ memset(&context, 0, sizeof(context));
+ context.ContextFlags = CONTEXT_CONTROL;
+
+ __asm {
+ mov context.Ebp, EBP
+ mov context.Esp, ESP
+ call GetEIP
+ GetEIP:
+ pop context.Eip
+ }
+ }
+
+ STACKFRAME64 sf;
+ memset(&sf, 0, sizeof(sf));
+ sf.AddrPC.Offset = context.Eip;
+ sf.AddrPC.Mode = AddrModeFlat;
+ sf.AddrStack.Offset = context.Esp;
+ sf.AddrStack.Mode = AddrModeFlat;
+ sf.AddrFrame.Offset = context.Ebp;
+ sf.AddrFrame.Mode = AddrModeFlat;
+
+ const HANDLE hCurrentProcess = ::GetCurrentProcess();
+ const HANDLE hCurrentThread = ::GetCurrentThread();
+
+ if (!platformThreadContext) // If we are reading the current thread's call stack then we ignore
+ // this current function.
+ skipCount++;
+
+ while (frameIndex < addressArrayCapacity) {
+ if (!pStackWalk64(
+ IMAGE_FILE_MACHINE_I386,
+ hCurrentProcess,
+ hCurrentThread,
+ &sf,
+ &context,
+ nullptr,
+ pSymFunctionTableAccess64,
+ pSymGetModuleBase64,
+ nullptr))
+ break;
+
+ if (sf.AddrFrame.Offset == 0)
+ break;
+
+ if (skipCount)
+ --skipCount;
+ else
+ addressArray[frameIndex++] = ((void*)(uintptr_t)sf.AddrPC.Offset);
+ }
+ }
+
+ return frameIndex;
+
+#elif (defined(OVR_OS_APPLE) || defined(OVR_OS_LINUX)) && \
+ (defined(__LIBUNWIND__) || defined(LIBUNWIND_AVAIL))
+ // Libunwind-based solution. Requires installation of libunwind package.
+ // Libunwind isn't always safe for threads that are in signal handlers.
+ // An approach to get the callstack of another thread is to use signal injection into the target
+ // thread.
+
+ OVR_UNUSED(platformThreadContext);
+ OVR_UNUSED(threadSysIdHelp);
+
+ size_t frameIndex = 0;
+ unw_cursor_t cursor;
+ unw_context_t uc;
+ unw_word_t ip, sp;
+
+ unw_getcontext(&uc); // This gets the current thread's context. We could alternatively initialize
+ // another thread's context with it.
+ unw_init_local(&cursor, &uc);
+
+ while ((unw_step(&cursor) > 0) && (frameIndex < addressArrayCapacity)) {
+ // We can get the function name here too on some platforms with unw_get_proc_info() and
+ // unw_get_proc_name().
+
+ if (skipCount)
+ --skipCount;
+ else {
+ unw_get_reg(&cursor, UNW_REG_IP, &ip);
+ addressArray[frameIndex++] = (void*)ip;
+ }
+ }
+
+ return frameIndex;
+#else
+ OVR_UNUSED(addressArray);
+ OVR_UNUSED(addressArrayCapacity);
+ OVR_UNUSED(skipCount);
+ OVR_UNUSED(platformThreadContext);
+ OVR_UNUSED(threadSysIdHelp);
+
+ return 0;
+#endif
+}
+
+size_t SymbolLookup::GetBacktraceFromThreadHandle(
+ void* addressArray[],
+ size_t addressArrayCapacity,
+ size_t skipCount,
+ OVR::ThreadHandle threadHandle) {
+#if defined(OVR_OS_MS)
+ size_t count = 0;
+ DWORD threadSysId = (DWORD)ConvertThreadHandleToThreadSysId(threadHandle);
+
+ // Compare to 0, compare to the self 'pseudohandle' and compare to the self id.
+ if ((threadHandle == OVR_THREADHANDLE_INVALID) || (threadHandle == ::GetCurrentThread()) ||
+ (threadSysId == ::GetCurrentThreadId())) // If threadSysId refers to the current thread...
+ return GetBacktrace(
+ addressArray, addressArrayCapacity, skipCount, nullptr, OVR_THREADSYSID_INVALID);
+
+ // We are working with another thread. We need to suspend it and get its CONTEXT.
+ // Suspending other threads is risky, as they may be in some state that cannot be safely blocked.
+ DWORD suspendResult =
+ ::SuspendThread(threadHandle); // Requires that the handle have THREAD_SUSPEND_RESUME rights.
+
+ if (suspendResult != (DWORD)-1) // Returns previous suspend count, or -1 if failed.
+ {
+ CONTEXT context = {};
+ context.ContextFlags = CONTEXT_CONTROL |
+ CONTEXT_INTEGER; // Requires that the handle have THREAD_GET_CONTEXT rights.
+
+ if (::GetThreadContext(
+ threadHandle,
+ &context)) // This is supposed to ensure that the thread really is stopped.
+ {
+ count = GetBacktrace(addressArray, addressArrayCapacity, skipCount, &context, threadSysId);
+ suspendResult = ::ResumeThread(threadHandle);
+ OVR_ASSERT_AND_UNUSED(suspendResult != (DWORD)-1, suspendResult);
+ }
+ }
+
+ return count;
+
+#else
+ // To do.
+ OVR_UNUSED(addressArray);
+ OVR_UNUSED(addressArrayCapacity);
+ OVR_UNUSED(skipCount);
+ OVR_UNUSED(threadHandle);
+ return 0;
+#endif
+}
+
+size_t SymbolLookup::GetBacktraceFromThreadSysId(
+ void* addressArray[],
+ size_t addressArrayCapacity,
+ size_t skipCount,
+ OVR::ThreadSysId threadSysId) {
+#if defined(OVR_OS_MS)
+ OVR::ThreadHandle threadHandle = ConvertThreadSysIdToThreadHandle(threadSysId);
+ if (threadHandle) {
+ size_t count =
+ GetBacktraceFromThreadHandle(addressArray, addressArrayCapacity, skipCount, threadHandle);
+ FreeThreadHandle(threadHandle);
+ return count;
+ }
+ return 0;
+
+#else
+ // To do.
+ OVR_UNUSED(addressArray);
+ OVR_UNUSED(addressArrayCapacity);
+ OVR_UNUSED(skipCount);
+ OVR_UNUSED(threadSysId);
+ return 0;
+#endif
+}
+
+// We need to return the required moduleInfoArrayCapacity.
+size_t SymbolLookup::GetModuleInfoArray(
+ ModuleInfo* pModuleInfoArray,
+ size_t moduleInfoArrayCapacity,
+ ModuleSort moduleSort) {
+ // The count we would copy to pModuleInfoArray if moduleInfoArrayCapacity was enough.
+ size_t moduleCountRequired = 0;
+
+ // The count we actually copy to pModuleInfoArray. Will be <= moduleInfoArrayCapacity.
+ size_t moduleCount = 0;
+
+#if defined(OVR_OS_MS)
+ HANDLE hProcess = GetCurrentProcess();
+ HMODULE hModuleArray[200];
+ DWORD cbNeeded = 0;
+ MODULEINFO mi;
+
+ if (EnumProcessModules(hProcess, hModuleArray, sizeof(hModuleArray), &cbNeeded)) {
+ moduleCountRequired = ((cbNeeded / sizeof(HMODULE)) < OVR_ARRAY_COUNT(hModuleArray))
+ ? (cbNeeded / sizeof(HMODULE))
+ : OVR_ARRAY_COUNT(hModuleArray);
+ moduleCount = MIN(moduleCountRequired, OVR_ARRAY_COUNT(hModuleArray));
+ moduleCount = MIN(moduleCount, moduleInfoArrayCapacity);
+
+ for (size_t i = 0; i < moduleCount; i++) {
+ ModuleInfo& moduleInfo = pModuleInfoArray[i];
+
+ memset(&mi, 0, sizeof(mi));
+ BOOL result = GetModuleInformation(hProcess, hModuleArray[i], &mi, sizeof(mi));
+
+ if (result) {
+ wchar_t pathW[OVR_MAX_PATH];
+
+ moduleInfo.handle = hModuleArray[i];
+ moduleInfo.baseAddress = (uintptr_t)mi.lpBaseOfDll;
+ moduleInfo.size = mi.SizeOfImage;
+
+ GetModuleFileNameW(hModuleArray[i], pathW, OVR_ARRAY_COUNT(pathW));
+ auto requiredUTF8Length = OVR::UTF8Util::Strlcpy(
+ moduleInfo.filePath, OVR_ARRAY_COUNT(moduleInfo.filePath), pathW);
+ if (requiredUTF8Length < OVR_ARRAY_COUNT(moduleInfo.filePath)) {
+ OVR::OVR_strlcpy(
+ moduleInfo.name,
+ GetFileNameFromPath(moduleInfo.filePath),
+ OVR_ARRAY_COUNT(moduleInfo.name));
+ } else {
+ moduleInfo.filePath[0] = '\0';
+ moduleInfo.name[0] = '\0';
+ }
+ } else {
+ moduleInfo.handle = 0;
+ moduleInfo.baseAddress = 0;
+ moduleInfo.size = 0;
+ moduleInfo.filePath[0] = '\0';
+ moduleInfo.name[0] = '\0';
+ }
+ }
+ }
+#else
+ OVR_UNUSED(pModuleInfoArray);
+ OVR_UNUSED(moduleInfoArrayCapacity);
+ GetFileNameFromPath(nullptr);
+ moduleCountRequired = 0;
+ moduleCount = 0;
+#endif
+
+ if (moduleSort == ModuleSortByAddress) {
+ std::sort(
+ pModuleInfoArray,
+ pModuleInfoArray + moduleCount,
+ [](const ModuleInfo& mi1, const ModuleInfo& mi2) -> bool {
+ return mi1.baseAddress < mi2.baseAddress;
+ });
+ } else if (moduleSort == ModuleSortByName) {
+ std::sort(
+ pModuleInfoArray,
+ pModuleInfoArray + moduleCount,
+ [](const ModuleInfo& mi1, const ModuleInfo& mi2) -> bool {
+ return (OVR_stricmp(mi1.name, mi2.name) < 0);
+ });
+ }
+
+ return moduleCountRequired;
+}
+
+size_t SymbolLookup::GetThreadList(
+ ThreadHandle* threadHandleArray,
+ ThreadSysId* threadSysIdArray,
+ size_t threadArrayCapacity) {
+ size_t countRequired = 0;
+ size_t count = 0;
+
+#if defined(OVR_OS_MS)
+ // Print a list of threads.
+ DWORD currentProcessId = GetCurrentProcessId();
+ HANDLE hThreadSnap = CreateToolhelp32Snapshot(
+ TH32CS_SNAPTHREAD,
+ currentProcessId); // ICreateToolhelp32Snapshot actually ignores currentProcessId.
+
+ if (hThreadSnap != INVALID_HANDLE_VALUE) {
+ THREADENTRY32 te32;
+ te32.dwSize = sizeof(THREADENTRY32);
+
+ if (Thread32First(hThreadSnap, &te32)) {
+ do {
+ if (te32.th32OwnerProcessID == currentProcessId) {
+ HANDLE hThread = ConvertThreadSysIdToThreadHandle(te32.th32ThreadID);
+
+ if (hThread) {
+ ++countRequired;
+
+ if ((threadHandleArray || threadSysIdArray) && (count < threadArrayCapacity)) {
+ if (threadHandleArray)
+ threadHandleArray[count] = hThread; // The caller must call CloseHandle on this
+ // thread, or call DoneThreadList on the
+ // returned array.
+ if (threadSysIdArray)
+ threadSysIdArray[count] = ConvertThreadHandleToThreadSysId(hThread);
+ ++count;
+ }
+
+ if (!threadHandleArray) // If we aren't giving this back to the user...
+ FreeThreadHandle(hThread);
+ }
+ }
+ } while (Thread32Next(hThreadSnap, &te32));
+ }
+
+ CloseHandle(hThreadSnap);
+ }
+
+#else
+ // To do.
+ OVR_UNUSED(count);
+ OVR_UNUSED(threadHandleArray);
+ OVR_UNUSED(threadSysIdArray);
+ OVR_UNUSED(threadArrayCapacity);
+#endif
+
+ return countRequired;
+}
+
+void SymbolLookup::DoneThreadList(
+ ThreadHandle* threadHandleArray,
+ ThreadSysId* threadSysIdArray,
+ size_t threadArrayCount) {
+#if defined(OVR_OS_MS)
+ for (size_t i = 0; i != threadArrayCount; ++i) {
+ if (threadHandleArray[i]) {
+ CloseHandle(threadHandleArray[i]);
+ threadHandleArray[i] = OVR_THREADHANDLE_INVALID;
+ }
+ }
+
+ OVR_UNUSED(threadSysIdArray);
+#else
+ OVR_UNUSED(threadHandleArray);
+ OVR_UNUSED(threadSysIdArray);
+ OVR_UNUSED(threadArrayCount);
+#endif
+}
+
+// Writes a given thread's callstack wity symbols to the given output.
+// It may not be safe to call this from an exception handler, as sOutput allocates memory.
+bool SymbolLookup::ReportThreadCallstack(
+ OVR::String& sOutput,
+ size_t skipCount,
+ ThreadSysId threadSysId) {
+ sOutput.Clear();
+
+ if (!threadSysId)
+ threadSysId = GetCurrentThreadSysId();
+
+ void* addressArray[64];
+ size_t addressCount = GetBacktraceFromThreadSysId(
+ addressArray, OVR_ARRAY_COUNT(addressArray), skipCount, threadSysId);
+
+ // Print the header
+ char headerBuffer[256];
+ char threadSysIdStr[48];
+ char stackBaseStr[24];
+ char stackLimitStr[24];
+ void* pStackBase;
+ void* pStackLimit;
+ // void* pStackCurrent; // Current stack pointer. To do: support reporting this.
+ ThreadHandle threadHandle = ConvertThreadSysIdToThreadHandle(threadSysId);
+ OVR::GetThreadStackBounds(pStackBase, pStackLimit, threadHandle);
+
+ SprintfThreadSysId(threadSysIdStr, OVR_ARRAY_COUNT(threadSysIdStr), threadSysId);
+ SprintfAddress(stackBaseStr, OVR_ARRAY_COUNT(stackBaseStr), pStackBase);
+ SprintfAddress(stackLimitStr, OVR_ARRAY_COUNT(stackLimitStr), pStackLimit);
+
+ snprintf(
+ headerBuffer,
+ OVR_ARRAY_COUNT(headerBuffer),
+ "Thread id: %s, stack base: %s, stack limit: %s\n",
+ threadSysIdStr,
+ stackBaseStr,
+ stackLimitStr);
+
+ sOutput += headerBuffer;
+
+ // Print the backtrace info
+ char backtraceBuffer[1024]; // Sometimes function symbol names are very long.
+ SymbolInfo symbolInfo;
+ const char* pModuleName;
+
+ if (addressCount == 0) {
+ sOutput += "<Unable to read backtrace>\n";
+ } else {
+ for (size_t i = 0; i < addressCount; ++i) {
+ LookupSymbol((uint64_t)addressArray[i], symbolInfo);
+
+ if (symbolInfo.pModuleInfo && symbolInfo.pModuleInfo->name[0])
+ pModuleName = symbolInfo.pModuleInfo->name;
+ else
+ pModuleName = "(unknown module)";
+
+ char addressStr[24];
+ SprintfAddress(addressStr, OVR_ARRAY_COUNT(addressStr), addressArray[i]);
+
+ if (symbolInfo.filePath[0])
+ snprintf(
+ backtraceBuffer,
+ OVR_ARRAY_COUNT(backtraceBuffer),
+ "%-2u %-24s %s %s+%d %s:%d\n",
+ (unsigned)i,
+ pModuleName,
+ addressStr,
+ symbolInfo.function,
+ symbolInfo.functionOffset,
+ symbolInfo.filePath,
+ symbolInfo.fileLineNumber);
+ else
+ snprintf(
+ backtraceBuffer,
+ OVR_ARRAY_COUNT(backtraceBuffer),
+ "%-2u %-24s %s %s+%d\n",
+ (unsigned)i,
+ pModuleName,
+ addressStr,
+ symbolInfo.function,
+ symbolInfo.functionOffset);
+
+ sOutput += backtraceBuffer;
+ }
+ }
+
+ FreeThreadHandle(threadHandle);
+
+ return (addressCount > 0);
+}
+
+// Writes all thread's callstacks with symbols to the given output.
+// It may not be safe to call this from an exception handler, as sOutput allocates memory.
+bool SymbolLookup::ReportThreadCallstacks(OVR::String& sOutput, size_t skipCount) {
+ sOutput.Clear();
+
+ ThreadSysId threadSysIdArray[64];
+ size_t threadSysIdCount =
+ GetThreadList(nullptr, threadSysIdArray, OVR_ARRAY_COUNT(threadSysIdArray));
+
+ if (threadSysIdCount > OVR_ARRAY_COUNT(threadSysIdArray))
+ threadSysIdCount = OVR_ARRAY_COUNT(threadSysIdArray);
+
+ for (size_t i = 0; i < threadSysIdCount; i++) {
+ String sTemp;
+ ReportThreadCallstack(sTemp, skipCount, threadSysIdArray[i]);
+ if (i > 0)
+ sOutput += "\n";
+ sOutput += sTemp;
+ }
+
+ return (threadSysIdCount > 0);
+}
+
+bool SymbolLookup::ReportModuleInformation(OVR::String& sOutput) {
+ sOutput.Clear();
+
+ RefreshModuleList();
+
+ char backtraceBuffer[1024];
+
+ for (size_t i = 0; i < ModuleInfoArraySize; ++i) {
+ snprintf(
+ backtraceBuffer,
+ OVR_ARRAY_COUNT(backtraceBuffer),
+ "Base: 0x%llx Size: 0x%llx Name: '%s' Path: '%s'\n",
+ (unsigned long long)ModuleInfoArray[i].baseAddress,
+ (unsigned long long)ModuleInfoArray[i].size,
+ ModuleInfoArray[i].name,
+ ModuleInfoArray[i].filePath);
+ sOutput += backtraceBuffer;
+ }
+
+ return true;
+}
+
+bool SymbolLookup::RefreshModuleList() {
+ if (!ModuleListUpdated) {
+#if defined(OVR_OS_MS)
+ OVR::Lock::Locker autoLock(GetSymbolLookupLockPtr());
+
+ // We can't rely on SymRefreshModuleList because it's present in DbgHelp 6.5,
+ // which doesn't distribute with Windows 7.
+
+ // Currently we support only refreshing the list once ever. With a little effort
+ // we could revise this code to support re-refreshing the list at runtime to account
+ // for the possibility that modules have recently been added or removed.
+ if (pSymLoadModule64) {
+ const size_t requiredCount =
+ GetModuleInfoArray(ModuleInfoArray, OVR_ARRAY_COUNT(ModuleInfoArray));
+ ModuleInfoArraySize = MIN(requiredCount, OVR_ARRAY_COUNT(ModuleInfoArray));
+
+ HANDLE hProcess = GetCurrentProcess();
+
+ for (size_t i = 0; i < ModuleInfoArraySize; i++)
+ pSymLoadModule64(
+ hProcess,
+ nullptr,
+ ModuleInfoArray[i].filePath,
+ nullptr,
+ ModuleInfoArray[i].baseAddress,
+ (DWORD)ModuleInfoArray[i].size);
+
+ ModuleListUpdated = true;
+ }
+#else
+ const size_t requiredCount =
+ GetModuleInfoArray(ModuleInfoArray, OVR_ARRAY_COUNT(ModuleInfoArray));
+ ModuleInfoArraySize = MIN(requiredCount, OVR_ARRAY_COUNT(ModuleInfoArray));
+ ModuleListUpdated = true;
+#endif
+ }
+
+ return true;
+}
+
+bool SymbolLookup::LookupSymbol(uint64_t address, SymbolInfo& symbolInfo) {
+ return LookupSymbols(&address, &symbolInfo, 1);
+}
+
+bool SymbolLookup::LookupSymbols(
+ uint64_t* addressArray,
+ SymbolInfo* pSymbolInfoArray,
+ size_t arraySize) {
+ bool success = false;
+
+ if (!ModuleListUpdated) {
+ RefreshModuleList();
+ }
+
+#if defined(OVR_OS_MS)
+ OVR::Lock::Locker autoLock(GetSymbolLookupLockPtr());
+
+ union SYMBOL_INFO_UNION {
+ SYMBOL_INFO msSymbolInfo;
+ char suffixPadding[sizeof(SYMBOL_INFO) + 1024];
+ };
+
+ for (size_t i = 0; i < arraySize; i++) {
+ uint64_t& address = addressArray[i];
+ SymbolInfo& symbolInfo = pSymbolInfoArray[i];
+
+ // Copy the address and ModuleInfo
+ symbolInfo.address = addressArray[i];
+ symbolInfo.pModuleInfo = GetModuleInfoForAddress(
+ address); // We could also use siu.msSymbolInfo.ModBase to get the module slightly faster.
+
+ // Get the function/offset.
+ SYMBOL_INFO_UNION siu;
+ memset(&siu, 0, sizeof(siu));
+ siu.msSymbolInfo.SizeOfStruct = sizeof(siu.msSymbolInfo);
+ siu.msSymbolInfo.MaxNameLen = sizeof(siu.suffixPadding) - sizeof(SYMBOL_INFO) +
+ 1; // +1 because SYMBOL_INFO itself has Name[1].
+
+ HANDLE hProcess = GetCurrentProcess();
+ DWORD64 displacement64 = 0;
+ bool bResult = (pSymFromAddr != nullptr) &&
+ (pSymFromAddr(hProcess, address, &displacement64, &siu.msSymbolInfo) != FALSE);
+
+ if (bResult) {
+ success = true;
+ symbolInfo.size = siu.msSymbolInfo.Size;
+ OVR_strlcpy(symbolInfo.function, siu.msSymbolInfo.Name, OVR_ARRAY_COUNT(symbolInfo.function));
+ symbolInfo.functionOffset = (int32_t)displacement64;
+ } else {
+ symbolInfo.size = kMISizeInvalid;
+ symbolInfo.function[0] = 0;
+ symbolInfo.functionOffset = kMIFunctionOffsetInvalid;
+ }
+
+ // Get the file/line
+ IMAGEHLP_LINE64 iLine64;
+ DWORD displacement = 0;
+ memset(&iLine64, 0, sizeof(iLine64));
+ iLine64.SizeOfStruct = sizeof(iLine64);
+
+ bResult = (pSymGetLineFromAddr64 != nullptr) &&
+ (pSymGetLineFromAddr64(hProcess, address, &displacement, &iLine64) != FALSE);
+
+ if (bResult) {
+ success = true;
+ OVR_strlcpy(symbolInfo.filePath, iLine64.FileName, OVR_ARRAY_COUNT(symbolInfo.filePath));
+ symbolInfo.fileLineNumber = (int32_t)iLine64.LineNumber;
+ } else {
+ symbolInfo.filePath[0] = 0;
+ symbolInfo.fileLineNumber = kMILineNumberInvalid;
+ }
+
+ // To do: get the source code when possible. We need to use the user-registered directory paths
+ // and the symbolInfo.filePath
+ // and find the given file in the tree(s), then open the file and find the
+ // symbolInfo.fileLineNumber line (and surrounding lines).
+ // symbolInfo.sourceCode[1024]
+ symbolInfo.sourceCode[0] = '\0';
+ }
+
+#else
+ // We can use libunwind's unw_get_proc_name to try to get function name info. It can work
+ // regardless of relocation.
+ // Use backtrace_symbols and addr2line. Need to watch out for module load-time relocation.
+ // Ned to pass the -rdynamic flag to the linker. It will cause the linker to out in the link
+ // tables the name of all the none static functions in your code, not just the exported ones.
+ OVR_UNUSED(addressArray);
+ OVR_UNUSED(pSymbolInfoArray);
+ OVR_UNUSED(arraySize);
+#endif
+
+ return success;
+}
+
+const ModuleInfo* SymbolLookup::GetModuleInfoForAddress(uint64_t address) {
+ // This is a linear seach. To consider: it would be significantly faster to search by
+ // address if we ordered it by base address and did a binary search.
+ for (size_t i = 0; i < ModuleInfoArraySize; ++i) {
+ const ModuleInfo& mi = ModuleInfoArray[i];
+
+ if ((mi.baseAddress <= address) && (address < (mi.baseAddress + mi.size)))
+ return &mi;
+ }
+
+ return nullptr;
+}
+
+const ModuleInfo& SymbolLookup::GetModuleInfoForCurrentModule() {
+ OVR_ASSERT(ModuleInfoArraySize > 0); // We expect that the modules have been iterated previously.
+ if (currentModuleInfo.baseAddress == 0) { // If the current module hasn't been identified yet...
+ const ModuleInfo* mi = GetModuleInfoForAddress((uintptr_t)GetInstructionAddress);
+ if (mi)
+ currentModuleInfo = *mi; // This will set currentModuleInfo.baseAddress to a non-zero value.
+ }
+
+ return currentModuleInfo;
+}
+
+ExceptionInfo::ExceptionInfo()
+ : time(),
+ timeVal(0),
+ backtrace(),
+ backtraceCount(0),
+ threadHandle(OVR_THREADHANDLE_INVALID),
+ threadSysId(OVR_THREADSYSID_INVALID),
+ threadName(),
+ pExceptionInstructionAddress(nullptr),
+ pExceptionMemoryAddress(nullptr),
+ cpuContext(),
+ exceptionDescription(),
+ symbolInfo()
+#if defined(OVR_OS_MS)
+ ,
+ exceptionRecord()
+#endif
+{
+}
+
+ExceptionHandler::ExceptionHandler()
+ : enabled(false),
+ reportPrivacyEnabled(true),
+ exceptionResponse(kERHandle),
+ exceptionListener(nullptr),
+ exceptionListenerUserValue(0),
+ appDescription(),
+ codeBasePathArray(),
+ reportFilePath(),
+ minidumpInfoLevel(kMILMedium),
+ miniDumpFilePath(),
+ LogFile(nullptr),
+ scratchBuffer(),
+ exceptionOccurred(false),
+ reportFilePathActual(),
+ minidumpFilePathActual(),
+ terminateReturnValue(0),
+ exceptionInfo()
+#if defined(OVR_OS_MS)
+ ,
+ vectoredHandle(nullptr),
+ previousFilter(nullptr),
+ pExceptionPointers(nullptr)
+#endif
+{
+ SetExceptionPaths("default", "default");
+}
+
+void ExceptionHandler::GetCrashDumpDirectoryFromNames(
+ char* path,
+ const char* organizationName,
+ const char* ApplicationName) {
+ ExceptionHandler::GetCrashDumpDirectory(path, OVR_MAX_PATH);
+ OVR_strlcat(path, organizationName, OVR_MAX_PATH);
+
+// make the organization folder if necessary
+#ifdef OVR_OS_MS
+ WCHAR wpath[OVR_MAX_PATH];
+ auto requiredUTF8Length = OVR::UTF8Util::Strlcpy(wpath, OVR_ARRAY_COUNT(wpath), path);
+ // XXX error handling/logging?
+ if (requiredUTF8Length < OVR_ARRAY_COUNT(wpath))
+ CreateDirectoryW(wpath, NULL);
+#else
+ mkdir(path, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
+#endif
+
+#ifdef OVR_OS_MS
+ const char* separator = "\\";
+#else
+ const char* separator = "/";
+#endif
+ OVR_strlcat(path, separator, OVR_MAX_PATH);
+ OVR_strlcat(path, ApplicationName, OVR_MAX_PATH);
+#ifdef OVR_OS_MS
+ requiredUTF8Length = OVR::UTF8Util::Strlcpy(wpath, OVR_ARRAY_COUNT(wpath), path);
+ // XXX error handling/logging?
+ if (requiredUTF8Length < OVR_ARRAY_COUNT(wpath))
+ CreateDirectoryW(wpath, NULL);
+#else
+ mkdir(path, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
+#endif
+ OVR_strlcat(path, separator, OVR_MAX_PATH);
+}
+
+void ExceptionHandler::SetPathsFromNames(
+ const char* organizationName,
+ const char* ApplicationName,
+ const char* exceptionFormat,
+ const char* minidumpFormat) {
+ char exceptionPath[OVR_MAX_PATH];
+ char miniDumpPath[OVR_MAX_PATH];
+ ExceptionHandler::GetCrashDumpDirectoryFromNames(
+ exceptionPath, organizationName, ApplicationName);
+ ExceptionHandler::GetCrashDumpDirectoryFromNames(miniDumpPath, organizationName, ApplicationName);
+
+ OVR::OVR_strlcat(exceptionPath, exceptionFormat, OVR_MAX_PATH);
+ OVR::OVR_strlcat(miniDumpPath, minidumpFormat, OVR_MAX_PATH);
+
+ SetExceptionPaths(exceptionPath, miniDumpPath);
+}
+
+ExceptionHandler::~ExceptionHandler() {
+ if (enabled) {
+ Enable(false);
+ }
+}
+
+size_t ExceptionHandler::GetCrashDumpDirectory(char* directoryPath, size_t directoryPathCapacity) {
+#if defined(OVR_OS_MS)
+ wchar_t pathW[OVR_MAX_PATH];
+ HRESULT hr = SHGetFolderPathW(
+ nullptr,
+ CSIDL_LOCAL_APPDATA | CSIDL_FLAG_CREATE,
+ nullptr,
+ SHGFP_TYPE_CURRENT,
+ pathW); // Expects pathW to be MAX_PATH. The returned path does not include a trailing
+ // backslash.
+
+ if (SUCCEEDED(hr)) {
+ auto requiredUTF8Length = OVR::UTF8Util::Strlcpy(directoryPath, directoryPathCapacity, pathW);
+ if (requiredUTF8Length < directoryPathCapacity) // We need space for a trailing path separator.
+ {
+ if ((requiredUTF8Length == 0) ||
+ (directoryPath[requiredUTF8Length - 1] != '\\')) // If there is no trailing \ char...
+ {
+ OVR::OVR_strlcat(directoryPath, "\\", directoryPathCapacity);
+ requiredUTF8Length++;
+ }
+ }
+
+ return requiredUTF8Length; // Returns the required strlen.
+ }
+
+#elif defined(OVR_OS_MAC)
+ // This is the same location that Apple puts its OS-generated .crash files.
+ const char* home = getenv("HOME");
+ size_t requiredStrlen = snprintf(
+ directoryPath,
+ directoryPathCapacity,
+ "%s/Library/Logs/DiagnosticReports/",
+ home ? home : "/Users/Shared/Logs/DiagnosticReports/");
+ // To do: create the directory if it doesn't already exist.
+ return requiredStrlen;
+
+#elif defined(OVR_OS_UNIX)
+ const char* home = getenv("HOME");
+ size_t requiredStrlen =
+ snprintf(directoryPath, directoryPathCapacity, "%s/Library/", home ? home : "/Users/Shared/");
+ // To do: create the directory if it doesn't already exist.
+ return requiredStrlen;
+#endif
+
+ return 0;
+}
+
+#if defined(OVR_OS_MS)
+
+static ExceptionHandler* sExceptionHandler = nullptr;
+
+unsigned WINAPI ExceptionHandler::ExceptionHandlerThreadExec(void* callingHandler) {
+ ExceptionHandler* caller = reinterpret_cast<ExceptionHandler*>(callingHandler);
+ if (caller->miniDumpFilePath[0])
+ caller->WriteMiniDump();
+
+ if (caller->reportFilePath[0])
+ caller->WriteReport("Exception");
+
+ if (caller->exceptionListener)
+ caller->exceptionListener->HandleException(
+ caller->exceptionListenerUserValue,
+ caller,
+ &caller->exceptionInfo,
+ caller->reportFilePathActual);
+ return 1;
+}
+
+LONG WINAPI Win32ExceptionFilter(LPEXCEPTION_POINTERS pExceptionPointersArg) {
+ if (sExceptionHandler)
+ return (LONG)sExceptionHandler->ExceptionFilter(pExceptionPointersArg);
+ return EXCEPTION_CONTINUE_SEARCH;
+}
+
+LONG ExceptionHandler::ExceptionFilter(LPEXCEPTION_POINTERS pExceptionPointersArg) {
+ if (pauseCount)
+ return EXCEPTION_CONTINUE_SEARCH;
+
+ // Exception codes < 0x80000000 are not true exceptions but rather are debugger notifications.
+ // They include DBG_TERMINATE_THREAD,
+ // DBG_TERMINATE_PROCESS, DBG_CONTROL_BREAK, DBG_COMMAND_EXCEPTION, DBG_CONTROL_C,
+ // DBG_PRINTEXCEPTION_C, DBG_RIPEXCEPTION,
+ // and 0x406d1388 (thread named, http://blogs.msdn.com/b/stevejs/archive/2005/12/19/505815.aspx).
+
+ if (pExceptionPointersArg->ExceptionRecord->ExceptionCode < 0x80000000)
+ return EXCEPTION_CONTINUE_SEARCH;
+
+ // VC++ C++ exceptions use code 0xe06d7363 ('Emsc')
+ // http://support.microsoft.com/kb/185294
+ // http://blogs.msdn.com/b/oldnewthing/archive/2010/07/30/10044061.aspx
+ if (pExceptionPointersArg->ExceptionRecord->ExceptionCode == 0xe06d7363)
+ return EXCEPTION_CONTINUE_SEARCH;
+
+ // folly causes this when it closes some socket handles, not really a crash
+ if (static_cast<signed long>(pExceptionPointersArg->ExceptionRecord->ExceptionCode) ==
+ STATUS_HANDLE_NOT_CLOSABLE)
+ return EXCEPTION_CONTINUE_SEARCH;
+
+ // winrt hwnd capture throws this on the first call but the
+ // exception is benign
+ if (pExceptionPointersArg->ExceptionRecord->ExceptionCode == 0x8001010D)
+ return EXCEPTION_CONTINUE_SEARCH;
+
+ unsigned int tmp_zero = 0;
+ // If we can successfully change it from 0 to 1.
+ if (handlingBusy.compare_exchange_strong(tmp_zero, 1, std::memory_order_acquire)) {
+ exceptionOccurred = true;
+
+ SymbolLookup::Initialize();
+
+ this->pExceptionPointers = pExceptionPointersArg;
+
+ // Disable the handler while we do this processing.
+ ULONG result = RemoveVectoredExceptionHandler(vectoredHandle);
+ OVR_ASSERT_AND_UNUSED(result != 0, result);
+
+ // Time
+ exceptionInfo.timeVal = time(nullptr);
+ exceptionInfo.time = *gmtime(&exceptionInfo.timeVal);
+
+ // Thread id
+ // This is the thread id of the current thread and not the exception thread.
+ if (!DuplicateHandle(
+ GetCurrentProcess(),
+ GetCurrentThread(),
+ GetCurrentProcess(),
+ &exceptionInfo.threadHandle,
+ 0,
+ true,
+ DUPLICATE_SAME_ACCESS))
+ exceptionInfo.threadHandle = 0;
+ exceptionInfo.threadSysId = ConvertThreadHandleToThreadSysId(exceptionInfo.threadHandle);
+
+ OVR::GetThreadName(
+ exceptionInfo.threadHandle,
+ exceptionInfo.threadName,
+ OVR_ARRAY_COUNT(exceptionInfo.threadName));
+
+ // Backtraces
+ exceptionInfo.backtraceCount = symbolLookup.GetBacktrace(
+ exceptionInfo.backtrace,
+ OVR_ARRAY_COUNT(exceptionInfo.backtrace),
+ 0,
+ nullptr,
+ OVR_THREADSYSID_INVALID); // Get current thread backtrace.
+
+ // Context
+ exceptionInfo.cpuContext = *pExceptionPointersArg->ContextRecord;
+ exceptionInfo.exceptionRecord = *pExceptionPointersArg->ExceptionRecord;
+ exceptionInfo.pExceptionInstructionAddress = exceptionInfo.exceptionRecord.ExceptionAddress;
+ if ((exceptionInfo.exceptionRecord.ExceptionCode ==
+ static_cast<unsigned long>(EXCEPTION_ACCESS_VIOLATION)) ||
+ (exceptionInfo.exceptionRecord.ExceptionCode ==
+ static_cast<unsigned long>(EXCEPTION_IN_PAGE_ERROR))) {
+ exceptionInfo.pExceptionMemoryAddress =
+ (void*)exceptionInfo.exceptionRecord.ExceptionInformation[1]; // ExceptionInformation[0]
+ }
+ // indicates if it was a
+ // read (0), write (1), or
+ // data execution attempt
+ // (8).
+ else
+ exceptionInfo.pExceptionMemoryAddress =
+ pExceptionPointersArg->ExceptionRecord->ExceptionAddress;
+
+ WriteExceptionDescription();
+
+ if (pExceptionPointersArg->ExceptionRecord->ExceptionCode ==
+ static_cast<unsigned long>(EXCEPTION_STACK_OVERFLOW)) {
+ unsigned int IdValue;
+
+ void* ThreadHandle = (HANDLE)_beginthreadex(
+ 0, (unsigned)128 * 1024, ExceptionHandlerThreadExec, this, 0, (unsigned*)&IdValue);
+ WaitForSingleObject(ThreadHandle, INFINITE);
+ CloseHandle(ThreadHandle);
+
+ } else {
+ if (reportFilePath[0])
+ WriteReport("Exception");
+
+ if (miniDumpFilePath[0])
+ WriteMiniDump();
+
+ if (exceptionListener)
+ exceptionListener->HandleException(
+ exceptionListenerUserValue, this, &exceptionInfo, reportFilePathActual);
+ }
+ if (exceptionInfo.threadHandle) {
+ CloseHandle(exceptionInfo.threadHandle);
+ exceptionInfo.threadHandle = 0;
+ }
+
+ SymbolLookup::Shutdown();
+
+ // Restore the handler that we temporarily disabled above.
+ vectoredHandle = AddVectoredExceptionHandler(1, Win32ExceptionFilter);
+
+ handlingBusy.store(0, std::memory_order_release);
+ }
+
+ if (exceptionResponse == ExceptionHandler::kERContinue)
+ return EXCEPTION_CONTINUE_EXECUTION;
+ else if (exceptionResponse == ExceptionHandler::kERHandle)
+ return EXCEPTION_EXECUTE_HANDLER;
+ else if (exceptionResponse == ExceptionHandler::kERTerminate) {
+ TerminateProcess(GetCurrentProcess(), (UINT)terminateReturnValue);
+ return terminateReturnValue;
+ } else if (exceptionResponse == ExceptionHandler::kERThrow)
+ return EXCEPTION_CONTINUE_SEARCH;
+
+ // kERDefault
+ return EXCEPTION_EXECUTE_HANDLER;
+}
+
+#endif // defined(OVR_OS_MS)
+
+bool ExceptionHandler::Enable(bool enable) {
+#if defined(OVR_OS_MS)
+ if (enable && !enabled) {
+ OVR_ASSERT(vectoredHandle == nullptr);
+ vectoredHandle = AddVectoredExceptionHandler(1, Win32ExceptionFilter); // Windows call.
+ enabled = (vectoredHandle != nullptr);
+ OVR_ASSERT(enabled);
+ sExceptionHandler = this;
+ return enabled;
+ } else if (!enable && enabled) {
+ if (sExceptionHandler == this)
+ sExceptionHandler = nullptr;
+ OVR_ASSERT(vectoredHandle != nullptr);
+ ULONG result = RemoveVectoredExceptionHandler(vectoredHandle); // Windows call.
+ OVR_ASSERT_AND_UNUSED(result != 0, result);
+ vectoredHandle = nullptr;
+ enabled = false;
+ return true;
+ }
+#else
+ OVR_UNUSED(enable);
+#endif
+
+ return true;
+}
+
+int ExceptionHandler::PauseHandling(bool pause) {
+ if (pause)
+ return ++pauseCount;
+
+ OVR_ASSERT(pauseCount > 0);
+ return --pauseCount;
+}
+
+void ExceptionHandler::EnableReportPrivacy(bool enable) {
+ reportPrivacyEnabled = enable;
+}
+
+void ExceptionHandler::WriteExceptionDescription() {
+#if defined(OVR_OS_MS)
+ // There is some extra information available for AV exception.
+ if (static_cast<signed long>(exceptionInfo.exceptionRecord.ExceptionCode) ==
+ EXCEPTION_ACCESS_VIOLATION) {
+ const char* error = (exceptionInfo.exceptionRecord.ExceptionInformation[0] == 0)
+ ? "reading"
+ : ((exceptionInfo.exceptionRecord.ExceptionInformation[0] == 1) ? "writing" : "executing");
+
+ char addressStr[24];
+ SprintfAddress(addressStr, OVR_ARRAY_COUNT(addressStr), exceptionInfo.pExceptionMemoryAddress);
+ snprintf(
+ exceptionInfo.exceptionDescription,
+ OVR_ARRAY_COUNT(exceptionInfo.exceptionDescription),
+ "ACCESS_VIOLATION %s address %s",
+ error,
+ addressStr);
+ } else {
+ exceptionInfo.exceptionDescription[0] = 0;
+
+// Process "standard" exceptions, other than 'access violation'
+#define FORMAT_EXCEPTION(x) \
+ case static_cast<DWORD>(EXCEPTION_##x): \
+ OVR::OVR_strlcpy( \
+ exceptionInfo.exceptionDescription, \
+ #x, \
+ OVR_ARRAY_COUNT(exceptionInfo.exceptionDescription)); \
+ break;
+
+ switch (exceptionInfo.exceptionRecord.ExceptionCode) {
+ // FORMAT_EXCEPTION(ACCESS_VIOLATION) Already handled above.
+ FORMAT_EXCEPTION(DATATYPE_MISALIGNMENT)
+ FORMAT_EXCEPTION(BREAKPOINT)
+ FORMAT_EXCEPTION(SINGLE_STEP)
+ FORMAT_EXCEPTION(ARRAY_BOUNDS_EXCEEDED)
+ FORMAT_EXCEPTION(FLT_DENORMAL_OPERAND)
+ FORMAT_EXCEPTION(FLT_DIVIDE_BY_ZERO)
+ FORMAT_EXCEPTION(FLT_INEXACT_RESULT)
+ FORMAT_EXCEPTION(FLT_INVALID_OPERATION)
+ FORMAT_EXCEPTION(FLT_OVERFLOW)
+ FORMAT_EXCEPTION(FLT_STACK_CHECK)
+ FORMAT_EXCEPTION(FLT_UNDERFLOW)
+ FORMAT_EXCEPTION(INT_DIVIDE_BY_ZERO)
+ FORMAT_EXCEPTION(INT_OVERFLOW)
+ FORMAT_EXCEPTION(PRIV_INSTRUCTION)
+ FORMAT_EXCEPTION(IN_PAGE_ERROR)
+ FORMAT_EXCEPTION(ILLEGAL_INSTRUCTION)
+ FORMAT_EXCEPTION(NONCONTINUABLE_EXCEPTION)
+ FORMAT_EXCEPTION(STACK_OVERFLOW)
+ FORMAT_EXCEPTION(INVALID_DISPOSITION)
+ FORMAT_EXCEPTION(GUARD_PAGE)
+ FORMAT_EXCEPTION(INVALID_HANDLE)
+#if defined(EXCEPTION_POSSIBLE_DEADLOCK) && \
+ defined(STATUS_POSSIBLE_DEADLOCK) // This type seems to be non-existant in practice.
+ FORMAT_EXCEPTION(POSSIBLE_DEADLOCK)
+#endif
+ }
+
+ // If not one of the "known" exceptions, try to get the string from NTDLL.DLL's message table.
+ if (exceptionInfo.exceptionDescription[0] == 0) {
+ char addressStr[24];
+ SprintfAddress(
+ addressStr, OVR_ARRAY_COUNT(addressStr), exceptionInfo.pExceptionMemoryAddress);
+
+ char buffer[384];
+ DWORD capacity = OVR_ARRAY_COUNT(buffer);
+
+ const size_t length = (size_t)FormatMessageA(
+ FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_HMODULE,
+ GetModuleHandleW(L"NTDLL.DLL"),
+ exceptionInfo.exceptionRecord.ExceptionCode,
+ 0,
+ buffer,
+ capacity,
+ nullptr);
+ if (length)
+ snprintf(
+ exceptionInfo.exceptionDescription,
+ OVR_ARRAY_COUNT(exceptionInfo.exceptionDescription),
+ "%s at instruction %s",
+ buffer,
+ addressStr);
+
+ // If everything else failed just show the hex code.
+ if (exceptionInfo.exceptionDescription[0] == 0)
+ snprintf(
+ exceptionInfo.exceptionDescription,
+ OVR_ARRAY_COUNT(exceptionInfo.exceptionDescription),
+ "Unknown exception 0x%08x at instruction %s",
+ static_cast<unsigned int>(exceptionInfo.exceptionRecord.ExceptionCode),
+ addressStr);
+ }
+ }
+#else
+ // To do.
+ exceptionInfo.exceptionDescription[0] = 0;
+#endif
+}
+
+void ExceptionHandler::writeLogLine(const char* buffer, int length) {
+ OVR_ASSERT((int)strlen(buffer) == length); // Input must be null-terminated.
+
+ if (LogFile != nullptr)
+ fwrite(buffer, length, 1, LogFile);
+
+ fwrite(buffer, length, 1, stdout);
+
+#if defined(OVR_OS_WIN32)
+ ::OutputDebugStringA(buffer);
+#endif
+}
+
+void ExceptionHandler::WriteReportLine(const char* pLine) {
+ writeLogLine(pLine, (int)strlen(pLine));
+}
+
+void ExceptionHandler::WriteReportLineF(const char* format, ...) {
+ va_list args;
+ va_start(args, format);
+ int length = vsnprintf(scratchBuffer, OVR_ARRAY_COUNT(scratchBuffer), format, args);
+ if (length >= (int)OVR_ARRAY_COUNT(scratchBuffer)) // If we didn't have enough space...
+ length = (OVR_ARRAY_COUNT(scratchBuffer) - 1); // ... use what we have.
+ va_end(args);
+
+ writeLogLine(scratchBuffer, length);
+}
+
+// Thread <name> <handle> <id>
+// 0 <module> <address> <function> <file>:<line>
+// 1 <module> <address> <function> <file>:<line>
+// . . .
+//
+void ExceptionHandler::WriteThreadCallstack(
+ ThreadHandle threadHandle,
+ ThreadSysId threadSysId,
+ const char* additionalInfo) {
+ // We intentionally do not directly use the SymbolInfo::ReportThreadCallstack function because
+ // that function allocates memory,
+ // which we cannot do due to possibly being within an exception handler.
+
+ // Print the header
+ char threadSysIdStr[32];
+ char stackBaseStr[24];
+ char stackLimitStr[24];
+ char stackCurrentStr[24];
+ void* pStackBase;
+ void* pStackLimit;
+ bool isExceptionThread = (threadSysId == exceptionInfo.threadSysId);
+
+#if defined(OVR_OS_MS) && (OVR_PTR_SIZE == 8)
+ void* pStackCurrent = (threadSysId == exceptionInfo.threadSysId)
+ ? (void*)exceptionInfo.cpuContext.Rsp
+ : nullptr; // We would need to suspend the thread, get its context, resume it, then read the
+// rsp register. It turns out we are already doing that suspend/resume below in the
+// backtrace call.
+#else
+ void* pStackCurrent = nullptr; // To do.
+#endif
+
+ OVR::GetThreadStackBounds(pStackBase, pStackLimit, threadHandle);
+
+ SprintfThreadSysId(threadSysIdStr, OVR_ARRAY_COUNT(threadSysIdStr), threadSysId);
+ SprintfAddress(stackBaseStr, OVR_ARRAY_COUNT(stackBaseStr), pStackBase);
+ SprintfAddress(stackLimitStr, OVR_ARRAY_COUNT(stackLimitStr), pStackLimit);
+ SprintfAddress(stackCurrentStr, OVR_ARRAY_COUNT(stackCurrentStr), pStackCurrent);
+
+ WriteReportLineF(
+ "Thread id: %s, stack base: %s, stack limit: %s, stack current: %s, %s\n",
+ threadSysIdStr,
+ stackBaseStr,
+ stackLimitStr,
+ stackCurrentStr,
+ additionalInfo ? additionalInfo : "");
+
+ // Print the backtrace info
+ void* addressArray[64];
+ size_t addressCount = symbolLookup.GetBacktraceFromThreadSysId(
+ addressArray, OVR_ARRAY_COUNT(addressArray), 0, threadSysId);
+ SymbolInfo symbolInfo;
+ const char* pModuleName;
+ size_t backtraceSkipCount = 0;
+
+ if (isExceptionThread) {
+// If this thread is the exception thread, skip some frames.
+#if defined(OVR_OS_MS)
+ size_t i, iEnd = MIN(16, addressCount);
+
+ for (i = 0; i < iEnd; i++) {
+ symbolLookup.LookupSymbol((uint64_t)addressArray[i], symbolInfo);
+ if (strstr(symbolInfo.function, "UserExceptionDispatcher") != nullptr)
+ break;
+ }
+
+ if (i < iEnd) // If found...
+ backtraceSkipCount = i;
+ else if (addressCount >= 9) // Else default to 9, which is coincidentally what works.
+ backtraceSkipCount = 9;
+ else
+ backtraceSkipCount = 0;
+
+ addressArray[backtraceSkipCount] = exceptionInfo.pExceptionInstructionAddress;
+#endif
+ }
+
+ if (addressCount == 0) {
+ WriteReportLine("<Unable to read backtrace>\n\n");
+ } else {
+ for (size_t i = backtraceSkipCount; i < addressCount; ++i) {
+ symbolLookup.LookupSymbol((uint64_t)addressArray[i], symbolInfo);
+
+ if (symbolInfo.pModuleInfo && symbolInfo.pModuleInfo->name[0])
+ pModuleName = symbolInfo.pModuleInfo->name;
+ else
+ pModuleName = "(unknown module)";
+
+ char addressStr[24];
+ SprintfAddress(addressStr, OVR_ARRAY_COUNT(addressStr), addressArray[i]);
+
+ if (symbolInfo.filePath[0])
+ WriteReportLineF(
+ "%-2u %-24s %s %s+%d %s:%d\n%s",
+ (unsigned)i,
+ pModuleName,
+ addressStr,
+ symbolInfo.function,
+ symbolInfo.functionOffset,
+ symbolInfo.filePath,
+ symbolInfo.fileLineNumber,
+ (i + 1) == addressCount ? "\n" : "");
+ else
+ WriteReportLineF(
+ "%-2u %-24s %s %s+%d\n%s",
+ (unsigned)i,
+ pModuleName,
+ addressStr,
+ symbolInfo.function,
+ symbolInfo.functionOffset,
+ (i + 1) == addressCount ? "\n" : ""); // If this is the last line, append another \n.
+ }
+ }
+}
+
+void ExceptionHandler::WriteReport(const char* reportType) {
+ // It's important that we don't allocate any memory here if we can help it.
+ using namespace OVR;
+
+ if (!reportType)
+ reportType = "Exception";
+
+ if (strstr(
+ reportFilePath,
+ "%s")) // If the user-specified file path includes a date/time component...
+ {
+ char dateTimeBuffer[64];
+ FormatDateTime(
+ dateTimeBuffer,
+ OVR_ARRAY_COUNT(dateTimeBuffer),
+ exceptionInfo.timeVal,
+ true,
+ true,
+ false,
+ true);
+ snprintf(
+ reportFilePathActual,
+ OVR_ARRAY_COUNT(reportFilePathActual),
+ reportFilePath,
+ dateTimeBuffer);
+ } else {
+ OVR_strlcpy(reportFilePathActual, reportFilePath, OVR_ARRAY_COUNT(reportFilePathActual));
+ }
+
+ // Since LogFile is still null at this point, ...
+ OVR_ASSERT(LogFile == nullptr);
+
+ // ...we are writing this to the console/syslog but not the log file.
+ if (strcmp(reportType, "Exception") == 0)
+ WriteReportLine("[ExceptionHandler] Exception caught! ");
+
+ WriteReportLineF("Writing report to file: %s\n", reportFilePathActual);
+
+#if defined(OVR_OS_WIN32)
+#ifndef OVR_SYSLOG_NAME
+#define OVR_SYSLOG_NAME L"OculusVR"
+#endif // OVR_SYSLOG_NAME
+ HANDLE hEventSource = ::RegisterEventSourceW(nullptr, OVR_SYSLOG_NAME);
+
+ if (hEventSource) {
+ // This depends on the scratch buffer containing the file location.
+ const char* lines = scratchBuffer;
+ static_assert(
+ sizeof(scratchBuffer) < 31839, "RegisterEventSource has a size limit of 31839 per string");
+ ::ReportEventA(hEventSource, EVENTLOG_ERROR_TYPE, 0, 0, nullptr, 1, 0, &lines, nullptr);
+ ::DeregisterEventSource(hEventSource);
+ }
+#endif
+
+ LogFile = fopen(reportFilePathActual, "w");
+ OVR_ASSERT(LogFile != nullptr);
+ if (!LogFile)
+ return;
+
+ SymbolLookup::Initialize();
+
+ {
+ // Exception information
+ WriteReportLineF("%s Info\n", reportType);
+
+ WriteReportLineF("%s report file: %s\n", reportType, reportFilePathActual);
+
+#if defined(OVR_OS_MS)
+ if (miniDumpFilePath[0])
+ WriteReportLineF("%s minidump file: %s\n", reportType, minidumpFilePathActual);
+#endif
+
+ char dateTimeBuffer[64];
+ FormatDateTime(
+ dateTimeBuffer,
+ OVR_ARRAY_COUNT(dateTimeBuffer),
+ exceptionInfo.timeVal,
+ true,
+ true,
+ false,
+ false);
+ WriteReportLineF("Time (GMT): %s\n", dateTimeBuffer);
+
+ FormatDateTime(
+ dateTimeBuffer,
+ OVR_ARRAY_COUNT(scratchBuffer),
+ exceptionInfo.timeVal,
+ true,
+ true,
+ true,
+ false);
+ WriteReportLineF("Time (local): %s\n", dateTimeBuffer);
+ WriteReportLineF(
+ "Thread name: %s\n",
+ exceptionInfo.threadName[0] ? exceptionInfo.threadName
+ : "(not available)"); // It's never possible on Windows to get
+ // thread names, as they are stored in the
+ // debugger at runtime.
+
+ SprintfThreadHandle(scratchBuffer, OVR_ARRAY_COUNT(scratchBuffer), exceptionInfo.threadHandle);
+ OVR_strlcat(scratchBuffer, "\n", OVR_ARRAY_COUNT(scratchBuffer));
+ WriteReportLine("Thread handle: ");
+ WriteReportLine(scratchBuffer);
+
+ SprintfThreadSysId(scratchBuffer, OVR_ARRAY_COUNT(scratchBuffer), exceptionInfo.threadSysId);
+ OVR_strlcat(scratchBuffer, "\n", OVR_ARRAY_COUNT(scratchBuffer));
+ WriteReportLine("Thread sys id: ");
+ WriteReportLine(scratchBuffer);
+
+ char addressStr[24];
+ SprintfAddress(
+ addressStr, OVR_ARRAY_COUNT(addressStr), exceptionInfo.pExceptionInstructionAddress);
+ WriteReportLineF("Exception instruction address: %s (see callstack below)\n", addressStr);
+ WriteReportLineF("Exception description: %s\n", exceptionInfo.exceptionDescription);
+
+ if (symbolLookup.LookupSymbol(
+ (uint64_t)exceptionInfo.pExceptionInstructionAddress, exceptionInfo.symbolInfo)) {
+ if (exceptionInfo.symbolInfo.filePath[0])
+ WriteReportLineF(
+ "Exception location: %s (%d)\n",
+ exceptionInfo.symbolInfo.filePath,
+ exceptionInfo.symbolInfo.fileLineNumber);
+ else
+ WriteReportLineF(
+ "Exception location: %s (%d)\n",
+ exceptionInfo.symbolInfo.function,
+ exceptionInfo.symbolInfo.functionOffset);
+ }
+
+ // To consider: print exceptionInfo.cpuContext registers
+ }
+
+#if defined(OVR_OS_WIN32)
+ {
+ WriteReportLine("\nApp Info\n");
+
+ // Print the app path.
+ char appPath[OVR_MAX_PATH];
+ GetCurrentProcessFilePath(appPath, OVR_ARRAY_COUNT(appPath));
+ WriteReportLineF("Process path: %s\n", appPath);
+
+#if (OVR_PTR_SIZE == 4)
+ WriteReportLine("App format: 32 bit\n");
+#else
+ WriteReportLine("App format: 64 bit\n");
+#endif
+
+ // Print the app version
+ wchar_t pathW[OVR_MAX_PATH] = {};
+ GetModuleFileNameW(0, pathW, (DWORD)OVR_ARRAY_COUNT(pathW));
+ DWORD dwUnused;
+ DWORD dwSize = GetFileVersionInfoSizeW(pathW, &dwUnused);
+ scratchBuffer[0] = 0;
+
+ if (dwSize > 0) {
+ void* const pVersionData = SafeMMapAlloc(dwSize);
+
+ if (pVersionData) {
+ if (GetFileVersionInfoW(pathW, 0, dwSize, pVersionData)) {
+ VS_FIXEDFILEINFO* pFFI;
+ UINT size;
+
+ static HMODULE library;
+ static std::once_flag once;
+ std::call_once(once, [&]() { library = LoadLibraryW(L"version.dll"); });
+
+ decltype(&::VerQueryValueW) const call = reinterpret_cast<decltype(&::VerQueryValueW)>(
+ GetProcAddress(library, "VerQueryValueW"));
+
+ if (call(pVersionData, L"\\", (void**)&pFFI, &size)) {
+ // This is the convention used by RelEng to encode the CL # for releases.
+ // This greatly simplifies figuring out which version of the Oculus Runtime
+ // this file came from, though it may not apply to some users of DebugHelp.
+ // Feel free to ignore it if you're not looking at the Oculus Runtime.
+ const unsigned CLNum = LOWORD(pFFI->dwFileVersionLS) + 65536;
+
+ WriteReportLineF(
+ "App version: %u.%u.%u.%u (Runtime Installer CL# %u)\n",
+ HIWORD(pFFI->dwFileVersionMS),
+ LOWORD(pFFI->dwFileVersionMS),
+ HIWORD(pFFI->dwFileVersionLS),
+ LOWORD(pFFI->dwFileVersionLS),
+ CLNum);
+ }
+ }
+
+ SafeMMapFree(pVersionData, dwSize);
+ }
+ }
+
+ if (!scratchBuffer[0]) // If version info couldn't be found or read...
+ WriteReportLine("App version info not present\n");
+ }
+
+ {
+ WriteReportLine("\nSystem Info\n");
+
+ OSVERSIONINFOEXW vi;
+ memset(&vi, 0, sizeof(vi));
+ vi.dwOSVersionInfoSize = sizeof(vi);
+ GetVersionExW((LPOSVERSIONINFOW)&vi); // Cast to the older type.
+
+ char osVersionName[256];
+ GetOSVersionName(osVersionName, OVR_ARRAY_COUNT(osVersionName));
+ WriteReportLineF(
+ "OS name: %s, version: %u.%u build %u, %s, platform id: %u, service pack: %ls\n",
+ osVersionName,
+ vi.dwMajorVersion,
+ vi.dwMinorVersion,
+ vi.dwBuildNumber,
+ Is64BitOS() ? "64 bit" : "32 bit",
+ vi.dwPlatformId,
+ vi.szCSDVersion[0] ? vi.szCSDVersion : L"<none>");
+
+ WriteReportLineF("Debugger present: %s\n", OVRIsDebuggerPresent() ? "yes" : "no");
+
+ // System info
+ SYSTEM_INFO systemInfo;
+ GetNativeSystemInfo(&systemInfo);
+
+ WriteReportLineF("Processor count: %u\n", systemInfo.dwNumberOfProcessors);
+
+ // Windows Vista and later:
+ // BOOL WINAPI GetLogicalProcessorInformation(PSYSTEM_LOGICAL_PROCESSOR_INFORMATION Buffer,
+ // PDWORD ReturnLength);
+
+ if (systemInfo.wProcessorArchitecture == 0)
+ WriteReportLineF("Processor type: x86\n");
+ else if (systemInfo.wProcessorArchitecture == 9)
+ WriteReportLineF("Processor type: x86-64\n");
+ else if (systemInfo.wProcessorArchitecture == 10)
+ WriteReportLineF("Processor type: x86 on x86-64\n");
+
+ WriteReportLineF("Processor level: %u\n", systemInfo.wProcessorLevel);
+ WriteReportLineF("Processor revision: %u\n", systemInfo.wProcessorRevision);
+
+ // Memory information
+ MEMORYSTATUSEX memoryStatusEx;
+ memset(&memoryStatusEx, 0, sizeof(memoryStatusEx));
+ memoryStatusEx.dwLength = sizeof(memoryStatusEx);
+ GlobalMemoryStatusEx(&memoryStatusEx);
+
+ WriteReportLineF("Memory load: %d%%\n", memoryStatusEx.dwMemoryLoad);
+ WriteReportLineF(
+ "Total physical memory: %I64d MiB\n",
+ memoryStatusEx.ullTotalPhys / (1024 * 1024)); // Or are Mebibytes equal to (1024 * 1000)
+ WriteReportLineF(
+ "Available physical memory: %I64d MiB\n", memoryStatusEx.ullAvailPhys / (1024 * 1024));
+ WriteReportLineF(
+ "Total page file memory: %I64d MiB\n", memoryStatusEx.ullTotalPageFile / (1024 * 1024));
+ WriteReportLineF(
+ "Available page file memory: %I64d MiB\n", memoryStatusEx.ullAvailPageFile / (1024 * 1024));
+ WriteReportLineF(
+ "Total virtual memory: %I64d MiB\n", memoryStatusEx.ullTotalVirtual / (1024 * 1024));
+ WriteReportLineF(
+ "Free virtual memory: %I64d MiB\n", memoryStatusEx.ullAvailVirtual / (1024 * 1024));
+
+ DISPLAY_DEVICEW dd;
+ memset(&dd, 0, sizeof(DISPLAY_DEVICE));
+ dd.cb = sizeof(DISPLAY_DEVICE);
+
+ for (int i = 0; EnumDisplayDevicesW(nullptr, (DWORD)i, &dd, EDD_GET_DEVICE_INTERFACE_NAME);
+ ++i) {
+ WriteReportLineF(
+ "Display Device %d name: %ls, context: %ls, primary: %s, mirroring: %s\n",
+ i,
+ dd.DeviceName,
+ dd.DeviceString,
+ (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) ? "yes" : "no",
+ (dd.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER) ? "yes" : "no");
+ }
+ }
+
+ // Print video card information
+ // http://msdn.microsoft.com/en-us/library/aa394512%28v=vs.85%29.aspx
+ {
+ IWbemLocator* pIWbemLocator = nullptr;
+ BSTR bstrServer = nullptr;
+ IWbemServices* pIWbemServices = nullptr;
+ BSTR bstrWQL = nullptr;
+ BSTR bstrPath = nullptr;
+ IEnumWbemClassObject* pEnum = nullptr;
+ IWbemClassObject* pObj = nullptr;
+
+ CoInitializeEx(nullptr, COINIT_MULTITHREADED);
+
+ HRESULT hr = CoCreateInstance(
+ __uuidof(WbemLocator),
+ nullptr,
+ CLSCTX_INPROC_SERVER,
+ __uuidof(IWbemLocator),
+ (LPVOID*)&pIWbemLocator);
+ if (FAILED(hr))
+ goto End;
+
+ bstrServer = SysAllocString(L"\\\\.\\root\\cimv2");
+ hr = pIWbemLocator->ConnectServer(
+ bstrServer, nullptr, nullptr, 0L, 0L, nullptr, nullptr, &pIWbemServices);
+ if (FAILED(hr))
+ goto End;
+
+ hr = CoSetProxyBlanket(
+ pIWbemServices,
+ RPC_C_AUTHN_WINNT,
+ RPC_C_AUTHZ_NONE,
+ nullptr,
+ RPC_C_AUTHN_LEVEL_CALL,
+ RPC_C_IMP_LEVEL_IMPERSONATE,
+ nullptr,
+ EOAC_DEFAULT);
+ if (FAILED(hr))
+ goto End;
+
+ bstrWQL = SysAllocString(L"WQL");
+ bstrPath = SysAllocString(L"select * from Win32_VideoController");
+ hr = pIWbemServices->ExecQuery(bstrWQL, bstrPath, WBEM_FLAG_FORWARD_ONLY, nullptr, &pEnum);
+ if (FAILED(hr))
+ goto End;
+
+ ULONG uReturned;
+ hr = pEnum->Next(WBEM_INFINITE, 1, &pObj, &uReturned);
+ if (FAILED(hr))
+ goto End;
+
+ WriteReportLine("\nDisplay adapter list\n");
+
+ // helper function to properly init & clear variants
+ struct VariantHelper {
+ VariantHelper() {
+ ::VariantInit(&var); // must init before use
+ }
+ ~VariantHelper() {
+ ::VariantClear(&var); // must clear after use to avoid leaks
+ }
+
+ BSTR getBSTR() const // return a value or default empty string
+ {
+ if ((var.vt == VT_BSTR) && var.bstrVal)
+ return var.bstrVal;
+ return CComBSTR(L"");
+ }
+
+ uint32_t getLVal() const // return a value or default 0
+ {
+ if (var.vt == VT_I4)
+ return var.lVal;
+ return 0;
+ }
+
+ VARIANT* getVARIANT() // convenience function for passing to Get()
+ {
+ return &var;
+ }
+
+ private:
+ VARIANT var;
+ };
+
+ for (unsigned i = 0; SUCCEEDED(hr) && uReturned; i++) {
+ char sString[256];
+
+ if (i > 0)
+ WriteReportLine("\n");
+
+ WriteReportLineF("Info for display adapter %u\n", i);
+
+ {
+ VariantHelper v;
+ hr = pObj->Get(L"Name", 0, v.getVARIANT(), nullptr, nullptr);
+ if (SUCCEEDED(hr)) {
+ WideCharToMultiByte(
+ CP_ACP, 0, v.getBSTR(), -1, sString, sizeof(sString), nullptr, nullptr);
+ WriteReportLineF("Display Adapter Name: %s\n", sString);
+ }
+ }
+ {
+ VariantHelper v;
+ hr = pObj->Get(L"AdapterRAM", 0, v.getVARIANT(), nullptr, nullptr);
+ if (SUCCEEDED(hr)) {
+ uint32_t value(v.getLVal());
+
+ WriteReportLineF(
+ "Display Adapter RAM: %u %s\n",
+ (value > (1024 * 1024 * 1024) ? value / (1024 * 1024 * 1024) : value / (1024 * 1024)),
+ (value > (1024 * 1024 * 1024) ? "GiB" : "MiB"));
+ }
+ }
+ {
+ VariantHelper v;
+ hr = pObj->Get(L"DeviceID", 0, v.getVARIANT(), nullptr, nullptr);
+ if (SUCCEEDED(hr)) {
+ WideCharToMultiByte(
+ CP_ACP, 0, v.getBSTR(), -1, sString, sizeof(sString), nullptr, nullptr);
+ WriteReportLineF("Display Adapter DeviceID: %s\n", sString);
+ }
+ }
+ {
+ VariantHelper v;
+ hr = pObj->Get(L"DriverVersion", 0, v.getVARIANT(), nullptr, nullptr);
+ if (SUCCEEDED(hr)) {
+ WideCharToMultiByte(
+ CP_ACP, 0, v.getBSTR(), -1, sString, sizeof(sString), nullptr, nullptr);
+ WriteReportLineF("Display Adapter DriverVersion: %s\n", sString);
+ }
+ }
+
+ {
+ VariantHelper v;
+ hr = pObj->Get(L"DriverDate", 0, v.getVARIANT(), nullptr, nullptr);
+ if (SUCCEEDED(hr)) {
+ std::wstring val(v.getBSTR()); // may return empty string
+
+ while (val.size() < 8) // make at least 8 chars long to simplify below code
+ {
+ val += L" ";
+ }
+
+ // http://technet.microsoft.com/en-us/library/ee156576.aspx
+ wchar_t year[5] = {val[0], val[1], val[2], val[3], 0};
+ wchar_t month[3] = {val[4], val[5], 0};
+ wchar_t monthDay[3] = {val[6], val[7], 0};
+
+ WriteReportLineF(
+ "Display Adapter DriverDate (US format): %ls/%ls/%ls\n", month, monthDay, year);
+ }
+ }
+ {
+ VariantHelper v;
+ // VideoProcessor
+ hr = pObj->Get(L"VideoProcessor", 0, v.getVARIANT(), nullptr, nullptr);
+ if (SUCCEEDED(hr)) {
+ WideCharToMultiByte(
+ CP_ACP, 0, v.getBSTR(), -1, sString, sizeof(sString), nullptr, nullptr);
+ WriteReportLineF("Display Adapter VideoProcessor %s\n", sString);
+ }
+ }
+
+ {
+ VariantHelper v;
+ hr = pObj->Get(L"VideoModeDescription", 0, v.getVARIANT(), nullptr, nullptr);
+ if (SUCCEEDED(hr)) {
+ WideCharToMultiByte(
+ CP_ACP, 0, v.getBSTR(), -1, sString, sizeof(sString), nullptr, nullptr);
+ WriteReportLineF("Display Adapter VideoModeDescription: %s\n", sString);
+ }
+ }
+
+ pObj->Release();
+
+ hr = pEnum->Next(WBEM_INFINITE, 1, &pObj, &uReturned);
+ }
+
+ End:
+ if (pEnum)
+ pEnum->Release();
+ if (bstrPath)
+ SysFreeString(bstrPath);
+ if (bstrWQL)
+ SysFreeString(bstrWQL);
+ if (pIWbemServices)
+ pIWbemServices->Release();
+ if (bstrServer)
+ SysFreeString(bstrServer);
+ if (pIWbemLocator)
+ pIWbemLocator->Release();
+
+ CoUninitialize();
+ }
+
+ {
+ // Print a list of threads.
+ DWORD currentProcessId = GetCurrentProcessId();
+ HANDLE hThreadSnap = CreateToolhelp32Snapshot(
+ TH32CS_SNAPTHREAD,
+ currentProcessId); // ICreateToolhelp32Snapshot actually ignores currentProcessId.
+
+ if (hThreadSnap != INVALID_HANDLE_VALUE) {
+ THREADENTRY32 te32;
+ te32.dwSize = sizeof(THREADENTRY32);
+
+ if (Thread32First(hThreadSnap, &te32)) {
+ WriteReportLine("\nThread list\n");
+
+ do {
+ if (te32.th32OwnerProcessID == currentProcessId) {
+ OVR::ThreadSysId threadSysId = te32.th32ThreadID;
+ OVR::ThreadSysId threadSysIdCurrent = ::GetCurrentThreadId();
+
+ HANDLE hThread = ConvertThreadSysIdToThreadHandle(threadSysId);
+
+ if (hThread) {
+ if (threadSysId !=
+ threadSysIdCurrent) // If threadSysId refers to a different thread...
+ {
+ // We are working with another thread. We need to suspend it and get its CONTEXT.
+ DWORD suspendResult = ::SuspendThread(
+ hThread); // Requires that the handle have THREAD_SUSPEND_RESUME rights.
+
+ if (suspendResult == (DWORD)-1) // If failed...
+ {
+ WriteReportLineF("Skipping thread id: %u\n", (unsigned)threadSysId);
+ continue;
+ }
+ }
+
+ char
+ buffer[96]; // Can't use scratchBuffer, because it's used by WriteThreadCallstack.
+ snprintf(
+ buffer,
+ OVR_ARRAY_COUNT(buffer),
+ "base priority: %ld, delta priority: %ld",
+ te32.tpBasePri,
+ te32.tpDeltaPri);
+
+ bool threadIsExceptionThread =
+ (te32.th32ThreadID == (DWORD)exceptionInfo.threadSysId);
+ if (threadIsExceptionThread)
+ OVR_strlcat(buffer, ", exception thread", OVR_ARRAY_COUNT(buffer));
+
+ WriteThreadCallstack(hThread, (OVR::ThreadSysId)te32.th32ThreadID, buffer);
+
+ if (threadSysId != threadSysIdCurrent) // If we called SuspendThread above...
+ ::ResumeThread(hThread);
+
+ FreeThreadHandle(hThread);
+ }
+ }
+ } while (Thread32Next(hThreadSnap, &te32));
+ }
+
+ CloseHandle(hThreadSnap);
+ }
+ }
+
+ {
+ // Print a list of the current modules within this process.
+ // DbgHelp.dll also provides a EnumerateLoadedModules64 function.
+ // To do: Convert the code below to use the GetModuleInfoArray function which we now have.
+ HMODULE hModule = LoadLibraryW(L"psapi.dll");
+
+ if (hModule) {
+ typedef BOOL(WINAPI * ENUMPROCESSMODULES)(
+ HANDLE hProcess, HMODULE * phModule, DWORD cb, LPDWORD lpcbNeeded);
+ typedef DWORD(WINAPI * GETMODULEBASENAME)(
+ HANDLE hProcess, HMODULE hModule, LPWSTR lpFilename, DWORD nSize);
+ typedef DWORD(WINAPI * GETMODULEFILENAMEEX)(
+ HANDLE hProcess, HMODULE hModule, LPWSTR lpFilename, DWORD nSize);
+ typedef BOOL(WINAPI * GETMODULEINFORMATION)(
+ HANDLE hProcess, HMODULE hModule, MODULEINFO * pmi, DWORD nSize);
+
+ ENUMPROCESSMODULES pEnumProcessModules =
+ (ENUMPROCESSMODULES)(uintptr_t)GetProcAddress(hModule, "EnumProcessModules");
+ GETMODULEBASENAME pGetModuleBaseName =
+ (GETMODULEBASENAME)(uintptr_t)GetProcAddress(hModule, "GetModuleBaseNameW");
+ GETMODULEFILENAMEEX pGetModuleFileNameEx =
+ (GETMODULEFILENAMEEX)(uintptr_t)GetProcAddress(hModule, "GetModuleFileNameExW");
+ GETMODULEINFORMATION pGetModuleInformation =
+ (GETMODULEINFORMATION)(uintptr_t)GetProcAddress(hModule, "GetModuleInformation");
+
+ HANDLE hProcess = GetCurrentProcess();
+ HMODULE hModuleArray[200];
+ DWORD cbNeeded;
+
+ if (pEnumProcessModules(hProcess, hModuleArray, sizeof(hModuleArray), &cbNeeded)) {
+ size_t actualModuleCount = (cbNeeded / sizeof(HMODULE));
+
+ if (actualModuleCount >
+ OVR_ARRAY_COUNT(hModuleArray)) // If hModuleArray's capacity was not enough...
+ actualModuleCount = OVR_ARRAY_COUNT(hModuleArray);
+
+ // Print a header
+ WriteReportLine("\nModule list\n");
+
+#if (OVR_PTR_SIZE == 4)
+ WriteReportLine("Base Size Entrypoint Name Path\n");
+#else
+ WriteReportLine(
+ "Base Size Entrypoint Name Path\n");
+#endif
+
+ // And go through the list one by one
+ for (size_t i = 0; i < actualModuleCount; i++) {
+ MODULEINFO mi;
+ size_t length;
+
+ if (!pGetModuleInformation(hProcess, hModuleArray[i], &mi, sizeof(mi))) {
+ mi.EntryPoint = nullptr;
+ mi.lpBaseOfDll = nullptr;
+ mi.SizeOfImage = 0;
+ }
+
+ // Write the base name.
+ wchar_t name[OVR_MAX_PATH + 3];
+ name[0] = '"';
+ if (pGetModuleBaseName(hProcess, hModuleArray[i], name + 1, OVR_MAX_PATH))
+ length = wcslen(name);
+ else {
+ wcscpy(name + 1, L"(unknown)");
+ length = 10;
+ }
+
+ name[length] = '"';
+ name[length + 1] = '\0';
+
+ // Write the path
+ wchar_t path[OVR_MAX_PATH + 3];
+ path[0] = '"';
+ if (pGetModuleFileNameEx(hProcess, hModuleArray[i], path + 1, OVR_MAX_PATH))
+ length = wcslen(path);
+ else {
+ wcscpy(path + 1, L"(unknown)");
+ length = 10;
+ }
+ path[length] = '"';
+ path[length + 1] = '\0';
+
+#if (OVR_PTR_SIZE == 4)
+ WriteReportLineF(
+ "0x%08x, 0x%08x 0x%08x %-24ls %ls\n",
+ (uint32_t)mi.lpBaseOfDll,
+ (uint32_t)mi.SizeOfImage,
+ (uint32_t)mi.EntryPoint,
+ name,
+ path);
+#else
+ WriteReportLineF(
+ "0x%016I64x 0x%016I64x 0x%016I64x %-24ls %ls\n",
+ (uint64_t)mi.lpBaseOfDll,
+ (uint64_t)mi.SizeOfImage,
+ (uint64_t)mi.EntryPoint,
+ name,
+ path);
+#endif
+ }
+ }
+ }
+ }
+
+ {
+ // Print a list of processes.
+ // DbgHelp.dll provides a SymEnumProcesses function, but it's available with DbgHelp.dll v6.2
+ // which doesn't ship with Windows until Windows 8.
+ WriteReportLine("\nProcess list\n");
+
+ if (reportPrivacyEnabled)
+ WriteReportLine("Disabled by report privacy settings\n");
+ else {
+ HANDLE hProcessSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
+
+ if (hProcessSnapshot != INVALID_HANDLE_VALUE) {
+ PROCESSENTRY32W pe32;
+ memset(&pe32, 0, sizeof(pe32));
+ pe32.dwSize = sizeof(pe32);
+
+ if (Process32FirstW(hProcessSnapshot, &pe32)) {
+ WriteReportLine("Process Id File\n");
+
+ do {
+ // Try to get the full path to the process, as pe32.szExeFile holds only the process
+ // file name.
+ // This will typically fail with a privilege error unless this process has debug
+ // privileges: http://support.microsoft.com/kb/131065/en-us
+ wchar_t filePathW[OVR_MAX_PATH];
+ const wchar_t* pFilePathW = pe32.szExeFile;
+ HANDLE hProcess = ::OpenProcess(
+ PROCESS_QUERY_INFORMATION | PROCESS_VM_READ,
+ FALSE,
+ pe32.th32ProcessID); // With Windows Vista+ we can use
+ // PROCESS_QUERY_LIMITED_INFORMATION.
+ if (hProcess) {
+ if (GetProcessImageFileNameW(hProcess, filePathW, (DWORD)OVR_ARRAY_COUNT(filePathW)))
+ pFilePathW = filePathW;
+ }
+
+ WriteReportLineF("0x%08x %ls\n", pe32.th32ProcessID, pFilePathW);
+ } while (Process32NextW(hProcessSnapshot, &pe32));
+ }
+
+ CloseHandle(hProcessSnapshot);
+ } else {
+ WriteReportLine("Unable to read process list\n");
+ }
+ }
+ }
+
+#elif defined(OVR_OS_APPLE) || defined(OVR_OS_UNIX)
+ Is64BitOS();
+ GetCurrentProcessFilePath(nullptr, 0);
+ GetFileNameFromPath(nullptr);
+ GetOSVersionName(nullptr, 0);
+
+#endif // OVR_OS_MS
+
+ SymbolLookup::Shutdown();
+
+ fclose(LogFile);
+ LogFile = nullptr;
+}
+
+#if defined(OVR_OS_WIN32) || defined(OVR_OS_WIN64)
+
+static bool IsModuleDataSegmentNeeded(const wchar_t* modulePath) {
+ if (modulePath) {
+ const wchar_t* recognizedModuleNames[] = {
+ // To consider: make this dynamically specifiable by the application.
+ L"OVRServer_x64",
+ L"OculusAppFramework",
+ L"hid",
+ L"kernel32",
+ L"KernelBase",
+ L"msvcrt",
+ L"ws2_32",
+ L"mswsock",
+ L"ntdll",
+ L"user32",
+ L"wshtcpip"};
+
+ const wchar_t* recognizedModulePrefixes[] = {L"d3d", L"dxgi", L"nv", L"ati", L"amd"};
+
+ wchar_t fileName[MAX_PATH] = {};
+ ::_wsplitpath_s(modulePath, NULL, 0, NULL, 0, fileName, MAX_PATH, NULL, 0);
+ std::transform(fileName, fileName + wcslen(fileName), fileName, ::towlower);
+
+ for (size_t i = 0; i < OVR_ARRAY_COUNT(recognizedModuleNames); ++i) {
+ if (wcscmp(fileName, recognizedModuleNames[i]) ==
+ 0) // If fileName equals recognizedModuleNames[i]...
+ return true;
+ }
+
+ for (size_t i = 0; i < OVR_ARRAY_COUNT(recognizedModulePrefixes); ++i) {
+ if (wcsstr(fileName, recognizedModulePrefixes[i]) ==
+ fileName) // If fileName begins with recognizedModulePrefixes[i]...
+ return true;
+ }
+ }
+
+ return false;
+}
+
+struct MinidumpCallbackContext {
+ ExceptionHandler::MinidumpInfoLevel infoLevel;
+ DWORD minidumpThreadId;
+};
+
+static BOOL CALLBACK MinidumpFilter(
+ PVOID pContext,
+ const PMINIDUMP_CALLBACK_INPUT callbackInput,
+ PMINIDUMP_CALLBACK_OUTPUT callbackOutput) {
+ if (!callbackInput || !callbackOutput || !pContext) {
+ // This should not normally occur.
+ return FALSE;
+ }
+
+ // Most of the time, we're going to let the minidump writer do whatever
+ // it needs to do. However, when trying to limit information for things
+ // like smaller dumps, we want to filter out various things. So this callback
+ // is used as a way to filter out information that the user has said they
+ // don't want.
+ //
+ // If we were so inclined, we could use a delegate class to allow the user
+ // to customize the dump files even further. But for right now, this is
+ // close enough.
+ const MinidumpCallbackContext* pFilter =
+ reinterpret_cast<const MinidumpCallbackContext*>(pContext);
+
+ switch (callbackInput->CallbackType) {
+ case IncludeModuleCallback:
+ case ThreadCallback:
+ case ThreadExCallback:
+ return TRUE;
+
+ case CancelCallback:
+ return FALSE;
+
+ case IncludeThreadCallback:
+ // Return FALSE if the ThreadId is our minidump-writing thread, so it gets skipped.
+ return (callbackInput->IncludeThread.ThreadId != pFilter->minidumpThreadId);
+
+ case MemoryCallback:
+ // Include memory only for large dumps.
+ return (pFilter->infoLevel == ExceptionHandler::kMILLarge);
+
+ case ModuleCallback: {
+ if (pFilter->infoLevel == ExceptionHandler::kMILSmall) {
+ // Filter out modules that aren't being referenced by memory.
+ if (!(callbackOutput->ModuleWriteFlags & ModuleReferencedByMemory))
+ callbackOutput->ModuleWriteFlags &= ~ModuleWriteModule;
+ } else if (pFilter->infoLevel == ExceptionHandler::kMILMedium) {
+ // Filter out modules that aren't of primary interest to us.
+ if (callbackOutput->ModuleWriteFlags & ModuleWriteDataSeg) {
+ if (!IsModuleDataSegmentNeeded(callbackInput->Module.FullPath))
+ callbackOutput->ModuleWriteFlags &= ~ModuleWriteDataSeg;
+ }
+ } else if (pFilter->infoLevel == ExceptionHandler::kMILLarge) {
+ // We currently write all modules.
+ }
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+#endif // defined(OVR_OS_WIN32) || defined(OVR_OS_WIN64)
+
+void ExceptionHandler::WriteMiniDump() {
+ if (minidumpInfoLevel == kMILNone)
+ return;
+
+ if (strstr(
+ miniDumpFilePath,
+ "%s")) // If the user-specified file path includes a date/time component...
+ {
+ char dateTimeBuffer[64];
+ FormatDateTime(
+ dateTimeBuffer,
+ OVR_ARRAY_COUNT(dateTimeBuffer),
+ exceptionInfo.timeVal,
+ true,
+ true,
+ false,
+ true);
+ snprintf(
+ minidumpFilePathActual,
+ OVR_ARRAY_COUNT(minidumpFilePathActual),
+ miniDumpFilePath,
+ dateTimeBuffer);
+ } else {
+ OVR_strlcpy(minidumpFilePathActual, miniDumpFilePath, OVR_ARRAY_COUNT(minidumpFilePathActual));
+ }
+
+#if defined(OVR_OS_WIN32) || defined(OVR_OS_WIN64)
+ typedef BOOL(WINAPI * MINIDUMPWRITEDUMP)(
+ HANDLE hProcess,
+ DWORD ProcessId,
+ HANDLE hFile,
+ MINIDUMP_TYPE dumpType,
+ CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
+ CONST PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
+ CONST PMINIDUMP_CALLBACK_INFORMATION CallbackParam);
+ HMODULE hModuleDbgHelp = LoadLibraryW(L"DbgHelp.dll");
+
+ MINIDUMPWRITEDUMP pMiniDumpWriteDump = hModuleDbgHelp
+ ? (MINIDUMPWRITEDUMP)(void*)GetProcAddress(hModuleDbgHelp, "MiniDumpWriteDump")
+ : nullptr;
+
+ if (pMiniDumpWriteDump) {
+ wchar_t miniDumpFilePathW[OVR_MAX_PATH];
+ auto requiredUTF8Length = OVR::UTF8Util::Strlcpy(
+ miniDumpFilePathW, OVR_ARRAY_COUNT(miniDumpFilePathW), minidumpFilePathActual);
+ if (requiredUTF8Length < OVR_ARRAY_COUNT(miniDumpFilePathW)) {
+ HANDLE hFile = CreateFileW(
+ miniDumpFilePathW,
+ GENERIC_READ | GENERIC_WRITE,
+ 0,
+ 0,
+ CREATE_ALWAYS,
+ FILE_FLAG_WRITE_THROUGH,
+ 0);
+
+ if (hFile != INVALID_HANDLE_VALUE) {
+ MINIDUMP_EXCEPTION_INFORMATION minidumpExceptionInfo = {
+ ::GetCurrentThreadId(), pExceptionPointers, TRUE};
+
+ int miniDumpFlags = MiniDumpNormal;
+
+ switch ((int)minidumpInfoLevel) {
+ case kMILSmall: {
+ miniDumpFlags |= MiniDumpWithIndirectlyReferencedMemory | MiniDumpScanMemory;
+ break;
+ }
+
+ case kMILMedium: {
+ miniDumpFlags |= MiniDumpWithDataSegs | MiniDumpWithPrivateReadWriteMemory |
+ MiniDumpWithHandleData | MiniDumpWithFullMemoryInfo | MiniDumpWithThreadInfo |
+ MiniDumpWithUnloadedModules;
+ break;
+ }
+
+ case kMILLarge: {
+ miniDumpFlags |= MiniDumpWithDataSegs | MiniDumpWithPrivateReadWriteMemory |
+ MiniDumpWithHandleData | MiniDumpWithFullMemory | MiniDumpWithFullMemoryInfo |
+ MiniDumpWithThreadInfo | MiniDumpWithUnloadedModules |
+ MiniDumpWithProcessThreadData | MiniDumpIgnoreInaccessibleMemory |
+ MiniDumpWithTokenInformation;
+ break;
+ }
+ }
+
+ MinidumpCallbackContext minidumpCallbackContext = {minidumpInfoLevel,
+ ::GetCurrentThreadId()};
+ MINIDUMP_CALLBACK_INFORMATION minidumpCallbackInfo = {MinidumpFilter,
+ &minidumpCallbackContext};
+
+ // We are about to write out a minidump due to a crash. This minidump write can take a very
+ // long time.
+ // Look up the stack to see what went wrong. This is a bug in the code somewhere.
+ if (OVRIsDebuggerPresent()) {
+ OVR_ASSERT(false);
+ }
+
+ BOOL result = pMiniDumpWriteDump(
+ GetCurrentProcess(),
+ GetCurrentProcessId(),
+ hFile,
+ (MINIDUMP_TYPE)miniDumpFlags,
+ pExceptionPointers ? &minidumpExceptionInfo : nullptr,
+ (CONST PMINIDUMP_USER_STREAM_INFORMATION) nullptr,
+ &minidumpCallbackInfo);
+ CloseHandle(hFile);
+ hFile = 0;
+
+ OVR_ASSERT(result);
+ if (!result) {
+// We print out some error information in debug builds. We can't write to
+// a log because we are likely executing this within an exception.
+#if defined(OVR_BUILD_DEBUG)
+ DWORD dwError = GetLastError();
+ char errorBufferA[1024];
+ DWORD errorBufferACapacity = OVR_ARRAY_COUNT(errorBufferA);
+ DWORD length = FormatMessageA(
+ FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
+ nullptr,
+ dwError,
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ errorBufferA,
+ errorBufferACapacity,
+ nullptr);
+
+ if (length) {
+ OutputDebugStringA("MiniDumpWriteDump failure: ");
+ OutputDebugStringA(errorBufferA);
+ }
+#endif
+
+ DeleteFileW(miniDumpFilePathW);
+ }
+ } else {
+ // XXX this will never assert
+ OVR_ASSERT(pMiniDumpWriteDump); // OVR_FAIL_F(("ExceptionHandler::WriteMiniDump: Failed to
+ // create minidump file at %s", minidumpFilePathActual));
+ }
+ } else {
+ // failed to convert miniDumpFilePathW
+ OVR_ASSERT(false);
+ }
+ }
+
+ FreeLibrary(hModuleDbgHelp);
+#else
+// Some platforms support various forms or exception reports and core dumps which are automatically
+// generated upon us
+// returning from our own exception handling. We might want to put something here if we are using a
+// custom version of
+// this, such as Google Breakpad.
+#endif
+}
+
+void ExceptionHandler::SetExceptionListener(
+ ExceptionListener* pExceptionListener,
+ uintptr_t userValue) {
+ exceptionListener = pExceptionListener;
+ exceptionListenerUserValue = userValue;
+}
+
+void ExceptionHandler::SetAppDescription(const char* pAppDescription) {
+ appDescription = pAppDescription;
+}
+
+void ExceptionHandler::SetExceptionPaths(
+ const char* exceptionReportPath,
+ const char* exceptionMiniDumpFilePath) {
+ char tempPath[OVR_MAX_PATH];
+
+ if (exceptionReportPath) {
+ if (OVR_stricmp(exceptionReportPath, "default") == 0) {
+ GetCrashDumpDirectory(tempPath, OVR_ARRAY_COUNT(tempPath));
+ OVR::OVR_strlcat(tempPath, "Exception Report (%s).txt", OVR_ARRAY_COUNT(tempPath));
+ exceptionReportPath = tempPath;
+ }
+
+ OVR_strlcpy(reportFilePath, exceptionReportPath, OVR_ARRAY_COUNT(reportFilePath));
+ } else {
+ reportFilePath[0] = '\0';
+ }
+
+ if (exceptionMiniDumpFilePath) {
+ if (OVR_stricmp(exceptionMiniDumpFilePath, "default") == 0) {
+ GetCrashDumpDirectory(tempPath, OVR_ARRAY_COUNT(tempPath));
+ OVR::OVR_strlcat(tempPath, "Exception Minidump (%s).mdmp", OVR_ARRAY_COUNT(tempPath));
+ exceptionMiniDumpFilePath = tempPath;
+ }
+
+ OVR_strlcpy(miniDumpFilePath, exceptionMiniDumpFilePath, OVR_ARRAY_COUNT(miniDumpFilePath));
+ } else {
+ miniDumpFilePath[0] = '\0';
+ }
+}
+
+void ExceptionHandler::SetCodeBaseDirectoryPaths(
+ const char* codeBaseDirectoryPathArray[],
+ size_t codeBaseDirectoryPathCount) {
+ for (size_t i = 0,
+ iCount = OVR::Alg::Min<size_t>(
+ codeBaseDirectoryPathCount, OVR_ARRAY_COUNT(codeBasePathArray));
+ i != iCount;
+ ++i) {
+ codeBasePathArray[i] = codeBaseDirectoryPathArray[i];
+ }
+}
+
+const char* ExceptionHandler::GetExceptionUIText(const char* exceptionReportPath) {
+ char* uiText = nullptr;
+ OVR::SysFile file(exceptionReportPath, SysFile::Open_Read, SysFile::Mode_ReadWrite);
+
+ if (file.IsValid()) {
+ size_t length = (size_t)file.GetLength();
+ uiText = (char*)OVR::SafeMMapAlloc(length + 1);
+
+ if (uiText) {
+ file.Read((uint8_t*)uiText, (int)length);
+ uiText[length] = '\0';
+ file.Close();
+
+// Currently on Mac our message box implementation is unable to display arbitrarily large amounts of
+// text.
+// So we reduce its size to a more summary version before presenting.
+#if defined(OVR_OS_MAC)
+ struct Find {
+ static char* PreviousChar(char* p, char c) {
+ while (*p != c)
+ p--;
+ return p;
+ }
+ }; // Assumes the given c is present prior to p.
+
+ // Print that the full report is at <file path>
+ // Exception Info section
+ // Exception thread callstack.
+ char empty[] = "";
+ char* pExceptionInfoBegin =
+ strstr(uiText, "Exception Info") ? strstr(uiText, "Exception Info") : empty;
+ char* pExceptionInfoEnd =
+ (pExceptionInfoBegin == empty) ? (empty + 1) : strstr(uiText, "\n\n");
+ char* pExceptionThreadArea = strstr(uiText, ", exception thread");
+ char* pExceptionThreadBegin =
+ pExceptionThreadArea ? Find::PreviousChar(pExceptionThreadArea, '\n') + 1 : empty;
+ char* pExceptionThreadEnd =
+ (pExceptionThreadBegin == empty) ? (empty + 1) : strstr(pExceptionThreadArea, "\n\n");
+
+ if (!pExceptionInfoEnd)
+ pExceptionInfoEnd = pExceptionInfoBegin;
+ *pExceptionInfoEnd = '\0';
+
+ if (!pExceptionThreadEnd)
+ pExceptionThreadEnd = pExceptionThreadBegin;
+ *pExceptionThreadEnd = '\0';
+
+ size_t uiTextBriefLength = snprintf(
+ nullptr,
+ 0,
+ "Full report:%s\n\nSummary report:\n%s\n\n%s",
+ exceptionReportPath,
+ pExceptionInfoBegin,
+ pExceptionThreadBegin);
+ char* uiTextBrief = (char*)OVR::SafeMMapAlloc(uiTextBriefLength + 1);
+
+ if (uiTextBrief) {
+ snprintf(
+ uiTextBrief,
+ uiTextBriefLength + 1,
+ "Full report:%s\n\nSummary report:\n%s\n\n%s",
+ exceptionReportPath,
+ pExceptionInfoBegin,
+ pExceptionThreadBegin);
+ OVR::SafeMMapFree(uiText, length);
+ uiText = uiTextBrief;
+ }
+#endif
+ }
+ }
+
+ return uiText;
+}
+
+void ExceptionHandler::FreeExceptionUIText(const char* messageBoxText) {
+ OVR::SafeMMapFree(messageBoxText, OVR_strlen(messageBoxText));
+}
+
+void ExceptionHandler::ReportDeadlock(
+ const char* threadName,
+ const char* organizationName,
+ const char* applicationName) {
+ if (!organizationName || !organizationName[0])
+ organizationName = "Oculus";
+ if (!applicationName || !applicationName[0])
+ applicationName = "DefaultApp";
+
+ ExceptionHandler handler;
+
+ handler.SetPathsFromNames(
+ organizationName, applicationName, "Deadlock Report (%s).txt", "Deadlock Minidump (%s).mdmp");
+
+ snprintf(
+ handler.exceptionInfo.exceptionDescription,
+ sizeof(handler.exceptionInfo.exceptionDescription),
+ "Deadlock in thread '%s'",
+ threadName ? threadName : "(null)");
+
+ handler.exceptionInfo.timeVal = time(nullptr);
+ handler.exceptionInfo.time = *gmtime(&handler.exceptionInfo.timeVal);
+ handler.WriteReport("Deadlock");
+ handler.WriteMiniDump();
+}
+
+static ovrlog::Channel DefaultChannel("Kernel:Default");
+static OVRAssertionHandler sOVRAssertionHandler = OVR::DefaultAssertionHandler;
+static intptr_t sOVRAssertionHandlerUserParameter = 0;
+
+OVRAssertionHandler GetAssertionHandler(intptr_t* userParameter) {
+ if (userParameter)
+ *userParameter = sOVRAssertionHandlerUserParameter;
+ return sOVRAssertionHandler;
+}
+
+void SetAssertionHandler(OVRAssertionHandler assertionHandler, intptr_t userParameter) {
+ sOVRAssertionHandler = assertionHandler;
+ sOVRAssertionHandlerUserParameter = userParameter;
+}
+
+intptr_t
+DefaultAssertionHandler(intptr_t /*userParameter*/, const char* title, const char* message) {
+ if (OVRIsDebuggerPresent()) {
+ OVR_DEBUG_BREAK;
+ } else if (OVR::IsAutomationRunning()) {
+ DefaultChannel.LogWarning("[Assertion] ", title, ": ", std::string(message));
+ } else {
+ OVR_UNUSED(title);
+ OVR_UNUSED(message);
+
+#if defined(OVR_BUILD_DEBUG)
+ if (Allocator::GetInstance()) // The code below currently depends on having a valid Allocator.
+ {
+ // Print a stack trace of all threads.
+ OVR::String s;
+ OVR::String threadListOutput;
+ static OVR::SymbolLookup symbolLookup;
+
+ s = "Failure: ";
+ s += message;
+
+ if (symbolLookup.Initialize() &&
+ symbolLookup.ReportThreadCallstack(threadListOutput, 4)) // This '4' is there to skip our
+ // internal handling and retrieve
+ // starting at the assertion
+ // location (our caller) only.
+ {
+ // threadListOutput has newlines that are merely \n, whereas Windows MessageBox wants \r\n
+ // newlines. So we insert \r in front of all \n.
+ for (size_t i = 0, iEnd = threadListOutput.GetSize(); i < iEnd; i++) {
+ if (threadListOutput[i] == '\n') {
+ threadListOutput.Insert("\r", i, 1);
+ ++i;
+ ++iEnd;
+ }
+ }
+
+ s += "\r\n\r\n";
+ s += threadListOutput;
+ }
+
+ OVR::Util::DisplayMessageBox(title, s.ToCStr());
+ } else {
+ // See above.
+ OVR::Util::DisplayMessageBox(title, message);
+ }
+#else
+ OVR::Util::DisplayMessageBox(title, message);
+#endif
+ }
+
+ return 0;
+}
+
+bool IsAutomationRunning() {
+#if defined(OVR_OS_WIN32)
+ // We use the OS GetEnvironmentVariable function as opposed to getenv, as that
+ // is process-wide as opposed to being tied to the current C runtime library.
+ return GetEnvironmentVariableW(L"OvrAutomationRunning", NULL, 0) > 0;
+#else
+ return getenv("OvrAutomationRunning") != nullptr;
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// GUI Exception Listener
+
+GUIExceptionListener::GUIExceptionListener() : Handler() {}
+
+int GUIExceptionListener::HandleException(
+ uintptr_t userValue,
+ ExceptionHandler* pExceptionHandler,
+ ExceptionInfo* pExceptionInfo,
+ const char* reportFilePath) {
+ OVR_UNUSED3(userValue, pExceptionHandler, pExceptionInfo);
+
+ // If an automated test is running or the debugger is present skip the dialog.
+ if (!(OVR::IsAutomationRunning() || OVRIsDebuggerPresent())) {
+ const char* uiText = ExceptionHandler::GetExceptionUIText(reportFilePath);
+ if (uiText) {
+ OVR::Util::DisplayMessageBox("Exception occurred", uiText);
+ ExceptionHandler::FreeExceptionUIText(uiText);
+ }
+ }
+ return 0;
+}
+
+} // namespace OVR
+
+OVR_RESTORE_MSVC_WARNING()
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DebugHelp.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DebugHelp.h
new file mode 100644
index 0000000..c11e032
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_DebugHelp.h
@@ -0,0 +1,723 @@
+/************************************************************************************
+
+Filename : OVR_DebugHelp.h
+Content : Platform-independent exception handling interface
+Created : October 6, 2014
+
+Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_DebugHelp_h
+#define OVR_DebugHelp_h
+
+#include "OVR_Atomic.h"
+#include "OVR_Nullptr.h"
+#include "OVR_String.h"
+#include "OVR_System.h"
+#include "OVR_Threads.h"
+#include "OVR_Types.h"
+
+#include <stdio.h>
+#include <time.h>
+
+#if defined(OVR_OS_WIN32) || defined(OVR_OS_WIN64)
+#include "OVR_Win32_IncludeWindows.h"
+#elif defined(OVR_OS_APPLE) || defined(OVR_OS_LINUX)
+#include <pthread.h>
+#endif
+
+OVR_DISABLE_MSVC_WARNING(4351) // new behavior: elements of array will be default initialized
+
+namespace OVR {
+
+// Thread identifiers
+// typedef void* ThreadHandle; // Already defined by OVR Threads. Same as Windows thread
+// handle, Unix pthread_t.
+// typedef void* ThreadId; // Already defined by OVR Threads. Used by Windows as DWORD
+// thread id, by Unix as pthread_t.
+typedef uintptr_t ThreadSysId; // System thread identifier. Used by Windows the same as ThreadId
+// (DWORD), thread_act_t on Mac/BSD, lwp id on Linux.
+
+// Thread constants
+// To do: Move to OVR Threads
+#define OVR_THREADHANDLE_INVALID ((ThreadHandle*)nullptr)
+#define OVR_THREADID_INVALID ((ThreadId*)nullptr)
+#define OVR_THREADSYSID_INVALID ((uintptr_t)0)
+
+OVR::ThreadSysId ConvertThreadHandleToThreadSysId(OVR::ThreadHandle threadHandle);
+OVR::ThreadHandle ConvertThreadSysIdToThreadHandle(
+ OVR::ThreadSysId threadSysId); // The returned handle must be freed with FreeThreadHandle.
+void FreeThreadHandle(OVR::ThreadHandle threadHandle); // Frees the handle returned by
+// ConvertThreadSysIdToThreadHandle.
+OVR::ThreadSysId GetCurrentThreadSysId();
+
+void GetOSVersionName(char* versionName, size_t versionNameCapacity);
+
+// CPUContext
+#if defined(OVR_OS_MS)
+typedef CONTEXT CPUContext;
+#elif defined(OVR_OS_MAC) || defined(OVR_OS_LINUX)
+typedef int CPUContext; // To do.
+#endif
+
+// Force OVRIsDebuggerPresent to return false
+void ForceDebuggerNotPresent();
+// Allow debugger check to proceded as normal
+void ClearDebuggerNotPresent();
+// Tells if the current process appears to be running under a debugger. Does not attempt to
+// detect the case of stealth debuggers (malware-related for example).
+bool OVRIsDebuggerPresent();
+
+// Exits the process with the given exit code.
+#if !defined(OVR_NORETURN)
+#if defined(OVR_CC_MSVC)
+#define OVR_NORETURN __declspec(noreturn)
+#else
+#define OVR_NORETURN __attribute__((noreturn))
+#endif
+#endif
+OVR_NORETURN void ExitProcess(intptr_t processReturnValue);
+
+// Returns the instruction pointer of the caller for the position right after the call.
+OVR_NO_INLINE void* GetInstructionAddress();
+
+// Returns the instruction pointer of the call to the caller of this function.
+// This is a macro defined as with the following C declaration:
+// void* GetInstructionAddress();
+#ifndef OVRGetReturnAddress
+#if defined(_MSC_VER)
+#define OVRGetReturnAddress() _ReturnAddress()
+#else // GCC, clang
+#define OVRGetReturnAddress() __builtin_return_address(0)
+#endif
+#endif
+
+// Returns the stack base and limit addresses for the given thread, or for the current thread if the
+// threadHandle is default.
+// The stack limit is a value less than the stack base on most platforms, as stacks usually grow
+// downward.
+// Some platforms (e.g. Microsoft) have dynamically resizing stacks, in which case the stack limit
+// reflects the current limit.
+void GetThreadStackBounds(
+ void*& pStackBase,
+ void*& pStackLimit,
+ ThreadHandle threadHandle = OVR_THREADHANDLE_INVALID);
+
+enum MemoryAccess { kMANone = 0x00, kMARead = 0x01, kMAWrite = 0x02, kMAExecute = 0x04 };
+
+// Returns MemoryAccess flags. Returns kMAUnknown for unknown access.
+int GetMemoryAccess(const void* p);
+
+/// Used by KillCdeclFunction and RestoreCdeclFunction
+///
+struct SavedFunction {
+ void* Function;
+ uint8_t Size;
+ uint8_t Data[15];
+ void* FunctionImplementation; // Points to the original function, if possible to use it.
+
+ SavedFunction() : Function(nullptr), Size(0), FunctionImplementation(nullptr) {}
+
+ SavedFunction(int) {} // Intentionally uninitialized
+};
+
+/// Overwrites the implementation of a statically linked function with an implementation
+/// that unilaterally returns the given int32_t value. Works regardless of the arguments
+/// passed to that function by the caller. This version is specific to cdecl functions
+/// as opposed to Microsoft stdcall functions. Requires the ability to use VirtualProtect
+/// to change the code memory to be writable. Returns true if the operation was successful.
+///
+/// Since this function overwrites the memory of the existing function implementation,
+/// it reequires the function to have at least enough bytes for this. If functionReturnValue
+/// is zero then pFunction must be at least three bytes in size. If functionReturnValue is
+/// non-zero then pFunction must be at least six bytes in size.
+///
+/// Example usage:
+/// int __cdecl _CrtIsValidHeapPointer(const void* heapPtr);
+///
+/// void main(int, char*[]){
+/// KillCdeclFunction(_CrtIsValidHeapPointer, TRUE); // Make _CrtIsValidHeapPointer always
+/// return true.
+/// }
+///
+bool KillCdeclFunction(
+ void* pFunction,
+ int32_t functionReturnValue,
+ SavedFunction* pSavedFunction = nullptr);
+
+/// This version is for functions that return void. It causes them to immediately return.
+///
+/// Example usage:
+/// void __cdecl _CrtCheckMemory();
+///
+/// void main(int, char*[]){
+/// KillCdeclFunction(_CrtCheckMemory);
+/// }
+///
+bool KillCdeclFunction(void* pFunction, SavedFunction* pSavedFunction = nullptr);
+
+/// RedirectCdeclFunction
+///
+/// Upon success, pSavedFunction is modified to contain a saved copy of the modified bytes.
+/// Upon failure, pSavedFunction is not modified.
+/// RestoreCdeclFunction can be used to restore the bytes saved by pSavedFunction.
+///
+/// Example usage:
+/// void* MyMalloc(size_t n)
+/// { ... }
+/// RedirectCdeclFunction(malloc, MyMalloc);
+///
+bool RedirectCdeclFunction(
+ void* pFunction,
+ const void* pDestFunction,
+ OVR::SavedFunction* pSavedFunction = nullptr);
+
+/// Restores a function which was previously killed by KillCdeclFunction.
+///
+/// Example usage:
+/// void main(int, char*[]){
+/// SavedFunction savedFunction
+/// KillCdeclFunction(_CrtCheckMemory, &savedFunction);
+/// [...]
+/// RestoreCdeclFunction(&savedFunction);
+/// }
+///
+bool RestoreCdeclFunction(SavedFunction* pSavedFunction);
+
+/// Smart class which temporarily kills a function and restores it upon scope completion.
+///
+/// Example usage:
+/// void main(int, char*[]){
+/// TempCdeclFunctionKill tempKill(_CrtIsValidHeapPointer, TRUE);
+/// [...]
+/// }
+///
+struct TempCdeclFunctionKill {
+ TempCdeclFunctionKill(void* pFunction, int32_t functionReturnValue)
+ : Success(false), FunctionPtr(nullptr), SavedFunctionData() {
+ Success = KillCdeclFunction(pFunction, functionReturnValue, &SavedFunctionData);
+ }
+
+ TempCdeclFunctionKill(void* pFunction)
+ : Success(false), FunctionPtr(nullptr), SavedFunctionData() {
+ Success = KillCdeclFunction(pFunction, &SavedFunctionData);
+ }
+
+ ~TempCdeclFunctionKill() {
+ if (Success)
+ RestoreCdeclFunction(&SavedFunctionData);
+ }
+
+ bool Success;
+ void* FunctionPtr;
+ SavedFunction SavedFunctionData;
+};
+
+/// Class which implements copying the executable bytes of a function to a newly allocated page.
+/// This is useful for when doing some kinds of function interception and overriding at runtime.
+///
+/// Example usage:
+/// void main(int, char*[]){
+/// CopiedFunction strlenCopy(strlen);
+/// size_t n = strlen("test"); // Will execute through the newly allocated version of strlen.
+/// }
+///
+class CopiedFunction {
+ public:
+ CopiedFunction(const void* pFunction = nullptr, size_t size = 0);
+ ~CopiedFunction();
+
+ const void* Copy(const void* pFunction, size_t size);
+
+ void Free();
+
+ const void* GetFunction() const {
+ return Function;
+ }
+
+ protected:
+ const void* GetRealFunctionLocation(const void* pFunction);
+
+ void* Function;
+};
+
+// OVR_MAX_PATH
+// Max file path length (for most uses).
+// To do: move this to OVR_File.
+#if !defined(OVR_MAX_PATH)
+#if defined( \
+ OVR_OS_MS) // http://msdn.microsoft.com/en-us/library/windows/desktop/aa365247%28v=vs.85%29.aspx
+#define OVR_MAX_PATH \
+ 260 // Windows can use paths longer than this in some cases (network paths, UNC paths).
+#else
+#define OVR_MAX_PATH 1024 // This isn't a strict limit on all Unix-based platforms.
+#endif
+#endif
+
+// ModuleHandle
+#if defined(OVR_OS_MS)
+typedef void* ModuleHandle; // from LoadLibrary()
+#elif defined(OVR_OS_APPLE) || defined(OVR_OS_UNIX)
+typedef void* ModuleHandle; // from dlopen()
+#endif
+
+#define OVR_MODULEHANDLE_INVALID ((ModuleHandle*)nullptr)
+
+// Module info constants
+static const ModuleHandle kMIHandleInvalid = OVR_MODULEHANDLE_INVALID;
+static const uint64_t kMIAddressInvalid = 0xffffffffffffffffull;
+static const uint64_t kMISizeInvalid = 0xffffffffffffffffull;
+static const int32_t kMILineNumberInvalid = -1;
+static const int32_t kMIFunctionOffsetInvalid = -1;
+static const uint64_t kMIBaseAddressInvalid = 0xffffffffffffffffull;
+static const uint64_t kMIBaseAddressUnspecified = 0xffffffffffffffffull;
+
+struct ModuleInfo {
+ ModuleHandle handle;
+ uint64_t baseAddress; // The actual runtime base address of the module. May be different from
+ // the base address specified in the debug symbol file, because the module may be placed at a
+ // different address on startup.
+ uint64_t size;
+ char filePath[OVR_MAX_PATH]; // UTF8 encoded
+ char name[32]; // UTF8 encoded
+ char type[8]; // Unix-specific. e.g. __TEXT
+ char permissions[8]; // Unix specific. e.g. "drwxr-xr-x"
+
+ ModuleInfo()
+ : handle(kMIHandleInvalid), baseAddress(kMIBaseAddressInvalid), size(0), filePath(), name() {}
+};
+
+// Refers to symbol info for an instruction address.
+// Info includes function name, source code file/line, and source code itself.
+struct SymbolInfo {
+ uint64_t address;
+ uint64_t size;
+ const ModuleInfo* pModuleInfo;
+ char filePath[OVR_MAX_PATH];
+ int32_t fileLineNumber;
+ char function[384]; // This is a fixed size because we need to use it during application
+ // exceptions.
+ int32_t functionOffset;
+ char sourceCode[1024]; // This is a string representing the code itself and not a file path to the
+ // code.
+
+ SymbolInfo()
+ : address(kMIAddressInvalid),
+ size(kMISizeInvalid),
+ pModuleInfo(nullptr),
+ filePath(),
+ fileLineNumber(kMILineNumberInvalid),
+ function(),
+ functionOffset(kMIFunctionOffsetInvalid),
+ sourceCode() {}
+};
+
+// Implements support for reading thread lists, module lists, backtraces, and backtrace symbols.
+class SymbolLookup {
+ public:
+ SymbolLookup();
+ ~SymbolLookup() = default;
+
+ // Every successful call to Initialize must be eventually matched by a call to Shutdown.
+ // Shutdown should be called if and only if Initialize returns true.
+ static bool Initialize();
+
+ static bool IsInitialized();
+
+ static void Shutdown();
+
+ void AddSourceCodeDirectory(const char* pDirectory);
+
+ // Should be disabled when within an exception handler.
+ void EnableMemoryAllocation(bool enabled);
+
+ // Refresh our view of the symbols and modules present within the current process.
+ bool Refresh();
+
+ // Retrieves the backtrace (call stack) of the given thread. There may be some per-platform
+ // restrictions on this.
+ // Returns the number written, which will be <= addressArrayCapacity.
+ // This may not work on some platforms unless stack frames are enabled.
+ // For Microsoft platforms the platformThreadContext is CONTEXT*.
+ // For Apple platforms the platformThreadContext is x86_thread_state_t* or arm_thread_state_t*.
+ // If threadSysIdHelp is non-zero, it may be used by the implementation to help produce a better
+ // backtrace.
+ static size_t GetBacktrace(
+ void* addressArray[],
+ size_t addressArrayCapacity,
+ size_t skipCount = 0,
+ void* platformThreadContext = nullptr,
+ OVR::ThreadSysId threadSysIdHelp = OVR_THREADSYSID_INVALID);
+
+ // Retrieves the backtrace for the given ThreadHandle.
+ // Returns the number written, which will be <= addressArrayCapacity.
+ static size_t GetBacktraceFromThreadHandle(
+ void* addressArray[],
+ size_t addressArrayCapacity,
+ size_t skipCount = 0,
+ OVR::ThreadHandle threadHandle = OVR_THREADHANDLE_INVALID);
+
+ // Retrieves the backtrace for the given ThreadSysId.
+ // Returns the number written, which will be <= addressArrayCapacity.
+ static size_t GetBacktraceFromThreadSysId(
+ void* addressArray[],
+ size_t addressArrayCapacity,
+ size_t skipCount = 0,
+ OVR::ThreadSysId threadSysId = OVR_THREADSYSID_INVALID);
+
+ enum ModuleSort { ModuleSortNone = 0, ModuleSortByAddress, ModuleSortByName };
+
+ // Gets a list of the modules (e.g. DLLs) present in the current process.
+ // Writes as many ModuleInfos as possible to pModuleInfoArray.
+ // Returns the required count of ModuleInfos, which will be > moduleInfoArrayCapacity if the
+ // capacity needs to be larger.
+ static size_t GetModuleInfoArray(
+ ModuleInfo* pModuleInfoArray,
+ size_t moduleInfoArrayCapacity,
+ ModuleSort moduleSort = ModuleSortNone);
+
+ // Retrieves a list of the current threads. Unless the process is paused the list is volatile.
+ // Returns the required capacity, which may be larger than threadArrayCapacity.
+ // Either array can be NULL to specify that it's not written to.
+ // For Windows the caller needs to CloseHandle the returned ThreadHandles. This can be done by
+ // calling DoneThreadList.
+ static size_t GetThreadList(
+ ThreadHandle* threadHandleArray,
+ ThreadSysId* threadSysIdArray,
+ size_t threadArrayCapacity);
+
+ // Frees any references to thread handles or ids returned by GetThreadList;
+ static void DoneThreadList(
+ ThreadHandle* threadHandleArray,
+ ThreadSysId* threadSysIdArray,
+ size_t threadArrayCount);
+
+ // Writes a given thread's callstack with symbols to the given output.
+ // It may not be safe to call this from an exception handler, as sOutput allocates memory.
+ bool ReportThreadCallstack(
+ OVR::String& sOutput,
+ size_t skipCount = 0,
+ ThreadSysId threadSysId = OVR_THREADSYSID_INVALID);
+
+ // Writes all thread's callstacks with symbols to the given output.
+ // It may not be safe to call this from an exception handler, as sOutput allocates memory.
+ bool ReportThreadCallstacks(OVR::String& sOutput, size_t skipCount = 0);
+
+ // Writes all loaded modules to the given output string.
+ // It may not be safe to call this from an exception handler, as sOutput allocates memory.
+ bool ReportModuleInformation(OVR::String& sOutput);
+
+ // Retrieves symbol info for the given address.
+ bool LookupSymbol(uint64_t address, SymbolInfo& symbolInfo);
+ bool LookupSymbols(uint64_t* addressArray, SymbolInfo* pSymbolInfoArray, size_t arraySize);
+
+ // The returned ModuleInfo points to an internal structure. This function assumes that the
+ // internal cached ModuleInfo array is valid. If modules are dynamically added or removed
+ // during runtime then the array may be partially out of date.
+ // May return NULL if there was no found module for the address.
+ const ModuleInfo* GetModuleInfoForAddress(uint64_t address);
+
+ const ModuleInfo& GetModuleInfoForCurrentModule();
+
+ protected:
+ bool RefreshModuleList();
+
+ protected:
+ // True by default. If true then we allow allocating memory (and as a
+ // result provide less information). This is useful for when in an
+ // exception handler.
+ bool AllowMemoryAllocation;
+ bool ModuleListUpdated;
+
+ // Cached list of modules we use. This is a fixed size because
+ // we need to use it during application exceptions.
+ ModuleInfo ModuleInfoArray[256];
+ size_t ModuleInfoArraySize;
+
+ // The ModuleInfo for the current module, which is often needed and so we make a member for it.
+ ModuleInfo currentModuleInfo;
+};
+
+// ExceptionInfo
+// We need to be careful to avoid data types that can allocate memory while we are
+// handling an exception, as the memory system may be corrupted at that point in time.
+struct ExceptionInfo {
+ tm time; // GM time.
+ time_t timeVal; // GM time_t (seconds since 1970).
+ void* backtrace[64];
+ size_t backtraceCount;
+ ThreadHandle threadHandle; //
+ ThreadSysId threadSysId; //
+ char threadName[32]; // Cannot be an allocating String object.
+ void* pExceptionInstructionAddress;
+ void* pExceptionMemoryAddress;
+ CPUContext cpuContext;
+ char exceptionDescription[1024]; // Cannot be an allocating String object.
+ SymbolInfo symbolInfo; // SymbolInfo for the exception location.
+
+#if defined(OVR_OS_MS)
+ EXCEPTION_RECORD exceptionRecord; // This is a Windows SDK struct.
+#endif
+
+ ExceptionInfo();
+};
+
+// Implments support for asynchronous exception handling and basic exception report generation.
+// If you are implementing exception handling for a commercial application and want auto-uploading
+// functionality you may want to consider using something like Google Breakpad. This exception
+// handler
+// is for in-application debug/diagnostic services, though it can write a report that has similar
+// information to Breakpad or OS-provided reports such as Apple .crash files.
+//
+// Example usage:
+// ExceptionHandler exceptionHandler;
+//
+// int main(int, char**)
+// {
+// exceptionHandler.Enable(true);
+// exceptionHandler.SetExceptionListener(pSomeListener, 0); // Optional listener hook.
+// }
+//
+class ExceptionHandler {
+ public:
+ ExceptionHandler();
+ ~ExceptionHandler();
+
+ // Enables or disables handling by installing or uninstalling an exception handler.
+ // If you merely want to temporarily pause handling then it may be better to cause PauseHandling,
+ // as that's a lighter weight solution.
+ bool Enable(bool enable);
+
+ // Pauses handling. Exceptions will be caught but immediately passed on to the next handler
+ // without taking any action. Pauses are additive and calls to Pause(true) must be eventually
+ // matched to Pause(false). This function can be called from multiple threads simultaneously.
+ // Returns the new pause count.
+ int PauseHandling(bool pause);
+
+ // Some report info can be considered private information of the user, such as the current process
+ // list,
+ // computer name, IP address or other identifying info, etc. We should not report this information
+ // for
+ // external users unless they agree to this.
+ void EnableReportPrivacy(bool enable);
+
+ struct ExceptionListener {
+ virtual ~ExceptionListener() {}
+ virtual int HandleException(
+ uintptr_t userValue,
+ ExceptionHandler* pExceptionHandler,
+ ExceptionInfo* pExceptionInfo,
+ const char* reportFilePath) = 0;
+ };
+
+ void SetExceptionListener(ExceptionListener* pExceptionListener, uintptr_t userValue);
+
+ // What we do after handling the exception.
+ enum ExceptionResponse {
+ kERContinue, // Continue execution. Will result in the exception being re-generated unless the
+ // application has fixed the cause. Similar to Windows
+ // EXCEPTION_CONTINUE_EXECUTION.
+ kERHandle, // Causes the OS to handle the exception as it normally would. Similar to Windows
+ // EXCEPTION_EXECUTE_HANDLER.
+ kERTerminate, // Exit the application.
+ kERThrow, // Re-throw the exception. Other handlers may catch it. Similar to Windows
+ // EXCEPTION_CONTINUE_SEARCH.
+ kERDefault // Usually set to kERTerminate.
+ };
+
+ void SetExceptionResponse(ExceptionResponse er) {
+ exceptionResponse = er;
+ }
+
+ // Allws you to add an arbitrary description of the current application, which will be added to
+ // exception reports.
+ void SetAppDescription(const char* appDescription);
+
+ // Specifies how much info the minidump has, but also how large it gets.
+ enum MinidumpInfoLevel {
+ kMILNone, // Don't generate a .mdmp file.
+ kMILSmall, // Will result in a .mdmp file that's about 10-30 KiB
+ kMILMedium, // Will result in a .mdmp file that's about 5-15 MiB
+ kMILLarge // Will result in a .mdmp file that's about 50-150 MiB.
+ };
+
+ void SetMinidumpInfoLevel(MinidumpInfoLevel level) {
+ minidumpInfoLevel = level;
+ }
+
+ MinidumpInfoLevel GetMinidumpInfoLevel() const {
+ return minidumpInfoLevel;
+ }
+
+ // If the report path has a "%s" in its name, then assume the path is a sprintf format and write
+ // it
+ // with the %s specified as a date/time string.
+ // The report path can be "default" to signify that you want to use the default user location.
+ // Passing NULL for exceptionReportPath or exceptionMinidumpPath causes those files to not be
+ // written.
+ // By default both the exceptionReportPath and exceptionMinidumpPath are NULL.
+ // Example usage:
+ // handler.SetExceptionPaths("/Users/Current/Exceptions/Exception %s.txt");
+ void SetExceptionPaths(
+ const char* exceptionReportPath,
+ const char* exceptionMinidumpPath = nullptr);
+
+ // Calls SetExceptionPaths in the appropriate convention for each operating system
+ // Windows: %AppData%\Organization\Application
+ // Mac: ~/Library/Logs/DiagnosticReports/Organization/Application"
+ // Linux: ~/Library/Organization/Application
+ // exceptionFormat and minidumpFormat define the file names in the format above
+ // with the %s specified as a date/time string.
+ void SetPathsFromNames(
+ const char* organizationName,
+ const char* ApplicationName,
+ const char* exceptionFormat = "Exception Report (%s).txt",
+ const char* minidumpFormat = "Exception Minidump (%s).mdmp");
+
+ // Allows you to specify base directories for code paths, which can be used to associate exception
+ // addresses to lines
+ // of code as opposed to just file names and line numbers, or function names plus binary offsets.
+ void SetCodeBaseDirectoryPaths(
+ const char* codeBaseDirectoryPathArray[],
+ size_t codeBaseDirectoryPathCount);
+
+ // Writes lines into the current report.
+ void WriteReportLine(const char* pLine);
+ void WriteReportLineF(const char* format, ...);
+
+ // Retrieves a directory path which ends with a path separator.
+ // Returns the required strlen of the path.
+ // Guarantees the presence of the directory upon returning true.
+ static size_t GetCrashDumpDirectory(char* directoryPath, size_t directoryPathCapacity);
+
+ // Retrieves a directory path for a specific organization and application.
+ // Returns the required strlen of the path.
+ // Guarantees the presence of the directory upon returning true.
+ static void GetCrashDumpDirectoryFromNames(
+ char* path,
+ const char* organizationName,
+ const char* ApplicationName);
+
+ // Given an exception report at a given file path, returns a string suitable for displaying in a
+ // message
+ // box or similar user interface during the handling of an exception. The returned string must be
+ // passed
+ // to FreeMessageBoxText when complete.
+ static const char* GetExceptionUIText(const char* exceptionReportPath);
+ static void FreeExceptionUIText(const char* messageBoxText);
+
+ // Writes a deadlock report similar to an exception report. Since there is no allocation risk, an
+ // exception handler is created for this log.
+ static void ReportDeadlock(
+ const char* threadName,
+ const char* organizationName = nullptr,
+ const char* applicationName = nullptr);
+
+ protected:
+ // Write one log line to log file, console, syslog, and debug output.
+ // If LogFile is null, it will not write to the log file.
+ // The buffer must be null-terminated.
+ void writeLogLine(const char* buffer, int length);
+
+ void WriteExceptionDescription();
+ void WriteReport(const char* reportType);
+ void WriteThreadCallstack(
+ ThreadHandle threadHandle,
+ ThreadSysId threadSysId,
+ const char* additionalInfo);
+ void WriteMiniDump();
+
+ protected:
+ // Runtime constants
+ bool enabled;
+ std::atomic<int> pauseCount = {0}; // 0 means unpaused. 1+ means paused.
+ bool reportPrivacyEnabled; // Defaults to true.
+ ExceptionResponse exceptionResponse; // Defaults to kERHandle
+ ExceptionListener* exceptionListener;
+ uintptr_t exceptionListenerUserValue;
+ String appDescription;
+ String codeBasePathArray[6]; // 6 is arbitrary.
+ char reportFilePath[OVR_MAX_PATH]; // May be an encoded path, in that it has "%s" in it or is
+ // named "default". See reporFiletPathActual for the runtime
+ // actual report path.
+ MinidumpInfoLevel minidumpInfoLevel;
+ char miniDumpFilePath[OVR_MAX_PATH];
+ FILE* LogFile; // Can/should we use OVR Files for this?
+ char scratchBuffer[4096];
+
+ // Runtime variables
+ bool exceptionOccurred;
+ std::atomic<uint32_t> handlingBusy = {0};
+ char reportFilePathActual[OVR_MAX_PATH];
+ char minidumpFilePathActual[OVR_MAX_PATH];
+ int terminateReturnValue;
+ ExceptionInfo exceptionInfo;
+ SymbolLookup symbolLookup;
+
+#if defined(OVR_OS_MS)
+ void* vectoredHandle;
+ LPTOP_LEVEL_EXCEPTION_FILTER previousFilter;
+ LPEXCEPTION_POINTERS pExceptionPointers;
+
+ friend LONG WINAPI Win32ExceptionFilter(LPEXCEPTION_POINTERS pExceptionPointers);
+ LONG ExceptionFilter(LPEXCEPTION_POINTERS pExceptionPointers);
+
+ // handles exception in a new thread, used for stack overflow
+ static unsigned WINAPI ExceptionHandlerThreadExec(void* callingHandler);
+#endif
+};
+
+// Identifies basic exception types for the CreateException function.
+enum CreateExceptionType {
+ kCETAccessViolation, // Read or write to inaccessable memory.
+ kCETAlignment, // Misaligned read or write.
+ kCETDivideByZero, // Integer divide by zero.
+ kCETFPU, // Floating point / VPU exception.
+ kCETIllegalInstruction, // Illegal opcode.
+ kCETStackCorruption, // Stack frame was corrupted.
+ kCETStackOverflow, // Stack ran out of space, often due to infinite recursion.
+ kCETTrap // System/OS trap (system call).
+};
+
+// Creates an exception of the given type, primarily for testing.
+void CreateException(CreateExceptionType exceptionType);
+
+//-----------------------------------------------------------------------------
+// GUI Exception Listener
+//
+// When this exception handler is called, it will verify that the application
+// is not being debugged at that instant. If not, then it will present a GUI
+// to the user containing error information.
+// Initially the exception listener is not silenced.
+class GUIExceptionListener : public ExceptionHandler::ExceptionListener {
+ public:
+ GUIExceptionListener();
+
+ virtual int HandleException(
+ uintptr_t userValue,
+ ExceptionHandler* pExceptionHandler,
+ ExceptionInfo* pExceptionInfo,
+ const char* reportFilePath) OVR_OVERRIDE;
+
+ protected:
+ ExceptionHandler Handler;
+};
+
+} // namespace OVR
+
+OVR_RESTORE_MSVC_WARNING()
+
+#endif // OVR_DebugHelp_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Delegates.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Delegates.h
new file mode 100644
index 0000000..7001c0f
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Delegates.h
@@ -0,0 +1,468 @@
+/************************************************************************************
+
+Filename : OVR_Delegates.h
+Content : C++ Delegates
+Created : June 15, 2014
+Authors : Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+/*
+ Based on The Impossibly Fast C++ Delegates by Sergey Ryazanov from
+ http://www.codeproject.com/KB/cpp/ImpossiblyFastCppDelegate.aspx (2005)
+*/
+
+/*
+ Usage:
+
+ Declare a delegate with a void (int) signature, also known as a
+ function that returns void and has one parameter that is an int:
+ typedef Delegate1<void, int> MyDelegate;
+ MyDelegate d;
+
+ Point the delegate to a member function:
+ d.SetMember<A, &A::TestFunctionA>(&a);
+ d = MyDelegate::FromMember<A, &A::TestFunctionA>(&a);
+
+ Point the delegate to a const member function:
+ d.SetConstMember<C, &C::TestFunctionA>(&c);
+ d = MyDelegate::FromConstMember<C, &C::TestFunctionA>(&c);
+
+ Point the delegate to a free function:
+ d.SetFree<&FreeFunctionX>();
+ d = MyDelegate::FromFree<&FreeFunctionX>();
+
+ Invoke the function via the delegate (works for all 3 cases):
+ d(1000);
+
+ By default the delegates are uninitialized.
+ To clear an array of delegates quickly just zero the memory.
+
+ This implementation is nicer than FastDelegates in my opinion
+ because it is simple and easy to read. It is a little slower
+ for virtual functions, but the size of the delegate is small,
+ and it will only get better as compilers improve.
+*/
+
+#ifndef OVR_Delegates_h
+#define OVR_Delegates_h
+
+#include "OVR_Types.h"
+
+namespace OVR {
+
+template <class ret_type>
+class Delegate0 {
+ typedef ret_type (*StubPointer)(void*);
+ typedef Delegate0<ret_type> this_type;
+
+ void* _object;
+ StubPointer _stub;
+
+ inline Delegate0(void* object, StubPointer stub) {
+ _object = object;
+ _stub = stub;
+ }
+
+ // Stubs
+
+ template <ret_type (*F)()>
+ static inline ret_type FreeStub(void* /*object*/) {
+ return (F)();
+ }
+
+ template <class T, ret_type (T::*F)()>
+ static inline ret_type MemberStub(void* object) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)();
+ }
+
+ template <class T, ret_type (T::*F)() const>
+ static inline ret_type ConstMemberStub(void* object) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)();
+ }
+
+ public:
+ inline Delegate0() : _object(0), _stub(0) {}
+
+ // Function invocation
+
+ inline ret_type operator()() const {
+ return (*_stub)(_object);
+ }
+
+ // Use stub pointer as a validity flag and equality checker
+
+ inline bool operator==(const this_type& rhs) const {
+ return _object == rhs._object && _stub == rhs._stub;
+ }
+
+ inline bool operator!=(const this_type& rhs) const {
+ return _object != rhs._object || _stub != rhs._stub;
+ }
+
+ inline bool IsValid() const {
+ return _stub != 0;
+ }
+
+ inline bool operator!() const {
+ return _stub == 0;
+ }
+
+ inline void Invalidate() {
+ _stub = 0;
+ }
+
+ // Delegate creation from a function
+
+ template <ret_type (*F)()>
+ static inline this_type FromFree() {
+ return this_type(0, &FreeStub<F>);
+ }
+
+ template <class T, ret_type (T::*F)()>
+ static inline this_type FromMember(T* object) {
+ return this_type(object, &MemberStub<T, F>);
+ }
+
+ template <class T, ret_type (T::*F)() const>
+ static inline this_type FromConstMember(T const* object) {
+ return this_type(const_cast<T*>(object), &ConstMemberStub<T, F>);
+ }
+
+ // In-place assignment to a different function
+
+ template <ret_type (*F)()>
+ inline void SetFree() {
+ *this = FromFree<F>();
+ }
+
+ template <class T, ret_type (T::*F)()>
+ inline void SetMember(T* object) {
+ *this = FromMember<T, F>(object);
+ }
+
+ template <class T, ret_type (T::*F)() const>
+ inline void SetConstMember(T const* object) {
+ *this = FromConstMember<T, F>(object);
+ }
+};
+
+template <class ret_type, class arg1_type>
+class Delegate1 {
+ typedef ret_type (*StubPointer)(void*, arg1_type);
+ typedef Delegate1<ret_type, arg1_type> this_type;
+
+ void* _object;
+ StubPointer _stub;
+
+ inline Delegate1(void* object, StubPointer stub) {
+ _object = object;
+ _stub = stub;
+ }
+
+ // Stubs
+
+ template <ret_type (*F)(arg1_type)>
+ static inline ret_type FreeStub(void* /*object*/, arg1_type a1) {
+ return (F)(a1);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type)>
+ static inline ret_type MemberStub(void* object, arg1_type a1) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type) const>
+ static inline ret_type ConstMemberStub(void* object, arg1_type a1) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1);
+ }
+
+ public:
+ inline Delegate1() : _object(0), _stub(0) {}
+
+ // Function invocation
+
+ inline ret_type operator()(arg1_type a1) const {
+ return (*_stub)(_object, a1);
+ }
+
+ // Use stub pointer as a validity flag and equality checker
+
+ inline bool operator==(const this_type& rhs) const {
+ return _object == rhs._object && _stub == rhs._stub;
+ }
+
+ inline bool operator!=(const this_type& rhs) const {
+ return _object != rhs._object || _stub != rhs._stub;
+ }
+
+ inline bool IsValid() const {
+ return _stub != 0;
+ }
+
+ inline bool operator!() const {
+ return _stub == 0;
+ }
+
+ inline void Invalidate() {
+ _stub = 0;
+ }
+
+ // Delegate creation from a function
+
+ template <ret_type (*F)(arg1_type)>
+ static inline this_type FromFree() {
+ return this_type(0, &FreeStub<F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type)>
+ static inline this_type FromMember(T* object) {
+ return this_type(object, &MemberStub<T, F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type) const>
+ static inline this_type FromConstMember(T const* object) {
+ return this_type(const_cast<T*>(object), &ConstMemberStub<T, F>);
+ }
+
+ // In-place assignment to a different function
+
+ template <ret_type (*F)(arg1_type)>
+ inline void SetFree() {
+ *this = FromFree<F>();
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type)>
+ inline void SetMember(T* object) {
+ *this = FromMember<T, F>(object);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type) const>
+ inline void SetConstMember(T const* object) {
+ *this = FromConstMember<T, F>(object);
+ }
+};
+
+template <class ret_type, class arg1_type, class arg2_type>
+class Delegate2 {
+ typedef ret_type (*StubPointer)(void*, arg1_type, arg2_type);
+ typedef Delegate2<ret_type, arg1_type, arg2_type> this_type;
+
+ void* _object;
+ StubPointer _stub;
+
+ inline Delegate2(void* object, StubPointer stub) {
+ _object = object;
+ _stub = stub;
+ }
+
+ // Stubs
+
+ template <ret_type (*F)(arg1_type, arg2_type)>
+ static inline ret_type FreeStub(void* /*object*/, arg1_type a1, arg2_type a2) {
+ return (F)(a1, a2);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type)>
+ static inline ret_type MemberStub(void* object, arg1_type a1, arg2_type a2) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1, a2);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type) const>
+ static inline ret_type ConstMemberStub(void* object, arg1_type a1, arg2_type a2) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1, a2);
+ }
+
+ public:
+ inline Delegate2() : _object(0), _stub(0) {}
+
+ // Function invocation
+
+ inline ret_type operator()(arg1_type a1, arg2_type a2) const {
+ return (*_stub)(_object, a1, a2);
+ }
+
+ // Use stub pointer as a validity flag and equality checker
+
+ inline bool operator==(const this_type& rhs) const {
+ return _object == rhs._object && _stub == rhs._stub;
+ }
+
+ inline bool operator!=(const this_type& rhs) const {
+ return _object != rhs._object || _stub != rhs._stub;
+ }
+
+ inline bool IsValid() const {
+ return _stub != 0;
+ }
+
+ inline bool operator!() const {
+ return _stub == 0;
+ }
+
+ inline void Invalidate() {
+ _stub = 0;
+ }
+
+ // Delegate creation from a function
+
+ template <ret_type (*F)(arg1_type, arg2_type)>
+ static inline this_type FromFree() {
+ return this_type(0, &FreeStub<F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type)>
+ static inline this_type FromMember(T* object) {
+ return this_type(object, &MemberStub<T, F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type) const>
+ static inline this_type FromConstMember(T const* object) {
+ return this_type(const_cast<T*>(object), &ConstMemberStub<T, F>);
+ }
+
+ // In-place assignment to a different function
+
+ template <ret_type (*F)(arg1_type, arg2_type)>
+ inline void SetFree() {
+ *this = FromFree<F>();
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type)>
+ inline void SetMember(T* object) {
+ *this = FromMember<T, F>(object);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type) const>
+ inline void SetConstMember(T const* object) {
+ *this = FromConstMember<T, F>(object);
+ }
+};
+
+template <class ret_type, class arg1_type, class arg2_type, class arg3_type>
+class Delegate3 {
+ typedef ret_type (*StubPointer)(void*, arg1_type, arg2_type, arg3_type);
+ typedef Delegate3<ret_type, arg1_type, arg2_type, arg3_type> this_type;
+
+ void* _object;
+ StubPointer _stub;
+
+ inline Delegate3(void* object, StubPointer stub) {
+ _object = object;
+ _stub = stub;
+ }
+
+ // Stubs
+
+ template <ret_type (*F)(arg1_type, arg2_type, arg3_type)>
+ static inline ret_type FreeStub(void* /*object*/, arg1_type a1, arg2_type a2, arg3_type a3) {
+ return (F)(a1, a2, a3);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type)>
+ static inline ret_type MemberStub(void* object, arg1_type a1, arg2_type a2, arg3_type a3) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1, a2, a3);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type) const>
+ static inline ret_type ConstMemberStub(void* object, arg1_type a1, arg2_type a2, arg3_type a3) {
+ T* p = static_cast<T*>(object);
+ return (p->*F)(a1, a2, a3);
+ }
+
+ public:
+ inline Delegate3() : _object(0), _stub(0) {}
+
+ // Function invocation
+
+ inline ret_type operator()(arg1_type a1, arg2_type a2, arg3_type a3) const {
+ return (*_stub)(_object, a1, a2, a3);
+ }
+
+ // Use stub pointer as a validity flag and equality checker
+
+ inline bool operator==(const this_type& rhs) const {
+ return _object == rhs._object && _stub == rhs._stub;
+ }
+
+ inline bool operator!=(const this_type& rhs) const {
+ return _object != rhs._object || _stub != rhs._stub;
+ }
+
+ inline bool IsValid() const {
+ return _stub != 0;
+ }
+
+ inline bool operator!() const {
+ return _stub == 0;
+ }
+
+ inline void Invalidate() {
+ _stub = 0;
+ }
+
+ // Delegate creation from a function
+
+ template <ret_type (*F)(arg1_type, arg2_type, arg3_type)>
+ static inline this_type FromFree() {
+ return this_type(0, &FreeStub<F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type)>
+ static inline this_type FromMember(T* object) {
+ return this_type(object, &MemberStub<T, F>);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type) const>
+ static inline this_type FromConstMember(T const* object) {
+ return this_type(const_cast<T*>(object), &ConstMemberStub<T, F>);
+ }
+
+ // In-place assignment to a different function
+
+ template <ret_type (*F)(arg1_type, arg2_type, arg3_type)>
+ inline void SetFree() {
+ *this = FromFree<F>();
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type)>
+ inline void SetMember(T* object) {
+ *this = FromMember<T, F>(object);
+ }
+
+ template <class T, ret_type (T::*F)(arg1_type, arg2_type, arg3_type) const>
+ inline void SetConstMember(T const* object) {
+ *this = FromConstMember<T, F>(object);
+ }
+};
+
+// Add more here if needed, but keep in mind that a short, simple interface
+// is rewarded by making the delegates faster...
+
+} // namespace OVR
+
+#endif // OVR_Delegates_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Deque.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Deque.h
new file mode 100644
index 0000000..b83f7ed
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Deque.h
@@ -0,0 +1,287 @@
+/************************************************************************************
+
+Filename : OVR_Deque.h
+Content : Deque container
+Created : Nov. 15, 2013
+Authors : Dov Katz
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#pragma once
+
+#include "OVR_ContainerAllocator.h"
+
+namespace OVR {
+
+template <class Elem, class Allocator = ContainerAllocator<Elem>>
+class Deque {
+ public:
+ enum { DefaultCapacity = 500 };
+
+ Deque(int capacity = DefaultCapacity);
+ virtual ~Deque(void);
+
+ virtual void PushBack(const Elem& Item); // Adds Item to the end
+ virtual void PushFront(const Elem& Item); // Adds Item to the beginning
+ virtual Elem PopBack(void); // Removes Item from the end
+ virtual Elem PopFront(void); // Removes Item from the beginning
+ virtual const Elem& PeekBack(int count = 0) const; // Returns count-th Item from the end
+ virtual const Elem& PeekFront(int count = 0) const; // Returns count-th Item from the beginning
+
+ virtual inline size_t GetSize(void) const; // Returns Number of Elements
+ OVR_FORCE_INLINE int GetSizeI(void) const {
+ return (int)GetSize();
+ }
+ virtual inline size_t GetCapacity(void) const; // Returns the maximum possible number of elements
+ virtual void Clear(void); // Remove all elements
+ virtual inline bool IsEmpty() const;
+ virtual inline bool IsFull() const;
+
+ protected:
+ Elem* Data; // The actual Data array
+ const int Capacity; // Deque capacity
+ int Beginning; // Index of the first element
+ int End; // Index of the next after last element
+
+ // Instead of calculating the number of elements, using this variable
+ // is much more convenient.
+ int ElemCount;
+
+ private:
+ OVR_NON_COPYABLE(Deque);
+};
+
+template <class Elem, class Allocator = ContainerAllocator<Elem>>
+class InPlaceMutableDeque : public Deque<Elem, Allocator> {
+ typedef Deque<Elem, Allocator> BaseType;
+
+ public:
+ InPlaceMutableDeque(int capacity = BaseType::DefaultCapacity) : BaseType(capacity) {}
+ virtual ~InPlaceMutableDeque(){};
+
+ using BaseType::PeekBack;
+ using BaseType::PeekFront;
+ virtual Elem& PeekBack(int count = 0); // Returns count-th Item from the end
+ virtual Elem& PeekFront(int count = 0); // Returns count-th Item from the beginning
+};
+
+// Same as Deque, but allows to write more elements than maximum capacity
+// Old elements are lost as they are overwritten with the new ones
+template <class Elem, class Allocator = ContainerAllocator<Elem>>
+class CircularBuffer : public InPlaceMutableDeque<Elem, Allocator> {
+ typedef InPlaceMutableDeque<Elem, Allocator> BaseType;
+
+ public:
+ CircularBuffer(int MaxSize = BaseType::DefaultCapacity) : BaseType(MaxSize){};
+ virtual ~CircularBuffer() {}
+
+ // The following methods are inline as a workaround for a VS bug causing erroneous C4505 warnings
+ // See: http://stackoverflow.com/questions/3051992/compiler-warning-at-c-template-base-class
+ inline virtual void PushBack(const Elem& Item); // Adds Item to the end, overwriting the oldest
+ // element at the beginning if necessary
+ inline virtual void PushFront(const Elem& Item); // Adds Item to the beginning, overwriting the
+ // oldest element at the end if necessary
+};
+
+//----------------------------------------------------------------------------------
+
+// Deque Constructor function
+template <class Elem, class Allocator>
+Deque<Elem, Allocator>::Deque(int capacity)
+ : Capacity(capacity), Beginning(0), End(0), ElemCount(0) {
+ Data = (Elem*)Allocator::Alloc(Capacity * sizeof(Elem));
+}
+
+// Deque Destructor function
+template <class Elem, class Allocator>
+Deque<Elem, Allocator>::~Deque(void) {
+ Clear();
+ Allocator::Free(Data);
+}
+
+template <class Elem, class Allocator>
+void Deque<Elem, Allocator>::Clear() {
+ if (!IsEmpty()) {
+ if (Beginning < End) {
+ // no wrap-around
+ Allocator::DestructArray(Data + Beginning, End - Beginning);
+ } else {
+ // wrap-around
+ Allocator::DestructArray(Data + Beginning, Capacity - Beginning);
+ Allocator::DestructArray(Data, End);
+ }
+ }
+
+ Beginning = 0;
+ End = 0;
+ ElemCount = 0;
+}
+
+// Push functions
+template <class Elem, class Allocator>
+void Deque<Elem, Allocator>::PushBack(const Elem& Item) {
+ // Error Check: Make sure we aren't
+ // exceeding our maximum storage space
+ OVR_ASSERT(ElemCount < Capacity);
+
+ Allocator::Construct(Data + End, Item);
+ ++End;
+ ++ElemCount;
+
+ // Check for wrap-around
+ if (End >= Capacity)
+ End -= Capacity;
+}
+
+template <class Elem, class Allocator>
+void Deque<Elem, Allocator>::PushFront(const Elem& Item) {
+ // Error Check: Make sure we aren't
+ // exceeding our maximum storage space
+ OVR_ASSERT(ElemCount < Capacity);
+
+ --Beginning;
+ // Check for wrap-around
+ if (Beginning < 0)
+ Beginning += Capacity;
+
+ Allocator::Construct(Data + Beginning, Item);
+ ++ElemCount;
+}
+
+// Pop functions
+template <class Elem, class Allocator>
+Elem Deque<Elem, Allocator>::PopFront(void) {
+ // Error Check: Make sure we aren't reading from an empty Deque
+ OVR_ASSERT(ElemCount > 0);
+
+ Elem ReturnValue = Data[Beginning];
+ Allocator::Destruct(Data + Beginning);
+
+ ++Beginning;
+ --ElemCount;
+
+ // Check for wrap-around
+ if (Beginning >= Capacity)
+ Beginning -= Capacity;
+
+ return ReturnValue;
+}
+
+template <class Elem, class Allocator>
+Elem Deque<Elem, Allocator>::PopBack(void) {
+ // Error Check: Make sure we aren't reading from an empty Deque
+ OVR_ASSERT(ElemCount > 0);
+
+ --End;
+ --ElemCount;
+
+ // Check for wrap-around
+ if (End < 0)
+ End += Capacity;
+
+ Elem ReturnValue = Data[End];
+ Allocator::Destruct(Data + End);
+
+ return ReturnValue;
+}
+
+// Peek functions
+template <class Elem, class Allocator>
+const Elem& Deque<Elem, Allocator>::PeekFront(int count) const {
+ // Error Check: Make sure we aren't reading from an empty Deque
+ OVR_ASSERT(ElemCount > count);
+
+ int idx = Beginning + count;
+ if (idx >= Capacity)
+ idx -= Capacity;
+ return Data[idx];
+}
+
+template <class Elem, class Allocator>
+const Elem& Deque<Elem, Allocator>::PeekBack(int count) const {
+ // Error Check: Make sure we aren't reading from an empty Deque
+ OVR_ASSERT(ElemCount > count);
+
+ int idx = End - count - 1;
+ if (idx < 0)
+ idx += Capacity;
+ return Data[idx];
+}
+
+// Mutable Peek functions
+template <class Elem, class Allocator>
+Elem& InPlaceMutableDeque<Elem, Allocator>::PeekFront(int count) {
+ // Error Check: Make sure we aren't reading from an empty Deque
+ OVR_ASSERT(BaseType::ElemCount > count);
+
+ int idx = BaseType::Beginning + count;
+ if (idx >= BaseType::Capacity)
+ idx -= BaseType::Capacity;
+ return BaseType::Data[idx];
+}
+
+template <class Elem, class Allocator>
+Elem& InPlaceMutableDeque<Elem, Allocator>::PeekBack(int count) {
+ // Error Check: Make sure we aren't reading from an empty Deque
+ OVR_ASSERT(BaseType::ElemCount > count);
+
+ int idx = BaseType::End - count - 1;
+ if (idx < 0)
+ idx += BaseType::Capacity;
+ return BaseType::Data[idx];
+}
+
+template <class Elem, class Allocator>
+inline size_t Deque<Elem, Allocator>::GetCapacity(void) const {
+ return Capacity;
+}
+
+template <class Elem, class Allocator>
+inline size_t Deque<Elem, Allocator>::GetSize(void) const {
+ return ElemCount;
+}
+
+template <class Elem, class Allocator>
+inline bool Deque<Elem, Allocator>::IsEmpty(void) const {
+ return ElemCount == 0;
+}
+
+template <class Elem, class Allocator>
+inline bool Deque<Elem, Allocator>::IsFull(void) const {
+ return ElemCount == Capacity;
+}
+
+// ******* CircularBuffer<Elem> *******
+// Push functions
+template <class Elem, class Allocator>
+void CircularBuffer<Elem, Allocator>::PushBack(const Elem& Item) {
+ if (this->IsFull())
+ this->PopFront();
+ BaseType::PushBack(Item);
+}
+
+template <class Elem, class Allocator>
+void CircularBuffer<Elem, Allocator>::PushFront(const Elem& Item) {
+ if (this->IsFull())
+ this->PopBack();
+ BaseType::PushFront(Item);
+}
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Error.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Error.cpp
new file mode 100644
index 0000000..6030077
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Error.cpp
@@ -0,0 +1,886 @@
+/************************************************************************************
+
+PublicHeader: None
+Filename : OVR_Error.cpp
+Content : Structs and functions for handling OVRErrorInfos
+Created : February 15, 2015
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_Error.h"
+#include "Logging/Logging_Library.h"
+#include "OVR_Atomic.h"
+#include "OVR_DebugHelp.h"
+#include "OVR_Std.h"
+#include "OVR_String.h"
+#include "OVR_Threads.h"
+#include "OVR_Timer.h"
+#include "OVR_Types.h"
+#include "OVR_UTF8Util.h"
+#include "OVR_Win32_IncludeWindows.h"
+
+OVR_DISABLE_ALL_MSVC_WARNINGS()
+OVR_DISABLE_MSVC_WARNING(4265)
+#if defined(OVR_OS_WIN32)
+#include <dxgitype.h>
+#include <winerror.h>
+#endif
+#include <stdarg.h>
+#include <algorithm>
+#include <chrono>
+#include <cstdio>
+#include <ctime>
+#include <mutex>
+#include <unordered_map>
+#include <utility>
+OVR_RESTORE_MSVC_WARNING()
+OVR_RESTORE_ALL_MSVC_WARNINGS()
+
+OVR_DEFINE_SINGLETON(OVR::LastErrorTLS);
+
+OVR_DISABLE_MSVC_WARNING(4996) // 'localtime': This function or variable may be unsafe.
+
+static ovrlog::Channel Logger("Kernel:Error");
+
+// -----------------------------------------------------------------------------
+// ***** OVR_ERROR_ENABLE_BACKTRACES
+//
+// If defined then we record backtraces in Errors.
+//
+#if !defined(OVR_ERROR_ENABLE_BACKTRACES)
+#if defined(OVR_BUILD_DEBUG)
+#define OVR_ERROR_ENABLE_BACKTRACES 1
+#endif
+#endif
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------
+// LastErrorTLS
+
+static SymbolLookup Symbols;
+
+LastErrorTLS::LastErrorTLS() {
+ Symbols.Initialize();
+
+ // Must be at end of function
+ PushDestroyCallbacks();
+}
+
+LastErrorTLS::~LastErrorTLS() {
+ Symbols.Shutdown();
+}
+
+void LastErrorTLS::OnSystemDestroy() {
+ delete this;
+}
+
+// This is an accessor which auto-allocates and initializes the return value if needed.
+OVRError& LastErrorTLS::LastError() {
+ Lock::Locker autoLock(&TheLock);
+
+ ThreadId threadId = GetCurrentThreadId();
+ auto i = TLSDictionary.Find(threadId);
+
+ if (i == TLSDictionary.End()) {
+ TLSDictionary.Add(threadId, OVRError::Success());
+ i = TLSDictionary.Find(threadId);
+ }
+
+ return (*i).Second;
+}
+
+// ****** OVRFormatDateTime
+//
+// Prints a date/time like so:
+// Y-M-d H:M:S [ms:us:ns]
+// Example output:
+// 2016-12-25 8:15:01 [392:445:23]
+//
+// SysClockTime is of type std::chrono::time_point<std::chrono::system_clock>.
+//
+// To consider: Move SysClockTime and OVRFormatDateTime to OVRKernel.
+//
+static void OVRFormatDateTime(SysClockTime sysClockTime, OVR::String& dateTimeString) {
+ // Get the basic Date and HMS time.
+ char buffer[128];
+ struct tm tmResult;
+ const time_t cTime = std::chrono::system_clock::to_time_t(sysClockTime);
+
+#if defined(_MSC_VER)
+ localtime_s(&tmResult, &cTime);
+#else
+ localtime_r(&cTime, &tmResult);
+#endif
+
+ strftime(buffer, sizeof(buffer), "%Y-%m-%d %H:%M:%S", &tmResult);
+
+ // Append milli:micro:nano time.
+ std::chrono::system_clock::duration timeSinceEpoch = sysClockTime.time_since_epoch();
+
+ std::chrono::seconds s = std::chrono::duration_cast<std::chrono::seconds>(timeSinceEpoch);
+ timeSinceEpoch -= s;
+
+ std::chrono::milliseconds ms =
+ std::chrono::duration_cast<std::chrono::milliseconds>(timeSinceEpoch);
+ timeSinceEpoch -= ms;
+
+ std::chrono::microseconds us =
+ std::chrono::duration_cast<std::chrono::microseconds>(timeSinceEpoch);
+ timeSinceEpoch -= us;
+
+ std::chrono::nanoseconds ns =
+ std::chrono::duration_cast<std::chrono::nanoseconds>(timeSinceEpoch);
+
+ char buffer2[384];
+ sprintf(buffer2, "%s [%d:%d:%d]", buffer, (int)ms.count(), (int)us.count(), (int)ns.count());
+
+ dateTimeString = buffer2;
+}
+
+static void OVRRemoveTrailingNewlines(String& s) {
+ while (!s.IsEmpty() && ((s.Back() == '\n') || (s.Back() == '\r')))
+ s.PopBack();
+}
+
+OVR_SELECTANY const int64_t OVRError::kLogLineUnset;
+
+OVRError::OVRError() {
+ Reset();
+}
+
+OVRError::OVRError(ovrResult code) : OVRError() {
+ Code = code;
+}
+
+OVRError::OVRError(ovrResult code, const char* pFormat, ...) : OVRError(code) {
+ va_list argList;
+ va_start(argList, pFormat);
+ StringBuffer strbuff;
+ strbuff.AppendFormatV(pFormat, argList);
+ SetDescription(strbuff.ToCStr());
+ va_end(argList);
+}
+
+OVRError::OVRError(const OVRError& ovrError) {
+ operator=(ovrError);
+}
+
+OVRError::OVRError(OVRError&& ovrError) {
+ operator=(std::move(ovrError));
+}
+
+OVRError::~OVRError() {
+ // Empty
+}
+
+OVRError& OVRError::operator=(const OVRError& ovrError) {
+ ErrorString = ovrError.ErrorString;
+ Code = ovrError.Code;
+ SysCodeType = ovrError.SysCodeType;
+ SysCode = ovrError.SysCode;
+ strcpy(SysCodeStr, ovrError.SysCodeStr);
+ Description = ovrError.Description;
+ Context = ovrError.Context;
+ OVRTime = ovrError.OVRTime;
+ ClockTime = ovrError.ClockTime;
+ LogLine = ovrError.LogLine;
+ SourceFilePath = ovrError.SourceFilePath;
+ SourceFileLine = ovrError.SourceFileLine;
+ Backtrace = ovrError.Backtrace;
+ AlreadyLogged = ovrError.AlreadyLogged;
+
+ return *this;
+}
+
+OVRError& OVRError::operator=(OVRError&& ovrError) {
+ ErrorString = ovrError.ErrorString;
+ Code = ovrError.Code;
+ SysCodeType = ovrError.SysCodeType;
+ SysCode = ovrError.SysCode;
+ strcpy(SysCodeStr, ovrError.SysCodeStr);
+ Description = std::move(ovrError.Description);
+ Context = std::move(ovrError.Context);
+ OVRTime = ovrError.OVRTime;
+ ClockTime = ovrError.ClockTime;
+ LogLine = ovrError.LogLine;
+ SourceFilePath = std::move(ovrError.SourceFilePath);
+ SourceFileLine = ovrError.SourceFileLine;
+ Backtrace = std::move(ovrError.Backtrace);
+ AlreadyLogged = ovrError.AlreadyLogged;
+
+ return *this;
+}
+
+void OVRError::SetCurrentValues() {
+ OVRTime = Timer::GetSeconds(); // It would be better if we called ovr_GetTimeInSeconds, but that
+ // doesn't have a constant header to use.
+
+ ClockTime = std::chrono::system_clock::now();
+
+#if defined(OVR_ERROR_ENABLE_BACKTRACES)
+ if (Symbols.IsInitialized()) {
+ void* addressArray[32];
+ size_t n = Symbols.GetBacktrace(
+ addressArray, OVR_ARRAY_COUNT(addressArray), 2, nullptr, OVR_THREADSYSID_INVALID);
+ Backtrace.Clear();
+ Backtrace.Append(addressArray, n);
+ }
+#endif
+}
+
+void OVRError::Reset() {
+ ErrorString.Clear();
+ Code = ovrSuccess;
+ SysCodeType = ovrSysErrorCodeType::None;
+ SysCode = ovrSysErrorCodeSuccess;
+ SysCodeStr[0] = '\0';
+ Description.Clear();
+ Context.Clear();
+ OVRTime = 0;
+ ClockTime = SysClockTime();
+ LogLine = kLogLineUnset;
+ SourceFilePath.Clear();
+ SourceFileLine = 0;
+ Backtrace.ClearAndRelease();
+ AlreadyLogged = false;
+}
+
+String OVRError::GetErrorString() const {
+ if (ErrorString.GetSize() == 0) { // If not already cached...
+ ErrorString.AppendString("OVR Error:\n");
+
+ // Code
+ OVR::String errorCodeString;
+ GetErrorCodeString(Code, false, errorCodeString);
+ ErrorString.AppendFormat(" Code: %d -- %s\n", Code, errorCodeString.ToCStr());
+
+ // SysCode
+ if (SysCode != ovrSysErrorCodeSuccess) {
+ if (SysCodeStr[0]) { // If the sys error was previously set to a custom value...
+ ErrorString.AppendFormat(
+ " System error: %d (%x) -- %s\n", (int)SysCode, (int)SysCode, SysCodeStr);
+ } else { // Else just build it with the system error code.
+ OVR::String sysErrorString;
+ GetSysErrorCodeString(SysCodeType, SysCode, false, sysErrorString);
+ OVRRemoveTrailingNewlines(sysErrorString);
+ ErrorString.AppendFormat(
+ " System error: %d (%x) -- %s\n", (int)SysCode, (int)SysCode, sysErrorString.ToCStr());
+ }
+ }
+
+ // Description
+ if (Description.GetLength()) {
+ ErrorString.AppendFormat(" Description: %s\n", Description.ToCStr());
+ }
+
+ // OVRTime
+ ErrorString.AppendFormat(" OVRTime: %f\n", OVRTime);
+
+ // SysClockTime
+ OVR::String sysClockTimeString;
+ OVRFormatDateTime(ClockTime, sysClockTimeString);
+ ErrorString.AppendFormat(" Time: %s\n", sysClockTimeString.ToCStr());
+
+ // Context
+ if (Context.GetLength())
+ ErrorString.AppendFormat(" Context: %s\n", Context.ToCStr());
+
+ // If LogLine is set,
+ if (LogLine != kLogLineUnset)
+ ErrorString.AppendFormat(" LogLine: %lld\n", LogLine);
+
+ // FILE/LINE
+ if (SourceFilePath.GetLength())
+ ErrorString.AppendFormat(" File/Line: %s:%d\n", SourceFilePath.ToCStr(), SourceFileLine);
+
+ // Backtrace
+ if (Backtrace.GetSize()) {
+ // We can trace symbols in a debug build here or we can trace just addresses. See other code
+ // for examples of how to trace symbols.
+ ErrorString.AppendFormat(" Backtrace: ");
+ for (size_t i = 0, iEnd = Backtrace.GetSize(); i != iEnd; ++i)
+ ErrorString.AppendFormat(" %p", Backtrace[i]);
+ ErrorString.AppendChar('\n');
+ }
+ }
+
+ return OVR::String(ErrorString.ToCStr(), ErrorString.GetSize());
+}
+
+void OVRError::SetCode(ovrResult code) {
+ Code = code;
+}
+
+ovrResult OVRError::GetCode() const {
+ return Code;
+}
+
+void OVRError::SetSysCode(
+ ovrSysErrorCodeType sysCodeType,
+ ovrSysErrorCode sysCode,
+ const char* sysCodeString) {
+ SysCodeType = sysCodeType;
+ SysCode = sysCode;
+ if (sysCodeString)
+ OVR_strlcpy(SysCodeStr, sysCodeString, sizeof(SysCodeStr));
+}
+
+ovrSysErrorCodeType OVRError::GetSysCodeType() const {
+ return SysCodeType;
+}
+
+ovrSysErrorCode OVRError::GetSysCode() const {
+ return SysCode;
+}
+
+void OVRError::SetDescription(const char* pDescription) {
+ if (pDescription) {
+ Description = pDescription;
+ OVRRemoveTrailingNewlines(Description); // Users sometimes send text with trailing newlines,
+ // which have no purpose in the error report.
+ } else
+ Description.Clear();
+}
+
+String OVRError::GetDescription() const {
+ return Description;
+}
+
+void OVRError::SetContext(const char* pContext) {
+ if (pContext) {
+ Context = pContext;
+ OVRRemoveTrailingNewlines(Context);
+ } else
+ Context.Clear();
+}
+
+String OVRError::GetContext() const {
+ return Context;
+}
+
+void OVRError::SetOVRTime(double ovrTime) {
+ OVRTime = ovrTime;
+}
+
+double OVRError::GetOVRTime() const {
+ return OVRTime;
+}
+
+void OVRError::SetSysClockTime(const SysClockTime& clockTime) {
+ ClockTime = clockTime;
+}
+
+SysClockTime OVRError::GetSysClockTime() const {
+ return ClockTime;
+}
+
+void OVRError::SetLogLine(int64_t logLine) {
+ LogLine = logLine;
+}
+
+int64_t OVRError::GetLogLine() const {
+ return LogLine;
+}
+
+void OVRError::SetSource(const char* pSourceFilePath, int sourceFileLine) {
+ if (pSourceFilePath)
+ SourceFilePath = pSourceFilePath;
+ else
+ SourceFilePath.Clear();
+ SourceFileLine = sourceFileLine;
+}
+
+std::pair<OVR::String, int> OVRError::GetSource() const {
+ return std::make_pair(SourceFilePath, SourceFileLine);
+}
+
+OVRError::AddressArray OVRError::GetBacktrace() const {
+ return Backtrace;
+}
+
+void LogError(OVRError& ovrError) {
+ // If not already logged,
+ if (!ovrError.IsAlreadyLogged()) {
+ Logger.LogError(ovrError.GetErrorString());
+
+ ovrError.SetAlreadyLogged();
+ }
+}
+
+void SetError(OVRError& ovrError) {
+ // Record that the current thread's last error is this error. If we wanted to support
+ // chaining of errors such that multiple OVRErrors could be concurrent in a thread
+ // (e.g. one that occurred deep in the call chain and a higher level version of it higher
+ // in the call chain), we could handle that here.
+ LastErrorTLS::GetInstance()->LastError() = ovrError;
+}
+
+static OVRErrorCallback ErrorCallback;
+
+void SetErrorCallback(OVRErrorCallback callback) {
+ ErrorCallback = callback;
+}
+
+OVRError MakeError(
+ ovrResult errorCode,
+ ovrSysErrorCodeType sysCodeType,
+ ovrSysErrorCode sysCode,
+ const char* sysCodeString, // Optional pre-generated sys error code string.
+ const char* pSourceFile,
+ int sourceLine,
+ bool logError,
+ bool assertError,
+ const char* pContext,
+ const char* pDescriptionFormat,
+ ...) {
+ OVRError ovrError(errorCode);
+
+ ovrError.SetCurrentValues(); // Sets the current time, etc.
+
+ ovrError.SetSysCode(sysCodeType, sysCode, sysCodeString);
+
+ va_list argList;
+ va_start(argList, pDescriptionFormat);
+ StringBuffer strbuff;
+ strbuff.AppendFormatV(pDescriptionFormat, argList);
+ va_end(argList);
+ ovrError.SetDescription(strbuff.ToCStr());
+
+ ovrError.SetContext(pContext);
+
+ ovrError.SetSource(pSourceFile, sourceLine);
+
+ // Set the TLS last error.
+ LastErrorTLS::GetInstance()->LastError() = ovrError;
+
+ int silencerOptions = ovrlog::ErrorSilencer::GetSilenceOptions();
+
+ if (silencerOptions & ovrlog::ErrorSilencer::CompletelySilenceLogs)
+ logError = false;
+
+ if (silencerOptions & ovrlog::ErrorSilencer::PreventErrorAsserts)
+ assertError = false;
+
+ if (logError)
+ Logger.LogError(ovrError.GetErrorString().ToCStr());
+
+ if (assertError) {
+ // Assert in debug mode to alert unit tester/developer of the error as it occurs.
+ OVR_FAIL_M(ovrError.GetErrorString().ToCStr());
+ }
+
+ // ErrorCallback should be called after LastErrorTLS is set.
+ // ErrorCallback could choose to save LastErrorTLS if desired.
+ if (ErrorCallback) {
+ const bool quiet = !logError && !assertError;
+ ErrorCallback(ovrError, quiet);
+ }
+
+ return ovrError;
+}
+
+typedef std::unordered_map<ovrResult, const char*> ResultNameMap;
+
+static ResultNameMap& GetResultNameMap() {
+ static ResultNameMap resultNameMap;
+ return resultNameMap;
+}
+
+const char* GetErrorCodeName(ovrResult errorCode) {
+ if (errorCode == ovrSuccess) {
+ return "ovrSuccess"; // Speed up a common case
+ }
+
+ const ResultNameMap& resultNameMap = GetResultNameMap();
+ ResultNameMap::const_iterator it = resultNameMap.find(errorCode);
+
+ if (it == resultNameMap.end()) {
+ OVR_FAIL_M("Unknown result code. It should have been registered");
+ return "UnknownResultCode";
+ }
+
+ return it->second;
+}
+
+void OVRError::RegisterResultCodeName(ovrResult number, const char* name) {
+ ResultNameMap& resultNameMap = GetResultNameMap();
+ if (resultNameMap.find(number) != resultNameMap.end()) {
+ OVR_FAIL_M("Duplicate result code registered");
+ return;
+ }
+ resultNameMap[number] = name;
+}
+
+bool GetErrorCodeString(ovrResult resultIn, bool prefixErrorCode, OVR::String& sResult) {
+ char codeBuffer[256];
+
+ const char* errorCodeName = GetErrorCodeName(resultIn);
+
+ if (prefixErrorCode) {
+ snprintf(
+ codeBuffer,
+ OVR_ARRAY_COUNT(codeBuffer),
+ "0x%llx (%lld) %s",
+ (unsigned long long)resultIn,
+ (long long)resultIn,
+ errorCodeName);
+ } else {
+ snprintf(codeBuffer, OVR_ARRAY_COUNT(codeBuffer), "%s", errorCodeName);
+ }
+
+ sResult = codeBuffer;
+
+ return true;
+}
+
+#if defined(OVR_OS_WIN32)
+static const wchar_t* OVR_DXGetErrorStringW(HRESULT dwDXGIErrorCode) {
+ switch (dwDXGIErrorCode) {
+ case DXGI_ERROR_DEVICE_HUNG:
+ return L"DXGI_ERROR_DEVICE_HUNG"; // The application's device failed due to badly formed
+ // commands sent by the application. This is an design-time
+ // issue that should be investigated and fixed.
+ case DXGI_ERROR_DEVICE_REMOVED:
+ return L"DXGI_ERROR_DEVICE_REMOVED"; // The video card has been physically removed from the
+ // system, or a driver upgrade for the video card has
+ // occurred. The application should destroy and recreate
+ // the device. For help debugging the problem, call
+ // ID3D10Device::GetDeviceRemovedReason.
+ case DXGI_ERROR_DEVICE_RESET:
+ return L"DXGI_ERROR_DEVICE_RESET"; // The device failed due to a badly formed command. This is
+ // a run-time issue; The application should destroy and
+ // recreate the device.
+ case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
+ return L"DXGI_ERROR_DRIVER_INTERNAL_ERROR"; // The driver encountered a problem and was put
+ // into the device removed state.
+ case DXGI_ERROR_FRAME_STATISTICS_DISJOINT:
+ return L"DXGI_ERROR_FRAME_STATISTICS_DISJOINT"; // An event (for example, a power cycle)
+ // interrupted the gathering of presentation
+ // statistics.
+ case DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE:
+ return L"DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE"; // The application attempted to acquire
+ // exclusive ownership of an output, but
+ // failed because some other application
+ // (or device within the application)
+ // already acquired ownership.
+ case DXGI_ERROR_INVALID_CALL:
+ return L"DXGI_ERROR_INVALID_CALL"; // The application provided invalid parameter data; this
+ // must be debugged and fixed before the application is
+ // released.
+ case DXGI_ERROR_MORE_DATA:
+ return L"DXGI_ERROR_MORE_DATA"; // The buffer supplied by the application is not big enough to
+ // hold the requested data.
+ case DXGI_ERROR_NONEXCLUSIVE:
+ return L"DXGI_ERROR_NONEXCLUSIVE"; // A global counter resource is in use, and the Direct3D
+ // device can't currently use the counter resource.
+ case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
+ return L"DXGI_ERROR_NOT_CURRENTLY_AVAILABLE"; // The resource or request is not currently
+ // available, but it might become available
+ // later.
+ case DXGI_ERROR_NOT_FOUND:
+ return L"DXGI_ERROR_NOT_FOUND"; // When calling IDXGIObject::GetPrivateData, the GUID passed
+ // in is not recognized as one previously passed to
+ // IDXGIObject::SetPrivateData or
+ // IDXGIObject::SetPrivateDataInterface. When calling
+ // IDXGIFactory::EnumAdapters or IDXGIAdapter::EnumOutputs,
+ // the enumerated ordinal is out of range.
+ case DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED:
+ return L"DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED"; // Reserved
+ case DXGI_ERROR_REMOTE_OUTOFMEMORY:
+ return L"DXGI_ERROR_REMOTE_OUTOFMEMORY"; // Reserved
+ case DXGI_ERROR_WAS_STILL_DRAWING:
+ return L"DXGI_ERROR_WAS_STILL_DRAWING"; // The GPU was busy at the moment when a call was made
+ // to perform an operation, and did not execute or
+ // schedule the operation.
+ case DXGI_ERROR_UNSUPPORTED:
+ return L"DXGI_ERROR_UNSUPPORTED"; // The requested functionality is not supported by the
+ // device or the driver.
+ case DXGI_ERROR_ACCESS_LOST:
+ return L"DXGI_ERROR_ACCESS_LOST"; // The desktop duplication interface is invalid. The desktop
+ // duplication interface typically becomes invalid when a
+ // different type of image is displayed on the desktop.
+ case DXGI_ERROR_WAIT_TIMEOUT:
+ return L"DXGI_ERROR_WAIT_TIMEOUT"; // The time-out interval elapsed before the next desktop
+ // frame was available.
+ case DXGI_ERROR_SESSION_DISCONNECTED:
+ return L"DXGI_ERROR_SESSION_DISCONNECTED"; // The Remote Desktop Services session is currently
+ // disconnected.
+ case DXGI_ERROR_RESTRICT_TO_OUTPUT_STALE:
+ return L"DXGI_ERROR_RESTRICT_TO_OUTPUT_STALE"; // The DXGI output (monitor) to which the swap
+ // chain content was restricted is now
+ // disconnected or changed.
+ case DXGI_ERROR_CANNOT_PROTECT_CONTENT:
+ return L"DXGI_ERROR_CANNOT_PROTECT_CONTENT"; // DXGI can't provide content protection on the
+ // swap chain. This error is typically caused by
+ // an older driver, or when you use a swap chain
+ // that is incompatible with content protection.
+ case DXGI_ERROR_ACCESS_DENIED:
+ return L"DXGI_ERROR_ACCESS_DENIED"; // You tried to use a resource to which you did not have
+ // the required access privileges. This error is most
+ // typically caused when you write to a shared resource
+ // with read-only access.
+ case DXGI_ERROR_NAME_ALREADY_EXISTS:
+ return L"DXGI_ERROR_NAME_ALREADY_EXISTS"; // The supplied name of a resource in a call to
+ // IDXGIResource1::CreateSharedHandle is already
+ // associated with some other resource.
+ case DXGI_ERROR_SDK_COMPONENT_MISSING:
+ return L"DXGI_ERROR_SDK_COMPONENT_MISSING"; // The operation depends on an SDK component that
+ // is missing or mismatched.
+ }
+
+ return nullptr;
+}
+#endif
+
+bool GetSysErrorCodeString(
+ ovrSysErrorCodeType sysErrorCodeType,
+ ovrSysErrorCode sysErrorCode,
+ bool prefixErrorCode,
+ OVR::String& sResult) {
+ char errorBuffer[1024];
+ errorBuffer[0] = '\0';
+
+ if (prefixErrorCode) {
+ char prefixBuffer[64];
+ snprintf(
+ prefixBuffer,
+ OVR_ARRAY_COUNT(prefixBuffer),
+ "0x%llx (%lld): ",
+ (unsigned long long)sysErrorCode,
+ (long long)sysErrorCode);
+ sResult = prefixBuffer;
+ } else {
+ sResult.Clear();
+ }
+
+ if (sysErrorCodeType == ovrSysErrorCodeType::Vulkan) {
+ // We have a problem here in that we can't #include <vulkan.h> because this source is
+ // distributed as part of a public SDK, and we don't want to create that dependency.
+ // However, vulkan.h errors are stable, so we can repeat them here.
+ char buffer[32];
+ OVR_itoa(sysErrorCode, buffer, sizeof(buffer), 10);
+ const char* vkResultStr = buffer; // Default to the numerical value.
+
+ switch (static_cast<int32_t>(sysErrorCode)) {
+ case 0:
+ vkResultStr = "VK_SUCESS";
+ break;
+ case 1:
+ vkResultStr = "VK_NOT_READY";
+ break;
+ case 2:
+ vkResultStr = "VK_TIMEOUT";
+ break;
+ case 3:
+ vkResultStr = "VK_EVENT_SET";
+ break;
+ case 4:
+ vkResultStr = "VK_EVENT_RESET";
+ break;
+ case 5:
+ vkResultStr = "VK_INCOMPLETE";
+ break;
+ case -1:
+ vkResultStr = "VK_ERROR_OUT_OF_HOST_MEMORY";
+ break;
+ case -2:
+ vkResultStr = "VK_ERROR_OUT_OF_DEVICE_MEMORY";
+ break;
+ case -3:
+ vkResultStr = "VK_ERROR_INITIALIZATION_FAILED";
+ break;
+ case -4:
+ vkResultStr = "VK_ERROR_DEVICE_LOST";
+ break;
+ case -5:
+ vkResultStr = "VK_ERROR_MEMORY_MAP_FAILED";
+ break;
+ case -6:
+ vkResultStr = "VK_ERROR_LAYER_NOT_PRESENT";
+ break;
+ case -7:
+ vkResultStr = "VK_ERROR_EXTENSION_NOT_PRESENT";
+ break;
+ case -8:
+ vkResultStr = "VK_ERROR_FEATURE_NOT_PRESENT";
+ break;
+ case -9:
+ vkResultStr = "VK_ERROR_INCOMPATIBLE_DRIVER";
+ break;
+ case -10:
+ vkResultStr = "VK_ERROR_TOO_MANY_OBJECTS";
+ break;
+ case -11:
+ vkResultStr = "VK_ERROR_FORMAT_NOT_SUPPORTED";
+ break;
+ case -12:
+ vkResultStr = "VK_ERROR_FRAGMENTED_POOL";
+ break;
+ case -1000000000:
+ vkResultStr = "VK_ERROR_SURFACE_LOST_KHR";
+ break;
+ case -1000000001:
+ vkResultStr = "VK_ERROR_NATIVE_WINDOW_IN_USE_KHR";
+ break;
+ case 1000001003:
+ vkResultStr = "VK_SUBOPTIMAL_KHR";
+ break;
+ case -1000001004:
+ vkResultStr = "VK_ERROR_OUT_OF_DATE_KHR";
+ break;
+ case -1000003001:
+ vkResultStr = "VK_ERROR_INCOMPATIBLE_DISPLAY_KHR";
+ break;
+ case -1000011001:
+ vkResultStr = "VK_ERROR_VALIDATION_FAILED_EXT";
+ break;
+ case -1000012000:
+ vkResultStr = "VK_ERROR_INVALID_SHADER_NV";
+ break;
+ case -1000069000:
+ vkResultStr = "VK_ERROR_OUT_OF_POOL_MEMORY_KHR";
+ break;
+ case -1000072003:
+ vkResultStr = "VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR";
+ break;
+ case -1000174001:
+ vkResultStr = "VK_ERROR_NOT_PERMITTED_EXT";
+ break;
+ default:
+ // Use the numerical default above.
+ break;
+ }
+
+ OVR::OVR_strlcat(errorBuffer, vkResultStr, sizeof(errorBuffer));
+ } else if (sysErrorCodeType == ovrSysErrorCodeType::OpenGL) {
+ char buffer[32];
+ OVR_itoa(sysErrorCode, buffer, sizeof(buffer), 10);
+ const char* glResultStr = buffer; // Default to the numerical value.
+
+ switch (sysErrorCode) {
+ case 0:
+ glResultStr = "GL_NO_ERROR";
+ break;
+ case 0x0500:
+ glResultStr = "GL_INVALID_ENUM";
+ break;
+ case 0x0501:
+ glResultStr = "GL_INVALID_VALUE";
+ break;
+ case 0x0502:
+ glResultStr = "GL_INVALID_OPERATION";
+ break;
+ case 0x0503:
+ glResultStr = "GL_STACK_OVERFLOW";
+ break;
+ case 0x0504:
+ glResultStr = "GL_STACK_UNDERFLOW";
+ break;
+ case 0x0505:
+ glResultStr = "GL_OUT_OF_MEMORY";
+ break;
+ default:
+ // Use the numerical default above.
+ break;
+ }
+
+ OVR::OVR_strlcat(errorBuffer, glResultStr, sizeof(errorBuffer));
+ } else if (sysErrorCodeType == ovrSysErrorCodeType::OS) {
+#if defined(OVR_OS_WIN32)
+ // Note: It may be useful to use FORMAT_MESSAGE_FROM_HMODULE here to get a module-specific error
+ // string if our source of errors ends up including more than just system-native errors. For
+ // example, a third party module with custom errors defined in it.
+
+ WCHAR errorBufferW[1024];
+ DWORD errorBufferWCapacity = OVR_ARRAY_COUNT(errorBufferW);
+ DWORD length = FormatMessageW(
+ FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
+ nullptr,
+ (DWORD)sysErrorCode,
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ errorBufferW,
+ errorBufferWCapacity,
+ nullptr);
+
+ if (!length) // If failed...
+ {
+ if (HRESULT_FACILITY(sysErrorCode) == _FACDXGI) // If it is a DXGI error...
+ {
+ // This situation occurs on Windows 7. You can't use FORMAT_MESSAGE_FROM_HMODULE to solve it
+ // either. We can only use DXGetErrorString or manually handle it.
+ const wchar_t* pStr = OVR_DXGetErrorStringW(sysErrorCode);
+
+ if (pStr) {
+ wcscpy_s(errorBufferW, OVR_ARRAY_COUNT(errorBufferW), pStr);
+ length = (DWORD)wcslen(errorBufferW);
+ }
+ }
+ }
+
+ if (length) // If errorBufferW contains what we are looking for...
+ {
+ // Need to convert WCHAR errorBuffer to UTF8 char sResult;
+ const auto requiredUTF8Length =
+ OVR::UTF8Util::Strlcpy(errorBuffer, OVR_ARRAY_COUNT(errorBuffer), errorBufferW);
+ if (requiredUTF8Length >=
+ OVR_ARRAY_COUNT(errorBuffer)) // Zero out if too big (XXX truncate instead?)
+ errorBuffer[0] = '\0';
+ // Else fall through
+ } // Else fall through
+#else
+#if ( \
+ ((defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200112L)) || \
+ (defined(_XOPEN_SOURCE) && (_XOPEN_SOURCE >= 600))) && \
+ !_GNU_SOURCE) || \
+ defined(__APPLE__) || defined(__BSD__)
+ const int result = strerror_r((int)sysErrorCode, errorBuffer, OVR_ARRAY_COUNT(errorBuffer));
+
+ if (result != 0) // If failed... [result is 0 upon success; result will be EINVAL if the code is
+ // not recognized; ERANGE if buffer didn't have enough capacity.]
+ errorBuffer[0] = '\0'; // re-null-terminate, in case strerror_r left it in an invalid state.
+#else
+ const char* result = strerror_r((int)sysErrorCode, errorBuffer, OVR_ARRAY_COUNT(errorBuffer));
+
+ if (result ==
+ nullptr) // Implementations in practice seem to always return a pointer, though the
+ // behavior isn't formally standardized.
+ errorBuffer[0] = '\0'; // re-null-terminate, in case strerror_r left it in an invalid state.
+#endif
+#endif
+ }
+
+ // Fall through functionality of simply printing the value as an integer.
+ if (errorBuffer[0]) // If errorBuffer was successfully written above...
+ {
+ sResult += errorBuffer;
+ return true;
+ }
+
+ sResult += "(unknown)"; // This is not localized. Question: Is there a way to get the error
+ // formatting functions above to print this themselves in a localized way?
+ return false;
+}
+
+} // namespace OVR
+
+template <>
+void ovrlog::LogStringize(LogStringBuffer& buffer, const OVR::OVRError& error) {
+ buffer.Stream << error.GetErrorString().ToCStr();
+}
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Error.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Error.h
new file mode 100644
index 0000000..a9d91f1
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Error.h
@@ -0,0 +1,795 @@
+/************************************************************************************
+
+Filename : OVR_Error.h
+Content : Structs and functions for handling OVRErrors
+Created : February 15, 2015
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#pragma once
+
+#include <Logging/Logging-fwd.h>
+#include <chrono>
+#include <functional>
+#include <utility>
+#include "Kernel/OVR_Array.h"
+#include "Kernel/OVR_Hash.h"
+#include "Kernel/OVR_String.h"
+#include "Kernel/OVR_System.h"
+#include "Kernel/OVR_Threads.h"
+
+OVR_DISABLE_MSVC_WARNING(4351) // new behavior: elements of array will be default initialized
+
+#ifndef OVR_RESULT_DEFINED
+#define OVR_RESULT_DEFINED ///< Allows ovrResult to be independently defined.
+/// API call results are represented at the highest level by a single ovrResult.
+typedef int32_t ovrResult;
+#endif
+
+/// \brief Indicates if an ovrResult indicates success.
+///
+/// Some functions return additional successful values other than ovrSucces and
+/// require usage of this macro to indicate successs.
+///
+#if !defined(OVR_SUCCESS)
+#define OVR_SUCCESS(result) (result >= 0)
+#endif
+
+/// \brief Indicates if an ovrResult indicates an unqualified success.
+///
+/// This is useful for indicating that the code intentionally wants to
+/// check for result == ovrSuccess as opposed to OVR_SUCCESS(), which
+/// checks for result >= ovrSuccess.
+///
+#if !defined(OVR_UNQUALIFIED_SUCCESS)
+#define OVR_UNQUALIFIED_SUCCESS(result) (result == ovrSuccess)
+#endif
+
+/// \brief Indicates if an ovrResult indicates failure.
+///
+#if !defined(OVR_FAILURE)
+#define OVR_FAILURE(result) (!OVR_SUCCESS(result))
+#endif
+
+// Success is a value greater or equal to 0, while all error types are negative values.
+#ifndef OVR_SUCCESS_DEFINED
+#define OVR_SUCCESS_DEFINED ///< Allows ovrResult to be independently defined.
+typedef enum ovrSuccessType_ {
+ /// This is a general success result. Use OVR_SUCCESS to test for success.
+ ovrSuccess = 0,
+} ovrSuccessType;
+#endif
+
+/// -----------------------------------------------------------------------------
+/// ***** OVR_FILE / OVR_LINE
+///
+#if !defined(OVR_FILE)
+#if defined(OVR_BUILD_DEBUG)
+#define OVR_FILE __FILE__
+#define OVR_LINE __LINE__
+#else
+#define OVR_FILE nullptr
+#define OVR_LINE 0
+#endif
+#endif
+
+// LOG_VAARG_ATTRIBUTE macro, enforces printf-style formatting for message types
+#ifdef __GNUC__
+#define OVR_LOG_VAARG_ATTRIBUTE(a, b) __attribute__((format(printf, a, b)))
+#else
+#define OVR_LOG_VAARG_ATTRIBUTE(a, b)
+#endif
+
+namespace OVR {
+
+/// -----------------------------------------------------------------------------
+/// ***** OVR_MAKE_ERROR, OVR_MAKE_ERROR_F, OVR_MAKE_SYS_ERROR, OVR_MAKE_SYS_ERROR_F
+///
+/// Declaration:
+/// OVRError OVR_MAKE_ERROR(ovrResult r, const char* description);
+/// OVRError OVR_MAKE_ERROR_F(ovrResult r, const char* format, ...);
+///
+/// OVRError OVR_MAKE_SYS_ERROR(ovrResult r, ovrSysErrorCode sysCode, const char* description);
+/// OVRError OVR_MAKE_SYS_ERROR_F(ovrResult r, ovrSysErrorCode sysCode, const char* format, ...);
+///
+/// Example usage:
+/// OVRError InitGraphics()
+/// {
+/// if(!GraphicsCardPresent())
+/// {
+/// return OVR_MAKE_ERROR(ovrError_GraphicsInit, "Failed to init graphics; graphics
+/// support absent.");
+/// }
+///
+/// HRESULT hr = pDevice->CreateTexture2D(&dsDesc, nullptr, &Texture);
+/// if(FAILED(hr))
+/// {
+/// return OVR_MAKE_SYS_ERROR_F(ovrError_GraphicsInit, hr, "Failed to create texture of
+/// size %u x %u", dsDesc.Width, dsDesc.Height);
+/// }
+/// or:
+/// OVR_HR_CHECK_RET_ERROR(ovrError_GraphicsInit, hr, "Failed to create texture of size
+/// %u x %u", dsDesc.Width, dsDesc.Height);
+///
+/// return ovrSuccess; // Converts to an OVRError instance that has no error.
+/// }
+///
+#define OVR_MAKE_ERROR(errorCode, pDescription) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::None, \
+ OVR::ovrSysErrorCodeSuccess, \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ true, \
+ nullptr, \
+ "%s", \
+ (pDescription))
+
+// Note: The format string is the first part of the .../__VA_ARGS__ as per the C99-C++11 Standards.
+#define OVR_MAKE_ERROR_F(errorCode, ...) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::None, \
+ OVR::ovrSysErrorCodeSuccess, \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ true, \
+ nullptr, \
+ __VA_ARGS__)
+
+#define OVR_MAKE_SYS_ERROR(errorCode, sysErrorCode, pDescription) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::OS, \
+ (sysErrorCode), \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ true, \
+ nullptr, \
+ "%s", \
+ (pDescription))
+
+// Note: The format string is the first part of the .../__VA_ARGS__ as per the C99-C++11 Standards.
+#define OVR_MAKE_SYS_ERROR_F(errorCode, sysErrorCode, ...) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::OS, \
+ (sysErrorCode), \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ true, \
+ nullptr, \
+ __VA_ARGS__)
+
+#define OVR_MAKE_VULKAN_ERROR(errorCode, sysErrorCode, pDescription) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::Vulkan, \
+ (sysErrorCode), \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ true, \
+ nullptr, \
+ "%s", \
+ (pDescription))
+
+// Note: The format string is the first part of the .../__VA_ARGS__ as per the C99-C++11 Standards.
+#define OVR_MAKE_VULKAN_ERROR_F(errorCode, sysErrorCode, ...) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::Vulkan, \
+ (sysErrorCode), \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ true, \
+ nullptr, \
+ __VA_ARGS__)
+
+#define OVR_MAKE_OPENGL_ERROR(errorCode, sysErrorCode, pDescription) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::OpenGL, \
+ (sysErrorCode), \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ true, \
+ nullptr, \
+ "%s", \
+ (pDescription))
+
+// Note: The format string is the first part of the .../__VA_ARGS__ as per the C99-C++11 Standards.
+#define OVR_MAKE_OPENGL_ERROR_F(errorCode, sysErrorCode, ...) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::OpenGL, \
+ (sysErrorCode), \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ true, \
+ nullptr, \
+ __VA_ARGS__)
+
+// Consider using OVR_MAKE_QUIET_ERROR() instead of OVR_MAKE_ERROR() where the error
+// should not automatically log/assert. If the error is normal (HMD unplugged) or
+// repetitive then please use OVR_MAKE_QUIET_ERROR().
+
+#define OVR_MAKE_QUIET_ERROR(errorCode, pDescription) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::None, \
+ OVR::ovrSysErrorCodeSuccess, \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ false, \
+ false, \
+ nullptr, \
+ "%s", \
+ (pDescription))
+
+// Note: The format string is the first part of the .../__VA_ARGS__ as per the C99-C++11 Standards.
+#define OVR_MAKE_QUIET_ERROR_F(errorCode, ...) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::None, \
+ OVR::ovrSysErrorCodeSuccess, \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ false, \
+ false, \
+ nullptr, \
+ __VA_ARGS__)
+
+#define OVR_MAKE_QUIET_SYS_ERROR(errorCode, sysErrorCode, pDescription) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::OS, \
+ (sysErrorCode), \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ false, \
+ false, \
+ nullptr, \
+ "%s", \
+ (pDescription))
+
+// Note: The format string is the first part of the .../__VA_ARGS__ as per the C99-C++11 Standards.
+#define OVR_MAKE_QUIET_SYS_ERROR_F(errorCode, sysErrorCode, ...) \
+ OVR::MakeError( \
+ (errorCode), \
+ ovrSysErrorCodeType::OS, \
+ (sysErrorCode), \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ false, \
+ false, \
+ nullptr, \
+ __VA_ARGS__)
+
+// Consider using OVR_MAKE_NOASSERT_ERROR() instead of OVR_MAKE_ERROR() where the error
+// should not automatically log/assert. If the error is normal (HMD unplugged) or
+// repetitive then please use OVR_MAKE_NOASSERT_ERROR().
+
+#define OVR_MAKE_NOASSERT_ERROR(errorCode, pDescription) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::None, \
+ OVR::ovrSysErrorCodeSuccess, \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ false, \
+ nullptr, \
+ "%s", \
+ (pDescription))
+
+// Note: The format string is the first part of the .../__VA_ARGS__ as per the C99-C++11 Standards.
+#define OVR_MAKE_NOASSERT_ERROR_F(errorCode, ...) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::None, \
+ OVR::ovrSysErrorCodeSuccess, \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ false, \
+ nullptr, \
+ __VA_ARGS__)
+
+#define OVR_MAKE_NOASSERT_SYS_ERROR(errorCode, sysErrorCode, pDescription) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::OS, \
+ (sysErrorCode), \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ false, \
+ nullptr, \
+ "%s", \
+ (pDescription))
+
+// Note: The format string is the first part of the .../__VA_ARGS__ as per the C99-C++11 Standards.
+#define OVR_MAKE_NOASSERT_SYS_ERROR_F(errorCode, sysErrorCode, ...) \
+ OVR::MakeError( \
+ (errorCode), \
+ OVR::ovrSysErrorCodeType::OS, \
+ (sysErrorCode), \
+ nullptr, \
+ OVR_FILE, \
+ OVR_LINE, \
+ true, \
+ false, \
+ nullptr, \
+ __VA_ARGS__)
+
+// Set the TLS last error:
+#define OVR_SET_ERROR(ovrError) OVR::SetError(ovrError)
+
+// Log the error if it has not already been logged:
+#define OVR_LOG_ERROR(ovrError) OVR::LogError(ovrError)
+
+// Check an HRESULT error code and assert/log on failure:
+#define OVR_HR_CHECK_RET_ERROR(errorCode, sysErrorCode, pDescription) \
+ if (FAILED(sysErrorCode)) { \
+ return OVR_MAKE_SYS_ERROR_F((errorCode), (sysErrorCode), "%s", (pDescription)); \
+ }
+
+// Note: The format string is the first part of the .../__VA_ARGS__ as per the C99-C++11 Standards.
+#define OVR_HR_CHECK_RET_ERROR_F(errorCode, sysErrorCode, ...) \
+ if (FAILED(sysErrorCode)) { \
+ return OVR_MAKE_SYS_ERROR_F((errorCode), (sysErrorCode), __VA_ARGS__); \
+ }
+
+/// -----------------------------------------------------------------------------
+/// ***** ovrSysErrorCodeType
+///
+enum class ovrSysErrorCodeType {
+ None,
+ OS, /// Windows: HRESULT or DWORD system error code from GetLastError.
+ ALVR, /// AMD LiquidVR error
+ NVAPI, /// NVidia API error
+ NVENC, /// NVidia video encode API error
+ Vulkan, /// Vulkan graphics API
+ OpenGL /// OpenGL graphics API
+};
+
+/// -----------------------------------------------------------------------------
+/// ***** ovrSysErrorCode
+///
+/// Identifies a platform- or API-specific error identifier.
+/// The error space is identified by ovrSysErrorCodeType.
+///
+typedef uint32_t ovrSysErrorCode;
+
+/// -----------------------------------------------------------------------------
+/// ***** ovrSysErrorCodeSuccess
+///
+/// Identifies a ovrSysErrorCode that's success.
+///
+const ovrSysErrorCode ovrSysErrorCodeSuccess = 0;
+
+/// -----------------------------------------------------------------------------
+/// ***** ovrSysErrorCodeNone
+///
+/// Identifies a ovrSysErrorCode that's un-set.
+///
+const ovrSysErrorCode ovrSysErrorCodeNone = 0;
+
+// SysClockTime is a C++11 equivalent to C time_t.
+typedef std::chrono::time_point<std::chrono::system_clock> SysClockTime;
+
+/// -----------------------------------------------------------------------------
+/// ***** OVRError
+///
+/// Represents an error and relevant information about it.
+/// While you can create error instances directly via this class, it's better if
+/// you create them via the OVR_MAKE_ERROR family of macros, or at least via the
+/// MakeError function.
+///
+/// Relevant design analogues:
+/// https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSError_Class/
+/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms723041%28v=vs.85%29.aspx
+///
+class OVRError {
+ private:
+ // Cannot convert boolean to OVRError - It must be done explicitly.
+ explicit OVRError(bool) = delete;
+
+ public:
+ OVRError();
+ OVRError(ovrResult code); // Intentionally not explicit.
+ OVRError(ovrResult code, const char* pFormat, ...);
+
+ OVRError(const OVRError& OVRError);
+ OVRError(OVRError&& OVRError);
+
+ virtual ~OVRError();
+
+ // Construct a success code. Use Succeeded() to check for success.
+ static OVRError Success() {
+ return OVRError();
+ }
+
+ OVRError& operator=(const OVRError& OVRError);
+ OVRError& operator=(OVRError&& OVRError);
+
+ // Use this to check if result is a success code
+ bool Succeeded() const {
+ return Code >= ovrSuccess;
+ }
+ bool Failed() const {
+ return !Succeeded();
+ }
+
+ // Sets the OVRTime, ClockTime, Backtrace to current values.
+ void SetCurrentValues(); // To do: Come up with a more appropiate name.
+
+ // Clears all members to a newly default-constructed state.
+ void Reset();
+
+ // Get the full error string for this error. May include newlines.
+ String GetErrorString() const;
+
+ // Property accessors
+ void SetCode(ovrResult code);
+ ovrResult GetCode() const;
+
+ // Example usage:
+ // ovrResult SomeFunction() {
+ // OVRError err = SomeOtherFunction();
+ // return err;
+ // }
+ operator ovrResult() const {
+ return Code;
+ }
+
+ void SetSysCode(
+ ovrSysErrorCodeType sysCodeType,
+ ovrSysErrorCode sysCode,
+ const char* sysCodeString = nullptr);
+ ovrSysErrorCodeType GetSysCodeType() const;
+ ovrSysErrorCode GetSysCode() const;
+
+ void SetDescription(const char* pDescription);
+ String GetDescription() const;
+
+ void SetContext(const char* pContext);
+ String GetContext() const;
+
+ void SetOVRTime(double ovrTime);
+ double GetOVRTime() const;
+
+ void SetSysClockTime(const SysClockTime& clockTime);
+ SysClockTime GetSysClockTime() const;
+
+ static const int64_t kLogLineUnset = -1;
+ void SetLogLine(int64_t logLine);
+ int64_t GetLogLine() const;
+
+ bool IsAlreadyLogged() const {
+ return AlreadyLogged;
+ }
+ void SetAlreadyLogged() {
+ AlreadyLogged = true;
+ }
+ void ResetAlreadyLogged() {
+ AlreadyLogged = false;
+ }
+
+ void SetSource(const char* pSourceFilePath, int sourceFileLine);
+ std::pair<String, int> GetSource() const;
+
+ typedef OVR::Array<void*> AddressArray;
+ AddressArray GetBacktrace() const;
+
+ static void RegisterResultCodeName(ovrResult number, const char* name);
+
+ protected:
+ mutable StringBuffer ErrorString; /// Complete error string describing the variables below.
+ ovrResult Code; /// The main ovrResult, which is a high level error id.
+ ovrSysErrorCodeType SysCodeType;
+ ovrSysErrorCode SysCode; /// ovrSysErrorCodeSuccess means no system error code.
+ char SysCodeStr[64]; /// String describing just the sys code error.
+ String Description; /// Unlocalized error description string.
+ String Context; /// Context string. For example, for a file open failure this is the file path.
+ double OVRTime; /// Time when the error was generated. Same format as OVR time.
+ SysClockTime ClockTime; /// Wall clock time.
+ int64_t LogLine; /// Log line of the error. -1 if not set (not logged).
+ String SourceFilePath; /// The __FILE__ where the error was first encountered.
+ int SourceFileLine; /// The __LINE__ where the error was first encountered.
+ AddressArray Backtrace; /// Backtrace at point of error. May be empty in publicly released builds.
+ bool AlreadyLogged; /// Error has already been logged to avoid double-printing it.
+};
+
+/// -----------------------------------------------------------------------------
+/// ***** SetError
+///
+/// This function sets the error as the last error via the TLS last error class.
+///
+void SetError(OVRError& ovrError);
+
+/// -----------------------------------------------------------------------------
+/// ***** LogError
+///
+/// Utility function for logging an error based on the Log subsystem.
+///
+void LogError(OVRError& ovrError);
+
+/// -----------------------------------------------------------------------------
+/// ***** MakeError
+///
+/// Utility function for making an error, logging it, and setting it as the last error for the
+/// current thread. It's preferred to instead use the OVR_MAKE_ERROR macro functions, as they handle
+/// file/line functionality cleanly between debug and release. The "quiet" parameter will prevent it
+/// from automatically logging/asserting.
+///
+OVRError MakeError(
+ ovrResult errorCode,
+ ovrSysErrorCodeType sysCodeType,
+ ovrSysErrorCode sysCode,
+ const char* sysCodeString, // Optional pre-generated sys error code string.
+ const char* pSourceFile,
+ int sourceLine,
+ bool logError,
+ bool assertError,
+ const char* pContext,
+ const char* pDescriptionFormat,
+ ...) OVR_LOG_VAARG_ATTRIBUTE(10, 11);
+
+// -----------------------------------------------------------------------------
+// ***** LastErrorTLS
+//
+// We don't use C++11 thread-local storage nor C-style __thread/__declsped(thread)
+// to manager thread-local storage, as neither of these provide a means for us
+// to control the lifetime of the data. Rather it can be controlled only
+// passively by the thread's lifetime. Similarly we don't use pthread_getspecific
+// pthread_setspecific (and Windows equivalents) because they too don't let us
+// control the lifetime of the data. Our solution is to have a map of threads
+// to thread-specific data, and we can clear the entire map on ovrShutdown as-needed.
+// this scheme is not as fast as the aforementioned schemes but it doesn't need to
+// be fast for our use.
+//
+// We use pointers below instead of concrete objects because we want to have their
+// lifetimes entirely controlled by ovr_Initialize/ovr_Shutdown.
+
+class LastErrorTLS : public NewOverrideBase, public SystemSingletonBase<LastErrorTLS> {
+ OVR_DECLARE_SINGLETON(LastErrorTLS);
+
+ public:
+ OVRError& LastError();
+
+ protected:
+ // Protect hash from multiple thread access.
+ Lock TheLock;
+
+ // Map thread-id to OVRError objects.
+ typedef Hash<ThreadId, OVRError> TLSHash;
+ TLSHash TLSDictionary;
+};
+
+/// -----------------------------------------------------------------------------
+/// ***** GetErrorCodeName
+///
+/// Utility function which converts an ovrResult error code to a string which matches
+/// errorCode's ovrResult enumeration identifier.
+///
+const char* GetErrorCodeName(ovrResult errorCode);
+
+/// -----------------------------------------------------------------------------
+/// ***** GetErrorCodeString
+///
+/// Utility function which converts an ovrResult error code to a readable string version.
+///
+bool GetErrorCodeString(ovrResult errorCode, bool prefixErrorCode, OVR::String& sResult);
+
+/// -----------------------------------------------------------------------------
+/// ***** GetSysErrorCodeString
+///
+/// Utility function which converts a system error to a string. Similar to the Windows FormatMessage
+/// function and the Unix strerror_r function.
+/// If prefixErrorCode is true then the string is prefixed with "<code>: "
+/// Returns true if the sysErrorCode was a known valid code and a string was produced from it.
+/// Else the returned string will be empty. The returned string may have tabs or newlines.
+/// Users of OVR_MAKE_SYS_ERROR and MakeError don't need to call this function, as it's done
+/// automatically internally.
+///
+bool GetSysErrorCodeString(
+ ovrSysErrorCodeType sysErrorCodeType,
+ ovrSysErrorCode sysErrorCode,
+ bool prefixErrorCode,
+ OVR::String& sResult);
+
+//-------------------------------------------------------------------------------------
+// C++ Exception state
+
+// CPPExceptionInfo contains information about a possible exception state for the current library.
+// We cannot safely use the OVRError system for this, as it could fail when we are in an exceptional
+// state. It would be a non-trivial effort to make the OVRError system work in a way that doesn't
+// allocate memory, for various reasons.
+
+struct CPPExceptionInfo {
+ CPPExceptionInfo() OVR_NOEXCEPT : ExceptionOccurred(false), Description() {}
+
+ void Reset() OVR_NOEXCEPT {
+ ExceptionOccurred = false;
+ Description[0] = '\0';
+ }
+
+ void FromStdException(const std::exception& e) OVR_NOEXCEPT {
+ ExceptionOccurred = true;
+ OVR_strlcpy(Description, e.what(), sizeof(Description));
+ }
+
+ void FromString(const char* str) OVR_NOEXCEPT {
+ ExceptionOccurred = true;
+ OVR_strlcpy(Description, str, sizeof(Description));
+ }
+
+ // If this get set to true then it should never be set back to false
+ // except by an unloading of the module (i.e. DLL) itself.
+ bool ExceptionOccurred;
+
+ // Describes the exception in a way that makes no external calls
+ // nor allocates any memory.
+ char Description[256];
+};
+
+extern OVR::CPPExceptionInfo gCPPExceptionInfo;
+
+// Helper macros to make repetitive exception handling tasks non-redundant.
+//
+// Example usage:
+// OVR_PUBLIC_FUNCTION(void) ovr_DoSomething(ovrSession session)
+// {
+// OVR_CAPI_TRY_VOID
+// {
+// HMDState* hmds = GetHMDStateFromOvrHmd(session);
+// if (hmds)
+// hmds->DoSomething();
+// }
+// OVR_CAPI_CATCH
+// }
+//
+// OVR_PUBLIC_FUNCTION(int) ovr_DoSomething(ovrSession session)
+// {
+// int result = 0;
+//
+// OVR_CAPI_TRY_VALUE(result)
+// {
+// HMDState* hmds = GetHMDStateFromOvrHmd(session);
+// if (hmds)
+// result = hmds->DoSomething;
+// }
+// OVR_CAPI_CATCH
+//
+// return result;
+// }
+//
+// OVR_PUBLIC_FUNCTION(ovrResult) ovr_DoSomething(ovrSession session)
+// {
+// OVR_CAPI_TRY_OVRRESULT
+// {
+// HMDState* pState = GetHMDStateFromOvrHmd(session);
+// if (!pState)
+// {
+// OVR_MAKE_ERROR(ovrError_InvalidSession, L"Invalid session.");
+// return ovrError_InvalidSession;
+// }
+// return hmds->DoSomething();
+// }
+// OVR_CAPI_CATCH
+//
+// return ovrError_CPPException;
+// }
+
+#if defined(OVR_BUILD_DEBUG)
+
+#define OVR_CAPI_TRY_VOID \
+ do { \
+ } while (false);
+
+#define OVR_CAPI_TRY_VALUE(exceptionStateReturnValue) \
+ do { \
+ } while (false);
+
+#define OVR_CAPI_TRY_OVRRESULT \
+ do { \
+ } while (false);
+
+#define OVR_CAPI_CATCH \
+ do { \
+ } while (false);
+
+#else // OVR_BUILD_DEBUG
+
+#define OVR_CAPI_TRY_VOID \
+ if (OVR::gCPPExceptionInfo.ExceptionOccurred) \
+ return; \
+ try
+
+#define OVR_CAPI_TRY_VALUE(exceptionStateReturnValue) \
+ if (OVR::gCPPExceptionInfo.ExceptionOccurred) \
+ return exceptionStateReturnValue; \
+ try
+
+#define OVR_CAPI_TRY_OVRRESULT \
+ if (OVR::gCPPExceptionInfo.ExceptionOccurred) \
+ return ovrError_RuntimeException; \
+ try
+
+#define OVR_CAPI_CATCH \
+ catch (const std::exception& e) { \
+ OVR::gCPPExceptionInfo.FromStdException(e); \
+ } \
+ catch (...) { \
+ OVR::gCPPExceptionInfo.FromString("Non-standard C++ exception occurred."); \
+ }
+
+#endif // OVR_BUILD_DEBUG
+
+/// -----------------------------------------------------------------------------
+/// ***** OVRErrorCallback
+///
+/// Identifies a callback error handler.
+/// Callbacks were added instead of integrating logic directly in OVRError
+/// to make application specific logic easier
+///
+typedef std::function<void(const OVRError& err, bool quiet)> OVRErrorCallback;
+
+/// -----------------------------------------------------------------------------
+/// ***** SetErrorCallback
+///
+/// Sets callback to be issued whenever an error is encountered.
+///
+void SetErrorCallback(OVRErrorCallback callback);
+
+} // namespace OVR
+
+#ifndef MICRO_OVR
+namespace ovrlog {
+
+template <>
+void LogStringize(LogStringBuffer& buffer, const OVR::OVRError& error);
+
+} // namespace ovrlog
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_File.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_File.cpp
new file mode 100644
index 0000000..5f370c0
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_File.cpp
@@ -0,0 +1,521 @@
+/**************************************************************************
+
+Filename : OVR_File.cpp
+Content : File wrapper class implementation (Win32)
+
+Created : April 5, 1999
+Authors : Michael Antonov
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+**************************************************************************/
+
+#define GFILE_CXX
+
+// Standard C library (Captain Obvious guarantees!)
+#include <stdio.h>
+
+#include "OVR_File.h"
+
+namespace OVR {
+
+// Buffered file adds buffering to an existing file
+// FILEBUFFER_SIZE defines the size of internal buffer, while
+// FILEBUFFER_TOLERANCE controls the amount of data we'll effectively try to buffer
+#define FILEBUFFER_SIZE (8192 - 8)
+#define FILEBUFFER_TOLERANCE 4096
+
+// ** Constructor/Destructor
+
+// Hidden constructor
+// Not supposed to be used
+BufferedFile::BufferedFile() : DelegatedFile(0) {
+ pBuffer = (uint8_t*)OVR_ALLOC(FILEBUFFER_SIZE);
+ BufferMode = NoBuffer;
+ FilePos = 0;
+ Pos = 0;
+ DataSize = 0;
+}
+
+// Takes another file as source
+BufferedFile::BufferedFile(File* pfile) : DelegatedFile(pfile) {
+ pBuffer = (uint8_t*)OVR_ALLOC(FILEBUFFER_SIZE);
+ BufferMode = NoBuffer;
+ FilePos = pfile->LTell();
+ Pos = 0;
+ DataSize = 0;
+}
+
+// Destructor
+BufferedFile::~BufferedFile() {
+ // Flush in case there's data
+ if (pFile)
+ FlushBuffer();
+ // Get rid of buffer
+ if (pBuffer)
+ OVR_FREE(pBuffer);
+}
+
+/*
+bool BufferedFile::VCopy(const Object &source)
+{
+ if (!DelegatedFile::VCopy(source))
+ return 0;
+
+ // Data members
+ BufferedFile *psource = (BufferedFile*)&source;
+
+ // Buffer & the mode it's in
+ pBuffer = psource->pBuffer;
+ BufferMode = psource->BufferMode;
+ Pos = psource->Pos;
+ DataSize = psource->DataSize;
+ return 1;
+}
+*/
+
+// Initializes buffering to a certain mode
+bool BufferedFile::SetBufferMode(BufferModeType mode) {
+ if (!pBuffer)
+ return false;
+ if (mode == BufferMode)
+ return true;
+
+ FlushBuffer();
+
+ // Can't set write mode if we can't write
+ if ((mode == WriteBuffer) && (!pFile || !pFile->IsWritable()))
+ return 0;
+
+ // And SetMode
+ BufferMode = mode;
+ Pos = 0;
+ DataSize = 0;
+ return 1;
+}
+
+// Flushes buffer
+void BufferedFile::FlushBuffer() {
+ switch (BufferMode) {
+ case WriteBuffer:
+ // Write data in buffer
+ FilePos += pFile->Write(pBuffer, Pos);
+ Pos = 0;
+ break;
+
+ case ReadBuffer:
+ // Seek back & reset buffer data
+ if ((DataSize - Pos) > 0)
+ FilePos = pFile->LSeek(-(int)(DataSize - Pos), Seek_Cur);
+ DataSize = 0;
+ Pos = 0;
+ break;
+ default:
+ // not handled!
+ break;
+ }
+}
+
+// Reloads data for ReadBuffer
+void BufferedFile::LoadBuffer() {
+ if (BufferMode == ReadBuffer) {
+ // We should only reload once all of pre-loaded buffer is consumed.
+ OVR_ASSERT(Pos == DataSize);
+
+ // WARNING: Right now LoadBuffer() assumes the buffer's empty
+ int sz = pFile->Read(pBuffer, FILEBUFFER_SIZE);
+ DataSize = sz < 0 ? 0 : (unsigned)sz;
+ Pos = 0;
+ FilePos += DataSize;
+ }
+}
+
+// ** Overridden functions
+
+// We override all the functions that can possibly
+// require buffer mode switch, flush, or extra calculations
+
+// Tell() requires buffer adjustment
+int BufferedFile::Tell() {
+ if (BufferMode == ReadBuffer)
+ return int(FilePos - DataSize + Pos);
+
+ int pos = pFile->Tell();
+ // Adjust position based on buffer mode & data
+ if (pos != -1) {
+ OVR_ASSERT(BufferMode != ReadBuffer);
+ if (BufferMode == WriteBuffer)
+ pos += Pos;
+ }
+ return pos;
+}
+
+int64_t BufferedFile::LTell() {
+ if (BufferMode == ReadBuffer)
+ return FilePos - DataSize + Pos;
+
+ int64_t pos = pFile->LTell();
+ if (pos != -1) {
+ OVR_ASSERT(BufferMode != ReadBuffer);
+ if (BufferMode == WriteBuffer)
+ pos += Pos;
+ }
+ return pos;
+}
+
+int BufferedFile::GetLength() {
+ int len = pFile->GetLength();
+ // If writing through buffer, file length may actually be bigger
+ if ((len != -1) && (BufferMode == WriteBuffer)) {
+ int currPos = pFile->Tell() + Pos;
+ if (currPos > len)
+ len = currPos;
+ }
+ return len;
+}
+int64_t BufferedFile::LGetLength() {
+ int64_t len = pFile->LGetLength();
+ // If writing through buffer, file length may actually be bigger
+ if ((len != -1) && (BufferMode == WriteBuffer)) {
+ int64_t currPos = pFile->LTell() + Pos;
+ if (currPos > len)
+ len = currPos;
+ }
+ return len;
+}
+
+/*
+bool BufferedFile::Stat(FileStats *pfs)
+{
+ // Have to fix up length is stat
+ if (pFile->Stat(pfs))
+ {
+ if (BufferMode==WriteBuffer)
+ {
+ int64_t currPos = pFile->LTell() + Pos;
+ if (currPos > pfs->Size)
+ {
+ pfs->Size = currPos;
+ // ??
+ pfs->Blocks = (pfs->Size+511) >> 9;
+ }
+ }
+ return 1;
+ }
+ return 0;
+}
+*/
+
+int BufferedFile::Write(const uint8_t* psourceBuffer, int numBytes) {
+ if ((BufferMode == WriteBuffer) || SetBufferMode(WriteBuffer)) {
+ // If not data space in buffer, flush
+ if ((FILEBUFFER_SIZE - (int)Pos) < numBytes) {
+ FlushBuffer();
+ // If bigger then tolerance, just write directly
+ if (numBytes > FILEBUFFER_TOLERANCE) {
+ int sz = pFile->Write(psourceBuffer, numBytes);
+ if (sz > 0)
+ FilePos += sz;
+ return sz;
+ }
+ }
+
+ // Enough space in buffer.. so copy to it
+ memcpy(pBuffer + Pos, psourceBuffer, numBytes);
+ Pos += numBytes;
+ return numBytes;
+ }
+ int sz = pFile->Write(psourceBuffer, numBytes);
+ if (sz > 0)
+ FilePos += sz;
+ return sz;
+}
+
+int BufferedFile::Read(uint8_t* pdestBuffer, int numBytes) {
+ if ((BufferMode == ReadBuffer) || SetBufferMode(ReadBuffer)) {
+ // Data in buffer... copy it
+ if ((int)(DataSize - Pos) >= numBytes) {
+ memcpy(pdestBuffer, pBuffer + Pos, numBytes);
+ Pos += numBytes;
+ return numBytes;
+ }
+
+ // Not enough data in buffer, copy buffer
+ int readBytes = DataSize - Pos;
+ memcpy(pdestBuffer, pBuffer + Pos, readBytes);
+ numBytes -= readBytes;
+ pdestBuffer += readBytes;
+ Pos = DataSize;
+
+ // Don't reload buffer if more then tolerance
+ // (No major advantage, and we don't want to write a loop)
+ if (numBytes > FILEBUFFER_TOLERANCE) {
+ numBytes = pFile->Read(pdestBuffer, numBytes);
+ if (numBytes > 0) {
+ FilePos += numBytes;
+ Pos = DataSize = 0;
+ }
+ return readBytes + ((numBytes == -1) ? 0 : numBytes);
+ }
+
+ // Reload the buffer
+ // WARNING: Right now LoadBuffer() assumes the buffer's empty
+ LoadBuffer();
+ if ((int)(DataSize - Pos) < numBytes)
+ numBytes = (int)DataSize - Pos;
+
+ memcpy(pdestBuffer, pBuffer + Pos, numBytes);
+ Pos += numBytes;
+ return numBytes + readBytes;
+
+ /*
+ // Alternative Read implementation. The one above is probably better
+ // due to FILEBUFFER_TOLERANCE.
+ int total = 0;
+
+ do {
+ int bufferBytes = (int)(DataSize-Pos);
+ int copyBytes = (bufferBytes > numBytes) ? numBytes : bufferBytes;
+
+ memcpy(pdestBuffer, pBuffer+Pos, copyBytes);
+ numBytes -= copyBytes;
+ pdestBuffer += copyBytes;
+ Pos += copyBytes;
+ total += copyBytes;
+
+ if (numBytes == 0)
+ break;
+ LoadBuffer();
+
+ } while (DataSize > 0);
+
+ return total;
+ */
+ }
+ int sz = pFile->Read(pdestBuffer, numBytes);
+ if (sz > 0)
+ FilePos += sz;
+ return sz;
+}
+
+int BufferedFile::SkipBytes(int numBytes) {
+ int skippedBytes = 0;
+
+ // Special case for skipping a little data in read buffer
+ if (BufferMode == ReadBuffer) {
+ skippedBytes = (((int)DataSize - (int)Pos) >= numBytes) ? numBytes : (DataSize - Pos);
+ Pos += skippedBytes;
+ numBytes -= skippedBytes;
+ }
+
+ if (numBytes) {
+ numBytes = pFile->SkipBytes(numBytes);
+ // Make sure we return the actual number skipped, or error
+ if (numBytes != -1) {
+ skippedBytes += numBytes;
+ FilePos += numBytes;
+ Pos = DataSize = 0;
+ } else if (skippedBytes <= 0)
+ skippedBytes = -1;
+ }
+ return skippedBytes;
+}
+
+int BufferedFile::BytesAvailable() {
+ int available = pFile->BytesAvailable();
+ // Adjust available size based on buffers
+ switch (BufferMode) {
+ case ReadBuffer:
+ available += DataSize - Pos;
+ break;
+ case WriteBuffer:
+ available -= Pos;
+ if (available < 0)
+ available = 0;
+ break;
+ default:
+ break;
+ }
+ return available;
+}
+
+bool BufferedFile::Flush() {
+ FlushBuffer();
+ return pFile->Flush();
+}
+
+// Seeking could be optimized better..
+int BufferedFile::Seek(int offset, int origin) {
+ if (BufferMode == ReadBuffer) {
+ if (origin == Seek_Cur) {
+ // Seek can fall either before or after Pos in the buffer,
+ // but it must be within bounds.
+ if (((unsigned(offset) + Pos)) <= DataSize) {
+ Pos += offset;
+ return int(FilePos - DataSize + Pos);
+ }
+
+ // Lightweight buffer "Flush". We do this to avoid an extra seek
+ // back operation which would take place if we called FlushBuffer directly.
+ origin = Seek_Set;
+ OVR_ASSERT(((FilePos - DataSize + Pos) + (uint64_t)offset) < ~(uint64_t)0);
+ offset = (int)(FilePos - DataSize + Pos) + offset;
+ Pos = DataSize = 0;
+ } else if (origin == Seek_Set) {
+ if (((unsigned)offset - (FilePos - DataSize)) <= DataSize) {
+ OVR_ASSERT((FilePos - DataSize) < ~(uint64_t)0);
+ Pos = (unsigned)offset - (unsigned)(FilePos - DataSize);
+ return offset;
+ }
+ Pos = DataSize = 0;
+ } else {
+ FlushBuffer();
+ }
+ } else {
+ FlushBuffer();
+ }
+
+ /*
+ // Old Seek Logic
+ if (origin == Seek_Cur && offset + Pos < DataSize)
+ {
+ //OVR_ASSERT((FilePos - DataSize) >= (FilePos - DataSize + Pos + offset));
+ Pos += offset;
+ OVR_ASSERT(int (Pos) >= 0);
+ return int (FilePos - DataSize + Pos);
+ }
+ else if (origin == Seek_Set && unsigned(offset) >= FilePos - DataSize && unsigned(offset) <
+ FilePos)
+ {
+ Pos = unsigned(offset - FilePos + DataSize);
+ OVR_ASSERT(int (Pos) >= 0);
+ return int (FilePos - DataSize + Pos);
+ }
+
+ FlushBuffer();
+ */
+
+ FilePos = pFile->Seek(offset, origin);
+ return int(FilePos);
+}
+
+int64_t BufferedFile::LSeek(int64_t offset, int origin) {
+ if (BufferMode == ReadBuffer) {
+ if (origin == Seek_Cur) {
+ // Seek can fall either before or after Pos in the buffer,
+ // but it must be within bounds.
+ if (((unsigned(offset) + Pos)) <= DataSize) {
+ Pos += (unsigned)offset;
+ return int64_t(FilePos - DataSize + Pos);
+ }
+
+ // Lightweight buffer "Flush". We do this to avoid an extra seek
+ // back operation which would take place if we called FlushBuffer directly.
+ origin = Seek_Set;
+ offset = (int64_t)(FilePos - DataSize + Pos) + offset;
+ Pos = DataSize = 0;
+ } else if (origin == Seek_Set) {
+ if (((uint64_t)offset - (FilePos - DataSize)) <= DataSize) {
+ Pos = (unsigned)((uint64_t)offset - (FilePos - DataSize));
+ return offset;
+ }
+ Pos = DataSize = 0;
+ } else {
+ FlushBuffer();
+ }
+ } else {
+ FlushBuffer();
+ }
+
+ /*
+ OVR_ASSERT(BufferMode != NoBuffer);
+
+ if (origin == Seek_Cur && offset + Pos < DataSize)
+ {
+ Pos += int (offset);
+ return FilePos - DataSize + Pos;
+ }
+ else if (origin == Seek_Set && offset >= int64_t(FilePos - DataSize) && offset <
+ int64_t(FilePos))
+ {
+ Pos = unsigned(offset - FilePos + DataSize);
+ return FilePos - DataSize + Pos;
+ }
+
+ FlushBuffer();
+ */
+
+ FilePos = pFile->LSeek(offset, origin);
+ return FilePos;
+}
+
+int BufferedFile::CopyFromStream(File* pstream, int byteSize) {
+ // We can't rely on overridden Write()
+ // because delegation doesn't override virtual pointers
+ // So, just re-implement
+ uint8_t* buff = new uint8_t[0x4000];
+ int count = 0;
+ int szRequest, szRead, szWritten;
+
+ while (byteSize) {
+ szRequest = (byteSize > int(sizeof(buff))) ? int(sizeof(buff)) : byteSize;
+
+ szRead = pstream->Read(buff, szRequest);
+ szWritten = 0;
+ if (szRead > 0)
+ szWritten = Write(buff, szRead);
+
+ count += szWritten;
+ byteSize -= szWritten;
+ if (szWritten < szRequest)
+ break;
+ }
+
+ delete[] buff;
+
+ return count;
+}
+
+// Closing files
+bool BufferedFile::Close() {
+ switch (BufferMode) {
+ case WriteBuffer:
+ FlushBuffer();
+ break;
+ case ReadBuffer:
+ // No need to seek back on close
+ BufferMode = NoBuffer;
+ break;
+ default:
+ break;
+ }
+ return pFile->Close();
+}
+
+// ***** Global path helpers
+
+// Find trailing short filename in a path.
+const char* OVR_CDECL GetShortFilename(const char* purl) {
+ size_t len = OVR_strlen(purl);
+ for (size_t i = len; i > 0; i--)
+ if (purl[i] == '\\' || purl[i] == '/')
+ return purl + i + 1;
+ return purl;
+}
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_File.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_File.h
new file mode 100644
index 0000000..f18c908
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_File.h
@@ -0,0 +1,695 @@
+/************************************************************************************
+
+PublicHeader: Kernel
+Filename : OVR_File.h
+Content : Header for all internal file management - functions and structures
+ to be inherited by OS specific subclasses.
+Created : September 19, 2012
+Notes :
+
+Notes : errno may not be preserved across use of BaseFile member functions
+ : Directories cannot be deleted while files opened from them are in use
+ (For the GetFullName function)
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_File_h
+#define OVR_File_h
+
+#include "OVR_Alg.h"
+#include "OVR_RefCount.h"
+#include "OVR_Std.h"
+
+#include <stdio.h>
+#include "OVR_String.h"
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_MAX_PATH
+//
+// Max file path length (for most uses).
+// To do: move this to OVR_File.
+//
+#if !defined(OVR_MAX_PATH)
+#if defined( \
+ _WIN32) // http://msdn.microsoft.com/en-us/library/windows/desktop/aa365247%28v=vs.85%29.aspx
+#define OVR_MAX_PATH \
+ MAX_PATH // Windows can use paths longer than MAX_PATH in some cases (network paths, UNC paths).
+#else
+#define OVR_MAX_PATH 1024 // This isn't a strict limit on all Unix-based platforms.
+#endif
+#endif
+
+// ***** Flags for File & Directory accesses
+
+class FileConstants {
+ public:
+ // *** File open flags
+ enum OpenFlags {
+ Open_Read = 1,
+ Open_Write = 2,
+ Open_ReadWrite = 3,
+
+ // Opens file and truncates it to zero length
+ // - file must have write permission
+ // - when used with Create, it opens an existing
+ // file and empties it or creates a new file
+ Open_Truncate = 4,
+
+ // Creates and opens new file
+ // - does not erase contents if file already
+ // exists unless combined with Truncate
+ Open_Create = 8,
+
+ // Returns an error value if the file already exists
+ Open_CreateOnly = 24,
+
+ // Open file with buffering
+ Open_Buffered = 32
+ };
+
+ // *** File Mode flags
+ enum Modes {
+ Mode_Read = 0444,
+ Mode_Write = 0222,
+ Mode_Execute = 0111,
+
+ Mode_ReadWrite = 0666
+ };
+
+ // *** Seek operations
+ enum SeekOps { Seek_Set = 0, Seek_Cur = 1, Seek_End = 2 };
+
+ // *** Errors
+ enum Errors {
+ Error_FileNotFound = 0x1001,
+ Error_Access = 0x1002,
+ Error_IOError = 0x1003,
+ Error_DiskFull = 0x1004
+ };
+};
+
+//-----------------------------------------------------------------------------------
+// ***** File Class
+
+// The pure virtual base random-access file
+// This is a base class to all files
+
+class File : public RefCountBase<File>, public FileConstants {
+ public:
+ File() {}
+ // ** Location Information
+
+ // Returns a file name path relative to the 'reference' directory
+ // This is often a path that was used to create a file
+ // (this is not a global path, global path can be obtained with help of directory)
+ virtual const char* GetFilePath() = 0;
+
+ // ** File Information
+
+ // Return 1 if file's usable (open)
+ virtual bool IsValid() = 0;
+ // Return 1 if file's writable, otherwise 0
+ virtual bool IsWritable() = 0;
+
+ // Return position
+ virtual int Tell() = 0;
+ virtual int64_t LTell() = 0;
+
+ // File size
+ virtual int GetLength() = 0;
+ virtual int64_t LGetLength() = 0;
+
+ // Returns file stats
+ // 0 for failure
+ // virtual bool Stat(FileStats *pfs) = 0;
+
+ // Return errno-based error code
+ // Useful if any other function failed
+ virtual int GetErrorCode() = 0;
+
+ // ** Stream implementation & I/O
+
+ // Blocking write, will write in the given number of bytes to the stream
+ // Returns : -1 for error
+ // Otherwise number of bytes read
+ virtual int Write(const uint8_t* pbufer, int numBytes) = 0;
+ // Blocking read, will read in the given number of bytes or less from the stream
+ // Returns : -1 for error
+ // Otherwise number of bytes read,
+ // if 0 or < numBytes, no more bytes available; end of file or the other side of stream
+ // is closed
+ virtual int Read(uint8_t* pbufer, int numBytes) = 0;
+
+ // Skips (ignores) a given # of bytes
+ // Same return values as Read
+ virtual int SkipBytes(int numBytes) = 0;
+
+ // Returns the number of bytes available to read from a stream without blocking
+ // For a file, this should generally be number of bytes to the end
+ virtual int BytesAvailable() = 0;
+
+ // Causes any implementation's buffered data to be delivered to destination
+ // Return 0 for error
+ virtual bool Flush() = 0;
+
+ // Need to provide a more optimized implementation that doe snot necessarily involve a lot of
+ // seeking
+ inline bool IsEOF() {
+ return !BytesAvailable();
+ }
+
+ // Seeking
+ // Returns new position, -1 for error
+ virtual int Seek(int offset, int origin = Seek_Set) = 0;
+ virtual int64_t LSeek(int64_t offset, int origin = Seek_Set) = 0;
+ // Seek simplification
+ int SeekToBegin() {
+ return Seek(0);
+ }
+ int SeekToEnd() {
+ return Seek(0, Seek_End);
+ }
+ int Skip(int numBytes) {
+ return Seek(numBytes, Seek_Cur);
+ }
+
+ // Appends other file data from a stream
+ // Return -1 for error, else # of bytes written
+ virtual int CopyFromStream(File* pstream, int byteSize) = 0;
+
+ // Closes the file
+ // After close, file cannot be accessed
+ virtual bool Close() = 0;
+
+ // ***** Inlines for convenient primitive type serialization
+
+ // Read/Write helpers
+ private:
+ uint64_t PRead64() {
+ uint64_t v = 0;
+ Read((uint8_t*)&v, 8);
+ return v;
+ }
+ uint32_t PRead32() {
+ uint32_t v = 0;
+ Read((uint8_t*)&v, 4);
+ return v;
+ }
+ uint16_t PRead16() {
+ uint16_t v = 0;
+ Read((uint8_t*)&v, 2);
+ return v;
+ }
+ uint8_t PRead8() {
+ uint8_t v = 0;
+ Read((uint8_t*)&v, 1);
+ return v;
+ }
+ void PWrite64(uint64_t v) {
+ Write((uint8_t*)&v, 8);
+ }
+ void PWrite32(uint32_t v) {
+ Write((uint8_t*)&v, 4);
+ }
+ void PWrite16(uint16_t v) {
+ Write((uint8_t*)&v, 2);
+ }
+ void PWrite8(uint8_t v) {
+ Write((uint8_t*)&v, 1);
+ }
+
+ public:
+ // Writing primitive types - Little Endian
+ inline void WriteUByte(uint8_t v) {
+ PWrite8((uint8_t)Alg::ByteUtil::SystemToLE(v));
+ }
+ inline void WriteSByte(int8_t v) {
+ PWrite8((uint8_t)Alg::ByteUtil::SystemToLE(v));
+ }
+ inline void WriteUInt8(uint8_t v) {
+ PWrite8((uint8_t)Alg::ByteUtil::SystemToLE(v));
+ }
+ inline void WriteSInt8(int8_t v) {
+ PWrite8((uint8_t)Alg::ByteUtil::SystemToLE(v));
+ }
+ inline void WriteUInt16(uint16_t v) {
+ PWrite16((uint16_t)Alg::ByteUtil::SystemToLE(v));
+ }
+ inline void WriteSInt16(int16_t v) {
+ PWrite16((uint16_t)Alg::ByteUtil::SystemToLE(v));
+ }
+ inline void WriteUInt32(uint32_t v) {
+ PWrite32((uint32_t)Alg::ByteUtil::SystemToLE(v));
+ }
+ inline void WriteSInt32(int32_t v) {
+ PWrite32((uint32_t)Alg::ByteUtil::SystemToLE(v));
+ }
+ inline void WriteUInt64(uint64_t v) {
+ PWrite64((uint64_t)Alg::ByteUtil::SystemToLE(v));
+ }
+ inline void WriteSInt64(int64_t v) {
+ PWrite64((uint64_t)Alg::ByteUtil::SystemToLE(v));
+ }
+ inline void WriteFloat(float v) {
+ v = Alg::ByteUtil::SystemToLE(v);
+ Write((uint8_t*)&v, 4);
+ }
+ inline void WriteDouble(double v) {
+ v = Alg::ByteUtil::SystemToLE(v);
+ Write((uint8_t*)&v, 8);
+ }
+ // Writing primitive types - Big Endian
+ inline void WriteUByteBE(uint8_t v) {
+ PWrite8((uint8_t)Alg::ByteUtil::SystemToBE(v));
+ }
+ inline void WriteSByteBE(int8_t v) {
+ PWrite8((uint8_t)Alg::ByteUtil::SystemToBE(v));
+ }
+ inline void WriteUInt8BE(uint16_t v) {
+ PWrite8((uint8_t)Alg::ByteUtil::SystemToBE(v));
+ }
+ inline void WriteSInt8BE(int16_t v) {
+ PWrite8((uint8_t)Alg::ByteUtil::SystemToBE(v));
+ }
+ inline void WriteUInt16BE(uint16_t v) {
+ PWrite16((uint16_t)Alg::ByteUtil::SystemToBE(v));
+ }
+ inline void WriteSInt16BE(uint16_t v) {
+ PWrite16((uint16_t)Alg::ByteUtil::SystemToBE(v));
+ }
+ inline void WriteUInt32BE(uint32_t v) {
+ PWrite32((uint32_t)Alg::ByteUtil::SystemToBE(v));
+ }
+ inline void WriteSInt32BE(uint32_t v) {
+ PWrite32((uint32_t)Alg::ByteUtil::SystemToBE(v));
+ }
+ inline void WriteUInt64BE(uint64_t v) {
+ PWrite64((uint64_t)Alg::ByteUtil::SystemToBE(v));
+ }
+ inline void WriteSInt64BE(uint64_t v) {
+ PWrite64((uint64_t)Alg::ByteUtil::SystemToBE(v));
+ }
+ inline void WriteFloatBE(float v) {
+ v = Alg::ByteUtil::SystemToBE(v);
+ Write((uint8_t*)&v, 4);
+ }
+ inline void WriteDoubleBE(double v) {
+ v = Alg::ByteUtil::SystemToBE(v);
+ Write((uint8_t*)&v, 8);
+ }
+
+ // Reading primitive types - Little Endian
+ inline uint8_t ReadUByte() {
+ return (uint8_t)Alg::ByteUtil::LEToSystem(PRead8());
+ }
+ inline int8_t ReadSByte() {
+ return (int8_t)Alg::ByteUtil::LEToSystem(PRead8());
+ }
+ inline uint8_t ReadUInt8() {
+ return (uint8_t)Alg::ByteUtil::LEToSystem(PRead8());
+ }
+ inline int8_t ReadSInt8() {
+ return (int8_t)Alg::ByteUtil::LEToSystem(PRead8());
+ }
+ inline uint16_t ReadUInt16() {
+ return (uint16_t)Alg::ByteUtil::LEToSystem(PRead16());
+ }
+ inline int16_t ReadSInt16() {
+ return (int16_t)Alg::ByteUtil::LEToSystem(PRead16());
+ }
+ inline uint32_t ReadUInt32() {
+ return (uint32_t)Alg::ByteUtil::LEToSystem(PRead32());
+ }
+ inline int32_t ReadSInt32() {
+ return (int32_t)Alg::ByteUtil::LEToSystem(PRead32());
+ }
+ inline uint64_t ReadUInt64() {
+ return (uint64_t)Alg::ByteUtil::LEToSystem(PRead64());
+ }
+ inline int64_t ReadSInt64() {
+ return (int64_t)Alg::ByteUtil::LEToSystem(PRead64());
+ }
+ inline float ReadFloat() {
+ float v = 0.0f;
+ Read((uint8_t*)&v, 4);
+ return Alg::ByteUtil::LEToSystem(v);
+ }
+ inline double ReadDouble() {
+ double v = 0.0;
+ Read((uint8_t*)&v, 8);
+ return Alg::ByteUtil::LEToSystem(v);
+ }
+ // Reading primitive types - Big Endian
+ inline uint8_t ReadUByteBE() {
+ return (uint8_t)Alg::ByteUtil::BEToSystem(PRead8());
+ }
+ inline int8_t ReadSByteBE() {
+ return (int8_t)Alg::ByteUtil::BEToSystem(PRead8());
+ }
+ inline uint8_t ReadUInt8BE() {
+ return (uint8_t)Alg::ByteUtil::BEToSystem(PRead8());
+ }
+ inline int8_t ReadSInt8BE() {
+ return (int8_t)Alg::ByteUtil::BEToSystem(PRead8());
+ }
+ inline uint16_t ReadUInt16BE() {
+ return (uint16_t)Alg::ByteUtil::BEToSystem(PRead16());
+ }
+ inline int16_t ReadSInt16BE() {
+ return (int16_t)Alg::ByteUtil::BEToSystem(PRead16());
+ }
+ inline uint32_t ReadUInt32BE() {
+ return (uint32_t)Alg::ByteUtil::BEToSystem(PRead32());
+ }
+ inline int32_t ReadSInt32BE() {
+ return (int32_t)Alg::ByteUtil::BEToSystem(PRead32());
+ }
+ inline uint64_t ReadUInt64BE() {
+ return (uint64_t)Alg::ByteUtil::BEToSystem(PRead64());
+ }
+ inline int64_t ReadSInt64BE() {
+ return (int64_t)Alg::ByteUtil::BEToSystem(PRead64());
+ }
+ inline float ReadFloatBE() {
+ float v = 0.0f;
+ Read((uint8_t*)&v, 4);
+ return Alg::ByteUtil::BEToSystem(v);
+ }
+ inline double ReadDoubleBE() {
+ double v = 0.0;
+ Read((uint8_t*)&v, 8);
+ return Alg::ByteUtil::BEToSystem(v);
+ }
+};
+
+// *** Delegated File
+
+class DelegatedFile : public File {
+ protected:
+ // Delegating file pointer
+ Ptr<File> pFile;
+
+ // Hidden default constructor
+ DelegatedFile() : pFile(0) {}
+ DelegatedFile(const DelegatedFile& source) : File() {
+ OVR_UNUSED(source);
+ }
+
+ public:
+ // Constructors
+ DelegatedFile(File* pfile) : pFile(pfile) {}
+
+ // ** Location Information
+ virtual const char* GetFilePath() {
+ return pFile->GetFilePath();
+ }
+
+ // ** File Information
+ virtual bool IsValid() {
+ return pFile && pFile->IsValid();
+ }
+ virtual bool IsWritable() {
+ return pFile->IsWritable();
+ }
+ // virtual bool IsRecoverable() { return
+ // pFile->IsRecoverable(); }
+
+ virtual int Tell() {
+ return pFile->Tell();
+ }
+ virtual int64_t LTell() {
+ return pFile->LTell();
+ }
+
+ virtual int GetLength() {
+ return pFile->GetLength();
+ }
+ virtual int64_t LGetLength() {
+ return pFile->LGetLength();
+ }
+
+ // virtual bool Stat(FileStats *pfs) { return pFile->Stat(pfs); }
+
+ virtual int GetErrorCode() {
+ return pFile->GetErrorCode();
+ }
+
+ // ** Stream implementation & I/O
+ virtual int Write(const uint8_t* pbuffer, int numBytes) {
+ return pFile->Write(pbuffer, numBytes);
+ }
+ virtual int Read(uint8_t* pbuffer, int numBytes) {
+ return pFile->Read(pbuffer, numBytes);
+ }
+
+ virtual int SkipBytes(int numBytes) {
+ return pFile->SkipBytes(numBytes);
+ }
+
+ virtual int BytesAvailable() {
+ return pFile->BytesAvailable();
+ }
+
+ virtual bool Flush() {
+ return pFile->Flush();
+ }
+
+ // Seeking
+ virtual int Seek(int offset, int origin = Seek_Set) {
+ return pFile->Seek(offset, origin);
+ }
+ virtual int64_t LSeek(int64_t offset, int origin = Seek_Set) {
+ return pFile->LSeek(offset, origin);
+ }
+
+ virtual int CopyFromStream(File* pstream, int byteSize) {
+ return pFile->CopyFromStream(pstream, byteSize);
+ }
+
+ // Closing the file
+ virtual bool Close() {
+ return pFile->Close();
+ }
+};
+
+//-----------------------------------------------------------------------------------
+// ***** Buffered File
+
+// This file class adds buffering to an existing file
+// Buffered file never fails by itself; if there's not
+// enough memory for buffer, no buffer's used
+
+class BufferedFile : public DelegatedFile {
+ protected:
+ enum BufferModeType { NoBuffer, ReadBuffer, WriteBuffer };
+
+ // Buffer & the mode it's in
+ uint8_t* pBuffer;
+ BufferModeType BufferMode;
+ // Position in buffer
+ unsigned Pos;
+ // Data in buffer if reading
+ unsigned DataSize;
+ // Underlying file position
+ uint64_t FilePos;
+
+ // Initializes buffering to a certain mode
+ bool SetBufferMode(BufferModeType mode);
+ // Flushes buffer
+ // WriteBuffer - write data to disk, ReadBuffer - reset buffer & fix file position
+ void FlushBuffer();
+ // Loads data into ReadBuffer
+ // WARNING: Right now LoadBuffer() assumes the buffer's empty
+ void LoadBuffer();
+
+ // Hidden constructor
+ BufferedFile();
+ BufferedFile(const BufferedFile&)
+ : DelegatedFile(), pBuffer(NULL), BufferMode(NoBuffer), Pos(0), DataSize(0), FilePos(0) {}
+
+ public:
+ // Constructor
+ // - takes another file as source
+ BufferedFile(File* pfile);
+ ~BufferedFile();
+
+ // ** Overridden functions
+
+ // We override all the functions that can possibly
+ // require buffer mode switch, flush, or extra calculations
+ virtual int Tell();
+ virtual int64_t LTell();
+
+ virtual int GetLength();
+ virtual int64_t LGetLength();
+
+ // virtual bool Stat(GFileStats *pfs);
+
+ virtual int Write(const uint8_t* pbufer, int numBytes);
+ virtual int Read(uint8_t* pbufer, int numBytes);
+
+ virtual int SkipBytes(int numBytes);
+
+ virtual int BytesAvailable();
+
+ virtual bool Flush();
+
+ virtual int Seek(int offset, int origin = Seek_Set);
+ virtual int64_t LSeek(int64_t offset, int origin = Seek_Set);
+
+ virtual int CopyFromStream(File* pstream, int byteSize);
+
+ virtual bool Close();
+};
+
+//-----------------------------------------------------------------------------------
+// ***** Memory File
+
+class MemoryFile : public File {
+ public:
+ const char* GetFilePath() {
+ return FilePath.ToCStr();
+ }
+
+ bool IsValid() {
+ return Valid;
+ }
+ bool IsWritable() {
+ return false;
+ }
+
+ bool Flush() {
+ return true;
+ }
+ int GetErrorCode() {
+ return 0;
+ }
+
+ int Tell() {
+ return FileIndex;
+ }
+ int64_t LTell() {
+ return (int64_t)FileIndex;
+ }
+
+ int GetLength() {
+ return FileSize;
+ }
+ int64_t LGetLength() {
+ return (int64_t)FileSize;
+ }
+
+ bool Close() {
+ Valid = false;
+ return false;
+ }
+
+ int CopyFromStream(File* pstream, int byteSize) {
+ OVR_UNUSED2(pstream, byteSize);
+ return 0;
+ }
+
+ int Write(const uint8_t* pbuffer, int numBytes) {
+ OVR_UNUSED2(pbuffer, numBytes);
+ return 0;
+ }
+
+ int Read(uint8_t* pbufer, int numBytes) {
+ if (FileIndex + numBytes > FileSize) {
+ numBytes = FileSize - FileIndex;
+ }
+
+ if (numBytes > 0) {
+ ::memcpy(pbufer, &FileData[FileIndex], numBytes);
+
+ FileIndex += numBytes;
+ }
+
+ return numBytes;
+ }
+
+ int SkipBytes(int numBytes) {
+ if (FileIndex + numBytes > FileSize) {
+ numBytes = FileSize - FileIndex;
+ }
+
+ FileIndex += numBytes;
+
+ return numBytes;
+ }
+
+ int BytesAvailable() {
+ return (FileSize - FileIndex);
+ }
+
+ int Seek(int offset, int origin = Seek_Set) {
+ switch (origin) {
+ case Seek_Set:
+ FileIndex = offset;
+ break;
+ case Seek_Cur:
+ FileIndex += offset;
+ break;
+ case Seek_End:
+ FileIndex = FileSize - offset;
+ break;
+ }
+
+ return FileIndex;
+ }
+
+ int64_t LSeek(int64_t offset, int origin = Seek_Set) {
+ return (int64_t)Seek((int)offset, origin);
+ }
+
+ public:
+ MemoryFile(const String& fileName, const uint8_t* pBuffer, int buffSize) : FilePath(fileName) {
+ FileData = pBuffer;
+ FileSize = buffSize;
+ FileIndex = 0;
+ Valid = (!fileName.IsEmpty() && pBuffer && buffSize > 0) ? true : false;
+ }
+
+ // pfileName should be encoded as UTF-8 to support international file names.
+ MemoryFile(const char* pfileName, const uint8_t* pBuffer, int buffSize) : FilePath(pfileName) {
+ FileData = pBuffer;
+ FileSize = buffSize;
+ FileIndex = 0;
+ Valid = (pfileName && pBuffer && buffSize > 0) ? true : false;
+ }
+
+ private:
+ String FilePath;
+ const uint8_t* FileData;
+ int FileSize;
+ int FileIndex;
+ bool Valid;
+};
+
+// ***** Global path helpers
+
+// Find trailing short filename in a path.
+const char* OVR_CDECL GetShortFilename(const char* purl);
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_FileFILE.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_FileFILE.cpp
new file mode 100644
index 0000000..ee71a41
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_FileFILE.cpp
@@ -0,0 +1,575 @@
+/**************************************************************************
+
+Filename : OVR_FileFILE.cpp
+Content : File wrapper class implementation (Win32)
+
+Created : April 5, 1999
+Authors : Michael Antonov
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+**************************************************************************/
+
+#define GFILE_CXX
+
+#include "OVR_Types.h"
+
+// Standard C library (Captain Obvious guarantees!)
+#include <stdio.h>
+#ifndef OVR_OS_WINCE
+#include <sys/stat.h>
+#endif
+
+#include "OVR_SysFile.h"
+
+#ifndef OVR_OS_WINCE
+#include <errno.h>
+#endif
+
+namespace OVR {
+
+// ***** File interface
+
+// ***** FILEFile - C streams file
+
+static int SFerror() {
+ if (errno == ENOENT)
+ return FileConstants::Error_FileNotFound;
+ else if (errno == EACCES || errno == EPERM)
+ return FileConstants::Error_Access;
+ else if (errno == ENOSPC)
+ return FileConstants::Error_DiskFull;
+ else
+ return FileConstants::Error_IOError;
+};
+
+#if defined(OVR_CC_MSVC)
+#include "share.h"
+#endif
+
+#if defined(OVR_OS_WIN32)
+#include "OVR_Win32_IncludeWindows.h"
+
+// A simple helper class to disable/enable system error mode, if necessary
+// Disabling happens conditionally only if a drive name is involved
+class SysErrorModeDisabler {
+ BOOL Disabled;
+ UINT OldMode;
+
+ public:
+ SysErrorModeDisabler(const char* pfileName) {
+ if (pfileName && (pfileName[0] != 0) && pfileName[1] == ':') {
+ Disabled = TRUE;
+ OldMode = ::SetErrorMode(SEM_FAILCRITICALERRORS);
+ } else {
+ Disabled = 0;
+ OldMode = 0;
+ }
+ }
+
+ ~SysErrorModeDisabler() {
+ if (Disabled)
+ ::SetErrorMode(OldMode);
+ }
+};
+#else
+class SysErrorModeDisabler {
+ public:
+ SysErrorModeDisabler(const char* pfileName) {
+ OVR_UNUSED(pfileName);
+ }
+};
+#endif // OVR_OS_WIN32
+
+// This macro enables verification of I/O results after seeks against a pre-loaded
+// full file buffer copy. This is generally not necessary, but can been used to debug
+// memory corruptions; we've seen this fail due to EAX2/DirectSound corrupting memory
+// under FMOD with XP64 (32-bit) and Realtek HA Audio driver.
+//#define GFILE_VERIFY_SEEK_ERRORS
+
+// This is the simplest possible file implementation, it wraps around the descriptor
+// This file is delegated to by SysFile.
+
+class FILEFile : public File {
+ protected:
+ // Allocated filename
+ String FileName;
+
+ // File handle & open mode
+ bool Opened;
+ FILE* fs;
+ int OpenFlags;
+ // Error code for last request
+ int ErrorCode;
+
+ int LastOp;
+
+#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
+ uint8_t* pFileTestBuffer;
+ unsigned FileTestLength;
+ unsigned TestPos; // File pointer position during tests.
+#endif
+
+ public:
+ FILEFile()
+ : FileName(),
+ Opened(false),
+ fs(NULL),
+ OpenFlags(0),
+ ErrorCode(0),
+ LastOp(0)
+#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
+ ,
+ pFileTestBuffer(NULL),
+ FileTestLength(0),
+ TestPos(0)
+#endif
+ {
+ }
+
+ // Initialize file by opening it
+ FILEFile(const String& fileName, int flags, int Mode);
+
+ // The 'pfileName' should be encoded as UTF-8 to support international file names.
+ FILEFile(const char* pfileName, int flags, int Mode);
+
+ ~FILEFile() {
+ if (Opened)
+ Close();
+ }
+
+ virtual const char* GetFilePath();
+
+ // ** File Information
+ virtual bool IsValid();
+ virtual bool IsWritable();
+
+ // Return position / file size
+ virtual int Tell();
+ virtual int64_t LTell();
+ virtual int GetLength();
+ virtual int64_t LGetLength();
+
+ // virtual bool Stat(FileStats *pfs);
+ virtual int GetErrorCode();
+
+ // ** Stream implementation & I/O
+ virtual int Write(const uint8_t* pbuffer, int numBytes);
+ virtual int Read(uint8_t* pbuffer, int numBytes);
+ virtual int SkipBytes(int numBytes);
+ virtual int BytesAvailable();
+ virtual bool Flush();
+ virtual int Seek(int offset, int origin);
+ virtual int64_t LSeek(int64_t offset, int origin);
+
+ virtual int CopyFromStream(File* pStream, int byteSize);
+ virtual bool Close();
+
+ private:
+ void init();
+};
+
+// Initialize file by opening it
+FILEFile::FILEFile(const String& fileName, int flags, int mode)
+ : FileName(fileName), OpenFlags(flags) {
+ OVR_UNUSED(mode);
+ init();
+}
+
+// The 'pfileName' should be encoded as UTF-8 to support international file names.
+FILEFile::FILEFile(const char* pfileName, int flags, int mode)
+ : FileName(pfileName), OpenFlags(flags) {
+ OVR_UNUSED(mode);
+ init();
+}
+
+void FILEFile::init() {
+ // Open mode for file's open
+ const char* omode = "rb";
+
+ if (OpenFlags & Open_Truncate) {
+ if (OpenFlags & Open_Read)
+ omode = "w+b";
+ else
+ omode = "wb";
+ } else if (OpenFlags & Open_Create) {
+ if (OpenFlags & Open_Read)
+ omode = "a+b";
+ else
+ omode = "ab";
+ } else if (OpenFlags & Open_Write)
+ omode = "r+b";
+
+#if defined(OVR_OS_MS)
+ SysErrorModeDisabler disabler(FileName.ToCStr());
+#endif
+
+#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
+ wchar_t womode[16];
+ auto fileNameLength = (size_t)UTF8Util::GetLength(FileName.ToCStr()) + 1;
+ wchar_t* pwFileName = (wchar_t*)OVR_ALLOC(fileNameLength * sizeof(pwFileName[0]));
+ auto requiredUTF8Length = OVR::UTF8Util::Strlcpy(pwFileName, fileNameLength, FileName.ToCStr());
+ if (requiredUTF8Length < fileNameLength) {
+ requiredUTF8Length = OVR::UTF8Util::Strlcpy(womode, OVR_ARRAY_COUNT(womode), omode);
+ OVR_ASSERT(requiredUTF8Length < OVR_ARRAY_COUNT(womode));
+ fs = _wfsopen(
+ pwFileName, womode, _SH_DENYWR); // Allow others to read the file when we are writing it.
+ }
+ OVR_FREE(pwFileName);
+#else
+ fs = fopen(FileName.ToCStr(), omode);
+#endif
+ if (fs)
+ rewind(fs);
+ Opened = (fs != NULL);
+ // Set error code
+ if (!Opened)
+ ErrorCode = SFerror();
+ else {
+// If we are testing file seek correctness, pre-load the entire file so
+// that we can do comparison tests later.
+#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
+ TestPos = 0;
+ fseek(fs, 0, SEEK_END);
+ FileTestLength = ftell(fs);
+ fseek(fs, 0, SEEK_SET);
+ pFileTestBuffer = (uint8_t*)OVR_ALLOC(FileTestLength);
+ if (pFileTestBuffer) {
+ OVR_ASSERT(FileTestLength == (unsigned)Read(pFileTestBuffer, FileTestLength));
+ Seek(0, Seek_Set);
+ }
+#endif
+
+ ErrorCode = 0;
+ }
+ LastOp = 0;
+}
+
+const char* FILEFile::GetFilePath() {
+ return FileName.ToCStr();
+}
+
+// ** File Information
+bool FILEFile::IsValid() {
+ return Opened;
+}
+bool FILEFile::IsWritable() {
+ return IsValid() && (OpenFlags & Open_Write);
+}
+/*
+bool FILEFile::IsRecoverable()
+{
+ return IsValid() && ((OpenFlags&OVR_FO_SAFETRUNC) == OVR_FO_SAFETRUNC);
+}
+*/
+
+// Return position / file size
+int FILEFile::Tell() {
+ int pos = (int)ftell(fs);
+ if (pos < 0)
+ ErrorCode = SFerror();
+ return pos;
+}
+
+int64_t FILEFile::LTell() {
+ int64_t pos = ftell(fs);
+ if (pos < 0)
+ ErrorCode = SFerror();
+ return pos;
+}
+
+int FILEFile::GetLength() {
+ int pos = Tell();
+ if (pos >= 0) {
+ Seek(0, Seek_End);
+ int size = Tell();
+ Seek(pos, Seek_Set);
+ return size;
+ }
+ return -1;
+}
+int64_t FILEFile::LGetLength() {
+ int64_t pos = LTell();
+ if (pos >= 0) {
+ LSeek(0, Seek_End);
+ int64_t size = LTell();
+ LSeek(pos, Seek_Set);
+ return size;
+ }
+ return -1;
+}
+
+int FILEFile::GetErrorCode() {
+ return ErrorCode;
+}
+
+// ** Stream implementation & I/O
+int FILEFile::Write(const uint8_t* pbuffer, int numBytes) {
+ if (LastOp && LastOp != Open_Write)
+ fflush(fs);
+ LastOp = Open_Write;
+ int written = (int)fwrite(pbuffer, 1, numBytes, fs);
+ if (written < numBytes)
+ ErrorCode = SFerror();
+
+#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
+ if (written > 0)
+ TestPos += written;
+#endif
+
+ return written;
+}
+
+int FILEFile::Read(uint8_t* pbuffer, int numBytes) {
+ if (LastOp && LastOp != Open_Read)
+ fflush(fs);
+ LastOp = Open_Read;
+ int read = (int)fread(pbuffer, 1, numBytes, fs);
+ if (read < numBytes)
+ ErrorCode = SFerror();
+
+#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
+ if (read > 0) {
+ // Read-in data must match our pre-loaded buffer data!
+ uint8_t* pcompareBuffer = pFileTestBuffer + TestPos;
+ for (int i = 0; i < read; i++) {
+ OVR_ASSERT(pcompareBuffer[i] == pbuffer[i]);
+ }
+
+ // OVR_ASSERT(!memcmp(pFileTestBuffer + TestPos, pbuffer, read));
+ TestPos += read;
+ OVR_ASSERT(ftell(fs) == (int)TestPos);
+ }
+#endif
+
+ return read;
+}
+
+// Seeks ahead to skip bytes
+int FILEFile::SkipBytes(int numBytes) {
+ int64_t pos = LTell();
+ int64_t newPos = LSeek(numBytes, Seek_Cur);
+
+ // Return -1 for major error
+ if ((pos == -1) || (newPos == -1)) {
+ return -1;
+ }
+ // ErrorCode = ((NewPos-Pos)<numBytes) ? errno : 0;
+
+ return int(newPos - (int)pos);
+}
+
+// Return # of bytes till EOF
+int FILEFile::BytesAvailable() {
+ int64_t pos = LTell();
+ int64_t endPos = LGetLength();
+
+ // Return -1 for major error
+ if ((pos == -1) || (endPos == -1)) {
+ ErrorCode = SFerror();
+ return 0;
+ } else
+ ErrorCode = 0;
+
+ return int(endPos - (int)pos);
+}
+
+// Flush file contents
+bool FILEFile::Flush() {
+ return !fflush(fs);
+}
+
+int FILEFile::Seek(int offset, int origin) {
+ int newOrigin = 0;
+ switch (origin) {
+ case Seek_Set:
+ newOrigin = SEEK_SET;
+ break;
+ case Seek_Cur:
+ newOrigin = SEEK_CUR;
+ break;
+ case Seek_End:
+ newOrigin = SEEK_END;
+ break;
+ }
+
+ if (newOrigin == SEEK_SET && offset == Tell())
+ return Tell();
+
+ if (fseek(fs, offset, newOrigin)) {
+#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
+ OVR_ASSERT(0);
+#endif
+ return -1;
+ }
+
+#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
+ // Track file position after seeks for read verification later.
+ switch (origin) {
+ case Seek_Set:
+ TestPos = offset;
+ break;
+ case Seek_Cur:
+ TestPos += offset;
+ break;
+ case Seek_End:
+ TestPos = FileTestLength + offset;
+ break;
+ }
+ OVR_ASSERT((int)TestPos == Tell());
+#endif
+
+ return (int)Tell();
+}
+
+int64_t FILEFile::LSeek(int64_t offset, int origin) {
+ return Seek((int)offset, origin);
+}
+
+int FILEFile::CopyFromStream(File* pstream, int byteSize) {
+ uint8_t* buff = new uint8_t[0x4000];
+ int count = 0;
+ int szRequest, szRead, szWritten;
+
+ while (byteSize) {
+ szRequest = (byteSize > int(sizeof(buff))) ? int(sizeof(buff)) : byteSize;
+
+ szRead = pstream->Read(buff, szRequest);
+ szWritten = 0;
+ if (szRead > 0)
+ szWritten = Write(buff, szRead);
+
+ count += szWritten;
+ byteSize -= szWritten;
+ if (szWritten < szRequest)
+ break;
+ }
+
+ delete[] buff;
+
+ return count;
+}
+
+bool FILEFile::Close() {
+#ifdef OVR_FILE_VERIFY_SEEK_ERRORS
+ if (pFileTestBuffer) {
+ OVR_FREE(pFileTestBuffer);
+ pFileTestBuffer = 0;
+ FileTestLength = 0;
+ }
+#endif
+
+ bool closeRet = !fclose(fs);
+
+ if (!closeRet) {
+ ErrorCode = SFerror();
+ return 0;
+ } else {
+ Opened = 0;
+ fs = 0;
+ ErrorCode = 0;
+ }
+
+ // Handle safe truncate
+ /*
+ if ((OpenFlags & OVR_FO_SAFETRUNC) == OVR_FO_SAFETRUNC)
+ {
+ // Delete original file (if it existed)
+ DWORD oldAttributes = FileUtilWin32::GetFileAttributes(FileName);
+ if (oldAttributes!=0xFFFFFFFF)
+ if (!FileUtilWin32::DeleteFile(FileName))
+ {
+ // Try to remove the readonly attribute
+ FileUtilWin32::SetFileAttributes(FileName, oldAttributes & (~FILE_ATTRIBUTE_READONLY)
+ );
+ // And delete the file again
+ if (!FileUtilWin32::DeleteFile(FileName))
+ return 0;
+ }
+
+ // Rename temp file to real filename
+ if (!FileUtilWin32::MoveFile(TempName, FileName))
+ {
+ //ErrorCode = errno;
+ return 0;
+ }
+ }
+ */
+ return 1;
+}
+
+/*
+bool FILEFile::CloseCancel()
+{
+ bool closeRet = (bool)::CloseHandle(fd);
+
+ if (!closeRet)
+ {
+ //ErrorCode = errno;
+ return 0;
+ }
+ else
+ {
+ Opened = 0;
+ fd = INVALID_HANDLE_VALUE;
+ ErrorCode = 0;
+ }
+
+ // Handle safe truncate (delete tmp file, leave original unchanged)
+ if ((OpenFlags&OVR_FO_SAFETRUNC) == OVR_FO_SAFETRUNC)
+ if (!FileUtilWin32::DeleteFile(TempName))
+ {
+ //ErrorCode = errno;
+ return 0;
+ }
+ return 1;
+}
+*/
+
+Ptr<File> FileFILEOpen(const String& path, int flags, int mode) {
+ Ptr<File> result = *new FILEFile(path, flags, mode);
+ return result;
+}
+
+// Helper function: obtain file information time.
+bool SysFile::GetFileStat(FileStat* pfileStat, const String& path) {
+#if defined(OVR_OS_MS)
+ // 64-bit implementation on Windows.
+ struct __stat64 fileStat {};
+ auto pathLength = (size_t)UTF8Util::GetLength(path.ToCStr()) + 1;
+ wchar_t* pwPath = (wchar_t*)OVR_ALLOC(pathLength * sizeof(pwPath[0]));
+ auto requiredUTF8Length = OVR::UTF8Util::Strlcpy(pwPath, pathLength, path.ToCStr());
+ int ret = -1; // Stat returns 0 for success.
+ if (requiredUTF8Length < pathLength)
+ ret = _wstat64(pwPath, &fileStat);
+ OVR_FREE(pwPath);
+ if (ret)
+ return false;
+#else
+ struct stat fileStat {};
+ // Stat returns 0 for success.
+ if (stat(path, &fileStat) != 0)
+ return false;
+#endif
+ pfileStat->AccessTime = fileStat.st_atime;
+ pfileStat->ModifyTime = fileStat.st_mtime;
+ pfileStat->FileSize = fileStat.st_size;
+ return true;
+}
+
+} // Namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Hash.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Hash.h
new file mode 100644
index 0000000..7f0f38d
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Hash.h
@@ -0,0 +1,1261 @@
+/************************************************************************************
+
+PublicHeader: None
+Filename : OVR_Hash.h
+Content : Template hash-table/set implementation
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Hash_h
+#define OVR_Hash_h
+
+#include "OVR_Alg.h"
+#include "OVR_ContainerAllocator.h"
+
+// 'new' operator is redefined/used in this file.
+#undef new
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ***** Hash Table Implementation
+
+// HastSet and Hash.
+//
+// Hash table, linear probing, internal chaining. One interesting/nice thing
+// about this implementation is that the table itself is a flat chunk of memory
+// containing no pointers, only relative indices. If the key and value types
+// of the Hash contain no pointers, then the Hash can be serialized using raw IO.
+//
+// Never shrinks, unless you explicitly Clear() it. Expands on
+// demand, though. For best results, if you know roughly how big your
+// table will be, default it to that size when you create it.
+//
+// Key usability feature:
+//
+// 1. Allows node hash values to either be cached or not.
+//
+// 2. Allows for alternative keys with methods such as GetAlt(). Handy
+// if you need to search nodes by their components; no need to create
+// temporary nodes.
+//
+
+// *** Hash functors:
+//
+// IdentityHash - use when the key is already a good hash
+// HFixedSizeHash - general hash based on object's in-memory representation.
+
+// Hash is just the input value; can use this for integer-indexed hash tables.
+template <class C>
+class IdentityHash {
+ public:
+ size_t operator()(const C& data) const {
+ return (size_t)data;
+ }
+};
+
+// Computes a hash of an object's representation.
+template <class C>
+class FixedSizeHash {
+ public:
+ // Alternative: "sdbm" hash function, suggested at same web page
+ // above, http::/www.cs.yorku.ca/~oz/hash.html
+ // This is somewhat slower then Bernstein, but it works way better than the above
+ // hash function for hashing large numbers of 32-bit ints.
+ static OVR_FORCE_INLINE size_t SDBM_Hash(const void* data_in, size_t size, size_t seed = 5381) {
+ const uint8_t* data = (const uint8_t*)data_in;
+ size_t h = seed;
+ while (size > 0) {
+ --size;
+#ifndef __clang_analyzer__ // It mistakenly thinks data is garbage.
+ h = (h << 16) + (h << 6) - h + (size_t)data[size];
+#endif
+ }
+ return h;
+ }
+
+ size_t operator()(const C& data) const {
+ const unsigned char* p = (const unsigned char*)&data;
+ const size_t size = sizeof(C);
+
+ return SDBM_Hash(p, size);
+ }
+};
+
+// *** HashsetEntry Entry types.
+
+// Compact hash table Entry type that re-computes hash keys during hash traversal.
+// Good to use if the hash function is cheap or the hash value is already cached in C.
+template <class C, class HashF>
+class HashsetEntry {
+ public:
+ // Internal chaining for collisions.
+ intptr_t NextInChain;
+ C Value;
+
+ HashsetEntry() : NextInChain(-2) {}
+ HashsetEntry(const HashsetEntry& e) : NextInChain(e.NextInChain), Value(e.Value) {}
+ HashsetEntry(const C& key, intptr_t next) : NextInChain(next), Value(key) {}
+
+ bool IsEmpty() const {
+ return NextInChain == -2;
+ }
+ bool IsEndOfChain() const {
+ return NextInChain == -1;
+ }
+
+ // Cached hash value access - can be optimized bu storing hash locally.
+ // Mask value only needs to be used if SetCachedHash is not implemented.
+ size_t GetCachedHash(size_t maskValue) const {
+ return HashF()(Value) & maskValue;
+ }
+ void SetCachedHash(size_t) {}
+
+ void Clear() {
+ Value.~C(); // placement delete
+ NextInChain = -2;
+ }
+ // Free is only used from dtor of hash; Clear is used during regular operations:
+ // assignment, hash reallocations, value reassignments, so on.
+ void Free() {
+ Clear();
+ }
+};
+
+// Hash table Entry type that caches the Entry hash value for nodes, so that it
+// does not need to be re-computed during access.
+template <class C, class HashF>
+class HashsetCachedEntry {
+ public:
+ // Internal chaining for collisions.
+ intptr_t NextInChain;
+ size_t HashValue;
+ C Value;
+
+ HashsetCachedEntry() : NextInChain(-2) {}
+ HashsetCachedEntry(const HashsetCachedEntry& e)
+ : NextInChain(e.NextInChain), HashValue(e.HashValue), Value(e.Value) {}
+ HashsetCachedEntry(const C& key, intptr_t next) : NextInChain(next), Value(key) {}
+
+ bool IsEmpty() const {
+ return NextInChain == -2;
+ }
+ bool IsEndOfChain() const {
+ return NextInChain == -1;
+ }
+
+ // Cached hash value access - can be optimized bu storing hash locally.
+ // Mask value only needs to be used if SetCachedHash is not implemented.
+ size_t GetCachedHash(size_t maskValue) const {
+ OVR_UNUSED(maskValue);
+ return HashValue;
+ }
+ void SetCachedHash(size_t hashValue) {
+ HashValue = hashValue;
+ }
+
+ void Clear() {
+ Value.~C();
+ NextInChain = -2;
+ }
+ // Free is only used from dtor of hash; Clear is used during regular operations:
+ // assignment, hash reallocations, value reassignments, so on.
+ void Free() {
+ Clear();
+ }
+};
+
+//-----------------------------------------------------------------------------------
+// *** HashSet implementation - relies on either cached or regular entries.
+//
+// Use: Entry = HashsetCachedEntry<C, HashF> if hashes are expensive to
+// compute and thus need caching in entries.
+// Entry = HashsetEntry<C, HashF> if hashes are already externally cached.
+//
+template <
+ class C,
+ class HashF = FixedSizeHash<C>,
+ class AltHashF = HashF,
+ class Allocator = ContainerAllocator<C>,
+ class Entry = HashsetCachedEntry<C, HashF>>
+class HashSetBase {
+ enum { HashMinSize = 8 };
+
+ public:
+ OVR_MEMORY_REDEFINE_NEW(HashSetBase)
+
+ typedef HashSetBase<C, HashF, AltHashF, Allocator, Entry> SelfType;
+
+ HashSetBase() : pTable(NULL) {}
+ HashSetBase(int sizeHint) : pTable(NULL) {
+ SetCapacity(sizeHint);
+ }
+ HashSetBase(const SelfType& src) : pTable(NULL) {
+ Assign(src);
+ }
+
+ ~HashSetBase() {
+ if (pTable) {
+ // Delete the entries.
+ for (size_t i = 0, n = pTable->SizeMask; i <= n; i++) {
+ Entry* e = &E(i);
+ if (!e->IsEmpty())
+ e->Free();
+ }
+
+ Allocator::Free(pTable);
+ pTable = NULL;
+ }
+ }
+
+ void Assign(const SelfType& src) {
+ Clear();
+ if (src.IsEmpty() == false) {
+ SetCapacity(src.GetSize());
+
+ for (ConstIterator it = src.Begin(); it != src.End(); ++it) {
+ Add(*it);
+ }
+ }
+ }
+
+ // Remove all entries from the HashSet table.
+ void Clear() {
+ if (pTable) {
+ // Delete the entries.
+ for (size_t i = 0, n = pTable->SizeMask; i <= n; i++) {
+ Entry* e = &E(i);
+ if (!e->IsEmpty())
+ e->Clear();
+ }
+
+ Allocator::Free(pTable);
+ pTable = NULL;
+ }
+ }
+
+ // Returns true if the HashSet is empty.
+ bool IsEmpty() const {
+ return pTable == NULL || pTable->EntryCount == 0;
+ }
+
+ // Set a new or existing value under the key, to the value.
+ // Pass a different class of 'key' so that assignment reference object
+ // can be passed instead of the actual object.
+ template <class CRef>
+ void Set(const CRef& key) {
+ size_t hashValue = HashF()(key);
+ intptr_t index = (intptr_t)-1;
+
+ if (pTable != NULL)
+ index = findIndexCore(key, hashValue & pTable->SizeMask);
+
+ if (index >= 0) {
+ E(index).Value = key;
+ } else {
+ // Entry under key doesn't exist.
+ add(key, hashValue);
+ }
+ }
+
+ template <class CRef>
+ inline void Add(const CRef& key) {
+ size_t hashValue = HashF()(key);
+ add(key, hashValue);
+ }
+
+ // Remove by alternative key.
+ template <class K>
+ void RemoveAlt(const K& key) {
+ if (pTable == NULL)
+ return;
+
+ size_t hashValue = AltHashF()(key);
+ intptr_t index = hashValue & pTable->SizeMask;
+
+ Entry* e = &E(index);
+
+ // If empty node or occupied by collider, we have nothing to remove.
+ if (e->IsEmpty() || (e->GetCachedHash(pTable->SizeMask) != (size_t)index))
+ return;
+
+ // Save index
+ intptr_t naturalIndex = index;
+ intptr_t prevIndex = -1;
+
+ while ((e->GetCachedHash(pTable->SizeMask) != (size_t)naturalIndex) || !(e->Value == key)) {
+ // Keep looking through the chain.
+ prevIndex = index;
+ index = e->NextInChain;
+ if (index == -1)
+ return; // End of chain, item not found
+ e = &E(index);
+ }
+
+ // Found it - our item is at index
+ if (naturalIndex == index) {
+ // If we have a follower, move it to us
+ if (!e->IsEndOfChain()) {
+ Entry* enext = &E(e->NextInChain);
+ e->Clear();
+ new (e) Entry(*enext);
+ // Point us to the follower's cell that will be cleared
+ e = enext;
+ }
+ } else {
+ // We are not at natural index, so deal with the prev items next index
+ E(prevIndex).NextInChain = e->NextInChain;
+ }
+
+ // Clear us, of the follower cell that was moved.
+ e->Clear();
+ pTable->EntryCount--;
+ // Should we check the size to condense hash? ...
+ }
+
+ // Remove by main key.
+ template <class CRef>
+ void Remove(const CRef& key) {
+ RemoveAlt(key);
+ }
+
+ // Retrieve the pointer to a value under the given key.
+ // - If there's no value under the key, then return NULL.
+ // - If there is a value, return the pointer.
+ template <class K>
+ C* Get(const K& key) {
+ intptr_t index = findIndex(key);
+ if (index >= 0)
+ return &E(index).Value;
+ return 0;
+ }
+
+ template <class K>
+ const C* Get(const K& key) const {
+ intptr_t index = findIndex(key);
+ if (index >= 0)
+ return &E(index).Value;
+ return 0;
+ }
+
+ // Alternative key versions of Get. Used by Hash.
+ template <class K>
+ const C* GetAlt(const K& key) const {
+ intptr_t index = findIndexAlt(key);
+ if (index >= 0)
+ return &E(index).Value;
+ return 0;
+ }
+
+ template <class K>
+ C* GetAlt(const K& key) {
+ intptr_t index = findIndexAlt(key);
+ if (index >= 0)
+ return &E(index).Value;
+ return 0;
+ }
+
+ template <class K>
+ bool GetAlt(const K& key, C* pval) const {
+ intptr_t index = findIndexAlt(key);
+ if (index >= 0) {
+ if (pval)
+ *pval = E(index).Value;
+ return true;
+ }
+ return false;
+ }
+
+ size_t GetSize() const {
+ return pTable == NULL ? 0 : (size_t)pTable->EntryCount;
+ }
+ int GetSizeI() const {
+ return (int)GetSize();
+ }
+
+ // Resize the HashSet table to fit one more Entry. Often this
+ // doesn't involve any action.
+ void CheckExpand() {
+ if (pTable == NULL) {
+ // Initial creation of table. Make a minimum-sized table.
+ setRawCapacity(HashMinSize);
+ } else if (pTable->EntryCount * 5 > (pTable->SizeMask + 1) * 4) {
+ // pTable is more than 5/4 ths full. Expand.
+ setRawCapacity((pTable->SizeMask + 1) * 2);
+ }
+ }
+
+ // Hint the bucket count to >= n.
+ void Resize(size_t n) {
+ // Not really sure what this means in relation to
+ // STLport's hash_map... they say they "increase the
+ // bucket count to at least n" -- but does that mean
+ // their real capacity after Resize(n) is more like
+ // n*2 (since they do linked-list chaining within
+ // buckets?).
+ SetCapacity(n);
+ }
+
+ // Size the HashSet so that it can comfortably contain the given
+ // number of elements. If the HashSet already contains more
+ // elements than newSize, then this may be a no-op.
+ void SetCapacity(size_t newSize) {
+ size_t newRawSize = (newSize * 5) / 4;
+ if (newRawSize <= GetSize())
+ return;
+ setRawCapacity(newRawSize);
+ }
+
+// Disable inappropriate 'operator ->' warning on MSVC6.
+#ifdef OVR_CC_MSVC
+#if (OVR_CC_MSVC < 1300)
+#pragma warning(disable : 4284)
+#endif
+#endif
+
+ // Iterator API, like STL.
+ struct ConstIterator {
+ const C& operator*() const {
+ OVR_ASSERT(Index >= 0 && Index <= (intptr_t)pHash->pTable->SizeMask);
+ return pHash->E(Index).Value;
+ }
+
+ const C* operator->() const {
+ OVR_ASSERT(Index >= 0 && Index <= (intptr_t)pHash->pTable->SizeMask);
+ return &pHash->E(Index).Value;
+ }
+
+ void operator++() {
+ // Find next non-empty Entry.
+ if (Index <= (intptr_t)pHash->pTable->SizeMask) {
+ Index++;
+ while ((size_t)Index <= pHash->pTable->SizeMask && pHash->E(Index).IsEmpty()) {
+ Index++;
+ }
+ }
+ }
+
+ bool operator==(const ConstIterator& it) const {
+ if (IsEnd() && it.IsEnd()) {
+ return true;
+ } else {
+ return (pHash == it.pHash) && (Index == it.Index);
+ }
+ }
+
+ bool operator!=(const ConstIterator& it) const {
+ return !(*this == it);
+ }
+
+ bool IsEnd() const {
+ return (pHash == NULL) || (pHash->pTable == NULL) ||
+ (Index > (intptr_t)pHash->pTable->SizeMask);
+ }
+
+ ConstIterator() : pHash(NULL), Index(0) {}
+
+ public:
+ // Constructor was intentionally made public to allow create
+ // iterator with arbitrary index.
+ ConstIterator(const SelfType* h, intptr_t index) : pHash(h), Index(index) {}
+
+ const SelfType* GetContainer() const {
+ return pHash;
+ }
+ intptr_t GetIndex() const {
+ return Index;
+ }
+
+ protected:
+ friend class HashSetBase<C, HashF, AltHashF, Allocator, Entry>;
+
+ const SelfType* pHash;
+ intptr_t Index;
+ };
+
+ friend struct ConstIterator;
+
+ // Non-const Iterator; Get most of it from ConstIterator.
+ struct Iterator : public ConstIterator {
+ // Allow non-const access to entries.
+ C& operator*() const {
+ OVR_ASSERT(
+ (ConstIterator::pHash) && ConstIterator::pHash->pTable && (ConstIterator::Index >= 0) &&
+ (ConstIterator::Index <= (intptr_t)ConstIterator::pHash->pTable->SizeMask));
+ return const_cast<SelfType*>(ConstIterator::pHash)->E(ConstIterator::Index).Value;
+ }
+
+ C* operator->() const {
+ return &(operator*());
+ }
+
+ Iterator() : ConstIterator(NULL, 0) {}
+
+ // Removes current element from Hash
+ void Remove() {
+ RemoveAlt(operator*());
+ }
+
+ template <class K>
+ void RemoveAlt(const K& key) {
+ SelfType* phash = const_cast<SelfType*>(ConstIterator::pHash);
+ // Entry* ee = &phash->E(ConstIterator::Index);
+ // const C& key = ee->Value;
+
+ size_t hashValue = AltHashF()(key);
+ intptr_t index = hashValue & phash->pTable->SizeMask;
+
+ Entry* e = &phash->E(index);
+
+ // If empty node or occupied by collider, we have nothing to remove.
+ if (e->IsEmpty() || (e->GetCachedHash(phash->pTable->SizeMask) != (size_t)index))
+ return;
+
+ // Save index
+ intptr_t naturalIndex = index;
+ intptr_t prevIndex = -1;
+
+ while ((e->GetCachedHash(phash->pTable->SizeMask) != (size_t)naturalIndex) ||
+ !(e->Value == key)) {
+ // Keep looking through the chain.
+ prevIndex = index;
+ index = e->NextInChain;
+ if (index == -1)
+ return; // End of chain, item not found
+ e = &phash->E(index);
+ }
+
+ if (index == (intptr_t)ConstIterator::Index) {
+ // Found it - our item is at index
+ if (naturalIndex == index) {
+ // If we have a follower, move it to us
+ if (!e->IsEndOfChain()) {
+ Entry* enext = &phash->E(e->NextInChain);
+ e->Clear();
+ new (e) Entry(*enext);
+ // Point us to the follower's cell that will be cleared
+ e = enext;
+ --ConstIterator::Index;
+ }
+ } else {
+ // We are not at natural index, so deal with the prev items next index
+ phash->E(prevIndex).NextInChain = e->NextInChain;
+ }
+
+ // Clear us, of the follower cell that was moved.
+ e->Clear();
+ phash->pTable->EntryCount--;
+ } else
+ OVR_ASSERT(0); //?
+ }
+
+ private:
+ friend class HashSetBase<C, HashF, AltHashF, Allocator, Entry>;
+
+ Iterator(SelfType* h, intptr_t i0) : ConstIterator(h, i0) {}
+ };
+
+ friend struct Iterator;
+
+ Iterator Begin() {
+ if (pTable == 0)
+ return Iterator(NULL, 0);
+
+ // Scan till we hit the First valid Entry.
+ size_t i0 = 0;
+ while (i0 <= pTable->SizeMask && E(i0).IsEmpty()) {
+ i0++;
+ }
+ return Iterator(this, i0);
+ }
+ Iterator End() {
+ return Iterator(NULL, 0);
+ }
+
+ ConstIterator Begin() const {
+ return const_cast<SelfType*>(this)->Begin();
+ }
+ ConstIterator End() const {
+ return const_cast<SelfType*>(this)->End();
+ }
+
+ template <class K>
+ Iterator Find(const K& key) {
+ intptr_t index = findIndex(key);
+ if (index >= 0)
+ return Iterator(this, index);
+ return Iterator(NULL, 0);
+ }
+
+ template <class K>
+ Iterator FindAlt(const K& key) {
+ intptr_t index = findIndexAlt(key);
+ if (index >= 0)
+ return Iterator(this, index);
+ return Iterator(NULL, 0);
+ }
+
+ template <class K>
+ ConstIterator Find(const K& key) const {
+ return const_cast<SelfType*>(this)->Find(key);
+ }
+
+ template <class K>
+ ConstIterator FindAlt(const K& key) const {
+ return const_cast<SelfType*>(this)->FindAlt(key);
+ }
+
+ private:
+ // Find the index of the matching Entry. If no match, then return -1.
+ template <class K>
+ intptr_t findIndex(const K& key) const {
+ if (pTable == NULL)
+ return -1;
+ size_t hashValue = HashF()(key) & pTable->SizeMask;
+ return findIndexCore(key, hashValue);
+ }
+
+ template <class K>
+ intptr_t findIndexAlt(const K& key) const {
+ if (pTable == NULL)
+ return -1;
+ size_t hashValue = AltHashF()(key) & pTable->SizeMask;
+ return findIndexCore(key, hashValue);
+ }
+
+ // Find the index of the matching Entry. If no match, then return -1.
+ template <class K>
+ intptr_t findIndexCore(const K& key, size_t hashValue) const {
+ // Table must exist.
+ OVR_ASSERT(pTable != 0);
+ // Hash key must be 'and-ed' by the caller.
+ OVR_ASSERT((hashValue & ~pTable->SizeMask) == 0);
+
+ size_t index = hashValue;
+ const Entry* e = &E(index);
+
+ // If empty or occupied by a collider, not found.
+ if (e->IsEmpty() || (e->GetCachedHash(pTable->SizeMask) != index))
+ return -1;
+
+ while (1) {
+ OVR_ASSERT(e->GetCachedHash(pTable->SizeMask) == hashValue);
+
+ if (e->GetCachedHash(pTable->SizeMask) == hashValue && e->Value == key) {
+ // Found it.
+ return index;
+ }
+ // Values can not be equal at this point.
+ // That would mean that the hash key for the same value differs.
+ OVR_ASSERT(!(e->Value == key));
+
+ // Keep looking through the chain.
+ index = e->NextInChain;
+ if (index == (size_t)-1)
+ break; // end of chain
+
+ e = &E(index);
+ OVR_ASSERT(!e->IsEmpty());
+ }
+ return -1;
+ }
+
+ // Add a new value to the HashSet table, under the specified key.
+ template <class CRef>
+ void add(const CRef& key, size_t hashValue) {
+ CheckExpand();
+ hashValue &= pTable->SizeMask;
+
+ pTable->EntryCount++;
+
+ intptr_t index = hashValue;
+ Entry* naturalEntry = &(E(index));
+
+ if (naturalEntry->IsEmpty()) {
+ // Put the new Entry in.
+ new (naturalEntry) Entry(key, -1);
+ } else {
+ // Find a blank spot.
+ intptr_t blankIndex = index;
+ do {
+ blankIndex = (blankIndex + 1) & pTable->SizeMask;
+ } while (!E(blankIndex).IsEmpty());
+
+ Entry* blankEntry = &E(blankIndex);
+
+ if (naturalEntry->GetCachedHash(pTable->SizeMask) == (size_t)index) {
+ // Collision. Link into this chain.
+
+ // Move existing list head.
+ new (blankEntry) Entry(*naturalEntry); // placement new, copy ctor
+
+ // Put the new info in the natural Entry.
+ naturalEntry->Value = key;
+ naturalEntry->NextInChain = blankIndex;
+ } else {
+ // Existing Entry does not naturally
+ // belong in this slot. Existing
+ // Entry must be moved.
+
+ // Find natural location of collided element (i.e. root of chain)
+ intptr_t collidedIndex = naturalEntry->GetCachedHash(pTable->SizeMask);
+ OVR_ASSERT(collidedIndex >= 0 && collidedIndex <= (intptr_t)pTable->SizeMask);
+ for (;;) {
+ Entry* e = &E(collidedIndex);
+ if (e->NextInChain == index) {
+ // Here's where we need to splice.
+ new (blankEntry) Entry(*naturalEntry);
+ e->NextInChain = blankIndex;
+ break;
+ }
+ collidedIndex = e->NextInChain;
+ OVR_ASSERT(collidedIndex >= 0 && collidedIndex <= (intptr_t)pTable->SizeMask);
+ }
+
+ // Put the new data in the natural Entry.
+ naturalEntry->Value = key;
+ naturalEntry->NextInChain = -1;
+ }
+ }
+
+ // Record hash value: has effect only if cached node is used.
+ naturalEntry->SetCachedHash(hashValue);
+ }
+
+ // Index access helpers.
+ Entry& E(size_t index) {
+ // Must have pTable and access needs to be within bounds.
+ OVR_ASSERT(index <= pTable->SizeMask);
+ return *(((Entry*)(pTable + 1)) + index);
+ }
+ const Entry& E(size_t index) const {
+ OVR_ASSERT(index <= pTable->SizeMask);
+ return *(((Entry*)(pTable + 1)) + index);
+ }
+
+ // Resize the HashSet table to the given size (Rehash the
+ // contents of the current table). The arg is the number of
+ // HashSet table entries, not the number of elements we should
+ // actually contain (which will be less than this).
+ void setRawCapacity(size_t newSize) {
+ if (newSize == 0) {
+ // Special case.
+ Clear();
+ return;
+ }
+
+ // Minimum size; don't incur rehashing cost when expanding
+ // very small tables. Not that we perform this check before
+ // 'log2f' call to avoid fp exception with newSize == 1.
+ if (newSize < HashMinSize)
+ newSize = HashMinSize;
+ else {
+ // Force newSize to be a power of two.
+ int bits = Alg::UpperBit(newSize - 1) + 1; // Chop( Log2f((float)(newSize-1)) + 1);
+ OVR_ASSERT((size_t(1) << bits) >= newSize);
+ newSize = size_t(1) << bits;
+ }
+
+ SelfType newHash;
+ newHash.pTable = (TableType*)Allocator::Alloc(sizeof(TableType) + sizeof(Entry) * newSize);
+ // Need to do something on alloc failure!
+ OVR_ASSERT(newHash.pTable);
+
+ newHash.pTable->EntryCount = 0;
+ newHash.pTable->SizeMask = newSize - 1;
+ size_t i, n;
+
+ // Mark all entries as empty.
+ for (i = 0; i < newSize; i++)
+ newHash.E(i).NextInChain = -2;
+
+ // Copy stuff to newHash
+ if (pTable) {
+ for (i = 0, n = pTable->SizeMask; i <= n; i++) {
+ Entry* e = &E(i);
+ if (e->IsEmpty() == false) {
+ // Insert old Entry into new HashSet.
+ newHash.Add(e->Value);
+ // placement delete of old element
+ e->Clear();
+ }
+ }
+
+ // Delete our old data buffer.
+ Allocator::Free(pTable);
+ }
+
+ // Steal newHash's data.
+ pTable = newHash.pTable;
+ newHash.pTable = NULL;
+ }
+
+ struct TableType {
+ size_t EntryCount;
+ size_t SizeMask;
+ // Entry array follows this structure
+ // in memory.
+ };
+ TableType* pTable;
+};
+
+//-----------------------------------------------------------------------------------
+template <
+ class C,
+ class HashF = FixedSizeHash<C>,
+ class AltHashF = HashF,
+ class Allocator = ContainerAllocator<C>,
+ class Entry = HashsetCachedEntry<C, HashF>>
+class HashSet : public HashSetBase<C, HashF, AltHashF, Allocator, Entry> {
+ public:
+ typedef HashSetBase<C, HashF, AltHashF, Allocator, Entry> BaseType;
+ typedef HashSet<C, HashF, AltHashF, Allocator, Entry> SelfType;
+
+ HashSet() {}
+ HashSet(int sizeHint) : BaseType(sizeHint) {}
+ HashSet(const SelfType& src) : BaseType(src) {}
+ ~HashSet() {}
+
+ void operator=(const SelfType& src) {
+ BaseType::Assign(src);
+ }
+
+ // Set a new or existing value under the key, to the value.
+ // Pass a different class of 'key' so that assignment reference object
+ // can be passed instead of the actual object.
+ template <class CRef>
+ void Set(const CRef& key) {
+ BaseType::Set(key);
+ }
+
+ template <class CRef>
+ inline void Add(const CRef& key) {
+ BaseType::Add(key);
+ }
+
+ // Hint the bucket count to >= n.
+ void Resize(size_t n) {
+ BaseType::SetCapacity(n);
+ }
+
+ // Size the HashSet so that it can comfortably contain the given
+ // number of elements. If the HashSet already contains more
+ // elements than newSize, then this may be a no-op.
+ void SetCapacity(size_t newSize) {
+ BaseType::SetCapacity(newSize);
+ }
+};
+
+// HashSet with uncached hash code; declared for convenience.
+template <
+ class C,
+ class HashF = FixedSizeHash<C>,
+ class AltHashF = HashF,
+ class Allocator = ContainerAllocator<C>>
+class HashSetUncached : public HashSet<C, HashF, AltHashF, Allocator, HashsetEntry<C, HashF>> {
+ public:
+ typedef HashSetUncached<C, HashF, AltHashF, Allocator> SelfType;
+ typedef HashSet<C, HashF, AltHashF, Allocator, HashsetEntry<C, HashF>> BaseType;
+
+ // Delegated constructors.
+ HashSetUncached() {}
+ HashSetUncached(int sizeHint) : BaseType(sizeHint) {}
+ HashSetUncached(const SelfType& src) : BaseType(src) {}
+ ~HashSetUncached() {}
+
+ void operator=(const SelfType& src) {
+ BaseType::operator=(src);
+ }
+};
+
+//-----------------------------------------------------------------------------------
+// ***** Hash hash table implementation
+
+// Node for Hash - necessary so that Hash can delegate its implementation
+// to HashSet.
+template <class C, class U, class HashF>
+struct HashNode {
+ typedef HashNode<C, U, HashF> SelfType;
+ typedef C FirstType;
+ typedef U SecondType;
+
+ C First;
+ U Second;
+
+ // NodeRef is used to allow passing of elements into HashSet
+ // without using a temporary object.
+ struct NodeRef {
+ const C* pFirst;
+ const U* pSecond;
+
+ NodeRef(const C& f, const U& s) : pFirst(&f), pSecond(&s) {}
+ NodeRef(const NodeRef& src) : pFirst(src.pFirst), pSecond(src.pSecond) {}
+
+ // Enable computation of ghash_node_hashf.
+ inline size_t GetHash() const {
+ return HashF()(*pFirst);
+ }
+ // Necessary conversion to allow HashNode::operator == to work.
+ operator const C&() const {
+ return *pFirst;
+ }
+ };
+
+ // Note: No default constructor is necessary.
+ HashNode(const HashNode& src) : First(src.First), Second(src.Second) {}
+ HashNode(const NodeRef& src) : First(*src.pFirst), Second(*src.pSecond) {}
+ void operator=(const NodeRef& src) {
+ First = *src.pFirst;
+ Second = *src.pSecond;
+ }
+
+ template <class K>
+ bool operator==(const K& src) const {
+ return (First == src);
+ }
+
+ template <class K>
+ static size_t CalcHash(const K& data) {
+ return HashF()(data);
+ }
+ inline size_t GetHash() const {
+ return HashF()(First);
+ }
+
+ // Hash functors used with this node. A separate functor is used for alternative
+ // key lookup so that it does not need to access the '.First' element.
+ struct NodeHashF {
+ template <class K>
+ size_t operator()(const K& data) const {
+ return data.GetHash();
+ }
+ };
+ struct NodeAltHashF {
+ template <class K>
+ size_t operator()(const K& data) const {
+ return HashNode<C, U, HashF>::CalcHash(data);
+ }
+ };
+};
+
+// **** Extra hashset_entry types to allow NodeRef construction.
+
+// The big difference between the below types and the ones used in hash_set is that
+// these allow initializing the node with 'typename C::NodeRef& keyRef', which
+// is critical to avoid temporary node allocation on stack when using placement new.
+
+// Compact hash table Entry type that re-computes hash keys during hash traversal.
+// Good to use if the hash function is cheap or the hash value is already cached in C.
+template <class C, class HashF>
+class HashsetNodeEntry {
+ public:
+ // Internal chaining for collisions.
+ intptr_t NextInChain;
+ C Value;
+
+ HashsetNodeEntry() : NextInChain(-2) {}
+ HashsetNodeEntry(const HashsetNodeEntry& e) : NextInChain(e.NextInChain), Value(e.Value) {}
+ HashsetNodeEntry(const C& key, intptr_t next) : NextInChain(next), Value(key) {}
+ HashsetNodeEntry(const typename C::NodeRef& keyRef, intptr_t next)
+ : NextInChain(next), Value(keyRef) {}
+
+ bool IsEmpty() const {
+ return NextInChain == -2;
+ }
+ bool IsEndOfChain() const {
+ return NextInChain == -1;
+ }
+ size_t GetCachedHash(size_t maskValue) const {
+ return HashF()(Value) & maskValue;
+ }
+ void SetCachedHash(size_t hashValue) {
+ OVR_UNUSED(hashValue);
+ }
+
+ void Clear() {
+ Value.~C(); // placement delete
+ NextInChain = -2;
+ }
+ // Free is only used from dtor of hash; Clear is used during regular operations:
+ // assignment, hash reallocations, value reassignments, so on.
+ void Free() {
+ Clear();
+ }
+};
+
+// Hash table Entry type that caches the Entry hash value for nodes, so that it
+// does not need to be re-computed during access.
+template <class C, class HashF>
+class HashsetCachedNodeEntry {
+ public:
+ // Internal chaining for collisions.
+ intptr_t NextInChain;
+ size_t HashValue;
+ C Value;
+
+ HashsetCachedNodeEntry() : NextInChain(-2) {}
+ HashsetCachedNodeEntry(const HashsetCachedNodeEntry& e)
+ : NextInChain(e.NextInChain), HashValue(e.HashValue), Value(e.Value) {}
+ HashsetCachedNodeEntry(const C& key, intptr_t next) : NextInChain(next), Value(key) {}
+ HashsetCachedNodeEntry(const typename C::NodeRef& keyRef, intptr_t next)
+ : NextInChain(next), Value(keyRef) {}
+
+ bool IsEmpty() const {
+ return NextInChain == -2;
+ }
+ bool IsEndOfChain() const {
+ return NextInChain == -1;
+ }
+ size_t GetCachedHash(size_t maskValue) const {
+ OVR_UNUSED(maskValue);
+ return HashValue;
+ }
+ void SetCachedHash(size_t hashValue) {
+ HashValue = hashValue;
+ }
+
+ void Clear() {
+ Value.~C();
+ NextInChain = -2;
+ }
+ // Free is only used from dtor of hash; Clear is used during regular operations:
+ // assignment, hash reallocations, value reassignments, so on.
+ void Free() {
+ Clear();
+ }
+};
+
+//-----------------------------------------------------------------------------------
+template <
+ class C,
+ class U,
+ class HashF = FixedSizeHash<C>,
+ class Allocator = ContainerAllocator<C>,
+ class HashNode = OVR::HashNode<C, U, HashF>,
+ class Entry = HashsetCachedNodeEntry<HashNode, typename HashNode::NodeHashF>,
+ class Container = HashSet<
+ HashNode,
+ typename HashNode::NodeHashF,
+ typename HashNode::NodeAltHashF,
+ Allocator,
+ Entry>>
+class Hash {
+ public:
+ OVR_MEMORY_REDEFINE_NEW(Hash)
+
+ // Types used for hash_set.
+ typedef U ValueType;
+ typedef Hash<C, U, HashF, Allocator, HashNode, Entry, Container> SelfType;
+
+ // Actual hash table itself, implemented as hash_set.
+ Container mHash;
+
+ public:
+ Hash() {}
+ Hash(int sizeHint) : mHash(sizeHint) {}
+ Hash(const SelfType& src) : mHash(src.mHash) {}
+ ~Hash() {}
+
+ void operator=(const SelfType& src) {
+ mHash = src.mHash;
+ }
+
+ // Remove all entries from the Hash table.
+ inline void Clear() {
+ mHash.Clear();
+ }
+ // Returns true if the Hash is empty.
+ inline bool IsEmpty() const {
+ return mHash.IsEmpty();
+ }
+
+ // Access (set).
+ inline void Set(const C& key, const U& value) {
+ typename HashNode::NodeRef e(key, value);
+ mHash.Set(e);
+ }
+ inline void Add(const C& key, const U& value) {
+ typename HashNode::NodeRef e(key, value);
+ mHash.Add(e);
+ }
+
+ // Removes an element by clearing its Entry.
+ inline void Remove(const C& key) {
+ mHash.RemoveAlt(key);
+ }
+ template <class K>
+ inline void RemoveAlt(const K& key) {
+ mHash.RemoveAlt(key);
+ }
+
+ // Retrieve the value under the given key.
+ // - If there's no value under the key, then return false and leave *pvalue alone.
+ // - If there is a value, return true, and Set *Pvalue to the Entry's value.
+ // - If value == NULL, return true or false according to the presence of the key.
+ bool Get(const C& key, U* pvalue) const {
+ const HashNode* p = mHash.GetAlt(key);
+ if (p) {
+ if (pvalue)
+ *pvalue = p->Second;
+ return true;
+ }
+ return false;
+ }
+
+ template <class K>
+ bool GetAlt(const K& key, U* pvalue) const {
+ const HashNode* p = mHash.GetAlt(key);
+ if (p) {
+ if (pvalue)
+ *pvalue = p->Second;
+ return true;
+ }
+ return false;
+ }
+
+ // Retrieve the pointer to a value under the given key.
+ // - If there's no value under the key, then return NULL.
+ // - If there is a value, return the pointer.
+ inline U* Get(const C& key) {
+ HashNode* p = mHash.GetAlt(key);
+ return p ? &p->Second : 0;
+ }
+ inline const U* Get(const C& key) const {
+ const HashNode* p = mHash.GetAlt(key);
+ return p ? &p->Second : 0;
+ }
+
+ template <class K>
+ inline U* GetAlt(const K& key) {
+ HashNode* p = mHash.GetAlt(key);
+ return p ? &p->Second : 0;
+ }
+ template <class K>
+ inline const U* GetAlt(const K& key) const {
+ const HashNode* p = mHash.GetAlt(key);
+ return p ? &p->Second : 0;
+ }
+
+ // Sizing methods - delegate to Hash.
+ inline size_t GetSize() const {
+ return mHash.GetSize();
+ }
+ inline int GetSizeI() const {
+ return (int)GetSize();
+ }
+ inline void Resize(size_t n) {
+ mHash.Resize(n);
+ }
+ inline void SetCapacity(size_t newSize) {
+ mHash.SetCapacity(newSize);
+ }
+
+ // Iterator API, like STL.
+ typedef typename Container::ConstIterator ConstIterator;
+ typedef typename Container::Iterator Iterator;
+
+ inline Iterator Begin() {
+ return mHash.Begin();
+ }
+ inline Iterator End() {
+ return mHash.End();
+ }
+ inline ConstIterator Begin() const {
+ return mHash.Begin();
+ }
+ inline ConstIterator End() const {
+ return mHash.End();
+ }
+
+ Iterator Find(const C& key) {
+ return mHash.FindAlt(key);
+ }
+ ConstIterator Find(const C& key) const {
+ return mHash.FindAlt(key);
+ }
+
+ template <class K>
+ Iterator FindAlt(const K& key) {
+ return mHash.FindAlt(key);
+ }
+ template <class K>
+ ConstIterator FindAlt(const K& key) const {
+ return mHash.FindAlt(key);
+ }
+};
+
+// Hash with uncached hash code; declared for convenience.
+template <class C, class U, class HashF = FixedSizeHash<C>, class Allocator = ContainerAllocator<C>>
+class HashUncached
+ : public Hash<
+ C,
+ U,
+ HashF,
+ Allocator,
+ HashNode<C, U, HashF>,
+ HashsetNodeEntry<HashNode<C, U, HashF>, typename HashNode<C, U, HashF>::NodeHashF>> {
+ public:
+ typedef HashUncached<C, U, HashF, Allocator> SelfType;
+ typedef Hash<
+ C,
+ U,
+ HashF,
+ Allocator,
+ HashNode<C, U, HashF>,
+ HashsetNodeEntry<HashNode<C, U, HashF>, typename HashNode<C, U, HashF>::NodeHashF>>
+ BaseType;
+
+ // Delegated constructors.
+ HashUncached() {}
+ HashUncached(int sizeHint) : BaseType(sizeHint) {}
+ HashUncached(const SelfType& src) : BaseType(src) {}
+ ~HashUncached() {}
+ void operator=(const SelfType& src) {
+ BaseType::operator=(src);
+ }
+};
+
+// And identity hash in which keys serve as hash value. Can be uncached,
+// since hash computation is assumed cheap.
+template <class C, class U, class Allocator = ContainerAllocator<C>, class HashF = IdentityHash<C>>
+class HashIdentity : public HashUncached<C, U, HashF, Allocator> {
+ public:
+ typedef HashIdentity<C, U, Allocator, HashF> SelfType;
+ typedef HashUncached<C, U, HashF, Allocator> BaseType;
+
+ // Delegated constructors.
+ HashIdentity() {}
+ HashIdentity(int sizeHint) : BaseType(sizeHint) {}
+ HashIdentity(const SelfType& src) : BaseType(src) {}
+ ~HashIdentity() {}
+ void operator=(const SelfType& src) {
+ BaseType::operator=(src);
+ }
+};
+
+} // namespace OVR
+
+#ifdef OVR_DEFINE_NEW
+#define new OVR_DEFINE_NEW
+#endif
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_JSON.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_JSON.cpp
new file mode 100644
index 0000000..b52b75f
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_JSON.cpp
@@ -0,0 +1,1202 @@
+/************************************************************************************
+
+PublicHeader: None
+Filename : OVR_JSON.h
+Content : JSON format reader and writer
+Created : April 9, 2013
+Author : Brant Lewis
+Notes :
+ The code is a derivative of the cJSON library written by Dave Gamble and subject
+ to the following permissive copyright.
+
+ Copyright (c) 2009 Dave Gamble
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to deal
+ in the Software without restriction, including without limitation the rights
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in
+ all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ THE SOFTWARE.
+
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_JSON.h"
+#include <ctype.h>
+#include <float.h>
+#include <limits.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "OVR_SysFile.h"
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------
+// Create a new copy of a string
+static char* JSON_strdup(const char* str) {
+ size_t len = OVR_strlen(str) + 1;
+ char* copy = (char*)OVR_ALLOC(len);
+ if (!copy)
+ return 0;
+ memcpy(copy, str, len);
+ return copy;
+}
+
+//-----------------------------------------------------------------------------
+// Render the number from the given item into a string.
+static char* PrintInt(int valueint) {
+ char* str;
+ str = (char*)OVR_ALLOC(21); // 2^64+1 can be represented in 21 chars.
+ if (str) {
+ snprintf(str, 21, "%d", valueint);
+ }
+ return str;
+}
+
+//-----------------------------------------------------------------------------
+// Render the number from the given item into a string.
+static char* PrintNumber(double d) {
+ char* str;
+ int valueint = (int)d;
+
+ if ((fabs(((double)valueint) - d) <= DBL_EPSILON) && (d <= INT_MAX) && (d >= INT_MIN)) {
+ return PrintInt(valueint);
+ } else {
+ const size_t kCapacity = 64;
+
+ str = (char*)OVR_ALLOC(kCapacity); // This is a nice tradeoff.
+ if (str) {
+ // The JSON Standard, section 7.8.3, specifies that decimals are always expressed with '.' and
+ // not some locale-specific decimal such as ',' or ' '. However, since we are using the C
+ // standard
+ // library below to write a floating point number, we need to make sure that it's writing a
+ // '.'
+ // and not something else. We can't change the locale (even temporarily) here, as it will
+ // affect
+ // the whole process by default. That are compiler-specific ways to change this per-thread,
+ // but
+ // below we implement the simple solution of simply fixing the decimal after the string was
+ // written.
+
+ if ((fabs(floor(d) - d) <= DBL_EPSILON) && (fabs(d) < 1.0e60)) {
+ // Write integral values with no decimals
+ snprintf(str, kCapacity, "%.0f", d);
+ } else if ((fabs(d) < 1.0) || (fabs(d) > 1.0e9)) {
+ // Write numbers < 1 or larger than 1e9 with 7 significant digits
+ snprintf(str, kCapacity, "%.7g", d);
+ } else {
+ // Write numbers >= 1 and <= 1e9 with 6 decimals (7 to 15 sig digits)
+ snprintf(str, kCapacity, "%.6f", d);
+ }
+
+ // Convert any found ',' or ''' char to '.'. This will happen only if the locale was set to
+ // write a ','
+ // instead of a '.' for the decimal point. Decimal points are represented only by one of these
+ // three characters in practice.
+ for (char* p = str; *p; p++) {
+ if ((*p == ',') || (*p == '\'')) {
+ *p = '.';
+ break;
+ }
+ }
+ }
+ }
+ return str;
+}
+
+// Parse the input text into an un-escaped cstring, and populate item.
+static const unsigned char firstByteMark[7] = {0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC};
+
+// Helper to assign error sting and return 0.
+const char* AssignError(const char** perror, const char* errorMessage) {
+ if (perror)
+ *perror = errorMessage;
+ return 0;
+}
+
+//-----------------------------------------------------------------------------
+// ***** JSON Node class
+
+JSON::JSON(JSONItemType itemType) : Type(itemType), dValue(0.) {}
+
+JSON::~JSON() {
+ JSON* child = Children.GetFirst();
+ while (!Children.IsNull(child)) {
+ child->RemoveNode();
+ child->Release();
+ child = Children.GetFirst();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Parse the input text to generate a number, and populate the result into item
+// Returns the text position after the parsed number
+const char* JSON::parseNumber(const char* num) {
+ const char* num_start = num;
+ double n = 0, scale = 0;
+ int subscale = 0, signsubscale = 1;
+ bool positiveSign = true;
+ const char decimalSeparator =
+ '.'; // The JSON standard specifies that numbers use '.' regardless of locale.
+
+ // Could use sscanf for this?
+ if (*num == '-') {
+ positiveSign = false;
+ num++; // Has sign?
+ }
+ if (*num == '0') {
+ num++; // is zero
+ }
+
+ if (*num >= '1' && *num <= '9') {
+ do {
+ n = (n * 10.0) + (*num++ - '0');
+ } while (*num >= '0' && *num <= '9'); // Number?
+ }
+
+ if ((*num == '.' || *num == decimalSeparator) && num[1] >= '0' && num[1] <= '9') {
+ num++;
+ do {
+ n = (n * 10.0) + (*num++ - '0');
+ scale--;
+ } while (*num >= '0' && *num <= '9'); // Fractional part?
+ }
+
+ if (*num == 'e' || *num == 'E') // Exponent?
+ {
+ num++;
+ if (*num == '+') {
+ num++;
+ } else if (*num == '-') {
+ signsubscale = -1;
+ num++; // With sign?
+ }
+
+ while (*num >= '0' && *num <= '9') {
+ subscale = (subscale * 10) + (*num++ - '0'); // Number?
+ }
+ }
+
+ // Number = +/- number.fraction * 10^+/- exponent
+ n *= pow(10.0, (scale + subscale * signsubscale));
+
+ if (!positiveSign) {
+ n = -n;
+ }
+
+ // Assign parsed value.
+ Type = JSON_Number;
+ dValue = n;
+ Value.AssignString(num_start, num - num_start);
+
+ return num;
+}
+
+// Parses a hex string up to the specified number of digits.
+// Returns the first character after the string.
+const char* ParseHex(unsigned* val, unsigned digits, const char* str) {
+ *val = 0;
+
+ for (unsigned digitCount = 0; digitCount < digits; digitCount++, str++) {
+ unsigned v = *str;
+
+ if ((v >= '0') && (v <= '9'))
+ v -= '0';
+ else if ((v >= 'a') && (v <= 'f'))
+ v = 10 + v - 'a';
+ else if ((v >= 'A') && (v <= 'F'))
+ v = 10 + v - 'A';
+ else
+ break;
+
+ *val = *val * 16 + v;
+ }
+
+ return str;
+}
+
+//-----------------------------------------------------------------------------
+// Parses the input text into a string item and returns the text position after
+// the parsed string
+const char* JSON::parseString(const char* str, const char** perror) {
+ const char* ptr = str + 1;
+ const char* p;
+ char* ptr2;
+ char* out;
+ int len = 0;
+ unsigned uc, uc2;
+
+ if (*str != '\"') {
+ return AssignError(perror, "Syntax Error: Missing quote");
+ }
+
+ while (*ptr != '\"' && *ptr && ++len) {
+ if (*ptr++ == '\\')
+ ptr++; // Skip escaped quotes.
+ }
+
+ // This is how long we need for the string, roughly.
+ out = (char*)OVR_ALLOC(len + 1);
+ if (!out)
+ return 0;
+
+ ptr = str + 1;
+ ptr2 = out;
+
+ while (*ptr != '\"' && *ptr) {
+ if (*ptr != '\\') {
+ *ptr2++ = *ptr++;
+ } else {
+ ptr++;
+ switch (*ptr) {
+ case 'b':
+ *ptr2++ = '\b';
+ break;
+ case 'f':
+ *ptr2++ = '\f';
+ break;
+ case 'n':
+ *ptr2++ = '\n';
+ break;
+ case 'r':
+ *ptr2++ = '\r';
+ break;
+ case 't':
+ *ptr2++ = '\t';
+ break;
+
+ // Transcode utf16 to utf8.
+ case 'u':
+
+ // Get the unicode char.
+ p = ParseHex(&uc, 4, ptr + 1);
+ if (ptr != p)
+ ptr = p - 1;
+
+ if ((uc >= 0xDC00 && uc <= 0xDFFF) || uc == 0)
+ break; // Check for invalid.
+
+ // UTF16 surrogate pairs.
+ if (uc >= 0xD800 && uc <= 0xDBFF) {
+ if (ptr[1] != '\\' || ptr[2] != 'u')
+ break; // Missing second-half of surrogate.
+
+ p = ParseHex(&uc2, 4, ptr + 3);
+ if (ptr != p)
+ ptr = p - 1;
+
+ if (uc2 < 0xDC00 || uc2 > 0xDFFF)
+ break; // Invalid second-half of surrogate.
+
+ uc = 0x10000 + (((uc & 0x3FF) << 10) | (uc2 & 0x3FF));
+ }
+
+ len = 4;
+
+ if (uc < 0x80)
+ len = 1;
+ else if (uc < 0x800)
+ len = 2;
+ else if (uc < 0x10000)
+ len = 3;
+
+ ptr2 += len;
+
+ switch (len) {
+ case 4:
+ *--ptr2 = ((uc | 0x80) & 0xBF);
+ uc >>= 6;
+ // no break, fall through
+ case 3:
+ *--ptr2 = ((uc | 0x80) & 0xBF);
+ uc >>= 6;
+ // no break
+ case 2:
+ *--ptr2 = ((uc | 0x80) & 0xBF);
+ uc >>= 6;
+ // no break
+ case 1:
+ *--ptr2 = (char)(uc | firstByteMark[len]);
+ // no break
+ }
+ ptr2 += len;
+ break;
+
+ default:
+ *ptr2++ = *ptr;
+ break;
+ }
+ ptr++;
+ }
+ }
+
+ *ptr2 = 0;
+ if (*ptr == '\"')
+ ptr++;
+
+ // Make a copy of the string
+ Value = out;
+ OVR_FREE(out);
+ Type = JSON_String;
+
+ return ptr;
+}
+
+//-----------------------------------------------------------------------------
+// Render the string provided to an escaped version that can be printed.
+char* PrintString(const char* str) {
+ const char* ptr;
+ char *ptr2, *out;
+ int len = 0;
+ unsigned char token;
+
+ if (!str)
+ return JSON_strdup("");
+ ptr = str;
+
+ token = *ptr;
+ while (token && ++len) {
+ if (strchr("\"\\\b\f\n\r\t", token))
+ len++;
+ else if (token < 32)
+ len += 5;
+ ptr++;
+ token = *ptr;
+ }
+
+ int buff_size = len + 3;
+ out = (char*)OVR_ALLOC(buff_size);
+ if (!out)
+ return 0;
+
+ ptr2 = out;
+ ptr = str;
+ *ptr2++ = '\"';
+
+ while (*ptr) {
+ if ((unsigned char)*ptr > 31 && *ptr != '\"' && *ptr != '\\')
+ *ptr2++ = *ptr++;
+ else {
+ *ptr2++ = '\\';
+ switch (token = *ptr++) {
+ case '\\':
+ *ptr2++ = '\\';
+ break;
+ case '\"':
+ *ptr2++ = '\"';
+ break;
+ case '\b':
+ *ptr2++ = 'b';
+ break;
+ case '\f':
+ *ptr2++ = 'f';
+ break;
+ case '\n':
+ *ptr2++ = 'n';
+ break;
+ case '\r':
+ *ptr2++ = 'r';
+ break;
+ case '\t':
+ *ptr2++ = 't';
+ break;
+ default:
+ snprintf(ptr2, buff_size - (ptr2 - out), "u%04x", token);
+ ptr2 += 5;
+ break; // Escape and print.
+ }
+ }
+ }
+ *ptr2++ = '\"';
+ *ptr2++ = 0;
+ return out;
+}
+
+//-----------------------------------------------------------------------------
+// Utility to jump whitespace and cr/lf
+static const char* skip(const char* in) {
+ while (in && *in && (unsigned char)*in <= ' ')
+ in++;
+ return in;
+}
+
+//-----------------------------------------------------------------------------
+// Parses the supplied buffer of JSON text and returns a JSON object tree
+// The returned object must be Released after use
+JSON* JSON::Parse(const char* buff, const char** perror) {
+ const char* end = 0;
+ JSON* json = new JSON();
+
+ if (!json) {
+ AssignError(perror, "Error: Failed to allocate memory");
+ return 0;
+ }
+
+ end = json->parseValue(skip(buff), perror);
+ if (!end) {
+ json->Release();
+ return NULL;
+ } // parse failure. ep is set.
+
+ return json;
+}
+
+//-----------------------------------------------------------------------------
+// This version works for buffers that are not null terminated strings.
+JSON* JSON::ParseBuffer(const char* buff, int len, const char** perror) {
+ // Our JSON parser does not support length-based parsing,
+ // so ensure it is null-terminated.
+ char* termStr = new char[len + 1];
+ memcpy(termStr, buff, len);
+ termStr[len] = '\0';
+
+ JSON* objJson = Parse(termStr, perror);
+
+ delete[] termStr;
+
+ return objJson;
+}
+
+//-----------------------------------------------------------------------------
+// Parser core - when encountering text, process appropriately.
+const char* JSON::parseValue(const char* buff, const char** perror) {
+ if (perror)
+ *perror = 0;
+
+ if (!buff)
+ return NULL; // Fail on null.
+
+ if (!OVR_strncmp(buff, "null", 4)) {
+ Type = JSON_Null;
+ return buff + 4;
+ }
+ if (!OVR_strncmp(buff, "false", 5)) {
+ Type = JSON_Bool;
+ Value = "false";
+ dValue = 0.;
+ return buff + 5;
+ }
+ if (!OVR_strncmp(buff, "true", 4)) {
+ Type = JSON_Bool;
+ Value = "true";
+ dValue = 1.;
+ return buff + 4;
+ }
+ if (*buff == '\"') {
+ return parseString(buff, perror);
+ }
+ if (*buff == '-' || (*buff >= '0' && *buff <= '9')) {
+ return parseNumber(buff);
+ }
+ if (*buff == '[') {
+ return parseArray(buff, perror);
+ }
+ if (*buff == '{') {
+ return parseObject(buff, perror);
+ }
+
+ return AssignError(perror, "Syntax Error: Invalid syntax");
+}
+
+//-----------------------------------------------------------------------------
+// Render a value to text.
+char* JSON::PrintValue(int depth, bool fmt) {
+ char* out = 0;
+
+ switch (Type) {
+ case JSON_Null:
+ out = JSON_strdup("null");
+ break;
+ case JSON_Bool:
+ if ((int)dValue == 0)
+ out = JSON_strdup("false");
+ else
+ out = JSON_strdup("true");
+ break;
+ case JSON_Number:
+ out = PrintNumber(dValue);
+ break;
+ case JSON_String:
+ out = PrintString(Value);
+ break;
+ case JSON_Array:
+ out = PrintArray(depth, fmt);
+ break;
+ case JSON_Object:
+ out = PrintObject(depth, fmt);
+ break;
+ case JSON_None:
+ OVR_FAIL();
+ break;
+ }
+ return out;
+}
+
+//-----------------------------------------------------------------------------
+// Build an array object from input text and returns the text position after
+// the parsed array
+const char* JSON::parseArray(const char* buff, const char** perror) {
+ JSON* child;
+ if (*buff != '[') {
+ return AssignError(perror, "Syntax Error: Missing opening bracket");
+ }
+
+ Type = JSON_Array;
+ buff = skip(buff + 1);
+
+ if (*buff == ']')
+ return buff + 1; // empty array.
+
+ child = new JSON();
+ if (!child)
+ return 0; // memory fail
+ Children.PushBack(child);
+
+ buff = skip(child->parseValue(skip(buff), perror)); // skip any spacing, get the buff.
+ if (!buff)
+ return 0;
+
+ while (*buff == ',') {
+ JSON* new_item = new JSON();
+ if (!new_item)
+ return AssignError(perror, "Error: Failed to allocate memory");
+
+ Children.PushBack(new_item);
+
+ buff = skip(new_item->parseValue(skip(buff + 1), perror));
+ if (!buff)
+ return AssignError(perror, "Error: Failed to allocate memory");
+ }
+
+ if (*buff == ']')
+ return buff + 1; // end of array
+
+ return AssignError(perror, "Syntax Error: Missing ending bracket");
+}
+
+//-----------------------------------------------------------------------------
+// Render an array to text. The returned text must be freed
+char* JSON::PrintArray(int depth, bool fmt) {
+ char** entries;
+ char *out = 0, *ptr, *ret;
+ intptr_t len = 5;
+
+ bool fail = false;
+
+ // How many entries in the array?
+ int numentries = GetItemCount();
+ if (!numentries) {
+ out = (char*)OVR_ALLOC(3);
+ if (out)
+ OVR_strcpy(out, 3, "[]");
+ return out;
+ }
+ // Allocate an array to hold the values for each
+ entries = (char**)OVR_ALLOC(numentries * sizeof(char*));
+ if (!entries)
+ return 0;
+ memset(entries, 0, numentries * sizeof(char*));
+
+ //// Retrieve all the results:
+ JSON* child = Children.GetFirst();
+ for (int i = 0; i < numentries; i++) {
+ // JSON* child = Children[i];
+ ret = child->PrintValue(depth + 1, fmt);
+ entries[i] = ret;
+ if (ret)
+ len += OVR_strlen(ret) + 2 + (fmt ? 1 : 0);
+ else {
+ fail = true;
+ break;
+ }
+ child = Children.GetNext(child);
+ }
+
+ // If we didn't fail, try to malloc the output string
+ if (!fail)
+ out = (char*)OVR_ALLOC(len);
+ // If that fails, we fail.
+ if (!out)
+ fail = true;
+
+ // Handle failure.
+ if (fail) {
+ for (int i = 0; i < numentries; i++) {
+ if (entries[i])
+ OVR_FREE(entries[i]);
+ }
+ OVR_FREE(entries);
+ return 0;
+ }
+
+ // Compose the output array.
+ *out = '[';
+ ptr = out + 1;
+ *ptr = 0;
+ for (int i = 0; i < numentries; i++) {
+ OVR_strcpy(ptr, len - (ptr - out), entries[i]);
+ ptr += OVR_strlen(entries[i]);
+ if (i != numentries - 1) {
+ *ptr++ = ',';
+ if (fmt)
+ *ptr++ = ' ';
+ *ptr = 0;
+ }
+ OVR_FREE(entries[i]);
+ }
+ OVR_FREE(entries);
+ *ptr++ = ']';
+ *ptr++ = 0;
+ return out;
+}
+
+//-----------------------------------------------------------------------------
+// Build an object from the supplied text and returns the text position after
+// the parsed object
+const char* JSON::parseObject(const char* buff, const char** perror) {
+ if (*buff != '{') {
+ return AssignError(perror, "Syntax Error: Missing opening brace");
+ }
+
+ Type = JSON_Object;
+ buff = skip(buff + 1);
+ if (*buff == '}')
+ return buff + 1; // empty array.
+
+ JSON* child = new JSON();
+ Children.PushBack(child);
+
+ buff = skip(child->parseString(skip(buff), perror));
+ if (!buff)
+ return 0;
+ child->Name = child->Value;
+ child->Value.Clear();
+
+ if (*buff != ':') {
+ return AssignError(perror, "Syntax Error: Missing colon");
+ }
+
+ buff = skip(child->parseValue(skip(buff + 1), perror)); // skip any spacing, get the value.
+ if (!buff)
+ return 0;
+
+ while (*buff == ',') {
+ child = new JSON();
+ if (!child)
+ return 0; // memory fail
+
+ Children.PushBack(child);
+
+ buff = skip(child->parseString(skip(buff + 1), perror));
+ if (!buff)
+ return 0;
+
+ child->Name = child->Value;
+ child->Value.Clear();
+
+ if (*buff != ':') {
+ return AssignError(perror, "Syntax Error: Missing colon");
+ } // fail!
+
+ // Skip any spacing, get the value.
+ buff = skip(child->parseValue(skip(buff + 1), perror));
+ if (!buff)
+ return 0;
+ }
+
+ if (*buff == '}')
+ return buff + 1; // end of array
+
+ return AssignError(perror, "Syntax Error: Missing closing brace");
+}
+
+//-----------------------------------------------------------------------------
+// Render an object to text. The returned string must be freed
+char* JSON::PrintObject(int depth, bool fmt) {
+ char **entries = 0, **names = 0;
+ char* out = 0;
+ char *ptr, *ret, *str;
+ intptr_t len = 7, i = 0, j;
+ bool fail = false;
+
+ // Count the number of entries.
+ int numentries = GetItemCount();
+
+ // Explicitly handle empty object case
+ if (numentries == 0) {
+ out = (char*)OVR_ALLOC(fmt ? depth + 4 : 4);
+ if (!out)
+ return 0;
+ ptr = out;
+ *ptr++ = '{';
+
+ if (fmt) {
+#ifdef OVR_OS_WIN32
+ *ptr++ = '\r';
+#endif
+ *ptr++ = '\n';
+ for (i = 0; i < depth - 1; i++)
+ *ptr++ = '\t';
+ }
+ *ptr++ = '}';
+ *ptr++ = 0;
+ return out;
+ }
+ // Allocate space for the names and the objects
+ entries = (char**)OVR_ALLOC(numentries * sizeof(char*));
+ if (!entries)
+ return 0;
+ names = (char**)OVR_ALLOC(numentries * sizeof(char*));
+
+ if (!names) {
+ OVR_FREE(entries);
+ return 0;
+ }
+ memset(entries, 0, sizeof(char*) * numentries);
+ memset(names, 0, sizeof(char*) * numentries);
+
+ // Collect all the results into our arrays:
+ depth++;
+ if (fmt)
+ len += depth;
+
+ JSON* child = Children.GetFirst();
+ while (!Children.IsNull(child)) {
+ names[i] = str = PrintString(child->Name);
+ entries[i++] = ret = child->PrintValue(depth, fmt);
+
+ if (str && ret) {
+ len += OVR_strlen(ret) + OVR_strlen(str) + 2 + (fmt ? 3 + depth : 0);
+ } else {
+ fail = true;
+ break;
+ }
+
+ child = Children.GetNext(child);
+ }
+
+ // Try to allocate the output string
+ if (!fail)
+ out = (char*)OVR_ALLOC(len);
+ if (!out)
+ fail = true;
+
+ // Handle failure
+ if (fail) {
+ for (i = 0; i < numentries; i++) {
+ if (names[i])
+ OVR_FREE(names[i]);
+
+ if (entries[i])
+ OVR_FREE(entries[i]);
+ }
+
+ OVR_FREE(names);
+ OVR_FREE(entries);
+ return 0;
+ }
+
+ // Compose the output:
+ *out = '{';
+ ptr = out + 1;
+ if (fmt) {
+#ifdef OVR_OS_WIN32
+ *ptr++ = '\r';
+#endif
+ *ptr++ = '\n';
+ }
+ *ptr = 0;
+
+ for (i = 0; i < numentries; i++) {
+ if (fmt) {
+ for (j = 0; j < depth; j++) {
+ *ptr++ = '\t';
+ }
+ }
+ OVR_strcpy(ptr, len - (ptr - out), names[i]);
+ ptr += OVR_strlen(names[i]);
+ *ptr++ = ':';
+
+ if (fmt) {
+ *ptr++ = '\t';
+ }
+
+ OVR_strcpy(ptr, len - (ptr - out), entries[i]);
+ ptr += OVR_strlen(entries[i]);
+
+ if (i != numentries - 1) {
+ *ptr++ = ',';
+ }
+
+ if (fmt) {
+#ifdef OVR_OS_WIN32
+ *ptr++ = '\r';
+#endif
+ *ptr++ = '\n';
+ }
+ *ptr = 0;
+
+ OVR_FREE(names[i]);
+ OVR_FREE(entries[i]);
+ }
+
+ OVR_FREE(names);
+ OVR_FREE(entries);
+
+ if (fmt) {
+ for (i = 0; i < depth - 1; i++) {
+ *ptr++ = '\t';
+ }
+ }
+ *ptr++ = '}';
+ *ptr++ = 0;
+
+ return out;
+}
+
+// Returns the number of child items in the object
+// Counts the number of items in the object.
+unsigned JSON::GetItemCount() const {
+ unsigned count = 0;
+ for (const JSON* p = Children.GetFirst(); !Children.IsNull(p); p = Children.GetNext(p)) {
+ count++;
+ }
+ return count;
+}
+
+JSON* JSON::GetItemByIndex(unsigned index) {
+ unsigned i = 0;
+ JSON* child = 0;
+
+ if (!Children.IsEmpty()) {
+ child = Children.GetFirst();
+
+ while (i < index) {
+ if (Children.IsLast(child)) {
+ child = 0;
+ break;
+ }
+ child = child->GetNext();
+ i++;
+ }
+ }
+
+ return child;
+}
+
+// Returns the child item with the given name or NULL if not found
+JSON* JSON::GetItemByName(const char* name) {
+ JSON* child = 0;
+
+ if (!Children.IsEmpty()) {
+ child = Children.GetFirst();
+
+ while (OVR_strcmp(child->Name, name) != 0) {
+ if (Children.IsLast(child)) {
+ child = 0;
+ break;
+ }
+ child = child->GetNext();
+ }
+ }
+
+ return child;
+}
+
+//-----------------------------------------------------------------------------
+// Adds a new item to the end of the child list
+void JSON::AddItem(const char* string, JSON* item) {
+ if (item) {
+ item->Name = string;
+ Children.PushBack(item);
+ }
+}
+
+/*
+
+// Removes and frees the items at the given index
+void JSON::DeleteItem(unsigned int index)
+{
+ unsigned int num_items = 0;
+ JSON* child = Children.GetFirst();
+ while (!Children.IsNull(child) && num_items < index)
+ {
+ num_items++;
+ child = Children.GetNext(child);
+ }
+
+ if (!Children.IsNull(child))
+
+ child->RemoveNode();
+ child->Release();
+ }
+}
+
+// Replaces and frees the item at the give index with the new item
+void JSON::ReplaceItem(unsigned int index, JSON* new_item)
+{
+ unsigned int num_items = 0;
+ JSON* child = Children.GetFirst();
+ while (!Children.IsNull(child) && num_items < index)
+ {
+ num_items++;
+ child = Children.GetNext(child);
+ }
+
+ if (!Children.IsNull(child))
+ {
+ child->ReplaceNodeWith(new_item);
+ child->Release();
+ }
+}
+*/
+
+// Removes and frees the last child item
+void JSON::RemoveLast() {
+ JSON* child = Children.GetLast();
+ if (!Children.IsNull(child)) {
+ child->RemoveNode();
+ child->Release();
+ }
+}
+
+JSON* JSON::CreateBool(bool b) {
+ JSON* item = new JSON(JSON_Bool);
+ if (item) {
+ item->dValue = b ? 1. : 0.;
+ item->Value = b ? "true" : "false";
+ }
+ return item;
+}
+
+JSON* JSON::CreateNumber(double num) {
+ JSON* item = new JSON(JSON_Number);
+ if (item) {
+ item->dValue = num;
+ }
+ return item;
+}
+
+JSON* JSON::CreateInt(int num) {
+ JSON* item = new JSON(JSON_Number);
+ if (item) {
+ item->dValue = num;
+ }
+ return item;
+}
+
+JSON* JSON::CreateString(const char* s) {
+ JSON* item = new JSON(JSON_String);
+ if (item && s) {
+ item->Value = s;
+ }
+ return item;
+}
+
+//-----------------------------------------------------------------------------
+// Get elements by name
+double JSON::GetNumberByName(const char* name, double defValue) {
+ JSON* item = GetItemByName(name);
+ if (!item || item->Type != JSON_Number) {
+ return defValue;
+ } else {
+ return item->dValue;
+ }
+}
+
+int JSON::GetIntByName(const char* name, int defValue) {
+ JSON* item = GetItemByName(name);
+ if (!item || item->Type != JSON_Number) {
+ return defValue;
+ } else {
+ return (int)item->dValue;
+ }
+}
+
+bool JSON::GetBoolByName(const char* name, bool defValue) {
+ JSON* item = GetItemByName(name);
+ if (!item || item->Type != JSON_Bool) {
+ return defValue;
+ } else {
+ return (int)item->dValue != 0;
+ }
+}
+
+String JSON::GetStringByName(const char* name, const String& defValue) {
+ JSON* item = GetItemByName(name);
+ if (!item || item->Type != JSON_String) {
+ return defValue;
+ } else {
+ return item->Value;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Adds an element to an array object type
+void JSON::AddArrayElement(JSON* item) {
+ if (item) {
+ Children.PushBack(item);
+ }
+}
+
+// Inserts an element into a valid array position
+void JSON::InsertArrayElement(int index, JSON* item) {
+ if (!item) {
+ return;
+ }
+
+ if (index == 0) {
+ Children.PushFront(item);
+ return;
+ }
+
+ JSON* iter = Children.GetFirst();
+ int i = 0;
+ while (iter && i < index) {
+ iter = Children.GetNext(iter);
+ i++;
+ }
+
+ if (iter)
+ iter->InsertNodeBefore(item);
+ else
+ Children.PushBack(item);
+}
+
+// Returns the size of an array
+int JSON::GetArraySize() {
+ if (Type == JSON_Array) {
+ return GetItemCount();
+ }
+
+ return 0;
+}
+
+// Returns the number value an the give array index
+double JSON::GetArrayNumber(int index) {
+ if (Type == JSON_Array) {
+ JSON* number = GetItemByIndex(index);
+ return number ? number->dValue : 0.0;
+ }
+
+ return 0;
+}
+
+// Returns the string value at the given array index
+const char* JSON::GetArrayString(int index) {
+ if (Type == JSON_Array) {
+ JSON* number = GetItemByIndex(index);
+ return number ? number->Value : 0;
+ }
+
+ return 0;
+}
+
+JSON* JSON::Copy() {
+ JSON* copy = new JSON(Type);
+ copy->Name = Name;
+ copy->Value = Value;
+ copy->dValue = dValue;
+
+ JSON* child = Children.GetFirst();
+ while (!Children.IsNull(child)) {
+ copy->Children.PushBack(child->Copy());
+ child = Children.GetNext(child);
+ }
+
+ return copy;
+}
+
+char* JSON::PrintValue(bool fmt) {
+ return PrintValue(0, fmt);
+}
+
+//-----------------------------------------------------------------------------
+// Loads and parses the given JSON file pathname and returns a JSON object tree.
+// The returned object must be Released after use.
+JSON* JSON::Load(const char* path, const char** perror) {
+ SysFile f;
+ if (!f.Open(path, File::Open_Read, File::Mode_Read)) {
+ AssignError(perror, "Failed to open file");
+ return NULL;
+ }
+
+ int len = f.GetLength();
+ uint8_t* buff = (uint8_t*)OVR_ALLOC(len + 1);
+ int bytes = f.Read(buff, len);
+ f.Close();
+
+ if (bytes == 0 || bytes != len) {
+ OVR_FREE(buff);
+ return NULL;
+ }
+
+ // Ensure the result is null-terminated since Parse() expects null-terminated input.
+ buff[len] = '\0';
+
+ JSON* json = JSON::Parse((char*)buff, perror);
+ OVR_FREE(buff);
+ return json;
+}
+
+//-----------------------------------------------------------------------------
+// Serializes the JSON object and writes to the give file path
+bool JSON::Save(const char* path) {
+ SysFile f;
+ if (!f.Open(path, File::Open_Write | File::Open_Create | File::Open_Truncate, File::Mode_Write))
+ return false;
+
+ char* text = PrintValue(0, true);
+ if (text) {
+ intptr_t len = OVR_strlen(text);
+ OVR_ASSERT(len <= (intptr_t)(int)len);
+
+ int bytes = f.Write((uint8_t*)text, (int)len);
+ f.Close();
+ OVR_FREE(text);
+ return (bytes == len);
+ } else {
+ return false;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Serializes the JSON object to a String
+String JSON::Stringify(bool fmt) {
+ char* text = PrintValue(0, fmt);
+ String copy(text);
+ OVR_FREE(text);
+ return copy;
+}
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_JSON.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_JSON.h
new file mode 100644
index 0000000..71b5e28
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_JSON.h
@@ -0,0 +1,228 @@
+/************************************************************************************
+
+PublicHeader: None
+Filename : OVR_JSON.h
+Content : JSON format reader and writer
+Created : April 9, 2013
+Author : Brant Lewis
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_JSON_h
+#define OVR_JSON_h
+
+#include "OVR_List.h"
+#include "OVR_RefCount.h"
+#include "OVR_String.h"
+
+namespace OVR {
+
+// JSONItemType describes the type of JSON item, specifying the type of
+// data that can be obtained from it.
+enum JSONItemType {
+ JSON_None = 0,
+ JSON_Null = 1,
+ JSON_Bool = 2,
+ JSON_Number = 3,
+ JSON_String = 4,
+ JSON_Array = 5,
+ JSON_Object = 6
+};
+
+//-----------------------------------------------------------------------------
+// ***** JSON
+
+// JSON object represents a JSON node that can be either a root of the JSON tree
+// or a child item. Every node has a type that describes what is is.
+// New JSON trees are typically loaded JSON::Load or created with JSON::Parse.
+
+class JSON : public RefCountBase<JSON>, public ListNode<JSON> {
+ protected:
+ List<JSON> Children;
+
+ public:
+ JSONItemType Type; // Type of this JSON node.
+ String Name; // Name part of the {Name, Value} pair in a parent object.
+ String Value;
+ double dValue;
+
+ public:
+ ~JSON();
+
+ // *** Creation of NEW JSON objects
+
+ static JSON* CreateObject() {
+ return new JSON(JSON_Object);
+ }
+ static JSON* CreateNull() {
+ return new JSON(JSON_Null);
+ }
+ static JSON* CreateArray() {
+ return new JSON(JSON_Array);
+ }
+ static JSON* CreateBool(bool b);
+ static JSON* CreateNumber(double num);
+ static JSON* CreateInt(int num);
+ static JSON* CreateString(const char* s);
+
+ // Creates a new JSON object from parsing string.
+ // Returns null pointer and fills in *perror in case of parse error.
+ static JSON* Parse(const char* buff, const char** perror = 0);
+
+ // This version works for buffers that are not null terminated strings.
+ static JSON* ParseBuffer(const char* buff, int len, const char** perror = 0);
+
+ // Loads and parses a JSON object from a file.
+ // Returns 0 and assigns perror with error message on fail.
+ static JSON* Load(const char* path, const char** perror = 0);
+
+ // Saves a JSON object to a file.
+ bool Save(const char* path);
+
+ // Return the String representation of a JSON object.
+ String Stringify(bool fmt);
+
+ // *** Object Member Access
+
+ // These provide access to child items of the list.
+ bool HasItems() const {
+ return Children.IsEmpty();
+ }
+ // Returns first/last child item, or null if child list is empty
+ JSON* GetFirstItem() {
+ return (!Children.IsEmpty()) ? Children.GetFirst() : 0;
+ }
+ JSON* GetLastItem() {
+ return (!Children.IsEmpty()) ? Children.GetLast() : 0;
+ }
+
+ // Counts the number of items in the object; these methods are inefficient.
+ unsigned GetItemCount() const;
+ JSON* GetItemByIndex(unsigned i);
+ JSON* GetItemByName(const char* name);
+
+ // Accessors by name
+ double GetNumberByName(const char* name, double defValue = 0.0);
+ int GetIntByName(const char* name, int defValue = 0);
+ bool GetBoolByName(const char* name, bool defValue = false);
+ String GetStringByName(const char* name, const String& defValue = "");
+
+ template <typename T>
+ int GetArrayByName(const char* name, T values[], int count, T defaultValue = T(0)) {
+ // Zero values in case one or more elements not present in JSON
+ for (int i = 0; i < count; i++)
+ values[i] = defaultValue;
+
+ JSON* array = GetItemByName(name);
+ if (!array || array->Type != JSON_Array)
+ return 0;
+
+ int i = 0;
+ for (JSON* child = array->Children.GetFirst(); !array->Children.IsNull(child);
+ child = array->Children.GetNext(child)) {
+ if (i >= count)
+ break;
+ values[i++] = (T)child->dValue;
+ }
+
+ OVR_ASSERT(i <= count);
+ return i;
+ }
+
+ // Returns next item in a list of children; 0 if no more items exist.
+ JSON* GetNextItem(JSON* item) {
+ return Children.IsLast(item) ? nullptr : item->GetNext();
+ }
+ JSON* GetPrevItem(JSON* item) {
+ return Children.IsFirst(item) ? nullptr : item->GetPrev();
+ }
+
+ // Child item access functions
+ void AddItem(const char* string, JSON* item);
+ void AddNullItem(const char* name) {
+ AddItem(name, CreateNull());
+ }
+ void AddBoolItem(const char* name, bool b) {
+ AddItem(name, CreateBool(b));
+ }
+ void AddIntItem(const char* name, int n) {
+ AddItem(name, CreateInt(n));
+ }
+ void AddNumberItem(const char* name, double n) {
+ AddItem(name, CreateNumber(n));
+ }
+ void AddStringItem(const char* name, const char* s) {
+ AddItem(name, CreateString(s));
+ }
+ // void ReplaceItem(unsigned index, JSON* new_item);
+ // void DeleteItem(unsigned index);
+ void RemoveLast();
+
+ // *** Array Element Access
+
+ // Add new elements to the end of array.
+ void AddArrayElement(JSON* item);
+ void InsertArrayElement(int index, JSON* item);
+ void AddArrayNumber(double n) {
+ AddArrayElement(CreateNumber(n));
+ }
+ void AddArrayInt(int n) {
+ AddArrayElement(CreateInt(n));
+ }
+ void AddArrayString(const char* s) {
+ AddArrayElement(CreateString(s));
+ }
+
+ template <typename T>
+ void AddNumberArray(const char* name, const T array[], int arraySize) {
+ JSON* node = JSON::CreateArray();
+ AddItem(name, node);
+ for (int i = 0; i < arraySize; i++)
+ node->AddArrayNumber((double)array[i]);
+ }
+
+ // Accessed array elements; currently inefficient.
+ int GetArraySize();
+ double GetArrayNumber(int index);
+ const char* GetArrayString(int index);
+
+ JSON* Copy(); // Create a copy of this object
+
+ // Return text value of JSON. Use OVR_FREE when done with return value
+ char* PrintValue(bool fmt);
+
+ protected:
+ JSON(JSONItemType itemType = JSON_Object);
+
+ // JSON Parsing helper functions.
+ const char* parseValue(const char* buff, const char** perror);
+ const char* parseNumber(const char* num);
+ const char* parseArray(const char* value, const char** perror);
+ const char* parseObject(const char* value, const char** perror);
+ const char* parseString(const char* str, const char** perror);
+
+ char* PrintValue(int depth, bool fmt);
+ char* PrintObject(int depth, bool fmt);
+ char* PrintArray(int depth, bool fmt);
+};
+} // namespace OVR
+
+#endif // OVR_JSON_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_KeyCodes.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_KeyCodes.h
new file mode 100644
index 0000000..22d1edd
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_KeyCodes.h
@@ -0,0 +1,281 @@
+/************************************************************************************
+
+Filename : OVR_KeyCodes.h
+Content : Common keyboard constants
+Created : September 19, 2012
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_KeyCodes_h
+#define OVR_KeyCodes_h
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ***** KeyCode
+
+// KeyCode enumeration defines platform-independent keyboard key constants.
+// Note that Key_A through Key_Z are mapped to capital ascii constants.
+
+enum KeyCode {
+ // Key_None indicates that no key was specified.
+ Key_None = 0,
+
+ // A through Z and numbers 0 through 9.
+ Key_A = 65,
+ Key_B,
+ Key_C,
+ Key_D,
+ Key_E,
+ Key_F,
+ Key_G,
+ Key_H,
+ Key_I,
+ Key_J,
+ Key_K,
+ Key_L,
+ Key_M,
+ Key_N,
+ Key_O,
+ Key_P,
+ Key_Q,
+ Key_R,
+ Key_S,
+ Key_T,
+ Key_U,
+ Key_V,
+ Key_W,
+ Key_X,
+ Key_Y,
+ Key_Z,
+ Key_Num0 = 48,
+ Key_Num1,
+ Key_Num2,
+ Key_Num3,
+ Key_Num4,
+ Key_Num5,
+ Key_Num6,
+ Key_Num7,
+ Key_Num8,
+ Key_Num9,
+
+ // Numeric keypad.
+ Key_KP_0 = 0xa0,
+ Key_KP_1,
+ Key_KP_2,
+ Key_KP_3,
+ Key_KP_4,
+ Key_KP_5,
+ Key_KP_6,
+ Key_KP_7,
+ Key_KP_8,
+ Key_KP_9,
+ Key_KP_Multiply,
+ Key_KP_Add,
+ Key_KP_Enter,
+ Key_KP_Subtract,
+ Key_KP_Decimal,
+ Key_KP_Divide,
+
+ // Function keys.
+ Key_F1 = 0xb0,
+ Key_F2,
+ Key_F3,
+ Key_F4,
+ Key_F5,
+ Key_F6,
+ Key_F7,
+ Key_F8,
+ Key_F9,
+ Key_F10,
+ Key_F11,
+ Key_F12,
+ Key_F13,
+ Key_F14,
+ Key_F15,
+
+ // Other keys.
+ Key_Backspace = 8,
+ Key_Tab,
+ Key_Clear = 12,
+ Key_Return,
+ Key_Shift = 16,
+ Key_Control,
+ Key_Alt,
+ Key_Pause,
+ Key_CapsLock = 20, // Toggle
+ Key_Escape = 27,
+ Key_Space = 32,
+ Key_Quote = 39,
+ Key_PageUp = 0xc0,
+ Key_PageDown,
+ Key_End,
+ Key_Home,
+ Key_Left,
+ Key_Up,
+ Key_Right,
+ Key_Down,
+ Key_Insert,
+ Key_Delete,
+ Key_Help,
+
+ // Synthetic mouse wheel state
+ Key_MouseWheelAwayFromUser, // "forwards" or "up"
+ Key_MouseWheelTowardUser, // "backwards" or "down"
+
+ Key_Comma = 44,
+ Key_Minus,
+ Key_Slash = 47,
+ Key_Period,
+ Key_NumLock = 144, // Toggle
+ Key_ScrollLock = 145, // Toggle
+
+ Key_Semicolon = 59,
+ Key_Equal = 61,
+ Key_Backtick = 96, // ` and tilda~ when shifted (US keyboard)
+ Key_BracketLeft = 91,
+ Key_Backslash,
+ Key_BracketRight,
+
+ Key_OEM_AX = 0xE1, // 'AX' key on Japanese AX keyboard
+ Key_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key keyboard.
+ Key_ICO_HELP = 0xE3, // Help key on ICO
+ Key_ICO_00 = 0xE4, // 00 key on ICO
+
+ Key_Meta,
+
+ // Total number of keys.
+ Key_CodeCount
+};
+
+//-----------------------------------------------------------------------------------
+
+class KeyModifiers {
+ public:
+ enum {
+ Key_ShiftPressed = 0x01,
+ Key_CtrlPressed = 0x02,
+ Key_AltPressed = 0x04,
+ Key_MetaPressed = 0x08,
+ Key_CapsToggled = 0x10,
+ Key_NumToggled = 0x20,
+ Key_ScrollToggled = 0x40,
+
+ Initialized_Bit = 0x80,
+ Initialized_Mask = 0xFF
+ };
+ unsigned char States;
+
+ KeyModifiers() : States(0) {}
+ KeyModifiers(unsigned char st) : States((unsigned char)(st | Initialized_Bit)) {}
+
+ void Reset() {
+ States = 0;
+ }
+
+ bool IsShiftPressed() const {
+ return (States & Key_ShiftPressed) != 0;
+ }
+ bool IsCtrlPressed() const {
+ return (States & Key_CtrlPressed) != 0;
+ }
+ bool IsAltPressed() const {
+ return (States & Key_AltPressed) != 0;
+ }
+ bool IsMetaPressed() const {
+ return (States & Key_MetaPressed) != 0;
+ }
+ bool IsCapsToggled() const {
+ return (States & Key_CapsToggled) != 0;
+ }
+ bool IsNumToggled() const {
+ return (States & Key_NumToggled) != 0;
+ }
+ bool IsScrollToggled() const {
+ return (States & Key_ScrollToggled) != 0;
+ }
+
+ void SetShiftPressed(bool v = true) {
+ (v) ? States |= Key_ShiftPressed : States &= ~Key_ShiftPressed;
+ }
+ void SetCtrlPressed(bool v = true) {
+ (v) ? States |= Key_CtrlPressed : States &= ~Key_CtrlPressed;
+ }
+ void SetAltPressed(bool v = true) {
+ (v) ? States |= Key_AltPressed : States &= ~Key_AltPressed;
+ }
+ void SetMetaPressed(bool v = true) {
+ (v) ? States |= Key_MetaPressed : States &= ~Key_MetaPressed;
+ }
+ void SetCapsToggled(bool v = true) {
+ (v) ? States |= Key_CapsToggled : States &= ~Key_CapsToggled;
+ }
+ void SetNumToggled(bool v = true) {
+ (v) ? States |= Key_NumToggled : States &= ~Key_NumToggled;
+ }
+ void SetScrollToggled(bool v = true) {
+ (v) ? States |= Key_ScrollToggled : States &= ~Key_ScrollToggled;
+ }
+
+ bool IsInitialized() const {
+ return (States & Initialized_Mask) != 0;
+ }
+};
+
+//-----------------------------------------------------------------------------------
+
+/*
+enum PadKeyCode
+{
+ Pad_None, // Indicates absence of key code.
+ Pad_Back,
+ Pad_Start,
+ Pad_A,
+ Pad_B,
+ Pad_X,
+ Pad_Y,
+ Pad_R1, // RightShoulder;
+ Pad_L1, // LeftShoulder;
+ Pad_R2, // RightTrigger;
+ Pad_L2, // LeftTrigger;
+ Pad_Up,
+ Pad_Down,
+ Pad_Right,
+ Pad_Left,
+ Pad_Plus,
+ Pad_Minus,
+ Pad_1,
+ Pad_2,
+ Pad_H,
+ Pad_C,
+ Pad_Z,
+ Pad_O,
+ Pad_T,
+ Pad_S,
+ Pad_Select,
+ Pad_Home,
+ Pad_RT, // RightThumb;
+ Pad_LT // LeftThumb;
+};
+*/
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_List.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_List.h
new file mode 100644
index 0000000..2b70def
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_List.h
@@ -0,0 +1,389 @@
+/************************************************************************************
+
+PublicHeader: OVR
+Filename : OVR_List.h
+Content : Template implementation for doubly-connected linked List
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_List_h
+#define OVR_List_h
+
+#include "OVR_Types.h"
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ***** ListNode
+//
+// Base class for the elements of the intrusive linked list.
+// To store elements in the List do:
+//
+// class MyData : ListNode<MyData>
+// {
+// . . .
+// };
+
+template <class T>
+class ListNode {
+ private:
+ ListNode<T>* pPrev;
+ ListNode<T>* pNext;
+
+ template <class X, class B>
+ friend class List;
+
+#ifdef OVR_BUILD_DEBUG
+ bool marker; // Is this a marker node (rather than an actual data node)?
+#endif
+
+ public:
+#ifdef OVR_BUILD_DEBUG
+ T* GetPrev() const {
+ if (pPrev && !pPrev->marker) {
+ return (T*)(pPrev);
+ } else {
+ OVR_FAIL_M("Unstable call to ListNode<>::GetPrev() without first checking List<>IsFirst()");
+ return nullptr;
+ }
+ }
+ T* GetNext() const {
+ if (pNext && !pNext->marker) {
+ return (T*)(pNext);
+ } else {
+ OVR_FAIL_M("Unstable call to ListNode<>::GetNext() without first checking List<>IsLast()");
+ return nullptr;
+ }
+ }
+#else
+ T* GetPrev() const {
+ return (T*)(pPrev);
+ }
+ T* GetNext() const {
+ return (T*)(pNext);
+ }
+#endif
+
+ ListNode() {
+#ifdef OVR_BUILD_DEBUG
+ marker = false; // Most nodes are data nodes, so that is the default.
+#endif
+ pPrev = nullptr;
+ pNext = nullptr;
+ }
+
+ bool IsInList() {
+ return (pNext != nullptr);
+ }
+
+ void RemoveNode() {
+ pPrev->pNext = pNext;
+ pNext->pPrev = pPrev;
+ pPrev = nullptr;
+ pNext = nullptr;
+ }
+
+ // Removes us from the list and inserts pnew there instead.
+ void ReplaceNodeWith(T* pnew) {
+ pPrev->pNext = pnew;
+ pNext->pPrev = pnew;
+ pnew->pPrev = pPrev;
+ pnew->pNext = pNext;
+ pPrev = nullptr;
+ pNext = nullptr;
+ }
+
+ // Inserts the argument linked list node after us in the list.
+ void InsertNodeAfter(T* p) {
+ p->pPrev = pNext->pPrev; // this
+ p->pNext = pNext;
+ pNext->pPrev = p;
+ pNext = p;
+ }
+ // Inserts the argument linked list node before us in the list.
+ void InsertNodeBefore(T* p) {
+ p->pNext = pNext->pPrev; // this
+ p->pPrev = pPrev;
+ pPrev->pNext = p;
+ pPrev = p;
+ }
+
+ void Alloc_MoveTo(ListNode<T>* pdest) {
+ pdest->pNext = pNext;
+ pdest->pPrev = pPrev;
+ pPrev->pNext = pdest;
+ pNext->pPrev = pdest;
+ pPrev = nullptr;
+ pNext = nullptr;
+ }
+};
+
+//------------------------------------------------------------------------
+// ***** List
+//
+// Doubly linked intrusive list.
+// The data type must be derived from ListNode.
+//
+// Adding: PushFront(), PushBack().
+// Removing: Remove() - the element must be in the list!
+// Moving: BringToFront(), SendToBack() - the element must be in the list!
+//
+// Iterating:
+// MyData* data = MyList.GetFirst();
+// while (!MyList.IsNull(data))
+// {
+// . . .
+// data = MyList.GetNext(data);
+// }
+//
+// Removing:
+// MyData* data = MyList.GetFirst();
+// while (!MyList.IsNull(data))
+// {
+// MyData* next = MyList.GetNext(data);
+// if (ToBeRemoved(data))
+// MyList.Remove(data);
+// data = next;
+// }
+//
+
+// List<> represents a doubly-linked list of T, where each T must derive
+// from ListNode<B>. B specifies the base class that was directly
+// derived from ListNode, and is only necessary if there is an intermediate
+// inheritance chain.
+
+template <class T, class B = T>
+class List {
+ public:
+ typedef T ValueType;
+
+ List() {
+ Root.pNext = Root.pPrev = &Root;
+#ifdef OVR_BUILD_DEBUG
+ Root.marker = true; // This is a marker node.
+#endif
+ }
+
+ void Clear() {
+ Root.pNext = Root.pPrev = &Root;
+ }
+
+ size_t GetSize() const {
+ size_t n = 0;
+
+ for (const ListNode<B>* pNode = Root.pNext; pNode != &Root; pNode = pNode->pNext)
+ ++n;
+
+ return n;
+ }
+
+ const ValueType* GetFirst() const {
+ return IsEmpty() ? nullptr : (const ValueType*)Root.pNext;
+ }
+ const ValueType* GetLast() const {
+ return IsEmpty() ? nullptr : (const ValueType*)Root.pPrev;
+ }
+ ValueType* GetFirst() {
+ return IsEmpty() ? nullptr : (ValueType*)Root.pNext;
+ }
+ ValueType* GetLast() {
+ return IsEmpty() ? nullptr : (ValueType*)Root.pPrev;
+ }
+
+ // Determine if list is empty (i.e.) points to itself.
+ // Go through void* access to avoid issues with strict-aliasing optimizing out the
+ // access after RemoveNode(), etc.
+ bool IsEmpty() const {
+ return Root.pNext == &Root;
+ }
+ bool IsFirst(const ValueType* p) const {
+ return p == Root.pNext;
+ }
+ bool IsLast(const ValueType* p) const {
+ return p == Root.pPrev;
+ }
+ bool IsNull(const ListNode<B>* p) const {
+ return p == nullptr || p == &Root;
+ }
+
+ inline const ValueType* GetPrev(const ValueType* p) const {
+ return IsNull(p->pPrev) ? nullptr : (const ValueType*)p->pPrev;
+ }
+ inline const ValueType* GetNext(const ValueType* p) const {
+ return IsNull(p->pNext) ? nullptr : (const ValueType*)p->pNext;
+ }
+ inline ValueType* GetPrev(ValueType* p) {
+ return IsNull(p->pPrev) ? nullptr : (ValueType*)p->pPrev;
+ }
+ inline ValueType* GetNext(ValueType* p) {
+ return IsNull(p->pNext) ? nullptr : (ValueType*)p->pNext;
+ }
+
+ void PushFront(ValueType* p) {
+ p->pNext = Root.pNext;
+ p->pPrev = &Root;
+ Root.pNext->pPrev = p;
+ Root.pNext = p;
+ }
+
+ void PushBack(ValueType* p) {
+ p->pPrev = Root.pPrev;
+ p->pNext = &Root;
+ Root.pPrev->pNext = p;
+ Root.pPrev = p;
+ }
+
+ static void Remove(ValueType* p) {
+ p->pPrev->pNext = p->pNext;
+ p->pNext->pPrev = p->pPrev;
+ p->pPrev = nullptr;
+ p->pNext = nullptr;
+ }
+
+ void BringToFront(ValueType* p) {
+ Remove(p);
+ PushFront(p);
+ }
+
+ void SendToBack(ValueType* p) {
+ Remove(p);
+ PushBack(p);
+ }
+
+ // Appends the contents of the argument list to the front of this list;
+ // items are removed from the argument list.
+ void PushListToFront(List<T>& src) {
+ if (!src.IsEmpty()) {
+ ValueType* pfirst = src.GetFirst();
+ ValueType* plast = src.GetLast();
+ src.Clear();
+ plast->pNext = Root.pNext;
+ pfirst->pPrev = &Root;
+ Root.pNext->pPrev = plast;
+ Root.pNext = pfirst;
+ }
+ }
+
+ void PushListToBack(List<T>& src) {
+ if (!src.IsEmpty()) {
+ ValueType* pfirst = src.GetFirst();
+ ValueType* plast = src.GetLast();
+ src.Clear();
+ plast->pNext = &Root;
+ pfirst->pPrev = Root.pPrev;
+ Root.pPrev->pNext = pfirst;
+ Root.pPrev = plast;
+ }
+ }
+
+ // Removes all source list items after (and including) the 'pfirst' node from the
+ // source list and adds them to out list.
+ void PushFollowingListItemsToFront(List<T>& src, ValueType* pfirst) {
+ if (pfirst != &src.Root) {
+ ValueType* plast = src.Root.pPrev;
+
+ // Remove list remainder from source.
+ pfirst->pPrev->pNext = &src.Root;
+ src.Root.pPrev = pfirst->pPrev;
+ // Add the rest of the items to list.
+ plast->pNext = Root.pNext;
+ pfirst->pPrev = &Root;
+ Root.pNext->pPrev = plast;
+ Root.pNext = pfirst;
+ }
+ }
+
+ // Removes all source list items up to but NOT including the 'pend' node from the
+ // source list and adds them to out list.
+ void PushPrecedingListItemsToFront(List<T>& src, ValueType* ptail) {
+ if (src.GetFirst() != ptail) {
+ ValueType* pfirst = src.Root.pNext;
+ ValueType* plast = ptail->pPrev;
+
+ // Remove list remainder from source.
+ ptail->pPrev = &src.Root;
+ src.Root.pNext = ptail;
+
+ // Add the rest of the items to list.
+ plast->pNext = Root.pNext;
+ pfirst->pPrev = &Root;
+ Root.pNext->pPrev = plast;
+ Root.pNext = pfirst;
+ }
+ }
+
+ // Removes a range of source list items starting at 'pfirst' and up to, but not including 'pend',
+ // and adds them to out list. Note that source items MUST already be in the list.
+ void PushListItemsToFront(ValueType* pfirst, ValueType* pend) {
+ if (pfirst != pend) {
+ ValueType* plast = pend->pPrev;
+
+ // Remove list remainder from source.
+ pfirst->pPrev->pNext = pend;
+ pend->pPrev = pfirst->pPrev;
+ // Add the rest of the items to list.
+ plast->pNext = Root.pNext;
+ pfirst->pPrev = &Root;
+ Root.pNext->pPrev = plast;
+ Root.pNext = pfirst;
+ }
+ }
+
+ void Alloc_MoveTo(List<T>* pdest) {
+ if (IsEmpty())
+ pdest->Clear();
+ else {
+ pdest->Root.pNext = Root.pNext;
+ pdest->Root.pPrev = Root.pPrev;
+
+ Root.pNext->pPrev = &pdest->Root;
+ Root.pPrev->pNext = &pdest->Root;
+ }
+ }
+
+ private:
+ // Copying is prohibited
+ List(const List<T>&);
+ const List<T>& operator=(const List<T>&);
+
+ ListNode<B> Root;
+};
+
+//------------------------------------------------------------------------
+// ***** FreeListElements
+//
+// Remove all elements in the list and free them in the allocator
+
+template <class List, class Allocator>
+void FreeListElements(List& list, Allocator& allocator) {
+ typename List::ValueType* self = list.GetFirst();
+ while (!list.IsNull(self)) {
+ typename List::ValueType* next = list.GetNext(self);
+ allocator.Free(self);
+ self = next;
+ }
+ list.Clear();
+}
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Lockless.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Lockless.h
new file mode 100644
index 0000000..a3fbac5
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Lockless.h
@@ -0,0 +1,202 @@
+/************************************************************************************
+
+Filename : OVR_Lockless.h
+Content : Lock-less classes for producer/consumer communication
+Created : November 9, 2013
+Authors : John Carmack
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Lockless_h
+#define OVR_Lockless_h
+
+#include <cstring>
+using std::memcpy;
+
+#include "OVR_Atomic.h"
+
+// Define this to compile-in Lockless test logic
+//#define OVR_LOCKLESS_TEST
+
+namespace OVR {
+
+// ***** LocklessUpdater
+
+// For single producer cases where you only care about the most recent update, not
+// necessarily getting every one that happens (vsync timing, SensorFusion updates).
+//
+// This is multiple consumer safe, but is currently only used with a single consumer.
+//
+// The SlotType can be the same as T, but should probably be a larger fixed size.
+// This allows for forward compatibility when the updater is shared between processes.
+
+template <class T, class SlotType = T>
+class LocklessUpdater {
+ public:
+ LocklessUpdater() {
+ OVR_COMPILER_ASSERT(sizeof(T) <= sizeof(SlotType));
+ }
+
+ T GetState() const {
+ // Copy the state out, then retry with the alternate slot
+ // if we determine that our copy may have been partially
+ // stepped on by a new update.
+ T state;
+ int begin, end, final;
+
+ for (;;) {
+ // We are adding 0, only using these as atomic memory barriers, so it
+ // is ok to cast off the const, allowing GetState() to remain const.
+ end = UpdateEnd.load(std::memory_order_acquire);
+ state = Slots[end & 1];
+ begin = UpdateBegin.load(std::memory_order_acquire);
+ if (begin == end) {
+ break;
+ }
+
+ // The producer is potentially blocked while only having partially
+ // written the update, so copy out the other slot.
+ state = Slots[(begin & 1) ^ 1];
+ final = UpdateBegin.load(std::memory_order_acquire);
+ if (final == begin) {
+ break;
+ }
+
+ // The producer completed the last update and started a new one before
+ // we got it copied out, so try fetching the current buffer again.
+ }
+ return state;
+ }
+
+ void SetState(const T& state) {
+ const int slot = UpdateBegin.fetch_add(1) & 1;
+ // Write to (slot ^ 1) because ExchangeAdd returns 'previous' value before add.
+ Slots[slot ^ 1] = state;
+ UpdateEnd.fetch_add(1);
+ }
+
+ std::atomic<int> UpdateBegin = {0};
+ std::atomic<int> UpdateEnd = {0};
+ SlotType Slots[2];
+};
+
+#pragma pack(push, 8)
+
+// Padded out version stored in the updater slots
+// Designed to be a larger fixed size to allow the data to grow in the future
+// without breaking older compiled code.
+OVR_DISABLE_MSVC_WARNING(4351)
+template <class Payload, int PaddingSize>
+struct LocklessPadding {
+ uint8_t buffer[PaddingSize];
+
+ LocklessPadding() : buffer() {}
+
+ LocklessPadding& operator=(const Payload& rhs) {
+ // if this fires off, then increase PaddingSize
+ // IMPORTANT: this WILL break backwards compatibility
+ static_assert(sizeof(buffer) >= sizeof(Payload), "PaddingSize is too small");
+
+ memcpy(buffer, &rhs, sizeof(Payload));
+ return *this;
+ }
+
+ operator Payload() const {
+ Payload result;
+ memcpy(&result, buffer, sizeof(Payload));
+ return result;
+ }
+};
+OVR_RESTORE_MSVC_WARNING()
+
+#pragma pack(pop)
+
+// FIXME: Move this somewhere else
+
+// ***** LocklessBuffer
+
+// FIXME: update these comments
+// For single producer cases where you only care about the most recent update, not
+// necessarily getting every one that happens (vsync timing, SensorFusion updates, external camera
+// frames).
+//
+// The writer writes an incrementing generation # for each write start, and write end
+// The reader reads the last written generation number, saves it, does its operations, then
+// reads the latest value of the last written generation number. If they match, there was no
+// collision, and the work is done. If not, the reader has to loop until it gets a matching
+// Last written generation number
+//
+// This is to update & read a dynamically sized object in shared memory.
+// Initial use case is for frame buffers for cameras, which are an unknown size until runtime
+
+#pragma pack(push, 1)
+
+class LocklessBuffer {
+ public:
+ LocklessBuffer() {
+ ;
+ }
+
+ void Initialize(unsigned bufferSize) {
+ BufferSize = bufferSize;
+ LastWrittenGeneration = 0;
+ }
+
+ char* StartWrite(unsigned offset) {
+ ++LastWrittenGeneration;
+ return GetDataForWrite(offset);
+ }
+
+ unsigned GetBufferSize() const {
+ return BufferSize;
+ }
+
+ int EndWrite() {
+ return ++LastWrittenGeneration;
+ }
+
+ int GetLastWrittenGeneration() const {
+ return LastWrittenGeneration;
+ }
+
+ const char* GetDataForRead(unsigned offset = 0) const {
+ return &(Data[offset]);
+ }
+ char* GetDataForWrite(unsigned offset = 0) {
+ return &(Data[offset]);
+ }
+
+ bool DidReadCollide(int lastReadGeneration) const {
+ return lastReadGeneration != LastWrittenGeneration;
+ }
+
+ private:
+ unsigned BufferSize = 0;
+ std::atomic<int> LastWrittenGeneration;
+
+ // Data starts here...
+ char Data[1];
+};
+
+#pragma pack(pop)
+
+} // namespace OVR
+
+#endif // OVR_Lockless_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_NewOverride.inl b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_NewOverride.inl
new file mode 100644
index 0000000..9447b11
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_NewOverride.inl
@@ -0,0 +1,207 @@
+/************************************************************************************
+
+Filename : OVR_NewOverride.inl
+Content : New override for LibOVR Allocator
+Created : April 7, 2015
+Authors : Paul Pedriana, Chris Taylor
+
+Copyright : Copyright 2015-2016 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.3
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_NewOverride_inl
+#define OVR_NewOverride_inl
+
+#include "OVR_Allocator.h"
+
+#include <new>
+
+#if defined(_MSC_VER)
+ #pragma warning(push, 0)
+ #include <malloc.h>
+ #include <crtdbg.h>
+
+ #include <math.h> // Work around VS header bug by #including math.h then intrin.h.
+ #if (_MSC_VER >= 1500)
+ #include <intrin.h>
+ #endif
+ #pragma warning(pop)
+
+ #if (_MSC_VER >= 1600) // VS2010+
+ #pragma warning(disable : 4986) // 'operator delete[]': exception specification does not match previous declaration.
+ #endif
+#endif
+
+
+
+#if defined(_MSC_VER)
+
+#if !defined(__clang__) && (_MSC_VER <= 1900)
+ // avoid clang.exe guessing _MSC_VER based on the machine's MSVS installation
+ #define OVR_THROW_SPEC_NEW(X) __pragma(warning(push)) __pragma(warning(disable: 4290 4987)) _THROW(,X) __pragma(warning(pop))
+ #define OVR_THROW_SPEC_NEW_NONE() _THROW(,)
+ #define OVR_THROW_SPEC_DELETE_NONE() _THROW(,)
+#else
+ #define OVR_THROW_SPEC_NEW(x) __pragma(warning(push)) __pragma(warning(disable: 4290 4987)) noexcept(false) __pragma(warning(pop))
+ #define OVR_THROW_SPEC_NEW_NONE() noexcept
+ #define OVR_THROW_SPEC_DELETE_NONE() noexcept
+#endif
+
+#else
+ #define OVR_THROW_SPEC_NEW(x) throw(x)
+ #define OVR_THROW_SPEC_NEW_NONE() throw()
+ #define OVR_THROW_SPEC_DELETE_NONE() throw()
+#endif
+
+
+// Add common decorators here as neeeded.
+#define OVR_NEW_OVERRIDE_INLINE
+
+
+OVR_NEW_OVERRIDE_INLINE void* operator new(size_t size) OVR_THROW_SPEC_NEW(std::bad_alloc)
+{
+ void* p = OVR_ALLOC(size);
+
+ #if !defined(OVR_CPP_NO_EXCEPTIONS)
+ if(!p)
+ throw std::bad_alloc();
+ #endif
+
+ return p;
+}
+
+OVR_NEW_OVERRIDE_INLINE void* operator new[](size_t size) OVR_THROW_SPEC_NEW(std::bad_alloc)
+{
+ void* p = OVR_ALLOC(size);
+
+ #if !defined(OVR_CPP_NO_EXCEPTIONS)
+ if(!p)
+ throw std::bad_alloc();
+ #endif
+
+ return p;
+}
+
+
+OVR_NEW_OVERRIDE_INLINE void* operator new(size_t size, std::nothrow_t&) OVR_THROW_SPEC_NEW_NONE()
+{
+ return OVR_ALLOC(size);
+}
+
+OVR_NEW_OVERRIDE_INLINE void* operator new[](size_t size, std::nothrow_t&) OVR_THROW_SPEC_NEW_NONE()
+{
+ return OVR_ALLOC(size);
+}
+
+
+
+OVR_NEW_OVERRIDE_INLINE void* operator new(size_t size, const std::nothrow_t&) OVR_THROW_SPEC_NEW_NONE()
+{
+ return OVR_ALLOC(size);
+}
+
+OVR_NEW_OVERRIDE_INLINE void* operator new[](size_t size, const std::nothrow_t&) OVR_THROW_SPEC_NEW_NONE()
+{
+ return OVR_ALLOC(size);
+}
+
+
+OVR_NEW_OVERRIDE_INLINE void operator delete(void* p) OVR_THROW_SPEC_DELETE_NONE()
+{
+ OVR_FREE(p);
+}
+
+OVR_NEW_OVERRIDE_INLINE void operator delete[](void* p) OVR_THROW_SPEC_DELETE_NONE()
+{
+ OVR_FREE(p);
+}
+
+
+OVR_NEW_OVERRIDE_INLINE void operator delete(void* p, std::nothrow_t&) OVR_THROW_SPEC_DELETE_NONE()
+{
+ OVR_FREE(p);
+}
+
+OVR_NEW_OVERRIDE_INLINE void operator delete[](void* p, std::nothrow_t&) OVR_THROW_SPEC_DELETE_NONE()
+{
+ OVR_FREE(p);
+}
+
+
+OVR_NEW_OVERRIDE_INLINE void operator delete(void* p, const std::nothrow_t&) OVR_THROW_SPEC_DELETE_NONE()
+{
+ OVR_FREE(p);
+}
+
+OVR_NEW_OVERRIDE_INLINE void operator delete[](void* p, const std::nothrow_t&) OVR_THROW_SPEC_DELETE_NONE()
+{
+ OVR_FREE(p);
+}
+
+
+
+// The following new/delete overrides are required under VC++ because it defines the following operator new versions of its own.
+#if defined(_MSC_VER)
+
+OVR_NEW_OVERRIDE_INLINE void* operator new(size_t n, const char* /*fileName*/, int /*line*/)
+{
+ return ::operator new(n);
+}
+
+OVR_NEW_OVERRIDE_INLINE void* operator new[](size_t n, const char* /*fileName*/, int /*line*/)
+{
+ return ::operator new[](n);
+}
+
+OVR_NEW_OVERRIDE_INLINE void operator delete(void* p, const char* /*fileName*/, int /*line*/)
+{
+ ::operator delete(p);
+}
+
+OVR_NEW_OVERRIDE_INLINE void operator delete[](void* p, const char* /*fileName*/, int /*line*/)
+{
+ ::operator delete[](p);
+}
+
+OVR_NEW_OVERRIDE_INLINE void* operator new(size_t n, int /*debug*/, const char* /*fileName*/, int /*line*/)
+{
+ return ::operator new (n);
+}
+
+OVR_NEW_OVERRIDE_INLINE void* operator new[](size_t n, int /*debug*/, const char* /*fileName*/, int /*line*/)
+{
+ return ::operator new[](n);
+}
+
+OVR_NEW_OVERRIDE_INLINE void __CRTDECL
+operator delete(void* p, int /*debug*/, const char* /*fileName*/, int /*line*/)
+ OVR_THROW_SPEC_DELETE_NONE() {
+ ::operator delete(p);
+}
+
+OVR_NEW_OVERRIDE_INLINE void __CRTDECL
+operator delete[](void* p, int /*debug*/, const char* /*fileName*/, int /*line*/)
+ OVR_THROW_SPEC_DELETE_NONE() {
+ ::operator delete[](p);
+}
+
+#endif
+
+
+
+#endif // OVR_NewOverride_inl
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Nullptr.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Nullptr.h
new file mode 100644
index 0000000..9a6494f
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Nullptr.h
@@ -0,0 +1,159 @@
+/************************************************************************************
+
+Filename : OVR_Nullptr.h
+Content : Implements C++11 nullptr for the case that the compiler doesn't.
+Created : June 19, 2014
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Nullptr_h
+#define OVR_Nullptr_h
+
+#pragma once
+
+#include "OVR_Types.h"
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_HAVE_std_nullptr_t
+//
+// Identifies if <cstddef.h> includes std::nullptr_t.
+//
+#if !defined(OVR_HAVE_std_nullptr_t) && defined(OVR_CPP11_ENABLED)
+#if defined(OVR_STDLIB_LIBCPP)
+#define OVR_HAVE_std_nullptr_t 1
+#elif defined(OVR_STDLIB_LIBSTDCPP)
+#if (__GLIBCXX__ >= 20110325) && (__GLIBCXX__ != 20110428) && (__GLIBCXX__ != 20120702)
+#define OVR_HAVE_std_nullptr_t 1
+#endif
+#elif defined(_MSC_VER) && (_MSC_VER >= 1600) // VS2010+
+#define OVR_HAVE_std_nullptr_t 1
+#elif defined(__clang__)
+#define OVR_HAVE_std_nullptr_t 1
+#elif defined(OVR_CPP_GNUC) && (OVR_CC_VERSION >= 406) // GCC 4.6+
+#define OVR_HAVE_std_nullptr_t 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** nullptr / std::nullptr_t
+//
+// Declares and defines nullptr and related types.
+//
+#if defined(OVR_CPP_NO_NULLPTR)
+namespace std {
+class nullptr_t {
+ public:
+ template <typename T>
+ operator T*() const {
+ return 0;
+ }
+
+ template <typename C, typename T>
+ operator T C::*() const {
+ return 0;
+ }
+
+#if OVR_CPP_NO_EXPLICIT_CONVERSION_OPERATORS
+ typedef void* (nullptr_t::*bool_)()
+ const; // 4.12,p1. We can't portably use operator bool(){ return false; } because bool
+ operator bool_() const // is convertable to int which breaks other required functionality.
+ {
+ return false;
+ }
+#else
+ operator bool() const {
+ return false;
+ }
+#endif
+
+ private:
+ void operator&() const; // 5.2.10,p9
+};
+
+inline nullptr_t nullptr_get() {
+ nullptr_t n = {};
+ return n;
+}
+
+#if !defined(nullptr)
+#define nullptr nullptr_get()
+#endif
+
+} // namespace std
+
+// 5.9,p2 p4
+// 13.6, p13
+template <typename T>
+inline bool operator==(T* pT, const std::nullptr_t) {
+ return pT == 0;
+}
+
+template <typename T>
+inline bool operator==(const std::nullptr_t, T* pT) {
+ return pT == 0;
+}
+
+template <typename T, typename U>
+inline bool operator==(const std::nullptr_t, T U::*pU) {
+ return pU == 0;
+}
+
+template <typename T, typename U>
+inline bool operator==(T U::*pTU, const std::nullptr_t) {
+ return pTU == 0;
+}
+
+inline bool operator==(const std::nullptr_t, const std::nullptr_t) {
+ return true;
+}
+
+inline bool operator!=(const std::nullptr_t, const std::nullptr_t) {
+ return false;
+}
+
+inline bool operator<(const std::nullptr_t, const std::nullptr_t) {
+ return false;
+}
+
+inline bool operator<=(const std::nullptr_t, const std::nullptr_t) {
+ return true;
+}
+
+inline bool operator>(const std::nullptr_t, const std::nullptr_t) {
+ return false;
+}
+
+inline bool operator>=(const std::nullptr_t, const std::nullptr_t) {
+ return true;
+}
+
+using std::nullptr_get;
+using std::nullptr_t;
+
+// Some compilers natively support C++11 nullptr but the standard library being used
+// doesn't declare std::nullptr_t, in which case we provide one ourselves.
+#elif !defined(OVR_HAVE_std_nullptr_t) && !defined(OVR_CPP_NO_DECLTYPE)
+namespace std {
+typedef decltype(nullptr) nullptr_t;
+}
+#endif
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_RefCount.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_RefCount.cpp
new file mode 100644
index 0000000..e319063
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_RefCount.cpp
@@ -0,0 +1,90 @@
+/************************************************************************************
+
+Filename : OVR_RefCount.cpp
+Content : Reference counting implementation
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_RefCount.h"
+#include "OVR_Atomic.h"
+
+namespace OVR {
+
+// ***** Reference Count Base implementation
+
+RefCountImplCore::~RefCountImplCore() {
+ // RefCount can be either 1 or 0 here.
+ // 0 if Release() was properly called.
+ // 1 if the object was declared on stack or as an aggregate.
+ OVR_ASSERT(RefCount <= 1);
+}
+
+#ifdef OVR_BUILD_DEBUG
+void RefCountImplCore::reportInvalidDelete(void* /*pmem*/) {
+ // Invalid delete call on ref-counted object. Please use Release()
+ OVR_FAIL();
+}
+#endif
+
+RefCountNTSImplCore::~RefCountNTSImplCore() {
+ // RefCount can be either 1 or 0 here.
+ // 0 if Release() was properly called.
+ // 1 if the object was declared on stack or as an aggregate.
+ OVR_ASSERT(RefCount <= 1);
+}
+
+#ifdef OVR_BUILD_DEBUG
+void RefCountNTSImplCore::reportInvalidDelete(void* /*pmem*/) {
+ // Invalid delete call on ref-counted object. Please use Release()
+ OVR_FAIL();
+}
+#endif
+
+// *** Thread-Safe RefCountImpl
+
+void RefCountImpl::AddRef() {
+ RefCount.fetch_add(1, std::memory_order_relaxed);
+}
+void RefCountImpl::Release() {
+ if (RefCount.fetch_add(-1, std::memory_order_relaxed) - 1 == 0)
+ delete this;
+}
+
+// *** Thread-Safe RefCountVImpl w/virtual AddRef/Release
+
+void RefCountVImpl::AddRef() {
+ RefCount.fetch_add(1, std::memory_order_relaxed);
+}
+void RefCountVImpl::Release() {
+ if (RefCount.fetch_add(-1, std::memory_order_relaxed) - 1 == 0)
+ delete this;
+}
+
+// *** NON-Thread-Safe RefCountImpl
+
+void RefCountNTSImpl::Release() const {
+ RefCount--;
+ if (RefCount == 0)
+ delete this;
+}
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_RefCount.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_RefCount.h
new file mode 100644
index 0000000..452cdf1
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_RefCount.h
@@ -0,0 +1,495 @@
+/************************************************************************************
+
+PublicHeader: Kernel
+Filename : OVR_RefCount.h
+Content : Reference counting implementation headers
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_RefCount_h
+#define OVR_RefCount_h
+
+#include "OVR_Allocator.h"
+#include "OVR_Types.h"
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ***** Reference Counting
+
+// There are three types of reference counting base classes:
+//
+// RefCountBase - Provides thread-safe reference counting (Default).
+// RefCountBaseNTS - Non Thread Safe version of reference counting.
+
+// ***** Declared classes
+
+template <class C>
+class RefCountBase;
+template <class C>
+class RefCountBaseNTS;
+
+class RefCountImpl;
+class RefCountNTSImpl;
+
+//-----------------------------------------------------------------------------------
+// ***** Implementation For Reference Counting
+
+// RefCountImplCore holds RefCount value and defines a few utility
+// functions shared by all implementations.
+
+class RefCountImplCore {
+ protected:
+ std::atomic<int> RefCount = {1};
+
+ public:
+ // RefCountImpl constructor always initializes RefCount to 1 by default.
+ OVR_FORCE_INLINE RefCountImplCore() {}
+
+ // Need virtual destructor
+ // This: 1. Makes sure the right destructor's called.
+ // 2. Makes us have VTable, necessary if we are going to have format needed by
+ // InitNewMem()
+ virtual ~RefCountImplCore();
+
+ // Debug method only.
+ int GetRefCount() const {
+ return RefCount;
+ }
+
+// This logic is used to detect invalid 'delete' calls of reference counted
+// objects. Direct delete calls are not allowed on them unless they come in
+// internally from Release.
+#ifdef OVR_BUILD_DEBUG
+ static void OVR_CDECL reportInvalidDelete(void* pmem);
+ inline static void checkInvalidDelete(RefCountImplCore* pmem) {
+ if (pmem->RefCount != 0)
+ reportInvalidDelete(pmem);
+ }
+#else
+ inline static void checkInvalidDelete(RefCountImplCore*) {}
+#endif
+
+ // Base class ref-count content should not be copied.
+ void operator=(const RefCountImplCore&) {}
+};
+
+class RefCountNTSImplCore {
+ protected:
+ mutable int RefCount;
+
+ public:
+ // RefCountImpl constructor always initializes RefCount to 1 by default.
+ OVR_FORCE_INLINE RefCountNTSImplCore() : RefCount(1) {}
+
+ // Need virtual destructor
+ // This: 1. Makes sure the right destructor's called.
+ // 2. Makes us have VTable, necessary if we are going to have format needed by
+ // InitNewMem()
+ virtual ~RefCountNTSImplCore();
+
+ // Debug method only.
+ int GetRefCount() const {
+ return RefCount;
+ }
+
+// This logic is used to detect invalid 'delete' calls of reference counted
+// objects. Direct delete calls are not allowed on them unless they come in
+// internally from Release.
+#ifdef OVR_BUILD_DEBUG
+ static void OVR_CDECL reportInvalidDelete(void* pmem);
+ OVR_FORCE_INLINE static void checkInvalidDelete(RefCountNTSImplCore* pmem) {
+ if (pmem->RefCount != 0)
+ reportInvalidDelete(pmem);
+ }
+#else
+ OVR_FORCE_INLINE static void checkInvalidDelete(RefCountNTSImplCore*) {}
+#endif
+
+ // Base class ref-count content should not be copied.
+ void operator=(const RefCountNTSImplCore&) {}
+};
+
+// RefCountImpl provides Thread-Safe implementation of reference counting, so
+// it should be used by default in most places.
+
+class RefCountImpl : public RefCountImplCore {
+ public:
+ // Thread-Safe Ref-Count Implementation.
+ void AddRef();
+ void Release();
+};
+
+// RefCountVImpl provides Thread-Safe implementation of reference counting, plus,
+// virtual AddRef and Release.
+
+class RefCountVImpl : virtual public RefCountImplCore {
+ public:
+ // Thread-Safe Ref-Count Implementation.
+ virtual void AddRef();
+ virtual void Release();
+};
+
+// RefCountImplNTS provides Non-Thread-Safe implementation of reference counting,
+// which is slightly more efficient since it doesn't use atomics.
+
+class RefCountNTSImpl : public RefCountNTSImplCore {
+ public:
+ OVR_FORCE_INLINE void AddRef() const {
+ RefCount++;
+ }
+
+ void Release() const;
+};
+
+// RefCountBaseStatImpl<> is a common class that adds new/delete override with Stat tracking
+// to the reference counting implementation. Base must be one of the RefCountImpl classes.
+
+template <class Base>
+class RefCountBaseStatImpl : public Base {
+ public:
+ RefCountBaseStatImpl() {}
+
+// *** Override New and Delete
+
+// DOM-IGNORE-BEGIN
+// Undef new temporarily if it is being redefined
+#ifdef OVR_DEFINE_NEW
+#undef new
+#endif
+
+#ifdef OVR_BUILD_DEBUG
+// Custom check used to detect incorrect calls of 'delete' on ref-counted objects.
+#define OVR_REFCOUNTALLOC_CHECK_DELETE(class_name, p) \
+ do { \
+ if (p) \
+ Base::checkInvalidDelete((class_name*)p); \
+ } while (0)
+#else
+#define OVR_REFCOUNTALLOC_CHECK_DELETE(class_name, p)
+#endif
+
+ // Redefine all new & delete operators.
+ OVR_MEMORY_REDEFINE_NEW_IMPL(Base, OVR_REFCOUNTALLOC_CHECK_DELETE)
+
+#undef OVR_REFCOUNTALLOC_CHECK_DELETE
+
+#ifdef OVR_DEFINE_NEW
+#define new OVR_DEFINE_NEW
+#endif
+ // OVR_BUILD_DEFINE_NEW
+ // DOM-IGNORE-END
+};
+
+template <class Base>
+class RefCountBaseStatVImpl : virtual public Base {
+ public:
+ RefCountBaseStatVImpl() {}
+
+// *** Override New and Delete
+
+// DOM-IGNORE-BEGIN
+// Undef new temporarily if it is being redefined
+#ifdef OVR_DEFINE_NEW
+#undef new
+#endif
+
+#define OVR_REFCOUNTALLOC_CHECK_DELETE(class_name, p)
+
+ // Redefine all new & delete operators.
+ OVR_MEMORY_REDEFINE_NEW_IMPL(Base, OVR_REFCOUNTALLOC_CHECK_DELETE)
+
+#undef OVR_REFCOUNTALLOC_CHECK_DELETE
+
+#ifdef OVR_DEFINE_NEW
+#define new OVR_DEFINE_NEW
+#endif
+ // OVR_BUILD_DEFINE_NEW
+ // DOM-IGNORE-END
+};
+
+//-----------------------------------------------------------------------------------
+// *** End user RefCountBase<> classes
+
+// RefCountBase is a base class for classes that require thread-safe reference
+// counting; it also overrides the new and delete operators to use MemoryHeap.
+//
+// Reference counted objects start out with RefCount value of 1. Further lifetime
+// management is done through the AddRef() and Release() methods, typically
+// hidden by Ptr<>.
+
+template <class C>
+class RefCountBase : public RefCountBaseStatImpl<RefCountImpl> {
+ public:
+ // Constructor.
+ OVR_FORCE_INLINE RefCountBase() : RefCountBaseStatImpl<RefCountImpl>() {}
+};
+
+// RefCountBaseV is the same as RefCountBase but with virtual AddRef/Release
+
+template <class C>
+class RefCountBaseV : virtual public RefCountBaseStatVImpl<RefCountVImpl> {
+ public:
+ // Constructor.
+ OVR_FORCE_INLINE RefCountBaseV() : RefCountBaseStatVImpl<RefCountVImpl>() {}
+};
+
+// RefCountBaseNTS is a base class for classes that require Non-Thread-Safe reference
+// counting; it also overrides the new and delete operators to use MemoryHeap.
+// This class should only be used if all pointers to it are known to be assigned,
+// destroyed and manipulated within one thread.
+//
+// Reference counted objects start out with RefCount value of 1. Further lifetime
+// management is done through the AddRef() and Release() methods, typically
+// hidden by Ptr<>.
+
+template <class C>
+class RefCountBaseNTS : public RefCountBaseStatImpl<RefCountNTSImpl> {
+ public:
+ // Constructor.
+ OVR_FORCE_INLINE RefCountBaseNTS() : RefCountBaseStatImpl<RefCountNTSImpl>() {}
+};
+
+//-----------------------------------------------------------------------------------
+// ***** Ref-Counted template pointer
+//
+// Automatically AddRefs and Releases interfaces
+//
+// Note: Some of the member functions take C& as opposed to C* arguments:
+// Ptr(C&)
+// const Ptr<C>& operator= (C&)
+// Ptr<C>& SetPtr(C&)
+// These functions do not AddRef the assigned C& value, unlike the C* assignment
+// functions. Thus the purpose of these functions is for the Ptr instance to
+// assume ownership of a C reference count. Example usage:
+// Ptr<Widget> w = *new Widget; // Calls the Ptr(C&) constructor. Note that the Widget
+// constructor sets initial refcount to 1.
+//
+
+template <class C>
+class Ptr {
+ protected:
+ C* pObject;
+
+ public:
+ // Constructors
+ OVR_FORCE_INLINE Ptr() : pObject(0) {}
+
+ // This constructor adopts the object's existing reference count rather than increment it.
+ OVR_FORCE_INLINE Ptr(C& robj) : pObject(&robj) {}
+
+ OVR_FORCE_INLINE Ptr(C* pobj) {
+ if (pobj)
+ pobj->AddRef();
+ pObject = pobj;
+ }
+
+ OVR_FORCE_INLINE Ptr(const Ptr<C>& src) {
+ if (src.pObject)
+ src.pObject->AddRef();
+ pObject = src.pObject;
+ }
+
+ template <class R>
+ OVR_FORCE_INLINE Ptr(Ptr<R>& src) {
+ if (src)
+ src->AddRef();
+ pObject = src;
+ }
+
+ // Destructor
+ OVR_FORCE_INLINE ~Ptr() {
+ if (pObject)
+ pObject->Release();
+ }
+
+ // Compares
+ OVR_FORCE_INLINE bool operator==(const Ptr& other) const {
+ return pObject == other.pObject;
+ }
+
+ OVR_FORCE_INLINE bool operator!=(const Ptr& other) const {
+ return pObject != other.pObject;
+ }
+
+ OVR_FORCE_INLINE bool operator==(C* pother) const {
+ return pObject == pother;
+ }
+
+ OVR_FORCE_INLINE bool operator!=(C* pother) const {
+ return pObject != pother;
+ }
+
+ OVR_FORCE_INLINE bool operator<(const Ptr& other) const {
+ return pObject < other.pObject;
+ }
+
+ // Assignment
+ template <class R>
+ OVR_FORCE_INLINE const Ptr<C>& operator=(const Ptr<R>& src) {
+ // By design we don't check for src == pObject, as we don't expect that to be the case the large
+ // majority of the time.
+ if (src)
+ src->AddRef();
+ if (pObject)
+ pObject->Release();
+ pObject = src;
+ return *this;
+ }
+
+ // Specialization
+ OVR_FORCE_INLINE const Ptr<C>& operator=(const Ptr<C>& src) {
+ if (src)
+ src->AddRef();
+ if (pObject)
+ pObject->Release();
+ pObject = src;
+ return *this;
+ }
+
+ OVR_FORCE_INLINE const Ptr<C>& operator=(C* psrc) {
+ if (psrc)
+ psrc->AddRef();
+ if (pObject)
+ pObject->Release();
+ pObject = psrc;
+ return *this;
+ }
+
+ // This operator adopts the object's existing reference count rather than increment it.
+ OVR_FORCE_INLINE const Ptr<C>& operator=(C& src) {
+ if (pObject)
+ pObject->Release();
+ pObject = &src;
+ return *this;
+ }
+
+ // Set Assignment
+ template <class R>
+ OVR_FORCE_INLINE Ptr<C>& SetPtr(const Ptr<R>& src) {
+ if (src)
+ src->AddRef();
+ if (pObject)
+ pObject->Release();
+ pObject = src;
+ return *this;
+ }
+ // Specialization
+ OVR_FORCE_INLINE Ptr<C>& SetPtr(const Ptr<C>& src) {
+ if (src)
+ src->AddRef();
+ if (pObject)
+ pObject->Release();
+ pObject = src;
+ return *this;
+ }
+
+ OVR_FORCE_INLINE Ptr<C>& SetPtr(C* psrc) {
+ if (psrc)
+ psrc->AddRef();
+ if (pObject)
+ pObject->Release();
+ pObject = psrc;
+ return *this;
+ }
+
+ // This function adopts the object's existing reference count rather than increment it.
+ OVR_FORCE_INLINE Ptr<C>& SetPtr(C& src) {
+ if (pObject)
+ pObject->Release();
+ pObject = &src;
+ return *this;
+ }
+
+ // Nulls ref-counted pointer without decrement
+ OVR_FORCE_INLINE void NullWithoutRelease() {
+ pObject = 0;
+ }
+
+ // Clears the pointer to the object
+ OVR_FORCE_INLINE void Clear() {
+ if (pObject)
+ pObject->Release();
+ pObject = 0;
+ }
+
+ // Obtain pointer reference directly, for D3D interfaces
+ OVR_FORCE_INLINE C*& GetRawRef() {
+ return pObject;
+ }
+
+ // Access Operators
+ OVR_FORCE_INLINE C* GetPtr() const {
+ return pObject;
+ }
+
+ OVR_FORCE_INLINE C& operator*() const {
+ return *pObject;
+ }
+
+ OVR_FORCE_INLINE C* operator->() const {
+ return pObject;
+ }
+
+ // Conversion
+ OVR_FORCE_INLINE operator C*() const {
+ return pObject;
+ }
+};
+
+// LockedPtr
+//
+// Helper class to simplify thread-safety of the TrackingManager.
+// It wraps the Ptr<> object it contains in a Lock.
+template <class T>
+class LockedPtr {
+ public:
+ LockedPtr(Lock* lock = nullptr) : TheLock(lock) {}
+
+ void Set(T* value) {
+ OVR_ASSERT(TheLock);
+ TheLock->DoLock();
+ Ptr<T> oldPtr = ThePtr; // Keep a reference to the old ptr
+ ThePtr = value; // Change/decrement the old ptr (cannot die here due to oldPtr)
+ TheLock->Unlock();
+
+ // Release the old Ptr reference here, outside of the lock
+ // so that the object will not die while TheLock is held.
+ }
+
+ template <class S>
+ void Get(Ptr<S>& outputPtr) const {
+ OVR_ASSERT(TheLock);
+ TheLock->DoLock();
+ Ptr<T> retval = ThePtr;
+ TheLock->Unlock();
+ outputPtr = retval;
+ }
+
+ protected:
+ mutable Lock* TheLock;
+ Ptr<T> ThePtr;
+};
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SharedMemory.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SharedMemory.cpp
new file mode 100644
index 0000000..c8561c1
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SharedMemory.cpp
@@ -0,0 +1,695 @@
+/************************************************************************************
+
+Filename : OVR_SharedMemory.cpp
+Content : Inter-process shared memory subsystem
+Created : June 1, 2014
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_SharedMemory.h"
+#include "Logging/Logging_Library.h"
+#include "OVR_Array.h"
+#include "OVR_Atomic.h"
+#include "OVR_String.h"
+
+#if defined(OVR_OS_WIN32)
+#include <Sddl.h> // ConvertStringSecurityDescriptorToSecurityDescriptor
+#endif // OVR_OS_WIN32
+
+#if defined(OVR_OS_LINUX) || defined(OVR_OS_MAC)
+#include <errno.h> // error results for mmap
+#include <fcntl.h> // O_ constants
+#include <sys/mman.h> // shm_open(), mmap()
+#include <sys/stat.h> // mode constants
+#include <unistd.h> // close()
+#endif // OVR_OS_LINUX
+
+OVR_DEFINE_SINGLETON(OVR::SharedMemoryFactory);
+
+namespace OVR {
+
+static ovrlog::Channel Logger("SharedMemory");
+
+//-----------------------------------------------------------------------------
+// SharedMemoryInternalBase
+
+class SharedMemoryInternalBase : public NewOverrideBase {
+ public:
+ SharedMemoryInternalBase() {}
+ virtual ~SharedMemoryInternalBase() {}
+
+ virtual void* GetFileView() = 0;
+};
+
+//-----------------------------------------------------------------------------
+// FakeMemoryBlock
+
+class FakeMemoryBlock : public RefCountBase<FakeMemoryBlock> {
+ String Name;
+ std::unique_ptr<char[]> Data;
+ int SizeBytes;
+ int References;
+
+ public:
+ FakeMemoryBlock(const String& name, int size)
+ : Name(name), Data(new char[size]), SizeBytes(size), References(1) {}
+
+ bool IsNamed(const String& name) {
+ return Name.CompareNoCase(name) == 0;
+ }
+ void* GetData() {
+ return Data.get();
+ }
+ int GetSizeI() {
+ return SizeBytes;
+ }
+ void IncrementReferences() {
+ ++References;
+ }
+ bool DecrementReferences() {
+ return --References <= 0;
+ }
+};
+
+class FakeMemoryInternal : public SharedMemoryInternalBase {
+ public:
+ void* FileView;
+ Ptr<FakeMemoryBlock> Block;
+
+ FakeMemoryInternal(FakeMemoryBlock* block);
+ ~FakeMemoryInternal();
+
+ virtual void* GetFileView() override {
+ return FileView;
+ }
+};
+
+//-----------------------------------------------------------------------------
+// FakeMemoryManager
+
+class FakeMemoryManager : public NewOverrideBase, public SystemSingletonBase<FakeMemoryManager> {
+ OVR_DECLARE_SINGLETON(FakeMemoryManager);
+
+ Lock FakeLock;
+ Array<Ptr<FakeMemoryBlock>> FakeArray;
+
+ public:
+ FakeMemoryInternal* Open(const char* name, int bytes, bool openOnly) {
+ Lock::Locker locker(&FakeLock);
+
+ const int count = FakeArray.GetSizeI();
+ for (int ii = 0; ii < count; ++ii) {
+ if (FakeArray[ii]->IsNamed(name)) {
+ FakeArray[ii]->IncrementReferences();
+ return new FakeMemoryInternal(FakeArray[ii]);
+ }
+ }
+
+ if (openOnly) {
+ return NULL;
+ }
+
+ Ptr<FakeMemoryBlock> data = *new FakeMemoryBlock(name, bytes);
+ FakeArray.PushBack(data);
+ return new FakeMemoryInternal(data);
+ }
+
+ void Free(FakeMemoryBlock* block) {
+ Lock::Locker locker(&FakeLock);
+
+ const int count = FakeArray.GetSizeI();
+ for (int ii = 0; ii < count; ++ii) {
+ if (FakeArray[ii].GetPtr() == block) {
+ // If the reference count hit zero,
+ if (FakeArray[ii]->DecrementReferences()) {
+ // Toast
+ FakeArray.RemoveAtUnordered(ii);
+ }
+ break;
+ }
+ }
+ }
+};
+
+FakeMemoryManager::FakeMemoryManager() {
+ // Must be at end of function
+ PushDestroyCallbacks();
+}
+
+FakeMemoryManager::~FakeMemoryManager() {
+ // If this assertion trips it is because we have not cleanly released shared memory resources.
+ OVR_ASSERT(FakeArray.GetSizeI() == 0);
+}
+
+void FakeMemoryManager::OnSystemDestroy() {
+ delete this;
+}
+
+FakeMemoryInternal::FakeMemoryInternal(FakeMemoryBlock* block) : Block(block) {
+ FileView = Block->GetData();
+}
+
+FakeMemoryInternal::~FakeMemoryInternal() {
+ FakeMemoryManager::GetInstance()->Free(Block);
+ Block.Clear();
+}
+
+} // namespace OVR
+
+OVR_DEFINE_SINGLETON(FakeMemoryManager);
+
+namespace OVR {
+
+static SharedMemoryInternalBase* CreateFakeSharedMemory(
+ const SharedMemory::OpenParameters& params) {
+ return FakeMemoryManager::GetInstance()->Open(
+ params.globalName, params.minSizeBytes, params.openMode == SharedMemory::OpenMode_OpenOnly);
+}
+
+//// Windows version
+
+#if defined(OVR_OS_WIN32)
+
+#pragma comment(lib, "advapi32.lib")
+
+// Hidden implementation class for OS-specific behavior
+class SharedMemoryInternal : public SharedMemoryInternalBase {
+ public:
+ HANDLE FileMapping;
+ void* FileView;
+
+ SharedMemoryInternal(HANDLE fileMapping, void* fileView)
+ : FileMapping(fileMapping), FileView(fileView) {}
+
+ ~SharedMemoryInternal() {
+ // If file view is set,
+ if (FileView) {
+ UnmapViewOfFile(FileView);
+ FileView = NULL;
+ }
+
+ // If file mapping is set,
+ if (FileMapping != NULL) {
+ CloseHandle(FileMapping);
+ FileMapping = NULL;
+ }
+ }
+
+ virtual void* GetFileView() override {
+ return FileView;
+ }
+};
+
+static SharedMemoryInternal*
+DoFileMap(HANDLE hFileMapping, const char* fileName, bool openReadOnly, int minSize) {
+ // Interpret the access mode as a map desired access code
+ DWORD mapDesiredAccess = openReadOnly ? FILE_MAP_READ : FILE_MAP_WRITE;
+
+ // Map view of the file to this process
+ void* pFileView = MapViewOfFile(hFileMapping, mapDesiredAccess, 0, 0, minSize);
+
+ // If mapping could not be created,
+ if (!pFileView) {
+ CloseHandle(hFileMapping);
+
+ Logger.LogDebugF(
+ "FAILURE: Unable to map view of file for %s error code = %d", fileName, GetLastError());
+ OVR_UNUSED(fileName);
+ return NULL;
+ }
+
+ // Create internal representation
+ SharedMemoryInternal* pimple = new SharedMemoryInternal(hFileMapping, pFileView);
+
+ // If memory allocation fails,
+ if (!pimple) {
+ UnmapViewOfFile(pFileView);
+ CloseHandle(hFileMapping);
+
+ Logger.LogDebugF("FAILURE: Out of memory");
+ return NULL;
+ }
+
+ return pimple;
+}
+
+static SharedMemoryInternal*
+AttemptOpenSharedMemory(const char* fileName, int minSize, bool openReadOnly) {
+ // Interpret the access mode as a map desired access code
+ DWORD mapDesiredAccess = openReadOnly ? FILE_MAP_READ : FILE_MAP_WRITE;
+
+ // Open file mapping
+ std::wstring wFileName = UTF8StringToUCSString(fileName);
+ HANDLE hFileMapping = OpenFileMappingW(mapDesiredAccess, TRUE, wFileName.c_str());
+
+ // If file was mapped unsuccessfully,
+ if (NULL == hFileMapping) {
+ Logger.LogTraceF(
+ "WARNING: Unable to open file mapping for %s error code = %d (not necessarily bad)",
+ fileName,
+ GetLastError());
+ return NULL;
+ }
+
+ // Map the file
+ return DoFileMap(hFileMapping, fileName, openReadOnly, minSize);
+}
+
+static SharedMemoryInternal* AttemptCreateSharedMemory(
+ const char* fileName,
+ int minSize,
+ bool openReadOnly,
+ bool allowRemoteWrite) {
+ // Prepare a SECURITY_ATTRIBUTES object
+ SECURITY_ATTRIBUTES security;
+ ZeroMemory(&security, sizeof(security));
+ security.nLength = sizeof(security);
+
+ // Security descriptor by DACL strings:
+ // ACE strings grant Allow(A), Object/Contains Inheritance (OICI) of:
+ // + Grant All (GA) to System (SY)
+ // + Grant All (GA) to Built-in Administrators (BA)
+ // + Grant Read-Only (GR) or Read-Write (GWGR) to Interactive Users (IU) - ie. games
+ // For well-known SIDs (misdocumented as ALL_APP_PACKAGES) see:
+ // https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-dtyp/81d92bba-d22b-4a8c-908a-554ab29148ab
+ static const wchar_t* DACLString_ReadOnly =
+ L"D:P(A;OICI;GA;;;SY)(A;OICI;GA;;;BA)(A;OICI;GR;;;IU)"
+ // To do: Remove this Minecraft-specific SID, ALL APPLICATION PACKAGES should suffice.
+ L"(A;OICI;GR;;;S-1-15-3-191680118-1275207936-1426169489-1705429854)"
+ // ALL APPLICATION PACKAGES
+ L"(A;OICI;GR;;;S-1-15-2-1)";
+ static const wchar_t* DACLString_ReadWrite =
+ L"D:P(A;OICI;GA;;;SY)(A;OICI;GA;;;BA)(A;OICI;GWGR;;;IU)"
+ // To do: Remove this Minecraft-specific SID, ALL APPLICATION PACKAGES should suffice.
+ L"(A;OICI;GWGR;;;S-1-15-3-191680118-1275207936-1426169489-1705429854)"
+ // ALL APPLICATION PACKAGES
+ L"(A;OICI;GWGR;;;S-1-15-2-1)";
+
+ // HACK: https://our.intern.facebook.com/intern/tasks/?t=10698852
+ // The extra SIDs above give access to our named pipe to UWP apps
+
+ // Select the remote process access mode
+ const wchar_t* remoteAccessString = allowRemoteWrite ? DACLString_ReadWrite : DACLString_ReadOnly;
+
+ // Attempt to convert access string to security attributes
+ // Note: This will allocate the security descriptor with LocalAlloc() and must be freed later
+ BOOL bConvertOkay = ConvertStringSecurityDescriptorToSecurityDescriptorW(
+ remoteAccessString, SDDL_REVISION_1, &security.lpSecurityDescriptor, NULL);
+
+ // If conversion fails,
+ if (!bConvertOkay) {
+ Logger.LogDebugF("FAILURE: Unable to convert access string, error code = %d", GetLastError());
+ return NULL;
+ }
+
+ // Interpret the access mode as a page protection code
+ int pageProtectCode = openReadOnly ? PAGE_READONLY : PAGE_READWRITE;
+
+ std::wstring wFileName = UTF8StringToUCSString(fileName);
+
+ // Attempt to create a file mapping
+ HANDLE hFileMapping = CreateFileMappingW(
+ INVALID_HANDLE_VALUE, // From page file
+ &security, // Security attributes
+ pageProtectCode, // Read-only?
+ 0, // High word for size = 0
+ minSize, // Low word for size
+ wFileName.c_str()); // Name of global shared memory file
+
+ // Free the security descriptor buffer
+ LocalFree(security.lpSecurityDescriptor);
+
+ // If mapping could not be created,
+ if (NULL == hFileMapping) {
+ Logger.LogDebugF(
+ "FAILURE: Unable to create file mapping for %s error code = %d", fileName, GetLastError());
+ return NULL;
+ }
+
+#ifndef OVR_ALLOW_CREATE_FILE_MAPPING_IF_EXISTS
+ // If the file mapping already exists,
+ if (GetLastError() == ERROR_ALREADY_EXISTS) {
+ CloseHandle(hFileMapping);
+
+ Logger.LogDebugF("FAILURE: File mapping at %s already exists", fileName);
+ return NULL;
+ }
+#endif
+
+ // Map the file
+ return DoFileMap(hFileMapping, fileName, openReadOnly, minSize);
+}
+
+static SharedMemoryInternal* CreateSharedMemory(const SharedMemory::OpenParameters& params) {
+ SharedMemoryInternal* retval = NULL;
+
+ // Construct the file mapping name in a Windows-specific way
+ OVR::String fileMappingName = params.globalName;
+ const char* fileName = fileMappingName.ToCStr();
+
+ // Is being opened read-only?
+ const bool openReadOnly = (params.accessMode == SharedMemory::AccessMode_ReadOnly);
+
+ // Try up to 3 times to reduce low-probability failures:
+ static const int ATTEMPTS_MAX = 3;
+ for (int attempts = 0; attempts < ATTEMPTS_MAX; ++attempts) {
+ // If opening should be attempted first,
+ if (params.openMode != SharedMemory::OpenMode_CreateOnly) {
+ // Attempt to open a shared memory map
+ retval = AttemptOpenSharedMemory(fileName, params.minSizeBytes, openReadOnly);
+
+ // If successful,
+ if (retval) {
+ // Done!
+ break;
+ }
+ }
+
+ // If creating the shared memory is also acceptable,
+ if (params.openMode != SharedMemory::OpenMode_OpenOnly) {
+ // Interpret create mode
+ const bool allowRemoteWrite = (params.remoteMode == SharedMemory::RemoteMode_ReadWrite);
+
+ // Attempt to create a shared memory map
+ retval =
+ AttemptCreateSharedMemory(fileName, params.minSizeBytes, openReadOnly, allowRemoteWrite);
+
+ // If successful,
+ if (retval) {
+ // Done!
+ break;
+ }
+ }
+ } // Re-attempt create/open
+
+ // Note: On Windows the initial contents of the region are guaranteed to be zero.
+ return retval;
+}
+
+#endif // OVR_OS_WIN32
+
+#if (defined(OVR_OS_LINUX) || defined(OVR_OS_MAC))
+
+// Hidden implementation class for OS-specific behavior
+class SharedMemoryInternal : public SharedMemoryInternalBase {
+ public:
+ int FileMapping;
+ void* FileView;
+ int FileSize;
+
+ SharedMemoryInternal(int fileMapping, void* fileView, int fileSize)
+ : FileMapping(fileMapping), FileView(fileView), FileSize(fileSize) {}
+
+ virtual ~SharedMemoryInternal() {
+ // If file view is set,
+ if (FileView) {
+ munmap(FileView, FileSize);
+ FileView = MAP_FAILED;
+ }
+
+ // If file mapping is set,
+ if (FileMapping >= 0) {
+ close(FileMapping);
+ FileMapping = -1;
+ }
+ }
+
+ virtual void* GetFileView() override {
+ return FileView;
+ }
+};
+
+static SharedMemoryInternal*
+DoFileMap(int hFileMapping, const char* fileName, bool openReadOnly, int minSize) {
+ // Calculate the required flags based on read/write mode
+ int prot = openReadOnly ? PROT_READ : (PROT_READ | PROT_WRITE);
+
+ // Map the file view
+ void* pFileView = mmap(NULL, minSize, prot, MAP_SHARED, hFileMapping, 0);
+
+ if (pFileView == MAP_FAILED) {
+ close(hFileMapping);
+
+ Logger.LogDebugF("FAILURE: Unable to map view of file for %s error code = %d", fileName, errno);
+ OVR_UNUSED(fileName);
+ return NULL;
+ }
+
+ // Create internal representation
+ SharedMemoryInternal* pimple = new SharedMemoryInternal(hFileMapping, pFileView, minSize);
+
+ // If memory allocation fails,
+ if (!pimple) {
+ munmap(pFileView, minSize);
+ close(hFileMapping);
+
+ Logger.LogDebugF("FAILURE: Out of memory");
+ return NULL;
+ }
+
+ return pimple;
+}
+
+static SharedMemoryInternal*
+AttemptOpenSharedMemory(const char* fileName, int minSize, bool openReadOnly) {
+ // Calculate permissions and flags based on read/write mode
+ int flags = openReadOnly ? O_RDONLY : O_RDWR;
+ int perms = openReadOnly ? S_IRUSR : (S_IRUSR | S_IWUSR);
+
+ // Attempt to open the shared memory file
+ int hFileMapping = shm_open(fileName, flags, perms);
+
+ // If file was not opened successfully,
+ if (hFileMapping < 0) {
+ Logger.LogDebugF(
+ "WARNING: Unable to open file mapping for %s error code = %d (not necessarily bad)",
+ fileName,
+ errno);
+ return NULL;
+ }
+
+ // Map the file
+ return DoFileMap(hFileMapping, fileName, openReadOnly, minSize);
+}
+
+static SharedMemoryInternal* AttemptCreateSharedMemory(
+ const char* fileName,
+ int minSize,
+ bool openReadOnly,
+ bool allowRemoteWrite) {
+ // Create mode
+ // Note: Cannot create the shared memory file read-only because then ftruncate() will fail.
+ int flags = O_CREAT | O_RDWR;
+
+#ifndef OVR_ALLOW_CREATE_FILE_MAPPING_IF_EXISTS
+ // Require exclusive access when creating (seems like a good idea without trying it yet..)
+ if (shm_unlink(fileName) < 0) {
+ Logger.LogDebugF(
+ "WARNING: Unable to unlink shared memory file %s error code = %d", fileName, errno);
+ }
+ flags |= O_EXCL;
+#endif
+
+ // Set own read/write permissions
+ int perms = openReadOnly ? S_IRUSR : (S_IRUSR | S_IWUSR);
+
+ // Allow other users to read/write the shared memory file
+ perms |= allowRemoteWrite ? (S_IWGRP | S_IWOTH | S_IRGRP | S_IROTH) : (S_IRGRP | S_IROTH);
+
+ // Attempt to open the shared memory file
+ int hFileMapping = shm_open(fileName, flags, perms);
+
+ // If file was not opened successfully,
+ if (hFileMapping < 0) {
+ Logger.LogDebugF(
+ "FAILURE: Unable to create file mapping for %s error code = %d", fileName, errno);
+ return NULL;
+ }
+
+ int truncRes = ftruncate(hFileMapping, minSize);
+
+ // If file was not opened successfully,
+ if (truncRes < 0) {
+ close(hFileMapping);
+ Logger.LogDebugF(
+ "FAILURE: Unable to truncate file for %s to %d error code = %d", fileName, minSize, errno);
+ return NULL;
+ }
+
+ // Map the file
+ return DoFileMap(hFileMapping, fileName, openReadOnly, minSize);
+}
+
+static SharedMemoryInternal* CreateSharedMemory(const SharedMemory::OpenParameters& params) {
+ SharedMemoryInternal* retval = NULL;
+
+ // Construct the file mapping name in a Linux-specific way
+ OVR::String fileMappingName = "/";
+ fileMappingName += params.globalName;
+ const char* fileName = fileMappingName.ToCStr();
+
+ // Is being opened read-only?
+ const bool openReadOnly = (params.accessMode == SharedMemory::AccessMode_ReadOnly);
+
+ // Try up to 3 times to reduce low-probability failures:
+ static const int ATTEMPTS_MAX = 3;
+ for (int attempts = 0; attempts < ATTEMPTS_MAX; ++attempts) {
+ // If opening should be attempted first,
+ if (params.openMode != SharedMemory::OpenMode_CreateOnly) {
+ // Attempt to open a shared memory map
+ retval = AttemptOpenSharedMemory(fileName, params.minSizeBytes, openReadOnly);
+
+ // If successful,
+ if (retval) {
+ // Done!
+ break;
+ }
+ }
+
+ // If creating the shared memory is also acceptable,
+ if (params.openMode != SharedMemory::OpenMode_OpenOnly) {
+ // Interpret create mode
+ const bool allowRemoteWrite = (params.remoteMode == SharedMemory::RemoteMode_ReadWrite);
+
+ // Attempt to create a shared memory map
+ retval =
+ AttemptCreateSharedMemory(fileName, params.minSizeBytes, openReadOnly, allowRemoteWrite);
+
+ // If successful,
+ if (retval) {
+ // Done!
+ break;
+ }
+ }
+ } // Re-attempt create/open
+
+ // Note: On Windows the initial contents of the region are guaranteed to be zero.
+ return retval;
+}
+
+#endif // OVR_OS_LINUX
+
+//-----------------------------------------------------------------------------
+// SharedMemory
+
+static bool FakingSharedMemory = false;
+
+void SharedMemory::SetFakeSharedMemory(bool enabled) {
+ FakingSharedMemory = enabled;
+}
+
+bool SharedMemory::IsFakingSharedMemory() {
+ return FakingSharedMemory;
+}
+
+SharedMemory::SharedMemory(
+ int size,
+ void* data,
+ const String& name,
+ SharedMemoryInternalBase* pInternal)
+ : Size(size), Data(data), Name(name), Internal(pInternal) {}
+
+SharedMemory::~SharedMemory() {
+ // Call close when it goes out of scope
+ Close();
+ delete Internal;
+}
+
+void SharedMemory::Close() {
+ if (Internal) {
+ delete Internal;
+ Internal = NULL;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// SharedMemoryFactory
+
+Ptr<SharedMemory> SharedMemoryFactory::Open(const SharedMemory::OpenParameters& params) {
+ Ptr<SharedMemory> retval;
+
+ // Return if no name specified or invalid size requested
+ // 0 is a valid option, it means 'map the whole region'
+ // In this case, the client must know the valid size of the region
+ if (!params.globalName || (params.minSizeBytes < 0)) {
+ Logger.LogDebug("FAILURE: Invalid parameters to Create()");
+ return NULL;
+ }
+
+#ifdef OVR_BUILD_DEBUG
+ if (Logger.GetMinimumOutputLevel() <= ovrlog::Level::Trace) {
+ const char* OpType = "{Unknown}";
+ switch (params.openMode) {
+ case SharedMemory::OpenMode_CreateOnly:
+ OpType = "Creating";
+ break;
+ case SharedMemory::OpenMode_CreateOrOpen:
+ OpType = "Creating/Opening";
+ break;
+ case SharedMemory::OpenMode_OpenOnly:
+ OpType = "Opening";
+ break;
+ default:
+ OVR_ASSERT(false);
+ break;
+ }
+
+ Logger.LogTraceF(
+ "%s shared memory region: %s > %d bytes", OpType, params.globalName, params.minSizeBytes);
+ }
+#endif
+
+ // Attempt to create a shared memory region from the parameters
+ SharedMemoryInternalBase* pInternal;
+ if (SharedMemory::IsFakingSharedMemory()) {
+ pInternal = CreateFakeSharedMemory(params);
+ } else {
+ pInternal = CreateSharedMemory(params);
+ }
+
+ if (pInternal) {
+ // Create the wrapper object
+ retval = *new SharedMemory(
+ params.minSizeBytes, pInternal->GetFileView(), params.globalName, pInternal);
+ }
+
+ return retval;
+}
+
+SharedMemoryFactory::SharedMemoryFactory() {
+ Logger.LogDebug("Creating factory");
+
+ FakeMemoryManager::GetInstance(); // Make sure the fake memory manager is destroyed at the right
+ // time
+
+ // Must be at end of function
+ PushDestroyCallbacks();
+}
+
+SharedMemoryFactory::~SharedMemoryFactory() {
+ Logger.LogDebug("Destroying factory");
+}
+
+void SharedMemoryFactory::OnSystemDestroy() {
+ delete this;
+}
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SharedMemory.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SharedMemory.h
new file mode 100644
index 0000000..15a2e08
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SharedMemory.h
@@ -0,0 +1,229 @@
+/************************************************************************************
+
+PublicHeader: OVR
+Filename : OVR_SharedMemory.h
+Content : Inter-process shared memory subsystem
+Created : June 1, 2014
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_SharedMemory_h
+#define OVR_SharedMemory_h
+
+#include "OVR_Allocator.h"
+#include "OVR_RefCount.h"
+#include "OVR_String.h"
+#include "OVR_System.h"
+#include "OVR_Types.h"
+
+namespace OVR {
+
+class SharedMemoryInternalBase; // Opaque
+
+// SharedMemory
+// Note: Safe when used between 32-bit and 64-bit processes
+class SharedMemory : public RefCountBase<SharedMemory> {
+ friend class SharedMemoryFactory;
+
+ OVR_NON_COPYABLE(SharedMemory);
+
+ public:
+ // Only constructed by the SharedMemory Factory
+ SharedMemory(int size, void* data, const String& name, SharedMemoryInternalBase* pInternal);
+ // Call close when it goes out of scope
+ ~SharedMemory();
+
+ // Modes for opening a new shared memory region
+ enum OpenMode {
+ // Note: On Windows, Create* requires Administrator priviledges or running as a Service.
+ OpenMode_CreateOnly, // Must not already exist
+ OpenMode_OpenOnly, // Must already exist
+ OpenMode_CreateOrOpen // May exist or not
+ };
+
+ // Local access restrictions
+ enum AccessMode {
+ AccessMode_ReadOnly, // Acquire read-only access
+ AccessMode_ReadWrite, // Acquire read or write access
+ };
+
+ // Remote access restrictions
+ enum RemoteMode {
+ RemoteMode_ReadOnly, // Other processes will need to open in read-only mode
+ RemoteMode_ReadWrite // Other processes can open in read-write mode
+ };
+
+ // Modes for opening a new shared memory region
+ struct OpenParameters {
+ OpenParameters()
+ : globalName(NULL),
+ minSizeBytes(0),
+ openMode(SharedMemory::OpenMode_CreateOrOpen),
+ remoteMode(SharedMemory::RemoteMode_ReadWrite),
+ accessMode(SharedMemory::AccessMode_ReadWrite) {}
+
+ // Creation parameters
+ const char* globalName; // Name of the shared memory region
+ int minSizeBytes; // Minimum number of bytes to request
+ SharedMemory::OpenMode openMode; // Creating the file or opening the file?
+ SharedMemory::RemoteMode remoteMode; // When creating, what access should other processes get?
+ SharedMemory::AccessMode
+ accessMode; // When opening/creating, what access should this process get?
+ };
+
+ public:
+ // Returns the size of the shared memory region
+ int GetSizeI() const {
+ return Size;
+ }
+
+ // Returns the process-local pointer to the shared memory region
+ // Note: This may be different on different processes
+ void* GetData() const {
+ return Data;
+ }
+
+ // Returns the name of the shared memory region
+ String GetName() {
+ return Name;
+ }
+
+ protected:
+ int Size; // How many shared bytes are shared at the pointer address?
+ void* Data; // Pointer to the shared memory region.
+ String Name; // Name that can be used to access this region
+
+ // Hidden implementation class for OS-specific behavior
+ SharedMemoryInternalBase* Internal;
+
+ // Close and cleanup the shared memory region
+ // Note: This is called on destruction
+ void Close();
+
+ public:
+ static void SetFakeSharedMemory(bool enabled);
+ static bool IsFakingSharedMemory();
+};
+
+// SharedMemoryFactory
+class SharedMemoryFactory : public NewOverrideBase,
+ public SystemSingletonBase<SharedMemoryFactory> {
+ OVR_DECLARE_SINGLETON(SharedMemoryFactory);
+
+ public:
+ // Construct a SharedMemory object.
+ // Note: The new object is reference-counted so it should be stored with Ptr<>. Initial reference
+ // count is 1.
+ Ptr<SharedMemory> Open(const SharedMemory::OpenParameters&);
+};
+
+// A shared object
+// Its constructor will be called when creating a writer
+// Its destructor will not be called
+template <class SharedType>
+class ISharedObject : public RefCountBase<ISharedObject<SharedType>> {
+ public:
+ static const int RegionSize = (int)sizeof(SharedType);
+
+ protected:
+ Ptr<SharedMemory> pSharedMemory;
+
+ bool Open(const char* name, bool readOnly) {
+ // Configure open parameters based on read-only mode
+ SharedMemory::OpenParameters params;
+
+ // FIXME: This is a hack. We currently need to allow clients to open this for read-write even
+ // though they only need read-only access. This is because in the first 0.4 release the
+ // LocklessUpdater class technically writes to it (increments by 0) to read from the space.
+ // This was quickly corrected in 0.4.1 and we are waiting for the right time to disallow write
+ // access when everyone upgrades to 0.4.1+.
+ // params.remoteMode = SharedMemory::RemoteMode_ReadOnly;
+ params.remoteMode = SharedMemory::RemoteMode_ReadWrite;
+ params.globalName = name;
+ params.accessMode =
+ readOnly ? SharedMemory::AccessMode_ReadOnly : SharedMemory::AccessMode_ReadWrite;
+ params.minSizeBytes = RegionSize;
+ params.openMode =
+ readOnly ? SharedMemory::OpenMode_OpenOnly : SharedMemory::OpenMode_CreateOrOpen;
+
+ // Attempt to open the shared memory file
+ pSharedMemory = SharedMemoryFactory::GetInstance()->Open(params);
+
+ // If it was not able to be opened,
+ if (pSharedMemory && pSharedMemory->GetSizeI() >= RegionSize && pSharedMemory->GetData()) {
+ // If writing,
+ if (!readOnly) {
+ // Construct the object also
+ Construct<SharedType>(pSharedMemory->GetData());
+ }
+
+ return true;
+ }
+
+ return false;
+ }
+
+ SharedType* Get() const {
+ if (!pSharedMemory) {
+ return NULL;
+ }
+
+ void* data = pSharedMemory->GetData();
+ if (!data) {
+ return NULL;
+ }
+
+ return reinterpret_cast<SharedType*>(data);
+ }
+
+ public:
+ String GetName() const {
+ return pSharedMemory ? pSharedMemory->GetName() : String{""};
+ }
+};
+
+// Writer specialized shared object: Ctor will be called on Open()
+template <class SharedType>
+class SharedObjectWriter : public ISharedObject<SharedType> {
+ public:
+ OVR_FORCE_INLINE bool Open(const char* name) {
+ return ISharedObject<SharedType>::Open(name, false);
+ }
+ OVR_FORCE_INLINE SharedType* Get() {
+ return ISharedObject<SharedType>::Get();
+ }
+};
+
+// Reader specialized shared object: Ctor will not be called
+template <class SharedType>
+class SharedObjectReader : public ISharedObject<SharedType> {
+ public:
+ OVR_FORCE_INLINE bool Open(const char* name) {
+ return ISharedObject<SharedType>::Open(name, true);
+ }
+ OVR_FORCE_INLINE const SharedType* Get() const {
+ return ISharedObject<SharedType>::Get();
+ }
+};
+
+} // namespace OVR
+
+#endif // OVR_SharedMemory_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Std.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Std.cpp
new file mode 100644
index 0000000..2444233
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Std.cpp
@@ -0,0 +1,1225 @@
+/************************************************************************************
+
+Filename : OVR_Std.cpp
+Content : Standard C function implementation
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_Std.h"
+#include "OVR_Alg.h"
+
+// localeconv() call in OVR_strtod()
+#include <locale.h>
+
+namespace OVR {
+
+// Source for functions not available on all platforms is included here.
+
+const char* OVR_CDECL OVR_strrchr(const char* pString, int c) {
+ const char* pFound = nullptr;
+
+ for (char cCurrent; cCurrent = *pString, cCurrent != '\0'; ++pString) {
+ if (cCurrent == c)
+ pFound = pString;
+ }
+
+ if (pFound)
+ return pFound;
+
+ if (c == '\0')
+ return pString;
+
+ return nullptr;
+}
+
+char* OVR_CDECL OVR_stristr(const char* s1, const char* s2) {
+ const char* cp = s1;
+
+ if (!*s2)
+ return (char*)s1;
+
+ while (*cp) {
+ const char* s = cp;
+ const char* t = s2;
+
+ while (*s && *t && (tolower((uint8_t)*s) == tolower((uint8_t)*t)))
+ ++s, ++t;
+
+ if (*t == 0)
+ return const_cast<char*>(cp);
+ ++cp;
+ }
+
+ return 0;
+}
+
+wchar_t* OVR_CDECL OVR_stristr(const wchar_t* s1, const wchar_t* s2) {
+ const wchar_t* cp = s1;
+
+ if (!*s2)
+ return (wchar_t*)s1;
+
+ while (*cp) {
+ const wchar_t* s = cp;
+ const wchar_t* t = s2;
+
+ while (*s && *t && (towlower(*s) == towlower(*t)))
+ ++s, ++t;
+
+ if (*t == 0)
+ return const_cast<wchar_t*>(cp);
+ ++cp;
+ }
+
+ return 0;
+}
+
+size_t OVR_CDECL OVR_strlcpy(char* dest, const char* src, size_t destsize) {
+ const char* s = src;
+ size_t n = destsize;
+
+ if (n && --n) {
+ do {
+ if ((*dest++ = *s++) == 0)
+ break;
+ } while (--n);
+ }
+
+ if (!n) {
+ if (destsize)
+ *dest = 0;
+ while (*s++) {
+ }
+ }
+
+ return (size_t)((s - src) - 1);
+}
+
+size_t OVR_CDECL OVR_strlcpy(wchar_t* dest, const wchar_t* src, size_t destsize) {
+ const wchar_t* s = src;
+ size_t n = destsize;
+
+ if (n && --n) {
+ do {
+ if ((*dest++ = *s++) == 0)
+ break;
+ } while (--n);
+ }
+
+ if (!n) {
+ if (destsize)
+ *dest = 0;
+ while (*s++) {
+ }
+ }
+
+ return (size_t)((s - src) - 1);
+}
+
+size_t OVR_CDECL OVR_strlcat(char* dest, const char* src, size_t destsize) {
+ const size_t d = destsize ? OVR_strlen(dest) : 0;
+ const size_t s = OVR_strlen(src);
+ const size_t t = s + d;
+
+ OVR_ASSERT((destsize == 0) || (d < destsize));
+
+ if (t < destsize)
+ memcpy(dest + d, src, (s + 1) * sizeof(*src));
+ else {
+ if (destsize) {
+ memcpy(dest + d, src, ((destsize - d) - 1) * sizeof(*src));
+ dest[destsize - 1] = 0;
+ }
+ }
+
+ return t;
+}
+
+size_t OVR_CDECL OVR_strlcat(wchar_t* dest, const wchar_t* src, size_t destsize) {
+ const size_t d = destsize ? OVR_strlen(dest) : 0;
+ const size_t s = OVR_strlen(src);
+ const size_t t = s + d;
+
+ OVR_ASSERT((destsize == 0) || (d < destsize));
+
+ if (t < destsize)
+ memcpy(dest + d, src, (s + 1) * sizeof(*src));
+ else {
+ if (destsize) {
+ memcpy(dest + d, src, ((destsize - d) - 1) * sizeof(*src));
+ dest[destsize - 1] = 0;
+ }
+ }
+
+ return t;
+}
+
+// Case insensitive compare implemented in platform-specific way.
+int OVR_CDECL OVR_stricmp(const char* a, const char* b) {
+#if defined(OVR_OS_MS)
+#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
+ return ::_stricmp(a, b);
+#else
+ return ::stricmp(a, b);
+#endif
+
+#else
+ return strcasecmp(a, b);
+#endif
+}
+
+int OVR_CDECL OVR_strnicmp(const char* a, const char* b, size_t count) {
+#if defined(OVR_OS_MS)
+#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
+ return ::_strnicmp(a, b, count);
+#else
+ return ::strnicmp(a, b, count);
+#endif
+
+#else
+ return strncasecmp(a, b, count);
+#endif
+}
+
+wchar_t* OVR_CDECL OVR_wcscpy(wchar_t* dest, size_t destsize, const wchar_t* src) {
+#if defined(OVR_MSVC_SAFESTRING)
+ wcscpy_s(dest, destsize, src);
+ return dest;
+#elif defined(OVR_OS_MS)
+ OVR_UNUSED(destsize);
+ wcscpy(dest, src);
+ return dest;
+#else
+ size_t l = OVR_wcslen(src) + 1; // incl term null
+ l = (l < destsize) ? l : destsize;
+ memcpy(dest, src, l * sizeof(wchar_t));
+ return dest;
+#endif
+}
+
+wchar_t* OVR_CDECL OVR_wcsncpy(wchar_t* dest, size_t destsize, const wchar_t* src, size_t count) {
+#if defined(OVR_MSVC_SAFESTRING)
+ wcsncpy_s(dest, destsize, src, count);
+ return dest;
+#else
+ size_t srclen = OVR_wcslen(src);
+ size_t l = Alg::Min(srclen, count);
+ l = (l < destsize) ? l : destsize;
+ memcpy(dest, src, l * sizeof(wchar_t));
+ if (count > srclen) {
+ size_t remLen = Alg::Min(destsize - l, (count - srclen));
+ memset(&dest[l], 0, sizeof(wchar_t) * remLen);
+ } else if (l < destsize)
+ dest[l] = 0;
+ return dest;
+#endif
+}
+
+wchar_t* OVR_CDECL OVR_wcscat(wchar_t* dest, size_t destsize, const wchar_t* src) {
+#if defined(OVR_MSVC_SAFESTRING)
+ wcscat_s(dest, destsize, src);
+ return dest;
+#elif defined(OVR_OS_MS)
+ OVR_UNUSED(destsize);
+ wcscat(dest, src);
+ return dest;
+#else
+ size_t dstlen = OVR_wcslen(dest); // do not incl term null
+ size_t srclen = OVR_wcslen(src) + 1; // incl term null
+ size_t copylen = (dstlen + srclen < destsize) ? srclen : destsize - dstlen;
+ memcpy(dest + dstlen, src, copylen * sizeof(wchar_t));
+ return dest;
+#endif
+}
+
+size_t OVR_CDECL OVR_wcslen(const wchar_t* str) {
+#if defined(OVR_OS_MS)
+ return wcslen(str);
+#else
+ size_t i = 0;
+ while (str[i] != '\0')
+ ++i;
+ return i;
+#endif
+}
+
+int OVR_CDECL OVR_wcscmp(const wchar_t* a, const wchar_t* b) {
+#if defined(OVR_OS_MS) || defined(OVR_OS_LINUX)
+ return wcscmp(a, b);
+#else
+ // not supported, use custom implementation
+ const wchar_t *pa = a, *pb = b;
+ while (*pa && *pb) {
+ wchar_t ca = *pa;
+ wchar_t cb = *pb;
+ if (ca < cb)
+ return -1;
+ else if (ca > cb)
+ return 1;
+ pa++;
+ pb++;
+ }
+ if (*pa)
+ return 1;
+ else if (*pb)
+ return -1;
+ else
+ return 0;
+#endif
+}
+
+int OVR_CDECL OVR_wcsicmp(const wchar_t* a, const wchar_t* b) {
+#if defined(OVR_OS_MS)
+#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
+ return ::_wcsicmp(a, b);
+#else
+ return ::wcsicmp(a, b);
+#endif
+#elif defined(OVR_OS_MAC) || defined(__CYGWIN__) || defined(OVR_OS_ANDROID) || \
+ defined(OVR_OS_IPHONE)
+ // not supported, use custom implementation
+ const wchar_t *pa = a, *pb = b;
+ while (*pa && *pb) {
+ wchar_t ca = OVR_towlower(*pa);
+ wchar_t cb = OVR_towlower(*pb);
+ if (ca < cb)
+ return -1;
+ else if (ca > cb)
+ return 1;
+ pa++;
+ pb++;
+ }
+ if (*pa)
+ return 1;
+ else if (*pb)
+ return -1;
+ else
+ return 0;
+#else
+ return wcscasecmp(a, b);
+#endif
+}
+
+// This function is not inline because of dependency on <locale.h>
+double OVR_CDECL OVR_strtod(const char* str, char** tailptr) {
+#if !defined(OVR_OS_ANDROID) // The Android C library doesn't have localeconv.
+ const char s = *localeconv()->decimal_point;
+
+ // Always do the locale switch to spot problem files early.
+ {
+ // I don't know why 347, that's just what was in this code before I got here.
+ const int MaxStringLength = 347;
+ OVR_ASSERT(OVR_strlen(str) <= MaxStringLength);
+ char buffer[MaxStringLength + 1];
+ OVR_strcpy(buffer, sizeof(buffer), str);
+
+ // Ensure null-termination of string
+ buffer[sizeof(buffer) - 1] = '\0';
+
+ for (char* c = buffer; *c != '\0'; ++c) {
+ if (*c == '.') {
+ *c = s;
+ break;
+ }
+ }
+
+ char* nextPtr = NULL;
+ double retval = strtod(buffer, &nextPtr);
+
+ // If a tail pointer is requested,
+ if (tailptr) {
+ // Return a tail pointer that points to the same offset as nextPtr, in the orig string
+ *tailptr = !nextPtr ? NULL : (char*)str + (int)(nextPtr - buffer);
+ }
+
+ return retval;
+ }
+#else
+ return strtod(str, tailptr);
+#endif
+}
+
+#ifndef OVR_NO_WCTYPE
+
+//// Use this class to generate Unicode bitsets. For example:
+////
+//// UnicodeBitSet bitSet;
+//// for(unsigned i = 0; i < 65536; ++i)
+//// {
+//// if (iswalpha(i))
+//// bitSet.Set(i);
+//// }
+//// bitSet.Dump();
+////
+////---------------------------------------------------------------
+// class UnicodeBitSet
+//{
+// public:
+// UnicodeBitSet()
+// {
+// memset(Offsets, 0, sizeof(Offsets));
+// memset(Bits, 0, sizeof(Bits));
+// }
+//
+// void Set(unsigned bit) { Bits[bit >> 8][(bit >> 4) & 15] |= 1 << (bit & 15); }
+//
+// void Dump()
+// {
+// unsigned i, j;
+// unsigned offsetCount = 0;
+// for(i = 0; i < 256; ++i)
+// {
+// if (isNull(i)) Offsets[i] = 0;
+// else
+// if (isFull(i)) Offsets[i] = 1;
+// else Offsets[i] = uint16_t(offsetCount++ * 16 + 256);
+// }
+// for(i = 0; i < 16; ++i)
+// {
+// for(j = 0; j < 16; ++j)
+// {
+// printf("%5u,", Offsets[i*16+j]);
+// }
+// printf("\n");
+// }
+// for(i = 0; i < 256; ++i)
+// {
+// if (Offsets[i] > 255)
+// {
+// for(j = 0; j < 16; j++)
+// {
+// printf("%5u,", Bits[i][j]);
+// }
+// printf("\n");
+// }
+// }
+// }
+//
+// private:
+// bool isNull(unsigned n) const
+// {
+// const uint16_t* p = Bits[n];
+// for(unsigned i = 0; i < 16; ++i)
+// if (p[i] != 0) return false;
+// return true;
+// }
+//
+// bool isFull(unsigned n) const
+// {
+// const uint16_t* p = Bits[n];
+// for(unsigned i = 0; i < 16; ++i)
+// if (p[i] != 0xFFFF) return false;
+// return true;
+// }
+//
+// uint16_t Offsets[256];
+// uint16_t Bits[256][16];
+//};
+
+const uint16_t UnicodeAlnumBits[] = {
+ 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416,
+ 432, 448, 464, 480, 496, 512, 528, 544, 1, 560, 576, 592, 0,
+ 0, 0, 0, 0, 608, 624, 640, 656, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 672, 688, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 704,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 720, 1, 1, 1, 1, 736, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 752, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 768, 784, 1, 800, 816, 832, 0, 0, 0, 1023,
+ 65534, 2047, 65534, 2047, 0, 0, 0, 524, 65535, 65407, 65535, 65407, 65535,
+ 65535, 65532, 15, 0, 65535, 65535, 65535, 65535, 65535, 16383, 63999, 3, 0,
+ 16415, 0, 0, 0, 0, 0, 32, 0, 0, 1024, 55104, 65535, 65531,
+ 65535, 32767, 64767, 65535, 15, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535,
+ 61443, 65535, 65535, 65535, 6559, 65535, 65535, 831, 0, 0, 0, 65534, 65535,
+ 639, 65534, 65535, 255, 0, 0, 0, 0, 65535, 2047, 7, 0, 0,
+ 65534, 2047, 65534, 63, 1023, 65535, 65535, 65535, 65535, 65535, 65535, 8175, 8702,
+ 8191, 0, 65535, 8191, 65535, 0, 0, 0, 0, 65535, 65535, 65535, 1,
+ 0, 0, 0, 0, 65518, 65535, 65535, 58367, 8191, 65281, 65487, 0, 40942,
+ 65529, 65023, 50117, 6559, 45184, 65487, 3, 34788, 65529, 65023, 50029, 6535, 24064,
+ 65472, 31, 45038, 65531, 65023, 58349, 7103, 1, 65473, 0, 40942, 65529, 65023,
+ 58317, 6543, 45248, 65475, 0, 51180, 54845, 50968, 50111, 7623, 128, 65408, 0,
+ 57326, 65533, 65023, 50159, 7647, 96, 65475, 0, 57324, 65533, 65023, 50159, 7647,
+ 16480, 65475, 0, 57324, 65533, 65023, 50175, 7631, 128, 65475, 0, 65516, 64639,
+ 65535, 12283, 32895, 65375, 0, 12, 65534, 65535, 65535, 2047, 32767, 1023, 0,
+ 0, 9622, 65264, 60590, 15359, 8223, 13311, 0, 0, 1, 0, 1023, 0,
+ 65279, 65535, 2047, 65534, 3843, 65279, 65535, 8191, 0, 0, 0, 0, 65535,
+ 65535, 63227, 327, 1023, 1023, 0, 0, 0, 0, 65535, 65535, 63, 65535,
+ 65535, 127, 65535, 65535, 65535, 65535, 65535, 33791, 65535, 65535, 65535, 65535, 65287,
+ 65535, 65535, 65535, 65535, 1023, 65407, 65535, 65535, 65535, 15743, 15743, 65535, 65535,
+ 15743, 65535, 32767, 32573, 32573, 65407, 32767, 65535, 32767, 32573, 65535, 65535, 65407,
+ 2047, 65024, 3, 0, 0, 65535, 65535, 65535, 65535, 65535, 31, 65534, 65535,
+ 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535,
+ 65535, 65535, 65535, 65535, 65535, 65535, 65535, 40959, 127, 65534, 2047, 65535, 65535,
+ 65535, 65535, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65535,
+ 65535, 65535, 65535, 511, 0, 1023, 0, 0, 1023, 65535, 65535, 65527, 65535,
+ 65535, 255, 65535, 65535, 1023, 0, 0, 0, 0, 0, 65535, 65535, 65535,
+ 65535, 65535, 65535, 65535, 65535, 65535, 4095, 65535, 65535, 65535, 65535, 65535, 1023,
+ 65535, 16191, 65535, 65535, 16191, 43775, 65535, 16383, 65535, 65535, 65535, 24543, 8156,
+ 4047, 8191, 8156, 0, 0, 0, 0, 0, 0, 0, 32768, 0, 0,
+ 0, 0, 0, 0, 0, 0, 64644, 15919, 48464, 1019, 0, 0, 65535,
+ 65535, 15, 0, 0, 0, 0, 0, 0, 0, 192, 0, 1022, 1792,
+ 65534, 65535, 65535, 65535, 65535, 31, 65534, 65535, 65535, 65535, 65535, 2047, 65504,
+ 65535, 8191, 65534, 65535, 65535, 65535, 65535, 32767, 0, 65535, 255, 0, 0,
+ 0, 0, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535,
+ 63, 0, 0, 0, 0, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535,
+ 65535, 65535, 63, 0, 0, 0, 0, 0, 65535, 65535, 65535, 65535, 65535,
+ 65535, 65535, 65535, 8191, 0, 0, 0, 0, 0, 0, 0, 65535, 65535,
+ 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 15, 0, 0, 0, 0,
+ 0, 65535, 65535, 16383, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 127, 41208, 65023, 24447, 65499, 65535, 65535, 65535, 65535,
+ 65535, 65535, 3, 0, 65528, 65535, 65535, 65535, 65535, 65535, 16383, 0, 65535,
+ 65535, 65535, 65535, 65532, 65535, 65535, 255, 0, 0, 4095, 0, 0, 0,
+ 0, 0, 0, 0, 65495, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 8191,
+ 0, 1023, 65534, 2047, 65534, 2047, 65472, 65534, 65535, 16383, 65535, 32767, 64764,
+ 7420, 0, 0};
+
+const uint16_t UnicodeAlphaBits[] = {
+ 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416,
+ 432, 448, 464, 480, 496, 512, 528, 544, 1, 560, 576, 592, 0,
+ 0, 0, 0, 0, 608, 624, 640, 656, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 672, 688, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 704,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 720, 1, 1, 1, 1, 736, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 752, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 768, 784, 1, 800, 816, 832, 0, 0, 0, 0,
+ 65534, 2047, 65534, 2047, 0, 0, 0, 0, 65535, 65407, 65535, 65407, 65535,
+ 65535, 65532, 15, 0, 65535, 65535, 65535, 65535, 65535, 16383, 63999, 3, 0,
+ 16415, 0, 0, 0, 0, 0, 32, 0, 0, 1024, 55104, 65535, 65531,
+ 65535, 32767, 64767, 65535, 15, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535,
+ 61443, 65535, 65535, 65535, 6559, 65535, 65535, 831, 0, 0, 0, 65534, 65535,
+ 639, 65534, 65535, 255, 0, 0, 0, 0, 65535, 2047, 7, 0, 0,
+ 65534, 2047, 65534, 63, 0, 65535, 65535, 65535, 65535, 65535, 65535, 8175, 8702,
+ 7168, 0, 65535, 8191, 65535, 0, 0, 0, 0, 65535, 65535, 65535, 1,
+ 0, 0, 0, 0, 65518, 65535, 65535, 58367, 8191, 65281, 15, 0, 40942,
+ 65529, 65023, 50117, 6559, 45184, 15, 3, 34788, 65529, 65023, 50029, 6535, 24064,
+ 0, 31, 45038, 65531, 65023, 58349, 7103, 1, 1, 0, 40942, 65529, 65023,
+ 58317, 6543, 45248, 3, 0, 51180, 54845, 50968, 50111, 7623, 128, 0, 0,
+ 57326, 65533, 65023, 50159, 7647, 96, 3, 0, 57324, 65533, 65023, 50159, 7647,
+ 16480, 3, 0, 57324, 65533, 65023, 50175, 7631, 128, 3, 0, 65516, 64639,
+ 65535, 12283, 32895, 65375, 0, 12, 65534, 65535, 65535, 2047, 32767, 0, 0,
+ 0, 9622, 65264, 60590, 15359, 8223, 12288, 0, 0, 1, 0, 0, 0,
+ 65279, 65535, 2047, 65534, 3843, 65279, 65535, 8191, 0, 0, 0, 0, 65535,
+ 65535, 63227, 327, 0, 1023, 0, 0, 0, 0, 65535, 65535, 63, 65535,
+ 65535, 127, 65535, 65535, 65535, 65535, 65535, 33791, 65535, 65535, 65535, 65535, 65287,
+ 65535, 65535, 65535, 65535, 1023, 65407, 65535, 65535, 65535, 15743, 15743, 65535, 65535,
+ 15743, 65535, 32767, 32573, 32573, 65407, 32767, 65535, 32767, 32573, 65535, 65535, 65407,
+ 2047, 0, 0, 0, 0, 65535, 65535, 65535, 65535, 65535, 31, 65534, 65535,
+ 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535,
+ 65535, 65535, 65535, 65535, 65535, 65535, 65535, 40959, 127, 65534, 2047, 65535, 65535,
+ 65535, 65535, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65535,
+ 65535, 65535, 65535, 511, 0, 0, 0, 0, 0, 65535, 65535, 65527, 65535,
+ 65535, 255, 65535, 65535, 1023, 0, 0, 0, 0, 0, 65535, 65535, 65535,
+ 65535, 65535, 65535, 65535, 65535, 65535, 4095, 65535, 65535, 65535, 65535, 65535, 1023,
+ 65535, 16191, 65535, 65535, 16191, 43775, 65535, 16383, 65535, 65535, 65535, 24543, 8156,
+ 4047, 8191, 8156, 0, 0, 0, 0, 0, 0, 0, 32768, 0, 0,
+ 0, 0, 0, 0, 0, 0, 64644, 15919, 48464, 1019, 0, 0, 65535,
+ 65535, 15, 0, 0, 0, 0, 0, 0, 0, 192, 0, 1022, 1792,
+ 65534, 65535, 65535, 65535, 65535, 31, 65534, 65535, 65535, 65535, 65535, 2047, 65504,
+ 65535, 8191, 65534, 65535, 65535, 65535, 65535, 32767, 0, 65535, 255, 0, 0,
+ 0, 0, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535,
+ 63, 0, 0, 0, 0, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535,
+ 65535, 65535, 63, 0, 0, 0, 0, 0, 65535, 65535, 65535, 65535, 65535,
+ 65535, 65535, 65535, 8191, 0, 0, 0, 0, 0, 0, 0, 65535, 65535,
+ 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 15, 0, 0, 0, 0,
+ 0, 65535, 65535, 16383, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 127, 41208, 65023, 24447, 65499, 65535, 65535, 65535, 65535,
+ 65535, 65535, 3, 0, 65528, 65535, 65535, 65535, 65535, 65535, 16383, 0, 65535,
+ 65535, 65535, 65535, 65532, 65535, 65535, 255, 0, 0, 4095, 0, 0, 0,
+ 0, 0, 0, 0, 65495, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 8191,
+ 0, 0, 65534, 2047, 65534, 2047, 65472, 65534, 65535, 16383, 65535, 32767, 64764,
+ 7420, 0, 0};
+
+const uint16_t UnicodeDigitBits[] = {
+ 256, 0, 0, 0, 0, 0, 272, 0, 0, 288, 304, 320, 336, 352, 368, 384,
+ 400, 0, 0, 416, 0, 0, 0, 432, 448, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 464,
+ 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 524, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 1023,
+ 0, 0, 0, 0, 0, 0, 65472, 0, 0, 0, 0, 0, 0, 0, 65472, 0,
+ 0, 0, 0, 0, 0, 0, 65472, 0, 0, 0, 0, 0, 0, 0, 65472, 0,
+ 0, 0, 0, 0, 0, 0, 65472, 0, 0, 0, 0, 0, 0, 0, 65408, 0,
+ 0, 0, 0, 0, 0, 0, 65472, 0, 0, 0, 0, 0, 0, 0, 65472, 0,
+ 0, 0, 0, 0, 0, 0, 65472, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 1023, 0, 0,
+ 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 65024, 3, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1023, 0,
+ 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+const uint16_t UnicodeSpaceBits[] = {
+ 256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 272, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 304, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 15872, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 4095, 0, 33536, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+const uint16_t UnicodeXDigitBits[] = {
+ 256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 272, 0, 0, 0, 1023, 126, 0, 126, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1023, 126, 0, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+// Uncomment if necessary
+// const uint16_t UnicodeCntrlBits[] = {
+// 256, 0, 0, 0, 0, 0, 0, 272, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 288, 0, 0, 0, 0, 0, 0, 0,
+// 304, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 320, 336,
+// 65535,65535, 0, 0, 0, 0, 0,32768,65535,65535, 0, 0, 0, 0, 0, 0,
+// 32768, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 30720, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 61440, 0,31744, 0, 0, 0,64512, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32768,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3584};
+//
+// const uint16_t UnicodeGraphBits[] = {
+// 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416, 432, 448, 464,
+// 480, 496, 512, 528, 544, 1, 560, 576, 592, 0, 0, 0, 0, 0, 608, 624,
+// 640, 656, 0, 672, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 688, 704, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 720, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 736,
+// 1, 1, 1, 1, 752, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 768, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 784, 800, 1, 816, 832, 848,
+// 0, 0,65534,65535,65535,65535,65535,32767, 0, 0,65534,65535,65535,65535,65535,65535,
+// 65535,65535,65532, 15, 0,65535,65535,65535,65535,65535,16383,63999, 3, 0,16415, 0,
+// 0, 0, 0, 0, 32, 0, 0,17408,55232,65535,65531,65535,32767,64767,65535, 15,
+// 65535,65535,65535,65535,65535,65535,65535,65535,61443,65535,65535,65535, 6559,65535,65535, 831,
+// 0, 0, 0,65534,65535,65151,65534,65535, 1791, 0, 0,16384, 9,65535, 2047, 31,
+// 4096,34816,65534, 2047,65534, 63,16383,65535,65535,65535,65535,65535,65535, 8191, 8702, 8191,
+// 16383,65535, 8191,65535, 0, 0, 0, 0,65535,65535,65535, 1, 0, 0, 0, 0,
+// 65518,65535,65535,58367, 8191,65281,65535, 1,40942,65529,65023,50117, 6559,45184,65487, 3,
+// 34788,65529,65023,50029, 6535,24064,65472, 31,45038,65531,65023,58349, 7103, 1,65473, 0,
+// 40942,65529,65023,58317, 6543,45248,65475, 0,51180,54845,50968,50111, 7623, 128,65408, 0,
+// 57326,65533,65023,50159, 7647, 96,65475, 0,57324,65533,65023,50159, 7647,16480,65475, 0,
+// 57324,65533,65023,50175, 7631, 128,65475, 0,65516,64639,65535,12283,32895,65375, 0, 28,
+// 65534,65535,65535, 2047,65535, 4095, 0, 0, 9622,65264,60590,15359, 8223,13311, 0, 0,
+// 65521, 7, 1023,15360,65279,65535, 2047,65534, 3875,65279,65535, 8191, 0, 0, 0, 0,
+// 65535,65535,63227, 327,65535, 1023, 0, 0, 0, 0,65535,65535, 63,65535,65535, 2175,
+// 65535,65535,65535,65535,65535,33791,65535,65535,65535,65535,65287,65535,65535,65535,65535, 1023,
+// 65407,65535,65535,65535,15743,15743,65535,65535,15743,65535,32767,32573,32573,65407,32767,65535,
+// 32767,32573,65535,65535,65407, 2047,65534, 3, 0, 0,65535,65535,65535,65535,65535, 31,
+// 65534,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,
+// 65535,65535,65535,65535,65535,65535,65535, 127,65534, 8191,65535,65535,65535,65535,16383, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0,65535,65535,65535,65535, 511, 6128, 1023, 0,
+// 2047, 1023,65535,65535,65527,65535,65535, 255,65535,65535, 1023, 0, 0, 0, 0, 0,
+// 65535,65535,65535,65535,65535,65535,65535,65535,65535, 4095,65535,65535,65535,65535,65535, 1023,
+// 65535,16191,65535,65535,16191,43775,65535,16383,65535,65535,65535,24543, 8156, 4047, 8191, 8156,
+// 0,65535, 255,65535,16239, 0, 0,57344,24576, 0, 0, 0, 0, 0, 0, 0,
+// 64644,15919,48464, 1019, 0, 0,65535,65535, 15, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 1536, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 65486,65523, 1022, 1793,65534,65535,65535,65535,65535, 31,65534,65535,65535,65535,65535, 4095,
+// 65504,65535, 8191,65534,65535,65535,65535,65535,32767, 0,65535, 255, 0, 0, 0, 0,
+// 65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0,
+// 65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, 0,
+// 65535,65535,65535,65535,65535,65535,65535,65535, 8191, 0, 0, 0, 0, 0, 0, 0,
+// 65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 15, 0, 0, 0, 0, 0,
+// 65535,65535,16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 127,41208,65023,24447,65499,65535,65535,65535,65535,65535,65535, 3, 0,65528,65535,65535,
+// 65535,65535,65535,65535, 0,65535,65535,65535,65535,65532,65535,65535, 255, 0, 0, 4095,
+// 0, 0, 0,65535,65055,65527, 3339,65495,65535,65535,65535,65535,65535,65535,65535, 8191,
+// 63470,36863,65535,49151,65534,12287,65534,65534,65535,16383,65535,32767,64764, 7420, 0, 0};
+//
+// const uint16_t UnicodePrintBits[] = {
+// 256, 1, 272, 288, 304, 320, 336, 352, 0, 368, 384, 400, 416, 432, 448, 464,
+// 480, 496, 512, 528, 544, 1, 560, 576, 592, 0, 0, 0, 0, 0, 608, 624,
+// 640, 656, 0, 672, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 688, 704, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 720, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 736,
+// 1, 1, 1, 1, 752, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+// 1, 1, 1, 1, 1, 1, 1, 768, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 784, 800, 1, 816, 832, 848,
+// 512, 0,65535,65535,65535,65535,65535,32767, 0, 0,65535,65535,65535,65535,65535,65535,
+// 65535,65535,65532, 15, 0,65535,65535,65535,65535,65535,16383,63999, 3, 0,16415, 0,
+// 0, 0, 0, 0, 32, 0, 0,17408,55232,65535,65531,65535,32767,64767,65535, 15,
+// 65535,65535,65535,65535,65535,65535,65535,65535,61443,65535,65535,65535, 6559,65535,65535, 831,
+// 0, 0, 0,65534,65535,65151,65534,65535, 1791, 0, 0,16384, 9,65535, 2047, 31,
+// 4096,34816,65534, 2047,65534, 63,16383,65535,65535,65535,65535,65535,65535, 8191, 8702, 8191,
+// 16383,65535, 8191,65535, 0, 0, 0, 0,65535,65535,65535, 1, 0, 0, 0, 0,
+// 65518,65535,65535,58367, 8191,65281,65535, 1,40942,65529,65023,50117, 6559,45184,65487, 3,
+// 34788,65529,65023,50029, 6535,24064,65472, 31,45038,65531,65023,58349, 7103, 1,65473, 0,
+// 40942,65529,65023,58317, 6543,45248,65475, 0,51180,54845,50968,50111, 7623, 128,65408, 0,
+// 57326,65533,65023,50159, 7647, 96,65475, 0,57324,65533,65023,50159, 7647,16480,65475, 0,
+// 57324,65533,65023,50175, 7631, 128,65475, 0,65516,64639,65535,12283,32895,65375, 0, 28,
+// 65534,65535,65535, 2047,65535, 4095, 0, 0, 9622,65264,60590,15359, 8223,13311, 0, 0,
+// 65521, 7, 1023,15360,65279,65535, 2047,65534, 3875,65279,65535, 8191, 0, 0, 0, 0,
+// 65535,65535,63227, 327,65535, 1023, 0, 0, 0, 0,65535,65535, 63,65535,65535, 2175,
+// 65535,65535,65535,65535,65535,33791,65535,65535,65535,65535,65287,65535,65535,65535,65535, 1023,
+// 65407,65535,65535,65535,15743,15743,65535,65535,15743,65535,32767,32573,32573,65407,32767,65535,
+// 32767,32573,65535,65535,65407, 2047,65534, 3, 0, 0,65535,65535,65535,65535,65535, 31,
+// 65534,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,
+// 65535,65535,65535,65535,65535,65535,65535, 127,65534, 8191,65535,65535,65535,65535,16383, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0,65535,65535,65535,65535, 511, 6128, 1023, 0,
+// 2047, 1023,65535,65535,65527,65535,65535, 255,65535,65535, 1023, 0, 0, 0, 0, 0,
+// 65535,65535,65535,65535,65535,65535,65535,65535,65535, 4095,65535,65535,65535,65535,65535, 1023,
+// 65535,16191,65535,65535,16191,43775,65535,16383,65535,65535,65535,24543, 8156, 4047, 8191, 8156,
+// 0,65535, 255,65535,16239, 0, 0,57344,24576, 0, 0, 0, 0, 0, 0, 0,
+// 64644,15919,48464, 1019, 0, 0,65535,65535, 15, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 1536, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 65487,65523, 1022, 1793,65534,65535,65535,65535,65535, 31,65534,65535,65535,65535,65535, 4095,
+// 65504,65535, 8191,65534,65535,65535,65535,65535,32767, 0,65535, 255, 0, 0, 0, 0,
+// 65535,65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0,
+// 65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 63, 0, 0, 0, 0, 0,
+// 65535,65535,65535,65535,65535,65535,65535,65535, 8191, 0, 0, 0, 0, 0, 0, 0,
+// 65535,65535,65535,65535,65535,65535,65535,65535,65535,65535, 15, 0, 0, 0, 0, 0,
+// 65535,65535,16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 127,41208,65023,24447,65499,65535,65535,65535,65535,65535,65535, 3, 0,65528,65535,65535,
+// 65535,65535,65535,65535, 0,65535,65535,65535,65535,65532,65535,65535, 255, 0, 0, 4095,
+// 0, 0, 0,65535,65055,65527, 3339,65495,65535,65535,65535,65535,65535,65535,65535,40959,
+// 63470,36863,65535,49151,65534,12287,65534,65534,65535,16383,65535,32767,64764, 7420, 0, 0};
+//
+// const uint16_t UnicodePunctBits[] = {
+// 256, 0, 0, 272, 0, 288, 304, 320, 0, 336, 0, 0, 0, 352, 368, 384,
+// 400, 0, 0, 416, 0, 0, 432, 448, 464, 0, 0, 0, 0, 0, 0, 0,
+// 480, 0, 0, 496, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 512, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 528, 544, 560,
+// 0, 0,65534,64512, 1,63488, 1,30720, 0, 0,65534,65535, 0, 128, 0, 128,
+// 0, 0, 0, 0, 0, 0, 0,16384, 128, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0,64512, 0, 0, 1536, 0, 0,16384, 9, 0, 0, 24,
+// 4096,34816, 0, 0, 0, 0,15360, 0, 0, 0, 0, 0, 0, 16, 0, 0,
+// 16383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 48, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16,
+// 0, 0, 0, 0,32768, 3072, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 65520, 7, 0,15360, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0,64512, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2048,
+// 0, 0, 0, 0, 0, 0, 510, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0,24576, 0, 0, 6144, 0, 0, 0, 0,14336, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6128, 0, 0,
+// 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0,65535, 255,65535,16239, 0, 0,24576,24576, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 1536, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 65294,65523, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2048,
+// 0, 0, 0,49152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0,65535,65055,65527, 3339, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 63470,35840, 1,47104, 0,10240, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+//
+// const uint16_t UnicodeLowerBits[] = {
+// 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 352, 368,
+// 384, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 416, 0, 0, 0, 432,
+// 0, 0, 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0,32768,65535,65407,
+// 43690,43690,43690,21930,43861,43690,43690,54442,12585,20004,11562,58961,23392,46421,43690,43565,
+// 43690,43690,43688, 10, 0,65535,65535,65535,65535,65535,16383, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,61440,65535,32767,43235,43690, 15,
+// 0, 0, 0,65535,65535,65535,43690,43690,40962,43690,43690,43690, 4372,43690,43690, 554,
+// 0, 0, 0, 0, 0, 0,65534,65535, 255, 0, 0, 0, 0, 0, 0, 0,
+// 43690,43690,43690,43690,43690,43690,43690,43690,43690, 4074,43690,43690,43690,43690,43690, 682,
+// 255, 63, 255, 255, 63, 255, 255,16383,65535,65535,65535,20703, 4316, 207, 255, 4316,
+// 0, 0, 0, 0, 0, 0, 0,32768, 0, 0, 0, 0, 0, 0, 0, 0,
+// 50176, 8,32768, 528, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 127, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+//
+// const uint16_t UnicodeUpperBits[] = {
+// 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 352, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 368, 384,
+// 0, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 416,
+// 0, 0, 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0,65535,32639, 0, 0,
+// 21845,21845,21845,43605,21674,21845,21845,11093,52950,45531,53973, 4526,44464,19114,21845,21974,
+// 21845,21845,21844, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0,55104,65534, 4091, 0, 0,21532,21845, 0,
+// 65535,65535,65535, 0, 0, 0,21845,21845,20481,21845,21845,21845, 2187,21845,21845, 277,
+// 0, 0, 0,65534,65535, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,65535,65535, 63, 0, 0, 0,
+// 21845,21845,21845,21845,21845,21845,21845,21845,21845, 21,21845,21845,21845,21845,21845, 341,
+// 65280,16128,65280,65280,16128,43520,65280, 0,65280,65280,65280, 7936, 7936, 3840, 7936, 7936,
+// 14468,15911,15696, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// 0, 0,65534, 2047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+// MA: March 19, 2010
+// Modified ToUpper and ToLower tables to match values expected by AS3 tests.
+// ToLower modifications:
+// 304 -> 105
+// 1024 -> 1104 *
+// 1037 -> 1117 *
+// UoUpper modifications:
+// 255 -> 376
+// 305 -> 73
+// 383 -> 83
+// 1104 -> 1024 *
+// 1117 -> 1037 *
+// Entries marked with a '*' don't make complete sense based on Unicode manual, although
+// they match AS3.
+
+static const uint16_t UnicodeToUpperBits[] = {
+ 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 352, 368, 0, 384, 0, 0, 400, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 416, 0, 0, 0, 0,
+ 0, 0, 65534, 2047, 0, 0, 0, 0, 0, 0, 65535, 65407, 43690,
+ 43690, 43690, 21674, 43349, 43690, 43690, 54442, 4392, 516, 8490, 8785, 21056, 46421,
+ 43690, 43048, // MA: Modified for AS3.
+ 43690, 170, 0, 0, 0, 2776, 33545, 36, 3336, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 61440, 65534, 32767, 0, 43688, 0, 0, 0, 0, 65535, 65535, 65535, 43690,
+ 43690, 2, 43690, 43690, 43690, 4372, 43690, 35498, 554, // MA: Modified for AS3.
+ 0, 0, 0, 0, 0, 0, 65534, 65535, 127, 0, 0, 0, 0,
+ 0, 0, 0, 43690, 43690, 43690, 43690, 43690, 43690, 43690, 43690, 43690, 42,
+ 43690, 43690, 43690, 43690, 43690, 682, 255, 63, 255, 255, 63, 170, 255,
+ 16383, 0, 0, 0, 3, 0, 3, 35, 0, 0, 0, 0, 0,
+ 0, 0, 0, 65535, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65535,
+ 1023, 0, 0, 0, 0, 0, 65534, 2047, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0};
+
+static const uint16_t UnicodeToLowerBits[] = {
+ 256, 272, 288, 304, 320, 336, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 352, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 368, 384, 0, 400, 0, 0, 416, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 432, 0, 0, 0, 0,
+ 65534, 2047, 0, 0, 0, 0, 0, 0, 65535, 32639, 0, 0, 21845,
+ 21845, 21845, 43605, 21674, 21845, 21845, 11093, 52950, 45531, 53909, 4526, 42128, 19114,
+ 21845, 21522, // MA: Modidied for AS3.
+ 21845, 85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55104, 65534,
+ 4091, 0, 0, 0, 21844, 0, 65535, 65535, 65535, 0, 0, 0, 21845,
+ 21845, 1, 21845, 21845, 21845, 2186, 21845, 17749, 277, 0, 0, 0, 65534,
+ 65535, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 65535, 65535, 63, 0,
+ 0, 0, 21845, 21845, 21845, 21845, 21845, 21845, 21845, 21845, 21845, 21, 21845,
+ 21845, 21845, 21845, 21845, 341, 65280, 16128, 65280, 65280, 16128, 43520, 65280, 0,
+ 0, 0, 0, 3840, 3840, 3840, 7936, 3840, 0, 0, 0, 0, 0,
+ 0, 65535, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 65472, 65535, 0, 0,
+ 0, 0, 0, 65534, 2047, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0};
+
+struct GUnicodePairType {
+ uint16_t Key, Value;
+};
+
+static inline bool CmpUnicodeKey(const GUnicodePairType& a, uint16_t key) {
+ return a.Key < key;
+}
+
+static const GUnicodePairType UnicodeToUpperTable[] = {
+ {97, 65}, {98, 66}, {99, 67}, {100, 68}, {101, 69}, {102, 70},
+ {103, 71}, {104, 72}, {105, 73}, {106, 74}, {107, 75}, {108, 76},
+ {109, 77}, {110, 78}, {111, 79}, {112, 80}, {113, 81}, {114, 82},
+ {115, 83}, {116, 84}, {117, 85}, {118, 86}, {119, 87}, {120, 88},
+ {121, 89}, {122, 90}, {224, 192}, {225, 193}, {226, 194}, {227, 195},
+ {228, 196}, {229, 197}, {230, 198}, {231, 199}, {232, 200}, {233, 201},
+ {234, 202}, {235, 203}, {236, 204}, {237, 205}, {238, 206}, {239, 207},
+ {240, 208}, {241, 209}, {242, 210}, {243, 211}, {244, 212}, {245, 213},
+ {246, 214}, {248, 216}, {249, 217}, {250, 218}, {251, 219}, {252, 220},
+ {253, 221}, {254, 222}, {255, 376}, {257, 256}, {259, 258}, {261, 260},
+ {263, 262}, {265, 264}, {267, 266}, {269, 268}, {271, 270}, {273, 272},
+ {275, 274}, {277, 276}, {279, 278}, {281, 280}, {283, 282}, {285, 284},
+ {287, 286}, {289, 288}, {291, 290}, {293, 292}, {295, 294}, {297, 296},
+ {299, 298}, {301, 300}, {303, 302}, {305, 73}, {307, 306}, {309, 308},
+ {311, 310}, {314, 313}, {316, 315}, {318, 317}, {320, 319}, {322, 321},
+ {324, 323}, {326, 325}, {328, 327}, {331, 330}, {333, 332}, {335, 334},
+ {337, 336}, {339, 338}, {341, 340}, {343, 342}, {345, 344}, {347, 346},
+ {349, 348}, {351, 350}, {353, 352}, {355, 354}, {357, 356}, {359, 358},
+ {361, 360}, {363, 362}, {365, 364}, {367, 366}, {369, 368}, {371, 370},
+ {373, 372}, {375, 374}, {378, 377}, {380, 379}, {382, 381}, {383, 83},
+ {387, 386}, {389, 388}, {392, 391}, {396, 395}, {402, 401}, {409, 408},
+ {417, 416}, {419, 418}, {421, 420}, {424, 423}, {429, 428}, {432, 431},
+ {436, 435}, {438, 437}, {441, 440}, {445, 444}, {454, 452}, {457, 455},
+ {460, 458}, {462, 461}, {464, 463}, {466, 465}, {468, 467}, {470, 469},
+ {472, 471}, {474, 473}, {476, 475}, {477, 398}, {479, 478}, {481, 480},
+ {483, 482}, {485, 484}, {487, 486}, {489, 488}, {491, 490}, {493, 492},
+ {495, 494}, {499, 497}, {501, 500}, {507, 506}, {509, 508}, {511, 510},
+ {513, 512}, {515, 514}, {517, 516}, {519, 518}, {521, 520}, {523, 522},
+ {525, 524}, {527, 526}, {529, 528}, {531, 530}, {533, 532}, {535, 534},
+ {595, 385}, {596, 390}, {598, 393}, {599, 394}, {601, 399}, {603, 400},
+ {608, 403}, {611, 404}, {616, 407}, {617, 406}, {623, 412}, {626, 413},
+ {629, 415}, {643, 425}, {648, 430}, {650, 433}, {651, 434}, {658, 439},
+ {940, 902}, {941, 904}, {942, 905}, {943, 906}, {945, 913}, {946, 914},
+ {947, 915}, {948, 916}, {949, 917}, {950, 918}, {951, 919}, {952, 920},
+ {953, 921}, {954, 922}, {955, 923}, {956, 924}, {957, 925}, {958, 926},
+ {959, 927}, {960, 928}, {961, 929}, {962, 931}, {963, 931}, {964, 932},
+ {965, 933}, {966, 934}, {967, 935}, {968, 936}, {969, 937}, {970, 938},
+ {971, 939}, {972, 908}, {973, 910}, {974, 911}, {995, 994}, {997, 996},
+ {999, 998}, {1001, 1000}, {1003, 1002}, {1005, 1004}, {1007, 1006}, {1072, 1040},
+ {1073, 1041}, {1074, 1042}, {1075, 1043}, {1076, 1044}, {1077, 1045}, {1078, 1046},
+ {1079, 1047}, {1080, 1048}, {1081, 1049}, {1082, 1050}, {1083, 1051}, {1084, 1052},
+ {1085, 1053}, {1086, 1054}, {1087, 1055}, {1088, 1056}, {1089, 1057}, {1090, 1058},
+ {1091, 1059}, {1092, 1060}, {1093, 1061}, {1094, 1062}, {1095, 1063}, {1096, 1064},
+ {1097, 1065}, {1098, 1066}, {1099, 1067}, {1100, 1068}, {1101, 1069}, {1102, 1070},
+ {1103, 1071}, {1104, 1024}, {1105, 1025}, {1106, 1026}, {1107, 1027}, {1108, 1028},
+ {1109, 1029}, {1110, 1030}, {1111, 1031}, {1112, 1032}, {1113, 1033}, {1114, 1034},
+ {1115, 1035}, {1116, 1036}, {1117, 1037}, {1118, 1038}, {1119, 1039}, {1121, 1120},
+ {1123, 1122}, {1125, 1124}, {1127, 1126}, {1129, 1128}, {1131, 1130}, {1133, 1132},
+ {1135, 1134}, {1137, 1136}, {1139, 1138}, {1141, 1140}, {1143, 1142}, {1145, 1144},
+ {1147, 1146}, {1149, 1148}, {1151, 1150}, {1153, 1152}, {1169, 1168}, {1171, 1170},
+ {1173, 1172}, {1175, 1174}, {1177, 1176}, {1179, 1178}, {1181, 1180}, {1183, 1182},
+ {1185, 1184}, {1187, 1186}, {1189, 1188}, {1191, 1190}, {1193, 1192}, {1195, 1194},
+ {1197, 1196}, {1199, 1198}, {1201, 1200}, {1203, 1202}, {1205, 1204}, {1207, 1206},
+ {1209, 1208}, {1211, 1210}, {1213, 1212}, {1215, 1214}, {1218, 1217}, {1220, 1219},
+ {1224, 1223}, {1228, 1227}, {1233, 1232}, {1235, 1234}, {1237, 1236}, {1239, 1238},
+ {1241, 1240}, {1243, 1242}, {1245, 1244}, {1247, 1246}, {1249, 1248}, {1251, 1250},
+ {1253, 1252}, {1255, 1254}, {1257, 1256}, {1259, 1258}, {1263, 1262}, {1265, 1264},
+ {1267, 1266}, {1269, 1268}, {1273, 1272}, {1377, 1329}, {1378, 1330}, {1379, 1331},
+ {1380, 1332}, {1381, 1333}, {1382, 1334}, {1383, 1335}, {1384, 1336}, {1385, 1337},
+ {1386, 1338}, {1387, 1339}, {1388, 1340}, {1389, 1341}, {1390, 1342}, {1391, 1343},
+ {1392, 1344}, {1393, 1345}, {1394, 1346}, {1395, 1347}, {1396, 1348}, {1397, 1349},
+ {1398, 1350}, {1399, 1351}, {1400, 1352}, {1401, 1353}, {1402, 1354}, {1403, 1355},
+ {1404, 1356}, {1405, 1357}, {1406, 1358}, {1407, 1359}, {1408, 1360}, {1409, 1361},
+ {1410, 1362}, {1411, 1363}, {1412, 1364}, {1413, 1365}, {1414, 1366}, {7681, 7680},
+ {7683, 7682}, {7685, 7684}, {7687, 7686}, {7689, 7688}, {7691, 7690}, {7693, 7692},
+ {7695, 7694}, {7697, 7696}, {7699, 7698}, {7701, 7700}, {7703, 7702}, {7705, 7704},
+ {7707, 7706}, {7709, 7708}, {7711, 7710}, {7713, 7712}, {7715, 7714}, {7717, 7716},
+ {7719, 7718}, {7721, 7720}, {7723, 7722}, {7725, 7724}, {7727, 7726}, {7729, 7728},
+ {7731, 7730}, {7733, 7732}, {7735, 7734}, {7737, 7736}, {7739, 7738}, {7741, 7740},
+ {7743, 7742}, {7745, 7744}, {7747, 7746}, {7749, 7748}, {7751, 7750}, {7753, 7752},
+ {7755, 7754}, {7757, 7756}, {7759, 7758}, {7761, 7760}, {7763, 7762}, {7765, 7764},
+ {7767, 7766}, {7769, 7768}, {7771, 7770}, {7773, 7772}, {7775, 7774}, {7777, 7776},
+ {7779, 7778}, {7781, 7780}, {7783, 7782}, {7785, 7784}, {7787, 7786}, {7789, 7788},
+ {7791, 7790}, {7793, 7792}, {7795, 7794}, {7797, 7796}, {7799, 7798}, {7801, 7800},
+ {7803, 7802}, {7805, 7804}, {7807, 7806}, {7809, 7808}, {7811, 7810}, {7813, 7812},
+ {7815, 7814}, {7817, 7816}, {7819, 7818}, {7821, 7820}, {7823, 7822}, {7825, 7824},
+ {7827, 7826}, {7829, 7828}, {7841, 7840}, {7843, 7842}, {7845, 7844}, {7847, 7846},
+ {7849, 7848}, {7851, 7850}, {7853, 7852}, {7855, 7854}, {7857, 7856}, {7859, 7858},
+ {7861, 7860}, {7863, 7862}, {7865, 7864}, {7867, 7866}, {7869, 7868}, {7871, 7870},
+ {7873, 7872}, {7875, 7874}, {7877, 7876}, {7879, 7878}, {7881, 7880}, {7883, 7882},
+ {7885, 7884}, {7887, 7886}, {7889, 7888}, {7891, 7890}, {7893, 7892}, {7895, 7894},
+ {7897, 7896}, {7899, 7898}, {7901, 7900}, {7903, 7902}, {7905, 7904}, {7907, 7906},
+ {7909, 7908}, {7911, 7910}, {7913, 7912}, {7915, 7914}, {7917, 7916}, {7919, 7918},
+ {7921, 7920}, {7923, 7922}, {7925, 7924}, {7927, 7926}, {7929, 7928}, {7936, 7944},
+ {7937, 7945}, {7938, 7946}, {7939, 7947}, {7940, 7948}, {7941, 7949}, {7942, 7950},
+ {7943, 7951}, {7952, 7960}, {7953, 7961}, {7954, 7962}, {7955, 7963}, {7956, 7964},
+ {7957, 7965}, {7968, 7976}, {7969, 7977}, {7970, 7978}, {7971, 7979}, {7972, 7980},
+ {7973, 7981}, {7974, 7982}, {7975, 7983}, {7984, 7992}, {7985, 7993}, {7986, 7994},
+ {7987, 7995}, {7988, 7996}, {7989, 7997}, {7990, 7998}, {7991, 7999}, {8000, 8008},
+ {8001, 8009}, {8002, 8010}, {8003, 8011}, {8004, 8012}, {8005, 8013}, {8017, 8025},
+ {8019, 8027}, {8021, 8029}, {8023, 8031}, {8032, 8040}, {8033, 8041}, {8034, 8042},
+ {8035, 8043}, {8036, 8044}, {8037, 8045}, {8038, 8046}, {8039, 8047}, {8048, 8122},
+ {8049, 8123}, {8050, 8136}, {8051, 8137}, {8052, 8138}, {8053, 8139}, {8054, 8154},
+ {8055, 8155}, {8056, 8184}, {8057, 8185}, {8058, 8170}, {8059, 8171}, {8060, 8186},
+ {8061, 8187}, {8112, 8120}, {8113, 8121}, {8144, 8152}, {8145, 8153}, {8160, 8168},
+ {8161, 8169}, {8165, 8172}, {8560, 8544}, {8561, 8545}, {8562, 8546}, {8563, 8547},
+ {8564, 8548}, {8565, 8549}, {8566, 8550}, {8567, 8551}, {8568, 8552}, {8569, 8553},
+ {8570, 8554}, {8571, 8555}, {8572, 8556}, {8573, 8557}, {8574, 8558}, {8575, 8559},
+ {9424, 9398}, {9425, 9399}, {9426, 9400}, {9427, 9401}, {9428, 9402}, {9429, 9403},
+ {9430, 9404}, {9431, 9405}, {9432, 9406}, {9433, 9407}, {9434, 9408}, {9435, 9409},
+ {9436, 9410}, {9437, 9411}, {9438, 9412}, {9439, 9413}, {9440, 9414}, {9441, 9415},
+ {9442, 9416}, {9443, 9417}, {9444, 9418}, {9445, 9419}, {9446, 9420}, {9447, 9421},
+ {9448, 9422}, {9449, 9423}, {65345, 65313}, {65346, 65314}, {65347, 65315}, {65348, 65316},
+ {65349, 65317}, {65350, 65318}, {65351, 65319}, {65352, 65320}, {65353, 65321}, {65354, 65322},
+ {65355, 65323}, {65356, 65324}, {65357, 65325}, {65358, 65326}, {65359, 65327}, {65360, 65328},
+ {65361, 65329}, {65362, 65330}, {65363, 65331}, {65364, 65332}, {65365, 65333}, {65366, 65334},
+ {65367, 65335}, {65368, 65336}, {65369, 65337}, {65370, 65338}, {65535, 0}};
+
+static const GUnicodePairType UnicodeToLowerTable[] = {
+ {65, 97}, {66, 98}, {67, 99}, {68, 100}, {69, 101}, {70, 102},
+ {71, 103}, {72, 104}, {73, 105}, {74, 106}, {75, 107}, {76, 108},
+ {77, 109}, {78, 110}, {79, 111}, {80, 112}, {81, 113}, {82, 114},
+ {83, 115}, {84, 116}, {85, 117}, {86, 118}, {87, 119}, {88, 120},
+ {89, 121}, {90, 122}, {192, 224}, {193, 225}, {194, 226}, {195, 227},
+ {196, 228}, {197, 229}, {198, 230}, {199, 231}, {200, 232}, {201, 233},
+ {202, 234}, {203, 235}, {204, 236}, {205, 237}, {206, 238}, {207, 239},
+ {208, 240}, {209, 241}, {210, 242}, {211, 243}, {212, 244}, {213, 245},
+ {214, 246}, {216, 248}, {217, 249}, {218, 250}, {219, 251}, {220, 252},
+ {221, 253}, {222, 254}, {256, 257}, {258, 259}, {260, 261}, {262, 263},
+ {264, 265}, {266, 267}, {268, 269}, {270, 271}, {272, 273}, {274, 275},
+ {276, 277}, {278, 279}, {280, 281}, {282, 283}, {284, 285}, {286, 287},
+ {288, 289}, {290, 291}, {292, 293}, {294, 295}, {296, 297}, {298, 299},
+ {300, 301}, {302, 303}, {304, 105}, {306, 307}, {308, 309}, {310, 311},
+ {313, 314}, {315, 316}, {317, 318}, {319, 320}, {321, 322}, {323, 324},
+ {325, 326}, {327, 328}, {330, 331}, {332, 333}, {334, 335}, {336, 337},
+ {338, 339}, {340, 341}, {342, 343}, {344, 345}, {346, 347}, {348, 349},
+ {350, 351}, {352, 353}, {354, 355}, {356, 357}, {358, 359}, {360, 361},
+ {362, 363}, {364, 365}, {366, 367}, {368, 369}, {370, 371}, {372, 373},
+ {374, 375}, {376, 255}, {377, 378}, {379, 380}, {381, 382}, {385, 595},
+ {386, 387}, {388, 389}, {390, 596}, {391, 392}, {393, 598}, {394, 599},
+ {395, 396}, {398, 477}, {399, 601}, {400, 603}, {401, 402}, {403, 608},
+ {404, 611}, {406, 617}, {407, 616}, {408, 409}, {412, 623}, {413, 626},
+ {415, 629}, {416, 417}, {418, 419}, {420, 421}, {423, 424}, {425, 643},
+ {428, 429}, {430, 648}, {431, 432}, {433, 650}, {434, 651}, {435, 436},
+ {437, 438}, {439, 658}, {440, 441}, {444, 445}, {452, 454}, {455, 457},
+ {458, 460}, {461, 462}, {463, 464}, {465, 466}, {467, 468}, {469, 470},
+ {471, 472}, {473, 474}, {475, 476}, {478, 479}, {480, 481}, {482, 483},
+ {484, 485}, {486, 487}, {488, 489}, {490, 491}, {492, 493}, {494, 495},
+ {497, 499}, {500, 501}, {506, 507}, {508, 509}, {510, 511}, {512, 513},
+ {514, 515}, {516, 517}, {518, 519}, {520, 521}, {522, 523}, {524, 525},
+ {526, 527}, {528, 529}, {530, 531}, {532, 533}, {534, 535}, {902, 940},
+ {904, 941}, {905, 942}, {906, 943}, {908, 972}, {910, 973}, {911, 974},
+ {913, 945}, {914, 946}, {915, 947}, {916, 948}, {917, 949}, {918, 950},
+ {919, 951}, {920, 952}, {921, 953}, {922, 954}, {923, 955}, {924, 956},
+ {925, 957}, {926, 958}, {927, 959}, {928, 960}, {929, 961}, {931, 963},
+ {932, 964}, {933, 965}, {934, 966}, {935, 967}, {936, 968}, {937, 969},
+ {938, 970}, {939, 971}, {994, 995}, {996, 997}, {998, 999}, {1000, 1001},
+ {1002, 1003}, {1004, 1005}, {1006, 1007}, {1024, 1104}, {1025, 1105}, {1026, 1106},
+ {1027, 1107}, {1028, 1108}, {1029, 1109}, {1030, 1110}, {1031, 1111}, {1032, 1112},
+ {1033, 1113}, {1034, 1114}, {1035, 1115}, {1036, 1116}, {1037, 1117}, {1038, 1118},
+ {1039, 1119}, {1040, 1072}, {1041, 1073}, {1042, 1074}, {1043, 1075}, {1044, 1076},
+ {1045, 1077}, {1046, 1078}, {1047, 1079}, {1048, 1080}, {1049, 1081}, {1050, 1082},
+ {1051, 1083}, {1052, 1084}, {1053, 1085}, {1054, 1086}, {1055, 1087}, {1056, 1088},
+ {1057, 1089}, {1058, 1090}, {1059, 1091}, {1060, 1092}, {1061, 1093}, {1062, 1094},
+ {1063, 1095}, {1064, 1096}, {1065, 1097}, {1066, 1098}, {1067, 1099}, {1068, 1100},
+ {1069, 1101}, {1070, 1102}, {1071, 1103}, {1120, 1121}, {1122, 1123}, {1124, 1125},
+ {1126, 1127}, {1128, 1129}, {1130, 1131}, {1132, 1133}, {1134, 1135}, {1136, 1137},
+ {1138, 1139}, {1140, 1141}, {1142, 1143}, {1144, 1145}, {1146, 1147}, {1148, 1149},
+ {1150, 1151}, {1152, 1153}, {1168, 1169}, {1170, 1171}, {1172, 1173}, {1174, 1175},
+ {1176, 1177}, {1178, 1179}, {1180, 1181}, {1182, 1183}, {1184, 1185}, {1186, 1187},
+ {1188, 1189}, {1190, 1191}, {1192, 1193}, {1194, 1195}, {1196, 1197}, {1198, 1199},
+ {1200, 1201}, {1202, 1203}, {1204, 1205}, {1206, 1207}, {1208, 1209}, {1210, 1211},
+ {1212, 1213}, {1214, 1215}, {1217, 1218}, {1219, 1220}, {1223, 1224}, {1227, 1228},
+ {1232, 1233}, {1234, 1235}, {1236, 1237}, {1238, 1239}, {1240, 1241}, {1242, 1243},
+ {1244, 1245}, {1246, 1247}, {1248, 1249}, {1250, 1251}, {1252, 1253}, {1254, 1255},
+ {1256, 1257}, {1258, 1259}, {1262, 1263}, {1264, 1265}, {1266, 1267}, {1268, 1269},
+ {1272, 1273}, {1329, 1377}, {1330, 1378}, {1331, 1379}, {1332, 1380}, {1333, 1381},
+ {1334, 1382}, {1335, 1383}, {1336, 1384}, {1337, 1385}, {1338, 1386}, {1339, 1387},
+ {1340, 1388}, {1341, 1389}, {1342, 1390}, {1343, 1391}, {1344, 1392}, {1345, 1393},
+ {1346, 1394}, {1347, 1395}, {1348, 1396}, {1349, 1397}, {1350, 1398}, {1351, 1399},
+ {1352, 1400}, {1353, 1401}, {1354, 1402}, {1355, 1403}, {1356, 1404}, {1357, 1405},
+ {1358, 1406}, {1359, 1407}, {1360, 1408}, {1361, 1409}, {1362, 1410}, {1363, 1411},
+ {1364, 1412}, {1365, 1413}, {1366, 1414}, {4256, 4304}, {4257, 4305}, {4258, 4306},
+ {4259, 4307}, {4260, 4308}, {4261, 4309}, {4262, 4310}, {4263, 4311}, {4264, 4312},
+ {4265, 4313}, {4266, 4314}, {4267, 4315}, {4268, 4316}, {4269, 4317}, {4270, 4318},
+ {4271, 4319}, {4272, 4320}, {4273, 4321}, {4274, 4322}, {4275, 4323}, {4276, 4324},
+ {4277, 4325}, {4278, 4326}, {4279, 4327}, {4280, 4328}, {4281, 4329}, {4282, 4330},
+ {4283, 4331}, {4284, 4332}, {4285, 4333}, {4286, 4334}, {4287, 4335}, {4288, 4336},
+ {4289, 4337}, {4290, 4338}, {4291, 4339}, {4292, 4340}, {4293, 4341}, {7680, 7681},
+ {7682, 7683}, {7684, 7685}, {7686, 7687}, {7688, 7689}, {7690, 7691}, {7692, 7693},
+ {7694, 7695}, {7696, 7697}, {7698, 7699}, {7700, 7701}, {7702, 7703}, {7704, 7705},
+ {7706, 7707}, {7708, 7709}, {7710, 7711}, {7712, 7713}, {7714, 7715}, {7716, 7717},
+ {7718, 7719}, {7720, 7721}, {7722, 7723}, {7724, 7725}, {7726, 7727}, {7728, 7729},
+ {7730, 7731}, {7732, 7733}, {7734, 7735}, {7736, 7737}, {7738, 7739}, {7740, 7741},
+ {7742, 7743}, {7744, 7745}, {7746, 7747}, {7748, 7749}, {7750, 7751}, {7752, 7753},
+ {7754, 7755}, {7756, 7757}, {7758, 7759}, {7760, 7761}, {7762, 7763}, {7764, 7765},
+ {7766, 7767}, {7768, 7769}, {7770, 7771}, {7772, 7773}, {7774, 7775}, {7776, 7777},
+ {7778, 7779}, {7780, 7781}, {7782, 7783}, {7784, 7785}, {7786, 7787}, {7788, 7789},
+ {7790, 7791}, {7792, 7793}, {7794, 7795}, {7796, 7797}, {7798, 7799}, {7800, 7801},
+ {7802, 7803}, {7804, 7805}, {7806, 7807}, {7808, 7809}, {7810, 7811}, {7812, 7813},
+ {7814, 7815}, {7816, 7817}, {7818, 7819}, {7820, 7821}, {7822, 7823}, {7824, 7825},
+ {7826, 7827}, {7828, 7829}, {7840, 7841}, {7842, 7843}, {7844, 7845}, {7846, 7847},
+ {7848, 7849}, {7850, 7851}, {7852, 7853}, {7854, 7855}, {7856, 7857}, {7858, 7859},
+ {7860, 7861}, {7862, 7863}, {7864, 7865}, {7866, 7867}, {7868, 7869}, {7870, 7871},
+ {7872, 7873}, {7874, 7875}, {7876, 7877}, {7878, 7879}, {7880, 7881}, {7882, 7883},
+ {7884, 7885}, {7886, 7887}, {7888, 7889}, {7890, 7891}, {7892, 7893}, {7894, 7895},
+ {7896, 7897}, {7898, 7899}, {7900, 7901}, {7902, 7903}, {7904, 7905}, {7906, 7907},
+ {7908, 7909}, {7910, 7911}, {7912, 7913}, {7914, 7915}, {7916, 7917}, {7918, 7919},
+ {7920, 7921}, {7922, 7923}, {7924, 7925}, {7926, 7927}, {7928, 7929}, {7944, 7936},
+ {7945, 7937}, {7946, 7938}, {7947, 7939}, {7948, 7940}, {7949, 7941}, {7950, 7942},
+ {7951, 7943}, {7960, 7952}, {7961, 7953}, {7962, 7954}, {7963, 7955}, {7964, 7956},
+ {7965, 7957}, {7976, 7968}, {7977, 7969}, {7978, 7970}, {7979, 7971}, {7980, 7972},
+ {7981, 7973}, {7982, 7974}, {7983, 7975}, {7992, 7984}, {7993, 7985}, {7994, 7986},
+ {7995, 7987}, {7996, 7988}, {7997, 7989}, {7998, 7990}, {7999, 7991}, {8008, 8000},
+ {8009, 8001}, {8010, 8002}, {8011, 8003}, {8012, 8004}, {8013, 8005}, {8025, 8017},
+ {8027, 8019}, {8029, 8021}, {8031, 8023}, {8040, 8032}, {8041, 8033}, {8042, 8034},
+ {8043, 8035}, {8044, 8036}, {8045, 8037}, {8046, 8038}, {8047, 8039}, {8120, 8112},
+ {8121, 8113}, {8122, 8048}, {8123, 8049}, {8136, 8050}, {8137, 8051}, {8138, 8052},
+ {8139, 8053}, {8152, 8144}, {8153, 8145}, {8154, 8054}, {8155, 8055}, {8168, 8160},
+ {8169, 8161}, {8170, 8058}, {8171, 8059}, {8172, 8165}, {8184, 8056}, {8185, 8057},
+ {8186, 8060}, {8187, 8061}, {8544, 8560}, {8545, 8561}, {8546, 8562}, {8547, 8563},
+ {8548, 8564}, {8549, 8565}, {8550, 8566}, {8551, 8567}, {8552, 8568}, {8553, 8569},
+ {8554, 8570}, {8555, 8571}, {8556, 8572}, {8557, 8573}, {8558, 8574}, {8559, 8575},
+ {9398, 9424}, {9399, 9425}, {9400, 9426}, {9401, 9427}, {9402, 9428}, {9403, 9429},
+ {9404, 9430}, {9405, 9431}, {9406, 9432}, {9407, 9433}, {9408, 9434}, {9409, 9435},
+ {9410, 9436}, {9411, 9437}, {9412, 9438}, {9413, 9439}, {9414, 9440}, {9415, 9441},
+ {9416, 9442}, {9417, 9443}, {9418, 9444}, {9419, 9445}, {9420, 9446}, {9421, 9447},
+ {9422, 9448}, {9423, 9449}, {65313, 65345}, {65314, 65346}, {65315, 65347}, {65316, 65348},
+ {65317, 65349}, {65318, 65350}, {65319, 65351}, {65320, 65352}, {65321, 65353}, {65322, 65354},
+ {65323, 65355}, {65324, 65356}, {65325, 65357}, {65326, 65358}, {65327, 65359}, {65328, 65360},
+ {65329, 65361}, {65330, 65362}, {65331, 65363}, {65332, 65364}, {65333, 65365}, {65334, 65366},
+ {65335, 65367}, {65336, 65368}, {65337, 65369}, {65338, 65370}, {65535, 0}};
+
+int OVR_CDECL OVR_towupper(wchar_t charCode) {
+ // Don't use UnicodeUpperBits! It differs from UnicodeToUpperBits.
+ if (UnicodeCharIs(UnicodeToUpperBits, charCode)) {
+ // To protect from memory overrun in case the character is not found
+ // we use one extra fake element in the table {65536, 0}.
+ size_t idx = Alg::LowerBoundSliced(
+ UnicodeToUpperTable,
+ 0,
+ sizeof(UnicodeToUpperTable) / sizeof(UnicodeToUpperTable[0]) - 1,
+ (uint16_t)charCode,
+ CmpUnicodeKey);
+ return UnicodeToUpperTable[idx].Value;
+ }
+ return charCode;
+}
+
+int OVR_CDECL OVR_towlower(wchar_t charCode) {
+ // Don't use UnicodeLowerBits! It differs from UnicodeToLowerBits.
+ if (UnicodeCharIs(UnicodeToLowerBits, charCode)) {
+ // To protect from memory overrun in case the character is not found
+ // we use one extra fake element in the table {65536, 0}.
+ size_t idx = Alg::LowerBoundSliced(
+ UnicodeToLowerTable,
+ 0,
+ sizeof(UnicodeToLowerTable) / sizeof(UnicodeToLowerTable[0]) - 1,
+ (uint16_t)charCode,
+ CmpUnicodeKey);
+ return UnicodeToLowerTable[idx].Value;
+ }
+ return charCode;
+}
+
+#endif // OVR_NO_WCTYPE
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Std.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Std.h
new file mode 100644
index 0000000..9ffc937
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Std.h
@@ -0,0 +1,523 @@
+/************************************************************************************
+
+Filename : OVR_Std.h
+Content : Standard C function interface
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Std_h
+#define OVR_Std_h
+
+#include <ctype.h>
+#include <stdarg.h> // for va_list args
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "OVR_Types.h"
+
+#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
+#define OVR_MSVC_SAFESTRING
+#include <errno.h>
+#endif
+
+// Wide-char funcs
+#include <wchar.h>
+#include <wctype.h>
+
+namespace OVR {
+
+// Has the same behavior as itoa aside from also having a dest size argument.
+// Return value: Pointer to the resulting null-terminated string, same as parameter str.
+#if defined(OVR_OS_MS)
+inline char* OVR_CDECL OVR_itoa(int val, char* dest, size_t destsize, int radix) {
+#if defined(OVR_MSVC_SAFESTRING)
+ _itoa_s(val, dest, destsize, radix);
+ return dest;
+#else
+ OVR_UNUSED(destsize);
+ return itoa(val, dest, radix);
+#endif
+}
+#else // OVR_OS_MS
+inline char* OVR_itoa(int val, char* dest, size_t len, int radix) {
+ if (val == 0) {
+ if (len > 1) {
+ dest[0] = '0';
+ dest[1] = '\0';
+ } else if (len > 0)
+ dest[0] = '\0';
+ return dest;
+ }
+
+ // FIXME: Fix the following code to avoid memory write overruns when len is in sufficient.
+ int cur = val;
+ size_t i = 0;
+ size_t sign = 0;
+
+ if (val < 0) {
+ val = -val;
+ sign = 1;
+ }
+
+ while ((val != 0) && (i < (len - 1 - sign))) {
+ cur = val % radix;
+ val /= radix;
+
+ if (radix == 16) {
+ switch (cur) {
+ case 10:
+ dest[i] = 'a';
+ break;
+ case 11:
+ dest[i] = 'b';
+ break;
+ case 12:
+ dest[i] = 'c';
+ break;
+ case 13:
+ dest[i] = 'd';
+ break;
+ case 14:
+ dest[i] = 'e';
+ break;
+ case 15:
+ dest[i] = 'f';
+ break;
+ default:
+ dest[i] = (char)('0' + cur);
+ break;
+ }
+ } else {
+ dest[i] = (char)('0' + cur);
+ }
+ ++i;
+ }
+
+ if (sign) {
+ dest[i++] = '-';
+ }
+
+ for (size_t j = 0; j < i / 2; ++j) {
+ char tmp = dest[j];
+ dest[j] = dest[i - 1 - j];
+ dest[i - 1 - j] = tmp;
+ }
+ dest[i] = '\0';
+
+ return dest;
+}
+
+#endif
+
+// String functions
+
+inline size_t OVR_CDECL OVR_strlen(const char* str) {
+ return strlen(str);
+}
+
+inline size_t OVR_CDECL OVR_strlen(const wchar_t* str) {
+ return wcslen(str);
+}
+
+inline char* OVR_CDECL OVR_strcpy(char* dest, size_t destsize, const char* src) {
+#if defined(OVR_MSVC_SAFESTRING)
+ // Using strncpy_s() instead of strcpy_s() since strcpy_s will invoke the
+ // invalid parameter exception handler (now in google breakpad) and will
+ // cause the server to crash, and even if it returns the data may not be
+ // copied truncated. The intent of all users surveyed has been to truncate
+ // so we specify strncpy_s with the truncate option instead.
+ strncpy_s(dest, destsize, src, _TRUNCATE);
+ return dest;
+#else
+ // FIXME: This should be a safer implementation
+ OVR_UNUSED(destsize);
+ return strcpy(dest, src);
+#endif
+}
+
+inline wchar_t* OVR_CDECL OVR_strcpy(wchar_t* dest, size_t destsize, const wchar_t* src) {
+#if defined(OVR_MSVC_SAFESTRING)
+ wcscpy_s(dest, destsize, src);
+ return dest;
+#else
+ // FIXME: This should be a safer implementation
+ OVR_UNUSED(destsize);
+ return wcscpy(dest, src);
+#endif
+}
+
+// Acts the same as the strlcpy function.
+// Copies src to dest, 0-terminating even if it involves truncating the write.
+// Returns the required strlen of dest (which is one less than the required size of dest).
+// strlcpy is a safer alternative to strcpy and strncpy and provides size information.
+// However, it still may result in an incomplete copy.
+//
+// Example usage:
+// char buffer[256];
+// if(OVR_strlcpy(buffer, "hello world", sizeof(buffer)) < sizeof(buffer))
+// { there was enough space }
+// else
+// { need a larger buffer }
+//
+size_t OVR_CDECL OVR_strlcpy(char* dest, const char* src, size_t destsize);
+size_t OVR_CDECL OVR_strlcpy(wchar_t* dest, const wchar_t* src, size_t destsize);
+
+// Acts the same as the strlcat function.
+// Appends src to dest, 0-terminating even if it involves an incomplete write.
+// Doesn't 0-terminate in the case that destsize is 0.
+// Returns the required strlen of dest (which is one less than the required size of dest).
+// The terminating 0 char of dest is overwritten by the first
+// character of src, and a new 0 char is appended to dest. The required capacity
+// of the destination is (strlen(src) + strlen(dest) + 1).
+// strlcat is a safer alternative to strcat and provides size information.
+// However, it still may result in an incomplete copy.
+//
+// Example usage:
+// char buffer[256] = "hello ";
+// if(OVR_strlcat(buffer, "world", sizeof(buffer)) < sizeof(buffer))
+// { there was enough space }
+// else
+// { need a larger buffer }
+//
+size_t OVR_CDECL OVR_strlcat(char* dest, const char* src, size_t destsize);
+size_t OVR_CDECL OVR_strlcat(wchar_t* dest, const wchar_t* src, size_t destsize);
+
+inline char* OVR_CDECL OVR_strncpy(char* dest, size_t destsize, const char* src, size_t count) {
+#if defined(OVR_MSVC_SAFESTRING)
+ strncpy_s(dest, destsize, src, count);
+ return dest;
+#else
+ // FIXME: This should be a safer implementation
+ OVR_UNUSED(destsize);
+ return strncpy(dest, src, count);
+#endif
+}
+
+inline char* OVR_CDECL OVR_strcat(char* dest, size_t destsize, const char* src) {
+#if defined(OVR_MSVC_SAFESTRING)
+ strcat_s(dest, destsize, src);
+ return dest;
+#else
+ // FIXME: This should be a safer implementation
+ OVR_UNUSED(destsize);
+ return strcat(dest, src);
+#endif
+}
+
+inline int OVR_CDECL OVR_strcmp(const char* dest, const char* src) {
+ return strcmp(dest, src);
+}
+
+inline const char* OVR_CDECL OVR_strchr(const char* str, char c) {
+ return strchr(str, c);
+}
+
+inline char* OVR_CDECL OVR_strchr(char* str, char c) {
+ return strchr(str, c);
+}
+
+const char* OVR_CDECL OVR_strrchr(const char* pString, int c);
+inline char* OVR_CDECL OVR_strrchr(char* pString, int c) {
+ return (char*)OVR_strrchr((const char*)pString, c);
+}
+
+// Supports ASCII strings only, by calling tolower on each element.
+char* OVR_CDECL OVR_stristr(const char* s1, const char* s2);
+
+// Converts each element via towlower.
+wchar_t* OVR_CDECL OVR_stristr(const wchar_t* s1, const wchar_t* s2);
+
+inline const uint8_t* OVR_CDECL OVR_memrchr(const uint8_t* str, size_t size, uint8_t c) {
+ for (intptr_t i = (intptr_t)size - 1; i >= 0; i--) {
+ if (str[i] == c)
+ return str + i;
+ }
+ return 0;
+}
+
+double OVR_CDECL OVR_strtod(const char* string, char** tailptr);
+
+inline long OVR_CDECL OVR_strtol(const char* string, char** tailptr, int radix) {
+ return strtol(string, tailptr, radix);
+}
+
+inline unsigned long OVR_CDECL OVR_strtoul(const char* string, char** tailptr, int radix) {
+ return strtoul(string, tailptr, radix);
+}
+
+inline int OVR_CDECL OVR_strncmp(const char* ws1, const char* ws2, size_t size) {
+ return strncmp(ws1, ws2, size);
+}
+
+inline uint64_t OVR_CDECL OVR_strtouq(const char* nptr, char** endptr, int base) {
+#if defined(OVR_CC_MSVC)
+ return _strtoui64(nptr, endptr, base);
+#else
+ return strtoull(nptr, endptr, base);
+#endif
+}
+
+inline int64_t OVR_CDECL OVR_strtoq(const char* nptr, char** endptr, int base) {
+#if defined(OVR_CC_MSVC)
+ return _strtoi64(nptr, endptr, base);
+#else
+ return strtoll(nptr, endptr, base);
+#endif
+}
+
+inline int64_t OVR_CDECL OVR_atoq(const char* string) {
+#if defined(OVR_CC_MSVC)
+ return _atoi64(string);
+#else
+ return atoll(string);
+#endif
+}
+
+inline uint64_t OVR_CDECL OVR_atouq(const char* string) {
+ return OVR_strtouq(string, NULL, 10);
+}
+
+// Implemented in OVR_Std.cpp in platform-specific manner.
+int OVR_CDECL OVR_stricmp(const char* dest, const char* src);
+int OVR_CDECL OVR_strnicmp(const char* dest, const char* src, size_t count);
+
+// This is like vsprintf but with a destination buffer size argument. However, the behavior is
+// different
+// from vsnprintf in that the return value semantics are like vsprintf (which returns -1 on capacity
+// overflow) and
+// not like vsnprintf (which returns intended strlen on capacity overflow).
+// Return value:
+// On success, the total number of characters written is returned.
+// On failure, a negative number is returned.
+inline size_t OVR_CDECL
+OVR_vsprintf(char* dest, size_t destsize, const char* format, va_list argList) {
+ size_t ret;
+#if defined(OVR_CC_MSVC)
+#if defined(OVR_MSVC_SAFESTRING)
+ dest[0] = '\0';
+ int rv = vsnprintf_s(dest, destsize, _TRUNCATE, format, argList);
+ if (rv == -1) {
+ dest[destsize - 1] = '\0';
+ ret = destsize - 1;
+ } else
+ ret = (size_t)rv;
+#else
+ OVR_UNUSED(destsize);
+ int rv = _vsnprintf(dest, destsize - 1, format, argList);
+ OVR_ASSERT(rv != -1);
+ ret = (size_t)rv;
+ dest[destsize - 1] = 0;
+#endif
+#else
+ // FIXME: This should be a safer implementation
+ OVR_UNUSED(destsize);
+ ret = (size_t)vsprintf(dest, format, argList);
+ OVR_ASSERT(ret < destsize);
+#endif
+ return ret;
+}
+
+// Returns the strlen of the resulting formatted string, or a negative value if the format is
+// invalid.
+// Note: If you are planning on printing a string then it's more efficient to just use vsnprintf and
+// look at the return value and handle the uncommon case that there wasn't enough space.
+inline int OVR_CDECL OVR_vscprintf(const char* format, va_list argList) {
+ int ret;
+#if defined(OVR_CC_MSVC)
+ ret = _vscprintf(format, argList);
+#else
+ ret = vsnprintf(NULL, 0, format, argList);
+#endif
+ return ret;
+}
+
+wchar_t* OVR_CDECL OVR_wcscpy(wchar_t* dest, size_t destsize, const wchar_t* src);
+wchar_t* OVR_CDECL OVR_wcsncpy(wchar_t* dest, size_t destsize, const wchar_t* src, size_t count);
+wchar_t* OVR_CDECL OVR_wcscat(wchar_t* dest, size_t destsize, const wchar_t* src);
+size_t OVR_CDECL OVR_wcslen(const wchar_t* str);
+int OVR_CDECL OVR_wcscmp(const wchar_t* a, const wchar_t* b);
+int OVR_CDECL OVR_wcsicmp(const wchar_t* a, const wchar_t* b);
+
+inline int OVR_CDECL OVR_wcsicoll(const wchar_t* a, const wchar_t* b) {
+#if defined(OVR_OS_MS)
+#if defined(OVR_CC_MSVC) && (OVR_CC_MSVC >= 1400)
+ return ::_wcsicoll(a, b);
+#else
+ return ::wcsicoll(a, b);
+#endif
+#else
+ // not supported, use regular wcsicmp
+ return OVR_wcsicmp(a, b);
+#endif
+}
+
+inline int OVR_CDECL OVR_wcscoll(const wchar_t* a, const wchar_t* b) {
+#if defined(OVR_OS_MS) || defined(OVR_OS_LINUX)
+ return wcscoll(a, b);
+#else
+ // not supported, use regular wcscmp
+ return OVR_wcscmp(a, b);
+#endif
+}
+
+#ifndef OVR_NO_WCTYPE
+
+inline int OVR_CDECL UnicodeCharIs(const uint16_t* table, wchar_t charCode) {
+ unsigned offset = table[charCode >> 8];
+ if (offset == 0)
+ return 0;
+ if (offset == 1)
+ return 1;
+ return (table[offset + ((charCode >> 4) & 15)] & (1 << (charCode & 15))) != 0;
+}
+
+extern const uint16_t UnicodeAlnumBits[];
+extern const uint16_t UnicodeAlphaBits[];
+extern const uint16_t UnicodeDigitBits[];
+extern const uint16_t UnicodeSpaceBits[];
+extern const uint16_t UnicodeXDigitBits[];
+
+// Uncomment if necessary
+// extern const uint16_t UnicodeCntrlBits[];
+// extern const uint16_t UnicodeGraphBits[];
+// extern const uint16_t UnicodeLowerBits[];
+// extern const uint16_t UnicodePrintBits[];
+// extern const uint16_t UnicodePunctBits[];
+// extern const uint16_t UnicodeUpperBits[];
+
+inline int OVR_CDECL OVR_iswalnum(wchar_t charCode) {
+ return UnicodeCharIs(UnicodeAlnumBits, charCode);
+}
+inline int OVR_CDECL OVR_iswalpha(wchar_t charCode) {
+ return UnicodeCharIs(UnicodeAlphaBits, charCode);
+}
+inline int OVR_CDECL OVR_iswdigit(wchar_t charCode) {
+ return UnicodeCharIs(UnicodeDigitBits, charCode);
+}
+inline int OVR_CDECL OVR_iswspace(wchar_t charCode) {
+ return UnicodeCharIs(UnicodeSpaceBits, charCode);
+}
+inline int OVR_CDECL OVR_iswxdigit(wchar_t charCode) {
+ return UnicodeCharIs(UnicodeXDigitBits, charCode);
+}
+
+// Uncomment if necessary
+// inline int OVR_CDECL OVR_iswcntrl (wchar_t charCode) { return UnicodeCharIs(UnicodeCntrlBits,
+// charCode); }
+// inline int OVR_CDECL OVR_iswgraph (wchar_t charCode) { return UnicodeCharIs(UnicodeGraphBits,
+// charCode); }
+// inline int OVR_CDECL OVR_iswlower (wchar_t charCode) { return UnicodeCharIs(UnicodeLowerBits,
+// charCode); }
+// inline int OVR_CDECL OVR_iswprint (wchar_t charCode) { return UnicodeCharIs(UnicodePrintBits,
+// charCode); }
+// inline int OVR_CDECL OVR_iswpunct (wchar_t charCode) { return UnicodeCharIs(UnicodePunctBits,
+// charCode); }
+// inline int OVR_CDECL OVR_iswupper (wchar_t charCode) { return UnicodeCharIs(UnicodeUpperBits,
+// charCode); }
+
+int OVR_CDECL OVR_towupper(wchar_t charCode);
+int OVR_CDECL OVR_towlower(wchar_t charCode);
+
+#else // OVR_NO_WCTYPE
+
+inline int OVR_CDECL OVR_iswspace(wchar_t c) {
+ return iswspace(c);
+}
+
+inline int OVR_CDECL OVR_iswdigit(wchar_t c) {
+ return iswdigit(c);
+}
+
+inline int OVR_CDECL OVR_iswxdigit(wchar_t c) {
+ return iswxdigit(c);
+}
+
+inline int OVR_CDECL OVR_iswalpha(wchar_t c) {
+ return iswalpha(c);
+}
+
+inline int OVR_CDECL OVR_iswalnum(wchar_t c) {
+ return iswalnum(c);
+}
+
+inline wchar_t OVR_CDECL OVR_towlower(wchar_t c) {
+ return (wchar_t)towlower(c);
+}
+
+inline wchar_t OVR_towupper(wchar_t c) {
+ return (wchar_t)towupper(c);
+}
+
+#endif // OVR_NO_WCTYPE
+
+// ASCII versions of tolower and toupper. Don't use "char"
+inline int OVR_CDECL OVR_tolower(int c) {
+ return (c >= 'A' && c <= 'Z') ? c - 'A' + 'a' : c;
+}
+
+inline int OVR_CDECL OVR_toupper(int c) {
+ return (c >= 'a' && c <= 'z') ? c - 'a' + 'A' : c;
+}
+
+inline double OVR_CDECL OVR_wcstod(const wchar_t* string, wchar_t** tailptr) {
+#if defined(OVR_OS_OTHER)
+ OVR_UNUSED(tailptr);
+ char buffer[64];
+ char* tp = NULL;
+ size_t max = OVR_wcslen(string);
+ if (max > 63)
+ max = 63;
+ unsigned char c = 0;
+ for (size_t i = 0; i < max; i++) {
+ c = (unsigned char)string[i];
+ buffer[i] = ((c) < 128 ? (char)c : '!');
+ }
+ buffer[max] = 0;
+ return OVR_strtod(buffer, &tp);
+#else
+ return wcstod(string, tailptr);
+#endif
+}
+
+inline long OVR_CDECL OVR_wcstol(const wchar_t* string, wchar_t** tailptr, int radix) {
+#if defined(OVR_OS_OTHER)
+ OVR_UNUSED(tailptr);
+ char buffer[64];
+ char* tp = NULL;
+ size_t max = OVR_wcslen(string);
+ if (max > 63)
+ max = 63;
+ unsigned char c = 0;
+ for (size_t i = 0; i < max; i++) {
+ c = (unsigned char)string[i];
+ buffer[i] = ((c) < 128 ? (char)c : '!');
+ }
+ buffer[max] = 0;
+ return strtol(buffer, &tp, radix);
+#else
+ return wcstol(string, tailptr, radix);
+#endif
+}
+
+} // namespace OVR
+
+#endif // OVR_Std_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String.cpp
new file mode 100644
index 0000000..c8da444
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String.cpp
@@ -0,0 +1,372 @@
+/************************************************************************************
+
+Filename : OVR_String.cpp
+Content : String UTF8 string implementation with copy-on-write semantics
+ (thread-safe for assignment but not modification).
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_String.h"
+
+#include <ctype.h>
+#include <stdlib.h>
+#include <atomic>
+
+namespace OVR {
+
+// Return the byte size of the UTF-8 string corresponding to pchar (not including null termination)
+static size_t GetEncodeStringSize(const wchar_t* pchar, size_t length = StringIsNullTerminated) {
+ size_t len = 0;
+ if (length == StringIsNullTerminated) {
+ for (size_t i = 0; pchar[i] != 0; ++i) {
+ len += UTF8Util::GetEncodeCharSize(pchar[i]);
+ }
+ } else {
+ for (size_t i = 0; i < length; ++i) {
+ len += UTF8Util::GetEncodeCharSize(pchar[i]);
+ }
+ }
+ return len;
+}
+
+static size_t StringStrlcpy(
+ char* pDestUTF8,
+ size_t destCharCountNotIncludingNull,
+ const wchar_t* pSrcUCS,
+ size_t sourceLength = StringIsNullTerminated) {
+ // String Data[] buffers always have one extra character for null-termination
+ return UTF8Util::Strlcpy(pDestUTF8, destCharCountNotIncludingNull + 1, pSrcUCS, sourceLength);
+}
+
+static size_t StringStrlcpy(
+ wchar_t* pDestUCS,
+ size_t destCharCountNotIncludingNull,
+ const char* pSrcUTF8,
+ size_t sourceLength = StringIsNullTerminated) {
+ // String Data[] buffers always have one extra character for null-termination
+ return UTF8Util::Strlcpy(pDestUCS, destCharCountNotIncludingNull + 1, pSrcUTF8, sourceLength);
+}
+
+// ***** String Buffer used for Building Strings
+
+#define OVR_SBUFF_DEFAULT_GROW_SIZE 512
+// Constructors / Destructor.
+StringBuffer::StringBuffer()
+ : pData(NULL),
+ Size(0),
+ BufferSize(0),
+ GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE),
+ LengthIsSize(false) {}
+
+StringBuffer::StringBuffer(size_t growSize)
+ : pData(NULL),
+ Size(0),
+ BufferSize(0),
+ GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE),
+ LengthIsSize(false) {
+ SetGrowSize(growSize);
+}
+
+StringBuffer::StringBuffer(const char* data)
+ : pData(NULL),
+ Size(0),
+ BufferSize(0),
+ GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE),
+ LengthIsSize(false) {
+ AppendString(data);
+}
+
+StringBuffer::StringBuffer(const char* data, size_t dataSize)
+ : pData(NULL),
+ Size(0),
+ BufferSize(0),
+ GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE),
+ LengthIsSize(false) {
+ AppendString(data, dataSize);
+}
+
+StringBuffer::StringBuffer(const String& src)
+ : pData(NULL),
+ Size(0),
+ BufferSize(0),
+ GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE),
+ LengthIsSize(false) {
+ AppendString(src.ToCStr(), src.GetSize());
+}
+
+StringBuffer::StringBuffer(const StringBuffer& src)
+ : pData(NULL),
+ Size(0),
+ BufferSize(0),
+ GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE),
+ LengthIsSize(false) {
+ AppendString(src.ToCStr(), src.GetSize());
+}
+
+StringBuffer::StringBuffer(const wchar_t* data)
+ : pData(NULL),
+ Size(0),
+ BufferSize(0),
+ GrowSize(OVR_SBUFF_DEFAULT_GROW_SIZE),
+ LengthIsSize(false) {
+ *this = data;
+}
+
+StringBuffer::~StringBuffer() {
+ if (pData)
+ OVR_FREE(pData);
+}
+
+void StringBuffer::SetGrowSize(size_t growSize) {
+ if (growSize <= 16)
+ GrowSize = 16;
+ else {
+ uint8_t bits = Alg::UpperBit(uint32_t(growSize - 1));
+ size_t size = (size_t)1 << bits;
+ GrowSize = size == growSize ? growSize : size;
+ }
+}
+
+size_t StringBuffer::GetLength() const {
+ size_t length, size = GetSize();
+ if (LengthIsSize)
+ return size;
+
+ length = (size_t)UTF8Util::GetLength(pData, (size_t)GetSize());
+
+ if (length == GetSize())
+ LengthIsSize = true;
+ return length;
+}
+
+void StringBuffer::Reserve(size_t _size) {
+ // Special-case size 0 to avoid allocations in the default ctor
+ // which makes e.g. OVRError::Success() cheaper.
+ // Check for >= BufferSize to reserve space for the trailing null character.
+ if ((_size > 0) && (_size >= BufferSize)) {
+ BufferSize = (_size + 1 + GrowSize - 1) & ~(GrowSize - 1);
+ if (!pData)
+ pData = (char*)OVR_ALLOC(BufferSize);
+ else
+ pData = (char*)OVR_REALLOC(pData, BufferSize);
+ }
+}
+
+void StringBuffer::Resize(size_t _size) {
+ Reserve(_size);
+ LengthIsSize = false;
+ Size = _size;
+ if (pData)
+ pData[Size] = 0;
+}
+
+void StringBuffer::Clear() {
+ Resize(0);
+}
+
+// Appends a character
+void StringBuffer::AppendChar(uint32_t ch) {
+ char buff[8];
+ size_t origSize = GetSize();
+
+ // Converts ch into UTF8 string and fills it into buff. Also increments index according to the
+ // number of bytes
+ // in the UTF8 string.
+ intptr_t srcSize = 0;
+ UTF8Util::EncodeChar(buff, &srcSize, ch);
+ OVR_ASSERT(srcSize >= 0);
+
+ size_t size = origSize + srcSize;
+ Resize(size);
+ OVR_ASSERT(pData != NULL);
+ memcpy(pData + origSize, buff, srcSize);
+}
+
+// Append a string
+void StringBuffer::AppendString(const wchar_t* pstr, size_t len) {
+ if (!pstr || !len)
+ return;
+
+ size_t srcSize = GetEncodeStringSize(pstr, len);
+ size_t origSize = GetSize();
+ size_t size = srcSize + origSize;
+
+ Resize(size);
+ OVR_ASSERT(pData != NULL);
+ StringStrlcpy(pData + origSize, srcSize, pstr, len);
+}
+
+void StringBuffer::AppendString(const char* putf8str, size_t utf8StrSz) {
+ if (!putf8str || !utf8StrSz)
+ return;
+ if (utf8StrSz == StringIsNullTerminated)
+ utf8StrSz = OVR_strlen(putf8str);
+
+ size_t origSize = GetSize();
+ size_t size = utf8StrSz + origSize;
+
+ Resize(size);
+ OVR_ASSERT(pData != NULL);
+ memcpy(pData + origSize, putf8str, utf8StrSz);
+}
+
+// If pstr is NULL then the StringBuffer is cleared.
+void StringBuffer::operator=(const char* pstr) {
+ pstr = pstr ? pstr : "";
+ size_t size = OVR_strlen(pstr);
+ Resize(size);
+ OVR_ASSERT((pData != NULL) || (size == 0));
+ memcpy(pData, pstr, size);
+}
+
+// If pstr is NULL then the StringBuffer is cleared.
+void StringBuffer::operator=(const wchar_t* pstr) {
+ pstr = pstr ? pstr : L"";
+ size_t size = GetEncodeStringSize(pstr);
+ Resize(size);
+ OVR_ASSERT((pData != NULL) || (size == 0));
+ StringStrlcpy(pData, size, pstr);
+}
+
+void StringBuffer::operator=(const String& src) {
+ const size_t size = src.GetSize();
+ Resize(size);
+ OVR_ASSERT((pData != NULL) || (size == 0));
+ memcpy(pData, src.ToCStr(), size);
+}
+
+void StringBuffer::operator=(const StringBuffer& src) {
+ Clear();
+ AppendString(src.ToCStr(), src.GetSize());
+}
+
+// Inserts substr at posAt
+void StringBuffer::Insert(const char* substr, size_t posAt, size_t len) {
+ size_t oldSize = Size;
+ size_t insertSize = (len == StringIsNullTerminated) ? OVR_strlen(substr) : len;
+ size_t byteIndex =
+ LengthIsSize ? posAt : (size_t)UTF8Util::GetByteIndex(posAt, pData, (intptr_t)Size);
+
+ OVR_ASSERT(byteIndex <= oldSize);
+ Reserve(oldSize + insertSize);
+
+ OVR_ASSERT(pData != NULL); // pData is unilaterally written to below.
+ memmove(pData + byteIndex + insertSize, pData + byteIndex, oldSize - byteIndex + 1);
+ memcpy(pData + byteIndex, substr, insertSize);
+ LengthIsSize = false;
+ Size = oldSize + insertSize;
+ pData[Size] = 0;
+}
+
+// Inserts character at posAt
+size_t StringBuffer::InsertCharAt(uint32_t c, size_t posAt) {
+ char buf[8];
+ intptr_t len = 0;
+ UTF8Util::EncodeChar(buf, &len, c);
+ OVR_ASSERT(len >= 0);
+ buf[(size_t)len] = 0;
+
+ Insert(buf, posAt, len);
+ return (size_t)len;
+}
+
+std::string StringVsprintf(const char* format, va_list args) {
+ char buffer[512]; // We first try writing into this buffer. If it's not enough then use a string.
+
+ va_list tmp_args;
+ va_copy(tmp_args, args);
+ const int requiredStrlen = vsnprintf(buffer, sizeof(buffer), format, tmp_args);
+ va_end(tmp_args);
+
+ if (requiredStrlen <
+ static_cast<int>(sizeof(buffer))) { // If the entire result fits into the buffer.
+ return std::string(buffer, requiredStrlen);
+ }
+
+ std::string result(requiredStrlen, '\0');
+ std::vsnprintf(&result[0], result.size(), format, args);
+
+ return result;
+}
+
+std::string& AppendSprintf(std::string& s, const char* format, ...) {
+ va_list args;
+ va_start(args, format);
+ s += StringVsprintf(format, args);
+ va_end(args);
+ return s;
+}
+
+std::wstring UTF8StringToUCSString(const char* pUTF8, size_t length) {
+ if (length == StringIsNullTerminated)
+ length = OVR_strlen(pUTF8);
+
+ std::wstring returnValue(length, wchar_t(0)); // We'll possibly trim this value below.
+
+ // Note that Strlcpy doesn't handle UTF8 encoding errors.
+ size_t decodedLength = StringStrlcpy(&returnValue[0], length, pUTF8, length);
+ OVR_ASSERT(decodedLength <= length);
+
+ returnValue.resize(decodedLength);
+
+ return returnValue;
+}
+
+std::wstring UTF8StringToUCSString(const std::string& sUTF8) {
+ return UTF8StringToUCSString(sUTF8.data(), sUTF8.size());
+}
+
+std::wstring OVRStringToUCSString(const String& sOVRUTF8) {
+ return UTF8StringToUCSString(sOVRUTF8.ToCStr(), sOVRUTF8.GetSize());
+}
+
+std::string UCSStringToUTF8String(const wchar_t* pUCS, size_t length) {
+ if (length == StringIsNullTerminated)
+ length = wcslen(pUCS);
+
+ std::string sUTF8;
+ size_t size = GetEncodeStringSize(pUCS, length);
+ sUTF8.resize(size);
+ StringStrlcpy(&sUTF8[0], size, pUCS, length);
+ return sUTF8;
+}
+
+std::string UCSStringToUTF8String(const std::wstring& sUCS) {
+ return UCSStringToUTF8String(sUCS.data(), sUCS.size());
+}
+
+String UCSStringToOVRString(const wchar_t* pUCS, size_t length) {
+ if (length == StringIsNullTerminated)
+ length = wcslen(pUCS);
+
+ // We use a std::string intermediate because String doesn't support resize or assignment without
+ // preallocated data.
+ const std::string sUTF8 = UCSStringToUTF8String(pUCS, length);
+ const String sOVRUTF8(sUTF8.data(), sUTF8.size());
+ return sOVRUTF8;
+}
+
+String UCSStringToOVRString(const std::wstring& sUCS) {
+ return UCSStringToOVRString(sUCS.data(), sUCS.length());
+}
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String.h
new file mode 100644
index 0000000..228b020
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String.h
@@ -0,0 +1,597 @@
+/************************************************************************************
+
+Filename : OVR_String.h
+Content : String UTF8 string implementation with copy-on-write semantics
+ (thread-safe for assignment but not modification).
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_String_h
+#define OVR_String_h
+
+#include <stdarg.h>
+#include <string>
+#include "OVR_Alg.h"
+#include "OVR_Allocator.h"
+#include "OVR_Atomic.h"
+#include "OVR_Std.h"
+#include "OVR_Types.h"
+#include "OVR_UTF8Util.h"
+
+namespace OVR {
+
+class String;
+class StringBuffer;
+
+// Special/default null-terminated length argument
+const size_t StringIsNullTerminated = size_t(-1);
+
+//-----------------------------------------------------------------------------------
+// ***** String Class
+
+// String is UTF8 based string class with copy-on-write implementation
+// for assignment.
+
+class String : public std::string {
+ public:
+ typedef std::string inherited;
+
+ // Constructors / Destructors.
+ String() {}
+
+ String(const char* data) {
+ if (data)
+ inherited::assign(data);
+ }
+
+ String(const char* data1, const char* pdata2, const char* pdata3 = nullptr) {
+ if (data1)
+ inherited::append(data1);
+ if (pdata2)
+ inherited::append(pdata2);
+ if (pdata3)
+ inherited::append(pdata3);
+ }
+
+ String(const char* data, size_t buflen) {
+ if (data)
+ inherited::assign(data, buflen);
+ }
+
+ String(const String& src) {
+ inherited::assign(src.data(), src.length());
+ }
+
+ String(const std::string& src) {
+ inherited::assign(src.data(), src.length());
+ }
+
+ explicit String(const wchar_t* data) {
+ if (data)
+ String::operator=(data); // Need to do UCS2->UTF8 conversion
+ }
+
+ void Clear() {
+ inherited::clear();
+ }
+
+ operator const char*() const {
+ return inherited::c_str();
+ }
+
+ const char* ToCStr() const {
+ return inherited::c_str();
+ }
+
+ // Byte length.
+ size_t GetSize() const {
+ return inherited::size();
+ }
+
+ bool IsEmpty() const {
+ return inherited::empty();
+ }
+
+ // Returns number of Unicode codepoints (not byte length).
+ size_t GetLength() const {
+ return (size_t)UTF8Util::GetLength(inherited::data(), inherited::size());
+ }
+
+ // Return Unicode codepoint count.
+ int GetLengthI() const {
+ return (int)UTF8Util::GetLength(inherited::data(), inherited::size());
+ }
+
+ // Return Unicode codepoint at the specified codepoint index.
+ uint32_t GetCharAt(size_t index) const {
+ return UTF8Util::GetCharAt(index, inherited::data(), inherited::size());
+ }
+
+ // Get first Unicode codepoint.
+ uint32_t Front() const {
+ return UTF8Util::GetCharAt(0, inherited::data(), inherited::size());
+ }
+
+ // Get last Unicode codepoint.
+ uint32_t Back() const {
+ OVR_ASSERT(!inherited::empty());
+ return GetCharAt(GetSize() - 1);
+ }
+
+ // Append a Unicode codepoint.
+ void AppendChar(uint32_t ch) {
+ char buff[8]; // Max possible UTF8 sequence is 6 bytes.
+ intptr_t encodeSize = 0;
+ UTF8Util::EncodeChar(buff, &encodeSize, ch);
+ inherited::append(buff, encodeSize);
+ }
+
+ // Append Unicode codepoints
+ void AppendString(const wchar_t* pstr, size_t len = StringIsNullTerminated) {
+ if (pstr) {
+ if (len == StringIsNullTerminated)
+ len = wcslen(pstr);
+
+ while (len-- > 0)
+ AppendChar(*pstr++);
+ }
+ }
+
+ // Append UTF8 stirng of a given byte size.
+ void AppendString(const char* putf8str, size_t utf8StrSz = StringIsNullTerminated) {
+ if (putf8str) {
+ if (utf8StrSz == StringIsNullTerminated)
+ inherited::append(putf8str);
+ else
+ inherited::append(putf8str, utf8StrSz);
+ }
+ }
+
+ // Assigns string with known byte size.
+ void AssignString(const char* putf8str, size_t size) {
+ if (putf8str || (size == 0))
+ inherited::assign(putf8str, size);
+ }
+
+ // Remove 'removeLength' Unicode codepoints starting at the 'posAt' Unicode codepoint.
+ void Remove(size_t posAt, size_t removeLength = 1) {
+ size_t length = GetLength(); // Unicode size.
+
+ if (posAt < length) {
+ size_t oldSize = inherited::size(); // Byte size.
+
+ if ((posAt + removeLength) > length)
+ removeLength = (length - posAt);
+
+ intptr_t bytePos = UTF8Util::GetByteIndex(posAt, inherited::data(), oldSize);
+
+ intptr_t removeSize =
+ UTF8Util::GetByteIndex(removeLength, inherited::data() + bytePos, oldSize - bytePos);
+
+ inherited::erase(bytePos, removeSize);
+ }
+ }
+
+ // Removes the last Unicode codepoint.
+ void PopBack() {
+ if (!inherited::empty())
+ Remove(GetLength() - 1, 1);
+ }
+
+ // Returns a String that's a substring of this.
+ // start is the index of the first Unicode codepoint you want to include.
+ // end is the index one past the last Unicode codepoint you want to include.
+ String Substring(size_t start, size_t end) const {
+ size_t length = GetLength();
+
+ if ((start >= length) || (start >= end))
+ return String();
+
+ if (end > length)
+ end = length;
+
+ // Get position of starting character and size
+ intptr_t byteStart = UTF8Util::GetByteIndex(start, inherited::data(), inherited::size());
+ intptr_t byteSize = UTF8Util::GetByteIndex(
+ end - start, inherited::data() + byteStart, inherited::size() - byteStart);
+
+ return String(inherited::data() + byteStart, (size_t)byteSize);
+ }
+
+ // Insert a UTF8 string at the Unicode codepoint posAt.
+ String& Insert(const char* substr, size_t posAt, size_t strSize = StringIsNullTerminated) {
+ if (substr) {
+ if (strSize == StringIsNullTerminated)
+ strSize = strlen(substr);
+
+ size_t byteIndex = UTF8Util::GetByteIndex(posAt, inherited::c_str(), inherited::size());
+
+ if (byteIndex > inherited::size())
+ byteIndex = inherited::size();
+
+ inherited::insert(byteIndex, substr, strSize);
+ }
+
+ return *this;
+ }
+
+ // UTF8 compare
+ static int CompareNoCase(const char* a, const char* b) {
+ return OVR_stricmp(a, b);
+ }
+
+ // UTF8 compare
+ static int CompareNoCase(const char* a, const char* b, size_t byteSize) {
+ return OVR_strnicmp(a, b, byteSize);
+ }
+
+ // Hash function, case-insensitive
+ static size_t BernsteinHashFunctionCIS(const void* pdataIn, size_t size, size_t seed = 5381) {
+ const uint8_t* pdata = (const uint8_t*)pdataIn;
+ size_t h = seed;
+ while (size > 0) {
+ size--;
+ h = ((h << 5) + h) ^ OVR_tolower(pdata[size]);
+ }
+ return h;
+ }
+
+ // Hash function, case-sensitive
+ static size_t BernsteinHashFunction(const void* pdataIn, size_t size, size_t seed = 5381) {
+ const uint8_t* pdata = (const uint8_t*)pdataIn;
+ size_t h = seed;
+ while (size > 0) {
+ size--;
+ h = ((h << 5) + h) ^ (unsigned)pdata[size];
+ }
+ return h;
+ }
+
+ // Absolute paths can star with:
+ // - protocols: 'file://', 'http://'
+ // - windows drive: 'c:\'
+ // - UNC share name: '\\share'
+ // - unix root '/'
+ static bool HasAbsolutePath(const char* path);
+
+ static bool HasExtension(const char* path);
+
+ static bool HasProtocol(const char* path);
+
+ bool HasAbsolutePath() const {
+ return HasAbsolutePath(inherited::c_str());
+ }
+
+ bool HasExtension() const {
+ return HasExtension(inherited::c_str());
+ }
+
+ bool HasProtocol() const {
+ return HasProtocol(inherited::c_str());
+ }
+
+ String GetProtocol() const; // Returns protocol, if any, with trailing '://'.
+
+ String GetPath() const; // Returns path with trailing '/'.
+
+ String GetFilename() const; // Returns filename, including extension.
+
+ String GetExtension() const; // Returns extension with a dot.
+
+ void StripProtocol(); // Strips front protocol, if any, from the string.
+
+ void StripExtension(); // Strips off trailing extension.
+
+ void operator=(const char* str) {
+ if (str)
+ inherited::assign(str);
+ else
+ inherited::clear();
+ }
+
+ void operator=(const wchar_t* str) {
+ inherited::clear();
+
+ while (str && *str)
+ AppendChar(*str++);
+ }
+
+ void operator=(const String& src) {
+ inherited::assign(src.data(), src.size());
+ }
+
+ void operator+=(const String& src) {
+ inherited::append(src.data(), src.size());
+ }
+
+ void operator+=(const char* psrc) {
+ if (psrc)
+ inherited::append(psrc);
+ }
+
+ void operator+=(const wchar_t* psrc) {
+ if (psrc)
+ AppendString(psrc);
+ }
+
+ // Append a Unicode codepoint.
+ // Note that this function seems amiss by taking char as an argument instead of uint32_t or
+ // wchar_t.
+ void operator+=(char ch) {
+ AppendChar(ch);
+ }
+
+ String operator+(const char* str) const {
+ String temp(*this);
+ if (str)
+ temp += str;
+ return temp;
+ }
+
+ String operator+(const String& src) const {
+ String temp(*this);
+ temp += src;
+ return temp;
+ }
+
+ bool operator==(const String& str) const {
+ return (OVR_strcmp(inherited::c_str(), str.c_str()) == 0);
+ }
+
+ bool operator!=(const String& str) const {
+ return !operator==(str);
+ }
+
+ bool operator==(const char* str) const {
+ return OVR_strcmp(inherited::c_str(), (str ? str : "")) == 0;
+ }
+
+ bool operator!=(const char* str) const {
+ return !operator==(str);
+ }
+
+ bool operator<(const char* pstr) const {
+ return OVR_strcmp(inherited::c_str(), (pstr ? pstr : "")) < 0;
+ }
+
+ bool operator<(const String& str) const {
+ return *this < str.c_str();
+ }
+
+ bool operator>(const char* pstr) const {
+ return OVR_strcmp(inherited::c_str(), (pstr ? pstr : "")) > 0;
+ }
+
+ bool operator>(const String& str) const {
+ return *this > str.c_str();
+ }
+
+ int CompareNoCase(const char* pstr) const {
+ return CompareNoCase(inherited::c_str(), (pstr ? pstr : ""));
+ }
+
+ int CompareNoCase(const String& str) const {
+ return CompareNoCase(inherited::c_str(), str.c_str());
+ }
+
+ int CompareNoCaseStartsWith(const String& str) const {
+ // Problem: the original version of this used GetLength, which seems like a bug because
+ // CompareNoCase takes a byte length. Need to look back in the OVR_String.h history to see if
+ // the bug has always been there.
+ return CompareNoCase(inherited::c_str(), str.c_str(), str.size());
+ }
+
+ // Accesses raw bytes
+ const char& operator[](int index) const {
+ OVR_ASSERT(index >= 0 && (size_t)index < inherited::size());
+ return inherited::operator[](index);
+ }
+
+ const char& operator[](size_t index) const {
+ OVR_ASSERT(index < inherited::size());
+ return inherited::operator[](index);
+ }
+
+ struct NoCaseKey {
+ const String* pStr;
+ NoCaseKey(const String& str) : pStr(&str){};
+ };
+
+ bool operator==(const NoCaseKey& strKey) const {
+ return (CompareNoCase(ToCStr(), strKey.pStr->ToCStr()) == 0);
+ }
+
+ bool operator!=(const NoCaseKey& strKey) const {
+ return !(CompareNoCase(ToCStr(), strKey.pStr->ToCStr()) == 0);
+ }
+
+ // Hash functor used for strings.
+ struct HashFunctor {
+ size_t operator()(const String& str) const {
+ return String::BernsteinHashFunction(str.data(), str.size());
+ }
+ };
+
+ // Case-insensitive hash functor used for strings. Supports additional
+ // lookup based on NoCaseKey.
+ struct NoCaseHashFunctor {
+ size_t operator()(const String& str) const {
+ return String::BernsteinHashFunctionCIS(str.data(), str.size());
+ }
+ size_t operator()(const NoCaseKey& key) const {
+ return String::BernsteinHashFunctionCIS(key.pStr->c_str(), key.pStr->size());
+ }
+ };
+};
+
+//-----------------------------------------------------------------------------------
+// ***** String Buffer used for Building Strings
+
+class StringBuffer {
+ char* pData;
+ size_t Size;
+ size_t BufferSize;
+ size_t GrowSize;
+ mutable bool LengthIsSize;
+
+ public:
+ // Constructors / Destructor.
+ StringBuffer();
+ explicit StringBuffer(size_t growSize);
+ StringBuffer(const char* data);
+ StringBuffer(const char* data, size_t buflen);
+ StringBuffer(const String& src);
+ StringBuffer(const StringBuffer& src);
+ explicit StringBuffer(const wchar_t* data);
+ ~StringBuffer();
+
+ // Modify grow size used for growing/shrinking the buffer.
+ size_t GetGrowSize() const {
+ return GrowSize;
+ }
+ void SetGrowSize(size_t growSize);
+
+ // *** General Functions
+ // Does not release memory, just sets Size to 0
+ void Clear();
+
+ // For casting to a pointer to char.
+ operator const char*() const {
+ return (pData) ? pData : "";
+ }
+ // Pointer to raw buffer.
+ const char* ToCStr() const {
+ return (pData) ? pData : "";
+ }
+
+ // Returns number of bytes.
+ size_t GetSize() const {
+ return Size;
+ }
+ // Tells whether or not the string is empty.
+ bool IsEmpty() const {
+ return GetSize() == 0;
+ }
+
+ // Returns number of characters
+ size_t GetLength() const;
+
+ // Returns character at the specified index
+ uint32_t GetCharAt(size_t index) const;
+ uint32_t GetFirstCharAt(size_t index, const char** offset) const;
+ uint32_t GetNextChar(const char** offset) const;
+ uint32_t Front() const {
+ return GetCharAt(0);
+ }
+ uint32_t Back() const {
+ return GetCharAt(GetSize() - 1);
+ }
+
+ // Resize the string to the new size
+ void Resize(size_t _size);
+ void Reserve(size_t _size);
+
+ // Appends a character
+ void AppendChar(uint32_t ch);
+
+ // Append a string
+ void AppendString(const wchar_t* pstr, size_t len = StringIsNullTerminated);
+ void AppendString(const char* putf8str, size_t utf8StrSz = StringIsNullTerminated);
+ void AppendFormatV(const char* format, va_list argList);
+ void AppendFormat(const char* format, ...);
+
+ // Assigned a string with dynamic data (copied through initializer).
+ // void AssignString(const InitStruct& src, size_t size);
+
+ // Inserts substr at posAt
+ void Insert(const char* substr, size_t posAt, size_t len = StringIsNullTerminated);
+ // Inserts character at posAt
+ size_t InsertCharAt(uint32_t c, size_t posAt);
+
+ // Assignment
+ void operator=(const char* str);
+ void operator=(const wchar_t* str);
+ void operator=(const String& src);
+ void operator=(const StringBuffer& src);
+
+ // Addition
+ void operator+=(const String& src) {
+ AppendString(src.ToCStr(), src.GetSize());
+ }
+ void operator+=(const char* psrc) {
+ AppendString(psrc);
+ }
+ void operator+=(const wchar_t* psrc) {
+ AppendString(psrc);
+ }
+ void operator+=(char ch) {
+ AppendChar(ch);
+ }
+ // String operator + (const char* str) const ;
+ // String operator + (const String& src) const ;
+
+ // Accesses raw bytes
+ char& operator[](size_t index) {
+ OVR_ASSERT(index < GetSize());
+ return pData[index];
+ }
+
+ const char& operator[](size_t index) const {
+ OVR_ASSERT(index < GetSize());
+ return pData[index];
+ }
+};
+
+// Returns a std::string that was initialized via printf-style formatting.
+// The behavior is undefined if the specified format or arguments are invalid.
+// Example usage:
+// std::string s = StringVsprintf("Hello %s", "world");
+std::string StringVsprintf(const char* format, va_list args);
+
+// Returns a std::string that was appended to via printf-style formatting.
+// The behavior is undefined if the specified format or arguments are invalid.
+// Example usage:
+// AppendSprintf(s, "appended %s", "hello world");
+std::string& AppendSprintf(std::string& s, const char* format, ...);
+
+// Convert a UTF8 String object to a wchar_t UCS (Unicode) std::basic_string object.
+// The C++11 Standard Library has similar functionality, but it's not supported by earlier
+// versions of Visual Studio. To consider: Add support for this when available.
+// length is the strlen of pUTF8. If not specified then it is calculated automatically.
+// Returns an empty string in the case that the UTF8 is malformed.
+std::wstring UTF8StringToUCSString(const char* pUTF8, size_t length = StringIsNullTerminated);
+std::wstring UTF8StringToUCSString(const std::string& sUTF8);
+std::wstring OVRStringToUCSString(const String& sOVRUTF8);
+
+// Convert a wchar_t UCS (Unicode) std::basic_string object to a UTF8 std::basic_string object.
+// The C++11 Standard Library has similar functionality, but it's not supported by earlier
+// versions of Visual Studio. To consider: Add support for this when available.
+// length is the strlen of pUCS. If not specified then it is calculated automatically.
+// Returns an empty string in the case that the UTF8 is malformed.
+std::string UCSStringToUTF8String(const wchar_t* pUCS, size_t length = StringIsNullTerminated);
+std::string UCSStringToUTF8String(const std::wstring& sUCS);
+String UCSStringToOVRString(const wchar_t* pUCS, size_t length = StringIsNullTerminated);
+String UCSStringToOVRString(const std::wstring& sUCS);
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_StringHash.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_StringHash.h
new file mode 100644
index 0000000..07f270a
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_StringHash.h
@@ -0,0 +1,91 @@
+/************************************************************************************
+
+PublicHeader: None
+Filename : OVR_StringHash.h
+Content : String hash table used when optional case-insensitive
+ lookup is required.
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_StringHash_h
+#define OVR_StringHash_h
+
+#include "OVR_Hash.h"
+#include "OVR_String.h"
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// *** StringHash
+
+// This is a custom string hash table that supports case-insensitive
+// searches through special functions such as GetCaseInsensitive, etc.
+// This class is used for Flash labels, exports and other case-insensitive tables.
+
+template <class U, class Allocator = ContainerAllocator<U>>
+class StringHash : public Hash<String, U, String::NoCaseHashFunctor, Allocator> {
+ public:
+ typedef U ValueType;
+ typedef StringHash<U, Allocator> SelfType;
+ typedef Hash<String, U, String::NoCaseHashFunctor, Allocator> BaseType;
+
+ public:
+ void operator=(const SelfType& src) {
+ BaseType::operator=(src);
+ }
+
+ bool GetCaseInsensitive(const String& key, U* pvalue) const {
+ String::NoCaseKey ikey(key);
+ return BaseType::GetAlt(ikey, pvalue);
+ }
+ // Pointer-returning get variety.
+ const U* GetCaseInsensitive(const String& key) const {
+ String::NoCaseKey ikey(key);
+ return BaseType::GetAlt(ikey);
+ }
+ U* GetCaseInsensitive(const String& key) {
+ String::NoCaseKey ikey(key);
+ return BaseType::GetAlt(ikey);
+ }
+
+ typedef typename BaseType::Iterator base_iterator;
+
+ base_iterator FindCaseInsensitive(const String& key) {
+ String::NoCaseKey ikey(key);
+ return BaseType::FindAlt(ikey);
+ }
+
+ // Set just uses a find and assigns value if found. The key is not modified;
+ // this behavior is identical to Flash string variable assignment.
+ void SetCaseInsensitive(const String& key, const U& value) {
+ base_iterator it = FindCaseInsensitive(key);
+ if (it != BaseType::End()) {
+ it->Second = value;
+ } else {
+ BaseType::Add(key, value);
+ }
+ }
+};
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String_FormatUtil.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String_FormatUtil.cpp
new file mode 100644
index 0000000..d9a01c9
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String_FormatUtil.cpp
@@ -0,0 +1,77 @@
+/************************************************************************************
+
+Filename : OVR_String_FormatUtil.cpp
+Content : String format functions.
+Created : February 27, 2013
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include <stdarg.h>
+#include "OVR_String.h"
+
+namespace OVR {
+
+void StringBuffer::AppendFormatV(const char* format, va_list argList) {
+ char buffer[512];
+ char* bufferUsed = buffer;
+ char* bufferAllocated = NULL;
+
+ va_list argListSaved;
+ va_copy(argListSaved, argList);
+
+ int requiredStrlen = vsnprintf(
+ bufferUsed,
+ OVR_ARRAY_COUNT(buffer),
+ format,
+ argListSaved); // The large majority of the time this will succeed.
+
+ if (requiredStrlen >= (int)sizeof(buffer)) // If the initial capacity wasn't enough...
+ {
+ bufferAllocated = (char*)OVR_ALLOC(sizeof(char) * (requiredStrlen + 1));
+ bufferUsed = bufferAllocated;
+ if (bufferAllocated) {
+ va_end(argListSaved);
+ va_copy(argListSaved, argList);
+ requiredStrlen = vsnprintf(bufferAllocated, (requiredStrlen + 1), format, argListSaved);
+ }
+ }
+
+ if (requiredStrlen < 0) // If there was a printf format error...
+ {
+ bufferUsed = NULL;
+ }
+
+ va_end(argListSaved);
+
+ if (bufferUsed)
+ AppendString(bufferUsed);
+
+ if (bufferAllocated)
+ OVR_FREE(bufferAllocated);
+}
+
+void StringBuffer::AppendFormat(const char* format, ...) {
+ va_list argList;
+ va_start(argList, format);
+ AppendFormatV(format, argList);
+ va_end(argList);
+}
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String_PathUtil.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String_PathUtil.cpp
new file mode 100644
index 0000000..ae05cfc
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_String_PathUtil.cpp
@@ -0,0 +1,183 @@
+/************************************************************************************
+
+Filename : OVR_String_PathUtil.cpp
+Content : String filename/url helper function
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_String.h"
+#include "OVR_UTF8Util.h"
+
+namespace OVR {
+
+//--------------------------------------------------------------------
+// ***** Path-Scanner helper function
+
+// Scans file path finding filename start and extension start, fills in their addess.
+void ScanFilePath(const char* url, const char** pfilename, const char** pext) {
+ const char* urlStart = url;
+ const char* filename = 0;
+ const char* lastDot = 0;
+
+ uint32_t charVal = UTF8Util::DecodeNextChar(&url);
+
+ while (charVal != 0) {
+ if ((charVal == '/') || (charVal == '\\')) {
+ filename = url;
+ lastDot = 0;
+ } else if (charVal == '.') {
+ lastDot = url - 1;
+ }
+
+ charVal = UTF8Util::DecodeNextChar(&url);
+ }
+
+ if (pfilename) {
+ if (filename)
+ *pfilename = filename;
+ else
+ *pfilename = urlStart;
+ }
+
+ if (pext) {
+ *pext = lastDot;
+ }
+}
+
+// Scans till the end of protocol. Returns first character past protocol,
+// 0 if not found.
+// - protocol: 'file://', 'http://'
+const char* ScanPathProtocol(const char* url) {
+ uint32_t charVal = UTF8Util::DecodeNextChar(&url);
+ uint32_t charVal2;
+
+ while (charVal != 0) {
+ // Treat a colon followed by a slash as absolute.
+ if (charVal == ':') {
+ charVal2 = UTF8Util::DecodeNextChar(&url);
+ charVal = UTF8Util::DecodeNextChar(&url);
+ if ((charVal == '/') && (charVal2 == '\\'))
+ return url;
+ }
+ charVal = UTF8Util::DecodeNextChar(&url);
+ }
+ return 0;
+}
+
+//--------------------------------------------------------------------
+// ***** String Path API implementation
+
+bool String::HasAbsolutePath(const char* url) {
+ // Absolute paths can star with:
+ // - protocols: 'file://', 'http://'
+ // - windows drive: 'c:\'
+ // - UNC share name: '\\share'
+ // - unix root '/'
+
+ // On the other hand, relative paths are:
+ // - directory: 'directory/file'
+ // - this directory: './file'
+ // - parent directory: '../file'
+ //
+ // For now, we don't parse '.' or '..' out, but instead let it be concatenated
+ // to string and let the OS figure it out. This, however, is not good for file
+ // name matching in library/etc, so it should be improved.
+
+ if (!url || !*url)
+ return true; // Treat empty strings as absolute.
+
+ uint32_t charVal = UTF8Util::DecodeNextChar(&url);
+
+ // Fist character of '/' or '\\' means absolute url.
+ if ((charVal == '/') || (charVal == '\\'))
+ return true;
+
+ while (charVal != 0) {
+ // Treat a colon followed by a slash as absolute.
+ if (charVal == ':') {
+ charVal = UTF8Util::DecodeNextChar(&url);
+ // Protocol or windows drive. Absolute.
+ if ((charVal == '/') || (charVal == '\\'))
+ return true;
+ } else if ((charVal == '/') || (charVal == '\\')) {
+ // Not a first character (else 'if' above the loop would have caught it).
+ // Must be a relative url.
+ break;
+ }
+
+ charVal = UTF8Util::DecodeNextChar(&url);
+ }
+
+ // We get here for relative paths.
+ return false;
+}
+
+bool String::HasExtension(const char* path) {
+ const char* ext = 0;
+ ScanFilePath(path, 0, &ext);
+ return ext != 0;
+}
+bool String::HasProtocol(const char* path) {
+ return ScanPathProtocol(path) != 0;
+}
+
+String String::GetPath() const {
+ const char* filename = 0;
+ ScanFilePath(ToCStr(), &filename, 0);
+
+ // Technically we can have extra logic somewhere for paths,
+ // such as enforcing protocol and '/' only based on flags,
+ // but we keep it simple for now.
+ return String(ToCStr(), filename ? (filename - ToCStr()) : GetSize());
+}
+
+String String::GetProtocol() const {
+ const char* protocolEnd = ScanPathProtocol(ToCStr());
+ return String(ToCStr(), protocolEnd ? (protocolEnd - ToCStr()) : 0);
+}
+
+String String::GetFilename() const {
+ const char* filename = 0;
+ ScanFilePath(ToCStr(), &filename, 0);
+ return String(filename);
+}
+String String::GetExtension() const {
+ const char* ext = 0;
+ ScanFilePath(ToCStr(), 0, &ext);
+ return String(ext);
+}
+
+void String::StripExtension() {
+ const char* ext = 0;
+ ScanFilePath(ToCStr(), 0, &ext);
+ if (ext) {
+ *this = String(ToCStr(), ext - ToCStr());
+ }
+}
+
+void String::StripProtocol() {
+ const char* protocol = ScanPathProtocol(ToCStr());
+ if (protocol)
+ AssignString(protocol, OVR_strlen(protocol));
+}
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SysFile.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SysFile.cpp
new file mode 100644
index 0000000..3fc8913
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SysFile.cpp
@@ -0,0 +1,157 @@
+/**************************************************************************
+
+Filename : OVR_SysFile.cpp
+Content : File wrapper class implementation (Win32)
+
+Created : April 5, 1999
+Authors : Michael Antonov
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+**************************************************************************/
+
+#define GFILE_CXX
+
+// Standard C library (Captain Obvious guarantees!)
+#include <stdio.h>
+
+#include "OVR_File.h"
+#include "OVR_SysFile.h"
+
+namespace OVR {
+
+// This is - a dummy file that fails on all calls.
+
+class UnopenedFile : public File {
+ public:
+ UnopenedFile() {}
+ ~UnopenedFile() {}
+
+ virtual const char* GetFilePath() {
+ return 0;
+ }
+
+ // ** File Information
+ virtual bool IsValid() {
+ return 0;
+ }
+ virtual bool IsWritable() {
+ return 0;
+ }
+
+ // Return position / file size
+ virtual int Tell() {
+ return 0;
+ }
+ virtual int64_t LTell() {
+ return 0;
+ }
+ virtual int GetLength() {
+ return 0;
+ }
+ virtual int64_t LGetLength() {
+ return 0;
+ }
+
+ // virtual bool Stat(FileStats *pfs) { return 0; }
+ virtual int GetErrorCode() {
+ return Error_FileNotFound;
+ }
+
+ // ** Stream implementation & I/O
+ virtual int Write(const uint8_t* /*pbuffer*/, int /*numBytes*/) {
+ return -1;
+ }
+ virtual int Read(uint8_t* /*pbuffer*/, int /*numBytes*/) {
+ return -1;
+ }
+ virtual int SkipBytes(int /*numBytes*/) {
+ return 0;
+ }
+ virtual int BytesAvailable() {
+ return 0;
+ }
+ virtual bool Flush() {
+ return 0;
+ }
+ virtual int Seek(int /*offset*/, int /*origin*/) {
+ return -1;
+ }
+ virtual int64_t LSeek(int64_t /*offset*/, int /*origin*/) {
+ return -1;
+ }
+
+ virtual int CopyFromStream(File* /*pstream*/, int /*byteSize*/) {
+ return -1;
+ }
+ virtual bool Close() {
+ return 0;
+ }
+};
+
+// ***** System File
+
+// System file is created to access objects on file system directly
+// This file can refer directly to path
+
+// ** Constructor
+SysFile::SysFile() : DelegatedFile(0) {
+ pFile = *new UnopenedFile;
+}
+
+Ptr<File> FileFILEOpen(const String& path, int flags, int mode);
+
+// Opens a file
+SysFile::SysFile(const String& path, int flags, int mode) : DelegatedFile(0) {
+ Open(path, flags, mode);
+}
+
+// ** Open & management
+// Will fail if file's already open
+bool SysFile::Open(const String& path, int flags, int mode) {
+ pFile = FileFILEOpen(path, flags, mode);
+ if ((!pFile) || (!pFile->IsValid())) {
+ pFile = *new UnopenedFile;
+ return 0;
+ }
+ // pFile = *OVR_NEW DelegatedFile(pFile); // MA Testing
+ if (flags & Open_Buffered)
+ pFile = *new BufferedFile(pFile);
+ return 1;
+}
+
+// ** Overrides
+
+int SysFile::GetErrorCode() {
+ return pFile ? pFile->GetErrorCode() : Error_FileNotFound;
+}
+
+// Overrides to provide re-open support
+bool SysFile::IsValid() {
+ return pFile && pFile->IsValid();
+}
+bool SysFile::Close() {
+ if (IsValid()) {
+ DelegatedFile::Close();
+ pFile = *new UnopenedFile;
+ return 1;
+ }
+ return 0;
+}
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SysFile.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SysFile.h
new file mode 100644
index 0000000..7a6f764
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_SysFile.h
@@ -0,0 +1,105 @@
+/************************************************************************************
+
+PublicHeader: Kernel
+Filename : OVR_SysFile.h
+Content : Header for all internal file management - functions and structures
+ to be inherited by OS specific subclasses.
+Created : September 19, 2012
+Notes :
+
+Notes : errno may not be preserved across use of GBaseFile member functions
+ : Directories cannot be deleted while files opened from them are in use
+ (For the GetFullName function)
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_SysFile_h
+#define OVR_SysFile_h
+
+#include "OVR_File.h"
+
+namespace OVR {
+
+// ***** Declared classes
+class SysFile;
+
+//-----------------------------------------------------------------------------------
+// *** File Statistics
+
+// This class contents are similar to _stat, providing
+// creation, modify and other information about the file.
+struct FileStat {
+ // No change or create time because they are not available on most systems
+ int64_t ModifyTime;
+ int64_t AccessTime;
+ int64_t FileSize;
+
+ bool operator==(const FileStat& stat) const {
+ return (
+ (ModifyTime == stat.ModifyTime) && (AccessTime == stat.AccessTime) &&
+ (FileSize == stat.FileSize));
+ }
+};
+
+//-----------------------------------------------------------------------------------
+// *** System File
+
+// System file is created to access objects on file system directly
+// This file can refer directly to path.
+// System file can be open & closed several times; however, such use is not recommended
+// This class is realy a wrapper around an implementation of File interface for a
+// particular platform.
+
+class SysFile : public DelegatedFile {
+ protected:
+ SysFile(const SysFile& source) : DelegatedFile() {
+ OVR_UNUSED(source);
+ }
+
+ public:
+ // ** Constructor
+ SysFile();
+ // Opens a file
+ SysFile(const String& path, int flags = Open_Read | Open_Buffered, int mode = Mode_ReadWrite);
+
+ // ** Open & management
+ bool Open(const String& path, int flags = Open_Read | Open_Buffered, int mode = Mode_ReadWrite);
+
+ OVR_FORCE_INLINE bool Create(const String& path, int mode = Mode_ReadWrite) {
+ return Open(path, Open_ReadWrite | Open_Create, mode);
+ }
+
+ // Helper function: obtain file statistics information. In OVR, this is used to detect file
+ // changes.
+ // Return 0 if function failed, most likely because the file doesn't exist.
+ static bool OVR_CDECL GetFileStat(FileStat* pfileStats, const String& path);
+
+ // ** Overrides
+ // Overridden to provide re-open support
+ virtual int GetErrorCode();
+
+ virtual bool IsValid();
+
+ virtual bool Close();
+};
+
+} // Namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_System.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_System.cpp
new file mode 100644
index 0000000..550d6f4
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_System.cpp
@@ -0,0 +1,214 @@
+/************************************************************************************
+
+Filename : OVR_System.cpp
+Content : General kernel initialization/cleanup, including that
+ of the memory allocator.
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_System.h"
+#include <new>
+#include "Logging/Logging_Library.h"
+#include "OVR_DebugHelp.h"
+#include "OVR_Threads.h"
+#include "OVR_Timer.h"
+
+#if defined(_MSC_VER)
+#include <new.h>
+#else
+#include <new>
+#endif
+
+#ifdef OVR_OS_MS
+#pragma warning(push, 0)
+#include "OVR_Win32_IncludeWindows.h" // GetModuleHandleEx
+#pragma warning(pop)
+#endif
+
+static ovrlog::Channel Logger("Kernel:System");
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------
+// Initialization/Shutdown state
+// If true, then Destroy() was called and is in the process of executing
+// Added to fix race condition if thread is started after the call to System::Destroy()
+static bool ShuttingDown = false;
+
+//-----------------------------------------------------------------------------
+// Initialization/Shutdown Callbacks
+
+static SystemSingletonInternal* SystemShutdownListenerList =
+ nullptr; // Points to the most recent SystemSingletonInternal added to the list.
+
+static Lock& GetSSILock() { // Put listLock in a function so that it can be constructed on-demand.
+ static Lock listLock; // Will construct on the first usage. However, the guarding of this
+ // construction is not thread-safe
+ return listLock; // under all compilers. However, since we are initially calling this on startup
+ // before other threads
+} // could possibly exist, the first usage of this will be before other threads exist.
+
+void SystemSingletonInternal::RegisterDestroyCallback() {
+ GetSSILock().DoLock();
+ if (ShuttingDown) {
+ GetSSILock().Unlock();
+
+ OnThreadDestroy();
+ } else {
+ GetSSILock().Unlock();
+
+ // Insert the listener at the front of the list (top of the stack). This is an analogue of a C++
+ // forward_list::push_front or stack::push.
+ NextShutdownSingleton = SystemShutdownListenerList;
+ SystemShutdownListenerList = this;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// System
+
+static int System_Init_Count = 0;
+
+#if defined(_MSC_VER)
+// This allows us to throw OVR::bad_alloc instead of std::bad_alloc, which provides less
+// information.
+int OVRNewFailureHandler(size_t /*size*/) {
+ throw OVR::bad_alloc();
+
+ // Disabled because otherwise a compiler warning is generated regarding unreachable code.
+ // return 0; // A return value of 0 tells the Standard Library to not retry the allocation.
+}
+#else
+// This allows us to throw OVR::bad_alloc instead of std::bad_alloc, which provides less
+// information.
+void OVRNewFailureHandler() {
+ throw OVR::bad_alloc();
+}
+#endif
+
+// Initializes System core, installing allocator.
+void System::Init() {
+ // Restart logging if we shut down before
+ ovrlog::RestartLogging();
+
+#if defined(_MSC_VER)
+ // Make it so that failure of the C malloc family of functions results in the same behavior as C++
+ // operator new failure.
+ // This allows us to throw exceptions for malloc usage the same as for operator new bad_alloc.
+ _set_new_mode(1);
+
+ // Tells the standard library to direct new (and malloc) failures to us. Normally we wouldn't need
+ // to do this, as the
+ // C++ Standard Library already throws std::bad_alloc on operator new failure. The problem is that
+ // the Standard Library doesn't
+ // throw std::bad_alloc upon malloc failure, and we can only intercept malloc failure via this
+ // means. _set_new_handler specifies
+ // a global handler for the current running Standard Library. If the Standard Library is being
+ // dynamically linked instead
+ // of statically linked, then this is a problem because a call to _set_new_handler would override
+ // anything the application
+ // has already set.
+ _set_new_handler(OVRNewFailureHandler);
+#else
+ // This allows us to throw OVR::bad_alloc instead of std::bad_alloc, which provides less
+ // information.
+ // Question: Does this set the handler for all threads or just the current thread? The C++
+ // Standard doesn't
+ // explicitly state this, though it may be implied from other parts of the Standard.
+ std::set_new_handler(OVRNewFailureHandler);
+#endif
+
+ if (++System_Init_Count == 1) {
+ Timer::initializeTimerSystem();
+ } else {
+ Logger.LogError("Init recursively called; depth = ", System_Init_Count);
+ // XXX Should this just exit?
+ }
+}
+
+void System::Stop() {
+ GetSSILock().DoLock();
+ ShuttingDown = true;
+ GetSSILock().Unlock();
+
+ if (--System_Init_Count == 0) {
+ Logger.LogInfo("Graceful shutdown: OnThreadDestroy");
+
+ // Invoke all of the post-finish callbacks (normal case)
+ for (SystemSingletonInternal* listener = SystemShutdownListenerList; listener;
+ listener = listener->NextShutdownSingleton) {
+ listener->OnThreadDestroy();
+ }
+ } else {
+ Logger.LogError("Stop recursively called; depth = ", System_Init_Count);
+ }
+}
+
+void System::Destroy() {
+ if (!ShuttingDown) {
+ Logger.LogWarning("Destroy called before Stop");
+ System::Stop();
+ }
+
+ if (System_Init_Count == 0) {
+ Logger.LogInfo("Graceful shutdown: OnSystemDestroy");
+
+ // Invoke all of the post-finish callbacks (normal case)
+ for (SystemSingletonInternal *next, *listener = SystemShutdownListenerList; listener;
+ listener = next) {
+ next = listener->NextShutdownSingleton;
+ listener->OnSystemDestroy();
+ }
+
+ SystemShutdownListenerList = nullptr;
+
+ Timer::shutdownTimerSystem();
+ } else {
+ Logger.LogError("Destroy recursively called; depth = ", System_Init_Count);
+ }
+
+ GetSSILock().DoLock();
+ ShuttingDown = false;
+ GetSSILock().Unlock();
+
+ Logger.LogInfo("Graceful shutdown: Stopping logger");
+
+ // Prevent memory leak reports
+ ovrlog::ShutdownLogging();
+}
+
+// Returns 'true' if system was properly initialized.
+bool System::IsInitialized() {
+ return System_Init_Count > 0;
+}
+
+// Dump any leaked memory
+void System::CheckForAllocatorLeaks() {
+ if (Allocator::IsTrackingLeaks()) {
+ int ovrLeakCount = Allocator::DumpMemory();
+ (void)ovrLeakCount;
+
+ OVR_ASSERT(ovrLeakCount == 0);
+ }
+}
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_System.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_System.h
new file mode 100644
index 0000000..4ed3484
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_System.h
@@ -0,0 +1,181 @@
+/************************************************************************************
+
+PublicHeader: OVR
+Filename : OVR_System.h
+Content : General kernel initialization/cleanup, including that
+ of the memory allocator.
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_System_h
+#define OVR_System_h
+
+#include "OVR_Allocator.h"
+#include "OVR_Atomic.h"
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------
+// SystemSingleton
+
+// Subsystems are implemented using the Singleton pattern.
+// To avoid code duplication in all the places where Singletons are defined,
+// The pattern is defined once here and used everywhere.
+
+class SystemSingletonInternal {
+ friend class System;
+
+ // Allows for including this class in the shutdown list.
+ SystemSingletonInternal* NextShutdownSingleton;
+
+ // No copying allowed
+ OVR_NON_COPYABLE(SystemSingletonInternal);
+
+ public:
+ // Call this to register for a call to OnThreadDestroy and OnSystemDestroy before the
+ // Kernel is shut down. OnThreadDestroy is called before any remaining existing threads
+ // are exited. Registered callbacks are called in the reverse order they were registered.
+ // You would typically call this at the end of your SystemSingletonInternal subclass' constructor.
+ // The registered objects are not deleted on shutdown; they would have to do that themselves
+ // within
+ // OnSystemDestroy or via a compiler-generated static destruction.
+ void RegisterDestroyCallback();
+ void PushDestroyCallbacks() {
+ RegisterDestroyCallback();
+ } // For backward compatibility.
+
+ protected:
+ SystemSingletonInternal() : NextShutdownSingleton(nullptr) {}
+
+ virtual ~SystemSingletonInternal() {}
+
+ // Initializes the SystemSingletonInternal.
+ // You can register for an automatic call to this function by calling PushInitCallbacks.
+ // The registration of an automatic call to this is not required, but may be useful if
+ // you need to postpone your initialization until after Kernel is initialized.
+ // You cannot call PushInitCallbacks or PushDestroyCallbacks while within this function.
+ virtual void OnSystemInit() {}
+
+ // Called just before waiting for threads to exit.
+ // Listeners are called in the opposite order they were registered.
+ // This function is useful for terminating threads at the right time before the rest of the system
+ // is shut down.
+ // Note: The singleton must not delete itself here, as OnSystemDestroy will subsequently be called
+ // for it.
+ virtual void OnThreadDestroy() {}
+
+ // Shuts down the SystemSingletonInternal.
+ // You can register for an automatic call to this function by calling PushDestroyCallbacks.
+ // The registration of an automatic call to this is not required, but may be useful if
+ // you need to delay your shutdown until application exit time.
+ // You cannot call PushInitCallbacks or PushDestroyCallbacks while within this function.
+ // This function may delete this.
+ virtual void OnSystemDestroy() {}
+};
+
+// Singletons derive from this class
+template <class T>
+class SystemSingletonBase : public SystemSingletonInternal {
+ static std::atomic<T*> SingletonInstance;
+ static T* SlowGetInstance();
+
+ struct ZeroInitializer {
+ ZeroInitializer() {
+ SingletonInstance = nullptr;
+ }
+ };
+ ZeroInitializer zeroInitializer;
+
+ protected:
+ ~SystemSingletonBase() {
+ // Make sure the instance gets set to zero on dtor
+ if (SingletonInstance.load() == this)
+ SingletonInstance = nullptr;
+ }
+
+ public:
+ static OVR_FORCE_INLINE T* GetInstance() {
+ // Fast version
+ // Note: The singleton instance is stored in an std::atomic<> to allow it to be accessed
+ // atomically from multiple threads without locks.
+ T* instance = SingletonInstance;
+ return instance ? instance : SlowGetInstance();
+ }
+};
+
+// For reference, see N3337 14.5.1.3 (Static data members of class templates):
+template <class T>
+std::atomic<T*> OVR::SystemSingletonBase<T>::SingletonInstance;
+
+// Place this in the singleton class in the header file
+#define OVR_DECLARE_SINGLETON(T) \
+ friend class OVR::SystemSingletonBase<T>; \
+ \
+ private: \
+ T(); \
+ virtual ~T(); \
+ virtual void OnSystemDestroy() override;
+
+// Place this in the singleton class source file
+#define OVR_DEFINE_SINGLETON(T) \
+ namespace OVR { \
+ template <> \
+ T* SystemSingletonBase<T>::SlowGetInstance() { \
+ static OVR::Lock lock; \
+ OVR::Lock::Locker locker(&lock); \
+ if (!SingletonInstance.load()) \
+ SingletonInstance = new T; \
+ return SingletonInstance; \
+ } \
+ }
+
+// ***** System Core Initialization class
+
+// System initialization must take place before any other OVR_Kernel objects are used;
+// this is done my calling System::Init(). Among other things, this is necessary to
+// initialize the memory allocator. Similarly, System::Destroy must be
+// called before program exist for proper cleanup. Both of these tasks can be achieved by
+// simply creating System object first, allowing its constructor/destructor do the work.
+
+class System {
+ public:
+ // Returns 'true' if system was properly initialized.
+ static bool OVR_CDECL IsInitialized();
+
+ // Initializes System core. Users can override memory implementation by passing
+ // a different Allocator here.
+ static void OVR_CDECL Init();
+
+ // Halt all system threads (call before Destroy).
+ static void OVR_CDECL Stop();
+
+ // De-initializes System more, finalizing the threading system and destroying
+ // the global memory allocator.
+ static void OVR_CDECL Destroy();
+
+ // Dump any leaked allocations
+ static void OVR_CDECL CheckForAllocatorLeaks();
+};
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Threads.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Threads.h
new file mode 100644
index 0000000..b0eb971
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Threads.h
@@ -0,0 +1,217 @@
+/************************************************************************************
+
+PublicHeader: None
+Filename : OVR_Threads.h
+Content : Contains thread-related (safe) functionality
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+#ifndef OVR_Threads_h
+#define OVR_Threads_h
+
+#include "OVR_Array.h"
+#include "OVR_Atomic.h"
+#include "OVR_RefCount.h"
+#include "OVR_Types.h"
+
+#include <condition_variable>
+#include <memory>
+#include <mutex>
+
+#if !defined(_WIN32)
+#include <unistd.h>
+#endif
+
+// Defines the infinite wait delay timeout
+#define OVR_WAIT_INFINITE 0xFFFFFFFF
+
+// To be defined in the project configuration options
+#ifdef OVR_ENABLE_THREADS
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ****** Declared classes
+
+// Declared with thread support only
+class Mutex;
+class Event;
+// Implementation forward declarations
+class MutexImpl;
+
+//-----------------------------------------------------------------------------------
+// ***** Mutex
+
+// Mutex class represents a system Mutex synchronization object that provides access
+// serialization between different threads, allowing one thread mutually exclusive access
+// to a resource. Mutex is more heavy-weight then Lock, but supports WaitCondition.
+
+class Mutex {
+ friend class MutexImpl;
+
+ std::unique_ptr<MutexImpl> pImpl;
+
+ public:
+ // Constructor/destructor
+ Mutex(bool recursive = 1);
+ ~Mutex();
+
+ // Locking functions
+ void DoLock();
+ bool TryLock();
+ void Unlock();
+
+ // Returns 1 if the mutes is currently locked by another thread
+ // Returns 0 if the mutex is not locked by another thread, and can therefore be acquired.
+ bool IsLockedByAnotherThread();
+
+ // Locker class; Used for automatic locking of a mutex withing scope
+ class Locker {
+ public:
+ Mutex* pMutex;
+ Locker(Mutex* pmutex) : pMutex(pmutex) {
+ pMutex->DoLock();
+ }
+ Locker(const std::unique_ptr<Mutex>& pmutex) : Locker(pmutex.get()) {}
+ ~Locker() {
+ pMutex->Unlock();
+ }
+ };
+};
+
+//-----------------------------------------------------------------------------------
+// ***** Event
+
+// Event is a wait-able synchronization object similar to Windows event.
+// Event can be waited on until it's signaled by another thread calling
+// either SetEvent or PulseEvent.
+
+class Event {
+ // Event state, its mutex and the wait condition
+ volatile bool State;
+ volatile bool Temporary;
+ mutable std::mutex StateMutex;
+ std::condition_variable StateWaitCondition;
+
+ void updateState(bool newState, bool newTemp, bool mustNotify);
+
+ public:
+ Event(bool setInitially = 0) : State(setInitially), Temporary(false) {}
+ ~Event() {}
+
+ // Wait on an event condition until it is set
+ // Delay is specified in milliseconds (1/1000 of a second).
+ bool Wait(unsigned delay = OVR_WAIT_INFINITE);
+
+ // Set an event, releasing objects waiting on it
+ void SetEvent() {
+ updateState(true, false, true);
+ }
+
+ // Reset an event, un-signaling it
+ void ResetEvent() {
+ updateState(false, false, false);
+ }
+
+ // Set and then reset an event once a waiter is released.
+ // If threads are already waiting, they will be notified and released
+ // If threads are not waiting, the event is set until the first thread comes in
+ void PulseEvent() {
+ updateState(true, true, true);
+ }
+};
+
+//-----------------------------------------------------------------------------------
+// ***** Thread class
+
+// ThreadHandle is a handle to a thread, which on some platforms (e.g. Windows) is
+// different from ThreadId. On Unix platforms, a ThreadHandle is the same as a
+// ThreadId and is pthread_t.
+typedef void* ThreadHandle;
+
+// ThreadId uniquely identifies a thread; returned by Windows GetCurrentThreadId(),
+// Unix pthread_self() and Thread::GetThreadId.
+typedef void* ThreadId;
+
+// *** Thread flags
+
+// Indicates that the thread is has been started, i.e. Start method has been called, and threads
+// OnExit() method has not yet been called/returned.
+#define OVR_THREAD_STARTED 0x01
+// This flag is set once the thread has ran, and finished.
+#define OVR_THREAD_FINISHED 0x02
+// This flag is set temporarily if this thread was started suspended. It is used internally.
+#define OVR_THREAD_START_SUSPENDED 0x08
+// This flag is used to ask a thread to exit. Message driven threads will usually check this flag
+// and finish once it is set.
+#define OVR_THREAD_EXIT 0x10
+
+namespace Thread {
+// *** Sleep
+
+// Sleep msecs milliseconds
+bool MSleep(unsigned msecs);
+
+// *** Debugging functionality
+void SetCurrentThreadName(const char* name);
+void GetCurrentThreadName(char* name, size_t nameCapacity);
+}; // namespace Thread
+
+// Returns the unique Id of a thread it is called on, intended for
+// comparison purposes.
+ThreadId GetCurrentThreadId();
+
+// Returns the unique Id of the current running process.
+#if !defined(OVR_OS_MS)
+#define GetCurrentProcessId getpid
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_THREAD_LOCAL
+//
+// Example usage:
+// #if defined(OVR_THREAD_LOCAL)
+// OVR_THREAD_LOCAL int n = 0; // OK
+// extern OVR_THREAD_LOCAL struct Data s; // OK
+// static OVR_THREAD_LOCAL char* p; // OK
+// OVR_THREAD_LOCAL int i = sizeof(i); // OK.
+// OVR_THREAD_LOCAL std::string s("hello"); // Can't be used for initialized
+// objects.
+// OVR_THREAD_LOCAL int Function(); // Can't be used as return value.
+// void Function(){ OVR_THREAD_LOCAL int i = 0; } // Can't be used in function.
+// void Function(OVR_THREAD_LOCAL int i){ } // can't be used as argument.
+// extern int i; OVR_THREAD_LOCAL int i; // Declarations differ.
+// int OVR_THREAD_LOCAL i; // Can't be used as a type modifier.
+// OVR_THREAD_LOCAL int i = i; // Can't reference self before
+// initialization.
+// #endif
+
+#if !defined(_MSC_VER) || \
+ (_MSC_VER >= 1900) // VC++ doesn't support C++11 thread_local storage until VS2015.
+#define OVR_THREAD_LOCAL thread_local
+#else
+#define OVR_THREAD_LOCAL __declspec(thread)
+#endif
+
+} // namespace OVR
+
+#endif // OVR_ENABLE_THREADS
+#endif // OVR_Threads_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ThreadsPthread.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ThreadsPthread.cpp
new file mode 100644
index 0000000..56fd27c
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ThreadsPthread.cpp
@@ -0,0 +1,234 @@
+/************************************************************************************
+
+Filename : OVR_ThreadsPthread.cpp
+Content :
+Created :
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#if !defined(_WIN32) // Skip the entire file under Windows
+
+#include "OVR_Threads.h"
+
+#ifdef OVR_ENABLE_THREADS
+
+#include <errno.h>
+#include <pthread.h>
+#include <sched.h>
+#include <sys/time.h>
+#include <time.h>
+#include <unistd.h>
+#include "OVR_Timer.h"
+
+#if defined(OVR_OS_MAC) || defined(OVR_OS_BSD)
+#include <sys/param.h>
+#include <sys/sysctl.h>
+#if !defined(OVR_OS_MAC)
+#include <pthread_np.h>
+#endif
+#endif
+
+namespace OVR {
+
+// ***** Mutex implementation
+
+// *** Internal Mutex implementation structure
+
+class MutexImpl : public NewOverrideBase {
+ // System mutex or semaphore
+ pthread_mutex_t SMutex;
+ bool Recursive;
+ unsigned LockCount;
+ pthread_t LockedBy;
+
+ public:
+ // Constructor/destructor
+ MutexImpl(Mutex* pmutex, bool recursive = 1);
+ ~MutexImpl();
+
+ // Locking functions
+ void DoLock();
+ bool TryLock();
+ void Unlock(Mutex* pmutex);
+ // Returns 1 if the mutes is currently locked
+ bool IsLockedByAnotherThread(Mutex* pmutex);
+ bool IsSignaled() const;
+};
+
+pthread_mutexattr_t Lock::RecursiveAttr;
+bool Lock::RecursiveAttrInit = 0;
+
+// *** Constructor/destructor
+MutexImpl::MutexImpl(Mutex* pmutex, bool recursive) {
+ OVR_UNUSED(pmutex);
+ Recursive = recursive;
+ LockCount = 0;
+
+ if (Recursive) {
+ if (!Lock::RecursiveAttrInit) {
+ pthread_mutexattr_init(&Lock::RecursiveAttr);
+ pthread_mutexattr_settype(&Lock::RecursiveAttr, PTHREAD_MUTEX_RECURSIVE);
+ Lock::RecursiveAttrInit = 1;
+ }
+
+ pthread_mutex_init(&SMutex, &Lock::RecursiveAttr);
+ } else
+ pthread_mutex_init(&SMutex, 0);
+}
+
+MutexImpl::~MutexImpl() {
+ pthread_mutex_destroy(&SMutex);
+}
+
+// Lock and try lock
+void MutexImpl::DoLock() {
+ while (pthread_mutex_lock(&SMutex))
+ ;
+ LockCount++;
+ LockedBy = pthread_self();
+}
+
+bool MutexImpl::TryLock() {
+ if (!pthread_mutex_trylock(&SMutex)) {
+ LockCount++;
+ LockedBy = pthread_self();
+ return 1;
+ }
+
+ return 0;
+}
+
+void MutexImpl::Unlock(Mutex* pmutex) {
+ OVR_UNUSED(pmutex);
+ OVR_ASSERT(pthread_self() == LockedBy && LockCount > 0);
+
+ // unsigned lockCount;
+ LockCount--;
+ // lockCount = LockCount;
+
+ pthread_mutex_unlock(&SMutex);
+}
+
+bool MutexImpl::IsLockedByAnotherThread(Mutex* pmutex) {
+ OVR_UNUSED(pmutex);
+ // There could be multiple interpretations of IsLocked with respect to current thread
+ if (LockCount == 0)
+ return 0;
+ if (pthread_self() != LockedBy)
+ return 1;
+ return 0;
+}
+
+bool MutexImpl::IsSignaled() const {
+ // An mutex is signaled if it is not locked ANYWHERE
+ // Note that this is different from IsLockedByAnotherThread function,
+ // that takes current thread into account
+ return LockCount == 0;
+}
+
+// *** Actual Mutex class implementation
+
+// NOTE: RefCount mode already thread-safe for all waitables.
+Mutex::Mutex(bool recursive) : pImpl(new MutexImpl(this, recursive)) {}
+
+Mutex::~Mutex() {}
+
+// Lock and try lock
+void Mutex::DoLock() {
+ pImpl->DoLock();
+}
+bool Mutex::TryLock() {
+ return pImpl->TryLock();
+}
+void Mutex::Unlock() {
+ pImpl->Unlock(this);
+}
+bool Mutex::IsLockedByAnotherThread() {
+ return pImpl->IsLockedByAnotherThread(this);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** Event
+
+bool Event::Wait(unsigned delay) {
+ std::unique_lock<std::mutex> locker(StateMutex);
+
+ // Do the correct amount of waiting
+ if (delay == OVR_WAIT_INFINITE) {
+ while (!State)
+ StateWaitCondition.wait(locker);
+ } else if (delay) {
+ if (!State)
+ StateWaitCondition.wait_for(locker, std::chrono::milliseconds(delay));
+ }
+
+ bool state = State;
+ // Take care of temporary 'pulsing' of a state
+ if (Temporary) {
+ Temporary = false;
+ State = false;
+ }
+ return state;
+}
+
+void Event::updateState(bool newState, bool newTemp, bool mustNotify) {
+ std::unique_lock<std::mutex> lock(StateMutex);
+ State = newState;
+ Temporary = newTemp;
+ if (mustNotify) {
+ lock.unlock();
+ StateWaitCondition.notify_all();
+ }
+}
+
+ThreadId GetCurrentThreadId() {
+ return (void*)pthread_self();
+}
+
+// *** Sleep functions
+
+/* static */
+bool Thread::MSleep(unsigned msecs) {
+ usleep(msecs * 1000);
+ return 1;
+}
+
+void Thread::SetCurrentThreadName(const char* name) {
+#if defined(OVR_OS_APPLE)
+ pthread_setname_np(name);
+#else
+ pthread_setname_np(pthread_self(), name);
+#endif
+}
+
+void Thread::GetCurrentThreadName(char* name, size_t nameCapacity) {
+ name[0] = 0;
+#if !defined(OVR_OS_ANDROID)
+ // Android does not have pthread_getname_np (or an equivalent)
+ pthread_getname_np(pthread_self(), name, nameCapacity);
+#endif
+}
+
+} // namespace OVR
+
+#endif // OVR_ENABLE_THREADS
+
+#endif // _WIN32
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ThreadsWinAPI.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ThreadsWinAPI.cpp
new file mode 100644
index 0000000..3bbe85d
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_ThreadsWinAPI.cpp
@@ -0,0 +1,319 @@
+/************************************************************************************
+
+Filename : OVR_ThreadsWinAPI.cpp
+Platform : WinAPI
+Content : Windows specific thread-related (safe) functionality
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_String.h"
+#include "OVR_Threads.h"
+#include "OVR_Timer.h"
+
+#ifdef OVR_ENABLE_THREADS
+
+// For _beginthreadex / _endtheadex
+#include <process.h>
+
+#ifdef _WIN32
+#include <processthreadsapi.h>
+#include <sdkddkver.h>
+#include "OVR_DLLHelper.h"
+
+#if !defined(NTDDI_WIN10_RS1) // RS1 SDK introduced these functions.
+WINBASEAPI HRESULT WINAPI SetThreadDescription(HANDLE hThread, PCWSTR lpThreadDescription);
+WINBASEAPI HRESULT WINAPI GetThreadDescription(HANDLE hThread, PWSTR* ppszThreadDescription);
+#endif
+
+// Example usage:
+// Kernel32API kernel32API;
+//
+// if (kernel32API.getThreadDescription) {
+// wchar_t* pStr;
+//
+// if (SUCCEEDED(getThreadDescription(hThread, &pStr)) {
+// <use pStr>
+// Localfree(pStr);
+// }
+// }
+//
+// if (kernel32API.setThreadDescription) {
+// HRESULT hr = setThreadDescription(GetCurrentThread(), L"thread name");
+// ...
+// }
+//
+class Kernel32API {
+ public:
+ Kernel32API()
+ : dllHelper{"Kernel32.dll"},
+ getThreadDescription(dllHelper.Load("GetThreadDescription")),
+ setThreadDescription(dllHelper.Load("SetThreadDescription")) {}
+
+ protected:
+ OVR::DllHelper dllHelper; // Declared first because the members below depend on the ctor order.
+
+ public:
+ // Recognition of GetThreadDescription requires the Windows 10 SDK v10.14393 (a.k.a build 1607,
+ // a.k.a. Anniversary Update, a.k.a. RS1, a.k.a. Redstone 1) or later.
+ // GetThreadDescription requires thread to have at least THREAD_QUERY_LIMITED_INFORMATION access.
+ decltype(GetThreadDescription)* getThreadDescription;
+
+ // Required THREAD_SET_LIMITED_INFORMATION access.
+ decltype(SetThreadDescription)* setThreadDescription;
+};
+
+Kernel32API kernel32API;
+
+#endif // _WIN32
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// *** Internal Mutex implementation class
+
+class MutexImpl : public NewOverrideBase {
+ // System mutex or semaphore
+ HANDLE hMutexOrSemaphore;
+ bool Recursive;
+ volatile unsigned LockCount;
+
+ public:
+ // Constructor/destructor
+ MutexImpl(bool recursive = 1);
+ ~MutexImpl();
+
+ // Locking functions
+ void DoLock();
+ bool TryLock();
+ void Unlock(Mutex* pmutex);
+ // Returns 1 if the mutes is currently locked
+ bool IsLockedByAnotherThread(Mutex* pmutex);
+};
+
+// *** Constructor/destructor
+MutexImpl::MutexImpl(bool recursive) {
+ Recursive = recursive;
+ LockCount = 0;
+#if defined(OVR_OS_WIN32) // Older versions of Windows don't support CreateSemaphoreEx, so stick
+ // with CreateSemaphore for portability.
+ hMutexOrSemaphore = Recursive ? CreateMutexW(NULL, 0, NULL) : CreateSemaphoreW(NULL, 1, 1, NULL);
+#else
+ // No CreateSemaphore() call, so emulate it.
+ hMutexOrSemaphore = Recursive ? CreateMutexW(NULL, 0, NULL)
+ : CreateSemaphoreExW(NULL, 1, 1, NULL, 0, SEMAPHORE_ALL_ACCESS);
+#endif
+}
+MutexImpl::~MutexImpl() {
+ CloseHandle(hMutexOrSemaphore);
+}
+
+// Lock and try lock
+void MutexImpl::DoLock() {
+ if (::WaitForSingleObject(hMutexOrSemaphore, INFINITE) != WAIT_OBJECT_0)
+ return;
+ LockCount++;
+}
+
+bool MutexImpl::TryLock() {
+ DWORD ret;
+ if ((ret = ::WaitForSingleObject(hMutexOrSemaphore, 0)) != WAIT_OBJECT_0)
+ return 0;
+ LockCount++;
+ return 1;
+}
+
+void MutexImpl::Unlock(Mutex* pmutex) {
+ OVR_UNUSED(pmutex);
+
+ unsigned lockCount;
+ LockCount--;
+ lockCount = LockCount;
+
+ // Release mutex
+ if ((Recursive ? ReleaseMutex(hMutexOrSemaphore)
+ : ReleaseSemaphore(hMutexOrSemaphore, 1, NULL)) != 0) {
+ // This used to call Wait handlers if lockCount == 0.
+ }
+}
+
+bool MutexImpl::IsLockedByAnotherThread(Mutex* pmutex) {
+ // There could be multiple interpretations of IsLocked with respect to current thread
+ if (LockCount == 0)
+ return 0;
+ if (!TryLock())
+ return 1;
+ Unlock(pmutex);
+ return 0;
+}
+
+/*
+bool MutexImpl::IsSignaled() const
+{
+ // An mutex is signaled if it is not locked ANYWHERE
+ // Note that this is different from IsLockedByAnotherThread function,
+ // that takes current thread into account
+ return LockCount == 0;
+}
+*/
+
+// *** Actual Mutex class implementation
+
+Mutex::Mutex(bool recursive) : pImpl(new MutexImpl(recursive)) {}
+
+Mutex::~Mutex() {}
+
+// Lock and try lock
+void Mutex::DoLock() {
+ pImpl->DoLock();
+}
+bool Mutex::TryLock() {
+ return pImpl->TryLock();
+}
+void Mutex::Unlock() {
+ pImpl->Unlock(this);
+}
+bool Mutex::IsLockedByAnotherThread() {
+ return pImpl->IsLockedByAnotherThread(this);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** Event
+
+bool Event::Wait(unsigned delay) {
+ std::unique_lock<std::mutex> locker(StateMutex);
+
+ // Do the correct amount of waiting
+ if (delay == OVR_WAIT_INFINITE) {
+ while (!State)
+ StateWaitCondition.wait(locker);
+ } else if (delay) {
+ if (!State)
+ StateWaitCondition.wait_for(locker, std::chrono::milliseconds(delay));
+ }
+
+ bool state = State;
+ // Take care of temporary 'pulsing' of a state
+ if (Temporary) {
+ Temporary = false;
+ State = false;
+ }
+ return state;
+}
+
+void Event::updateState(bool newState, bool newTemp, bool mustNotify) {
+ {
+ std::lock_guard<std::mutex> lock(StateMutex);
+ State = newState;
+ Temporary = newTemp;
+ }
+
+ // NOTE: The lock does not need to be held when calling notify_all(),
+ // and holding it is in fact a pessimization.
+ if (mustNotify)
+ StateWaitCondition.notify_all();
+}
+
+//-----------------------------------------------------------------------------------
+// ***** Thread Namespace
+
+// *** Sleep functions
+
+// static
+bool Thread::MSleep(unsigned msecs) {
+ ::Sleep(msecs);
+ return 1;
+}
+
+static OVR_THREAD_LOCAL char ThreadLocaThreadlName[32] = {};
+
+// Older method of informing the debugger about thread names.
+// This needs to be in its own function body due to the use of __try.
+static void SetCurrentThreadNameViaException(const char* name) {
+#if !defined(OVR_BUILD_SHIPPING) || defined(OVR_BUILD_PROFILING)
+// http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
+#pragma pack(push, 8)
+ struct THREADNAME_INFO {
+ DWORD dwType; // Must be 0x1000
+ LPCSTR szName; // Pointer to name (in user address space)
+ DWORD dwThreadID; // Thread ID (-1 for caller thread)
+ DWORD dwFlags; // Reserved for future use; must be zero
+ };
+ union TNIUnion {
+ THREADNAME_INFO tni;
+ ULONG_PTR upArray[4];
+ };
+#pragma pack(pop)
+
+ TNIUnion tniUnion = {{0x1000, name, ::GetCurrentThreadId(), 0}};
+
+ __try {
+ RaiseException(0x406D1388, 0, OVR_ARRAY_COUNT(tniUnion.upArray), tniUnion.upArray);
+ } __except (
+ GetExceptionCode() == 0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER) {
+ return;
+ }
+#endif // OVR_BUILD_SHIPPING
+}
+
+void Thread::SetCurrentThreadName(const char* name) {
+ OVR_strlcpy(ThreadLocaThreadlName, name, sizeof(ThreadLocaThreadlName));
+
+ // https://docs.microsoft.com/en-us/windows/desktop/api/processthreadsapi/nf-processthreadsapi-setthreaddescription
+ if (kernel32API.setThreadDescription) {
+ std::wstring strW = OVR::UTF8StringToUCSString(name);
+ kernel32API.setThreadDescription(GetCurrentThread(), strW.c_str());
+ } else {
+ SetCurrentThreadNameViaException(name);
+ }
+}
+
+void Thread::GetCurrentThreadName(char* name, size_t nameCapacity) {
+ if (kernel32API.getThreadDescription) {
+ wchar_t* pStrW;
+
+ if (SUCCEEDED(kernel32API.getThreadDescription(GetCurrentThread(), &pStrW))) {
+ std::string str = OVR::UCSStringToUTF8String(pStrW);
+ LocalFree(pStrW);
+ OVR_strlcpy(name, str.c_str(), nameCapacity);
+
+ return;
+ }
+ }
+
+ // Fall back to seeing if we set it above in SetCurrentThreadName.
+ OVR_strlcpy(name, ThreadLocaThreadlName, nameCapacity);
+}
+
+// Returns the unique Id of a thread it is called on, intended for
+// comparison purposes.
+ThreadId GetCurrentThreadId() {
+ union {
+ intptr_t id;
+ ThreadId threadId;
+ };
+ id = ::GetCurrentThreadId();
+ return threadId;
+}
+
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Timer.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Timer.cpp
new file mode 100644
index 0000000..142cdd0
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Timer.cpp
@@ -0,0 +1,453 @@
+/************************************************************************************
+
+Filename : OVR_Timer.cpp
+Content : Provides static functions for precise timing
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_Timer.h"
+
+#if defined(OVR_OS_MS) && !defined(OVR_OS_MS_MOBILE)
+#include "OVR_Win32_IncludeWindows.h"
+
+#include <MMSystem.h>
+#pragma comment(lib, "winmm.lib")
+#elif defined(OVR_OS_ANDROID)
+#include <android/log.h>
+#include <time.h>
+#else
+#include <chrono>
+#endif
+
+#if defined(OVR_BUILD_DEBUG) && defined(OVR_OS_WIN32)
+typedef NTSTATUS(
+ NTAPI* NtQueryTimerResolutionType)(PULONG MaximumTime, PULONG MinimumTime, PULONG CurrentTime);
+static NtQueryTimerResolutionType pNtQueryTimerResolution;
+#endif
+
+#if defined(OVR_OS_MS) && !defined(OVR_OS_WIN32) // Non-desktop Microsoft platforms...
+
+// Add this alias here because we're not going to include OVR_CAPI.cpp
+extern "C" {
+double ovr_GetTimeInSeconds() {
+ return Timer::GetSeconds();
+}
+}
+
+#endif
+
+namespace OVR {
+
+// For recorded data playback
+bool Timer::useVirtualSeconds = false;
+double Timer::VirtualSeconds = 0.0;
+
+//------------------------------------------------------------------------
+// *** Android Specific Timer
+
+#if defined( \
+ OVR_OS_ANDROID) // To consider: This implementation can also work on most Linux distributions
+
+//------------------------------------------------------------------------
+// *** Timer - Platform Independent functions
+
+// Returns global high-resolution application timer in seconds.
+double Timer::GetSeconds() {
+ if (useVirtualSeconds)
+ return VirtualSeconds;
+
+ // Choreographer vsync timestamp is based on.
+ struct timespec tp;
+ const int status = clock_gettime(CLOCK_MONOTONIC, &tp);
+
+#ifdef OVR_BUILD_DEBUG
+ if (status != 0) {
+ OVR_DEBUG_LOG(("clock_gettime status=%i", status));
+ }
+#else
+ OVR_UNUSED(status);
+#endif
+
+ return (double)tp.tv_sec;
+}
+
+uint64_t Timer::GetTicksNanos() {
+ if (useVirtualSeconds)
+ return (uint64_t)(VirtualSeconds * NanosPerSecond);
+
+ // Choreographer vsync timestamp is based on.
+ struct timespec tp;
+ const int status = clock_gettime(CLOCK_MONOTONIC, &tp);
+
+#ifdef OVR_BUILD_DEBUG
+ if (status != 0) {
+ OVR_DEBUG_LOG(("clock_gettime status=%i", status));
+ }
+#else
+ OVR_UNUSED(status);
+#endif
+
+ const uint64_t result =
+ (uint64_t)tp.tv_sec * (uint64_t)(1000 * 1000 * 1000) + uint64_t(tp.tv_nsec);
+ return result;
+}
+
+void Timer::initializeTimerSystem() {
+ // Empty for this platform.
+}
+
+void Timer::shutdownTimerSystem() {
+ // Empty for this platform.
+}
+
+//------------------------------------------------------------------------
+// *** Win32 Specific Timer
+
+#elif defined(OVR_OS_MS)
+
+// This helper class implements high-resolution wrapper that combines timeGetTime() output
+// with QueryPerformanceCounter. timeGetTime() is lower precision but drives the high bits,
+// as it's tied to the system clock.
+struct PerformanceTimer {
+ PerformanceTimer()
+ : UsingVistaOrLater(false),
+ TimeCS(),
+ OldMMTimeMs(0),
+ MMTimeWrapCounter(0),
+ PerfFrequency(0),
+ PerfFrequencyInverse(0),
+ PerfFrequencyInverseNanos(0),
+ PerfMinusTicksDeltaNanos(0),
+ LastResultNanos(0) {}
+
+ enum { MMTimerResolutionNanos = 1000000 };
+
+ void Initialize();
+ void Shutdown();
+
+ uint64_t GetTimeSeconds();
+ double GetTimeSecondsDouble();
+ uint64_t GetTimeNanos();
+
+ UINT64 getFrequency() {
+ if (PerfFrequency == 0) {
+ LARGE_INTEGER freq;
+ ::QueryPerformanceFrequency(&freq);
+ PerfFrequency = freq.QuadPart;
+ PerfFrequencyInverse = 1.0 / (double)PerfFrequency;
+ PerfFrequencyInverseNanos = 1000000000.0 / (double)PerfFrequency;
+ }
+ return PerfFrequency;
+ }
+
+ double GetFrequencyInverse() {
+ OVR_ASSERT(PerfFrequencyInverse != 0.0); // Assert that the frequency has been initialized.
+ return PerfFrequencyInverse;
+ }
+
+ // In Vista+ we are able to use QPC exclusively.
+ bool UsingVistaOrLater;
+
+ CRITICAL_SECTION TimeCS;
+ // timeGetTime() support with wrap.
+ uint32_t OldMMTimeMs;
+ uint32_t MMTimeWrapCounter;
+ // Cached performance frequency result.
+ uint64_t PerfFrequency; // cycles per second, typically a large value like 3000000, but usually
+ // not the same as the CPU clock rate.
+ double PerfFrequencyInverse; // seconds per cycle (will be a small fractional value).
+ double PerfFrequencyInverseNanos; // nanoseconds per cycle.
+
+ // Computed as (perfCounterNanos - ticksCounterNanos) initially,
+ // and used to adjust timing.
+ uint64_t PerfMinusTicksDeltaNanos;
+ // Last returned value in nanoseconds, to ensure we don't back-step in time.
+ uint64_t LastResultNanos;
+};
+
+static PerformanceTimer Win32_PerfTimer;
+
+void PerformanceTimer::Initialize() {
+ ::InitializeCriticalSection(&TimeCS);
+ MMTimeWrapCounter = 0;
+ getFrequency();
+
+#if defined(OVR_OS_WIN32) // Desktop Windows only
+ // Set Vista flag. On Vista, we can just use QPC() without all the extra work
+ OSVERSIONINFOEXW ver;
+ ZeroMemory(&ver, sizeof(OSVERSIONINFOEXW));
+ ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEXW);
+ ver.dwMajorVersion = 6; // Vista+
+
+ DWORDLONG condMask = 0;
+ VER_SET_CONDITION(condMask, VER_MAJORVERSION, VER_GREATER_EQUAL);
+
+ // VerifyVersionInfo returns true if the OS meets the conditions set above
+ UsingVistaOrLater = ::VerifyVersionInfoW(&ver, VER_MAJORVERSION, condMask) != 0;
+#else
+ UsingVistaOrLater = true;
+#endif
+
+ if (!UsingVistaOrLater) {
+#if defined(OVR_OS_WIN32) // Desktop Windows only
+ // The following has the effect of setting the NT timer resolution (NtSetTimerResolution) to 1
+ // millisecond.
+ MMRESULT mmr = timeBeginPeriod(1);
+ OVR_ASSERT(TIMERR_NOERROR == mmr);
+ OVR_UNUSED(mmr);
+#endif
+
+#if defined(OVR_BUILD_DEBUG) && defined(OVR_OS_WIN32)
+ HMODULE hNtDll = ::LoadLibraryW(L"NtDll.dll");
+ if (hNtDll) {
+ pNtQueryTimerResolution =
+ (NtQueryTimerResolutionType)::GetProcAddress(hNtDll, "NtQueryTimerResolution");
+ // pNtSetTimerResolution = (NtSetTimerResolutionType)::GetProcAddress(hNtDll,
+ // "NtSetTimerResolution");
+
+ if (pNtQueryTimerResolution) {
+ ULONG MinimumResolution; // in 100-ns units
+ ULONG MaximumResolution;
+ ULONG ActualResolution;
+ pNtQueryTimerResolution(&MinimumResolution, &MaximumResolution, &ActualResolution);
+ }
+
+ ::FreeLibrary(hNtDll);
+ }
+#endif
+ }
+}
+
+void PerformanceTimer::Shutdown() {
+ ::DeleteCriticalSection(&TimeCS);
+
+ if (!UsingVistaOrLater) {
+#if defined(OVR_OS_WIN32) // Desktop Windows only
+ MMRESULT mmr = timeEndPeriod(1);
+ OVR_ASSERT(TIMERR_NOERROR == mmr);
+ OVR_UNUSED(mmr);
+#endif
+ }
+}
+
+uint64_t PerformanceTimer::GetTimeSeconds() {
+ if (UsingVistaOrLater) {
+ LARGE_INTEGER li;
+ ::QueryPerformanceCounter(&li);
+ OVR_ASSERT(PerfFrequencyInverse != 0); // Initialize should have been called earlier.
+ return (uint64_t)(li.QuadPart * PerfFrequencyInverse);
+ }
+
+ return (uint64_t)(GetTimeNanos() * .0000000001);
+}
+
+double PerformanceTimer::GetTimeSecondsDouble() {
+ if (UsingVistaOrLater) {
+ LARGE_INTEGER li;
+ ::QueryPerformanceCounter(&li);
+ OVR_ASSERT(PerfFrequencyInverse != 0);
+ return (li.QuadPart * PerfFrequencyInverse);
+ }
+
+ return (GetTimeNanos() * .0000000001);
+}
+
+uint64_t PerformanceTimer::GetTimeNanos() {
+ uint64_t resultNanos;
+ LARGE_INTEGER li;
+
+ OVR_ASSERT(PerfFrequencyInverseNanos != 0); // Initialize should have been called earlier.
+
+ if (UsingVistaOrLater) // Includes non-desktop platforms
+ {
+ // Then we can use QPC() directly without all that extra work
+ ::QueryPerformanceCounter(&li);
+ resultNanos = (uint64_t)(li.QuadPart * PerfFrequencyInverseNanos);
+ return resultNanos;
+ }
+
+ // Pre-Vista computers:
+ // Note that the Oculus SDK does not run on PCs before Windows 7 SP1
+ // so this code path should never be taken in practice. We keep it here
+ // since this is a nice reusable timing library that can be useful for
+ // other projects.
+
+ // On Win32 QueryPerformanceFrequency is unreliable due to SMP and
+ // performance levels, so use this logic to detect wrapping and track
+ // high bits.
+ ::EnterCriticalSection(&TimeCS);
+
+ // Get raw value and perf counter "At the same time".
+ ::QueryPerformanceCounter(&li);
+
+ DWORD mmTimeMs = timeGetTime();
+ if (OldMMTimeMs > mmTimeMs)
+ MMTimeWrapCounter++;
+ OldMMTimeMs = mmTimeMs;
+
+ // Normalize to nanoseconds.
+ uint64_t perfCounterNanos = (uint64_t)(li.QuadPart * PerfFrequencyInverseNanos);
+ uint64_t mmCounterNanos = ((uint64_t(MMTimeWrapCounter) << 32) | mmTimeMs) * 1000000;
+ if (PerfMinusTicksDeltaNanos == 0)
+ PerfMinusTicksDeltaNanos = perfCounterNanos - mmCounterNanos;
+
+ // Compute result before snapping.
+ //
+ // On first call, this evaluates to:
+ // resultNanos = mmCounterNanos.
+ // Next call, assuming no wrap:
+ // resultNanos = prev_mmCounterNanos + (perfCounterNanos - prev_perfCounterNanos).
+ // After wrap, this would be:
+ // resultNanos = snapped(prev_mmCounterNanos +/- 1ms) + (perfCounterNanos -
+ // prev_perfCounterNanos).
+ //
+ resultNanos = perfCounterNanos - PerfMinusTicksDeltaNanos;
+
+ // Snap the range so that resultNanos never moves further apart then its target resolution.
+ // It's better to allow more slack on the high side as timeGetTime() may be updated at
+ // sporadically
+ // larger then 1 ms intervals even when 1 ms resolution is requested.
+ if (resultNanos > (mmCounterNanos + MMTimerResolutionNanos * 2)) {
+ resultNanos = mmCounterNanos + MMTimerResolutionNanos * 2;
+ if (resultNanos < LastResultNanos)
+ resultNanos = LastResultNanos;
+ PerfMinusTicksDeltaNanos = perfCounterNanos - resultNanos;
+ } else if (resultNanos < (mmCounterNanos - MMTimerResolutionNanos)) {
+ resultNanos = mmCounterNanos - MMTimerResolutionNanos;
+ if (resultNanos < LastResultNanos)
+ resultNanos = LastResultNanos;
+ PerfMinusTicksDeltaNanos = perfCounterNanos - resultNanos;
+ }
+
+ LastResultNanos = resultNanos;
+ ::LeaveCriticalSection(&TimeCS);
+
+ return resultNanos;
+}
+
+//------------------------------------------------------------------------
+// *** Timer - Platform Independent functions
+
+// Returns global high-resolution application timer in seconds.
+double Timer::GetSeconds() {
+ return Win32_PerfTimer.GetTimeSecondsDouble();
+}
+
+double Timer::GetVirtualSeconds() {
+ if (useVirtualSeconds)
+ return VirtualSeconds;
+
+ return Win32_PerfTimer.GetTimeSecondsDouble();
+}
+
+// Delegate to PerformanceTimer.
+uint64_t Timer::GetVirtualTicksNanos() {
+ if (useVirtualSeconds)
+ return (uint64_t)(VirtualSeconds * NanosPerSecond);
+
+ return Win32_PerfTimer.GetTimeNanos();
+}
+
+uint64_t Timer::GetTicksNanos() {
+ return Win32_PerfTimer.GetTimeNanos();
+}
+
+// Windows version also provides the performance frequency inverse.
+double Timer::GetPerfFrequencyInverse() {
+ return Win32_PerfTimer.GetFrequencyInverse();
+}
+
+double Timer::GetPerfFrequency() {
+ return double(Win32_PerfTimer.getFrequency());
+}
+
+void Timer::initializeTimerSystem() {
+ Win32_PerfTimer.Initialize();
+}
+void Timer::shutdownTimerSystem() {
+ Win32_PerfTimer.Shutdown();
+}
+
+#else // C++11 standard compliant platforms
+
+double Timer::GetSeconds() {
+ if (useVirtualSeconds)
+ return VirtualSeconds;
+
+ using FpSeconds = std::chrono::duration<double, std::chrono::seconds::period>;
+
+ auto now = std::chrono::high_resolution_clock::now();
+ return FpSeconds(now.time_since_epoch()).count();
+}
+
+double Timer::GetVirtualSeconds() {
+ if (useVirtualSeconds)
+ return VirtualSeconds;
+
+ using FpSeconds = std::chrono::duration<double, std::chrono::seconds::period>;
+
+ auto now = std::chrono::high_resolution_clock::now();
+ return FpSeconds(now.time_since_epoch()).count();
+}
+
+uint64_t Timer::GetTicksNanos() {
+ if (useVirtualSeconds)
+ return (uint64_t)(VirtualSeconds * NanosPerSecond);
+
+ using Uint64Nanoseconds = std::chrono::duration<uint64_t, std::chrono::nanoseconds::period>;
+
+ auto now = std::chrono::high_resolution_clock::now();
+ return Uint64Nanoseconds(now.time_since_epoch()).count();
+}
+
+void Timer::initializeTimerSystem() {}
+
+void Timer::shutdownTimerSystem() {}
+
+#endif // OS-specific
+
+CountdownTimer::CountdownTimer(size_t countdownTimeMs, bool start)
+ : CountdownTime(std::chrono::duration_cast<std::chrono::steady_clock::duration>(
+ std::chrono::milliseconds(countdownTimeMs))) {
+ if (start)
+ Restart();
+}
+
+std::chrono::steady_clock::time_point CountdownTimer::CurrentTime() const {
+ return std::chrono::steady_clock::now();
+}
+
+bool CountdownTimer::IsTimeUp() const {
+ return (CurrentTime() > DoneTime);
+}
+
+void CountdownTimer::Restart() {
+ DoneTime = (CurrentTime() + CountdownTime);
+}
+
+void CountdownTimer::Restart(size_t countdownTimeMs) {
+ CountdownTime = std::chrono::duration_cast<std::chrono::steady_clock::duration>(
+ std::chrono::milliseconds(countdownTimeMs));
+ Restart();
+};
+
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Timer.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Timer.h
new file mode 100644
index 0000000..ecec87a
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Timer.h
@@ -0,0 +1,143 @@
+/************************************************************************************
+
+PublicHeader: OVR
+Filename : OVR_Timer.h
+Content : Provides static functions for precise timing
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Timer_h
+#define OVR_Timer_h
+
+#include <chrono>
+#include "OVR_Types.h"
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ***** Timer
+
+// Timer class defines a family of static functions used for application
+// timing and profiling.
+
+class Timer {
+ public:
+ enum {
+ MsPerSecond = 1000, // Milliseconds in one second.
+ MksPerSecond = 1000 * 1000, // Microseconds in one second.
+ NanosPerSecond = 1000 * 1000 * 1000, // Nanoseconds in one second.
+ };
+
+ // ***** Timing APIs for Application
+
+ // These APIs should be used to guide animation and other program functions
+ // that require precision.
+
+ // Returns global high-resolution application timer in seconds.
+ static double OVR_STDCALL GetSeconds();
+
+ // This may return a recorded time if Replaying a recording
+ static double OVR_STDCALL GetVirtualSeconds();
+
+ // Returns time in Nanoseconds, using highest possible system resolution.
+ static uint64_t OVR_STDCALL GetTicksNanos();
+
+ // This may return a recorded time if Replaying a recording
+ static uint64_t OVR_STDCALL GetVirtualTicksNanos();
+
+#ifdef OVR_OS_MS
+ static double OVR_STDCALL GetPerfFrequencyInverse();
+
+ static double OVR_STDCALL GetPerfFrequency();
+#endif
+
+ // Kept for compatibility.
+ // Returns ticks in milliseconds, as a 32-bit number. May wrap around every 49.2 days.
+ // Use either time difference of two values of GetTicks to avoid wrap-around.
+ static uint32_t OVR_STDCALL GetTicksMs() {
+ return uint32_t(GetTicksNanos() / 1000000);
+ }
+
+ // This may return a recorded time if Replaying a recording
+ static uint32_t OVR_STDCALL GetVirtualTicksMs() {
+ return uint32_t(GetVirtualTicksNanos() / 1000000);
+ }
+
+ // for recorded data playback
+ static void SetVirtualSeconds(double virtualSeconds, bool enable = true) {
+ VirtualSeconds = virtualSeconds;
+ useVirtualSeconds = enable;
+ }
+
+ private:
+ friend class System;
+ // System called during program startup/shutdown.
+ static void initializeTimerSystem();
+ static void shutdownTimerSystem();
+
+ // for recorded data playback.
+ static double VirtualSeconds;
+ static bool useVirtualSeconds;
+
+#if defined(OVR_OS_ANDROID)
+// Android-specific data
+#elif defined(OVR_OS_MS)
+// Microsoft-specific data
+#endif
+}; // class Timer
+
+//-----------------------------------------------------------------------------
+// CountdownTimer
+//
+// Acts like a kitchen timer. Implemented using std::chrono::steady_clock.
+// Input resolution is in milliseconds.
+// Under the hood, it uses the native resolution of a std::chrono::steady_clock.
+//
+// Exmample usage:
+// CountdownTimer timer(5000, true);
+//
+// if(timer.IsTimeUp())
+// {
+// DoSomething();
+// timer.Restart();
+// }
+//
+struct CountdownTimer {
+ std::chrono::steady_clock::time_point DoneTime;
+ std::chrono::steady_clock::duration CountdownTime;
+ CountdownTimer(size_t countdownTimeMs = 0, bool start = false);
+
+ std::chrono::steady_clock::time_point CurrentTime() const;
+ bool IsTimeUp() const;
+ void Restart();
+ void Restart(size_t countdownTimeMs);
+};
+
+} // namespace OVR
+
+// This version of ovr_GetTimeInSeconds should be called internally with Oculus service,
+// as public APIs are not available.
+inline double ovr_GetTimeInSeconds_Internal() {
+ return OVR::Timer::GetSeconds();
+}
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Types.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Types.h
new file mode 100644
index 0000000..0126e84
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Types.h
@@ -0,0 +1,1167 @@
+/************************************************************************************
+
+Filename : OVR_Types.h
+Content : Standard library defines and simple types
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Types_h
+#define OVR_Types_h
+
+#include <cstddef>
+#include "OVR_Compiler.h"
+
+#if defined(_WIN32) && defined(OVR_KILL_WINDOWS_A_FUNCTIONS)
+#include <commctrl.h>
+#include "OVR_Win32_IncludeWindows.h"
+#pragma warning(push)
+#pragma warning(disable : 4091)
+#include <DbgHelp.h>
+#pragma warning(pop)
+#include <Cfgmgr32.h>
+#include <Psapi.h>
+#include <Sddl.h>
+#include <SetupAPI.h>
+#include <ShlObj.h>
+#include <Shlwapi.h>
+#include <WtsApi32.h>
+#include "WindowsAFunctions.h"
+#endif
+
+// Unsupported compiler configurations
+#if defined(_MSC_VER) && _MSC_VER == 0x1600
+#if _MSC_FULL_VER < 160040219
+#error "Oculus does not support VS2010 without SP1 installed: It will crash in Release mode"
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ****** Operating system identification
+//
+// Try to use the most generic version of these defines as possible in order to achieve
+// the simplest portable code. For example, instead of using #if (defined(OVR_OS_IPHONE) ||
+// defined(OVR_OS_MAC)),
+// consider using #if defined(OVR_OS_APPLE).
+//
+// Type definitions exist for the following operating systems: (OVR_OS_x)
+//
+// WIN32 - Win32 and Win64 (Windows XP and later) Does not include Microsoft phone and
+// console platforms, despite that Microsoft's _WIN32 may be defined by the compiler for them.
+// WIN64 - Win64 (Windows XP and later)
+// MAC - Mac OS X (may be defined in addition to BSD)
+// LINUX - Linux
+// BSD - BSD Unix
+// ANDROID - Android (may be defined in addition to LINUX)
+// IPHONE - iPhone
+// MS_MOBILE - Microsoft mobile OS.
+//
+// Meta platforms
+// MS - Any OS by Microsoft (e.g. Win32, Win64, phone, console)
+// APPLE - Any OS by Apple (e.g. iOS, OS X)
+// UNIX - Linux, BSD, Mac OS X.
+// MOBILE - iOS, Android, Microsoft phone
+// CONSOLE - Console platforms.
+//
+
+#if (defined(__APPLE__) && (defined(__GNUC__) || defined(__xlC__) || defined(__xlc__))) || \
+ defined(__MACOS__)
+#if ( \
+ defined(__ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__) || \
+ defined(__IPHONE_OS_VERSION_MIN_REQUIRED))
+#if !defined(OVR_OS_IPHONE)
+#define OVR_OS_IPHONE
+#endif
+#else
+#if !defined(OVR_OS_MAC)
+#define OVR_OS_MAC
+#endif
+#if !defined(OVR_OS_DARWIN)
+#define OVR_OS_DARWIN
+#endif
+#if !defined(OVR_OS_BSD)
+#define OVR_OS_BSD
+#endif
+#endif
+#elif (defined(WIN64) || defined(_WIN64) || defined(__WIN64__))
+#if !defined(OVR_OS_WIN64)
+#define OVR_OS_WIN64
+#endif
+#if !defined(OVR_OS_WIN32)
+#define OVR_OS_WIN32 // Can be a 32 bit Windows build or a WOW64 support for Win32. In this case
+// WOW64 support for Win32.
+#endif
+#elif (defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__))
+#if !defined(OVR_OS_WIN32)
+#define OVR_OS_WIN32 // Can be a 32 bit Windows build or a WOW64 support for Win32. In this case
+// WOW64 support for Win32.
+#endif
+#elif defined(ANDROID) || defined(__ANDROID__)
+#if !defined(OVR_OS_ANDROID)
+#define OVR_OS_ANDROID
+#endif
+#if !defined(OVR_OS_LINUX)
+#define OVR_OS_LINUX
+#endif
+#elif defined(__linux__) || defined(__linux)
+#if !defined(OVR_OS_LINUX)
+#define OVR_OS_LINUX
+#endif
+#elif defined(_BSD_) || defined(__FreeBSD__)
+#if !defined(OVR_OS_BSD)
+#define OVR_OS_BSD
+#endif
+#else
+#if !defined(OVR_OS_OTHER)
+#define OVR_OS_OTHER
+#endif
+#endif
+
+#if !defined(OVR_OS_MS_MOBILE)
+#if (defined(_M_ARM) || defined(_M_IX86) || defined(_M_AMD64)) && !defined(OVR_OS_WIN32) && \
+ !defined(OVR_OS_CONSOLE)
+#define OVR_OS_MS_MOBILE
+#endif
+#endif
+
+#if !defined(OVR_OS_MS)
+#if defined(OVR_OS_WIN32) || defined(OVR_OS_WIN64) || defined(OVR_OS_MS_MOBILE)
+#define OVR_OS_MS
+#endif
+#endif
+
+#if !defined(OVR_OS_APPLE)
+#if defined(OVR_OS_MAC) || defined(OVR_OS_IPHONE)
+#define OVR_OS_APPLE
+#endif
+#endif
+
+#if !defined(OVR_OS_UNIX)
+#if defined(OVR_OS_ANDROID) || defined(OVR_OS_BSD) || defined(OVR_OS_LINUX) || defined(OVR_OS_MAC)
+#define OVR_OS_UNIX
+#endif
+#endif
+
+#if !defined(OVR_OS_MOBILE)
+#if defined(OVR_OS_ANDROID) || defined(OVR_OS_IPHONE) || defined(OVR_OS_MS_MOBILE)
+#define OVR_OS_MOBILE
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** CPU Architecture
+//
+// The following CPUs are defined: (OVR_CPU_x)
+//
+// X86 - x86 (IA-32)
+// X86_64 - x86_64 (amd64)
+// PPC - PowerPC
+// PPC64 - PowerPC64
+// MIPS - MIPS
+// OTHER - CPU for which no special support is present or needed
+
+#if defined(__x86_64__) || defined(WIN64) || defined(_WIN64) || defined(__WIN64__) || \
+ defined(_M_AMD64)
+#define OVR_CPU_X86_64
+#define OVR_64BIT_POINTERS
+#elif defined(__i386__) || defined(OVR_OS_WIN32)
+#define OVR_CPU_X86
+#elif defined(__powerpc64__)
+#define OVR_CPU_PPC64
+#elif defined(__ppc__)
+#define OVR_CPU_PPC
+#elif defined(__mips__) || defined(__MIPSEL__)
+#define OVR_CPU_MIPS
+#elif defined(__arm__)
+#define OVR_CPU_ARM
+#else
+#define OVR_CPU_OTHER
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** Co-Processor Architecture
+//
+// The following co-processors are defined: (OVR_CPU_x)
+//
+// SSE - Available on all modern x86 processors.
+// Altivec - Available on all modern ppc processors.
+// Neon - Available on some armv7+ processors.
+
+#if defined(__SSE__) || defined(_M_IX86) || \
+ defined(_M_AMD64) // _M_IX86 and _M_AMD64 are Microsoft identifiers for Intel-based platforms.
+#define OVR_CPU_SSE
+#endif // __SSE__
+
+#if defined(__ALTIVEC__)
+#define OVR_CPU_ALTIVEC
+#endif // __ALTIVEC__
+
+#if defined(__ARM_NEON__)
+#define OVR_CPU_ARM_NEON
+#endif // __ARM_NEON__
+
+//-----------------------------------------------------------------------------------
+// ***** Compiler Warnings
+
+// Disable MSVC warnings
+#if defined(OVR_CC_MSVC)
+#pragma warning(disable : 4127) // Conditional expression is constant
+#pragma warning(disable : 4530) // Exception handling
+#if (OVR_CC_MSVC < 1300)
+#pragma warning(disable : 4514) // Unreferenced inline function has been removed
+#pragma warning(disable : 4710) // Function not inlined
+#pragma warning(disable : 4714) // _force_inline not inlined
+#pragma warning(disable : 4786) // Debug variable name longer than 255 chars
+#endif // (OVR_CC_MSVC<1300)
+#if (OVR_CC_MSVC > 1800)
+#pragma warning(disable : 4265) // Class has virtual functions, but destructor is not virtual
+#pragma warning(disable : 4312) // Conversion from 'type1' to 'type2' of greater size
+#pragma warning(disable : 4311) // Pointer truncation from 'type' to 'type'
+#pragma warning(disable : 4302) // Truncation from 'type 1' to 'type 2'
+#endif // OVR_CC_MSVC>1800
+#endif // (OVR_CC_MSVC)
+
+// *** Linux Unicode - must come before Standard Includes
+
+#ifdef OVR_OS_LINUX
+// Use glibc unicode functions on linux.
+#ifndef _GNU_SOURCE
+#define _GNU_SOURCE
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** Standard Includes
+//
+#include <float.h>
+#include <limits.h>
+#include <stddef.h>
+
+// MSVC Based Memory Leak checking - for now
+#if defined(OVR_CC_MSVC) && defined(OVR_BUILD_DEBUG)
+#define _CRTDBG_MAP_ALLOC
+#include <crtdbg.h>
+#include <stdlib.h>
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** int8_t, int16_t, etc.
+
+#if defined(OVR_CC_MSVC) && (OVR_CC_VERSION <= 1500) // VS2008 and earlier
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+#include <stdint.h>
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** Type definitions for Common Systems
+
+namespace OVR {
+
+typedef char Char;
+
+// Pointer-sized integer
+typedef size_t UPInt;
+typedef std::ptrdiff_t SPInt;
+
+#if defined(OVR_OS_MS)
+
+typedef char SByte; // 8 bit Integer (Byte)
+typedef unsigned char UByte;
+typedef short SInt16; // 16 bit Integer (Word)
+typedef unsigned short UInt16;
+typedef long SInt32; // 32 bit Integer
+typedef unsigned long UInt32;
+typedef __int64 SInt64; // 64 bit Integer (QWord)
+typedef unsigned __int64 UInt64;
+
+#elif defined(OVR_OS_MAC) || defined(OVR_OS_IPHONE) || defined(OVR_CC_GNU)
+
+typedef int SByte __attribute__((__mode__(__QI__)));
+typedef unsigned int UByte __attribute__((__mode__(__QI__)));
+typedef int SInt16 __attribute__((__mode__(__HI__)));
+typedef unsigned int UInt16 __attribute__((__mode__(__HI__)));
+typedef int SInt32 __attribute__((__mode__(__SI__)));
+typedef unsigned int UInt32 __attribute__((__mode__(__SI__)));
+typedef int SInt64 __attribute__((__mode__(__DI__)));
+typedef unsigned int UInt64 __attribute__((__mode__(__DI__)));
+
+#else
+
+#include <sys/types.h>
+typedef int8_t SByte;
+typedef uint8_t UByte;
+typedef int16_t SInt16;
+typedef uint16_t UInt16;
+typedef int32_t SInt32;
+typedef uint32_t UInt32;
+typedef int64_t SInt64;
+typedef uint64_t UInt64;
+
+#endif
+
+// osx PID is a signed int32 (already defined to pid_t in OSX framework)
+// linux PID is a signed int32 (already defined)
+// win32 PID is an unsigned int32
+#ifdef OVR_OS_WIN32
+// process ID representation
+typedef unsigned long pid_t;
+#endif
+
+// OVR_INVALID_PID defines an invalid process id in a portable way.
+#if !defined(OVR_INVALID_PID)
+#define OVR_INVALID_PID 0
+#endif
+
+struct OVR_GUID {
+ uint32_t Data1;
+ uint16_t Data2;
+ uint16_t Data3;
+ uint8_t Data4[8];
+};
+
+} // namespace OVR
+
+//-----------------------------------------------------------------------------------
+// ****** Standard C/C++ Library
+//
+// Identifies which standard library is currently being used.
+//
+// LIBSTDCPP - GNU libstdc++, used by GCC.
+// LIBCPP - LLVM libc++, typically used by clang and GCC.
+// DINKUMWARE - Used by Microsoft and various non-Microsoft compilers (e.g. Sony clang).
+
+#if !defined(OVR_STDLIB_LIBSTDCPP)
+#if defined(__GLIBCXX__)
+#define OVR_STDLIB_LIBSTDCPP 1
+#endif
+#endif
+
+#if !defined(OVR_STDLIB_LIBCPP)
+#if defined(__clang__)
+#if defined(__cplusplus) && __has_include(<__config>)
+#define OVR_STDLIB_LIBCPP 1
+#endif
+#endif
+#endif
+
+#if !defined(OVR_STDLIB_DINKUMWARE)
+#if defined(_YVALS) // Dinkumware globally #defines _YVALS from the #includes above.
+#define OVR_STDLIB_DINKUMWARE 1
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** Macro Definitions
+//
+// We define the following:
+//
+// OVR_BYTE_ORDER - Defined to either OVR_LITTLE_ENDIAN or OVR_BIG_ENDIAN
+// OVR_FORCE_INLINE - Forces inline expansion of function
+// OVR_ASM - Assembly language prefix
+// OVR_STR - Prefixes string with L"" if building unicode
+//
+// OVR_STDCALL - Use stdcall calling convention (Pascal arg order)
+// OVR_CDECL - Use cdecl calling convention (C argument order)
+// OVR_FASTCALL - Use fastcall calling convention (registers)
+//
+
+// Byte order constants, OVR_BYTE_ORDER is defined to be one of these.
+#define OVR_LITTLE_ENDIAN 1
+#define OVR_BIG_ENDIAN 2
+
+#if defined(OVR_OS_MS)
+
+// ***** Windows and non-desktop platforms
+
+// Byte order
+#define OVR_BYTE_ORDER OVR_LITTLE_ENDIAN
+
+// Calling convention - goes after function return type but before function name
+#ifdef __cplusplus_cli
+#define OVR_FASTCALL __stdcall
+#else
+#define OVR_FASTCALL __fastcall
+#endif
+
+#define OVR_STDCALL __stdcall
+#define OVR_CDECL __cdecl
+
+// Assembly macros
+#if defined(OVR_CC_MSVC)
+#define OVR_ASM _asm
+#else
+#define OVR_ASM asm
+#endif // (OVR_CC_MSVC)
+
+#ifdef UNICODE
+#define OVR_STR(str) L##str
+#else
+#define OVR_STR(str) str
+#endif // UNICODE
+
+#else
+
+// **** Standard systems
+
+#if (defined(BYTE_ORDER) && (BYTE_ORDER == BIG_ENDIAN)) || \
+ (defined(_BYTE_ORDER) && (_BYTE_ORDER == _BIG_ENDIAN))
+#define OVR_BYTE_ORDER OVR_BIG_ENDIAN
+#elif (defined(__ARMEB__) || defined(OVR_CPU_PPC) || defined(OVR_CPU_PPC64))
+#define OVR_BYTE_ORDER OVR_BIG_ENDIAN
+#else
+#define OVR_BYTE_ORDER OVR_LITTLE_ENDIAN
+#endif
+
+// Assembly macros
+#define OVR_ASM __asm__
+#define OVR_ASM_PROC(procname) OVR_ASM
+#define OVR_ASM_END OVR_ASM
+
+// Calling convention - goes after function return type but before function name
+#define OVR_FASTCALL
+#define OVR_STDCALL
+#define OVR_CDECL
+
+#endif // defined(OVR_OS_WIN32)
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_PTR_SIZE
+//
+// Specifies the byte size of pointers (same as sizeof void*).
+
+#if !defined(OVR_PTR_SIZE)
+#if defined(__WORDSIZE)
+#define OVR_PTR_SIZE ((__WORDSIZE) / 8)
+#elif defined(_WIN64) || defined(__LP64__) || defined(_LP64) || defined(_M_IA64) || \
+ defined(__ia64__) || defined(__arch64__) || defined(__64BIT__) || defined(__Ptr_Is_64)
+#define OVR_PTR_SIZE 8
+#elif defined(__CC_ARM) && (__sizeof_ptr == 8)
+#define OVR_PTR_SIZE 8
+#else
+#define OVR_PTR_SIZE 4
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_WORD_SIZE
+//
+// Specifies the byte size of a machine word/register. Not necessarily the same as
+// the size of pointers, but usually >= the size of pointers.
+
+#if !defined(OVR_WORD_SIZE)
+#define OVR_WORD_SIZE OVR_PTR_SIZE // For our currently supported platforms these are equal.
+#endif
+
+// ------------------------------------------------------------------------
+// ***** OVR_CONST_FLOAT / OVR_CONST_DOUBLE
+//
+// Used for defining a const float, typically in a header file. The resulting
+// variable has external linkage and thus any other declarations of variables
+// with the same name must be of an identical value.
+//
+// Example usage:
+// OVR_CONST_FLOAT kPi = 3.14159265f;
+// OVR_CONST_DOUBLE kOne = 1.0;
+
+#if defined(_MSC_VER)
+#define OVR_CONST_FLOAT extern const __declspec(selectany) float
+#define OVR_CONST_DOUBLE extern const __declspec(selectany) double
+#else
+#define OVR_CONST_FLOAT __attribute__((weak)) extern const float
+#define OVR_CONST_DOUBLE __attribute__((weak)) extern const double
+#endif
+
+// ------------------------------------------------------------------------
+// ***** OVR_FORCE_INLINE
+//
+// Force inline substitute - goes before function declaration
+// Example usage:
+// OVR_FORCE_INLINE void Test();
+
+#if !defined(OVR_FORCE_INLINE)
+#if defined(OVR_CC_MSVC)
+#define OVR_FORCE_INLINE __forceinline
+#elif defined(OVR_CC_GNU)
+#define OVR_FORCE_INLINE __attribute__((always_inline)) inline
+#else
+#define OVR_FORCE_INLINE inline
+#endif // OVR_CC_MSVC
+#endif
+
+// ------------------------------------------------------------------------
+// ***** OVR_NO_INLINE
+//
+// Cannot be used with inline or OVR_FORCE_INLINE.
+// Example usage:
+// OVR_NO_INLINE void Test();
+
+#if !defined(OVR_NO_INLINE)
+#if defined(OVR_CC_MSVC) && (_MSC_VER >= 1500) // VS2008+
+#define OVR_NO_INLINE __declspec(noinline)
+#elif !defined(OVR_CC_MSVC)
+#define OVR_NO_INLINE __attribute__((noinline))
+#endif
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_STRINGIZE
+//
+// Converts a preprocessor symbol to a string.
+//
+// Example usage:
+// printf("Line: %s", OVR_STRINGIZE(__LINE__));
+//
+#if !defined(OVR_STRINGIZE)
+#define OVR_STRINGIZEIMPL(x) #x
+#define OVR_STRINGIZE(x) OVR_STRINGIZEIMPL(x)
+#endif
+
+// -----------------------------------------------------------------------------------
+// ***** OVR_JOIN
+//
+// Joins two preprocessing symbols together. Supports the case when either or the
+// the symbols are macros themselves.
+//
+// Example usage:
+// char OVR_JOIN(unique_, __LINE__); // Results in (e.g.) char unique_123;
+//
+#if !defined(OVR_JOIN)
+#define OVR_JOIN(a, b) OVR_JOIN1(a, b)
+#define OVR_JOIN1(a, b) OVR_JOIN2(a, b)
+#define OVR_JOIN2(a, b) a##b
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_OFFSETOF
+//
+// Portable implementation of offsetof for structs and classes. offsetof and GCC's
+// __builtin_offsetof work only with POD types (standard-layout types under C++11),
+// despite that it can safely work with a number of types that aren't POD. This
+// version works with more types without generating compiler warnings or errors.
+// Returns the offset as a size_t, as per offsetof.
+//
+// Example usage:
+// struct Test{ int i; float f; };
+// size_t fPos = OVR_OFFSETOF(Test, f);
+
+#if defined(OVR_CC_GNU)
+#define OVR_OFFSETOF(class_, member_) \
+ ((size_t)( \
+ ((uintptr_t) & reinterpret_cast<const volatile char&>((((class_*)65536)->member_))) - \
+ 65536))
+#else
+#define OVR_OFFSETOF(class_, member_) offsetof(class_, member_)
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_SIZEOF_MEMBER
+//
+// Implements a portable way to determine the size of struct or class data member.
+// C++11 allows this directly via sizeof (see OVR_CPP_NO_EXTENDED_SIZEOF), and this
+// macro exists to handle pre-C++11 compilers.
+// Returns the offset as a size_t, as per sizeof.
+//
+// Example usage:
+// struct Test{ int i; float f; };
+// size_t fSize = OVR_SIZEOF_MEMBER(Test, f);
+//
+#if defined(OVR_CPP_NO_EXTENDED_SIZEOF)
+#define OVR_SIZEOF_MEMBER(class_, member_) (sizeof(((class_*)0)->member_))
+#else
+#define OVR_SIZEOF_MEMBER(class_, member_) (sizeof(class_::member_))
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_DEBUG_BREAK,
+// OVR_ASSERT, OVR_ASSERT_M, OVR_ASSERT_AND_UNUSED
+//
+// Macros have effect only in debug builds.
+//
+// Example OVR_DEBUG_BREAK usage (note the lack of parentheses):
+// #define MY_ASSERT(expression) do { if (!(expression)) { OVR_DEBUG_BREAK; } } while(0)
+//
+//
+// Example OVR_ASSERT usage:
+// OVR_ASSERT(count < 100);
+// OVR_ASSERT_M(count < 100, "count is too high");
+//
+#if defined(OVR_BUILD_DEBUG)
+// Causes a debugger breakpoint in debug builds. Has no effect in release builds.
+// Microsoft Win32 specific debugging support
+#if defined(OVR_CC_MSVC)
+// The __debugbreak() intrinsic works for the MSVC debugger, but when the debugger
+// is not attached we want our VectoredExceptionHandler to catch assertions, and
+// VEH does not trap "int 3" breakpoints.
+#define OVR_DEBUG_BREAK __debugbreak()
+#elif defined(OVR_CC_GNU) || defined(OVR_CC_CLANG)
+#if defined(OVR_CPU_X86) || defined(OVR_CPU_X86_64)
+#define OVR_DEBUG_BREAK \
+ do { \
+ OVR_ASM("int $3\n\t"); \
+ } while (0)
+#else
+#define OVR_DEBUG_BREAK __builtin_trap()
+#endif
+#else
+#define OVR_DEBUG_BREAK \
+ do { \
+ *((int*)0) = 1; \
+ } while (0)
+#endif
+
+// In debug builds this tests the given expression; if false then executes OVR_DEBUG_BREAK,
+// if true then no action. Has no effect in release builds.
+#if defined(__clang_analyzer__) // During static analysis, make it so the analyzer thinks that
+// failed asserts result in program exit. Reduced false positives.
+#include <stdlib.h>
+#ifndef OVR_FAIL_M
+#define OVR_FAIL_M(message) \
+ do { \
+ OVR_DEBUG_BREAK; \
+ exit(0); \
+ } while (0)
+#endif
+#ifndef OVR_FAIL
+#define OVR_FAIL() \
+ do { \
+ OVR_DEBUG_BREAK; \
+ exit(0); \
+ } while (0)
+#endif
+#ifndef OVR_ASSERT_M
+#define OVR_ASSERT_M(p, message) \
+ do { \
+ if (!(p)) { \
+ OVR_DEBUG_BREAK; \
+ exit(0); \
+ } \
+ } while (0)
+#endif
+#ifndef OVR_ASSERT
+#define OVR_ASSERT(p) \
+ do { \
+ if (!(p)) { \
+ OVR_DEBUG_BREAK; \
+ exit(0); \
+ } \
+ } while (0)
+#endif
+#else
+#include <stdlib.h>
+
+// OVR::IsAutomationRunning() is a flag that indicates the current process is running automated
+// tests.
+// Tests are usually running using GoogleTest or some other test harness
+//
+// Using OVR_DEBUG_BREAK will cause the test to bail out and kill the current process.
+// abort() will fail the test and let subsequent tests run.
+#ifndef OVR_FAIL_M
+#define OVR_FAIL_M_ENABLED // Indicates that OVR_FAIL_M is enabled.
+#define OVR_FAIL_M(message) \
+ { \
+ intptr_t ovrAssertUserParam; \
+ OVR::OVRAssertionHandler ovrAssertUserHandler = OVR::GetAssertionHandler(&ovrAssertUserParam); \
+ \
+ if (OVR::IsAutomationRunning() && !OVR::OVRIsDebuggerPresent()) { \
+ /* Do nothing to allow error code examination */ \
+ } else if (ovrAssertUserHandler && !OVR::OVRIsDebuggerPresent()) { \
+ ovrAssertUserHandler(ovrAssertUserParam, "Assertion failure", message); \
+ } else { \
+ OVR_DEBUG_BREAK; \
+ } \
+ }
+#endif
+
+#ifndef OVR_FAIL
+#define OVR_FAIL_ENABLED // Indicates that OVR_FAIL is enabled.
+#define OVR_FAIL() OVR_FAIL_M("Assertion failure")
+#endif
+
+// void OVR_ASSERT_M(bool expression, const char* message);
+// Note: The expression below is expanded into all usage of this assertion macro.
+// We should try to minimize the size of the expanded code to the extent possible.
+#ifndef OVR_ASSERT_M
+#define OVR_ASSERT_M_ENABLED // Indicates that OVR_ASSERT_M is enabled.
+#define OVR_ASSERT_M(p, message) \
+ do { \
+ if (!(p)) \
+ OVR_FAIL_M(message) \
+ } while (0)
+#endif
+
+// void OVR_ASSERT(bool expression);
+#ifndef OVR_ASSERT
+#define OVR_ASSERT_ENABLED // Indicates that OVR_ASSERT is enabled.
+#define OVR_ASSERT(p) OVR_ASSERT_M((p), (#p))
+#endif
+#endif
+
+// Acts the same as OVR_ASSERT in debug builds. Acts the same as OVR_UNUSED in release builds.
+// Example usage: OVR_ASSERT_AND_UNUSED(x < 30, x);
+#ifndef OVR_ASSERT_AND_UNUSED
+#define OVR_ASSERT_AND_UNUSED(expression, value) \
+ OVR_ASSERT(expression); \
+ OVR_UNUSED(value)
+#endif
+
+#else // non-debug builds
+
+// Causes a debugger breakpoint in debug builds. Has no effect in release builds.
+#ifndef OVR_DEBUG_BREAK
+#define OVR_DEBUG_BREAK ((void)0)
+#endif
+
+// In debug builds this tests the given expression; if false then executes OVR_DEBUG_BREAK,
+// if true then no action. Has no effect in release builds.
+#ifndef OVR_FAIL_M
+#define OVR_FAIL_M(message) ((void)0)
+#endif
+#ifndef OVR_FAIL
+#define OVR_FAIL() ((void)0)
+#endif
+#ifndef OVR_ASSERT_M
+#define OVR_ASSERT_M(p, m) ((void)0)
+#endif
+#ifndef OVR_ASSERT
+#define OVR_ASSERT(p) ((void)0)
+#endif
+
+// Acts the same as OVR_ASSERT in debug builds. Acts the same as OVR_UNUSED in release builds.
+// Example usage: OVR_ASSERT_AND_UNUSED(x < 30, x);
+#ifndef OVR_ASSERT_AND_UNUSED
+#define OVR_ASSERT_AND_UNUSED(expression, value) OVR_UNUSED(value)
+#endif
+#endif // OVR_BUILD_DEBUG
+
+// Assert handler
+// The user of this library can override the default assertion handler and provide their own.
+namespace OVR {
+// The return value meaning is reserved for future definition and currently has no effect.
+typedef intptr_t (*OVRAssertionHandler)(intptr_t userParam, const char* title, const char* msg);
+
+// Returns the current assertion handler.
+OVRAssertionHandler GetAssertionHandler(intptr_t* userParameter = NULL);
+
+// Sets the current assertion handler.
+// The default assertion handler if none is set simply issues a debug break.
+// Example usage:
+// intptr_t CustomAssertionHandler(intptr_t /*userParameter*/, const char* title, const char*
+// message)) {
+// MessageBox(title, message);
+// OVR_DEBUG_BREAK;
+// return 0;
+// }
+void SetAssertionHandler(OVRAssertionHandler assertionHandler, intptr_t userParameter = 0);
+
+// Implements the default assertion handler.
+intptr_t DefaultAssertionHandler(intptr_t userParameter, const char* title, const char* message);
+
+// Checks if the current application is an automated test
+bool IsAutomationRunning();
+
+// Currently defined in OVR_DebugHelp.cpp
+bool OVRIsDebuggerPresent();
+} // namespace OVR
+
+// ------------------------------------------------------------------------
+// ***** OVR_COMPILER_ASSERT
+//
+// Compile-time assert; produces compiler error if condition is false.
+// The expression must be a compile-time constant expression.
+// This macro is deprecated in favor of static_assert, which provides better
+// compiler output and works in a broader range of contexts.
+//
+// Example usage:
+// OVR_COMPILER_ASSERT(sizeof(int32_t == 4));
+
+#if !defined(OVR_COMPILER_ASSERT)
+#define OVR_COMPILER_ASSERT(expression) static_assert(expression, #expression)
+#define OVR_COMPILER_ASSERT_M(expression, msg) static_assert(expression, msg)
+#endif
+
+// ***** OVR_PROCESSOR_PAUSE
+//
+// Yields the processor for other hyperthreads, usually for the purpose of implementing spins and
+// spin locks.
+//
+// Example usage:
+// while(!finished())
+// OVR_PROCESSOR_PAUSE();
+
+#if !defined(OVR_PROCESSOR_PAUSE)
+#if defined(OVR_CPU_X86) || defined(OVR_CPU_X86_64)
+#if defined(OVR_CC_GNU) || defined(OVR_CC_CLANG)
+#define OVR_PROCESSOR_PAUSE() \
+ asm volatile("pause" ::: "memory") // Consumes 38-40 clocks on current Intel x86 and x64 hardware.
+#elif defined(OVR_CC_MSVC)
+#include <emmintrin.h>
+#pragma intrinsic(_mm_pause) // Maps to asm pause.
+#define OVR_PROCESSOR_PAUSE _mm_pause
+#else
+#define OVR_PROCESSOR_PAUSE()
+#endif
+#else
+#define OVR_PROCESSOR_PAUSE()
+#endif
+#endif
+
+// ------------------------------------------------------------------------
+// ***** OVR_union_cast
+//
+// Implements a reinterpret cast which is strict-aliasing safe. Recall that
+// it's not sufficient to do a C++ reinterpret_cast or C-style cast in order
+// to avoid strict-aliasing violation. The downside to this utility is that
+// it works by copying the variable through a union, and this can be have
+// a performance hit if the type is not small.
+//
+// Requires both types to be POD (plain old data), such as built-in types
+// or C style structs.
+//
+// Example usage:
+// double d = 1.0;
+// int64_t i = union_cast<int64_t>(d);
+//
+// Note that you cannot safetly use union_cast to alias the contents of two
+// unrelated pointers. It can be used to alias values, not pointers to values.
+
+namespace OVR {
+template <class DestType, class SourceType>
+DestType union_cast(SourceType sourceValue) {
+ static_assert(sizeof(DestType) == sizeof(SourceType), "union_cast size mismatch");
+ static_assert(OVR_ALIGNOF(DestType) == OVR_ALIGNOF(SourceType), "union_cast alignment mismatch");
+
+ union SourceDest {
+ SourceType sourceValue;
+ DestType destValue;
+ };
+
+ SourceDest sd = {sourceValue};
+ return sd.destValue;
+}
+} // namespace OVR
+
+// ------------------------------------------------------------------------
+// ***** OVR_VA_COPY
+//
+// Implements a version of C++11's va_copy that works with pre-C++11 compilers.
+//
+// Example usage:
+// void Printf(char* pFormat, ...)
+// {
+// va_list argList;
+// va_list argListCopy;
+//
+// va_start(argList, pFormat);
+// OVR_VA_COPY(argListCopy, argList);
+// <use argList and argListCopy>
+//
+// va_end(argList);
+// va_end(argListCopy);
+// }
+//
+#if !defined(OVR_VA_COPY)
+#if defined(__GNUC__) || defined(__clang__) // GCC / clang
+#define OVR_VA_COPY(dest, src) va_copy((dest), (src))
+#elif defined(_MSC_VER) && (_MSC_VER >= 1800) // VS2013+
+#define OVR_VA_COPY(dest, src) va_copy((dest), (src))
+#else
+// This may not work for some platforms, depending on their ABI.
+// It works for many Microsoft platforms.
+#define OVR_VA_COPY(dest, src) memcpy(&(dest), &(src), sizeof(va_list))
+#endif
+#endif
+
+// ------------------------------------------------------------------------
+// ***** OVR_ARRAY_COUNT
+//
+// Returns the element count of a C array.
+//
+// Example usage:
+// float itemArray[16];
+// for(size_t i = 0; i < OVR_ARRAY_COUNT(itemArray); i++) { ... }
+
+#if defined(OVR_CPP_NO_CONSTEXPR)
+#ifndef OVR_ARRAY_COUNT
+#define OVR_ARRAY_COUNT(x) (sizeof(x) / sizeof(x[0]))
+#endif
+#else
+// Smarter C++11 version which knows the difference between arrays and pointers. ;
+template <typename R>
+struct OVRArrayCountOf_helper;
+
+template <typename T, std::size_t N>
+struct OVRArrayCountOf_helper<T[N]> {
+ enum : std::size_t { size = N };
+};
+
+template <typename T, std::size_t N>
+struct OVRArrayCountOf_helper<T (&)[N]> {
+ enum : std::size_t { size = N };
+};
+
+template <typename T>
+constexpr std::size_t OVRArrayCountOf() {
+ return OVRArrayCountOf_helper<T>::size;
+}
+
+#define OVR_ARRAY_COUNT(x) OVRArrayCountOf<decltype(x)>()
+#endif
+
+// ------------------------------------------------------------------------
+// ***** OVR_CURRENT_FUNCTION
+//
+// Portable wrapper for __PRETTY_FUNCTION__, C99 __func__, __FUNCTION__.
+// This represents the most expressive version available.
+// Acts as if the following were declared:
+// static const char OVR_CURRENT_FUNCTION[] = "function-name";
+//
+// Example usage:
+// void Test() { printf("%s", OVR_CURRENT_FUNCTION); }
+
+#if defined(OVR_CC_GNU) || defined(OVR_CC_CLANG) || \
+ (defined(__ICC) && (__ICC >= 600)) // GCC, clang, Intel
+#define OVR_CURRENT_FUNCTION __PRETTY_FUNCTION__
+#elif defined(__FUNCSIG__) // VC++
+#define OVR_CURRENT_FUNCTION __FUNCSIG__
+#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901) // C99 compilers
+#define OVR_CURRENT_FUNCTION __func__
+#else
+#define OVR_CURRENT_FUNCTION __FUNCTION__
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_DEPRECATED / OVR_DEPRECATED_MSG
+//
+// Portably annotates a function or struct as deprecated.
+// Note that clang supports __deprecated_enum_msg, which may be useful to support.
+//
+// Example usage:
+// OVR_DEPRECATED void Test(); // Use on the function declaration, as opposed to
+// definition.
+//
+// struct OVR_DEPRECATED Test{ ... };
+//
+// OVR_DEPRECATED_MSG("Test is deprecated")
+// void Test();
+
+#if !defined(OVR_DEPRECATED)
+#if defined(OVR_CC_MSVC) && (OVR_CC_VERSION > 1400) // VS2005+
+#define OVR_DEPRECATED __declspec(deprecated)
+#define OVR_DEPRECATED_MSG(msg) __declspec(deprecated(msg))
+#elif defined(OVR_CC_CLANG) && OVR_CC_HAS_FEATURE(attribute_deprecated_with_message)
+#define OVR_DEPRECATED __declspec(deprecated)
+#define OVR_DEPRECATED_MSG(msg) __attribute__((deprecated(msg)))
+#elif defined(OVR_CC_GNU) && (OVR_CC_VERSION >= 405)
+#define OVR_DEPRECATED __declspec(deprecated)
+#define OVR_DEPRECATED_MSG(msg) __attribute__((deprecated(msg)))
+#elif !defined(OVR_CC_MSVC)
+#define OVR_DEPRECATED __attribute__((deprecated))
+#define OVR_DEPRECATED_MSG(msg) __attribute__((deprecated))
+#else
+#define OVR_DEPRECATED
+#define OVR_DEPRECATED_MSG(msg)
+#endif
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_SELECTANY
+//
+// Implements a wrapper for Microsoft's __declspec(selectany)
+//
+// Example usage:
+// SomeFile.h:
+// extern const OVR_SELECTANY float OVR_Pi = 3.14f; // Allows you to declare floating point
+// constants in header files.
+//
+// Example usage:
+// SomeStruct.h:
+// struct Some {
+// static const x = 37; // See below for definition, which is required by C++11: 9.4.2p3.
+// };
+//
+// SomeStruct.cpp:
+// OVR_SELECTANY const int Some::x; // You need to use selectany here for static const
+// member definitions because the VC++ linker requires it. Other linkers do not.
+//
+
+#if !defined(OVR_SELECTANY)
+#if defined(_MSC_VER)
+#define OVR_SELECTANY __declspec(selectany)
+#else
+#define OVR_SELECTANY // selectany is similar to weak linking but not enough to attempt to use
+// __attribute__((weak)) here.
+#endif
+#endif
+
+// OVR_RUN_ONCE
+//
+// Executes a block of code only the first time it is encountered.
+//
+// This macro is not thread-safe. If two threads execute this simultaneously then it's
+// possible that execution will occur twice.
+//
+// This macro will generate some code (to read a static bool) even if the block is empty,
+// such as if the block goes away in a release build.
+//
+// C++11 has the std::call_once facility, which is similar to this but is restricted to a
+// calling an individual function. It is thread-safe, however.
+//
+// Example usage:
+// OVR_RUN_ONCE {
+// printf("Hello world");
+// }
+//
+#ifndef OVR_RUN_ONCE
+#define OVR_RUN_ONCE for (static bool executed = false; !executed; executed = true)
+#endif
+
+// OVR_RUN_ONCE_CONDITION
+//
+// This is the same as OVR_RUN_ONCE except that it evaluates a condition before considering
+// whether to execute the code block. The block is executed at most once, the first time the
+// condition evaluates to true.
+//
+// Example usage:
+// OVR_RUN_ONCE_CONDITION(time > 1000) {
+// printf("Hello world");
+// }
+//
+#ifndef OVR_RUN_ONCE_CONDITION
+#define OVR_RUN_ONCE_CONDITION(condition) \
+ for (static bool executed = false; !executed && (condition); executed = true)
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_UNUSED - Unused Argument handling
+// Macro to quiet compiler warnings about unused parameters/variables.
+//
+// Example usage:
+// void Test() {
+// int x = SomeFunction();
+// OVR_UNUSED(x);
+// }
+//
+
+#ifndef OVR_UNUSED
+#if defined(OVR_CC_GNU)
+#define OVR_UNUSED(a) \
+ do { \
+ __typeof__(&a) __attribute__((unused)) __tmp = &a; \
+ } while (0)
+#else
+#define OVR_UNUSED(a) ((void)a)
+#endif
+
+#define OVR_UNUSED1(a1) OVR_UNUSED(a1)
+#define OVR_UNUSED2(a1, a2) \
+ OVR_UNUSED(a1); \
+ OVR_UNUSED(a2)
+#define OVR_UNUSED3(a1, a2, a3) \
+ OVR_UNUSED2(a1, a2); \
+ OVR_UNUSED(a3)
+#define OVR_UNUSED4(a1, a2, a3, a4) \
+ OVR_UNUSED3(a1, a2, a3); \
+ OVR_UNUSED(a4)
+#define OVR_UNUSED5(a1, a2, a3, a4, a5) \
+ OVR_UNUSED4(a1, a2, a3, a4); \
+ OVR_UNUSED(a5)
+#define OVR_UNUSED6(a1, a2, a3, a4, a5, a6) \
+ OVR_UNUSED4(a1, a2, a3, a4); \
+ OVR_UNUSED2(a5, a6)
+#define OVR_UNUSED7(a1, a2, a3, a4, a5, a6, a7) \
+ OVR_UNUSED4(a1, a2, a3, a4); \
+ OVR_UNUSED3(a5, a6, a7)
+#define OVR_UNUSED8(a1, a2, a3, a4, a5, a6, a7, a8) \
+ OVR_UNUSED4(a1, a2, a3, a4); \
+ OVR_UNUSED4(a5, a6, a7, a8)
+#define OVR_UNUSED9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
+ OVR_UNUSED4(a1, a2, a3, a4); \
+ OVR_UNUSED5(a5, a6, a7, a8, a9)
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** Configuration Macros
+//
+// Expands to the current build type as a const char string literal.
+// Acts as the following declaration: const char OVR_BUILD_STRING[];
+
+#ifdef OVR_BUILD_DEBUG
+#define OVR_BUILD_STRING "Debug"
+#else
+#define OVR_BUILD_STRING "Release"
+#endif
+
+//// Enables SF Debugging information
+//# define OVR_BUILD_DEBUG
+
+// OVR_DEBUG_STATEMENT injects a statement only in debug builds.
+// OVR_DEBUG_SELECT injects first argument in debug builds, second argument otherwise.
+#ifdef OVR_BUILD_DEBUG
+#define OVR_DEBUG_STATEMENT(s) s
+#define OVR_DEBUG_SELECT(d, nd) d
+#else
+#define OVR_DEBUG_STATEMENT(s)
+#define OVR_DEBUG_SELECT(d, nd) nd
+#endif
+
+#define OVR_ENABLE_THREADS
+//
+// Prevents OVR from defining new within
+// type macros, so developers can override
+// new using the #define new new(...) trick
+// - used with OVR_DEFINE_NEW macro
+//# define OVR_BUILD_DEFINE_NEW
+//
+
+//-----------------------------------------------------------------------------------
+// ***** Find normal allocations
+//
+// Our allocations are all supposed to go through the OVR System Allocator, so that
+// they can be run through a game's own preferred allocator. Occasionally we will
+// accidentally introduce new code that doesn't adhere to this contract. And it
+// then becomes difficult to track down these normal allocations. This piece of
+// code makes it easy to check for normal allocations by asserting whenever they
+// happen in our code.
+
+//#define OVR_FIND_NORMAL_ALLOCATIONS
+#ifdef OVR_FIND_NORMAL_ALLOCATIONS
+
+inline void* operator new(size_t size, const char* filename, int line) {
+ void* ptr = new char[size];
+ OVR_ASSERT(false);
+ return ptr;
+}
+
+#define new new (__FILE__, __LINE__)
+
+#endif // OVR_FIND_NORMAL_ALLOCATIONS
+
+#include "OVR_Nullptr.h"
+
+#endif // OVR_Types_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_UTF8Util.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_UTF8Util.cpp
new file mode 100644
index 0000000..4f0311f
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_UTF8Util.cpp
@@ -0,0 +1,390 @@
+/**************************************************************************
+
+Filename : OVR_UTF8Util.cpp
+Content : UTF8 Unicode character encoding/decoding support
+Created : September 19, 2012
+Notes :
+Notes : Much useful info at "UTF-8 and Unicode FAQ"
+ http://www.cl.cam.ac.uk/~mgk25/unicode.html
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OVR_UTF8Util.h"
+#include <string.h>
+#include <wchar.h>
+
+// sizeof(wchar_t) in preprocessor-accessible form.
+#ifndef OVR_WCHAR_SIZE
+#if defined(__WCHAR_MAX__)
+#if (__WCHAR_MAX__ == 127) || (__WCHAR_MAX__ == 255)
+#define OVR_WCHAR_SIZE 1
+#elif (__WCHAR_MAX__ == 32767) || (__WCHAR_MAX__ == 65535)
+#define OVR_WCHAR_SIZE 2
+#else
+#define OVR_WCHAR_SIZE 4
+#endif
+#elif defined(OVR_OS_UNIX)
+#define OVR_WCHAR_SIZE 4
+#else
+#define OVR_WCHAR_SIZE 2
+#endif
+#endif
+
+namespace OVR {
+namespace UTF8Util {
+
+size_t Strlcpy(char* pDestUTF8, size_t destCharCount, const wchar_t* pSrcUCS, size_t sourceLength) {
+ if (sourceLength == (size_t)-1)
+ sourceLength = wcslen(pSrcUCS);
+
+ size_t destLength = 0;
+
+ size_t i;
+ for (i = 0; i < sourceLength; ++i) {
+ char buff[6]; // longest utf8 encoding just to be safe
+ intptr_t count = 0;
+
+ EncodeChar(buff, &count, pSrcUCS[i]);
+
+ // If this character occupies more than the remaining space (leaving room for the trailing
+ // '\0'), truncate here
+ if ((destLength + count) >= destCharCount)
+ break;
+
+ memcpy(pDestUTF8 + destLength, buff, count);
+ destLength += (size_t)count;
+ }
+
+ // Should be true for all cases other than destCharCount == 0.
+ if (destLength < destCharCount)
+ pDestUTF8[destLength] = '\0';
+
+ // Compute the required destination size for any remaining source characters
+ // Note a very long wchar string with lots of multibyte encodings can overflow destLength
+ // This should be okay since we'll just treat those cases (likely to be originating
+ // from an attacker) as shorter strings
+ while (i < sourceLength)
+ destLength += GetEncodeCharSize(pSrcUCS[i++]);
+
+ // Return the intended strlen of pDestUTF8.
+ return destLength;
+}
+
+size_t Strlcpy(wchar_t* pDestUCS, size_t destCharCount, const char* pSrcUTF8, size_t sourceLength) {
+ if (sourceLength == (size_t)-1)
+ sourceLength = strlen(pSrcUTF8);
+
+ size_t destLength = 0, requiredLength = 0;
+
+ for (const char* pSrcUTF8End = (pSrcUTF8 + sourceLength); pSrcUTF8 < pSrcUTF8End;) {
+ uint32_t c = DecodeNextChar_Advance0(&pSrcUTF8);
+ OVR_ASSERT_M(
+ pSrcUTF8 <= (pSrcUTF8 + sourceLength), "Strlcpy sourceLength was not on a UTF8 boundary.");
+
+#if (OVR_WCHAR_SIZE == 2)
+ if (c >= 0x0000FFFF)
+ c = 0x0000FFFD;
+#endif
+
+ if ((destLength + 1) < destCharCount) // If there is enough space to append a wchar_t (leaving
+ // room for a trailing '\0')...
+ {
+ pDestUCS[destLength] = wchar_t(c);
+ destLength++;
+ }
+
+ requiredLength++;
+ }
+
+ if (destLength < destCharCount)
+ pDestUCS[destLength] = L'\0';
+
+ return requiredLength; // Return the intended wcslen of pDestUCS.
+}
+
+intptr_t GetLength(const char* buf, intptr_t buflen) {
+ const char* p = buf;
+ intptr_t length = 0;
+
+ if (buflen != -1) {
+ while (p - buf < buflen) {
+ // We should be able to have ASStrings with 0 in the middle.
+ UTF8Util::DecodeNextChar_Advance0(&p);
+ length++;
+ }
+ } else {
+ while (UTF8Util::DecodeNextChar_Advance0(&p))
+ length++;
+ }
+
+ return length;
+}
+
+uint32_t GetCharAt(intptr_t index, const char* putf8str, intptr_t length) {
+ const char* buf = putf8str;
+ uint32_t c = 0;
+
+ if (length != -1) {
+ while (buf - putf8str < length) {
+ c = UTF8Util::DecodeNextChar_Advance0(&buf);
+ if (index == 0)
+ return c;
+ index--;
+ }
+
+ return c;
+ }
+
+ do {
+ c = UTF8Util::DecodeNextChar_Advance0(&buf);
+ index--;
+
+ if (c == 0) {
+ // We've hit the end of the string; don't go further.
+ OVR_ASSERT(index == 0);
+ return c;
+ }
+ } while (index >= 0);
+
+ return c;
+}
+
+intptr_t GetByteIndex(intptr_t index, const char* putf8str, intptr_t byteLength) {
+ const char* buf = putf8str;
+
+ if (byteLength >= 0) {
+ const char* lastValid = putf8str;
+ while ((buf - putf8str) < byteLength && index > 0) {
+ lastValid = buf;
+ // XXX this may read up to 5 bytes past byteLength
+ UTF8Util::DecodeNextChar_Advance0(&buf);
+ index--;
+ }
+
+ // check for UTF8 characters which ran past the end of the buffer
+ if (buf - putf8str > byteLength)
+ return lastValid - putf8str;
+
+ return buf - putf8str;
+ }
+
+ while (index > 0) {
+ uint32_t c = UTF8Util::DecodeNextChar(&buf);
+ index--;
+
+ // okay to index past null-terminator, DecodeNextChar will not advance past it
+ if (c == 0)
+ break;
+ }
+
+ return buf - putf8str;
+}
+
+intptr_t GetByteIndexChecked(intptr_t index, const char* putf8str, intptr_t byteLength) {
+ const char* buf = putf8str;
+
+ // before start of string?
+ if (index < 0)
+ return -1;
+
+ if (byteLength >= 0) {
+ while ((buf - putf8str) < byteLength && index > 0) {
+ // XXX this may read up to 5 bytes past byteLength
+ UTF8Util::DecodeNextChar_Advance0(&buf);
+ index--;
+ }
+
+ // check for UTF8 characters which ran past the end of the buffer
+ if ((buf - putf8str) > byteLength)
+ return -1;
+ } else {
+ while (index > 0) {
+ uint32_t c = UTF8Util::DecodeNextChar_Advance0(&buf);
+ index--;
+
+ // ran past null terminator
+ if (c == 0)
+ return -1;
+ }
+ }
+
+ // ran off end of string
+ if (index != 0)
+ return -1;
+
+ // at the valid index'th character-boundary offset in the string
+ return buf - putf8str;
+}
+
+int GetEncodeCharSize(uint32_t ucs_character) {
+ if (ucs_character <= 0x7F)
+ return 1;
+ else if (ucs_character <= 0x7FF)
+ return 2;
+ else if (ucs_character <= 0xFFFF)
+ return 3;
+ else if (ucs_character <= 0x1FFFFF)
+ return 4;
+ else if (ucs_character <= 0x3FFFFFF)
+ return 5;
+ else if (ucs_character <= 0x7FFFFFFF)
+ return 6;
+ else
+ return 0;
+}
+
+uint32_t DecodeNextChar_Advance0(const char** putf8Buffer) {
+ uint32_t uc;
+ char c;
+
+// Security considerations:
+//
+// Changed, this is now only the case for DecodeNextChar:
+// - If we hit a zero byte, we want to return 0 without stepping
+// the buffer pointer past the 0. th
+//
+// If we hit an "overlong sequence"; i.e. a character encoded
+// in a longer multibyte string than is necessary, then we
+// need to discard the character. This is so attackers can't
+// disguise dangerous characters or character sequences --
+// there is only one valid encoding for each character.
+//
+// If we decode characters { 0xD800 .. 0xDFFF } or { 0xFFFE,
+// 0xFFFF } then we ignore them; they are not valid in UTF-8.
+
+// This isn't actually an invalid character; it's a valid char that
+// looks like an inverted question mark.
+#define INVALID_CHAR 0x0FFFD
+
+#define FIRST_BYTE(mask, shift) uc = (c & (mask)) << (shift);
+
+#define NEXT_BYTE(shift) \
+ c = **putf8Buffer; \
+ if (c == 0) \
+ return 0; /* end of buffer, do not advance */ \
+ if ((c & 0xC0) != 0x80) \
+ return INVALID_CHAR; /* standard check */ \
+ (*putf8Buffer)++; \
+ uc |= (c & 0x3F) << shift;
+
+ c = **putf8Buffer;
+ (*putf8Buffer)++;
+ if (c == 0)
+ return 0; // End of buffer.
+
+ if ((c & 0x80) == 0)
+ return (uint32_t)c; // Conventional 7-bit ASCII.
+
+ // Multi-byte sequences.
+ if ((c & 0xE0) == 0xC0) {
+ // Two-byte sequence.
+ FIRST_BYTE(0x1F, 6);
+ NEXT_BYTE(0);
+ if (uc < 0x80)
+ return INVALID_CHAR; // overlong
+ return uc;
+ } else if ((c & 0xF0) == 0xE0) {
+ // Three-byte sequence.
+ FIRST_BYTE(0x0F, 12);
+ NEXT_BYTE(6);
+ NEXT_BYTE(0);
+ if (uc < 0x800)
+ return INVALID_CHAR; // overlong
+ // Not valid ISO 10646, but Flash requires these to work
+ // see AS3 test e15_5_3_2_3 for String.fromCharCode().charCodeAt(0)
+ // if (uc >= 0x0D800 && uc <= 0x0DFFF) return INVALID_CHAR;
+ // if (uc == 0x0FFFE || uc == 0x0FFFF) return INVALID_CHAR; // not valid ISO 10646
+ return uc;
+ } else if ((c & 0xF8) == 0xF0) {
+ // Four-byte sequence.
+ FIRST_BYTE(0x07, 18);
+ NEXT_BYTE(12);
+ NEXT_BYTE(6);
+ NEXT_BYTE(0);
+ if (uc < 0x010000)
+ return INVALID_CHAR; // overlong
+ return uc;
+ } else if ((c & 0xFC) == 0xF8) {
+ // Five-byte sequence.
+ FIRST_BYTE(0x03, 24);
+ NEXT_BYTE(18);
+ NEXT_BYTE(12);
+ NEXT_BYTE(6);
+ NEXT_BYTE(0);
+ if (uc < 0x0200000)
+ return INVALID_CHAR; // overlong
+ return uc;
+ } else if ((c & 0xFE) == 0xFC) {
+ // Six-byte sequence.
+ FIRST_BYTE(0x01, 30);
+ NEXT_BYTE(24);
+ NEXT_BYTE(18);
+ NEXT_BYTE(12);
+ NEXT_BYTE(6);
+ NEXT_BYTE(0);
+ if (uc < 0x04000000)
+ return INVALID_CHAR; // overlong
+ return uc;
+ } else {
+ // Invalid.
+ return INVALID_CHAR;
+ }
+}
+
+void EncodeChar(char* pbuffer, intptr_t* pindex, uint32_t ucs_character) {
+ if (ucs_character <= 0x7F) {
+ // Plain single-byte ASCII.
+ pbuffer[(*pindex)++] = (char)ucs_character;
+ } else if (ucs_character <= 0x7FF) {
+ // Two bytes.
+ pbuffer[(*pindex)++] = 0xC0 | (char)(ucs_character >> 6);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F);
+ } else if (ucs_character <= 0xFFFF) {
+ // Three bytes.
+ pbuffer[(*pindex)++] = 0xE0 | (char)(ucs_character >> 12);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F);
+ } else if (ucs_character <= 0x1FFFFF) {
+ // Four bytes.
+ pbuffer[(*pindex)++] = 0xF0 | (char)(ucs_character >> 18);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 12) & 0x3F);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F);
+ } else if (ucs_character <= 0x3FFFFFF) {
+ // Five bytes.
+ pbuffer[(*pindex)++] = 0xF8 | (char)(ucs_character >> 24);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 18) & 0x3F);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 12) & 0x3F);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F);
+ } else if (ucs_character <= 0x7FFFFFFF) {
+ // Six bytes.
+ pbuffer[(*pindex)++] = 0xFC | (char)(ucs_character >> 30);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 24) & 0x3F);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 18) & 0x3F);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 12) & 0x3F);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 6) & 0x3F);
+ pbuffer[(*pindex)++] = 0x80 | (char)((ucs_character >> 0) & 0x3F);
+ } else {
+ // Invalid char; don't encode anything.
+ }
+}
+} // namespace UTF8Util
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_UTF8Util.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_UTF8Util.h
new file mode 100644
index 0000000..61630be
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_UTF8Util.h
@@ -0,0 +1,130 @@
+/************************************************************************************
+
+Filename : OVR_UTF8Util.h
+Content : UTF8 Unicode character encoding/decoding support
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_UTF8Util_h
+#define OVR_UTF8Util_h
+
+#include "OVR_Types.h"
+
+namespace OVR {
+namespace UTF8Util {
+
+// *** wchar_t / UTF8 Unicode string conversion
+
+// Same behavior as strlcpy except it does an encoding conversion while doing the copy.
+// length refers to wcslen(pSrcUCS).
+// Returns the intended strlen of the destination.
+//
+// Example usage:
+// wchar_t* strW = L"abcdefgh";
+// char buffer[4];
+// size_t requiredStrlen = Strlcpy(buffer, OVR_ARRAY_COUNT(buffer), strW);
+//
+// if(requiredStrlen >= OVR_ARRAY_COUNT(buffer)) // If not enough space...
+// {
+// char* pBuffer = new char[requiredStrlen + 1];
+// Strlcpy(pBuffer, OVR_ARRAY_COUNT(requiredStrlen + 1), strW);
+// ...
+// }
+//
+size_t Strlcpy(
+ char* pDestUTF8,
+ size_t destCharCount,
+ const wchar_t* pSrcUCS,
+ size_t sourceLength = (size_t)-1);
+
+// Same behavior as strlcpy except it does an encoding conversion while doing the copy.
+// length refers to strlen(pSrcUTF8).
+// Returns the intended wcslen of the destination.
+//
+// Example usage:
+// char* str8 = "abcdefgh";
+// wchar_t buffer[4];
+// size_t requiredStrlen = Strlcpy(buffer, OVR_ARRAY_COUNT(buffer), str8);
+//
+// if(requiredStrlen >= OVR_ARRAY_COUNT(buffer)) // If not enough space...
+// {
+// wchar_t* pBuffer = new wchar_t[requiredStrlen + 1];
+// Strlcpy(pBuffer, OVR_ARRAY_COUNT(requiredStrlen + 1), str8);
+// ...
+// }
+//
+size_t Strlcpy(
+ wchar_t* pDestUCS,
+ size_t destCharCount,
+ const char* pSrcUTF8,
+ size_t sourceLength = (size_t)-1);
+
+// *** UTF8 string length and indexing.
+
+// Determines the length of UTF8 string in characters.
+// If source length is specified (in bytes), null 0 character is counted properly.
+intptr_t GetLength(const char* putf8str, intptr_t length = -1);
+
+// Gets a decoded UTF8 character at index; you can access up to the index returned
+// by GetLength. 0 will be returned for out of bounds access.
+uint32_t GetCharAt(intptr_t index, const char* putf8str, intptr_t length = -1);
+
+// Converts UTF8 character index into byte offset.
+// A valid offset is always returned, either to the start of the string if index < 0,
+// or to the terminating null character/end of string if the index'th character is past byteLength.
+// Characters which straddle byteLength are truncated.
+intptr_t GetByteIndex(intptr_t index, const char* putf8str, intptr_t byteLength = -1);
+
+// Converts UTF8 character index into byte offset.
+// -1 is returned if index was out of bounds or if the final character straddles byteLength.
+intptr_t GetByteIndexChecked(intptr_t index, const char* putf8str, intptr_t byteLength = -1);
+
+// *** Individual character Encoding/Decoding.
+
+// Determined the number of bytes necessary to encode a UCS character.
+int GetEncodeCharSize(uint32_t ucsCharacter);
+
+// Encodes the given UCS character into the given UTF-8 buffer.
+// Writes the data starting at buffer[offset], and
+// increments offset by the number of bytes written.
+// May write up to 6 bytes, so make sure there's room in the buffer
+void EncodeChar(char* pbuffer, intptr_t* poffset, uint32_t ucsCharacter);
+
+// Return the next Unicode character in the UTF-8 encoded buffer.
+// Invalid UTF-8 sequences produce a U+FFFD character as output.
+// Advances *utf8_buffer past the character returned. Pointer advance
+// occurs even if the terminating 0 character is hit, since that allows
+// strings with middle '\0' characters to be supported.
+uint32_t DecodeNextChar_Advance0(const char** putf8Buffer);
+
+// Safer version of DecodeNextChar, which doesn't advance pointer if
+// null character is hit.
+inline uint32_t DecodeNextChar(const char** putf8Buffer) {
+ uint32_t ch = DecodeNextChar_Advance0(putf8Buffer);
+ if (ch == 0)
+ (*putf8Buffer)--;
+ return ch;
+}
+} // namespace UTF8Util
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Win32_IncludeWindows.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Win32_IncludeWindows.h
new file mode 100644
index 0000000..f1159aa
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/OVR_Win32_IncludeWindows.h
@@ -0,0 +1,209 @@
+/************************************************************************************
+
+Filename : OVR_Win32_IncludeWindows.h
+Content : Small helper header to include Windows.h properly
+Created : Oct 16, 2014
+Authors : Chris Taylor, Scott Bassett
+
+Copyright : Copyright 2014 Oculus, Inc. All Rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Win32_IncludeWindows_h
+#define OVR_Win32_IncludeWindows_h
+
+#include "OVR_Types.h"
+
+// Automatically avoid including the Windows header on non-Windows platforms.
+#ifdef OVR_OS_MS
+
+// It is common practice to define WIN32_LEAN_AND_MEAN to reduce compile times.
+// However this then requires us to define our own NTSTATUS data type and other
+// irritations throughout our code-base.
+#ifdef WIN32_LEAN_AND_MEAN
+#undef WIN32_LEAN_AND_MEAN
+#endif
+
+// Prevents <Windows.h> from #including <Winsock.h>, as we use <Winsock2.h> instead.
+#ifndef _WINSOCKAPI_
+#define DID_DEFINE_WINSOCKAPI
+#define _WINSOCKAPI_
+#endif
+
+// Prevents <Windows.h> from defining min() and max() macro symbols.
+#ifndef NOMINMAX
+#define NOMINMAX
+#endif
+
+OVR_DISABLE_ALL_MSVC_WARNINGS()
+// d3dkmthk.h requires an NTSTATUS type, but WIN32_LEAN_AND_MEAN will prevent.
+#define WIN32_NO_STATUS
+#include <Windows.h>
+#undef WIN32_NO_STATUS
+#include <ntstatus.h>
+OVR_RESTORE_ALL_MSVC_WARNINGS()
+
+#ifdef DID_DEFINE_WINSOCKAPI
+#undef _WINSOCKAPI_
+#undef DID_DEFINE_WINSOCKAPI
+#endif
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------
+// ScopedHANDLE
+//
+// MSVC 2010, and MSVC 2012 do not support the <wrl.h> utility header.
+// So we provide our own version of HandleRAII, which is an incredibly
+// useful pattern for working with Windows HANDLE values.
+//
+// HANDLEs have two invalid values in Windows, either nullptr or
+// INVALID_HANDLE_VALUE. The invalid value that is correct for the usage must
+// be provided as the template argument.
+
+struct ScopedHANDLE_NullTraits {
+ // We cannot make this a static member variable as it is not an integral type.
+ inline static HANDLE InvalidValue() {
+ return nullptr;
+ }
+};
+struct ScopedHANDLE_InvalidTraits {
+ inline static HANDLE InvalidValue() {
+ return INVALID_HANDLE_VALUE;
+ }
+};
+
+template <typename Traits>
+class ScopedHANDLE {
+ HANDLE hAttachedHandle;
+
+ public:
+ ScopedHANDLE(HANDLE handle) : hAttachedHandle(handle) {}
+ ScopedHANDLE() {
+ hAttachedHandle = Traits::InvalidValue();
+ }
+ ScopedHANDLE& operator=(HANDLE handle) {
+ Close();
+ hAttachedHandle = handle;
+ return *this;
+ }
+ ~ScopedHANDLE() {
+ Close();
+ }
+
+ bool IsValid() const {
+ return hAttachedHandle != Traits::InvalidValue();
+ }
+
+#if !(defined(OVR_CPP_NO_EXPLICIT_CONVERSION_OPERATORS) && OVR_CPP_NO_EXPLICIT_CONVERSION_OPERATORS)
+ operator bool() const {
+ return IsValid();
+ }
+
+ operator HANDLE() const {
+ return hAttachedHandle;
+ }
+#endif
+
+ HANDLE Get() const {
+ return hAttachedHandle;
+ }
+ HANDLE& GetRawRef() {
+ return hAttachedHandle;
+ }
+ void Attach(HANDLE handle) {
+ Close();
+ hAttachedHandle = handle;
+ }
+ void Detach() {
+ // Do not close handle
+ hAttachedHandle = Traits::InvalidValue();
+ }
+ bool Close() {
+ bool success = true;
+ if (hAttachedHandle != Traits::InvalidValue()) {
+ if (::CloseHandle(hAttachedHandle) != TRUE) {
+ success = false;
+ }
+ hAttachedHandle = Traits::InvalidValue();
+ }
+ return success;
+ }
+};
+
+// Different Windows API functions have different invalid values.
+// These types are provided to improve readability.
+typedef ScopedHANDLE<ScopedHANDLE_NullTraits> ScopedMutexHANDLE;
+typedef ScopedHANDLE<ScopedHANDLE_NullTraits> ScopedEventHANDLE;
+typedef ScopedHANDLE<ScopedHANDLE_InvalidTraits> ScopedFileHANDLE;
+typedef ScopedHANDLE<ScopedHANDLE_NullTraits> ScopedProcessHANDLE;
+typedef ScopedHANDLE<ScopedHANDLE_NullTraits> ScopedThreadHANDLE;
+typedef ScopedHANDLE<ScopedHANDLE_NullTraits> ScopedSemaphoreHANDLE;
+
+// Scoped registry keys
+class ScopedHKEY {
+ HKEY hAttachedHandle;
+
+ public:
+ ScopedHKEY(HKEY handle) : hAttachedHandle(handle) {}
+ ScopedHKEY() {
+ hAttachedHandle = nullptr;
+ }
+ ScopedHKEY& operator=(HKEY handle) {
+ Close();
+ hAttachedHandle = handle;
+ return *this;
+ }
+ ~ScopedHKEY() {
+ Close();
+ }
+
+ bool IsValid() {
+ return hAttachedHandle != nullptr;
+ }
+ HKEY Get() {
+ return hAttachedHandle;
+ }
+ HKEY& GetRawRef() {
+ return hAttachedHandle;
+ }
+ void Attach(HKEY handle) {
+ Close();
+ hAttachedHandle = handle;
+ }
+ void Detach() {
+ // Do not close handle
+ hAttachedHandle = nullptr;
+ }
+ bool Close() {
+ bool success = true;
+ if (hAttachedHandle != nullptr) {
+ if (::RegCloseKey(hAttachedHandle) == ERROR_SUCCESS) {
+ success = false;
+ }
+ hAttachedHandle = nullptr;
+ }
+ return success;
+ }
+};
+
+} // namespace OVR
+
+#endif // OVR_OS_MS
+
+#endif // OVR_Win32_IncludeWindows_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/WindowsAFunctions.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/WindowsAFunctions.h
new file mode 100644
index 0000000..80fa9ee
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Kernel/WindowsAFunctions.h
@@ -0,0 +1,4887 @@
+// This header file's purpose is to kill Windows A functions, for the purpose of preventing
+// localization
+// mistakes in application code. Windows A functions are not UTF-8-aware and cannot be used in any
+// practical
+// way in properly engineered localization-compatible code. What you want to do with this header is
+// set your
+// build to either auto-include this for builds (VC++ supports this) or otherwise make sure it is
+// #included
+// in every compilation unit. If code attempts to use an unsafe function then an error will be
+// generated.
+
+#define RtlIpv4AddressToStringExA OVR_UNDEFINED
+#define RtlIpv6AddressToStringExA OVR_UNDEFINED
+#define ConvertInterfaceNameToLuidA OVR_UNDEFINED
+#define ConvertInterfaceLuidToNameA OVR_UNDEFINED
+#define StrToIntExA OVR_UNDEFINED
+#define PathCompactPathExA OVR_UNDEFINED
+#define PathCanonicalizeA OVR_UNDEFINED
+#define ConvertSidToStringSidA OVR_UNDEFINED
+#define ConvertStringSidToSidA OVR_UNDEFINED
+#define ConvertStringSecurityDescriptorToSecurityDescriptorA OVR_UNDEFINED
+#define ConvertSecurityDescriptorToStringSecurityDescriptorA OVR_UNDEFINED
+#define GetUserNameExA OVR_UNDEFINED
+#define GetComputerObjectNameA OVR_UNDEFINED
+#define TranslateNameA OVR_UNDEFINED
+#define StrToIntExA OVR_UNDEFINED
+#define PathCompactPathExA OVR_UNDEFINED
+#define AcquireCredentialsHandleA OVR_UNDEFINED
+#define AddCredentialsA OVR_UNDEFINED
+#define SspiAcquireCredentialsHandleAsyncA OVR_UNDEFINED
+#define SspiInitializeSecurityContextAsyncA OVR_UNDEFINED
+#define ChangeAccountPasswordA OVR_UNDEFINED
+#define InitializeSecurityContextA OVR_UNDEFINED
+#define QueryContextAttributesA OVR_UNDEFINED
+#define QueryContextAttributesExA OVR_UNDEFINED
+#define SetContextAttributesA OVR_UNDEFINED
+#define QueryCredentialsAttributesA OVR_UNDEFINED
+#define QueryCredentialsAttributesExA OVR_UNDEFINED
+#define SetCredentialsAttributesA OVR_UNDEFINED
+#define EnumerateSecurityPackagesA OVR_UNDEFINED
+#define QuerySecurityPackageInfoA OVR_UNDEFINED
+#define ImportSecurityContextA OVR_UNDEFINED
+#define InitSecurityInterfaceA OVR_UNDEFINED
+#define SaslEnumerateProfilesA OVR_UNDEFINED
+#define SaslGetProfilePackageA OVR_UNDEFINED
+#define SaslIdentifyPackageA OVR_UNDEFINED
+#define SaslInitializeSecurityContextA OVR_UNDEFINED
+#define SspiPromptForCredentialsA OVR_UNDEFINED
+#define AddSecurityPackageA OVR_UNDEFINED
+#define DeleteSecurityPackageA OVR_UNDEFINED
+#define StringLengthWorkerA OVR_UNDEFINED
+#define StringExValidateSrcA OVR_UNDEFINED
+#define StringValidateDestA OVR_UNDEFINED
+#define StringValidateDestAndLengthA OVR_UNDEFINED
+#define StringExValidateDestA OVR_UNDEFINED
+#define StringExValidateDestAndLengthA OVR_UNDEFINED
+#define StringCopyWorkerA OVR_UNDEFINED
+#define StringVPrintfWorkerA OVR_UNDEFINED
+#define StringVPrintf_lWorkerA OVR_UNDEFINED
+#define StringGetsWorkerA OVR_UNDEFINED
+#define StringExHandleFillBehindNullA OVR_UNDEFINED
+#define StringExHandleOtherFlagsA OVR_UNDEFINED
+#define StringCchCopyA OVR_UNDEFINED
+#define StringCbCopyA OVR_UNDEFINED
+#define StringCchCopyExA OVR_UNDEFINED
+#define AddCredentialsA OVR_UNDEFINED
+#define SspiAcquireCredentialsHandleAsyncA OVR_UNDEFINED
+#define SspiInitializeSecurityContextAsyncA OVR_UNDEFINED
+#define ChangeAccountPasswordA OVR_UNDEFINED
+#define RtlStringLengthWorkerA OVR_UNDEFINED
+#define RtlStringExValidateSrcA OVR_UNDEFINED
+#define RtlStringValidateDestA OVR_UNDEFINED
+#define RtlStringValidateDestAndLengthA OVR_UNDEFINED
+#define RtlStringExValidateDestA OVR_UNDEFINED
+#define RtlStringExValidateDestAndLengthA OVR_UNDEFINED
+#define RtlStringCopyWorkerA OVR_UNDEFINED
+#define RtlStringVPrintfWorkerA OVR_UNDEFINED
+#define RtlStringExHandleFillBehindNullA OVR_UNDEFINED
+#define RtlStringExHandleOtherFlagsA OVR_UNDEFINED
+#define RtlStringCchCopyA OVR_UNDEFINED
+#define RtlStringCbCopyA OVR_UNDEFINED
+#define RtlStringCchCopyExA OVR_UNDEFINED
+#define RtlStringCbCopyExA OVR_UNDEFINED
+#define RtlStringCchCopyNA OVR_UNDEFINED
+#define RtlStringCbCopyNA OVR_UNDEFINED
+#define RtlStringCchCopyNExA OVR_UNDEFINED
+#define RtlStringCbCopyNExA OVR_UNDEFINED
+#define RtlStringCchCatA OVR_UNDEFINED
+#define RtlStringCbCatA OVR_UNDEFINED
+#define RtlStringCchCatExA OVR_UNDEFINED
+#define RtlStringCbCatExA OVR_UNDEFINED
+#define RtlStringCchCatNA OVR_UNDEFINED
+#define RtlStringCbCatNA OVR_UNDEFINED
+#define RtlStringCchCatNExA OVR_UNDEFINED
+#define RtlStringCbCatNExA OVR_UNDEFINED
+#define RtlStringCchVPrintfA OVR_UNDEFINED
+#define RtlStringCbVPrintfA OVR_UNDEFINED
+#define RtlStringCchPrintfA OVR_UNDEFINED
+#define RtlStringCbPrintfA OVR_UNDEFINED
+#define RtlStringCchPrintfExA OVR_UNDEFINED
+#define RtlStringCbPrintfExA OVR_UNDEFINED
+#define RtlStringCchVPrintfExA OVR_UNDEFINED
+#define RtlStringCbVPrintfExA OVR_UNDEFINED
+#define RtlStringCchLengthA OVR_UNDEFINED
+#define RtlStringCbLengthA OVR_UNDEFINED
+#define RtlStringLengthWorkerA OVR_UNDEFINED
+#define RtlStringExValidateSrcA OVR_UNDEFINED
+#define RtlStringValidateDestA OVR_UNDEFINED
+#define RtlStringValidateDestAndLengthA OVR_UNDEFINED
+#define RtlStringExValidateDestA OVR_UNDEFINED
+#define RtlStringExValidateDestAndLengthA OVR_UNDEFINED
+#define RtlStringCopyWorkerA OVR_UNDEFINED
+#define RtlStringVPrintfWorkerA OVR_UNDEFINED
+#define RtlStringExHandleFillBehindNullA OVR_UNDEFINED
+#define RtlStringExHandleOtherFlagsA OVR_UNDEFINED
+#define RtlIpv4AddressToStringExA OVR_UNDEFINED
+#define RtlIpv6AddressToStringExA OVR_UNDEFINED
+#define ConvertInterfaceNameToLuidA OVR_UNDEFINED
+#define ConvertInterfaceLuidToNameA OVR_UNDEFINED
+#define PathCanonicalizeA OVR_UNDEFINED
+#define PathCompactPathExA OVR_UNDEFINED
+#define PathCanonicalizeA OVR_UNDEFINED
+#define ConvertSidToStringSidA OVR_UNDEFINED
+#define ConvertStringSidToSidA OVR_UNDEFINED
+#define ConvertStringSecurityDescriptorToSecurityDescriptorA OVR_UNDEFINED
+#define ConvertSecurityDescriptorToStringSecurityDescriptorA OVR_UNDEFINED
+#define GetUserNameExA OVR_UNDEFINED
+#define GetComputerObjectNameA OVR_UNDEFINED
+#define TranslateNameA OVR_UNDEFINED
+#define StrToIntExA OVR_UNDEFINED
+#define PathCompactPathExA OVR_UNDEFINED
+#define PathCanonicalizeA OVR_UNDEFINED
+#define AcquireCredentialsHandleA OVR_UNDEFINED
+#define AddCredentialsA OVR_UNDEFINED
+#define SspiAcquireCredentialsHandleAsyncA OVR_UNDEFINED
+#define SspiInitializeSecurityContextAsyncA OVR_UNDEFINED
+#define ChangeAccountPasswordA OVR_UNDEFINED
+#define InitializeSecurityContextA OVR_UNDEFINED
+#define QueryContextAttributesA OVR_UNDEFINED
+#define QueryContextAttributesExA OVR_UNDEFINED
+#define SetContextAttributesA OVR_UNDEFINED
+#define QueryCredentialsAttributesA OVR_UNDEFINED
+#define QueryCredentialsAttributesExA OVR_UNDEFINED
+#define SetCredentialsAttributesA OVR_UNDEFINED
+#define EnumerateSecurityPackagesA OVR_UNDEFINED
+#define QuerySecurityPackageInfoA OVR_UNDEFINED
+#define ImportSecurityContextA OVR_UNDEFINED
+#define InitSecurityInterfaceA OVR_UNDEFINED
+#define SaslEnumerateProfilesA OVR_UNDEFINED
+#define SaslGetProfilePackageA OVR_UNDEFINED
+#define SaslIdentifyPackageA OVR_UNDEFINED
+#define SaslInitializeSecurityContextA OVR_UNDEFINED
+#define SspiPromptForCredentialsA OVR_UNDEFINED
+#define AddSecurityPackageA OVR_UNDEFINED
+#define DeleteSecurityPackageA OVR_UNDEFINED
+#define StringLengthWorkerA OVR_UNDEFINED
+#define StringExValidateSrcA OVR_UNDEFINED
+#define StringValidateDestA OVR_UNDEFINED
+#define StringValidateDestAndLengthA OVR_UNDEFINED
+#define StringExValidateDestA OVR_UNDEFINED
+#define StringExValidateDestAndLengthA OVR_UNDEFINED
+#define StringCopyWorkerA OVR_UNDEFINED
+#define StringVPrintfWorkerA OVR_UNDEFINED
+#define StringVPrintf_lWorkerA OVR_UNDEFINED
+#define StringGetsWorkerA OVR_UNDEFINED
+#define StringExHandleFillBehindNullA OVR_UNDEFINED
+#define StringExHandleOtherFlagsA OVR_UNDEFINED
+#define StringCchCopyA OVR_UNDEFINED
+#define TcOpenInterfaceA OVR_UNDEFINED
+#define TcQueryFlowA OVR_UNDEFINED
+#define TcSetFlowA OVR_UNDEFINED
+#define TcGetFlowNameA OVR_UNDEFINED
+#define _VCrtDbgReportA OVR_UNDEFINED
+#define SetEntriesInAclA OVR_UNDEFINED
+#define GetExplicitEntriesFromAclA OVR_UNDEFINED
+#define GetEffectiveRightsFromAclA OVR_UNDEFINED
+#define GetAuditedPermissionsFromAclA OVR_UNDEFINED
+#define GetNamedSecurityInfoA OVR_UNDEFINED
+#define SetNamedSecurityInfoA OVR_UNDEFINED
+#define GetInheritanceSourceA OVR_UNDEFINED
+#define TreeResetNamedSecurityInfoA OVR_UNDEFINED
+#define TreeSetNamedSecurityInfoA OVR_UNDEFINED
+#define BuildSecurityDescriptorA OVR_UNDEFINED
+#define LookupSecurityDescriptorPartsA OVR_UNDEFINED
+#define BuildExplicitAccessWithNameA OVR_UNDEFINED
+#define BuildImpersonateExplicitAccessWithNameA OVR_UNDEFINED
+#define BuildTrusteeWithNameA OVR_UNDEFINED
+#define BuildImpersonateTrusteeA OVR_UNDEFINED
+#define BuildTrusteeWithSidA OVR_UNDEFINED
+#define BuildTrusteeWithObjectsAndSidA OVR_UNDEFINED
+#define BuildTrusteeWithObjectsAndNameA OVR_UNDEFINED
+#define GetTrusteeNameA OVR_UNDEFINED
+#define GetTrusteeTypeA OVR_UNDEFINED
+#define GetTrusteeFormA OVR_UNDEFINED
+#define GetMultipleTrusteeOperationA OVR_UNDEFINED
+#define GetMultipleTrusteeA OVR_UNDEFINED
+#define RunSetupCommandA OVR_UNDEFINED
+#define RebootCheckOnInstallA OVR_UNDEFINED
+#define TranslateInfStringA OVR_UNDEFINED
+#define RegInstallA OVR_UNDEFINED
+#define LaunchINFSectionExA OVR_UNDEFINED
+#define ExecuteCabA OVR_UNDEFINED
+#define AdvInstallFileA OVR_UNDEFINED
+#define RegSaveRestoreA OVR_UNDEFINED
+#define RegSaveRestoreOnINFA OVR_UNDEFINED
+#define RegRestoreAllA OVR_UNDEFINED
+#define FileSaveRestoreA OVR_UNDEFINED
+#define FileSaveRestoreOnINFA OVR_UNDEFINED
+#define AddDelBackupEntryA OVR_UNDEFINED
+#define FileSaveMarkNotExistA OVR_UNDEFINED
+#define GetVersionFromFileA OVR_UNDEFINED
+#define GetVersionFromFileExA OVR_UNDEFINED
+#define DelNodeA OVR_UNDEFINED
+#define DelNodeRunDLL32A OVR_UNDEFINED
+#define OpenINFEngineA OVR_UNDEFINED
+#define TranslateInfStringExA OVR_UNDEFINED
+#define ExtractFilesA OVR_UNDEFINED
+#define LaunchINFSectionA OVR_UNDEFINED
+#define UserInstStubWrapperA OVR_UNDEFINED
+#define UserUnInstStubWrapperA OVR_UNDEFINED
+#define SetPerUserSecValuesA OVR_UNDEFINED
+#define ceGetOIDNameA OVR_UNDEFINED
+#define ceVerifyObjIdA OVR_UNDEFINED
+#define CAEnumFirstCA OVR_UNDEFINED
+#define CAEnumNextCA OVR_UNDEFINED
+#define CACreateNewCA OVR_UNDEFINED
+#define CAUpdateCA OVR_UNDEFINED
+#define CADeleteCA OVR_UNDEFINED
+#define CACloseCA OVR_UNDEFINED
+#define CAEnumCertTypesForCA OVR_UNDEFINED
+#define CM_Add_IDA OVR_UNDEFINED
+#define CM_Add_ID_ExA OVR_UNDEFINED
+#define CM_Connect_MachineA OVR_UNDEFINED
+#define CM_Create_DevNodeA OVR_UNDEFINED
+#define CM_Create_DevNode_ExA OVR_UNDEFINED
+#define CM_Enumerate_EnumeratorsA OVR_UNDEFINED
+#define CM_Enumerate_Enumerators_ExA OVR_UNDEFINED
+#define CM_Get_Class_NameA OVR_UNDEFINED
+#define CM_Get_Class_Name_ExA OVR_UNDEFINED
+#define CM_Get_Class_Key_NameA OVR_UNDEFINED
+#define CM_Get_Class_Key_Name_ExA OVR_UNDEFINED
+#define CM_Get_Device_IDA OVR_UNDEFINED
+#define CM_Get_Device_ID_ExA OVR_UNDEFINED
+#define CM_Get_Device_ID_ListA OVR_UNDEFINED
+#define CM_Get_Device_ID_List_ExA OVR_UNDEFINED
+#define CM_Get_Device_ID_List_SizeA OVR_UNDEFINED
+#define CM_Get_Device_ID_List_Size_ExA OVR_UNDEFINED
+#define CM_Get_DevNode_Registry_PropertyA OVR_UNDEFINED
+#define CM_Get_DevNode_Registry_Property_ExA OVR_UNDEFINED
+#define CM_Get_DevNode_Custom_PropertyA OVR_UNDEFINED
+#define CM_Get_DevNode_Custom_Property_ExA OVR_UNDEFINED
+#define CM_Get_Hardware_Profile_InfoA OVR_UNDEFINED
+#define CM_Get_Hardware_Profile_Info_ExA OVR_UNDEFINED
+#define CM_Get_HW_Prof_FlagsA OVR_UNDEFINED
+#define CM_Get_HW_Prof_Flags_ExA OVR_UNDEFINED
+#define CM_Get_Device_Interface_AliasA OVR_UNDEFINED
+#define CM_Get_Device_Interface_Alias_ExA OVR_UNDEFINED
+#define CM_Get_Device_Interface_ListA OVR_UNDEFINED
+#define CM_Get_Device_Interface_List_ExA OVR_UNDEFINED
+#define CM_Get_Device_Interface_List_SizeA OVR_UNDEFINED
+#define CM_Get_Device_Interface_List_Size_ExA OVR_UNDEFINED
+#define CM_Locate_DevNodeA OVR_UNDEFINED
+#define CM_Locate_DevNode_ExA OVR_UNDEFINED
+#define CM_Open_Class_KeyA OVR_UNDEFINED
+#define CM_Open_Class_Key_ExA OVR_UNDEFINED
+#define CM_Open_Device_Interface_KeyA OVR_UNDEFINED
+#define CM_Open_Device_Interface_Key_ExA OVR_UNDEFINED
+#define CM_Delete_Device_Interface_KeyA OVR_UNDEFINED
+#define CM_Delete_Device_Interface_Key_ExA OVR_UNDEFINED
+#define CM_Query_And_Remove_SubTreeA OVR_UNDEFINED
+#define CM_Query_And_Remove_SubTree_ExA OVR_UNDEFINED
+#define CM_Request_Device_EjectA OVR_UNDEFINED
+#define CM_Request_Device_Eject_ExA OVR_UNDEFINED
+#define CM_Register_Device_InterfaceA OVR_UNDEFINED
+#define CM_Register_Device_Interface_ExA OVR_UNDEFINED
+#define CM_Unregister_Device_InterfaceA OVR_UNDEFINED
+#define CM_Unregister_Device_Interface_ExA OVR_UNDEFINED
+#define CM_Set_DevNode_Registry_PropertyA OVR_UNDEFINED
+#define CM_Set_DevNode_Registry_Property_ExA OVR_UNDEFINED
+#define CM_Set_HW_Prof_FlagsA OVR_UNDEFINED
+#define CM_Set_HW_Prof_Flags_ExA OVR_UNDEFINED
+#define CM_Get_Resource_Conflict_DetailsA OVR_UNDEFINED
+#define CM_Get_Class_Registry_PropertyA OVR_UNDEFINED
+#define CM_Set_Class_Registry_PropertyA OVR_UNDEFINED
+#define CmWwanPlusAuthAKA OVR_UNDEFINED
+#define ImageList_LoadImageA OVR_UNDEFINED
+#define DrawStatusTextA OVR_UNDEFINED
+#define CreateStatusWindowA OVR_UNDEFINED
+#define GetOpenFileNameA OVR_UNDEFINED
+#define GetSaveFileNameA OVR_UNDEFINED
+#define GetFileTitleA OVR_UNDEFINED
+#define ChooseColorA OVR_UNDEFINED
+#define FindTextA OVR_UNDEFINED
+#define ReplaceTextA OVR_UNDEFINED
+#define AfxReplaceTextA OVR_UNDEFINED
+#define ChooseFontA OVR_UNDEFINED
+#define PrintDlgExA OVR_UNDEFINED
+#define PageSetupDlgA OVR_UNDEFINED
+#define CommonPropertySheetUIA OVR_UNDEFINED
+#define CommonPropertySheetUIA OVR_UNDEFINED
+#define PeekConsoleInputA OVR_UNDEFINED
+#define ReadConsoleA OVR_UNDEFINED
+#define ReadConsoleInputA OVR_UNDEFINED
+#define WriteConsoleA OVR_UNDEFINED
+#define CertSelectCertificateA OVR_UNDEFINED
+#define CertViewPropertiesA OVR_UNDEFINED
+#define GetFriendlyNameOfCertA OVR_UNDEFINED
+#define CertConfigureTrustA OVR_UNDEFINED
+#define CryptUIDlgViewCertificateA OVR_UNDEFINED
+#define CustomControlInfoA OVR_UNDEFINED
+#define D3DX10CompileFromFileA OVR_UNDEFINED
+#define D3DX10CompileFromResourceA OVR_UNDEFINED
+#define D3DX10CreateEffectFromFileA OVR_UNDEFINED
+#define D3DX10CreateEffectFromResourceA OVR_UNDEFINED
+#define D3DX10CreateEffectPoolFromFileA OVR_UNDEFINED
+#define D3DX10CreateEffectPoolFromResourceA OVR_UNDEFINED
+#define D3DX10PreprocessShaderFromFileA OVR_UNDEFINED
+#define D3DX10PreprocessShaderFromResourceA OVR_UNDEFINED
+#define D3DX10CreateAsyncFileLoaderA OVR_UNDEFINED
+#define D3DX10CreateAsyncResourceLoaderA OVR_UNDEFINED
+#define D3DX10CreateFontA OVR_UNDEFINED
+#define D3DX10CreateFontIndirectA OVR_UNDEFINED
+#define D3DX10GetImageInfoFromFileA OVR_UNDEFINED
+#define D3DX10GetImageInfoFromResourceA OVR_UNDEFINED
+#define D3DX10CreateShaderResourceViewFromFileA OVR_UNDEFINED
+#define D3DX10CreateTextureFromFileA OVR_UNDEFINED
+#define D3DX10CreateShaderResourceViewFromResourceA OVR_UNDEFINED
+#define D3DX10CreateTextureFromResourceA OVR_UNDEFINED
+#define D3DX10SaveTextureToFileA OVR_UNDEFINED
+#define D3DXCreateFontA OVR_UNDEFINED
+#define D3DXCreateFontIndirectA OVR_UNDEFINED
+#define D3DXCreateEffectFromFileA OVR_UNDEFINED
+#define D3DXCreateEffectFromResourceA OVR_UNDEFINED
+#define D3DXCreateEffectFromFileExA OVR_UNDEFINED
+#define D3DXCreateEffectFromResourceExA OVR_UNDEFINED
+#define D3DXCreateEffectCompilerFromFileA OVR_UNDEFINED
+#define D3DXCreateEffectCompilerFromResourceA OVR_UNDEFINED
+#define D3DXLoadMeshFromXA OVR_UNDEFINED
+#define D3DXSaveMeshToXA OVR_UNDEFINED
+#define D3DXLoadPRTBufferFromFileA OVR_UNDEFINED
+#define D3DXSavePRTBufferToFileA OVR_UNDEFINED
+#define D3DXLoadPRTCompBufferFromFileA OVR_UNDEFINED
+#define D3DXSavePRTCompBufferToFileA OVR_UNDEFINED
+#define D3DXAssembleShaderFromFileA OVR_UNDEFINED
+#define D3DXAssembleShaderFromResourceA OVR_UNDEFINED
+#define D3DXCompileShaderFromFileA OVR_UNDEFINED
+#define D3DXCompileShaderFromResourceA OVR_UNDEFINED
+#define D3DXPreprocessShaderFromFileA OVR_UNDEFINED
+#define D3DXPreprocessShaderFromResourceA OVR_UNDEFINED
+#define D3DXCreateTextA OVR_UNDEFINED
+#define D3DXGetImageInfoFromFileA OVR_UNDEFINED
+#define D3DXGetImageInfoFromResourceA OVR_UNDEFINED
+#define D3DXLoadSurfaceFromFileA OVR_UNDEFINED
+#define D3DXLoadSurfaceFromResourceA OVR_UNDEFINED
+#define D3DXSaveSurfaceToFileA OVR_UNDEFINED
+#define D3DXLoadVolumeFromFileA OVR_UNDEFINED
+#define D3DXLoadVolumeFromResourceA OVR_UNDEFINED
+#define D3DXSaveVolumeToFileA OVR_UNDEFINED
+#define D3DXCreateTextureFromFileA OVR_UNDEFINED
+#define D3DXCreateCubeTextureFromFileA OVR_UNDEFINED
+#define D3DXCreateVolumeTextureFromFileA OVR_UNDEFINED
+#define D3DXCreateTextureFromResourceA OVR_UNDEFINED
+#define D3DXCreateCubeTextureFromResourceA OVR_UNDEFINED
+#define D3DXCreateVolumeTextureFromResourceA OVR_UNDEFINED
+#define D3DXCreateTextureFromFileExA OVR_UNDEFINED
+#define D3DXCreateCubeTextureFromFileExA OVR_UNDEFINED
+#define D3DXCreateVolumeTextureFromFileExA OVR_UNDEFINED
+#define D3DXCreateTextureFromResourceExA OVR_UNDEFINED
+#define D3DXCreateCubeTextureFromResourceExA OVR_UNDEFINED
+#define D3DXCreateVolumeTextureFromResourceExA OVR_UNDEFINED
+#define D3DXSaveTextureToFileA OVR_UNDEFINED
+#define GetDateFormatA OVR_UNDEFINED
+#define GetTimeFormatA OVR_UNDEFINED
+#define SymMatchStringA OVR_UNDEFINED
+#define SymAddSourceStreamA OVR_UNDEFINED
+#define DdeInitializeA OVR_UNDEFINED
+#define DdeCreateStringHandleA OVR_UNDEFINED
+#define DdeQueryStringA OVR_UNDEFINED
+#define DirectDrawEnumerateA OVR_UNDEFINED
+#define DirectDrawEnumerateExA OVR_UNDEFINED
+//#define OutputDebugStringA OVR_UNDEFINED
+#define DriverPackagePreinstallA OVR_UNDEFINED
+#define DriverPackageInstallA OVR_UNDEFINED
+#define DriverPackageUninstallA OVR_UNDEFINED
+#define DriverPackageGetPathA OVR_UNDEFINED
+#define SetDifxLogCallbackA OVR_UNDEFINED
+#define DIFXAPISetLogCallbackA OVR_UNDEFINED
+#define ConfigureIMEA OVR_UNDEFINED
+#define EnumRegisterWordA OVR_UNDEFINED
+#define EscapeA OVR_UNDEFINED
+#define GetCandidateListA OVR_UNDEFINED
+#define GetCandidateListCountA OVR_UNDEFINED
+#define GetCompositionFontA OVR_UNDEFINED
+#define GetCompositionStringA OVR_UNDEFINED
+#define GetConversionListA OVR_UNDEFINED
+#define GetDescriptionA OVR_UNDEFINED
+#define GetGuideLineA OVR_UNDEFINED
+#define GetIMEFileNameA OVR_UNDEFINED
+#define GetRegisterWordStyleA OVR_UNDEFINED
+#define InstallIMEA OVR_UNDEFINED
+#define IsUIMessageA OVR_UNDEFINED
+#define RegisterWordA OVR_UNDEFINED
+#define SetCompositionFontA OVR_UNDEFINED
+#define SetCompositionStringA OVR_UNDEFINED
+#define UnregisterWordA OVR_UNDEFINED
+#define GetCodePageA OVR_UNDEFINED
+#define GetImeMenuItemsA OVR_UNDEFINED
+#define ConfigureIMEA OVR_UNDEFINED
+#define EnumRegisterWordA OVR_UNDEFINED
+#define EscapeA OVR_UNDEFINED
+#define GetCandidateListA OVR_UNDEFINED
+#define GetCandidateListCountA OVR_UNDEFINED
+#define GetCompositionFontA OVR_UNDEFINED
+#define GetCompositionStringA OVR_UNDEFINED
+#define GetConversionListA OVR_UNDEFINED
+#define GetDescriptionA OVR_UNDEFINED
+#define GetGuideLineA OVR_UNDEFINED
+#define GetIMEFileNameA OVR_UNDEFINED
+#define GetRegisterWordStyleA OVR_UNDEFINED
+#define InstallIMEA OVR_UNDEFINED
+#define IsUIMessageA OVR_UNDEFINED
+#define RegisterWordA OVR_UNDEFINED
+#define SetCompositionFontA OVR_UNDEFINED
+#define SetCompositionStringA OVR_UNDEFINED
+#define UnregisterWordA OVR_UNDEFINED
+#define GetCodePageA OVR_UNDEFINED
+#define GetImeMenuItemsA OVR_UNDEFINED
+#define RequestMessageA OVR_UNDEFINED
+#define SendIMCA OVR_UNDEFINED
+#define DsBrowseForContainerA OVR_UNDEFINED
+#define DsGetDcNameA OVR_UNDEFINED
+#define DsGetSiteNameA OVR_UNDEFINED
+#define DsValidateSubnetNameA OVR_UNDEFINED
+#define DsAddressToSiteNamesA OVR_UNDEFINED
+#define DsAddressToSiteNamesExA OVR_UNDEFINED
+#define DsGetDcSiteCoverageA OVR_UNDEFINED
+#define DsGetDcOpenA OVR_UNDEFINED
+#define DsGetDcNextA OVR_UNDEFINED
+#define DirectSoundEnumerateA OVR_UNDEFINED
+#define DirectSoundCaptureEnumerateA OVR_UNDEFINED
+#define DsMakeSpnA OVR_UNDEFINED
+#define DsCrackSpnA OVR_UNDEFINED
+#define DsQuoteRdnValueA OVR_UNDEFINED
+#define DsUnquoteRdnValueA OVR_UNDEFINED
+#define DsCrackUnquotedMangledRdnA OVR_UNDEFINED
+#define DsIsMangledRdnValueA OVR_UNDEFINED
+#define DsIsMangledDnA OVR_UNDEFINED
+#define DsCrackSpn2A OVR_UNDEFINED
+#define FatalAppExitA OVR_UNDEFINED
+#define AddERExcludedApplicationA OVR_UNDEFINED
+#define AMGetErrorTextA OVR_UNDEFINED
+#define JetInit3A OVR_UNDEFINED
+#define JetCreateInstanceA OVR_UNDEFINED
+#define JetCreateInstance2A OVR_UNDEFINED
+#define JetSetSystemParameterA OVR_UNDEFINED
+#define JetGetSystemParameterA OVR_UNDEFINED
+#define JetEnableMultiInstanceA OVR_UNDEFINED
+#define JetBeginSessionA OVR_UNDEFINED
+#define JetCreateDatabaseA OVR_UNDEFINED
+#define JetCreateDatabase2A OVR_UNDEFINED
+#define JetAttachDatabaseA OVR_UNDEFINED
+#define JetAttachDatabase2A OVR_UNDEFINED
+#define JetDetachDatabaseA OVR_UNDEFINED
+#define JetDetachDatabase2A OVR_UNDEFINED
+#define JetGetObjectInfoA OVR_UNDEFINED
+#define JetGetTableInfoA OVR_UNDEFINED
+#define JetCreateTableA OVR_UNDEFINED
+#define JetCreateTableColumnIndexA OVR_UNDEFINED
+#define JetCreateTableColumnIndex2A OVR_UNDEFINED
+#define JetCreateTableColumnIndex3A OVR_UNDEFINED
+#define JetCreateTableColumnIndex4A OVR_UNDEFINED
+#define JetDeleteTableA OVR_UNDEFINED
+#define JetRenameTableA OVR_UNDEFINED
+#define JetGetTableColumnInfoA OVR_UNDEFINED
+#define JetGetColumnInfoA OVR_UNDEFINED
+#define JetAddColumnA OVR_UNDEFINED
+#define JetDeleteColumnA OVR_UNDEFINED
+#define JetDeleteColumn2A OVR_UNDEFINED
+#define JetRenameColumnA OVR_UNDEFINED
+#define JetSetColumnDefaultValueA OVR_UNDEFINED
+#define JetGetTableIndexInfoA OVR_UNDEFINED
+#define JetGetIndexInfoA OVR_UNDEFINED
+#define JetCreateIndexA OVR_UNDEFINED
+#define JetCreateIndex2A OVR_UNDEFINED
+#define JetCreateIndex3A OVR_UNDEFINED
+#define JetCreateIndex4A OVR_UNDEFINED
+#define JetDeleteIndexA OVR_UNDEFINED
+#define JetGetDatabaseInfoA OVR_UNDEFINED
+#define JetGetDatabaseFileInfoA OVR_UNDEFINED
+#define JetOpenDatabaseA OVR_UNDEFINED
+#define JetOpenTableA OVR_UNDEFINED
+#define JetGetCurrentIndexA OVR_UNDEFINED
+#define JetSetCurrentIndexA OVR_UNDEFINED
+#define JetSetCurrentIndex2A OVR_UNDEFINED
+#define JetSetCurrentIndex3A OVR_UNDEFINED
+#define JetSetCurrentIndex4A OVR_UNDEFINED
+#define JetCompactA OVR_UNDEFINED
+#define JetDefragmentA OVR_UNDEFINED
+#define JetDefragment2A OVR_UNDEFINED
+#define JetDefragment3A OVR_UNDEFINED
+#define JetSetDatabaseSizeA OVR_UNDEFINED
+#define JetBackupA OVR_UNDEFINED
+#define JetBackupInstanceA OVR_UNDEFINED
+#define JetRestoreA OVR_UNDEFINED
+#define JetRestore2A OVR_UNDEFINED
+#define JetRestoreInstanceA OVR_UNDEFINED
+#define JetGetAttachInfoA OVR_UNDEFINED
+#define JetGetAttachInfoInstanceA OVR_UNDEFINED
+#define JetOpenFileA OVR_UNDEFINED
+#define JetOpenFileInstanceA OVR_UNDEFINED
+#define JetGetLogInfoA OVR_UNDEFINED
+#define JetGetLogInfoInstanceA OVR_UNDEFINED
+#define JetGetLogInfoInstance2A OVR_UNDEFINED
+#define JetGetTruncateLogInfoInstanceA OVR_UNDEFINED
+#define JetExternalRestoreA OVR_UNDEFINED
+#define JetExternalRestore2A OVR_UNDEFINED
+#define JetGetInstanceInfoA OVR_UNDEFINED
+#define JetOSSnapshotFreezeA OVR_UNDEFINED
+#define JetOSSnapshotGetFreezeInfoA OVR_UNDEFINED
+#define JetInit3A OVR_UNDEFINED
+#define JetInit4A OVR_UNDEFINED
+#define JetCreateInstanceA OVR_UNDEFINED
+#define JetCreateInstance2A OVR_UNDEFINED
+#define JetSetSystemParameterA OVR_UNDEFINED
+#define JetGetSystemParameterA OVR_UNDEFINED
+#define JetEnableMultiInstanceA OVR_UNDEFINED
+#define JetBeginSessionA OVR_UNDEFINED
+#define JetCreateDatabaseA OVR_UNDEFINED
+#define JetCreateDatabase2A OVR_UNDEFINED
+#define JetAttachDatabaseA OVR_UNDEFINED
+#define JetAttachDatabase2A OVR_UNDEFINED
+#define JetDetachDatabaseA OVR_UNDEFINED
+#define JetDetachDatabase2A OVR_UNDEFINED
+#define JetGetObjectInfoA OVR_UNDEFINED
+#define JetGetTableInfoA OVR_UNDEFINED
+#define JetSetTableInfoA OVR_UNDEFINED
+#define JetCreateTableA OVR_UNDEFINED
+#define JetCreateTableColumnIndexA OVR_UNDEFINED
+#define JetCreateTableColumnIndex2A OVR_UNDEFINED
+#define JetCreateTableColumnIndex3A OVR_UNDEFINED
+#define JetCreateTableColumnIndex4A OVR_UNDEFINED
+#define JetCreateTableColumnIndex5A OVR_UNDEFINED
+#define JetDeleteTableA OVR_UNDEFINED
+#define JetRenameTableA OVR_UNDEFINED
+#define JetGetTableColumnInfoA OVR_UNDEFINED
+#define JetGetColumnInfoA OVR_UNDEFINED
+#define JetAddColumnA OVR_UNDEFINED
+#define JetDeleteColumnA OVR_UNDEFINED
+#define JetDeleteColumn2A OVR_UNDEFINED
+#define JetRenameColumnA OVR_UNDEFINED
+#define JetSetColumnDefaultValueA OVR_UNDEFINED
+#define JetGetTableIndexInfoA OVR_UNDEFINED
+#define JetGetIndexInfoA OVR_UNDEFINED
+#define JetCreateIndexA OVR_UNDEFINED
+#define JetCreateIndex2A OVR_UNDEFINED
+#define JetCreateIndex3A OVR_UNDEFINED
+#define JetCreateIndex4A OVR_UNDEFINED
+#define JetDeleteIndexA OVR_UNDEFINED
+#define JetGetDatabaseInfoA OVR_UNDEFINED
+#define JetGetDatabaseFileInfoA OVR_UNDEFINED
+#define JetGetLogFileInfoA OVR_UNDEFINED
+#define JetOpenDatabaseA OVR_UNDEFINED
+#define JetOpenTableA OVR_UNDEFINED
+#define JetGetCurrentIndexA OVR_UNDEFINED
+#define JetSetCurrentIndexA OVR_UNDEFINED
+#define JetSetCurrentIndex2A OVR_UNDEFINED
+#define JetSetCurrentIndex3A OVR_UNDEFINED
+#define JetSetCurrentIndex4A OVR_UNDEFINED
+#define JetCompactA OVR_UNDEFINED
+#define JetDefragmentA OVR_UNDEFINED
+#define JetDefragment2A OVR_UNDEFINED
+#define JetDefragment3A OVR_UNDEFINED
+#define JetConvertDDLA OVR_UNDEFINED
+#define JetUpgradeDatabaseA OVR_UNDEFINED
+#define JetSetDatabaseSizeA OVR_UNDEFINED
+#define JetDBUtilitiesA OVR_UNDEFINED
+#define JetBackupA OVR_UNDEFINED
+#define JetBackupInstanceA OVR_UNDEFINED
+#define JetRestoreA OVR_UNDEFINED
+#define JetRestore2A OVR_UNDEFINED
+#define JetRestoreInstanceA OVR_UNDEFINED
+#define JetGetAttachInfoA OVR_UNDEFINED
+#define JetGetAttachInfoInstanceA OVR_UNDEFINED
+#define JetOpenFileA OVR_UNDEFINED
+#define JetOpenFileInstanceA OVR_UNDEFINED
+#define JetOpenFileSectionInstanceA OVR_UNDEFINED
+#define JetGetLogInfoA OVR_UNDEFINED
+#define JetGetLogInfoInstanceA OVR_UNDEFINED
+#define JetGetLogInfoInstance2A OVR_UNDEFINED
+#define JetGetTruncateLogInfoInstanceA OVR_UNDEFINED
+#define JetExternalRestoreA OVR_UNDEFINED
+#define JetExternalRestore2A OVR_UNDEFINED
+#define JetSnapshotStartA OVR_UNDEFINED
+#define JetGetInstanceInfoA OVR_UNDEFINED
+#define JetOSSnapshotFreezeA OVR_UNDEFINED
+#define JetOSSnapshotGetFreezeInfoA OVR_UNDEFINED
+#define JetRemoveLogfileA OVR_UNDEFINED
+#define JetBeginDatabaseIncrementalReseedA OVR_UNDEFINED
+#define JetEndDatabaseIncrementalReseedA OVR_UNDEFINED
+#define JetPatchDatabasePagesA OVR_UNDEFINED
+#define CreateDirectoryA OVR_UNDEFINED
+#define CreateFileA OVR_UNDEFINED
+#define DeleteFileA OVR_UNDEFINED
+#define FindFirstChangeNotificationA OVR_UNDEFINED
+#define FindFirstFileA OVR_UNDEFINED
+#define FindFirstFileExA OVR_UNDEFINED
+#define FindNextFileA OVR_UNDEFINED
+#define GetDiskFreeSpaceA OVR_UNDEFINED
+#define GetDiskFreeSpaceExA OVR_UNDEFINED
+#define GetDriveTypeA OVR_UNDEFINED
+#define GetFileAttributesA OVR_UNDEFINED
+#define GetFileAttributesExA OVR_UNDEFINED
+#define GetFinalPathNameByHandleA OVR_UNDEFINED
+#define GetFullPathNameA OVR_UNDEFINED
+#define GetLongPathNameA OVR_UNDEFINED
+#define RemoveDirectoryA OVR_UNDEFINED
+#define SetFileAttributesA OVR_UNDEFINED
+#define GetCompressedFileSizeA OVR_UNDEFINED
+#define GetTempPathA OVR_UNDEFINED
+#define GetVolumeInformationA OVR_UNDEFINED
+#define GetTempFileNameA OVR_UNDEFINED
+#define GdipCreateTextureIA OVR_UNDEFINED
+#define GdipCreateFontFromLogfontA OVR_UNDEFINED
+#define GdipGetLogFontA OVR_UNDEFINED
+#define GetLogFontA OVR_UNDEFINED
+#define GetLogFontA OVR_UNDEFINED
+#define HtmlHelpA OVR_UNDEFINED
+#define OpenColorProfileA OVR_UNDEFINED
+#define CreateProfileFromLogColorSpaceA OVR_UNDEFINED
+#define CreateColorTransformA OVR_UNDEFINED
+#define RegisterCMMA OVR_UNDEFINED
+#define UnregisterCMMA OVR_UNDEFINED
+#define GetColorDirectoryA OVR_UNDEFINED
+#define InstallColorProfileA OVR_UNDEFINED
+#define UninstallColorProfileA OVR_UNDEFINED
+#define EnumColorProfilesA OVR_UNDEFINED
+#define SetStandardColorSpaceProfileA OVR_UNDEFINED
+#define GetStandardColorSpaceProfileA OVR_UNDEFINED
+#define AssociateColorProfileWithDeviceA OVR_UNDEFINED
+#define DisassociateColorProfileFromDeviceA OVR_UNDEFINED
+#define SetupColorMatchingA OVR_UNDEFINED
+#define WcsOpenColorProfileA OVR_UNDEFINED
+#define SymMatchStringA OVR_UNDEFINED
+#define SymAddSourceStreamA OVR_UNDEFINED
+#define SendIMEMessageExA OVR_UNDEFINED
+#define ImmInstallIMEA OVR_UNDEFINED
+#define UImmGetDescriptionA OVR_UNDEFINED
+#define UImmGetIMEFileNameA OVR_UNDEFINED
+#define ImmGetCompositionStringA OVR_UNDEFINED
+#define ImmSetCompositionStringA OVR_UNDEFINED
+#define ImmGetCandidateListCountA OVR_UNDEFINED
+#define ImmGetCandidateListA OVR_UNDEFINED
+#define ImmGetGuideLineA OVR_UNDEFINED
+#define ImmGetCompositionFontA OVR_UNDEFINED
+#define ImmSetCompositionFontA OVR_UNDEFINED
+#define ImmConfigureIMEA OVR_UNDEFINED
+#define ImmEscapeA OVR_UNDEFINED
+#define ImmGetConversionListA OVR_UNDEFINED
+#define ImmIsUIMessageA OVR_UNDEFINED
+#define ImmRegisterWordA OVR_UNDEFINED
+#define ImmUnregisterWordA OVR_UNDEFINED
+#define UImmGetRegisterWordStyleA OVR_UNDEFINED
+#define UImmEnumRegisterWordA OVR_UNDEFINED
+#define ImmGetImeMenuItemsA OVR_UNDEFINED
+#define ImmInstallIMEA OVR_UNDEFINED
+#define UImmGetDescriptionA OVR_UNDEFINED
+#define UImmGetIMEFileNameA OVR_UNDEFINED
+#define ImmGetCompositionStringA OVR_UNDEFINED
+#define ImmSetCompositionStringA OVR_UNDEFINED
+#define ImmGetCandidateListCountA OVR_UNDEFINED
+#define ImmGetCandidateListA OVR_UNDEFINED
+#define ImmGetGuideLineA OVR_UNDEFINED
+#define ImmGetCompositionFontA OVR_UNDEFINED
+#define ImmSetCompositionFontA OVR_UNDEFINED
+#define ImmConfigureIMEA OVR_UNDEFINED
+#define ImmEscapeA OVR_UNDEFINED
+#define ImmGetConversionListA OVR_UNDEFINED
+#define ImmIsUIMessageA OVR_UNDEFINED
+#define ImmRegisterWordA OVR_UNDEFINED
+#define ImmUnregisterWordA OVR_UNDEFINED
+#define UImmGetRegisterWordStyleA OVR_UNDEFINED
+#define UImmEnumRegisterWordA OVR_UNDEFINED
+#define ImmGetImeMenuItemsA OVR_UNDEFINED
+#define ImmRequestMessageA OVR_UNDEFINED
+#define INTSHCUTAPITranslateURLA OVR_UNDEFINED
+#define INTSHCUTAPIURLAssociationDialogA OVR_UNDEFINED
+#define INTSHCUTAPIMIMEAssociationDialogA OVR_UNDEFINED
+#define GetIScsiTargetInformationA OVR_UNDEFINED
+#define AddIScsiConnectionA OVR_UNDEFINED
+#define ReportIScsiTargetsA OVR_UNDEFINED
+#define AddIScsiStaticTargetA OVR_UNDEFINED
+#define RemoveIScsiStaticTargetA OVR_UNDEFINED
+#define AddIScsiSendTargetPortalA OVR_UNDEFINED
+#define RemoveIScsiSendTargetPortalA OVR_UNDEFINED
+#define RefreshIScsiSendTargetPortalA OVR_UNDEFINED
+#define ReportIScsiSendTargetPortalsA OVR_UNDEFINED
+#define ReportIScsiSendTargetPortalsExA OVR_UNDEFINED
+#define LoginIScsiTargetA OVR_UNDEFINED
+#define ReportIScsiPersistentLoginsA OVR_UNDEFINED
+#define RemoveIScsiPersistentTargetA OVR_UNDEFINED
+#define ReportIScsiInitiatorListA OVR_UNDEFINED
+#define ReportActiveIScsiTargetMappingsA OVR_UNDEFINED
+#define SetIScsiTunnelModeOuterAddressA OVR_UNDEFINED
+#define SetIScsiIKEInfoA OVR_UNDEFINED
+#define GetIScsiIKEInfoA OVR_UNDEFINED
+#define SetIScsiInitiatorNodeNameA OVR_UNDEFINED
+#define GetIScsiInitiatorNodeNameA OVR_UNDEFINED
+#define AddISNSServerA OVR_UNDEFINED
+#define RemoveISNSServerA OVR_UNDEFINED
+#define RefreshISNSServerA OVR_UNDEFINED
+#define ReportISNSServerListA OVR_UNDEFINED
+#define GetIScsiSessionListA OVR_UNDEFINED
+#define GetDevicesForIScsiSessionA OVR_UNDEFINED
+#define AddPersistentIScsiDeviceA OVR_UNDEFINED
+#define RemovePersistentIScsiDeviceA OVR_UNDEFINED
+#define ReportPersistentIScsiDevicesA OVR_UNDEFINED
+#define ReportIScsiTargetPortalsA OVR_UNDEFINED
+#define AddRadiusServerA OVR_UNDEFINED
+#define RemoveRadiusServerA OVR_UNDEFINED
+#define ReportRadiusServerListA OVR_UNDEFINED
+#define joyGetDevCapsA OVR_UNDEFINED
+#define GetModuleFileNameA OVR_UNDEFINED
+#define GetModuleHandleA OVR_UNDEFINED
+#define GetModuleHandleExA OVR_UNDEFINED
+#define LoadLibraryExA OVR_UNDEFINED
+#define LoadStringA OVR_UNDEFINED
+#define EnumResourceLanguagesExA OVR_UNDEFINED
+#define EnumResourceNamesExA OVR_UNDEFINED
+#define EnumResourceTypesExA OVR_UNDEFINED
+#define LoadLibraryA OVR_UNDEFINED
+#define InstallPerfDllA OVR_UNDEFINED
+#define LoadPerfCounterTextStringsA OVR_UNDEFINED
+#define UnloadPerfCounterTextStringsA OVR_UNDEFINED
+#define UpdatePerfNameFilesA OVR_UNDEFINED
+#define SetServiceAsTrustedA OVR_UNDEFINED
+#define GetExpandedNameA OVR_UNDEFINED
+#define LZOpenFileA OVR_UNDEFINED
+#define mciSendCommandA OVR_UNDEFINED
+#define mciSendStringA OVR_UNDEFINED
+#define mciGetDeviceIDA OVR_UNDEFINED
+#define mciGetDeviceIDFromElementIDA OVR_UNDEFINED
+#define mciGetErrorStringA OVR_UNDEFINED
+#define MFConvertColorInfoToDXVA OVR_UNDEFINED
+#define MFConvertColorInfoFromDXVA OVR_UNDEFINED
+#define MI_Instance_IsA OVR_UNDEFINED
+#define SetStrBufA OVR_UNDEFINED
+#define GetStrBufA OVR_UNDEFINED
+#define LcidToRfc1766A OVR_UNDEFINED
+#define Rfc1766ToLcidA OVR_UNDEFINED
+#define waveOutGetDevCapsA OVR_UNDEFINED
+#define waveOutGetErrorTextA OVR_UNDEFINED
+#define waveInGetDevCapsA OVR_UNDEFINED
+#define waveInGetErrorTextA OVR_UNDEFINED
+#define midiOutGetDevCapsA OVR_UNDEFINED
+#define midiOutGetErrorTextA OVR_UNDEFINED
+#define midiInGetDevCapsA OVR_UNDEFINED
+#define midiInGetErrorTextA OVR_UNDEFINED
+#define auxGetDevCapsA OVR_UNDEFINED
+#define mixerGetDevCapsA OVR_UNDEFINED
+#define mixerGetLineInfoA OVR_UNDEFINED
+#define mixerGetLineControlsA OVR_UNDEFINED
+#define mixerGetControlDetailsA OVR_UNDEFINED
+#define mmioStringToFOURCCA OVR_UNDEFINED
+#define mmioInstallIOProcA OVR_UNDEFINED
+#define mmioOpenA OVR_UNDEFINED
+#define mmioRenameA OVR_UNDEFINED
+#define PeekMessageA OVR_UNDEFINED
+#define GetMessageA OVR_UNDEFINED
+#define GetDeltaInfoA OVR_UNDEFINED
+#define ApplyDeltaA OVR_UNDEFINED
+#define CreateDeltaA OVR_UNDEFINED
+#define GetDeltaSignatureA OVR_UNDEFINED
+#define ConfigureIMEA OVR_UNDEFINED
+#define EnumRegisterWordA OVR_UNDEFINED
+#define EscapeA OVR_UNDEFINED
+#define GetCandidateListA OVR_UNDEFINED
+#define GetCandidateListCountA OVR_UNDEFINED
+#define GetCompositionFontA OVR_UNDEFINED
+#define GetCompositionStringA OVR_UNDEFINED
+#define GetConversionListA OVR_UNDEFINED
+#define GetDescriptionA OVR_UNDEFINED
+#define GetGuideLineA OVR_UNDEFINED
+#define GetIMEFileNameA OVR_UNDEFINED
+#define GetRegisterWordStyleA OVR_UNDEFINED
+#define InstallIMEA OVR_UNDEFINED
+#define IsUIMessageA OVR_UNDEFINED
+#define RegisterWordA OVR_UNDEFINED
+#define SetCompositionFontA OVR_UNDEFINED
+#define SetCompositionStringA OVR_UNDEFINED
+#define UnregisterWordA OVR_UNDEFINED
+#define GetCodePageA OVR_UNDEFINED
+#define GetImeMenuItemsA OVR_UNDEFINED
+#define ConfigureIMEA OVR_UNDEFINED
+#define EnumRegisterWordA OVR_UNDEFINED
+#define EscapeA OVR_UNDEFINED
+#define GetCandidateListA OVR_UNDEFINED
+#define GetCandidateListCountA OVR_UNDEFINED
+#define GetCompositionFontA OVR_UNDEFINED
+#define GetCompositionStringA OVR_UNDEFINED
+#define GetConversionListA OVR_UNDEFINED
+#define GetDescriptionA OVR_UNDEFINED
+#define GetGuideLineA OVR_UNDEFINED
+#define GetIMEFileNameA OVR_UNDEFINED
+#define GetRegisterWordStyleA OVR_UNDEFINED
+#define InstallIMEA OVR_UNDEFINED
+#define IsUIMessageA OVR_UNDEFINED
+#define RegisterWordA OVR_UNDEFINED
+#define SetCompositionFontA OVR_UNDEFINED
+#define SetCompositionStringA OVR_UNDEFINED
+#define UnregisterWordA OVR_UNDEFINED
+#define GetCodePageA OVR_UNDEFINED
+#define GetImeMenuItemsA OVR_UNDEFINED
+#define MsiSetExternalUIA OVR_UNDEFINED
+#define UMsiEnableLogA OVR_UNDEFINED
+#define MsiQueryProductStateA OVR_UNDEFINED
+#define UMsiGetProductInfoA OVR_UNDEFINED
+#define UMsiGetProductInfoExA OVR_UNDEFINED
+#define UMsiInstallProductA OVR_UNDEFINED
+#define UMsiConfigureProductA OVR_UNDEFINED
+#define UMsiConfigureProductExA OVR_UNDEFINED
+#define UMsiReinstallProductA OVR_UNDEFINED
+#define UMsiAdvertiseProductExA OVR_UNDEFINED
+#define UMsiAdvertiseProductA OVR_UNDEFINED
+#define UMsiProcessAdvertiseScriptA OVR_UNDEFINED
+#define UMsiAdvertiseScriptA OVR_UNDEFINED
+#define UMsiGetProductInfoFromScriptA OVR_UNDEFINED
+#define UMsiGetProductCodeA OVR_UNDEFINED
+#define USERINFOSTATEMsiGetUserInfoA OVR_UNDEFINED
+#define UMsiCollectUserInfoA OVR_UNDEFINED
+#define UMsiApplyPatchA OVR_UNDEFINED
+#define UMsiGetPatchInfoA OVR_UNDEFINED
+#define UMsiEnumPatchesA OVR_UNDEFINED
+#define UMsiRemovePatchesA OVR_UNDEFINED
+#define UMsiExtractPatchXMLDataA OVR_UNDEFINED
+#define UMsiGetPatchInfoExA OVR_UNDEFINED
+#define UMsiApplyMultiplePatchesA OVR_UNDEFINED
+#define UMsiDeterminePatchSequenceA OVR_UNDEFINED
+#define UMsiDetermineApplicablePatchesA OVR_UNDEFINED
+#define UMsiEnumPatchesExA OVR_UNDEFINED
+#define MsiQueryFeatureStateA OVR_UNDEFINED
+#define UMsiQueryFeatureStateExA OVR_UNDEFINED
+#define MsiUseFeatureA OVR_UNDEFINED
+#define MsiUseFeatureExA OVR_UNDEFINED
+#define UMsiGetFeatureUsageA OVR_UNDEFINED
+#define UMsiConfigureFeatureA OVR_UNDEFINED
+#define UMsiReinstallFeatureA OVR_UNDEFINED
+#define UMsiProvideComponentA OVR_UNDEFINED
+#define UMsiProvideQualifiedComponentA OVR_UNDEFINED
+#define UMsiProvideQualifiedComponentExA OVR_UNDEFINED
+#define MsiGetComponentPathA OVR_UNDEFINED
+#define MsiGetComponentPathExA OVR_UNDEFINED #define #define
+#define UMsiProvideAssemblyA OVR_UNDEFINED
+#define UMsiQueryComponentStateA OVR_UNDEFINED
+#define UMsiEnumProductsA OVR_UNDEFINED
+#define UMsiEnumProductsExA OVR_UNDEFINED
+#define UMsiEnumRelatedProductsA OVR_UNDEFINED
+#define UMsiEnumFeaturesA OVR_UNDEFINED
+#define UMsiEnumComponentsA OVR_UNDEFINED
+#define UMsiEnumComponentsExA OVR_UNDEFINED #define
+#define UMsiEnumClientsA OVR_UNDEFINED
+#define UMsiEnumComponentQualifiersA OVR_UNDEFINED
+#define UMsiOpenProductA OVR_UNDEFINED
+#define UMsiOpenPackageA OVR_UNDEFINED
+#define UMsiOpenPackageExA OVR_UNDEFINED
+#define UMsiGetPatchFileListA OVR_UNDEFINED
+#define UMsiGetProductPropertyA OVR_UNDEFINED
+#define UMsiVerifyPackageA OVR_UNDEFINED
+#define UMsiGetFeatureInfoA OVR_UNDEFINED
+#define UMsiInstallMissingComponentA OVR_UNDEFINED
+#define UMsiInstallMissingFileA OVR_UNDEFINED
+#define MsiLocateComponentA OVR_UNDEFINED
+#define UMsiSourceListClearAllA OVR_UNDEFINED
+#define UMsiSourceListAddSourceA OVR_UNDEFINED
+#define UMsiSourceListForceResolutionA OVR_UNDEFINED
+#define UMsiSourceListAddSourceExA OVR_UNDEFINED
+#define UMsiSourceListAddMediaDiskA OVR_UNDEFINED
+#define UMsiSourceListClearSourceA OVR_UNDEFINED
+#define UMsiSourceListClearMediaDiskA OVR_UNDEFINED
+#define UMsiSourceListClearAllExA OVR_UNDEFINED
+#define UMsiSourceListForceResolutionExA OVR_UNDEFINED
+#define UMsiSourceListSetInfoA OVR_UNDEFINED
+#define UMsiSourceListGetInfoA OVR_UNDEFINED
+#define UMsiSourceListEnumSourcesA OVR_UNDEFINED
+#define UMsiSourceListEnumMediaDisksA OVR_UNDEFINED
+#define UMsiGetFileVersionA OVR_UNDEFINED
+#define UMsiGetFileHashA OVR_UNDEFINED
+#define MsiGetFileSignatureInformationA OVR_UNDEFINED
+#define UMsiGetShortcutTargetA OVR_UNDEFINED
+#define UMsiIsProductElevatedA OVR_UNDEFINED
+#define UMsiNotifySidChangeA OVR_UNDEFINED
+#define UMsiBeginTransactionA OVR_UNDEFINED
+#define UMsiDatabaseOpenViewA OVR_UNDEFINED
+#define MSIDBERRORMsiViewGetErrorA OVR_UNDEFINED
+#define UMsiDatabaseGetPrimaryKeysA OVR_UNDEFINED
+#define MSICONDITIONMsiDatabaseIsTablePersistentA OVR_UNDEFINED
+#define UMsiGetSummaryInformationA OVR_UNDEFINED
+#define UMsiSummaryInfoSetPropertyA OVR_UNDEFINED
+#define UMsiSummaryInfoGetPropertyA OVR_UNDEFINED
+#define UMsiOpenDatabaseA OVR_UNDEFINED
+#define UMsiDatabaseImportA OVR_UNDEFINED
+#define UMsiDatabaseExportA OVR_UNDEFINED
+#define UMsiDatabaseMergeA OVR_UNDEFINED
+#define UMsiDatabaseGenerateTransformA OVR_UNDEFINED
+#define UMsiDatabaseApplyTransformA OVR_UNDEFINED
+#define UMsiCreateTransformSummaryInfoA OVR_UNDEFINED
+#define UMsiRecordSetStringA OVR_UNDEFINED
+#define UMsiRecordGetStringA OVR_UNDEFINED
+#define UMsiRecordSetStreamA OVR_UNDEFINED
+#define UMsiSetPropertyA OVR_UNDEFINED
+#define UMsiGetPropertyA OVR_UNDEFINED
+#define UMsiFormatRecordA OVR_UNDEFINED
+#define UMsiDoActionA OVR_UNDEFINED
+#define UMsiSequenceA OVR_UNDEFINED
+#define MsiEvaluateConditionA OVR_UNDEFINED
+#define UMsiGetFeatureStateA OVR_UNDEFINED
+#define UMsiSetFeatureStateA OVR_UNDEFINED
+#define UMsiSetFeatureAttributesA OVR_UNDEFINED
+#define UMsiGetComponentStateA OVR_UNDEFINED
+#define UMsiSetComponentStateA OVR_UNDEFINED
+#define UMsiGetFeatureCostA OVR_UNDEFINED
+#define UMsiEnumComponentCostsA OVR_UNDEFINED
+#define UMsiGetFeatureValidStatesA OVR_UNDEFINED
+#define UMsiGetSourcePathA OVR_UNDEFINED
+#define UMsiGetTargetPathA OVR_UNDEFINED
+#define UMsiSetTargetPathA OVR_UNDEFINED
+#define UMsiPreviewDialogA OVR_UNDEFINED
+#define UMsiPreviewBillboardA OVR_UNDEFINED
+#define LoadMUILibraryA OVR_UNDEFINED
+#define NMRtlIpv6AddressToStringA OVR_UNDEFINED
+#define NMRtlIpv6StringToAddressA OVR_UNDEFINED
+#define UpdateDriverForPlugAndPlayDevicesA OVR_UNDEFINED
+#define DiInstallDriverA OVR_UNDEFINED
+#define WNetSetLastErrorA OVR_UNDEFINED
+#define DsBindA OVR_UNDEFINED
+#define DsBindWithCredA OVR_UNDEFINED
+#define DsBindWithSpnA OVR_UNDEFINED
+#define DsBindWithSpnExA OVR_UNDEFINED
+#define DsBindByInstanceA OVR_UNDEFINED
+#define DsBindToISTGA OVR_UNDEFINED
+#define DsUnBindA OVR_UNDEFINED
+#define DsMakePasswordCredentialsA OVR_UNDEFINED
+#define DsCrackNamesA OVR_UNDEFINED
+#define DsFreeNameResultA OVR_UNDEFINED
+#define DsGetSpnA OVR_UNDEFINED
+#define DsFreeSpnArrayA OVR_UNDEFINED
+#define DsWriteAccountSpnA OVR_UNDEFINED
+#define DsClientMakeSpnForTargetServerA OVR_UNDEFINED
+#define DsServerRegisterSpnA OVR_UNDEFINED
+#define DsReplicaSyncA OVR_UNDEFINED
+#define DsReplicaAddA OVR_UNDEFINED
+#define DsReplicaDelA OVR_UNDEFINED
+#define DsReplicaModifyA OVR_UNDEFINED
+#define DsReplicaUpdateRefsA OVR_UNDEFINED
+#define DsRemoveDsServerA OVR_UNDEFINED
+#define DsRemoveDsDomainA OVR_UNDEFINED
+#define DsListSitesA OVR_UNDEFINED
+#define DsListServersInSiteA OVR_UNDEFINED
+#define DsListDomainsInSiteA OVR_UNDEFINED
+#define DsListServersForDomainInSiteA OVR_UNDEFINED
+#define DsListInfoForServerA OVR_UNDEFINED
+#define DsListRolesA OVR_UNDEFINED
+#define DsQuerySitesByCostA OVR_UNDEFINED
+#define DsMapSchemaGuidsA OVR_UNDEFINED
+#define DsFreeSchemaGuidMapA OVR_UNDEFINED
+#define DsGetDomainControllerInfoA OVR_UNDEFINED
+#define DsFreeDomainControllerInfoA OVR_UNDEFINED
+#define DsReplicaVerifyObjectsA OVR_UNDEFINED
+#define DsAddSidHistoryA OVR_UNDEFINED
+#define DsInheritSecurityIdentityA OVR_UNDEFINED
+#define HANDLEOpenNtmsSessionA OVR_UNDEFINED
+#define CreateNtmsMediaPoolA OVR_UNDEFINED
+#define GetNtmsMediaPoolNameA OVR_UNDEFINED
+#define GetNtmsObjectInformationA OVR_UNDEFINED
+#define SetNtmsObjectInformationA OVR_UNDEFINED
+#define CreateNtmsMediaA OVR_UNDEFINED
+#define GetNtmsObjectAttributeA OVR_UNDEFINED
+#define SetNtmsObjectAttributeA OVR_UNDEFINED
+#define GetNtmsUIOptionsA OVR_UNDEFINED
+#define SetNtmsUIOptionsA OVR_UNDEFINED
+#define SubmitNtmsOperatorRequestA OVR_UNDEFINED
+#define EjectDiskFromSADriveA OVR_UNDEFINED
+#define GetVolumesFromDriveA OVR_UNDEFINED
+#define LocateCatalogsA OVR_UNDEFINED_In_PCSTRpwszScope
+#define AuditLookupCategoryNameA OVR_UNDEFINED
+#define AuditLookupSubCategoryNameA OVR_UNDEFINED
+#define AuditSetGlobalSaclA OVR_UNDEFINED
+#define AuditQueryGlobalSaclA OVR_UNDEFINED
+#define GetRoleTextA OVR_UNDEFINED
+#define GetStateTextA OVR_UNDEFINED
+#define CreateStdAccessibleProxyA OVR_UNDEFINED
+#define LHashValOfNameSysA OVR_UNDEFINED
+#define OleUIAddVerbMenuA OVR_UNDEFINED
+#define OleUIInsertObjectA OVR_UNDEFINED
+#define OleUIPasteSpecialA OVR_UNDEFINED
+#define OleUIEditLinksA OVR_UNDEFINED
+#define OleUIChangeIconA OVR_UNDEFINED
+#define OleUIConvertA OVR_UNDEFINED
+#define OleUIBusyA OVR_UNDEFINED
+#define OleUIChangeSourceA OVR_UNDEFINED
+#define OleUIObjectPropertiesA OVR_UNDEFINED
+#define OleUIPromptUserA OVR_UNDEFINED
+#define OleUIUpdateLinksA OVR_UNDEFINED
+#define ConfigureIMEA OVR_UNDEFINED
+#define EnumRegisterWordA OVR_UNDEFINED
+#define EscapeA OVR_UNDEFINED
+#define GetCandidateListA OVR_UNDEFINED
+#define GetCandidateListCountA OVR_UNDEFINED
+#define GetCompositionFontA OVR_UNDEFINED
+#define GetCompositionStringA OVR_UNDEFINED
+#define GetConversionListA OVR_UNDEFINED
+#define GetDescriptionA OVR_UNDEFINED
+#define GetGuideLineA OVR_UNDEFINED
+#define GetIMEFileNameA OVR_UNDEFINED
+#define GetRegisterWordStyleA OVR_UNDEFINED
+#define InstallIMEA OVR_UNDEFINED
+#define IsUIMessageA OVR_UNDEFINED
+#define RegisterWordA OVR_UNDEFINED
+#define SetCompositionFontA OVR_UNDEFINED
+#define SetCompositionStringA OVR_UNDEFINED
+#define UnregisterWordA OVR_UNDEFINED
+#define GetCodePageA OVR_UNDEFINED
+#define GetImeMenuItemsA OVR_UNDEFINED
+#define CreatePatchFileA OVR_UNDEFINED
+#define CreatePatchFileExA OVR_UNDEFINED
+#define ExtractPatchHeaderToFileA OVR_UNDEFINED
+#define TestApplyPatchToFileA OVR_UNDEFINED
+#define ApplyPatchToFileA OVR_UNDEFINED
+#define ApplyPatchToFileExA OVR_UNDEFINED
+#define GetFilePatchSignatureA OVR_UNDEFINED
+#define UUiCreatePatchPackageA OVR_UNDEFINED
+#define UUiCreatePatchPackageExA OVR_UNDEFINED
+#define PdhOpenQueryA OVR_UNDEFINED
+#define PdhAddCounterA OVR_UNDEFINED
+#define PdhAddEnglishCounterA OVR_UNDEFINED
+#define PdhValidatePathExA OVR_UNDEFINED
+#define PdhGetFormattedCounterArrayA OVR_UNDEFINED
+#define PdhGetRawCounterArrayA OVR_UNDEFINED
+#define PdhGetCounterInfoA OVR_UNDEFINED
+#define PdhConnectMachineA OVR_UNDEFINED
+#define PdhEnumMachinesA OVR_UNDEFINED
+#define PdhEnumObjectsA OVR_UNDEFINED
+#define PdhEnumObjectItemsA OVR_UNDEFINED
+#define PdhMakeCounterPathA OVR_UNDEFINED
+#define PdhParseCounterPathA OVR_UNDEFINED
+#define PdhParseInstanceNameA OVR_UNDEFINED
+#define PdhValidatePathA OVR_UNDEFINED
+#define PdhGetDefaultPerfObjectA OVR_UNDEFINED
+#define PdhGetDefaultPerfCounterA OVR_UNDEFINED
+#define PdhBrowseCountersA OVR_UNDEFINED
+#define PdhExpandCounterPathA OVR_UNDEFINED
+#define PdhLookupPerfNameByIndexA OVR_UNDEFINED
+#define PdhLookupPerfIndexByNameA OVR_UNDEFINED
+#define PdhExpandWildCardPathA OVR_UNDEFINED
+#define PdhOpenLogA OVR_UNDEFINED
+#define PdhUpdateLogA OVR_UNDEFINED
+#define PdhSelectDataSourceA OVR_UNDEFINED
+#define PdhGetDataSourceTimeRangeA OVR_UNDEFINED
+#define PdhBindInputDataSourceA OVR_UNDEFINED
+#define PdhEnumMachinesHA OVR_UNDEFINED
+#define PdhEnumObjectsHA OVR_UNDEFINED
+#define PdhEnumObjectItemsHA OVR_UNDEFINED
+#define PdhExpandWildCardPathHA OVR_UNDEFINED
+#define PdhGetDefaultPerfObjectHA OVR_UNDEFINED
+#define PdhGetDefaultPerfCounterHA OVR_UNDEFINED
+#define PdhBrowseCountersHA OVR_UNDEFINED
+#define PdhVerifySQLDBA OVR_UNDEFINED
+#define PdhCreateSQLTablesA OVR_UNDEFINED
+#define PdhEnumLogSetNamesA OVR_UNDEFINED
+#define sndPlaySoundA OVR_UNDEFINED
+#define PlaySoundA OVR_UNDEFINED
+#define FreeEnvironmentStringsA OVR_UNDEFINED
+#define GetCommandLineA OVR_UNDEFINED
+#define GetEnvironmentVariableA OVR_UNDEFINED
+#define SetEnvironmentVariableA OVR_UNDEFINED
+#define ExpandEnvironmentStringsA OVR_UNDEFINED
+#define SetCurrentDirectoryA OVR_UNDEFINED
+#define GetCurrentDirectoryA OVR_UNDEFINED
+#define SearchPathA OVR_UNDEFINED
+#define NeedCurrentDirectoryForExePathA OVR_UNDEFINED
+#define CreateProcessA OVR_UNDEFINED
+#define CreateProcessAsUserA OVR_UNDEFINED
+#define CreatePropertySheetPageA OVR_UNDEFINED
+#define PropertySheetA OVR_UNDEFINED
+#define GetModuleBaseNameA OVR_UNDEFINED
+#define GetModuleFileNameExA OVR_UNDEFINED
+#define RasDialA OVR_UNDEFINED
+#define RasEnumConnectionsA OVR_UNDEFINED
+#define RasEnumEntriesA OVR_UNDEFINED
+#define RasGetConnectStatusA OVR_UNDEFINED
+#define RasGetErrorStringA OVR_UNDEFINED
+#define RasHangUpA OVR_UNDEFINED_In_HRASCONN
+#define RasGetProjectionInfoA OVR_UNDEFINED
+#define RasCreatePhonebookEntryA OVR_UNDEFINED
+#define RasEditPhonebookEntryA OVR_UNDEFINED
+#define RasSetEntryDialParamsA OVR_UNDEFINED
+#define RasGetEntryDialParamsA OVR_UNDEFINED
+#define RasEnumDevicesA OVR_UNDEFINED
+#define RasGetCountryInfoA OVR_UNDEFINED
+#define RasGetEntryPropertiesA OVR_UNDEFINED
+#define RasSetEntryPropertiesA OVR_UNDEFINED
+#define RasRenameEntryA OVR_UNDEFINED
+#define RasDeleteEntryA OVR_UNDEFINED
+#define RasValidateEntryNameA OVR_UNDEFINED
+#define RasConnectionNotificationA OVR_UNDEFINED
+#define RasGetSubEntryHandleA OVR_UNDEFINED
+#define RasGetCredentialsA OVR_UNDEFINED
+#define RasSetCredentialsA OVR_UNDEFINED
+#define RasGetSubEntryPropertiesA OVR_UNDEFINED
+#define RasSetSubEntryPropertiesA OVR_UNDEFINED
+#define RasGetAutodialAddressA OVR_UNDEFINED
+#define RasSetAutodialAddressA OVR_UNDEFINED
+#define RasEnumAutodialAddressesA OVR_UNDEFINED
+#define RasGetAutodialEnableA OVR_UNDEFINED
+#define RasSetAutodialEnableA OVR_UNDEFINED
+#define RasGetAutodialParamA OVR_UNDEFINED
+#define RasSetAutodialParamA OVR_UNDEFINED
+#define RasGetEapUserDataA OVR_UNDEFINED
+#define RasSetEapUserDataA OVR_UNDEFINED
+#define RasGetCustomAuthDataA OVR_UNDEFINED
+#define RasSetCustomAuthDataA OVR_UNDEFINED
+#define RasGetEapUserIdentityA OVR_UNDEFINED
+#define RasFreeEapUserIdentityA OVR_UNDEFINED
+#define RasDeleteSubEntryA OVR_UNDEFINED
+#define RasPhonebookDlgA OVR_UNDEFINED
+#define RasEntryDlgA OVR_UNDEFINED
+#define RasDialDlgA OVR_UNDEFINED
+#define get_VisibleInWA OVR_UNDEFINED
+#define put_VisibleInWA OVR_UNDEFINED
+#define RpcNsBindingExportA OVR_UNDEFINED
+#define RpcNsBindingUnexportA OVR_UNDEFINED
+#define RpcNsBindingExportPnPA OVR_UNDEFINED
+#define RpcNsBindingUnexportPnPA OVR_UNDEFINED
+#define RpcNsBindingLookupBeginA OVR_UNDEFINED
+#define RpcNsGroupDeleteA OVR_UNDEFINED
+#define RpcNsGroupMbrAddA OVR_UNDEFINED
+#define RpcNsGroupMbrRemoveA OVR_UNDEFINED
+#define RpcNsGroupMbrInqBeginA OVR_UNDEFINED
+#define RpcNsGroupMbrInqNextA OVR_UNDEFINED
+#define RpcNsProfileDeleteA OVR_UNDEFINED
+#define RpcNsProfileEltAddA OVR_UNDEFINED
+#define RpcNsProfileEltRemoveA OVR_UNDEFINED
+#define RpcNsProfileEltInqBeginA OVR_UNDEFINED
+#define RpcNsProfileEltInqNextA OVR_UNDEFINED
+#define RpcNsEntryObjectInqBeginA OVR_UNDEFINED
+#define RpcNsEntryExpandNameA OVR_UNDEFINED
+#define RpcNsMgmtBindingUnexportA OVR_UNDEFINED
+#define RpcNsMgmtEntryCreateA OVR_UNDEFINED
+#define RpcNsMgmtEntryDeleteA OVR_UNDEFINED
+#define RpcNsMgmtEntryInqIfIdsA OVR_UNDEFINED
+#define RpcNsBindingImportBeginA OVR_UNDEFINED
+#define RpcCertGeneratePrincipalNameA OVR_UNDEFINED
+#define TraceRegisterExA OVR_UNDEFINED
+#define TraceDeregisterA OVR_UNDEFINED
+#define TraceDeregisterExA OVR_UNDEFINED
+#define TraceGetConsoleA OVR_UNDEFINED
+#define TracePrintfA OVR_UNDEFINED
+#define TracePrintfExA OVR_UNDEFINED
+#define TraceVprintfExA OVR_UNDEFINED
+#define TracePutsExA OVR_UNDEFINED
+#define TraceDumpExA OVR_UNDEFINED
+#define LogErrorA OVR_UNDEFINED
+#define LogEventA OVR_UNDEFINED
+#define RouterLogRegisterA OVR_UNDEFINED
+#define RouterLogDeregisterA OVR_UNDEFINED
+#define RouterLogEventA OVR_UNDEFINED
+#define RouterLogEventDataA OVR_UNDEFINED
+#define RouterLogEventStringA OVR_UNDEFINED
+#define RouterLogEventExA OVR_UNDEFINED
+#define RouterLogEventValistExA OVR_UNDEFINED
+#define RouterGetErrorStringA OVR_UNDEFINED
+#define SslEmptyCacheA OVR_UNDEFINED_In_LPSTRpszTargetName
+#define IsDestinationReachableA OVR_UNDEFINED
+#define SetupGetInfInformationA OVR_UNDEFINED
+#define SetupQueryInfFileInformationA OVR_UNDEFINED
+#define SetupQueryInfOriginalFileInformationA OVR_UNDEFINED
+#define SetupQueryInfVersionInformationA OVR_UNDEFINED
+#define SetupGetInfDriverStoreLocationA OVR_UNDEFINED
+#define SetupGetInfPublishedNameA OVR_UNDEFINED
+#define SetupGetInfFileListA OVR_UNDEFINED
+#define SetupOpenInfFileA OVR_UNDEFINED
+#define SetupOpenAppendInfFileA OVR_UNDEFINED
+#define SetupFindFirstLineA OVR_UNDEFINED
+#define SetupFindNextMatchLineA OVR_UNDEFINED
+#define SetupGetLineByIndexA OVR_UNDEFINED
+#define SetupGetLineCountA OVR_UNDEFINED
+#define SetupGetLineTextA OVR_UNDEFINED
+#define SetupGetStringFieldA OVR_UNDEFINED
+#define SetupGetMultiSzFieldA OVR_UNDEFINED
+#define SetupGetFileCompressionInfoA OVR_UNDEFINED
+#define SetupGetFileCompressionInfoExA OVR_UNDEFINED
+#define SetupDecompressOrCopyFileA OVR_UNDEFINED
+#define SetupGetSourceFileLocationA OVR_UNDEFINED
+#define SetupGetSourceFileSizeA OVR_UNDEFINED
+#define SetupGetTargetPathA OVR_UNDEFINED
+#define SetupSetSourceListA OVR_UNDEFINED
+#define SetupAddToSourceListA OVR_UNDEFINED
+#define SetupRemoveFromSourceListA OVR_UNDEFINED
+#define SetupQuerySourceListA OVR_UNDEFINED
+#define SetupFreeSourceListA OVR_UNDEFINED
+#define SetupPromptForDiskA OVR_UNDEFINED
+#define SetupCopyErrorA OVR_UNDEFINED
+#define SetupRenameErrorA OVR_UNDEFINED
+#define SetupDeleteErrorA OVR_UNDEFINED
+#define SetupBackupErrorA OVR_UNDEFINED
+#define SetupSetDirectoryIdA OVR_UNDEFINED
+#define SetupSetDirectoryIdExA OVR_UNDEFINED
+#define SetupGetSourceInfoA OVR_UNDEFINED
+#define SetupInstallFileA OVR_UNDEFINED
+#define SetupInstallFileExA OVR_UNDEFINED
+#define SetupSetFileQueueAlternatePlatformA OVR_UNDEFINED
+#define SetupSetPlatformPathOverrideA OVR_UNDEFINED
+#define SetupQueueCopyA OVR_UNDEFINED
+#define SetupQueueCopyIndirectA OVR_UNDEFINED
+#define SetupQueueDefaultCopyA OVR_UNDEFINED
+#define SetupQueueCopySectionA OVR_UNDEFINED
+#define SetupQueueDeleteA OVR_UNDEFINED
+#define SetupQueueDeleteSectionA OVR_UNDEFINED
+#define SetupQueueRenameA OVR_UNDEFINED
+#define SetupQueueRenameSectionA OVR_UNDEFINED
+#define SetupCommitFileQueueA OVR_UNDEFINED
+#define SetupScanFileQueueA OVR_UNDEFINED
+#define SetupCopyOEMInfA OVR_UNDEFINED
+#define SetupUninstallOEMInfA OVR_UNDEFINED
+#define SetupCreateDiskSpaceListA OVR_UNDEFINED
+#define SetupDuplicateDiskSpaceListA OVR_UNDEFINED
+#define SetupQueryDrivesInDiskSpaceListA OVR_UNDEFINED
+#define SetupQuerySpaceRequiredOnDriveA OVR_UNDEFINED
+#define SetupAdjustDiskSpaceListA OVR_UNDEFINED
+#define SetupAddToDiskSpaceListA OVR_UNDEFINED
+#define SetupAddSectionToDiskSpaceListA OVR_UNDEFINED
+#define SetupAddInstallSectionToDiskSpaceListA OVR_UNDEFINED
+#define SetupRemoveFromDiskSpaceListA OVR_UNDEFINED
+#define SetupRemoveSectionFromDiskSpaceListA OVR_UNDEFINED
+#define SetupRemoveInstallSectionFromDiskSpaceListA OVR_UNDEFINED
+#define SetupIterateCabinetA OVR_UNDEFINED
+#define SetupDefaultQueueCallbackA OVR_UNDEFINED
+#define SetupInstallFromInfSectionA OVR_UNDEFINED
+#define SetupInstallFilesFromInfSectionA OVR_UNDEFINED
+#define SetupInstallServicesFromInfSectionA OVR_UNDEFINED
+#define SetupInstallServicesFromInfSectionExA OVR_UNDEFINED
+#define InstallHinfSectionA OVR_UNDEFINED
+#define SetupInitializeFileLogA OVR_UNDEFINED
+#define SetupLogFileA OVR_UNDEFINED
+#define SetupRemoveFileLogEntryA OVR_UNDEFINED
+#define SetupQueryFileLogA OVR_UNDEFINED
+#define SetupGetBackupInformationA OVR_UNDEFINED
+#define SetupPrepareQueueForRestoreA OVR_UNDEFINED
+#define SetupDiCreateDeviceInfoListExA OVR_UNDEFINED
+#define SetupDiGetDeviceInfoListDetailA OVR_UNDEFINED
+#define SetupDiCreateDeviceInfoA OVR_UNDEFINED
+#define SetupDiOpenDeviceInfoA OVR_UNDEFINED
+#define SetupDiGetDeviceInstanceIdA OVR_UNDEFINED
+#define SetupDiCreateDeviceInterfaceA OVR_UNDEFINED
+#define SetupDiOpenDeviceInterfaceA OVR_UNDEFINED
+#define SetupDiGetDeviceInterfaceDetailA OVR_UNDEFINED
+#define SetupDiEnumDriverInfoA OVR_UNDEFINED
+#define SetupDiGetSelectedDriverA OVR_UNDEFINED
+#define SetupDiSetSelectedDriverA OVR_UNDEFINED
+#define SetupDiGetDriverInfoDetailA OVR_UNDEFINED
+#define SetupDiGetClassDevsA OVR_UNDEFINED
+#define SetupDiGetClassDevsExA OVR_UNDEFINED
+#define SetupDiGetINFClassA OVR_UNDEFINED
+#define SetupDiBuildClassInfoListExA OVR_UNDEFINED
+#define SetupDiGetClassDescriptionA OVR_UNDEFINED
+#define SetupDiGetClassDescriptionExA OVR_UNDEFINED
+#define SetupDiInstallClassA OVR_UNDEFINED
+#define SetupDiInstallClassExA OVR_UNDEFINED
+#define SetupDiOpenClassRegKeyExA OVR_UNDEFINED
+#define SetupDiCreateDeviceInterfaceRegKeyA OVR_UNDEFINED
+#define SetupDiCreateDevRegKeyA OVR_UNDEFINED
+#define SetupDiGetHwProfileListExA OVR_UNDEFINED
+#define SetupDiGetDeviceRegistryPropertyA OVR_UNDEFINED
+#define SetupDiGetClassRegistryPropertyA OVR_UNDEFINED
+#define SetupDiSetDeviceRegistryPropertyA OVR_UNDEFINED
+#define SetupDiSetClassRegistryPropertyA OVR_UNDEFINED
+#define SetupDiGetDeviceInstallParamsA OVR_UNDEFINED
+#define SetupDiGetClassInstallParamsA OVR_UNDEFINED
+#define SetupDiSetDeviceInstallParamsA OVR_UNDEFINED
+#define SetupDiSetClassInstallParamsA OVR_UNDEFINED
+#define SetupDiGetDriverInstallParamsA OVR_UNDEFINED
+#define SetupDiSetDriverInstallParamsA OVR_UNDEFINED
+#define SetupDiGetClassImageListExA OVR_UNDEFINED
+#define SetupDiGetClassDevPropertySheetsA OVR_UNDEFINED
+#define SetupDiClassNameFromGuidA OVR_UNDEFINED
+#define SetupDiClassNameFromGuidExA OVR_UNDEFINED
+#define SetupDiClassGuidsFromNameA OVR_UNDEFINED
+#define SetupDiClassGuidsFromNameExA OVR_UNDEFINED
+#define SetupDiGetHwProfileFriendlyNameA OVR_UNDEFINED
+#define SetupDiGetHwProfileFriendlyNameExA OVR_UNDEFINED
+#define SetupDiGetActualModelsSectionA OVR_UNDEFINED
+#define SetupDiGetActualSectionToInstallA OVR_UNDEFINED
+#define SetupDiGetActualSectionToInstallExA OVR_UNDEFINED
+#define SetupVerifyInfFileA OVR_UNDEFINED
+#define SetupDiGetCustomDevicePropertyA OVR_UNDEFINED
+#define SetupConfigureWmiFromInfSectionA OVR_UNDEFINED
+#define DragQueryFileA OVR_UNDEFINED
+#define ShellExecuteA OVR_UNDEFINED
+#define FindExecutableA OVR_UNDEFINED
+#define ShellAboutA OVR_UNDEFINED
+#define ExtractAssociatedIconA OVR_UNDEFINED
+#define ExtractAssociatedIconExA OVR_UNDEFINED
+#define ExtractIconA OVR_UNDEFINED
+#define DoEnvironmentSubstA OVR_UNDEFINED
+#define ExtractIconExA OVR_UNDEFINED
+#define SHFileOperationA OVR_UNDEFINED
+#define ShellExecuteExA OVR_UNDEFINED
+#define SHSHQueryRecycleBinA OVR_UNDEFINED
+#define SHSHEmptyRecycleBinA OVR_UNDEFINED
+#define Shell_NotifyIconA OVR_UNDEFINED
+#define SHGetFileInfoA OVR_UNDEFINED
+#define SHGetDiskFreeSpaceExA OVR_UNDEFINED
+#define SHGetNewLinkInfoA OVR_UNDEFINED
+#define SHInvokePrinterCommandA OVR_UNDEFINED
+#define ShellMessageBoxA OVR_UNDEFINED
+#define IsLFNDriveA OVR_UNDEFINED
+#define SHEnumerateUnreadMailAccountsA OVR_UNDEFINED
+#define SHGetUnreadMailCountA OVR_UNDEFINED
+#define SHSetUnreadMailCountA OVR_UNDEFINED
+#define SHGetIconOverlayIndexA OVR_UNDEFINED
+#define ILCreateFromPathA OVR_UNDEFINED
+#define SHGetPathFromIDListA OVR_UNDEFINED
+#define SHCreateDirectoryExA OVR_UNDEFINED
+#define SHGetSpecialFolderPathA OVR_UNDEFINED
+#define SHGetFolderPathA OVR_UNDEFINED
+#define SHSetFolderPathA OVR_UNDEFINED
+#define SHGetFolderPathAndSubDirA OVR_UNDEFINED
+#define SHBrowseForFolderA OVR_UNDEFINED
+#define SHUpdateImageA OVR_UNDEFINED
+#define SHSHGetDataFromIDListA OVR_UNDEFINED
+#define PathIsSlowA OVR_UNDEFINED
+#define SHSHStartNetConnectionDialogA OVR_UNDEFINED
+#define SHSHDefExtractIconA OVR_UNDEFINED
+#define Shell_GetCachedImageIndexA OVR_UNDEFINED
+#define SHOpenPropSheetA OVR_UNDEFINED
+#define SHSHPathPrepareForWriteA OVR_UNDEFINED
+#define SHSHCreateFileExtractIconA OVR_UNDEFINED
+#define StrChrA OVR_UNDEFINED
+#define StrChrIA OVR_UNDEFINED
+#define StrCmpNA OVR_UNDEFINED
+#define StrCmpNIA OVR_UNDEFINED
+#define StrCSpnA OVR_UNDEFINED
+#define StrCSpnIA OVR_UNDEFINED
+#define StrDupA OVR_UNDEFINED
+#define StrFormatByteSizeA OVR_UNDEFINED
+#define StrFormatByteSize64A OVR_UNDEFINED
+#define StrFormatKBSizeA OVR_UNDEFINED
+#define StrFromTimeIntervalA OVR_UNDEFINED
+#define StrIsIntlEqualA OVR_UNDEFINED
+#define StrNCatA OVR_UNDEFINED
+#define StrPBrkA OVR_UNDEFINED
+#define StrRChrA OVR_UNDEFINED
+#define StrRChrIA OVR_UNDEFINED
+#define StrRStrIA OVR_UNDEFINED
+#define StrPBrkA OVR_UNDEFINED
+#define StrRChrA OVR_UNDEFINED
+#define StrRChrIA OVR_UNDEFINED
+#define StrRStrIA OVR_UNDEFINED
+#define StrSpnA OVR_UNDEFINED
+#define StrStrA OVR_UNDEFINED
+#define StrStrIA OVR_UNDEFINED
+#define StrStrA OVR_UNDEFINED
+#define StrStrIA OVR_UNDEFINED
+#define StrToIntA OVR_UNDEFINED
+#define StrToIntExA OVR_UNDEFINED
+#define StrToInt64ExA OVR_UNDEFINED
+#define StrTrimA OVR_UNDEFINED
+#define StrCatBuffA OVR_UNDEFINED
+#define ChrCmpIA OVR_UNDEFINED
+#define wvnsprintfA OVR_UNDEFINED
+#define wnsprintfA OVR_UNDEFINED
+#define LWStrRetToStrA OVR_UNDEFINED
+#define LWStrRetToBufA OVR_UNDEFINED
+#define LWSHStrDupA OVR_UNDEFINED
+#define SHLocalStrDupA OVR_UNDEFINED
+#define IsCharSpaceA OVR_UNDEFINED
+#define StrCmpCA OVR_UNDEFINED
+#define StrCmpICA OVR_UNDEFINED
+#define StrCmpNCA OVR_UNDEFINED
+#define StrCmpNICA OVR_UNDEFINED
+#define IntlStrEqWorkerA OVR_UNDEFINED
+#define PathAddBackslashA OVR_UNDEFINED
+#define PathAddExtensionA OVR_UNDEFINED
+#define PathAppendA OVR_UNDEFINED
+#define PathBuildRootA OVR_UNDEFINED
+#define PathCanonicalizeA OVR_UNDEFINED
+#define PathCombineA OVR_UNDEFINED
+#define PathCompactPathA OVR_UNDEFINED
+#define PathCompactPathExA OVR_UNDEFINED
+#define PathCommonPrefixA OVR_UNDEFINED
+#define PathFileExistsA OVR_UNDEFINED
+#define PathFindExtensionA OVR_UNDEFINED
+#define PathFindFileNameA OVR_UNDEFINED
+#define PathFindNextComponentA OVR_UNDEFINED
+#define PathFindExtensionA OVR_UNDEFINED
+#define PathFindFileNameA OVR_UNDEFINED
+#define PathFindNextComponentA OVR_UNDEFINED
+#define PathFindOnPathA OVR_UNDEFINED
+#define PathFindSuffixArrayA OVR_UNDEFINED
+#define PathGetArgsA OVR_UNDEFINED
+#define PathGetArgsA OVR_UNDEFINED
+#define PathIsLFNFileSpecA OVR_UNDEFINED
+#define PathGetCharTypeA OVR_UNDEFINED
+#define PathGetDriveNumberA OVR_UNDEFINED
+#define PathIsDirectoryA OVR_UNDEFINED
+#define PathIsDirectoryEmptyA OVR_UNDEFINED
+#define PathIsFileSpecA OVR_UNDEFINED
+#define PathIsPrefixA OVR_UNDEFINED
+#define PathIsRelativeA OVR_UNDEFINED
+#define PathIsRootA OVR_UNDEFINED
+#define PathIsSameRootA OVR_UNDEFINED
+#define PathIsUNCA OVR_UNDEFINED
+#define PathIsNetworkPathA OVR_UNDEFINED
+#define PathIsUNCServerA OVR_UNDEFINED
+#define PathIsUNCServerShareA OVR_UNDEFINED
+#define PathIsContentTypeA OVR_UNDEFINED
+#define PathIsURLA OVR_UNDEFINED
+#define PathMakePrettyA OVR_UNDEFINED
+#define PathMatchSpecA OVR_UNDEFINED
+#define LWPathMatchSpecExA OVR_UNDEFINED
+#define PathParseIconLocationA OVR_UNDEFINED
+#define PathQuoteSpacesA OVR_UNDEFINED
+#define PathRelativePathToA OVR_UNDEFINED
+#define PathRemoveArgsA OVR_UNDEFINED
+#define PathRemoveBackslashA OVR_UNDEFINED
+#define PathRemoveBlanksA OVR_UNDEFINED
+#define PathRemoveExtensionA OVR_UNDEFINED
+#define PathRemoveFileSpecA OVR_UNDEFINED
+#define PathRenameExtensionA OVR_UNDEFINED
+#define PathSearchAndQualifyA OVR_UNDEFINED
+#define PathSetDlgItemPathA OVR_UNDEFINED
+#define PathSkipRootA OVR_UNDEFINED
+#define PathSkipRootA OVR_UNDEFINED
+#define PathStripPathA OVR_UNDEFINED
+#define PathStripToRootA OVR_UNDEFINED
+#define PathUnquoteSpacesA OVR_UNDEFINED
+#define PathMakeSystemFolderA OVR_UNDEFINED
+#define PathUnmakeSystemFolderA OVR_UNDEFINED
+#define PathIsSystemFolderA OVR_UNDEFINED
+#define PathUndecorateA OVR_UNDEFINED
+#define PathUnExpandEnvStringsA OVR_UNDEFINED
+#define UrlCompareA OVR_UNDEFINED
+#define UrlCombineA OVR_UNDEFINED
+#define UrlCanonicalizeA OVR_UNDEFINED
+#define UrlIsOpaqueA OVR_UNDEFINED
+#define UrlIsNoHistoryA OVR_UNDEFINED
+#define UrlIsA OVR_UNDEFINED
+#define UrlGetLocationA OVR_UNDEFINED
+#define UrlUnescapeA OVR_UNDEFINED
+#define UrlEscapeA OVR_UNDEFINED
+#define UrlCreateFromPathA OVR_UNDEFINED
+#define PathCreateFromUrlA OVR_UNDEFINED
+#define UrlHashA OVR_UNDEFINED
+#define UrlGetPartA OVR_UNDEFINED
+#define UrlApplySchemeA OVR_UNDEFINED
+#define ParseURLA OVR_UNDEFINED
+#define SHDeleteEmptyKeyA OVR_UNDEFINED
+#define SHDeleteKeyA OVR_UNDEFINED
+#define SHDeleteValueA OVR_UNDEFINED
+#define SHGetValueA OVR_UNDEFINED
+#define SHSetValueA OVR_UNDEFINED
+#define SHRegGetValueA OVR_UNDEFINED
+#define SHQueryValueExA OVR_UNDEFINED
+#define SHEnumKeyExA OVR_UNDEFINED
+#define SHEnumValueA OVR_UNDEFINED
+#define SHQueryInfoKeyA OVR_UNDEFINED
+#define SHCopyKeyA OVR_UNDEFINED
+#define SHRegGetPathA OVR_UNDEFINED
+#define SHRegSetPathA OVR_UNDEFINED
+#define SHRegCreateUSKeyA OVR_UNDEFINED
+#define SHRegOpenUSKeyA OVR_UNDEFINED
+#define SHRegQueryUSValueA OVR_UNDEFINED
+#define SHRegWriteUSValueA OVR_UNDEFINED
+#define SHRegDeleteUSValueA OVR_UNDEFINED
+#define SHRegDeleteEmptyUSKeyA OVR_UNDEFINED
+#define SHRegEnumUSKeyA OVR_UNDEFINED
+#define SHRegEnumUSValueA OVR_UNDEFINED
+#define SHRegQueryInfoUSKeyA OVR_UNDEFINED
+#define SHRegGetUSValueA OVR_UNDEFINED
+#define SHRegSetUSValueA OVR_UNDEFINED
+#define SHRegGetBoolUSValueA OVR_UNDEFINED
+#define LWAssocQueryStringA OVR_UNDEFINED
+#define LWAssocQueryStringByKeyA OVR_UNDEFINED
+#define LWAssocQueryKeyA OVR_UNDEFINED
+#define HOpenRegStreamA OVR_UNDEFINED
+#define SHOpenRegStream2A OVR_UNDEFINED
+#define LWSHCreateStreamOnFileA OVR_UNDEFINED
+#define LWGetAcceptLanguagesA OVR_UNDEFINED
+#define SHFormatDateTimeA OVR_UNDEFINED
+#define SHMessageBoxCheckA OVR_UNDEFINED
+#define SHSendMessageBroadcastA OVR_UNDEFINED
+#define SHStripMneumonicA OVR_UNDEFINED
+#define StrChrA OVR_UNDEFINED
+#define StrChrIA OVR_UNDEFINED
+#define StrPBrkA OVR_UNDEFINED
+#define StrRChrA OVR_UNDEFINED
+#define StrRChrIA OVR_UNDEFINED
+#define StrRStrIA OVR_UNDEFINED
+#define StrStrA OVR_UNDEFINED
+#define StrStrIA OVR_UNDEFINED
+#define PathFindExtensionA OVR_UNDEFINED
+#define PathFindFileNameA OVR_UNDEFINED
+#define PathFindNextComponentA OVR_UNDEFINED
+#define PathGetArgsA OVR_UNDEFINED
+#define PathSkipRootA OVR_UNDEFINED
+#define SnmpUtilOidToA OVR_UNDEFINED
+#define SnmpUtilIdsToA OVR_UNDEFINED
+#define SQLSetConnectAttrForDbcInfoA OVR_UNDEFINED
+#define SQLSetDriverConnectInfoA OVR_UNDEFINED
+#define SQLPoolConnectA OVR_UNDEFINED
+#define SQLColAttributeA OVR_UNDEFINED
+#define SQLColAttributeA OVR_UNDEFINED
+#define SQLColAttributesA OVR_UNDEFINED
+#define SQLConnectA OVR_UNDEFINED
+#define SQLDescribeColA OVR_UNDEFINED
+#define SQLErrorA OVR_UNDEFINED
+#define SQLExecDirectA OVR_UNDEFINED
+#define SQLGetConnectAttrA OVR_UNDEFINED
+#define SQLGetCursorNameA OVR_UNDEFINED
+#define SQLGetDescFieldA OVR_UNDEFINED
+#define SQLGetDescRecA OVR_UNDEFINED
+#define SQLGetDiagFieldA OVR_UNDEFINED
+#define SQLGetDiagRecA OVR_UNDEFINED
+#define SQLGetStmtAttrA OVR_UNDEFINED
+#define SQLGetTypeInfoA OVR_UNDEFINED
+#define SQLPrepareA OVR_UNDEFINED
+#define SQLSetConnectAttrA OVR_UNDEFINED
+#define SQLSetCursorNameA OVR_UNDEFINED
+#define SQLColumnsA OVR_UNDEFINED
+#define SQLGetConnectOptionA OVR_UNDEFINED
+#define SQLGetInfoA OVR_UNDEFINED
+#define SQLGetStmtOptionA OVR_UNDEFINED
+#define SQLSetConnectOptionA OVR_UNDEFINED
+#define SQLSetStmtOptionA OVR_UNDEFINED
+#define SQLSpecialColumnsA OVR_UNDEFINED
+#define SQLStatisticsA OVR_UNDEFINED
+#define SQLTablesA OVR_UNDEFINED
+#define SQLDataSourcesA OVR_UNDEFINED
+#define SQLDriverConnectA OVR_UNDEFINED
+#define SQLBrowseConnectA OVR_UNDEFINED
+#define SQLColumnPrivilegesA OVR_UNDEFINED
+#define SQLDescribeParamA OVR_UNDEFINED
+#define SQLForeignKeysA OVR_UNDEFINED
+#define SQLNativeSqlA OVR_UNDEFINED
+#define SQLPrimaryKeysA OVR_UNDEFINED
+#define SQLProcedureColumnsA OVR_UNDEFINED
+#define SQLProceduresA OVR_UNDEFINED
+#define SQLTablePrivilegesA OVR_UNDEFINED
+#define SQLDriversA OVR_UNDEFINED
+#define SRSetRestorePointA OVR_UNDEFINED
+#define AcquireCredentialsHandleA OVR_UNDEFINED
+#define AddCredentialsA OVR_UNDEFINED
+#define SspiAcquireCredentialsHandleAsyncA OVR_UNDEFINED
+#define SspiInitializeSecurityContextAsyncA OVR_UNDEFINED
+#define ChangeAccountPasswordA OVR_UNDEFINED
+#define InitializeSecurityContextA OVR_UNDEFINED
+#define QueryContextAttributesA OVR_UNDEFINED
+#define QueryContextAttributesExA OVR_UNDEFINED
+#define SetContextAttributesA OVR_UNDEFINED
+#define QueryCredentialsAttributesA OVR_UNDEFINED
+#define QueryCredentialsAttributesExA OVR_UNDEFINED
+#define SetCredentialsAttributesA OVR_UNDEFINED
+#define EnumerateSecurityPackagesA OVR_UNDEFINED
+#define QuerySecurityPackageInfoA OVR_UNDEFINED
+#define ImportSecurityContextA OVR_UNDEFINED
+#define InitSecurityInterfaceA OVR_UNDEFINED
+#define SaslEnumerateProfilesA OVR_UNDEFINED
+#define SaslGetProfilePackageA OVR_UNDEFINED
+#define SaslIdentifyPackageA OVR_UNDEFINED
+#define SaslInitializeSecurityContextA OVR_UNDEFINED
+#define SspiPromptForCredentialsA OVR_UNDEFINED
+#define AddSecurityPackageA OVR_UNDEFINED
+#define DeleteSecurityPackageA OVR_UNDEFINED
+#define CreateMutexA OVR_UNDEFINED
+#define CreateEventA OVR_UNDEFINED
+#define OpenEventA OVR_UNDEFINED
+#define CreateMutexExA OVR_UNDEFINED
+#define CreateEventExA OVR_UNDEFINED
+#define GetSystemDirectoryA OVR_UNDEFINED
+#define GetWindowsDirectoryA OVR_UNDEFINED
+#define GetSystemWindowsDirectoryA OVR_UNDEFINED
+#define GetComputerNameExA OVR_UNDEFINED
+#define GetVersionExA OVR_UNDEFINED
+#define SetComputerNameA OVR_UNDEFINED
+#define SetComputerNameExA OVR_UNDEFINED
+#define lineAddProviderA OVR_UNDEFINED
+#define lineBlindTransferA OVR_UNDEFINED
+#define lineConfigDialogA OVR_UNDEFINED
+#define lineConfigDialogEditA OVR_UNDEFINED
+#define lineCreateAgentA OVR_UNDEFINED
+#define lineCreateAgentSessionA OVR_UNDEFINED
+#define lineDialA OVR_UNDEFINED
+#define lineForwardA OVR_UNDEFINED
+#define lineGatherDigitsA OVR_UNDEFINED
+#define lineGenerateDigitsA OVR_UNDEFINED
+#define lineGetAddressCapsA OVR_UNDEFINED
+#define lineGetAddressIDA OVR_UNDEFINED
+#define lineGetAddressStatusA OVR_UNDEFINED
+#define lineGetAgentActivityListA OVR_UNDEFINED
+#define lineGetAgentCapsA OVR_UNDEFINED
+#define lineGetAgentGroupListA OVR_UNDEFINED
+#define lineGetAgentStatusA OVR_UNDEFINED
+#define lineGetAppPriorityA OVR_UNDEFINED
+#define lineGetCallInfoA OVR_UNDEFINED
+#define lineGetCountryA OVR_UNDEFINED
+#define lineGetDevCapsA OVR_UNDEFINED
+#define lineGetDevConfigA OVR_UNDEFINED
+#define lineGetGroupListA OVR_UNDEFINED
+#define lineGetIconA OVR_UNDEFINED
+#define lineGetIDA OVR_UNDEFINED
+#define lineGetLineDevStatusA OVR_UNDEFINED
+#define lineGetProviderListA OVR_UNDEFINED
+#define lineGetQueueListA OVR_UNDEFINED
+#define lineGetRequestA OVR_UNDEFINED
+#define lineGetTranslateCapsA OVR_UNDEFINED
+#define lineHandoffA OVR_UNDEFINED
+#define lineInitializeExA OVR_UNDEFINED
+#define lineMakeCallA OVR_UNDEFINED
+#define lineOpenA OVR_UNDEFINED
+#define lineParkA OVR_UNDEFINED
+#define linePickupA OVR_UNDEFINED
+#define linePrepareAddToConferenceA OVR_UNDEFINED
+#define lineRedirectA OVR_UNDEFINED
+#define lineSetAppPriorityA OVR_UNDEFINED
+#define lineSetDevConfigA OVR_UNDEFINED
+#define lineSetTollListA OVR_UNDEFINED
+#define lineSetupConferenceA OVR_UNDEFINED
+#define lineSetupTransferA OVR_UNDEFINED
+#define lineTranslateAddressA OVR_UNDEFINED
+#define lineTranslateDialogA OVR_UNDEFINED
+#define lineUnparkA OVR_UNDEFINED
+#define phoneConfigDialogA OVR_UNDEFINED
+#define phoneGetButtonInfoA OVR_UNDEFINED
+#define phoneGetDevCapsA OVR_UNDEFINED
+#define phoneGetIconA OVR_UNDEFINED
+#define phoneGetIDA OVR_UNDEFINED
+#define phoneGetStatusA OVR_UNDEFINED
+#define phoneInitializeExA OVR_UNDEFINED
+#define phoneSetButtonInfoA OVR_UNDEFINED
+#define tapiGetLocationInfoA OVR_UNDEFINED
+#define tapiRequestMakeCallA OVR_UNDEFINED
+#define tapiRequestMediaCallA OVR_UNDEFINED
+#define URLOpenStreamA OVR_UNDEFINED
+#define URLOpenPullStreamA OVR_UNDEFINED
+#define URLDownloadToFileA OVR_UNDEFINED
+#define URLDownloadToCacheFileA OVR_UNDEFINED
+#define URLOpenBlockingStreamA OVR_UNDEFINED
+#define IsLoggingEnabledA OVR_UNDEFINED
+#define LoadUserProfileA OVR_UNDEFINED
+#define GetProfilesDirectoryA OVR_UNDEFINED
+#define GetDefaultUserProfileDirectoryA OVR_UNDEFINED
+#define GetAllUsersProfileDirectoryA OVR_UNDEFINED
+#define GetUserProfileDirectoryA OVR_UNDEFINED
+#define ExpandEnvironmentStringsForUserA OVR_UNDEFINED
+#define AVIStreamOpenFromFileA OVR_UNDEFINED
+#define AVISaveVA OVR_UNDEFINED
+#define AVIBuildFilterA OVR_UNDEFINED
+#define EditStreamSetNameA OVR_UNDEFINED
+#define EditStreamSetInfoA OVR_UNDEFINED
+#define MCIWndCreateA OVR_UNDEFINED
+#define GetOpenFileNamePreviewA OVR_UNDEFINED
+#define GetSaveFileNamePreviewA OVR_UNDEFINED
+#define ExtMatchPatternA OVR_UNDEFINED
+#define GetBinaryTypeA OVR_UNDEFINED
+#define GetShortPathNameA OVR_UNDEFINED
+#define GetLongPathNameTransactedA OVR_UNDEFINED
+#define SetEnvironmentStringsA OVR_UNDEFINED
+#define SetFileShortNameA OVR_UNDEFINED
+//#define FormatMessageA OVR_UNDEFINED
+#define CreateMailslotA OVR_UNDEFINED
+#define EncryptFileA OVR_UNDEFINED
+#define DecryptFileA OVR_UNDEFINED
+#define FileEncryptionStatusA OVR_UNDEFINED
+#define OpenEncryptedFileRawA OVR_UNDEFINED
+#define lstrcmpA OVR_UNDEFINED
+#define lstrcmpiA OVR_UNDEFINED
+#define lstrcpynA OVR_UNDEFINED
+#define lstrcpyA OVR_UNDEFINED
+#define lstrcatA OVR_UNDEFINED
+#define lstrlenA OVR_UNDEFINED
+#define OpenMutexA OVR_UNDEFINED
+#define CreateSemaphoreA OVR_UNDEFINED
+#define OpenSemaphoreA OVR_UNDEFINED
+#define CreateWaitableTimerA OVR_UNDEFINED
+#define OpenWaitableTimerA OVR_UNDEFINED
+#define CreateSemaphoreExA OVR_UNDEFINED
+#define CreateWaitableTimerExA OVR_UNDEFINED
+#define CreateFileMappingA OVR_UNDEFINED
+#define CreateFileMappingNumaA OVR_UNDEFINED
+#define OpenFileMappingA OVR_UNDEFINED
+#define GetLogicalDriveStringsA OVR_UNDEFINED
+#define QueryFullProcessImageNameA OVR_UNDEFINED
+#define GetStartupInfoA OVR_UNDEFINED
+#define GetFirmwareEnvironmentVariableA OVR_UNDEFINED
+#define GetFirmwareEnvironmentVariableExA OVR_UNDEFINED
+#define SetFirmwareEnvironmentVariableA OVR_UNDEFINED
+#define SetFirmwareEnvironmentVariableExA OVR_UNDEFINED
+#define FindResourceA OVR_UNDEFINED
+#define FindResourceExA OVR_UNDEFINED
+#define EnumResourceTypesA OVR_UNDEFINED
+#define EnumResourceNamesA OVR_UNDEFINED
+#define EnumResourceLanguagesA OVR_UNDEFINED
+#define BeginUpdateResourceA OVR_UNDEFINED
+#define UpdateResourceA OVR_UNDEFINED
+#define EndUpdateResourceA OVR_UNDEFINED
+#define GlobalAddAtomA OVR_UNDEFINED
+#define GlobalAddAtomExA OVR_UNDEFINED
+#define GlobalFindAtomA OVR_UNDEFINED
+#define GlobalGetAtomNameA OVR_UNDEFINED
+#define AddAtomA OVR_UNDEFINED
+#define FindAtomA OVR_UNDEFINED
+#define GetAtomNameA OVR_UNDEFINED
+#define GetProfileIntA OVR_UNDEFINED
+#define GetProfileStringA OVR_UNDEFINED
+#define WriteProfileStringA OVR_UNDEFINED
+#define GetProfileSectionA OVR_UNDEFINED
+#define WriteProfileSectionA OVR_UNDEFINED
+#define GetPrivateProfileIntA OVR_UNDEFINED
+#define GetPrivateProfileStringA OVR_UNDEFINED
+#define WritePrivateProfileStringA OVR_UNDEFINED
+#define GetPrivateProfileSectionA OVR_UNDEFINED
+#define WritePrivateProfileSectionA OVR_UNDEFINED
+#define GetPrivateProfileSectionNamesA OVR_UNDEFINED
+#define GetPrivateProfileStructA OVR_UNDEFINED
+#define WritePrivateProfileStructA OVR_UNDEFINED
+#define SetDllDirectoryA OVR_UNDEFINED
+#define GetDllDirectoryA OVR_UNDEFINED
+#define CreateDirectoryExA OVR_UNDEFINED
+#define CreateDirectoryTransactedA OVR_UNDEFINED
+#define RemoveDirectoryTransactedA OVR_UNDEFINED
+#define GetFullPathNameTransactedA OVR_UNDEFINED
+#define DefineDosDeviceA OVR_UNDEFINED
+#define QueryDosDeviceA OVR_UNDEFINED
+#define CreateFileTransactedA OVR_UNDEFINED
+#define SetFileAttributesTransactedA OVR_UNDEFINED
+#define GetFileAttributesTransactedA OVR_UNDEFINED
+#define GetCompressedFileSizeTransactedA OVR_UNDEFINED
+#define DeleteFileTransactedA OVR_UNDEFINED
+#define CheckNameLegalDOS8Dot3A OVR_UNDEFINED
+#define FindFirstFileTransactedA OVR_UNDEFINED
+#define CopyFileA OVR_UNDEFINED
+#define CopyFileExA OVR_UNDEFINED
+#define CopyFileTransactedA OVR_UNDEFINED
+#define MoveFileA OVR_UNDEFINED
+#define MoveFileExA OVR_UNDEFINED
+#define MoveFileWithProgressA OVR_UNDEFINED
+#define MoveFileTransactedA OVR_UNDEFINED
+#define ReplaceFileA OVR_UNDEFINED
+#define CreateHardLinkA OVR_UNDEFINED
+#define CreateHardLinkTransactedA OVR_UNDEFINED
+#define CreateNamedPipeA OVR_UNDEFINED
+#define GetNamedPipeHandleStateA OVR_UNDEFINED
+#define CallNamedPipeA OVR_UNDEFINED
+#define WaitNamedPipeA OVR_UNDEFINED
+#define GetNamedPipeClientComputerNameA OVR_UNDEFINED
+#define SetVolumeLabelA OVR_UNDEFINED
+#define IsBadStringPtrA OVR_UNDEFINED
+#define LookupAccountSidA OVR_UNDEFINED
+#define LookupAccountNameA OVR_UNDEFINED
+#define LookupAccountNameLocalA OVR_UNDEFINED
+#define LookupAccountSidLocalA OVR_UNDEFINED
+#define LookupPrivilegeValueA OVR_UNDEFINED
+#define LookupPrivilegeNameA OVR_UNDEFINED
+#define LookupPrivilegeDisplayNameA OVR_UNDEFINED
+#define BuildCommDCBA OVR_UNDEFINED
+#define BuildCommDCBAndTimeoutsA OVR_UNDEFINED
+#define CommConfigDialogA OVR_UNDEFINED
+#define GetDefaultCommConfigA OVR_UNDEFINED
+#define SetDefaultCommConfigA OVR_UNDEFINED
+#define CreatePrivateNamespaceA OVR_UNDEFINED
+#define OpenPrivateNamespaceA OVR_UNDEFINED
+#define CreateBoundaryDescriptorA OVR_UNDEFINED
+#define VerifyVersionInfoA OVR_UNDEFINED
+#define CreateJobObjectA OVR_UNDEFINED
+#define OpenJobObjectA OVR_UNDEFINED
+#define FindFirstVolumeA OVR_UNDEFINED
+#define FindNextVolumeA OVR_UNDEFINED
+#define FindFirstVolumeMountPointA OVR_UNDEFINED
+#define FindNextVolumeMountPointA OVR_UNDEFINED
+#define SetVolumeMountPointA OVR_UNDEFINED
+#define DeleteVolumeMountPointA OVR_UNDEFINED
+#define GetVolumeNameForVolumeMountPointA OVR_UNDEFINED
+#define GetVolumePathNameA OVR_UNDEFINED
+#define GetVolumePathNamesForVolumeNameA OVR_UNDEFINED
+#define CreateActCtxA OVR_UNDEFINED
+#define FindActCtxSectionStringA OVR_UNDEFINED
+#define WriteConsoleInputA OVR_UNDEFINED
+#define ReadConsoleOutputA OVR_UNDEFINED
+#define WriteConsoleOutputA OVR_UNDEFINED
+#define ReadConsoleOutputCharacterA OVR_UNDEFINED
+#define WriteConsoleOutputCharacterA OVR_UNDEFINED
+#define FillConsoleOutputCharacterA OVR_UNDEFINED
+#define ScrollConsoleScreenBufferA OVR_UNDEFINED
+#define GetConsoleTitleA OVR_UNDEFINED
+#define GetConsoleOriginalTitleA OVR_UNDEFINED
+#define SetConsoleTitleA OVR_UNDEFINED
+#define AddConsoleAliasA OVR_UNDEFINED
+#define GetConsoleAliasA OVR_UNDEFINED
+#define GetConsoleAliasesLengthA OVR_UNDEFINED
+#define GetConsoleAliasExesLengthA OVR_UNDEFINED
+#define GetConsoleAliasesA OVR_UNDEFINED
+#define GetConsoleAliasExesA OVR_UNDEFINED
+#define CredMarshalCredentialA OVR_UNDEFINED
+#define CredUnmarshalCredentialA OVR_UNDEFINED
+#define CredIsMarshaledCredentialA OVR_UNDEFINED
+#define CredUnPackAuthenticationBufferA OVR_UNDEFINED
+#define CredPackAuthenticationBufferA OVR_UNDEFINED
+#define CredProtectA OVR_UNDEFINED
+#define CredUnprotectA OVR_UNDEFINED
+#define CredIsProtectedA OVR_UNDEFINED
+#define CredUIPromptForCredentialsA OVR_UNDEFINED
+#define CredUIPromptForWindowsCredentialsA OVR_UNDEFINED
+#define CredUIParseUserNameA OVR_UNDEFINED
+#define CredUICmdLinePromptForCredentialsA OVR_UNDEFINED
+#define CredUIConfirmCredentialsA OVR_UNDEFINED
+#define CryptAcquireContextA OVR_UNDEFINED
+#define CryptAcquireContextA OVR_UNDEFINED
+#define CryptAcquireContextA OVR_UNDEFINED
+#define CryptSignHashA OVR_UNDEFINED
+#define CryptSignHashA OVR_UNDEFINED
+#define CryptSignHashA OVR_UNDEFINED
+#define CryptVerifySignatureA OVR_UNDEFINED
+#define CryptVerifySignatureA OVR_UNDEFINED
+#define CryptVerifySignatureA OVR_UNDEFINED
+#define CryptSetProviderA OVR_UNDEFINED
+#define CryptSetProviderA OVR_UNDEFINED
+#define CryptSetProviderExA OVR_UNDEFINED
+#define CryptSetProviderExA OVR_UNDEFINED
+#define CryptGetDefaultProviderA OVR_UNDEFINED
+#define CryptGetDefaultProviderA OVR_UNDEFINED
+#define CryptEnumProviderTypesA OVR_UNDEFINED
+#define CryptEnumProviderTypesA OVR_UNDEFINED
+#define CryptEnumProviderTypesA OVR_UNDEFINED
+#define CryptEnumProvidersA OVR_UNDEFINED
+#define CryptEnumProvidersA OVR_UNDEFINED
+#define CryptEnumProvidersA OVR_UNDEFINED
+#define CertRDNValueToStrA OVR_UNDEFINED
+#define CertNameToStrA OVR_UNDEFINED
+#define CertStrToNameA OVR_UNDEFINED
+#define CertGetNameStringA OVR_UNDEFINED
+#define CertOpenSystemStoreA OVR_UNDEFINED
+#define CertAddEncodedCertificateToSystemStoreA OVR_UNDEFINED
+#define CryptStringToBinaryA OVR_UNDEFINED
+#define CryptBinaryToStringA OVR_UNDEFINED
+#define DnsQuery_A OVR_UNDEFINED
+#define DnsAcquireContextHandle_A OVR_UNDEFINED
+#define DnsModifyRecordsInSet_A OVR_UNDEFINED
+#define DnsReplaceRecordSetA OVR_UNDEFINED
+#define DnsValidateName_A OVR_UNDEFINED
+#define DnsNameCompare_A OVR_UNDEFINED
+#define FaxConnectFaxServerA OVR_UNDEFINED
+#define FaxCompleteJobParamsA OVR_UNDEFINED
+#define FaxSendDocumentA OVR_UNDEFINED
+#define FaxSendDocumentForBroadcastA OVR_UNDEFINED
+#define FaxEnumJobsA OVR_UNDEFINED
+#define FaxGetJobA OVR_UNDEFINED
+#define FaxSetJobA OVR_UNDEFINED
+#define FaxGetDeviceStatusA OVR_UNDEFINED
+#define FaxGetConfigurationA OVR_UNDEFINED
+#define FaxSetConfigurationA OVR_UNDEFINED
+#define FaxGetLoggingCategoriesA OVR_UNDEFINED
+#define FaxSetLoggingCategoriesA OVR_UNDEFINED
+#define FaxEnumPortsA OVR_UNDEFINED
+#define FaxGetPortA OVR_UNDEFINED
+#define FaxSetPortA OVR_UNDEFINED
+#define FaxEnumRoutingMethodsA OVR_UNDEFINED
+#define FaxEnableRoutingMethodA OVR_UNDEFINED
+#define FaxEnumGlobalRoutingInfoA OVR_UNDEFINED
+#define FaxSetGlobalRoutingInfoA OVR_UNDEFINED
+#define FaxGetRoutingInfoA OVR_UNDEFINED
+#define FaxSetRoutingInfoA OVR_UNDEFINED
+#define FaxStartPrintJobA OVR_UNDEFINED
+#define FaxPrintCoverPageA OVR_UNDEFINED
+#define FaxUnregisterRoutingExtensionA OVR_UNDEFINED
+#define AddFontResourceA OVR_UNDEFINED
+#define CopyMetaFileA OVR_UNDEFINED
+#define CreateDCA OVR_UNDEFINED
+#define CreateFontIndirectA OVR_UNDEFINED
+#define CreateFontA OVR_UNDEFINED
+#define CreateICA OVR_UNDEFINED
+#define CreateMetaFileA OVR_UNDEFINED
+#define CreateScalableFontResourceA OVR_UNDEFINED
+#define DeviceCapabilitiesA OVR_UNDEFINED
+#define EnumFontFamiliesExA OVR_UNDEFINED
+#define EnumFontFamiliesA OVR_UNDEFINED
+#define EnumFontsA OVR_UNDEFINED
+#define GetCharWidthA OVR_UNDEFINED
+#define GetCharWidth32A OVR_UNDEFINED
+#define GetCharWidthFloatA OVR_UNDEFINED
+#define GetCharABCWidthsA OVR_UNDEFINED
+#define GetCharABCWidthsFloatA OVR_UNDEFINED
+#define GetGlyphOutlineA OVR_UNDEFINED
+#define GetMetaFileA OVR_UNDEFINED
+#define GetOutlineTextMetricsA OVR_UNDEFINED
+#define GetTextExtentPointA OVR_UNDEFINED
+#define GetTextExtentPoint32A OVR_UNDEFINED
+#define GetTextExtentExPointA OVR_UNDEFINED
+#define GetCharacterPlacementA OVR_UNDEFINED_
+#define GetGlyphIndicesA OVR_UNDEFINED
+#define AddFontResourceExA OVR_UNDEFINED
+#define RemoveFontResourceExA OVR_UNDEFINED
+#define CreateFontIndirectExA OVR_UNDEFINED
+#define LineDDA OVR_UNDEFINED
+#define ResetDCA OVR_UNDEFINED
+#define RemoveFontResourceA OVR_UNDEFINED
+#define CopyEnhMetaFileA OVR_UNDEFINED
+#define CreateEnhMetaFileA OVR_UNDEFINED
+#define GetEnhMetaFileA OVR_UNDEFINED
+#define GetEnhMetaFileDescriptionA OVR_UNDEFINED
+#define GetTextMetricsA OVR_UNDEFINED
+#define StartDocA OVR_UNDEFINED
+#define GetObjectA OVR_UNDEFINED
+#define TextOutA OVR_UNDEFINED
+#define ExtTextOutA OVR_UNDEFINED
+#define PolyTextOutA OVR_UNDEFINED
+#define GetTextFaceA OVR_UNDEFINED
+#define GetKerningPairsA OVR_UNDEFINED
+#define GetLogColorSpaceA OVR_UNDEFINED
+#define CreateColorSpaceA OVR_UNDEFINED
+#define GetICMProfileA OVR_UNDEFINED
+#define SetICMProfileA OVR_UNDEFINED
+#define EnumICMProfilesA OVR_UNDEFINED
+#define UpdateICMRegKeyA OVR_UNDEFINED
+#define wglUseFontBitmapsA OVR_UNDEFINED
+#define wglUseFontOutlinesA OVR_UNDEFINED
+#define InternetTimeFromSystemTimeA OVR_UNDEFINED
+#define InternetTimeToSystemTimeA OVR_UNDEFINED
+#define InternetCrackUrlA OVR_UNDEFINED
+#define InternetCreateUrlA OVR_UNDEFINED
+#define InternetCanonicalizeUrlA OVR_UNDEFINED
+#define InternetCombineUrlA OVR_UNDEFINED
+#define InternetOpenA OVR_UNDEFINED
+#define InternetConnectA OVR_UNDEFINED
+#define InternetOpenUrlA OVR_UNDEFINED
+#define InternetReadFileExA OVR_UNDEFINED
+#define InternetFindNextFileA OVR_UNDEFINED
+#define InternetQueryOptionA OVR_UNDEFINED
+#define InternetSetOptionA OVR_UNDEFINED
+#define InternetSetOptionExA OVR_UNDEFINED
+#define InternetGetLastResponseInfoA OVR_UNDEFINED
+#define InternetSetStatusCallbackA OVR_UNDEFINED
+#define FtpFindFirstFileA OVR_UNDEFINED
+#define FtpGetFileA OVR_UNDEFINED
+#define FtpPutFileA OVR_UNDEFINED
+#define FtpDeleteFileA OVR_UNDEFINED
+#define FtpRenameFileA OVR_UNDEFINED
+#define FtpOpenFileA OVR_UNDEFINED
+#define FtpCreateDirectoryA OVR_UNDEFINED
+#define FtpRemoveDirectoryA OVR_UNDEFINED
+#define FtpSetCurrentDirectoryA OVR_UNDEFINED
+#define FtpGetCurrentDirectoryA OVR_UNDEFINED
+#define FtpCommandA OVR_UNDEFINED
+#define GopherCreateLocatorA OVR_UNDEFINED
+#define GopherGetLocatorTypeA OVR_UNDEFINED
+#define GopherFindFirstFileA OVR_UNDEFINED
+#define GopherOpenFileA OVR_UNDEFINED
+#define GopherGetAttributeA OVR_UNDEFINED
+#define HttpOpenRequestA OVR_UNDEFINED
+#define HttpAddRequestHeadersA OVR_UNDEFINED
+#define HttpSendRequestA OVR_UNDEFINED
+#define HttpSendRequestExA OVR_UNDEFINED
+#define HttpEndRequestA OVR_UNDEFINED
+#define HttpQueryInfoA OVR_UNDEFINED
+#define InternetSetCookieA OVR_UNDEFINED
+#define InternetGetCookieA OVR_UNDEFINED
+#define InternetSetCookieExA OVR_UNDEFINED
+#define InternetGetCookieExA OVR_UNDEFINED
+#define InternetCheckConnectionA OVR_UNDEFINED
+#define InternetConfirmZoneCrossingA OVR_UNDEFINED
+#define CreateUrlCacheEntryA OVR_UNDEFINED
+#define CommitUrlCacheEntryA OVR_UNDEFINED
+#define RetrieveUrlCacheEntryFileA OVR_UNDEFINED
+#define UnlockUrlCacheEntryFileA OVR_UNDEFINED
+#define RetrieveUrlCacheEntryStreamA OVR_UNDEFINED
+#define GetUrlCacheEntryInfoA OVR_UNDEFINED
+#define GetUrlCacheGroupAttributeA OVR_UNDEFINED
+#define SetUrlCacheGroupAttributeA OVR_UNDEFINED
+#define GetUrlCacheEntryInfoExA OVR_UNDEFINED
+#define SetUrlCacheEntryInfoA OVR_UNDEFINED
+#define SetUrlCacheEntryGroupA OVR_UNDEFINED
+#define FindFirstUrlCacheEntryExA OVR_UNDEFINED
+#define FindNextUrlCacheEntryExA OVR_UNDEFINED
+#define FindFirstUrlCacheEntryA OVR_UNDEFINED
+#define FindNextUrlCacheEntryA OVR_UNDEFINED
+#define DeleteUrlCacheEntryA OVR_UNDEFINED
+//#define INTERNETAPI_ OVR_UNDEFINED
+#define InternetDialA OVR_UNDEFINED
+#define InternetGoOnlineA OVR_UNDEFINED
+#define InternetGetConnectedStateExA OVR_UNDEFINED
+#define InternetSetDialStateA OVR_UNDEFINED
+#define InternetSetPerSiteCookieDecisionA OVR_UNDEFINED
+#define InternetGetPerSiteCookieDecisionA OVR_UNDEFINED
+#define InternetEnumPerSiteCookieDecisionA OVR_UNDEFINED
+#define InternetAlgIdToStringA OVR_UNDEFINED
+#define InternetSecurityProtocolToStringA OVR_UNDEFINED
+#define InternetGetSecurityInfoByURLA OVR_UNDEFINED
+#define InternetShowSecurityInfoByURLA OVR_UNDEFINED
+#define InternetWriteFileExA OVR_UNDEFINED
+#define HttpCheckDavComplianceA OVR_UNDEFINED
+#define IsUrlCacheEntryExpiredA OVR_UNDEFINED
+#define CreateUrlCacheContainerA OVR_UNDEFINED
+#define DeleteUrlCacheContainerA OVR_UNDEFINED
+#define FindFirstUrlCacheContainerA OVR_UNDEFINED
+#define FindNextUrlCacheContainerA OVR_UNDEFINED
+#define FreeUrlCacheSpaceA OVR_UNDEFINED
+#define GetUrlCacheConfigInfoA OVR_UNDEFINED
+#define SetUrlCacheConfigInfoA OVR_UNDEFINED
+#define GetUrlCacheContainerInfoA OVR_UNDEFINED
+#define InternetGoOnlineA OVR_UNDEFINED
+#define InternetGetConnectedStateExA OVR_UNDEFINED
+#define InternetSetDialStateA OVR_UNDEFINED
+#define GetDiskInfoA OVR_UNDEFINED
+#define PerformOperationOverUrlCacheA OVR_UNDEFINED
+#define ImportCookieFileA OVR_UNDEFINED
+#define ExportCookieFileA OVR_UNDEFINED
+#define IsDomainLegalCookieDomainA OVR_UNDEFINED
+#define InternetEnumPerSiteCookieDecisionA OVR_UNDEFINED
+#define ldap_openA OVR_UNDEFINED
+#define ldap_initA OVR_UNDEFINED
+#define ldap_sslinitA OVR_UNDEFINED
+#define cldap_openA OVR_UNDEFINED
+#define ldap_simple_bindA OVR_UNDEFINED
+#define ldap_simple_bind_sA OVR_UNDEFINED
+#define ldap_bindA OVR_UNDEFINED
+#define ldap_bind_sA OVR_UNDEFINED
+#define ldap_sasl_bindA OVR_UNDEFINED
+#define ldap_sasl_bind_sA OVR_UNDEFINED
+#define ldap_searchA OVR_UNDEFINED
+#define ldap_search_sA OVR_UNDEFINED
+#define ldap_search_stA OVR_UNDEFINED
+#define ldap_search_extA OVR_UNDEFINED
+#define ldap_search_ext_sA OVR_UNDEFINED
+#define ldap_check_filterA OVR_UNDEFINED
+#define ldap_modifyA OVR_UNDEFINED
+#define ldap_modify_sA OVR_UNDEFINED
+#define ldap_modify_extA OVR_UNDEFINED
+#define ldap_modify_ext_sA OVR_UNDEFINED
+#define ldap_rename_extA OVR_UNDEFINED
+#define ldap_rename_ext_sA OVR_UNDEFINED
+#define ldap_addA OVR_UNDEFINED
+#define ldap_add_sA OVR_UNDEFINED
+#define ldap_add_extA OVR_UNDEFINED
+#define ldap_add_ext_sA OVR_UNDEFINED
+#define ldap_compareA OVR_UNDEFINED
+#define ldap_compare_sA OVR_UNDEFINED
+#define ldap_compare_extA OVR_UNDEFINED
+#define ldap_compare_ext_sA OVR_UNDEFINED
+#define ldap_deleteA OVR_UNDEFINED
+#define ldap_delete_sA OVR_UNDEFINED
+#define ldap_delete_extA OVR_UNDEFINED
+#define ldap_delete_ext_sA OVR_UNDEFINED
+#define ldap_err2stringA OVR_UNDEFINEDUerr
+#define ldap_first_attributeA OVR_UNDEFINED
+#define ldap_next_attributeA OVR_UNDEFINED
+#define ldap_get_valuesA OVR_UNDEFINED
+#define ldap_count_valuesA OVR_UNDEFINED
+#define ldap_value_freeA OVR_UNDEFINED
+#define ldap_get_dnA OVR_UNDEFINED
+#define ldap_explode_dnA OVR_UNDEFINED
+#define ldap_dn2ufnA OVR_UNDEFINED
+#define ldap_memfreeA OVR_UNDEFINED
+#define ldap_create_page_controlA OVR_UNDEFINED
+#define LDAPAPIldap_search_init_pageA OVR_UNDEFINED
+#define ldap_extended_operationA OVR_UNDEFINED
+#define WNetAddConnectionA OVR_UNDEFINED
+#define WNetAddConnection2A OVR_UNDEFINED
+#define WNetAddConnection3A OVR_UNDEFINED
+#define WNetCancelConnectionA OVR_UNDEFINED
+#define WNetCancelConnection2A OVR_UNDEFINED
+#define WNetGetConnectionA OVR_UNDEFINED
+#define WNetUseConnectionA OVR_UNDEFINED
+#define WNetConnectionDialog1A OVR_UNDEFINED
+#define WNetDisconnectDialog1A OVR_UNDEFINED
+#define WNetOpenEnumA OVR_UNDEFINED
+#define WNetEnumResourceA OVR_UNDEFINED
+#define WNetGetResourceParentA OVR_UNDEFINED
+#define WNetGetResourceInformationA OVR_UNDEFINED
+#define WNetGetUniversalNameA OVR_UNDEFINED
+#define WNetGetUserA OVR_UNDEFINED
+#define WNetGetProviderNameA OVR_UNDEFINED
+#define WNetGetNetworkInformationA OVR_UNDEFINED
+#define WNetGetLastErrorA OVR_UNDEFINED
+#define MultinetGetConnectionPerformanceA OVR_UNDEFINED
+#define GetCPInfoExA OVR_UNDEFINED
+#define CompareStringA OVR_UNDEFINED
+#define LCMapStringA OVR_UNDEFINED
+#define GetLocaleInfoA OVR_UNDEFINED
+#define SetLocaleInfoA OVR_UNDEFINED
+#define GetCalendarInfoA OVR_UNDEFINED
+#define SetCalendarInfoA OVR_UNDEFINED
+#define GetNumberFormatA OVR_UNDEFINED
+#define GetCurrencyFormatA OVR_UNDEFINED
+#define EnumCalendarInfoA OVR_UNDEFINED
+#define EnumCalendarInfoExA OVR_UNDEFINED
+#define EnumTimeFormatsA OVR_UNDEFINED
+#define EnumDateFormatsA OVR_UNDEFINED
+#define EnumDateFormatsExA OVR_UNDEFINED
+#define GetGeoInfoA OVR_UNDEFINED
+#define GetStringTypeExA OVR_UNDEFINED
+#define GetStringTypeA OVR_UNDEFINED
+#define FoldStringA OVR_UNDEFINED
+#define EnumSystemLocalesA OVR_UNDEFINED
+#define EnumSystemLanguageGroupsA OVR_UNDEFINED
+#define EnumLanguageGroupLocalesA OVR_UNDEFINED
+#define EnumUILanguagesA OVR_UNDEFINED
+#define EnumSystemCodePagesA OVR_UNDEFINED
+#define IMPGetIMEA OVR_UNDEFINED
+#define IMPQueryIMEA OVR_UNDEFINED
+#define IMPSetIMEA OVR_UNDEFINED
+#define RegCreateKeyExA OVR_UNDEFINED
+#define RegDeleteKeyExA OVR_UNDEFINED
+#define RegDeleteValueA OVR_UNDEFINED
+#define RegEnumKeyExA OVR_UNDEFINED
+#define RegEnumValueA OVR_UNDEFINED
+#define RegLoadKeyA OVR_UNDEFINED
+#define RegOpenKeyExA OVR_UNDEFINED
+#define RegQueryInfoKeyA OVR_UNDEFINED
+#define RegQueryValueExA OVR_UNDEFINED
+#define RegRestoreKeyA OVR_UNDEFINED
+#define RegSetValueExA OVR_UNDEFINED
+#define RegUnLoadKeyA OVR_UNDEFINED
+#define RegDeleteKeyValueA OVR_UNDEFINED
+#define RegSetKeyValueA OVR_UNDEFINED
+#define RegDeleteTreeA OVR_UNDEFINED
+#define RegGetValueA OVR_UNDEFINED
+#define RegLoadMUIStringA OVR_UNDEFINED
+#define RegLoadAppKeyA OVR_UNDEFINED
+#define InitiateSystemShutdownA OVR_UNDEFINED
+#define AbortSystemShutdownA OVR_UNDEFINED
+#define InitiateSystemShutdownExA OVR_UNDEFINED
+#define InitiateShutdownA OVR_UNDEFINED
+#define RegSaveKeyExA OVR_UNDEFINED
+#define SCardListReaderGroupsA OVR_UNDEFINED
+#define SCardListReadersA OVR_UNDEFINED
+#define SCardListCardsA OVR_UNDEFINED
+#define SCardListInterfacesA OVR_UNDEFINED
+#define SCardGetProviderIdA OVR_UNDEFINED
+#define SCardGetCardTypeProviderNameA OVR_UNDEFINED
+#define SCardIntroduceReaderGroupA OVR_UNDEFINED
+#define SCardForgetReaderGroupA OVR_UNDEFINED
+#define SCardIntroduceReaderA OVR_UNDEFINED
+#define SCardForgetReaderA OVR_UNDEFINED
+#define SCardAddReaderToGroupA OVR_UNDEFINED
+#define SCardRemoveReaderFromGroupA OVR_UNDEFINED
+#define SCardIntroduceCardTypeA OVR_UNDEFINED
+#define SCardSetCardTypeProviderNameA OVR_UNDEFINED
+#define SCardForgetCardTypeA OVR_UNDEFINED
+#define SCardLocateCardsA OVR_UNDEFINED
+#define SCardLocateCardsByATRA OVR_UNDEFINED
+#define SCardGetStatusChangeA OVR_UNDEFINED
+#define SCardConnectA OVR_UNDEFINED
+#define SCardStatusA OVR_UNDEFINED
+#define SCardUIDlgSelectCardA OVR_UNDEFINED
+#define GetOpenCardNameA OVR_UNDEFINED
+#define SCardReadCacheA OVR_UNDEFINED
+#define SCardWriteCacheA OVR_UNDEFINED
+#define SCardGetReaderIconA OVR_UNDEFINED
+#define SCardGetDeviceTypeIdA OVR_UNDEFINED
+#define SCardGetReaderDeviceInstanceIdA OVR_UNDEFINED
+#define SCardListReadersWithDeviceInstanceIdA OVR_UNDEFINED
+#define WSAConnectByNameA OVR_UNDEFINED
+#define WSADuplicateSocketA OVR_UNDEFINED
+#define WSAEnumProtocolsA OVR_UNDEFINED
+#define WSASocketA OVR_UNDEFINED
+#define WSAAddressToStringA OVR_UNDEFINED
+#define WSAStringToAddressA OVR_UNDEFINED
+#define WSALookupServiceBeginA OVR_UNDEFINED
+#define WSALookupServiceNextA OVR_UNDEFINED
+#define WSAInstallServiceClassA OVR_UNDEFINED
+#define WSAGetServiceClassInfoA OVR_UNDEFINED
+#define WSAEnumNameSpaceProvidersA OVR_UNDEFINED
+#define WSAEnumNameSpaceProvidersExA OVR_UNDEFINED
+#define WSAGetServiceClassNameByClassIdA OVR_UNDEFINED
+#define WSASetServiceA OVR_UNDEFINED
+#define EnumPrintersA OVR_UNDEFINED
+#define OpenPrinterA OVR_UNDEFINED
+#define ResetPrinterA OVR_UNDEFINED
+#define SetJobA OVR_UNDEFINED
+#define GetJobA OVR_UNDEFINED
+#define EnumJobsA OVR_UNDEFINED
+#define AddPrinterA OVR_UNDEFINED
+#define SetPrinterA OVR_UNDEFINED
+#define GetPrinterA OVR_UNDEFINED
+#define AddPrinterDriverA OVR_UNDEFINED
+#define AddPrinterDriverExA OVR_UNDEFINED
+#define EnumPrinterDriversA OVR_UNDEFINED
+#define GetPrinterDriverA OVR_UNDEFINED
+#define GetPrinterDriverDirectoryA OVR_UNDEFINED
+#define DeletePrinterDriverA OVR_UNDEFINED
+#define DeletePrinterDriverExA OVR_UNDEFINED
+#define AddPrintProcessorA OVR_UNDEFINED
+#define EnumPrintProcessorsA OVR_UNDEFINED
+#define GetPrintProcessorDirectoryA OVR_UNDEFINED
+#define EnumPrintProcessorDatatypesA OVR_UNDEFINED
+#define DeletePrintProcessorA OVR_UNDEFINED
+#define StartDocPrinterA OVR_UNDEFINED
+#define AddJobA OVR_UNDEFINED
+#define DocumentPropertiesA OVR_UNDEFINED
+#define AdvancedDocumentPropertiesA OVR_UNDEFINED
+#define GetPrinterDataA OVR_UNDEFINED
+#define GetPrinterDataExA OVR_UNDEFINED
+#define EnumPrinterDataA OVR_UNDEFINED
+#define EnumPrinterDataExA OVR_UNDEFINED
+#define EnumPrinterKeyA OVR_UNDEFINED
+#define SetPrinterDataA OVR_UNDEFINED
+#define SetPrinterDataExA OVR_UNDEFINED
+#define DeletePrinterDataA OVR_UNDEFINED
+#define DeletePrinterDataExA OVR_UNDEFINED
+#define DeletePrinterKeyA OVR_UNDEFINED
+#define PrinterMessageBoxA OVR_UNDEFINED
+#define AddFormA OVR_UNDEFINED
+#define DeleteFormA OVR_UNDEFINED
+#define GetFormA OVR_UNDEFINED
+#define SetFormA OVR_UNDEFINED
+#define EnumFormsA OVR_UNDEFINED
+#define EnumMonitorsA OVR_UNDEFINED
+#define AddMonitorA OVR_UNDEFINED
+#define DeleteMonitorA OVR_UNDEFINED
+#define EnumPortsA OVR_UNDEFINED
+#define AddPortA OVR_UNDEFINED
+#define ConfigurePortA OVR_UNDEFINED
+#define DeletePortA OVR_UNDEFINED
+#define GetDefaultPrinterA OVR_UNDEFINED
+#define SetDefaultPrinterA OVR_UNDEFINED
+#define SetPortA OVR_UNDEFINED
+#define AddPrinterConnectionA OVR_UNDEFINED
+#define DeletePrinterConnectionA OVR_UNDEFINED
+#define AddPrintProvidorA OVR_UNDEFINED
+#define DeletePrintProvidorA OVR_UNDEFINED
+#define IsValidDevmodeA OVR_UNDEFINED
+#define OpenPrinter2A OVR_UNDEFINED
+#define AddPrinterConnection2A OVR_UNDEFINED
+#define InstallPrinterDriverFromPackageA OVR_UNDEFINED
+#define UploadPrinterDriverPackageA OVR_UNDEFINED
+#define GetCorePrinterDriversA OVR_UNDEFINED
+#define CorePrinterDriverInstalledA OVR_UNDEFINED
+#define GetPrinterDriverPackagePathA OVR_UNDEFINED
+#define DeletePrinterDriverPackageA OVR_UNDEFINED
+#define GetPrinterDriver2A OVR_UNDEFINED
+#define ChangeServiceConfigA OVR_UNDEFINED
+#define ChangeServiceConfig2A OVR_UNDEFINED
+#define CreateServiceA OVR_UNDEFINED
+#define EnumDependentServicesA OVR_UNDEFINED
+#define EnumServicesStatusA OVR_UNDEFINED
+#define EnumServicesStatusExA OVR_UNDEFINED
+#define GetServiceKeyNameA OVR_UNDEFINED
+#define GetServiceDisplayNameA OVR_UNDEFINED
+#define OpenSCManagerA OVR_UNDEFINED
+#define OpenServiceA OVR_UNDEFINED
+#define QueryServiceConfigA OVR_UNDEFINED
+#define QueryServiceConfig2A OVR_UNDEFINED
+#define QueryServiceLockStatusA OVR_UNDEFINED
+#define RegisterServiceCtrlHandlerA OVR_UNDEFINED
+#define RegisterServiceCtrlHandlerExA OVR_UNDEFINED
+#define StartServiceCtrlDispatcherA OVR_UNDEFINED
+#define StartServiceA OVR_UNDEFINED
+#define ControlServiceExA OVR_UNDEFINED
+#define wvsprintfA OVR_UNDEFINED
+#define wsprintfA OVR_UNDEFINED
+#define LoadKeyboardLayoutA OVR_UNDEFINED
+#define GetKeyboardLayoutNameA OVR_UNDEFINED
+#define CreateDesktopA OVR_UNDEFINED
+#define CreateDesktopExA OVR_UNDEFINED
+#define OpenDesktopA OVR_UNDEFINED
+#define EnumDesktopsA OVR_UNDEFINED
+#define CreateWindowStationA OVR_UNDEFINED
+#define OpenWindowStationA OVR_UNDEFINED
+#define EnumWindowStationsA OVR_UNDEFINED
+#define GetUserObjectInformationA OVR_UNDEFINED
+#define SetUserObjectInformationA OVR_UNDEFINED
+#define RegisterWindowMessageA OVR_UNDEFINED
+#define GetMessageA OVR_UNDEFINED
+#define DispatchMessageA OVR_UNDEFINED
+#define PeekMessageA OVR_UNDEFINED
+#define SendMessageA OVR_UNDEFINED
+#define SendMessageTimeoutA OVR_UNDEFINED
+#define SendNotifyMessageA OVR_UNDEFINED
+#define SendMessageCallbackA OVR_UNDEFINED
+#define BroadcastSystemMessageExA OVR_UNDEFINED
+#define BroadcastSystemMessageA OVR_UNDEFINED
+#define RegisterDeviceNotificationA OVR_UNDEFINED
+#define PostMessageA OVR_UNDEFINED
+#define PostThreadMessageA OVR_UNDEFINED
+#define DefWindowProcA OVR_UNDEFINED
+#define CallWindowProcA OVR_UNDEFINED
+#define CallWindowProcA OVR_UNDEFINED
+#define RegisterClassA OVR_UNDEFINED
+#define UnregisterClassA OVR_UNDEFINED
+#define GetClassInfoA OVR_UNDEFINED
+#define RegisterClassExA OVR_UNDEFINED
+#define GetClassInfoExA OVR_UNDEFINED
+#define CreateWindowExA OVR_UNDEFINED
+#define CreateDialogParamA OVR_UNDEFINED
+#define CreateDialogIndirectParamA OVR_UNDEFINED
+#define DialogBoxParamA OVR_UNDEFINED
+#define DialogBoxIndirectParamA OVR_UNDEFINED
+#define SetDlgItemTextA OVR_UNDEFINED
+#define GetDlgItemTextA OVR_UNDEFINED
+#define SendDlgItemMessageA OVR_UNDEFINED
+#define DefDlgProcA OVR_UNDEFINED
+#define CallMsgFilterA OVR_UNDEFINED
+#define RegisterClipboardFormatA OVR_UNDEFINED
+#define GetClipboardFormatNameA OVR_UNDEFINED
+#define CharToOemA OVR_UNDEFINED
+#define OemToCharA OVR_UNDEFINED
+#define CharToOemBuffA OVR_UNDEFINED
+#define OemToCharBuffA OVR_UNDEFINED
+#define CharUpperA OVR_UNDEFINED
+#define CharUpperBuffA OVR_UNDEFINED
+#define CharLowerA OVR_UNDEFINED
+#define CharLowerBuffA OVR_UNDEFINED
+#define CharNextA OVR_UNDEFINED
+#define CharPrevA OVR_UNDEFINED
+#define CharNextExA OVR_UNDEFINED
+#define CharPrevExA OVR_UNDEFINED
+#define IsCharAlphaA OVR_UNDEFINED
+#define IsCharAlphaNumericA OVR_UNDEFINED
+#define IsCharUpperA OVR_UNDEFINED
+#define IsCharLowerA OVR_UNDEFINED
+#define GetKeyNameTextA OVR_UNDEFINED
+#define VkKeyScanA OVR_UNDEFINED
+#define VkKeyScanExA OVR_UNDEFINED
+#define MapVirtualKeyA OVR_UNDEFINED
+#define MapVirtualKeyExA OVR_UNDEFINED
+#define LoadAcceleratorsA OVR_UNDEFINED
+#define CreateAcceleratorTableA OVR_UNDEFINED
+#define CopyAcceleratorTableA OVR_UNDEFINED
+#define TranslateAcceleratorA OVR_UNDEFINED
+#define LoadMenuA OVR_UNDEFINED
+#define LoadMenuIndirectA OVR_UNDEFINED
+#define ChangeMenuA OVR_UNDEFINED
+#define GetMenuStringA OVR_UNDEFINED
+#define InsertMenuA OVR_UNDEFINED
+#define AppendMenuA OVR_UNDEFINED
+#define ModifyMenuA OVR_UNDEFINED
+#define InsertMenuItemA OVR_UNDEFINED
+#define GetMenuItemInfoA OVR_UNDEFINED
+#define SetMenuItemInfoA OVR_UNDEFINED
+#define DrawTextA OVR_UNDEFINED
+#define DrawTextExA OVR_UNDEFINED
+#define GrayStringA OVR_UNDEFINED
+#define DrawStateA OVR_UNDEFINED
+#define TabbedTextOutA OVR_UNDEFINED
+#define GetTabbedTextExtentA OVR_UNDEFINED
+#define SetPropA OVR_UNDEFINED
+#define GetPropA OVR_UNDEFINED
+#define RemovePropA OVR_UNDEFINED
+#define EnumPropsExA OVR_UNDEFINED
+#define EnumPropsA OVR_UNDEFINED
+#define SetWindowTextA OVR_UNDEFINED
+#define GetWindowTextA OVR_UNDEFINED
+#define GetWindowTextLengthA OVR_UNDEFINED
+#define MessageBoxA OVR_UNDEFINED
+#define MessageBoxExA OVR_UNDEFINED
+#define MessageBoxIndirectA OVR_UNDEFINED
+#define GetWindowLongA OVR_UNDEFINED
+#define SetWindowLongA OVR_UNDEFINED
+#define GetWindowLongPtrA OVR_UNDEFINED
+#define SetWindowLongPtrA OVR_UNDEFINED
+#define GetClassLongA OVR_UNDEFINED
+#define SetClassLongA OVR_UNDEFINED
+#define GetClassLongPtrA OVR_UNDEFINED
+#define SetClassLongPtrA OVR_UNDEFINED
+#define FindWindowA OVR_UNDEFINED
+#define FindWindowExA OVR_UNDEFINED
+#define GetClassNameA OVR_UNDEFINED
+#define SetWindowsHookA OVR_UNDEFINED
+#define SetWindowsHookA OVR_UNDEFINED
+#define SetWindowsHookExA OVR_UNDEFINED
+#define LoadBitmapA OVR_UNDEFINED
+#define LoadCursorA OVR_UNDEFINED
+#define LoadCursorFromFileA OVR_UNDEFINED
+#define LoadIconA OVR_UNDEFINED
+#define PrivateExtractIconsA OVR_UNDEFINED
+#define LoadImageA OVR_UNDEFINED
+#define GetIconInfoExA OVR_UNDEFINED
+#define LoadStringA OVR_UNDEFINED
+#define IsDialogMessageA OVR_UNDEFINED
+#define DlgDirListA OVR_UNDEFINED
+#define DlgDirSelectExA OVR_UNDEFINED
+#define DlgDirListComboBoxA OVR_UNDEFINED
+#define DlgDirSelectComboBoxExA OVR_UNDEFINED
+#define DefFrameProcA OVR_UNDEFINED
+#define DefMDIChildProcA OVR_UNDEFINED
+#define CreateMDIWindowA OVR_UNDEFINED
+#define WinHelpA OVR_UNDEFINED
+#define ChangeDisplaySettingsA OVR_UNDEFINED
+#define ChangeDisplaySettingsExA OVR_UNDEFINED
+#define EnumDisplaySettingsA OVR_UNDEFINED
+#define EnumDisplaySettingsExA OVR_UNDEFINED
+#define EnumDisplayDevicesA OVR_UNDEFINED
+#define SystemParametersInfoA OVR_UNDEFINED
+#define GetMonitorInfoA OVR_UNDEFINED
+#define GetWindowModuleFileNameA OVR_UNDEFINED
+#define RealGetWindowClassA OVR_UNDEFINED
+#define GetAltTabInfoA OVR_UNDEFINED
+#define GetRawInputDeviceInfoA OVR_UNDEFINED
+#define VerFindFileA OVR_UNDEFINED
+#define VerInstallFileA OVR_UNDEFINED
+#define GetFileVersionInfoSizeA OVR_UNDEFINED
+#define GetFileVersionInfoA OVR_UNDEFINED
+#define GetFileVersionInfoSizeExA OVR_UNDEFINED
+#define GetFileVersionInfoExA OVR_UNDEFINED
+#define VerLanguageNameA OVR_UNDEFINED
+#define VerQueryValueA OVR_UNDEFINED
+#define WmiQueryAllDataA OVR_UNDEFINED
+#define WmiQueryAllDataMultipleA OVR_UNDEFINED
+#define WmiQuerySingleInstanceA OVR_UNDEFINED
+#define WmiQuerySingleInstanceMultipleA OVR_UNDEFINED
+#define WmiSetSingleInstanceA OVR_UNDEFINED
+#define WmiSetSingleItemA OVR_UNDEFINED
+#define WmiExecuteMethodA OVR_UNDEFINED
+#define WmiNotificationRegistrationA OVR_UNDEFINED
+#define WmiMofEnumerateResourcesA OVR_UNDEFINED
+#define WmiFileHandleToInstanceNameA OVR_UNDEFINED
+#define WmiDevInstToInstanceNameA OVR_UNDEFINED
+#define WmiReceiveNotificationsA OVR_UNDEFINED
+#define GetSystemWow64DirectoryA OVR_UNDEFINED
+#define GetSystemWow64Directory2A OVR_UNDEFINED
+#define GetAddrInfoExA OVR_UNDEFINED
+#define SetAddrInfoExA OVR_UNDEFINED
+#define gai_strerrorA OVR_UNDEFINED
+#define WTSStartRemoteControlSessionA OVR_UNDEFINED
+#define WTSConnectSessionA OVR_UNDEFINED
+#define WTSEnumerateServersA OVR_UNDEFINED
+#define WTSOpenServerA OVR_UNDEFINED
+#define WTSOpenServerExA OVR_UNDEFINED
+#define WTSEnumerateSessionsA OVR_UNDEFINED
+#define WTSEnumerateSessionsExA OVR_UNDEFINED
+#define WTSEnumerateProcessesA OVR_UNDEFINED
+#define WTSQuerySessionInformationA OVR_UNDEFINED
+#define WTSQueryUserConfigA OVR_UNDEFINED
+#define WTSSetUserConfigA OVR_UNDEFINED
+#define WTSSendMessageA OVR_UNDEFINED
+#define WTSFreeMemoryExA OVR_UNDEFINED
+#define WTSSetListenerSecurityA OVR_UNDEFINED
+#define WTSGetListenerSecurityA OVR_UNDEFINED
+#define DtcGetTransactionManagerExA OVR_UNDEFINED
+#define WriteConsoleOutputA OVR_UNDEFINED
+#define WriteConsoleOutputCharacterA OVR_UNDEFINED
+#define FillConsoleOutputCharacterA OVR_UNDEFINED
+#define ScrollConsoleScreenBufferA OVR_UNDEFINED
+#define WriteConsoleInputA OVR_UNDEFINED
+#define ReadConsoleOutputA OVR_UNDEFINED
+#define ReadConsoleOutputCharacterA OVR_UNDEFINED
+#define CreateHardLinkA OVR_UNDEFINED
+#define CreateProcessInternalA OVR_UNDEFINED
+#define DosPathToSessionPathA OVR_UNDEFINED
+
+// Non A/W versions
+// This is a copy of the set above but with "A " replace with " ".
+// We want to allow only explicit W-using functions, and not the A or default functions.
+#define RtlIpv4AddressToStringEx OVR_UNDEFINED
+#define RtlIpv6AddressToStringEx OVR_UNDEFINED
+#define ConvertInterfaceNameToLuid OVR_UNDEFINED
+#define ConvertInterfaceLuidToName OVR_UNDEFINED
+#define StrToIntEx OVR_UNDEFINED
+#define PathCompactPathEx OVR_UNDEFINED
+#define PathCanonicalize OVR_UNDEFINED
+#define ConvertSidToStringSid OVR_UNDEFINED
+#define ConvertStringSidToSid OVR_UNDEFINED
+#define ConvertStringSecurityDescriptorToSecurityDescriptor OVR_UNDEFINED
+#define ConvertSecurityDescriptorToStringSecurityDescriptor OVR_UNDEFINED
+#define GetUserNameEx OVR_UNDEFINED
+#define GetComputerObjectName OVR_UNDEFINED
+#define TranslateName OVR_UNDEFINED
+#define StrToIntEx OVR_UNDEFINED
+#define PathCompactPathEx OVR_UNDEFINED
+#define AcquireCredentialsHandle OVR_UNDEFINED
+#define AddCredentials OVR_UNDEFINED
+#define SspiAcquireCredentialsHandleAsync OVR_UNDEFINED
+#define SspiInitializeSecurityContextAsync OVR_UNDEFINED
+#define ChangeAccountPassword OVR_UNDEFINED
+#define InitializeSecurityContext OVR_UNDEFINED
+#define QueryContextAttributes OVR_UNDEFINED
+#define QueryContextAttributesEx OVR_UNDEFINED
+#define SetContextAttributes OVR_UNDEFINED
+#define QueryCredentialsAttributes OVR_UNDEFINED
+#define QueryCredentialsAttributesEx OVR_UNDEFINED
+#define SetCredentialsAttributes OVR_UNDEFINED
+#define EnumerateSecurityPackages OVR_UNDEFINED
+#define QuerySecurityPackageInfo OVR_UNDEFINED
+#define ImportSecurityContext OVR_UNDEFINED
+#define InitSecurityInterface OVR_UNDEFINED
+#define SaslEnumerateProfiles OVR_UNDEFINED
+#define SaslGetProfilePackage OVR_UNDEFINED
+#define SaslIdentifyPackage OVR_UNDEFINED
+#define SaslInitializeSecurityContext OVR_UNDEFINED
+#define SspiPromptForCredentials OVR_UNDEFINED
+#define AddSecurityPackage OVR_UNDEFINED
+#define DeleteSecurityPackage OVR_UNDEFINED
+#define StringLengthWorker OVR_UNDEFINED
+#define StringExValidateSrc OVR_UNDEFINED
+#define StringValidateDest OVR_UNDEFINED
+#define StringValidateDestAndLength OVR_UNDEFINED
+#define StringExValidateDest OVR_UNDEFINED
+#define StringExValidateDestAndLength OVR_UNDEFINED
+#define StringCopyWorker OVR_UNDEFINED
+#define StringVPrintfWorker OVR_UNDEFINED
+#define StringVPrintf_lWorker OVR_UNDEFINED
+#define StringGetsWorker OVR_UNDEFINED
+#define StringExHandleFillBehindNull OVR_UNDEFINED
+#define StringExHandleOtherFlags OVR_UNDEFINED
+#define StringCchCopy OVR_UNDEFINED
+#define StringCbCopy OVR_UNDEFINED
+#define StringCchCopyEx OVR_UNDEFINED
+#define AddCredentials OVR_UNDEFINED
+#define SspiAcquireCredentialsHandleAsync OVR_UNDEFINED
+#define SspiInitializeSecurityContextAsync OVR_UNDEFINED
+#define ChangeAccountPassword OVR_UNDEFINED
+#define RtlStringLengthWorker OVR_UNDEFINED
+#define RtlStringExValidateSrc OVR_UNDEFINED
+#define RtlStringValidateDest OVR_UNDEFINED
+#define RtlStringValidateDestAndLength OVR_UNDEFINED
+#define RtlStringExValidateDest OVR_UNDEFINED
+#define RtlStringExValidateDestAndLength OVR_UNDEFINED
+#define RtlStringCopyWorker OVR_UNDEFINED
+#define RtlStringVPrintfWorker OVR_UNDEFINED
+#define RtlStringExHandleFillBehindNull OVR_UNDEFINED
+#define RtlStringExHandleOtherFlags OVR_UNDEFINED
+#define RtlStringCchCopy OVR_UNDEFINED
+#define RtlStringCbCopy OVR_UNDEFINED
+#define RtlStringCchCopyEx OVR_UNDEFINED
+#define RtlStringCbCopyEx OVR_UNDEFINED
+#define RtlStringCchCopyN OVR_UNDEFINED
+#define RtlStringCbCopyN OVR_UNDEFINED
+#define RtlStringCchCopyNEx OVR_UNDEFINED
+#define RtlStringCbCopyNEx OVR_UNDEFINED
+#define RtlStringCchCat OVR_UNDEFINED
+#define RtlStringCbCat OVR_UNDEFINED
+#define RtlStringCchCatEx OVR_UNDEFINED
+#define RtlStringCbCatEx OVR_UNDEFINED
+#define RtlStringCchCatN OVR_UNDEFINED
+#define RtlStringCbCatN OVR_UNDEFINED
+#define RtlStringCchCatNEx OVR_UNDEFINED
+#define RtlStringCbCatNEx OVR_UNDEFINED
+#define RtlStringCchVPrintf OVR_UNDEFINED
+#define RtlStringCbVPrintf OVR_UNDEFINED
+#define RtlStringCchPrintf OVR_UNDEFINED
+#define RtlStringCbPrintf OVR_UNDEFINED
+#define RtlStringCchPrintfEx OVR_UNDEFINED
+#define RtlStringCbPrintfEx OVR_UNDEFINED
+#define RtlStringCchVPrintfEx OVR_UNDEFINED
+#define RtlStringCbVPrintfEx OVR_UNDEFINED
+#define RtlStringCchLength OVR_UNDEFINED
+#define RtlStringCbLength OVR_UNDEFINED
+#define RtlStringLengthWorker OVR_UNDEFINED
+#define RtlStringExValidateSrc OVR_UNDEFINED
+#define RtlStringValidateDest OVR_UNDEFINED
+#define RtlStringValidateDestAndLength OVR_UNDEFINED
+#define RtlStringExValidateDest OVR_UNDEFINED
+#define RtlStringExValidateDestAndLength OVR_UNDEFINED
+#define RtlStringCopyWorker OVR_UNDEFINED
+#define RtlStringVPrintfWorker OVR_UNDEFINED
+#define RtlStringExHandleFillBehindNull OVR_UNDEFINED
+#define RtlStringExHandleOtherFlags OVR_UNDEFINED
+#define RtlIpv4AddressToStringEx OVR_UNDEFINED
+#define RtlIpv6AddressToStringEx OVR_UNDEFINED
+#define ConvertInterfaceNameToLuid OVR_UNDEFINED
+#define ConvertInterfaceLuidToName OVR_UNDEFINED
+#define PathCanonicalize OVR_UNDEFINED
+#define PathCompactPathEx OVR_UNDEFINED
+#define PathCanonicalize OVR_UNDEFINED
+#define ConvertSidToStringSid OVR_UNDEFINED
+#define ConvertStringSidToSid OVR_UNDEFINED
+#define ConvertStringSecurityDescriptorToSecurityDescriptor OVR_UNDEFINED
+#define ConvertSecurityDescriptorToStringSecurityDescriptor OVR_UNDEFINED
+#define GetUserNameEx OVR_UNDEFINED
+#define GetComputerObjectName OVR_UNDEFINED
+#define TranslateName OVR_UNDEFINED
+#define StrToIntEx OVR_UNDEFINED
+#define PathCompactPathEx OVR_UNDEFINED
+#define PathCanonicalize OVR_UNDEFINED
+#define AcquireCredentialsHandle OVR_UNDEFINED
+#define AddCredentials OVR_UNDEFINED
+#define SspiAcquireCredentialsHandleAsync OVR_UNDEFINED
+#define SspiInitializeSecurityContextAsync OVR_UNDEFINED
+#define ChangeAccountPassword OVR_UNDEFINED
+#define InitializeSecurityContext OVR_UNDEFINED
+#define QueryContextAttributes OVR_UNDEFINED
+#define QueryContextAttributesEx OVR_UNDEFINED
+#define SetContextAttributes OVR_UNDEFINED
+#define QueryCredentialsAttributes OVR_UNDEFINED
+#define QueryCredentialsAttributesEx OVR_UNDEFINED
+#define SetCredentialsAttributes OVR_UNDEFINED
+#define EnumerateSecurityPackages OVR_UNDEFINED
+#define QuerySecurityPackageInfo OVR_UNDEFINED
+#define ImportSecurityContext OVR_UNDEFINED
+#define InitSecurityInterface OVR_UNDEFINED
+#define SaslEnumerateProfiles OVR_UNDEFINED
+#define SaslGetProfilePackage OVR_UNDEFINED
+#define SaslIdentifyPackage OVR_UNDEFINED
+#define SaslInitializeSecurityContext OVR_UNDEFINED
+#define SspiPromptForCredentials OVR_UNDEFINED
+#define AddSecurityPackage OVR_UNDEFINED
+#define DeleteSecurityPackage OVR_UNDEFINED
+#define StringLengthWorker OVR_UNDEFINED
+#define StringExValidateSrc OVR_UNDEFINED
+#define StringValidateDest OVR_UNDEFINED
+#define StringValidateDestAndLength OVR_UNDEFINED
+#define StringExValidateDest OVR_UNDEFINED
+#define StringExValidateDestAndLength OVR_UNDEFINED
+#define StringCopyWorker OVR_UNDEFINED
+#define StringVPrintfWorker OVR_UNDEFINED
+#define StringVPrintf_lWorker OVR_UNDEFINED
+#define StringGetsWorker OVR_UNDEFINED
+#define StringExHandleFillBehindNull OVR_UNDEFINED
+#define StringExHandleOtherFlags OVR_UNDEFINED
+#define StringCchCopy OVR_UNDEFINED
+#define TcOpenInterface OVR_UNDEFINED
+#define TcQueryFlow OVR_UNDEFINED
+#define TcSetFlow OVR_UNDEFINED
+#define TcGetFlowName OVR_UNDEFINED
+#define _VCrtDbgReport OVR_UNDEFINED
+#define SetEntriesInAcl OVR_UNDEFINED
+#define GetExplicitEntriesFromAcl OVR_UNDEFINED
+#define GetEffectiveRightsFromAcl OVR_UNDEFINED
+#define GetAuditedPermissionsFromAcl OVR_UNDEFINED
+#define GetNamedSecurityInfo OVR_UNDEFINED
+#define SetNamedSecurityInfo OVR_UNDEFINED
+#define GetInheritanceSource OVR_UNDEFINED
+#define TreeResetNamedSecurityInfo OVR_UNDEFINED
+#define TreeSetNamedSecurityInfo OVR_UNDEFINED
+#define BuildSecurityDescriptor OVR_UNDEFINED
+#define LookupSecurityDescriptorParts OVR_UNDEFINED
+#define BuildExplicitAccessWithName OVR_UNDEFINED
+#define BuildImpersonateExplicitAccessWithName OVR_UNDEFINED
+#define BuildTrusteeWithName OVR_UNDEFINED
+#define BuildImpersonateTrustee OVR_UNDEFINED
+#define BuildTrusteeWithSid OVR_UNDEFINED
+#define BuildTrusteeWithObjectsAndSid OVR_UNDEFINED
+#define BuildTrusteeWithObjectsAndName OVR_UNDEFINED
+#define GetTrusteeName OVR_UNDEFINED
+#define GetTrusteeType OVR_UNDEFINED
+#define GetTrusteeForm OVR_UNDEFINED
+#define GetMultipleTrusteeOperation OVR_UNDEFINED
+#define GetMultipleTrustee OVR_UNDEFINED
+#define RunSetupCommand OVR_UNDEFINED
+#define RebootCheckOnInstall OVR_UNDEFINED
+#define TranslateInfString OVR_UNDEFINED
+#define RegInstall OVR_UNDEFINED
+#define LaunchINFSectionEx OVR_UNDEFINED
+#define ExecuteCab OVR_UNDEFINED
+#define AdvInstallFile OVR_UNDEFINED
+#define RegSaveRestore OVR_UNDEFINED
+#define RegSaveRestoreOnINF OVR_UNDEFINED
+#define RegRestoreAll OVR_UNDEFINED
+#define FileSaveRestore OVR_UNDEFINED
+#define FileSaveRestoreOnINF OVR_UNDEFINED
+#define AddDelBackupEntry OVR_UNDEFINED
+#define FileSaveMarkNotExist OVR_UNDEFINED
+#define GetVersionFromFile OVR_UNDEFINED
+#define GetVersionFromFileEx OVR_UNDEFINED
+#define DelNode OVR_UNDEFINED
+#define DelNodeRunDLL32 OVR_UNDEFINED
+#define OpenINFEngine OVR_UNDEFINED
+#define TranslateInfStringEx OVR_UNDEFINED
+#define ExtractFiles OVR_UNDEFINED
+#define LaunchINFSection OVR_UNDEFINED
+#define UserInstStubWrapper OVR_UNDEFINED
+#define UserUnInstStubWrapper OVR_UNDEFINED
+#define SetPerUserSecValues OVR_UNDEFINED
+#define ceGetOIDName OVR_UNDEFINED
+#define ceVerifyObjId OVR_UNDEFINED
+#define CAEnumFirstC OVR_UNDEFINED
+#define CAEnumNextC OVR_UNDEFINED
+#define CACreateNewC OVR_UNDEFINED
+#define CAUpdateC OVR_UNDEFINED
+#define CADeleteC OVR_UNDEFINED
+#define CACloseC OVR_UNDEFINED
+#define CAEnumCertTypesForC OVR_UNDEFINED
+#define CM_Add_ID OVR_UNDEFINED
+#define CM_Add_ID_Ex OVR_UNDEFINED
+#define CM_Connect_Machine OVR_UNDEFINED
+#define CM_Create_DevNode OVR_UNDEFINED
+#define CM_Create_DevNode_Ex OVR_UNDEFINED
+#define CM_Enumerate_Enumerators OVR_UNDEFINED
+#define CM_Enumerate_Enumerators_Ex OVR_UNDEFINED
+#define CM_Get_Class_Name OVR_UNDEFINED
+#define CM_Get_Class_Name_Ex OVR_UNDEFINED
+#define CM_Get_Class_Key_Name OVR_UNDEFINED
+#define CM_Get_Class_Key_Name_Ex OVR_UNDEFINED
+#define CM_Get_Device_ID OVR_UNDEFINED
+#define CM_Get_Device_ID_Ex OVR_UNDEFINED
+#define CM_Get_Device_ID_List OVR_UNDEFINED
+#define CM_Get_Device_ID_List_Ex OVR_UNDEFINED
+#define CM_Get_Device_ID_List_Size OVR_UNDEFINED
+#define CM_Get_Device_ID_List_Size_Ex OVR_UNDEFINED
+#define CM_Get_DevNode_Registry_Property OVR_UNDEFINED
+#define CM_Get_DevNode_Registry_Property_Ex OVR_UNDEFINED
+#define CM_Get_DevNode_Custom_Property OVR_UNDEFINED
+#define CM_Get_DevNode_Custom_Property_Ex OVR_UNDEFINED
+#define CM_Get_Hardware_Profile_Info OVR_UNDEFINED
+#define CM_Get_Hardware_Profile_Info_Ex OVR_UNDEFINED
+#define CM_Get_HW_Prof_Flags OVR_UNDEFINED
+#define CM_Get_HW_Prof_Flags_Ex OVR_UNDEFINED
+#define CM_Get_Device_Interface_Alias OVR_UNDEFINED
+#define CM_Get_Device_Interface_Alias_Ex OVR_UNDEFINED
+#define CM_Get_Device_Interface_List OVR_UNDEFINED
+#define CM_Get_Device_Interface_List_Ex OVR_UNDEFINED
+#define CM_Get_Device_Interface_List_Size OVR_UNDEFINED
+#define CM_Get_Device_Interface_List_Size_Ex OVR_UNDEFINED
+#define CM_Locate_DevNode OVR_UNDEFINED
+#define CM_Locate_DevNode_Ex OVR_UNDEFINED
+#define CM_Open_Class_Key OVR_UNDEFINED
+#define CM_Open_Class_Key_Ex OVR_UNDEFINED
+#define CM_Open_Device_Interface_Key OVR_UNDEFINED
+#define CM_Open_Device_Interface_Key_Ex OVR_UNDEFINED
+#define CM_Delete_Device_Interface_Key OVR_UNDEFINED
+#define CM_Delete_Device_Interface_Key_Ex OVR_UNDEFINED
+#define CM_Query_And_Remove_SubTree OVR_UNDEFINED
+#define CM_Query_And_Remove_SubTree_Ex OVR_UNDEFINED
+#define CM_Request_Device_Eject OVR_UNDEFINED
+#define CM_Request_Device_Eject_Ex OVR_UNDEFINED
+#define CM_Register_Device_Interface OVR_UNDEFINED
+#define CM_Register_Device_Interface_Ex OVR_UNDEFINED
+#define CM_Unregister_Device_Interface OVR_UNDEFINED
+#define CM_Unregister_Device_Interface_Ex OVR_UNDEFINED
+#define CM_Set_DevNode_Registry_Property OVR_UNDEFINED
+#define CM_Set_DevNode_Registry_Property_Ex OVR_UNDEFINED
+#define CM_Set_HW_Prof_Flags OVR_UNDEFINED
+#define CM_Set_HW_Prof_Flags_Ex OVR_UNDEFINED
+#define CM_Get_Resource_Conflict_Details OVR_UNDEFINED
+#define CM_Get_Class_Registry_Property OVR_UNDEFINED
+#define CM_Set_Class_Registry_Property OVR_UNDEFINED
+#define CmWwanPlusAuthAK OVR_UNDEFINED
+#define ImageList_LoadImage OVR_UNDEFINED
+#define DrawStatusText OVR_UNDEFINED
+#define CreateStatusWindow OVR_UNDEFINED
+#define GetOpenFileName OVR_UNDEFINED
+#define GetSaveFileName OVR_UNDEFINED
+#define GetFileTitle OVR_UNDEFINED
+#define ChooseColor OVR_UNDEFINED
+#define FindText OVR_UNDEFINED
+#define ReplaceText OVR_UNDEFINED
+#define AfxReplaceText OVR_UNDEFINED
+#define ChooseFont OVR_UNDEFINED
+#define PrintDlgEx OVR_UNDEFINED
+#define PageSetupDlg OVR_UNDEFINED
+#define CommonPropertySheetUI OVR_UNDEFINED
+#define CommonPropertySheetUI OVR_UNDEFINED
+#define PeekConsoleInput OVR_UNDEFINED
+#define ReadConsole OVR_UNDEFINED
+#define ReadConsoleInput OVR_UNDEFINED
+#define WriteConsole OVR_UNDEFINED
+#define CertSelectCertificate OVR_UNDEFINED
+#define CertViewProperties OVR_UNDEFINED
+#define GetFriendlyNameOfCert OVR_UNDEFINED
+#define CertConfigureTrust OVR_UNDEFINED
+#define CryptUIDlgViewCertificate OVR_UNDEFINED
+#define CustomControlInfo OVR_UNDEFINED
+#define D3DX10CompileFromFile OVR_UNDEFINED
+#define D3DX10CompileFromResource OVR_UNDEFINED
+#define D3DX10CreateEffectFromFile OVR_UNDEFINED
+#define D3DX10CreateEffectFromResource OVR_UNDEFINED
+#define D3DX10CreateEffectPoolFromFile OVR_UNDEFINED
+#define D3DX10CreateEffectPoolFromResource OVR_UNDEFINED
+#define D3DX10PreprocessShaderFromFile OVR_UNDEFINED
+#define D3DX10PreprocessShaderFromResource OVR_UNDEFINED
+#define D3DX10CreateAsyncFileLoader OVR_UNDEFINED
+#define D3DX10CreateAsyncResourceLoader OVR_UNDEFINED
+#define D3DX10CreateFont OVR_UNDEFINED
+#define D3DX10CreateFontIndirect OVR_UNDEFINED
+#define D3DX10GetImageInfoFromFile OVR_UNDEFINED
+#define D3DX10GetImageInfoFromResource OVR_UNDEFINED
+#define D3DX10CreateShaderResourceViewFromFile OVR_UNDEFINED
+#define D3DX10CreateTextureFromFile OVR_UNDEFINED
+#define D3DX10CreateShaderResourceViewFromResource OVR_UNDEFINED
+#define D3DX10CreateTextureFromResource OVR_UNDEFINED
+#define D3DX10SaveTextureToFile OVR_UNDEFINED
+#define D3DXCreateFont OVR_UNDEFINED
+#define D3DXCreateFontIndirect OVR_UNDEFINED
+#define D3DXCreateEffectFromFile OVR_UNDEFINED
+#define D3DXCreateEffectFromResource OVR_UNDEFINED
+#define D3DXCreateEffectFromFileEx OVR_UNDEFINED
+#define D3DXCreateEffectFromResourceEx OVR_UNDEFINED
+#define D3DXCreateEffectCompilerFromFile OVR_UNDEFINED
+#define D3DXCreateEffectCompilerFromResource OVR_UNDEFINED
+#define D3DXLoadMeshFromX OVR_UNDEFINED
+#define D3DXSaveMeshToX OVR_UNDEFINED
+#define D3DXLoadPRTBufferFromFile OVR_UNDEFINED
+#define D3DXSavePRTBufferToFile OVR_UNDEFINED
+#define D3DXLoadPRTCompBufferFromFile OVR_UNDEFINED
+#define D3DXSavePRTCompBufferToFile OVR_UNDEFINED
+#define D3DXAssembleShaderFromFile OVR_UNDEFINED
+#define D3DXAssembleShaderFromResource OVR_UNDEFINED
+#define D3DXCompileShaderFromFile OVR_UNDEFINED
+#define D3DXCompileShaderFromResource OVR_UNDEFINED
+#define D3DXPreprocessShaderFromFile OVR_UNDEFINED
+#define D3DXPreprocessShaderFromResource OVR_UNDEFINED
+#define D3DXCreateText OVR_UNDEFINED
+#define D3DXGetImageInfoFromFile OVR_UNDEFINED
+#define D3DXGetImageInfoFromResource OVR_UNDEFINED
+#define D3DXLoadSurfaceFromFile OVR_UNDEFINED
+#define D3DXLoadSurfaceFromResource OVR_UNDEFINED
+#define D3DXSaveSurfaceToFile OVR_UNDEFINED
+#define D3DXLoadVolumeFromFile OVR_UNDEFINED
+#define D3DXLoadVolumeFromResource OVR_UNDEFINED
+#define D3DXSaveVolumeToFile OVR_UNDEFINED
+#define D3DXCreateTextureFromFile OVR_UNDEFINED
+#define D3DXCreateCubeTextureFromFile OVR_UNDEFINED
+#define D3DXCreateVolumeTextureFromFile OVR_UNDEFINED
+#define D3DXCreateTextureFromResource OVR_UNDEFINED
+#define D3DXCreateCubeTextureFromResource OVR_UNDEFINED
+#define D3DXCreateVolumeTextureFromResource OVR_UNDEFINED
+#define D3DXCreateTextureFromFileEx OVR_UNDEFINED
+#define D3DXCreateCubeTextureFromFileEx OVR_UNDEFINED
+#define D3DXCreateVolumeTextureFromFileEx OVR_UNDEFINED
+#define D3DXCreateTextureFromResourceEx OVR_UNDEFINED
+#define D3DXCreateCubeTextureFromResourceEx OVR_UNDEFINED
+#define D3DXCreateVolumeTextureFromResourceEx OVR_UNDEFINED
+#define D3DXSaveTextureToFile OVR_UNDEFINED
+#define GetDateFormat OVR_UNDEFINED
+#define GetTimeFormat OVR_UNDEFINED
+#define SymMatchString OVR_UNDEFINED
+#define SymAddSourceStream OVR_UNDEFINED
+#define DdeInitialize OVR_UNDEFINED
+#define DdeCreateStringHandle OVR_UNDEFINED
+#define DdeQueryString OVR_UNDEFINED
+#define DirectDrawEnumerate OVR_UNDEFINED
+#define DirectDrawEnumerateEx OVR_UNDEFINED
+//#define OutputDebugString OVR_UNDEFINED
+#define DriverPackagePreinstall OVR_UNDEFINED
+#define DriverPackageInstall OVR_UNDEFINED
+#define DriverPackageUninstall OVR_UNDEFINED
+#define DriverPackageGetPath OVR_UNDEFINED
+#define SetDifxLogCallback OVR_UNDEFINED
+#define DIFXAPISetLogCallback OVR_UNDEFINED
+#define ConfigureIME OVR_UNDEFINED
+#define EnumRegisterWord OVR_UNDEFINED
+#define Escape OVR_UNDEFINED
+#define GetCandidateList OVR_UNDEFINED
+#define GetCandidateListCount OVR_UNDEFINED
+#define GetCompositionFont OVR_UNDEFINED
+#define GetCompositionString OVR_UNDEFINED
+#define GetConversionList OVR_UNDEFINED
+#define GetDescription OVR_UNDEFINED
+#define GetGuideLine OVR_UNDEFINED
+#define GetIMEFileName OVR_UNDEFINED
+#define GetRegisterWordStyle OVR_UNDEFINED
+#define InstallIME OVR_UNDEFINED
+#define IsUIMessage OVR_UNDEFINED
+#define RegisterWord OVR_UNDEFINED
+#define SetCompositionFont OVR_UNDEFINED
+#define SetCompositionString OVR_UNDEFINED
+#define UnregisterWord OVR_UNDEFINED
+#define GetCodePage OVR_UNDEFINED
+#define GetImeMenuItems OVR_UNDEFINED
+#define ConfigureIME OVR_UNDEFINED
+#define EnumRegisterWord OVR_UNDEFINED
+#define Escape OVR_UNDEFINED
+#define GetCandidateList OVR_UNDEFINED
+#define GetCandidateListCount OVR_UNDEFINED
+#define GetCompositionFont OVR_UNDEFINED
+#define GetCompositionString OVR_UNDEFINED
+#define GetConversionList OVR_UNDEFINED
+#define GetDescription OVR_UNDEFINED
+#define GetGuideLine OVR_UNDEFINED
+#define GetIMEFileName OVR_UNDEFINED
+#define GetRegisterWordStyle OVR_UNDEFINED
+#define InstallIME OVR_UNDEFINED
+#define IsUIMessage OVR_UNDEFINED
+#define RegisterWord OVR_UNDEFINED
+#define SetCompositionFont OVR_UNDEFINED
+#define SetCompositionString OVR_UNDEFINED
+#define UnregisterWord OVR_UNDEFINED
+#define GetCodePage OVR_UNDEFINED
+#define GetImeMenuItems OVR_UNDEFINED
+#define RequestMessage OVR_UNDEFINED
+#define SendIMC OVR_UNDEFINED
+#define DsBrowseForContainer OVR_UNDEFINED
+#define DsGetDcName OVR_UNDEFINED
+#define DsGetSiteName OVR_UNDEFINED
+#define DsValidateSubnetName OVR_UNDEFINED
+#define DsAddressToSiteNames OVR_UNDEFINED
+#define DsAddressToSiteNamesEx OVR_UNDEFINED
+#define DsGetDcSiteCoverage OVR_UNDEFINED
+#define DsGetDcOpen OVR_UNDEFINED
+#define DsGetDcNext OVR_UNDEFINED
+#define DirectSoundEnumerate OVR_UNDEFINED
+#define DirectSoundCaptureEnumerate OVR_UNDEFINED
+#define DsMakeSpn OVR_UNDEFINED
+#define DsCrackSpn OVR_UNDEFINED
+#define DsQuoteRdnValue OVR_UNDEFINED
+#define DsUnquoteRdnValue OVR_UNDEFINED
+#define DsCrackUnquotedMangledRdn OVR_UNDEFINED
+#define DsIsMangledRdnValue OVR_UNDEFINED
+#define DsIsMangledDn OVR_UNDEFINED
+#define DsCrackSpn2 OVR_UNDEFINED
+#define FatalAppExit OVR_UNDEFINED
+#define AddERExcludedApplication OVR_UNDEFINED
+#define AMGetErrorText OVR_UNDEFINED
+#define JetInit3 OVR_UNDEFINED
+#define JetCreateInstance OVR_UNDEFINED
+#define JetCreateInstance2 OVR_UNDEFINED
+#define JetSetSystemParameter OVR_UNDEFINED
+#define JetGetSystemParameter OVR_UNDEFINED
+#define JetEnableMultiInstance OVR_UNDEFINED
+#define JetBeginSession OVR_UNDEFINED
+#define JetCreateDatabase OVR_UNDEFINED
+#define JetCreateDatabase2 OVR_UNDEFINED
+#define JetAttachDatabase OVR_UNDEFINED
+#define JetAttachDatabase2 OVR_UNDEFINED
+#define JetDetachDatabase OVR_UNDEFINED
+#define JetDetachDatabase2 OVR_UNDEFINED
+#define JetGetObjectInfo OVR_UNDEFINED
+#define JetGetTableInfo OVR_UNDEFINED
+#define JetCreateTable OVR_UNDEFINED
+#define JetCreateTableColumnIndex OVR_UNDEFINED
+#define JetCreateTableColumnIndex2 OVR_UNDEFINED
+#define JetCreateTableColumnIndex3 OVR_UNDEFINED
+#define JetCreateTableColumnIndex4 OVR_UNDEFINED
+#define JetDeleteTable OVR_UNDEFINED
+#define JetRenameTable OVR_UNDEFINED
+#define JetGetTableColumnInfo OVR_UNDEFINED
+#define JetGetColumnInfo OVR_UNDEFINED
+#define JetAddColumn OVR_UNDEFINED
+#define JetDeleteColumn OVR_UNDEFINED
+#define JetDeleteColumn2 OVR_UNDEFINED
+#define JetRenameColumn OVR_UNDEFINED
+#define JetSetColumnDefaultValue OVR_UNDEFINED
+#define JetGetTableIndexInfo OVR_UNDEFINED
+#define JetGetIndexInfo OVR_UNDEFINED
+#define JetCreateIndex OVR_UNDEFINED
+#define JetCreateIndex2 OVR_UNDEFINED
+#define JetCreateIndex3 OVR_UNDEFINED
+#define JetCreateIndex4 OVR_UNDEFINED
+#define JetDeleteIndex OVR_UNDEFINED
+#define JetGetDatabaseInfo OVR_UNDEFINED
+#define JetGetDatabaseFileInfo OVR_UNDEFINED
+#define JetOpenDatabase OVR_UNDEFINED
+#define JetOpenTable OVR_UNDEFINED
+#define JetGetCurrentIndex OVR_UNDEFINED
+#define JetSetCurrentIndex OVR_UNDEFINED
+#define JetSetCurrentIndex2 OVR_UNDEFINED
+#define JetSetCurrentIndex3 OVR_UNDEFINED
+#define JetSetCurrentIndex4 OVR_UNDEFINED
+#define JetCompact OVR_UNDEFINED
+#define JetDefragment OVR_UNDEFINED
+#define JetDefragment2 OVR_UNDEFINED
+#define JetDefragment3 OVR_UNDEFINED
+#define JetSetDatabaseSize OVR_UNDEFINED
+#define JetBackup OVR_UNDEFINED
+#define JetBackupInstance OVR_UNDEFINED
+#define JetRestore OVR_UNDEFINED
+#define JetRestore2 OVR_UNDEFINED
+#define JetRestoreInstance OVR_UNDEFINED
+#define JetGetAttachInfo OVR_UNDEFINED
+#define JetGetAttachInfoInstance OVR_UNDEFINED
+#define JetOpenFile OVR_UNDEFINED
+#define JetOpenFileInstance OVR_UNDEFINED
+#define JetGetLogInfo OVR_UNDEFINED
+#define JetGetLogInfoInstance OVR_UNDEFINED
+#define JetGetLogInfoInstance2 OVR_UNDEFINED
+#define JetGetTruncateLogInfoInstance OVR_UNDEFINED
+#define JetExternalRestore OVR_UNDEFINED
+#define JetExternalRestore2 OVR_UNDEFINED
+#define JetGetInstanceInfo OVR_UNDEFINED
+#define JetOSSnapshotFreeze OVR_UNDEFINED
+#define JetOSSnapshotGetFreezeInfo OVR_UNDEFINED
+#define JetInit3 OVR_UNDEFINED
+#define JetInit4 OVR_UNDEFINED
+#define JetCreateInstance OVR_UNDEFINED
+#define JetCreateInstance2 OVR_UNDEFINED
+#define JetSetSystemParameter OVR_UNDEFINED
+#define JetGetSystemParameter OVR_UNDEFINED
+#define JetEnableMultiInstance OVR_UNDEFINED
+#define JetBeginSession OVR_UNDEFINED
+#define JetCreateDatabase OVR_UNDEFINED
+#define JetCreateDatabase2 OVR_UNDEFINED
+#define JetAttachDatabase OVR_UNDEFINED
+#define JetAttachDatabase2 OVR_UNDEFINED
+#define JetDetachDatabase OVR_UNDEFINED
+#define JetDetachDatabase2 OVR_UNDEFINED
+#define JetGetObjectInfo OVR_UNDEFINED
+#define JetGetTableInfo OVR_UNDEFINED
+#define JetSetTableInfo OVR_UNDEFINED
+#define JetCreateTable OVR_UNDEFINED
+#define JetCreateTableColumnIndex OVR_UNDEFINED
+#define JetCreateTableColumnIndex2 OVR_UNDEFINED
+#define JetCreateTableColumnIndex3 OVR_UNDEFINED
+#define JetCreateTableColumnIndex4 OVR_UNDEFINED
+#define JetCreateTableColumnIndex5 OVR_UNDEFINED
+#define JetDeleteTable OVR_UNDEFINED
+#define JetRenameTable OVR_UNDEFINED
+#define JetGetTableColumnInfo OVR_UNDEFINED
+#define JetGetColumnInfo OVR_UNDEFINED
+#define JetAddColumn OVR_UNDEFINED
+#define JetDeleteColumn OVR_UNDEFINED
+#define JetDeleteColumn2 OVR_UNDEFINED
+#define JetRenameColumn OVR_UNDEFINED
+#define JetSetColumnDefaultValue OVR_UNDEFINED
+#define JetGetTableIndexInfo OVR_UNDEFINED
+#define JetGetIndexInfo OVR_UNDEFINED
+#define JetCreateIndex OVR_UNDEFINED
+#define JetCreateIndex2 OVR_UNDEFINED
+#define JetCreateIndex3 OVR_UNDEFINED
+#define JetCreateIndex4 OVR_UNDEFINED
+#define JetDeleteIndex OVR_UNDEFINED
+#define JetGetDatabaseInfo OVR_UNDEFINED
+#define JetGetDatabaseFileInfo OVR_UNDEFINED
+#define JetGetLogFileInfo OVR_UNDEFINED
+#define JetOpenDatabase OVR_UNDEFINED
+#define JetOpenTable OVR_UNDEFINED
+#define JetGetCurrentIndex OVR_UNDEFINED
+#define JetSetCurrentIndex OVR_UNDEFINED
+#define JetSetCurrentIndex2 OVR_UNDEFINED
+#define JetSetCurrentIndex3 OVR_UNDEFINED
+#define JetSetCurrentIndex4 OVR_UNDEFINED
+#define JetCompact OVR_UNDEFINED
+#define JetDefragment OVR_UNDEFINED
+#define JetDefragment2 OVR_UNDEFINED
+#define JetDefragment3 OVR_UNDEFINED
+#define JetConvertDDL OVR_UNDEFINED
+#define JetUpgradeDatabase OVR_UNDEFINED
+#define JetSetDatabaseSize OVR_UNDEFINED
+#define JetDBUtilities OVR_UNDEFINED
+#define JetBackup OVR_UNDEFINED
+#define JetBackupInstance OVR_UNDEFINED
+#define JetRestore OVR_UNDEFINED
+#define JetRestore2 OVR_UNDEFINED
+#define JetRestoreInstance OVR_UNDEFINED
+#define JetGetAttachInfo OVR_UNDEFINED
+#define JetGetAttachInfoInstance OVR_UNDEFINED
+#define JetOpenFile OVR_UNDEFINED
+#define JetOpenFileInstance OVR_UNDEFINED
+#define JetOpenFileSectionInstance OVR_UNDEFINED
+#define JetGetLogInfo OVR_UNDEFINED
+#define JetGetLogInfoInstance OVR_UNDEFINED
+#define JetGetLogInfoInstance2 OVR_UNDEFINED
+#define JetGetTruncateLogInfoInstance OVR_UNDEFINED
+#define JetExternalRestore OVR_UNDEFINED
+#define JetExternalRestore2 OVR_UNDEFINED
+#define JetSnapshotStart OVR_UNDEFINED
+#define JetGetInstanceInfo OVR_UNDEFINED
+#define JetOSSnapshotFreeze OVR_UNDEFINED
+#define JetOSSnapshotGetFreezeInfo OVR_UNDEFINED
+#define JetRemoveLogfile OVR_UNDEFINED
+#define JetBeginDatabaseIncrementalReseed OVR_UNDEFINED
+#define JetEndDatabaseIncrementalReseed OVR_UNDEFINED
+#define JetPatchDatabasePages OVR_UNDEFINED
+#define CreateDirectory OVR_UNDEFINED
+#define CreateFile OVR_UNDEFINED
+#define DeleteFile OVR_UNDEFINED
+#define FindFirstChangeNotification OVR_UNDEFINED
+#define FindFirstFile OVR_UNDEFINED
+#define FindFirstFileEx OVR_UNDEFINED
+#define FindNextFile OVR_UNDEFINED
+#define GetDiskFreeSpace OVR_UNDEFINED
+#define GetDiskFreeSpaceEx OVR_UNDEFINED
+#define GetDriveType OVR_UNDEFINED
+#define GetFileAttributes OVR_UNDEFINED
+#define GetFileAttributesEx OVR_UNDEFINED
+#define GetFinalPathNameByHandle OVR_UNDEFINED
+#define GetFullPathName OVR_UNDEFINED
+#define GetLongPathName OVR_UNDEFINED
+#define RemoveDirectory OVR_UNDEFINED
+#define SetFileAttributes OVR_UNDEFINED
+#define GetCompressedFileSize OVR_UNDEFINED
+#define GetTempPath OVR_UNDEFINED
+#define GetVolumeInformation OVR_UNDEFINED
+#define GetTempFileName OVR_UNDEFINED
+#define GdipCreateTextureI OVR_UNDEFINED
+#define GdipCreateFontFromLogfont OVR_UNDEFINED
+#define GdipGetLogFont OVR_UNDEFINED
+#define GetLogFont OVR_UNDEFINED
+#define GetLogFont OVR_UNDEFINED
+#define HtmlHelp OVR_UNDEFINED
+#define OpenColorProfile OVR_UNDEFINED
+#define CreateProfileFromLogColorSpace OVR_UNDEFINED
+#define CreateColorTransform OVR_UNDEFINED
+#define RegisterCMM OVR_UNDEFINED
+#define UnregisterCMM OVR_UNDEFINED
+#define GetColorDirectory OVR_UNDEFINED
+#define InstallColorProfile OVR_UNDEFINED
+#define UninstallColorProfile OVR_UNDEFINED
+#define EnumColorProfiles OVR_UNDEFINED
+#define SetStandardColorSpaceProfile OVR_UNDEFINED
+#define GetStandardColorSpaceProfile OVR_UNDEFINED
+#define AssociateColorProfileWithDevice OVR_UNDEFINED
+#define DisassociateColorProfileFromDevice OVR_UNDEFINED
+#define SetupColorMatching OVR_UNDEFINED
+#define WcsOpenColorProfile OVR_UNDEFINED
+#define SymMatchString OVR_UNDEFINED
+#define SymAddSourceStream OVR_UNDEFINED
+#define SendIMEMessageEx OVR_UNDEFINED
+#define ImmInstallIME OVR_UNDEFINED
+#define UImmGetDescription OVR_UNDEFINED
+#define UImmGetIMEFileName OVR_UNDEFINED
+#define ImmGetCompositionString OVR_UNDEFINED
+#define ImmSetCompositionString OVR_UNDEFINED
+#define ImmGetCandidateListCount OVR_UNDEFINED
+#define ImmGetCandidateList OVR_UNDEFINED
+#define ImmGetGuideLine OVR_UNDEFINED
+#define ImmGetCompositionFont OVR_UNDEFINED
+#define ImmSetCompositionFont OVR_UNDEFINED
+#define ImmConfigureIME OVR_UNDEFINED
+#define ImmEscape OVR_UNDEFINED
+#define ImmGetConversionList OVR_UNDEFINED
+#define ImmIsUIMessage OVR_UNDEFINED
+#define ImmRegisterWord OVR_UNDEFINED
+#define ImmUnregisterWord OVR_UNDEFINED
+#define UImmGetRegisterWordStyle OVR_UNDEFINED
+#define UImmEnumRegisterWord OVR_UNDEFINED
+#define ImmGetImeMenuItems OVR_UNDEFINED
+#define ImmInstallIME OVR_UNDEFINED
+#define UImmGetDescription OVR_UNDEFINED
+#define UImmGetIMEFileName OVR_UNDEFINED
+#define ImmGetCompositionString OVR_UNDEFINED
+#define ImmSetCompositionString OVR_UNDEFINED
+#define ImmGetCandidateListCount OVR_UNDEFINED
+#define ImmGetCandidateList OVR_UNDEFINED
+#define ImmGetGuideLine OVR_UNDEFINED
+#define ImmGetCompositionFont OVR_UNDEFINED
+#define ImmSetCompositionFont OVR_UNDEFINED
+#define ImmConfigureIME OVR_UNDEFINED
+#define ImmEscape OVR_UNDEFINED
+#define ImmGetConversionList OVR_UNDEFINED
+#define ImmIsUIMessage OVR_UNDEFINED
+#define ImmRegisterWord OVR_UNDEFINED
+#define ImmUnregisterWord OVR_UNDEFINED
+#define UImmGetRegisterWordStyle OVR_UNDEFINED
+#define UImmEnumRegisterWord OVR_UNDEFINED
+#define ImmGetImeMenuItems OVR_UNDEFINED
+#define ImmRequestMessage OVR_UNDEFINED
+#define INTSHCUTAPITranslateURL OVR_UNDEFINED
+#define INTSHCUTAPIURLAssociationDialog OVR_UNDEFINED
+#define INTSHCUTAPIMIMEAssociationDialog OVR_UNDEFINED
+#define GetIScsiTargetInformation OVR_UNDEFINED
+#define AddIScsiConnection OVR_UNDEFINED
+#define ReportIScsiTargets OVR_UNDEFINED
+#define AddIScsiStaticTarget OVR_UNDEFINED
+#define RemoveIScsiStaticTarget OVR_UNDEFINED
+#define AddIScsiSendTargetPortal OVR_UNDEFINED
+#define RemoveIScsiSendTargetPortal OVR_UNDEFINED
+#define RefreshIScsiSendTargetPortal OVR_UNDEFINED
+#define ReportIScsiSendTargetPortals OVR_UNDEFINED
+#define ReportIScsiSendTargetPortalsEx OVR_UNDEFINED
+#define LoginIScsiTarget OVR_UNDEFINED
+#define ReportIScsiPersistentLogins OVR_UNDEFINED
+#define RemoveIScsiPersistentTarget OVR_UNDEFINED
+#define ReportIScsiInitiatorList OVR_UNDEFINED
+#define ReportActiveIScsiTargetMappings OVR_UNDEFINED
+#define SetIScsiTunnelModeOuterAddress OVR_UNDEFINED
+#define SetIScsiIKEInfo OVR_UNDEFINED
+#define GetIScsiIKEInfo OVR_UNDEFINED
+#define SetIScsiInitiatorNodeName OVR_UNDEFINED
+#define GetIScsiInitiatorNodeName OVR_UNDEFINED
+#define AddISNSServer OVR_UNDEFINED
+#define RemoveISNSServer OVR_UNDEFINED
+#define RefreshISNSServer OVR_UNDEFINED
+#define ReportISNSServerList OVR_UNDEFINED
+#define GetIScsiSessionList OVR_UNDEFINED
+#define GetDevicesForIScsiSession OVR_UNDEFINED
+#define AddPersistentIScsiDevice OVR_UNDEFINED
+#define RemovePersistentIScsiDevice OVR_UNDEFINED
+#define ReportPersistentIScsiDevices OVR_UNDEFINED
+#define ReportIScsiTargetPortals OVR_UNDEFINED
+#define AddRadiusServer OVR_UNDEFINED
+#define RemoveRadiusServer OVR_UNDEFINED
+#define ReportRadiusServerList OVR_UNDEFINED
+#define joyGetDevCaps OVR_UNDEFINED
+#define GetModuleFileName OVR_UNDEFINED
+#define GetModuleHandle OVR_UNDEFINED
+#define GetModuleHandleEx OVR_UNDEFINED
+#define LoadLibraryEx OVR_UNDEFINED
+#define LoadString OVR_UNDEFINED
+#define EnumResourceLanguagesEx OVR_UNDEFINED
+#define EnumResourceNamesEx OVR_UNDEFINED
+#define EnumResourceTypesEx OVR_UNDEFINED
+#define LoadLibrary OVR_UNDEFINED
+#define InstallPerfDll OVR_UNDEFINED
+#define LoadPerfCounterTextStrings OVR_UNDEFINED
+#define UnloadPerfCounterTextStrings OVR_UNDEFINED
+#define UpdatePerfNameFiles OVR_UNDEFINED
+#define SetServiceAsTrusted OVR_UNDEFINED
+#define GetExpandedName OVR_UNDEFINED
+#define LZOpenFile OVR_UNDEFINED
+#define mciSendCommand OVR_UNDEFINED
+#define mciSendString OVR_UNDEFINED
+#define mciGetDeviceID OVR_UNDEFINED
+#define mciGetDeviceIDFromElementID OVR_UNDEFINED
+#define mciGetErrorString OVR_UNDEFINED
+#define MFConvertColorInfoToDXV OVR_UNDEFINED
+#define MFConvertColorInfoFromDXV OVR_UNDEFINED
+#define MI_Instance_Is OVR_UNDEFINED
+#define SetStrBuf OVR_UNDEFINED
+#define GetStrBuf OVR_UNDEFINED
+#define LcidToRfc1766 OVR_UNDEFINED
+#define Rfc1766ToLcid OVR_UNDEFINED
+#define waveOutGetDevCaps OVR_UNDEFINED
+#define waveOutGetErrorText OVR_UNDEFINED
+#define waveInGetDevCaps OVR_UNDEFINED
+#define waveInGetErrorText OVR_UNDEFINED
+#define midiOutGetDevCaps OVR_UNDEFINED
+#define midiOutGetErrorText OVR_UNDEFINED
+#define midiInGetDevCaps OVR_UNDEFINED
+#define midiInGetErrorText OVR_UNDEFINED
+#define auxGetDevCaps OVR_UNDEFINED
+#define mixerGetDevCaps OVR_UNDEFINED
+#define mixerGetLineInfo OVR_UNDEFINED
+#define mixerGetLineControls OVR_UNDEFINED
+#define mixerGetControlDetails OVR_UNDEFINED
+#define mmioStringToFOURCC OVR_UNDEFINED
+#define mmioInstallIOProc OVR_UNDEFINED
+#define mmioOpen OVR_UNDEFINED
+#define mmioRename OVR_UNDEFINED
+#define PeekMessage OVR_UNDEFINED
+#define GetMessage OVR_UNDEFINED
+#define GetDeltaInfo OVR_UNDEFINED
+#define ApplyDelta OVR_UNDEFINED
+#define CreateDelta OVR_UNDEFINED
+#define GetDeltaSignature OVR_UNDEFINED
+#define ConfigureIME OVR_UNDEFINED
+#define EnumRegisterWord OVR_UNDEFINED
+#define Escape OVR_UNDEFINED
+#define GetCandidateList OVR_UNDEFINED
+#define GetCandidateListCount OVR_UNDEFINED
+#define GetCompositionFont OVR_UNDEFINED
+#define GetCompositionString OVR_UNDEFINED
+#define GetConversionList OVR_UNDEFINED
+#define GetDescription OVR_UNDEFINED
+#define GetGuideLine OVR_UNDEFINED
+#define GetIMEFileName OVR_UNDEFINED
+#define GetRegisterWordStyle OVR_UNDEFINED
+#define InstallIME OVR_UNDEFINED
+#define IsUIMessage OVR_UNDEFINED
+#define RegisterWord OVR_UNDEFINED
+#define SetCompositionFont OVR_UNDEFINED
+#define SetCompositionString OVR_UNDEFINED
+#define UnregisterWord OVR_UNDEFINED
+#define GetCodePage OVR_UNDEFINED
+#define GetImeMenuItems OVR_UNDEFINED
+#define ConfigureIME OVR_UNDEFINED
+#define EnumRegisterWord OVR_UNDEFINED
+#define Escape OVR_UNDEFINED
+#define GetCandidateList OVR_UNDEFINED
+#define GetCandidateListCount OVR_UNDEFINED
+#define GetCompositionFont OVR_UNDEFINED
+#define GetCompositionString OVR_UNDEFINED
+#define GetConversionList OVR_UNDEFINED
+#define GetDescription OVR_UNDEFINED
+#define GetGuideLine OVR_UNDEFINED
+#define GetIMEFileName OVR_UNDEFINED
+#define GetRegisterWordStyle OVR_UNDEFINED
+#define InstallIME OVR_UNDEFINED
+#define IsUIMessage OVR_UNDEFINED
+#define RegisterWord OVR_UNDEFINED
+#define SetCompositionFont OVR_UNDEFINED
+#define SetCompositionString OVR_UNDEFINED
+#define UnregisterWord OVR_UNDEFINED
+#define GetCodePage OVR_UNDEFINED
+#define GetImeMenuItems OVR_UNDEFINED
+#define MsiSetExternalUI OVR_UNDEFINED
+#define UMsiEnableLog OVR_UNDEFINED
+#define MsiQueryProductState OVR_UNDEFINED
+#define UMsiGetProductInfo OVR_UNDEFINED
+#define UMsiGetProductInfoEx OVR_UNDEFINED
+#define UMsiInstallProduct OVR_UNDEFINED
+#define UMsiConfigureProduct OVR_UNDEFINED
+#define UMsiConfigureProductEx OVR_UNDEFINED
+#define UMsiReinstallProduct OVR_UNDEFINED
+#define UMsiAdvertiseProductEx OVR_UNDEFINED
+#define UMsiAdvertiseProduct OVR_UNDEFINED
+#define UMsiProcessAdvertiseScript OVR_UNDEFINED
+#define UMsiAdvertiseScript OVR_UNDEFINED
+#define UMsiGetProductInfoFromScript OVR_UNDEFINED
+#define UMsiGetProductCode OVR_UNDEFINED
+#define USERINFOSTATEMsiGetUserInfo OVR_UNDEFINED
+#define UMsiCollectUserInfo OVR_UNDEFINED
+#define UMsiApplyPatch OVR_UNDEFINED
+#define UMsiGetPatchInfo OVR_UNDEFINED
+#define UMsiEnumPatches OVR_UNDEFINED
+#define UMsiRemovePatches OVR_UNDEFINED
+#define UMsiExtractPatchXMLData OVR_UNDEFINED
+#define UMsiGetPatchInfoEx OVR_UNDEFINED
+#define UMsiApplyMultiplePatches OVR_UNDEFINED
+#define UMsiDeterminePatchSequence OVR_UNDEFINED
+#define UMsiDetermineApplicablePatches OVR_UNDEFINED
+#define UMsiEnumPatchesEx OVR_UNDEFINED
+#define MsiQueryFeatureState OVR_UNDEFINED
+#define UMsiQueryFeatureStateEx OVR_UNDEFINED
+#define MsiUseFeature OVR_UNDEFINED
+#define MsiUseFeatureEx OVR_UNDEFINED
+#define UMsiGetFeatureUsage OVR_UNDEFINED
+#define UMsiConfigureFeature OVR_UNDEFINED
+#define UMsiReinstallFeature OVR_UNDEFINED
+#define UMsiProvideComponent OVR_UNDEFINED
+#define UMsiProvideQualifiedComponent OVR_UNDEFINED
+#define UMsiProvideQualifiedComponentEx OVR_UNDEFINED
+#define MsiGetComponentPath OVR_UNDEFINED
+#define MsiGetComponentPathEx OVR_UNDEFINED #define #define
+#define UMsiProvideAssembly OVR_UNDEFINED
+#define UMsiQueryComponentState OVR_UNDEFINED
+#define UMsiEnumProducts OVR_UNDEFINED
+#define UMsiEnumProductsEx OVR_UNDEFINED
+#define UMsiEnumRelatedProducts OVR_UNDEFINED
+#define UMsiEnumFeatures OVR_UNDEFINED
+#define UMsiEnumComponents OVR_UNDEFINED
+#define UMsiEnumComponentsEx OVR_UNDEFINED #define
+#define UMsiEnumClients OVR_UNDEFINED
+#define UMsiEnumComponentQualifiers OVR_UNDEFINED
+#define UMsiOpenProduct OVR_UNDEFINED
+#define UMsiOpenPackage OVR_UNDEFINED
+#define UMsiOpenPackageEx OVR_UNDEFINED
+#define UMsiGetPatchFileList OVR_UNDEFINED
+#define UMsiGetProductProperty OVR_UNDEFINED
+#define UMsiVerifyPackage OVR_UNDEFINED
+#define UMsiGetFeatureInfo OVR_UNDEFINED
+#define UMsiInstallMissingComponent OVR_UNDEFINED
+#define UMsiInstallMissingFile OVR_UNDEFINED
+#define MsiLocateComponent OVR_UNDEFINED
+#define UMsiSourceListClearAll OVR_UNDEFINED
+#define UMsiSourceListAddSource OVR_UNDEFINED
+#define UMsiSourceListForceResolution OVR_UNDEFINED
+#define UMsiSourceListAddSourceEx OVR_UNDEFINED
+#define UMsiSourceListAddMediaDisk OVR_UNDEFINED
+#define UMsiSourceListClearSource OVR_UNDEFINED
+#define UMsiSourceListClearMediaDisk OVR_UNDEFINED
+#define UMsiSourceListClearAllEx OVR_UNDEFINED
+#define UMsiSourceListForceResolutionEx OVR_UNDEFINED
+#define UMsiSourceListSetInfo OVR_UNDEFINED
+#define UMsiSourceListGetInfo OVR_UNDEFINED
+#define UMsiSourceListEnumSources OVR_UNDEFINED
+#define UMsiSourceListEnumMediaDisks OVR_UNDEFINED
+#define UMsiGetFileVersion OVR_UNDEFINED
+#define UMsiGetFileHash OVR_UNDEFINED
+#define MsiGetFileSignatureInformation OVR_UNDEFINED
+#define UMsiGetShortcutTarget OVR_UNDEFINED
+#define UMsiIsProductElevated OVR_UNDEFINED
+#define UMsiNotifySidChange OVR_UNDEFINED
+#define UMsiBeginTransaction OVR_UNDEFINED
+#define UMsiDatabaseOpenView OVR_UNDEFINED
+#define MSIDBERRORMsiViewGetError OVR_UNDEFINED
+#define UMsiDatabaseGetPrimaryKeys OVR_UNDEFINED
+#define MSICONDITIONMsiDatabaseIsTablePersistent OVR_UNDEFINED
+#define UMsiGetSummaryInformation OVR_UNDEFINED
+#define UMsiSummaryInfoSetProperty OVR_UNDEFINED
+#define UMsiSummaryInfoGetProperty OVR_UNDEFINED
+#define UMsiOpenDatabase OVR_UNDEFINED
+#define UMsiDatabaseImport OVR_UNDEFINED
+#define UMsiDatabaseExport OVR_UNDEFINED
+#define UMsiDatabaseMerge OVR_UNDEFINED
+#define UMsiDatabaseGenerateTransform OVR_UNDEFINED
+#define UMsiDatabaseApplyTransform OVR_UNDEFINED
+#define UMsiCreateTransformSummaryInfo OVR_UNDEFINED
+#define UMsiRecordSetString OVR_UNDEFINED
+#define UMsiRecordGetString OVR_UNDEFINED
+#define UMsiRecordSetStream OVR_UNDEFINED
+#define UMsiSetProperty OVR_UNDEFINED
+#define UMsiGetProperty OVR_UNDEFINED
+#define UMsiFormatRecord OVR_UNDEFINED
+#define UMsiDoAction OVR_UNDEFINED
+#define UMsiSequence OVR_UNDEFINED
+#define MsiEvaluateCondition OVR_UNDEFINED
+#define UMsiGetFeatureState OVR_UNDEFINED
+#define UMsiSetFeatureState OVR_UNDEFINED
+#define UMsiSetFeatureAttributes OVR_UNDEFINED
+#define UMsiGetComponentState OVR_UNDEFINED
+#define UMsiSetComponentState OVR_UNDEFINED
+#define UMsiGetFeatureCost OVR_UNDEFINED
+#define UMsiEnumComponentCosts OVR_UNDEFINED
+#define UMsiGetFeatureValidStates OVR_UNDEFINED
+#define UMsiGetSourcePath OVR_UNDEFINED
+#define UMsiGetTargetPath OVR_UNDEFINED
+#define UMsiSetTargetPath OVR_UNDEFINED
+#define UMsiPreviewDialog OVR_UNDEFINED
+#define UMsiPreviewBillboard OVR_UNDEFINED
+#define LoadMUILibrary OVR_UNDEFINED
+#define NMRtlIpv6AddressToString OVR_UNDEFINED
+#define NMRtlIpv6StringToAddress OVR_UNDEFINED
+#define UpdateDriverForPlugAndPlayDevices OVR_UNDEFINED
+#define DiInstallDriver OVR_UNDEFINED
+#define WNetSetLastError OVR_UNDEFINED
+#define DsBind OVR_UNDEFINED
+#define DsBindWithCred OVR_UNDEFINED
+#define DsBindWithSpn OVR_UNDEFINED
+#define DsBindWithSpnEx OVR_UNDEFINED
+#define DsBindByInstance OVR_UNDEFINED
+#define DsBindToISTG OVR_UNDEFINED
+#define DsUnBind OVR_UNDEFINED
+#define DsMakePasswordCredentials OVR_UNDEFINED
+#define DsCrackNames OVR_UNDEFINED
+#define DsFreeNameResult OVR_UNDEFINED
+#define DsGetSpn OVR_UNDEFINED
+#define DsFreeSpnArray OVR_UNDEFINED
+#define DsWriteAccountSpn OVR_UNDEFINED
+#define DsClientMakeSpnForTargetServer OVR_UNDEFINED
+#define DsServerRegisterSpn OVR_UNDEFINED
+#define DsReplicaSync OVR_UNDEFINED
+#define DsReplicaAdd OVR_UNDEFINED
+#define DsReplicaDel OVR_UNDEFINED
+#define DsReplicaModify OVR_UNDEFINED
+#define DsReplicaUpdateRefs OVR_UNDEFINED
+#define DsRemoveDsServer OVR_UNDEFINED
+#define DsRemoveDsDomain OVR_UNDEFINED
+#define DsListSites OVR_UNDEFINED
+#define DsListServersInSite OVR_UNDEFINED
+#define DsListDomainsInSite OVR_UNDEFINED
+#define DsListServersForDomainInSite OVR_UNDEFINED
+#define DsListInfoForServer OVR_UNDEFINED
+#define DsListRoles OVR_UNDEFINED
+#define DsQuerySitesByCost OVR_UNDEFINED
+#define DsMapSchemaGuids OVR_UNDEFINED
+#define DsFreeSchemaGuidMap OVR_UNDEFINED
+#define DsGetDomainControllerInfo OVR_UNDEFINED
+#define DsFreeDomainControllerInfo OVR_UNDEFINED
+#define DsReplicaVerifyObjects OVR_UNDEFINED
+#define DsAddSidHistory OVR_UNDEFINED
+#define DsInheritSecurityIdentity OVR_UNDEFINED
+#define HANDLEOpenNtmsSession OVR_UNDEFINED
+#define CreateNtmsMediaPool OVR_UNDEFINED
+#define GetNtmsMediaPoolName OVR_UNDEFINED
+#define GetNtmsObjectInformation OVR_UNDEFINED
+#define SetNtmsObjectInformation OVR_UNDEFINED
+#define CreateNtmsMedia OVR_UNDEFINED
+#define GetNtmsObjectAttribute OVR_UNDEFINED
+#define SetNtmsObjectAttribute OVR_UNDEFINED
+#define GetNtmsUIOptions OVR_UNDEFINED
+#define SetNtmsUIOptions OVR_UNDEFINED
+#define SubmitNtmsOperatorRequest OVR_UNDEFINED
+#define EjectDiskFromSADrive OVR_UNDEFINED
+#define GetVolumesFromDrive OVR_UNDEFINED
+#define LocateCatalogs OVR_UNDEFINED_In_PCSTRpwszScope
+#define AuditLookupCategoryName OVR_UNDEFINED
+#define AuditLookupSubCategoryName OVR_UNDEFINED
+#define AuditSetGlobalSacl OVR_UNDEFINED
+#define AuditQueryGlobalSacl OVR_UNDEFINED
+#define GetRoleText OVR_UNDEFINED
+#define GetStateText OVR_UNDEFINED
+#define CreateStdAccessibleProxy OVR_UNDEFINED
+#define LHashValOfNameSys OVR_UNDEFINED
+#define OleUIAddVerbMenu OVR_UNDEFINED
+#define OleUIInsertObject OVR_UNDEFINED
+#define OleUIPasteSpecial OVR_UNDEFINED
+#define OleUIEditLinks OVR_UNDEFINED
+#define OleUIChangeIcon OVR_UNDEFINED
+#define OleUIConvert OVR_UNDEFINED
+#define OleUIBusy OVR_UNDEFINED
+#define OleUIChangeSource OVR_UNDEFINED
+#define OleUIObjectProperties OVR_UNDEFINED
+#define OleUIPromptUser OVR_UNDEFINED
+#define OleUIUpdateLinks OVR_UNDEFINED
+#define ConfigureIME OVR_UNDEFINED
+#define EnumRegisterWord OVR_UNDEFINED
+#define Escape OVR_UNDEFINED
+#define GetCandidateList OVR_UNDEFINED
+#define GetCandidateListCount OVR_UNDEFINED
+#define GetCompositionFont OVR_UNDEFINED
+#define GetCompositionString OVR_UNDEFINED
+#define GetConversionList OVR_UNDEFINED
+#define GetDescription OVR_UNDEFINED
+#define GetGuideLine OVR_UNDEFINED
+#define GetIMEFileName OVR_UNDEFINED
+#define GetRegisterWordStyle OVR_UNDEFINED
+#define InstallIME OVR_UNDEFINED
+#define IsUIMessage OVR_UNDEFINED
+#define RegisterWord OVR_UNDEFINED
+#define SetCompositionFont OVR_UNDEFINED
+#define SetCompositionString OVR_UNDEFINED
+#define UnregisterWord OVR_UNDEFINED
+#define GetCodePage OVR_UNDEFINED
+#define GetImeMenuItems OVR_UNDEFINED
+#define CreatePatchFile OVR_UNDEFINED
+#define CreatePatchFileEx OVR_UNDEFINED
+#define ExtractPatchHeaderToFile OVR_UNDEFINED
+#define TestApplyPatchToFile OVR_UNDEFINED
+#define ApplyPatchToFile OVR_UNDEFINED
+#define ApplyPatchToFileEx OVR_UNDEFINED
+#define GetFilePatchSignature OVR_UNDEFINED
+#define UUiCreatePatchPackage OVR_UNDEFINED
+#define UUiCreatePatchPackageEx OVR_UNDEFINED
+#define PdhOpenQuery OVR_UNDEFINED
+#define PdhAddCounter OVR_UNDEFINED
+#define PdhAddEnglishCounter OVR_UNDEFINED
+#define PdhValidatePathEx OVR_UNDEFINED
+#define PdhGetFormattedCounterArray OVR_UNDEFINED
+#define PdhGetRawCounterArray OVR_UNDEFINED
+#define PdhGetCounterInfo OVR_UNDEFINED
+#define PdhConnectMachine OVR_UNDEFINED
+#define PdhEnumMachines OVR_UNDEFINED
+#define PdhEnumObjects OVR_UNDEFINED
+#define PdhEnumObjectItems OVR_UNDEFINED
+#define PdhMakeCounterPath OVR_UNDEFINED
+#define PdhParseCounterPath OVR_UNDEFINED
+#define PdhParseInstanceName OVR_UNDEFINED
+#define PdhValidatePath OVR_UNDEFINED
+#define PdhGetDefaultPerfObject OVR_UNDEFINED
+#define PdhGetDefaultPerfCounter OVR_UNDEFINED
+#define PdhBrowseCounters OVR_UNDEFINED
+#define PdhExpandCounterPath OVR_UNDEFINED
+#define PdhLookupPerfNameByIndex OVR_UNDEFINED
+#define PdhLookupPerfIndexByName OVR_UNDEFINED
+#define PdhExpandWildCardPath OVR_UNDEFINED
+#define PdhOpenLog OVR_UNDEFINED
+#define PdhUpdateLog OVR_UNDEFINED
+#define PdhSelectDataSource OVR_UNDEFINED
+#define PdhGetDataSourceTimeRange OVR_UNDEFINED
+#define PdhBindInputDataSource OVR_UNDEFINED
+#define PdhEnumMachinesH OVR_UNDEFINED
+#define PdhEnumObjectsH OVR_UNDEFINED
+#define PdhEnumObjectItemsH OVR_UNDEFINED
+#define PdhExpandWildCardPathH OVR_UNDEFINED
+#define PdhGetDefaultPerfObjectH OVR_UNDEFINED
+#define PdhGetDefaultPerfCounterH OVR_UNDEFINED
+#define PdhBrowseCountersH OVR_UNDEFINED
+#define PdhVerifySQLDB OVR_UNDEFINED
+#define PdhCreateSQLTables OVR_UNDEFINED
+#define PdhEnumLogSetNames OVR_UNDEFINED
+#define sndPlaySound OVR_UNDEFINED
+#define PlaySound OVR_UNDEFINED
+#define FreeEnvironmentStrings OVR_UNDEFINED
+#define GetCommandLine OVR_UNDEFINED
+#define GetEnvironmentVariable OVR_UNDEFINED
+#define SetEnvironmentVariable OVR_UNDEFINED
+#define ExpandEnvironmentStrings OVR_UNDEFINED
+#define SetCurrentDirectory OVR_UNDEFINED
+#define GetCurrentDirectory OVR_UNDEFINED
+#define SearchPath OVR_UNDEFINED
+#define NeedCurrentDirectoryForExePath OVR_UNDEFINED
+#define CreateProcess OVR_UNDEFINED
+#define CreateProcessAsUser OVR_UNDEFINED
+#define CreatePropertySheetPage OVR_UNDEFINED
+#define PropertySheet OVR_UNDEFINED
+#define GetModuleBaseName OVR_UNDEFINED
+#define GetModuleFileNameEx OVR_UNDEFINED
+#define RasDial OVR_UNDEFINED
+#define RasEnumConnections OVR_UNDEFINED
+#define RasEnumEntries OVR_UNDEFINED
+#define RasGetConnectStatus OVR_UNDEFINED
+#define RasGetErrorString OVR_UNDEFINED
+#define RasHangUp OVR_UNDEFINED_In_HRASCONN
+#define RasGetProjectionInfo OVR_UNDEFINED
+#define RasCreatePhonebookEntry OVR_UNDEFINED
+#define RasEditPhonebookEntry OVR_UNDEFINED
+#define RasSetEntryDialParams OVR_UNDEFINED
+#define RasGetEntryDialParams OVR_UNDEFINED
+#define RasEnumDevices OVR_UNDEFINED
+#define RasGetCountryInfo OVR_UNDEFINED
+#define RasGetEntryProperties OVR_UNDEFINED
+#define RasSetEntryProperties OVR_UNDEFINED
+#define RasRenameEntry OVR_UNDEFINED
+#define RasDeleteEntry OVR_UNDEFINED
+#define RasValidateEntryName OVR_UNDEFINED
+#define RasConnectionNotification OVR_UNDEFINED
+#define RasGetSubEntryHandle OVR_UNDEFINED
+#define RasGetCredentials OVR_UNDEFINED
+#define RasSetCredentials OVR_UNDEFINED
+#define RasGetSubEntryProperties OVR_UNDEFINED
+#define RasSetSubEntryProperties OVR_UNDEFINED
+#define RasGetAutodialAddress OVR_UNDEFINED
+#define RasSetAutodialAddress OVR_UNDEFINED
+#define RasEnumAutodialAddresses OVR_UNDEFINED
+#define RasGetAutodialEnable OVR_UNDEFINED
+#define RasSetAutodialEnable OVR_UNDEFINED
+#define RasGetAutodialParam OVR_UNDEFINED
+#define RasSetAutodialParam OVR_UNDEFINED
+#define RasGetEapUserData OVR_UNDEFINED
+#define RasSetEapUserData OVR_UNDEFINED
+#define RasGetCustomAuthData OVR_UNDEFINED
+#define RasSetCustomAuthData OVR_UNDEFINED
+#define RasGetEapUserIdentity OVR_UNDEFINED
+#define RasFreeEapUserIdentity OVR_UNDEFINED
+#define RasDeleteSubEntry OVR_UNDEFINED
+#define RasPhonebookDlg OVR_UNDEFINED
+#define RasEntryDlg OVR_UNDEFINED
+#define RasDialDlg OVR_UNDEFINED
+#define get_VisibleInW OVR_UNDEFINED
+#define put_VisibleInW OVR_UNDEFINED
+#define RpcNsBindingExport OVR_UNDEFINED
+#define RpcNsBindingUnexport OVR_UNDEFINED
+#define RpcNsBindingExportPnP OVR_UNDEFINED
+#define RpcNsBindingUnexportPnP OVR_UNDEFINED
+#define RpcNsBindingLookupBegin OVR_UNDEFINED
+#define RpcNsGroupDelete OVR_UNDEFINED
+#define RpcNsGroupMbrAdd OVR_UNDEFINED
+#define RpcNsGroupMbrRemove OVR_UNDEFINED
+#define RpcNsGroupMbrInqBegin OVR_UNDEFINED
+#define RpcNsGroupMbrInqNext OVR_UNDEFINED
+#define RpcNsProfileDelete OVR_UNDEFINED
+#define RpcNsProfileEltAdd OVR_UNDEFINED
+#define RpcNsProfileEltRemove OVR_UNDEFINED
+#define RpcNsProfileEltInqBegin OVR_UNDEFINED
+#define RpcNsProfileEltInqNext OVR_UNDEFINED
+#define RpcNsEntryObjectInqBegin OVR_UNDEFINED
+#define RpcNsEntryExpandName OVR_UNDEFINED
+#define RpcNsMgmtBindingUnexport OVR_UNDEFINED
+#define RpcNsMgmtEntryCreate OVR_UNDEFINED
+#define RpcNsMgmtEntryDelete OVR_UNDEFINED
+#define RpcNsMgmtEntryInqIfIds OVR_UNDEFINED
+#define RpcNsBindingImportBegin OVR_UNDEFINED
+#define RpcCertGeneratePrincipalName OVR_UNDEFINED
+#define TraceRegisterEx OVR_UNDEFINED
+#define TraceDeregister OVR_UNDEFINED
+#define TraceDeregisterEx OVR_UNDEFINED
+#define TraceGetConsole OVR_UNDEFINED
+#define TracePrintf OVR_UNDEFINED
+#define TracePrintfEx OVR_UNDEFINED
+#define TraceVprintfEx OVR_UNDEFINED
+#define TracePutsEx OVR_UNDEFINED
+#define TraceDumpEx OVR_UNDEFINED
+#define LogError OVR_UNDEFINED
+#define LogEvent OVR_UNDEFINED
+#define RouterLogRegister OVR_UNDEFINED
+#define RouterLogDeregister OVR_UNDEFINED
+#define RouterLogEvent OVR_UNDEFINED
+#define RouterLogEventData OVR_UNDEFINED
+#define RouterLogEventString OVR_UNDEFINED
+#define RouterLogEventEx OVR_UNDEFINED
+#define RouterLogEventValistEx OVR_UNDEFINED
+#define RouterGetErrorString OVR_UNDEFINED
+#define SslEmptyCache OVR_UNDEFINED_In_LPSTRpszTargetName
+#define IsDestinationReachable OVR_UNDEFINED
+#define SetupGetInfInformation OVR_UNDEFINED
+#define SetupQueryInfFileInformation OVR_UNDEFINED
+#define SetupQueryInfOriginalFileInformation OVR_UNDEFINED
+#define SetupQueryInfVersionInformation OVR_UNDEFINED
+#define SetupGetInfDriverStoreLocation OVR_UNDEFINED
+#define SetupGetInfPublishedName OVR_UNDEFINED
+#define SetupGetInfFileList OVR_UNDEFINED
+#define SetupOpenInfFile OVR_UNDEFINED
+#define SetupOpenAppendInfFile OVR_UNDEFINED
+#define SetupFindFirstLine OVR_UNDEFINED
+#define SetupFindNextMatchLine OVR_UNDEFINED
+#define SetupGetLineByIndex OVR_UNDEFINED
+#define SetupGetLineCount OVR_UNDEFINED
+#define SetupGetLineText OVR_UNDEFINED
+#define SetupGetStringField OVR_UNDEFINED
+#define SetupGetMultiSzField OVR_UNDEFINED
+#define SetupGetFileCompressionInfo OVR_UNDEFINED
+#define SetupGetFileCompressionInfoEx OVR_UNDEFINED
+#define SetupDecompressOrCopyFile OVR_UNDEFINED
+#define SetupGetSourceFileLocation OVR_UNDEFINED
+#define SetupGetSourceFileSize OVR_UNDEFINED
+#define SetupGetTargetPath OVR_UNDEFINED
+#define SetupSetSourceList OVR_UNDEFINED
+#define SetupAddToSourceList OVR_UNDEFINED
+#define SetupRemoveFromSourceList OVR_UNDEFINED
+#define SetupQuerySourceList OVR_UNDEFINED
+#define SetupFreeSourceList OVR_UNDEFINED
+#define SetupPromptForDisk OVR_UNDEFINED
+#define SetupCopyError OVR_UNDEFINED
+#define SetupRenameError OVR_UNDEFINED
+#define SetupDeleteError OVR_UNDEFINED
+#define SetupBackupError OVR_UNDEFINED
+#define SetupSetDirectoryId OVR_UNDEFINED
+#define SetupSetDirectoryIdEx OVR_UNDEFINED
+#define SetupGetSourceInfo OVR_UNDEFINED
+#define SetupInstallFile OVR_UNDEFINED
+#define SetupInstallFileEx OVR_UNDEFINED
+#define SetupSetFileQueueAlternatePlatform OVR_UNDEFINED
+#define SetupSetPlatformPathOverride OVR_UNDEFINED
+#define SetupQueueCopy OVR_UNDEFINED
+#define SetupQueueCopyIndirect OVR_UNDEFINED
+#define SetupQueueDefaultCopy OVR_UNDEFINED
+#define SetupQueueCopySection OVR_UNDEFINED
+#define SetupQueueDelete OVR_UNDEFINED
+#define SetupQueueDeleteSection OVR_UNDEFINED
+#define SetupQueueRename OVR_UNDEFINED
+#define SetupQueueRenameSection OVR_UNDEFINED
+#define SetupCommitFileQueue OVR_UNDEFINED
+#define SetupScanFileQueue OVR_UNDEFINED
+#define SetupCopyOEMInf OVR_UNDEFINED
+#define SetupUninstallOEMInf OVR_UNDEFINED
+#define SetupCreateDiskSpaceList OVR_UNDEFINED
+#define SetupDuplicateDiskSpaceList OVR_UNDEFINED
+#define SetupQueryDrivesInDiskSpaceList OVR_UNDEFINED
+#define SetupQuerySpaceRequiredOnDrive OVR_UNDEFINED
+#define SetupAdjustDiskSpaceList OVR_UNDEFINED
+#define SetupAddToDiskSpaceList OVR_UNDEFINED
+#define SetupAddSectionToDiskSpaceList OVR_UNDEFINED
+#define SetupAddInstallSectionToDiskSpaceList OVR_UNDEFINED
+#define SetupRemoveFromDiskSpaceList OVR_UNDEFINED
+#define SetupRemoveSectionFromDiskSpaceList OVR_UNDEFINED
+#define SetupRemoveInstallSectionFromDiskSpaceList OVR_UNDEFINED
+#define SetupIterateCabinet OVR_UNDEFINED
+#define SetupDefaultQueueCallback OVR_UNDEFINED
+#define SetupInstallFromInfSection OVR_UNDEFINED
+#define SetupInstallFilesFromInfSection OVR_UNDEFINED
+#define SetupInstallServicesFromInfSection OVR_UNDEFINED
+#define SetupInstallServicesFromInfSectionEx OVR_UNDEFINED
+#define InstallHinfSection OVR_UNDEFINED
+#define SetupInitializeFileLog OVR_UNDEFINED
+#define SetupLogFile OVR_UNDEFINED
+#define SetupRemoveFileLogEntry OVR_UNDEFINED
+#define SetupQueryFileLog OVR_UNDEFINED
+#define SetupGetBackupInformation OVR_UNDEFINED
+#define SetupPrepareQueueForRestore OVR_UNDEFINED
+#define SetupDiCreateDeviceInfoListEx OVR_UNDEFINED
+#define SetupDiGetDeviceInfoListDetail OVR_UNDEFINED
+#define SetupDiCreateDeviceInfo OVR_UNDEFINED
+#define SetupDiOpenDeviceInfo OVR_UNDEFINED
+#define SetupDiGetDeviceInstanceId OVR_UNDEFINED
+#define SetupDiCreateDeviceInterface OVR_UNDEFINED
+#define SetupDiOpenDeviceInterface OVR_UNDEFINED
+#define SetupDiGetDeviceInterfaceDetail OVR_UNDEFINED
+#define SetupDiEnumDriverInfo OVR_UNDEFINED
+#define SetupDiGetSelectedDriver OVR_UNDEFINED
+#define SetupDiSetSelectedDriver OVR_UNDEFINED
+#define SetupDiGetDriverInfoDetail OVR_UNDEFINED
+#define SetupDiGetClassDevs OVR_UNDEFINED
+#define SetupDiGetClassDevsEx OVR_UNDEFINED
+#define SetupDiGetINFClass OVR_UNDEFINED
+#define SetupDiBuildClassInfoListEx OVR_UNDEFINED
+#define SetupDiGetClassDescription OVR_UNDEFINED
+#define SetupDiGetClassDescriptionEx OVR_UNDEFINED
+#define SetupDiInstallClass OVR_UNDEFINED
+#define SetupDiInstallClassEx OVR_UNDEFINED
+#define SetupDiOpenClassRegKeyEx OVR_UNDEFINED
+#define SetupDiCreateDeviceInterfaceRegKey OVR_UNDEFINED
+#define SetupDiCreateDevRegKey OVR_UNDEFINED
+#define SetupDiGetHwProfileListEx OVR_UNDEFINED
+#define SetupDiGetDeviceRegistryProperty OVR_UNDEFINED
+#define SetupDiGetClassRegistryProperty OVR_UNDEFINED
+#define SetupDiSetDeviceRegistryProperty OVR_UNDEFINED
+#define SetupDiSetClassRegistryProperty OVR_UNDEFINED
+#define SetupDiGetDeviceInstallParams OVR_UNDEFINED
+#define SetupDiGetClassInstallParams OVR_UNDEFINED
+#define SetupDiSetDeviceInstallParams OVR_UNDEFINED
+#define SetupDiSetClassInstallParams OVR_UNDEFINED
+#define SetupDiGetDriverInstallParams OVR_UNDEFINED
+#define SetupDiSetDriverInstallParams OVR_UNDEFINED
+#define SetupDiGetClassImageListEx OVR_UNDEFINED
+#define SetupDiGetClassDevPropertySheets OVR_UNDEFINED
+#define SetupDiClassNameFromGuid OVR_UNDEFINED
+#define SetupDiClassNameFromGuidEx OVR_UNDEFINED
+#define SetupDiClassGuidsFromName OVR_UNDEFINED
+#define SetupDiClassGuidsFromNameEx OVR_UNDEFINED
+#define SetupDiGetHwProfileFriendlyName OVR_UNDEFINED
+#define SetupDiGetHwProfileFriendlyNameEx OVR_UNDEFINED
+#define SetupDiGetActualModelsSection OVR_UNDEFINED
+#define SetupDiGetActualSectionToInstall OVR_UNDEFINED
+#define SetupDiGetActualSectionToInstallEx OVR_UNDEFINED
+#define SetupVerifyInfFile OVR_UNDEFINED
+#define SetupDiGetCustomDeviceProperty OVR_UNDEFINED
+#define SetupConfigureWmiFromInfSection OVR_UNDEFINED
+#define DragQueryFile OVR_UNDEFINED
+#define ShellExecute OVR_UNDEFINED
+#define FindExecutable OVR_UNDEFINED
+#define ShellAbout OVR_UNDEFINED
+#define ExtractAssociatedIcon OVR_UNDEFINED
+#define ExtractAssociatedIconEx OVR_UNDEFINED
+#define ExtractIcon OVR_UNDEFINED
+#define DoEnvironmentSubst OVR_UNDEFINED
+#define ExtractIconEx OVR_UNDEFINED
+#define SHFileOperation OVR_UNDEFINED
+#define ShellExecuteEx OVR_UNDEFINED
+#define SHSHQueryRecycleBin OVR_UNDEFINED
+#define SHSHEmptyRecycleBin OVR_UNDEFINED
+#define Shell_NotifyIcon OVR_UNDEFINED
+#define SHGetFileInfo OVR_UNDEFINED
+#define SHGetDiskFreeSpaceEx OVR_UNDEFINED
+#define SHGetNewLinkInfo OVR_UNDEFINED
+#define SHInvokePrinterCommand OVR_UNDEFINED
+#define ShellMessageBox OVR_UNDEFINED
+#define IsLFNDrive OVR_UNDEFINED
+#define SHEnumerateUnreadMailAccounts OVR_UNDEFINED
+#define SHGetUnreadMailCount OVR_UNDEFINED
+#define SHSetUnreadMailCount OVR_UNDEFINED
+#define SHGetIconOverlayIndex OVR_UNDEFINED
+#define ILCreateFromPath OVR_UNDEFINED
+#define SHGetPathFromIDList OVR_UNDEFINED
+#define SHCreateDirectoryEx OVR_UNDEFINED
+#define SHGetSpecialFolderPath OVR_UNDEFINED
+#define SHGetFolderPath OVR_UNDEFINED
+#define SHSetFolderPath OVR_UNDEFINED
+#define SHGetFolderPathAndSubDir OVR_UNDEFINED
+#define SHBrowseForFolder OVR_UNDEFINED
+#define SHUpdateImage OVR_UNDEFINED
+#define SHSHGetDataFromIDList OVR_UNDEFINED
+#define PathIsSlow OVR_UNDEFINED
+#define SHSHStartNetConnectionDialog OVR_UNDEFINED
+#define SHSHDefExtractIcon OVR_UNDEFINED
+#define Shell_GetCachedImageIndex OVR_UNDEFINED
+#define SHOpenPropSheet OVR_UNDEFINED
+#define SHSHPathPrepareForWrite OVR_UNDEFINED
+#define SHSHCreateFileExtractIcon OVR_UNDEFINED
+#define StrChr OVR_UNDEFINED
+#define StrChrI OVR_UNDEFINED
+#define StrCmpN OVR_UNDEFINED
+#define StrCmpNI OVR_UNDEFINED
+#define StrCSpn OVR_UNDEFINED
+#define StrCSpnI OVR_UNDEFINED
+#define StrDup OVR_UNDEFINED
+#define StrFormatByteSize OVR_UNDEFINED
+#define StrFormatByteSize64 OVR_UNDEFINED
+#define StrFormatKBSize OVR_UNDEFINED
+#define StrFromTimeInterval OVR_UNDEFINED
+#define StrIsIntlEqual OVR_UNDEFINED
+#define StrNCat OVR_UNDEFINED
+#define StrPBrk OVR_UNDEFINED
+#define StrRChr OVR_UNDEFINED
+#define StrRChrI OVR_UNDEFINED
+#define StrRStrI OVR_UNDEFINED
+#define StrPBrk OVR_UNDEFINED
+#define StrRChr OVR_UNDEFINED
+#define StrRChrI OVR_UNDEFINED
+#define StrRStrI OVR_UNDEFINED
+#define StrSpn OVR_UNDEFINED
+#define StrStr OVR_UNDEFINED
+#define StrStrI OVR_UNDEFINED
+#define StrStr OVR_UNDEFINED
+#define StrStrI OVR_UNDEFINED
+#define StrToInt OVR_UNDEFINED
+#define StrToIntEx OVR_UNDEFINED
+#define StrToInt64Ex OVR_UNDEFINED
+#define StrTrim OVR_UNDEFINED
+#define StrCatBuff OVR_UNDEFINED
+#define ChrCmpI OVR_UNDEFINED
+#define wvnsprintf OVR_UNDEFINED
+#define wnsprintf OVR_UNDEFINED
+#define LWStrRetToStr OVR_UNDEFINED
+#define LWStrRetToBuf OVR_UNDEFINED
+#define LWSHStrDup OVR_UNDEFINED
+#define SHLocalStrDup OVR_UNDEFINED
+#define IsCharSpace OVR_UNDEFINED
+#define StrCmpC OVR_UNDEFINED
+#define StrCmpIC OVR_UNDEFINED
+#define StrCmpNC OVR_UNDEFINED
+#define StrCmpNIC OVR_UNDEFINED
+#define IntlStrEqWorker OVR_UNDEFINED
+#define PathAddBackslash OVR_UNDEFINED
+#define PathAddExtension OVR_UNDEFINED
+#define PathAppend OVR_UNDEFINED
+#define PathBuildRoot OVR_UNDEFINED
+#define PathCanonicalize OVR_UNDEFINED
+#define PathCombine OVR_UNDEFINED
+#define PathCompactPath OVR_UNDEFINED
+#define PathCompactPathEx OVR_UNDEFINED
+#define PathCommonPrefix OVR_UNDEFINED
+#define PathFileExists OVR_UNDEFINED
+#define PathFindExtension OVR_UNDEFINED
+#define PathFindFileName OVR_UNDEFINED
+#define PathFindNextComponent OVR_UNDEFINED
+#define PathFindExtension OVR_UNDEFINED
+#define PathFindFileName OVR_UNDEFINED
+#define PathFindNextComponent OVR_UNDEFINED
+#define PathFindOnPath OVR_UNDEFINED
+#define PathFindSuffixArray OVR_UNDEFINED
+#define PathGetArgs OVR_UNDEFINED
+#define PathGetArgs OVR_UNDEFINED
+#define PathIsLFNFileSpec OVR_UNDEFINED
+#define PathGetCharType OVR_UNDEFINED
+#define PathGetDriveNumber OVR_UNDEFINED
+#define PathIsDirectory OVR_UNDEFINED
+#define PathIsDirectoryEmpty OVR_UNDEFINED
+#define PathIsFileSpec OVR_UNDEFINED
+#define PathIsPrefix OVR_UNDEFINED
+#define PathIsRelative OVR_UNDEFINED
+#define PathIsRoot OVR_UNDEFINED
+#define PathIsSameRoot OVR_UNDEFINED
+#define PathIsUNC OVR_UNDEFINED
+#define PathIsNetworkPath OVR_UNDEFINED
+#define PathIsUNCServer OVR_UNDEFINED
+#define PathIsUNCServerShare OVR_UNDEFINED
+#define PathIsContentType OVR_UNDEFINED
+#define PathIsURL OVR_UNDEFINED
+#define PathMakePretty OVR_UNDEFINED
+#define PathMatchSpec OVR_UNDEFINED
+#define LWPathMatchSpecEx OVR_UNDEFINED
+#define PathParseIconLocation OVR_UNDEFINED
+#define PathQuoteSpaces OVR_UNDEFINED
+#define PathRelativePathTo OVR_UNDEFINED
+#define PathRemoveArgs OVR_UNDEFINED
+#define PathRemoveBackslash OVR_UNDEFINED
+#define PathRemoveBlanks OVR_UNDEFINED
+#define PathRemoveExtension OVR_UNDEFINED
+#define PathRemoveFileSpec OVR_UNDEFINED
+#define PathRenameExtension OVR_UNDEFINED
+#define PathSearchAndQualify OVR_UNDEFINED
+#define PathSetDlgItemPath OVR_UNDEFINED
+#define PathSkipRoot OVR_UNDEFINED
+#define PathSkipRoot OVR_UNDEFINED
+#define PathStripPath OVR_UNDEFINED
+#define PathStripToRoot OVR_UNDEFINED
+#define PathUnquoteSpaces OVR_UNDEFINED
+#define PathMakeSystemFolder OVR_UNDEFINED
+#define PathUnmakeSystemFolder OVR_UNDEFINED
+#define PathIsSystemFolder OVR_UNDEFINED
+#define PathUndecorate OVR_UNDEFINED
+#define PathUnExpandEnvStrings OVR_UNDEFINED
+#define UrlCompare OVR_UNDEFINED
+#define UrlCombine OVR_UNDEFINED
+#define UrlCanonicalize OVR_UNDEFINED
+#define UrlIsOpaque OVR_UNDEFINED
+#define UrlIsNoHistory OVR_UNDEFINED
+#define UrlIs OVR_UNDEFINED
+#define UrlGetLocation OVR_UNDEFINED
+#define UrlUnescape OVR_UNDEFINED
+#define UrlEscape OVR_UNDEFINED
+#define UrlCreateFromPath OVR_UNDEFINED
+#define PathCreateFromUrl OVR_UNDEFINED
+#define UrlHash OVR_UNDEFINED
+#define UrlGetPart OVR_UNDEFINED
+#define UrlApplyScheme OVR_UNDEFINED
+#define ParseURL OVR_UNDEFINED
+#define SHDeleteEmptyKey OVR_UNDEFINED
+#define SHDeleteKey OVR_UNDEFINED
+#define SHDeleteValue OVR_UNDEFINED
+#define SHGetValue OVR_UNDEFINED
+#define SHSetValue OVR_UNDEFINED
+#define SHRegGetValue OVR_UNDEFINED
+#define SHQueryValueEx OVR_UNDEFINED
+#define SHEnumKeyEx OVR_UNDEFINED
+#define SHEnumValue OVR_UNDEFINED
+#define SHQueryInfoKey OVR_UNDEFINED
+#define SHCopyKey OVR_UNDEFINED
+#define SHRegGetPath OVR_UNDEFINED
+#define SHRegSetPath OVR_UNDEFINED
+#define SHRegCreateUSKey OVR_UNDEFINED
+#define SHRegOpenUSKey OVR_UNDEFINED
+#define SHRegQueryUSValue OVR_UNDEFINED
+#define SHRegWriteUSValue OVR_UNDEFINED
+#define SHRegDeleteUSValue OVR_UNDEFINED
+#define SHRegDeleteEmptyUSKey OVR_UNDEFINED
+#define SHRegEnumUSKey OVR_UNDEFINED
+#define SHRegEnumUSValue OVR_UNDEFINED
+#define SHRegQueryInfoUSKey OVR_UNDEFINED
+#define SHRegGetUSValue OVR_UNDEFINED
+#define SHRegSetUSValue OVR_UNDEFINED
+#define SHRegGetBoolUSValue OVR_UNDEFINED
+#define LWAssocQueryString OVR_UNDEFINED
+#define LWAssocQueryStringByKey OVR_UNDEFINED
+#define LWAssocQueryKey OVR_UNDEFINED
+#define HOpenRegStream OVR_UNDEFINED
+#define SHOpenRegStream2 OVR_UNDEFINED
+#define LWSHCreateStreamOnFile OVR_UNDEFINED
+#define LWGetAcceptLanguages OVR_UNDEFINED
+#define SHFormatDateTime OVR_UNDEFINED
+#define SHMessageBoxCheck OVR_UNDEFINED
+#define SHSendMessageBroadcast OVR_UNDEFINED
+#define SHStripMneumonic OVR_UNDEFINED
+#define StrChr OVR_UNDEFINED
+#define StrChrI OVR_UNDEFINED
+#define StrPBrk OVR_UNDEFINED
+#define StrRChr OVR_UNDEFINED
+#define StrRChrI OVR_UNDEFINED
+#define StrRStrI OVR_UNDEFINED
+#define StrStr OVR_UNDEFINED
+#define StrStrI OVR_UNDEFINED
+#define PathFindExtension OVR_UNDEFINED
+#define PathFindFileName OVR_UNDEFINED
+#define PathFindNextComponent OVR_UNDEFINED
+#define PathGetArgs OVR_UNDEFINED
+#define PathSkipRoot OVR_UNDEFINED
+#define SnmpUtilOidTo OVR_UNDEFINED
+#define SnmpUtilIdsTo OVR_UNDEFINED
+#define SQLSetConnectAttrForDbcInfo OVR_UNDEFINED
+#define SQLSetDriverConnectInfo OVR_UNDEFINED
+#define SQLPoolConnect OVR_UNDEFINED
+#define SQLColAttribute OVR_UNDEFINED
+#define SQLColAttribute OVR_UNDEFINED
+#define SQLColAttributes OVR_UNDEFINED
+#define SQLConnect OVR_UNDEFINED
+#define SQLDescribeCol OVR_UNDEFINED
+#define SQLError OVR_UNDEFINED
+#define SQLExecDirect OVR_UNDEFINED
+#define SQLGetConnectAttr OVR_UNDEFINED
+#define SQLGetCursorName OVR_UNDEFINED
+#define SQLGetDescField OVR_UNDEFINED
+#define SQLGetDescRec OVR_UNDEFINED
+#define SQLGetDiagField OVR_UNDEFINED
+#define SQLGetDiagRec OVR_UNDEFINED
+#define SQLGetStmtAttr OVR_UNDEFINED
+#define SQLGetTypeInfo OVR_UNDEFINED
+#define SQLPrepare OVR_UNDEFINED
+#define SQLSetConnectAttr OVR_UNDEFINED
+#define SQLSetCursorName OVR_UNDEFINED
+#define SQLColumns OVR_UNDEFINED
+#define SQLGetConnectOption OVR_UNDEFINED
+#define SQLGetInfo OVR_UNDEFINED
+#define SQLGetStmtOption OVR_UNDEFINED
+#define SQLSetConnectOption OVR_UNDEFINED
+#define SQLSetStmtOption OVR_UNDEFINED
+#define SQLSpecialColumns OVR_UNDEFINED
+#define SQLStatistics OVR_UNDEFINED
+#define SQLTables OVR_UNDEFINED
+#define SQLDataSources OVR_UNDEFINED
+#define SQLDriverConnect OVR_UNDEFINED
+#define SQLBrowseConnect OVR_UNDEFINED
+#define SQLColumnPrivileges OVR_UNDEFINED
+#define SQLDescribeParam OVR_UNDEFINED
+#define SQLForeignKeys OVR_UNDEFINED
+#define SQLNativeSql OVR_UNDEFINED
+#define SQLPrimaryKeys OVR_UNDEFINED
+#define SQLProcedureColumns OVR_UNDEFINED
+#define SQLProcedures OVR_UNDEFINED
+#define SQLTablePrivileges OVR_UNDEFINED
+#define SQLDrivers OVR_UNDEFINED
+#define SRSetRestorePoint OVR_UNDEFINED
+#define AcquireCredentialsHandle OVR_UNDEFINED
+#define AddCredentials OVR_UNDEFINED
+#define SspiAcquireCredentialsHandleAsync OVR_UNDEFINED
+#define SspiInitializeSecurityContextAsync OVR_UNDEFINED
+#define ChangeAccountPassword OVR_UNDEFINED
+#define InitializeSecurityContext OVR_UNDEFINED
+#define QueryContextAttributes OVR_UNDEFINED
+#define QueryContextAttributesEx OVR_UNDEFINED
+#define SetContextAttributes OVR_UNDEFINED
+#define QueryCredentialsAttributes OVR_UNDEFINED
+#define QueryCredentialsAttributesEx OVR_UNDEFINED
+#define SetCredentialsAttributes OVR_UNDEFINED
+#define EnumerateSecurityPackages OVR_UNDEFINED
+#define QuerySecurityPackageInfo OVR_UNDEFINED
+#define ImportSecurityContext OVR_UNDEFINED
+#define InitSecurityInterface OVR_UNDEFINED
+#define SaslEnumerateProfiles OVR_UNDEFINED
+#define SaslGetProfilePackage OVR_UNDEFINED
+#define SaslIdentifyPackage OVR_UNDEFINED
+#define SaslInitializeSecurityContext OVR_UNDEFINED
+#define SspiPromptForCredentials OVR_UNDEFINED
+#define AddSecurityPackage OVR_UNDEFINED
+#define DeleteSecurityPackage OVR_UNDEFINED
+#define CreateMutex OVR_UNDEFINED
+#define CreateEvent OVR_UNDEFINED
+#define OpenEvent OVR_UNDEFINED
+#define CreateMutexEx OVR_UNDEFINED
+#define CreateEventEx OVR_UNDEFINED
+#define GetSystemDirectory OVR_UNDEFINED
+#define GetWindowsDirectory OVR_UNDEFINED
+#define GetSystemWindowsDirectory OVR_UNDEFINED
+#define GetComputerNameEx OVR_UNDEFINED
+#define GetVersionEx OVR_UNDEFINED
+#define SetComputerName OVR_UNDEFINED
+#define SetComputerNameEx OVR_UNDEFINED
+#define lineAddProvider OVR_UNDEFINED
+#define lineBlindTransfer OVR_UNDEFINED
+#define lineConfigDialog OVR_UNDEFINED
+#define lineConfigDialogEdit OVR_UNDEFINED
+#define lineCreateAgent OVR_UNDEFINED
+#define lineCreateAgentSession OVR_UNDEFINED
+#define lineDial OVR_UNDEFINED
+#define lineForward OVR_UNDEFINED
+#define lineGatherDigits OVR_UNDEFINED
+#define lineGenerateDigits OVR_UNDEFINED
+#define lineGetAddressCaps OVR_UNDEFINED
+#define lineGetAddressID OVR_UNDEFINED
+#define lineGetAddressStatus OVR_UNDEFINED
+#define lineGetAgentActivityList OVR_UNDEFINED
+#define lineGetAgentCaps OVR_UNDEFINED
+#define lineGetAgentGroupList OVR_UNDEFINED
+#define lineGetAgentStatus OVR_UNDEFINED
+#define lineGetAppPriority OVR_UNDEFINED
+#define lineGetCallInfo OVR_UNDEFINED
+#define lineGetCountry OVR_UNDEFINED
+#define lineGetDevCaps OVR_UNDEFINED
+#define lineGetDevConfig OVR_UNDEFINED
+#define lineGetGroupList OVR_UNDEFINED
+#define lineGetIcon OVR_UNDEFINED
+#define lineGetID OVR_UNDEFINED
+#define lineGetLineDevStatus OVR_UNDEFINED
+#define lineGetProviderList OVR_UNDEFINED
+#define lineGetQueueList OVR_UNDEFINED
+#define lineGetRequest OVR_UNDEFINED
+#define lineGetTranslateCaps OVR_UNDEFINED
+#define lineHandoff OVR_UNDEFINED
+#define lineInitializeEx OVR_UNDEFINED
+#define lineMakeCall OVR_UNDEFINED
+#define lineOpen OVR_UNDEFINED
+#define linePark OVR_UNDEFINED
+#define linePickup OVR_UNDEFINED
+#define linePrepareAddToConference OVR_UNDEFINED
+#define lineRedirect OVR_UNDEFINED
+#define lineSetAppPriority OVR_UNDEFINED
+#define lineSetDevConfig OVR_UNDEFINED
+#define lineSetTollList OVR_UNDEFINED
+#define lineSetupConference OVR_UNDEFINED
+#define lineSetupTransfer OVR_UNDEFINED
+#define lineTranslateAddress OVR_UNDEFINED
+#define lineTranslateDialog OVR_UNDEFINED
+#define lineUnpark OVR_UNDEFINED
+#define phoneConfigDialog OVR_UNDEFINED
+#define phoneGetButtonInfo OVR_UNDEFINED
+#define phoneGetDevCaps OVR_UNDEFINED
+#define phoneGetIcon OVR_UNDEFINED
+#define phoneGetID OVR_UNDEFINED
+#define phoneGetStatus OVR_UNDEFINED
+#define phoneInitializeEx OVR_UNDEFINED
+#define phoneSetButtonInfo OVR_UNDEFINED
+#define tapiGetLocationInfo OVR_UNDEFINED
+#define tapiRequestMakeCall OVR_UNDEFINED
+#define tapiRequestMediaCall OVR_UNDEFINED
+#define URLOpenStream OVR_UNDEFINED
+#define URLOpenPullStream OVR_UNDEFINED
+#define URLDownloadToFile OVR_UNDEFINED
+#define URLDownloadToCacheFile OVR_UNDEFINED
+#define URLOpenBlockingStream OVR_UNDEFINED
+#define IsLoggingEnabled OVR_UNDEFINED
+#define LoadUserProfile OVR_UNDEFINED
+#define GetProfilesDirectory OVR_UNDEFINED
+#define GetDefaultUserProfileDirectory OVR_UNDEFINED
+#define GetAllUsersProfileDirectory OVR_UNDEFINED
+#define GetUserProfileDirectory OVR_UNDEFINED
+#define ExpandEnvironmentStringsForUser OVR_UNDEFINED
+#define AVIStreamOpenFromFile OVR_UNDEFINED
+#define AVISaveV OVR_UNDEFINED
+#define AVIBuildFilter OVR_UNDEFINED
+#define EditStreamSetName OVR_UNDEFINED
+#define EditStreamSetInfo OVR_UNDEFINED
+#define MCIWndCreate OVR_UNDEFINED
+#define GetOpenFileNamePreview OVR_UNDEFINED
+#define GetSaveFileNamePreview OVR_UNDEFINED
+#define ExtMatchPattern OVR_UNDEFINED
+#define GetBinaryType OVR_UNDEFINED
+#define GetShortPathName OVR_UNDEFINED
+#define GetLongPathNameTransacted OVR_UNDEFINED
+#define SetEnvironmentStrings OVR_UNDEFINED
+#define SetFileShortName OVR_UNDEFINED
+//#define FormatMessage OVR_UNDEFINED
+#define CreateMailslot OVR_UNDEFINED
+#define EncryptFile OVR_UNDEFINED
+#define DecryptFile OVR_UNDEFINED
+#define FileEncryptionStatus OVR_UNDEFINED
+#define OpenEncryptedFileRaw OVR_UNDEFINED
+#define lstrcmp OVR_UNDEFINED
+#define lstrcmpi OVR_UNDEFINED
+#define lstrcpyn OVR_UNDEFINED
+#define lstrcpy OVR_UNDEFINED
+#define lstrcat OVR_UNDEFINED
+#define lstrlen OVR_UNDEFINED
+#define OpenMutex OVR_UNDEFINED
+#define CreateSemaphore OVR_UNDEFINED
+#define OpenSemaphore OVR_UNDEFINED
+#define CreateWaitableTimer OVR_UNDEFINED
+#define OpenWaitableTimer OVR_UNDEFINED
+#define CreateSemaphoreEx OVR_UNDEFINED
+#define CreateWaitableTimerEx OVR_UNDEFINED
+#define CreateFileMapping OVR_UNDEFINED
+#define CreateFileMappingNuma OVR_UNDEFINED
+#define OpenFileMapping OVR_UNDEFINED
+#define GetLogicalDriveStrings OVR_UNDEFINED
+#define QueryFullProcessImageName OVR_UNDEFINED
+#define GetStartupInfo OVR_UNDEFINED
+#define GetFirmwareEnvironmentVariable OVR_UNDEFINED
+#define GetFirmwareEnvironmentVariableEx OVR_UNDEFINED
+#define SetFirmwareEnvironmentVariable OVR_UNDEFINED
+#define SetFirmwareEnvironmentVariableEx OVR_UNDEFINED
+#define FindResource OVR_UNDEFINED
+#define FindResourceEx OVR_UNDEFINED
+#define EnumResourceTypes OVR_UNDEFINED
+#define EnumResourceNames OVR_UNDEFINED
+#define EnumResourceLanguages OVR_UNDEFINED
+#define BeginUpdateResource OVR_UNDEFINED
+#define UpdateResource OVR_UNDEFINED
+#define EndUpdateResource OVR_UNDEFINED
+#define GlobalAddAtom OVR_UNDEFINED
+#define GlobalAddAtomEx OVR_UNDEFINED
+#define GlobalFindAtom OVR_UNDEFINED
+#define GlobalGetAtomName OVR_UNDEFINED
+#define AddAtom OVR_UNDEFINED
+#define FindAtom OVR_UNDEFINED
+#define GetAtomName OVR_UNDEFINED
+#define GetProfileInt OVR_UNDEFINED
+#define GetProfileString OVR_UNDEFINED
+#define WriteProfileString OVR_UNDEFINED
+#define GetProfileSection OVR_UNDEFINED
+#define WriteProfileSection OVR_UNDEFINED
+#define GetPrivateProfileInt OVR_UNDEFINED
+#define GetPrivateProfileString OVR_UNDEFINED
+#define WritePrivateProfileString OVR_UNDEFINED
+#define GetPrivateProfileSection OVR_UNDEFINED
+#define WritePrivateProfileSection OVR_UNDEFINED
+#define GetPrivateProfileSectionNames OVR_UNDEFINED
+#define GetPrivateProfileStruct OVR_UNDEFINED
+#define WritePrivateProfileStruct OVR_UNDEFINED
+#define SetDllDirectory OVR_UNDEFINED
+#define GetDllDirectory OVR_UNDEFINED
+#define CreateDirectoryEx OVR_UNDEFINED
+#define CreateDirectoryTransacted OVR_UNDEFINED
+#define RemoveDirectoryTransacted OVR_UNDEFINED
+#define GetFullPathNameTransacted OVR_UNDEFINED
+#define DefineDosDevice OVR_UNDEFINED
+#define QueryDosDevice OVR_UNDEFINED
+#define CreateFileTransacted OVR_UNDEFINED
+#define SetFileAttributesTransacted OVR_UNDEFINED
+#define GetFileAttributesTransacted OVR_UNDEFINED
+#define GetCompressedFileSizeTransacted OVR_UNDEFINED
+#define DeleteFileTransacted OVR_UNDEFINED
+#define CheckNameLegalDOS8Dot3 OVR_UNDEFINED
+#define FindFirstFileTransacted OVR_UNDEFINED
+#define CopyFile OVR_UNDEFINED
+#define CopyFileEx OVR_UNDEFINED
+#define CopyFileTransacted OVR_UNDEFINED
+#define MoveFile OVR_UNDEFINED
+#define MoveFileEx OVR_UNDEFINED
+#define MoveFileWithProgress OVR_UNDEFINED
+#define MoveFileTransacted OVR_UNDEFINED
+#define ReplaceFile OVR_UNDEFINED
+#define CreateHardLink OVR_UNDEFINED
+#define CreateHardLinkTransacted OVR_UNDEFINED
+#define CreateNamedPipe OVR_UNDEFINED
+#define GetNamedPipeHandleState OVR_UNDEFINED
+#define CallNamedPipe OVR_UNDEFINED
+#define WaitNamedPipe OVR_UNDEFINED
+#define GetNamedPipeClientComputerName OVR_UNDEFINED
+#define SetVolumeLabel OVR_UNDEFINED
+#define IsBadStringPtr OVR_UNDEFINED
+#define LookupAccountSid OVR_UNDEFINED
+#define LookupAccountName OVR_UNDEFINED
+#define LookupAccountNameLocal OVR_UNDEFINED
+#define LookupAccountSidLocal OVR_UNDEFINED
+#define LookupPrivilegeValue OVR_UNDEFINED
+#define LookupPrivilegeName OVR_UNDEFINED
+#define LookupPrivilegeDisplayName OVR_UNDEFINED
+#define BuildCommDCB OVR_UNDEFINED
+#define BuildCommDCBAndTimeouts OVR_UNDEFINED
+#define CommConfigDialog OVR_UNDEFINED
+#define GetDefaultCommConfig OVR_UNDEFINED
+#define SetDefaultCommConfig OVR_UNDEFINED
+#define CreatePrivateNamespace OVR_UNDEFINED
+#define OpenPrivateNamespace OVR_UNDEFINED
+#define CreateBoundaryDescriptor OVR_UNDEFINED
+#define VerifyVersionInfo OVR_UNDEFINED
+#define CreateJobObject OVR_UNDEFINED
+#define OpenJobObject OVR_UNDEFINED
+#define FindFirstVolume OVR_UNDEFINED
+#define FindNextVolume OVR_UNDEFINED
+#define FindFirstVolumeMountPoint OVR_UNDEFINED
+#define FindNextVolumeMountPoint OVR_UNDEFINED
+#define SetVolumeMountPoint OVR_UNDEFINED
+#define DeleteVolumeMountPoint OVR_UNDEFINED
+#define GetVolumeNameForVolumeMountPoint OVR_UNDEFINED
+#define GetVolumePathName OVR_UNDEFINED
+#define GetVolumePathNamesForVolumeName OVR_UNDEFINED
+#define CreateActCtx OVR_UNDEFINED
+#define FindActCtxSectionString OVR_UNDEFINED
+#define WriteConsoleInput OVR_UNDEFINED
+#define ReadConsoleOutput OVR_UNDEFINED
+#define WriteConsoleOutput OVR_UNDEFINED
+#define ReadConsoleOutputCharacter OVR_UNDEFINED
+#define WriteConsoleOutputCharacter OVR_UNDEFINED
+#define FillConsoleOutputCharacter OVR_UNDEFINED
+#define ScrollConsoleScreenBuffer OVR_UNDEFINED
+#define GetConsoleTitle OVR_UNDEFINED
+#define GetConsoleOriginalTitle OVR_UNDEFINED
+#define SetConsoleTitle OVR_UNDEFINED
+#define AddConsoleAlias OVR_UNDEFINED
+#define GetConsoleAlias OVR_UNDEFINED
+#define GetConsoleAliasesLength OVR_UNDEFINED
+#define GetConsoleAliasExesLength OVR_UNDEFINED
+#define GetConsoleAliases OVR_UNDEFINED
+#define GetConsoleAliasExes OVR_UNDEFINED
+#define CredMarshalCredential OVR_UNDEFINED
+#define CredUnmarshalCredential OVR_UNDEFINED
+#define CredIsMarshaledCredential OVR_UNDEFINED
+#define CredUnPackAuthenticationBuffer OVR_UNDEFINED
+#define CredPackAuthenticationBuffer OVR_UNDEFINED
+#define CredProtect OVR_UNDEFINED
+#define CredUnprotect OVR_UNDEFINED
+#define CredIsProtected OVR_UNDEFINED
+#define CredUIPromptForCredentials OVR_UNDEFINED
+#define CredUIPromptForWindowsCredentials OVR_UNDEFINED
+#define CredUIParseUserName OVR_UNDEFINED
+#define CredUICmdLinePromptForCredentials OVR_UNDEFINED
+#define CredUIConfirmCredentials OVR_UNDEFINED
+#define CryptAcquireContext OVR_UNDEFINED
+#define CryptAcquireContext OVR_UNDEFINED
+#define CryptAcquireContext OVR_UNDEFINED
+#define CryptSignHash OVR_UNDEFINED
+#define CryptSignHash OVR_UNDEFINED
+#define CryptSignHash OVR_UNDEFINED
+#define CryptVerifySignature OVR_UNDEFINED
+#define CryptVerifySignature OVR_UNDEFINED
+#define CryptVerifySignature OVR_UNDEFINED
+#define CryptSetProvider OVR_UNDEFINED
+#define CryptSetProvider OVR_UNDEFINED
+#define CryptSetProviderEx OVR_UNDEFINED
+#define CryptSetProviderEx OVR_UNDEFINED
+#define CryptGetDefaultProvider OVR_UNDEFINED
+#define CryptGetDefaultProvider OVR_UNDEFINED
+#define CryptEnumProviderTypes OVR_UNDEFINED
+#define CryptEnumProviderTypes OVR_UNDEFINED
+#define CryptEnumProviderTypes OVR_UNDEFINED
+#define CryptEnumProviders OVR_UNDEFINED
+#define CryptEnumProviders OVR_UNDEFINED
+#define CryptEnumProviders OVR_UNDEFINED
+#define CertRDNValueToStr OVR_UNDEFINED
+#define CertNameToStr OVR_UNDEFINED
+#define CertStrToName OVR_UNDEFINED
+#define CertGetNameString OVR_UNDEFINED
+#define CertOpenSystemStore OVR_UNDEFINED
+#define CertAddEncodedCertificateToSystemStore OVR_UNDEFINED
+#define CryptStringToBinary OVR_UNDEFINED
+#define CryptBinaryToString OVR_UNDEFINED
+#define DnsQuery_ OVR_UNDEFINED
+#define DnsAcquireContextHandle_ OVR_UNDEFINED
+#define DnsModifyRecordsInSet_ OVR_UNDEFINED
+#define DnsReplaceRecordSet OVR_UNDEFINED
+#define DnsValidateName_ OVR_UNDEFINED
+#define DnsNameCompare_ OVR_UNDEFINED
+#define FaxConnectFaxServer OVR_UNDEFINED
+#define FaxCompleteJobParams OVR_UNDEFINED
+#define FaxSendDocument OVR_UNDEFINED
+#define FaxSendDocumentForBroadcast OVR_UNDEFINED
+#define FaxEnumJobs OVR_UNDEFINED
+#define FaxGetJob OVR_UNDEFINED
+#define FaxSetJob OVR_UNDEFINED
+#define FaxGetDeviceStatus OVR_UNDEFINED
+#define FaxGetConfiguration OVR_UNDEFINED
+#define FaxSetConfiguration OVR_UNDEFINED
+#define FaxGetLoggingCategories OVR_UNDEFINED
+#define FaxSetLoggingCategories OVR_UNDEFINED
+#define FaxEnumPorts OVR_UNDEFINED
+#define FaxGetPort OVR_UNDEFINED
+#define FaxSetPort OVR_UNDEFINED
+#define FaxEnumRoutingMethods OVR_UNDEFINED
+#define FaxEnableRoutingMethod OVR_UNDEFINED
+#define FaxEnumGlobalRoutingInfo OVR_UNDEFINED
+#define FaxSetGlobalRoutingInfo OVR_UNDEFINED
+#define FaxGetRoutingInfo OVR_UNDEFINED
+#define FaxSetRoutingInfo OVR_UNDEFINED
+#define FaxStartPrintJob OVR_UNDEFINED
+#define FaxPrintCoverPage OVR_UNDEFINED
+#define FaxUnregisterRoutingExtension OVR_UNDEFINED
+#define AddFontResource OVR_UNDEFINED
+#define CopyMetaFile OVR_UNDEFINED
+#define CreateDC OVR_UNDEFINED
+#define CreateFontIndirect OVR_UNDEFINED
+#define CreateFont OVR_UNDEFINED
+#define CreateIC OVR_UNDEFINED
+#define CreateMetaFile OVR_UNDEFINED
+#define CreateScalableFontResource OVR_UNDEFINED
+#define DeviceCapabilities OVR_UNDEFINED
+#define EnumFontFamiliesEx OVR_UNDEFINED
+#define EnumFontFamilies OVR_UNDEFINED
+#define EnumFonts OVR_UNDEFINED
+#define GetCharWidth OVR_UNDEFINED
+#define GetCharWidth32 OVR_UNDEFINED
+#define GetCharWidthFloat OVR_UNDEFINED
+#define GetCharABCWidths OVR_UNDEFINED
+#define GetCharABCWidthsFloat OVR_UNDEFINED
+#define GetGlyphOutline OVR_UNDEFINED
+#define GetMetaFile OVR_UNDEFINED
+#define GetOutlineTextMetrics OVR_UNDEFINED
+#define GetTextExtentPoint OVR_UNDEFINED
+#define GetTextExtentPoint32 OVR_UNDEFINED
+#define GetTextExtentExPoint OVR_UNDEFINED
+#define GetCharacterPlacement OVR_UNDEFINED_
+#define GetGlyphIndices OVR_UNDEFINED
+#define AddFontResourceEx OVR_UNDEFINED
+#define RemoveFontResourceEx OVR_UNDEFINED
+#define CreateFontIndirectEx OVR_UNDEFINED
+#define LineDD OVR_UNDEFINED
+#define ResetDC OVR_UNDEFINED
+#define RemoveFontResource OVR_UNDEFINED
+#define CopyEnhMetaFile OVR_UNDEFINED
+#define CreateEnhMetaFile OVR_UNDEFINED
+#define GetEnhMetaFile OVR_UNDEFINED
+#define GetEnhMetaFileDescription OVR_UNDEFINED
+#define GetTextMetrics OVR_UNDEFINED
+#define StartDoc OVR_UNDEFINED
+#define GetObject OVR_UNDEFINED
+#define TextOut OVR_UNDEFINED
+#define ExtTextOut OVR_UNDEFINED
+#define PolyTextOut OVR_UNDEFINED
+#define GetTextFace OVR_UNDEFINED
+#define GetKerningPairs OVR_UNDEFINED
+#define GetLogColorSpace OVR_UNDEFINED
+#define CreateColorSpace OVR_UNDEFINED
+#define GetICMProfile OVR_UNDEFINED
+#define SetICMProfile OVR_UNDEFINED
+#define EnumICMProfiles OVR_UNDEFINED
+#define UpdateICMRegKey OVR_UNDEFINED
+#define wglUseFontBitmaps OVR_UNDEFINED
+#define wglUseFontOutlines OVR_UNDEFINED
+#define InternetTimeFromSystemTime OVR_UNDEFINED
+#define InternetTimeToSystemTime OVR_UNDEFINED
+#define InternetCrackUrl OVR_UNDEFINED
+#define InternetCreateUrl OVR_UNDEFINED
+#define InternetCanonicalizeUrl OVR_UNDEFINED
+#define InternetCombineUrl OVR_UNDEFINED
+#define InternetOpen OVR_UNDEFINED
+#define InternetConnect OVR_UNDEFINED
+#define InternetOpenUrl OVR_UNDEFINED
+#define InternetReadFileEx OVR_UNDEFINED
+#define InternetFindNextFile OVR_UNDEFINED
+#define InternetQueryOption OVR_UNDEFINED
+#define InternetSetOption OVR_UNDEFINED
+#define InternetSetOptionEx OVR_UNDEFINED
+#define InternetGetLastResponseInfo OVR_UNDEFINED
+#define InternetSetStatusCallback OVR_UNDEFINED
+#define FtpFindFirstFile OVR_UNDEFINED
+#define FtpGetFile OVR_UNDEFINED
+#define FtpPutFile OVR_UNDEFINED
+#define FtpDeleteFile OVR_UNDEFINED
+#define FtpRenameFile OVR_UNDEFINED
+#define FtpOpenFile OVR_UNDEFINED
+#define FtpCreateDirectory OVR_UNDEFINED
+#define FtpRemoveDirectory OVR_UNDEFINED
+#define FtpSetCurrentDirectory OVR_UNDEFINED
+#define FtpGetCurrentDirectory OVR_UNDEFINED
+#define FtpCommand OVR_UNDEFINED
+#define GopherCreateLocator OVR_UNDEFINED
+#define GopherGetLocatorType OVR_UNDEFINED
+#define GopherFindFirstFile OVR_UNDEFINED
+#define GopherOpenFile OVR_UNDEFINED
+#define GopherGetAttribute OVR_UNDEFINED
+#define HttpOpenRequest OVR_UNDEFINED
+#define HttpAddRequestHeaders OVR_UNDEFINED
+#define HttpSendRequest OVR_UNDEFINED
+#define HttpSendRequestEx OVR_UNDEFINED
+#define HttpEndRequest OVR_UNDEFINED
+#define HttpQueryInfo OVR_UNDEFINED
+#define InternetSetCookie OVR_UNDEFINED
+#define InternetGetCookie OVR_UNDEFINED
+#define InternetSetCookieEx OVR_UNDEFINED
+#define InternetGetCookieEx OVR_UNDEFINED
+#define InternetCheckConnection OVR_UNDEFINED
+#define InternetConfirmZoneCrossing OVR_UNDEFINED
+#define CreateUrlCacheEntry OVR_UNDEFINED
+#define CommitUrlCacheEntry OVR_UNDEFINED
+#define RetrieveUrlCacheEntryFile OVR_UNDEFINED
+#define UnlockUrlCacheEntryFile OVR_UNDEFINED
+#define RetrieveUrlCacheEntryStream OVR_UNDEFINED
+#define GetUrlCacheEntryInfo OVR_UNDEFINED
+#define GetUrlCacheGroupAttribute OVR_UNDEFINED
+#define SetUrlCacheGroupAttribute OVR_UNDEFINED
+#define GetUrlCacheEntryInfoEx OVR_UNDEFINED
+#define SetUrlCacheEntryInfo OVR_UNDEFINED
+#define SetUrlCacheEntryGroup OVR_UNDEFINED
+#define FindFirstUrlCacheEntryEx OVR_UNDEFINED
+#define FindNextUrlCacheEntryEx OVR_UNDEFINED
+#define FindFirstUrlCacheEntry OVR_UNDEFINED
+#define FindNextUrlCacheEntry OVR_UNDEFINED
+#define DeleteUrlCacheEntry OVR_UNDEFINED
+//#define INTERNETAPI_ OVR_UNDEFINED
+#define InternetDial OVR_UNDEFINED
+#define InternetGoOnline OVR_UNDEFINED
+#define InternetGetConnectedStateEx OVR_UNDEFINED
+#define InternetSetDialState OVR_UNDEFINED
+#define InternetSetPerSiteCookieDecision OVR_UNDEFINED
+#define InternetGetPerSiteCookieDecision OVR_UNDEFINED
+#define InternetEnumPerSiteCookieDecision OVR_UNDEFINED
+#define InternetAlgIdToString OVR_UNDEFINED
+#define InternetSecurityProtocolToString OVR_UNDEFINED
+#define InternetGetSecurityInfoByURL OVR_UNDEFINED
+#define InternetShowSecurityInfoByURL OVR_UNDEFINED
+#define InternetWriteFileEx OVR_UNDEFINED
+#define HttpCheckDavCompliance OVR_UNDEFINED
+#define IsUrlCacheEntryExpired OVR_UNDEFINED
+#define CreateUrlCacheContainer OVR_UNDEFINED
+#define DeleteUrlCacheContainer OVR_UNDEFINED
+#define FindFirstUrlCacheContainer OVR_UNDEFINED
+#define FindNextUrlCacheContainer OVR_UNDEFINED
+#define FreeUrlCacheSpace OVR_UNDEFINED
+#define GetUrlCacheConfigInfo OVR_UNDEFINED
+#define SetUrlCacheConfigInfo OVR_UNDEFINED
+#define GetUrlCacheContainerInfo OVR_UNDEFINED
+#define InternetGoOnline OVR_UNDEFINED
+#define InternetGetConnectedStateEx OVR_UNDEFINED
+#define InternetSetDialState OVR_UNDEFINED
+#define GetDiskInfo OVR_UNDEFINED
+#define PerformOperationOverUrlCache OVR_UNDEFINED
+#define ImportCookieFile OVR_UNDEFINED
+#define ExportCookieFile OVR_UNDEFINED
+#define IsDomainLegalCookieDomain OVR_UNDEFINED
+#define InternetEnumPerSiteCookieDecision OVR_UNDEFINED
+#define ldap_open OVR_UNDEFINED
+#define ldap_init OVR_UNDEFINED
+#define ldap_sslinit OVR_UNDEFINED
+#define cldap_open OVR_UNDEFINED
+#define ldap_simple_bind OVR_UNDEFINED
+#define ldap_simple_bind_s OVR_UNDEFINED
+#define ldap_bind OVR_UNDEFINED
+#define ldap_bind_s OVR_UNDEFINED
+#define ldap_sasl_bind OVR_UNDEFINED
+#define ldap_sasl_bind_s OVR_UNDEFINED
+#define ldap_search OVR_UNDEFINED
+#define ldap_search_s OVR_UNDEFINED
+#define ldap_search_st OVR_UNDEFINED
+#define ldap_search_ext OVR_UNDEFINED
+#define ldap_search_ext_s OVR_UNDEFINED
+#define ldap_check_filter OVR_UNDEFINED
+#define ldap_modify OVR_UNDEFINED
+#define ldap_modify_s OVR_UNDEFINED
+#define ldap_modify_ext OVR_UNDEFINED
+#define ldap_modify_ext_s OVR_UNDEFINED
+#define ldap_rename_ext OVR_UNDEFINED
+#define ldap_rename_ext_s OVR_UNDEFINED
+#define ldap_add OVR_UNDEFINED
+#define ldap_add_s OVR_UNDEFINED
+#define ldap_add_ext OVR_UNDEFINED
+#define ldap_add_ext_s OVR_UNDEFINED
+#define ldap_compare OVR_UNDEFINED
+#define ldap_compare_s OVR_UNDEFINED
+#define ldap_compare_ext OVR_UNDEFINED
+#define ldap_compare_ext_s OVR_UNDEFINED
+#define ldap_delete OVR_UNDEFINED
+#define ldap_delete_s OVR_UNDEFINED
+#define ldap_delete_ext OVR_UNDEFINED
+#define ldap_delete_ext_s OVR_UNDEFINED
+#define ldap_err2string OVR_UNDEFINEDUerr
+#define ldap_first_attribute OVR_UNDEFINED
+#define ldap_next_attribute OVR_UNDEFINED
+#define ldap_get_values OVR_UNDEFINED
+#define ldap_count_values OVR_UNDEFINED
+#define ldap_value_free OVR_UNDEFINED
+#define ldap_get_dn OVR_UNDEFINED
+#define ldap_explode_dn OVR_UNDEFINED
+#define ldap_dn2ufn OVR_UNDEFINED
+#define ldap_memfree OVR_UNDEFINED
+#define ldap_create_page_control OVR_UNDEFINED
+#define LDAPAPIldap_search_init_page OVR_UNDEFINED
+#define ldap_extended_operation OVR_UNDEFINED
+#define WNetAddConnection OVR_UNDEFINED
+#define WNetAddConnection2 OVR_UNDEFINED
+#define WNetAddConnection3 OVR_UNDEFINED
+#define WNetCancelConnection OVR_UNDEFINED
+#define WNetCancelConnection2 OVR_UNDEFINED
+#define WNetGetConnection OVR_UNDEFINED
+#define WNetUseConnection OVR_UNDEFINED
+#define WNetConnectionDialog1 OVR_UNDEFINED
+#define WNetDisconnectDialog1 OVR_UNDEFINED
+#define WNetOpenEnum OVR_UNDEFINED
+#define WNetEnumResource OVR_UNDEFINED
+#define WNetGetResourceParent OVR_UNDEFINED
+#define WNetGetResourceInformation OVR_UNDEFINED
+#define WNetGetUniversalName OVR_UNDEFINED
+#define WNetGetUser OVR_UNDEFINED
+#define WNetGetProviderName OVR_UNDEFINED
+#define WNetGetNetworkInformation OVR_UNDEFINED
+#define WNetGetLastError OVR_UNDEFINED
+#define MultinetGetConnectionPerformance OVR_UNDEFINED
+#define GetCPInfoEx OVR_UNDEFINED
+#define CompareString OVR_UNDEFINED
+#define LCMapString OVR_UNDEFINED
+#define GetLocaleInfo OVR_UNDEFINED
+#define SetLocaleInfo OVR_UNDEFINED
+#define GetCalendarInfo OVR_UNDEFINED
+#define SetCalendarInfo OVR_UNDEFINED
+#define GetNumberFormat OVR_UNDEFINED
+#define GetCurrencyFormat OVR_UNDEFINED
+#define EnumCalendarInfo OVR_UNDEFINED
+#define EnumCalendarInfoEx OVR_UNDEFINED
+#define EnumTimeFormats OVR_UNDEFINED
+#define EnumDateFormats OVR_UNDEFINED
+#define EnumDateFormatsEx OVR_UNDEFINED
+#define GetGeoInfo OVR_UNDEFINED
+#define GetStringTypeEx OVR_UNDEFINED
+#define GetStringType OVR_UNDEFINED
+#define FoldString OVR_UNDEFINED
+#define EnumSystemLocales OVR_UNDEFINED
+#define EnumSystemLanguageGroups OVR_UNDEFINED
+#define EnumLanguageGroupLocales OVR_UNDEFINED
+#define EnumUILanguages OVR_UNDEFINED
+#define EnumSystemCodePages OVR_UNDEFINED
+#define IMPGetIME OVR_UNDEFINED
+#define IMPQueryIME OVR_UNDEFINED
+#define IMPSetIME OVR_UNDEFINED
+#define RegCreateKeyEx OVR_UNDEFINED
+#define RegDeleteKeyEx OVR_UNDEFINED
+#define RegDeleteValue OVR_UNDEFINED
+#define RegEnumKeyEx OVR_UNDEFINED
+#define RegEnumValue OVR_UNDEFINED
+#define RegLoadKey OVR_UNDEFINED
+#define RegOpenKeyEx OVR_UNDEFINED
+#define RegQueryInfoKey OVR_UNDEFINED
+#define RegQueryValueEx OVR_UNDEFINED
+#define RegRestoreKey OVR_UNDEFINED
+#define RegSetValueEx OVR_UNDEFINED
+#define RegUnLoadKey OVR_UNDEFINED
+#define RegDeleteKeyValue OVR_UNDEFINED
+#define RegSetKeyValue OVR_UNDEFINED
+#define RegDeleteTree OVR_UNDEFINED
+#define RegGetValue OVR_UNDEFINED
+#define RegLoadMUIString OVR_UNDEFINED
+#define RegLoadAppKey OVR_UNDEFINED
+#define InitiateSystemShutdown OVR_UNDEFINED
+#define AbortSystemShutdown OVR_UNDEFINED
+#define InitiateSystemShutdownEx OVR_UNDEFINED
+#define InitiateShutdown OVR_UNDEFINED
+#define RegSaveKeyEx OVR_UNDEFINED
+#define SCardListReaderGroups OVR_UNDEFINED
+#define SCardListReaders OVR_UNDEFINED
+#define SCardListCards OVR_UNDEFINED
+#define SCardListInterfaces OVR_UNDEFINED
+#define SCardGetProviderId OVR_UNDEFINED
+#define SCardGetCardTypeProviderName OVR_UNDEFINED
+#define SCardIntroduceReaderGroup OVR_UNDEFINED
+#define SCardForgetReaderGroup OVR_UNDEFINED
+#define SCardIntroduceReader OVR_UNDEFINED
+#define SCardForgetReader OVR_UNDEFINED
+#define SCardAddReaderToGroup OVR_UNDEFINED
+#define SCardRemoveReaderFromGroup OVR_UNDEFINED
+#define SCardIntroduceCardType OVR_UNDEFINED
+#define SCardSetCardTypeProviderName OVR_UNDEFINED
+#define SCardForgetCardType OVR_UNDEFINED
+#define SCardLocateCards OVR_UNDEFINED
+#define SCardLocateCardsByATR OVR_UNDEFINED
+#define SCardGetStatusChange OVR_UNDEFINED
+#define SCardConnect OVR_UNDEFINED
+#define SCardStatus OVR_UNDEFINED
+#define SCardUIDlgSelectCard OVR_UNDEFINED
+#define GetOpenCardName OVR_UNDEFINED
+#define SCardReadCache OVR_UNDEFINED
+#define SCardWriteCache OVR_UNDEFINED
+#define SCardGetReaderIcon OVR_UNDEFINED
+#define SCardGetDeviceTypeId OVR_UNDEFINED
+#define SCardGetReaderDeviceInstanceId OVR_UNDEFINED
+#define SCardListReadersWithDeviceInstanceId OVR_UNDEFINED
+#define WSAConnectByName OVR_UNDEFINED
+#define WSADuplicateSocket OVR_UNDEFINED
+#define WSAEnumProtocols OVR_UNDEFINED
+#define WSASocket OVR_UNDEFINED
+#define WSAAddressToString OVR_UNDEFINED
+#define WSAStringToAddress OVR_UNDEFINED
+#define WSALookupServiceBegin OVR_UNDEFINED
+#define WSALookupServiceNext OVR_UNDEFINED
+#define WSAInstallServiceClass OVR_UNDEFINED
+#define WSAGetServiceClassInfo OVR_UNDEFINED
+#define WSAEnumNameSpaceProviders OVR_UNDEFINED
+#define WSAEnumNameSpaceProvidersEx OVR_UNDEFINED
+#define WSAGetServiceClassNameByClassId OVR_UNDEFINED
+#define WSASetService OVR_UNDEFINED
+#define EnumPrinters OVR_UNDEFINED
+#define OpenPrinter OVR_UNDEFINED
+#define ResetPrinter OVR_UNDEFINED
+#define SetJob OVR_UNDEFINED
+#define GetJob OVR_UNDEFINED
+#define EnumJobs OVR_UNDEFINED
+#define AddPrinter OVR_UNDEFINED
+#define SetPrinter OVR_UNDEFINED
+#define GetPrinter OVR_UNDEFINED
+#define AddPrinterDriver OVR_UNDEFINED
+#define AddPrinterDriverEx OVR_UNDEFINED
+#define EnumPrinterDrivers OVR_UNDEFINED
+#define GetPrinterDriver OVR_UNDEFINED
+#define GetPrinterDriverDirectory OVR_UNDEFINED
+#define DeletePrinterDriver OVR_UNDEFINED
+#define DeletePrinterDriverEx OVR_UNDEFINED
+#define AddPrintProcessor OVR_UNDEFINED
+#define EnumPrintProcessors OVR_UNDEFINED
+#define GetPrintProcessorDirectory OVR_UNDEFINED
+#define EnumPrintProcessorDatatypes OVR_UNDEFINED
+#define DeletePrintProcessor OVR_UNDEFINED
+#define StartDocPrinter OVR_UNDEFINED
+#define AddJob OVR_UNDEFINED
+#define DocumentProperties OVR_UNDEFINED
+#define AdvancedDocumentProperties OVR_UNDEFINED
+#define GetPrinterData OVR_UNDEFINED
+#define GetPrinterDataEx OVR_UNDEFINED
+#define EnumPrinterData OVR_UNDEFINED
+#define EnumPrinterDataEx OVR_UNDEFINED
+#define EnumPrinterKey OVR_UNDEFINED
+#define SetPrinterData OVR_UNDEFINED
+#define SetPrinterDataEx OVR_UNDEFINED
+#define DeletePrinterData OVR_UNDEFINED
+#define DeletePrinterDataEx OVR_UNDEFINED
+#define DeletePrinterKey OVR_UNDEFINED
+#define PrinterMessageBox OVR_UNDEFINED
+#define AddForm OVR_UNDEFINED
+#define DeleteForm OVR_UNDEFINED
+#define GetForm OVR_UNDEFINED
+#define SetForm OVR_UNDEFINED
+#define EnumForms OVR_UNDEFINED
+#define EnumMonitors OVR_UNDEFINED
+#define AddMonitor OVR_UNDEFINED
+#define DeleteMonitor OVR_UNDEFINED
+#define EnumPorts OVR_UNDEFINED
+#define AddPort OVR_UNDEFINED
+#define ConfigurePort OVR_UNDEFINED
+#define DeletePort OVR_UNDEFINED
+#define GetDefaultPrinter OVR_UNDEFINED
+#define SetDefaultPrinter OVR_UNDEFINED
+#define SetPort OVR_UNDEFINED
+#define AddPrinterConnection OVR_UNDEFINED
+#define DeletePrinterConnection OVR_UNDEFINED
+#define AddPrintProvidor OVR_UNDEFINED
+#define DeletePrintProvidor OVR_UNDEFINED
+#define IsValidDevmode OVR_UNDEFINED
+#define OpenPrinter2 OVR_UNDEFINED
+#define AddPrinterConnection2 OVR_UNDEFINED
+#define InstallPrinterDriverFromPackage OVR_UNDEFINED
+#define UploadPrinterDriverPackage OVR_UNDEFINED
+#define GetCorePrinterDrivers OVR_UNDEFINED
+#define CorePrinterDriverInstalled OVR_UNDEFINED
+#define GetPrinterDriverPackagePath OVR_UNDEFINED
+#define DeletePrinterDriverPackage OVR_UNDEFINED
+#define GetPrinterDriver2 OVR_UNDEFINED
+#define ChangeServiceConfig OVR_UNDEFINED
+#define ChangeServiceConfig2 OVR_UNDEFINED
+#define CreateService OVR_UNDEFINED
+#define EnumDependentServices OVR_UNDEFINED
+#define EnumServicesStatus OVR_UNDEFINED
+#define EnumServicesStatusEx OVR_UNDEFINED
+#define GetServiceKeyName OVR_UNDEFINED
+#define GetServiceDisplayName OVR_UNDEFINED
+#define OpenSCManager OVR_UNDEFINED
+#define OpenService OVR_UNDEFINED
+#define QueryServiceConfig OVR_UNDEFINED
+#define QueryServiceConfig2 OVR_UNDEFINED
+#define QueryServiceLockStatus OVR_UNDEFINED
+#define RegisterServiceCtrlHandler OVR_UNDEFINED
+#define RegisterServiceCtrlHandlerEx OVR_UNDEFINED
+#define StartServiceCtrlDispatcher OVR_UNDEFINED
+#define StartService OVR_UNDEFINED
+#define ControlServiceEx OVR_UNDEFINED
+#define wvsprintf OVR_UNDEFINED
+#define wsprintf OVR_UNDEFINED
+#define LoadKeyboardLayout OVR_UNDEFINED
+#define GetKeyboardLayoutName OVR_UNDEFINED
+#define CreateDesktop OVR_UNDEFINED
+#define CreateDesktopEx OVR_UNDEFINED
+#define OpenDesktop OVR_UNDEFINED
+#define EnumDesktops OVR_UNDEFINED
+#define CreateWindowStation OVR_UNDEFINED
+#define OpenWindowStation OVR_UNDEFINED
+#define EnumWindowStations OVR_UNDEFINED
+#define GetUserObjectInformation OVR_UNDEFINED
+#define SetUserObjectInformation OVR_UNDEFINED
+#define RegisterWindowMessage OVR_UNDEFINED
+#define GetMessage OVR_UNDEFINED
+#define DispatchMessage OVR_UNDEFINED
+#define PeekMessage OVR_UNDEFINED
+#define SendMessage OVR_UNDEFINED
+#define SendMessageTimeout OVR_UNDEFINED
+#define SendNotifyMessage OVR_UNDEFINED
+#define SendMessageCallback OVR_UNDEFINED
+#define BroadcastSystemMessageEx OVR_UNDEFINED
+#define BroadcastSystemMessage OVR_UNDEFINED
+#define RegisterDeviceNotification OVR_UNDEFINED
+#define PostMessage OVR_UNDEFINED
+#define PostThreadMessage OVR_UNDEFINED
+#define DefWindowProc OVR_UNDEFINED
+#define CallWindowProc OVR_UNDEFINED
+#define CallWindowProc OVR_UNDEFINED
+#define RegisterClass OVR_UNDEFINED
+#define UnregisterClass OVR_UNDEFINED
+#define GetClassInfo OVR_UNDEFINED
+#define RegisterClassEx OVR_UNDEFINED
+#define GetClassInfoEx OVR_UNDEFINED
+#define CreateWindowEx OVR_UNDEFINED
+#define CreateDialogParam OVR_UNDEFINED
+#define CreateDialogIndirectParam OVR_UNDEFINED
+#define DialogBoxParam OVR_UNDEFINED
+#define DialogBoxIndirectParam OVR_UNDEFINED
+#define SetDlgItemText OVR_UNDEFINED
+#define GetDlgItemText OVR_UNDEFINED
+#define SendDlgItemMessage OVR_UNDEFINED
+#define DefDlgProc OVR_UNDEFINED
+#define CallMsgFilter OVR_UNDEFINED
+#define RegisterClipboardFormat OVR_UNDEFINED
+#define GetClipboardFormatName OVR_UNDEFINED
+#define CharToOem OVR_UNDEFINED
+#define OemToChar OVR_UNDEFINED
+#define CharToOemBuff OVR_UNDEFINED
+#define OemToCharBuff OVR_UNDEFINED
+#define CharUpper OVR_UNDEFINED
+#define CharUpperBuff OVR_UNDEFINED
+#define CharLower OVR_UNDEFINED
+#define CharLowerBuff OVR_UNDEFINED
+#define CharNext OVR_UNDEFINED
+#define CharPrev OVR_UNDEFINED
+#define CharNextEx OVR_UNDEFINED
+#define CharPrevEx OVR_UNDEFINED
+#define IsCharAlpha OVR_UNDEFINED
+#define IsCharAlphaNumeric OVR_UNDEFINED
+#define IsCharUpper OVR_UNDEFINED
+#define IsCharLower OVR_UNDEFINED
+#define GetKeyNameText OVR_UNDEFINED
+#define VkKeyScan OVR_UNDEFINED
+#define VkKeyScanEx OVR_UNDEFINED
+#define MapVirtualKey OVR_UNDEFINED
+#define MapVirtualKeyEx OVR_UNDEFINED
+#define LoadAccelerators OVR_UNDEFINED
+#define CreateAcceleratorTable OVR_UNDEFINED
+#define CopyAcceleratorTable OVR_UNDEFINED
+#define TranslateAccelerator OVR_UNDEFINED
+#define LoadMenu OVR_UNDEFINED
+#define LoadMenuIndirect OVR_UNDEFINED
+#define ChangeMenu OVR_UNDEFINED
+#define GetMenuString OVR_UNDEFINED
+#define InsertMenu OVR_UNDEFINED
+#define AppendMenu OVR_UNDEFINED
+#define ModifyMenu OVR_UNDEFINED
+#define InsertMenuItem OVR_UNDEFINED
+#define GetMenuItemInfo OVR_UNDEFINED
+#define SetMenuItemInfo OVR_UNDEFINED
+#define DrawText OVR_UNDEFINED
+#define DrawTextEx OVR_UNDEFINED
+#define GrayString OVR_UNDEFINED
+#define DrawState OVR_UNDEFINED
+#define TabbedTextOut OVR_UNDEFINED
+#define GetTabbedTextExtent OVR_UNDEFINED
+#define SetProp OVR_UNDEFINED
+#define GetProp OVR_UNDEFINED
+#define RemoveProp OVR_UNDEFINED
+#define EnumPropsEx OVR_UNDEFINED
+#define EnumProps OVR_UNDEFINED
+#define SetWindowText OVR_UNDEFINED
+#define GetWindowText OVR_UNDEFINED
+#define GetWindowTextLength OVR_UNDEFINED
+#define MessageBox OVR_UNDEFINED
+#define MessageBoxEx OVR_UNDEFINED
+#define MessageBoxIndirect OVR_UNDEFINED
+#define GetWindowLong OVR_UNDEFINED
+#define SetWindowLong OVR_UNDEFINED
+#define GetWindowLongPtr OVR_UNDEFINED
+#define SetWindowLongPtr OVR_UNDEFINED
+#define GetClassLong OVR_UNDEFINED
+#define SetClassLong OVR_UNDEFINED
+#define GetClassLongPtr OVR_UNDEFINED
+#define SetClassLongPtr OVR_UNDEFINED
+#define FindWindow OVR_UNDEFINED
+#define FindWindowEx OVR_UNDEFINED
+#define GetClassName OVR_UNDEFINED
+#define SetWindowsHook OVR_UNDEFINED
+#define SetWindowsHook OVR_UNDEFINED
+#define SetWindowsHookEx OVR_UNDEFINED
+#define LoadBitmap OVR_UNDEFINED
+#define LoadCursor OVR_UNDEFINED
+#define LoadCursorFromFile OVR_UNDEFINED
+#define LoadIcon OVR_UNDEFINED
+#define PrivateExtractIcons OVR_UNDEFINED
+#define LoadImage OVR_UNDEFINED
+#define GetIconInfoEx OVR_UNDEFINED
+#define LoadString OVR_UNDEFINED
+#define IsDialogMessage OVR_UNDEFINED
+#define DlgDirList OVR_UNDEFINED
+#define DlgDirSelectEx OVR_UNDEFINED
+#define DlgDirListComboBox OVR_UNDEFINED
+#define DlgDirSelectComboBoxEx OVR_UNDEFINED
+#define DefFrameProc OVR_UNDEFINED
+#define DefMDIChildProc OVR_UNDEFINED
+#define CreateMDIWindow OVR_UNDEFINED
+#define WinHelp OVR_UNDEFINED
+#define ChangeDisplaySettings OVR_UNDEFINED
+#define ChangeDisplaySettingsEx OVR_UNDEFINED
+#define EnumDisplaySettings OVR_UNDEFINED
+#define EnumDisplaySettingsEx OVR_UNDEFINED
+#define EnumDisplayDevices OVR_UNDEFINED
+#define SystemParametersInfo OVR_UNDEFINED
+#define GetMonitorInfo OVR_UNDEFINED
+#define GetWindowModuleFileName OVR_UNDEFINED
+#define RealGetWindowClass OVR_UNDEFINED
+#define GetAltTabInfo OVR_UNDEFINED
+#define GetRawInputDeviceInfo OVR_UNDEFINED
+#define VerFindFile OVR_UNDEFINED
+#define VerInstallFile OVR_UNDEFINED
+#define GetFileVersionInfoSize OVR_UNDEFINED
+#define GetFileVersionInfo OVR_UNDEFINED
+#define GetFileVersionInfoSizeEx OVR_UNDEFINED
+#define GetFileVersionInfoEx OVR_UNDEFINED
+#define VerLanguageName OVR_UNDEFINED
+#define VerQueryValue OVR_UNDEFINED
+#define WmiQueryAllData OVR_UNDEFINED
+#define WmiQueryAllDataMultiple OVR_UNDEFINED
+#define WmiQuerySingleInstance OVR_UNDEFINED
+#define WmiQuerySingleInstanceMultiple OVR_UNDEFINED
+#define WmiSetSingleInstance OVR_UNDEFINED
+#define WmiSetSingleItem OVR_UNDEFINED
+#define WmiExecuteMethod OVR_UNDEFINED
+#define WmiNotificationRegistration OVR_UNDEFINED
+#define WmiMofEnumerateResources OVR_UNDEFINED
+#define WmiFileHandleToInstanceName OVR_UNDEFINED
+#define WmiDevInstToInstanceName OVR_UNDEFINED
+#define WmiReceiveNotifications OVR_UNDEFINED
+#define GetSystemWow64Directory OVR_UNDEFINED
+#define GetSystemWow64Directory2 OVR_UNDEFINED
+#define GetAddrInfoEx OVR_UNDEFINED
+#define SetAddrInfoEx OVR_UNDEFINED
+#define gai_strerror OVR_UNDEFINED
+#define WTSStartRemoteControlSession OVR_UNDEFINED
+#define WTSConnectSession OVR_UNDEFINED
+#define WTSEnumerateServers OVR_UNDEFINED
+#define WTSOpenServer OVR_UNDEFINED
+#define WTSOpenServerEx OVR_UNDEFINED
+#define WTSEnumerateSessions OVR_UNDEFINED
+#define WTSEnumerateSessionsEx OVR_UNDEFINED
+#define WTSEnumerateProcesses OVR_UNDEFINED
+#define WTSQuerySessionInformation OVR_UNDEFINED
+#define WTSQueryUserConfig OVR_UNDEFINED
+#define WTSSetUserConfig OVR_UNDEFINED
+#define WTSSendMessage OVR_UNDEFINED
+#define WTSFreeMemoryEx OVR_UNDEFINED
+#define WTSSetListenerSecurity OVR_UNDEFINED
+#define WTSGetListenerSecurity OVR_UNDEFINED
+#define DtcGetTransactionManagerEx OVR_UNDEFINED
+#define WriteConsoleOutput OVR_UNDEFINED
+#define WriteConsoleOutputCharacter OVR_UNDEFINED
+#define FillConsoleOutputCharacter OVR_UNDEFINED
+#define ScrollConsoleScreenBuffer OVR_UNDEFINED
+#define WriteConsoleInput OVR_UNDEFINED
+#define ReadConsoleOutput OVR_UNDEFINED
+#define ReadConsoleOutputCharacter OVR_UNDEFINED
+#define CreateHardLink OVR_UNDEFINED
+#define CreateProcessInternal OVR_UNDEFINED
+#define DosPathToSessionPath OVR_UNDEFINED
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.h
new file mode 100644
index 0000000..c14aaee
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.h
@@ -0,0 +1,3327 @@
+//**********************************************************************`
+//* This is an include file generated by Message Compiler. *`
+//* *`
+//* Copyright (c) Microsoft Corporation. All Rights Reserved. *`
+//**********************************************************************`
+#pragma once
+#include <evntrace.h>
+#include <wmistr.h>
+#include "evntprov.h"
+//
+// Initial Defs
+//
+#if !defined(ETW_INLINE)
+#define ETW_INLINE DECLSPEC_NOINLINE __inline
+#endif
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+//
+// Allow disabling of code generation
+//
+#ifndef MCGEN_DISABLE_PROVIDER_CODE_GENERATION
+#if !defined(McGenDebug)
+#define McGenDebug(a, b)
+#endif
+
+#if !defined(MCGEN_TRACE_CONTEXT_DEF)
+#define MCGEN_TRACE_CONTEXT_DEF
+typedef struct _MCGEN_TRACE_CONTEXT {
+ TRACEHANDLE RegistrationHandle;
+ TRACEHANDLE Logger;
+ ULONGLONG MatchAnyKeyword;
+ ULONGLONG MatchAllKeyword;
+ ULONG Flags;
+ ULONG IsEnabled;
+ UCHAR Level;
+ UCHAR Reserve;
+ USHORT EnableBitsCount;
+ PULONG EnableBitMask;
+ const ULONGLONG* EnableKeyWords;
+ const UCHAR* EnableLevel;
+} MCGEN_TRACE_CONTEXT, *PMCGEN_TRACE_CONTEXT;
+#endif
+
+#if !defined(MCGEN_LEVEL_KEYWORD_ENABLED_DEF)
+#define MCGEN_LEVEL_KEYWORD_ENABLED_DEF
+FORCEINLINE
+BOOLEAN
+McGenLevelKeywordEnabled(
+ _In_ PMCGEN_TRACE_CONTEXT EnableInfo,
+ _In_ UCHAR Level,
+ _In_ ULONGLONG Keyword) {
+ //
+ // Check if the event Level is lower than the level at which
+ // the channel is enabled.
+ // If the event Level is 0 or the channel is enabled at level 0,
+ // all levels are enabled.
+ //
+
+ if ((Level <= EnableInfo->Level) || // This also covers the case of Level == 0.
+ (EnableInfo->Level == 0)) {
+ //
+ // Check if Keyword is enabled
+ //
+
+ if ((Keyword == (ULONGLONG)0) ||
+ ((Keyword & EnableInfo->MatchAnyKeyword) &&
+ ((Keyword & EnableInfo->MatchAllKeyword) == EnableInfo->MatchAllKeyword))) {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+#endif
+
+#if !defined(MCGEN_EVENT_ENABLED_DEF)
+#define MCGEN_EVENT_ENABLED_DEF
+FORCEINLINE
+BOOLEAN
+McGenEventEnabled(_In_ PMCGEN_TRACE_CONTEXT EnableInfo, _In_ PCEVENT_DESCRIPTOR EventDescriptor) {
+ return McGenLevelKeywordEnabled(EnableInfo, EventDescriptor->Level, EventDescriptor->Keyword);
+}
+#endif
+
+//
+// EnableCheckMacro
+//
+#ifndef MCGEN_ENABLE_CHECK
+#define MCGEN_ENABLE_CHECK(Context, Descriptor) \
+ (Context.IsEnabled && McGenEventEnabled(&Context, &Descriptor))
+#endif
+
+#if !defined(MCGEN_CONTROL_CALLBACK)
+#define MCGEN_CONTROL_CALLBACK
+
+DECLSPEC_NOINLINE __inline VOID __stdcall McGenControlCallbackV2(
+ _In_ LPCGUID SourceId,
+ _In_ ULONG ControlCode,
+ _In_ UCHAR Level,
+ _In_ ULONGLONG MatchAnyKeyword,
+ _In_ ULONGLONG MatchAllKeyword,
+ _In_opt_ PEVENT_FILTER_DESCRIPTOR FilterData,
+ _Inout_opt_ PVOID CallbackContext)
+/*++
+
+Routine Description:
+
+ This is the notification callback for Windows Vista and later.
+
+Arguments:
+
+ SourceId - The GUID that identifies the session that enabled the provider.
+
+ ControlCode - The parameter indicates whether the provider
+ is being enabled or disabled.
+
+ Level - The level at which the event is enabled.
+
+ MatchAnyKeyword - The bitmask of keywords that the provider uses to
+ determine the category of events that it writes.
+
+ MatchAllKeyword - This bitmask additionally restricts the category
+ of events that the provider writes.
+
+ FilterData - The provider-defined data.
+
+ CallbackContext - The context of the callback that is defined when the provider
+ called EtwRegister to register itself.
+
+Remarks:
+
+ ETW calls this function to notify provider of enable/disable
+
+--*/
+{
+ PMCGEN_TRACE_CONTEXT Ctx = (PMCGEN_TRACE_CONTEXT)CallbackContext;
+ ULONG Ix;
+#ifndef MCGEN_PRIVATE_ENABLE_CALLBACK_V2
+ UNREFERENCED_PARAMETER(SourceId);
+ UNREFERENCED_PARAMETER(FilterData);
+#endif
+
+ if (Ctx == NULL) {
+ return;
+ }
+
+ switch (ControlCode) {
+ case EVENT_CONTROL_CODE_ENABLE_PROVIDER:
+ Ctx->Level = Level;
+ Ctx->MatchAnyKeyword = MatchAnyKeyword;
+ Ctx->MatchAllKeyword = MatchAllKeyword;
+ Ctx->IsEnabled = EVENT_CONTROL_CODE_ENABLE_PROVIDER;
+
+ for (Ix = 0; Ix < Ctx->EnableBitsCount; Ix += 1) {
+ if (McGenLevelKeywordEnabled(Ctx, Ctx->EnableLevel[Ix], Ctx->EnableKeyWords[Ix]) != FALSE) {
+ Ctx->EnableBitMask[Ix >> 5] |= (1 << (Ix % 32));
+ } else {
+ Ctx->EnableBitMask[Ix >> 5] &= ~(1 << (Ix % 32));
+ }
+ }
+ break;
+
+ case EVENT_CONTROL_CODE_DISABLE_PROVIDER:
+ Ctx->IsEnabled = EVENT_CONTROL_CODE_DISABLE_PROVIDER;
+ Ctx->Level = 0;
+ Ctx->MatchAnyKeyword = 0;
+ Ctx->MatchAllKeyword = 0;
+ if (Ctx->EnableBitsCount > 0) {
+ RtlZeroMemory(Ctx->EnableBitMask, (((Ctx->EnableBitsCount - 1) / 32) + 1) * sizeof(ULONG));
+ }
+ break;
+
+ default:
+ break;
+ }
+
+#ifdef MCGEN_PRIVATE_ENABLE_CALLBACK_V2
+ //
+ // Call user defined callback
+ //
+ MCGEN_PRIVATE_ENABLE_CALLBACK_V2(
+ SourceId, ControlCode, Level, MatchAnyKeyword, MatchAllKeyword, FilterData, CallbackContext);
+#endif
+
+ return;
+}
+
+#endif
+#endif // MCGEN_DISABLE_PROVIDER_CODE_GENERATION
+//+
+// Provider OVR-SDK-LibOVR Event Count 61
+//+
+EXTERN_C __declspec(selectany) const GUID
+ LibOVRProvider = {0x553787fc, 0xd3d7, 0x4f5e, {0xac, 0xb2, 0x15, 0x97, 0xc7, 0x20, 0x9b, 0x3c}};
+
+//
+// Channel
+//
+#define DEBUG_CHANNEL 0x10
+#define ANALYTIC_CHANNEL 0x11
+#define ERROR_CHANNEL 0x12
+
+//
+// Opcodes
+//
+#define FN_CALL 0xa
+#define FN_RETURN 0xb
+#define FN_WAYPOINT 0xc
+#define DIS_BEGIN 0xd
+#define DIS_WAITGPU 0xe
+#define DIS_PRESENT 0xf
+#define DIS_END 0x10
+#define HMD_DESC 0x11
+#define CAM_RECEIVE 0x12
+#define CAM_REQUEST 0x13
+
+//
+// Tasks
+//
+#define FN_TRACE 0x1
+#define DIS_TRACE 0x2
+#define HMD_TRACE 0x3
+#define CAMERA_TRACE 0x4
+#define LOG_TRACE 0x5
+#define SUBMITFRAME_TRACE 0x6
+#define PHASESYNC_TRACE 0x7
+#define SENSOR_TRACE 0x8
+#define VIRTUALDISPLAY_TRACE 0x9
+#define COMPOSITOR_RUNLOOP_TRACE 0xa
+#define NOTIFICATION_TRACE 0xb
+
+//
+// Event Descriptors
+//
+EXTERN_C __declspec(selectany) const
+ EVENT_DESCRIPTOR Call = {0x0, 0x0, 0x11, 0x4, 0xa, 0x1, 0x4000000000000000};
+#define Call_value 0x0
+EXTERN_C __declspec(selectany) const
+ EVENT_DESCRIPTOR Return = {0x1, 0x0, 0x11, 0x4, 0xb, 0x1, 0x4000000000000000};
+#define Return_value 0x1
+EXTERN_C __declspec(selectany) const
+ EVENT_DESCRIPTOR Waypoint = {0x2, 0x0, 0x10, 0x4, 0xc, 0x1, 0x8000000000000000};
+#define Waypoint_value 0x2
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ DistortionBegin = {0x4, 0x0, 0x11, 0x4, 0xd, 0x2, 0x4000000000000000};
+#define DistortionBegin_value 0x4
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ DistortionWaitGPU = {0x5, 0x0, 0x11, 0x4, 0xe, 0x2, 0x4000000000000000};
+#define DistortionWaitGPU_value 0x5
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ DistortionPresent = {0x6, 0x0, 0x11, 0x4, 0xf, 0x2, 0x4000000000000000};
+#define DistortionPresent_value 0x6
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ DistortionEnd = {0x7, 0x0, 0x11, 0x4, 0x10, 0x2, 0x4000000000000000};
+#define DistortionEnd_value 0x7
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ HmdDesc_v0 = {0x8, 0x0, 0x11, 0x4, 0x11, 0x3, 0x4000000000000000};
+#define HmdDesc_v0_value 0x8
+EXTERN_C __declspec(selectany) const
+ EVENT_DESCRIPTOR HmdDesc = {0x8, 0x1, 0x11, 0x4, 0x11, 0x3, 0x4000000000000000};
+#define HmdDesc_value 0x8
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CameraFrameReceived_v0 = {0x9, 0x0, 0x11, 0x4, 0x12, 0x4, 0x4000000000000000};
+#define CameraFrameReceived_v0_value 0x9
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CameraFrameReceived = {0x9, 0x1, 0x11, 0x4, 0x12, 0x4, 0x4000000000000000};
+#define CameraFrameReceived_value 0x9
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CameraBeginProcessing_v0 = {0xa, 0x0, 0x11, 0x4, 0xd, 0x4, 0x4000000000000000};
+#define CameraBeginProcessing_v0_value 0xa
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CameraBeginProcessing = {0xa, 0x1, 0x11, 0x4, 0xd, 0x4, 0x4000000000000000};
+#define CameraBeginProcessing_value 0xa
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CameraFrameRequest = {0xb, 0x0, 0x11, 0x4, 0x13, 0x4, 0x4000000000000000};
+#define CameraFrameRequest_value 0xb
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CameraEndProcessing_v0 = {0xc, 0x0, 0x11, 0x4, 0x10, 0x4, 0x4000000000000000};
+#define CameraEndProcessing_v0_value 0xc
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CameraEndProcessing = {0xc, 0x1, 0x11, 0x4, 0x10, 0x4, 0x4000000000000000};
+#define CameraEndProcessing_value 0xc
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CameraSkippedFrames_v0 = {0xd, 0x0, 0x11, 0x4, 0xc, 0x4, 0x4000000000000000};
+#define CameraSkippedFrames_v0_value 0xd
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CameraSkippedFrames = {0xd, 0x1, 0x11, 0x4, 0xc, 0x4, 0x4000000000000000};
+#define CameraSkippedFrames_value 0xd
+EXTERN_C __declspec(selectany) const
+ EVENT_DESCRIPTOR JSONChunk = {0xe, 0x0, 0x11, 0x4, 0xc, 0x3, 0x4000000000000000};
+#define JSONChunk_value 0xe
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ LogDebugMessage = {0xf, 0x0, 0x10, 0x5, 0xc, 0x5, 0x8000000000000000};
+#define LogDebugMessage_value 0xf
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ LogInfoMessage = {0x10, 0x0, 0x11, 0x4, 0xc, 0x5, 0x4000000000000000};
+#define LogInfoMessage_value 0x10
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ LogErrorMessage = {0x11, 0x0, 0x12, 0x2, 0xc, 0x5, 0x2000000000000000};
+#define LogErrorMessage_value 0x11
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ HmdTrackingState = {0x12, 0x0, 0x11, 0x4, 0xc, 0x3, 0x4000000000000000};
+#define HmdTrackingState_value 0x12
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CameraBlobs_v0 = {0x13, 0x0, 0x11, 0x4, 0xc, 0x4, 0x4000000000000000};
+#define CameraBlobs_v0_value 0x13
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CameraBlobs = {0x13, 0x1, 0x11, 0x4, 0xc, 0x4, 0x4000000000000000};
+#define CameraBlobs_value 0x13
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ PoseLatchCPUWrite = {0x1e, 0x0, 0x11, 0x4, 0xd, 0x2, 0x4000000000000000};
+#define PoseLatchCPUWrite_value 0x1e
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ PoseLatchGPULatchReadback = {0x1f, 0x0, 0x11, 0x4, 0x10, 0x2, 0x4000000000000000};
+#define PoseLatchGPULatchReadback_value 0x1f
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ QueueAheadDelayBegin = {0x20, 0x0, 0x11, 0x4, 0xd, 0x6, 0x4000000000000000};
+#define QueueAheadDelayBegin_value 0x20
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ QueueAheadDelayEnd = {0x21, 0x0, 0x11, 0x4, 0x10, 0x6, 0x4000000000000000};
+#define QueueAheadDelayEnd_value 0x21
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ HmdDisplay = {0x22, 0x0, 0x11, 0x4, 0x11, 0x3, 0x4000000000000000};
+#define HmdDisplay_value 0x22
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ PhaseSyncBegin = {0x23, 0x0, 0x11, 0x4, 0xd, 0x7, 0x4000000000000000};
+#define PhaseSyncBegin_value 0x23
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ PhaseSyncEnd = {0x24, 0x0, 0x11, 0x4, 0x10, 0x7, 0x4000000000000000};
+#define PhaseSyncEnd_value 0x24
+EXTERN_C __declspec(selectany) const
+ EVENT_DESCRIPTOR VSync = {0x25, 0x0, 0x11, 0x4, 0xf, 0x2, 0x4000000000000000};
+#define VSync_value 0x25
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ AppCompositorFocus = {0x26, 0x0, 0x11, 0x4, 0xc, 0x5, 0x4000000000000000};
+#define AppCompositorFocus_value 0x26
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ AppConnect = {0x27, 0x0, 0x11, 0x4, 0xc, 0x5, 0x4000000000000000};
+#define AppConnect_value 0x27
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ AppDisconnect = {0x28, 0x0, 0x11, 0x4, 0xc, 0x5, 0x4000000000000000};
+#define AppDisconnect_value 0x28
+EXTERN_C __declspec(selectany) const
+ EVENT_DESCRIPTOR AppNoOp = {0x29, 0x0, 0x11, 0x4, 0xc, 0x5, 0x4000000000000000};
+#define AppNoOp_value 0x29
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ PosePrediction = {0x2a, 0x0, 0x11, 0x4, 0xd, 0x8, 0x4000000000000000};
+#define PosePrediction_value 0x2a
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ LatencyTiming = {0x2b, 0x0, 0x11, 0x4, 0xc, 0x5, 0x4000000000000000};
+#define LatencyTiming_value 0x2b
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ EndFrameAppTiming = {0x2c, 0x0, 0x11, 0x4, 0xc, 0x5, 0x4000000000000000};
+#define EndFrameAppTiming_value 0x2c
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ HardwareInfo = {0x2d, 0x0, 0x11, 0x4, 0xc, 0x3, 0x4000000000000000};
+#define HardwareInfo_value 0x2d
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ VirtualDisplayPacketTrace = {0x2e, 0x0, 0x11, 0x4, 0xc, 0x9, 0x4000000000000000};
+#define VirtualDisplayPacketTrace_value 0x2e
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ ClientFrameMissed = {0x2f, 0x0, 0x11, 0x4, 0xc, 0x9, 0x4000000000000000};
+#define ClientFrameMissed_value 0x2f
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CompositionBegin = {0x30, 0x0, 0x11, 0x4, 0xd, 0xa, 0x4000000000000000};
+#define CompositionBegin_value 0x30
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CompositionEnd = {0x31, 0x0, 0x11, 0x4, 0x10, 0xa, 0x4000000000000000};
+#define CompositionEnd_value 0x31
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ RenderPacketTrace = {0x32, 0x0, 0x11, 0x4, 0xc, 0x9, 0x4000000000000000};
+#define RenderPacketTrace_value 0x32
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ EndFrameOrigAppTiming = {0x33, 0x0, 0x11, 0x4, 0xd, 0x5, 0x4000000000000000};
+#define EndFrameOrigAppTiming_value 0x33
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ DistortionEndToEndTiming = {0x34, 0x0, 0x11, 0x0, 0xa, 0xa, 0x4000000000000000};
+#define DistortionEndToEndTiming_value 0x34
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CompositionEndSpinWait = {0x35, 0x0, 0x11, 0x4, 0x10, 0xa, 0x4000000000000000};
+#define CompositionEndSpinWait_value 0x35
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CompositionFlushingToGPU = {0x36, 0x0, 0x11, 0x4, 0xc, 0xa, 0x4000000000000000};
+#define CompositionFlushingToGPU_value 0x36
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ PhaseSyncGPUCompleted = {0x37, 0x0, 0x11, 0x4, 0xc, 0x7, 0x4000000000000000};
+#define PhaseSyncGPUCompleted_value 0x37
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CompositionMissedCompositorFrame = {0x38, 0x0, 0x11, 0x4, 0xc, 0xa, 0x4000000000000000};
+#define CompositionMissedCompositorFrame_value 0x38
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ CompositionGPUStartTime = {0x39, 0x0, 0x11, 0x4, 0xc, 0xa, 0x4000000000000000};
+#define CompositionGPUStartTime_value 0x39
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ NotificationBegin = {0x3a, 0x0, 0x11, 0x4, 0xc, 0xb, 0x4000000000000000};
+#define NotificationBegin_value 0x3a
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ NotificationEnd = {0x3b, 0x0, 0x11, 0x4, 0xc, 0xb, 0x4000000000000000};
+#define NotificationEnd_value 0x3b
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ NotificationCompSubmit = {0x3c, 0x0, 0x11, 0x4, 0xc, 0xb, 0x4000000000000000};
+#define NotificationCompSubmit_value 0x3c
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ MotionEstimationCostStats = {0x3d, 0x0, 0x11, 0x4, 0xc, 0xa, 0x4000000000000000};
+#define MotionEstimationCostStats_value 0x3d
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ PhaseSyncWaitToBeginFrame = {0x3e, 0x0, 0x11, 0x4, 0xc, 0x7, 0x4000000000000000};
+#define PhaseSyncWaitToBeginFrame_value 0x3e
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ PhaseSyncBeginFrame = {0x3f, 0x0, 0x11, 0x4, 0xc, 0x7, 0x4000000000000000};
+#define PhaseSyncBeginFrame_value 0x3f
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ PhaseSyncEndFrame = {0x40, 0x0, 0x11, 0x4, 0xc, 0x7, 0x4000000000000000};
+#define PhaseSyncEndFrame_value 0x40
+EXTERN_C __declspec(selectany) const EVENT_DESCRIPTOR
+ PhaseSyncCompleteFrame = {0x41, 0x0, 0x11, 0x4, 0xc, 0x7, 0x4000000000000000};
+#define PhaseSyncCompleteFrame_value 0x41
+
+//
+// Note on Generate Code from Manifest for Windows Vista and above
+//
+// Structures : are handled as a size and pointer pairs. The macro for the event will have an extra
+// parameter for the size in bytes of the structure. Make sure that your structures have no extra
+// padding.
+//
+// Strings: There are several cases that can be described in the manifest. For array of variable
+// length strings, the generated code will take the count of characters for the whole array as an
+// input parameter.
+//
+// SID No support for array of SIDs, the macro will take a pointer to the SID and use appropriate
+// GetLengthSid function to get the length.
+//
+
+//
+// Allow disabling of code generation
+//
+#ifndef MCGEN_DISABLE_PROVIDER_CODE_GENERATION
+
+//
+// Globals
+//
+
+//
+// Event Enablement Bits
+//
+
+EXTERN_C __declspec(selectany) DECLSPEC_CACHEALIGN ULONG OVR_SDK_LibOVREnableBits[1];
+EXTERN_C __declspec(selectany) const ULONGLONG OVR_SDK_LibOVRKeywords[5] = {0x4000000000000000,
+ 0x8000000000000000,
+ 0x8000000000000000,
+ 0x2000000000000000,
+ 0x4000000000000000};
+EXTERN_C __declspec(selectany) const UCHAR OVR_SDK_LibOVRLevels[5] = {4, 4, 5, 2, 0};
+EXTERN_C __declspec(selectany) MCGEN_TRACE_CONTEXT LibOVRProvider_Context = {
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 5,
+ OVR_SDK_LibOVREnableBits,
+ OVR_SDK_LibOVRKeywords,
+ OVR_SDK_LibOVRLevels};
+
+EXTERN_C __declspec(selectany) REGHANDLE OVR_SDK_LibOVRHandle = (REGHANDLE)0;
+
+#if !defined(McGenEventRegisterUnregister)
+#define McGenEventRegisterUnregister
+#pragma warning(push)
+#pragma warning(disable : 6103)
+DECLSPEC_NOINLINE __inline ULONG __stdcall McGenEventRegister(
+ _In_ LPCGUID ProviderId,
+ _In_opt_ PENABLECALLBACK EnableCallback,
+ _In_opt_ PVOID CallbackContext,
+ _Inout_ PREGHANDLE RegHandle)
+/*++
+
+Routine Description:
+
+ This function registers the provider with ETW USER mode.
+
+Arguments:
+ ProviderId - Provider ID to be register with ETW.
+
+ EnableCallback - Callback to be used.
+
+ CallbackContext - Context for this provider.
+
+ RegHandle - Pointer to registration handle.
+
+Remarks:
+
+ If the handle != NULL will return ERROR_SUCCESS
+
+--*/
+{
+ ULONG Error;
+
+ if (*RegHandle) {
+ //
+ // already registered
+ //
+ return ERROR_SUCCESS;
+ }
+
+ Error = EventRegister(ProviderId, EnableCallback, CallbackContext, RegHandle);
+
+ return Error;
+}
+#pragma warning(pop)
+
+DECLSPEC_NOINLINE __inline ULONG __stdcall McGenEventUnregister(_Inout_ PREGHANDLE RegHandle)
+/*++
+
+Routine Description:
+
+ Unregister from ETW USER mode
+
+Arguments:
+ RegHandle this is the pointer to the provider context
+Remarks:
+ If provider has not been registered, RegHandle == NULL,
+ return ERROR_SUCCESS
+--*/
+{
+ ULONG Error;
+
+ if (!(*RegHandle)) {
+ //
+ // Provider has not registerd
+ //
+ return ERROR_SUCCESS;
+ }
+
+ Error = EventUnregister(*RegHandle);
+ *RegHandle = (REGHANDLE)0;
+
+ return Error;
+}
+#endif
+//
+// Register with ETW Vista +
+//
+#ifndef EventRegisterOVR_SDK_LibOVR
+#define EventRegisterOVR_SDK_LibOVR() \
+ McGenEventRegister( \
+ &LibOVRProvider, McGenControlCallbackV2, &LibOVRProvider_Context, &OVR_SDK_LibOVRHandle)
+#endif
+
+//
+// UnRegister with ETW
+//
+#ifndef EventUnregisterOVR_SDK_LibOVR
+#define EventUnregisterOVR_SDK_LibOVR() McGenEventUnregister(&OVR_SDK_LibOVRHandle)
+#endif
+
+//
+// Enablement check macro for Call
+//
+
+#define EventEnabledCall() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for Call
+//
+#define EventWriteCall(Name, Line, FrameID) \
+ EventEnabledCall() ? Template_zdq(OVR_SDK_LibOVRHandle, &Call, Name, Line, FrameID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for Return
+//
+
+#define EventEnabledReturn() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for Return
+//
+#define EventWriteReturn(Name, Line, FrameID) \
+ EventEnabledReturn() ? Template_zdq(OVR_SDK_LibOVRHandle, &Return, Name, Line, FrameID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for Waypoint
+//
+
+#define EventEnabledWaypoint() ((OVR_SDK_LibOVREnableBits[0] & 0x00000002) != 0)
+
+//
+// Event Macro for Waypoint
+//
+#define EventWriteWaypoint(Name, Line, FrameID) \
+ EventEnabledWaypoint() ? Template_zdq(OVR_SDK_LibOVRHandle, &Waypoint, Name, Line, FrameID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for DistortionBegin
+//
+
+#define EventEnabledDistortionBegin() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for DistortionBegin
+//
+#define EventWriteDistortionBegin(VidPnTargetId, FrameID) \
+ EventEnabledDistortionBegin() \
+ ? Template_qq(OVR_SDK_LibOVRHandle, &DistortionBegin, VidPnTargetId, FrameID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for DistortionWaitGPU
+//
+
+#define EventEnabledDistortionWaitGPU() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for DistortionWaitGPU
+//
+#define EventWriteDistortionWaitGPU(VidPnTargetId, FrameID) \
+ EventEnabledDistortionWaitGPU() \
+ ? Template_qq(OVR_SDK_LibOVRHandle, &DistortionWaitGPU, VidPnTargetId, FrameID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for DistortionPresent
+//
+
+#define EventEnabledDistortionPresent() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for DistortionPresent
+//
+#define EventWriteDistortionPresent(VidPnTargetId, FrameID) \
+ EventEnabledDistortionPresent() \
+ ? Template_qq(OVR_SDK_LibOVRHandle, &DistortionPresent, VidPnTargetId, FrameID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for DistortionEnd
+//
+
+#define EventEnabledDistortionEnd() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for DistortionEnd
+//
+#define EventWriteDistortionEnd(VidPnTargetId, FrameID) \
+ EventEnabledDistortionEnd() \
+ ? Template_qq(OVR_SDK_LibOVRHandle, &DistortionEnd, VidPnTargetId, FrameID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for HmdDesc_v0
+//
+
+#define EventEnabledHmdDesc_v0() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for HmdDesc_v0
+//
+#define EventWriteHmdDesc_v0( \
+ Type, \
+ VendorId, \
+ ProductId, \
+ SerialNumber, \
+ FirmwareMajor, \
+ FirmwareMinor, \
+ HmdCaps, \
+ TrackingCaps, \
+ DistortionCaps, \
+ ResolutionWidth, \
+ ResolutionHeight) \
+ EventEnabledHmdDesc_v0() ? Template_qlls24llqqqdd( \
+ OVR_SDK_LibOVRHandle, \
+ &HmdDesc_v0, \
+ Type, \
+ VendorId, \
+ ProductId, \
+ SerialNumber, \
+ FirmwareMajor, \
+ FirmwareMinor, \
+ HmdCaps, \
+ TrackingCaps, \
+ DistortionCaps, \
+ ResolutionWidth, \
+ ResolutionHeight) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for HmdDesc
+//
+
+#define EventEnabledHmdDesc() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for HmdDesc
+//
+#define EventWriteHmdDesc( \
+ Type, \
+ VendorId, \
+ ProductId, \
+ SerialNumber, \
+ FirmwareMajor, \
+ FirmwareMinor, \
+ HmdCaps, \
+ TrackingCaps, \
+ ResolutionWidth, \
+ ResolutionHeight) \
+ EventEnabledHmdDesc() ? Template_qlls24llqqdd( \
+ OVR_SDK_LibOVRHandle, \
+ &HmdDesc, \
+ Type, \
+ VendorId, \
+ ProductId, \
+ SerialNumber, \
+ FirmwareMajor, \
+ FirmwareMinor, \
+ HmdCaps, \
+ TrackingCaps, \
+ ResolutionWidth, \
+ ResolutionHeight) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CameraFrameReceived_v0
+//
+
+#define EventEnabledCameraFrameReceived_v0() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CameraFrameReceived_v0
+//
+#define EventWriteCameraFrameReceived_v0( \
+ FrameRate, FrameNumber, ArrivalTimeSeconds, CaptureTime, LostFrames) \
+ EventEnabledCameraFrameReceived_v0() ? Template_fqggq( \
+ OVR_SDK_LibOVRHandle, \
+ &CameraFrameReceived_v0, \
+ FrameRate, \
+ FrameNumber, \
+ ArrivalTimeSeconds, \
+ CaptureTime, \
+ LostFrames) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CameraFrameReceived
+//
+
+#define EventEnabledCameraFrameReceived() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CameraFrameReceived
+//
+#define EventWriteCameraFrameReceived( \
+ Camera, FrameNumber, HmdFrameNumber, ArrivalTime, CaptureTime) \
+ EventEnabledCameraFrameReceived() ? Template_qddgg( \
+ OVR_SDK_LibOVRHandle, \
+ &CameraFrameReceived, \
+ Camera, \
+ FrameNumber, \
+ HmdFrameNumber, \
+ ArrivalTime, \
+ CaptureTime) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CameraBeginProcessing_v0
+//
+
+#define EventEnabledCameraBeginProcessing_v0() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CameraBeginProcessing_v0
+//
+#define EventWriteCameraBeginProcessing_v0( \
+ FrameRate, FrameNumber, ArrivalTimeSeconds, CaptureTime, LostFrames) \
+ EventEnabledCameraBeginProcessing_v0() ? Template_fqggq( \
+ OVR_SDK_LibOVRHandle, \
+ &CameraBeginProcessing_v0, \
+ FrameRate, \
+ FrameNumber, \
+ ArrivalTimeSeconds, \
+ CaptureTime, \
+ LostFrames) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CameraBeginProcessing
+//
+
+#define EventEnabledCameraBeginProcessing() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CameraBeginProcessing
+//
+#define EventWriteCameraBeginProcessing( \
+ Camera, FrameNumber, HmdFrameNumber, ArrivalTime, CaptureTime) \
+ EventEnabledCameraBeginProcessing() ? Template_qddgg( \
+ OVR_SDK_LibOVRHandle, \
+ &CameraBeginProcessing, \
+ Camera, \
+ FrameNumber, \
+ HmdFrameNumber, \
+ ArrivalTime, \
+ CaptureTime) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CameraFrameRequest
+//
+
+#define EventEnabledCameraFrameRequest() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CameraFrameRequest
+//
+#define EventWriteCameraFrameRequest(RequestNumber, FrameCounter, LastFrameNumber) \
+ EventEnabledCameraFrameRequest() ? Template_xxq( \
+ OVR_SDK_LibOVRHandle, \
+ &CameraFrameRequest, \
+ RequestNumber, \
+ FrameCounter, \
+ LastFrameNumber) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CameraEndProcessing_v0
+//
+
+#define EventEnabledCameraEndProcessing_v0() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CameraEndProcessing_v0
+//
+#define EventWriteCameraEndProcessing_v0( \
+ FrameRate, FrameNumber, ArrivalTimeSeconds, CaptureTime, LostFrames) \
+ EventEnabledCameraEndProcessing_v0() ? Template_fqggq( \
+ OVR_SDK_LibOVRHandle, \
+ &CameraEndProcessing_v0, \
+ FrameRate, \
+ FrameNumber, \
+ ArrivalTimeSeconds, \
+ CaptureTime, \
+ LostFrames) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CameraEndProcessing
+//
+
+#define EventEnabledCameraEndProcessing() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CameraEndProcessing
+//
+#define EventWriteCameraEndProcessing( \
+ Camera, FrameNumber, HmdFrameNumber, ArrivalTime, CaptureTime) \
+ EventEnabledCameraEndProcessing() ? Template_qddgg( \
+ OVR_SDK_LibOVRHandle, \
+ &CameraEndProcessing, \
+ Camera, \
+ FrameNumber, \
+ HmdFrameNumber, \
+ ArrivalTime, \
+ CaptureTime) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CameraSkippedFrames_v0
+//
+
+#define EventEnabledCameraSkippedFrames_v0() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CameraSkippedFrames_v0
+//
+#define EventWriteCameraSkippedFrames_v0(RequestNumber, FrameCounter, LastFrameNumber) \
+ EventEnabledCameraSkippedFrames_v0() ? Template_xxq( \
+ OVR_SDK_LibOVRHandle, \
+ &CameraSkippedFrames_v0, \
+ RequestNumber, \
+ FrameCounter, \
+ LastFrameNumber) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CameraSkippedFrames
+//
+
+#define EventEnabledCameraSkippedFrames() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CameraSkippedFrames
+//
+#define EventWriteCameraSkippedFrames(Camera, LastFrameNumber) \
+ EventEnabledCameraSkippedFrames() \
+ ? Template_qq(OVR_SDK_LibOVRHandle, &CameraSkippedFrames, Camera, LastFrameNumber) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for JSONChunk
+//
+
+#define EventEnabledJSONChunk() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for JSONChunk
+//
+#define EventWriteJSONChunk( \
+ Name, TotalChunks, ChunkSequence, TotalSize, ChunkSize, ChunkOffset, Chunk) \
+ EventEnabledJSONChunk() ? Template_zqqqqqb( \
+ OVR_SDK_LibOVRHandle, \
+ &JSONChunk, \
+ Name, \
+ TotalChunks, \
+ ChunkSequence, \
+ TotalSize, \
+ ChunkSize, \
+ ChunkOffset, \
+ Chunk) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for LogDebugMessage
+//
+
+#define EventEnabledLogDebugMessage() ((OVR_SDK_LibOVREnableBits[0] & 0x00000004) != 0)
+
+//
+// Event Macro for LogDebugMessage
+//
+#define EventWriteLogDebugMessage(Message) \
+ EventEnabledLogDebugMessage() ? Template_s(OVR_SDK_LibOVRHandle, &LogDebugMessage, Message) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for LogInfoMessage
+//
+
+#define EventEnabledLogInfoMessage() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for LogInfoMessage
+//
+#define EventWriteLogInfoMessage(Message) \
+ EventEnabledLogInfoMessage() ? Template_s(OVR_SDK_LibOVRHandle, &LogInfoMessage, Message) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for LogErrorMessage
+//
+
+#define EventEnabledLogErrorMessage() ((OVR_SDK_LibOVREnableBits[0] & 0x00000008) != 0)
+
+//
+// Event Macro for LogErrorMessage
+//
+#define EventWriteLogErrorMessage(Message) \
+ EventEnabledLogErrorMessage() ? Template_s(OVR_SDK_LibOVRHandle, &LogErrorMessage, Message) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for HmdTrackingState
+//
+
+#define EventEnabledHmdTrackingState() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for HmdTrackingState
+//
+#define EventWriteHmdTrackingState( \
+ TimeInSeconds, \
+ HeadPoseQuat, \
+ HeadPoseTranslation, \
+ HeadAngularVelocity, \
+ HeadLinearVelocity, \
+ CameraPoseQuat, \
+ CameraPoseTranslation, \
+ StatusFlags) \
+ EventEnabledHmdTrackingState() ? Template_gF4F3F3F3F4F3q( \
+ OVR_SDK_LibOVRHandle, \
+ &HmdTrackingState, \
+ TimeInSeconds, \
+ HeadPoseQuat, \
+ HeadPoseTranslation, \
+ HeadAngularVelocity, \
+ HeadLinearVelocity, \
+ CameraPoseQuat, \
+ CameraPoseTranslation, \
+ StatusFlags) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CameraBlobs_v0
+//
+
+#define EventEnabledCameraBlobs_v0() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CameraBlobs_v0
+//
+#define EventWriteCameraBlobs_v0(BlobCount, PositionX, PositionY, Size) \
+ EventEnabledCameraBlobs_v0() \
+ ? Template_qGR0GR0DR0( \
+ OVR_SDK_LibOVRHandle, &CameraBlobs_v0, BlobCount, PositionX, PositionY, Size) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CameraBlobs
+//
+
+#define EventEnabledCameraBlobs() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CameraBlobs
+//
+#define EventWriteCameraBlobs( \
+ Camera, FrameNumber, ArrivalTime, Width, Height, BlobCount, PositionX, PositionY, Size) \
+ EventEnabledCameraBlobs() ? Template_qdgddqGR5GR5DR5( \
+ OVR_SDK_LibOVRHandle, \
+ &CameraBlobs, \
+ Camera, \
+ FrameNumber, \
+ ArrivalTime, \
+ Width, \
+ Height, \
+ BlobCount, \
+ PositionX, \
+ PositionY, \
+ Size) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for PoseLatchCPUWrite
+//
+
+#define EventEnabledPoseLatchCPUWrite() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for PoseLatchCPUWrite
+//
+#define EventWritePoseLatchCPUWrite( \
+ Sequence, \
+ Layer, \
+ MotionSensorTime, \
+ PredictedScanlineFirst, \
+ PredictedScanlineLast, \
+ TimeToScanlineFirst, \
+ TimeToScanlineLast, \
+ StartPosition, \
+ EndPosition, \
+ StartQuat, \
+ EndQuat) \
+ EventEnabledPoseLatchCPUWrite() ? Template_qdfffffF3F3F4F4( \
+ OVR_SDK_LibOVRHandle, \
+ &PoseLatchCPUWrite, \
+ Sequence, \
+ Layer, \
+ MotionSensorTime, \
+ PredictedScanlineFirst, \
+ PredictedScanlineLast, \
+ TimeToScanlineFirst, \
+ TimeToScanlineLast, \
+ StartPosition, \
+ EndPosition, \
+ StartQuat, \
+ EndQuat) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for PoseLatchGPULatchReadback
+//
+
+#define EventEnabledPoseLatchGPULatchReadback() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for PoseLatchGPULatchReadback
+//
+#define EventWritePoseLatchGPULatchReadback( \
+ Sequence, \
+ Layer, \
+ MotionSensorTime, \
+ PredictedScanlineFirst, \
+ PredictedScanlineLast, \
+ TimeToScanlineFirst, \
+ TimeToScanlineLast) \
+ EventEnabledPoseLatchGPULatchReadback() ? Template_qdfffff( \
+ OVR_SDK_LibOVRHandle, \
+ &PoseLatchGPULatchReadback, \
+ Sequence, \
+ Layer, \
+ MotionSensorTime, \
+ PredictedScanlineFirst, \
+ PredictedScanlineLast, \
+ TimeToScanlineFirst, \
+ TimeToScanlineLast) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for QueueAheadDelayBegin
+//
+
+#define EventEnabledQueueAheadDelayBegin() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for QueueAheadDelayBegin
+//
+#define EventWriteQueueAheadDelayBegin(QueueAheadSeconds) \
+ EventEnabledQueueAheadDelayBegin() \
+ ? Template_f(OVR_SDK_LibOVRHandle, &QueueAheadDelayBegin, QueueAheadSeconds) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for QueueAheadDelayEnd
+//
+
+#define EventEnabledQueueAheadDelayEnd() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for QueueAheadDelayEnd
+//
+#define EventWriteQueueAheadDelayEnd(QueueAheadSeconds) \
+ EventEnabledQueueAheadDelayEnd() \
+ ? Template_f(OVR_SDK_LibOVRHandle, &QueueAheadDelayEnd, QueueAheadSeconds) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for HmdDisplay
+//
+
+#define EventEnabledHmdDisplay() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for HmdDisplay
+//
+#define EventWriteHmdDisplay( \
+ Extended, \
+ DeviceTypeGuess, \
+ EdidVendorId, \
+ EdidModelNumber, \
+ DisplayID, \
+ ModelName, \
+ EdidSerialNumber, \
+ LogicalResolutionInPixels_w, \
+ LogicalResolutionInPixels_h, \
+ NativeResolutionInPixels_w, \
+ NativeResolutionInPixels_h, \
+ DesktopDisplayOffset_x, \
+ DesktopDisplayOffset_y, \
+ DeviceNumber, \
+ Rotation, \
+ ApplicationExclusive) \
+ EventEnabledHmdDisplay() ? Template_tqhhsssddddddxqt( \
+ OVR_SDK_LibOVRHandle, \
+ &HmdDisplay, \
+ Extended, \
+ DeviceTypeGuess, \
+ EdidVendorId, \
+ EdidModelNumber, \
+ DisplayID, \
+ ModelName, \
+ EdidSerialNumber, \
+ LogicalResolutionInPixels_w, \
+ LogicalResolutionInPixels_h, \
+ NativeResolutionInPixels_w, \
+ NativeResolutionInPixels_h, \
+ DesktopDisplayOffset_x, \
+ DesktopDisplayOffset_y, \
+ DeviceNumber, \
+ Rotation, \
+ ApplicationExclusive) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for PhaseSyncBegin
+//
+
+#define EventEnabledPhaseSyncBegin() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for PhaseSyncBegin
+//
+#define EventWritePhaseSyncBegin( \
+ LastCompositeTime, \
+ LastVSyncTime, \
+ FrameIntervalMS, \
+ SemaphoreMS, \
+ SleepMS, \
+ SpinMS, \
+ PhaseSyncMS, \
+ BeginFrameTime, \
+ TargetCompletionTime, \
+ TargetCompositeTime, \
+ TargetVSyncTime) \
+ EventEnabledPhaseSyncBegin() ? Template_ggfffffgggg( \
+ OVR_SDK_LibOVRHandle, \
+ &PhaseSyncBegin, \
+ LastCompositeTime, \
+ LastVSyncTime, \
+ FrameIntervalMS, \
+ SemaphoreMS, \
+ SleepMS, \
+ SpinMS, \
+ PhaseSyncMS, \
+ BeginFrameTime, \
+ TargetCompletionTime, \
+ TargetCompositeTime, \
+ TargetVSyncTime) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for PhaseSyncEnd
+//
+
+#define EventEnabledPhaseSyncEnd() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for PhaseSyncEnd
+//
+#define EventWritePhaseSyncEnd( \
+ BeginFrameTime, \
+ EndFrameTime, \
+ CompletionTime, \
+ CompositeTime, \
+ VSyncTime, \
+ FrameTimeMS, \
+ FrameTimeCpuMS, \
+ FrameTimeVarianceMS, \
+ QueueAhead, \
+ FramesMissed, \
+ AvgFrameTimeMS, \
+ AvgFrameTimeCpuMS, \
+ AvgFrameTimeVarianceMS, \
+ AvgQueueAhead, \
+ SyncFrameTimeMS, \
+ SyncQueueAhead, \
+ SyncFramesMissed, \
+ PhaseSyncMS) \
+ EventEnabledPhaseSyncEnd() ? Template_gggggffffqffffffqf( \
+ OVR_SDK_LibOVRHandle, \
+ &PhaseSyncEnd, \
+ BeginFrameTime, \
+ EndFrameTime, \
+ CompletionTime, \
+ CompositeTime, \
+ VSyncTime, \
+ FrameTimeMS, \
+ FrameTimeCpuMS, \
+ FrameTimeVarianceMS, \
+ QueueAhead, \
+ FramesMissed, \
+ AvgFrameTimeMS, \
+ AvgFrameTimeCpuMS, \
+ AvgFrameTimeVarianceMS, \
+ AvgQueueAhead, \
+ SyncFrameTimeMS, \
+ SyncQueueAhead, \
+ SyncFramesMissed, \
+ PhaseSyncMS) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for VSync
+//
+
+#define EventEnabledVSync() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for VSync
+//
+#define EventWriteVSync(Time, FrameIndex, TwGpuEndTime) \
+ EventEnabledVSync() ? Template_gqg(OVR_SDK_LibOVRHandle, &VSync, Time, FrameIndex, TwGpuEndTime) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for AppCompositorFocus
+//
+
+#define EventEnabledAppCompositorFocus() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for AppCompositorFocus
+//
+#define EventWriteAppCompositorFocus(ProcessID) \
+ EventEnabledAppCompositorFocus() \
+ ? Template_x(OVR_SDK_LibOVRHandle, &AppCompositorFocus, ProcessID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for AppConnect
+//
+
+#define EventEnabledAppConnect() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for AppConnect
+//
+#define EventWriteAppConnect(ProcessID) \
+ EventEnabledAppConnect() ? Template_x(OVR_SDK_LibOVRHandle, &AppConnect, ProcessID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for AppDisconnect
+//
+
+#define EventEnabledAppDisconnect() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for AppDisconnect
+//
+#define EventWriteAppDisconnect(ProcessID) \
+ EventEnabledAppDisconnect() ? Template_x(OVR_SDK_LibOVRHandle, &AppDisconnect, ProcessID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for AppNoOp
+//
+
+#define EventEnabledAppNoOp() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for AppNoOp
+//
+#define EventWriteAppNoOp(ProcessID) \
+ EventEnabledAppNoOp() ? Template_x(OVR_SDK_LibOVRHandle, &AppNoOp, ProcessID) : ERROR_SUCCESS
+
+//
+// Enablement check macro for PosePrediction
+//
+
+#define EventEnabledPosePrediction() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for PosePrediction
+//
+#define EventWritePosePrediction( \
+ OriginalPosition, \
+ OriginalOrientation, \
+ PredictedPosition, \
+ PredictedOrientation, \
+ PredictionTimeDeltaSeconds, \
+ TimeInSeconds, \
+ id) \
+ EventEnabledPosePrediction() ? Template_G3G4G3G4ggs( \
+ OVR_SDK_LibOVRHandle, \
+ &PosePrediction, \
+ OriginalPosition, \
+ OriginalOrientation, \
+ PredictedPosition, \
+ PredictedOrientation, \
+ PredictionTimeDeltaSeconds, \
+ TimeInSeconds, \
+ id) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for LatencyTiming
+//
+
+#define EventEnabledLatencyTiming() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for LatencyTiming
+//
+#define EventWriteLatencyTiming( \
+ RenderCpuBegin, \
+ RenderCpuEnd, \
+ RenderImu, \
+ TimewarpCpu, \
+ TimewarpLatched, \
+ TimewarpGpuEnd, \
+ PostPresent, \
+ ErrorRender, \
+ ErrorTimewarp) \
+ EventEnabledLatencyTiming() ? Template_ggggggggg( \
+ OVR_SDK_LibOVRHandle, \
+ &LatencyTiming, \
+ RenderCpuBegin, \
+ RenderCpuEnd, \
+ RenderImu, \
+ TimewarpCpu, \
+ TimewarpLatched, \
+ TimewarpGpuEnd, \
+ PostPresent, \
+ ErrorRender, \
+ ErrorTimewarp) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for EndFrameAppTiming
+//
+
+#define EventEnabledEndFrameAppTiming() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for EndFrameAppTiming
+//
+#define EventWriteEndFrameAppTiming( \
+ FrameIndex, \
+ RenderImuTime, \
+ ScanoutStartTime, \
+ GpuRenderDuration, \
+ BeginRenderingTime, \
+ EndRenderingTime, \
+ QueueAheadSeconds, \
+ RenderCount) \
+ EventEnabledEndFrameAppTiming() ? Template_qggggggd( \
+ OVR_SDK_LibOVRHandle, \
+ &EndFrameAppTiming, \
+ FrameIndex, \
+ RenderImuTime, \
+ ScanoutStartTime, \
+ GpuRenderDuration, \
+ BeginRenderingTime, \
+ EndRenderingTime, \
+ QueueAheadSeconds, \
+ RenderCount) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for HardwareInfo
+//
+
+#define EventEnabledHardwareInfo() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for HardwareInfo
+//
+#define EventWriteHardwareInfo( \
+ RequestedBits, \
+ CollectedBits, \
+ ImuTemp, \
+ StmTemp, \
+ NrfTemp, \
+ VBusVoltage, \
+ IAD, \
+ Proximity, \
+ PanelOnTime, \
+ UseRolling, \
+ HighBrightness, \
+ DP, \
+ SelfRefresh, \
+ Persistence, \
+ LightingOffset, \
+ PixelSettle, \
+ TotalRows) \
+ EventEnabledHardwareInfo() ? Template_qqhhhhhhqtttthhhh( \
+ OVR_SDK_LibOVRHandle, \
+ &HardwareInfo, \
+ RequestedBits, \
+ CollectedBits, \
+ ImuTemp, \
+ StmTemp, \
+ NrfTemp, \
+ VBusVoltage, \
+ IAD, \
+ Proximity, \
+ PanelOnTime, \
+ UseRolling, \
+ HighBrightness, \
+ DP, \
+ SelfRefresh, \
+ Persistence, \
+ LightingOffset, \
+ PixelSettle, \
+ TotalRows) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for VirtualDisplayPacketTrace
+//
+
+#define EventEnabledVirtualDisplayPacketTrace() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for VirtualDisplayPacketTrace
+//
+#define EventWriteVirtualDisplayPacketTrace( \
+ PacketType, Stage, SubmittingProcessID, ActiveProcessID) \
+ EventEnabledVirtualDisplayPacketTrace() ? Template_xdxx( \
+ OVR_SDK_LibOVRHandle, \
+ &VirtualDisplayPacketTrace, \
+ PacketType, \
+ Stage, \
+ SubmittingProcessID, \
+ ActiveProcessID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for ClientFrameMissed
+//
+
+#define EventEnabledClientFrameMissed() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for ClientFrameMissed
+//
+#define EventWriteClientFrameMissed(FrameIndex, ProcessID) \
+ EventEnabledClientFrameMissed() \
+ ? Template_xx(OVR_SDK_LibOVRHandle, &ClientFrameMissed, FrameIndex, ProcessID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CompositionBegin
+//
+
+#define EventEnabledCompositionBegin() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CompositionBegin
+//
+#define EventWriteCompositionBegin(ExpectedCPUStartTimeInSeconds, ActualCPUStartTimeInSeconds) \
+ EventEnabledCompositionBegin() ? Template_gg( \
+ OVR_SDK_LibOVRHandle, \
+ &CompositionBegin, \
+ ExpectedCPUStartTimeInSeconds, \
+ ActualCPUStartTimeInSeconds) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CompositionEnd
+//
+
+#define EventEnabledCompositionEnd() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CompositionEnd
+//
+#define EventWriteCompositionEnd() \
+ EventEnabledCompositionEnd() ? TemplateEventDescriptor(OVR_SDK_LibOVRHandle, &CompositionEnd) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for RenderPacketTrace
+//
+
+#define EventEnabledRenderPacketTrace() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for RenderPacketTrace
+//
+#define EventWriteRenderPacketTrace(Stage, ClientPID) \
+ EventEnabledRenderPacketTrace() \
+ ? Template_qx(OVR_SDK_LibOVRHandle, &RenderPacketTrace, Stage, ClientPID) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for EndFrameOrigAppTiming
+//
+
+#define EventEnabledEndFrameOrigAppTiming() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for EndFrameOrigAppTiming
+//
+#define EventWriteEndFrameOrigAppTiming( \
+ FrameIndex, \
+ RenderImuTime, \
+ ScanoutStartTime, \
+ GpuRenderDuration, \
+ BeginRenderingTime, \
+ EndRenderingTime, \
+ QueueAheadSeconds, \
+ RenderCount) \
+ EventEnabledEndFrameOrigAppTiming() ? Template_qggggggd( \
+ OVR_SDK_LibOVRHandle, \
+ &EndFrameOrigAppTiming, \
+ FrameIndex, \
+ RenderImuTime, \
+ ScanoutStartTime, \
+ GpuRenderDuration, \
+ BeginRenderingTime, \
+ EndRenderingTime, \
+ QueueAheadSeconds, \
+ RenderCount) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for DistortionEndToEndTiming
+//
+
+#define EventEnabledDistortionEndToEndTiming() ((OVR_SDK_LibOVREnableBits[0] & 0x00000010) != 0)
+
+//
+// Event Macro for DistortionEndToEndTiming
+//
+#define EventWriteDistortionEndToEndTiming(ElapsedMs) \
+ EventEnabledDistortionEndToEndTiming() \
+ ? Template_g(OVR_SDK_LibOVRHandle, &DistortionEndToEndTiming, ElapsedMs) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CompositionEndSpinWait
+//
+
+#define EventEnabledCompositionEndSpinWait() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CompositionEndSpinWait
+//
+#define EventWriteCompositionEndSpinWait() \
+ EventEnabledCompositionEndSpinWait() \
+ ? TemplateEventDescriptor(OVR_SDK_LibOVRHandle, &CompositionEndSpinWait) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CompositionFlushingToGPU
+//
+
+#define EventEnabledCompositionFlushingToGPU() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CompositionFlushingToGPU
+//
+#define EventWriteCompositionFlushingToGPU() \
+ EventEnabledCompositionFlushingToGPU() \
+ ? TemplateEventDescriptor(OVR_SDK_LibOVRHandle, &CompositionFlushingToGPU) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for PhaseSyncGPUCompleted
+//
+
+#define EventEnabledPhaseSyncGPUCompleted() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for PhaseSyncGPUCompleted
+//
+#define EventWritePhaseSyncGPUCompleted(AppGPUEndTimeSeconds) \
+ EventEnabledPhaseSyncGPUCompleted() \
+ ? Template_g(OVR_SDK_LibOVRHandle, &PhaseSyncGPUCompleted, AppGPUEndTimeSeconds) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CompositionMissedCompositorFrame
+//
+
+#define EventEnabledCompositionMissedCompositorFrame() \
+ ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CompositionMissedCompositorFrame
+//
+#define EventWriteCompositionMissedCompositorFrame() \
+ EventEnabledCompositionMissedCompositorFrame() \
+ ? TemplateEventDescriptor(OVR_SDK_LibOVRHandle, &CompositionMissedCompositorFrame) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for CompositionGPUStartTime
+//
+
+#define EventEnabledCompositionGPUStartTime() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for CompositionGPUStartTime
+//
+#define EventWriteCompositionGPUStartTime(DistortionBeginTimeInSeconds) \
+ EventEnabledCompositionGPUStartTime() \
+ ? Template_g(OVR_SDK_LibOVRHandle, &CompositionGPUStartTime, DistortionBeginTimeInSeconds) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for NotificationBegin
+//
+
+#define EventEnabledNotificationBegin() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for NotificationBegin
+//
+#define EventWriteNotificationBegin( \
+ AppFrameIndex, \
+ CpuBeginToGpuEndSeconds, \
+ CompositeTimeSeconds, \
+ VSyncTimeSeconds, \
+ CompositeDeltaSeconds, \
+ VSyncDeltaSeconds) \
+ EventEnabledNotificationBegin() ? Template_xggggg( \
+ OVR_SDK_LibOVRHandle, \
+ &NotificationBegin, \
+ AppFrameIndex, \
+ CpuBeginToGpuEndSeconds, \
+ CompositeTimeSeconds, \
+ VSyncTimeSeconds, \
+ CompositeDeltaSeconds, \
+ VSyncDeltaSeconds) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for NotificationEnd
+//
+
+#define EventEnabledNotificationEnd() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for NotificationEnd
+//
+#define EventWriteNotificationEnd( \
+ AppFrameIndex, CpuBeginToGpuEndSeconds, CpuBeginSeconds, GpuEndSeconds, SleepTimeMilliseconds) \
+ EventEnabledNotificationEnd() ? Template_xgggq( \
+ OVR_SDK_LibOVRHandle, \
+ &NotificationEnd, \
+ AppFrameIndex, \
+ CpuBeginToGpuEndSeconds, \
+ CpuBeginSeconds, \
+ GpuEndSeconds, \
+ SleepTimeMilliseconds) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for NotificationCompSubmit
+//
+
+#define EventEnabledNotificationCompSubmit() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for NotificationCompSubmit
+//
+#define EventWriteNotificationCompSubmit(ShouldBeVisible, DisabledLayer, FrameIndex) \
+ EventEnabledNotificationCompSubmit() ? Template_ttx( \
+ OVR_SDK_LibOVRHandle, \
+ &NotificationCompSubmit, \
+ ShouldBeVisible, \
+ DisabledLayer, \
+ FrameIndex) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for MotionEstimationCostStats
+//
+
+#define EventEnabledMotionEstimationCostStats() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for MotionEstimationCostStats
+//
+#define EventWriteMotionEstimationCostStats(Count, Average, Log2Histogram) \
+ EventEnabledMotionEstimationCostStats() \
+ ? Template_qqQ33( \
+ OVR_SDK_LibOVRHandle, &MotionEstimationCostStats, Count, Average, Log2Histogram) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for PhaseSyncWaitToBeginFrame
+//
+
+#define EventEnabledPhaseSyncWaitToBeginFrame() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for PhaseSyncWaitToBeginFrame
+//
+#define EventWritePhaseSyncWaitToBeginFrame( \
+ Frame, \
+ BeginWaitTime, \
+ SemaphoreMS, \
+ SleepMS, \
+ SpinMS, \
+ EndWaitTime, \
+ TargetCompletionTime, \
+ TargetCompositeTime, \
+ TargetVSyncTime) \
+ EventEnabledPhaseSyncWaitToBeginFrame() ? Template_xgfffgggg( \
+ OVR_SDK_LibOVRHandle, \
+ &PhaseSyncWaitToBeginFrame, \
+ Frame, \
+ BeginWaitTime, \
+ SemaphoreMS, \
+ SleepMS, \
+ SpinMS, \
+ EndWaitTime, \
+ TargetCompletionTime, \
+ TargetCompositeTime, \
+ TargetVSyncTime) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for PhaseSyncBeginFrame
+//
+
+#define EventEnabledPhaseSyncBeginFrame() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for PhaseSyncBeginFrame
+//
+#define EventWritePhaseSyncBeginFrame(Frame, BeginFrameTime) \
+ EventEnabledPhaseSyncBeginFrame() \
+ ? Template_xg(OVR_SDK_LibOVRHandle, &PhaseSyncBeginFrame, Frame, BeginFrameTime) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for PhaseSyncEndFrame
+//
+
+#define EventEnabledPhaseSyncEndFrame() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for PhaseSyncEndFrame
+//
+#define EventWritePhaseSyncEndFrame(Frame, EndFrameTime) \
+ EventEnabledPhaseSyncEndFrame() \
+ ? Template_xg(OVR_SDK_LibOVRHandle, &PhaseSyncEndFrame, Frame, EndFrameTime) \
+ : ERROR_SUCCESS
+
+//
+// Enablement check macro for PhaseSyncCompleteFrame
+//
+
+#define EventEnabledPhaseSyncCompleteFrame() ((OVR_SDK_LibOVREnableBits[0] & 0x00000001) != 0)
+
+//
+// Event Macro for PhaseSyncCompleteFrame
+//
+#define EventWritePhaseSyncCompleteFrame( \
+ Frame, \
+ CompletionTime, \
+ CompositeTime, \
+ VSyncTime, \
+ FrameTimeMS, \
+ AvgFrameTimeMS, \
+ FrameTimeCpuMS, \
+ AvgFrameTimeCpuMS, \
+ FrameTimeGpuMS, \
+ AvgFrameTimeGpuMS, \
+ FrameVarianceMS, \
+ AvgFrameVarianceMS, \
+ QueueAheadMS, \
+ AvgQueueAheadMS, \
+ AdaptiveGpuPerformanceScale, \
+ AvgAdaptiveGpuPerformanceScale, \
+ PhaseSyncDelayMS) \
+ EventEnabledPhaseSyncCompleteFrame() ? Template_xgggfffffffffffff( \
+ OVR_SDK_LibOVRHandle, \
+ &PhaseSyncCompleteFrame, \
+ Frame, \
+ CompletionTime, \
+ CompositeTime, \
+ VSyncTime, \
+ FrameTimeMS, \
+ AvgFrameTimeMS, \
+ FrameTimeCpuMS, \
+ AvgFrameTimeCpuMS, \
+ FrameTimeGpuMS, \
+ AvgFrameTimeGpuMS, \
+ FrameVarianceMS, \
+ AvgFrameVarianceMS, \
+ QueueAheadMS, \
+ AvgQueueAheadMS, \
+ AdaptiveGpuPerformanceScale, \
+ AvgAdaptiveGpuPerformanceScale, \
+ PhaseSyncDelayMS) \
+ : ERROR_SUCCESS
+
+#endif // MCGEN_DISABLE_PROVIDER_CODE_GENERATION
+
+//
+// Allow Diasabling of code generation
+//
+#ifndef MCGEN_DISABLE_PROVIDER_CODE_GENERATION
+
+//
+// Template Functions
+//
+//
+// Template from manifest : FunctionWaypoint
+//
+#ifndef Template_zdq_def
+#define Template_zdq_def
+ETW_INLINE
+ULONG
+Template_zdq(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_opt_ PCWSTR _Arg0,
+ _In_ const signed int _Arg1,
+ _In_ const unsigned int _Arg2) {
+#define ARGUMENT_COUNT_zdq 3
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_zdq];
+
+ EventDataDescCreate(
+ &EventData[0],
+ (_Arg0 != NULL) ? _Arg0 : L"NULL",
+ (_Arg0 != NULL) ? (ULONG)((wcslen(_Arg0) + 1) * sizeof(WCHAR)) : (ULONG)sizeof(L"NULL"));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const unsigned int));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_zdq, EventData);
+}
+#endif
+
+//
+// Template from manifest : Distortion
+//
+#ifndef Template_qq_def
+#define Template_qq_def
+ETW_INLINE
+ULONG
+Template_qq(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_ const unsigned int _Arg1) {
+#define ARGUMENT_COUNT_qq 2
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qq];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const unsigned int));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qq, EventData);
+}
+#endif
+
+//
+// Template from manifest : HmdDesc_v0
+//
+#ifndef Template_qlls24llqqqdd_def
+#define Template_qlls24llqqqdd_def
+ETW_INLINE
+ULONG
+Template_qlls24llqqqdd(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_ const signed short _Arg1,
+ _In_ const signed short _Arg2,
+ _In_reads_(24) LPCCH _Arg3,
+ _In_ const signed short _Arg4,
+ _In_ const signed short _Arg5,
+ _In_ const unsigned int _Arg6,
+ _In_ const unsigned int _Arg7,
+ _In_ const unsigned int _Arg8,
+ _In_ const signed int _Arg9,
+ _In_ const signed int _Arg10) {
+#define ARGUMENT_COUNT_qlls24llqqqdd 11
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qlls24llqqqdd];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const signed short));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const signed short));
+
+ EventDataDescCreate(&EventData[3], _Arg3, (ULONG)(sizeof(CHAR) * 24));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const signed short));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const signed short));
+
+ EventDataDescCreate(&EventData[6], &_Arg6, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[7], &_Arg7, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[8], &_Arg8, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[9], &_Arg9, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[10], &_Arg10, sizeof(const signed int));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qlls24llqqqdd, EventData);
+}
+#endif
+
+//
+// Template from manifest : HmdDesc
+//
+#ifndef Template_qlls24llqqdd_def
+#define Template_qlls24llqqdd_def
+ETW_INLINE
+ULONG
+Template_qlls24llqqdd(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_ const signed short _Arg1,
+ _In_ const signed short _Arg2,
+ _In_reads_(24) LPCCH _Arg3,
+ _In_ const signed short _Arg4,
+ _In_ const signed short _Arg5,
+ _In_ const unsigned int _Arg6,
+ _In_ const unsigned int _Arg7,
+ _In_ const signed int _Arg8,
+ _In_ const signed int _Arg9) {
+#define ARGUMENT_COUNT_qlls24llqqdd 10
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qlls24llqqdd];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const signed short));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const signed short));
+
+ EventDataDescCreate(&EventData[3], _Arg3, (ULONG)(sizeof(CHAR) * 24));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const signed short));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const signed short));
+
+ EventDataDescCreate(&EventData[6], &_Arg6, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[7], &_Arg7, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[8], &_Arg8, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[9], &_Arg9, sizeof(const signed int));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qlls24llqqdd, EventData);
+}
+#endif
+
+//
+// Template from manifest : CameraFrameData_v0
+//
+#ifndef Template_fqggq_def
+#define Template_fqggq_def
+ETW_INLINE
+ULONG
+Template_fqggq(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const float _Arg0,
+ _In_ const unsigned int _Arg1,
+ _In_ const double _Arg2,
+ _In_ const double _Arg3,
+ _In_ const unsigned int _Arg4) {
+#define ARGUMENT_COUNT_fqggq 5
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_fqggq];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const float));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const double));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const double));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const unsigned int));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_fqggq, EventData);
+}
+#endif
+
+//
+// Template from manifest : CameraFrameData
+//
+#ifndef Template_qddgg_def
+#define Template_qddgg_def
+ETW_INLINE
+ULONG
+Template_qddgg(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_ const signed int _Arg1,
+ _In_ const signed int _Arg2,
+ _In_ const double _Arg3,
+ _In_ const double _Arg4) {
+#define ARGUMENT_COUNT_qddgg 5
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qddgg];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const double));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const double));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qddgg, EventData);
+}
+#endif
+
+//
+// Template from manifest : CameraFrameRequest
+//
+#ifndef Template_xxq_def
+#define Template_xxq_def
+ETW_INLINE
+ULONG
+Template_xxq(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ unsigned __int64 _Arg0,
+ _In_ unsigned __int64 _Arg1,
+ _In_ const unsigned int _Arg2) {
+#define ARGUMENT_COUNT_xxq 3
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_xxq];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(unsigned __int64));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(unsigned __int64));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const unsigned int));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_xxq, EventData);
+}
+#endif
+
+//
+// Template from manifest : JSONChunk
+//
+#ifndef Template_zqqqqqb_def
+#define Template_zqqqqqb_def
+ETW_INLINE
+ULONG
+Template_zqqqqqb(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_opt_ PCWSTR _Arg0,
+ _In_ const unsigned int _Arg1,
+ _In_ const unsigned int _Arg2,
+ _In_ const unsigned int _Arg3,
+ _In_ const unsigned int _Arg4,
+ _In_ const unsigned int _Arg5,
+ _In_reads_(_Arg4) const BYTE* _Arg6) {
+#define ARGUMENT_COUNT_zqqqqqb 7
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_zqqqqqb];
+
+ EventDataDescCreate(
+ &EventData[0],
+ (_Arg0 != NULL) ? _Arg0 : L"NULL",
+ (_Arg0 != NULL) ? (ULONG)((wcslen(_Arg0) + 1) * sizeof(WCHAR)) : (ULONG)sizeof(L"NULL"));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[6], _Arg6, (ULONG)sizeof(char) * _Arg4);
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_zqqqqqb, EventData);
+}
+#endif
+
+//
+// Template from manifest : Log
+//
+#ifndef Template_s_def
+#define Template_s_def
+ETW_INLINE
+ULONG
+Template_s(_In_ REGHANDLE RegHandle, _In_ PCEVENT_DESCRIPTOR Descriptor, _In_opt_ LPCSTR _Arg0) {
+#define ARGUMENT_COUNT_s 1
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_s];
+
+ EventDataDescCreate(
+ &EventData[0],
+ (_Arg0 != NULL) ? _Arg0 : "NULL",
+ (_Arg0 != NULL) ? (ULONG)((strlen(_Arg0) + 1) * sizeof(CHAR)) : (ULONG)sizeof("NULL"));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_s, EventData);
+}
+#endif
+
+//
+// Template from manifest : HmdTrackingState
+//
+#ifndef Template_gF4F3F3F3F4F3q_def
+#define Template_gF4F3F3F3F4F3q_def
+ETW_INLINE
+ULONG
+Template_gF4F3F3F3F4F3q(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const double _Arg0,
+ _In_reads_(4) const float* _Arg1,
+ _In_reads_(3) const float* _Arg2,
+ _In_reads_(3) const float* _Arg3,
+ _In_reads_(3) const float* _Arg4,
+ _In_reads_(4) const float* _Arg5,
+ _In_reads_(3) const float* _Arg6,
+ _In_ const unsigned int _Arg7) {
+#define ARGUMENT_COUNT_gF4F3F3F3F4F3q 8
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_gF4F3F3F3F4F3q];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const double));
+
+ EventDataDescCreate(&EventData[1], _Arg1, sizeof(const float) * 4);
+
+ EventDataDescCreate(&EventData[2], _Arg2, sizeof(const float) * 3);
+
+ EventDataDescCreate(&EventData[3], _Arg3, sizeof(const float) * 3);
+
+ EventDataDescCreate(&EventData[4], _Arg4, sizeof(const float) * 3);
+
+ EventDataDescCreate(&EventData[5], _Arg5, sizeof(const float) * 4);
+
+ EventDataDescCreate(&EventData[6], _Arg6, sizeof(const float) * 3);
+
+ EventDataDescCreate(&EventData[7], &_Arg7, sizeof(const unsigned int));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_gF4F3F3F3F4F3q, EventData);
+}
+#endif
+
+//
+// Template from manifest : CameraBlobs_v0
+//
+#ifndef Template_qGR0GR0DR0_def
+#define Template_qGR0GR0DR0_def
+ETW_INLINE
+ULONG
+Template_qGR0GR0DR0(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_reads_(_Arg0) const double* _Arg1,
+ _In_reads_(_Arg0) const double* _Arg2,
+ _In_reads_(_Arg0) const signed int* _Arg3) {
+#define ARGUMENT_COUNT_qGR0GR0DR0 4
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qGR0GR0DR0];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], _Arg1, sizeof(const double) * _Arg0);
+
+ EventDataDescCreate(&EventData[2], _Arg2, sizeof(const double) * _Arg0);
+
+ EventDataDescCreate(&EventData[3], _Arg3, sizeof(const signed int) * _Arg0);
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qGR0GR0DR0, EventData);
+}
+#endif
+
+//
+// Template from manifest : CameraBlobs
+//
+#ifndef Template_qdgddqGR5GR5DR5_def
+#define Template_qdgddqGR5GR5DR5_def
+ETW_INLINE
+ULONG
+Template_qdgddqGR5GR5DR5(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_ const signed int _Arg1,
+ _In_ const double _Arg2,
+ _In_ const signed int _Arg3,
+ _In_ const signed int _Arg4,
+ _In_ const unsigned int _Arg5,
+ _In_reads_(_Arg5) const double* _Arg6,
+ _In_reads_(_Arg5) const double* _Arg7,
+ _In_reads_(_Arg5) const signed int* _Arg8) {
+#define ARGUMENT_COUNT_qdgddqGR5GR5DR5 9
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qdgddqGR5GR5DR5];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const double));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[6], _Arg6, sizeof(const double) * _Arg5);
+
+ EventDataDescCreate(&EventData[7], _Arg7, sizeof(const double) * _Arg5);
+
+ EventDataDescCreate(&EventData[8], _Arg8, sizeof(const signed int) * _Arg5);
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qdgddqGR5GR5DR5, EventData);
+}
+#endif
+
+//
+// Template from manifest : PoseLLCPUWrite
+//
+#ifndef Template_qdfffffF3F3F4F4_def
+#define Template_qdfffffF3F3F4F4_def
+ETW_INLINE
+ULONG
+Template_qdfffffF3F3F4F4(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_ const signed int _Arg1,
+ _In_ const float _Arg2,
+ _In_ const float _Arg3,
+ _In_ const float _Arg4,
+ _In_ const float _Arg5,
+ _In_ const float _Arg6,
+ _In_reads_(3) const float* _Arg7,
+ _In_reads_(3) const float* _Arg8,
+ _In_reads_(4) const float* _Arg9,
+ _In_reads_(4) const float* _Arg10) {
+#define ARGUMENT_COUNT_qdfffffF3F3F4F4 11
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qdfffffF3F3F4F4];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const float));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const float));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const float));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const float));
+
+ EventDataDescCreate(&EventData[6], &_Arg6, sizeof(const float));
+
+ EventDataDescCreate(&EventData[7], _Arg7, sizeof(const float) * 3);
+
+ EventDataDescCreate(&EventData[8], _Arg8, sizeof(const float) * 3);
+
+ EventDataDescCreate(&EventData[9], _Arg9, sizeof(const float) * 4);
+
+ EventDataDescCreate(&EventData[10], _Arg10, sizeof(const float) * 4);
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qdfffffF3F3F4F4, EventData);
+}
+#endif
+
+//
+// Template from manifest : PoseLLGPUReadback
+//
+#ifndef Template_qdfffff_def
+#define Template_qdfffff_def
+ETW_INLINE
+ULONG
+Template_qdfffff(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_ const signed int _Arg1,
+ _In_ const float _Arg2,
+ _In_ const float _Arg3,
+ _In_ const float _Arg4,
+ _In_ const float _Arg5,
+ _In_ const float _Arg6) {
+#define ARGUMENT_COUNT_qdfffff 7
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qdfffff];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const float));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const float));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const float));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const float));
+
+ EventDataDescCreate(&EventData[6], &_Arg6, sizeof(const float));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qdfffff, EventData);
+}
+#endif
+
+//
+// Template from manifest : QueueAhead
+//
+#ifndef Template_f_def
+#define Template_f_def
+ETW_INLINE
+ULONG
+Template_f(_In_ REGHANDLE RegHandle, _In_ PCEVENT_DESCRIPTOR Descriptor, _In_ const float _Arg0) {
+#define ARGUMENT_COUNT_f 1
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_f];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const float));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_f, EventData);
+}
+#endif
+
+//
+// Template from manifest : HmdDisplay
+//
+#ifndef Template_tqhhsssddddddxqt_def
+#define Template_tqhhsssddddddxqt_def
+ETW_INLINE
+ULONG
+Template_tqhhsssddddddxqt(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const BOOL _Arg0,
+ _In_ const unsigned int _Arg1,
+ _In_ const unsigned short _Arg2,
+ _In_ const unsigned short _Arg3,
+ _In_opt_ LPCSTR _Arg4,
+ _In_opt_ LPCSTR _Arg5,
+ _In_opt_ LPCSTR _Arg6,
+ _In_ const signed int _Arg7,
+ _In_ const signed int _Arg8,
+ _In_ const signed int _Arg9,
+ _In_ const signed int _Arg10,
+ _In_ const signed int _Arg11,
+ _In_ const signed int _Arg12,
+ _In_ unsigned __int64 _Arg13,
+ _In_ const unsigned int _Arg14,
+ _In_ const BOOL _Arg15) {
+#define ARGUMENT_COUNT_tqhhsssddddddxqt 16
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_tqhhsssddddddxqt];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const BOOL));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const unsigned short));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const unsigned short));
+
+ EventDataDescCreate(
+ &EventData[4],
+ (_Arg4 != NULL) ? _Arg4 : "NULL",
+ (_Arg4 != NULL) ? (ULONG)((strlen(_Arg4) + 1) * sizeof(CHAR)) : (ULONG)sizeof("NULL"));
+
+ EventDataDescCreate(
+ &EventData[5],
+ (_Arg5 != NULL) ? _Arg5 : "NULL",
+ (_Arg5 != NULL) ? (ULONG)((strlen(_Arg5) + 1) * sizeof(CHAR)) : (ULONG)sizeof("NULL"));
+
+ EventDataDescCreate(
+ &EventData[6],
+ (_Arg6 != NULL) ? _Arg6 : "NULL",
+ (_Arg6 != NULL) ? (ULONG)((strlen(_Arg6) + 1) * sizeof(CHAR)) : (ULONG)sizeof("NULL"));
+
+ EventDataDescCreate(&EventData[7], &_Arg7, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[8], &_Arg8, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[9], &_Arg9, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[10], &_Arg10, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[11], &_Arg11, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[12], &_Arg12, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[13], &_Arg13, sizeof(unsigned __int64));
+
+ EventDataDescCreate(&EventData[14], &_Arg14, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[15], &_Arg15, sizeof(const BOOL));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_tqhhsssddddddxqt, EventData);
+}
+#endif
+
+//
+// Template from manifest : PhaseSyncBegin
+//
+#ifndef Template_ggfffffgggg_def
+#define Template_ggfffffgggg_def
+ETW_INLINE
+ULONG
+Template_ggfffffgggg(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const double _Arg0,
+ _In_ const double _Arg1,
+ _In_ const float _Arg2,
+ _In_ const float _Arg3,
+ _In_ const float _Arg4,
+ _In_ const float _Arg5,
+ _In_ const float _Arg6,
+ _In_ const double _Arg7,
+ _In_ const double _Arg8,
+ _In_ const double _Arg9,
+ _In_ const double _Arg10) {
+#define ARGUMENT_COUNT_ggfffffgggg 11
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_ggfffffgggg];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const double));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const double));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const float));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const float));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const float));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const float));
+
+ EventDataDescCreate(&EventData[6], &_Arg6, sizeof(const float));
+
+ EventDataDescCreate(&EventData[7], &_Arg7, sizeof(const double));
+
+ EventDataDescCreate(&EventData[8], &_Arg8, sizeof(const double));
+
+ EventDataDescCreate(&EventData[9], &_Arg9, sizeof(const double));
+
+ EventDataDescCreate(&EventData[10], &_Arg10, sizeof(const double));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_ggfffffgggg, EventData);
+}
+#endif
+
+//
+// Template from manifest : PhaseSyncEnd
+//
+#ifndef Template_gggggffffqffffffqf_def
+#define Template_gggggffffqffffffqf_def
+ETW_INLINE
+ULONG
+Template_gggggffffqffffffqf(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const double _Arg0,
+ _In_ const double _Arg1,
+ _In_ const double _Arg2,
+ _In_ const double _Arg3,
+ _In_ const double _Arg4,
+ _In_ const float _Arg5,
+ _In_ const float _Arg6,
+ _In_ const float _Arg7,
+ _In_ const float _Arg8,
+ _In_ const unsigned int _Arg9,
+ _In_ const float _Arg10,
+ _In_ const float _Arg11,
+ _In_ const float _Arg12,
+ _In_ const float _Arg13,
+ _In_ const float _Arg14,
+ _In_ const float _Arg15,
+ _In_ const unsigned int _Arg16,
+ _In_ const float _Arg17) {
+#define ARGUMENT_COUNT_gggggffffqffffffqf 18
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_gggggffffqffffffqf];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const double));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const double));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const double));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const double));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const double));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const float));
+
+ EventDataDescCreate(&EventData[6], &_Arg6, sizeof(const float));
+
+ EventDataDescCreate(&EventData[7], &_Arg7, sizeof(const float));
+
+ EventDataDescCreate(&EventData[8], &_Arg8, sizeof(const float));
+
+ EventDataDescCreate(&EventData[9], &_Arg9, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[10], &_Arg10, sizeof(const float));
+
+ EventDataDescCreate(&EventData[11], &_Arg11, sizeof(const float));
+
+ EventDataDescCreate(&EventData[12], &_Arg12, sizeof(const float));
+
+ EventDataDescCreate(&EventData[13], &_Arg13, sizeof(const float));
+
+ EventDataDescCreate(&EventData[14], &_Arg14, sizeof(const float));
+
+ EventDataDescCreate(&EventData[15], &_Arg15, sizeof(const float));
+
+ EventDataDescCreate(&EventData[16], &_Arg16, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[17], &_Arg17, sizeof(const float));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_gggggffffqffffffqf, EventData);
+}
+#endif
+
+//
+// Template from manifest : RecordedVSync
+//
+#ifndef Template_gqg_def
+#define Template_gqg_def
+ETW_INLINE
+ULONG
+Template_gqg(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const double _Arg0,
+ _In_ const unsigned int _Arg1,
+ _In_ const double _Arg2) {
+#define ARGUMENT_COUNT_gqg 3
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_gqg];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const double));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const double));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_gqg, EventData);
+}
+#endif
+
+//
+// Template from manifest : AppEvent
+//
+#ifndef Template_x_def
+#define Template_x_def
+ETW_INLINE
+ULONG
+Template_x(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ unsigned __int64 _Arg0) {
+#define ARGUMENT_COUNT_x 1
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_x];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(unsigned __int64));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_x, EventData);
+}
+#endif
+
+//
+// Template from manifest : PosePrediction
+//
+#ifndef Template_G3G4G3G4ggs_def
+#define Template_G3G4G3G4ggs_def
+ETW_INLINE
+ULONG
+Template_G3G4G3G4ggs(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_reads_(3) const double* _Arg0,
+ _In_reads_(4) const double* _Arg1,
+ _In_reads_(3) const double* _Arg2,
+ _In_reads_(4) const double* _Arg3,
+ _In_ const double _Arg4,
+ _In_ const double _Arg5,
+ _In_opt_ LPCSTR _Arg6) {
+#define ARGUMENT_COUNT_G3G4G3G4ggs 7
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_G3G4G3G4ggs];
+
+ EventDataDescCreate(&EventData[0], _Arg0, sizeof(const double) * 3);
+
+ EventDataDescCreate(&EventData[1], _Arg1, sizeof(const double) * 4);
+
+ EventDataDescCreate(&EventData[2], _Arg2, sizeof(const double) * 3);
+
+ EventDataDescCreate(&EventData[3], _Arg3, sizeof(const double) * 4);
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const double));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const double));
+
+ EventDataDescCreate(
+ &EventData[6],
+ (_Arg6 != NULL) ? _Arg6 : "NULL",
+ (_Arg6 != NULL) ? (ULONG)((strlen(_Arg6) + 1) * sizeof(CHAR)) : (ULONG)sizeof("NULL"));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_G3G4G3G4ggs, EventData);
+}
+#endif
+
+//
+// Template from manifest : LatencyTiming
+//
+#ifndef Template_ggggggggg_def
+#define Template_ggggggggg_def
+ETW_INLINE
+ULONG
+Template_ggggggggg(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const double _Arg0,
+ _In_ const double _Arg1,
+ _In_ const double _Arg2,
+ _In_ const double _Arg3,
+ _In_ const double _Arg4,
+ _In_ const double _Arg5,
+ _In_ const double _Arg6,
+ _In_ const double _Arg7,
+ _In_ const double _Arg8) {
+#define ARGUMENT_COUNT_ggggggggg 9
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_ggggggggg];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const double));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const double));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const double));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const double));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const double));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const double));
+
+ EventDataDescCreate(&EventData[6], &_Arg6, sizeof(const double));
+
+ EventDataDescCreate(&EventData[7], &_Arg7, sizeof(const double));
+
+ EventDataDescCreate(&EventData[8], &_Arg8, sizeof(const double));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_ggggggggg, EventData);
+}
+#endif
+
+//
+// Template from manifest : EndFrameAppTiming
+//
+#ifndef Template_qggggggd_def
+#define Template_qggggggd_def
+ETW_INLINE
+ULONG
+Template_qggggggd(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_ const double _Arg1,
+ _In_ const double _Arg2,
+ _In_ const double _Arg3,
+ _In_ const double _Arg4,
+ _In_ const double _Arg5,
+ _In_ const double _Arg6,
+ _In_ const signed int _Arg7) {
+#define ARGUMENT_COUNT_qggggggd 8
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qggggggd];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const double));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const double));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const double));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const double));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const double));
+
+ EventDataDescCreate(&EventData[6], &_Arg6, sizeof(const double));
+
+ EventDataDescCreate(&EventData[7], &_Arg7, sizeof(const signed int));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qggggggd, EventData);
+}
+#endif
+
+//
+// Template from manifest : HardwareInfoTemplate
+//
+#ifndef Template_qqhhhhhhqtttthhhh_def
+#define Template_qqhhhhhhqtttthhhh_def
+ETW_INLINE
+ULONG
+Template_qqhhhhhhqtttthhhh(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_ const unsigned int _Arg1,
+ _In_ const unsigned short _Arg2,
+ _In_ const unsigned short _Arg3,
+ _In_ const unsigned short _Arg4,
+ _In_ const unsigned short _Arg5,
+ _In_ const unsigned short _Arg6,
+ _In_ const unsigned short _Arg7,
+ _In_ const unsigned int _Arg8,
+ _In_ const BOOL _Arg9,
+ _In_ const BOOL _Arg10,
+ _In_ const BOOL _Arg11,
+ _In_ const BOOL _Arg12,
+ _In_ const unsigned short _Arg13,
+ _In_ const unsigned short _Arg14,
+ _In_ const unsigned short _Arg15,
+ _In_ const unsigned short _Arg16) {
+#define ARGUMENT_COUNT_qqhhhhhhqtttthhhh 17
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qqhhhhhhqtttthhhh];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const unsigned short));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const unsigned short));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const unsigned short));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const unsigned short));
+
+ EventDataDescCreate(&EventData[6], &_Arg6, sizeof(const unsigned short));
+
+ EventDataDescCreate(&EventData[7], &_Arg7, sizeof(const unsigned short));
+
+ EventDataDescCreate(&EventData[8], &_Arg8, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[9], &_Arg9, sizeof(const BOOL));
+
+ EventDataDescCreate(&EventData[10], &_Arg10, sizeof(const BOOL));
+
+ EventDataDescCreate(&EventData[11], &_Arg11, sizeof(const BOOL));
+
+ EventDataDescCreate(&EventData[12], &_Arg12, sizeof(const BOOL));
+
+ EventDataDescCreate(&EventData[13], &_Arg13, sizeof(const unsigned short));
+
+ EventDataDescCreate(&EventData[14], &_Arg14, sizeof(const unsigned short));
+
+ EventDataDescCreate(&EventData[15], &_Arg15, sizeof(const unsigned short));
+
+ EventDataDescCreate(&EventData[16], &_Arg16, sizeof(const unsigned short));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qqhhhhhhqtttthhhh, EventData);
+}
+#endif
+
+//
+// Template from manifest : VirtualDisplayPacketTemplate
+//
+#ifndef Template_xdxx_def
+#define Template_xdxx_def
+ETW_INLINE
+ULONG
+Template_xdxx(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ unsigned __int64 _Arg0,
+ _In_ const signed int _Arg1,
+ _In_ unsigned __int64 _Arg2,
+ _In_ unsigned __int64 _Arg3) {
+#define ARGUMENT_COUNT_xdxx 4
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_xdxx];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(unsigned __int64));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const signed int));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(unsigned __int64));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(unsigned __int64));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_xdxx, EventData);
+}
+#endif
+
+//
+// Template from manifest : ClientMissedFrame
+//
+#ifndef Template_xx_def
+#define Template_xx_def
+ETW_INLINE
+ULONG
+Template_xx(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ unsigned __int64 _Arg0,
+ _In_ unsigned __int64 _Arg1) {
+#define ARGUMENT_COUNT_xx 2
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_xx];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(unsigned __int64));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(unsigned __int64));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_xx, EventData);
+}
+#endif
+
+//
+// Template from manifest : CompositionBegin
+//
+#ifndef Template_gg_def
+#define Template_gg_def
+ETW_INLINE
+ULONG
+Template_gg(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const double _Arg0,
+ _In_ const double _Arg1) {
+#define ARGUMENT_COUNT_gg 2
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_gg];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const double));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const double));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_gg, EventData);
+}
+#endif
+
+//
+// Template from manifest : (null)
+//
+#ifndef TemplateEventDescriptor_def
+#define TemplateEventDescriptor_def
+
+ETW_INLINE
+ULONG
+TemplateEventDescriptor(_In_ REGHANDLE RegHandle, _In_ PCEVENT_DESCRIPTOR Descriptor) {
+ return EventWrite(RegHandle, Descriptor, 0, NULL);
+}
+#endif
+
+//
+// Template from manifest : RenderPacketTemplate
+//
+#ifndef Template_qx_def
+#define Template_qx_def
+ETW_INLINE
+ULONG
+Template_qx(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_ unsigned __int64 _Arg1) {
+#define ARGUMENT_COUNT_qx 2
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qx];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(unsigned __int64));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qx, EventData);
+}
+#endif
+
+//
+// Template from manifest : DistortionEndToEndTiming
+//
+#ifndef Template_g_def
+#define Template_g_def
+ETW_INLINE
+ULONG
+Template_g(_In_ REGHANDLE RegHandle, _In_ PCEVENT_DESCRIPTOR Descriptor, _In_ const double _Arg0) {
+#define ARGUMENT_COUNT_g 1
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_g];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const double));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_g, EventData);
+}
+#endif
+
+//
+// Template from manifest : NotificationBegin
+//
+#ifndef Template_xggggg_def
+#define Template_xggggg_def
+ETW_INLINE
+ULONG
+Template_xggggg(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ unsigned __int64 _Arg0,
+ _In_ const double _Arg1,
+ _In_ const double _Arg2,
+ _In_ const double _Arg3,
+ _In_ const double _Arg4,
+ _In_ const double _Arg5) {
+#define ARGUMENT_COUNT_xggggg 6
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_xggggg];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(unsigned __int64));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const double));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const double));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const double));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const double));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const double));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_xggggg, EventData);
+}
+#endif
+
+//
+// Template from manifest : NotificationEnd
+//
+#ifndef Template_xgggq_def
+#define Template_xgggq_def
+ETW_INLINE
+ULONG
+Template_xgggq(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ unsigned __int64 _Arg0,
+ _In_ const double _Arg1,
+ _In_ const double _Arg2,
+ _In_ const double _Arg3,
+ _In_ const unsigned int _Arg4) {
+#define ARGUMENT_COUNT_xgggq 5
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_xgggq];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(unsigned __int64));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const double));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const double));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const double));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const unsigned int));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_xgggq, EventData);
+}
+#endif
+
+//
+// Template from manifest : NotificationCompSubmit
+//
+#ifndef Template_ttx_def
+#define Template_ttx_def
+ETW_INLINE
+ULONG
+Template_ttx(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const BOOL _Arg0,
+ _In_ const BOOL _Arg1,
+ _In_ unsigned __int64 _Arg2) {
+#define ARGUMENT_COUNT_ttx 3
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_ttx];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const BOOL));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const BOOL));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(unsigned __int64));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_ttx, EventData);
+}
+#endif
+
+//
+// Template from manifest : MotionEstimationCostStats
+//
+#ifndef Template_qqQ33_def
+#define Template_qqQ33_def
+ETW_INLINE
+ULONG
+Template_qqQ33(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ const unsigned int _Arg0,
+ _In_ const unsigned int _Arg1,
+ _In_reads_(33) const unsigned int* _Arg2) {
+#define ARGUMENT_COUNT_qqQ33 3
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_qqQ33];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const unsigned int));
+
+ EventDataDescCreate(&EventData[2], _Arg2, sizeof(const unsigned int) * 33);
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_qqQ33, EventData);
+}
+#endif
+
+//
+// Template from manifest : PhaseSyncWaitToBeginFrame
+//
+#ifndef Template_xgfffgggg_def
+#define Template_xgfffgggg_def
+ETW_INLINE
+ULONG
+Template_xgfffgggg(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ unsigned __int64 _Arg0,
+ _In_ const double _Arg1,
+ _In_ const float _Arg2,
+ _In_ const float _Arg3,
+ _In_ const float _Arg4,
+ _In_ const double _Arg5,
+ _In_ const double _Arg6,
+ _In_ const double _Arg7,
+ _In_ const double _Arg8) {
+#define ARGUMENT_COUNT_xgfffgggg 9
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_xgfffgggg];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(unsigned __int64));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const double));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const float));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const float));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const float));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const double));
+
+ EventDataDescCreate(&EventData[6], &_Arg6, sizeof(const double));
+
+ EventDataDescCreate(&EventData[7], &_Arg7, sizeof(const double));
+
+ EventDataDescCreate(&EventData[8], &_Arg8, sizeof(const double));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_xgfffgggg, EventData);
+}
+#endif
+
+//
+// Template from manifest : PhaseSyncBeginFrame
+//
+#ifndef Template_xg_def
+#define Template_xg_def
+ETW_INLINE
+ULONG
+Template_xg(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ unsigned __int64 _Arg0,
+ _In_ const double _Arg1) {
+#define ARGUMENT_COUNT_xg 2
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_xg];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(unsigned __int64));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const double));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_xg, EventData);
+}
+#endif
+
+//
+// Template from manifest : PhaseSyncCompleteFrame
+//
+#ifndef Template_xgggfffffffffffff_def
+#define Template_xgggfffffffffffff_def
+ETW_INLINE
+ULONG
+Template_xgggfffffffffffff(
+ _In_ REGHANDLE RegHandle,
+ _In_ PCEVENT_DESCRIPTOR Descriptor,
+ _In_ unsigned __int64 _Arg0,
+ _In_ const double _Arg1,
+ _In_ const double _Arg2,
+ _In_ const double _Arg3,
+ _In_ const float _Arg4,
+ _In_ const float _Arg5,
+ _In_ const float _Arg6,
+ _In_ const float _Arg7,
+ _In_ const float _Arg8,
+ _In_ const float _Arg9,
+ _In_ const float _Arg10,
+ _In_ const float _Arg11,
+ _In_ const float _Arg12,
+ _In_ const float _Arg13,
+ _In_ const float _Arg14,
+ _In_ const float _Arg15,
+ _In_ const float _Arg16) {
+#define ARGUMENT_COUNT_xgggfffffffffffff 17
+
+ EVENT_DATA_DESCRIPTOR EventData[ARGUMENT_COUNT_xgggfffffffffffff];
+
+ EventDataDescCreate(&EventData[0], &_Arg0, sizeof(unsigned __int64));
+
+ EventDataDescCreate(&EventData[1], &_Arg1, sizeof(const double));
+
+ EventDataDescCreate(&EventData[2], &_Arg2, sizeof(const double));
+
+ EventDataDescCreate(&EventData[3], &_Arg3, sizeof(const double));
+
+ EventDataDescCreate(&EventData[4], &_Arg4, sizeof(const float));
+
+ EventDataDescCreate(&EventData[5], &_Arg5, sizeof(const float));
+
+ EventDataDescCreate(&EventData[6], &_Arg6, sizeof(const float));
+
+ EventDataDescCreate(&EventData[7], &_Arg7, sizeof(const float));
+
+ EventDataDescCreate(&EventData[8], &_Arg8, sizeof(const float));
+
+ EventDataDescCreate(&EventData[9], &_Arg9, sizeof(const float));
+
+ EventDataDescCreate(&EventData[10], &_Arg10, sizeof(const float));
+
+ EventDataDescCreate(&EventData[11], &_Arg11, sizeof(const float));
+
+ EventDataDescCreate(&EventData[12], &_Arg12, sizeof(const float));
+
+ EventDataDescCreate(&EventData[13], &_Arg13, sizeof(const float));
+
+ EventDataDescCreate(&EventData[14], &_Arg14, sizeof(const float));
+
+ EventDataDescCreate(&EventData[15], &_Arg15, sizeof(const float));
+
+ EventDataDescCreate(&EventData[16], &_Arg16, sizeof(const float));
+
+ return EventWrite(RegHandle, Descriptor, ARGUMENT_COUNT_xgggfffffffffffff, EventData);
+}
+#endif
+
+#endif // MCGEN_DISABLE_PROVIDER_CODE_GENERATION
+
+#if defined(__cplusplus)
+};
+#endif
+
+#define MSG_OVR_SDK_LibOVR_opcode_FN_CALL_message 0x3000000AL
+#define MSG_OVR_SDK_LibOVR_opcode_FN_RETURN_message 0x3000000BL
+#define MSG_OVR_SDK_LibOVR_opcode_FN_WAYPOINT_message 0x3000000CL
+#define MSG_OVR_SDK_LibOVR_opcode_DIS_BEGIN_message 0x3000000DL
+#define MSG_OVR_SDK_LibOVR_opcode_DIS_WAITGPU_message 0x3000000EL
+#define MSG_OVR_SDK_LibOVR_opcode_DIS_PRESENT_message 0x3000000FL
+#define MSG_OVR_SDK_LibOVR_opcode_DIS_END_message 0x30000010L
+#define MSG_OVR_SDK_LibOVR_opcode_HMD_DESC_message 0x30000011L
+#define MSG_OVR_SDK_LibOVR_opcode_CAM_RECEIVE_message 0x30000012L
+#define MSG_OVR_SDK_LibOVR_opcode_CAM_REQUEST_message 0x30000013L
+#define MSG_level_LogAlways 0x50000000L
+#define MSG_level_Error 0x50000002L
+#define MSG_level_Informational 0x50000004L
+#define MSG_level_Verbose 0x50000005L
+#define MSG_OVR_SDK_LibOVR_task_FN_TRACE_message 0x70000001L
+#define MSG_OVR_SDK_LibOVR_task_DIS_TRACE_message 0x70000002L
+#define MSG_OVR_SDK_LibOVR_task_HMD_TRACE_message 0x70000003L
+#define MSG_OVR_SDK_LibOVR_task_CAMERA_TRACE_message 0x70000004L
+#define MSG_OVR_SDK_LibOVR_task_LOG_TRACE_message 0x70000005L
+#define MSG_OVR_SDK_LibOVR_task_SUBMITFRAME_TRACE_message 0x70000006L
+#define MSG_OVR_SDK_LibOVR_task_PHASESYNC_TRACE_message 0x70000007L
+#define MSG_OVR_SDK_LibOVR_task_SENSOR_TRACE_message 0x70000008L
+#define MSG_OVR_SDK_LibOVR_task_VIRTUALDISPLAY_TRACE_message 0x70000009L
+#define MSG_OVR_SDK_LibOVR_task_Compositor_RunLoop_message 0x7000000AL
+#define MSG_OVR_SDK_LibOVR_task_NOTIFICATION_TRACE_message 0x7000000BL
+#define MSG_OVR_SDK_LibOVR_event_0_message 0xB0000000L
+#define MSG_OVR_SDK_LibOVR_event_1_message 0xB0000001L
+#define MSG_OVR_SDK_LibOVR_event_2_message 0xB0000002L
+#define MSG_OVR_SDK_LibOVR_event_4_message 0xB0000004L
+#define MSG_OVR_SDK_LibOVR_event_5_message 0xB0000005L
+#define MSG_OVR_SDK_LibOVR_event_6_message 0xB0000006L
+#define MSG_OVR_SDK_LibOVR_event_7_message 0xB0000007L
+#define MSG_OVR_SDK_LibOVR_event_8_message 0xB0000008L
+#define MSG_OVR_SDK_LibOVR_event_9_message 0xB0000009L
+#define MSG_OVR_SDK_LibOVR_event_10_message 0xB000000AL
+#define MSG_OVR_SDK_LibOVR_event_11_message 0xB000000BL
+#define MSG_OVR_SDK_LibOVR_event_12_message 0xB000000CL
+#define MSG_OVR_SDK_LibOVR_event_13_message 0xB000000DL
+#define MSG_OVR_SDK_LibOVR_event_14_message 0xB000000EL
+#define MSG_OVR_SDK_LibOVR_event_15_message 0xB000000FL
+#define MSG_OVR_SDK_LibOVR_event_16_message 0xB0000010L
+#define MSG_OVR_SDK_LibOVR_event_17_message 0xB0000011L
+#define MSG_OVR_SDK_LibOVR_event_18_message 0xB0000012L
+#define MSG_OVR_SDK_LibOVR_event_19_message 0xB0000013L
+#define MSG_OVR_SDK_LibOVR_event_30_message 0xB000001EL
+#define MSG_OVR_SDK_LibOVR_event_31_message 0xB000001FL
+#define MSG_OVR_SDK_LibOVR_event_32_message 0xB0000020L
+#define MSG_OVR_SDK_LibOVR_event_33_message 0xB0000021L
+#define MSG_OVR_SDK_LibOVR_event_34_message 0xB0000022L
+#define MSG_OVR_SDK_LibOVR_event_35_message 0xB0000023L
+#define MSG_OVR_SDK_LibOVR_event_36_message 0xB0000024L
+#define MSG_OVR_SDK_LibOVR_event_37_message 0xB0000025L
+#define MSG_OVR_SDK_LibOVR_event_38_message 0xB0000026L
+#define MSG_OVR_SDK_LibOVR_event_39_message 0xB0000027L
+#define MSG_OVR_SDK_LibOVR_event_40_message 0xB0000028L
+#define MSG_OVR_SDK_LibOVR_event_41_message 0xB0000029L
+#define MSG_OVR_SDK_LibOVR_event_42_message 0xB000002AL
+#define MSG_OVR_SDK_LibOVR_event_43_message 0xB000002BL
+#define MSG_OVR_SDK_LibOVR_event_44_message 0xB000002CL
+#define MSG_OVR_SDK_LibOVR_event_45_message 0xB000002DL
+#define MSG_OVR_SDK_LibOVR_event_46_message 0xB000002EL
+#define MSG_OVR_SDK_LibOVR_event_47_message 0xB000002FL
+#define MSG_OVR_SDK_LibOVR_event_48_message 0xB0000030L
+#define MSG_OVR_SDK_LibOVR_event_49_message 0xB0000031L
+#define MSG_OVR_SDK_LibOVR_event_50_message 0xB0000032L
+#define MSG_OVR_SDK_LibOVR_event_51_message 0xB0000033L
+#define MSG_OVR_SDK_LibOVR_event_52_message 0xB0000034L
+#define MSG_OVR_SDK_LibOVR_event_53_message 0xB0000035L
+#define MSG_OVR_SDK_LibOVR_event_54_message 0xB0000036L
+#define MSG_OVR_SDK_LibOVR_event_55_message 0xB0000037L
+#define MSG_OVR_SDK_LibOVR_event_56_message 0xB0000038L
+#define MSG_OVR_SDK_LibOVR_event_57_message 0xB0000039L
+#define MSG_OVR_SDK_LibOVR_event_58_message 0xB000003AL
+#define MSG_OVR_SDK_LibOVR_event_59_message 0xB000003BL
+#define MSG_OVR_SDK_LibOVR_event_60_message 0xB000003CL
+#define MSG_OVR_SDK_LibOVR_event_61_message 0xB000003DL
+#define MSG_OVR_SDK_LibOVR_event_63_message 0xB000003EL
+#define MSG_OVR_SDK_LibOVR_event_64_message 0xB000003FL
+#define MSG_OVR_SDK_LibOVR_event_65_message 0xB0000040L
+#define MSG_OVR_SDK_LibOVR_event_66_message 0xB0000041L
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.man b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.man
new file mode 100644
index 0000000..034cd00
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.man
@@ -0,0 +1,523 @@
+<?xml version="1.0"?>
+<instrumentationManifest xsi:schemaLocation="http://schemas.microsoft.com/win/2004/08/events eventman.xsd" xmlns="http://schemas.microsoft.com/win/2004/08/events" xmlns:win="http://manifests.microsoft.com/win/2004/08/windows/events" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:trace="http://schemas.microsoft.com/win/2004/08/events/trace">
+ <instrumentation>
+ <events>
+ <provider name="OVR-SDK-LibOVR" guid="{553787FC-D3D7-4F5E-ACB2-1597C7209B3C}" symbol="LibOVRProvider" resourceFileName="res" messageFileName="msg">
+ <events>
+ <event symbol="Call" value="0" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Function" opcode="Call" template="FunctionWaypoint" message="$(string.OVR-SDK-LibOVR.event.0.message)"></event>
+ <event symbol="Return" value="1" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Function" opcode="Return" template="FunctionWaypoint" message="$(string.OVR-SDK-LibOVR.event.1.message)"></event>
+ <event symbol="Waypoint" value="2" version="0" channel="LibOVR/Debug" level="win:Informational" task="Function" opcode="Waypoint" template="FunctionWaypoint" message="$(string.OVR-SDK-LibOVR.event.2.message)"></event>
+ <event symbol="DistortionBegin" value="4" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Distort" opcode="Begin" template="Distortion" message="$(string.OVR-SDK-LibOVR.event.4.message)"></event>
+ <event symbol="DistortionWaitGPU" value="5" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Distort" opcode="WaitGPU" template="Distortion" message="$(string.OVR-SDK-LibOVR.event.5.message)"></event>
+ <event symbol="DistortionPresent" value="6" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Distort" opcode="Present" template="Distortion" message="$(string.OVR-SDK-LibOVR.event.6.message)"></event>
+ <event symbol="DistortionEnd" value="7" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Distort" opcode="End" template="Distortion" message="$(string.OVR-SDK-LibOVR.event.7.message)"></event>
+ <event symbol="HmdDesc_v0" value="8" version="0" channel="LibOVR/Analytic" level="win:Informational" task="HmdInfo" opcode="HmdDesc" template="HmdDesc_v0" message="$(string.OVR-SDK-LibOVR.event.8.message)"></event>
+ <event symbol="HmdDesc" value="8" version="1" channel="LibOVR/Analytic" level="win:Informational" task="HmdInfo" opcode="HmdDesc" template="HmdDesc" message="$(string.OVR-SDK-LibOVR.event.8.message)"></event>
+ <event symbol="CameraFrameReceived_v0" value="9" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Camera" opcode="Receive" template="CameraFrameData_v0" message="$(string.OVR-SDK-LibOVR.event.9.message)"></event>
+ <event symbol="CameraFrameReceived" value="9" version="1" channel="LibOVR/Analytic" level="win:Informational" task="Camera" opcode="Receive" template="CameraFrameData" message="$(string.OVR-SDK-LibOVR.event.9.message)"></event>
+ <event symbol="CameraBeginProcessing_v0" value="10" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Camera" opcode="Begin" template="CameraFrameData_v0" message="$(string.OVR-SDK-LibOVR.event.10.message)"></event>
+ <event symbol="CameraBeginProcessing" value="10" version="1" channel="LibOVR/Analytic" level="win:Informational" task="Camera" opcode="Begin" template="CameraFrameData" message="$(string.OVR-SDK-LibOVR.event.10.message)"></event>
+ <event symbol="CameraFrameRequest" value="11" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Camera" opcode="Request" template="CameraFrameRequest" message="$(string.OVR-SDK-LibOVR.event.11.message)"></event>
+ <event symbol="CameraEndProcessing_v0" value="12" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Camera" opcode="End" template="CameraFrameData_v0" message="$(string.OVR-SDK-LibOVR.event.12.message)"></event>
+ <event symbol="CameraEndProcessing" value="12" version="1" channel="LibOVR/Analytic" level="win:Informational" task="Camera" opcode="End" template="CameraFrameData" message="$(string.OVR-SDK-LibOVR.event.12.message)"></event>
+ <event symbol="CameraSkippedFrames_v0" value="13" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Camera" opcode="Waypoint" template="CameraFrameRequest" message="$(string.OVR-SDK-LibOVR.event.13.message)"></event>
+ <event symbol="CameraSkippedFrames" value="13" version="1" channel="LibOVR/Analytic" level="win:Informational" task="Camera" opcode="Waypoint" template="CameraGetFrame" message="$(string.OVR-SDK-LibOVR.event.13.message)"></event>
+ <event symbol="JSONChunk" value="14" version="0" channel="LibOVR/Analytic" level="win:Informational" task="HmdInfo" opcode="Waypoint" template="JSONChunk" message="$(string.OVR-SDK-LibOVR.event.14.message)"></event>
+ <event symbol="LogDebugMessage" value="15" version="0" channel="LibOVR/Debug" level="win:Verbose" task="Log" opcode="Waypoint" template="Log" message="$(string.OVR-SDK-LibOVR.event.15.message)"></event>
+ <event symbol="LogInfoMessage" value="16" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Log" opcode="Waypoint" template="Log" message="$(string.OVR-SDK-LibOVR.event.16.message)"></event>
+ <event symbol="LogErrorMessage" value="17" version="0" channel="LibOVR/Error" level="win:Error" task="Log" opcode="Waypoint" template="Log" message="$(string.OVR-SDK-LibOVR.event.17.message)"></event>
+ <event symbol="HmdTrackingState" value="18" version="0" channel="LibOVR/Analytic" level="win:Informational" task="HmdInfo" opcode="Waypoint" template="HmdTrackingState" message="$(string.OVR-SDK-LibOVR.event.18.message)"></event>
+ <event symbol="CameraBlobs_v0" value="19" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Camera" opcode="Waypoint" template="CameraBlobs_v0" message="$(string.OVR-SDK-LibOVR.event.19.message)"></event>
+ <event symbol="CameraBlobs" value="19" version="1" channel="LibOVR/Analytic" level="win:Informational" task="Camera" opcode="Waypoint" template="CameraBlobs" message="$(string.OVR-SDK-LibOVR.event.19.message)"></event>
+ <event symbol="PoseLatchCPUWrite" value="30" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Distort" opcode="Begin" template="PoseLLCPUWrite" message="$(string.OVR-SDK-LibOVR.event.30.message)"></event>
+ <event symbol="PoseLatchGPULatchReadback" value="31" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Distort" opcode="End" template="PoseLLGPUReadback" message="$(string.OVR-SDK-LibOVR.event.31.message)"></event>
+ <event symbol="QueueAheadDelayBegin" value="32" version="0" channel="LibOVR/Analytic" level="win:Informational" task="SubmitFrame" opcode="Begin" template="QueueAhead" message="$(string.OVR-SDK-LibOVR.event.32.message)"></event>
+ <event symbol="QueueAheadDelayEnd" value="33" version="0" channel="LibOVR/Analytic" level="win:Informational" task="SubmitFrame" opcode="End" template="QueueAhead" message="$(string.OVR-SDK-LibOVR.event.33.message)"></event>
+ <event symbol="HmdDisplay" value="34" version="0" channel="LibOVR/Analytic" level="win:Informational" task="HmdInfo" opcode="HmdDesc" template="HmdDisplay" message="$(string.OVR-SDK-LibOVR.event.34.message)"></event>
+ <event symbol="PhaseSyncBegin" value="35" version="0" channel="LibOVR/Analytic" level="win:Informational" task="PhaseSync" opcode="Begin" template="PhaseSyncBegin" message="$(string.OVR-SDK-LibOVR.event.35.message)"></event>
+ <event symbol="PhaseSyncEnd" value="36" version="0" channel="LibOVR/Analytic" level="win:Informational" task="PhaseSync" opcode="End" template="PhaseSyncEnd" message="$(string.OVR-SDK-LibOVR.event.36.message)"></event>
+ <event symbol="VSync" value="37" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Distort" opcode="Present" template="RecordedVSync" message="$(string.OVR-SDK-LibOVR.event.37.message)"></event>
+ <event symbol="AppCompositorFocus" value="38" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Log" opcode="Waypoint" template="AppEvent" message="$(string.OVR-SDK-LibOVR.event.38.message)"></event>
+ <event symbol="AppConnect" value="39" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Log" opcode="Waypoint" template="AppEvent" message="$(string.OVR-SDK-LibOVR.event.39.message)"></event>
+ <event symbol="AppDisconnect" value="40" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Log" opcode="Waypoint" template="AppEvent" message="$(string.OVR-SDK-LibOVR.event.40.message)"></event>
+ <event symbol="AppNoOp" value="41" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Log" opcode="Waypoint" template="AppEvent" message="$(string.OVR-SDK-LibOVR.event.41.message)"></event>
+ <event symbol="PosePrediction" value="42" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Sensor" opcode="Begin" template="PosePrediction" message="$(string.OVR-SDK-LibOVR.event.42.message)"></event>
+ <event symbol="LatencyTiming" value="43" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Log" opcode="Waypoint" template="LatencyTiming" message="$(string.OVR-SDK-LibOVR.event.43.message)"></event>
+ <event symbol="EndFrameAppTiming" value="44" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Log" opcode="Waypoint" template="EndFrameAppTiming" message="$(string.OVR-SDK-LibOVR.event.44.message)"></event>
+ <event symbol="HardwareInfo" value="45" version="0" channel="LibOVR/Analytic" level="win:Informational" task="HmdInfo" opcode="Waypoint" template="HardwareInfoTemplate" message="$(string.OVR-SDK-LibOVR.event.45.message)"></event>
+ <event symbol="VirtualDisplayPacketTrace" value="46" version="0" channel="LibOVR/Analytic" level="win:Informational" task="VirtualDisplay" opcode="Waypoint" template="VirtualDisplayPacketTemplate" message="$(string.OVR-SDK-LibOVR.event.46.message)"></event>
+ <event symbol="ClientFrameMissed" value="47" version="0" channel="LibOVR/Analytic" level="win:Informational" task="VirtualDisplay" opcode="Waypoint" template="ClientMissedFrame" message="$(string.OVR-SDK-LibOVR.event.47.message)"></event>
+ <event symbol="CompositionBegin" value="48" version="0" channel="LibOVR/Analytic" level="win:Informational" task="CompositorRunLoop" opcode="Begin" template="CompositionBegin" message="$(string.OVR-SDK-LibOVR.event.48.message)"></event>
+ <event symbol="CompositionEnd" value="49" version="0" channel="LibOVR/Analytic" level="win:Informational" task="CompositorRunLoop" opcode="End" message="$(string.OVR-SDK-LibOVR.event.49.message)"></event>
+ <event symbol="RenderPacketTrace" value="50" version="0" channel="LibOVR/Analytic" level="win:Informational" task="VirtualDisplay" opcode="Waypoint" template="RenderPacketTemplate" message="$(string.OVR-SDK-LibOVR.event.50.message)"></event>
+ <event symbol="EndFrameOrigAppTiming" value="51" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Log" opcode="Begin" template="EndFrameAppTiming" message="$(string.OVR-SDK-LibOVR.event.51.message)"></event>
+ <event symbol="DistortionEndToEndTiming" value="52" version="0" channel="LibOVR/Analytic" level="win:LogAlways" task="CompositorRunLoop" opcode="Call" template="DistortionEndToEndTiming" message="$(string.OVR-SDK-LibOVR.event.52.message)"></event>
+ <event symbol="CompositionEndSpinWait" value="53" version="0" channel="LibOVR/Analytic" level="win:Informational" task="CompositorRunLoop" opcode="End" message="$(string.OVR-SDK-LibOVR.event.53.message)"></event>
+ <event symbol="CompositionFlushingToGPU" value="54" version="0" channel="LibOVR/Analytic" level="win:Informational" task="CompositorRunLoop" opcode="Waypoint" message="$(string.OVR-SDK-LibOVR.event.54.message)"></event>
+ <event symbol="PhaseSyncGPUCompleted" value="55" version="0" channel="LibOVR/Analytic" level="win:Informational" task="PhaseSync" opcode="Waypoint" template="PhaseSyncAppGPUEndTime" message="$(string.OVR-SDK-LibOVR.event.55.message)"></event>
+ <event symbol="CompositionMissedCompositorFrame" value="56" version="0" channel="LibOVR/Analytic" level="win:Informational" task="CompositorRunLoop" opcode="Waypoint" message="$(string.OVR-SDK-LibOVR.event.56.message)"></event>
+ <event symbol="CompositionGPUStartTime" value="57" version="0" channel="LibOVR/Analytic" level="win:Informational" task="CompositorRunLoop" opcode="Waypoint" template="CompositionGPUBeginTime" message="$(string.OVR-SDK-LibOVR.event.57.message)"></event>
+ <event symbol="NotificationBegin" value="58" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Notification" opcode="Waypoint" template="NotificationBegin" message="$(string.OVR-SDK-LibOVR.event.58.message)"></event>
+ <event symbol="NotificationEnd" value="59" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Notification" opcode="Waypoint" template="NotificationEnd" message="$(string.OVR-SDK-LibOVR.event.59.message)"></event>
+ <event symbol="NotificationCompSubmit" value="60" version="0" channel="LibOVR/Analytic" level="win:Informational" task="Notification" opcode="Waypoint" template="NotificationCompSubmit" message="$(string.OVR-SDK-LibOVR.event.60.message)"></event>
+ <event symbol="MotionEstimationCostStats" value="61" version="0" channel="LibOVR/Analytic" level="win:Informational" task="CompositorRunLoop" opcode="Waypoint" template="MotionEstimationCostStats" message="$(string.OVR-SDK-LibOVR.event.61.message)"></event>
+ <event symbol="PhaseSyncWaitToBeginFrame" value="62" version="0" channel="LibOVR/Analytic" level="win:Informational" task="PhaseSync" opcode="Waypoint" template="PhaseSyncWaitToBeginFrame" message="$(string.OVR-SDK-LibOVR.event.63.message)"></event>
+ <event symbol="PhaseSyncBeginFrame" value="63" version="0" channel="LibOVR/Analytic" level="win:Informational" task="PhaseSync" opcode="Waypoint" template="PhaseSyncBeginFrame" message="$(string.OVR-SDK-LibOVR.event.64.message)"></event>
+ <event symbol="PhaseSyncEndFrame" value="64" version="0" channel="LibOVR/Analytic" level="win:Informational" task="PhaseSync" opcode="Waypoint" template="PhaseSyncEndFrame" message="$(string.OVR-SDK-LibOVR.event.65.message)"></event>
+ <event symbol="PhaseSyncCompleteFrame" value="65" version="0" channel="LibOVR/Analytic" level="win:Informational" task="PhaseSync" opcode="Waypoint" template="PhaseSyncCompleteFrame" message="$(string.OVR-SDK-LibOVR.event.66.message)"></event>
+ </events>
+ <levels></levels>
+ <tasks>
+ <task name="Function" symbol="FN_TRACE" value="1" eventGUID="{00000000-0000-0000-0000-000000000000}" message="$(string.OVR-SDK-LibOVR.task.FN_TRACE.message)"></task>
+ <task name="Distort" symbol="DIS_TRACE" value="2" eventGUID="{00000000-0000-0000-0000-000000000000}" message="$(string.OVR-SDK-LibOVR.task.DIS_TRACE.message)"></task>
+ <task name="HmdInfo" symbol="HMD_TRACE" value="3" eventGUID="{00000000-0000-0000-0000-000000000000}" message="$(string.OVR-SDK-LibOVR.task.HMD_TRACE.message)"></task>
+ <task name="Camera" symbol="CAMERA_TRACE" value="4" eventGUID="{00000000-0000-0000-0000-000000000000}" message="$(string.OVR-SDK-LibOVR.task.CAMERA_TRACE.message)"></task>
+ <task name="Log" symbol="LOG_TRACE" value="5" eventGUID="{00000000-0000-0000-0000-000000000000}" message="$(string.OVR-SDK-LibOVR.task.LOG_TRACE.message)"></task>
+ <task name="SubmitFrame" symbol="SUBMITFRAME_TRACE" value="6" eventGUID="{00000000-0000-0000-0000-000000000000}" message="$(string.OVR-SDK-LibOVR.task.SUBMITFRAME_TRACE.message)"></task>
+ <task name="PhaseSync" symbol="PHASESYNC_TRACE" value="7" eventGUID="{00000000-0000-0000-0000-000000000000}" message="$(string.OVR-SDK-LibOVR.task.PHASESYNC_TRACE.message)"></task>
+ <task name="Sensor" symbol="SENSOR_TRACE" value="8" eventGUID="{00000000-0000-0000-0000-000000000000}" message="$(string.OVR-SDK-LibOVR.task.SENSOR_TRACE.message)"></task>
+ <task name="VirtualDisplay" symbol="VIRTUALDISPLAY_TRACE" value="9" eventGUID="{00000000-0000-0000-0000-000000000000}" message="$(string.OVR-SDK-LibOVR.task.VIRTUALDISPLAY_TRACE.message)"></task>
+ <task name="CompositorRunLoop" symbol="COMPOSITOR_RUNLOOP_TRACE" value="10" eventGUID="{00000000-0000-0000-0000-000000000000}" message="$(string.OVR-SDK-LibOVR.task.Compositor_RunLoop.message)"></task>
+ <task name="Notification" symbol="NOTIFICATION_TRACE" value="11" eventGUID="{00000000-0000-0000-0000-000000000000}" message="$(string.OVR-SDK-LibOVR.task.NOTIFICATION_TRACE.message)"></task>
+ </tasks>
+ <opcodes>
+ <opcode name="Call" symbol="FN_CALL" value="10" message="$(string.OVR-SDK-LibOVR.opcode.FN_CALL.message)"></opcode>
+ <opcode name="Return" symbol="FN_RETURN" value="11" message="$(string.OVR-SDK-LibOVR.opcode.FN_RETURN.message)"></opcode>
+ <opcode name="Waypoint" symbol="FN_WAYPOINT" value="12" message="$(string.OVR-SDK-LibOVR.opcode.FN_WAYPOINT.message)"></opcode>
+ <opcode name="Begin" symbol="DIS_BEGIN" value="13" message="$(string.OVR-SDK-LibOVR.opcode.DIS_BEGIN.message)"></opcode>
+ <opcode name="WaitGPU" symbol="DIS_WAITGPU" value="14" message="$(string.OVR-SDK-LibOVR.opcode.DIS_WAITGPU.message)"></opcode>
+ <opcode name="Present" symbol="DIS_PRESENT" value="15" message="$(string.OVR-SDK-LibOVR.opcode.DIS_PRESENT.message)"></opcode>
+ <opcode name="End" symbol="DIS_END" value="16" message="$(string.OVR-SDK-LibOVR.opcode.DIS_END.message)"></opcode>
+ <opcode name="HmdDesc" symbol="HMD_DESC" value="17" message="$(string.OVR-SDK-LibOVR.opcode.HMD_DESC.message)"></opcode>
+ <opcode name="Receive" symbol="CAM_RECEIVE" value="18" message="$(string.OVR-SDK-LibOVR.opcode.CAM_RECEIVE.message)"></opcode>
+ <opcode name="Request" symbol="CAM_REQUEST" value="19" message="$(string.OVR-SDK-LibOVR.opcode.CAM_REQUEST.message)"></opcode>
+ </opcodes>
+ <channels>
+ <channel name="LibOVR/Debug" chid="LibOVR/Debug" symbol="DEBUG_CHANNEL" type="Debug" enabled="false"></channel>
+ <channel name="LibOVR/Analytic" chid="LibOVR/Analytic" symbol="ANALYTIC_CHANNEL" type="Analytic" enabled="false"></channel>
+ <channel name="LibOVR/Error" chid="LibOVR/Error" symbol="ERROR_CHANNEL" type="Operational" enabled="false"></channel>
+ </channels>
+ <templates>
+ <template tid="FunctionWaypoint">
+ <data name="Name" inType="win:UnicodeString" outType="xs:string"></data>
+ <data name="Line" inType="win:Int32" outType="xs:int"></data>
+ <data name="FrameID" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ </template>
+ <template tid="Distortion">
+ <data name="VidPnTargetId" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="FrameID" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ </template>
+ <template tid="HmdDesc_v0">
+ <data name="Type" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="VendorId" inType="win:Int16" outType="xs:short"></data>
+ <data name="ProductId" inType="win:Int16" outType="xs:short"></data>
+ <data name="SerialNumber" inType="win:AnsiString" outType="xs:string" length="24"></data>
+ <data name="FirmwareMajor" inType="win:Int16" outType="xs:short"></data>
+ <data name="FirmwareMinor" inType="win:Int16" outType="xs:short"></data>
+ <data name="HmdCaps" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="TrackingCaps" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="DistortionCaps" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="ResolutionWidth" inType="win:Int32" outType="xs:int"></data>
+ <data name="ResolutionHeight" inType="win:Int32" outType="xs:int"></data>
+ </template>
+ <template tid="HmdDesc">
+ <data name="Type" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="VendorId" inType="win:Int16" outType="xs:short"></data>
+ <data name="ProductId" inType="win:Int16" outType="xs:short"></data>
+ <data name="SerialNumber" inType="win:AnsiString" outType="xs:string" length="24"></data>
+ <data name="FirmwareMajor" inType="win:Int16" outType="xs:short"></data>
+ <data name="FirmwareMinor" inType="win:Int16" outType="xs:short"></data>
+ <data name="HmdCaps" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="TrackingCaps" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="ResolutionWidth" inType="win:Int32" outType="xs:int"></data>
+ <data name="ResolutionHeight" inType="win:Int32" outType="xs:int"></data>
+ </template>
+ <template tid="CameraFrameData_v0">
+ <data name="FrameRate" inType="win:Float" outType="xs:float"></data>
+ <data name="FrameNumber" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="ArrivalTimeSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="CaptureTime" inType="win:Double" outType="xs:double"></data>
+ <data name="LostFrames" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ </template>
+ <template tid="CameraFrameData">
+ <data name="Camera" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="FrameNumber" inType="win:Int32" outType="xs:int"></data>
+ <data name="HmdFrameNumber" inType="win:Int32" outType="xs:int"></data>
+ <data name="ArrivalTime" inType="win:Double" outType="xs:double"></data>
+ <data name="CaptureTime" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="CameraFrameRequest">
+ <data name="RequestNumber" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="FrameCounter" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="LastFrameNumber" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ </template>
+ <template tid="CameraGetFrame">
+ <data name="Camera" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="LastFrameNumber" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ </template>
+ <template tid="JSONChunk">
+ <data name="Name" inType="win:UnicodeString" outType="xs:string"></data>
+ <data name="TotalChunks" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="ChunkSequence" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="TotalSize" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="ChunkSize" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="ChunkOffset" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="Chunk" inType="win:Binary" outType="xs:hexBinary" length="ChunkSize"></data>
+ </template>
+ <template tid="Log">
+ <data name="Message" inType="win:AnsiString" outType="xs:string"></data>
+ </template>
+ <template tid="HmdTrackingState">
+ <data name="TimeInSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="HeadPoseQuat" inType="win:Float" outType="xs:float" count="4"></data>
+ <data name="HeadPoseTranslation" inType="win:Float" outType="xs:float" count="3"></data>
+ <data name="HeadAngularVelocity" inType="win:Float" outType="xs:float" count="3"></data>
+ <data name="HeadLinearVelocity" inType="win:Float" outType="xs:float" count="3"></data>
+ <data name="CameraPoseQuat" inType="win:Float" outType="xs:float" count="4"></data>
+ <data name="CameraPoseTranslation" inType="win:Float" outType="xs:float" count="3"></data>
+ <data name="StatusFlags" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ </template>
+ <template tid="CameraBlobs_v0">
+ <data name="BlobCount" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="PositionX" inType="win:Double" outType="xs:double" count="BlobCount"></data>
+ <data name="PositionY" inType="win:Double" outType="xs:double" count="BlobCount"></data>
+ <data name="Size" inType="win:Int32" outType="xs:int" count="BlobCount"></data>
+ </template>
+ <template tid="CameraBlobs">
+ <data name="Camera" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="FrameNumber" inType="win:Int32" outType="xs:int"></data>
+ <data name="ArrivalTime" inType="win:Double" outType="xs:double"></data>
+ <data name="Width" inType="win:Int32" outType="xs:int"></data>
+ <data name="Height" inType="win:Int32" outType="xs:int"></data>
+ <data name="BlobCount" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="PositionX" inType="win:Double" outType="xs:double" count="BlobCount"></data>
+ <data name="PositionY" inType="win:Double" outType="xs:double" count="BlobCount"></data>
+ <data name="Size" inType="win:Int32" outType="xs:int" count="BlobCount"></data>
+ </template>
+ <template tid="PoseLLCPUWrite">
+ <data name="Sequence" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="Layer" inType="win:Int32" outType="xs:int"></data>
+ <data name="MotionSensorTime" inType="win:Float" outType="xs:float"></data>
+ <data name="PredictedScanlineFirst" inType="win:Float" outType="xs:float"></data>
+ <data name="PredictedScanlineLast" inType="win:Float" outType="xs:float"></data>
+ <data name="TimeToScanlineFirst" inType="win:Float" outType="xs:float"></data>
+ <data name="TimeToScanlineLast" inType="win:Float" outType="xs:float"></data>
+ <data name="StartPosition" inType="win:Float" outType="xs:float" count="3"></data>
+ <data name="EndPosition" inType="win:Float" outType="xs:float" count="3"></data>
+ <data name="StartQuat" inType="win:Float" outType="xs:float" count="4"></data>
+ <data name="EndQuat" inType="win:Float" outType="xs:float" count="4"></data>
+ </template>
+ <template tid="QueueAhead">
+ <data name="QueueAheadSeconds" inType="win:Float" outType="xs:float"></data>
+ </template>
+ <template tid="HmdDisplay">
+ <data name="Extended" inType="win:Boolean" outType="xs:boolean"></data>
+ <data name="DeviceTypeGuess" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="EdidVendorId" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ <data name="EdidModelNumber" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ <data name="DisplayID" inType="win:AnsiString" outType="xs:string"></data>
+ <data name="ModelName" inType="win:AnsiString" outType="xs:string"></data>
+ <data name="EdidSerialNumber" inType="win:AnsiString" outType="xs:string"></data>
+ <data name="LogicalResolutionInPixels_w" inType="win:Int32" outType="xs:int"></data>
+ <data name="LogicalResolutionInPixels_h" inType="win:Int32" outType="xs:int"></data>
+ <data name="NativeResolutionInPixels_w" inType="win:Int32" outType="xs:int"></data>
+ <data name="NativeResolutionInPixels_h" inType="win:Int32" outType="xs:int"></data>
+ <data name="DesktopDisplayOffset_x" inType="win:Int32" outType="xs:int"></data>
+ <data name="DesktopDisplayOffset_y" inType="win:Int32" outType="xs:int"></data>
+ <data name="DeviceNumber" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="Rotation" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="ApplicationExclusive" inType="win:Boolean" outType="xs:boolean"></data>
+ </template>
+ <template tid="PoseLLGPUReadback">
+ <data name="Sequence" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="Layer" inType="win:Int32" outType="xs:int"></data>
+ <data name="MotionSensorTime" inType="win:Float" outType="xs:float"></data>
+ <data name="PredictedScanlineFirst" inType="win:Float" outType="xs:float"></data>
+ <data name="PredictedScanlineLast" inType="win:Float" outType="xs:float"></data>
+ <data name="TimeToScanlineFirst" inType="win:Float" outType="xs:float"></data>
+ <data name="TimeToScanlineLast" inType="win:Float" outType="xs:float"></data>
+ </template>
+ <template tid="PhaseSyncBegin">
+ <data name="LastCompositeTime" inType="win:Double" outType="xs:double"></data>
+ <data name="LastVSyncTime" inType="win:Double" outType="xs:double"></data>
+ <data name="FrameIntervalMS" inType="win:Float" outType="xs:float"></data>
+ <data name="SemaphoreMS" inType="win:Float" outType="xs:float"></data>
+ <data name="SleepMS" inType="win:Float" outType="xs:float"></data>
+ <data name="SpinMS" inType="win:Float" outType="xs:float"></data>
+ <data name="PhaseSyncMS" inType="win:Float" outType="xs:float"></data>
+ <data name="BeginFrameTime" inType="win:Double" outType="xs:double"></data>
+ <data name="TargetCompletionTime" inType="win:Double" outType="xs:double"></data>
+ <data name="TargetCompositeTime" inType="win:Double" outType="xs:double"></data>
+ <data name="TargetVSyncTime" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="PhaseSyncEnd">
+ <data name="BeginFrameTime" inType="win:Double" outType="xs:double"></data>
+ <data name="EndFrameTime" inType="win:Double" outType="xs:double"></data>
+ <data name="CompletionTime" inType="win:Double" outType="xs:double"></data>
+ <data name="CompositeTime" inType="win:Double" outType="xs:double"></data>
+ <data name="VSyncTime" inType="win:Double" outType="xs:double"></data>
+ <data name="FrameTimeMS" inType="win:Float" outType="xs:float"></data>
+ <data name="FrameTimeCpuMS" inType="win:Float" outType="xs:float"></data>
+ <data name="FrameTimeVarianceMS" inType="win:Float" outType="xs:float"></data>
+ <data name="QueueAhead" inType="win:Float" outType="xs:float"></data>
+ <data name="FramesMissed" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="AvgFrameTimeMS" inType="win:Float" outType="xs:float"></data>
+ <data name="AvgFrameTimeCpuMS" inType="win:Float" outType="xs:float"></data>
+ <data name="AvgFrameTimeVarianceMS" inType="win:Float" outType="xs:float"></data>
+ <data name="AvgQueueAhead" inType="win:Float" outType="xs:float"></data>
+ <data name="SyncFrameTimeMS" inType="win:Float" outType="xs:float"></data>
+ <data name="SyncQueueAhead" inType="win:Float" outType="xs:float"></data>
+ <data name="SyncFramesMissed" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="PhaseSyncMS" inType="win:Float" outType="xs:float"></data>
+ </template>
+ <template tid="RecordedVSync">
+ <data name="Time" inType="win:Double" outType="xs:double"></data>
+ <data name="FrameIndex" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="TwGpuEndTime" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="AppEvent">
+ <data name="ProcessID" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ </template>
+ <template tid="PosePrediction">
+ <data name="OriginalPosition" inType="win:Double" outType="xs:double" count="3"></data>
+ <data name="OriginalOrientation" inType="win:Double" outType="xs:double" count="4"></data>
+ <data name="PredictedPosition" inType="win:Double" outType="xs:double" count="3"></data>
+ <data name="PredictedOrientation" inType="win:Double" outType="xs:double" count="4"></data>
+ <data name="PredictionTimeDeltaSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="TimeInSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="id" inType="win:AnsiString" outType="xs:string"></data>
+ </template>
+ <template tid="LatencyTiming">
+ <data name="RenderCpuBegin" inType="win:Double" outType="xs:double"></data>
+ <data name="RenderCpuEnd" inType="win:Double" outType="xs:double"></data>
+ <data name="RenderImu" inType="win:Double" outType="xs:double"></data>
+ <data name="TimewarpCpu" inType="win:Double" outType="xs:double"></data>
+ <data name="TimewarpLatched" inType="win:Double" outType="xs:double"></data>
+ <data name="TimewarpGpuEnd" inType="win:Double" outType="xs:double"></data>
+ <data name="PostPresent" inType="win:Double" outType="xs:double"></data>
+ <data name="ErrorRender" inType="win:Double" outType="xs:double"></data>
+ <data name="ErrorTimewarp" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="EndFrameAppTiming">
+ <data name="FrameIndex" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="RenderImuTime" inType="win:Double" outType="xs:double"></data>
+ <data name="ScanoutStartTime" inType="win:Double" outType="xs:double"></data>
+ <data name="GpuRenderDuration" inType="win:Double" outType="xs:double"></data>
+ <data name="BeginRenderingTime" inType="win:Double" outType="xs:double"></data>
+ <data name="EndRenderingTime" inType="win:Double" outType="xs:double"></data>
+ <data name="QueueAheadSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="RenderCount" inType="win:Int32" outType="xs:int"></data>
+ </template>
+ <template tid="HardwareInfoTemplate">
+ <data name="RequestedBits" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="CollectedBits" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="ImuTemp" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ <data name="StmTemp" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ <data name="NrfTemp" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ <data name="VBusVoltage" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ <data name="IAD" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ <data name="Proximity" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ <data name="PanelOnTime" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="UseRolling" inType="win:Boolean" outType="xs:boolean"></data>
+ <data name="HighBrightness" inType="win:Boolean" outType="xs:boolean"></data>
+ <data name="DP" inType="win:Boolean" outType="xs:boolean"></data>
+ <data name="SelfRefresh" inType="win:Boolean" outType="xs:boolean"></data>
+ <data name="Persistence" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ <data name="LightingOffset" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ <data name="PixelSettle" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ <data name="TotalRows" inType="win:UInt16" outType="xs:unsignedShort"></data>
+ </template>
+ <template tid="VirtualDisplayPacketTemplate">
+ <data name="PacketType" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="Stage" inType="win:Int32" outType="xs:int"></data>
+ <data name="SubmittingProcessID" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="ActiveProcessID" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ </template>
+ <template tid="ClientMissedFrame">
+ <data name="FrameIndex" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="ProcessID" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ </template>
+ <template tid="RenderPacketTemplate">
+ <data name="Stage" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="ClientPID" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ </template>
+ <template tid="DistortionEndToEndTiming">
+ <data name="ElapsedMs" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="CompositionBegin">
+ <data name="ExpectedCPUStartTimeInSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="ActualCPUStartTimeInSeconds" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="CompositionGPUBeginTime">
+ <data name="DistortionBeginTimeInSeconds" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="PhaseSyncAppGPUEndTime">
+ <data name="AppGPUEndTimeSeconds" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="NotificationEnd">
+ <data name="AppFrameIndex" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="CpuBeginToGpuEndSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="CpuBeginSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="GpuEndSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="SleepTimeMilliseconds" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ </template>
+ <template tid="NotificationBegin">
+ <data name="AppFrameIndex" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="CpuBeginToGpuEndSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="CompositeTimeSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="VSyncTimeSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="CompositeDeltaSeconds" inType="win:Double" outType="xs:double"></data>
+ <data name="VSyncDeltaSeconds" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="NotificationCompSubmit">
+ <data name="ShouldBeVisible" inType="win:Boolean" outType="xs:boolean"></data>
+ <data name="DisabledLayer" inType="win:Boolean" outType="xs:boolean"></data>
+ <data name="FrameIndex" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ </template>
+ <template tid="MotionEstimationCostStats">
+ <data name="Count" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="Average" inType="win:UInt32" outType="xs:unsignedInt"></data>
+ <data name="Log2Histogram" inType="win:UInt32" outType="xs:unsignedInt" count="33"></data>
+ </template>
+ <template tid="PhaseSyncWaitToBeginFrame">
+ <data name="Frame" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="BeginWaitTime" inType="win:Double" outType="xs:double"></data>
+ <data name="SemaphoreMS" inType="win:Float" outType="xs:float"></data>
+ <data name="SleepMS" inType="win:Float" outType="xs:float"></data>
+ <data name="SpinMS" inType="win:Float" outType="xs:float"></data>
+ <data name="EndWaitTime" inType="win:Double" outType="xs:double"></data>
+ <data name="TargetCompletionTime" inType="win:Double" outType="xs:double"></data>
+ <data name="TargetCompositeTime" inType="win:Double" outType="xs:double"></data>
+ <data name="TargetVSyncTime" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="PhaseSyncBeginFrame">
+ <data name="Frame" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="BeginFrameTime" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="PhaseSyncEndFrame">
+ <data name="Frame" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="EndFrameTime" inType="win:Double" outType="xs:double"></data>
+ </template>
+ <template tid="PhaseSyncCompleteFrame">
+ <data name="Frame" inType="win:UInt64" outType="xs:unsignedLong"></data>
+ <data name="CompletionTime" inType="win:Double" outType="xs:double"></data>
+ <data name="CompositeTime" inType="win:Double" outType="xs:double"></data>
+ <data name="VSyncTime" inType="win:Double" outType="xs:double"></data>
+ <data name="FrameTimeMS" inType="win:Float" outType="xs:float"></data>
+ <data name="AvgFrameTimeMS" inType="win:Float" outType="xs:float"></data>
+ <data name="FrameTimeCpuMS" inType="win:Float" outType="xs:float"></data>
+ <data name="AvgFrameTimeCpuMS" inType="win:Float" outType="xs:float"></data>
+ <data name="FrameTimeGpuMS" inType="win:Float" outType="xs:float"></data>
+ <data name="AvgFrameTimeGpuMS" inType="win:Float" outType="xs:float"></data>
+ <data name="FrameVarianceMS" inType="win:Float" outType="xs:float"></data>
+ <data name="AvgFrameVarianceMS" inType="win:Float" outType="xs:float"></data>
+ <data name="QueueAheadMS" inType="win:Float" outType="xs:float"></data>
+ <data name="AvgQueueAheadMS" inType="win:Float" outType="xs:float"></data>
+ <data name="AdaptiveGpuPerformanceScale" inType="win:Float" outType="xs:float"></data>
+ <data name="AvgAdaptiveGpuPerformanceScale" inType="win:Float" outType="xs:float"></data>
+ <data name="PhaseSyncDelayMS" inType="win:Float" outType="xs:float"></data>
+ </template>
+ </templates>
+ </provider>
+ </events>
+ </instrumentation>
+ <localization>
+ <resources culture="en-US">
+ <stringTable>
+ <string id="opcode.Info" value="Info"></string>
+ <string id="level.Verbose" value="Verbose"></string>
+ <string id="level.LogAlways" value="Log Always"></string>
+ <string id="level.Informational" value="Information"></string>
+ <string id="level.Error" value="Error"></string>
+ <string id="OVR-SDK-LibOVR.task.VIRTUALDISPLAY_TRACE.message" value="VirtualDisplay"></string>
+ <string id="OVR-SDK-LibOVR.task.SUBMITFRAME_TRACE.message" value="SubmitFrame"></string>
+ <string id="OVR-SDK-LibOVR.task.SENSOR_TRACE.message" value="Sensor"></string>
+ <string id="OVR-SDK-LibOVR.task.PHASESYNC_TRACE.message" value="PhaseSync"></string>
+ <string id="OVR-SDK-LibOVR.task.NOTIFICATION_TRACE.message" value="Notification"></string>
+ <string id="OVR-SDK-LibOVR.task.LOG_TRACE.message" value="Log"></string>
+ <string id="OVR-SDK-LibOVR.task.HMD_TRACE.message" value="HmdInfo"></string>
+ <string id="OVR-SDK-LibOVR.task.FN_TRACE.message" value="Function"></string>
+ <string id="OVR-SDK-LibOVR.task.DIS_TRACE.message" value="Distort"></string>
+ <string id="OVR-SDK-LibOVR.task.Compositor_RunLoop.message" value="Compositor run loop (render thread) events."></string>
+ <string id="OVR-SDK-LibOVR.task.CAMERA_TRACE.message" value="Camera"></string>
+ <string id="OVR-SDK-LibOVR.opcode.HMD_DESC.message" value="Descriptor"></string>
+ <string id="OVR-SDK-LibOVR.opcode.FN_WAYPOINT.message" value="Waypoint"></string>
+ <string id="OVR-SDK-LibOVR.opcode.FN_RETURN.message" value="Return"></string>
+ <string id="OVR-SDK-LibOVR.opcode.FN_CALL.message" value="Call"></string>
+ <string id="OVR-SDK-LibOVR.opcode.DIS_WAITGPU.message" value="WaitGPU"></string>
+ <string id="OVR-SDK-LibOVR.opcode.DIS_PRESENT.message" value="Present"></string>
+ <string id="OVR-SDK-LibOVR.opcode.DIS_END.message" value="End"></string>
+ <string id="OVR-SDK-LibOVR.opcode.DIS_BEGIN.message" value="Begin"></string>
+ <string id="OVR-SDK-LibOVR.opcode.CAM_REQUEST.message" value="Request"></string>
+ <string id="OVR-SDK-LibOVR.opcode.CAM_RECEIVE.message" value="Receive"></string>
+ <string id="OVR-SDK-LibOVR.event.9.message" value="Received Frame %2"></string>
+ <string id="OVR-SDK-LibOVR.event.8.message" value="Hmd Descriptor for %4"></string>
+ <string id="OVR-SDK-LibOVR.event.7.message" value="End distortion rendering for %1 (frame %2)"></string>
+ <string id="OVR-SDK-LibOVR.event.66.message" value="CompleteFrame"></string>
+ <string id="OVR-SDK-LibOVR.event.65.message" value="EndFrame"></string>
+ <string id="OVR-SDK-LibOVR.event.64.message" value="BeginFrame"></string>
+ <string id="OVR-SDK-LibOVR.event.63.message" value="WaitToBeginFrame"></string>
+ <string id="OVR-SDK-LibOVR.event.62.message" value="BeginWait"></string>
+ <string id="OVR-SDK-LibOVR.event.61.message" value="Motion Estimation Cost Statistics"></string>
+ <string id="OVR-SDK-LibOVR.event.60.message" value="Submisison of notification to distortion"></string>
+ <string id="OVR-SDK-LibOVR.event.6.message" value="Present distortion for %1 (frame %2)"></string>
+ <string id="OVR-SDK-LibOVR.event.59.message" value="Notification end frame"></string>
+ <string id="OVR-SDK-LibOVR.event.58.message" value="Notification begin frame"></string>
+ <string id="OVR-SDK-LibOVR.event.57.message" value="Time GPU started work (after preemption)"></string>
+ <string id="OVR-SDK-LibOVR.event.56.message" value="Compositor missed frame (glitched)"></string>
+ <string id="OVR-SDK-LibOVR.event.55.message" value="App GPU work completed."></string>
+ <string id="OVR-SDK-LibOVR.event.54.message" value="Flushing ATW work to GPU"></string>
+ <string id="OVR-SDK-LibOVR.event.53.message" value="End of spinwait"></string>
+ <string id="OVR-SDK-LibOVR.event.52.message" value="Distortion end to end timing %1s"></string>
+ <string id="OVR-SDK-LibOVR.event.51.message" value="App EndFrame %1"></string>
+ <string id="OVR-SDK-LibOVR.event.50.message" value="RenderPacket stage %1 client pid %2"></string>
+ <string id="OVR-SDK-LibOVR.event.5.message" value="Wait for distortion renderer GPU for %1 (frame %2)"></string>
+ <string id="OVR-SDK-LibOVR.event.49.message" value="End ATW Composition"></string>
+ <string id="OVR-SDK-LibOVR.event.48.message" value="Begin ATW Composition"></string>
+ <string id="OVR-SDK-LibOVR.event.47.message" value="Client Missed Frame %1"></string>
+ <string id="OVR-SDK-LibOVR.event.46.message" value="Virtual Display Packet %1"></string>
+ <string id="OVR-SDK-LibOVR.event.45.message" value="Hardware info"></string>
+ <string id="OVR-SDK-LibOVR.event.44.message" value="End frame app timing"></string>
+ <string id="OVR-SDK-LibOVR.event.43.message" value="Latency Timing"></string>
+ <string id="OVR-SDK-LibOVR.event.42.message" value="PosePrediction"></string>
+ <string id="OVR-SDK-LibOVR.event.41.message" value="Testing only. Should not see in production."></string>
+ <string id="OVR-SDK-LibOVR.event.40.message" value="Application Disconnected"></string>
+ <string id="OVR-SDK-LibOVR.event.4.message" value="Begin distortion rendering for %1 (frame %2)"></string>
+ <string id="OVR-SDK-LibOVR.event.39.message" value="Application Connected"></string>
+ <string id="OVR-SDK-LibOVR.event.38.message" value="Application compositor focus"></string>
+ <string id="OVR-SDK-LibOVR.event.37.message" value="VSync Service QPC"></string>
+ <string id="OVR-SDK-LibOVR.event.36.message" value="PhaseSyncEnd"></string>
+ <string id="OVR-SDK-LibOVR.event.35.message" value="PhaseSyncBegin"></string>
+ <string id="OVR-SDK-LibOVR.event.34.message" value="Hmd Display %4 %5"></string>
+ <string id="OVR-SDK-LibOVR.event.33.message" value="End of Queue Ahead frame delay"></string>
+ <string id="OVR-SDK-LibOVR.event.32.message" value="Beginning timing delay for QueueAhead"></string>
+ <string id="OVR-SDK-LibOVR.event.31.message" value="Pose latch GPU readback"></string>
+ <string id="OVR-SDK-LibOVR.event.30.message" value="Pose latch CPU write"></string>
+ <string id="OVR-SDK-LibOVR.event.29.message" value="Camera %1 Segment Blobs for %2"></string>
+ <string id="OVR-SDK-LibOVR.event.28.message" value="Camera %1 Get Frame %2"></string>
+ <string id="OVR-SDK-LibOVR.event.27.message" value="Camera %1 Pose Sensor Fusion for %2"></string>
+ <string id="OVR-SDK-LibOVR.event.26.message" value="Camera %1 Pose Reconstruction for %2"></string>
+ <string id="OVR-SDK-LibOVR.event.25.message" value="Synced Camera %1 Clock"></string>
+ <string id="OVR-SDK-LibOVR.event.24.message" value="Camera Pose Change %1"></string>
+ <string id="OVR-SDK-LibOVR.event.23.message" value="End Camera LED Matching %1 %2 %3 %4"></string>
+ <string id="OVR-SDK-LibOVR.event.22.message" value="Begin Camera LED Matching %1 %2 %3 %4"></string>
+ <string id="OVR-SDK-LibOVR.event.21.message" value="End Global Image Aquisition %2 %3"></string>
+ <string id="OVR-SDK-LibOVR.event.20.message" value="Begin Global Image Aquisition %1"></string>
+ <string id="OVR-SDK-LibOVR.event.2.message" value="Waypoint %1:%2 (frame %3)"></string>
+ <string id="OVR-SDK-LibOVR.event.19.message" value="Blobs %1"></string>
+ <string id="OVR-SDK-LibOVR.event.18.message" value="Tracking State"></string>
+ <string id="OVR-SDK-LibOVR.event.17.message" value="Error: %1"></string>
+ <string id="OVR-SDK-LibOVR.event.16.message" value="Info: %1"></string>
+ <string id="OVR-SDK-LibOVR.event.15.message" value="Debug: %1"></string>
+ <string id="OVR-SDK-LibOVR.event.14.message" value="JSON chunk %1 (%3 of %2) size %5"></string>
+ <string id="OVR-SDK-LibOVR.event.13.message" value="Camera %1 Skipped Frames %2"></string>
+ <string id="OVR-SDK-LibOVR.event.12.message" value="Finished Processing Frame %2"></string>
+ <string id="OVR-SDK-LibOVR.event.11.message" value="Request Frame %2"></string>
+ <string id="OVR-SDK-LibOVR.event.10.message" value="Begin Processing Frame %2"></string>
+ <string id="OVR-SDK-LibOVR.event.1.message" value="Return %1:%2 (frame %3)"></string>
+ <string id="OVR-SDK-LibOVR.event.0.message" value="Call %1:%2 (frame %3)"></string>
+ <string id="OVR-SDK-LibOVR.channel.ERROR_CHANNEL.message" value="Error"></string>
+ </stringTable>
+ </resources>
+ </localization>
+</instrumentationManifest>
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.rc b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.rc
new file mode 100644
index 0000000..6b83988
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents.rc
@@ -0,0 +1,3 @@
+LANGUAGE 0x9,0x1
+1 11 "LibOVREvents_MSG00001.bin"
+1 WEVT_TEMPLATE "LibOVREventsTEMP.BIN"
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREventsTEMP.BIN b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREventsTEMP.BIN
new file mode 100644
index 0000000..bbac1a8
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREventsTEMP.BIN
Binary files differ
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents_MSG00001.bin b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents_MSG00001.bin
new file mode 100644
index 0000000..b7c8301
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/LibOVREvents_MSG00001.bin
Binary files differ
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/README.md b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/README.md
new file mode 100644
index 0000000..6fcdfd9
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/README.md
@@ -0,0 +1,55 @@
+#Setup
+
+If you want stack walking to work on x64:
+
+ > reg add "HKLM\System\CurrentControlSet\Control\Session Manager\Memory Management" -v DisablePagingExecutive -d 0x1 -t REG_DWORD -f
+
+Add USERS Read & Execute privileges to the folder (or one of its parents) containing the LibOVREvents.man file:
+
+ > icacls . /grant BUILTIN\Users:(OI)(CI)(RX)
+
+To install or reinstall the ETW manifest after building LibOVR run `install.cmd` as Administrator:
+
+ > install
+
+Note: the install script will also attempt to install the manifests for the driver and runtime. Also note that the install
+script installs the manifest from the newest version of LibOVR.dll, which might not be the version you are debugging in
+Visual Studio (this will only matter if the two versions have specified different events). To be safe make sure your build
+is up-to-date.
+
+#Adding trace points
+
+See [./Tracing.h] and the examples in [../OVR_CAPI.cpp].
+
+The following macros can be used to trace call/return and progress through a function:
+
+ TraceCall(frameIndex)
+ TraceReturn(frameIndex)
+ TraceWaypoint(frameIndex)
+
+Try to place the Call/Return instrumentation as close as possible to the function entry/exit points, and don't forget
+to instrument all return paths.
+
+Supply a frame index of 0 if a frame index is not applicable/available.
+
+#Adding new trace events
+
+Use the `ECManGen.exe` utility from the Windows 8.1 SDK to edit the `LibOVREvents.man` manifest.
+
+See [http://msdn.microsoft.com/en-us/library/windows/desktop/dd996930%28v=vs.85%29.aspx]
+The `F1` help is also useful.
+
+#Rebuilding the ETW headers and resources
+
+Use the `build.cmd` script to regenerate the `LibOVREvents.h`, `LibOVREvents.rc` and `LibOVREvents*.bin` files.
+`clean.cmd` will remove all generated files.
+
+Note that the outputs are checked into the repository so you'll need to `p4 edit` them first.
+
+#Capturing ETW traces
+
+See [../../../Tools/XPerf/README.md]
+
+#Viewing ETW traces with GPUView
+
+See [http://msdn.microsoft.com/en-us/library/windows/desktop/jj585574(v=vs.85).aspx]
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/Tracing.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/Tracing.h
new file mode 100644
index 0000000..059c232
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/Tracing.h
@@ -0,0 +1,437 @@
+/************************************************************************************
+
+PublicHeader: n/a
+Filename : Tracing.h
+Content : Performance tracing
+Created : December 4, 2014
+Author : Ed Hutchins
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Tracing_h
+#define OVR_Tracing_h
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_ENABLE_ETW_TRACING definition (XXX default to on for windows builds?)
+//
+
+#ifdef OVR_OS_WIN32
+#define OVR_ENABLE_ETW_TRACING
+#endif
+
+//-----------------------------------------------------------------------------------
+// ***** Trace* definitions
+//
+
+#ifdef OVR_ENABLE_ETW_TRACING
+
+#define TracingIsEnabled() (OVR_SDK_LibOVREnableBits[0] != 0)
+
+#ifdef TRACE_STATE_CAPTURE_FUNC
+// hook in our own state capture callback to record the state of all opened HMDs (supress unused
+// parameter warnings with void() casts)
+#define MCGEN_PRIVATE_ENABLE_CALLBACK_V2( \
+ SourceId, ControlCode, Level, MatchAnyKeyword, MatchAllKeywords, FilterData, CallbackContext) \
+ (void(SourceId), \
+ void(Level), \
+ void(MatchAnyKeyword), \
+ void(MatchAllKeywords), \
+ void(FilterData), \
+ void(CallbackContext), \
+ (((ControlCode) == EVENT_CONTROL_CODE_CAPTURE_STATE) ? (void)(TRACE_STATE_CAPTURE_FUNC) \
+ : (void)0))
+#endif
+
+#if !defined(_In_reads_)
+// get VS2010 working
+#define _In_reads_(x)
+#endif
+
+#include "LibOVREvents.h"
+
+// Register/Unregister the OVR_SDK_LibOVR provider with ETW
+// (MCGEN_PRIVATE_ENABLE_CALLBACK_V2 hooks in our state capture)
+#define TraceInit(_Logger) \
+ do { \
+ ULONG status = EventRegisterOVR_SDK_LibOVR(); \
+ if (ERROR_SUCCESS != status) { \
+ _Logger.LogError("Failed to register ETW provider (%ul)", status); \
+ } \
+ } while (0)
+#define TraceFini() EventUnregisterOVR_SDK_LibOVR()
+
+// Trace function call and return for perf, and waypoints for debug
+#define TraceCall(frameIndex) EventWriteCall(__FUNCTIONW__, __LINE__, (frameIndex))
+#define TraceReturn(frameIndex) EventWriteReturn(__FUNCTIONW__, __LINE__, (frameIndex))
+#define TraceWaypoint(frameIndex) EventWriteWaypoint(__FUNCTIONW__, __LINE__, (frameIndex))
+
+// DistortionRenderer events
+#define TraceDistortionBegin(id, frameIndex) EventWriteDistortionBegin((id), (frameIndex))
+#define TraceDistortionWaitGPU(id, frameIndex) EventWriteDistortionWaitGPU((id), (frameIndex))
+#define TraceDistortionPresent(id, frameIndex) EventWriteDistortionPresent((id), (frameIndex))
+#define TraceDistortionEnd(id, frameIndex) EventWriteDistortionEnd((id), (frameIndex))
+#define TraceDistortionEndToEndTiming(elapsedMs) EventWriteDistortionEndToEndTiming((elapsedMs))
+
+// Tracking Camera events
+#define _TraceCameraFrameData(fn, camIdx, img) \
+ fn((camIdx), \
+ (uint32_t)(img).FrameNumber, \
+ (img).HmdFrameNumber, \
+ (img).ArrivalTime, \
+ (img).CaptureTime)
+#define TraceCameraFrameReceived(img) _TraceCameraFrameData(EventWriteCameraFrameReceived, 0, (img))
+#define TraceCameraBeginProcessing(camIdx, img) \
+ _TraceCameraFrameData(EventWriteCameraBeginProcessing, (camIdx), (img))
+#define TraceCameraEndProcessing(camIdx, img) \
+ _TraceCameraFrameData(EventWriteCameraEndProcessing, (camIdx), (img))
+#define TraceCameraFrameRequest(requestNumber, frameCount, lastFrameNumber) \
+ EventWriteCameraFrameRequest(requestNumber, frameCount, lastFrameNumber)
+#define TraceCameraSkippedFrames(camIdx, skippedFrameCount) \
+ EventWriteCameraSkippedFrames(camIdx, skippedFrameCount)
+
+// Trace the interesting parts of an ovrHmdDesc structure
+#define TraceHmdDesc(desc) \
+ EventWriteHmdDesc( \
+ (desc).Type, \
+ (desc).VendorId, \
+ (desc).ProductId, \
+ (desc).SerialNumber, \
+ (desc).FirmwareMajor, \
+ (desc).FirmwareMinor, \
+ (desc).AvailableHmdCaps, \
+ (desc).AvailableTrackingCaps, \
+ (desc).Resolution.w, \
+ (desc).Resolution.h)
+#define TraceHmdDisplay(dpy) \
+ EventWriteHmdDisplay( \
+ (0), \
+ (0), \
+ (dpy).Edid.VendorID, \
+ (dpy).Edid.ModelNumber, \
+ (dpy).DisplayIdentifier.ToCStr(), \
+ (dpy).ModelName.ToCStr(), \
+ (dpy).EdidSerialNumber.ToCStr(), \
+ (dpy).LogicalResolutionInPixels.w, \
+ (dpy).LogicalResolutionInPixels.h, \
+ (dpy).NativeResolutionInPixels.w, \
+ (dpy).NativeResolutionInPixels.h, \
+ 0, \
+ 0, \
+ (dpy).DeviceNumber, \
+ (dpy).Rotation, \
+ (dpy).ApplicationExclusive)
+
+// Trace part of a JSON string (events have a 64k limit)
+#define TraceJSONChunk(Name, TotalChunks, ChunkSequence, TotalSize, ChunkSize, ChunkOffset, Chunk) \
+ EventWriteJSONChunk(Name, TotalChunks, ChunkSequence, TotalSize, ChunkSize, ChunkOffset, Chunk)
+
+// Trace messages from the public ovr_Trace API and our internal logger
+#define TraceLogDebug(message) EventWriteLogDebugMessage(message)
+#define TraceLogInfo(message) EventWriteLogInfoMessage(message)
+#define TraceLogError(message) EventWriteLogErrorMessage(message)
+
+// Trace an ovrTrackingState
+#define TraceTrackingState(ts) \
+ EventWriteHmdTrackingState( \
+ (ts).HeadPose.TimeInSeconds, \
+ &(ts).HeadPose.ThePose.Orientation.x, \
+ &(ts).HeadPose.ThePose.Position.x, \
+ &(ts).HeadPose.AngularVelocity.x, \
+ &(ts).HeadPose.LinearVelocity.x, \
+ 0, \
+ 0, \
+ (ts).StatusFlags)
+
+#define TraceCameraBlobs(camIdx, frame) \
+ if (EventEnabledCameraBlobs()) { \
+ const int max_blobs = 80; \
+ int count = (frame).Blobs.GetSizeI(); \
+ double x[max_blobs]; \
+ double y[max_blobs]; \
+ int size[max_blobs]; \
+ if (count > max_blobs) \
+ count = max_blobs; \
+ for (int i = 0; i < count; ++i) { \
+ x[i] = (frame).Blobs[i].DistortedPosition.x; \
+ y[i] = (frame).Blobs[i].DistortedPosition.y; \
+ size[i] = (frame).Blobs[i].BlobSize; \
+ } \
+ EventWriteCameraBlobs( \
+ camIdx, \
+ (uint32_t)(frame).Frame->FrameNumber, \
+ (frame).Frame->ArrivalTime, \
+ (frame).Frame->Width, \
+ (frame).Frame->Height, \
+ count, \
+ x, \
+ y, \
+ size); \
+ } else \
+ ((void)0)
+
+#define TracePosePrediction( \
+ OriginalPose, PredictedPose, PredictionTimeDeltaSeconds, CurrentTimeInSeconds, id) \
+ EventWritePosePrediction( \
+ &(OriginalPose).Translation.x, \
+ &(OriginalPose).Rotation.x, \
+ &(PredictedPose).Translation.x, \
+ &(PredictedPose).Rotation.x, \
+ (PredictionTimeDeltaSeconds), \
+ (CurrentTimeInSeconds), \
+ (id))
+
+// Trace PoseLatching CPU pinned memory write
+#define TracePoseLatchCPUWrite( \
+ Sequence, \
+ Layer, \
+ MotionSensorTime, \
+ PredictedScanlineFirst, \
+ PredictedScanlineLast, \
+ TimeToScanlineFirst, \
+ TimeToScanlineLast, \
+ StartPosition, \
+ EndPosition, \
+ StartQuat, \
+ EndQuat) \
+ EventWritePoseLatchCPUWrite( \
+ Sequence, \
+ Layer, \
+ MotionSensorTime, \
+ PredictedScanlineFirst, \
+ PredictedScanlineLast, \
+ TimeToScanlineFirst, \
+ TimeToScanlineLast, \
+ StartPosition, \
+ EndPosition, \
+ StartQuat, \
+ EndQuat)
+
+// Trace PoseLatching GPU latch
+#define TracePoseLatchGPULatchReadback( \
+ Sequence, \
+ Layer, \
+ MotionSensorTime, \
+ PredictedScanlineFirst, \
+ PredictedScanlineLast, \
+ TimeToScanlineFirst, \
+ TimeToScanlineLast) \
+ EventWritePoseLatchGPULatchReadback( \
+ Sequence, \
+ Layer, \
+ MotionSensorTime, \
+ PredictedScanlineFirst, \
+ PredictedScanlineLast, \
+ TimeToScanlineFirst, \
+ TimeToScanlineLast)
+
+#define TraceVSync(VSyncTime, FrameIndex, TWGpuEndTime) \
+ EventWriteVSync(VSyncTime, FrameIndex, TWGpuEndTime)
+
+#define TraceAppCompositorFocus(Pid) EventWriteAppCompositorFocus(Pid)
+#define TraceAppConnect(Pid) EventWriteAppConnect(Pid)
+#define TraceAppDisconnect(Pid) EventWriteAppDisconnect(Pid)
+#define TraceAppNoOp(Pid) EventWriteAppNoOp(Pid)
+
+#define TraceLatencyTiming(LatencyTiming) \
+ EventWriteLatencyTiming( \
+ LatencyTiming.LatencyRenderCpuBegin, \
+ LatencyTiming.LatencyRenderCpuEnd, \
+ LatencyTiming.LatencyRenderIMU, \
+ LatencyTiming.LatencyTimewarpCpu, \
+ LatencyTiming.LatencyTimewarpLatched, \
+ LatencyTiming.LatencyTimewarpGpuEnd, \
+ LatencyTiming.LatencyPostPresent, \
+ LatencyTiming.ErrorRender, \
+ LatencyTiming.ErrorTimewarp)
+
+#define TraceEndFrameAppTiming(AppTiming, RenderCount) \
+ EventWriteEndFrameAppTiming( \
+ AppTiming.AppFrameIndex, \
+ AppTiming.AppRenderIMUTime, \
+ AppTiming.AppVisibleMidpointTime, \
+ AppTiming.AppGpuRenderDuration, \
+ AppTiming.AppBeginRenderingTime, \
+ AppTiming.AppEndRenderingTime, \
+ AppTiming.QueueAheadSeconds, \
+ RenderCount)
+#define TraceEndFrameOrigAppTiming(AppTiming, RenderCount) \
+ EventWriteEndFrameOrigAppTiming( \
+ AppTiming.AppFrameIndex, \
+ AppTiming.AppRenderIMUTime, \
+ AppTiming.AppVisibleMidpointTime, \
+ AppTiming.AppGpuRenderDuration, \
+ AppTiming.AppBeginRenderingTime, \
+ AppTiming.AppEndRenderingTime, \
+ AppTiming.QueueAheadSeconds, \
+ RenderCount)
+
+// XXX for future reference this could have been done with events with different opcodes and
+// identical templates
+#define VirtualDisplayPacketTrace_Begin 0
+#define VirtualDisplayPacketTrace_End 1
+#define VirtualDisplayPacketTrace_Queue 2
+#define VirtualDisplayPacketTrace_QueueRelease 3
+#define VirtualDisplayPacketTrace_Result 5
+
+#define TraceVirtualDisplayPacket(PacketType, Stage, SubmittingProcessID, ActiveProcessID) \
+ EventWriteVirtualDisplayPacketTrace(PacketType, Stage, SubmittingProcessID, ActiveProcessID)
+#define TraceClientFrameMissed(FrameIndex, ProcessID) \
+ EventWriteClientFrameMissed(FrameIndex, ProcessID)
+#define TraceCompositionBegin(ExpectedCPUStartTimeInSeconds, ActualCPUStartTimeInSeconds) \
+ EventWriteCompositionBegin(ExpectedCPUStartTimeInSeconds, ActualCPUStartTimeInSeconds)
+#define TraceCompositionEnd() EventWriteCompositionEnd()
+#define TraceCompositionEndSpinWait() EventWriteCompositionEndSpinWait()
+#define TraceCompositionFlushingToGPU() EventWriteCompositionFlushingToGPU()
+#define TraceRenderPacket(Stage, ClientPID) EventWriteRenderPacketTrace(Stage, ClientPID)
+#define TraceHardwareInfo(data) \
+ EventWriteHardwareInfo( \
+ data.RequestedBits, \
+ data.CollectedBits, \
+ data.ImuTemp, \
+ data.StmTemp, \
+ data.NrfTemp, \
+ data.VBusVoltage, \
+ data.IAD, \
+ data.Proximity, \
+ data.PanelOnTime, \
+ data.UseRolling, \
+ data.HighBrightness, \
+ data.DP, \
+ data.SelfRefresh, \
+ data.Persistence, \
+ data.LightingOffset, \
+ data.PixelSettle, \
+ data.TotalRows)
+
+#define TraceCompositionMissedCompositorFrame() EventWriteCompositionMissedCompositorFrame()
+#define TraceCompositionGPUStartTime(Seconds) EventWriteCompositionGPUStartTime(Seconds)
+
+#define TraceNotificationEnd( \
+ AppFrameIndex, CpuBeginToGpuEndSeconds, CpuBeginSeconds, GpuEndSeconds, SleepMs) \
+ EventWriteNotificationEnd( \
+ AppFrameIndex, CpuBeginToGpuEndSeconds, CpuBeginSeconds, GpuEndSeconds, SleepMs)
+#define TraceNotificationBegin( \
+ AppFrameIndex, \
+ CpuBeginToGpuEndSeconds, \
+ CompositeTimeSeconds, \
+ VSyncTimeSeconds, \
+ CompositeDeltaSeconds, \
+ VSyncDeltaSeconds) \
+ EventWriteNotificationBegin( \
+ AppFrameIndex, \
+ CpuBeginToGpuEndSeconds, \
+ CompositeTimeSeconds, \
+ VSyncTimeSeconds, \
+ CompositeDeltaSeconds, \
+ VSyncDeltaSeconds)
+#define TraceNotificationCompSubmit(IsEnabled, IsDisabled, FrameIndex) \
+ EventWriteNotificationCompSubmit(IsEnabled, IsDisabled, FrameIndex)
+
+#define TraceMotionEstimationCostStats(Count, Average, Log2Histogram) \
+ EventWriteMotionEstimationCostStats(Count, Average, Log2Histogram)
+
+#else // OVR_ENABLE_ETW_TRACING
+
+// Eventually other platforms could support their form of performance tracing
+#define TracingIsEnabled() (false)
+#define TraceInit() ((void)0)
+#define TraceFini() ((void)0)
+#define TraceCall(frameIndex) ((void)0)
+#define TraceReturn(frameIndex) ((void)0)
+#define TraceWaypoint(frameIndex) ((void)0)
+#define TraceDistortionBegin(id, frameIndex) ((void)0)
+#define TraceDistortionWaitGPU(id, frameIndex) ((void)0)
+#define TraceDistortionPresent(id, frameIndex) ((void)0)
+#define TraceDistortionEnd(id, frameIndex) ((void)0)
+#define TraceDistortionEndToEndTiming(elapsedMs) ((void)0)
+#define TraceCameraFrameReceived(cfd) ((void)0)
+#define TraceCameraBeginProcessing(camIdx, img) ((void)0)
+#define TraceCameraFrameRequest(requestNumber, frameCount, lastFrameNumber) ((void)0)
+#define TraceCameraEndProcessing(camIdx, img) ((void)0)
+#define TraceCameraSkippedFrames(camIdx, skippedFrameCount) ((void)0)
+#define TraceHmdDesc(desc) ((void)0)
+#define TraceHmdDisplay(dpy) ((void)0)
+#define TraceJSONChunk(Name, TotalChunks, ChunkSequence, TotalSize, ChunkSize, ChunkOffset, Chunk) \
+ ((void)0)
+#define TraceLogDebug(message) ((void)0)
+#define TraceLogInfo(message) ((void)0)
+#define TraceLogError(message) ((void)0)
+#define TraceTrackingState(ts) ((void)0)
+#define TraceCameraBlobs(camIdx, frame) ((void)0)
+#define TracePoseLatchCPUWrite( \
+ Sequence, \
+ Layer, \
+ MotionSensorTime, \
+ PredictedScanlineFirst, \
+ PredictedScanlineLast, \
+ TimeToScanlineFirst, \
+ TimeToScanlineLast, \
+ StartPosition, \
+ EndPosition, \
+ StartQuat, \
+ EndQuat) \
+ ((void)0)
+#define TracePoseLatchGPULatchReadback( \
+ Sequence, \
+ Layer, \
+ MotionSensorTime, \
+ PredictedScanlineFirst, \
+ PredictedScanlineLast, \
+ TimeToScanlineFirst, \
+ TimeToScanlineLast) \
+ ((void)0)
+#define TraceVSync(VSyncTime, FrameIndex, TWGpuEndTime) ((void)0)
+#define TracePosePrediction( \
+ OriginalPose, PredictedPose, PredictionTimeDeltaSeconds, CurrentTimeInSeconds, id) \
+ ((void)0)
+#define TraceAppCompositorFocus(Pid) ((void)0)
+#define TraceAppConnect(Pid) ((void)0)
+#define TraceAppDisconnect(Pid) ((void)0)
+#define TraceAppNoOp(Pid) ((void)0)
+#define TraceLatencyTiming(LatencyTiming) ((void)0)
+#define TraceEndFrameAppTiming(AppTiming, RenderCount) ((void)0)
+#define TraceEndFrameOrigAppTiming(AppTiming, RenderCount) ((void)0)
+#define TraceVirtualDisplayPacket(PacketType, Stage, SubmittingProcessID, ActiveProcessID) ((void)0)
+#define TraceClientFrameMissed(FrameIndex, ProcessID) ((void)0)
+#define TraceCompositionBegin(ExpectedCPUStartTimeInSeconds, ActualCPUStartTimeInSeconds) ((void)0)
+#define TraceCompositionEnd() ((void)0)
+#define TraceCompositionEndSpinWait() ((void)0)
+#define TraceCompositionFlushingToGPU() ((void)0)
+#define TraceRenderPacket(Stage, ClientPID) ((void)0)
+#define TraceHardwareInfo(data) ((void)0)
+#define TraceCompositionMissedCompositorFrame() ((void)0)
+#define TraceCompositionGPUStartTime(Seconds) ((void)0)
+#define TraceNotificationEnd( \
+ AppFrameIndex, CpuBeginToGpuEndSeconds, CpuBeginSeconds, GpuEndSeconds, SleepMs) \
+ ((void)0)
+#define TraceNotificationBegin( \
+ AppFrameIndex, \
+ CpuBeginToGpuEndSeconds, \
+ CompositeTimeSeconds, \
+ VSyncTimeSeconds, \
+ CompositeDeltaSeconds, \
+ VSyncDeltaSeconds) \
+ ((void)0)
+#define TraceNotificationCompSubmit(IsEnabled, IsDisabled, FrameIndex) ((void)0)
+#define TraceMotionEstimationCostStats(Count, Average, Log2Histogram) ((void)0)
+
+#endif // OVR_ENABLE_ETW_TRACING
+
+#endif // OVR_Tracing_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/build.cmd b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/build.cmd
new file mode 100644
index 0000000..9aad7af
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/build.cmd
@@ -0,0 +1,16 @@
+@echo off
+REM
+REM build.cmd - rebuild generated ETW tracing files from LibOVREvents.man
+REM
+
+REM assume mc.exe is in a path relative to xperf.exe
+for /f "delims=" %%a in ('where /F Xperf') do set XPERF_PATH=%%~dpa
+
+set OSTYPE=x86
+if not "%PROCESSOR_ARCHITECTURE%"=="x86" set OSTYPE=x64
+if not "%PROCESSOR_ARCHITEW6432%"=="" set OSTYPE=x64
+
+set MC="%XPERF_PATH%..\bin\%OSTYPE%\mc.exe"
+echo Using Manifest Compiler: %MC%
+
+%MC% -v -a -A -n -um .\LibOVREvents.man -h . -z LibOVREvents
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/clean.cmd b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/clean.cmd
new file mode 100644
index 0000000..7fcf44f
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/clean.cmd
@@ -0,0 +1,6 @@
+@echo off
+REM
+REM clean.cmd - remove generated ETW tracing files
+REM
+
+del LibOVREvents.h LibOVREvents.rc LibOVREvents*.bin *LibOVRRT*.dll
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/install.cmd b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/install.cmd
new file mode 100644
index 0000000..83e0fe3
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Tracing/install.cmd
@@ -0,0 +1,105 @@
+@echo off
+setlocal
+REM run this script from an Admin shell to set up ETW tracing
+
+set SCRIPTDIR=%~dp0
+
+REM set SDK_MANIFEST_PATH to the SDK install path (e.g. C:\Program Files (x86)\Oculus)
+for /f "delims=" %%a in ('reg query "HKLM\SOFTWARE\Wow6432Node\Oculus VR, LLC\Oculus" -v "Base"') do set SDK_INSTALL_PATH=%%a
+set SDK_INSTALL_PATH=%SDK_INSTALL_PATH: Base REG_SZ =%
+set SDK_MANIFEST_PATH=%SDK_INSTALL_PATH%\oculus-tools\etw
+
+REM Add USERS Read & Execute privileges to the folder
+icacls . /grant BUILTIN\Users:(OI)(CI)(RX) >nul
+if %errorlevel% equ 0 goto CaclsOk
+
+echo Failed to set cacls, installation may fail
+
+:CaclsOk
+
+for /f "delims=" %%a in ('reg query "HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion" -v "ProductName"') do set PRODUCT_NAME=%%a
+set PRODUCT_NAME=%PRODUCT_NAME: =%
+set PRODUCT_NAME=%PRODUCT_NAME:ProductNameREG_SZ=%
+set PRODUCT_NAME=%PRODUCT_NAME:dows=%
+set PRODUCT_NAME=%PRODUCT_NAME:Enterprise=%
+set PRODUCT_NAME=%PRODUCT_NAME:Professional=%
+set SHORT_PRODUCT_NAME=%PRODUCT_NAME:.1=%
+echo Installing %PRODUCT_NAME% manifests:
+
+rem we only support x64 oses these days
+set OSTYPE=x64
+set OCUSBVID_SYS=%windir%\System32\drivers\ocusbvid111.sys
+if "%SHORT_PRODUCT_NAME%"=="Win7" set OCUSBVID_SYS=%windir%\System32\drivers\ocusbvid109.sys
+if "%PROCESSOR_ARCHITECTURE%"=="AMD64" goto GotOSTYPE
+if "%PROCESSOR_ARCHITEW6432%"=="AMD64" goto GotOSTYPE
+
+echo 32-bit OS not supported
+exit /b 1
+
+:GotOSTYPE
+
+REM disable paging on x64 systems if stack walks are desired
+if %OSTYPE% neq x64 goto SkipRegCheck
+for /f "delims=" %%a in ('reg query "HKLM\System\CurrentControlSet\Control\Session Manager\Memory Management" -v "DisablePagingExecutive"') do set REG_DPA=%%a
+
+if %REG_DPA:~-3% equ 0x1 goto SkipRegCheck
+echo ************************
+echo DisablePagingExecutive should be set if you want stack tracing to work on %OSTYPE%
+echo To disable paging run the following as Administrator:
+echo reg add "HKLM\System\CurrentControlSet\Control\Session Manager\Memory Management" -v DisablePagingExecutive -d 0x1 -t REG_DWORD -f
+echo and reboot
+echo ************************
+
+:SkipRegCheck
+
+set RIFTCAMERADRIVER_DIR=%SCRIPTDIR%..\..\..\RiftPTDriver
+
+set USBVID_EVENTS_MAN=%SDK_MANIFEST_PATH%\OVRUSBVidEvents.man
+if exist "%RIFTCAMERADRIVER_DIR%\OCUSBVID\OVRUSBVidEvents.man" set USBVID_EVENTS_MAN=%RIFTCAMERADRIVER_DIR%\OCUSBVID\OVRUSBVidEvents.man
+if exist "%SCRIPTDIR%OVRUSBVidEvents.man" set USBVID_EVENTS_MAN=%SCRIPTDIR%OVRUSBVidEvents.man
+
+echo Installing %OCUSBVID_SYS% manifest...
+REM uninstall any existing manifest first
+wevtutil.exe uninstall-manifest "%USBVID_EVENTS_MAN%"
+if %errorlevel% neq 0 echo WARNING: This step failed.
+wevtutil.exe install-manifest "%USBVID_EVENTS_MAN%" /rf:"%OCUSBVID_SYS%" /mf:"%OCUSBVID_SYS%"
+REM make sure it worked
+wevtutil get-publisher OVR-USBVid > nul
+if %errorlevel% neq 0 echo WARNING: This step failed.
+echo Installed %USBVID_EVENTS_MAN%
+
+set LIBOVR_EVENTS_MAN=%SDK_MANIFEST_PATH%\LibOVREvents.man
+if exist "%SCRIPTDIR%LibOVREvents.man" set LIBOVR_EVENTS_MAN=%SCRIPTDIR%LibOVREvents.man
+
+REM get rid of stale dll's
+del /f /q "%SCRIPTDIR%LibOVRRT*.dll"
+set LIBOVR_PATTERN=LibOVRRT*_1.dll
+echo Looking for %LIBOVR_PATTERN% dll's
+REM this nightmare command copies the newest version of %LIBOVR_PATTERN% into the current directory without prompting...
+forfiles /p:"%SDK_INSTALL_PATH%Support\oculus-runtime" /m:%LIBOVR_PATTERN% /c "cmd /c xcopy /y /f /d @path \"%SCRIPTDIR%.\" >nul" >nul 2>nul
+if not exist "%SCRIPTDIR%..\..\..\LibOVR\Lib\Windows" goto NoLibOVRSource
+forfiles /s /p:"%SCRIPTDIR%..\..\..\LibOVR\Lib\Windows" /m:%LIBOVR_PATTERN% /c "cmd /c xcopy /y /f /d @path \"%SCRIPTDIR%.\" >nul" >nul 2>nul
+:NoLibOVRSource
+for /f "delims=" %%a in ('dir /b /o:d "%SCRIPTDIR%%LIBOVR_PATTERN%"') do set LIBOVR_DLL=%%a
+echo Installing %LIBOVR_DLL% manifest...
+REM uninstall any existing manifest first
+wevtutil uninstall-manifest "%LIBOVR_EVENTS_MAN%"
+if %errorlevel% neq 0 exit /b 1
+
+REM use absolute paths to the RT .dll, otherwise we risk picking up the wrong (e.g. installed) version from %PATH%
+echo wevtutil install-manifest "%LIBOVR_EVENTS_MAN%" /rf:"%SCRIPTDIR%%LIBOVR_DLL%" /mf:"%SCRIPTDIR%%LIBOVR_DLL%"
+wevtutil install-manifest "%LIBOVR_EVENTS_MAN%" /rf:"%SCRIPTDIR%%LIBOVR_DLL%" /mf:"%SCRIPTDIR%%LIBOVR_DLL%"
+REM note we can't do del /f /q "%SCRIPTDIR%%LIBOVR_PATTERN%" here because the binary has to be present for ETW enumeration to work
+REM make sure it worked
+wevtutil get-publisher OVR-SDK-LibOVR > nul
+if %errorlevel% neq 0 exit /b 1
+echo Installed %LIBOVR_EVENTS_MAN%
+
+if not exist "%SCRIPTDIR%..\..\..\Tools" exit /b 0
+
+echo You can now start/stop traces with the GUI:
+echo cd %SCRIPTDIR%..\..\..\Tools\TraceScript\ovrtap
+echo .\startovrtap.cmd
+echo or (command-line):
+echo cd %SCRIPTDIR%..\..\..\Tools\Xperf
+echo ovrlog
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_ps.hlsl b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_ps.hlsl
new file mode 100644
index 0000000..f54c610
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_ps.hlsl
@@ -0,0 +1,8 @@
+Texture2D Input;
+sampler Sampler;
+
+float4 main(float4 pos : SV_POSITION,
+ float2 tex : TEXCOORD) : SV_TARGET
+{
+ return Input.Sample(Sampler, tex);
+} \ No newline at end of file
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_ps_ms2.hlsl b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_ps_ms2.hlsl
new file mode 100644
index 0000000..21f2b6e
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_ps_ms2.hlsl
@@ -0,0 +1,14 @@
+Texture2DMS<float> Input;
+sampler Sampler;
+
+float4 main(float4 pos : SV_POSITION,
+ float2 tex : TEXCOORD) : SV_TARGET
+{
+ uint width, height, sampleCount;
+ Input.GetDimensions(width, height, sampleCount);
+ int2 coord = int2(width * tex.x, height * tex.y);
+
+ // This is a terrible resolve and shouldn't be used for anything
+ // where we care to maintain the result
+ return Input.Load(coord, sampleCount / 2);
+} \ No newline at end of file
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_vs.hlsl b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_vs.hlsl
new file mode 100644
index 0000000..25e592f
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/Blt_vs.hlsl
@@ -0,0 +1,8 @@
+void main(float2 pos : POSITION,
+ float2 tex : TEXCOORD,
+ out float4 oPos : SV_POSITION,
+ out float2 oTex : TEXCOORD)
+{
+ oPos = float4(pos, 0, 1);
+ oTex = tex;
+} \ No newline at end of file
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/GrayBlt_ps.hlsl b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/GrayBlt_ps.hlsl
new file mode 100644
index 0000000..ad81b51
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Shaders/GrayBlt_ps.hlsl
@@ -0,0 +1,9 @@
+Texture2D Input;
+sampler Sampler;
+
+float4 main(float4 pos : SV_POSITION,
+ float2 tex : TEXCOORD) : SV_TARGET
+{
+ float4 temp = Input.Sample(Sampler, tex);
+ return float4(temp.rrr, 1.0f);
+} \ No newline at end of file
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_D3D11_Blitter.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_D3D11_Blitter.cpp
new file mode 100644
index 0000000..4ee32a6
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_D3D11_Blitter.cpp
@@ -0,0 +1,687 @@
+/************************************************************************************
+
+Filename : Util_D3D11_Blitter.cpp
+Content : D3D11 implementation for blitting, supporting scaling & rotation
+Created : February 24, 2015
+Authors : Reza Nourai
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "Util_D3D11_Blitter.h"
+
+#ifdef OVR_OS_MS
+
+#include <io.h>
+#include "Logging/Logging_Library.h"
+#include "Shaders/Blt_ps.h"
+#include "Shaders/Blt_ps_ms2.h"
+#include "Shaders/Blt_vs.h"
+#include "Shaders/GrayBlt_ps.h"
+#include "Util_Direct3D.h"
+
+struct MSAAShader {
+ const BYTE* Data;
+ SIZE_T Size;
+};
+
+static MSAAShader PixelShaderList[] = {{Blt_ps, sizeof(Blt_ps)},
+ {Blt_ps_ms2, sizeof(Blt_ps_ms2)},
+ {GrayBlt_ps, sizeof(GrayBlt_ps)}};
+
+namespace OVR {
+namespace D3DUtil {
+
+static ovrlog::Channel Log("Blitter");
+
+//-------------------------------------------------------------------------------------
+// ***** CAPI::Blitter
+
+Blitter::Blitter(const Ptr<ID3D11Device>& device)
+ : Device(),
+ Context1(),
+ BltState(),
+ IL(),
+ VB(),
+ VS(),
+ PS(),
+ Sampler(),
+ DepthState(),
+ AlreadyInitialized(false),
+ SingleChannel(false) {
+ device->QueryInterface(IID_PPV_ARGS(&Device.GetRawRef()));
+ OVR_ASSERT(Device);
+
+ Device->GetImmediateContext1(&Context1.GetRawRef());
+ OVR_ASSERT(Context1);
+}
+
+Blitter::~Blitter() {}
+
+bool Blitter::Initialize(bool single_channel) {
+ SingleChannel = single_channel;
+ if (!Device) {
+ OVR_ASSERT(false);
+ return false;
+ }
+
+ OVR_ASSERT(!AlreadyInitialized);
+ if (AlreadyInitialized) {
+ return false;
+ }
+
+ OVR_ASSERT(_countof(PixelShaderList) == PixelShaders::ShaderCount);
+
+ UINT deviceFlags = Device->GetCreationFlags();
+ D3D_FEATURE_LEVEL featureLevel = Device->GetFeatureLevel();
+
+ // If the device is single threaded, the context state must be too
+ UINT stateFlags = 0;
+ if (deviceFlags & D3D11_CREATE_DEVICE_SINGLETHREADED) {
+ stateFlags |= D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED;
+ }
+
+ // TODO: Clean this up with OVR_D3D_CREATE() when we move OVRError to kernel.
+
+ OVR_ASSERT(!BltState); // Expected to be null on the way in.
+ BltState = nullptr; // Prevents a potential leak on the next line.
+ HRESULT hr = Device->CreateDeviceContextState(
+ stateFlags,
+ &featureLevel,
+ 1,
+ D3D11_SDK_VERSION,
+ __uuidof(ID3D11Device1),
+ nullptr,
+ &BltState.GetRawRef());
+ OVR_D3D_CHECK_RET_FALSE(hr);
+ OVR_D3D_TAG_OBJECT(BltState);
+
+ OVR_ASSERT(!VS); // Expected to be null on the way in.
+ VS = nullptr; // Prevents a potential leak on the next line.
+ hr = Device->CreateVertexShader(Blt_vs, sizeof(Blt_vs), nullptr, &VS.GetRawRef());
+ OVR_D3D_CHECK_RET_FALSE(hr);
+ OVR_D3D_TAG_OBJECT(VS);
+
+ for (int i = 0; i < ShaderCount; ++i) {
+ Ptr<ID3D11PixelShader> ps;
+ hr = Device->CreatePixelShader(
+ PixelShaderList[i].Data, PixelShaderList[i].Size, nullptr, &ps.GetRawRef());
+ OVR_D3D_CHECK_RET_FALSE(hr);
+ OVR_D3D_TAG_OBJECT(ps);
+ PS[i] = ps;
+ }
+
+ D3D11_INPUT_ELEMENT_DESC elems[2] = {};
+ elems[0].Format = DXGI_FORMAT_R32G32_FLOAT;
+ elems[0].SemanticName = "POSITION";
+ elems[1].AlignedByteOffset = sizeof(float) * 2;
+ elems[1].Format = DXGI_FORMAT_R32G32_FLOAT;
+ elems[1].SemanticName = "TEXCOORD";
+
+ OVR_ASSERT(!IL); // Expected to be null on the way in.
+ IL = nullptr; // Prevents a potential leak on the next line.
+ hr = Device->CreateInputLayout(elems, _countof(elems), Blt_vs, sizeof(Blt_vs), &IL.GetRawRef());
+ OVR_D3D_CHECK_RET_FALSE(hr);
+ OVR_D3D_TAG_OBJECT(IL);
+
+ // Quad with texcoords designed to rotate the source 90deg clockwise
+ BltVertex vertices[] = {
+ {-1, 1, 0, 0}, {1, 1, 1, 0}, {1, -1, 1, 1}, {-1, 1, 0, 0}, {1, -1, 1, 1}, {-1, -1, 0, 1}};
+
+ D3D11_BUFFER_DESC bd = {};
+ bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bd.ByteWidth = sizeof(vertices);
+ bd.StructureByteStride = sizeof(BltVertex);
+ bd.Usage = D3D11_USAGE_DEFAULT;
+
+ D3D11_SUBRESOURCE_DATA init = {};
+ init.pSysMem = vertices;
+ init.SysMemPitch = sizeof(vertices);
+ init.SysMemSlicePitch = init.SysMemPitch;
+
+ OVR_ASSERT(!VB); // Expected to be null on the way in.
+ VB = nullptr; // Prevents a potential leak on the next line.
+ hr = Device->CreateBuffer(&bd, &init, &VB.GetRawRef());
+ OVR_D3D_CHECK_RET_FALSE(hr);
+ OVR_D3D_TAG_OBJECT(VB);
+
+ D3D11_SAMPLER_DESC ss = {};
+ ss.AddressU = ss.AddressV = ss.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
+ ss.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ ss.MaxLOD = 15;
+
+ OVR_ASSERT(!Sampler); // Expected to be null on the way in.
+ Sampler = nullptr; // Prevents a potential leak on the next line.
+ hr = Device->CreateSamplerState(&ss, &Sampler.GetRawRef());
+ OVR_D3D_CHECK_RET_FALSE(hr);
+ // OVR_D3D_TAG_OBJECT(); Seems to already have a name.
+
+ D3D11_DEPTH_STENCIL_DESC depthDesc{};
+
+ OVR_ASSERT(!DepthState); // Expected to be null on the way in.
+ DepthState = nullptr; // Prevents a potential leak on the next line.
+ hr = Device->CreateDepthStencilState(&depthDesc, &DepthState.GetRawRef());
+ OVR_D3D_CHECK_RET_FALSE(hr);
+
+ // Swap to our blt state to set it up
+ Ptr<ID3DDeviceContextState> existingState;
+ Context1->SwapDeviceContextState(BltState, &existingState.GetRawRef());
+
+ Context1->IASetInputLayout(IL);
+ Context1->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ Context1->VSSetShader(VS, nullptr, 0);
+ Context1->PSSetSamplers(0, 1, &Sampler.GetRawRef());
+ Context1->OMSetDepthStencilState(DepthState, 0);
+
+ // Swap back
+ Context1->SwapDeviceContextState(existingState, nullptr);
+
+ AlreadyInitialized = true;
+ return true;
+}
+
+bool Blitter::Blt(ID3D11RenderTargetView* dest, ID3D11ShaderResourceView* source) {
+ Ptr<ID3D11Resource> resource;
+ dest->GetResource(&resource.GetRawRef());
+ Ptr<ID3D11Texture2D> texture;
+ HRESULT hr = resource->QueryInterface(IID_PPV_ARGS(&texture.GetRawRef()));
+ OVR_D3D_CHECK_RET_FALSE(hr);
+
+ D3D11_TEXTURE2D_DESC desc = {};
+ texture->GetDesc(&desc);
+
+ return Blt(dest, source, 0, 0, desc.Width, desc.Height);
+}
+
+bool Blitter::Blt(
+ ID3D11RenderTargetView* dest,
+ ID3D11ShaderResourceView* source,
+ uint32_t topLeftX,
+ uint32_t topLeftY,
+ uint32_t width,
+ uint32_t height) {
+ OVR_ASSERT(AlreadyInitialized);
+ if (!AlreadyInitialized) {
+ return false;
+ }
+
+ // Switch to our state
+ Ptr<ID3DDeviceContextState> existingState;
+ Context1->SwapDeviceContextState(BltState, &existingState.GetRawRef());
+
+ ID3D11RenderTargetView* nullRTVs[] = {nullptr, nullptr, nullptr, nullptr};
+ ID3D11ShaderResourceView* nullSRVs[] = {nullptr, nullptr, nullptr, nullptr};
+
+ Context1->OMSetRenderTargets(_countof(nullRTVs), nullRTVs, nullptr);
+ Context1->PSSetShaderResources(0, _countof(nullSRVs), nullSRVs);
+
+ // Set the mirror as the render target
+ Context1->OMSetRenderTargets(1, &dest, nullptr);
+
+ D3D11_VIEWPORT vp = {};
+ vp.TopLeftX = (float)topLeftX;
+ vp.TopLeftY = (float)topLeftY;
+ vp.Width = (float)width;
+ vp.Height = (float)height;
+ vp.MaxDepth = 1.0f;
+ Context1->RSSetViewports(1, &vp);
+
+ Context1->PSSetShaderResources(0, 1, &source);
+
+ Ptr<ID3D11Resource> resource;
+ source->GetResource(&resource.GetRawRef());
+
+ Ptr<ID3D11Texture2D> tmpTexture;
+ HRESULT hr = resource->QueryInterface(IID_PPV_ARGS(&tmpTexture.GetRawRef()));
+ if (FAILED(hr)) {
+ OVR_ASSERT(false);
+ return false;
+ }
+
+ D3D11_TEXTURE2D_DESC texDesc;
+ tmpTexture->GetDesc(&texDesc);
+
+ if (SingleChannel) {
+ Context1->PSSetShader(PS[PixelShaders::Grayscale], nullptr, 0);
+ } else if (texDesc.SampleDesc.Count == 1) {
+ Context1->PSSetShader(PS[PixelShaders::OneMSAA], nullptr, 0);
+ } else {
+ Context1->PSSetShader(PS[PixelShaders::TwoOrMoreMSAA], nullptr, 0);
+ }
+
+ static const uint32_t stride = sizeof(BltVertex);
+ static const uint32_t offset = 0;
+ Context1->IASetVertexBuffers(0, 1, &VB.GetRawRef(), &stride, &offset);
+
+ Context1->Draw(6, 0);
+
+ Context1->OMSetRenderTargets(_countof(nullRTVs), nullRTVs, nullptr);
+ Context1->PSSetShaderResources(0, _countof(nullSRVs), nullSRVs);
+
+ // Switch back to app state
+ Context1->SwapDeviceContextState(existingState, nullptr);
+
+ return true;
+}
+
+static bool operator!=(const DXGI_SAMPLE_DESC& s1, const DXGI_SAMPLE_DESC& s2) {
+ return (s1.Count != s2.Count) || (s1.Quality != s2.Quality);
+}
+
+static bool operator!=(const D3D11_TEXTURE2D_DESC& d1, const D3D11_TEXTURE2D_DESC& d2) {
+ return (d1.Width != d2.Width) || (d1.Height != d2.Height) || (d1.MipLevels != d2.MipLevels) ||
+ (d1.ArraySize != d2.ArraySize) || (d1.Format != d2.Format) ||
+ (d1.SampleDesc != d2.SampleDesc) || (d1.Usage != d2.Usage) ||
+ (d1.BindFlags != d2.BindFlags) || (d1.CPUAccessFlags != d2.CPUAccessFlags) ||
+ (d1.MiscFlags != d2.MiscFlags);
+}
+
+D3DTextureWriter::D3DTextureWriter(ID3D11Device* deviceNew)
+ : device(deviceNew), textureCopy(), pixels() {
+ memset(&textureCopyDesc, 0, sizeof(textureCopyDesc)); // We use memset instead of ={} because the
+ // former zeroes filler memory between
+ // variables, allowing comparison via
+ // memcmp.
+}
+
+void D3DTextureWriter::Shutdown() {
+ device.Clear();
+ textureCopy.Clear();
+ textureCopyDesc = {};
+ pixels.reset();
+}
+
+void D3DTextureWriter::SetDevice(ID3D11Device* deviceNew) {
+ if (device != deviceNew) {
+ textureCopy.Clear();
+ textureCopyDesc = {};
+ // No need to clear the pixels.
+
+ device = deviceNew;
+ }
+}
+
+D3DTextureWriter::Result D3DTextureWriter::SavePixelsToBMP(const wchar_t* path) {
+ // Create & write the file
+ ScopedFileHANDLE bmpFile(CreateFileW(
+ path, FILE_GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr));
+
+ if (!bmpFile.IsValid()) {
+ return Result::FILE_CREATION_FAILURE;
+ }
+
+ const int BytesPerPixel = 4;
+ const auto PixelsWidth = pixelsDimentions.first;
+ const auto PixelsHeight = pixelsDimentions.second;
+ const auto ImageSize = PixelsWidth * PixelsHeight * BytesPerPixel;
+
+ BITMAPFILEHEADER bfh{};
+ bfh.bfType = 0x4d42;
+ bfh.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + ImageSize;
+ bfh.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
+
+ BITMAPINFOHEADER bih{};
+ bih.biSize = sizeof(bih);
+ bih.biBitCount = 8 * (WORD)BytesPerPixel;
+ bih.biPlanes = 1;
+ bih.biWidth = PixelsWidth;
+ bih.biHeight = PixelsHeight;
+ bih.biSizeImage = ImageSize;
+
+ DWORD bytesWritten = 0;
+ WriteFile(bmpFile.Get(), &bfh, sizeof(bfh), &bytesWritten, nullptr);
+ WriteFile(bmpFile.Get(), &bih, sizeof(bih), &bytesWritten, nullptr);
+
+ size_t offset = PixelsWidth * (PixelsHeight - 1);
+ for (uint32_t y = 0; y < PixelsHeight; ++y) {
+ WriteFile(
+ bmpFile.Get(), pixels.get() + offset, PixelsWidth * BytesPerPixel, &bytesWritten, nullptr);
+ offset -= PixelsWidth;
+ }
+
+ return Result::SUCCESS;
+}
+
+D3DTextureWriter::Result D3DTextureWriter::GrabPixels(
+ ID3D11Texture2D* texture,
+ UINT subresource,
+ bool copyTexture,
+ const ovrTimewarpProjectionDesc* depthProj,
+ const float* linearDepthScale) {
+ if (texture == nullptr)
+ return Result::NULL_SURFACE;
+
+ if (device == nullptr)
+ return Result::NULL_DEVICE;
+
+ Ptr<ID3D11DeviceContext> deviceContext;
+ device->GetImmediateContext(&deviceContext.GetRawRef()); // Always succeeds.
+
+ Ptr<ID3D11Texture2D>
+ textureSource; // This will point to either the input texture or to our textureCopy.
+
+ // Create textureCopy surface to copy back to CPU.
+ D3D11_TEXTURE2D_DESC textureDesc{};
+ texture->GetDesc(&textureDesc);
+
+ if (copyTexture) {
+ textureDesc.BindFlags = 0;
+ textureDesc.Usage = D3D11_USAGE_STAGING;
+ textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ textureDesc.MiscFlags = 0;
+
+ // We try to use our existing cached textureCopy as an intermediate texture, which will often
+ // be possible because a typical usage of this class is to keep copying the same texture.
+ if (textureDesc != textureCopyDesc) // If not equal...
+ {
+ textureCopyDesc = textureDesc;
+ textureCopy.Clear();
+
+ HRESULT hr = device->CreateTexture2D(&textureCopyDesc, nullptr, &textureCopy.GetRawRef());
+
+ if (FAILED(hr)) {
+ textureCopy.Clear();
+ textureCopyDesc = {};
+ return Result::TEXTURE_CREATION_FAILURE;
+ }
+ }
+
+ // Copy texture to textureCopy.
+ deviceContext->CopyResource(textureCopy, texture); // Always succeeds.
+
+ textureSource = textureCopy;
+ } else {
+ textureSource = texture;
+ }
+
+ // At this point we have a valid D3D device, source texture, and intermediate texture.
+ // We will write the source texture to the intermediate texture and then copy the intermediate
+ // texture to a memory buffer while converting to BGRA, then write the memory buffer to disk.
+ // We don't copy the source texture directly to the memory buffer because that will block for some
+ // time.
+
+ // Map textureSource so we can read its pixels.
+ D3D11_MAPPED_SUBRESOURCE mapped{};
+ HRESULT hr = deviceContext->Map(textureSource, subresource, D3D11_MAP_READ, 0, &mapped);
+
+ if (FAILED(hr)) {
+ return Result::TEXTURE_MAP_FAILURE;
+ }
+
+ // Now copy textureSource to pixels, converting textureSource's format as-needed to make pixels be
+ // BGRA.
+ if (pixelsDimentions.first != textureDesc.Width ||
+ pixelsDimentions.second != textureDesc.Height) {
+ pixels.reset(new uint32_t[textureDesc.Width * textureDesc.Height]);
+ pixelsDimentions = {textureDesc.Width, textureDesc.Height};
+ }
+
+ if (textureDesc.Format == DXGI_FORMAT_R11G11B10_FLOAT) {
+ // Convert from R11G11B10_FLOAT to R8G8B8
+ uint32_t inputPitchInPixels = (mapped.RowPitch / 4);
+
+ for (uint32_t y = 0; y < textureDesc.Height; ++y) {
+ for (uint32_t x = 0; x < textureDesc.Width; ++x) {
+#pragma warning(disable : 4201) // nonstandard extension used: nameless struct/union
+ union XMFLOAT3PK {
+ union {
+ uint32_t v;
+ struct {
+ uint32_t xm : 6;
+ uint32_t xe : 5;
+ uint32_t ym : 6;
+ uint32_t ye : 5;
+ uint32_t zm : 5;
+ uint32_t ze : 5;
+ };
+ };
+ };
+
+ XMFLOAT3PK packedFloat{((uint32_t*)mapped.pData)[y * inputPitchInPixels + x]};
+ float rFloat, gFloat, bFloat;
+
+ uint32_t* floatRef = (uint32_t*)&rFloat;
+ *floatRef = ((packedFloat.xe - 15 + 127) << 23U) | (packedFloat.xm << 17);
+
+ floatRef = (uint32_t*)&gFloat;
+ *floatRef = ((packedFloat.ye - 15 + 127) << 23U) | (packedFloat.ym << 17);
+
+ floatRef = (uint32_t*)&bFloat;
+ *floatRef = ((packedFloat.ze - 15 + 127) << 23U) | (packedFloat.zm << 18);
+
+ // This is back-asswards but we're converting out of linear so all
+ // the other images stored directly match in brightness for comparison.
+ uint32_t r = (uint32_t)(powf(rFloat, 1.0f / 2.2f) * 255.0f);
+ uint32_t g = (uint32_t)(powf(gFloat, 1.0f / 2.2f) * 255.0f);
+ uint32_t b = (uint32_t)(powf(bFloat, 1.0f / 2.2f) * 255.0f);
+
+ uint32_t bgra = (255 << 24) | (r << 16) | (g << 8) | b;
+
+ pixels[(y * textureDesc.Width) + x] = bgra;
+ }
+ }
+ } else if (textureDesc.Format == DXGI_FORMAT_R10G10B10A2_UNORM) {
+ // Convert from R10G10B10 to R8G8B8
+ uint32_t inputPitchInPixels = mapped.RowPitch / 4;
+
+ for (uint32_t y = 0; y < textureDesc.Height; ++y) {
+ for (uint32_t x = 0; x < textureDesc.Width; ++x) {
+ uint32_t wideRGBA = ((uint32_t*)mapped.pData)[(y * inputPitchInPixels) + x];
+ uint32_t r = (wideRGBA >> 00) & 0x3ff;
+ uint32_t g = (wideRGBA >> 10) & 0x3ff;
+ uint32_t b = (wideRGBA >> 20) & 0x3ff;
+ uint32_t a = (wideRGBA >> 30) & 0x003;
+
+ // This is back-asswards but we're converting out of linear so all
+ // the other images stored directly match in brightness for comparison.
+ r = (uint32_t)(powf((float)r / 1024.0f, 1.0f / 2.2f) * 255.0f);
+ g = (uint32_t)(powf((float)g / 1024.0f, 1.0f / 2.2f) * 255.0f);
+ b = (uint32_t)(powf((float)b / 1024.0f, 1.0f / 2.2f) * 255.0f);
+
+ uint32_t bgra = (a << 24) | (r << 16) | (g << 8) | b;
+
+ pixels[(y * textureDesc.Width) + x] = bgra;
+ }
+ }
+ } else if (
+ textureDesc.Format == DXGI_FORMAT_R32_FLOAT ||
+ textureDesc.Format == DXGI_FORMAT_R32_TYPELESS ||
+ textureDesc.Format == DXGI_FORMAT_D32_FLOAT ||
+ textureDesc.Format == DXGI_FORMAT_D24_UNORM_S8_UINT ||
+ textureDesc.Format == DXGI_FORMAT_R24G8_TYPELESS ||
+ textureDesc.Format == DXGI_FORMAT_R24G8_TYPELESS) {
+ if (depthProj == nullptr && linearDepthScale == nullptr) {
+ OVR_ASSERT(false);
+ Log.LogError("Tried to save depth image but depth projection is null or invalid");
+ }
+
+ uint32_t inputPitchInPixels = mapped.RowPitch / 4;
+
+ for (uint32_t y = 0; y < textureDesc.Height; ++y) {
+ for (uint32_t x = 0; x < textureDesc.Width; ++x) {
+ float rValue = 0.0f;
+
+ // 32-bit float is just a float
+ if (textureDesc.Format == DXGI_FORMAT_R32_FLOAT ||
+ textureDesc.Format == DXGI_FORMAT_R32_TYPELESS ||
+ textureDesc.Format == DXGI_FORMAT_D32_FLOAT) {
+ rValue = ((float*)mapped.pData)[y * inputPitchInPixels + x];
+ } else {
+ // 24-bit depth is a normalized value
+ uint32_t temp = ((uint32_t*)mapped.pData)[y * inputPitchInPixels + x];
+ temp &= 0xffffff;
+ static const float MAX_24FLOAT = (powf(2.0f, 24.0f) - 1.0f);
+ rValue = ((float)temp) / (MAX_24FLOAT);
+ }
+
+ // linearDepth = -(Proj.M[2][3]) / ( Proj.M[2][2] - Proj.M[3][2] * nonLinearDepth))
+ float linearDepth = 0.0f;
+ if (linearDepthScale) {
+ linearDepth = rValue * *linearDepthScale;
+ } else {
+ linearDepth = -(depthProj->Projection23) /
+ (depthProj->Projection22 - depthProj->Projection32 * rValue);
+ }
+
+ linearDepth *= -10.0f;
+
+ // This is back-asswards but we're converting out of linear so
+ // all the other images stored directly match in brightness
+ // for comparision
+ uint32_t r = (uint32_t)(255.0f - linearDepth);
+
+ r = std::min(r, 255u);
+
+ uint32_t bgra = 0xff << 24 | r << 16 | r << 8 | r;
+
+ pixels[y * textureDesc.Width + x] = bgra;
+ }
+ }
+ } else if (
+ (textureDesc.Format == DXGI_FORMAT_B8G8R8A8_UNORM) ||
+ (textureDesc.Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB) ||
+ (textureDesc.Format == DXGI_FORMAT_B8G8R8A8_TYPELESS)) {
+ if (mapped.RowPitch != textureDesc.Height * sizeof(uint32_t)) {
+ // Copy BGRA texture line by line
+ auto src = static_cast<uint8_t*>(mapped.pData);
+ auto end = src + mapped.RowPitch * textureDesc.Height;
+ for (auto dst = pixels.get(); src < end; src += mapped.RowPitch, dst += textureDesc.Width) {
+ memcpy(dst, src, textureDesc.Width * sizeof(uint32_t));
+ }
+ } else {
+ memcpy(pixels.get(), mapped.pData, mapped.RowPitch * textureDesc.Height);
+ }
+ } else if (
+ (textureDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM) ||
+ (textureDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB) ||
+ (textureDesc.Format == DXGI_FORMAT_R8G8B8A8_UINT) ||
+ (textureDesc.Format == DXGI_FORMAT_R8G8B8A8_TYPELESS)) {
+ // Convert from RGBA to BGRA.
+ auto dst = pixels.get();
+ auto src = static_cast<uint8_t*>(mapped.pData);
+ auto end = src + mapped.RowPitch * textureDesc.Height;
+ for (; src < end; src += mapped.RowPitch) {
+ dst = ConvertRGBA2BGRA(reinterpret_cast<uint32_t*>(src), dst, textureDesc.Width);
+ }
+ } else {
+ // DXGI_FORMAT_NV12, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UINT, possibly others.
+ uint32_t inputPitchInBytes = mapped.RowPitch;
+
+ for (uint32_t y = 0; y < textureDesc.Height; ++y) {
+ for (uint32_t x = 0; x < textureDesc.Width; ++x) {
+ uint8_t c = ((uint8_t*)mapped.pData)[(y * inputPitchInBytes) + x];
+ uint32_t bgra = (0xff << 24) | (c << 16) | (c << 8) | c; // Write as an RGB-based gray.
+
+ pixels[(y * textureDesc.Width) + x] = bgra;
+ }
+ }
+ }
+
+ deviceContext->Unmap(textureSource, 0); // Always succeeds.
+
+ return Result::SUCCESS;
+}
+
+uint32_t*
+D3DTextureWriter::ConvertRGBA2BGRA(const uint32_t* src, uint32_t* dst, unsigned pixelCount) {
+#ifdef OVR_64BIT_POINTERS
+ auto src2 = reinterpret_cast<const uint64_t*>(src);
+ auto dst2 = reinterpret_cast<uint64_t*>(dst);
+ auto lineEnd = src2 + (pixelCount >> 1);
+ // Convert 2 pixels at a time on 64-bit platforms
+ while (src2 < lineEnd) {
+ auto pixel = *src2++;
+ *dst2++ = (pixel & 0xff00ff00ff00ff00LL) | ((pixel & 0xff000000ffLL) << 16) |
+ ((pixel >> 16) & 0xff000000ffLL);
+ }
+ if ((pixelCount & 1) == 0) {
+ return reinterpret_cast<uint32_t*>(dst2);
+ }
+ // Convert remaining odd pixel
+ auto pixel = *reinterpret_cast<const uint32_t*>(src2);
+ dst = reinterpret_cast<uint32_t*>(dst2);
+ *dst++ = (pixel & 0xff00ff00) | ((pixel & 0xff) << 16) | ((pixel >> 16) & 0xff);
+#else
+ auto lineEnd = src + pixelCount;
+ while (src < lineEnd) {
+ auto pixel = *src++;
+ *dst++ = (pixel & 0xff00ff00) | ((pixel & 0xff) << 16) | ((pixel >> 16) & 0xff);
+ }
+#endif
+ return dst;
+}
+
+char* D3DTextureWriter::ConvertBGRA2RGB(const uint32_t* src, char* byteDst, unsigned pixelCount) {
+// Convert a stream of 16 byte quadruplets B1G1R1A1|B2R2G2A2|B3G3R3A3|B4G4R4A4
+// into 12 byte triplets R1G1B1R2|G2B2R3G3|B3R4G4B4
+#ifdef OVR_CPU_SSE
+ const auto* lineSrc = reinterpret_cast<const __m128i*>(src);
+ const auto* lineEnd = reinterpret_cast<const __m128i*>(src + (pixelCount & ~3));
+ auto shuffle = _mm_set_epi8(-1, -1, -1, -1, 12, 13, 14, 8, 9, 10, 4, 5, 6, 0, 1, 2);
+ auto storeMask = _mm_set_epi8(0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1);
+ while (lineSrc < lineEnd) {
+ __m128i invec = _mm_lddqu_si128(lineSrc++);
+ invec = _mm_shuffle_epi8(invec, shuffle);
+ _mm_maskmoveu_si128(invec, storeMask, byteDst);
+ byteDst += 12;
+ }
+#else
+ auto dst = reinterpret_cast<uint32_t*>(byteDst);
+ auto quadEnd = reinterpret_cast<uint32_t*>(byteDst + 3 * (pixelCount & ~3));
+ while (dst < quadEnd) {
+ auto pixel1 = *src++;
+ auto pixel2 = *src++;
+ auto pixel3 = *src++;
+ auto pixel4 = *src++;
+ *dst++ = ((pixel1 >> 16) & 0xff) | (pixel1 & 0x0000ff00) | ((pixel1 << 16) & 0x00ff0000) |
+ ((pixel2 << 8) & 0xff000000);
+ *dst++ = ((pixel2 >> 8) & 0xff) | ((pixel2 << 8) & 0x0000ff00) | (pixel3 & 0x00ff0000) |
+ ((pixel3 << 16) & 0xff000000);
+ *dst++ = (pixel3 & 0xff) | ((pixel4 >> 8) & 0x0000ff00) | ((pixel4 << 8) & 0x00ff0000) |
+ ((pixel4 << 24) & 0xff000000);
+ }
+ byteDst = reinterpret_cast<char*>(dst);
+#endif
+ // Convert the reminder
+ for (UINT x = (pixelCount & ~3); x < pixelCount; ++x) {
+ auto pixel = *src++;
+ *byteDst++ = (pixel >> 16) & 0xff;
+ *byteDst++ = (pixel >> 8) & 0xff;
+ *byteDst++ = pixel & 0xff;
+ }
+ return byteDst;
+}
+
+D3DTextureWriter::Result D3DTextureWriter::SaveTexture(
+ ID3D11Texture2D* texture,
+ UINT subresource,
+ bool copyTexture,
+ const wchar_t* path,
+ const ovrTimewarpProjectionDesc* depthProj,
+ const float* linearDepthScale) {
+ auto rc = GrabPixels(texture, subresource, copyTexture, depthProj, linearDepthScale);
+ if (rc != Result::SUCCESS) {
+ return rc;
+ }
+ return SavePixelsToBMP(path);
+}
+} // namespace D3DUtil
+} // namespace OVR
+
+#endif // OVR_OS_MS
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_D3D11_Blitter.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_D3D11_Blitter.h
new file mode 100644
index 0000000..534f056
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_D3D11_Blitter.h
@@ -0,0 +1,145 @@
+/************************************************************************************
+
+Filename : Util_D3D11_Blitter.h
+Content : D3D11 implementation for blitting, supporting scaling
+Created : February 24, 2015
+Authors : Reza Nourai
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Util_D3D11_Blitter_h
+#define OVR_Util_D3D11_Blitter_h
+
+#include "Kernel/OVR_RefCount.h"
+
+#ifdef OVR_OS_MS
+
+#include <d3d11_1.h>
+#include <array>
+#include <memory> // unique_ptr
+
+#include "OVR_CAPI.h"
+
+namespace OVR {
+namespace D3DUtil {
+
+//-------------------------------------------------------------------------------------
+// ***** CAPI::Blitter
+
+// D3D11 implementation of blitter
+
+class Blitter : public RefCountBase<Blitter> {
+ public:
+ Blitter(const Ptr<ID3D11Device>& device);
+ ~Blitter();
+
+ bool Initialize(bool single_channel = false);
+
+ bool Blt(ID3D11RenderTargetView* dest, ID3D11ShaderResourceView* source);
+ bool Blt(
+ ID3D11RenderTargetView* dest,
+ ID3D11ShaderResourceView* source,
+ uint32_t topLeftX,
+ uint32_t topLeftY,
+ uint32_t width,
+ uint32_t height);
+
+ private:
+ enum PixelShaders { OneMSAA = 0, TwoOrMoreMSAA = 1, Grayscale = 2, ShaderCount = 3 };
+
+ Ptr<ID3D11Device1> Device;
+ Ptr<ID3D11DeviceContext1> Context1;
+ Ptr<ID3DDeviceContextState> BltState;
+ Ptr<ID3D11InputLayout> IL;
+ Ptr<ID3D11Buffer> VB;
+ Ptr<ID3D11VertexShader> VS;
+
+ std::array<Ptr<ID3D11PixelShader>, PixelShaders::ShaderCount> PS;
+ Ptr<ID3D11SamplerState> Sampler;
+ Ptr<ID3D11DepthStencilState> DepthState;
+ bool AlreadyInitialized;
+ bool SingleChannel;
+
+ struct BltVertex {
+ float x, y;
+ float u, v;
+ };
+};
+
+// Writes a D3D texture to a file path.
+class D3DTextureWriter {
+ public:
+ D3DTextureWriter(ID3D11Device* deviceNew = nullptr);
+
+ void Shutdown();
+
+ void SetDevice(ID3D11Device* deviceNew);
+
+ enum class Result {
+ SUCCESS,
+ NULL_SURFACE,
+ NULL_DEVICE,
+ TEXTURE_CREATION_FAILURE,
+ TEXTURE_MAP_FAILURE,
+ FILE_CREATION_FAILURE,
+ };
+
+ // Beware that if the texture being saved is one that is a render target then the rendering to
+ // that
+ // texture will need to be complete for this to work properly. You may need to flush the device or
+ // command buffer to achieve this.
+ // If copyTexture is true then we make a copy of the input texture before writing it to disk.
+ // If texture is mapped for writing then you may want to use copyTexture because reading from it
+ // will be slow.
+ Result GrabPixels(
+ ID3D11Texture2D* texture,
+ UINT subresource,
+ bool copyTexture,
+ const ovrTimewarpProjectionDesc* depthProj,
+ const float* linearDepthScale);
+
+ Result SavePixelsToBMP(const wchar_t* path);
+
+ // Simple composition of GrabPixels() and SavePixelsToBMP() functions
+ Result SaveTexture(
+ ID3D11Texture2D* texture,
+ UINT subresource,
+ bool copyTexture,
+ const wchar_t* path,
+ const ovrTimewarpProjectionDesc* depthProj,
+ const float* linearDepthScale);
+
+ static uint32_t* ConvertRGBA2BGRA(const uint32_t* src, uint32_t* dst, unsigned pixelCount);
+ static char* ConvertBGRA2RGB(const uint32_t* src, char* dst, unsigned pixelCount);
+
+ protected:
+ Ptr<ID3D11Device> device; // D3D11Device we use. Must match the textures we work with.
+ Ptr<ID3D11Texture2D> textureCopy; // The last texture we used. Cached for future use.
+ D3D11_TEXTURE2D_DESC textureCopyDesc; // This is a D3D11_TEXTURE2D_DESC. The description of
+ // textureCopy, which allows us to know if we need to free
+ // it and reallocate it anew.
+ std::pair<UINT, UINT> pixelsDimentions = {0, 0};
+ std::unique_ptr<uint32_t[]> pixels; // Windows RGB .bmp files are actually in BGRA or BGR format.
+};
+} // namespace D3DUtil
+} // namespace OVR
+
+#endif // OVR_OS_MS
+#endif // OVR_Util_D3D11_Blitter_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Direct3D.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Direct3D.cpp
new file mode 100644
index 0000000..f2baecf
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Direct3D.cpp
@@ -0,0 +1,94 @@
+/************************************************************************************
+
+Filename : Util_Direct3D.cpp
+Content : Shared code for Direct3D
+Created : Oct 14, 2014
+Authors : Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "Util_Direct3D.h"
+#include "Logging/Logging_Library.h"
+
+static ovrlog::Channel Logger("Util_Direct3D");
+
+namespace OVR {
+namespace D3DUtil {
+
+bool VerifyHRESULT(const char* file, int line, HRESULT hr) {
+ if (FAILED(hr)) {
+ Logger.LogErrorF(
+ "D3D function returned fail HRESULT at %s on line %d : %s",
+ file,
+ line,
+ D3DUtil::GetWindowsErrorString(hr).ToCStr());
+ OVR_ASSERT(false);
+ return false;
+ }
+
+ return true;
+}
+
+String GetWindowsErrorString(HRESULT hr) {
+ wchar_t* errorText = nullptr;
+
+ DWORD slen = FormatMessageW(
+ // use system message tables to retrieve error text
+ FORMAT_MESSAGE_FROM_SYSTEM
+ // allocate buffer on local heap for error text
+ | FORMAT_MESSAGE_ALLOCATE_BUFFER
+ // Important! will fail otherwise, since we're not
+ // (and CANNOT) pass insertion parameters
+ | FORMAT_MESSAGE_IGNORE_INSERTS,
+ nullptr, // unused with FORMAT_MESSAGE_FROM_SYSTEM
+ hr,
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ (LPWSTR)&errorText, // output, allocated via LocalAlloc (free with LocalFree)
+ 256, // minimum size for output buffer
+ nullptr); // arguments - see note
+
+ char formatStr[512];
+ snprintf(formatStr, sizeof(formatStr), "[Code=%lx = %ld]", hr, hr);
+
+ String retStr = formatStr;
+
+ if (slen > 0 && errorText) {
+ retStr += " ";
+ retStr += errorText;
+
+ // release memory allocated by FormatMessage()
+ LocalFree(errorText);
+ }
+
+ return retStr;
+}
+
+void LogD3DCompileError(HRESULT hr, ID3DBlob* blob) {
+ if (FAILED(hr)) {
+ char* errStr = (char*)blob->GetBufferPointer();
+ SIZE_T len = blob->GetBufferSize();
+
+ if (errStr && len > 0) {
+ Logger.LogErrorF("Error compiling shader: %s", errStr);
+ }
+ }
+}
+} // namespace D3DUtil
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Direct3D.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Direct3D.h
new file mode 100644
index 0000000..af43fb4
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Direct3D.h
@@ -0,0 +1,161 @@
+/************************************************************************************
+
+Filename : Util_Direct3D.h
+Content : Shared code for Direct3D
+Created : Oct 14, 2014
+Authors : Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Util_Direct3D_h
+#define OVR_Util_Direct3D_h
+
+#if defined(_WIN32)
+
+// Include Windows correctly first before implicitly including it below
+#include "Kernel/OVR_String.h"
+#include "Kernel/OVR_Win32_IncludeWindows.h"
+
+// Direct3D 11
+#include <D3D11Shader.h>
+#include <d3dcompiler.h>
+
+#if _MSC_VER >= 1800
+// Visual Studio 2013+ support newer D3D/DXGI headers.
+#define OVR_D3D11_VER 2
+#include <d3d11_2.h>
+#define OVR_DXGI_VER 3
+#include <dxgi1_3.h> // Used in place of 1.2 for IDXGIFactory2 debug version (when available)
+#elif _MSC_VER >= 1700
+// Visual Studio 2012+ only supports older D3D/DXGI headers.
+#define OVR_D3D11_VER 1
+#include <d3d11_1.h>
+#else
+// Visual Studio 2010+ only supports original D3D/DXGI headers.
+#define OVR_D3D11_VER 1
+#include <d3d11.h>
+#endif
+
+namespace OVR {
+namespace D3DUtil {
+
+String GetWindowsErrorString(HRESULT hr);
+
+//-----------------------------------------------------------------------------
+// Helper macros for verifying HRESULT values from Direct3D API calls
+//
+// These will assert on failure in debug mode, and in release or debug mode
+// these functions will report the file and line where the error occurred,
+// and what the error code was to the log at Error-level.
+
+// Assert on HRESULT failure
+bool VerifyHRESULT(const char* file, int line, HRESULT hr);
+
+#define OVR_D3D_CHECK(hr) OVR::D3DUtil::VerifyHRESULT(__FILE__, __LINE__, hr)
+
+// Internal implementation of the OVR_D3D_CHECK_RET family of functions.
+#define OVR_D3D_CHECK_RET_IMPL(hr, returnExpression) \
+ { \
+ if (!OVR_D3D_CHECK(hr)) { \
+ returnExpression \
+ } \
+ }
+
+// Returns provided value on failure.
+// Example usage:
+// size_t Func() {
+// . . .
+// HRESULT hr = Device->QueryInterface(__uuidof(IDXGIDevice), (void
+// **)&pDXGIDevice.GetRawRef());
+// OVR_D3D_CHECK_RET_VAL(hr, 0);
+// . . .
+// }
+#define OVR_D3D_CHECK_RET_VAL(hr, failureValue) OVR_D3D_CHECK_RET_IMPL(hr, return failureValue;)
+
+// Returns void on failure
+// Example usage:
+// void Func() {
+// . . .
+// HRESULT hr = Device->QueryInterface(__uuidof(IDXGIDevice), (void
+// **)&pDXGIDevice.GetRawRef());
+// OVR_D3D_CHECK_RET(hr);
+// . . .
+// }
+#define OVR_D3D_CHECK_RET(hr) OVR_D3D_CHECK_RET_IMPL(hr, return;)
+
+// Returns false on failure
+// Example usage:
+// bool Func() {
+// . . .
+// HRESULT hr = Device->QueryInterface(__uuidof(IDXGIDevice), (void
+// **)&pDXGIDevice.GetRawRef());
+// OVR_D3D_CHECK_RET_FALSE(hr);
+// . . .
+// }
+#define OVR_D3D_CHECK_RET_FALSE(hr) OVR_D3D_CHECK_RET_IMPL(hr, return false;)
+
+// Returns nullptr on failure
+// Example usage:
+// void* Func() {
+// . . .
+// HRESULT hr = Device->QueryInterface(__uuidof(IDXGIDevice), (void
+// **)&pDXGIDevice.GetRawRef());
+// OVR_D3D_CHECK_RET_NULL(hr);
+// . . .
+// }
+#define OVR_D3D_CHECK_RET_NULL(hr) OVR_D3D_CHECK_RET_IMPL(hr, return nullptr;)
+
+// If the result is a failure, it will write the exact compile error to the error log
+void LogD3DCompileError(HRESULT hr, ID3DBlob* errorBlob);
+
+#if defined(OVR_BUILD_DEBUG)
+
+// Enable this to track down double-tagging object warnings from D3D.
+#define OVR_D3D_TRACK_DOUBLE_TAGGING
+
+#if defined(OVR_D3D_TRACK_DOUBLE_TAGGING)
+#define OVR_D3D_CHECK_REUSE(child) \
+ char tagReuseBuffer[1024]; \
+ UINT reuseSize = (UINT)sizeof(tagReuseBuffer); \
+ OVR_ASSERT(FAILED(child->GetPrivateData(WKPDID_D3DDebugObjectName, &reuseSize, tagReuseBuffer)));
+#else
+#define OVR_D3D_CHECK_REUSE(child) (void(0))
+#endif
+
+#define OVR_D3D_TAG_OBJECT(child) \
+ if (child) { \
+ OVR_D3D_CHECK_REUSE(child); \
+ const char* tagName = OVR_STRINGIZE(child) " " __FILE__ "(" OVR_STRINGIZE(__LINE__) ")"; \
+ UINT tagDataSize = (UINT)strlen(tagName); \
+ HRESULT tagHR = child->SetPrivateData(WKPDID_D3DDebugObjectName, tagDataSize, tagName); \
+ OVR_D3D_CHECK(tagHR); \
+ }
+
+#else // !Debug:
+
+#define OVR_D3D_TAG_OBJECT(child) (void(0))
+
+#endif // !Debug
+} // namespace D3DUtil
+} // namespace OVR
+
+#endif // _WIN32
+
+#endif // OVR_Util_Direct3D_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_GL_Blitter.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_GL_Blitter.cpp
new file mode 100644
index 0000000..1e37eac
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_GL_Blitter.cpp
@@ -0,0 +1,269 @@
+/************************************************************************************
+
+Filename : Util_GL_Blitter.cpp
+Content : GL implementation for blitting, supporting scaling & rotation
+Created : February 24, 2015
+Authors : Reza Nourai
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "Util_GL_Blitter.h"
+
+namespace OVR {
+namespace GLUtil {
+
+#define AssertOnGLError() \
+ { \
+ GLuint err = glGetError(); \
+ OVR_ASSERT_AND_UNUSED(!err, err); \
+ }
+
+//-------------------------------------------------------------------------------------
+// ***** CAPI::Blitter
+
+Blitter::Blitter() : ReadFBO(0) {}
+
+Blitter::~Blitter() {
+ glDeleteFramebuffers(1, &ReadFBO);
+ ReadFBO = 0;
+}
+
+bool Blitter::Initialize() {
+ glGenFramebuffers(1, &ReadFBO);
+ AssertOnGLError();
+
+ return true;
+}
+
+bool Blitter::Blt(GLuint sourceTexId) {
+ GLenum status = 0;
+
+ GLint currentTex2D = 0;
+ GLint sourceWidth = 0, sourceHeight = 0;
+
+ // Store off currently selected tex2d
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &currentTex2D);
+
+ // Get source texture dimensions
+ glBindTexture(GL_TEXTURE_2D, sourceTexId);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &sourceWidth);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &sourceHeight);
+
+ // Put old texture back
+ glBindTexture(GL_TEXTURE_2D, currentTex2D);
+
+ // Save off the current FBOs
+ GLint currentReadFB;
+ glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &currentReadFB);
+ AssertOnGLError();
+
+ // setup draw buffer
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glDrawBuffer(GL_BACK);
+
+ // setup read buffer
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, ReadFBO);
+ AssertOnGLError();
+
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, sourceTexId, 0);
+ glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ AssertOnGLError();
+ status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
+ OVR_ASSERT_AND_UNUSED(status == GL_FRAMEBUFFER_COMPLETE, status);
+
+ // Do the blt
+ glBlitFramebuffer(
+ 0,
+ sourceHeight,
+ sourceWidth,
+ 0,
+ 0,
+ 0,
+ sourceWidth,
+ sourceHeight,
+ GL_COLOR_BUFFER_BIT,
+ GL_NEAREST);
+ AssertOnGLError();
+
+ // Restore the previous FBOs
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, currentReadFB);
+ AssertOnGLError();
+
+ return true;
+}
+
+bool Blitter::Blt(
+ GLuint sourceTexId,
+ uint32_t topLeftX,
+ uint32_t topLeftY,
+ uint32_t width,
+ uint32_t height) {
+ GLenum status = 0;
+
+ GLint currentTex2D = 0;
+ GLint sourceWidth = 0, sourceHeight = 0;
+
+ // Store off currently selected tex2d
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &currentTex2D);
+
+ // Get source texture dimensions
+ glBindTexture(GL_TEXTURE_2D, sourceTexId);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &sourceWidth);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &sourceHeight);
+
+ // Put old texture back
+ glBindTexture(GL_TEXTURE_2D, currentTex2D);
+
+ // Save off the current FBOs
+ GLint currentReadFB;
+ glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &currentReadFB);
+ AssertOnGLError();
+
+ // setup draw buffer
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glDrawBuffer(GL_BACK);
+
+ // Get the default framebuffer size :
+ GLint dims[4] = {0};
+ glGetIntegerv(GL_VIEWPORT, dims);
+ GLint fbHeight = dims[3];
+
+ // setup read buffer
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, ReadFBO);
+ AssertOnGLError();
+
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, sourceTexId, 0);
+ glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ AssertOnGLError();
+ status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
+ OVR_ASSERT_AND_UNUSED(status == GL_FRAMEBUFFER_COMPLETE, status);
+
+ // Do the blt
+ glBlitFramebuffer(
+ 0,
+ sourceHeight,
+ sourceWidth,
+ 0,
+ (GLint)topLeftX,
+ fbHeight - (GLint)topLeftY - (GLint)height,
+ (GLint)topLeftX + (GLint)width,
+ fbHeight - (GLint)topLeftY,
+ GL_COLOR_BUFFER_BIT,
+ GL_NEAREST);
+ AssertOnGLError();
+
+ // Restore the previous FBOs
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, currentReadFB);
+ AssertOnGLError();
+
+ return true;
+}
+
+bool Blitter::BltCubemap(GLuint sourceTexId, GLuint tempTexId, uint32_t cubeMapSize) {
+ GLenum status = 0;
+ GLint currentTex2D = 0;
+ GLint size = (GLint)cubeMapSize;
+ const int numFaces = 6;
+
+ // Store off currently selected tex2d
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &currentTex2D);
+
+ // Save off the current FBOs
+ GLint currentReadFB;
+ glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &currentReadFB);
+ AssertOnGLError();
+
+ for (int faceIndex = 0; faceIndex < numFaces; ++faceIndex) {
+ // Create framebuffers
+ GLuint drawCubeFBO;
+ glGenFramebuffers(1, &drawCubeFBO);
+ AssertOnGLError();
+
+ GLuint readCubeFBO;
+ glGenFramebuffers(1, &readCubeFBO);
+ AssertOnGLError();
+
+ GLuint drawFinalCubeFBO;
+ glGenFramebuffers(1, &drawFinalCubeFBO);
+ AssertOnGLError();
+
+ // Setup draw buffer with temp texture to hold flipped face
+ // tempTexId holds a Texture2D the size of one cubemap face (cubeMapSize)
+ // It is used to temporarily hold a flipped face before blitting it to the original cubemap
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawCubeFBO);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tempTexId, 0);
+
+ // Setup read buffer with original cubemap texture
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, readCubeFBO);
+ AssertOnGLError();
+
+ glFramebufferTexture2D(
+ GL_READ_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex,
+ sourceTexId,
+ 0);
+ AssertOnGLError();
+ status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
+ OVR_ASSERT_AND_UNUSED(status == GL_FRAMEBUFFER_COMPLETE, status);
+
+ // Do the blt
+ glBlitFramebuffer(0, size, size, 0, 0, size, size, 0, GL_COLOR_BUFFER_BIT, GL_LINEAR);
+ AssertOnGLError();
+
+ // Setup final draw buffer
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFinalCubeFBO);
+ glFramebufferTexture2D(
+ GL_DRAW_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex,
+ sourceTexId,
+ 0);
+
+ // Setup read buffer to be the previous draw buffer
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, drawCubeFBO); // flipped FBO
+ AssertOnGLError();
+
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tempTexId, 0);
+ AssertOnGLError();
+ status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
+ OVR_ASSERT_AND_UNUSED(status == GL_FRAMEBUFFER_COMPLETE, status);
+
+ // Do the blt again
+ glBlitFramebuffer(0, size, size, 0, 0, 0, size, size, GL_COLOR_BUFFER_BIT, GL_LINEAR);
+ AssertOnGLError();
+
+ // Delete framebuffers
+ glDeleteFramebuffers(1, &drawCubeFBO);
+ drawCubeFBO = 0;
+ glDeleteFramebuffers(1, &readCubeFBO);
+ readCubeFBO = 0;
+ glDeleteFramebuffers(1, &drawFinalCubeFBO);
+ drawFinalCubeFBO = 0;
+ }
+
+ // Restore the previous FBOs
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, currentReadFB);
+ AssertOnGLError();
+
+ return true;
+}
+} // namespace GLUtil
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_GL_Blitter.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_GL_Blitter.h
new file mode 100644
index 0000000..6502632
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_GL_Blitter.h
@@ -0,0 +1,70 @@
+/************************************************************************************
+
+Filename : Util_GL_Blitter.h
+Content : GL implementation for blitting, supporting scaling & rotation
+Created : February 24, 2015
+Authors : Reza Nourai
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Util_GL_Blitter_h
+#define OVR_Util_GL_Blitter_h
+
+#include "Kernel/OVR_RefCount.h"
+#include "Kernel/OVR_Win32_IncludeWindows.h"
+
+#include "GL/CAPI_GLE.h"
+
+#if defined(OVR_OS_WIN32)
+#include <gl/GL.h>
+#elif defined(__APPLE__)
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
+namespace OVR {
+namespace GLUtil {
+
+//-------------------------------------------------------------------------------------
+// ***** CAPI::Blitter
+
+// D3D11 implementation of blitter
+
+class Blitter : public RefCountBase<Blitter> {
+ public:
+ Blitter();
+ ~Blitter();
+
+ bool Initialize();
+
+ // Blit sourceTexture to the active frame buffer
+ bool Blt(GLuint sourceTexId);
+ bool
+ Blt(GLuint sourceTexId, uint32_t topLeftX, uint32_t topLeftY, uint32_t width, uint32_t height);
+ bool BltCubemap(GLuint sourceTexId, GLuint tempTexId, uint32_t cubeMapSize);
+
+ private:
+ GLuint ReadFBO;
+};
+} // namespace GLUtil
+} // namespace OVR
+
+#endif // OVR_Util_GL_Blitter_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_ImageWindow.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_ImageWindow.cpp
new file mode 100644
index 0000000..aa5b47e
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_ImageWindow.cpp
@@ -0,0 +1,536 @@
+/************************************************************************************
+
+Filename : Util_ImageWindow.cpp
+Content : An output object for windows that can display raw images for testing
+Created : March 13, 2014
+Authors : Dean Beeler
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#include "Kernel/OVR_Types.h"
+
+OVR_DISABLE_ALL_MSVC_WARNINGS()
+
+#include "Kernel/OVR_Allocator.h"
+#include "Kernel/OVR_Array.h"
+#include "Kernel/OVR_Nullptr.h"
+#include "Kernel/OVR_RefCount.h"
+#include "Kernel/OVR_String.h"
+#include "Kernel/OVR_System.h"
+#include "Kernel/OVR_Timer.h"
+
+#include "Util_ImageWindow.h"
+
+#if defined(OVR_OS_WIN32)
+#include "DWrite.h"
+#include "Kernel/OVR_Win32_IncludeWindows.h"
+#endif
+
+OVR_RESTORE_ALL_MSVC_WARNINGS()
+
+#if defined(OVR_OS_WIN32)
+
+typedef HRESULT(WINAPI* D2D1CreateFactoryFn)(
+ _In_ D2D1_FACTORY_TYPE,
+ _In_ REFIID,
+ _In_opt_ const D2D1_FACTORY_OPTIONS*,
+ _Out_ ID2D1Factory**);
+
+typedef HRESULT(WINAPI* DWriteCreateFactoryFn)(
+ _In_ DWRITE_FACTORY_TYPE factoryType,
+ _In_ REFIID iid,
+ _Out_ IUnknown** factory);
+
+namespace OVR {
+namespace Util {
+
+ID2D1Factory* ImageWindow::pD2DFactory = NULL;
+IDWriteFactory* ImageWindow::pDWriteFactory = NULL;
+HINSTANCE ImageWindow::hInstD2d1 = NULL;
+HINSTANCE ImageWindow::hInstDwrite = NULL;
+
+// TODO(review): This appears to be (at present) necessary, the global list is accessed by the
+// render loop in Samples. In the current version, windows will just be lost when windowCount
+// exceeds MaxWindows; I've left that in place, since this is unfamiliar code. I'm not sure what
+// thread-safety guarantees this portion of the code needs to satisfy, so I don't want to
+// change it to a list or whatever. Asserts added to catch the error.
+ImageWindow* ImageWindow::globalWindow[ImageWindow::MaxWindows];
+int ImageWindow::windowCount = 0;
+
+LRESULT CALLBACK MainWndProcW(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
+ switch (uMsg) {
+ case WM_CREATE:
+ return 0;
+
+ case WM_PAINT: {
+ LONG_PTR ptr = GetWindowLongPtrW(hwnd, GWLP_USERDATA);
+ if (ptr) {
+ ImageWindow* iw = (ImageWindow*)ptr;
+ iw->OnPaint();
+ }
+ }
+
+ return 0;
+
+ case WM_SIZE:
+ // Set the size and position of the window.
+ return 0;
+
+ case WM_DESTROY:
+ // Clean up window-specific data objects.
+ return 0;
+
+ //
+ // Process other messages.
+ //
+
+ default:
+ return DefWindowProcW(hwnd, uMsg, wParam, lParam);
+ }
+ // return 0;
+}
+
+ImageWindow::ImageWindow(uint32_t width, uint32_t height)
+ : hWindow(NULL),
+ pRT(NULL),
+ // resolution(),
+ frontBufferMutex(new Mutex()),
+ frames(),
+ greyBitmap(NULL),
+ colorBitmap(NULL) {
+ D2D1CreateFactoryFn createFactory = NULL;
+ DWriteCreateFactoryFn writeFactory = NULL;
+
+ if (!hInstD2d1) {
+ hInstD2d1 = LoadLibraryW(L"d2d1.dll");
+ }
+
+ if (!hInstD2d1) {
+ hInstD2d1 = LoadLibraryW(L"Dwrite.dll");
+ }
+
+ if (hInstD2d1) {
+ createFactory = (D2D1CreateFactoryFn)GetProcAddress(hInstD2d1, "D2D1CreateFactory");
+ }
+
+ if (hInstDwrite) {
+ writeFactory = (DWriteCreateFactoryFn)GetProcAddress(hInstDwrite, "DWriteCreateFactory");
+ }
+
+ // TODO: see note where globalWindow is declared.
+ globalWindow[windowCount++ % MaxWindows] = this;
+ OVR_ASSERT(windowCount < MaxWindows);
+
+ if (pD2DFactory == NULL && createFactory && writeFactory) {
+ // Create a Direct2D factory.
+ HRESULT hResult = createFactory(
+ D2D1_FACTORY_TYPE_MULTI_THREADED,
+ __uuidof(ID2D1Factory),
+ NULL,
+ &pD2DFactory // This will be AddRef'd for us.
+ );
+ OVR_ASSERT_AND_UNUSED(hResult == S_OK, hResult);
+
+ // Create a DirectWrite factory.
+ hResult = writeFactory(
+ DWRITE_FACTORY_TYPE_SHARED,
+ __uuidof(pDWriteFactory), // This probably should instead be __uuidof(IDWriteFactory)
+ reinterpret_cast<IUnknown**>(&pDWriteFactory) // This will be AddRef'd for us.
+ );
+ OVR_ASSERT_AND_UNUSED(hResult == S_OK, hResult);
+ }
+
+ resolution = D2D1::SizeU(width, height);
+
+ if (hWindow) {
+ SetWindowLongPtrW(hWindow, GWLP_USERDATA, (LONG_PTR)this);
+ }
+}
+
+ImageWindow::~ImageWindow() {
+ for (int i = 0; i < MaxWindows; ++i) {
+ if (globalWindow[i] == this) {
+ globalWindow[i] = NULL;
+ break;
+ }
+ }
+
+ if (greyBitmap)
+ greyBitmap->Release();
+
+ if (colorBitmap)
+ colorBitmap->Release();
+
+ if (pRT)
+ pRT->Release();
+
+ {
+ Mutex::Locker locker(frontBufferMutex);
+
+ while (frames.GetSize()) {
+ Ptr<Frame> aFrame = frames.PopBack();
+ }
+ }
+
+ if (hWindow) {
+ ShowWindow(hWindow, SW_HIDE);
+ DestroyWindow(hWindow);
+ }
+
+ if (pD2DFactory) {
+ pD2DFactory->Release();
+ pD2DFactory = NULL;
+ }
+
+ if (pDWriteFactory) {
+ pDWriteFactory->Release();
+ pDWriteFactory = NULL;
+ }
+
+ if (hInstD2d1) {
+ FreeLibrary(hInstD2d1);
+ hInstD2d1 = NULL;
+ }
+
+ if (hInstDwrite) {
+ FreeLibrary(hInstDwrite);
+ hInstDwrite = NULL;
+ }
+}
+
+void ImageWindow::AssociateSurface(void* surface) {
+ if (pD2DFactory) {
+ // Assume an IUnknown
+ IUnknown* unknown = (IUnknown*)surface;
+
+ IDXGISurface* pDxgiSurface = NULL;
+ HRESULT hr = unknown->QueryInterface(&pDxgiSurface);
+ if (hr == S_OK) {
+ D2D1_RENDER_TARGET_PROPERTIES props = D2D1::RenderTargetProperties(
+ D2D1_RENDER_TARGET_TYPE_DEFAULT,
+ D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED),
+ 96,
+ 96);
+
+ pRT = NULL;
+ ID2D1RenderTarget* tmpTarget;
+
+ hr = pD2DFactory->CreateDxgiSurfaceRenderTarget(pDxgiSurface, &props, &tmpTarget);
+
+ if (hr == S_OK) {
+ DXGI_SURFACE_DESC desc{};
+ pDxgiSurface->GetDesc(&desc);
+ int width = desc.Width;
+ int height = desc.Height;
+
+ D2D1_SIZE_U size = D2D1::SizeU(width, height);
+
+ D2D1_PIXEL_FORMAT pixelFormat =
+ D2D1::PixelFormat(DXGI_FORMAT_A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED);
+
+ D2D1_PIXEL_FORMAT colorPixelFormat =
+ D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED);
+
+ D2D1_BITMAP_PROPERTIES bitmapProps;
+ bitmapProps.dpiX = 96;
+ bitmapProps.dpiY = 96;
+ bitmapProps.pixelFormat = pixelFormat;
+
+ D2D1_BITMAP_PROPERTIES colorBitmapProps;
+ colorBitmapProps.dpiX = 96;
+ colorBitmapProps.dpiY = 96;
+ colorBitmapProps.pixelFormat = colorPixelFormat;
+
+ HRESULT result = tmpTarget->CreateBitmap(size, bitmapProps, &greyBitmap);
+ if (result != S_OK) {
+ tmpTarget->Release();
+ tmpTarget = NULL;
+ }
+
+ if (tmpTarget) {
+ result = tmpTarget->CreateBitmap(size, colorBitmapProps, &colorBitmap);
+ if (result != S_OK) {
+ tmpTarget->Release();
+ tmpTarget = NULL;
+ }
+ }
+ pRT = tmpTarget;
+ }
+ }
+ }
+}
+
+void ImageWindow::Process() {
+ if (pRT && greyBitmap) {
+ OnPaint();
+
+ pRT->Flush();
+ }
+}
+
+void ImageWindow::Complete() {
+ Mutex::Locker locker(frontBufferMutex);
+
+ if (frames.IsEmpty())
+ return;
+
+ if (frames.PeekBack(0)->ready)
+ return;
+
+ Ptr<Frame> frame = frames.PeekBack(0);
+
+ frame->ready = true;
+}
+
+void ImageWindow::OnPaint() {
+ Mutex::Locker locker(frontBufferMutex);
+
+ // Nothing to do
+ if (frames.IsEmpty())
+ return;
+
+ if (!frames.PeekFront(0)->ready)
+ return;
+
+ Ptr<Frame> currentFrame = frames.PopFront();
+
+ Ptr<Frame> nextFrame = NULL;
+
+ if (!frames.IsEmpty())
+ nextFrame = frames.PeekFront(0);
+
+ while (nextFrame && nextFrame->ready) {
+ // Free up the current frame since it's been removed from the deque
+ currentFrame = frames.PopFront();
+
+ if (frames.IsEmpty())
+ break;
+
+ nextFrame = frames.PeekFront(0);
+ }
+
+ if (currentFrame->imageData)
+ greyBitmap->CopyFromMemory(NULL, currentFrame->imageData, currentFrame->width);
+
+ if (currentFrame->colorImageData)
+ colorBitmap->CopyFromMemory(NULL, currentFrame->colorImageData, currentFrame->colorPitch);
+
+ pRT->BeginDraw();
+
+ pRT->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
+
+ pRT->Clear(D2D1::ColorF(D2D1::ColorF::Black));
+
+ // This will mirror our image
+ D2D1_MATRIX_3X2_F m;
+ m._11 = -1;
+ m._12 = 0;
+ m._21 = 0;
+ m._22 = 1;
+ m._31 = 0;
+ m._32 = 0;
+ pRT->SetTransform(m);
+
+ ID2D1SolidColorBrush* whiteBrush;
+
+ pRT->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White, 1.0f), &whiteBrush);
+
+ if (currentFrame->imageData) {
+ pRT->FillOpacityMask(
+ greyBitmap,
+ whiteBrush,
+ D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL,
+ D2D1::RectF(-(FLOAT)resolution.width, 0.0f, (FLOAT)0.0f, (FLOAT)resolution.height),
+ // D2D1::RectF( 0.0f, 0.0f, (FLOAT)0.0f, (FLOAT)resolution.height ),
+ D2D1::RectF(0.0f, 0.0f, (FLOAT)resolution.width, (FLOAT)resolution.height));
+ } else if (currentFrame->colorImageData) {
+ pRT->DrawBitmap(
+ colorBitmap,
+ D2D1::RectF(-(FLOAT)resolution.width, 0.0f, (FLOAT)0.0f, (FLOAT)resolution.height));
+ }
+
+ pRT->SetTransform(D2D1::Matrix3x2F::Identity());
+
+ whiteBrush->Release();
+
+ Array<CirclePlot>::Iterator it;
+
+ for (it = currentFrame->plots.Begin(); it != currentFrame->plots.End(); ++it) {
+ ID2D1SolidColorBrush* aBrush;
+
+ pRT->CreateSolidColorBrush(D2D1::ColorF(it->r, it->g, it->b), &aBrush);
+
+ D2D1_ELLIPSE ellipse;
+ ellipse.point.x = it->x;
+ ellipse.point.y = it->y;
+ ellipse.radiusX = it->radius;
+ ellipse.radiusY = it->radius;
+
+ if (it->fill)
+ pRT->FillEllipse(&ellipse, aBrush);
+ else
+ pRT->DrawEllipse(&ellipse, aBrush);
+
+ aBrush->Release();
+ }
+
+ static const WCHAR msc_fontName[] = L"Verdana";
+ static const FLOAT msc_fontSize = 20;
+
+ IDWriteTextFormat* textFormat = NULL;
+
+ // Create a DirectWrite text format object.
+ pDWriteFactory->CreateTextFormat(
+ msc_fontName,
+ NULL,
+ DWRITE_FONT_WEIGHT_NORMAL,
+ DWRITE_FONT_STYLE_NORMAL,
+ DWRITE_FONT_STRETCH_NORMAL,
+ msc_fontSize,
+ L"", // locale
+ &textFormat);
+
+ D2D1_SIZE_F renderTargetSize = pRT->GetSize();
+
+ Array<TextPlot>::Iterator textIt;
+ for (textIt = currentFrame->textLines.Begin(); textIt != currentFrame->textLines.End();
+ ++textIt) {
+ ID2D1SolidColorBrush* aBrush;
+
+ pRT->CreateSolidColorBrush(D2D1::ColorF(textIt->r, textIt->g, textIt->b), &aBrush);
+
+ WCHAR* tmpString = (WCHAR*)calloc(textIt->text.GetLength(), sizeof(WCHAR));
+ for (unsigned i = 0; i < textIt->text.GetLength(); ++i) {
+ tmpString[i] = (WCHAR)textIt->text.GetCharAt(i);
+ }
+
+ pRT->DrawText(
+ tmpString,
+ (UINT32)textIt->text.GetLength(),
+ textFormat,
+ D2D1::RectF(textIt->x, textIt->y, renderTargetSize.width, renderTargetSize.height),
+ aBrush);
+
+ free(tmpString);
+
+ aBrush->Release();
+ }
+
+ if (textFormat)
+ textFormat->Release();
+
+ pRT->EndDraw();
+
+ pRT->Flush();
+}
+
+Ptr<Frame> ImageWindow::lastUnreadyFrame() {
+ static int framenumber = 0;
+
+ if (frames.GetSize() && !frames.PeekBack(0)->ready)
+ return frames.PeekBack(0);
+
+ // Create a new frame if an unready one doesn't already exist
+ Ptr<Frame> tmpFrame = *new Frame(framenumber);
+ frames.PushBack(tmpFrame);
+
+ ++framenumber;
+
+ return tmpFrame;
+}
+
+void ImageWindow::UpdateImageBW(const uint8_t* imageData, uint32_t width, uint32_t height) {
+ if (pRT && greyBitmap) {
+ Mutex::Locker locker(frontBufferMutex);
+
+ Ptr<Frame> frame = lastUnreadyFrame();
+ frame->imageData = malloc(width * height);
+ frame->width = width;
+ frame->height = height;
+ memcpy(frame->imageData, imageData, width * height);
+ }
+}
+
+void ImageWindow::UpdateImageRGBA(
+ const uint8_t* imageData,
+ uint32_t width,
+ uint32_t height,
+ uint32_t pitch) {
+ if (pRT && colorBitmap) {
+ Mutex::Locker locker(frontBufferMutex);
+
+ Ptr<Frame> frame = lastUnreadyFrame();
+ frame->colorImageData = malloc(pitch * height);
+ frame->width = width;
+ frame->height = height;
+ frame->colorPitch = pitch;
+ memcpy(frame->colorImageData, imageData, pitch * height);
+ }
+}
+
+void ImageWindow::addCircle(float x, float y, float radius, float r, float g, float b, bool fill) {
+ if (pRT) {
+ CirclePlot cp;
+
+ cp.x = x;
+ cp.y = y;
+ cp.radius = radius;
+ cp.r = r;
+ cp.g = g;
+ cp.b = b;
+ cp.fill = fill;
+
+ Mutex::Locker locker(frontBufferMutex);
+
+ Ptr<Frame> frame = lastUnreadyFrame();
+ frame->plots.PushBack(cp);
+ }
+}
+
+void ImageWindow::addText(float x, float y, float r, float g, float b, OVR::String text) {
+ if (pRT) {
+ TextPlot tp;
+
+ tp.x = x;
+ tp.y = y;
+ tp.r = r;
+ tp.g = g;
+ tp.b = b;
+ tp.text = text;
+
+ Mutex::Locker locker(frontBufferMutex);
+ Ptr<Frame> frame = lastUnreadyFrame();
+ frame->textLines.PushBack(tp);
+ }
+}
+} // namespace Util
+} // namespace OVR
+
+#else // defined(OVR_OS_WIN32)
+
+namespace OVR {
+namespace Util {
+
+ImageWindow* ImageWindow::globalWindow[4];
+int ImageWindow::windowCount = 0;
+} // namespace Util
+} // namespace OVR
+
+#endif //#else //defined(OVR_OS_WIN32)
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_ImageWindow.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_ImageWindow.h
new file mode 100644
index 0000000..a543000
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_ImageWindow.h
@@ -0,0 +1,234 @@
+/************************************************************************************
+
+Filename : Util_ImageWindow.h
+Content : An output object for windows that can display raw images for testing
+Created : March 13, 2014
+Authors : Dean Beeler
+
+Copyright : Copyright 2014 Oculus, Inc. All Rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Util_ImageWindow_h
+#define OVR_Util_ImageWindow_h
+
+#if defined(OVR_OS_WIN32)
+#include <d2d1.h>
+#include <dwrite.h>
+#include "Kernel/OVR_Win32_IncludeWindows.h"
+#endif
+
+#include "Kernel/OVR_Array.h"
+#include "Kernel/OVR_Deque.h"
+#include "Kernel/OVR_Threads.h"
+
+#include <stdint.h>
+
+namespace OVR {
+namespace Util {
+
+typedef struct {
+ float x;
+ float y;
+ float radius;
+ float r;
+ float g;
+ float b;
+ bool fill;
+} CirclePlot;
+
+typedef struct {
+ float x;
+ float y;
+ float r;
+ float g;
+ float b;
+ OVR::String text;
+} TextPlot;
+
+class Frame : virtual public RefCountBaseV<Frame> {
+ public:
+ Frame(int frame)
+ : frameNumber(frame),
+ plots(),
+ textLines(),
+ imageData(NULL),
+ colorImageData(NULL),
+ width(0),
+ height(0),
+ colorPitch(0),
+ ready(false) {}
+
+ ~Frame() {
+ if (imageData)
+ free(imageData);
+ if (colorImageData)
+ free(colorImageData);
+
+ plots.ClearAndRelease();
+ textLines.ClearAndRelease();
+ }
+
+ int frameNumber;
+
+ Array<CirclePlot> plots;
+ Array<TextPlot> textLines;
+ void* imageData;
+ void* colorImageData;
+ int width;
+ int height;
+ int colorPitch;
+ bool ready;
+};
+
+#if defined(OVR_OS_WIN32)
+class ImageWindow {
+ HWND hWindow;
+ ID2D1RenderTarget* pRT;
+ D2D1_SIZE_U resolution;
+
+ std::unique_ptr<Mutex> frontBufferMutex;
+
+ InPlaceMutableDeque<Ptr<Frame>> frames;
+
+ ID2D1Bitmap* greyBitmap;
+ ID2D1Bitmap* colorBitmap;
+
+ public:
+ // constructors
+ ImageWindow();
+ ImageWindow(uint32_t width, uint32_t height);
+ virtual ~ImageWindow();
+
+ void GetResolution(size_t& width, size_t& height) {
+ width = resolution.width;
+ height = resolution.height;
+ }
+
+ void OnPaint(); // Called by Windows when it receives a WM_PAINT message
+
+ void UpdateImage(const uint8_t* imageData, uint32_t width, uint32_t height) {
+ UpdateImageBW(imageData, width, height);
+ }
+ void UpdateImageBW(const uint8_t* imageData, uint32_t width, uint32_t height);
+ void UpdateImageRGBA(const uint8_t* imageData, uint32_t width, uint32_t height, uint32_t pitch);
+ void Complete(); // Called by drawing thread to submit a frame
+
+ void Process(); // Called by rendering thread to do window processing
+
+ void AssociateSurface(void* surface);
+
+ void addCircle(float x, float y, float radius, float r, float g, float b, bool fill);
+ void addText(float x, float y, float r, float g, float b, OVR::String text);
+
+ static ImageWindow* GlobalWindow(int window) {
+ return globalWindow[window];
+ }
+ static int WindowCount() {
+ return windowCount;
+ }
+
+ private:
+ Ptr<Frame> lastUnreadyFrame();
+
+ static const int MaxWindows = 4;
+ static ImageWindow* globalWindow[MaxWindows];
+ static int windowCount;
+ static ID2D1Factory* pD2DFactory;
+ static IDWriteFactory* pDWriteFactory;
+ static HINSTANCE hInstD2d1;
+ static HINSTANCE hInstDwrite;
+};
+
+#else
+
+class ImageWindow {
+ public:
+ // constructors
+ ImageWindow() {}
+ ImageWindow(uint32_t width, uint32_t height) {
+ OVR_UNUSED(width);
+ OVR_UNUSED(height);
+ }
+ virtual ~ImageWindow() {}
+
+ void GetResolution(size_t& width, size_t& height) {
+ width = 0;
+ height = 0;
+ }
+
+ void OnPaint() {}
+
+ void UpdateImage(const uint8_t* imageData, uint32_t width, uint32_t height) {
+ UpdateImageBW(imageData, width, height);
+ }
+ void UpdateImageBW(const uint8_t* imageData, uint32_t width, uint32_t height) {
+ OVR_UNUSED(imageData);
+ OVR_UNUSED(width);
+ OVR_UNUSED(height);
+ }
+ void UpdateImageRGBA(const uint8_t* imageData, uint32_t width, uint32_t height, uint32_t pitch) {
+ OVR_UNUSED(imageData);
+ OVR_UNUSED(width);
+ OVR_UNUSED(height);
+ OVR_UNUSED(pitch);
+ }
+ void Complete() {}
+
+ void Process() {}
+
+ void AssociateSurface(void* surface) {
+ OVR_UNUSED(surface);
+ }
+
+ void addCircle(float x, float y, float radius, float r, float g, float b, bool fill) {
+ OVR_UNUSED(x);
+ OVR_UNUSED(y);
+ OVR_UNUSED(radius);
+ OVR_UNUSED(r);
+ OVR_UNUSED(g);
+ OVR_UNUSED(b);
+ OVR_UNUSED(fill);
+ }
+ void addText(float x, float y, float r, float g, float b, OVR::String text) {
+ OVR_UNUSED(x);
+ OVR_UNUSED(y);
+ OVR_UNUSED(r);
+ OVR_UNUSED(g);
+ OVR_UNUSED(b);
+ OVR_UNUSED(text);
+ }
+
+ static ImageWindow* GlobalWindow(int window) {
+ return globalWindow[window];
+ }
+ static int WindowCount() {
+ return windowCount;
+ }
+
+ private:
+ static const int MaxWindows = 4;
+ static ImageWindow* globalWindow[4];
+ static int windowCount;
+};
+
+#endif
+} // namespace Util
+} // namespace OVR
+
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_LongPollThread.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_LongPollThread.cpp
new file mode 100644
index 0000000..4eaaae4
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_LongPollThread.cpp
@@ -0,0 +1,86 @@
+/************************************************************************************
+
+Filename : Util_LongPollThread.cpp
+Content : Allows us to do all long polling tasks from a single thread to minimize deadlock
+risk
+Created : June 30, 2013
+Authors : Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#include "Util_LongPollThread.h"
+#include "Util_Watchdog.h"
+
+OVR_DEFINE_SINGLETON(OVR::Util::LongPollThread);
+
+namespace OVR {
+namespace Util {
+
+void LongPollThread::AddPollFunc(CallbackListener<PollFunc>* func) {
+ PollSubject.AddListener(func);
+}
+
+LongPollThread::LongPollThread() : Terminated(false) {
+ LongPollThreadHandle = std::make_unique<std::thread>([this] { this->Run(); });
+
+ // Must be at end of function
+ PushDestroyCallbacks();
+}
+
+LongPollThread::~LongPollThread() {
+ OVR_ASSERT(!LongPollThreadHandle->joinable());
+}
+
+void LongPollThread::OnThreadDestroy() {
+ fireTermination();
+
+ LongPollThreadHandle->join();
+}
+
+void LongPollThread::Wake() {
+ WakeEvent.SetEvent();
+}
+
+void LongPollThread::fireTermination() {
+ Terminated.store(true, std::memory_order_relaxed);
+ Wake();
+}
+
+void LongPollThread::OnSystemDestroy() {
+ delete this;
+}
+
+void LongPollThread::Run() {
+ Thread::SetCurrentThreadName("LongPoll");
+ WatchDog watchdog("LongPoll");
+
+ // While not terminated,
+ do {
+ watchdog.Feed(10000);
+
+ PollSubject.Call();
+
+ WakeEvent.Wait(WakeupInterval);
+ WakeEvent.ResetEvent();
+ } while (!Terminated.load(std::memory_order_acquire));
+}
+
+} // namespace Util
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_LongPollThread.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_LongPollThread.h
new file mode 100644
index 0000000..6b4cf24
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_LongPollThread.h
@@ -0,0 +1,76 @@
+/************************************************************************************
+
+Filename : Util_LongPollThread.h
+Content : Allows us to do all long polling tasks from a single thread to minimize deadlock
+risk Created : June 30, 2013 Authors : Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Util_LongPollThread_h
+#define OVR_Util_LongPollThread_h
+
+#include <thread>
+#include "Kernel/OVR_Allocator.h"
+#include "Kernel/OVR_Atomic.h"
+#include "Kernel/OVR_Callbacks.h"
+#include "Kernel/OVR_String.h"
+#include "Kernel/OVR_System.h"
+#include "Kernel/OVR_Threads.h"
+#include "Kernel/OVR_Timer.h"
+
+namespace OVR {
+namespace Util {
+
+//-----------------------------------------------------------------------------
+// LongPollThread
+
+// This thread runs long-polling subsystems that wake up every second or so
+// The motivation is to reduce the number of threads that are running to minimize the risk of
+// deadlock
+class LongPollThread : public SystemSingletonBase<LongPollThread> {
+ OVR_DECLARE_SINGLETON(LongPollThread);
+ virtual void OnThreadDestroy() override;
+
+ public:
+ typedef Delegate0<void> PollFunc;
+ static const int WakeupInterval = 1000; // milliseconds
+
+ void AddPollFunc(CallbackListener<PollFunc>* func);
+
+ void Wake();
+
+ // debug method for assertion to maintain initialization order for this singleton
+ static bool IsInitialized();
+
+ protected:
+ CallbackEmitter<PollFunc> PollSubject;
+
+ std::atomic<bool> Terminated;
+ Event WakeEvent;
+ std::unique_ptr<std::thread> LongPollThreadHandle;
+
+ void fireTermination();
+
+ void Run();
+};
+} // namespace Util
+} // namespace OVR
+
+#endif // OVR_Util_LongPollThread_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemGUI.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemGUI.cpp
new file mode 100644
index 0000000..7b347be
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemGUI.cpp
@@ -0,0 +1,288 @@
+/************************************************************************************
+
+Filename : Util_SystemGUI.cpp
+Content : OS GUI access, usually for diagnostics.
+Created : October 20, 2014
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#include "Util_SystemGUI.h"
+
+#include "Kernel/OVR_UTF8Util.h"
+#if defined(OVR_OS_WIN32)
+#include "Kernel/OVR_Win32_IncludeWindows.h"
+#endif // OVR_OS_WIN32
+#include <stdarg.h>
+#include <stdio.h>
+#include <memory>
+#include "Kernel/OVR_Allocator.h"
+#include "Kernel/OVR_Std.h"
+
+namespace OVR {
+namespace Util {
+
+bool DisplayMessageBoxVaList(const char* pTitle, const char* pFormat, va_list argList) {
+ char buffer[512];
+ char* pBuffer = buffer;
+ std::unique_ptr<char[]> pAllocated;
+
+ va_list argListSaved;
+ OVR_VA_COPY(argListSaved, argList);
+
+ int result = vsnprintf(
+ buffer, OVR_ARRAY_COUNT(buffer), pFormat, argList); // Returns the required strlen of buffer.
+
+ if (result >= (int)OVR_ARRAY_COUNT(buffer)) // If there was insufficient capacity...
+ {
+ pAllocated = std::make_unique<char[]>(result + 1);
+ pBuffer = pAllocated.get();
+
+ va_end(argList); // The caller owns argList and will call va_end on it.
+ OVR_VA_COPY(argList, argListSaved);
+
+ vsnprintf(pBuffer, (size_t)result + 1, pFormat, argList);
+ }
+
+ bool returnValue = DisplayMessageBox(pTitle, pBuffer);
+
+ return returnValue;
+}
+
+bool DisplayMessageBoxF(const char* pTitle, const char* pFormat, ...) {
+ va_list argList;
+ va_start(argList, pFormat);
+ bool returnValue = DisplayMessageBoxVaList(pTitle, pFormat, argList);
+ va_end(argList);
+ return returnValue;
+}
+
+#if defined(OVR_OS_MS)
+
+// On Windows we implement a manual dialog message box. The reason for this is that there's no way
+// to
+// have a message box like this without either using MFC or WinForms or relying on Windows Vista+.
+
+bool DisplayMessageBox(const char* pTitle, const char* pText) {
+#define ID_EDIT 100
+
+ struct Dialog {
+ static size_t LineCount(const char* pText) {
+ size_t count = 0;
+ while (*pText) {
+ if (*pText++ == '\n')
+ count++;
+ }
+ return count;
+ }
+
+ static WORD* WordUp(WORD* pIn) {
+ return (WORD*)((((uintptr_t)pIn + 3) >> 2) << 2);
+ }
+
+ static INT_PTR CALLBACK Proc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam) {
+ switch (iMsg) {
+ case WM_INITDIALOG: {
+ HWND hWndEdit = GetDlgItem(hDlg, ID_EDIT);
+
+ const wchar_t* pText = (const wchar_t*)lParam;
+ SetWindowTextW(hWndEdit, pText);
+
+ HFONT hFont = CreateFontW(
+ -11,
+ 0,
+ 0,
+ 0,
+ FW_DONTCARE,
+ FALSE,
+ FALSE,
+ FALSE,
+ ANSI_CHARSET,
+ OUT_DEFAULT_PRECIS,
+ CLIP_DEFAULT_PRECIS,
+ DEFAULT_QUALITY,
+ DEFAULT_PITCH,
+ L"Courier New");
+ if (hFont)
+ SendMessageW(hWndEdit, WM_SETFONT, WPARAM(hFont), TRUE);
+
+ SendMessageW(hWndEdit, EM_SETSEL, (WPARAM)0, (LPARAM)0);
+
+ return TRUE;
+ }
+
+ case WM_COMMAND:
+ switch (LOWORD(wParam)) {
+ case ID_EDIT: {
+ // Handle messages from the edit control here.
+ HWND hWndEdit = GetDlgItem(hDlg, ID_EDIT);
+ SendMessageW(hWndEdit, EM_SETSEL, (WPARAM)0, (LPARAM)0);
+ return TRUE;
+ }
+
+ case IDOK:
+ EndDialog(hDlg, 0);
+ return TRUE;
+ case IDABORT:
+ _exit(0); // We don't call abort() because the visual studio runtime
+ // will capture the signal and throw up another dialog
+ }
+ break;
+ case WM_CLOSE:
+
+ EndDialog(hDlg, 0);
+ return TRUE;
+ }
+
+ return FALSE;
+ }
+ };
+
+ char dialogTemplateMemory[1024];
+ memset(dialogTemplateMemory, 0, sizeof(dialogTemplateMemory));
+ LPDLGTEMPLATEW pDlg = (LPDLGTEMPLATEW)dialogTemplateMemory;
+
+ const size_t textLength = strlen(pText);
+ const size_t textLineCount = Dialog::LineCount(pText);
+
+ // Sizes are in Windows dialog units, which are relative to a character size. Depends on the font
+ // and environment settings. Often the pixel size will be ~3x the dialog unit x size. Often the
+ // pixel size will be ~3x the dialog unit y size.
+ const int kGutterSize = 6; // Empty border space around controls within the dialog
+ const int kButtonWidth = 30;
+ const int kButtonHeight = 10;
+ const int kDialogWidth =
+ ((textLength > 1000)
+ ? 600
+ : ((textLength > 400) ? 300 : 200)); // To do: Clip this against screen bounds.
+ const int kDialogHeight =
+ ((textLineCount > 100) ? 400
+ : ((textLineCount > 25) ? 300 : ((textLineCount > 10) ? 200 : 100)));
+
+ // Define a dialog box.
+ pDlg->style = WS_POPUP | WS_BORDER | WS_SYSMENU | DS_MODALFRAME | WS_CAPTION;
+ pDlg->cdit = 3; // Control count
+ pDlg->x = 10; // X position To do: Center the dialog.
+ pDlg->y = 10;
+ pDlg->cx = (short)kDialogWidth;
+ pDlg->cy = (short)kDialogHeight;
+ WORD* pWord = (WORD*)(pDlg + 1);
+ *pWord++ = 0; // No menu
+ *pWord++ = 0; // Default dialog box class
+
+ WCHAR* pWchar = (WCHAR*)pWord;
+ const size_t titleLength = strlen(pTitle);
+ size_t wcharCount = OVR::UTF8Util::Strlcpy(pWchar, 128, pTitle, titleLength);
+
+ pWord += wcharCount + 1;
+
+ // Define an OK button.
+ pWord = Dialog::WordUp(pWord);
+
+ PDLGITEMTEMPLATEW pDlgItem = (PDLGITEMTEMPLATEW)pWord;
+ pDlgItem->x = pDlg->cx - (kGutterSize + kButtonWidth);
+ pDlgItem->y = pDlg->cy - (kGutterSize + kButtonHeight);
+ pDlgItem->cx = kButtonWidth;
+ pDlgItem->cy = kButtonHeight;
+ pDlgItem->id = IDOK;
+ pDlgItem->style = WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON;
+
+ pWord = (WORD*)(pDlgItem + 1);
+ *pWord++ = 0xFFFF;
+ *pWord++ = 0x0080; // button class
+
+ pWchar = (WCHAR*)pWord;
+ pWchar[0] = 'O';
+ pWchar[1] = 'K';
+ pWchar[2] = '\0'; // Not currently localized.
+ pWord += 3; // OK\0
+ *pWord++ = 0; // no creation data
+
+ // Define a QUIT button
+ pWord = Dialog::WordUp(pWord);
+
+ pDlgItem = (PDLGITEMTEMPLATEW)pWord;
+ pDlgItem->x = pDlg->cx - ((kGutterSize + kButtonWidth) * 2);
+ pDlgItem->y = pDlg->cy - (kGutterSize + kButtonHeight);
+ pDlgItem->cx = kButtonWidth;
+ pDlgItem->cy = kButtonHeight;
+ pDlgItem->id = IDABORT;
+ pDlgItem->style = WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON;
+
+ pWord = (WORD*)(pDlgItem + 1);
+ *pWord++ = 0xFFFF;
+ *pWord++ = 0x0080; // button class
+
+ pWchar = (WCHAR*)pWord;
+ pWchar[0] = 'Q';
+ pWchar[1] = 'U';
+ pWchar[2] = 'I';
+ pWchar[3] = 'T';
+ pWchar[4] = '\0'; // Not currently localized.
+ pWord += 5; // QUIT\0
+ *pWord++ = 0; // no creation data
+
+ // Define an EDIT contol.
+ pWord = Dialog::WordUp(pWord);
+
+ pDlgItem = (PDLGITEMTEMPLATEW)pWord;
+ pDlgItem->x = kGutterSize;
+ pDlgItem->y = kGutterSize;
+ pDlgItem->cx = pDlg->cx - (kGutterSize + kGutterSize);
+ pDlgItem->cy = pDlg->cy - (kGutterSize + kButtonHeight + kGutterSize + (kGutterSize / 2));
+ pDlgItem->id = ID_EDIT;
+ pDlgItem->style = ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL | ES_AUTOHSCROLL | ES_WANTRETURN |
+ ES_READONLY | WS_VSCROLL | WS_BORDER | WS_TABSTOP | WS_CHILD | WS_VISIBLE;
+
+ pWord = (WORD*)(pDlgItem + 1);
+ *pWord++ = 0xFFFF;
+ *pWord++ = 0x0081; // edit class atom
+ *pWord++ = 0; // no creation data
+
+ // We use SafeMMapAlloc instead of malloc/new because we may be in a situation with a broken heap,
+ // which triggered this message box.
+ LRESULT ret = 0;
+ size_t textBuffWCapacity = textLength + 1;
+ wchar_t* textBuffW = (wchar_t*)OVR::SafeMMapAlloc(textBuffWCapacity * sizeof(wchar_t));
+
+ if (textBuffW) {
+ OVR::UTF8Util::Strlcpy(textBuffW, textBuffWCapacity, pText, textLength);
+ ret =
+ DialogBoxIndirectParamW(NULL, (LPDLGTEMPLATEW)pDlg, NULL, Dialog::Proc, (LPARAM)textBuffW);
+ OVR::SafeMMapFree(textBuffW, textBuffWCapacity * sizeof(wchar_t));
+ }
+
+ return (ret != 0);
+}
+
+#elif defined(OVR_OS_MAC)
+
+// For Apple we use the Objective C implementation in Util_GUI.mm
+
+#else
+
+// To do.
+bool DisplayMessageBox(const char* pTitle, const char* pText) {
+ printf("\n\nMessageBox\n%s\n", pTitle);
+ printf("%s\n\n", pText);
+ return false;
+}
+
+#endif
+} // namespace Util
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemGUI.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemGUI.h
new file mode 100644
index 0000000..862c267
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemGUI.h
@@ -0,0 +1,43 @@
+/************************************************************************************
+
+Filename : Util_SystemGUI.h
+Content : OS GUI access, usually for diagnostics.
+Created : October 20, 2014
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Util_SystemGUI_h
+#define OVR_Util_SystemGUI_h
+
+#include <stdarg.h>
+
+namespace OVR {
+namespace Util {
+
+// Displays a modal message box on the default GUI display (not on a VR device).
+// The message box interface (e.g. OK button) is not localized.
+bool DisplayMessageBox(const char* pTitle, const char* pText);
+
+bool DisplayMessageBoxF(const char* pTitle, const char* pFormat, ...);
+
+bool DisplayMessageBoxVaList(const char* pTitle, const char* pFormat, va_list argList);
+} // namespace Util
+} // namespace OVR
+
+#endif // OVR_Util_SystemGUI_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemInfo.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemInfo.cpp
new file mode 100644
index 0000000..42b3ffc
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemInfo.cpp
@@ -0,0 +1,2329 @@
+/************************************************************************************
+
+Filename : Util_SystemInfo.cpp
+Content : Various operations to get information about the system
+Created : September 26, 2014
+Author : Kevin Jenkins
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "Util_SystemInfo.h"
+#include <codecvt>
+#include <locale>
+#include "Kernel/OVR_Array.h"
+#include "Kernel/OVR_Error.h"
+#include "Kernel/OVR_System.h"
+#include "Kernel/OVR_Threads.h"
+#include "Kernel/OVR_Timer.h"
+#include "Logging/Logging_Library.h"
+
+#if defined(OVR_OS_LINUX)
+#include <sys/utsname.h>
+#endif
+
+// Includes used for GetBaseOVRPath()
+#ifdef OVR_OS_WIN32
+#include <Psapi.h>
+#include <Shlobj.h>
+#include <Shlwapi.h>
+#include <intrin.h>
+#include <pdh.h>
+#include <pdhMsg.h>
+#include <perflib.h>
+#include <wtsapi32.h>
+#include "Kernel/OVR_Win32_IncludeWindows.h"
+
+#pragma comment(lib, "Shlwapi") // PathFileExistsW
+#pragma comment(lib, "Wtsapi32.lib") // WTSQuerySessionInformation
+#pragma comment(lib, "pdh.lib") // PDH
+#elif defined(OVR_OS_MS) // Other Microsoft OSs
+// Nothing, thanks.
+#else
+#include <dirent.h>
+#include <sys/stat.h>
+
+#ifdef OVR_OS_LINUX
+#include <pwd.h>
+#include <unistd.h>
+#elif defined(OVR_OS_MAC)
+#include <libproc.h>
+#endif
+
+#endif
+
+static ovrlog::Channel Logger("Util_SystemInfo");
+
+namespace OVR {
+namespace Util {
+
+// From http://blogs.msdn.com/b/oldnewthing/archive/2005/02/01/364563.aspx
+#if defined(OVR_OS_WIN64) || defined(OVR_OS_WIN32)
+
+#pragma comment(lib, "version.lib")
+
+typedef BOOL(WINAPI* LPFN_ISWOW64PROCESS)(HANDLE, PBOOL);
+
+bool Is64BitWindows() {
+#if defined(_WIN64)
+ return TRUE; // 64-bit programs run only on Win64
+#elif defined(_WIN32)
+ // 32-bit programs run on both 32-bit and 64-bit Windows
+ // so must sniff
+ BOOL f64 = FALSE;
+ LPFN_ISWOW64PROCESS fnIsWow64Process;
+
+ fnIsWow64Process =
+ (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandleW(L"kernel32"), "IsWow64Process");
+ if (NULL != fnIsWow64Process) {
+ return fnIsWow64Process(GetCurrentProcess(), &f64) && f64;
+ }
+ return FALSE;
+#else
+ return FALSE; // Win64 does not support Win16
+#endif
+}
+#endif
+
+const char* OSAsString() {
+#if defined(OVR_OS_IPHONE)
+ return "IPhone";
+#elif defined(OVR_OS_DARWIN)
+ return "Darwin";
+#elif defined(OVR_OS_MAC)
+ return "Mac";
+#elif defined(OVR_OS_BSD)
+ return "BSD";
+#elif defined(OVR_OS_WIN64) || defined(OVR_OS_WIN32)
+ if (Is64BitWindows())
+ return "Win64";
+ else
+ return "Win32";
+#elif defined(OVR_OS_ANDROID)
+ return "Android";
+#elif defined(OVR_OS_LINUX)
+ return "Linux";
+#elif defined(OVR_OS_BSD)
+ return "BSD";
+#else
+ return "Other";
+#endif
+}
+
+uint64_t GetGuidInt() {
+ uint64_t g = Timer::GetTicksNanos();
+
+ uint64_t lastTime, thisTime;
+ int j;
+ // Sleep a small random time, then use the last 4 bits as a source of randomness
+ for (j = 0; j < 8; j++) {
+ lastTime = Timer::GetTicksNanos();
+ Thread::MSleep(1);
+ // Note this does not actually sleep for "only" 1 millisecond
+ // necessarily. Since we do not call timeBeginPeriod(1) explicitly
+ // before invoking this function it may be sleeping for 10+ milliseconds.
+ thisTime = Timer::GetTicksNanos();
+ uint64_t diff = thisTime - lastTime;
+ unsigned int diff4Bits = (unsigned int)(diff & 15);
+ diff4Bits <<= 32 - 4;
+ diff4Bits >>= j * 4;
+ ((char*)&g)[j] ^= diff4Bits;
+ }
+
+ return g;
+}
+
+String GetGuidString() {
+ uint64_t guid = GetGuidInt();
+
+ char buff[64];
+#if defined(OVR_CC_MSVC)
+ snprintf(buff, sizeof(buff), "%I64u", guid);
+#else
+ snprintf(buff, sizeof(buff), "%llu", (unsigned long long)guid);
+#endif
+ return String(buff);
+}
+
+const char* GetProcessInfo() {
+#if defined(OVR_CPU_X86_64)
+ return "64 bit";
+#elif defined(OVR_CPU_X86)
+ return "32 bit";
+#else
+ return "TODO";
+#endif
+}
+
+#ifdef OVR_OS_WIN32
+
+String OSVersionAsString() {
+ return GetSystemFileVersionStringW(L"\\kernel32.dll");
+}
+String GetSystemFileVersionStringW(const wchar_t filePath[MAX_PATH]) {
+ wchar_t strFilePath[MAX_PATH]; // Local variable
+ UINT sysDirLen = GetSystemDirectoryW(strFilePath, ARRAYSIZE(strFilePath));
+ if (sysDirLen != 0) {
+ OVR_wcscat(strFilePath, MAX_PATH, filePath);
+ return GetFileVersionStringW(strFilePath);
+ } else {
+ return "GetSystemDirectoryW failed";
+ }
+}
+
+// See
+// http://stackoverflow.com/questions/940707/how-do-i-programatically-get-the-version-of-a-dll-or-exe-file
+String GetFileVersionStringW(const wchar_t filePath[MAX_PATH]) {
+ String result;
+
+ DWORD dwSize = GetFileVersionInfoSizeW(filePath, NULL);
+ if (dwSize == 0) {
+ Logger.LogDebugF(
+ "Error in GetFileVersionInfoSizeW: %d (for %s)", GetLastError(), String(filePath).ToCStr());
+ result = String(filePath) + " not found";
+ } else {
+ auto pVersionInfo = std::make_unique<BYTE[]>(dwSize);
+ if (!pVersionInfo) {
+ Logger.LogDebugF("Out of memory allocating %d bytes (for %s)", dwSize, filePath);
+ result = "Out of memory";
+ } else {
+ if (!GetFileVersionInfoW(filePath, 0, dwSize, pVersionInfo.get())) {
+ Logger.LogDebugF(
+ "Error in GetFileVersionInfo: %d (for %s)", GetLastError(), String(filePath).ToCStr());
+ result = "Cannot get version info";
+ } else {
+ VS_FIXEDFILEINFO* pFileInfo = NULL;
+ UINT pLenFileInfo = 0;
+
+ static HMODULE library;
+ static std::once_flag once;
+ std::call_once(once, [&]() { library = LoadLibraryW(L"version.dll"); });
+
+ decltype(&::VerQueryValueW) const call = reinterpret_cast<decltype(&::VerQueryValueW)>(
+ GetProcAddress(library, "VerQueryValueW"));
+
+ if (!call(pVersionInfo.get(), L"\\", (LPVOID*)&pFileInfo, &pLenFileInfo)) {
+ Logger.LogDebugF(
+ "Error in VerQueryValueW: %d (for %s)", GetLastError(), String(filePath).ToCStr());
+ result = "File has no version info";
+ } else {
+ int major = (pFileInfo->dwFileVersionMS >> 16) & 0xffff;
+ int minor = (pFileInfo->dwFileVersionMS) & 0xffff;
+ int hotfix = (pFileInfo->dwFileVersionLS >> 16) & 0xffff;
+ int other = (pFileInfo->dwFileVersionLS) & 0xffff;
+
+ char str[128];
+ snprintf(str, 128, "%d.%d.%d.%d", major, minor, hotfix, other);
+
+ result = str;
+ }
+ }
+ }
+ }
+
+ return result;
+}
+
+String GetCameraDriverVersion() {
+ return GetSystemFileVersionStringW(L"\\drivers\\OCUSBVID.sys");
+}
+
+// From http://stackoverflow.com/questions/9524309/enumdisplaydevices-function-not-working-for-me
+void GetGraphicsCardList(Array<String>& gpus) {
+ gpus.Clear();
+ DISPLAY_DEVICEW dd;
+ dd.cb = sizeof(dd);
+
+ DWORD deviceNum = 0;
+ while (EnumDisplayDevicesW(NULL, deviceNum, &dd, 0)) {
+ if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
+ gpus.PushBack(String(dd.DeviceString));
+ deviceNum++;
+ }
+}
+
+String GetProcessorInfo() {
+ char brand[0x40] = {};
+ int cpui[4] = {-1};
+
+ __cpuidex(cpui, 0x80000002, 0);
+
+ // unsigned int blocks = cpui[0];
+ for (int i = 0; i <= 2; ++i) {
+ __cpuidex(cpui, 0x80000002 + i, 0);
+ *reinterpret_cast<int*>(brand + i * 16) = cpui[0];
+ *reinterpret_cast<int*>(brand + 4 + i * 16) = cpui[1];
+ *reinterpret_cast<int*>(brand + 8 + i * 16) = cpui[2];
+ *reinterpret_cast<int*>(brand + 12 + i * 16) = cpui[3];
+ }
+ return String(brand, 0x40);
+}
+
+#else
+
+#ifdef OVR_OS_MAC
+// use objective c source
+
+// used for driver files
+String GetFileVersionString(String /*filePath*/) {
+ return String();
+}
+
+String GetSystemFileVersionString(String /*filePath*/) {
+ return String();
+}
+
+String GetDisplayDriverVersion() {
+ return String();
+}
+
+String GetCameraDriverVersion() {
+ return String();
+}
+
+#else
+
+String GetDisplayDriverVersion() {
+ char info[256] = {0};
+ FILE* file = popen("/usr/bin/glxinfo", "r");
+ if (file) {
+ int status = 0;
+ while (status == 0) {
+ status = fscanf(file, "%*[^\n]\n"); // Read up till the end of the current line, leaving the
+ // file pointer at the beginning of the next line
+ // (skipping any leading whitespace).
+ OVR_UNUSED(status); // Prevent GCC compiler warning: "ignoring return value of ‘int
+ // fscanf(FILE*, const char*, ...)"
+
+ status = fscanf(file, "OpenGL version string: %255[^\n]", info);
+ }
+ pclose(file);
+ if (status == 1) {
+ return String(info);
+ }
+ }
+ return String("No graphics driver details found.");
+}
+
+String GetCameraDriverVersion() {
+ struct utsname kver;
+ if (uname(&kver)) {
+ return String();
+ }
+ return String(kver.release);
+}
+
+void GetGraphicsCardList(OVR::Array<OVR::String>& gpus) {
+ gpus.Clear();
+
+ char info[256] = {0};
+ FILE* file = popen("/usr/bin/lspci", "r");
+ if (file) {
+ int status = 0;
+ while (status >= 0) {
+ status = fscanf(file, "%*[^\n]\n"); // Read up till the end of the current line, leaving the
+ // file pointer at the beginning of the next line
+ // (skipping any leading whitespace).
+ OVR_UNUSED(status); // Prevent GCC compiler warning: "ignoring return value of ‘int
+ // fscanf(FILE*, const char*, ...)"
+
+ status = fscanf(file, "%*[^ ] VGA compatible controller: %255[^\n]", info);
+ if (status == 1) {
+ gpus.PushBack(String(info));
+ }
+ }
+ pclose(file);
+ }
+ if (gpus.GetSizeI() <= 0) {
+ gpus.PushBack(String("No video card details found."));
+ }
+}
+
+String OSVersionAsString() {
+ char info[256] = {0};
+ FILE* file = fopen("/etc/issue", "r");
+ if (file) {
+ int status = fscanf(file, "%255[^\n\\]", info);
+ fclose(file);
+ if (status == 1) {
+ return String(info);
+ }
+ }
+ return String("No OS version details found.");
+}
+
+String GetProcessorInfo() {
+ char info[256] = {0};
+ FILE* file = fopen("/proc/cpuinfo", "r");
+ if (file) {
+ int status = 0;
+ while (status == 0) {
+ status = fscanf(file, "%*[^\n]\n"); // Read up till the end of the current line, leaving the
+ // file pointer at the beginning of the next line
+ // (skipping any leading whitespace).
+ OVR_UNUSED(status); // Prevent GCC compiler warning: "ignoring return value of ‘int
+ // fscanf(FILE*, const char*, ...)"
+
+ status = fscanf(file, "model name : %255[^\n]", info);
+ }
+ fclose(file);
+ if (status == 1) {
+ return String(info);
+ }
+ }
+ return String("No processor details found.");
+}
+#endif // OVR_OS_MAC
+#endif // WIN32
+
+std::string GetProcessPath(pid_t processId, bool fileNameOnly, bool enableErrorResults) {
+ std::string result;
+
+ if (processId == OVR_INVALID_PID) {
+ if (enableErrorResults) {
+ result = "(invalid PID)";
+ }
+ }
+
+#if defined(OVR_OS_WIN32)
+ ScopedProcessHANDLE processHandle(
+ OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processId));
+
+ if (processHandle.IsValid()) {
+ result = GetProcessPath(processHandle.Get(), fileNameOnly, enableErrorResults);
+ } else if (enableErrorResults) {
+ result = "(OpenProcess failure)";
+ }
+
+#elif defined(OVR_OS_LINUX)
+ char procPath[1024];
+ char linkPath[64];
+ snprintf(linkPath, OVR_ARRAY_COUNT(linkPath), "/proc/%d/exe", processId);
+
+ int readResult = readlink(linkPath, procPath, OVR_ARRAY_COUNT(procPath));
+
+ if ((readResult != -1) || (readResult >= int(OVR_ARRAY_COUNT(procPath)))) {
+ // If the file was deleted, its name will have "(deleted)" after it, which we may want to deal
+ // with.
+ procPath[readResult] = '\0';
+ OVR_UNUSED(fileNameOnly); // To do.
+ } else
+ procPath[0] = '\0';
+ result = procPath;
+
+#elif defined(OVR_OS_MAC)
+ char procPath[PROC_PIDPATHINFO_MAXSIZE];
+ int ret = proc_pidpath(processId, procPath, sizeof(procPath));
+ if (ret <= 0) {
+ Logger.LogDebugF("Unable to lookup PID: %d -- %s", processId, strerror(errno));
+ procPath[0] = '\0';
+ OVR_UNUSED(fileNameOnly); // To do.
+ }
+ result = procPath;
+#endif
+
+ return result;
+}
+
+#if defined(_WIN32)
+std::string GetProcessPath(HANDLE processHandle, bool fileNameOnly, bool enableErrorResults) {
+ std::string result;
+ WCHAR procPathW[MAX_PATH];
+ DWORD processNameLength = OVR_ARRAY_COUNT(procPathW);
+
+ if (QueryFullProcessImageNameW(processHandle, 0, procPathW, &processNameLength) != 0) {
+ result = OVR::UCSStringToUTF8String(procPathW);
+
+ if (fileNameOnly) {
+ char fileName[_MAX_FNAME];
+ fileName[0] = '\0';
+ char fileExtension[_MAX_EXT];
+ fileExtension[0] = '\0';
+
+ if (_splitpath_s(
+ result.c_str(),
+ nullptr,
+ 0,
+ nullptr,
+ 0,
+ fileName,
+ _MAX_FNAME,
+ fileExtension,
+ _MAX_EXT) == 0) {
+ result = fileName;
+ result += fileExtension;
+ } // Else leave it as its full path, though that will in practice rarely or never occur.
+ }
+ } else if (enableErrorResults) {
+ DWORD dwProcessId = GetProcessId(processHandle);
+ DWORD dwLastError = GetLastError();
+ OVR::String strError;
+ if (dwLastError == 31) // Windows reports "A device attached to the system is not functioning."
+ strError = "Process has previously exited.";
+ else
+ OVR::GetSysErrorCodeString(ovrSysErrorCodeType::OS, dwLastError, false, strError);
+
+ char buffer[256];
+ snprintf(
+ buffer,
+ sizeof(buffer),
+ "(QueryFullProcessImageNameW failure for process handle 0x%llx, pid %u. Error code: %u: %s)",
+ (uint64_t)processHandle,
+ static_cast<int>(dwProcessId),
+ static_cast<int>(dwLastError),
+ strError.ToCStr());
+ result = buffer;
+ }
+
+ return result;
+}
+#endif
+
+// Same as GetProcessPath, except scrubs the returned process path string if it's something we have
+// deemed
+// cannot be reported in our log, usually due to privacy measures we have enacted.
+std::string GetLoggableProcessPath(pid_t processId, bool fileNameOnly) {
+ std::string processPath = GetProcessPath(processId, fileNameOnly, true);
+
+ // The following is currently disabled, as we decided to not redact side-loaded file names from
+ // the server log, and added a ReadMe.txt to the log folder which has a disclaimer about this.
+ //
+ //#ifdef OVR_INTERNAL_CODE
+ // // For internal builds, we do no scrubbing.
+ //#else
+ // // For public builds we scrub the process path if it's side-loaded.
+ // if (IsProcessSideLoaded(GetProcessPath(processId, false)))
+ // processPath = "(side-loaded app)";
+ //#endif
+
+ return processPath;
+}
+
+#if defined(_WIN32)
+// Same as GetProcessPath, except scrubs the returned process path string if it's something we have
+// deemed
+// cannot be reported in our log, usually due to privacy measures we have enacted.
+std::string GetLoggableProcessPath(HANDLE processHandle, bool fileNameOnly) {
+ std::string processPath = GetProcessPath(processHandle, fileNameOnly, true);
+
+ // The current design, which may change, is that we allow logging of process file paths in public
+ // builds.
+ //#ifdef OVR_INTERNAL_CODE
+ // // For internal builds, we do no scrubbing.
+ //#else
+ // // For public builds we scrub the process path if it's side-loaded.
+ // if (IsProcessSideLoaded(processPath))
+ // processPath = "(side-loaded app)";
+ //#endif
+
+ return processPath;
+}
+#endif
+
+//-----------------------------------------------------------------------------
+// Get a path under BaseOVRPath
+// This version returns a std::wstring object.
+std::wstring GetOVRPathW(const wchar_t* subPath, bool create_dir) {
+#if defined(_WIN32)
+ wchar_t fullPath[MAX_PATH];
+ SHGetFolderPathW(0, CSIDL_LOCAL_APPDATA, NULL, 0, fullPath);
+ PathAppendW(fullPath, L"Oculus");
+ if (subPath != nullptr) {
+ OVR_ASSERT(subPath[0] != '\0' && subPath[0] != L'/' && subPath[0] != L'\\');
+ PathAppendW(fullPath, subPath);
+ }
+
+ if (create_dir) {
+ DWORD attrib = ::GetFileAttributesW(fullPath);
+ bool exists = attrib != INVALID_FILE_ATTRIBUTES && (attrib & FILE_ATTRIBUTE_DIRECTORY);
+ if (!exists) {
+ ::CreateDirectoryW(fullPath, NULL);
+ }
+ }
+
+ return std::wstring(fullPath);
+#else
+ std::wstring_convert<std::codecvt_utf8<wchar_t>> converter;
+
+ const char* home = getenv("HOME");
+ std::string path = home;
+
+#if defined(OVR_OS_MAC)
+ path += "/Library/Preferences/Oculus";
+#else
+ path += "/.config/Oculus";
+#endif
+
+ if (subPath != nullptr) {
+ OVR_ASSERT(subPath[0] != '\0' && subPath[0] != L'/' && subPath[0] != L'\\');
+ std::string narrow = converter.to_bytes(subPath);
+ path += "/";
+ path += narrow;
+ }
+
+ // Create the Oculus directory if it doesn't exist
+ if (create_dir) {
+ DIR* dir = opendir(path.c_str());
+ if (dir == NULL) {
+ mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IRWXO);
+ } else {
+ closedir(dir);
+ }
+ }
+
+ return converter.from_bytes(path);
+#endif
+}
+//-----------------------------------------------------------------------------
+// Get a path under BaseOVRPath
+// This version returns an OVR::String.
+String GetOVRPath(const wchar_t* subPath, bool create_dir) {
+ return OVR::UCSStringToOVRString(GetOVRPathW(subPath, create_dir));
+}
+//-----------------------------------------------------------------------------
+// Get the (wide) path for local app data.
+std::wstring GetBaseOVRPathW(bool create_dir) {
+ return GetOVRPathW(nullptr, create_dir);
+}
+//-----------------------------------------------------------------------------
+// Get the path for local app data.
+// This version returns an OVR::String.
+String GetBaseOVRPath(bool create_dir) {
+ return GetOVRPath(nullptr, create_dir);
+}
+
+#ifdef _WIN32
+
+// subKey and stringName must point to 256 or greater buffers.
+static bool
+ParseRegistryPath(const char* path, HKEY& rootKey, wchar_t* subKey, wchar_t* stringName) {
+ std::wstring pathW = OVR::UTF8StringToUCSString(path);
+
+ // We need to convert the path to a Windows registry path.
+ // "/HKEY_LOCAL_MACHINE/Software/Oculus/ForceGPUDriverVersionAcceptance" needs to convert
+ // to HKEY_LOCAL_MACHINE, "Software\\Oculus", "ForceGPUDriverVersionAcceptance".
+ std::replace(pathW.begin(), pathW.end(), L'/', L'\\'); // Convert / -> \
+
+ // Find the root key
+ if (pathW.find(L"\\HKEY_LOCAL_MACHINE\\") == 0) {
+ pathW.erase(0, wcslen(L"\\HKEY_LOCAL_MACHINE\\"));
+ rootKey = HKEY_LOCAL_MACHINE;
+ } else if (pathW.find(L"\\HKEY_CLASSES_ROOT\\") == 0) {
+ pathW.erase(0, wcslen(L"\\HKEY_CLASSES_ROOT\\"));
+ rootKey = HKEY_CLASSES_ROOT;
+ } else if (pathW.find(L"\\HKEY_CURRENT_CONFIG\\") == 0) {
+ pathW.erase(0, wcslen(L"\\HKEY_CURRENT_CONFIG\\"));
+ rootKey = HKEY_CURRENT_CONFIG;
+ } else if (pathW.find(L"\\HKEY_CURRENT_USER\\") == 0) {
+ pathW.erase(0, wcslen(L"\\HKEY_CURRENT_USER\\"));
+ rootKey = HKEY_CURRENT_USER;
+ } else if (pathW.find(L"\\HKEY_USERS\\") == 0) {
+ pathW.erase(0, wcslen(L"\\HKEY_USERS\\"));
+ rootKey = HKEY_USERS;
+ } else {
+ rootKey = 0;
+ subKey[0] = L'\0';
+ stringName[0] = L'\0';
+ return false;
+ }
+
+ // pathW now looks like: "Software\\Oculus\\ForceGPUDriverVersionAcceptance"
+
+ size_t lastSeparator = pathW.rfind('\\');
+ if ((lastSeparator == std::wstring::npos) || ((pathW.length() - lastSeparator) > 256))
+ return false;
+
+ OVR_strlcpy(stringName, &pathW[lastSeparator + 1], 256);
+ pathW.erase(lastSeparator, pathW.length() - lastSeparator);
+
+ // stringName now looks like: "ForceGPUDriverVersionAcceptance"
+ // pathW now looks like: "Software\\Oculus"
+
+ if ((pathW.length()) >= 256)
+ return false;
+
+ OVR_strlcpy(subKey, pathW.c_str(), 256);
+
+ return true;
+}
+
+#endif // _WIN32
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// SettingsManager
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#if (__cplusplus >= 201103L) || (defined(_MSC_VER) && (_MSC_VER >= 1800)) // C++11 required
+
+SettingsManager DefaultSettingsManager;
+
+#ifdef _WIN32
+SettingsManager::Win32RegistryAnyValue::Win32RegistryAnyValue()
+ : type(REG_NONE), binaryData(), dwordData(), qwordData(), stringData(), stringArrayData() {}
+#endif
+
+void SettingsManager::AddAlternativeLocation(const char* path) {
+#ifdef _WIN32
+ auto it =
+ std::find(RegistryAlternativeLocations.begin(), RegistryAlternativeLocations.end(), path);
+ if (it == RegistryAlternativeLocations.end())
+ RegistryAlternativeLocations.insert(path);
+#else
+ (void)path;
+#endif
+}
+
+void SettingsManager::RemoveAlternativeLocation(const char* path) {
+#ifdef _WIN32
+ auto it = RegistryAlternativeLocations.find(path);
+ if (it != RegistryAlternativeLocations.end())
+ RegistryAlternativeLocations.erase(it);
+#else
+ (void)path;
+#endif
+}
+
+SettingsManager::StringSet SettingsManager::GetAlternativeLocations() const {
+#ifdef _WIN32
+ return RegistryAlternativeLocations;
+#else
+ return StringSet();
+#endif
+}
+
+void SettingsManager::SetDefaultAlternativeLocations() {
+#ifdef _WIN32
+ // The following is disabled because we are using this are our default.
+ // RegistryAlternativeLocations.push_back("/HKEY_LOCAL_MACHINE/SOFTWARE/Oculus/");
+ RegistryAlternativeLocations.insert("/HKEY_CURRENT_USER/SOFTWARE/Oculus/");
+ RegistryAlternativeLocations.insert("/HKEY_LOCAL_MACHINE/SOFTWARE/Oculus VR, LLC/Oculus/");
+ RegistryAlternativeLocations.insert("/HKEY_LOCAL_MACHINE/SOFTWARE/Oculus VR, LLC/LibOVR/");
+ RegistryAlternativeLocations.insert(
+ "/HKEY_LOCAL_MACHINE/SOFTWARE/Wow6432Node/Oculus VR, LLC/Oculus/");
+ RegistryAlternativeLocations.insert(
+ "/HKEY_LOCAL_MACHINE/SOFTWARE/Wow6432Node/Oculus VR, LLC/Oculus/Config/");
+ RegistryAlternativeLocations.insert("/HKEY_CURRENT_USER/SOFTWARE/Oculus/Dash/");
+ RegistryAlternativeLocations.insert(OVR_XRS_SETTINGS_LOCATION);
+#endif
+}
+
+#ifdef _WIN32
+
+bool SettingsManager::Win32ReadAnyRegistryValue(
+ DWORD dwType,
+ uint8_t* data,
+ size_t dataSize,
+ Win32RegistryAnyValue& anyValue) const {
+ switch (dwType) {
+ case REG_BINARY:
+ anyValue.type = dwType;
+ anyValue.binaryData.assign(data, data + dataSize);
+ break;
+
+ case REG_DWORD:
+ anyValue.type = dwType;
+ anyValue.dwordData = *reinterpret_cast<uint32_t*>(data);
+ break;
+
+ case REG_QWORD:
+ anyValue.type = dwType;
+ anyValue.qwordData = *reinterpret_cast<uint64_t*>(data);
+ break;
+
+ case REG_SZ: {
+ case REG_EXPAND_SZ:
+ anyValue.type = dwType;
+ std::wstring stringW(reinterpret_cast<wchar_t*>(data), (dataSize / sizeof(wchar_t)) - 1);
+ anyValue.stringData =
+ std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>().to_bytes(stringW);
+ break;
+ }
+
+ case REG_MULTI_SZ: {
+ anyValue.type = dwType;
+
+ for (wchar_t* p = reinterpret_cast<wchar_t*>(data); *p; p += (wcslen(p) + 1)) {
+ std::wstring stringW(p);
+ std::string string8 =
+ std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>().to_bytes(stringW);
+ anyValue.stringArrayData.emplace_back(string8);
+ }
+ break;
+ }
+
+ default:
+ // Unsupported type. Leave anyValue.type as REG_NONE.
+ return false;
+ }
+
+ return true;
+}
+
+bool SettingsManager::Win32ReadAnyRegistryValue(
+ const char* path,
+ Win32RegistryAnyValue& anyValue,
+ int options) const {
+ bool success = false;
+ HKEY rootKey; // e.g. HKEY_CURRENT_USER/
+ wchar_t subKey[256]; // e.g. Software/Oculus
+ wchar_t stringName[256]; // e.g. SomeValue
+ std::string fullPath; // Used in case path is relative.
+
+ anyValue.type = REG_NONE;
+
+ if (path[0] != '/') { // If this is a path relative to the default... make a full path.
+ fullPath = defaultLocation + path;
+ path = fullPath.c_str();
+ }
+
+ if (!ParseRegistryPath(path, rootKey, subKey, stringName))
+ return false;
+
+ int64_t iEnd =
+ ((options & OptionIgnoreAlternativeLocations) ? 0
+ : (int64_t)RegistryAlternativeLocations.size());
+
+ // We do a loop starting with -1 because we are reading from two locations: the input path and
+ // an array of alternative locations. -1 is for the input path and 0+ is the alternative
+ // locations.
+ for (int64_t i = -1; !success && (i < iEnd); ++i) {
+ if (i >= 0) { // If the input path didn't find it...
+ // try reading from the alternative locations.
+ wchar_t stringNameIgnore[256];
+ auto it = RegistryAlternativeLocations.begin();
+ std::advance(it, (size_t)i); // This is a little slow, but not commonly called.
+ ParseRegistryPath(it->c_str(), rootKey, subKey, stringNameIgnore);
+ } // Else i == -1 and use the input path as-is.
+
+ HKEY hKey = 0; // Always use the 64 bit registry view. All Oculus runtime software is 64 bit.
+ DWORD keyOptions =
+ KEY_QUERY_VALUE | ((options & OptionUse32BitDatabase) ? KEY_WOW64_32KEY : KEY_WOW64_64KEY);
+ LONG openResult = RegOpenKeyExW(rootKey, subKey, 0, keyOptions, &hKey);
+
+ if (openResult == ERROR_SUCCESS) {
+ DWORD dwType;
+ uint8_t data[2048]; // We don't currently have handling for accepting data larger than this.
+ DWORD dataSize(2048); // We could add extra logic to support this if needed.
+
+ // RegGetValue is like RegQueryValueEx except that Windows guarantees
+ // that string data is properly 0-terminated. RegGetValue returns ERROR_FILE_NOT_FOUND if
+ // the given value doesn't exist.
+ const DWORD flags = RRF_RT_REG_BINARY | RRF_RT_REG_DWORD | RRF_RT_REG_QWORD | RRF_RT_REG_SZ |
+ RRF_RT_REG_MULTI_SZ | RRF_RT_REG_EXPAND_SZ |
+ RRF_NOEXPAND; // NOEXPAND needed for RRF_RT_REG_EXPAND_SZ specifically on Win7
+ LONG queryResult = RegGetValueW(hKey, nullptr, stringName, flags, &dwType, data, &dataSize);
+
+ if (queryResult == ERROR_SUCCESS) // We don't currently support handling ERROR_MORE_DATA.
+ success = Win32ReadAnyRegistryValue(dwType, data, dataSize, anyValue);
+
+ RegCloseKey(hKey);
+ }
+ }
+
+ return success;
+}
+
+#endif // _WIN32
+
+bool SettingsManager::ReadValue(const char* path, std::vector<uint8_t>& value, int options) {
+#ifdef _WIN32
+ Win32RegistryAnyValue anyValue;
+
+ if (!Win32ReadAnyRegistryValue(path, anyValue, options))
+ return false;
+
+ switch (anyValue.type) {
+ case REG_BINARY:
+ value = anyValue.binaryData;
+ break;
+
+ case REG_QWORD:
+ value.assign(
+ reinterpret_cast<uint8_t*>(&anyValue.qwordData),
+ reinterpret_cast<uint8_t*>(&anyValue.qwordData) + sizeof(anyValue.qwordData));
+ break;
+
+ case REG_DWORD:
+ value.assign(
+ reinterpret_cast<uint8_t*>(&anyValue.dwordData),
+ reinterpret_cast<uint8_t*>(&anyValue.dwordData) + sizeof(anyValue.dwordData));
+ break;
+
+ case REG_SZ:
+ case REG_EXPAND_SZ:
+ // Copy the trailing '\0'.
+ value.assign(
+ anyValue.stringData.c_str(),
+ anyValue.stringData.c_str() + anyValue.stringData.size() + 1);
+ break;
+
+ case REG_MULTI_SZ:
+ if (!anyValue.stringArrayData.empty() && !anyValue.stringArrayData[0].empty()) {
+ // Copy the trailing '\0'.
+ value.assign(
+ anyValue.stringArrayData[0].c_str(),
+ anyValue.stringArrayData[0].c_str() + anyValue.stringArrayData[0].size() + 1);
+ }
+ break;
+ }
+
+ return true;
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::ReadValue(const char* path, uint8_t* data, size_t& dataSize, int options) {
+ std::vector<uint8_t> value;
+
+ if (ReadValue(path, value, options)) {
+ if (value.size() <= dataSize) {
+ dataSize = std::min(value.size(), dataSize);
+ memcpy(data, value.data(), dataSize);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool SettingsManager::ReadValue(const char* path, double& value, int options) {
+#ifdef _WIN32
+ Win32RegistryAnyValue anyValue;
+
+ if (!Win32ReadAnyRegistryValue(path, anyValue, options))
+ return false;
+
+ try { // Some of the std C++ calls below can throw exceptions.
+ switch (anyValue.type) {
+ case REG_BINARY:
+ // reinterpreting binary as a floating point value is probably not something to rely on.
+ if (anyValue.binaryData.size() >= 8)
+ value = *reinterpret_cast<double*>(anyValue.binaryData.data());
+ else if (anyValue.binaryData.size() >= 4)
+ value = *reinterpret_cast<float*>(anyValue.binaryData.data());
+ break;
+
+ case REG_QWORD:
+ value = (double)anyValue.qwordData;
+ break;
+
+ case REG_DWORD:
+ value = (double)anyValue.dwordData;
+ break;
+
+ case REG_SZ:
+ case REG_EXPAND_SZ:
+ value = std::stod(anyValue.stringData); // may throw an execption.
+ break;
+
+ case REG_MULTI_SZ:
+ if (!anyValue.stringArrayData.empty() && !anyValue.stringArrayData[0].empty())
+ value = std::stod(anyValue.stringArrayData[0]); // may throw an execption.
+ break;
+ }
+ } catch (...) {
+ // Leave value as-is.
+ }
+
+ return true;
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::ReadValue(const char* path, float& value, int options) {
+ double valueDouble;
+
+ if (!ReadValue(path, valueDouble, options))
+ return false;
+
+ value = (float)valueDouble;
+ return true;
+}
+
+bool SettingsManager::ReadValue(const char* path, uint64_t& value, int options) {
+#ifdef _WIN32
+ Win32RegistryAnyValue anyValue;
+
+ if (!Win32ReadAnyRegistryValue(path, anyValue, options))
+ return false;
+
+ try { // Some of the std C++ calls below can throw exceptions.
+ switch (anyValue.type) {
+ case REG_BINARY:
+ if (anyValue.binaryData.size() >= 8)
+ value = *reinterpret_cast<uint64_t*>(anyValue.binaryData.data());
+ else if (anyValue.binaryData.size() >= 4)
+ value = *reinterpret_cast<uint32_t*>(anyValue.binaryData.data());
+ else if (anyValue.binaryData.size() >= 2)
+ value = *reinterpret_cast<uint16_t*>(anyValue.binaryData.data());
+ else if (anyValue.binaryData.size() >= 1)
+ value = *reinterpret_cast<uint8_t*>(anyValue.binaryData.data());
+ break;
+
+ case REG_QWORD:
+ value = anyValue.qwordData;
+ break;
+
+ case REG_DWORD:
+ value = anyValue.dwordData;
+ break;
+
+ case REG_SZ:
+ case REG_EXPAND_SZ:
+ value = std::stoull(anyValue.stringData, 0, 0); // may throw an execption.
+ break;
+
+ case REG_MULTI_SZ:
+ if (!anyValue.stringArrayData.empty() && !anyValue.stringArrayData[0].empty())
+ value = std::stoull(anyValue.stringArrayData[0], 0, 0); // may throw an execption.
+ break;
+ }
+ } catch (...) {
+ // Leave value as-is.
+ }
+
+ return true;
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::ReadValue(const char* path, uint32_t& value, int options) {
+ uint64_t value64;
+
+ if (!ReadValue(path, value64, options))
+ return false;
+
+ value = (uint32_t)value64;
+ return true;
+}
+
+bool SettingsManager::ReadValue(const char* path, int64_t& value, int options) {
+#ifdef _WIN32
+ Win32RegistryAnyValue anyValue;
+
+ if (!Win32ReadAnyRegistryValue(path, anyValue, options))
+ return false;
+
+ try { // Some of the std C++ calls below can throw exceptions.
+ switch (anyValue.type) {
+ case REG_BINARY:
+ if (anyValue.binaryData.size() >= 8)
+ value = *reinterpret_cast<int64_t*>(anyValue.binaryData.data());
+ else if (anyValue.binaryData.size() >= 4)
+ value = *reinterpret_cast<int32_t*>(anyValue.binaryData.data());
+ else if (anyValue.binaryData.size() >= 2)
+ value = *reinterpret_cast<int16_t*>(anyValue.binaryData.data());
+ else if (anyValue.binaryData.size() >= 1)
+ value = *reinterpret_cast<int8_t*>(anyValue.binaryData.data());
+ break;
+
+ case REG_QWORD:
+ value = (int64_t)anyValue.qwordData;
+ break;
+
+ case REG_DWORD:
+ value = (int64_t)((int32_t)anyValue.dwordData);
+ break;
+
+ case REG_SZ:
+ case REG_EXPAND_SZ:
+ value = std::stoll(anyValue.stringData, 0, 0); // may throw an execption.
+ break;
+
+ case REG_MULTI_SZ:
+ if (!anyValue.stringArrayData.empty() && !anyValue.stringArrayData[0].empty())
+ value = std::stoll(anyValue.stringArrayData[0], 0, 0); // may throw an execption.
+ break;
+ }
+ } catch (...) {
+ // Leave value as-is.
+ }
+
+ return true;
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::ReadValue(const char* path, int32_t& value, int options) {
+ int64_t value64;
+
+ if (!ReadValue(path, value64, options))
+ return false;
+
+ value = (int32_t)value64;
+ return true;
+}
+
+bool SettingsManager::ReadValue(const char* path, std::string& value, int options) {
+#ifdef _WIN32
+ Win32RegistryAnyValue anyValue;
+
+ if (!Win32ReadAnyRegistryValue(path, anyValue, options))
+ return false;
+
+ // std::to_string usage below may throw std::bad_alloc, but we don't handle bad_alloc here,
+ // but rather we catch it at a higher level, as it's an indicator not of a data format problem,
+ // but of a system problem. In practice std::to_string will virtually never throw.
+ switch (anyValue.type) {
+ case REG_BINARY:
+ // When interpreting binary data as a string, how do we interpret the binary data?
+ // We write binary under two conditions: if the type is floating point and if the type
+ // is natively binary. Between floating point and binary, the only one which we can
+ // Possibly convert to a string with any consistency is floating point.
+ if (anyValue.binaryData.size() == sizeof(double)) {
+ const double* d = reinterpret_cast<double*>(anyValue.binaryData.data());
+ value = std::to_string(*d);
+ } else {
+ // Currently we have no translation for this. We could potentially interpret it as
+ // string data, but the problem with that is that we would be inconsistent because
+ // we interpret the binary data as floating point if the length is 8 but a string
+ // for all other sizes.
+ return false;
+ }
+ break;
+
+ case REG_QWORD:
+ value = std::to_string(anyValue.qwordData);
+ break;
+
+ case REG_DWORD:
+ value = std::to_string(anyValue.dwordData);
+ break;
+
+ case REG_SZ:
+ case REG_EXPAND_SZ:
+ value = anyValue.stringData;
+ break;
+
+ case REG_MULTI_SZ:
+ if (!anyValue.stringArrayData.empty() && !anyValue.stringArrayData[0].empty())
+ value = anyValue.stringArrayData[0];
+ break;
+ }
+
+ return true;
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::ReadValue(const char* path, std::wstring& value, int options) {
+ std::string value8;
+
+ if (!ReadValue(path, value8, options)) // Read as UTF8
+ return false;
+
+ value = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>().from_bytes(value8);
+ return true;
+}
+
+bool SettingsManager::ReadValue(const char* path, bool& value, int options) {
+ uint64_t result64;
+
+ if (!ReadValue(path, result64, options))
+ return false;
+
+ value = (result64 != 0);
+ return true;
+}
+
+bool SettingsManager::WriteValue(const char* path, bool value, int options) {
+#ifdef _WIN32
+ // There's no Windows registry bool type, but the defacto standard for
+ // supporting it is to use the DWORD type as 0 or 1.
+ return WriteValue(path, value ? (uint32_t)1 : (uint32_t)0, options);
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::WriteValue(const char* path, const std::string& str, int options) {
+ return WriteValue(path, str.data(), str.size(), options);
+}
+
+bool SettingsManager::WriteValue(const char* path, const std::wstring& str, int options) {
+ return WriteValue(path, str.data(), str.size(), options);
+}
+
+bool SettingsManager::WriteValue(
+ const char* path,
+ const wchar_t* value,
+ size_t valueStrlen,
+ int options) {
+ // Caller is required to provide a 0-terminated string.
+ if (value[valueStrlen] != '\0') {
+ OVR_FAIL();
+ return false;
+ }
+
+#ifdef _WIN32
+ bool result = false;
+ HKEY rootKey; // e.g. HKEY_CURRENT_USER/
+ wchar_t subKey[256]; // e.g. Software/Oculus
+ wchar_t stringName[256]; // e.g. SomeValue
+
+ if (!ParseRegistryPath(path, rootKey, subKey, stringName))
+ return false;
+
+ // RegCreateKeyExW returns success if the key already exists.
+ HKEY hKey = 0; // Always use the 64 bit registry view. All Oculus runtime software is 64 bit.
+ DWORD keyOptions = KEY_CREATE_SUB_KEY | KEY_SET_VALUE |
+ ((options & OptionUse32BitDatabase) ? KEY_WOW64_32KEY : KEY_WOW64_64KEY);
+ LONG regResult =
+ RegCreateKeyExW(rootKey, subKey, 0, nullptr, 0, keyOptions, nullptr, &hKey, nullptr);
+ // If regResult fails with a value of 5 (ERROR_ACCESS_DENIED), it's often because the process
+ // is trying to write to HLEY_LOCAL_MACHINE and doesn't have admin privileges.
+
+ if (regResult == ERROR_SUCCESS) {
+ regResult = RegSetValueExW(
+ hKey,
+ stringName,
+ 0,
+ REG_SZ,
+ reinterpret_cast<BYTE*>(const_cast<wchar_t*>(value)),
+ (DWORD)(((valueStrlen + 1) * sizeof(wchar_t))));
+ result = (regResult == ERROR_SUCCESS);
+ // Note that if the RegSetValueExW failed then we make no attempt to uncreate
+ // the key that may have been created above via RegCreateKeyExW.
+ RegCloseKey(hKey);
+ }
+
+ return result;
+#else
+ OVR_UNUSED2(path, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::WriteValue(
+ const char* path,
+ const char* value,
+ size_t valueStrlen,
+ int options) {
+#ifdef _WIN32
+ std::wstring stringW = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>().from_bytes(
+ value, value + valueStrlen);
+ return SettingsManager::WriteValue(path, stringW.c_str(), stringW.size(), options);
+#else
+ OVR_UNUSED4(path, value, valueStrlen, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::WriteValue(const char* path, uint32_t value, int options) {
+#ifdef _WIN32
+ bool result = false;
+ HKEY rootKey; // e.g. HKEY_CURRENT_USER/
+ wchar_t subKey[256]; // e.g. Software/Oculus
+ wchar_t stringName[256]; // e.g. SomeValue
+ std::string fullPath; // Used in case path is relative.
+
+ if (path[0] != '/') { // If this is a path relative to the default... make a full path.
+ fullPath = defaultLocation + path;
+ path = fullPath.c_str();
+ }
+
+ if (!ParseRegistryPath(path, rootKey, subKey, stringName))
+ return false;
+
+ // RegCreateKeyExW returns success if the key already exists.
+ HKEY hKey = 0; // Always use the 64 bit registry view. All Oculus runtime software is 64 bit.
+ DWORD keyOptions = KEY_CREATE_SUB_KEY | KEY_SET_VALUE |
+ ((options & OptionUse32BitDatabase) ? KEY_WOW64_32KEY : KEY_WOW64_64KEY);
+ LONG regResult =
+ RegCreateKeyExW(rootKey, subKey, 0, nullptr, 0, keyOptions, nullptr, &hKey, nullptr);
+ // If regResult fails with a value of 5 (ERROR_ACCESS_DENIED), it's often because the process
+ // is trying to write to HLEY_LOCAL_MACHINE and doesn't have admin privileges.
+
+ if (regResult == ERROR_SUCCESS) {
+ regResult = RegSetValueExW(
+ hKey, stringName, 0, REG_DWORD, reinterpret_cast<BYTE*>(&value), sizeof(value));
+ result = (regResult == ERROR_SUCCESS);
+ // Note that if the RegSetValueExW failed then we make no attempt to uncreate
+ // the key that may have been created above via RegCreateKeyExW.
+ RegCloseKey(hKey);
+ }
+
+ return result;
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::WriteValue(const char* path, int32_t value, int options) {
+#ifdef _WIN32
+ // If we write it as uint32_t bits, when we read it back as int32_t bits it will be as expected.
+ return SettingsManager::WriteValue(path, (uint32_t)value, options);
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::WriteValue(const char* path, uint64_t value, int options) {
+#ifdef _WIN32
+ bool result = false;
+ HKEY rootKey; // e.g. HKEY_CURRENT_USER/
+ wchar_t subKey[256]; // e.g. Software/Oculus
+ wchar_t stringName[256]; // e.g. SomeValue
+ std::string fullPath; // Used in case path is relative.
+
+ if (path[0] != '/') { // If this is a path relative to the default... make a full path.
+ fullPath = defaultLocation + path;
+ path = fullPath.c_str();
+ }
+
+ if (!ParseRegistryPath(path, rootKey, subKey, stringName))
+ return false;
+
+ // RegCreateKeyExW returns success if the key already exists.
+ HKEY hKey = 0; // Always use the 64 bit registry view. All Oculus runtime software is 64 bit.
+ DWORD keyOptions = KEY_CREATE_SUB_KEY | KEY_SET_VALUE |
+ ((options & OptionUse32BitDatabase) ? KEY_WOW64_32KEY : KEY_WOW64_64KEY);
+ LONG regResult =
+ RegCreateKeyExW(rootKey, subKey, 0, nullptr, 0, keyOptions, nullptr, &hKey, nullptr);
+ // If regResult fails with a value of 5 (ERROR_ACCESS_DENIED), it's often because the process
+ // is trying to write to HLEY_LOCAL_MACHINE and doesn't have admin privileges.
+
+ if (regResult == ERROR_SUCCESS) {
+ regResult = RegSetValueExW(
+ hKey, stringName, 0, REG_QWORD, reinterpret_cast<BYTE*>(&value), sizeof(value));
+ result = (regResult == ERROR_SUCCESS);
+ // Note that if the RegSetValueExW failed then we make no attempt to uncreate
+ // the key that may have been created above via RegCreateKeyExW.
+ RegCloseKey(hKey);
+ }
+
+ return result;
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::WriteValue(const char* path, int64_t value, int options) {
+#ifdef _WIN32
+ // If we write it as uint32_t bits, when we read it back as int32_t bits it will be as expected.
+ return SettingsManager::WriteValue(path, (uint64_t)value, options);
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::WriteValue(const char* path, double value, int options) {
+#ifdef _WIN32
+ // There's no explicit Windows registry support for writing floating point data,
+ // but the only lossless way to do is is to use REG_BINARY.
+ return WriteValue(path, reinterpret_cast<const uint8_t*>(&value), sizeof(value), options);
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::WriteValue(const char* path, float value, int options) {
+#ifdef _WIN32
+ // There's no explicit Windows registry support for writing floating point data,
+ // but the only lossless way to do is is to use REG_BINARY.
+ return WriteValue(path, reinterpret_cast<const uint8_t*>(&value), sizeof(value), options);
+#else
+ OVR_UNUSED3(path, value, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::WriteValue(
+ const char* path,
+ const uint8_t* value,
+ size_t valueSize,
+ int options) {
+#ifdef _WIN32
+ bool result = false;
+ HKEY rootKey; // e.g. HKEY_CURRENT_USER/
+ wchar_t subKey[256]; // e.g. Software/Oculus
+ wchar_t stringName[256]; // e.g. SomeValue
+ std::string fullPath; // Used in case path is relative.
+
+ if (path[0] != '/') { // If this is a path relative to the default... make a full path.
+ fullPath = defaultLocation + path;
+ path = fullPath.c_str();
+ }
+
+ if (!ParseRegistryPath(path, rootKey, subKey, stringName))
+ return false;
+
+ // RegCreateKeyExW returns success if the key already exists.
+ HKEY hKey = 0; // Always use the 64 bit registry view. All Oculus runtime software is 64 bit.
+ DWORD keyOptions = KEY_CREATE_SUB_KEY | KEY_SET_VALUE |
+ ((options & OptionUse32BitDatabase) ? KEY_WOW64_32KEY : KEY_WOW64_64KEY);
+ LONG regResult =
+ RegCreateKeyExW(rootKey, subKey, 0, nullptr, 0, keyOptions, nullptr, &hKey, nullptr);
+ // If regResult fails with a value of 5 (ERROR_ACCESS_DENIED), it's often because the process
+ // is trying to write to HLEY_LOCAL_MACHINE and doesn't have admin privileges.
+
+ if (regResult == ERROR_SUCCESS) {
+ regResult = RegSetValueExW(
+ hKey, stringName, 0, REG_BINARY, const_cast<uint8_t*>(value), (DWORD)valueSize);
+ result = (regResult == ERROR_SUCCESS);
+ // Note that if the RegSetValueExW failed then we make no attempt to uncreate
+ // the key that may have been created above via RegCreateKeyExW.
+ RegCloseKey(hKey);
+ }
+
+ return result;
+#else
+ OVR_UNUSED4(path, value, valueSize, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::ValueExists(const char* path, int options) const {
+#ifdef _WIN32
+ Win32RegistryAnyValue anyValue;
+ return Win32ReadAnyRegistryValue(path, anyValue, options);
+#else
+ OVR_UNUSED2(path, options);
+ return false;
+#endif
+}
+
+bool SettingsManager::DeleteValue(const char* path, bool* wasPresent, int options) {
+#ifdef _WIN32
+ bool result = true; // True until proven false below.
+
+ if (wasPresent)
+ *wasPresent = false;
+
+ std::vector<std::string> registryLocations;
+
+ if ((options & OptionIgnoreAlternativeLocations) == 0)
+ registryLocations.insert(
+ registryLocations.begin(),
+ RegistryAlternativeLocations.begin(),
+ RegistryAlternativeLocations.end());
+
+ registryLocations.emplace_back(std::string(path));
+
+ for (const auto& pathStr : registryLocations) {
+ HKEY rootKey; // e.g. HKEY_CURRENT_USER/
+ wchar_t subKey[256]; // e.g. Software/Oculus
+ wchar_t stringName[256]; // e.g. SomeValue
+ std::string fullPath; // Used in case path is relative.
+
+ path = pathStr.c_str();
+
+ if (path[0] != '/') { // If this is a path relative to the default... make a full path.
+ fullPath = defaultLocation + path;
+ path = fullPath.c_str();
+ }
+
+ Win32RegistryAnyValue anyValue;
+ anyValue.type = REG_NONE;
+
+ if (ParseRegistryPath(path, rootKey, subKey, stringName)) {
+ HKEY hKey;
+ DWORD keyOptions = KEY_QUERY_VALUE | KEY_SET_VALUE |
+ ((options & OptionUse32BitDatabase) ? KEY_WOW64_32KEY : KEY_WOW64_64KEY);
+
+ if (RegOpenKeyExW(rootKey, subKey, 0, keyOptions, &hKey) == ERROR_SUCCESS) {
+ // Unfortunately, Windows provides no way to properly tell if a value deletion
+ // attempt failed due to the value not existing. The error code from RegDeleteValue
+ // can't tell you this. You can call RegQueryValue before calling RegDeleteValue to
+ // tell if it pre-existed, but between your call to RegQueryValue and RegDeleteValue
+ // another thread may have deleted it and give you a false error return from
+ // RegDeleteValue. Our best response to this is to check the value again and if it's
+ // mising then we know somebody else deleted it.
+ DWORD dwType;
+
+ if (RegGetValueW(hKey, nullptr, stringName, RRF_RT_ANY, &dwType, nullptr, nullptr) ==
+ ERROR_SUCCESS) {
+ if (wasPresent)
+ *wasPresent = true;
+
+ if (RegDeleteValueW(hKey, stringName) != ERROR_SUCCESS) // If failed...
+ result =
+ (RegGetValueW(hKey, nullptr, stringName, RRF_RT_ANY, &dwType, nullptr, nullptr) !=
+ ERROR_SUCCESS);
+ // If result fails with a value of 5 (ERROR_ACCESS_DENIED), it's often because the process
+ // is trying to write to HLEY_LOCAL_MACHINE and doesn't have admin privileges.
+ }
+
+ RegCloseKey(hKey);
+ }
+ }
+ }
+
+ return result;
+#else
+ OVR_UNUSED2(path, options);
+ if (wasPresent)
+ *wasPresent = false;
+ return true;
+#endif
+}
+
+void SettingsManager::SetDefaultLocation(const char* parentPath) {
+ OVR_ASSERT(parentPath && (parentPath[0] == '/' || parentPath[0] == '\0'));
+ defaultLocation = parentPath;
+}
+
+std::string SettingsManager::GetDefaultLocation() const {
+ return defaultLocation;
+}
+
+std::string SettingsManager::EnumerateValues(const char* parentPath, int options) const {
+ std::string result;
+
+#ifdef _WIN32
+ HKEY rootKey; // e.g. HKEY_CURRENT_USER/
+ wchar_t subKey[256]; // e.g. Software/Oculus
+ wchar_t stringName[256]; // e.g. SomeValue
+
+ if (!parentPath)
+ parentPath = defaultLocation.c_str();
+
+ int64_t kEnd =
+ ((options & OptionIgnoreAlternativeLocations) ? 0
+ : (int64_t)RegistryAlternativeLocations.size());
+
+ // We do a loop starting with -1 because we are reading from two locations: the input path and
+ // an array of alternative locations. -1 is for the input path and 0+ is the alternative
+ // locations.
+ for (int64_t k = -1; k < kEnd; ++k) {
+ if (k >= 0) {
+ auto it = RegistryAlternativeLocations.begin();
+ std::advance(it, (size_t)k); // This is a little slow, but not commonly called.
+ parentPath = it->c_str();
+ }
+ // Assert that parentPath begins and ends with /.
+ OVR_ASSERT(parentPath && (parentPath[0] == '/') && (parentPath[strlen(parentPath) - 1] == '/'));
+
+ if (!ParseRegistryPath(parentPath, rootKey, subKey, stringName)) {
+ return "";
+ }
+
+ HKEY hKey = 0; // Always use the 64 bit registry view. All Oculus runtime software is 64 bit.
+ LONG openResult = RegOpenKeyExW(rootKey, subKey, 0, KEY_QUERY_VALUE | KEY_WOW64_64KEY, &hKey);
+
+ if (openResult == ERROR_SUCCESS) {
+ LONG regResult = ERROR_SUCCESS;
+
+ for (DWORD j = 0; regResult != ERROR_NO_MORE_ITEMS; ++j) {
+ DWORD dwType;
+ DWORD stringNameSize = OVR_ARRAY_COUNT(stringName);
+ uint8_t data[2048];
+ DWORD dataSize(2048);
+
+ regResult =
+ RegEnumValueW(hKey, j, stringName, &stringNameSize, nullptr, &dwType, data, &dataSize);
+
+ if (regResult == ERROR_SUCCESS) { // There's also ERROR_MORE_DATA.
+ Win32RegistryAnyValue anyValue;
+
+ if (Win32ReadAnyRegistryValue(dwType, data, dataSize, anyValue)) {
+ char buffer[256];
+
+ snprintf(buffer, sizeof(buffer), "%s%ls: ", parentPath, stringName);
+ result += buffer;
+
+ switch (dwType) {
+ case REG_BINARY:
+ result += "binary: ";
+
+ for (size_t i = 0, iEnd = std::min<size_t>(64, anyValue.binaryData.size());
+ i < iEnd;
+ ++i) {
+ snprintf(buffer, sizeof(buffer), "%02x ", anyValue.binaryData[i]);
+ result += buffer;
+ }
+
+ if (anyValue.binaryData.size() > 64) // If we had to truncate it...
+ result += "...";
+
+ result += "\n";
+ break;
+
+ case REG_QWORD:
+ snprintf(
+ buffer,
+ sizeof(buffer),
+ "uint64: %llu (%#llx)\n",
+ anyValue.qwordData,
+ anyValue.qwordData);
+ result += buffer;
+ break;
+
+ case REG_DWORD:
+ snprintf(
+ buffer,
+ sizeof(buffer),
+ "uint32: %u (%#x)\n",
+ anyValue.dwordData,
+ anyValue.dwordData);
+ result += buffer;
+ break;
+
+ case REG_SZ:
+ case REG_EXPAND_SZ:
+ static_assert(sizeof(buffer) >= 256, "buffer size failure");
+ snprintf(
+ buffer,
+ sizeof(buffer),
+ "string: %.250s%s\n",
+ anyValue.stringData.c_str(),
+ anyValue.stringData.size() >= 256 ? "..." : "");
+ result += buffer;
+ break;
+
+ case REG_MULTI_SZ:
+ result += "string array: ";
+ for (size_t i = 0; i < std::max<size_t>(8, anyValue.stringArrayData.size()); ++i) {
+ snprintf(
+ buffer,
+ sizeof(buffer),
+ "%s%.250s%s\n",
+ i > 0 ? " " : "",
+ anyValue.stringArrayData[i].c_str(),
+ anyValue.stringData.size() >= 256 ? "..." : "");
+ result += buffer;
+ }
+ if (anyValue.stringArrayData.size() >= 256) // If we had to truncate it...
+ result += "...\n";
+ break;
+
+ default: {
+ OVR_FAIL();
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+#else
+ OVR_UNUSED2(parentPath, options);
+ OVR_FAIL();
+#endif
+ return result;
+}
+
+#endif //#if (__cplusplus >= 201103L) // C++11 required
+
+#ifdef _WIN32
+
+bool GetRegistryDwordW(
+ const wchar_t* pSubKey,
+ const wchar_t* stringName,
+ DWORD& out,
+ RegistryDB registryDB,
+ RegistryBase registryBase) {
+ HKEY root = (registryBase == RegistryBase::currentUser) ? HKEY_CURRENT_USER : HKEY_LOCAL_MACHINE;
+ DWORD dwType = REG_DWORD;
+ HKEY hKey = 0;
+ DWORD value_length = sizeof(DWORD);
+
+ if ((RegOpenKeyExW(
+ root,
+ pSubKey,
+ 0,
+ KEY_QUERY_VALUE |
+ ((registryDB == RegistryDB::wow64_32) ? KEY_WOW64_32KEY : KEY_WOW64_64KEY),
+ &hKey) != ERROR_SUCCESS) ||
+ (RegQueryValueExW(hKey, stringName, NULL, &dwType, (LPBYTE)&out, &value_length) !=
+ ERROR_SUCCESS) ||
+ (dwType != REG_DWORD)) {
+ out = 0;
+ RegCloseKey(hKey);
+ return false;
+ }
+ RegCloseKey(hKey);
+
+ return true;
+}
+
+// When reading Oculus registry keys, we recognize that the user may have inconsistently
+// used a DWORD 1 vs. a string "1", and so we support either when checking booleans.
+bool GetRegistryBoolW(
+ const wchar_t* pSubKey,
+ const wchar_t* stringName,
+ bool defaultValue,
+ RegistryDB registryDB,
+ RegistryBase registryBase) {
+ wchar_t out[MAX_PATH];
+ if (GetRegistryStringW(pSubKey, stringName, out, registryDB, registryBase)) {
+ return (_wtoi64(out) != 0);
+ }
+
+ DWORD dw;
+ if (GetRegistryDwordW(pSubKey, stringName, dw, registryDB, registryBase)) {
+ return (dw != 0);
+ }
+
+ return defaultValue;
+}
+
+bool GetRegistryStringW(
+ const wchar_t* pSubKey,
+ const wchar_t* stringName,
+ wchar_t out[MAX_PATH],
+ RegistryDB registryDB,
+ RegistryBase registryBase) {
+ HKEY root = (registryBase == RegistryBase::currentUser) ? HKEY_CURRENT_USER : HKEY_LOCAL_MACHINE;
+ DWORD dwType = REG_SZ;
+ HKEY hKey = 0;
+ wchar_t value[MAX_PATH + 1]; // +1 because RegQueryValueEx doesn't necessarily 0-terminate.
+ DWORD value_length = MAX_PATH;
+
+ if ((RegOpenKeyExW(
+ root,
+ pSubKey,
+ 0,
+ KEY_QUERY_VALUE |
+ ((registryDB == RegistryDB::wow64_32) ? KEY_WOW64_32KEY : KEY_WOW64_64KEY),
+ &hKey) != ERROR_SUCCESS) ||
+ (RegQueryValueExW(hKey, stringName, NULL, &dwType, (LPBYTE)&value, &value_length) !=
+ ERROR_SUCCESS) ||
+ (dwType != REG_SZ)) {
+ out[0] = L'\0';
+ RegCloseKey(hKey);
+ return false;
+ }
+ RegCloseKey(hKey);
+
+ value[value_length] = L'\0';
+ wcscpy_s(out, MAX_PATH, value);
+ return true;
+}
+
+bool SetRegistryDwordW(
+ const wchar_t* pSubKey,
+ const wchar_t* stringName,
+ DWORD newValue,
+ RegistryDB registryDB,
+ RegistryBase registryBase) {
+ HKEY root = (registryBase == RegistryBase::currentUser) ? HKEY_CURRENT_USER : HKEY_LOCAL_MACHINE;
+ HKEY hKey = 0;
+
+ if ((RegCreateKeyExW(
+ root,
+ pSubKey,
+ 0,
+ nullptr,
+ 0,
+ KEY_CREATE_SUB_KEY | KEY_SET_VALUE |
+ ((registryDB == RegistryDB::wow64_32) ? KEY_WOW64_32KEY : KEY_WOW64_64KEY),
+ nullptr,
+ &hKey,
+ nullptr) != ERROR_SUCCESS) ||
+ (RegSetValueExW(
+ hKey, stringName, 0, REG_DWORD, reinterpret_cast<BYTE*>(&newValue), sizeof(newValue)) !=
+ ERROR_SUCCESS)) {
+ RegCloseKey(hKey);
+ return false;
+ }
+ RegCloseKey(hKey);
+ return true;
+}
+
+bool DeleteRegistryValue(
+ const wchar_t* pSubKey,
+ const wchar_t* stringName,
+ RegistryDB registryDB,
+ RegistryBase registryBase) {
+ HKEY root = (registryBase == RegistryBase::currentUser) ? HKEY_CURRENT_USER : HKEY_LOCAL_MACHINE;
+ HKEY hKey = 0;
+
+ if (RegOpenKeyExW(
+ root,
+ pSubKey,
+ 0,
+ KEY_ALL_ACCESS |
+ ((registryDB == RegistryDB::wow64_32) ? KEY_WOW64_32KEY : KEY_WOW64_64KEY),
+ &hKey) != ERROR_SUCCESS) {
+ RegCloseKey(hKey);
+ return false;
+ }
+ bool result = (RegDeleteValueW(hKey, stringName) == ERROR_SUCCESS);
+
+ RegCloseKey(hKey);
+ return result;
+}
+
+String GetMachineTags() {
+ // We check both HKLM and HKCU for machine tags and append HKCU tags onto
+ // HKLM tags. The tag list is comma separated.
+ std::wstring allTags;
+ std::wstring tempStr;
+
+ if (DefaultSettingsManager.ReadValue(
+ "/HKEY_LOCAL_MACHINE/Software/Oculus/MachineTags",
+ tempStr,
+ SettingsManager::OptionIgnoreAlternativeLocations))
+ allTags = tempStr;
+
+ if (DefaultSettingsManager.ReadValue(
+ "/HKEY_CURRENT_USER/Software/Oculus/MachineTags",
+ tempStr,
+ SettingsManager::OptionIgnoreAlternativeLocations)) {
+ if (!allTags.empty())
+ allTags += L",";
+ allTags += tempStr;
+ }
+
+ return OVR::String(OVR::UCSStringToUTF8String(allTags).c_str());
+}
+
+std::wstring GetOVRRuntimePathW() {
+ std::wstring result;
+
+ // HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Oculus VR, LLC\Oculus\Base
+ if (DefaultSettingsManager.ReadValue(
+ "/HKEY_LOCAL_MACHINE/SOFTWARE/Oculus VR, LLC/Oculus/Base",
+ result,
+ SettingsManager::OptionUse32BitDatabase)) {
+ // Default case
+ } else {
+ // If our registry value gets corrupted we should attempt to use
+ // a sensible value.
+ result = L"C:\\Program Files\\Oculus\\";
+ }
+
+ // At this point, runtimePath is usually "C:\Program Files\Oculus\", so append what we need to
+ // it.
+ result += L"Support\\oculus-runtime";
+
+ return result;
+}
+#endif // _WIN32
+
+#if OVR_UTIL_STD_FILESYSTEM_AVAILABLE
+
+std::filesystem::path GetCurrentModuleDirectoryPath() {
+ namespace fs = std::filesystem;
+
+#ifdef _WIN32
+ // Get the module handle to the currently executing code. Can't use NULL or GetModuleHandle(NULL),
+ // as that will return the parent exe and not the current module (dll or exe).
+ HMODULE hModule = NULL;
+ BOOL result = GetModuleHandleExW(
+ GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
+ (LPWSTR)GetCurrentModuleDirectoryPath,
+ &hModule);
+
+ if (result) { // Should always succeed.
+ std::array<wchar_t, MAX_PATH> path{};
+
+ if (GetModuleFileNameW(hModule, path.data(), (DWORD)path.size())) { // Should always succeed.
+ auto fsPath = fs::path(path.data());
+ return fsPath.parent_path();
+ }
+ }
+#endif
+
+ return fs::path();
+}
+
+#endif // defined(__cpp_lib_filesystem)
+
+// Returns if the computer is currently locked
+bool CheckIsComputerLocked() {
+#ifdef OVR_OS_MS
+ LPWSTR pBuf = nullptr;
+ DWORD bytesReturned = 0;
+
+ if (::WTSQuerySessionInformationW(
+ WTS_CURRENT_SERVER_HANDLE,
+ WTS_CURRENT_SESSION,
+ WTSSessionInfoEx,
+ &pBuf,
+ &bytesReturned)) {
+ if (pBuf && bytesReturned >= sizeof(WTSINFOEX)) {
+ WTSINFOEXW* info = (WTSINFOEXW*)pBuf;
+
+ WTSINFOEX_LEVEL1_W* level1 = (WTSINFOEX_LEVEL1_W*)&info->Data;
+
+ bool isLocked = false;
+
+ if (level1->SessionFlags == WTS_SESSIONSTATE_LOCK) {
+ isLocked = true;
+ } else if (level1->SessionFlags != WTS_SESSIONSTATE_UNLOCK) // if not unlocked, we expect
+ // locked
+ {
+ Logger.LogErrorF("Unknown Lock State = %d", (int)level1->SessionFlags);
+ }
+
+ // Note: On Windows 7, the locked and unlocked flags are reversed!
+ // See: https://msdn.microsoft.com/en-us/library/windows/desktop/ee621019(v=vs.85).aspx
+ if (IsAtMostWindowsVersion(WindowsVersion::Windows7_SP1)) {
+ isLocked = !isLocked;
+ }
+
+ return isLocked;
+ } else {
+ Logger.LogErrorF("Wrong return size from WTSQuerySessionInformation %u", bytesReturned);
+ }
+ if (pBuf) {
+ WTSFreeMemory(pBuf);
+ }
+ }
+#endif // OVR_OS_MS
+ return false;
+}
+
+#ifdef OVR_OS_MS
+
+static INIT_ONCE OSVersionInitOnce = INIT_ONCE_STATIC_INIT;
+static uint32_t OSVersion;
+static uint32_t OSBuildNumber;
+
+BOOL CALLBACK VersionCheckInitOnceCallback(PINIT_ONCE, PVOID, PVOID*) {
+ typedef NTSTATUS(WINAPI * pfnRtlGetVersion)(PRTL_OSVERSIONINFOEXW lpVersionInformation);
+
+ NTSTATUS status = STATUS_DLL_NOT_FOUND;
+
+ HMODULE hNTDll = LoadLibraryW(L"ntdll.dll");
+ OVR_ASSERT(hNTDll);
+
+ if (hNTDll) {
+ status = STATUS_ENTRYPOINT_NOT_FOUND;
+
+ pfnRtlGetVersion pRtlGetVersion = (pfnRtlGetVersion)GetProcAddress(hNTDll, "RtlGetVersion");
+ OVR_ASSERT(pRtlGetVersion);
+
+ if (pRtlGetVersion) {
+ RTL_OSVERSIONINFOEXW OSVersionInfoEx;
+ OSVersionInfoEx.dwOSVersionInfoSize = sizeof(OSVersionInfoEx);
+ status = pRtlGetVersion(&OSVersionInfoEx);
+ OVR_ASSERT(status == 0);
+
+ if (status == 0) {
+ OSVersion = OSVersionInfoEx.dwMajorVersion * 100 + OSVersionInfoEx.dwMinorVersion;
+ OSBuildNumber = OSVersionInfoEx.dwBuildNumber;
+ }
+ }
+
+ FreeLibrary(hNTDll);
+ }
+
+ if (status != 0) {
+ Logger.LogErrorF(
+ "[VersionCheckInitOnceCallback] Failed to obtain OS version information. 0x%08x", status);
+ }
+
+ return (status == 0);
+}
+
+#endif // OVR_OS_MS
+
+bool IsAtLeastWindowsVersion(WindowsVersion version) {
+#ifdef OVR_OS_MS
+ if (!InitOnceExecuteOnce(&OSVersionInitOnce, VersionCheckInitOnceCallback, nullptr, nullptr)) {
+ OVR_ASSERT(false);
+ return false;
+ }
+
+ switch (version) {
+ case WindowsVersion::Windows10_TH2:
+ return (OSVersion > 1000) || (OSVersion == 1000 && OSBuildNumber >= 10586);
+
+ case WindowsVersion::Windows10:
+ return (OSVersion >= 1000);
+
+ case WindowsVersion::Windows8_1:
+ return (OSVersion >= 603);
+
+ case WindowsVersion::Windows8:
+ return (OSVersion >= 602);
+
+ case WindowsVersion::Windows7_SP1:
+ return (OSVersion >= 601) && (OSBuildNumber >= 7601);
+
+ default:
+ OVR_ASSERT(false); // Forget to add a case for a new OS?
+ return false;
+ }
+#else // OVR_OS_MS
+ OVR_UNUSED(version);
+ return false;
+#endif // OVR_OS_MS
+}
+
+bool IsAtMostWindowsVersion(WindowsVersion version) {
+#ifdef OVR_OS_MS
+ if (!InitOnceExecuteOnce(&OSVersionInitOnce, VersionCheckInitOnceCallback, nullptr, nullptr)) {
+ OVR_ASSERT(false);
+ return false;
+ }
+
+ switch (version) {
+ case WindowsVersion::Windows10_TH2:
+ return (OSVersion < 1000) || (OSVersion == 1000 && OSBuildNumber <= 10586);
+
+ case WindowsVersion::Windows10:
+ return (OSVersion < 1000) || (OSVersion == 1000 && OSBuildNumber == 10000);
+
+ case WindowsVersion::Windows8_1:
+ return (OSVersion <= 603);
+
+ case WindowsVersion::Windows8:
+ return (OSVersion <= 602);
+
+ case WindowsVersion::Windows7_SP1:
+ return (OSVersion < 601) || (OSVersion == 601 && OSBuildNumber <= 7601);
+
+ default:
+ OVR_ASSERT(false); // Forget to add a case for a new OS?
+ return false;
+ }
+#else // OVR_OS_MS
+ OVR_UNUSED(version);
+ return false;
+#endif // OVR_OS_MS
+}
+
+ProcessMemoryInfo GetCurrentProcessMemoryInfo() {
+ ProcessMemoryInfo pmi = {};
+
+#if defined(_WIN32)
+ PROCESS_MEMORY_COUNTERS_EX pmce = {};
+ pmce.cb = sizeof(pmce);
+
+ // This should always succeed for the current process.
+ // We need PROCESS_QUERY_LIMITED_INFORMATION rights if we want to read the info from a different
+ // process.
+ // This call used nearly 1ms on a sampled computer, and so should be called infrequently.
+ if (::GetProcessMemoryInfo(
+ GetCurrentProcess(), reinterpret_cast<PROCESS_MEMORY_COUNTERS*>(&pmce), sizeof(pmce))) {
+ pmi.UsedMemory = (uint64_t)pmce.WorkingSetSize; // The set of pages in the virtual address space
+ // of the process that are currently resident in
+ // physical memory.
+ }
+#else
+// To do: Implement this.
+#endif
+
+ return pmi;
+}
+
+#if defined(_WIN32)
+
+//-----------------------------------------------------------------------------
+// PdhHelper is a helper class for querying perf counters using PDH.
+// It is implemented as a singleton and initialized upon the first use.
+// Currently, it is only used by GetSystemMemoryInfo() to obtain
+// page fault information. There is one RateCounter object within
+// PdhHelper for that.
+// https://msdn.microsoft.com/en-us/library/windows/desktop/aa373083(v=vs.85).aspx
+//
+class PdhHelper : public SystemSingletonBase<PdhHelper> {
+ OVR_DECLARE_SINGLETON(PdhHelper);
+
+ public:
+ // RateCounter encapsulates a single counter that represents rate information.
+ struct RateCounter {
+ // Requires a query object and counter path.
+ RateCounter() : Valid(false), HasLast(false), CounterHandle(0) {}
+
+ ~RateCounter() {
+ if (CounterHandle)
+ PdhRemoveCounter(CounterHandle);
+ }
+
+ // Note this call may take some time to complete (180ms from testing) due to
+ // PdhAddCounterW, so be mindful if adding a bunch of counter objects in synchronous
+ // or blocking manner.
+ void Init(PDH_HQUERY hQuery, LPCWSTR counterPath) {
+ if (!hQuery)
+ return;
+
+ PDH_STATUS status = PdhAddCounterW(hQuery, counterPath, 0, &CounterHandle);
+ if (ERROR_SUCCESS != status)
+ return;
+
+ Valid = true;
+ }
+
+ // Call this to obtain the latest counter value.
+ // Note that PdhHelper::Collect() must be called prior to this call.
+ double Query() {
+ if (!Valid)
+ return 0.0;
+
+ PDH_RAW_COUNTER now;
+ DWORD counterType;
+ PDH_STATUS status = PdhGetRawCounterValue(CounterHandle, &counterType, &now);
+ if (ERROR_SUCCESS == status && PDH_CSTATUS_VALID_DATA == now.CStatus) {
+ // Calculate the rate (since this is a rate counter).
+ // FirstValue is the instance count. SecondValue is the timestamp.
+ double result = (HasLast && (now.SecondValue - Last.SecondValue))
+ ? double(now.FirstValue - Last.FirstValue) /
+ (double(now.SecondValue - Last.SecondValue) * Timer::GetPerfFrequencyInverse())
+ : 0.0;
+
+ Last = now;
+ HasLast = true;
+
+ return result;
+ }
+
+ return 0.0;
+ }
+
+ bool Valid; // Whether this counter object was initialized properly
+ bool HasLast; // Whether we have a previous snapshot. Need it to compute rate.
+ PDH_RAW_COUNTER Last; // Previous counter values
+ PDH_HCOUNTER CounterHandle; // PDH handle
+ };
+
+ public:
+ virtual void OnThreadDestroy() override {
+ CleanUp();
+ }
+
+ void CleanUp() {
+ if (PdhQuery)
+ PdhCloseQuery(PdhQuery);
+ }
+
+ // Collects raw counter values for all counters in this query.
+ bool Collect() {
+ return ERROR_SUCCESS == PdhCollectQueryData(PdhQuery);
+ }
+
+ public:
+ // Here we define the counters that we are interested in.
+ RateCounter CounterPageFault;
+
+ private:
+ PDH_HQUERY PdhQuery;
+};
+
+PdhHelper::PdhHelper() {
+ PDH_STATUS status = PdhOpenQueryW(NULL, 0, &PdhQuery);
+ if (ERROR_SUCCESS != status) {
+ // If this fails, PdhQuery will be null, and subsequent query will
+ // check for this and return default data if we have no query object.
+ CleanUp();
+ }
+
+ // Initialize the counters
+ CounterPageFault.Init(PdhQuery, L"\\Memory\\Page Reads/sec");
+}
+
+PdhHelper::~PdhHelper() {}
+
+void PdhHelper::OnSystemDestroy() {
+ delete this;
+}
+
+#endif // _WIN32
+
+//-----------------------------------------------------------------------------
+
+SystemMemoryInfo GetSystemMemoryInfo() {
+ SystemMemoryInfo smi = {};
+
+#if defined(_WIN32)
+ PdhHelper* ph = PdhHelper::GetInstance();
+
+ if (ph) {
+ // A single Collect call is required for the query object regardless of how many counters
+ // we are interested in.
+ if (ph->Collect()) {
+ smi.PageFault = ph->CounterPageFault.Query();
+ } else {
+ // Can't get the counter for some reason. Use default.
+ smi.PageFault = 0.0;
+ }
+
+ PERFORMANCE_INFORMATION pi{};
+ pi.cb = sizeof(pi);
+ if (GetPerformanceInfo(&pi, sizeof(pi)))
+ smi.CommittedTotal = pi.CommitTotal;
+ }
+#endif
+
+ return smi;
+}
+
+static void cpuid(int output[4], int functionNumber) {
+#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
+ __cpuidex(output, functionNumber, 0);
+#elif defined(__GNUC__) || defined(__clang__)
+ int a, b, c, d;
+ __asm("cpuid" : "=a"(a), "=b"(b), "=c"(c), "=d"(d) : "a"(functionNumber), "c"(0) :);
+ output[0] = a;
+ output[1] = b;
+ output[2] = c;
+ output[3] = d;
+#endif
+}
+
+CPUInstructionSet GetSupportedCPUInstructionSet(bool* popcntSupported, bool* lzcntSupported) {
+ static CPUInstructionSet cpuIS = CPUInstructionSet::Unknown;
+
+ if (cpuIS != CPUInstructionSet::Unknown)
+ return cpuIS;
+
+ cpuIS = CPUInstructionSet::Basic;
+
+ int features[4] = {};
+ cpuid(features, 0);
+ if (features[0] == 0) // If there are no features...
+ return cpuIS;
+
+ // Check for lzcnt
+ if (lzcntSupported) {
+ cpuid(features, 0x80000001);
+ *lzcntSupported = ((features[2] & (1 << 5)) == 0);
+ }
+
+ // Check for popcnt
+ if (popcntSupported) {
+ cpuid(features, 1);
+ *popcntSupported = ((features[2] & (1 << 23)) == 0);
+ }
+
+ cpuid(features, 1);
+
+ if ((features[3] & (1 << 0)) == 0 || // If floating point is not supported...
+ (features[3] & (1 << 23)) == 0 || // If MMX is not supported...
+ (features[3] & (1 << 15)) == 0 || // If conditional move is not supported...
+ (features[3] & (1 << 24)) == 0 || // If FXSAVE is not supported...
+ (features[3] & (1 << 25)) == 0) // If SSE is not supported...
+ {
+ return cpuIS;
+ }
+ cpuIS = CPUInstructionSet::SEE1;
+
+ if ((features[3] & (1 << 26)) == 0) // If SSE2 is not supported...
+ return cpuIS;
+ cpuIS = CPUInstructionSet::SSE2;
+
+ if ((features[2] & (1 << 0)) == 0) // If SSE3 is not supported...
+ return cpuIS;
+ cpuIS = CPUInstructionSet::SSE3;
+
+ if ((features[2] & (1 << 9)) == 0) // If SSSE3 is not supported...
+ return cpuIS;
+ cpuIS = CPUInstructionSet::SSSE3;
+
+ if ((features[2] & (1 << 19)) == 0) // If SSE4.1 is not supported...
+ return cpuIS;
+ cpuIS = CPUInstructionSet::SSE41;
+
+ if ((features[2] & (1 << 20)) == 0) // If SSE42 is not supproted...
+ return cpuIS;
+ cpuIS = CPUInstructionSet::SSE42;
+
+#if defined(_MSC_VER)
+ if ((features[2] & (1 << 27)) == 0 || // If OSXSAVE is not supported...
+ (_xgetbv(0) & 6) != 6 || // If AVX is not recognized by the OS...
+ (features[2] & (1 << 28)) == 0) // If AVX is not supported by the CPU...
+ {
+ return cpuIS;
+ }
+#else
+// To do: Implement this.
+#endif
+
+ cpuIS = CPUInstructionSet::AVX1;
+
+ cpuid(features, 7);
+ if ((features[1] & (1 << 5)) == 0) // If AVX2 is not supported...
+ return cpuIS;
+
+ cpuIS = CPUInstructionSet::AVX2;
+ return cpuIS;
+}
+
+//-----------------------------------------------------------------------------
+// ModuleInfoLookup
+//
+
+OVR::Util::ModuleInfoLookup DefaultModuleInfoLookup;
+
+const OVR::ModuleInfo* ModuleInfoLookup::GetModuleInfoForAddress(uint64_t address) {
+ if (ModuleInfoArray.empty()) {
+ ModuleInfoArray.resize(256);
+
+ size_t requiredCount = OVR::SymbolLookup::GetModuleInfoArray(
+ &ModuleInfoArray[0], ModuleInfoArray.size(), OVR::SymbolLookup::ModuleSortByAddress);
+ OVR_ASSERT_AND_UNUSED(requiredCount <= ModuleInfoArray.size(), requiredCount);
+ }
+
+ OVR::ModuleInfo
+ moduleInfo; // Construct a temporary so std::lower_bound can binary-search find it.
+ moduleInfo.baseAddress = address;
+ moduleInfo.size = 0;
+
+ auto mi = std::lower_bound(
+ ModuleInfoArray.begin(),
+ ModuleInfoArray.end(),
+ moduleInfo,
+ [](const OVR::ModuleInfo& mi1, const OVR::ModuleInfo& mi2) -> bool {
+ return ((mi1.baseAddress + mi1.size) < (mi2.baseAddress + mi2.size));
+ });
+
+ if (mi != ModuleInfoArray.end()) {
+ if ((mi->baseAddress <= address) && (address <= (mi->baseAddress + mi->size)))
+ return &*mi;
+ }
+
+ return nullptr;
+}
+
+const OVR::ModuleInfo& ModuleInfoLookup::GetModuleInfoForCurrentModule() {
+ if (CurrentModuleInfo.baseAddress == kMIBaseAddressInvalid) {
+ // Use GetInstructionAddress because it happens to be a function we forcibly non-inline.
+ const OVR::ModuleInfo* mi = GetModuleInfoForAddress((uintptr_t)GetInstructionAddress);
+
+ if (mi)
+ CurrentModuleInfo = *mi;
+ }
+
+ return CurrentModuleInfo;
+}
+
+bool ModuleInfoLookup::GetAddressIsFromCurrentModule(uint64_t address) {
+ const OVR::ModuleInfo* mi = GetModuleInfoForAddress(address);
+ const OVR::ModuleInfo& miCurrent = GetModuleInfoForCurrentModule();
+
+ return (mi && (mi->baseAddress == miCurrent.baseAddress));
+}
+
+} // namespace Util
+
+} // namespace OVR
+
+#if defined(_WIN32)
+OVR_DEFINE_SINGLETON(OVR::Util::PdhHelper);
+#endif
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemInfo.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemInfo.h
new file mode 100644
index 0000000..62e55c3
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_SystemInfo.h
@@ -0,0 +1,490 @@
+/************************************************************************************
+
+Filename : Util_SystemInfo.h
+Content : Various operations to get information about the system
+Created : September 26, 2014
+Author : Kevin Jenkins
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Util_SystemInfo_h
+#define OVR_Util_SystemInfo_h
+
+#include <set>
+#include <string>
+#include <vector>
+#include "Kernel/OVR_Array.h"
+#include "Kernel/OVR_DebugHelp.h"
+#include "Kernel/OVR_String.h"
+#include "Kernel/OVR_Types.h"
+
+// XCode 11 ships with std::filesystem, but std::filesystem::path is only available when setting
+// the minimum Mac OS X version to 10.15. Once the Mac builds use 10.15 as minimum version this can
+// be reverted.
+#if defined(__cpp_lib_filesystem) && !defined(__APPLE__)
+#include <filesystem>
+#define OVR_UTIL_STD_FILESYSTEM_AVAILABLE 1
+#else
+#define OVR_UTIL_STD_FILESYSTEM_AVAILABLE 0
+#endif
+
+namespace OVR {
+namespace Util {
+
+//-----------------------------------------------------------------------------
+// Utility functions
+//
+
+#if defined(_WIN32)
+bool Is64BitWindows();
+#endif
+
+const char* OSAsString();
+String OSVersionAsString();
+uint64_t GetGuidInt();
+String GetGuidString();
+const char* GetProcessInfo();
+String GetCameraDriverVersion();
+void GetGraphicsCardList(OVR::Array<OVR::String>& gpus);
+String GetProcessorInfo();
+
+enum WindowsVersion { Windows7_SP1 = 0, Windows8, Windows8_1, Windows10, Windows10_TH2 };
+
+bool IsAtLeastWindowsVersion(WindowsVersion version);
+bool IsAtMostWindowsVersion(WindowsVersion version);
+
+#if OVR_UTIL_STD_FILESYSTEM_AVAILABLE
+// Returns the current module (e.g. exe or dll) path. If executed within a DLL, it returns the
+// DLL path.
+std::filesystem::path GetCurrentModuleDirectoryPath();
+#endif // OVR_UTIL_STD_FILESYSTEM_AVAILABLE
+
+// Checks if the computer is currently locked
+bool CheckIsComputerLocked();
+
+//-----------------------------------------------------------------------------
+// SettingsManager
+//
+// This is a portable interface replacement for Windows-specific registry key functions.
+//
+// For all path-based functions:
+// - Paths are UTF8-encoded.
+// - Paths are case-insensitive.
+// - Path follows Unix path conventions (e.g. /a/b/c/d).
+//
+// Windows platform:
+// Applications may use Registry setting paths to read the Windows registry.
+// An example Windows path is:
+// "/HKEY_LOCAL_MACHINE/Software/Oculus/ForceGPUDriverVersionAcceptance"
+// Windows registry path reading for Win32 apps on Win64 OSs does not change
+// the path to insert Wow64 paths, though users of this functionality may explicitly
+// use "WoW64" in paths.
+//
+// Example Windows usage with default paths:
+// mgr.SetDefaultLocation("/HKEY_LOCAL_MACHINE/Software/Oculus/");
+// ...
+// mgr.ReadValue("EnableTimeouts", timeoutsEnabled);
+// mgr.ReadValue("FileName", test.tga);
+// mgr.ReadValue("Graphics/ATWEnabled", aswEnabled);
+//
+// Example Windows usage with full paths:
+// bool result = mgr.ReadValue("/HKEY_LOCAL_MACHINE/Software/Oculus/EnablePTW", ptwEnabled);
+// bool result = mgr.WriteValue("/HKEY_LOCAL_MACHINE/Software/Oculus/FileName", "test.tga");
+//
+class SettingsManager {
+ public:
+ SettingsManager() = default;
+ ~SettingsManager() = default;
+
+ enum Options {
+ OptionNone = 0x00,
+ OptionUse32BitDatabase = 0x01, // Windows: This means to use KEY_WOW64_32KEY
+ OptionIgnoreAlternativeLocations = 0x02
+ };
+
+ // ReadValue:
+ // - Return true if value exists and could be read, false if doesn't exist or can't be read.
+ // - The value is written to only if the setting could be read (true return value).
+ // - If the value was not originally written as the requested type,
+ // it is interpreted as the type.
+ // - If the path is relative path (no initial '/' char) then the default location
+ // is prefixed to path.
+ bool ReadValue(const char* path, bool& value, int options = OptionNone);
+ bool ReadValue(const char* path, int32_t& value, int options = OptionNone);
+ bool ReadValue(const char* path, uint32_t& value, int options = OptionNone);
+ bool ReadValue(const char* path, int64_t& value, int options = OptionNone);
+ bool ReadValue(const char* path, uint64_t& value, int options = OptionNone);
+ bool ReadValue(const char* path, float& value, int options = OptionNone);
+ bool ReadValue(const char* path, double& value, int options = OptionNone);
+ bool ReadValue(const char* path, std::string& value, int options = OptionNone);
+ bool ReadValue(const char* path, std::wstring& value, int options = OptionNone);
+ bool ReadValue(const char* path, std::vector<uint8_t>& value, int options = OptionNone);
+ bool ReadValue(const char* path, uint8_t* data, size_t& dataSize, int options = OptionNone);
+
+ // WriteValue:
+ // - Creates the setting if not already present
+ // - Return true if the setting could be created (if needed) and written.
+ // - Writes only the given path and not alternative locations.
+ // - A value of a given type can be overwritten with a value of a different type.
+ bool WriteValue(const char* path, bool value, int options = OptionNone);
+ bool WriteValue(const char* path, int32_t value, int options = OptionNone);
+ bool WriteValue(const char* path, uint32_t value, int options = OptionNone);
+ bool WriteValue(const char* path, int64_t value, int options = OptionNone);
+ bool WriteValue(const char* path, uint64_t value, int options = OptionNone);
+ bool WriteValue(const char* path, float value, int options = OptionNone);
+ bool WriteValue(const char* path, double value, int options = OptionNone);
+ bool WriteValue(const char* path, const char* value, size_t valStrlen, int options = OptionNone);
+ bool WriteValue(const char* path, const std::string& str, int options = OptionNone);
+ bool WriteValue(const char* path, const wchar_t* val, size_t valStrlen, int options = OptionNone);
+ bool WriteValue(const char* path, const std::wstring& str, int options = OptionNone);
+ bool WriteValue(const char* path, const uint8_t* data, size_t dataSize, int options = OptionNone);
+
+ // Returns true if the value can be read and exists.
+ bool ValueExists(const char* path, int options = OptionNone) const;
+
+ // Returns true if the value could be deleted. Returns false if the value was present but deletion
+ // failed. wasPresent indicates if the value was present before deletion was attempted. Deletion
+ // affects the path and any registered alternative locations, unless
+ // OptionIgnoreAlternativeLocations is specified.
+ bool DeleteValue(const char* path, bool* wasPresent = nullptr, int options = OptionNone);
+
+ // Sets the default location for read and written value paths.
+ // Path must be a "full path", which begins with a path separator.
+ // Path must end with trailing path separtor.
+ // Defaults to empty.
+ // Example usage:
+ // settingsMgr.SetDefaultLocation("/HKEY_LOCAL_MACHINE/Software/Oculus/");
+ void SetDefaultLocation(const char* parentPath);
+
+#define OVR_DEFAULT_SETTINGS_LOCATION "/HKEY_LOCAL_MACHINE/Software/Oculus/"
+// OVR_XRS_SETTINGS_LOCATION Declared here because shared with OculusDebugTool
+#define OVR_XRS_SETTINGS_LOCATION "/HKEY_CURRENT_USER/Software/Oculus/RemoteHeadset/"
+
+ // Returns the default location, which can be set by SetDefaultLocation.
+ std::string GetDefaultLocation() const;
+
+ // Adds an alternative location for value reads.
+ // Path must end with trailing path separtor.
+ // This function exists for the purpose of allowing migration of old Oculus settings
+ // paths to a single unified path.
+ // This function is not thread safe. It can be called from only a single thread at a time.
+ // Example usage:
+ // settingsMgr.AddAlternativeLocation("/HKEY_LOCAL_MACHINE/Software/Oculus2/");
+ void AddAlternativeLocation(const char* parentPath);
+
+ // This function is not thread safe. It can be called from only a single thread at a time.
+ // Example usage:
+ // settingsMgr.RemoveAlternativeLocation("/HKEY_LOCAL_MACHINE/Software/Oculus2/");
+ void RemoveAlternativeLocation(const char* parentPath);
+
+ struct InsensitiveCompare {
+ bool operator()(const std::string& a, const std::string& b) const {
+ return OVR_stricmp(a.c_str(), b.c_str()) < 0;
+ }
+ };
+
+ typedef std::set<std::string, InsensitiveCompare> StringSet;
+
+ // Gets a set of all currently registered alternative locations.
+ StringSet GetAlternativeLocations() const;
+
+ // Sets Oculus-specific alternative locations.
+ // This function is not thread safe. It can be called from only a single thread at a time.
+ void SetDefaultAlternativeLocations();
+
+ // Returns the values present at the given parentPath.
+ // Writes a single line per enumerated value, with each line followed by a newline,
+ // including the last line.
+ // The parentPath must begin with '/' and end with '/' or be NULL to indicate usage of the
+ // default path.
+ // Example usage:
+ // str = settingsMgr.EnumerateValues("/HKEY_LOCAL_MACHINE/Software/Oculus/");
+ // Note:
+ // When this data is backed by the Windows registry, the enumerated types won't be the
+ // same as the written types. For example, WriteDouble writes to the Windows registry as
+ // a binary value, and will be enumerated by EnumerateValues as binary instead of float.
+ std::string EnumerateValues(const char* parentPath = nullptr, int options = OptionNone) const;
+
+ protected:
+ // This is a parent settings directory which acts as the default if value
+ // reads and writes do not include a parent path.
+ // Example Windows value: "/HKEY_LOCAL_MACHINE/Software/Oculus2/"
+ std::string defaultLocation;
+
+#ifdef _WIN32
+ // https://msdn.microsoft.com/en-us/library/windows/desktop/ms724884(v=vs.85).aspx
+ struct Win32RegistryAnyValue {
+ uint32_t type; // Which REG_XXX type is used.
+ std::vector<uint8_t> binaryData; // REG_BINARY
+ uint32_t dwordData; // REG_DWORD
+ uint64_t qwordData; // REG_QWORD
+ std::string stringData; // REG_SZ or REG_EXPAND_SZ
+ std::vector<std::string> stringArrayData; // REG_MULTI_SZ
+
+ Win32RegistryAnyValue();
+ };
+
+ // Reads the Windows registry at the given path to a Win32RegistryAnyValue.
+ bool Win32ReadAnyRegistryValue(const char* path, Win32RegistryAnyValue& any, int options) const;
+
+ // Reads the Windows registry value (sourceData/sourceDataSize) to a Win32RegistryAnyValue.
+ bool Win32ReadAnyRegistryValue(
+ DWORD dwType,
+ uint8_t* sourceData,
+ size_t sourceDataSize,
+ Win32RegistryAnyValue& anyValue) const;
+
+ // Oculus unfortunately has a history of divergent Windows registry key storage locations.
+ // As part of the effort to converge on a single location, we provide backward-compatible
+ // old locations to check when reading values, so existing users that have registry keys at
+ // the old locations can still have their settings work. The locations are the parent
+ // registry key "directory". So for the "/HKEY_LOCAL_MACHINE/Software/Oculus LLC/Test" key,
+ // the location would be stored here as "/HKEY_LOCAL_MACHINE/Software/Oculus LLC/"
+ StringSet RegistryAlternativeLocations;
+#endif
+};
+
+extern SettingsManager DefaultSettingsManager;
+
+#ifdef OVR_OS_MS
+
+//--------------------------------------------------------------------------------------------------
+// Windows registry functions
+//
+// Use these functions only for reading non-Oculus registry data. For Oculus settings, use the
+// SettingsManager instead, which supplants direct Windows registry usage.
+//--------------------------------------------------------------------------------------------------
+
+enum class RegistryDB {
+ normal, // KEY_WOW64_64KEY. 64 bit apps use 64 bit database, 32 bit apps use 32 bit database.
+ wow64_32 // KEY_WOW64_32KEY. Force looking at the 32 bit database even if this is a 64 bit app.
+};
+
+enum class RegistryBase {
+ localMachine, // HKEY_LOCAL_MACHINE
+ currentUser // HKEY_CURRENT_USER
+};
+
+// Returns true if a registry key of the given type is present and can be interpreted as a boolean,
+// otherwise
+// returns defaultValue. It's not possible to tell from a single call to this function if the given
+// registry key
+// was present. For Strings, boolean means (atoi(str) != 0). For DWORDs, boolean means (dw != 0).
+// If registryDB is RegistryDB::normal then KEY_WOW64_32KEY is used in the registry lookup.
+// If registryBase is RegistryBase::currentUser then the HKEY_CURRENT_USER root is used
+// instead of HKEY_LOCAL_MACHINE
+bool GetRegistryBoolW(
+ const wchar_t* pSubKey,
+ const wchar_t* stringName,
+ bool defaultValue,
+ RegistryDB registryDB = RegistryDB::normal,
+ RegistryBase registryBase = RegistryBase::localMachine);
+
+// Returns true if a DWORD-type registry key of the given name is present, else sets out to 0 and
+// returns false.
+// If registryDB is RegistryDB::normal then KEY_WOW64_32KEY is used in the registry lookup.
+// If registryBase is RegistryBase::currentUser then the HKEY_CURRENT_USER root is used
+// instead of HKEY_LOCAL_MACHINE
+bool GetRegistryDwordW(
+ const wchar_t* pSubKey,
+ const wchar_t* stringName,
+ DWORD& out,
+ RegistryDB registryDB = RegistryDB::normal,
+ RegistryBase registryBase = RegistryBase::localMachine);
+
+// Returns true if a string-type registry key of the given name is present, else sets out to empty
+// and returns false.
+// The output string will always be 0-terminated, but may be empty.
+// If registryDB is RegistryDB::normal then KEY_WOW64_32KEY is used in the registry lookup.
+// If registryBase is RegistryBase::currentUser then the HKEY_CURRENT_USER root is used
+// instead of HKEY_LOCAL_MACHINE
+bool GetRegistryStringW(
+ const wchar_t* pSubKey,
+ const wchar_t* stringName,
+ wchar_t out[MAX_PATH],
+ RegistryDB registryDB = RegistryDB::normal,
+ RegistryBase registryBase = RegistryBase::localMachine);
+
+// Returns true if the DWORD value could be successfully written to the registry.
+// If registryDB is RegistryDB::normal then KEY_WOW64_32KEY is used in the registry lookup.
+// If registryBase is RegistryBase::currentUser then the HKEY_CURRENT_USER root is used
+// instead of HKEY_LOCAL_MACHINE
+bool SetRegistryDwordW(
+ const wchar_t* pSubKey,
+ const wchar_t* stringName,
+ DWORD newValue,
+ RegistryDB registryDB = RegistryDB::normal,
+ RegistryBase registryBase = RegistryBase::localMachine);
+
+// Returns true if the value could be successfully deleted from the registry.
+// If registryDB is RegistryDB::normal then KEY_WOW64_32KEY is used in the registry lookup.
+// If registryBase is RegistryBase::currentUser then the HKEY_CURRENT_USER root is used
+// instead of HKEY_LOCAL_MACHINE
+bool DeleteRegistryValue(
+ const wchar_t* pSubKey,
+ const wchar_t* stringName,
+ RegistryDB registryDB = RegistryDB::normal,
+ RegistryBase registryBase = RegistryBase::localMachine);
+
+#endif // OVR_OS_MS
+
+//-----------------------------------------------------------------------------
+// Get the path where the Oculus runtime output is written.
+//
+// GetBaseOVRPath() returns the top level Oculus output path.
+// On Windows, this is %LOCALAPPDATA%\Oculus.
+//
+// GetBaseOVRPathW() has the identical behavior as GetBaseOVRPath(), but
+// returns its result in a std::wstring.
+//
+// GetOVRPath() returns a path that represents a subdirectory from the top-level
+// Oculus output path. (The top-level path is what GetBaseOVRPath() returns.)
+//
+// GetOVRPathW() has the identical behavior as GetOVRPath(), but returns its
+// result in a std::wstring.
+
+String GetBaseOVRPath(bool create_dir);
+std::wstring GetBaseOVRPathW(bool create_dir);
+String GetOVRPath(const wchar_t* subPath, bool create_dir);
+std::wstring GetOVRPathW(const wchar_t* subPath, bool create_dir);
+
+//-----------------------------------------------------------------------------
+// Process path information
+
+// Returns the file path for the binary associated with the given runtime process id.
+// Returns an empty string if the process id is invalid or could not be read.
+// If enableErrorResults is true then failure strings will be written to the returned
+// value in parentheses. This is useful for logging.
+std::string GetProcessPath(pid_t processId, bool fileNameOnly, bool enableErrorResults);
+
+#if defined(_WIN32)
+// Returns the file path for the binary associated with the given runtime process id.
+// Returns an empty string if the process handle is invalid or could not be read.
+// If enableErrorResults is true then failure strings will be written to the returned
+// value in parentheses. This is useful for logging.
+std::string GetProcessPath(HANDLE processHandle, bool fileNameOnly, bool enableErrorResults);
+#endif
+
+// Returns true if the process was loaded outside of our Oculus store directory.
+bool IsProcessSideLoaded(const std::string& processPath);
+
+// Same as GetProcessPath, except scrubs the returned process path string if it's something we have
+// deemed
+// cannot be reported in our log, usually due to privacy measures we have enacted.
+std::string GetLoggableProcessPath(pid_t processId, bool fileNameOnly);
+
+#if defined(_WIN32)
+// Same as GetProcessPath, except scrubs the returned process path string if it's something we have
+// deemed
+// cannot be reported in our log, usually due to privacy measures we have enacted.
+std::string GetLoggableProcessPath(HANDLE processHandle, bool fileNameOnly);
+
+// Retrives the root of the Oculus install directory
+// The returned string is a directory path and does not have a trailing path separator.
+// Example return value: L"C:\Program Files// (x86)\Oculus\Support\oculus-runtime"
+std::wstring GetOVRRuntimePathW();
+#endif
+
+// Returns a string with a comma-separated list of tags for the machine.
+// The tags are obtained from the registry.
+String GetMachineTags();
+
+#if defined(_WIN32)
+String GetFileVersionStringW(const wchar_t filePath[MAX_PATH]);
+
+String GetSystemFileVersionStringW(const wchar_t filePath[MAX_PATH]);
+#endif
+
+//-----------------------------------------------------------------------------
+// Retrieves memory usage info for the current process.
+//
+// Do not call this function frequently as it takes hundreds of microseconds to
+// execute on typical computers.
+
+struct ProcessMemoryInfo {
+ uint64_t UsedMemory; // Same as Windows working set size.
+ // https://msdn.microsoft.com/en-us/library/windows/desktop/cc441804%28v=vs.85%29.aspx
+};
+
+ProcessMemoryInfo GetCurrentProcessMemoryInfo();
+
+//-----------------------------------------------------------------------------
+// Retrieves memory info for the system (counterpart of GetCurrentProcessMemoryInfo)
+//
+// Do not call this function frequently as it takes a long time to
+// execute on typical computers.
+
+struct SystemMemoryInfo {
+ double PageFault; // System-wide hard page faults per sec
+ uint64_t CommittedTotal; // Total number of committed memory (in bytes) on the system
+};
+
+SystemMemoryInfo GetSystemMemoryInfo();
+
+enum class CPUInstructionSet {
+ Unknown,
+ Basic, // Just basic 32 bit 386.
+ SEE1,
+ SSE2,
+ SSE3,
+ SSSE3, // Supplementary SSE3
+ SSE41,
+ SSE42,
+ AVX1,
+ AVX2
+};
+
+//-----------------------------------------------------------------------------
+// Indicates the minimum instruction set that the CPU + OS support. Note that an older OS may
+// not properly support a given CPU instruction set, usually because it doesn't know how to
+// preserve its registers on context switch.
+
+CPUInstructionSet GetSupportedCPUInstructionSet(bool* popcntSupported, bool* lzcntSupported);
+
+//-----------------------------------------------------------------------------
+// Implements ModuleInfo lookup functionalitity.
+// This class is separate from the OVR::SymbolLookup class, which has some
+// similar functionality, because that class has extra wiring to support (heavy)
+// symbol lookups, which we don't want here and which would put a lot more weight
+// on the usage of this functionality (which we want to be able to call frequently
+// at runtime).
+//
+class ModuleInfoLookup {
+ public:
+ ModuleInfoLookup() = default;
+ ~ModuleInfoLookup() = default;
+
+ const OVR::ModuleInfo* GetModuleInfoForAddress(uint64_t address);
+ const OVR::ModuleInfo& GetModuleInfoForCurrentModule();
+ bool GetAddressIsFromCurrentModule(uint64_t address);
+
+ // All process ModuleInfo, sorted by address.
+ std::vector<OVR::ModuleInfo> ModuleInfoArray;
+
+ // ModuleInfo for the current module. Not necessarily the main executable module.
+ OVR::ModuleInfo CurrentModuleInfo;
+};
+
+extern ModuleInfoLookup DefaultModuleInfoLookup;
+
+} // namespace Util
+} // namespace OVR
+
+#endif // OVR_Util_SystemInfo_h
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Watchdog.cpp b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Watchdog.cpp
new file mode 100644
index 0000000..0998735
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Watchdog.cpp
@@ -0,0 +1,335 @@
+/************************************************************************************
+
+Filename : Util_Watchdog.cpp
+Content : Deadlock reaction
+Created : June 27, 2013
+Authors : Kevin Jenkins, Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#include "Util_Watchdog.h"
+
+#include <Logging/Logging_Library.h>
+
+#include "Kernel/OVR_DebugHelp.h"
+#include "Kernel/OVR_Win32_IncludeWindows.h"
+
+#if defined(OVR_OS_LINUX) || defined(OVR_OS_MAC)
+#include <sys/ptrace.h>
+#include <sys/types.h>
+#include <unistd.h>
+
+#if defined(OVR_OS_LINUX)
+#include <sys/wait.h>
+#endif
+#endif
+
+OVR_DEFINE_SINGLETON(OVR::Util::WatchDogObserver);
+
+namespace OVR {
+namespace Util {
+
+// Watchdog class default threshold before announcing a long cycle
+const int DefaultThreshholdMsec = 60000; // milliseconds
+
+//-----------------------------------------------------------------------------
+// Tools
+
+static uint32_t GetFastMsTime() {
+#if defined(OVR_OS_MS)
+ return ::GetTickCount();
+#else
+ return Timer::GetTicksMs();
+#endif
+}
+
+static std::string SanitizeString(const char* cstr) {
+ std::ostringstream ss;
+ char ch;
+ while (ch = *cstr++, ch != '\0') {
+ if (ch < ' ' || ch == '\"' || ch == '\'' || ch == '\\' || ch == '`' || ch > '~')
+ ch = '_';
+ ss << ch;
+ }
+ return ss.str();
+}
+
+//-----------------------------------------------------------------------------
+// WatchDogObserver
+
+static ovrlog::Channel Logger("Kernel:Watchdog");
+
+WatchDogObserver::WatchDogObserver()
+ : ListLock(),
+ DogList(),
+ IsReporting(false),
+ TerminationEvent(),
+ DeadlockSeen(false),
+ AutoTerminateOnDeadlock(true),
+ ApplicationName(),
+ OrganizationName(),
+ WriteMiniDump(nullptr),
+ AddBreakpadInfoClient(nullptr) {
+ WatchdogThreadHandle = std::make_unique<std::thread>([this] { this->Run(); });
+ // Must be at end of function
+ PushDestroyCallbacks();
+}
+
+WatchDogObserver::~WatchDogObserver() {
+ OVR_ASSERT(!WatchdogThreadHandle->joinable());
+}
+
+void WatchDogObserver::OnThreadDestroy() {
+ Logger.LogDebug("Setting TerminationEvent for watchdog thread.");
+ TerminationEvent.SetEvent();
+
+ WatchdogThreadHandle->join();
+}
+
+void WatchDogObserver::OnSystemDestroy() {
+ // NOTE: Explicitly allowed to do this by the top-level comment of OnSystemDestroy()
+ delete this;
+}
+
+void WatchDogObserver::OnDeadlock(const String& deadlockedThreadName) {
+ // If is reporting deadlock details:
+ if (IsReporting) {
+ if (SymbolLookup::Initialize()) {
+ // Static to avoid putting 32 KB on the stack. This is only called once, so it's safe.
+ static SymbolLookup symbolLookup;
+ String threadListOutput, moduleListOutput;
+ symbolLookup.ReportThreadCallstacks(threadListOutput);
+ symbolLookup.ReportModuleInformation(moduleListOutput);
+
+ Logger.LogWarning(
+ "---DEADLOCK STATE---\n\n",
+ threadListOutput.c_str(),
+ "\n\n",
+ moduleListOutput.c_str(),
+ "\n---END OF DEADLOCK STATE---");
+ }
+
+ // For internal builds done by our engineers, we write minidumps as per the settings below. We
+ // don't generate breakpad minidumps nor upload breakpad crash reports. For non-internal builds
+ // (typically public builds), we generate breakpad mindumps and will upload them as necessary.
+ if (WriteMiniDump != nullptr) {
+ // non-internal builds
+ OVR_ASSERT(AddBreakpadInfoClient != nullptr);
+ AddBreakpadInfoClient("is_deadlock_minidump", "true");
+ // deadlockedThreadName might contain special characters
+ std::string threadName = SanitizeString(deadlockedThreadName.c_str());
+ AddBreakpadInfoClient("deadlock_thread_name", threadName.c_str());
+ WriteMiniDump(nullptr);
+ } else {
+ // internal builds
+ ExceptionHandler::ReportDeadlock(deadlockedThreadName, OrganizationName, ApplicationName);
+ }
+
+ // Disable reporting after the first deadlock report
+ DisableReporting();
+ }
+
+ DeadlockSeen = true;
+
+ Logger.LogError(
+ "WatchDogObserver::OnDeadlock: Deadlock detected in thread '",
+ deadlockedThreadName.c_str(),
+ "'");
+
+ if (OVRIsDebuggerPresent()) {
+ Logger.LogWarning(
+ "WatchDogObserver::OnDeadlock: Aborting termination since debugger is present. Normally the app would terminate itself here");
+ } else if (AutoTerminateOnDeadlock) {
+ Logger.LogError(
+ "WatchDogObserver::OnDeadlock: Waiting ",
+ TerminationDelayMsec,
+ " msec until deadlock termination");
+
+ if (!TerminationEvent.Wait(TerminationDelayMsec)) {
+#if defined(_WIN32) // To do: Implement a generic OVR library terminate self API. With a clean
+ // option (exit()) and drastic option (TerminateProcess()).
+ ::TerminateProcess(GetCurrentProcess(), 0xd00ddead);
+#else
+ exit(0xd00ddead);
+#endif
+ }
+
+ Logger.LogError(
+ "WatchDogObserver::OnDeadlock: Deadlock termination aborted - Graceful shutdown");
+ }
+}
+
+int WatchDogObserver::Run() {
+ Thread::SetCurrentThreadName("WatchDog");
+
+ Logger.LogDebug("WatchDogObserver::Run: Starting watchdog thread");
+
+ // Milliseconds between checks
+ static const int kWakeupIntervalMsec = 4000; // 4 seconds
+
+ // Number of consecutive long cycles before the watchdog dumps a minidump
+ static const int kLongCycleTimeLimitMsec = 60000; // 1 minute
+ static const int kMaxConsecutiveLongCycles = kLongCycleTimeLimitMsec / kWakeupIntervalMsec;
+
+ // By counting consecutive long cycles instead of using a timeout, we prevent false positives
+ // from debugger breakpoints and sleep/resume of the OS.
+ int ConsecutiveLongCycles = 0; // Number of long cycles seen in a row
+
+ // While not requested to terminate:
+ while (!TerminationEvent.Wait(kWakeupIntervalMsec)) {
+ bool sawLongCycle = false;
+ String deadlockedThreadName;
+
+ {
+ Lock::Locker locker(&ListLock);
+
+ const uint32_t t1 = GetFastMsTime();
+
+ const int count = DogList.GetSizeI();
+ for (int i = 0; i < count; ++i) {
+ const WatchDog* dog = DogList[i];
+
+ const int threshold = dog->ThreshholdMilliseconds;
+ const uint32_t t0 = dog->WhenLastFedMilliseconds;
+
+ // If threshold exceeded, assume there is thread deadlock of some sort.
+ int delta = static_cast<int>(t1 - t0);
+
+ // Include an upper bound in case the computer went to sleep
+ if (delta > threshold && (ConsecutiveLongCycles > 0 || delta < threshold * 5)) {
+ sawLongCycle = true;
+
+ deadlockedThreadName = dog->ThreadName;
+ Logger.LogWarning(
+ "WatchDogObserver::Run: Long cycle detected ",
+ ConsecutiveLongCycles + 1,
+ "x (max=",
+ kMaxConsecutiveLongCycles,
+ ") in thread '",
+ deadlockedThreadName.c_str(),
+ "'");
+ }
+ }
+ }
+
+ // If we did not see a long cycle:
+ if (!sawLongCycle) {
+ if (ConsecutiveLongCycles > 0) {
+ // Reset log cycle count
+ ConsecutiveLongCycles = 0;
+
+ Logger.LogWarning("WatchDogObserver::Run: Recovered from long cycles");
+ }
+
+ // Reset deadlock seen flag
+ DeadlockSeen = false;
+ } else if (++ConsecutiveLongCycles >= kMaxConsecutiveLongCycles) {
+ // Since it requires consecutive long cycles, waking up from sleep/resume will not trigger a
+ // deadlock.
+ OnDeadlock(deadlockedThreadName);
+ }
+ }
+
+ Logger.LogDebug("WatchDogObserver::Run: Terminating watchdog thread");
+
+ return 0;
+}
+
+void WatchDogObserver::Add(WatchDog* dog) {
+ Lock::Locker locker(&ListLock);
+
+ if (!dog->Listed) {
+ Logger.LogDebugF("WatchDogObserver::Add Watchdog: %s", dog->GetThreadName().c_str());
+ DogList.PushBack(dog);
+ dog->Listed = true;
+ } else
+ Logger.LogDebugF(
+ "WatchDogObserver::Add Watchdog: %s already added.", dog->GetThreadName().c_str());
+}
+
+void WatchDogObserver::Remove(WatchDog* dog) {
+ Lock::Locker locker(&ListLock);
+ bool removed = false;
+
+ Logger.LogDebugF("WatchDogObserver::Remove Watchdog: %s", dog->GetThreadName().c_str());
+
+ if (dog->Listed) {
+ for (int i = 0; i < DogList.GetSizeI(); ++i) {
+ if (DogList[i] == dog) {
+ DogList.RemoveAt(i--);
+ removed = true;
+ break;
+ }
+ }
+
+ dog->Listed = false;
+ }
+
+ if (!removed)
+ Logger.LogDebugF(
+ "WatchDogObserver::Remove Watchdog: %s already removed.", dog->GetThreadName().c_str());
+}
+
+void WatchDogObserver::EnableReporting(const String& organization, const String& application) {
+ OrganizationName = organization;
+ ApplicationName = application;
+ IsReporting = true;
+}
+
+void WatchDogObserver::DisableReporting() {
+ IsReporting = false;
+}
+
+//-----------------------------------------------------------------------------
+// WatchDog
+
+WatchDog::WatchDog(const String& threadName)
+ : ThreshholdMilliseconds(DefaultThreshholdMsec), ThreadName(threadName), Listed(false) {
+ WhenLastFedMilliseconds = GetFastMsTime();
+
+ OVR_ASSERT(!ThreadName.empty());
+}
+
+WatchDog::~WatchDog() {
+ Disable();
+}
+
+String WatchDog::GetThreadName() const {
+ return ThreadName;
+}
+
+void WatchDog::Disable() {
+ WatchDogObserver::GetInstance()->Remove(this);
+}
+
+void WatchDog::Enable() {
+ WatchDogObserver::GetInstance()->Add(this);
+}
+
+void WatchDog::Feed(int threshold) {
+ WhenLastFedMilliseconds = GetFastMsTime();
+ ThreshholdMilliseconds = threshold;
+
+ if (!Listed) {
+ Enable();
+ }
+}
+} // namespace Util
+} // namespace OVR
diff --git a/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Watchdog.h b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Watchdog.h
new file mode 100644
index 0000000..e5e11b6
--- /dev/null
+++ b/ovr_sdk_win_23.0.0/LibOVRKernel/Src/Util/Util_Watchdog.h
@@ -0,0 +1,166 @@
+/************************************************************************************
+
+Filename : Util_Watchdog.h
+Content : Deadlock reaction
+Created : June 27, 2013
+Authors : Kevin Jenkins, Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Util_Watchdog_h
+#define OVR_Util_Watchdog_h
+
+#include <thread>
+#include "Kernel/OVR_Allocator.h"
+#include "Kernel/OVR_Atomic.h"
+#include "Kernel/OVR_String.h"
+#include "Kernel/OVR_System.h"
+#include "Kernel/OVR_Threads.h"
+#include "Kernel/OVR_Timer.h"
+
+namespace OVR {
+namespace Util {
+
+//-----------------------------------------------------------------------------
+// WatchDog
+//
+// A watchdog is kept active ("fed") via regular calls to Feed() once per
+// iteration of your thread's loop. Pass the expected duration upper bound (in
+// msec) to Feed(), which will add the watchdog to the global observer if it
+// hasn't been already. This value becomes the watchdog threshold-- if the next
+// call to Feed() occurs after this duration has elapsed, the observer
+// considers the previous loop iteration to have taken longer than expected (a
+// "long cycle"). Watchdogs are removed from the global observer either via an
+// explicit call to Disable() or upon destruction / going out of scope.
+//
+// The observer is a global object that normally does not need to be
+// interacted with directly. It runs a background thread that checks on each
+// watchdog every ~4s. For each watchdog, it calculates a delta from when
+// Feed() was last called to the current time. If this delta exceeds the value
+// passed to the last call to Feed(), then the previous loop iteration took too
+// long and the observer increments a count of that watchdog's detected "long
+// cycles." Long cycles are counted to protect against false positives e.g.
+// when the system goes to sleep or the debugger is active. When 15 long cycles
+// have been detected, the observer sees that thread as deadlocked and a report
+// is generated / the offending process is terminated.
+
+class WatchDog : public NewOverrideBase {
+ friend class WatchDogObserver;
+
+ public:
+ WatchDog(const String& threadName);
+ ~WatchDog();
+
+ String GetThreadName() const;
+
+ void Disable();
+ void Enable();
+
+ void Feed(int threshold);
+
+ protected:
+ // Use 32 bit int so assignment and comparison is atomic
+ std::atomic<uint32_t> WhenLastFedMilliseconds = {0};
+ std::atomic<int> ThreshholdMilliseconds = {0};
+
+ String ThreadName;
+ bool Listed;
+};
+
+//-----------------------------------------------------------------------------
+// WatchDogObserver
+
+class WatchDogObserver : public SystemSingletonBase<WatchDogObserver> {
+ OVR_DECLARE_SINGLETON(WatchDogObserver);
+ virtual void OnThreadDestroy() override;
+
+ friend class WatchDog;
+
+ std::unique_ptr<std::thread> WatchdogThreadHandle;
+
+ public:
+ // Uses the exception logger to write deadlock reports
+ void EnableReporting(const String& organization = String(), const String& application = String());
+
+ // Disables deadlock reports
+ void DisableReporting();
+
+ // This is the delay between deciding a deadlock occurred and terminating the process, to allow
+ // for logging
+ const int TerminationDelayMsec = 10000; // 10 seconds in msec
+
+ // Enable/disable auto-terminate on deadlock report
+ // IsDeadlocked() will return true, and after TerminationDelayMsec it will exit the process
+ void SetAutoTerminateOnDeadlock(bool enable = true) {
+ AutoTerminateOnDeadlock = enable;
+ }
+
+ // Is currently in a deadlock state?
+ bool IsDeadlocked() const {
+ return DeadlockSeen;
+ }
+
+ // Sets the callback used to trigger a Breakpad Minidump write.
+ // Note: Lock does not need to be held here because only accessed on startup before deadlocks are
+ // reported.
+ void SetMiniDumpWriteCallback(void (*pWriteMiniDump)(void*)) {
+ WriteMiniDump = pWriteMiniDump;
+ }
+
+ // Sets the callback used to add additional info to Breakpad client
+ void SetAddBreakpadInfoClientCallback(
+ void (*pAddBreakpadInfoClient)(const char* name, const char* value)) {
+ AddBreakpadInfoClient = pAddBreakpadInfoClient;
+ }
+
+ protected:
+ Lock ListLock;
+ Array<WatchDog*> DogList;
+
+ // This indicates that EnableReporting() was requested
+ bool IsReporting = false;
+
+ Event TerminationEvent;
+
+ // Has a deadlock been seen?
+ bool DeadlockSeen = false;
+ bool AutoTerminateOnDeadlock = true;
+
+ // On Windows, deadlock logs are stored in %AppData%\OrganizationName\ApplicationName\.
+ // See ExceptionHandler::ReportDeadlock() for how these are used.
+ String ApplicationName;
+ String OrganizationName;
+
+ void OnDeadlock(const String& deadlockedThreadName);
+
+ // Breakpad is used to write minidump files.
+ void (*WriteMiniDump)(void* pExceptionPtrs);
+ void (*AddBreakpadInfoClient)(const char* name, const char* value);
+
+ protected:
+ int Run();
+
+ void Add(WatchDog* dog);
+ void Remove(WatchDog* dog);
+};
+} // namespace Util
+} // namespace OVR
+
+#endif // OVR_Util_Watchdog_h