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+/************************************************************************************
+
+Filename : Util_Watchdog.h
+Content : Deadlock reaction
+Created : June 27, 2013
+Authors : Kevin Jenkins, Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Util_Watchdog_h
+#define OVR_Util_Watchdog_h
+
+#include <thread>
+#include "Kernel/OVR_Allocator.h"
+#include "Kernel/OVR_Atomic.h"
+#include "Kernel/OVR_String.h"
+#include "Kernel/OVR_System.h"
+#include "Kernel/OVR_Threads.h"
+#include "Kernel/OVR_Timer.h"
+
+namespace OVR {
+namespace Util {
+
+//-----------------------------------------------------------------------------
+// WatchDog
+//
+// A watchdog is kept active ("fed") via regular calls to Feed() once per
+// iteration of your thread's loop. Pass the expected duration upper bound (in
+// msec) to Feed(), which will add the watchdog to the global observer if it
+// hasn't been already. This value becomes the watchdog threshold-- if the next
+// call to Feed() occurs after this duration has elapsed, the observer
+// considers the previous loop iteration to have taken longer than expected (a
+// "long cycle"). Watchdogs are removed from the global observer either via an
+// explicit call to Disable() or upon destruction / going out of scope.
+//
+// The observer is a global object that normally does not need to be
+// interacted with directly. It runs a background thread that checks on each
+// watchdog every ~4s. For each watchdog, it calculates a delta from when
+// Feed() was last called to the current time. If this delta exceeds the value
+// passed to the last call to Feed(), then the previous loop iteration took too
+// long and the observer increments a count of that watchdog's detected "long
+// cycles." Long cycles are counted to protect against false positives e.g.
+// when the system goes to sleep or the debugger is active. When 15 long cycles
+// have been detected, the observer sees that thread as deadlocked and a report
+// is generated / the offending process is terminated.
+
+class WatchDog : public NewOverrideBase {
+ friend class WatchDogObserver;
+
+ public:
+ WatchDog(const String& threadName);
+ ~WatchDog();
+
+ String GetThreadName() const;
+
+ void Disable();
+ void Enable();
+
+ void Feed(int threshold);
+
+ protected:
+ // Use 32 bit int so assignment and comparison is atomic
+ std::atomic<uint32_t> WhenLastFedMilliseconds = {0};
+ std::atomic<int> ThreshholdMilliseconds = {0};
+
+ String ThreadName;
+ bool Listed;
+};
+
+//-----------------------------------------------------------------------------
+// WatchDogObserver
+
+class WatchDogObserver : public SystemSingletonBase<WatchDogObserver> {
+ OVR_DECLARE_SINGLETON(WatchDogObserver);
+ virtual void OnThreadDestroy() override;
+
+ friend class WatchDog;
+
+ std::unique_ptr<std::thread> WatchdogThreadHandle;
+
+ public:
+ // Uses the exception logger to write deadlock reports
+ void EnableReporting(const String& organization = String(), const String& application = String());
+
+ // Disables deadlock reports
+ void DisableReporting();
+
+ // This is the delay between deciding a deadlock occurred and terminating the process, to allow
+ // for logging
+ const int TerminationDelayMsec = 10000; // 10 seconds in msec
+
+ // Enable/disable auto-terminate on deadlock report
+ // IsDeadlocked() will return true, and after TerminationDelayMsec it will exit the process
+ void SetAutoTerminateOnDeadlock(bool enable = true) {
+ AutoTerminateOnDeadlock = enable;
+ }
+
+ // Is currently in a deadlock state?
+ bool IsDeadlocked() const {
+ return DeadlockSeen;
+ }
+
+ // Sets the callback used to trigger a Breakpad Minidump write.
+ // Note: Lock does not need to be held here because only accessed on startup before deadlocks are
+ // reported.
+ void SetMiniDumpWriteCallback(void (*pWriteMiniDump)(void*)) {
+ WriteMiniDump = pWriteMiniDump;
+ }
+
+ // Sets the callback used to add additional info to Breakpad client
+ void SetAddBreakpadInfoClientCallback(
+ void (*pAddBreakpadInfoClient)(const char* name, const char* value)) {
+ AddBreakpadInfoClient = pAddBreakpadInfoClient;
+ }
+
+ protected:
+ Lock ListLock;
+ Array<WatchDog*> DogList;
+
+ // This indicates that EnableReporting() was requested
+ bool IsReporting = false;
+
+ Event TerminationEvent;
+
+ // Has a deadlock been seen?
+ bool DeadlockSeen = false;
+ bool AutoTerminateOnDeadlock = true;
+
+ // On Windows, deadlock logs are stored in %AppData%\OrganizationName\ApplicationName\.
+ // See ExceptionHandler::ReportDeadlock() for how these are used.
+ String ApplicationName;
+ String OrganizationName;
+
+ void OnDeadlock(const String& deadlockedThreadName);
+
+ // Breakpad is used to write minidump files.
+ void (*WriteMiniDump)(void* pExceptionPtrs);
+ void (*AddBreakpadInfoClient)(const char* name, const char* value);
+
+ protected:
+ int Run();
+
+ void Add(WatchDog* dog);
+ void Remove(WatchDog* dog);
+};
+} // namespace Util
+} // namespace OVR
+
+#endif // OVR_Util_Watchdog_h