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authorStanislaw Halik <sthalik@misaki.pl>2023-04-12 19:52:58 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-12 19:53:16 +0200
commitd748a3c14e4f5346bc8aff6882c1d082cf3fbd22 (patch)
tree97325dd0d4e02319177bfb4dc88998401a25ace1 /shaders
parente919e87ffad2f7271b64190d6df358444d000d44 (diff)
introduce constant for max chunks drawn on screen
Diffstat (limited to 'shaders')
-rw-r--r--shaders/tile.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp
index f1e14c9e..8c65b6fa 100644
--- a/shaders/tile.hpp
+++ b/shaders/tile.hpp
@@ -37,7 +37,8 @@ struct tile_shader : GL::AbstractShaderProgram
template<typename T, typename... Xs>
decltype(auto) draw(T&& mesh, Xs&&... xs);
- static constexpr float depth_tile_size = 1/(double)(TILE_COUNT * 16 * 16);
+ static constexpr Vector2s max_screen_tiles{16, 16};
+ static constexpr float depth_tile_size = 1/(double)(TILE_COUNT * max_screen_tiles.product());
static constexpr float scenery_depth_offset = 0.25f, character_depth_offset = 0.25f, wall_depth_offset = 0.125f;
private: