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+/************************************************************************************
+
+Filename : Util_LongPollThread.h
+Content : Allows us to do all long polling tasks from a single thread to minimize deadlock
+risk Created : June 30, 2013 Authors : Chris Taylor
+
+Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
+
+Licensed under the Oculus Master SDK License Version 1.0 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/oculusmastersdk-1.0
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Util_LongPollThread_h
+#define OVR_Util_LongPollThread_h
+
+#include <thread>
+#include "Kernel/OVR_Allocator.h"
+#include "Kernel/OVR_Atomic.h"
+#include "Kernel/OVR_Callbacks.h"
+#include "Kernel/OVR_String.h"
+#include "Kernel/OVR_System.h"
+#include "Kernel/OVR_Threads.h"
+#include "Kernel/OVR_Timer.h"
+
+namespace OVR {
+namespace Util {
+
+//-----------------------------------------------------------------------------
+// LongPollThread
+
+// This thread runs long-polling subsystems that wake up every second or so
+// The motivation is to reduce the number of threads that are running to minimize the risk of
+// deadlock
+class LongPollThread : public SystemSingletonBase<LongPollThread> {
+ OVR_DECLARE_SINGLETON(LongPollThread);
+ virtual void OnThreadDestroy() override;
+
+ public:
+ typedef Delegate0<void> PollFunc;
+ static const int WakeupInterval = 1000; // milliseconds
+
+ void AddPollFunc(CallbackListener<PollFunc>* func);
+
+ void Wake();
+
+ // debug method for assertion to maintain initialization order for this singleton
+ static bool IsInitialized();
+
+ protected:
+ CallbackEmitter<PollFunc> PollSubject;
+
+ std::atomic<bool> Terminated;
+ Event WakeEvent;
+ std::unique_ptr<std::thread> LongPollThreadHandle;
+
+ void fireTermination();
+
+ void Run();
+};
+} // namespace Util
+} // namespace OVR
+
+#endif // OVR_Util_LongPollThread_h