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authorStanislaw Halik <sthalik@misaki.pl>2022-10-17 16:37:25 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-17 16:37:25 +0200
commitd9f58950e8cd58b7048f5f505db91323e0237063 (patch)
tree43f4eacd4cf0a025d6bf45b346d52ac60a2c4cb1 /shaders
parent1291f836ede29c23aea7bea20998105aa9fbea84 (diff)
a
Diffstat (limited to 'shaders')
-rw-r--r--shaders/tile-shader.hpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/shaders/tile-shader.hpp b/shaders/tile-shader.hpp
index c53dfff5..0dd2b631 100644
--- a/shaders/tile-shader.hpp
+++ b/shaders/tile-shader.hpp
@@ -20,6 +20,9 @@ struct tile_shader : GL::AbstractShaderProgram
Vector4 tint() const { return tint_; }
tile_shader& set_tint(const Vector4& tint);
+ static constexpr Vector2 project(Vector3 pt);
+ static constexpr Vector2 unproject(Vector2 px);
+
private:
Vector2 scale_, camera_offset_;
Vector4 tint_;
@@ -27,4 +30,16 @@ private:
enum { ScaleUniform = 0, OffsetUniform = 1, TintUniform = 2, };
};
+constexpr Vector2 tile_shader::project(const Vector3 pt)
+{
+ const float x = -pt[1], y = -pt[0], z = pt[2];
+ return { x-y, (x+y+z*2)*.59f };
+}
+
+constexpr Vector2 tile_shader::unproject(const Vector2 px)
+{
+ const float X = px[0], Y = px[1];
+ return { X/2 + 50.f * Y / 59, 50 * Y / 59 - X/2 };
+}
+
} // namespace floormat