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authorStanislaw Halik <sthalik@misaki.pl>2015-08-18 05:02:34 +0200
committerStanislaw Halik <sthalik@misaki.pl>2016-06-09 10:27:50 +0200
commit24e37795d2db8fdc6f7809e793dadbae80211d26 (patch)
treef2fd152fb44518222e290e555f0274af18d877bd /X-Plane-SDK
parent9a87e2cb6e588641e3cff52655013594c492e033 (diff)
add SDKs
Diffstat (limited to 'X-Plane-SDK')
-rwxr-xr-xX-Plane-SDK/CHeaders/Widgets/XPStandardWidgets.h580
-rwxr-xr-xX-Plane-SDK/CHeaders/Widgets/XPUIGraphics.h363
-rwxr-xr-xX-Plane-SDK/CHeaders/Widgets/XPWidgetDefs.h486
-rwxr-xr-xX-Plane-SDK/CHeaders/Widgets/XPWidgetUtils.h234
-rwxr-xr-xX-Plane-SDK/CHeaders/Widgets/XPWidgets.h569
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCBroadcaster.cpp56
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCBroadcaster.h38
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCDisplay.cpp104
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCDisplay.h73
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCListener.cpp27
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCListener.h36
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCProcessing.cpp52
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCProcessing.h37
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCWidget.cpp123
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCWidget.h84
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCWidgetAttachments.cpp267
-rwxr-xr-xX-Plane-SDK/CHeaders/Wrappers/XPCWidgetAttachments.h146
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMCamera.h168
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h707
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMDefs.h518
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h760
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h408
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMMenus.h225
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h376
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h258
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h331
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h254
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMScenery.h400
-rwxr-xr-xX-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h839
-rwxr-xr-xX-Plane-SDK/Delphi/Widgets/XPStandardWidgets.pas497
-rwxr-xr-xX-Plane-SDK/Delphi/Widgets/XPUIGraphics.pas380
-rwxr-xr-xX-Plane-SDK/Delphi/Widgets/XPWidgetDefs.pas441
-rwxr-xr-xX-Plane-SDK/Delphi/Widgets/XPWidgetUtils.pas225
-rwxr-xr-xX-Plane-SDK/Delphi/Widgets/XPWidgets.pas665
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMCamera.pas174
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMDataAccess.pas764
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMDefs.pas446
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMDisplay.pas835
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMGraphics.pas441
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMMenus.pas259
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMNavigation.pas434
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMPlanes.pas294
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMPlugin.pas381
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMProcessing.pas276
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMScenery.pas419
-rwxr-xr-xX-Plane-SDK/Delphi/XPLM/XPLMUtilities.pas927
-rwxr-xr-xX-Plane-SDK/Libraries/Mac/XPLM.framework/XPLMbin0 -> 650652 bytes
-rwxr-xr-xX-Plane-SDK/Libraries/Mac/XPWidgets.framework/XPWidgetsbin0 -> 210904 bytes
-rwxr-xr-xX-Plane-SDK/Libraries/Win/XPLM.libbin0 -> 39362 bytes
-rwxr-xr-xX-Plane-SDK/Libraries/Win/XPLM_64.libbin0 -> 39060 bytes
-rwxr-xr-xX-Plane-SDK/Libraries/Win/XPWidgets.libbin0 -> 10524 bytes
-rwxr-xr-xX-Plane-SDK/Libraries/Win/XPWidgets_64.libbin0 -> 10564 bytes
-rwxr-xr-xX-Plane-SDK/README.txt197
-rwxr-xr-xX-Plane-SDK/license.txt27
54 files changed, 16601 insertions, 0 deletions
diff --git a/X-Plane-SDK/CHeaders/Widgets/XPStandardWidgets.h b/X-Plane-SDK/CHeaders/Widgets/XPStandardWidgets.h
new file mode 100755
index 0000000..fe5b4a8
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Widgets/XPStandardWidgets.h
@@ -0,0 +1,580 @@
+#ifndef _XPStandardWidgets_h_
+#define _XPStandardWidgets_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPStandardWidgets - THEORY OF OPERATION
+ *
+ * The standard widgets are widgets built into the widgets library. While you
+ * can gain access to the widget function that drives them, you generally use
+ * them by calling XPCreateWidget and then listening for special messages,
+ * etc.
+ *
+ * The standard widgets often send mesages to themselves when the user
+ * performs an event; these messages are sent up the widget hierarchy until
+ * they are handled. So you can add a widget proc directly to a push button
+ * (for example) to intercept the message when it is clicked, or you can put
+ * one widget proc on a window for all of the push buttons in the window.
+ * Most of these messages contain the original widget ID as a parameter so you
+ * can know which widget is messaging no matter who it is sent to.
+ *
+ */
+
+#include "XPWidgetDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * MAIN WINDOW
+ ***************************************************************************/
+/*
+ * The main window widget class provides a "window" as the user knows it.
+ * These windows are dragable and can be selected. Use them to create
+ * floating windows and non-modal dialogs.
+ *
+ */
+
+
+
+#define xpWidgetClass_MainWindow 1
+
+/*
+ * Main Window Type Values
+ *
+ * These type values are used to control the appearance of a main window.
+ *
+ */
+enum {
+ /* The standard main window; pin stripes on XP7, metal frame on XP 6. */
+ xpMainWindowStyle_MainWindow = 0
+
+ /* A translucent dark gray window, like the one ATC messages appear in. */
+ ,xpMainWindowStyle_Translucent = 1
+
+
+};
+
+/*
+ * Main Window Properties
+ *
+ *
+ */
+enum {
+ /* This property specifies the type of window. Set to one of the main window *
+ * types above. */
+ xpProperty_MainWindowType = 1100
+
+ /* This property specifies whether the main window has close boxes in its *
+ * corners. */
+ ,xpProperty_MainWindowHasCloseBoxes = 1200
+
+
+};
+
+/*
+ * MainWindow Messages
+ *
+ *
+ */
+enum {
+ /* This message is sent when the close buttons are pressed for your window. */
+ xpMessage_CloseButtonPushed = 1200
+
+
+};
+
+/***************************************************************************
+ * SUB WINDOW
+ ***************************************************************************/
+/*
+ * X-plane dialogs are divided into separate areas; the sub window widgets
+ * allow you to make these areas. Create one main window and place several
+ * subwindows inside it. Then place your controls inside the subwindows.
+ *
+ */
+
+
+
+#define xpWidgetClass_SubWindow 2
+
+/*
+ * SubWindow Type Values
+ *
+ * These values control the appearance of the subwindow.
+ *
+ */
+enum {
+ /* A panel that sits inside a main window. */
+ xpSubWindowStyle_SubWindow = 0
+
+ /* A screen that sits inside a panel for showing text information. */
+ ,xpSubWindowStyle_Screen = 2
+
+ /* A list view for scrolling lists. */
+ ,xpSubWindowStyle_ListView = 3
+
+
+};
+
+/*
+ * SubWindow Properties
+ *
+ *
+ */
+enum {
+ /* This property specifies the type of window. Set to one of the subwindow *
+ * types above. */
+ xpProperty_SubWindowType = 1200
+
+
+};
+
+/***************************************************************************
+ * BUTTON
+ ***************************************************************************/
+/*
+ * The button class provides a number of different button styles and
+ * behaviors, including push buttons, radio buttons, check boxes, etc. The
+ * button label appears on or next to the button depending on the button's
+ * appearance, or type.
+ *
+ * The button's behavior is a separate property that dictates who it hilights
+ * and what kinds of messages it sends. Since behavior and type are
+ * different, you can do strange things like make check boxes that act as push
+ * buttons or push buttons with radio button behavior.
+ *
+ * In X-Plane 6 there were no check box graphics. The result is the following
+ * behavior: in x-plane 6 all check box and radio buttons are round
+ * (radio-button style) buttons; in X-Plane 7 they are all square (check-box
+ * style) buttons. In a future version of x-plane, the xpButtonBehavior enums
+ * will provide the correct graphic (check box or radio button) giving the
+ * expected result.
+ *
+ */
+
+
+
+#define xpWidgetClass_Button 3
+
+/*
+ * Button Types
+ *
+ * These define the visual appearance of buttons but not how they respond to
+ * the mouse.
+ *
+ */
+enum {
+ /* This is a standard push button, like an "OK" or "Cancel" button in a dialog *
+ * box. */
+ xpPushButton = 0
+
+ /* A check box or radio button. Use this and the button behaviors below to *
+ * get the desired behavior. */
+ ,xpRadioButton = 1
+
+ /* A window close box. */
+ ,xpWindowCloseBox = 3
+
+ /* A small down arrow. */
+ ,xpLittleDownArrow = 5
+
+ /* A small up arrow. */
+ ,xpLittleUpArrow = 6
+
+
+};
+
+/*
+ * Button Behavior Values
+ *
+ * These define how the button responds to mouse clicks.
+ *
+ */
+enum {
+ /* Standard push button behavior. The button hilites while the mouse is *
+ * clicked over it and unhilites when the mouse is moved outside of it or *
+ * released. If the mouse is released over the button, the *
+ * xpMsg_PushButtonPressed message is sent. */
+ xpButtonBehaviorPushButton = 0
+
+ /* Check box behavior. The button immediately toggles its value when the *
+ * mouse is clicked and sends out a xpMsg_ButtonStateChanged message. */
+ ,xpButtonBehaviorCheckBox = 1
+
+ /* Radio button behavior. The button immediately sets its state to one and *
+ * sends out a xpMsg_ButtonStateChanged message if it was not already set to *
+ * one. You must turn off other radio buttons in a group in your code. */
+ ,xpButtonBehaviorRadioButton = 2
+
+
+};
+
+/*
+ * Button Properties
+ *
+ *
+ */
+enum {
+ /* This property sets the visual type of button. Use one of the button types *
+ * above. */
+ xpProperty_ButtonType = 1300
+
+ /* This property sets the button's behavior. Use one of the button behaviors *
+ * above. */
+ ,xpProperty_ButtonBehavior = 1301
+
+ /* This property tells whether a check box or radio button is "checked" or *
+ * not. Not used for push buttons. */
+ ,xpProperty_ButtonState = 1302
+
+
+};
+
+/*
+ * Button Messages
+ *
+ * These messages are sent by the button to itself and then up the widget
+ * chain when the button is clicked. (You may intercept them by providing a
+ * widget handler for the button itself or by providing a handler in a parent
+ * widget.)
+ *
+ */
+enum {
+ /* This message is sent when the user completes a click and release in a *
+ * button with push button behavior. Parameter one of the message is the *
+ * widget ID of the button. This message is dispatched up the widget *
+ * hierarchy. */
+ xpMsg_PushButtonPressed = 1300
+
+ /* This message is sent when a button is clicked that has radio button or *
+ * check box behavior and its value changes. (Note that if the value changes *
+ * by setting a property you do not receive this message!) Parameter one is *
+ * the widget ID of the button, parameter 2 is the new state value, either *
+ * zero or one. This message is dispatched up the widget hierarchy. */
+ ,xpMsg_ButtonStateChanged = 1301
+
+
+};
+
+/***************************************************************************
+ * TEXT FIELD
+ ***************************************************************************/
+/*
+ * The text field widget provides an editable text field including mouse
+ * selection and keyboard navigation. The contents of the text field are its
+ * descriptor. (The descriptor changes as the user types.)
+ *
+ * The text field can have a number of types, that effect the visual layout of
+ * the text field. The text field sends messages to itself so you may control
+ * its behavior.
+ *
+ * If you need to filter keystrokes, add a new handler and intercept the key
+ * press message. Since key presses are passed by pointer, you can modify the
+ * keystroke and pass it through to the text field widget.
+ *
+ * WARNING: in x-plane before 7.10 (including 6.70) null characters could
+ * crash x-plane. To prevent this, wrap this object with a filter function
+ * (more instructions can be found on the SDK website).
+ *
+ */
+
+
+
+#define xpWidgetClass_TextField 4
+
+/*
+ * Text Field Type Values
+ *
+ * These control the look of the text field.
+ *
+ */
+enum {
+ /* A field for text entry. */
+ xpTextEntryField = 0
+
+ /* A transparent text field. The user can type and the text is drawn, but no *
+ * background is drawn. You can draw your own background by adding a widget *
+ * handler and prehandling the draw message. */
+ ,xpTextTransparent = 3
+
+ /* A translucent edit field, dark gray. */
+ ,xpTextTranslucent = 4
+
+
+};
+
+/*
+ * Text Field Properties
+ *
+ *
+ */
+enum {
+ /* This is the character position the selection starts at, zero based. If it *
+ * is the same as the end insertion point, the insertion point is not a *
+ * selection. */
+ xpProperty_EditFieldSelStart = 1400
+
+ /* This is the character position of the end of the selection. */
+ ,xpProperty_EditFieldSelEnd = 1401
+
+ /* This is the character position a drag was started at if the user is *
+ * dragging to select text, or -1 if a drag is not in progress. */
+ ,xpProperty_EditFieldSelDragStart = 1402
+
+ /* This is the type of text field to display, from the above list. */
+ ,xpProperty_TextFieldType = 1403
+
+ /* Set this property to 1 to password protect the field. Characters will be *
+ * drawn as *s even though the descriptor will contain plain-text. */
+ ,xpProperty_PasswordMode = 1404
+
+ /* The max number of characters you can enter, if limited. Zero means *
+ * unlimited. */
+ ,xpProperty_MaxCharacters = 1405
+
+ /* The first visible character on the left. This effectively scrolls the text *
+ * field. */
+ ,xpProperty_ScrollPosition = 1406
+
+ /* The font to draw the field's text with. (An XPLMFontID.) */
+ ,xpProperty_Font = 1407
+
+ /* This is the active side of the insert selection. (Internal) */
+ ,xpProperty_ActiveEditSide = 1408
+
+
+};
+
+/*
+ * Text Field Messages
+ *
+ *
+ */
+enum {
+ /* Text Field Messages *
+ * *
+ * The text field sends this message to itself when its text changes. It *
+ * sends the message up the call chain; param1 is the text field's widget ID. */
+ xpMsg_TextFieldChanged = 1400
+
+
+};
+
+/***************************************************************************
+ * SCROLL BAR
+ ***************************************************************************/
+/*
+ * A standard scroll bar or slider control. The scroll bar has a minimum,
+ * maximum and current value that is updated when the user drags it. The
+ * scroll bar sends continuous messages as it is dragged.
+ *
+ */
+
+
+
+#define xpWidgetClass_ScrollBar 5
+
+/*
+ * Scroll Bar Type Values
+ *
+ * This defines how the scroll bar looks.
+ *
+ */
+enum {
+ /* Scroll bar types. *
+ * *
+ * A standard x-plane scroll bar (with arrows on the ends). */
+ xpScrollBarTypeScrollBar = 0
+
+ /* A slider, no arrows. */
+ ,xpScrollBarTypeSlider = 1
+
+
+};
+
+/*
+ * Scroll Bar Properties
+ *
+ *
+ */
+enum {
+ /* The current position of the thumb (in between the min and max, inclusive) */
+ xpProperty_ScrollBarSliderPosition = 1500
+
+ /* The value the scroll bar has when the thumb is in the lowest position. */
+ ,xpProperty_ScrollBarMin = 1501
+
+ /* The value the scroll bar has when the thumb is in the highest position. */
+ ,xpProperty_ScrollBarMax = 1502
+
+ /* How many units to moev the scroll bar when clicking next to the thumb. The *
+ * scroll bar always moves one unit when the arrows are clicked. */
+ ,xpProperty_ScrollBarPageAmount = 1503
+
+ /* The type of scrollbar from the enums above. */
+ ,xpProperty_ScrollBarType = 1504
+
+ /* Used internally. */
+ ,xpProperty_ScrollBarSlop = 1505
+
+
+};
+
+/*
+ * Scroll Bar Messages
+ *
+ *
+ */
+enum {
+ /* The Scroll Bar sends this message when the slider position changes. It *
+ * sends the message up the call chain; param1 is the Scroll Bar widget ID. */
+ xpMsg_ScrollBarSliderPositionChanged = 1500
+
+
+};
+
+/***************************************************************************
+ * CAPTION
+ ***************************************************************************/
+/*
+ * A caption is a simple widget that shows its descriptor as a string, useful
+ * for labeling parts of a window. It always shows its descriptor as its
+ * string and is otherwise transparent.
+ *
+ */
+
+
+
+#define xpWidgetClass_Caption 6
+
+/*
+ * Caption Properties
+ *
+ *
+ */
+enum {
+ /* This property specifies whether the caption is lit; use lit captions *
+ * against screens. */
+ xpProperty_CaptionLit = 1600
+
+
+};
+
+/***************************************************************************
+ * GENERAL GRAPHICS
+ ***************************************************************************/
+/*
+ * The general graphics widget can show one of many icons available from
+ * x-plane.
+ *
+ */
+
+
+
+#define xpWidgetClass_GeneralGraphics 7
+
+/*
+ * General Graphics Types Values
+ *
+ * These define the icon for the general graphics.
+ *
+ */
+enum {
+ xpShip = 4
+
+ ,xpILSGlideScope = 5
+
+ ,xpMarkerLeft = 6
+
+ ,xp_Airport = 7
+
+ ,xpNDB = 8
+
+ ,xpVOR = 9
+
+ ,xpRadioTower = 10
+
+ ,xpAircraftCarrier = 11
+
+ ,xpFire = 12
+
+ ,xpMarkerRight = 13
+
+ ,xpCustomObject = 14
+
+ ,xpCoolingTower = 15
+
+ ,xpSmokeStack = 16
+
+ ,xpBuilding = 17
+
+ ,xpPowerLine = 18
+
+ ,xpVORWithCompassRose = 19
+
+ ,xpOilPlatform = 21
+
+ ,xpOilPlatformSmall = 22
+
+ ,xpWayPoint = 23
+
+
+};
+
+/*
+ * General Graphics Properties
+ *
+ *
+ */
+enum {
+ /* This property controls the type of icon that is drawn. */
+ xpProperty_GeneralGraphicsType = 1700
+
+
+};
+
+/***************************************************************************
+ * PROGRESS INDICATOR
+ ***************************************************************************/
+/*
+ * This widget implements a progress indicator as seen when x-plane starts up.
+ *
+ */
+
+
+
+#define xpWidgetClass_Progress 8
+
+/*
+ * Progress Indicator Properties
+ *
+ *
+ */
+enum {
+ /* This is the current value of the progress indicator. */
+ xpProperty_ProgressPosition = 1800
+
+ /* This is the minimum value, equivalent to 0% filled. */
+ ,xpProperty_ProgressMin = 1801
+
+ /* This is the maximum value, equivalent to 100% filled. */
+ ,xpProperty_ProgressMax = 1802
+
+
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/Widgets/XPUIGraphics.h b/X-Plane-SDK/CHeaders/Widgets/XPUIGraphics.h
new file mode 100755
index 0000000..24822c6
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Widgets/XPUIGraphics.h
@@ -0,0 +1,363 @@
+#ifndef _XPUIGraphics_h_
+#define _XPUIGraphics_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ *
+ *
+ */
+
+#include "XPWidgetDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * UI GRAPHICS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPWindowStyle
+ *
+ * There are a few built-in window styles in X-Plane that you can use.
+ *
+ * Note that X-Plane 6 does not offer real shadow-compositing; you must make
+ * sure to put a window on top of another window of the right style to the
+ * shadows work, etc. This applies to elements with insets and shadows. The
+ * rules are:
+ *
+ * Sub windows must go on top of main windows, and screens and list views on
+ * top of subwindows. Only help and main windows can be over the main screen.
+ *
+ *
+ * With X-Plane 7 any window or element may be placed over any other element.
+ *
+ * Some windows are scaled by stretching, some by repeating. The drawing
+ * routines know which scaling method to use. The list view cannot be
+ * rescaled in x-plane 6 because it has both a repeating pattern and a
+ * gradient in one element. All other elements can be rescaled.
+ *
+ */
+enum {
+ /* An LCD screen that shows help. */
+ xpWindow_Help = 0
+
+ /* A dialog box window. */
+ ,xpWindow_MainWindow = 1
+
+ /* A panel or frame within a dialog box window. */
+ ,xpWindow_SubWindow = 2
+
+ /* An LCD screen within a panel to hold text displays. */
+ ,xpWindow_Screen = 4
+
+ /* A list view within a panel for scrolling file names, etc. */
+ ,xpWindow_ListView = 5
+
+
+};
+typedef int XPWindowStyle;
+
+/*
+ * XPDrawWindow
+ *
+ * This routine draws a window of the given dimensions at the given offset on
+ * the virtual screen in a given style. The window is automatically scaled as
+ * appropriate using a bitmap scaling technique (scaling or repeating) as
+ * appropriate to the style.
+ *
+ */
+WIDGET_API void XPDrawWindow(
+ int inX1,
+ int inY1,
+ int inX2,
+ int inY2,
+ XPWindowStyle inStyle);
+
+/*
+ * XPGetWindowDefaultDimensions
+ *
+ * This routine returns the default dimensions for a window. Output is either
+ * a minimum or fixed value depending on whether the window is scalable.
+ *
+ */
+WIDGET_API void XPGetWindowDefaultDimensions(
+ XPWindowStyle inStyle,
+ int * outWidth, /* Can be NULL */
+ int * outHeight); /* Can be NULL */
+
+/*
+ * XPElementStyle
+ *
+ * Elements are individually drawable UI things like push buttons, etc. The
+ * style defines what kind of element you are drawing. Elements can be
+ * stretched in one or two dimensions (depending on the element). Some
+ * elements can be lit.
+ *
+ * In x-plane 6 some elements must be drawn over metal. Some are scalable and
+ * some are not. Any element can be drawn anywhere in x-plane 7.
+ *
+ * Scalable Axis Required Background
+ *
+ */
+enum {
+ /* x metal */
+ xpElement_TextField = 6
+
+ /* none metal */
+ ,xpElement_CheckBox = 9
+
+ /* none metal */
+ ,xpElement_CheckBoxLit = 10
+
+ /* none window header */
+ ,xpElement_WindowCloseBox = 14
+
+ /* none window header */
+ ,xpElement_WindowCloseBoxPressed = 15
+
+ /* x metal */
+ ,xpElement_PushButton = 16
+
+ /* x metal */
+ ,xpElement_PushButtonLit = 17
+
+ /* none any */
+ ,xpElement_OilPlatform = 24
+
+ /* none any */
+ ,xpElement_OilPlatformSmall = 25
+
+ /* none any */
+ ,xpElement_Ship = 26
+
+ /* none any */
+ ,xpElement_ILSGlideScope = 27
+
+ /* none any */
+ ,xpElement_MarkerLeft = 28
+
+ /* none any */
+ ,xpElement_Airport = 29
+
+ /* none any */
+ ,xpElement_Waypoint = 30
+
+ /* none any */
+ ,xpElement_NDB = 31
+
+ /* none any */
+ ,xpElement_VOR = 32
+
+ /* none any */
+ ,xpElement_RadioTower = 33
+
+ /* none any */
+ ,xpElement_AircraftCarrier = 34
+
+ /* none any */
+ ,xpElement_Fire = 35
+
+ /* none any */
+ ,xpElement_MarkerRight = 36
+
+ /* none any */
+ ,xpElement_CustomObject = 37
+
+ /* none any */
+ ,xpElement_CoolingTower = 38
+
+ /* none any */
+ ,xpElement_SmokeStack = 39
+
+ /* none any */
+ ,xpElement_Building = 40
+
+ /* none any */
+ ,xpElement_PowerLine = 41
+
+ /* none metal */
+ ,xpElement_CopyButtons = 45
+
+ /* none metal */
+ ,xpElement_CopyButtonsWithEditingGrid = 46
+
+ /* x, y metal */
+ ,xpElement_EditingGrid = 47
+
+ /* THIS CAN PROBABLY BE REMOVED */
+ ,xpElement_ScrollBar = 48
+
+ /* none any */
+ ,xpElement_VORWithCompassRose = 49
+
+ /* none metal */
+ ,xpElement_Zoomer = 51
+
+ /* x, y metal */
+ ,xpElement_TextFieldMiddle = 52
+
+ /* none metal */
+ ,xpElement_LittleDownArrow = 53
+
+ /* none metal */
+ ,xpElement_LittleUpArrow = 54
+
+ /* none metal */
+ ,xpElement_WindowDragBar = 61
+
+ /* none metal */
+ ,xpElement_WindowDragBarSmooth = 62
+
+
+};
+typedef int XPElementStyle;
+
+/*
+ * XPDrawElement
+ *
+ * XPDrawElement draws a given element at an offset on the virtual screen in
+ * set dimensions. EVEN if the element is not scalable, it will be scaled if
+ * the width and height do not match the preferred dimensions; it'll just look
+ * ugly. Pass inLit to see the lit version of the element; if the element
+ * cannot be lit this is ignored.
+ *
+ */
+WIDGET_API void XPDrawElement(
+ int inX1,
+ int inY1,
+ int inX2,
+ int inY2,
+ XPElementStyle inStyle,
+ int inLit);
+
+/*
+ * XPGetElementDefaultDimensions
+ *
+ * This routine returns the recommended or minimum dimensions of a given UI
+ * element. outCanBeLit tells whether the element has both a lit and unlit
+ * state. Pass NULL to not receive any of these parameters.
+ *
+ */
+WIDGET_API void XPGetElementDefaultDimensions(
+ XPElementStyle inStyle,
+ int * outWidth, /* Can be NULL */
+ int * outHeight, /* Can be NULL */
+ int * outCanBeLit); /* Can be NULL */
+
+/*
+ * XPTrackStyle
+ *
+ * A track is a UI element that displays a value vertically or horizontally.
+ * X-Plane has three kinds of tracks: scroll bars, sliders, and progress bars.
+ * Tracks can be displayed either horizontally or vertically; tracks will
+ * choose their own layout based on the larger dimension of their dimensions
+ * (e.g. they know if they are tall or wide). Sliders may be lit or unlit
+ * (showing the user manipulating them).
+ *
+ * ScrollBar - this is a standard scroll bar with arrows and a thumb to drag.
+ * Slider - this is a simple track with a ball in the middle that can be
+ * slid. Progress - this is a progress indicator showing how a long task is
+ * going.
+ *
+ */
+enum {
+ /* not over metal can be lit can be rotated */
+ xpTrack_ScrollBar = 0
+
+ /* over metal can be lit can be rotated */
+ ,xpTrack_Slider = 1
+
+ /* over metal cannot be lit cannot be rotated */
+ ,xpTrack_Progress = 2
+
+
+};
+typedef int XPTrackStyle;
+
+/*
+ * XPDrawTrack
+ *
+ * This routine draws a track. You pass in the track dimensions and size; the
+ * track picks the optimal orientation for these dimensions. Pass in the
+ * track's minimum current and maximum values; the indicator will be
+ * positioned appropriately. You can also specify whether the track is lit or
+ * not.
+ *
+ */
+WIDGET_API void XPDrawTrack(
+ int inX1,
+ int inY1,
+ int inX2,
+ int inY2,
+ int inMin,
+ int inMax,
+ int inValue,
+ XPTrackStyle inTrackStyle,
+ int inLit);
+
+/*
+ * XPGetTrackDefaultDimensions
+ *
+ * This routine returns a track's default smaller dimension; all tracks are
+ * scalable in the larger dimension. It also returns whether a track can be
+ * lit.
+ *
+ */
+WIDGET_API void XPGetTrackDefaultDimensions(
+ XPTrackStyle inStyle,
+ int * outWidth,
+ int * outCanBeLit);
+
+/*
+ * XPGetTrackMetrics
+ *
+ * This routine returns the metrics of a track. If you want to write UI code
+ * to manipulate a track, this routine helps you know where the mouse
+ * locations are. For most other elements, the rectangle the element is drawn
+ * in is enough information. However, the scrollbar drawing routine does some
+ * automatic placement; this routine lets you know where things ended up. You
+ * pass almost everything you would pass to the draw routine. You get out the
+ * orientation, and other useful stuff.
+ *
+ * Besides orientation, you get five dimensions for the five parts of a
+ * scrollbar, which are the down button, down area (area before the thumb),
+ * the thumb, and the up area and button. For horizontal scrollers, the left
+ * button decreases; for vertical scrollers, the top button decreases.
+ *
+ */
+WIDGET_API void XPGetTrackMetrics(
+ int inX1,
+ int inY1,
+ int inX2,
+ int inY2,
+ int inMin,
+ int inMax,
+ int inValue,
+ XPTrackStyle inTrackStyle,
+ int * outIsVertical,
+ int * outDownBtnSize,
+ int * outDownPageSize,
+ int * outThumbSize,
+ int * outUpPageSize,
+ int * outUpBtnSize);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/Widgets/XPWidgetDefs.h b/X-Plane-SDK/CHeaders/Widgets/XPWidgetDefs.h
new file mode 100755
index 0000000..18a1bca
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Widgets/XPWidgetDefs.h
@@ -0,0 +1,486 @@
+#ifndef _XPWidgetDefs_h_
+#define _XPWidgetDefs_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ *
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#if APL
+ #if XPWIDGETS
+ #if __GNUC__ >= 4
+ #define WIDGET_API __attribute__((visibility("default")))
+ #elif __MACH__
+ #define WIDGET_API
+ #else
+ #define WIDGET_API __declspec(dllexport)
+ #endif
+ #else
+ #define WIDGET_API
+ #endif
+#elif IBM
+ #if XPWIDGETS
+ #define WIDGET_API __declspec(dllexport)
+ #else
+ #define WIDGET_API __declspec(dllimport)
+ #endif
+#elif LIN
+ #if XPWIDGETS
+ #if __GNUC__ >= 4
+ #define WIDGET_API __attribute__((visibility("default")))
+ #else
+ #define WIDGET_API
+ #endif
+ #else
+ #define WIDGET_API
+ #endif
+#else
+#pragma error "Platform not defined!"
+#endif
+ /***************************************************************************
+ * WIDGET DEFINITIONS
+ ***************************************************************************/
+/*
+ * A widget is a call-back driven screen entity like a push-button, window,
+ * text entry field, etc.
+ *
+ * Use the widget API to create widgets of various classes. You can nest them
+ * into trees of widgets to create complex user interfaces.
+ *
+ */
+
+
+
+/*
+ * XPWidgetID
+ *
+ * A Widget ID is an opaque unique non-zero handle identifying your widget.
+ * Use 0 to specify "no widget". This type is defined as wide enough to hold
+ * a pointer. You receive a widget ID when you create a new widget and then
+ * use that widget ID to further refer to the widget.
+ *
+ */
+typedef void * XPWidgetID;
+
+/*
+ * XPWidgetPropertyID
+ *
+ * Properties are values attached to instances of your widgets. A property is
+ * identified by a 32-bit ID and its value is the width of a pointer.
+ *
+ * Each widget instance may have a property or not have it. When you set a
+ * property on a widget for the first time, the property is added to the
+ * widget; it then stays there for the life of the widget.
+ *
+ * Some property IDs are predefined by the widget package; you can make up
+ * your own property IDs as well.
+ *
+ */
+enum {
+ /* A window's refcon is an opaque value used by client code to find other data *
+ * based on it. */
+ xpProperty_Refcon = 0
+
+ /* These properties are used by the utlities to implement dragging. */
+ ,xpProperty_Dragging = 1
+
+ ,xpProperty_DragXOff = 2
+
+ ,xpProperty_DragYOff = 3
+
+ /* Is the widget hilited? (For widgets that support this kind of thing.) */
+ ,xpProperty_Hilited = 4
+
+ /* Is there a C++ object attached to this widget? */
+ ,xpProperty_Object = 5
+
+ /* If this property is 1, the widget package will use OpenGL to restrict *
+ * drawing to the Wiget's exposed rectangle. */
+ ,xpProperty_Clip = 6
+
+ /* Is this widget enabled (for those that have a disabled state too)? */
+ ,xpProperty_Enabled = 7
+
+ /* NOTE: Property IDs 1 - 999 are reserved for the widget's library. *
+ * *
+ * NOTE: Property IDs 1000 - 9999 are allocated to the standard widget classes *
+ * provided with the library Properties 1000 - 1099 are for widget class 0, *
+ * 1100 - 1199 for widget class 1, etc. */
+ ,xpProperty_UserStart = 10000
+
+
+};
+typedef int XPWidgetPropertyID;
+
+/*
+ * XPMouseState_t
+ *
+ * When the mouse is clicked or dragged, a pointer to this structure is passed
+ * to your widget function.
+ *
+ */
+typedef struct {
+ int x;
+ int y;
+ /* Mouse Button number, left = 0 (right button not yet supported. */
+ int button;
+#if defined(XPLM200)
+ /* Scroll wheel delta (button in this case would be the wheel axis number). */
+ int delta;
+#endif /* XPLM200 */
+} XPMouseState_t;
+
+/*
+ * XPKeyState_t
+ *
+ * When a key is pressed, a pointer to this struct is passed to your widget
+ * function.
+ *
+ */
+typedef struct {
+ /* The ASCII key that was pressed. WARNING: this may be 0 for some non-ASCII *
+ * key sequences. */
+ char key;
+ /* The flags. Make sure to check this if you only want key-downs! */
+ XPLMKeyFlags flags;
+ /* The virtual key code for the key */
+ char vkey;
+} XPKeyState_t;
+
+/*
+ * XPWidgetGeometryChange_t
+ *
+ * This structure contains the deltas for your widget's geometry when it
+ * changes.
+ *
+ */
+typedef struct {
+ int dx;
+ /* +Y = the widget moved up */
+ int dy;
+ int dwidth;
+ int dheight;
+} XPWidgetGeometryChange_t;
+
+/*
+ * XPDispatchMode
+ *
+ * The dispatching modes describe how the widgets library sends out messages.
+ * Currently there are three modes:
+ *
+ */
+enum {
+ /* The message will only be sent to the target widget. */
+ xpMode_Direct = 0
+
+ /* The message is sent to the target widget, then up the chain of parents *
+ * until the message is handled or a parentless widget is reached. */
+ ,xpMode_UpChain = 1
+
+ /* The message is sent to the target widget and then all of its children *
+ * recursively depth-first. */
+ ,xpMode_Recursive = 2
+
+ /* The message is snet just to the target, but goes to every callback, even if *
+ * it is handled. */
+ ,xpMode_DirectAllCallbacks = 3
+
+ /* The message is only sent to the very first handler even if it is not *
+ * accepted. (This is really only useful for some internal Widget Lib *
+ * functions. */
+ ,xpMode_Once = 4
+
+
+};
+typedef int XPDispatchMode;
+
+/*
+ * XPWidgetClass
+ *
+ * Widget classes define predefined widget types. A widget class basically
+ * specifies from a library the widget function to be used for the widget.
+ * Most widgets can be made right from classes.
+ *
+ */
+typedef int XPWidgetClass;
+
+/* An unspecified widget class. Other widget classes are in *
+ * XPStandardWidgets.h */
+#define xpWidgetClass_None 0
+
+/***************************************************************************
+ * WIDGET MESSAGES
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPWidgetMessage
+ *
+ * Widgets receive 32-bit messages indicating what action is to be taken or
+ * notifications of events. The list of messages may be expanded.
+ *
+ */
+enum {
+ /* No message, should not be sent. */
+ xpMsg_None = 0
+
+ /* The create message is sent once per widget that is created with your widget *
+ * function and once for any widget that has your widget function attached. *
+ * *
+ * Dispatching: Direct *
+ * *
+ * Param 1: 1 if you are being added as a subclass, 0 if the widget is first *
+ * being created. */
+ ,xpMsg_Create = 1
+
+ /* The destroy message is sent once for each message that is destroyed that *
+ * has your widget function. *
+ * *
+ * Dispatching: Direct for all *
+ * *
+ * Param 1: 1 if being deleted by a recursive delete to the parent, 0 for *
+ * explicit deletion. */
+ ,xpMsg_Destroy = 2
+
+ /* The paint message is sent to your widget to draw itself. The paint message *
+ * is the bare-bones message; in response you must draw yourself, draw your *
+ * children, set up clipping and culling, check for visibility, etc. If you *
+ * don't want to do all of this, ignore the paint message and a draw message *
+ * (see below) will be sent to you. *
+ * *
+ * Dispatching: Direct */
+ ,xpMsg_Paint = 3
+
+ /* The draw message is sent to your widget when it is time to draw yourself. *
+ * OpenGL will be set up to draw in 2-d global screen coordinates, but you *
+ * should use the XPLM to set up OpenGL state. *
+ * *
+ * Dispatching: Direct */
+ ,xpMsg_Draw = 4
+
+ /* The key press message is sent once per key that is pressed. The first *
+ * parameter is the type of key code (integer or char) and the second is the *
+ * code itself. By handling this event, you consume the key stroke. *
+ * *
+ * Handling this message 'consumes' the keystroke; not handling it passes it *
+ * to your parent widget. *
+ * *
+ * Dispatching: Up Chain *
+ * *
+ * : Param 1: A pointer to an XPKeyState_t structure with the keystroke. */
+ ,xpMsg_KeyPress = 5
+
+ /* Keyboard focus is being given to you. By handling this message you accept *
+ * keyboard focus. The first parameter will be one if a child of yours gave *
+ * up focus to you, 0 if someone set focus on you explicitly. *
+ * *
+ * : Handling this message accepts focus; not handling refuses focus. *
+ * *
+ * Dispatching: direct *
+ * *
+ * Param 1: 1 if you are gaining focus because your child is giving it up, 0 *
+ * if someone is explicitly giving you focus. */
+ ,xpMsg_KeyTakeFocus = 6
+
+ /* Keyboard focus is being taken away from you. The first parameter will be *
+ * one if you are losing focus because another widget is taking it, or 0 if *
+ * someone called the API to make you lose focus explicitly. *
+ * *
+ * Dispatching: Direct *
+ * *
+ * Param 1: 1 if focus is being taken by another widget, 0 if code requested *
+ * to remove focus. */
+ ,xpMsg_KeyLoseFocus = 7
+
+ /* You receive one mousedown event per click with a mouse-state structure *
+ * pointed to by parameter 1, by accepting this you eat the click, otherwise *
+ * your parent gets it. You will not receive drag and mouse up messages if *
+ * you do not accept the down message. *
+ * *
+ * Handling this message consumes the mouse click, not handling it passes it *
+ * to the next widget. You can act 'transparent' as a window by never handling *
+ * moues clicks to certain areas. *
+ * *
+ * Dispatching: Up chain NOTE: Technically this is direct dispatched, but the *
+ * widgets library will shop it to each widget until one consumes the click, *
+ * making it effectively "up chain". *
+ * *
+ * Param 1: A pointer to an XPMouseState_t containing the mouse status. */
+ ,xpMsg_MouseDown = 8
+
+ /* You receive a series of mouse drag messages (typically one per frame in the *
+ * sim) as the mouse is moved once you have accepted a mouse down message. *
+ * Parameter one points to a mouse-state structure describing the mouse *
+ * location. You will continue to receive these until the mouse button is *
+ * released. You may receive multiple mouse state messages with the same mouse *
+ * position. You will receive mouse drag events even if the mouse is dragged *
+ * out of your current or original bounds at the time of the mouse down. *
+ * *
+ * Dispatching: Direct *
+ * *
+ * Param 1: A pointer to an XPMouseState_t containing the mouse status. */
+ ,xpMsg_MouseDrag = 9
+
+ /* The mouseup event is sent once when the mouse button is released after a *
+ * drag or click. You only receive this message if you accept the mouseDown *
+ * message. Parameter one points to a mouse state structure. *
+ * *
+ * Dispatching: Direct *
+ * *
+ * Param 1: A pointer to an XPMouseState_t containing the mouse status. */
+ ,xpMsg_MouseUp = 10
+
+ /* Your geometry or a child's geometry is being changed. *
+ * *
+ * Dispatching: Up chain *
+ * *
+ * Param 1: The widget ID of the original reshaped target. *
+ * *
+ * Param 2: A pointer to a XPWidgetGeometryChange_t struct describing the *
+ * change. */
+ ,xpMsg_Reshape = 11
+
+ /* Your exposed area has changed. *
+ * *
+ * Dispatching: Direct */
+ ,xpMsg_ExposedChanged = 12
+
+ /* A child has been added to you. The child's ID is passed in parameter one. *
+ * *
+ * *
+ * Dispatching: Direct *
+ * *
+ * Param 1: The Widget ID of the child being added. */
+ ,xpMsg_AcceptChild = 13
+
+ /* A child has been removed from to you. The child's ID is passed in *
+ * parameter one. *
+ * *
+ * Dispatching: Direct *
+ * *
+ * Param 1: The Widget ID of the child being removed. */
+ ,xpMsg_LoseChild = 14
+
+ /* You now have a new parent, or have no parent. The parent's ID is passed *
+ * in, or 0 for no parent. *
+ * *
+ * Dispatching: Direct *
+ * *
+ * Param 1: The Widget ID of your parent */
+ ,xpMsg_AcceptParent = 15
+
+ /* You or a child has been shown. Note that this does not include you being *
+ * shown because your parent was shown, you were put in a new parent, your *
+ * root was shown, etc. *
+ * *
+ * Dispatching: Up chain *
+ * *
+ * Param 1: The widget ID of the shown widget. */
+ ,xpMsg_Shown = 16
+
+ /* You have been hidden. See limitations above. *
+ * *
+ * Dispatching: Up chain *
+ * *
+ * Param 1: The widget ID of the hidden widget. */
+ ,xpMsg_Hidden = 17
+
+ /* Your descriptor has changed. *
+ * *
+ * Dispatching: Direct */
+ ,xpMsg_DescriptorChanged = 18
+
+ /* A property has changed. Param 1 contains the property ID. *
+ * *
+ * Dispatching: Direct *
+ * *
+ * Param 1: The Property ID being changed. *
+ * *
+ * Param 2: The new property value */
+ ,xpMsg_PropertyChanged = 19
+
+#if defined(XPLM200)
+ /* The mouse wheel has moved. *
+ * *
+ * Return 1 to consume the mouse wheel move, or 0 to pass the message to a *
+ * parent. Dispatching: Up chain *
+ * *
+ * Param 1: A pointer to an XPMouseState_t containing the mouse status. */
+ ,xpMsg_MouseWheel = 20
+
+#endif /* XPLM200 */
+#if defined(XPLM200)
+ /* The cursor is over your widget. If you consume this message, change the *
+ * XPLMCursorStatus value to indicate the desired result, with the same rules *
+ * as in XPLMDisplay.h. *
+ * *
+ * Return 1 to consume this message, 0 to pass it on. *
+ * *
+ * Dispatching: Up chain Param 1: A pointer to an XPMouseState_t struct *
+ * containing the mouse status. *
+ * *
+ * Param 2: A pointer to a XPLMCursorStatus - set this to the cursor result *
+ * you desire. */
+ ,xpMsg_CursorAdjust = 21
+
+#endif /* XPLM200 */
+ /* NOTE: Message IDs 1000 - 9999 are allocated to the standard widget classes *
+ * provided with the library with 1000 - 1099 for widget class 0, 1100 - 1199 *
+ * for widget class 1, etc. Message IDs 10,000 and beyond are for plugin use. */
+ ,xpMsg_UserStart = 10000
+
+
+};
+typedef int XPWidgetMessage;
+
+/***************************************************************************
+ * WIDGET CALLBACK FUNCTION
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPWidgetFunc_t
+ *
+ * This function defines your custom widget's behavior. It will be called by
+ * the widgets library to send messages to your widget. The message and
+ * widget ID are passed in, as well as two ptr-width signed parameters whose
+ * meaning varies with the message. Return 1 to indicate that you have
+ * processed the message, 0 to indicate that you have not. For any message
+ * that is not understood, return 0.
+ *
+ */
+typedef int (* XPWidgetFunc_t)(
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/Widgets/XPWidgetUtils.h b/X-Plane-SDK/CHeaders/Widgets/XPWidgetUtils.h
new file mode 100755
index 0000000..e61d272
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Widgets/XPWidgetUtils.h
@@ -0,0 +1,234 @@
+#ifndef _XPWidgetUtils_h_
+#define _XPWidgetUtils_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPWidgetUtils - USAGE NOTES
+ *
+ * The XPWidgetUtils library contains useful functions that make writing and
+ * using widgets less of a pain.
+ *
+ * One set of functions are the widget behavior functions. These functions
+ * each add specific useful behaviors to widgets. They can be used in two
+ * manners:
+ *
+ * 1. You can add a widget behavior function to a widget as a callback proc
+ * using the XPAddWidgetCallback function. The widget will gain that
+ * behavior. Remember that the last function you add has highest priority.
+ * You can use this to change or augment the behavior of an existing finished
+ * widget.
+ *
+ * 2. You can call a widget function from inside your own widget function.
+ * This allows you to include useful behaviors in custom-built widgets. A
+ * number of the standard widgets get their behavior from this library. To do
+ * this, call the behavior function from your function first. If it returns
+ * 1, that means it handled the event and you don't need to; simply return 1.
+ *
+ */
+
+#include "XPWidgetDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * GENERAL UTILITIES
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+
+/*
+ * Convenience accessors
+ *
+ * It can be clumsy accessing the variables passed in by pointer to a struct
+ * for mouse and reshape messages; these accessors let you simply pass in the param
+ * right from the arguments of your widget proc and get back the value you want.
+ *
+ */
+#define MOUSE_X(param) (((XPMouseState_t *) (param))->x)
+#define MOUSE_Y(param) (((XPMouseState_t *) (param))->y)
+
+#define DELTA_X(param) (((XPWidgetGeometryChange_t *) (param))->dx)
+#define DELTA_Y(param) (((XPWidgetGeometryChange_t *) (param))->dy)
+#define DELTA_W(param) (((XPWidgetGeometryChange_t *) (param))->dwidth)
+#define DELTA_H(param) (((XPWidgetGeometryChange_t *) (param))->dheight)
+
+#define KEY_CHAR(param) (((XPKeyState_t *) (param))->key)
+#define KEY_FLAGS(param) (((XPKeyState_t *) (param))->flags)
+#define KEY_VKEY(param) (((XPKeyState_t *) (param))->vkey)
+
+#define IN_RECT(x, y, l, t, r, b) \
+ (((x) >= (l)) && ((x) <= (r)) && ((y) >= (b)) && ((y) <= (t)))
+
+/*
+ * XPWidgetCreate_t
+ *
+ * This structure contains all of the parameters needed to create a wiget. It
+ * is used with XPUCreateWidgets to create widgets in bulk from an array. All
+ * parameters correspond to those of XPCreateWidget except for the container
+ * index. If the container index is equal to the index of a widget in the
+ * array, the widget in the array passed to XPUCreateWidgets is used as the
+ * parent of this widget. Note that if you pass an index greater than your
+ * own position in the array, the parent you are requesting will not exist
+ * yet. If the container index is NO_PARENT, the parent widget is specified as
+ * NULL. If the container index is PARAM_PARENT, the widget passed into
+ * XPUCreateWidgets is used.
+ *
+ */
+typedef struct {
+ int left;
+ int top;
+ int right;
+ int bottom;
+ int visible;
+ const char * descriptor;
+ int isRoot;
+ int containerIndex;
+ XPWidgetClass widgetClass;
+} XPWidgetCreate_t;
+
+#define NO_PARENT -1
+
+#define PARAM_PARENT -2
+
+#define WIDGET_COUNT(x) ((sizeof(x) / sizeof(XPWidgetCreate_t)))
+
+/*
+ * XPUCreateWidgets
+ *
+ * This function creates a series of widgets from a table...see
+ * XPCreateWidget_t above. Pass in an array of widget creation structures and
+ * an array of widget IDs that will receive each widget.
+ *
+ * Widget parents are specified by index into the created widget table,
+ * allowing you to create nested widget structures. You can create multiple
+ * widget trees in one table. Generally you should create widget trees from
+ * the top down.
+ *
+ * You can also pass in a widget ID that will be used when the widget's parent
+ * is listed as PARAM_PARENT; this allows you to embed widgets created with
+ * XPUCreateWidgets in a widget created previously.
+ *
+ */
+WIDGET_API void XPUCreateWidgets(
+ const XPWidgetCreate_t * inWidgetDefs,
+ int inCount,
+ XPWidgetID inParamParent,
+ XPWidgetID * ioWidgets);
+
+/*
+ * XPUMoveWidgetBy
+ *
+ * Simply moves a widget by an amount, +x = right, +y=up, without resizing the
+ * widget.
+ *
+ */
+WIDGET_API void XPUMoveWidgetBy(
+ XPWidgetID inWidget,
+ int inDeltaX,
+ int inDeltaY);
+
+/***************************************************************************
+ * LAYOUT MANAGERS
+ ***************************************************************************/
+/*
+ * The layout managers are widget behavior functions for handling where
+ * widgets move. Layout managers can be called from a widget function or
+ * attached to a widget later.
+ *
+ */
+
+
+
+/*
+ * XPUFixedLayout
+ *
+ * This function causes the widget to maintain its children in fixed position
+ * relative to itself as it is resized. Use this on the top level 'window'
+ * widget for your window.
+ *
+ */
+WIDGET_API int XPUFixedLayout(
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2);
+
+/***************************************************************************
+ * WIDGET PROC BEHAVIORS
+ ***************************************************************************/
+/*
+ * These widget behavior functions add other useful behaviors to widgets.
+ * These functions cannot be attached to a widget; they must be called from
+ * your widget function.
+ *
+ */
+
+
+
+/*
+ * XPUSelectIfNeeded
+ *
+ * This causes the widget to bring its window to the foreground if it is not
+ * already. inEatClick specifies whether clicks in the background should be
+ * consumed by bringin the window to the foreground.
+ *
+ */
+WIDGET_API int XPUSelectIfNeeded(
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2,
+ int inEatClick);
+
+/*
+ * XPUDefocusKeyboard
+ *
+ * This causes a click in the widget to send keyboard focus back to X-Plane.
+ * This stops editing of any text fields, etc.
+ *
+ */
+WIDGET_API int XPUDefocusKeyboard(
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2,
+ int inEatClick);
+
+/*
+ * XPUDragWidget
+ *
+ * XPUDragWidget drags the widget in response to mouse clicks. Pass in not
+ * only the event, but the global coordinates of the drag region, which might
+ * be a sub-region of your widget (for example, a title bar).
+ *
+ */
+WIDGET_API int XPUDragWidget(
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2,
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/Widgets/XPWidgets.h b/X-Plane-SDK/CHeaders/Widgets/XPWidgets.h
new file mode 100755
index 0000000..13ca62e
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Widgets/XPWidgets.h
@@ -0,0 +1,569 @@
+#ifndef _XPWidgets_h_
+#define _XPWidgets_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * WIDGETS - THEORY OF OPERATION AND NOTES
+ *
+ * Widgets are persistent view 'objects' for X-Plane. A widget is an object
+ * referenced by its opaque handle (widget ID) and the APIs in this file. You
+ * cannot access the widget's guts directly. Every Widget has the following
+ * intrinsic data:
+ *
+ * - A bounding box defined in global screen coordinates with 0,0 in the
+ * bottom left and +y = up, +x = right.
+ *
+ * - A visible box, which is the intersection of the bounding box with the
+ * widget's parents visible box.
+ *
+ * - Zero or one parent widgets. (Always zero if the widget is a root widget.
+ *
+ *
+ * - Zero or more child widgets.
+ *
+ * - Whether the widget is a root. Root widgets are the top level plugin
+ * windows.
+ *
+ * - Whether the widget is visible.
+ *
+ * - A text string descriptor, whose meaning varies from widget to widget.
+ *
+ * - An arbitrary set of 32 bit integral properties defined by 32-bit integral
+ * keys. This is how specific widgets
+ *
+ * store specific data.
+ *
+ * - A list of widget callbacks proc that implements the widgets behaviors.
+ *
+ * The Widgets library sends messages to widgets to request specific behaviors
+ * or notify the widget of things.
+ *
+ * Widgets may have more than one callback function, in which case messages
+ * are sent to the most recently added callback function until the message is
+ * handled. Messages may also be sent to parents or children; see the
+ * XPWidgetDefs.h header file for the different widget message dispatching
+ * functions. By adding a callback function to a window you can 'subclass'
+ * its behavior.
+ *
+ * A set of standard widgets are provided that serve common UI purposes. You
+ * can also customize or implement entirely custom widgets.
+ *
+ * Widgets are different than other view hierarchies (most notably Win32,
+ * which they bear a striking resemblance to) in the following ways:
+ *
+ * - Not all behavior can be patched. State that is managed by the XPWidgets
+ * DLL and not by individual widgets cannot be customized.
+ *
+ * - All coordinates are in global screen coordinates. Coordinates are not
+ * relative to an enclosing widget, nor are they relative to a display window.
+ *
+ *
+ * - Widget messages are always dispatched synchronously, and there is no
+ * concept of scheduling an update or a dirty region. Messages originate from
+ * X-Plane as the sim cycle goes by. Since x-plane is constantly redrawing,
+ * so are widgets; there is no need to mark a part of a widget as 'needing
+ * redrawing' because redrawing happens frequently whether the widget needs it
+ * or not.
+ *
+ * - Any widget may be a 'root' widget, causing it to be drawn; there is no
+ * relationship between widget class and rootness. Root widgets are
+ * imlemented as XPLMDisply windows.
+ *
+ */
+
+#include "XPWidgetDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * WIDGET CREATION AND MANAGEMENT
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPCreateWidget
+ *
+ * This function creates a new widget and returns the new widget's ID to you.
+ * If the widget creation fails for some reason, it returns NULL. Widget
+ * creation will fail either if you pass a bad class ID or if there is not
+ * adequate memory.
+ *
+ * Input Parameters:
+ *
+ * - Top, left, bottom, and right in global screen coordinates defining the
+ * widget's location on the screen.
+ *
+ * - inVisible is 1 if the widget should be drawn, 0 to start the widget as
+ * hidden.
+ *
+ * - inDescriptor is a null terminated string that will become the widget's
+ * descriptor.
+ *
+ * - inIsRoot is 1 if this is going to be a root widget, 0 if it will not be.
+ *
+ * - inContainer is the ID of this widget's container. It must be 0 for a
+ * root widget. for a non-root widget, pass the widget ID of the widget to
+ * place this widget within. If this widget is not going to start inside
+ * another widget, pass 0; this new widget will then just be floating off in
+ * space (and will not be drawn until it is placed in a widget.
+ *
+ * - inClass is the class of the widget to draw. Use one of the predefined
+ * class-IDs to create a standard widget.
+ *
+ * A note on widget embedding: a widget is only called (and will be drawn,
+ * etc.) if it is placed within a widget that will be called. Root widgets
+ * are always called. So it is possible to have whole chains of widgets that
+ * are simply not called. You can preconstruct widget trees and then place
+ * them into root widgets later to activate them if you wish.
+ *
+ */
+WIDGET_API XPWidgetID XPCreateWidget(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom,
+ int inVisible,
+ const char * inDescriptor,
+ int inIsRoot,
+ XPWidgetID inContainer,
+ XPWidgetClass inClass);
+
+/*
+ * XPCreateCustomWidget
+ *
+ * This function is the same as XPCreateWidget except that instead of passing
+ * a class ID, you pass your widget callback function pointer defining the
+ * widget. Use this function to define a custom widget. All parameters are
+ * the same as XPCreateWidget, except that the widget class has been replaced
+ * with the widget function.
+ *
+ */
+WIDGET_API XPWidgetID XPCreateCustomWidget(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom,
+ int inVisible,
+ const char * inDescriptor,
+ int inIsRoot,
+ XPWidgetID inContainer,
+ XPWidgetFunc_t inCallback);
+
+/*
+ * XPDestroyWidget
+ *
+ * This class destroys a widget. Pass in the ID of the widget to kill. If
+ * you pass 1 for inDestroyChilren, the widget's children will be destroyed
+ * first, then this widget will be destroyed. (Furthermore, the widget's
+ * children will be destroyed with the inDestroyChildren flag set to 1, so the
+ * destruction will recurse down the widget tree.) If you pass 0 for this
+ * flag, the child widgets will simply end up with their parent set to 0.
+ *
+ */
+WIDGET_API void XPDestroyWidget(
+ XPWidgetID inWidget,
+ int inDestroyChildren);
+
+/*
+ * XPSendMessageToWidget
+ *
+ * This sends any message to a widget. You should probably not go around
+ * simulating the predefined messages that the widgets library defines for
+ * you. You may however define custom messages for your widgets and send them
+ * with this method.
+ *
+ * This method supports several dispatching patterns; see XPDispatchMode for
+ * more info. The function returns 1 if the message was handled, 0 if it was
+ * not.
+ *
+ * For each widget that receives the message (see the dispatching modes), each
+ * widget function from the most recently installed to the oldest one
+ * receives the message in order until it is handled.
+ *
+ */
+WIDGET_API int XPSendMessageToWidget(
+ XPWidgetID inWidget,
+ XPWidgetMessage inMessage,
+ XPDispatchMode inMode,
+ intptr_t inParam1,
+ intptr_t inParam2);
+
+/***************************************************************************
+ * WIDGET POSITIONING AND VISIBILITY
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPPlaceWidgetWithin
+ *
+ * This function changes which container a widget resides in. You may NOT use
+ * this function on a root widget! inSubWidget is the widget that will be
+ * moved. Pass a widget ID in inContainer to make inSubWidget be a child of
+ * inContainer. It will become the last/closest widget in the container.
+ * Pass 0 to remove the widget from any container. Any call to this other
+ * than passing the widget ID of the old parent of the affected widget will
+ * cause the widget to be removed from its old parent. Placing a widget within
+ * its own parent simply makes it the last widget.
+ *
+ * NOTE: this routine does not reposition the sub widget in global
+ * coordinates. If the container has layout management code, it will
+ * reposition the subwidget for you, otherwise you must do it with
+ * SetWidgetGeometry.
+ *
+ */
+WIDGET_API void XPPlaceWidgetWithin(
+ XPWidgetID inSubWidget,
+ XPWidgetID inContainer);
+
+/*
+ * XPCountChildWidgets
+ *
+ * This routine returns the number of widgets another widget contains.
+ *
+ */
+WIDGET_API int XPCountChildWidgets(
+ XPWidgetID inWidget);
+
+/*
+ * XPGetNthChildWidget
+ *
+ * This routine returns the widget ID of a child widget by index. Indexes are
+ * 0 based, from 0 to one minus the number of widgets in the parent,
+ * inclusive. If the index is invalid, 0 is returned.
+ *
+ */
+WIDGET_API XPWidgetID XPGetNthChildWidget(
+ XPWidgetID inWidget,
+ int inIndex);
+
+/*
+ * XPGetParentWidget
+ *
+ * This routine returns the parent of a widget, or 0 if the widget has no
+ * parent. Root widgets never have parents and therefore always return 0.
+ *
+ */
+WIDGET_API XPWidgetID XPGetParentWidget(
+ XPWidgetID inWidget);
+
+/*
+ * XPShowWidget
+ *
+ * This routine makes a widget visible if it is not already. Note that if a
+ * widget is not in a rooted widget hierarchy or one of its parents is not
+ * visible, it will still not be visible to the user.
+ *
+ */
+WIDGET_API void XPShowWidget(
+ XPWidgetID inWidget);
+
+/*
+ * XPHideWidget
+ *
+ * Makes a widget invisible. See XPShowWidget for considerations of when a
+ * widget might not be visible despite its own visibility state.
+ *
+ */
+WIDGET_API void XPHideWidget(
+ XPWidgetID inWidget);
+
+/*
+ * XPIsWidgetVisible
+ *
+ * This returns 1 if a widget is visible, 0 if it is not. Note that this
+ * routine takes into consideration whether a parent is invisible. Use this
+ * routine to tell if the user can see the widget.
+ *
+ */
+WIDGET_API int XPIsWidgetVisible(
+ XPWidgetID inWidget);
+
+/*
+ * XPFindRootWidget
+ *
+ * XPFindRootWidget returns the Widget ID of the root widget that contains the
+ * passed in widget or NULL if the passed in widget is not in a rooted
+ * hierarchy.
+ *
+ */
+WIDGET_API XPWidgetID XPFindRootWidget(
+ XPWidgetID inWidget);
+
+/*
+ * XPBringRootWidgetToFront
+ *
+ * This routine makes the specified widget be in the front most widget
+ * hierarchy. If this widget is a root widget, its widget hierarchy comes to
+ * front, otherwise the widget's root is brought to the front. If this widget
+ * is not in an active widget hiearchy (e.g. there is no root widget at the
+ * top of the tree), this routine does nothing.
+ *
+ */
+WIDGET_API void XPBringRootWidgetToFront(
+ XPWidgetID inWidget);
+
+/*
+ * XPIsWidgetInFront
+ *
+ * This routine returns true if this widget's hierarchy is the front most
+ * hierarchy. It returns false if the widget's hierarchy is not in front, or
+ * if the widget is not in a rooted hierarchy.
+ *
+ */
+WIDGET_API int XPIsWidgetInFront(
+ XPWidgetID inWidget);
+
+/*
+ * XPGetWidgetGeometry
+ *
+ * This routine returns the bounding box of a widget in global coordinates.
+ * Pass NULL for any parameter you are not interested in.
+ *
+ */
+WIDGET_API void XPGetWidgetGeometry(
+ XPWidgetID inWidget,
+ int * outLeft, /* Can be NULL */
+ int * outTop, /* Can be NULL */
+ int * outRight, /* Can be NULL */
+ int * outBottom); /* Can be NULL */
+
+/*
+ * XPSetWidgetGeometry
+ *
+ * This function changes the bounding box of a widget.
+ *
+ */
+WIDGET_API void XPSetWidgetGeometry(
+ XPWidgetID inWidget,
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom);
+
+/*
+ * XPGetWidgetForLocation
+ *
+ * Given a widget and a location, this routine returns the widget ID of the
+ * child of that widget that owns that location. If inRecursive is true then
+ * this will return a child of a child of a widget as it tries to find the
+ * deepest widget at that location. If inVisibleOnly is true, then only
+ * visible widgets are considered, otherwise all widgets are considered. The
+ * widget ID passed for inContainer will be returned if the location is in
+ * that widget but not in a child widget. 0 is returned if the location is
+ * not in the container.
+ *
+ * NOTE: if a widget's geometry extends outside its parents geometry, it will
+ * not be returned by this call for mouse locations outside the parent
+ * geometry. The parent geometry limits the child's eligibility for mouse
+ * location.
+ *
+ */
+WIDGET_API XPWidgetID XPGetWidgetForLocation(
+ XPWidgetID inContainer,
+ int inXOffset,
+ int inYOffset,
+ int inRecursive,
+ int inVisibleOnly);
+
+/*
+ * XPGetWidgetExposedGeometry
+ *
+ * This routine returns the bounds of the area of a widget that is completely
+ * within its parent widgets. Since a widget's bounding box can be outside
+ * its parent, part of its area will not be elligible for mouse clicks and
+ * should not draw. Use XPGetWidgetGeometry to find out what area defines
+ * your widget's shape, but use this routine to find out what area to actually
+ * draw into. Note that the widget library does not use OpenGL clipping to
+ * keep frame rates up, although you could use it internally.
+ *
+ */
+WIDGET_API void XPGetWidgetExposedGeometry(
+ XPWidgetID inWidgetID,
+ int * outLeft, /* Can be NULL */
+ int * outTop, /* Can be NULL */
+ int * outRight, /* Can be NULL */
+ int * outBottom); /* Can be NULL */
+
+/***************************************************************************
+ * ACCESSING WIDGET DATA
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPSetWidgetDescriptor
+ *
+ * Every widget has a descriptor, which is a text string. What the text
+ * string is used for varies from widget to widget; for example, a push
+ * button's text is its descriptor, a caption shows its descriptor, and a text
+ * field's descriptor is the text being edited. In other words, the usage for
+ * the text varies from widget to widget, but this API provides a universal
+ * and convenient way to get at it. While not all UI widgets need their
+ * descriptor, many do.
+ *
+ */
+WIDGET_API void XPSetWidgetDescriptor(
+ XPWidgetID inWidget,
+ const char * inDescriptor);
+
+/*
+ * XPGetWidgetDescriptor
+ *
+ * This routine returns the widget's descriptor. Pass in the length of the
+ * buffer you are going to receive the descriptor in. The descriptor will be
+ * null terminated for you. This routine returns the length of the actual
+ * descriptor; if you pass NULL for outDescriptor, you can get the
+ * descriptor's length without getting its text. If the length of the
+ * descriptor exceeds your buffer length, the buffer will not be null
+ * terminated (this routine has 'strncpy' semantics).
+ *
+ */
+WIDGET_API int XPGetWidgetDescriptor(
+ XPWidgetID inWidget,
+ char * outDescriptor,
+ int inMaxDescLength);
+
+/*
+ * XPSetWidgetProperty
+ *
+ * This function sets a widget's property. Properties are arbitrary values
+ * associated by a widget by ID.
+ *
+ */
+WIDGET_API void XPSetWidgetProperty(
+ XPWidgetID inWidget,
+ XPWidgetPropertyID inProperty,
+ intptr_t inValue);
+
+/*
+ * XPGetWidgetProperty
+ *
+ * This routine returns the value of a widget's property, or 0 if the property
+ * is not defined. If you need to know whether the property is defined, pass
+ * a pointer to an int for inExists; the existence of that property will be
+ * returned in the int. Pass NULL for inExists if you do not need this
+ * information.
+ *
+ */
+WIDGET_API intptr_t XPGetWidgetProperty(
+ XPWidgetID inWidget,
+ XPWidgetPropertyID inProperty,
+ int * inExists); /* Can be NULL */
+
+/***************************************************************************
+ * KEYBOARD MANAGEMENT
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPSetKeyboardFocus
+ *
+ * XPSetKeyboardFocus controls which widget will receive keystrokes. Pass the
+ * Widget ID of the widget to get the keys. Note that if the widget does not
+ * care about keystrokes, they will go to the parent widget, and if no widget
+ * cares about them, they go to X-Plane.
+ *
+ * If you set the keyboard focus to Widget ID 0, X-Plane gets keyboard focus.
+ *
+ * This routine returns the widget ID that ended up with keyboard focus, or 0
+ * for x-plane.
+ *
+ * Keyboard focus is not changed if the new widget will not accept it. For
+ * setting to x-plane, keyboard focus is always accepted.
+ *
+ * *
+ */
+WIDGET_API XPWidgetID XPSetKeyboardFocus(
+ XPWidgetID inWidget);
+
+/*
+ * XPLoseKeyboardFocus
+ *
+ * This causes the specified widget to lose focus; focus is passed to its
+ * parent, or the next parent that will accept it. This routine does nothing
+ * if this widget does not have focus.
+ *
+ */
+WIDGET_API void XPLoseKeyboardFocus(
+ XPWidgetID inWidget);
+
+/*
+ * XPGetWidgetWithFocus
+ *
+ * This routine returns the widget that has keyboard focus, or 0 if X-Plane
+ * has keyboard focus or some other plugin window that does not have widgets
+ * has focus.
+ *
+ */
+WIDGET_API XPWidgetID XPGetWidgetWithFocus(void);
+
+/***************************************************************************
+ * CREATING CUSTOM WIDGETS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPAddWidgetCallback
+ *
+ * This function adds a new widget callback to a widget. This widget callback
+ * supercedes any existing ones and will receive messages first; if it does
+ * not handle messages they will go on to be handled by pre-existing widgets.
+ *
+ * The widget function will remain on the widget for the life of the widget.
+ * The creation message will be sent to the new callback immediately with the
+ * widget ID, and the destruction message will be sent before the other widget
+ * function receives a destruction message.
+ *
+ * This provides a way to 'subclass' an existing widget. By providing a
+ * second hook that only handles certain widget messages, you can customize or
+ * extend widget behavior.
+ *
+ */
+WIDGET_API void XPAddWidgetCallback(
+ XPWidgetID inWidget,
+ XPWidgetFunc_t inNewCallback);
+
+/*
+ * XPGetWidgetClassFunc
+ *
+ * Given a widget class, this function returns the callbacks that power that
+ * widget class.
+ *
+ */
+WIDGET_API XPWidgetFunc_t XPGetWidgetClassFunc(
+ XPWidgetClass inWidgetClass);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCBroadcaster.cpp b/X-Plane-SDK/CHeaders/Wrappers/XPCBroadcaster.cpp
new file mode 100755
index 0000000..5fe6218
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCBroadcaster.cpp
@@ -0,0 +1,56 @@
+#include "XPCBroadcaster.h"
+#include "XPCListener.h"
+
+XPCBroadcaster::XPCBroadcaster() :
+ mIterator(NULL)
+{
+}
+
+XPCBroadcaster::~XPCBroadcaster()
+{
+ ListenerVector::iterator iter;
+ mIterator = &iter;
+ for (iter = mListeners.begin(); iter != mListeners.end(); ++iter)
+ {
+ (*iter)->BroadcasterRemoved(this);
+ }
+}
+
+void XPCBroadcaster::AddListener(
+ XPCListener * inListener)
+{
+ mListeners.push_back(inListener);
+ inListener->BroadcasterAdded(this);
+}
+
+void XPCBroadcaster::RemoveListener(
+ XPCListener * inListener)
+{
+ ListenerVector::iterator iter = std::find
+ (mListeners.begin(), mListeners.end(), inListener);
+ if (iter == mListeners.end())
+ return;
+
+ if (mIterator != NULL)
+ {
+ if (*mIterator >= iter)
+ (*mIterator)--;
+ }
+
+ mListeners.erase(iter);
+ inListener->BroadcasterRemoved(this);
+}
+
+void XPCBroadcaster::BroadcastMessage(
+ int inMessage,
+ void * inParam)
+{
+ ListenerVector::iterator iter;
+ mIterator = &iter;
+ for (iter = mListeners.begin(); iter != mListeners.end(); ++iter)
+ {
+ (*iter)->ListenToMessage(inMessage, inParam);
+ }
+ mIterator = NULL;
+}
+
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCBroadcaster.h b/X-Plane-SDK/CHeaders/Wrappers/XPCBroadcaster.h
new file mode 100755
index 0000000..8f34a05
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCBroadcaster.h
@@ -0,0 +1,38 @@
+#ifndef _XPCBroadcaster_h_
+#define _XPCBroadcaster_h_
+
+#include <vector>
+#include <algorithm>
+
+class XPCListener;
+
+class XPCBroadcaster {
+public:
+
+ XPCBroadcaster();
+ virtual ~XPCBroadcaster();
+
+ void AddListener(
+ XPCListener * inListener);
+ void RemoveListener(
+ XPCListener * inListener);
+
+protected:
+
+ void BroadcastMessage(
+ int inMessage,
+ void * inParam=0);
+
+private:
+
+ typedef std::vector<XPCListener *> ListenerVector;
+
+ ListenerVector mListeners;
+
+ // Reentrancy support
+
+ ListenerVector::iterator * mIterator;
+
+};
+
+#endif \ No newline at end of file
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCDisplay.cpp b/X-Plane-SDK/CHeaders/Wrappers/XPCDisplay.cpp
new file mode 100755
index 0000000..fc996ca
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCDisplay.cpp
@@ -0,0 +1,104 @@
+#include "XPCDisplay.h"
+
+XPCKeySniffer::XPCKeySniffer(int inBeforeWindows) : mBeforeWindows(inBeforeWindows)
+{
+ XPLMRegisterKeySniffer(KeySnifferCB, mBeforeWindows, reinterpret_cast<void *>(this));
+}
+
+XPCKeySniffer::~XPCKeySniffer()
+{
+ XPLMUnregisterKeySniffer(KeySnifferCB, mBeforeWindows, reinterpret_cast<void *>(this));
+}
+
+
+int XPCKeySniffer::KeySnifferCB(
+ char inCharKey,
+ XPLMKeyFlags inFlags,
+ char inVirtualKey,
+ void * inRefCon)
+{
+ XPCKeySniffer * me = reinterpret_cast<XPCKeySniffer *>(inRefCon);
+ return me->HandleKeyStroke(inCharKey, inFlags, inVirtualKey);
+}
+
+XPCWindow::XPCWindow(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom,
+ int inIsVisible)
+{
+ mWindow = XPLMCreateWindow(inLeft, inTop, inRight, inBottom, inIsVisible,
+ DrawCB, HandleKeyCB, MouseClickCB,
+ reinterpret_cast<void *>(this));
+}
+
+XPCWindow::~XPCWindow()
+{
+ XPLMDestroyWindow(mWindow);
+}
+
+void XPCWindow::GetWindowGeometry(
+ int * outLeft,
+ int * outTop,
+ int * outRight,
+ int * outBottom)
+{
+ XPLMGetWindowGeometry(mWindow, outLeft, outTop, outRight, outBottom);
+}
+
+void XPCWindow::SetWindowGeometry(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom)
+{
+ XPLMSetWindowGeometry(mWindow, inLeft, inTop, inRight, inBottom);
+}
+
+int XPCWindow::GetWindowIsVisible(void)
+{
+ return XPLMGetWindowIsVisible(mWindow);
+}
+
+void XPCWindow::SetWindowIsVisible(
+ int inIsVisible)
+{
+ XPLMSetWindowIsVisible(mWindow, inIsVisible);
+}
+
+void XPCWindow::TakeKeyboardFocus(void)
+{
+ XPLMTakeKeyboardFocus(mWindow);
+}
+
+void XPCWindow::BringWindowToFront(void)
+{
+ XPLMBringWindowToFront(mWindow);
+}
+
+int XPCWindow::IsWindowInFront(void)
+{
+ return XPLMIsWindowInFront(mWindow);
+}
+
+void XPCWindow::DrawCB(XPLMWindowID inWindowID, void * inRefcon)
+{
+ XPCWindow * me = reinterpret_cast<XPCWindow *>(inRefcon);
+ me->DoDraw();
+}
+
+void XPCWindow::HandleKeyCB(XPLMWindowID inWindowID, char inKey, XPLMKeyFlags inFlags, char inVirtualKey, void * inRefcon, int losingFocus)
+{
+ XPCWindow * me = reinterpret_cast<XPCWindow *>(inRefcon);
+ if (losingFocus)
+ me->LoseFocus();
+ else
+ me->HandleKey(inKey, inFlags, inVirtualKey);
+}
+
+int XPCWindow::MouseClickCB(XPLMWindowID inWindowID, int x, int y, XPLMMouseStatus inMouse, void * inRefcon)
+{
+ XPCWindow * me = reinterpret_cast<XPCWindow *>(inRefcon);
+ return me->HandleClick(x, y, inMouse);
+}
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCDisplay.h b/X-Plane-SDK/CHeaders/Wrappers/XPCDisplay.h
new file mode 100755
index 0000000..2465928
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCDisplay.h
@@ -0,0 +1,73 @@
+#ifndef _XPCDisplay_h_
+#define _XPCDisplay_h_
+
+#include "XPLMDisplay.h"
+
+class XPCKeySniffer {
+public:
+
+ XPCKeySniffer(int inBeforeWindows);
+ virtual ~XPCKeySniffer();
+
+ virtual int HandleKeyStroke(
+ char inCharKey,
+ XPLMKeyFlags inFlags,
+ char inVirtualKey)=0;
+
+private:
+
+ int mBeforeWindows;
+
+ static int KeySnifferCB(
+ char inCharKey,
+ XPLMKeyFlags inFlags,
+ char inVirtualKey,
+ void * inRefCon);
+};
+
+
+
+class XPCWindow {
+public:
+
+ XPCWindow(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom,
+ int inIsVisible);
+ virtual ~XPCWindow();
+
+ virtual void DoDraw(void)=0;
+ virtual void HandleKey(char inKey, XPLMKeyFlags inFlags, char inVirtualKey)=0;
+ virtual void LoseFocus(void)=0;
+ virtual int HandleClick(int x, int y, XPLMMouseStatus inMouse)=0;
+
+ void GetWindowGeometry(
+ int * outLeft,
+ int * outTop,
+ int * outRight,
+ int * outBottom);
+ void SetWindowGeometry(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom);
+ int GetWindowIsVisible(void);
+ void SetWindowIsVisible(
+ int inIsVisible);
+ void TakeKeyboardFocus(void);
+ void BringWindowToFront(void);
+ int IsWindowInFront(void);
+
+private:
+
+ XPLMWindowID mWindow;
+
+ static void DrawCB(XPLMWindowID inWindowID, void * inRefcon);
+ static void HandleKeyCB(XPLMWindowID inWindowID, char inKey, XPLMKeyFlags inFlags, char inVirtualKey, void * inRefcon, int losingFocus);
+ static int MouseClickCB(XPLMWindowID inWindowID, int x, int y, XPLMMouseStatus inMouse, void * inRefcon);
+
+};
+
+#endif \ No newline at end of file
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCListener.cpp b/X-Plane-SDK/CHeaders/Wrappers/XPCListener.cpp
new file mode 100755
index 0000000..b4c77aa
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCListener.cpp
@@ -0,0 +1,27 @@
+#include "XPCListener.h"
+#include "XPCBroadcaster.h"
+
+XPCListener::XPCListener()
+{
+}
+
+XPCListener::~XPCListener()
+{
+ while (!mBroadcasters.empty())
+ mBroadcasters.front()->RemoveListener(this);
+}
+
+void XPCListener::BroadcasterAdded(
+ XPCBroadcaster * inBroadcaster)
+{
+ mBroadcasters.push_back(inBroadcaster);
+}
+
+void XPCListener::BroadcasterRemoved(
+ XPCBroadcaster * inBroadcaster)
+{
+ BroadcastVector::iterator iter = std::find(mBroadcasters.begin(),
+ mBroadcasters.end(), inBroadcaster);
+ if (iter != mBroadcasters.end())
+ mBroadcasters.erase(iter);
+}
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCListener.h b/X-Plane-SDK/CHeaders/Wrappers/XPCListener.h
new file mode 100755
index 0000000..dbdd2a0
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCListener.h
@@ -0,0 +1,36 @@
+#ifndef _XPCListener_h_
+#define _XPCListener_h_
+
+#include <vector>
+#include <algorithm>
+
+class XPCBroadcaster;
+
+
+class XPCListener {
+public:
+
+ XPCListener();
+ virtual ~XPCListener();
+
+ virtual void ListenToMessage(
+ int inMessage,
+ void * inParam)=0;
+
+private:
+
+ typedef std::vector<XPCBroadcaster *> BroadcastVector;
+
+ BroadcastVector mBroadcasters;
+
+ friend class XPCBroadcaster;
+
+ void BroadcasterAdded(
+ XPCBroadcaster * inBroadcaster);
+
+ void BroadcasterRemoved(
+ XPCBroadcaster * inBroadcaster);
+
+};
+
+#endif \ No newline at end of file
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCProcessing.cpp b/X-Plane-SDK/CHeaders/Wrappers/XPCProcessing.cpp
new file mode 100755
index 0000000..352c05f
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCProcessing.cpp
@@ -0,0 +1,52 @@
+#include "XPCProcessing.h"
+#include "XPLMUtilities.h"
+
+XPCProcess::XPCProcess() :
+ mInCallback(false),
+ mCallbackTime(0)
+{
+ XPLMRegisterFlightLoopCallback(FlightLoopCB, 0, reinterpret_cast<void *>(this));
+}
+
+XPCProcess::~XPCProcess()
+{
+ XPLMUnregisterFlightLoopCallback(FlightLoopCB, reinterpret_cast<void *>(this));
+}
+
+void XPCProcess::StartProcessTime(float inSeconds)
+{
+ mCallbackTime = inSeconds;
+ if (!mInCallback)
+ XPLMSetFlightLoopCallbackInterval(
+ FlightLoopCB, mCallbackTime, 1/*relative to now*/, reinterpret_cast<void *>(this));
+}
+
+void XPCProcess::StartProcessCycles(int inCycles)
+{
+ mCallbackTime = -inCycles;
+ if (!mInCallback)
+ XPLMSetFlightLoopCallbackInterval(
+ FlightLoopCB, mCallbackTime, 1/*relative to now*/, reinterpret_cast<void *>(this));
+}
+
+void XPCProcess::StopProcess(void)
+{
+ mCallbackTime = 0;
+ if (!mInCallback)
+ XPLMSetFlightLoopCallbackInterval(
+ FlightLoopCB, mCallbackTime, 1/*relative to now*/, reinterpret_cast<void *>(this));
+}
+
+
+float XPCProcess::FlightLoopCB(
+ float inElapsedSinceLastCall,
+ float inElapsedTimeSinceLastFlightLoop,
+ int inCounter,
+ void * inRefcon)
+{
+ XPCProcess * me = reinterpret_cast<XPCProcess *>(inRefcon);
+ me->mInCallback = true;
+ me->DoProcessing(inElapsedSinceLastCall, inElapsedTimeSinceLastFlightLoop, inCounter);
+ me->mInCallback = false;
+ return me->mCallbackTime;
+} \ No newline at end of file
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCProcessing.h b/X-Plane-SDK/CHeaders/Wrappers/XPCProcessing.h
new file mode 100755
index 0000000..cd735e5
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCProcessing.h
@@ -0,0 +1,37 @@
+#ifndef _XPCProcessing_h_
+#define _XPCProcessing_h_
+
+#include "XPLMProcessing.h"
+
+class XPCProcess {
+public:
+
+ XPCProcess();
+ virtual ~XPCProcess();
+
+ void StartProcessTime(float inSeconds);
+ void StartProcessCycles(int inCycles);
+ void StopProcess(void);
+
+ virtual void DoProcessing(
+ float inElapsedSinceLastCall,
+ float inElapsedTimeSinceLastFlightLoop,
+ int inCounter)=0;
+
+private:
+
+ static float FlightLoopCB(
+ float inElapsedSinceLastCall,
+ float inElapsedTimeSinceLastFlightLoop,
+ int inCounter,
+ void * inRefcon);
+
+ bool mInCallback;
+ float mCallbackTime;
+
+ XPCProcess(const XPCProcess&);
+ XPCProcess& operator=(const XPCProcess&);
+
+};
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCWidget.cpp b/X-Plane-SDK/CHeaders/Wrappers/XPCWidget.cpp
new file mode 100755
index 0000000..8ef8aa3
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCWidget.cpp
@@ -0,0 +1,123 @@
+#include "XPCWidget.h"
+
+XPCWidget::XPCWidget(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom,
+ bool inVisible,
+ const char * inDescriptor,
+ bool inIsRoot,
+ XPWidgetID inParent,
+ XPWidgetClass inClass) :
+ mWidget(NULL),
+ mOwnsChildren(false),
+ mOwnsWidget(true)
+{
+ mWidget = XPCreateWidget(
+ inLeft, inTop, inRight, inBottom,
+ inVisible ? 1 : 0,
+ inDescriptor,
+ inIsRoot ? 1 : 0,
+ inIsRoot ? NULL : inParent,
+ inClass);
+
+ XPSetWidgetProperty(mWidget, xpProperty_Object, reinterpret_cast<intptr_t>(this));
+ XPAddWidgetCallback(mWidget, WidgetCallback);
+}
+
+XPCWidget::XPCWidget(
+ XPWidgetID inWidget,
+ bool inOwnsWidget) :
+ mWidget(inWidget),
+ mOwnsChildren(false),
+ mOwnsWidget(inOwnsWidget)
+{
+ XPSetWidgetProperty(mWidget, xpProperty_Object, reinterpret_cast<intptr_t>(this));
+ XPAddWidgetCallback(mWidget, WidgetCallback);
+}
+
+XPCWidget::~XPCWidget()
+{
+ if (mOwnsWidget)
+ XPDestroyWidget(mWidget, mOwnsChildren ? 1 : 0);
+}
+
+void XPCWidget::SetOwnsWidget(
+ bool inOwnsWidget)
+{
+ mOwnsWidget = inOwnsWidget;
+}
+
+void XPCWidget::SetOwnsChildren(
+ bool inOwnsChildren)
+{
+ mOwnsChildren = inOwnsChildren;
+}
+
+XPCWidget::operator XPWidgetID () const
+{
+ return mWidget;
+}
+
+XPWidgetID XPCWidget::Get(void) const
+{
+ return mWidget;
+}
+
+void XPCWidget::AddAttachment(
+ XPCWidgetAttachment * inAttachment,
+ bool inOwnsAttachment,
+ bool inPrefilter)
+{
+ if (inPrefilter)
+ {
+ mAttachments.insert(mAttachments.begin(), AttachmentInfo(inAttachment, inOwnsAttachment));
+ } else {
+ mAttachments.push_back(AttachmentInfo(inAttachment, inOwnsAttachment));
+ }
+}
+
+void XPCWidget::RemoveAttachment(
+ XPCWidgetAttachment * inAttachment)
+{
+ for (AttachmentVector::iterator iter = mAttachments.begin();
+ iter != mAttachments.end(); ++iter)
+ {
+ if (iter->first == inAttachment)
+ {
+ mAttachments.erase(iter);
+ return;
+ }
+ }
+}
+
+int XPCWidget::HandleWidgetMessage(
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2)
+{
+ return 0;
+}
+
+int XPCWidget::WidgetCallback(
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2)
+{
+ XPCWidget * me = reinterpret_cast<XPCWidget *>(XPGetWidgetProperty(inWidget, xpProperty_Object, NULL));
+ if (me == NULL)
+ return 0;
+
+ for (AttachmentVector::iterator iter = me->mAttachments.begin(); iter !=
+ me->mAttachments.end(); ++iter)
+ {
+ int result = iter->first->HandleWidgetMessage(me, inMessage, inWidget, inParam1, inParam2);
+ if (result != 0)
+ return result;
+ }
+
+ return me->HandleWidgetMessage(inMessage, inWidget, inParam1, inParam2);
+}
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCWidget.h b/X-Plane-SDK/CHeaders/Wrappers/XPCWidget.h
new file mode 100755
index 0000000..788b56a
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCWidget.h
@@ -0,0 +1,84 @@
+#ifndef _XPCWidget_h_
+#define _XPCWidget_h_
+
+#include <vector>
+#include <algorithm>
+#include "XPWidgets.h"
+
+class XPCWidget;
+
+class XPCWidgetAttachment {
+public:
+
+ virtual int HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2)=0;
+
+};
+
+class XPCWidget {
+public:
+
+ XPCWidget(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom,
+ bool inVisible,
+ const char * inDescriptor,
+ bool inIsRoot,
+ XPWidgetID inParent,
+ XPWidgetClass inClass);
+ XPCWidget(
+ XPWidgetID inWidget,
+ bool inOwnsWidget);
+ virtual ~XPCWidget();
+
+ void SetOwnsWidget(
+ bool inOwnsWidget);
+ void SetOwnsChildren(
+ bool inOwnsChildren);
+
+ operator XPWidgetID () const;
+
+ XPWidgetID Get(void) const;
+
+ void AddAttachment(
+ XPCWidgetAttachment * inAttachment,
+ bool inOwnsAttachment,
+ bool inPrefilter);
+ void RemoveAttachment(
+ XPCWidgetAttachment * inAttachment);
+
+ virtual int HandleWidgetMessage(
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2);
+
+private:
+
+ static int WidgetCallback(
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2);
+
+ typedef std::pair<XPCWidgetAttachment *, bool> AttachmentInfo;
+ typedef std::vector<AttachmentInfo> AttachmentVector;
+
+ AttachmentVector mAttachments;
+ XPWidgetID mWidget;
+ bool mOwnsChildren;
+ bool mOwnsWidget;
+
+ XPCWidget();
+ XPCWidget(const XPCWidget&);
+ XPCWidget& operator=(const XPCWidget&);
+
+};
+
+#endif \ No newline at end of file
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCWidgetAttachments.cpp b/X-Plane-SDK/CHeaders/Wrappers/XPCWidgetAttachments.cpp
new file mode 100755
index 0000000..d87f105
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCWidgetAttachments.cpp
@@ -0,0 +1,267 @@
+#include "XPCWidgetAttachments.h"
+#include "XPStandardWidgets.h"
+#include "XPWidgetUtils.h"
+
+static void XPCGetOrderedSubWidgets(
+ XPWidgetID inWidget,
+ std::vector<XPWidgetID>& outChildren);
+
+XPCKeyFilterAttachment::XPCKeyFilterAttachment(
+ const char * inValidKeys,
+ const char * outValidKeys) :
+ mInput(inValidKeys),
+ mOutput(outValidKeys)
+{
+}
+
+XPCKeyFilterAttachment::~XPCKeyFilterAttachment()
+{
+}
+
+int XPCKeyFilterAttachment::HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2)
+{
+ if (inMessage == xpMsg_KeyPress)
+ {
+ char& theKey = KEY_CHAR(inParam1);
+ std::string::size_type pos = mInput.find(theKey);
+ if (pos == std::string::npos)
+ return 1; // Not found; eat the key!
+ else {
+ theKey = mOutput[pos];
+ return 0;
+ } // Let it live.
+ }
+ return 0;
+}
+
+
+XPCKeyMessageAttachment::XPCKeyMessageAttachment(
+ char inKey,
+ int inMessage,
+ void * inParam,
+ bool inConsume,
+ bool inVkey,
+ XPCListener * inListener) :
+ mKey(inKey), mMsg(inMessage), mParam(inParam), mConsume(inConsume),
+ mVkey(inVkey)
+{
+ if (inListener != NULL)
+ this->AddListener(inListener);
+}
+
+XPCKeyMessageAttachment::~XPCKeyMessageAttachment()
+{
+}
+
+int XPCKeyMessageAttachment::HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2)
+{
+ if (inMessage == xpMsg_KeyPress)
+ {
+ char theKey = mVkey ? KEY_VKEY(inParam1) : KEY_CHAR(inParam1);
+ if (theKey != mKey)
+ return 0;
+ if (!(KEY_FLAGS(inParam1) & xplm_DownFlag))
+ return 0;
+
+ BroadcastMessage(mMsg, mParam);
+ return mConsume ? 1 : 0;
+ }
+ return 0;
+}
+
+XPCPushButtonMessageAttachment::XPCPushButtonMessageAttachment(
+ XPWidgetID inWidget,
+ int inMessage,
+ void * inParam,
+ XPCListener * inListener) :
+ mMsg(inMessage), mParam(inParam), mWidget(inWidget)
+{
+ if (inListener != NULL)
+ this->AddListener(inListener);
+}
+
+XPCPushButtonMessageAttachment::~XPCPushButtonMessageAttachment()
+{
+}
+
+int XPCPushButtonMessageAttachment::HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2)
+{
+ if ((inMessage == xpMsg_PushButtonPressed) && ((XPWidgetID) inParam1 == mWidget))
+ {
+ BroadcastMessage(mMsg, mParam);
+ return 1;
+ }
+
+ if ((inMessage == xpMsg_ButtonStateChanged) && ((XPWidgetID) inParam1 == mWidget))
+ {
+ BroadcastMessage(mMsg, mParam);
+ return 1;
+ }
+ return 0;
+}
+
+XPCSliderMessageAttachment::XPCSliderMessageAttachment(
+ XPWidgetID inWidget,
+ int inMessage,
+ void * inParam,
+ XPCListener * inListener) :
+ mMsg(inMessage), mParam(inParam), mWidget(inWidget)
+{
+ if (inListener != NULL)
+ this->AddListener(inListener);
+}
+
+XPCSliderMessageAttachment::~XPCSliderMessageAttachment()
+{
+}
+
+int XPCSliderMessageAttachment::HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2)
+{
+ if ((inMessage == xpMsg_ScrollBarSliderPositionChanged) && ((XPWidgetID) inParam1 == mWidget))
+ {
+ BroadcastMessage(mMsg, mParam);
+ return 1;
+ }
+
+ return 0;
+}
+
+
+XPCCloseButtonMessageAttachment::XPCCloseButtonMessageAttachment(
+ XPWidgetID inWidget,
+ int inMessage,
+ void * inParam,
+ XPCListener * inListener) :
+ mMsg(inMessage), mParam(inParam), mWidget(inWidget)
+{
+ if (inListener != NULL)
+ this->AddListener(inListener);
+}
+
+XPCCloseButtonMessageAttachment::~XPCCloseButtonMessageAttachment()
+{
+}
+
+int XPCCloseButtonMessageAttachment::HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2)
+{
+ if ((inMessage == xpMessage_CloseButtonPushed) && ((XPWidgetID) inParam1 == mWidget))
+ {
+ BroadcastMessage(mMsg, mParam);
+ return 1;
+ }
+
+ return 0;
+}
+
+XPCTabGroupAttachment::XPCTabGroupAttachment()
+{
+}
+
+XPCTabGroupAttachment::~XPCTabGroupAttachment()
+{
+}
+
+int XPCTabGroupAttachment::HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2)
+{
+ if ((inMessage == xpMsg_KeyPress) && (KEY_CHAR(inParam1) == XPLM_KEY_TAB) &&
+ ((KEY_FLAGS(inParam1) & xplm_UpFlag) == 0))
+ {
+ bool backwards = (KEY_FLAGS(inParam1) & xplm_ShiftFlag) != 0;
+ std::vector<XPWidgetID> widgets;
+ XPCGetOrderedSubWidgets(inWidget, widgets);
+ int n, index = 0;
+ XPWidgetID focusWidget = XPGetWidgetWithFocus();
+ std::vector<XPWidgetID>::iterator iter = std::find(widgets.begin(), widgets.end(), focusWidget);
+ if (iter != widgets.end())
+ {
+ index = std::distance(widgets.begin(), iter);
+ if (backwards)
+ index--;
+ else
+ index++;
+ if (index < 0)
+ index = widgets.size() - 1;
+ if (index >= widgets.size())
+ index = 0;
+ }
+
+ if (backwards)
+ {
+ for (n = index; n >= 0; --n)
+ {
+ if (XPGetWidgetProperty(widgets[n], xpProperty_Enabled, NULL))
+ if (XPSetKeyboardFocus(widgets[n]) != NULL)
+ return 1;
+ }
+ for (n = widgets.size() - 1; n > index; --n)
+ {
+ if (XPGetWidgetProperty(widgets[n], xpProperty_Enabled, NULL))
+ if (XPSetKeyboardFocus(widgets[n]) != NULL)
+ return 1;
+ }
+ } else {
+ for (n = index; n < widgets.size(); ++n)
+ {
+ if (XPGetWidgetProperty(widgets[n], xpProperty_Enabled, NULL))
+ if (XPSetKeyboardFocus(widgets[n]) != NULL)
+ return 1;
+ }
+ for (n = 0; n < index; ++n)
+ {
+ if (XPGetWidgetProperty(widgets[n], xpProperty_Enabled, NULL))
+ if (XPSetKeyboardFocus(widgets[n]) != NULL)
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+
+
+static void XPCGetOrderedSubWidgets(
+ XPWidgetID inWidget,
+ std::vector<XPWidgetID>& outChildren)
+{
+ outChildren.clear();
+ int count = XPCountChildWidgets(inWidget);
+ for (int n = 0; n < count; ++n)
+ {
+ XPWidgetID child = XPGetNthChildWidget(inWidget, n);
+ outChildren.push_back(child);
+ std::vector<XPWidgetID> grandChildren;
+ XPCGetOrderedSubWidgets(child, grandChildren);
+
+ outChildren.insert(outChildren.end(), grandChildren.begin(), grandChildren.end());
+ }
+}
diff --git a/X-Plane-SDK/CHeaders/Wrappers/XPCWidgetAttachments.h b/X-Plane-SDK/CHeaders/Wrappers/XPCWidgetAttachments.h
new file mode 100755
index 0000000..91fb587
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/Wrappers/XPCWidgetAttachments.h
@@ -0,0 +1,146 @@
+#ifndef _XPCWidgetAttachments_h_
+#define _XPCWidgetAttachments_h_
+
+#include <string>
+
+#include "XPCWidget.h"
+#include "XPCBroadcaster.h"
+
+class XPCKeyFilterAttachment : public XPCWidgetAttachment {
+public:
+
+ XPCKeyFilterAttachment(
+ const char * inValidKeys,
+ const char * outValidKeys);
+ virtual ~XPCKeyFilterAttachment();
+
+ virtual int HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2);
+
+private:
+
+ std::string mInput;
+ std::string mOutput;
+
+};
+
+
+class XPCKeyMessageAttachment : public XPCWidgetAttachment, public XPCBroadcaster {
+public:
+
+ XPCKeyMessageAttachment(
+ char inKey,
+ int inMessage,
+ void * inParam,
+ bool inConsume,
+ bool inVkey,
+ XPCListener * inListener);
+ virtual ~XPCKeyMessageAttachment();
+
+ virtual int HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2);
+
+private:
+
+ char mKey;
+ bool mVkey;
+ int mMsg;
+ void * mParam;
+ bool mConsume;
+
+};
+
+class XPCPushButtonMessageAttachment : public XPCWidgetAttachment, XPCBroadcaster {
+public:
+
+ XPCPushButtonMessageAttachment(
+ XPWidgetID inWidget,
+ int inMessage,
+ void * inParam,
+ XPCListener * inListener);
+ virtual ~XPCPushButtonMessageAttachment();
+
+ virtual int HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2);
+
+private:
+ XPWidgetID mWidget;
+ int mMsg;
+ void * mParam;
+};
+
+class XPCSliderMessageAttachment : public XPCWidgetAttachment, XPCBroadcaster {
+public:
+
+ XPCSliderMessageAttachment(
+ XPWidgetID inWidget,
+ int inMessage,
+ void * inParam,
+ XPCListener * inListener);
+ virtual ~XPCSliderMessageAttachment();
+
+ virtual int HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2);
+
+private:
+ XPWidgetID mWidget;
+ int mMsg;
+ void * mParam;
+};
+
+
+class XPCCloseButtonMessageAttachment : public XPCWidgetAttachment, XPCBroadcaster {
+public:
+
+ XPCCloseButtonMessageAttachment(
+ XPWidgetID inWidget,
+ int inMessage,
+ void * inParam,
+ XPCListener * inListener);
+ virtual ~XPCCloseButtonMessageAttachment();
+
+ virtual int HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2);
+
+private:
+ XPWidgetID mWidget;
+ int mMsg;
+ void * mParam;
+};
+
+class XPCTabGroupAttachment : public XPCWidgetAttachment {
+public:
+
+ XPCTabGroupAttachment();
+ virtual ~XPCTabGroupAttachment();
+
+ virtual int HandleWidgetMessage(
+ XPCWidget * inObject,
+ XPWidgetMessage inMessage,
+ XPWidgetID inWidget,
+ intptr_t inParam1,
+ intptr_t inParam2);
+
+};
+
+#endif \ No newline at end of file
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMCamera.h b/X-Plane-SDK/CHeaders/XPLM/XPLMCamera.h
new file mode 100755
index 0000000..211db73
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMCamera.h
@@ -0,0 +1,168 @@
+#ifndef _XPLMCamera_h_
+#define _XPLMCamera_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPLMCamera - THEORY OF OPERATION The XPLMCamera APIs allow plug-ins to
+ * control the camera angle in X-Plane. This has a number of applications,
+ * including but not limited to:
+ *
+ * - Creating new views (including dynamic/user-controllable views) for the
+ * user.
+ *
+ * - Creating applications that use X-Plane as a renderer of scenery,
+ * aircrafts, or both.
+ *
+ * The camera is controlled via six parameters: a location in OpenGL
+ * coordinates and pitch, roll and yaw, similar to an airplane's position.
+ * OpenGL coordinate info is described in detail in the XPLMGraphics
+ * documentation; generally you should use the XPLMGraphics routines to
+ * convert from world to local coordinates. The camera's orientation starts
+ * facing level with the ground directly up the negative-Z axis
+ * (approximately north) with the horizon horizontal. It is then rotated
+ * clockwise for yaw, pitched up for positive pitch, and rolled clockwise
+ * around the vector it is looking along for roll.
+ *
+ * You control the camera either either until the user selects a new view or
+ * permanently (the later being similar to how UDP camera control works). You
+ * control the camera by registering a callback per frame from which you
+ * calculate the new camera positions. This guarantees smooth camera motion.
+ *
+ * Use the XPLMDataAccess APIs to get information like the position of the
+ * aircraft, etc. for complex camera positioning.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * CAMERA CONTROL
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPLMCameraControlDuration
+ *
+ * This enumeration states how long you want to retain control of the camera.
+ * You can retain it indefinitely or until the user selects a new view.
+ *
+ */
+enum {
+ /* Control the camera until the user picks a new view. */
+ xplm_ControlCameraUntilViewChanges = 1
+
+ /* Control the camera until your plugin is disabled or another plugin forcably *
+ * takes control. */
+ ,xplm_ControlCameraForever = 2
+
+
+};
+typedef int XPLMCameraControlDuration;
+
+/*
+ * XPLMCameraPosition_t
+ *
+ * This structure contains a full specification of the camera. X, Y, and Z
+ * are the camera's position in OpenGL coordiantes; pitch, roll, and yaw are
+ * rotations from a camera facing flat north in degrees. Positive pitch means
+ * nose up, positive roll means roll right, and positive yaw means yaw right,
+ * all in degrees. Zoom is a zoom factor, with 1.0 meaning normal zoom and 2.0
+ * magnifying by 2x (objects appear larger).
+ *
+ */
+typedef struct {
+ float x;
+ float y;
+ float z;
+ float pitch;
+ float heading;
+ float roll;
+ float zoom;
+} XPLMCameraPosition_t;
+
+/*
+ * XPLMCameraControl_f
+ *
+ * You use an XPLMCameraControl function to provide continuous control over
+ * the camera. You are passed in a structure in which to put the new camera
+ * position; modify it and return 1 to reposition the camera. Return 0 to
+ * surrender control of the camera; camera control will be handled by X-Plane
+ * on this draw loop. The contents of the structure as you are called are
+ * undefined.
+ *
+ * If X-Plane is taking camera control away from you, this function will be
+ * called with inIsLosingControl set to 1 and ioCameraPosition NULL.
+ *
+ */
+typedef int (* XPLMCameraControl_f)(
+ XPLMCameraPosition_t * outCameraPosition, /* Can be NULL */
+ int inIsLosingControl,
+ void * inRefcon);
+
+/*
+ * XPLMControlCamera
+ *
+ * This function repositions the camera on the next drawing cycle. You must
+ * pass a non-null control function. Specify in inHowLong how long you'd like
+ * control (indefinitely or until a key is pressed).
+ *
+ */
+XPLM_API void XPLMControlCamera(
+ XPLMCameraControlDuration inHowLong,
+ XPLMCameraControl_f inControlFunc,
+ void * inRefcon);
+
+/*
+ * XPLMDontControlCamera
+ *
+ * This function stops you from controlling the camera. If you have a camera
+ * control function, it will not be called with an inIsLosingControl flag.
+ * X-Plane will control the camera on the next cycle.
+ *
+ * For maximum compatibility you should not use this routine unless you are in
+ * posession of the camera.
+ *
+ */
+XPLM_API void XPLMDontControlCamera(void);
+
+/*
+ * XPLMIsCameraBeingControlled
+ *
+ * This routine returns 1 if the camera is being controlled, zero if it is
+ * not. If it is and you pass in a pointer to a camera control duration, the
+ * current control duration will be returned.
+ *
+ */
+XPLM_API int XPLMIsCameraBeingControlled(
+ XPLMCameraControlDuration * outCameraControlDuration); /* Can be NULL */
+
+/*
+ * XPLMReadCameraPosition
+ *
+ * This function reads the current camera position.
+ *
+ */
+XPLM_API void XPLMReadCameraPosition(
+ XPLMCameraPosition_t * outCameraPosition);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h b/X-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h
new file mode 100755
index 0000000..10d6698
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMDataAccess.h
@@ -0,0 +1,707 @@
+#ifndef _XPLMDataAccess_h_
+#define _XPLMDataAccess_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPLM Data Access API - Theory of Operation
+ *
+ * The data access API gives you a generic, flexible, high performance way to
+ * read and write data to and from X-Plane and other plug-ins. For example,
+ * this API allows you to read and set the nav radios, get the plane location,
+ * determine the current effective graphics frame rate, etc.
+ *
+ * The data access APIs are the way that you read and write data from the sim
+ * as well as other plugins.
+ *
+ * The API works using opaque data references. A data reference is a source
+ * of data; you do not know where it comes from, but once you have it you can
+ * read the data quickly and possibly write it. To get a data reference, you
+ * look it up.
+ *
+ * Data references are identified by verbose string names
+ * (sim/cockpit/radios/nav1_freq_hz). The actual numeric value of the data
+ * reference is implementation defined and is likely to change each time the
+ * simulator is run (or the plugin that provides the datareference is
+ * reloaded).
+ *
+ * The task of looking up a data reference is relatively expensive; look up
+ * your data references once based on verbose strings, and save the opaque
+ * data reference value for the duration of your plugin's operation. Reading
+ * and writing data references is relatively fast (the cost is equivalent to
+ * two function calls through function pointers).
+ *
+ * This allows data access to be high performance, while leaving in
+ * abstraction; since data references are opaque and are searched for, the
+ * underlying data access system can be rebuilt.
+ *
+ * A note on typing: you must know the correct data type to read and write.
+ * APIs are provided for reading and writing data in a number of ways. You
+ * can also double check the data type for a data ref. Note that automatic
+ * conversion is not done for you.
+ *
+ * A note for plugins sharing data with other plugins: the load order of
+ * plugins is not guaranteed. To make sure that every plugin publishing data
+ * has published their data references before other plugins try to subscribe,
+ * publish your data references in your start routine but resolve them the
+ * first time your 'enable' routine is called, or the first time they are
+ * needed in code.
+ *
+ * X-Plane publishes well over 1000 datarefs; a complete list may be found in
+ * the reference section of the SDK online documentation (from the SDK home
+ * page, choose Documentation).
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * READING AND WRITING DATA
+ ***************************************************************************/
+/*
+ * These routines allow you to access a wide variety of data from within
+ * x-plane and modify some of it.
+ *
+ */
+
+
+
+/*
+ * XPLMDataRef
+ *
+ * A data ref is an opaque handle to data provided by the simulator or another
+ * plugin. It uniquely identifies one variable (or array of variables) over
+ * the lifetime of your plugin. You never hard code these values; you always
+ * get them from XPLMFindDataRef.
+ *
+ */
+typedef void * XPLMDataRef;
+
+/*
+ * XPLMDataTypeID
+ *
+ * This is an enumeration that defines the type of the data behind a data
+ * reference. This allows you to sanity check that the data type matches what
+ * you expect. But for the most part, you will know the type of data you are
+ * expecting from the online documentation.
+ *
+ * Data types each take a bit field, so sets of data types may be formed.
+ *
+ */
+enum {
+ /* Data of a type the current XPLM doesn't do. */
+ xplmType_Unknown = 0
+
+ /* A single 4-byte integer, native endian. */
+ ,xplmType_Int = 1
+
+ /* A single 4-byte float, native endian. */
+ ,xplmType_Float = 2
+
+ /* A single 8-byte double, native endian. */
+ ,xplmType_Double = 4
+
+ /* An array of 4-byte floats, native endian. */
+ ,xplmType_FloatArray = 8
+
+ /* An array of 4-byte integers, native endian. */
+ ,xplmType_IntArray = 16
+
+ /* A variable block of data. */
+ ,xplmType_Data = 32
+
+
+};
+typedef int XPLMDataTypeID;
+
+/*
+ * XPLMFindDataRef
+ *
+ * Given a c-style string that names the data ref, this routine looks up the
+ * actual opaque XPLMDataRef that you use to read and write the data. The
+ * string names for datarefs are published on the x-plane SDK web site.
+ *
+ * This function returns NULL if the data ref cannot be found.
+ *
+ * NOTE: this function is relatively expensive; save the XPLMDataRef this
+ * function returns for future use. Do not look up your data ref by string
+ * every time you need to read or write it.
+ *
+ */
+XPLM_API XPLMDataRef XPLMFindDataRef(
+ const char * inDataRefName);
+
+/*
+ * XPLMCanWriteDataRef
+ *
+ * Given a data ref, this routine returns true if you can successfully set
+ * the data, false otherwise. Some datarefs are read-only.
+ *
+ */
+XPLM_API int XPLMCanWriteDataRef(
+ XPLMDataRef inDataRef);
+
+/*
+ * XPLMIsDataRefGood
+ *
+ * WARNING: This function is deprecated and should not be used. Datarefs are
+ * valid until plugins are reloaded or the sim quits. Plugins sharing
+ * datarefs should support these semantics by not unregistering datarefs
+ * during operation. (You should however unregister datarefs when your plugin
+ * is unloaded, as part of general resource cleanup.)
+ *
+ * This function returns whether a data ref is still valid. If it returns
+ * false, you should refind the data ref from its original string. Calling an
+ * accessor function on a bad data ref will return a default value, typically
+ * 0 or 0-length data.
+ *
+ */
+XPLM_API int XPLMIsDataRefGood(
+ XPLMDataRef inDataRef);
+
+/*
+ * XPLMGetDataRefTypes
+ *
+ * This routine returns the types of the data ref for accessor use. If a data
+ * ref is available in multiple data types, they will all be returned.
+ *
+ */
+XPLM_API XPLMDataTypeID XPLMGetDataRefTypes(
+ XPLMDataRef inDataRef);
+
+/***************************************************************************
+ * DATA ACCESSORS
+ ***************************************************************************/
+/*
+ * These routines read and write the data references. For each supported data
+ * type there is a reader and a writer.
+ *
+ * If the data ref is invalid or the plugin that provides it is disabled or
+ * there is a type mismatch, the functions that read data will return 0 as a
+ * default value or not modify the passed in memory. The plugins that write
+ * data will not write under these circumstances or if the data ref is
+ * read-only. NOTE: to keep the overhead of reading datarefs low, these
+ * routines do not do full validation of a dataref; passing a junk value for
+ * a dataref can result in crashing the sim.
+ *
+ * For array-style datarefs, you specify the number of items to read/write and
+ * the offset into the array; the actual number of items read or written is
+ * returned. This may be less to prevent an array-out-of-bounds error.
+ *
+ */
+
+
+
+/*
+ * XPLMGetDatai
+ *
+ * Read an integer data ref and return its value. The return value is the
+ * dataref value or 0 if the dataref is invalid/NULL or the plugin is
+ * disabled.
+ *
+ */
+XPLM_API int XPLMGetDatai(
+ XPLMDataRef inDataRef);
+
+/*
+ * XPLMSetDatai
+ *
+ * Write a new value to an integer data ref. This routine is a no-op if the
+ * plugin publishing the dataref is disabled, the dataref is invalid, or the
+ * dataref is not writable.
+ *
+ */
+XPLM_API void XPLMSetDatai(
+ XPLMDataRef inDataRef,
+ int inValue);
+
+/*
+ * XPLMGetDataf
+ *
+ * Read a single precision floating point dataref and return its value. The
+ * return value is the dataref value or 0.0 if the dataref is invalid/NULL or
+ * the plugin is disabled.
+ *
+ */
+XPLM_API float XPLMGetDataf(
+ XPLMDataRef inDataRef);
+
+/*
+ * XPLMSetDataf
+ *
+ * Write a new value to a single precision floating point data ref. This
+ * routine is a no-op if the plugin publishing the dataref is disabled, the
+ * dataref is invalid, or the dataref is not writable.
+ *
+ */
+XPLM_API void XPLMSetDataf(
+ XPLMDataRef inDataRef,
+ float inValue);
+
+/*
+ * XPLMGetDatad
+ *
+ * Read a double precision floating point dataref and return its value. The
+ * return value is the dataref value or 0.0 if the dataref is invalid/NULL or
+ * the plugin is disabled.
+ *
+ */
+XPLM_API double XPLMGetDatad(
+ XPLMDataRef inDataRef);
+
+/*
+ * XPLMSetDatad
+ *
+ * Write a new value to a double precision floating point data ref. This
+ * routine is a no-op if the plugin publishing the dataref is disabled, the
+ * dataref is invalid, or the dataref is not writable.
+ *
+ */
+XPLM_API void XPLMSetDatad(
+ XPLMDataRef inDataRef,
+ double inValue);
+
+/*
+ * XPLMGetDatavi
+ *
+ * Read a part of an integer array dataref. If you pass NULL for outVaules,
+ * the routine will return the size of the array, ignoring inOffset and inMax.
+ *
+ *
+ * If outValues is not NULL, then up to inMax values are copied from the
+ * dataref into outValues, starting at inOffset in the dataref. If inMax +
+ * inOffset is larger than the size of the dataref, less than inMax values
+ * will be copied. The number of values copied is returned.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API int XPLMGetDatavi(
+ XPLMDataRef inDataRef,
+ int * outValues, /* Can be NULL */
+ int inOffset,
+ int inMax);
+
+/*
+ * XPLMSetDatavi
+ *
+ * Write part or all of an integer array dataref. The values passed by
+ * inValues are written into the dataref starting at inOffset. Up to inCount
+ * values are written; however if the values would write "off the end" of the
+ * dataref array, then fewer values are written.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API void XPLMSetDatavi(
+ XPLMDataRef inDataRef,
+ int * inValues,
+ int inoffset,
+ int inCount);
+
+/*
+ * XPLMGetDatavf
+ *
+ * Read a part of a single precision floating point array dataref. If you
+ * pass NULL for outVaules, the routine will return the size of the array,
+ * ignoring inOffset and inMax.
+ *
+ * If outValues is not NULL, then up to inMax values are copied from the
+ * dataref into outValues, starting at inOffset in the dataref. If inMax +
+ * inOffset is larger than the size of the dataref, less than inMax values
+ * will be copied. The number of values copied is returned.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API int XPLMGetDatavf(
+ XPLMDataRef inDataRef,
+ float * outValues, /* Can be NULL */
+ int inOffset,
+ int inMax);
+
+/*
+ * XPLMSetDatavf
+ *
+ * Write part or all of a single precision floating point array dataref. The
+ * values passed by inValues are written into the dataref starting at
+ * inOffset. Up to inCount values are written; however if the values would
+ * write "off the end" of the dataref array, then fewer values are written.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API void XPLMSetDatavf(
+ XPLMDataRef inDataRef,
+ float * inValues,
+ int inoffset,
+ int inCount);
+
+/*
+ * XPLMGetDatab
+ *
+ * Read a part of a byte array dataref. If you pass NULL for outVaules, the
+ * routine will return the size of the array, ignoring inOffset and inMax.
+ *
+ * If outValues is not NULL, then up to inMax values are copied from the
+ * dataref into outValues, starting at inOffset in the dataref. If inMax +
+ * inOffset is larger than the size of the dataref, less than inMax values
+ * will be copied. The number of values copied is returned.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API int XPLMGetDatab(
+ XPLMDataRef inDataRef,
+ void * outValue, /* Can be NULL */
+ int inOffset,
+ int inMaxBytes);
+
+/*
+ * XPLMSetDatab
+ *
+ * Write part or all of a byte array dataref. The values passed by inValues
+ * are written into the dataref starting at inOffset. Up to inCount values
+ * are written; however if the values would write "off the end" of the dataref
+ * array, then fewer values are written.
+ *
+ * Note: the semantics of array datarefs are entirely implemented by the
+ * plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ * above description is how these datarefs are intended to work, but a rogue
+ * plugin may have different behavior.
+ *
+ */
+XPLM_API void XPLMSetDatab(
+ XPLMDataRef inDataRef,
+ void * inValue,
+ int inOffset,
+ int inLength);
+
+/***************************************************************************
+ * PUBLISHING YOUR PLUGINS DATA
+ ***************************************************************************/
+/*
+ * These functions allow you to create data references that other plug-ins can
+ * access via the above data access APIs. Data references published by other
+ * plugins operate the same as ones published by x-plane in all manners except
+ * that your data reference will not be available to other plugins if/when
+ * your plugin is disabled.
+ *
+ * You share data by registering data provider callback functions. When a
+ * plug-in requests your data, these callbacks are then called. You provide
+ * one callback to return the value when a plugin 'reads' it and another to
+ * change the value when a plugin 'writes' it.
+ *
+ * Important: you must pick a prefix for your datarefs other than "sim/" -
+ * this prefix is reserved for X-Plane. The X-Plane SDK website contains a
+ * registry where authors can select a unique first word for dataref names, to
+ * prevent dataref collisions between plugins.
+ *
+ */
+
+
+
+/*
+ * XPLMGetDatai_f
+ *
+ * Data provider function pointers.
+ *
+ * These define the function pointers you provide to get or set data. Note
+ * that you are passed a generic pointer for each one. This is the same
+ * pointer you pass in your register routine; you can use it to find global
+ * variables, etc.
+ *
+ * The semantics of your callbacks are the same as the dataref accessor above
+ * - basically routines like XPLMGetDatai are just pass-throughs from a caller
+ * to your plugin. Be particularly mindful in implementing array dataref
+ * read-write accessors; you are responsible for avoiding overruns, supporting
+ * offset read/writes, and handling a read with a NULL buffer.
+ *
+ */
+typedef int (* XPLMGetDatai_f)(
+ void * inRefcon);
+
+/*
+ * XPLMSetDatai_f
+ *
+ *
+ */
+typedef void (* XPLMSetDatai_f)(
+ void * inRefcon,
+ int inValue);
+
+/*
+ * XPLMGetDataf_f
+ *
+ *
+ */
+typedef float (* XPLMGetDataf_f)(
+ void * inRefcon);
+
+/*
+ * XPLMSetDataf_f
+ *
+ *
+ */
+typedef void (* XPLMSetDataf_f)(
+ void * inRefcon,
+ float inValue);
+
+/*
+ * XPLMGetDatad_f
+ *
+ *
+ */
+typedef double (* XPLMGetDatad_f)(
+ void * inRefcon);
+
+/*
+ * XPLMSetDatad_f
+ *
+ *
+ */
+typedef void (* XPLMSetDatad_f)(
+ void * inRefcon,
+ double inValue);
+
+/*
+ * XPLMGetDatavi_f
+ *
+ *
+ */
+typedef int (* XPLMGetDatavi_f)(
+ void * inRefcon,
+ int * outValues, /* Can be NULL */
+ int inOffset,
+ int inMax);
+
+/*
+ * XPLMSetDatavi_f
+ *
+ *
+ */
+typedef void (* XPLMSetDatavi_f)(
+ void * inRefcon,
+ int * inValues,
+ int inOffset,
+ int inCount);
+
+/*
+ * XPLMGetDatavf_f
+ *
+ *
+ */
+typedef int (* XPLMGetDatavf_f)(
+ void * inRefcon,
+ float * outValues, /* Can be NULL */
+ int inOffset,
+ int inMax);
+
+/*
+ * XPLMSetDatavf_f
+ *
+ *
+ */
+typedef void (* XPLMSetDatavf_f)(
+ void * inRefcon,
+ float * inValues,
+ int inOffset,
+ int inCount);
+
+/*
+ * XPLMGetDatab_f
+ *
+ *
+ */
+typedef int (* XPLMGetDatab_f)(
+ void * inRefcon,
+ void * outValue, /* Can be NULL */
+ int inOffset,
+ int inMaxLength);
+
+/*
+ * XPLMSetDatab_f
+ *
+ *
+ */
+typedef void (* XPLMSetDatab_f)(
+ void * inRefcon,
+ void * inValue,
+ int inOffset,
+ int inLength);
+
+/*
+ * XPLMRegisterDataAccessor
+ *
+ * This routine creates a new item of data that can be read and written. Pass
+ * in the data's full name for searching, the type(s) of the data for
+ * accessing, and whether the data can be written to. For each data type you
+ * support, pass in a read accessor function and a write accessor function if
+ * necessary. Pass NULL for data types you do not support or write accessors
+ * if you are read-only.
+ *
+ * You are returned a data ref for the new item of data created. You can use
+ * this data ref to unregister your data later or read or write from it.
+ *
+ */
+XPLM_API XPLMDataRef XPLMRegisterDataAccessor(
+ const char * inDataName,
+ XPLMDataTypeID inDataType,
+ int inIsWritable,
+ XPLMGetDatai_f inReadInt,
+ XPLMSetDatai_f inWriteInt,
+ XPLMGetDataf_f inReadFloat,
+ XPLMSetDataf_f inWriteFloat,
+ XPLMGetDatad_f inReadDouble,
+ XPLMSetDatad_f inWriteDouble,
+ XPLMGetDatavi_f inReadIntArray,
+ XPLMSetDatavi_f inWriteIntArray,
+ XPLMGetDatavf_f inReadFloatArray,
+ XPLMSetDatavf_f inWriteFloatArray,
+ XPLMGetDatab_f inReadData,
+ XPLMSetDatab_f inWriteData,
+ void * inReadRefcon,
+ void * inWriteRefcon);
+
+/*
+ * XPLMUnregisterDataAccessor
+ *
+ * Use this routine to unregister any data accessors you may have registered.
+ * You unregister a data ref by the XPLMDataRef you get back from
+ * registration. Once you unregister a data ref, your function pointer will
+ * not be called anymore.
+ *
+ * For maximum compatibility, do not unregister your data accessors until
+ * final shutdown (when your XPluginStop routine is called). This allows
+ * other plugins to find your data reference once and use it for their entire
+ * time of operation.
+ *
+ */
+XPLM_API void XPLMUnregisterDataAccessor(
+ XPLMDataRef inDataRef);
+
+/***************************************************************************
+ * SHARING DATA BETWEEN MULTIPLE PLUGINS
+ ***************************************************************************/
+/*
+ * The data reference registration APIs from the previous section allow a
+ * plugin to publish data in a one-owner manner; the plugin that publishes the
+ * data reference owns the real memory that the data ref uses. This is
+ * satisfactory for most cases, but there are also cases where plugnis need to
+ * share actual data.
+ *
+ * With a shared data reference, no one plugin owns the actual memory for the
+ * data reference; the plugin SDK allocates that for you. When the first
+ * plugin asks to 'share' the data, the memory is allocated. When the data is
+ * changed, every plugin that is sharing the data is notified.
+ *
+ * Shared data references differ from the 'owned' data references from the
+ * previous section in a few ways:
+ *
+ * - With shared data references, any plugin can create the data reference;
+ * with owned plugins one plugin must create the data reference and others
+ * subscribe. (This can be a problem if you don't know which set of plugins
+ * will be present).
+ *
+ * - With shared data references, every plugin that is sharing the data is
+ * notified when the data is changed. With owned data references, only the
+ * one owner is notified when the data is changed.
+ *
+ * - With shared data references, you cannot access the physical memory of the
+ * data reference; you must use the XPLMGet... and XPLMSet... APIs. With an
+ * owned data reference, the one owning data reference can manipulate the
+ * data reference's memory in any way it sees fit.
+ *
+ * Shared data references solve two problems: if you need to have a data
+ * reference used by several plugins but do not know which plugins will be
+ * installed, or if all plugins sharing data need to be notified when that
+ * data is changed, use shared data references.
+ *
+ */
+
+
+
+/*
+ * XPLMDataChanged_f
+ *
+ * An XPLMDataChanged_f is a callback that the XPLM calls whenever any other
+ * plug-in modifies shared data. A refcon you provide is passed back to help
+ * identify which data is being changed. In response, you may want to call one
+ * of the XPLMGetDataxxx routines to find the new value of the data.
+ *
+ */
+typedef void (* XPLMDataChanged_f)(
+ void * inRefcon);
+
+/*
+ * XPLMShareData
+ *
+ * This routine connects a plug-in to shared data, creating the shared data if
+ * necessary. inDataName is a standard path for the data ref, and inDataType
+ * specifies the type. This function will create the data if it does not
+ * exist. If the data already exists but the type does not match, an error is
+ * returned, so it is important that plug-in authors collaborate to establish
+ * public standards for shared data.
+ *
+ * If a notificationFunc is passed in and is not NULL, that notification
+ * function will be called whenever the data is modified. The notification
+ * refcon will be passed to it. This allows your plug-in to know which shared
+ * data was changed if multiple shared data are handled by one callback, or if
+ * the plug-in does not use global variables.
+ *
+ * A one is returned for successfully creating or finding the shared data; a
+ * zero if the data already exists but is of the wrong type.
+ *
+ */
+XPLM_API int XPLMShareData(
+ const char * inDataName,
+ XPLMDataTypeID inDataType,
+ XPLMDataChanged_f inNotificationFunc,
+ void * inNotificationRefcon);
+
+/*
+ * XPLMUnshareData
+ *
+ * This routine removes your notification function for shared data. Call it
+ * when done with the data to stop receiving change notifications. Arguments
+ * must match XPLMShareData. The actual memory will not necessarily be freed,
+ * since other plug-ins could be using it.
+ *
+ */
+XPLM_API int XPLMUnshareData(
+ const char * inDataName,
+ XPLMDataTypeID inDataType,
+ XPLMDataChanged_f inNotificationFunc,
+ void * inNotificationRefcon);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMDefs.h b/X-Plane-SDK/CHeaders/XPLM/XPLMDefs.h
new file mode 100755
index 0000000..e1909c4
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMDefs.h
@@ -0,0 +1,518 @@
+#ifndef _XPLMDefs_h_
+#define _XPLMDefs_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * This file is contains the cross-platform and basic definitions for the
+ * X-Plane SDK.
+ *
+ * The preprocessor macros APL and IBM must be defined to specify the
+ * compilation target; define APL to 1 and IBM 0 to compile on Macintosh and
+ * APL to 0 and IBM to 1 for Windows. You must specify these macro definitions
+ * before including XPLMDefs.h or any other XPLM headers. You can do this
+ * using the -D command line option or a preprocessor header.
+ *
+ */
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if IBM
+#include <windows.h>
+#else
+#include <stdint.h>
+#endif
+/***************************************************************************
+ * DLL Definitions
+ ***************************************************************************/
+/*
+ * These definitions control the importing and exporting of functions within
+ * the DLL.
+ *
+ * You can prefix your five required callbacks with the PLUGIN_API macro to
+ * declare them as exported C functions. The XPLM_API macro identifies
+ * functions that are provided to you via the plugin SDK. (Link against
+ * XPLM.lib to use these functions.)
+ *
+ */
+
+
+
+#ifdef __cplusplus
+ #if APL
+ #if __GNUC__ >= 4
+ #define PLUGIN_API extern "C" __attribute__((visibility("default")))
+ #elif __MACH__
+ #define PLUGIN_API extern "C"
+ #else
+ #define PLUGIN_API extern "C" __declspec(dllexport)
+ #endif
+ #elif IBM
+ #define PLUGIN_API extern "C" __declspec(dllexport)
+ #elif LIN
+ #if __GNUC__ >= 4
+ #define PLUGIN_API extern "C" __attribute__((visibility("default")))
+ #else
+ #define PLUGIN_API extern "C"
+ #endif
+ #else
+ #error "Platform not defined!"
+ #endif
+#else
+ #if APL
+ #if __GNUC__ >= 4
+ #define PLUGIN_API __attribute__((visibility("default")))
+ #elif __MACH__
+ #define PLUGIN_API
+ #else
+ #define PLUGIN_API __declspec(dllexport)
+ #endif
+ #elif IBM
+ #define PLUGIN_API __declspec(dllexport)
+ #elif LIN
+ #if __GNUC__ >= 4
+ #define PLUGIN_API __attribute__((visibility("default")))
+ #else
+ #define PLUGIN_API
+ #endif
+ #else
+ #error "Platform not defined!"
+ #endif
+#endif
+
+#if APL
+ #if XPLM
+ #if __GNUC__ >= 4
+ #define XPLM_API __attribute__((visibility("default")))
+ #elif __MACH__
+ #define XPLM_API
+ #else
+ #define XPLM_API __declspec(dllexport)
+ #endif
+ #else
+ #define XPLM_API
+ #endif
+#elif IBM
+ #if XPLM
+ #define XPLM_API __declspec(dllexport)
+ #else
+ #define XPLM_API __declspec(dllimport)
+ #endif
+#elif LIN
+ #if XPLM
+ #if __GNUC__ >= 4
+ #define XPLM_API __attribute__((visibility("default")))
+ #else
+ #define XPLM_API
+ #endif
+ #else
+ #define XPLM_API
+ #endif
+#else
+ #error "Platform not defined!"
+#endif
+
+/***************************************************************************
+ * GLOBAL DEFINITIONS
+ ***************************************************************************/
+/*
+ * These definitions are used in all parts of the SDK.
+ *
+ */
+
+
+
+/*
+ * XPLMPluginID
+ *
+ * Each plug-in is identified by a unique integer ID. This ID can be used to
+ * disable or enable a plug-in, or discover what plug-in is 'running' at the
+ * time. A plug-in ID is unique within the currently running instance of
+ * X-Plane unless plug-ins are reloaded. Plug-ins may receive a different
+ * unique ID each time they are loaded.
+ *
+ * For persistent identification of plug-ins, use XPLMFindPluginBySignature in
+ * XPLMUtiltiies.h
+ *
+ * -1 indicates no plug-in.
+ *
+ */
+typedef int XPLMPluginID;
+
+/* No plugin. */
+#define XPLM_NO_PLUGIN_ID (-1)
+
+/* X-Plane itself */
+#define XPLM_PLUGIN_XPLANE (0)
+
+/* The current XPLM revision is 2.10 (210). */
+#define kXPLM_Version (210)
+
+/*
+ * XPLMKeyFlags
+ *
+ * These bitfields define modifier keys in a platform independent way. When a
+ * key is pressed, a series of messages are sent to your plugin. The down
+ * flag is set in the first of these messages, and the up flag in the last.
+ * While the key is held down, messages are sent with neither to indicate that
+ * the key is being held down as a repeated character.
+ *
+ * The control flag is mapped to the control flag on Macintosh and PC.
+ * Generally X-Plane uses the control key and not the command key on
+ * Macintosh, providing a consistent interface across platforms that does not
+ * necessarily match the Macintosh user interface guidelines. There is not
+ * yet a way for plugins to access the Macintosh control keys without using
+ * #ifdefed code.
+ *
+ */
+enum {
+ /* The shift key is down */
+ xplm_ShiftFlag = 1
+
+ /* The option or alt key is down */
+ ,xplm_OptionAltFlag = 2
+
+ /* The control key is down* */
+ ,xplm_ControlFlag = 4
+
+ /* The key is being pressed down */
+ ,xplm_DownFlag = 8
+
+ /* The key is being released */
+ ,xplm_UpFlag = 16
+
+
+};
+typedef int XPLMKeyFlags;
+
+/***************************************************************************
+ * ASCII CONTROL KEY CODES
+ ***************************************************************************/
+/*
+ * These definitions define how various control keys are mapped to ASCII key
+ * codes. Not all key presses generate an ASCII value, so plugin code should
+ * be prepared to see null characters come from the keyboard...this usually
+ * represents a key stroke that has no equivalent ASCII, like a page-down
+ * press. Use virtual key codes to find these key strokes. ASCII key codes
+ * take into account modifier keys; shift keys will affect capitals and
+ * punctuation; control key combinations may have no vaild ASCII and produce
+ * NULL. To detect control-key combinations, use virtual key codes, not ASCII
+ * keys.
+ *
+ */
+
+
+
+#define XPLM_KEY_RETURN 13
+
+#define XPLM_KEY_ESCAPE 27
+
+#define XPLM_KEY_TAB 9
+
+#define XPLM_KEY_DELETE 8
+
+#define XPLM_KEY_LEFT 28
+
+#define XPLM_KEY_RIGHT 29
+
+#define XPLM_KEY_UP 30
+
+#define XPLM_KEY_DOWN 31
+
+#define XPLM_KEY_0 48
+
+#define XPLM_KEY_1 49
+
+#define XPLM_KEY_2 50
+
+#define XPLM_KEY_3 51
+
+#define XPLM_KEY_4 52
+
+#define XPLM_KEY_5 53
+
+#define XPLM_KEY_6 54
+
+#define XPLM_KEY_7 55
+
+#define XPLM_KEY_8 56
+
+#define XPLM_KEY_9 57
+
+#define XPLM_KEY_DECIMAL 46
+
+/***************************************************************************
+ * VIRTUAL KEY CODES
+ ***************************************************************************/
+/*
+ * These are cross-platform defines for every distinct keyboard press on the
+ * computer. Every physical key on the keyboard has a virtual key code. So
+ * the "two" key on the top row of the main keyboard has a different code
+ * from the "two" key on the numeric key pad. But the 'w' and 'W' character
+ * are indistinguishable by virtual key code because they are the same
+ * physical key (one with and one without the shift key).
+ *
+ * Use virtual key codes to detect keystrokes that do not have ASCII
+ * equivalents, allow the user to map the numeric keypad separately from the
+ * main keyboard, and detect control key and other modifier-key combinations
+ * that generate ASCII control key sequences (many of which are not available
+ * directly via character keys in the SDK).
+ *
+ * To assign virtual key codes we started with the Microsoft set but made some
+ * additions and changes. A few differences:
+ *
+ * 1. Modifier keys are not available as virtual key codes. You cannot get
+ * distinct modifier press and release messages. Please do not try to use
+ * modifier keys as regular keys; doing so will almost certainly interfere
+ * with users' abilities to use the native x-plane key bindings.
+ *
+ * 2. Some keys that do not exist on both Mac and PC keyboards are removed.
+ *
+ * 3. Do not assume that the values of these keystrokes are interchangeable
+ * with MS v-keys.
+ *
+ */
+
+
+
+#define XPLM_VK_BACK 0x08
+
+#define XPLM_VK_TAB 0x09
+
+#define XPLM_VK_CLEAR 0x0C
+
+#define XPLM_VK_RETURN 0x0D
+
+#define XPLM_VK_ESCAPE 0x1B
+
+#define XPLM_VK_SPACE 0x20
+
+#define XPLM_VK_PRIOR 0x21
+
+#define XPLM_VK_NEXT 0x22
+
+#define XPLM_VK_END 0x23
+
+#define XPLM_VK_HOME 0x24
+
+#define XPLM_VK_LEFT 0x25
+
+#define XPLM_VK_UP 0x26
+
+#define XPLM_VK_RIGHT 0x27
+
+#define XPLM_VK_DOWN 0x28
+
+#define XPLM_VK_SELECT 0x29
+
+#define XPLM_VK_PRINT 0x2A
+
+#define XPLM_VK_EXECUTE 0x2B
+
+#define XPLM_VK_SNAPSHOT 0x2C
+
+#define XPLM_VK_INSERT 0x2D
+
+#define XPLM_VK_DELETE 0x2E
+
+#define XPLM_VK_HELP 0x2F
+
+/* XPLM_VK_0 thru XPLM_VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39) */
+#define XPLM_VK_0 0x30
+
+#define XPLM_VK_1 0x31
+
+#define XPLM_VK_2 0x32
+
+#define XPLM_VK_3 0x33
+
+#define XPLM_VK_4 0x34
+
+#define XPLM_VK_5 0x35
+
+#define XPLM_VK_6 0x36
+
+#define XPLM_VK_7 0x37
+
+#define XPLM_VK_8 0x38
+
+#define XPLM_VK_9 0x39
+
+/* XPLM_VK_A thru XPLM_VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A) */
+#define XPLM_VK_A 0x41
+
+#define XPLM_VK_B 0x42
+
+#define XPLM_VK_C 0x43
+
+#define XPLM_VK_D 0x44
+
+#define XPLM_VK_E 0x45
+
+#define XPLM_VK_F 0x46
+
+#define XPLM_VK_G 0x47
+
+#define XPLM_VK_H 0x48
+
+#define XPLM_VK_I 0x49
+
+#define XPLM_VK_J 0x4A
+
+#define XPLM_VK_K 0x4B
+
+#define XPLM_VK_L 0x4C
+
+#define XPLM_VK_M 0x4D
+
+#define XPLM_VK_N 0x4E
+
+#define XPLM_VK_O 0x4F
+
+#define XPLM_VK_P 0x50
+
+#define XPLM_VK_Q 0x51
+
+#define XPLM_VK_R 0x52
+
+#define XPLM_VK_S 0x53
+
+#define XPLM_VK_T 0x54
+
+#define XPLM_VK_U 0x55
+
+#define XPLM_VK_V 0x56
+
+#define XPLM_VK_W 0x57
+
+#define XPLM_VK_X 0x58
+
+#define XPLM_VK_Y 0x59
+
+#define XPLM_VK_Z 0x5A
+
+#define XPLM_VK_NUMPAD0 0x60
+
+#define XPLM_VK_NUMPAD1 0x61
+
+#define XPLM_VK_NUMPAD2 0x62
+
+#define XPLM_VK_NUMPAD3 0x63
+
+#define XPLM_VK_NUMPAD4 0x64
+
+#define XPLM_VK_NUMPAD5 0x65
+
+#define XPLM_VK_NUMPAD6 0x66
+
+#define XPLM_VK_NUMPAD7 0x67
+
+#define XPLM_VK_NUMPAD8 0x68
+
+#define XPLM_VK_NUMPAD9 0x69
+
+#define XPLM_VK_MULTIPLY 0x6A
+
+#define XPLM_VK_ADD 0x6B
+
+#define XPLM_VK_SEPARATOR 0x6C
+
+#define XPLM_VK_SUBTRACT 0x6D
+
+#define XPLM_VK_DECIMAL 0x6E
+
+#define XPLM_VK_DIVIDE 0x6F
+
+#define XPLM_VK_F1 0x70
+
+#define XPLM_VK_F2 0x71
+
+#define XPLM_VK_F3 0x72
+
+#define XPLM_VK_F4 0x73
+
+#define XPLM_VK_F5 0x74
+
+#define XPLM_VK_F6 0x75
+
+#define XPLM_VK_F7 0x76
+
+#define XPLM_VK_F8 0x77
+
+#define XPLM_VK_F9 0x78
+
+#define XPLM_VK_F10 0x79
+
+#define XPLM_VK_F11 0x7A
+
+#define XPLM_VK_F12 0x7B
+
+#define XPLM_VK_F13 0x7C
+
+#define XPLM_VK_F14 0x7D
+
+#define XPLM_VK_F15 0x7E
+
+#define XPLM_VK_F16 0x7F
+
+#define XPLM_VK_F17 0x80
+
+#define XPLM_VK_F18 0x81
+
+#define XPLM_VK_F19 0x82
+
+#define XPLM_VK_F20 0x83
+
+#define XPLM_VK_F21 0x84
+
+#define XPLM_VK_F22 0x85
+
+#define XPLM_VK_F23 0x86
+
+#define XPLM_VK_F24 0x87
+
+/* The following definitions are extended and are not based on the Microsoft *
+ * key set. */
+#define XPLM_VK_EQUAL 0xB0
+
+#define XPLM_VK_MINUS 0xB1
+
+#define XPLM_VK_RBRACE 0xB2
+
+#define XPLM_VK_LBRACE 0xB3
+
+#define XPLM_VK_QUOTE 0xB4
+
+#define XPLM_VK_SEMICOLON 0xB5
+
+#define XPLM_VK_BACKSLASH 0xB6
+
+#define XPLM_VK_COMMA 0xB7
+
+#define XPLM_VK_SLASH 0xB8
+
+#define XPLM_VK_PERIOD 0xB9
+
+#define XPLM_VK_BACKQUOTE 0xBA
+
+#define XPLM_VK_ENTER 0xBB
+
+#define XPLM_VK_NUMPAD_ENT 0xBC
+
+#define XPLM_VK_NUMPAD_EQ 0xBD
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h b/X-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h
new file mode 100755
index 0000000..686c921
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMDisplay.h
@@ -0,0 +1,760 @@
+#ifndef _XPLMDisplay_h_
+#define _XPLMDisplay_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPLM Display APIs - THEORY OF OPERATION
+ *
+ * This API provides the basic hooks to draw in X-Plane and create user
+ * interface. All X-Plane drawing is done in OpenGL. The X-Plane plug-in
+ * manager takes care of properly setting up the OpenGL context and matrices.
+ * You do not decide when in your code's execution to draw; X-Plane tells you
+ * when it is ready to have your plugin draw.
+ *
+ * X-Plane's drawing strategy is straightforward: every "frame" the screen is
+ * rendered by drawing the 3-d scene (dome, ground, objects, airplanes, etc.)
+ * and then drawing the cockpit on top of it. Alpha blending is used to
+ * overlay the cockpit over the world (and the gauges over the panel, etc.).
+ *
+ * There are two ways you can draw: directly and in a window.
+ *
+ * Direct drawing involves drawing to the screen before or after X-Plane
+ * finishes a phase of drawing. When you draw directly, you can specify
+ * whether x-plane is to complete this phase or not. This allows you to do
+ * three things: draw before x-plane does (under it), draw after x-plane does
+ * (over it), or draw instead of x-plane.
+ *
+ * To draw directly, you register a callback and specify what phase you want
+ * to intercept. The plug-in manager will call you over and over to draw that
+ * phase.
+ *
+ * Direct drawing allows you to override scenery, panels, or anything. Note
+ * that you cannot assume that you are the only plug-in drawing at this
+ * phase.
+ *
+ * Window drawing provides slightly higher level functionality. With window
+ * drawing you create a window that takes up a portion of the screen. Window
+ * drawing is always two dimensional. Window drawing is front-to-back
+ * controlled; you can specify that you want your window to be brought on
+ * top, and other plug-ins may put their window on top of you. Window drawing
+ * also allows you to sign up for key presses and receive mouse clicks.
+ *
+ * There are three ways to get keystrokes:
+ *
+ * If you create a window, the window can take keyboard focus. It will then
+ * receive all keystrokes. If no window has focus, X-Plane receives
+ * keystrokes. Use this to implement typing in dialog boxes, etc. Only one
+ * window may have focus at a time; your window will be notified if it loses
+ * focus.
+ *
+ * If you need to associate key strokes with commands/functions in your
+ * plug-in, use a hot key. A hoy is a key-specific callback. Hotkeys are
+ * sent based on virtual key strokes, so any key may be distinctly mapped with
+ * any modifiers. Hot keys can be remapped by other plug-ins. As a plug-in,
+ * you don't have to worry about what your hot key ends up mapped to; other
+ * plug-ins may provide a UI for remapping keystrokes. So hotkeys allow a
+ * user to resolve conflicts and customize keystrokes.
+ *
+ * If you need low level access to the keystroke stream, install a key
+ * sniffer. Key sniffers can be installed above everything or right in front
+ * of the sim.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * DRAWING CALLBACKS
+ ***************************************************************************/
+/*
+ * Basic drawing callbacks, for low level intercepting of render loop. The
+ * purpose of drawing callbacks is to provide targeted additions or
+ * replacements to x-plane's graphics environment (for example, to add extra
+ * custom objects, or replace drawing of the AI aircraft). Do not assume that
+ * the drawing callbacks will be called in the order implied by the
+ * enumerations. Also do not assume that each drawing phase ends before
+ * another begins; they may be nested.
+ *
+ */
+
+
+
+/*
+ * XPLMDrawingPhase
+ *
+ * This constant indicates which part of drawing we are in. Drawing is done
+ * from the back to the front. We get a callback before or after each item.
+ * Metaphases provide access to the beginning and end of the 3d (scene) and 2d
+ * (cockpit) drawing in a manner that is independent of new phases added via
+ * x-plane implementation.
+ *
+ * WARNING: As X-Plane's scenery evolves, some drawing phases may cease to
+ * exist and new ones may be invented. If you need a particularly specific
+ * use of these codes, consult Austin and/or be prepared to revise your code
+ * as X-Plane evolves.
+ *
+ */
+enum {
+ /* This is the earliest point at which you can draw in 3-d. */
+ xplm_Phase_FirstScene = 0
+
+ /* Drawing of land and water. */
+ ,xplm_Phase_Terrain = 5
+
+ /* Drawing runways and other airport detail. */
+ ,xplm_Phase_Airports = 10
+
+ /* Drawing roads, trails, trains, etc. */
+ ,xplm_Phase_Vectors = 15
+
+ /* 3-d objects (houses, smokestacks, etc. */
+ ,xplm_Phase_Objects = 20
+
+ /* External views of airplanes, both yours and the AI aircraft. */
+ ,xplm_Phase_Airplanes = 25
+
+ /* This is the last point at which you can draw in 3-d. */
+ ,xplm_Phase_LastScene = 30
+
+ /* This is the first phase where you can draw in 2-d. */
+ ,xplm_Phase_FirstCockpit = 35
+
+ /* The non-moving parts of the aircraft panel. */
+ ,xplm_Phase_Panel = 40
+
+ /* The moving parts of the aircraft panel. */
+ ,xplm_Phase_Gauges = 45
+
+ /* Floating windows from plugins. */
+ ,xplm_Phase_Window = 50
+
+ /* The last change to draw in 2d. */
+ ,xplm_Phase_LastCockpit = 55
+
+#if defined(XPLM200)
+ /* 3-d Drawing for the local map. Use regular OpenGL coordinates to draw in *
+ * this phase. */
+ ,xplm_Phase_LocalMap3D = 100
+
+#endif /* XPLM200 */
+#if defined(XPLM200)
+ /* 2-d Drawing of text over the local map. */
+ ,xplm_Phase_LocalMap2D = 101
+
+#endif /* XPLM200 */
+#if defined(XPLM200)
+ /* Drawing of the side-profile view in the local map screen. */
+ ,xplm_Phase_LocalMapProfile = 102
+
+#endif /* XPLM200 */
+
+};
+typedef int XPLMDrawingPhase;
+
+/*
+ * XPLMDrawCallback_f
+ *
+ * This is the prototype for a low level drawing callback. You are passed in
+ * the phase and whether it is before or after. If you are before the phase,
+ * return 1 to let x-plane draw or 0 to suppress x-plane drawing. If you are
+ * after the phase the return value is ignored.
+ *
+ * Refcon is a unique value that you specify when registering the callback,
+ * allowing you to slip a pointer to your own data to the callback.
+ *
+ * Upon entry the OpenGL context will be correctly set up for you and OpenGL
+ * will be in 'local' coordinates for 3d drawing and panel coordinates for 2d
+ * drawing. The OpenGL state (texturing, etc.) will be unknown.
+ *
+ */
+typedef int (* XPLMDrawCallback_f)(
+ XPLMDrawingPhase inPhase,
+ int inIsBefore,
+ void * inRefcon);
+
+/*
+ * XPLMKeySniffer_f
+ *
+ * This is the prototype for a low level key-sniffing function. Window-based
+ * UI _should not use this_! The windowing system provides high-level
+ * mediated keyboard access. By comparison, the key sniffer provides low
+ * level keyboard access.
+ *
+ * Key sniffers are provided to allow libraries to provide non-windowed user
+ * interaction. For example, the MUI library uses a key sniffer to do pop-up
+ * text entry.
+ *
+ * inKey is the character pressed, inRefCon is a value you supply during
+ * registration. Return 1 to pass the key on to the next sniffer, the window
+ * mgr, x-plane, or whomever is down stream. Return 0 to consume the key.
+ *
+ * Warning: this API declares virtual keys as a signed character; however the
+ * VKEY #define macros in XPLMDefs.h define the vkeys using unsigned values
+ * (that is 0x80 instead of -0x80). So you may need to cast the incoming vkey
+ * to an unsigned char to get correct comparisons in C.
+ *
+ */
+typedef int (* XPLMKeySniffer_f)(
+ char inChar,
+ XPLMKeyFlags inFlags,
+ char inVirtualKey,
+ void * inRefcon);
+
+/*
+ * XPLMRegisterDrawCallback
+ *
+ * This routine registers a low level drawing callback. Pass in the phase you
+ * want to be called for and whether you want to be called before or after.
+ * This routine returns 1 if the registration was successful, or 0 if the
+ * phase does not exist in this version of x-plane. You may register a
+ * callback multiple times for the same or different phases as long as the
+ * refcon is unique each time.
+ *
+ */
+XPLM_API int XPLMRegisterDrawCallback(
+ XPLMDrawCallback_f inCallback,
+ XPLMDrawingPhase inPhase,
+ int inWantsBefore,
+ void * inRefcon);
+
+/*
+ * XPLMUnregisterDrawCallback
+ *
+ * This routine unregisters a draw callback. You must unregister a callback
+ * for each time you register a callback if you have registered it multiple
+ * times with different refcons. The routine returns 1 if it can find the
+ * callback to unregister, 0 otherwise.
+ *
+ */
+XPLM_API int XPLMUnregisterDrawCallback(
+ XPLMDrawCallback_f inCallback,
+ XPLMDrawingPhase inPhase,
+ int inWantsBefore,
+ void * inRefcon);
+
+/*
+ * XPLMRegisterKeySniffer
+ *
+ * This routine registers a key sniffing callback. You specify whether you
+ * want to sniff before the window system, or only sniff keys the window
+ * system does not consume. You should ALMOST ALWAYS sniff non-control keys
+ * after the window system. When the window system consumes a key, it is
+ * because the user has "focused" a window. Consuming the key or taking
+ * action based on the key will produce very weird results. Returns 1 if
+ * successful.
+ *
+ */
+XPLM_API int XPLMRegisterKeySniffer(
+ XPLMKeySniffer_f inCallback,
+ int inBeforeWindows,
+ void * inRefcon);
+
+/*
+ * XPLMUnregisterKeySniffer
+ *
+ * This routine unregisters a key sniffer. You must unregister a key sniffer
+ * for every time you register one with the exact same signature. Returns 1
+ * if successful.
+ *
+ */
+XPLM_API int XPLMUnregisterKeySniffer(
+ XPLMKeySniffer_f inCallback,
+ int inBeforeWindows,
+ void * inRefcon);
+
+/***************************************************************************
+ * WINDOW API
+ ***************************************************************************/
+/*
+ * Window API, for higher level drawing with UI interaction.
+ *
+ * Note: all 2-d (and thus all window drawing) is done in 'cockpit pixels'.
+ * Even when the OpenGL window contains more than 1024x768 pixels, the cockpit
+ * drawing is magnified so that only 1024x768 pixels are available.
+ *
+ */
+
+
+
+/*
+ * XPLMMouseStatus
+ *
+ * When the mouse is clicked, your mouse click routine is called repeatedly.
+ * It is first called with the mouse down message. It is then called zero or
+ * more times with the mouse-drag message, and finally it is called once with
+ * the mouse up message. All of these messages will be directed to the same
+ * window.
+ *
+ */
+enum {
+ xplm_MouseDown = 1
+
+ ,xplm_MouseDrag = 2
+
+ ,xplm_MouseUp = 3
+
+
+};
+typedef int XPLMMouseStatus;
+
+#if defined(XPLM200)
+/*
+ * XPLMCursorStatus
+ *
+ * XPLMCursorStatus describes how you would like X-Plane to manage the cursor.
+ * See XPLMHandleCursor_f for more info.
+ *
+ */
+enum {
+ /* X-Plane manages the cursor normally, plugin does not affect the cusrsor. */
+ xplm_CursorDefault = 0
+
+ /* X-Plane hides the cursor. */
+ ,xplm_CursorHidden = 1
+
+ /* X-Plane shows the cursor as the default arrow. */
+ ,xplm_CursorArrow = 2
+
+ /* X-Plane shows the cursor but lets you select an OS cursor. */
+ ,xplm_CursorCustom = 3
+
+
+};
+typedef int XPLMCursorStatus;
+#endif /* XPLM200 */
+
+/*
+ * XPLMWindowID
+ *
+ * This is an opaque identifier for a window. You use it to control your
+ * window. When you create a window, you will specify callbacks to handle
+ * drawing and mouse interaction, etc.
+ *
+ */
+typedef void * XPLMWindowID;
+
+/*
+ * XPLMDrawWindow_f
+ *
+ * This function handles drawing. You are passed in your window and its
+ * refcon. Draw the window. You can use XPLM functions to find the current
+ * dimensions of your window, etc. When this callback is called, the OpenGL
+ * context will be set properly for cockpit drawing. NOTE: Because you are
+ * drawing your window over a background, you can make a translucent window
+ * easily by simply not filling in your entire window's bounds.
+ *
+ */
+typedef void (* XPLMDrawWindow_f)(
+ XPLMWindowID inWindowID,
+ void * inRefcon);
+
+/*
+ * XPLMHandleKey_f
+ *
+ * This function is called when a key is pressed or keyboard focus is taken
+ * away from your window. If losingFocus is 1, you are losign the keyboard
+ * focus, otherwise a key was pressed and inKey contains its character. You
+ * are also passewd your window and a refcon. Warning: this API declares
+ * virtual keys as a signed character; however the VKEY #define macros in
+ * XPLMDefs.h define the vkeys using unsigned values (that is 0x80 instead of
+ * -0x80). So you may need to cast the incoming vkey to an unsigned char to
+ * get correct comparisons in C.
+ *
+ */
+typedef void (* XPLMHandleKey_f)(
+ XPLMWindowID inWindowID,
+ char inKey,
+ XPLMKeyFlags inFlags,
+ char inVirtualKey,
+ void * inRefcon,
+ int losingFocus);
+
+/*
+ * XPLMHandleMouseClick_f
+ *
+ * You receive this call when the mouse button is pressed down or released.
+ * Between then these two calls is a drag. You receive the x and y of the
+ * click, your window, and a refcon. Return 1 to consume the click, or 0 to
+ * pass it through.
+ *
+ * WARNING: passing clicks through windows (as of this writing) causes mouse
+ * tracking problems in X-Plane; do not use this feature!
+ *
+ */
+typedef int (* XPLMHandleMouseClick_f)(
+ XPLMWindowID inWindowID,
+ int x,
+ int y,
+ XPLMMouseStatus inMouse,
+ void * inRefcon);
+
+#if defined(XPLM200)
+/*
+ * XPLMHandleCursor_f
+ *
+ * The SDK calls your cursor status callback when the mouse is over your
+ * plugin window. Return a cursor status code to indicate how you would like
+ * X-Plane to manage the cursor. If you return xplm_CursorDefault, the SDK
+ * will try lower-Z-order plugin windows, then let the sim manage the cursor.
+ *
+ * Note: you should never show or hide the cursor yourself - these APIs are
+ * typically reference-counted and thus cannot safely and predictably be used
+ * by the SDK. Instead return one of xplm_CursorHidden to hide the cursor or
+ * xplm_CursorArrow/xplm_CursorCustom to show the cursor.
+ *
+ * If you want to implement a custom cursor by drawing a cursor in OpenGL, use
+ * xplm_CursorHidden to hide the OS cursor and draw the cursor using a 2-d
+ * drawing callback (after xplm_Phase_Window is probably a good choice). If
+ * you want to use a custom OS-based cursor, use xplm_CursorCustom to ask
+ * X-Plane to show the cursor but not affect its image. You can then use an
+ * OS specific call like SetThemeCursor (Mac) or SetCursor/LoadCursor
+ * (Windows).
+ *
+ */
+typedef XPLMCursorStatus (* XPLMHandleCursor_f)(
+ XPLMWindowID inWindowID,
+ int x,
+ int y,
+ void * inRefcon);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMHandleMouseWheel_f
+ *
+ * The SDK calls your mouse wheel callback when one of the mouse wheels is
+ * turned within your window. Return 1 to consume the mouse wheel clicks or
+ * 0 to pass them on to a lower window. (You should consume mouse wheel
+ * clicks even if they do nothing if your window appears opaque to the user.)
+ * The number of clicks indicates how far the wheel was turned since the last
+ * callback. The wheel is 0 for the vertical axis or 1 for the horizontal axis
+ * (for OS/mouse combinations that support this).
+ *
+ */
+typedef int (* XPLMHandleMouseWheel_f)(
+ XPLMWindowID inWindowID,
+ int x,
+ int y,
+ int wheel,
+ int clicks,
+ void * inRefcon);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMCreateWindow_t
+ *
+ * The XPMCreateWindow_t structure defines all of the parameters used to
+ * create a window using XPLMCreateWindowEx. The structure will be expanded
+ * in future SDK APIs to include more features. Always set the structSize
+ * member to the size of your struct in bytes!
+ *
+ */
+typedef struct {
+ int structSize;
+ int left;
+ int top;
+ int right;
+ int bottom;
+ int visible;
+ XPLMDrawWindow_f drawWindowFunc;
+ XPLMHandleMouseClick_f handleMouseClickFunc;
+ XPLMHandleKey_f handleKeyFunc;
+ XPLMHandleCursor_f handleCursorFunc;
+ XPLMHandleMouseWheel_f handleMouseWheelFunc;
+ void * refcon;
+} XPLMCreateWindow_t;
+#endif /* XPLM200 */
+
+/*
+ * XPLMGetScreenSize
+ *
+ * This routine returns the size of the size of the X-Plane OpenGL window in
+ * pixels. Please note that this is not the size of the screen when doing
+ * 2-d drawing (the 2-d screen is currently always 1024x768, and graphics are
+ * scaled up by OpenGL when doing 2-d drawing for higher-res monitors). This
+ * number can be used to get a rough idea of the amount of detail the user
+ * will be able to see when drawing in 3-d.
+ *
+ */
+XPLM_API void XPLMGetScreenSize(
+ int * outWidth, /* Can be NULL */
+ int * outHeight); /* Can be NULL */
+
+/*
+ * XPLMGetMouseLocation
+ *
+ * This routine returns the current mouse location in cockpit pixels. The
+ * bottom left corner of the display is 0,0. Pass NULL to not receive info
+ * about either parameter.
+ *
+ */
+XPLM_API void XPLMGetMouseLocation(
+ int * outX, /* Can be NULL */
+ int * outY); /* Can be NULL */
+
+/*
+ * XPLMCreateWindow
+ *
+ * This routine creates a new window. Pass in the dimensions and offsets to
+ * the window's bottom left corner from the bottom left of the screen. You
+ * can specify whether the window is initially visible or not. Also, you pass
+ * in three callbacks to run the window and a refcon. This function returns a
+ * window ID you can use to refer to the new window.
+ *
+ * NOTE: windows do not have "frames"; you are responsible for drawing the
+ * background and frame of the window. Higher level libraries have routines
+ * which make this easy.
+ *
+ */
+XPLM_API XPLMWindowID XPLMCreateWindow(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom,
+ int inIsVisible,
+ XPLMDrawWindow_f inDrawCallback,
+ XPLMHandleKey_f inKeyCallback,
+ XPLMHandleMouseClick_f inMouseCallback,
+ void * inRefcon);
+
+#if defined(XPLM200)
+/*
+ * XPLMCreateWindowEx
+ *
+ * This routine creates a new window - you pass in an XPLMCreateWindow_t
+ * structure with all of the fields set in. You must set the structSize of
+ * the structure to the size of the actual structure you used. Also, you
+ * must provide funtions for every callback - you may not leave them null!
+ * (If you do not support the cursor or mouse wheel, use functions that return
+ * the default values.) The numeric values of the XPMCreateWindow_t structure
+ * correspond to the parameters of XPLMCreateWindow.
+ *
+ */
+XPLM_API XPLMWindowID XPLMCreateWindowEx(
+ XPLMCreateWindow_t * inParams);
+#endif /* XPLM200 */
+
+/*
+ * XPLMDestroyWindow
+ *
+ * This routine destroys a window. The callbacks are not called after this
+ * call. Keyboard focus is removed from the window before destroying it.
+ *
+ */
+XPLM_API void XPLMDestroyWindow(
+ XPLMWindowID inWindowID);
+
+/*
+ * XPLMGetWindowGeometry
+ *
+ * This routine returns the position and size of a window in cockpit pixels.
+ * Pass NULL to not receive any paramter.
+ *
+ */
+XPLM_API void XPLMGetWindowGeometry(
+ XPLMWindowID inWindowID,
+ int * outLeft, /* Can be NULL */
+ int * outTop, /* Can be NULL */
+ int * outRight, /* Can be NULL */
+ int * outBottom); /* Can be NULL */
+
+/*
+ * XPLMSetWindowGeometry
+ *
+ * This routine allows you to set the position or height aspects of a window.
+ *
+ */
+XPLM_API void XPLMSetWindowGeometry(
+ XPLMWindowID inWindowID,
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom);
+
+/*
+ * XPLMGetWindowIsVisible
+ *
+ * This routine returns whether a window is visible.
+ *
+ */
+XPLM_API int XPLMGetWindowIsVisible(
+ XPLMWindowID inWindowID);
+
+/*
+ * XPLMSetWindowIsVisible
+ *
+ * This routine shows or hides a window.
+ *
+ */
+XPLM_API void XPLMSetWindowIsVisible(
+ XPLMWindowID inWindowID,
+ int inIsVisible);
+
+/*
+ * XPLMGetWindowRefCon
+ *
+ * This routine returns a windows refcon, the unique value you can use for
+ * your own purposes.
+ *
+ */
+XPLM_API void * XPLMGetWindowRefCon(
+ XPLMWindowID inWindowID);
+
+/*
+ * XPLMSetWindowRefCon
+ *
+ * This routine sets a window's reference constant. Use this to pass data to
+ * yourself in the callbacks.
+ *
+ */
+XPLM_API void XPLMSetWindowRefCon(
+ XPLMWindowID inWindowID,
+ void * inRefcon);
+
+/*
+ * XPLMTakeKeyboardFocus
+ *
+ * This routine gives a specific window keyboard focus. Keystrokes will be
+ * sent to that window. Pass a window ID of 0 to pass keyboard strokes
+ * directly to X-Plane.
+ *
+ */
+XPLM_API void XPLMTakeKeyboardFocus(
+ XPLMWindowID inWindow);
+
+/*
+ * XPLMBringWindowToFront
+ *
+ * This routine brings the window to the front of the Z-order. Windows are
+ * brought to the front when they are created...beyond that you should make
+ * sure you are front before handling mouse clicks.
+ *
+ */
+XPLM_API void XPLMBringWindowToFront(
+ XPLMWindowID inWindow);
+
+/*
+ * XPLMIsWindowInFront
+ *
+ * This routine returns true if you pass inthe ID of the frontmost visible
+ * window.
+ *
+ */
+XPLM_API int XPLMIsWindowInFront(
+ XPLMWindowID inWindow);
+
+/***************************************************************************
+ * HOT KEYS
+ ***************************************************************************/
+/*
+ * Hot Keys - keystrokes that can be managed by others.
+ *
+ */
+
+
+
+/*
+ * XPLMHotKey_f
+ *
+ * Your hot key callback simply takes a pointer of your choosing.
+ *
+ */
+typedef void (* XPLMHotKey_f)(
+ void * inRefcon);
+
+/*
+ * XPLMHotKeyID
+ *
+ * Hot keys are identified by opaque IDs.
+ *
+ */
+typedef void * XPLMHotKeyID;
+
+/*
+ * XPLMRegisterHotKey
+ *
+ * This routine registers a hot key. You specify your preferred key stroke
+ * virtual key/flag combination, a description of what your callback does (so
+ * other plug-ins can describe the plug-in to the user for remapping) and a
+ * callback function and opaque pointer to pass in). A new hot key ID is
+ * returned. During execution, the actual key associated with your hot key
+ * may change, but you are insulated from this.
+ *
+ */
+XPLM_API XPLMHotKeyID XPLMRegisterHotKey(
+ char inVirtualKey,
+ XPLMKeyFlags inFlags,
+ const char * inDescription,
+ XPLMHotKey_f inCallback,
+ void * inRefcon);
+
+/*
+ * XPLMUnregisterHotKey
+ *
+ * This API unregisters a hot key. You can only register your own hot keys.
+ *
+ */
+XPLM_API void XPLMUnregisterHotKey(
+ XPLMHotKeyID inHotKey);
+
+/*
+ * XPLMCountHotKeys
+ *
+ * Returns the number of current hot keys.
+ *
+ */
+XPLM_API int XPLMCountHotKeys(void);
+
+/*
+ * XPLMGetNthHotKey
+ *
+ * Returns a hot key by index, for iteration on all hot keys.
+ *
+ */
+XPLM_API XPLMHotKeyID XPLMGetNthHotKey(
+ int inIndex);
+
+/*
+ * XPLMGetHotKeyInfo
+ *
+ * Returns information about the hot key. Return NULL for any parameter you
+ * don't want info about. The description should be at least 512 chars long.
+ *
+ */
+XPLM_API void XPLMGetHotKeyInfo(
+ XPLMHotKeyID inHotKey,
+ char * outVirtualKey, /* Can be NULL */
+ XPLMKeyFlags * outFlags, /* Can be NULL */
+ char * outDescription, /* Can be NULL */
+ XPLMPluginID * outPlugin); /* Can be NULL */
+
+/*
+ * XPLMSetHotKeyCombination
+ *
+ * XPLMSetHotKeyCombination remaps a hot keys keystrokes. You may remap
+ * another plugin's keystrokes.
+ *
+ */
+XPLM_API void XPLMSetHotKeyCombination(
+ XPLMHotKeyID inHotKey,
+ char inVirtualKey,
+ XPLMKeyFlags inFlags);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h b/X-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h
new file mode 100755
index 0000000..e27bb5b
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMGraphics.h
@@ -0,0 +1,408 @@
+#ifndef _XPLMGraphics_h_
+#define _XPLMGraphics_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * Graphics routines for X-Plane and OpenGL.
+ *
+ * A few notes on coordinate systems:
+ *
+ * X-Plane uses three kinds of coordinates. Global coordinates are specified
+ * as latitude, longitude and elevation. This coordinate system never changes
+ * but is not very precise.
+ *
+ * OpenGL (or 'local') coordinates are cartesian and shift with the plane.
+ * They offer more precision and are used for 3-d OpenGL drawing. The X axis
+ * is aligned east-west with positive X meaning east. The Y axis is aligned
+ * straight up and down at the point 0,0,0 (but since the earth is round it is
+ * not truly straight up and down at other points). The Z axis is aligned
+ * north-south at 0, 0, 0 with positive Z pointing south (but since the earth
+ * is round it isn't exactly north-south as you move east or west of 0, 0, 0).
+ * One unit is one meter and the point 0,0,0 is on the surface of the earth
+ * at sea level for some latitude and longitude picked by the sim such that
+ * the user's aircraft is reasonably nearby.
+ *
+ * Cockpit coordinates are 2d, with the X axis horizontal and the Y axis
+ * vertical. The point 0,0 is the bottom left and 1024,768 is the upper right
+ * of the screen. This is true no matter what resolution the user's monitor is
+ * in; when running in higher resolution, graphics will be scaled.
+ *
+ * Use X-Plane's routines to convert between global and local coordinates. Do
+ * not attempt to do this conversion yourself; the precise 'roundness' of
+ * X-Plane's physics model may not match your own, and (to make things
+ * weirder) the user can potentially customize the physics of the current
+ * planet.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * X-PLANE GRAPHICS
+ ***************************************************************************/
+/*
+ * These routines allow you to use OpenGL with X-Plane.
+ *
+ */
+
+
+
+/*
+ * XPLMTextureID
+ *
+ * XPLM Texture IDs name well-known textures in the sim for you to use. This
+ * allows you to recycle textures from X-Plane, saving VRAM.
+ *
+ */
+enum {
+ /* The bitmap that contains window outlines, button outlines, fonts, etc. */
+ xplm_Tex_GeneralInterface = 0
+
+ /* The exterior paint for the user's aircraft (daytime). */
+ ,xplm_Tex_AircraftPaint = 1
+
+ /* The exterior light map for the user's aircraft. */
+ ,xplm_Tex_AircraftLiteMap = 2
+
+
+};
+typedef int XPLMTextureID;
+
+/*
+ * XPLMSetGraphicsState
+ *
+ * XPLMSetGraphicsState changes OpenGL's graphics state in a number of ways:
+ *
+ * inEnableFog - enables or disables fog, equivalent to: glEnable(GL_FOG);
+ *
+ * inNumberTexUnits - enables or disables a number of multitexturing units. If
+ * the number is 0, 2d texturing is disabled entirely, as in
+ * glDisable(GL_TEXTURE_2D); Otherwise, 2d texturing is enabled, and a
+ * number of multitexturing units are enabled sequentially, starting with
+ * unit 0, e.g. glActiveTextureARB(GL_TEXTURE0_ARB); glEnable
+ * (GL_TEXTURE_2D);
+ *
+ * inEnableLighting - enables or disables OpenGL lighting, e.g.
+ * glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);
+ *
+ * inEnableAlphaTesting - enables or disables the alpha test per pixel, e.g.
+ * glEnable(GL_ALPHA_TEST);
+ *
+ * inEnableAlphaBlending - enables or disables alpha blending per pixel, e.g.
+ * glEnable(GL_BLEND);
+ *
+ * inEnableDepthTesting - enables per pixel depth testing, as in
+ * glEnable(GL_DEPTH_TEST);
+ *
+ * inEnableDepthWriting - enables writing back of depth information to the
+ * depth bufffer, as in glDepthMask(GL_TRUE);
+ *
+ * The purpose of this function is to change OpenGL state while keeping
+ * X-Plane aware of the state changes; this keeps X-Plane from getting
+ * surprised by OGL state changes, and prevents X-Plane and plug-ins from
+ * having to set all state before all draws; XPLMSetGraphicsState internally
+ * skips calls to change state that is already properly enabled.
+ *
+ * X-Plane does not have a 'default' OGL state to plug-ins; plug-ins should
+ * totally set OGL state before drawing. Use XPLMSetGraphicsState instead of
+ * any of the above OpenGL calls.
+ *
+ * WARNING: Any routine that performs drawing (e.g. XPLMDrawString or widget
+ * code) may change X-Plane's state. Always set state before drawing after
+ * unknown code has executed.
+ *
+ */
+XPLM_API void XPLMSetGraphicsState(
+ int inEnableFog,
+ int inNumberTexUnits,
+ int inEnableLighting,
+ int inEnableAlphaTesting,
+ int inEnableAlphaBlending,
+ int inEnableDepthTesting,
+ int inEnableDepthWriting);
+
+/*
+ * XPLMBindTexture2d
+ *
+ * XPLMBindTexture2d changes what texture is bound to the 2d texturing target.
+ * This routine caches the current 2d texture across all texturing units in
+ * the sim and plug-ins, preventing extraneous binding. For example, consider
+ * several plug-ins running in series; if they all use the 'general interface'
+ * bitmap to do UI, calling this function will skip the rebinding of the
+ * general interface texture on all but the first plug-in, which can provide
+ * better frame rate son some graphics cards.
+ *
+ * inTextureID is the ID of the texture object to bind; inTextureUnit is a
+ * zero-based texture unit (e.g. 0 for the first one), up to a maximum of 4
+ * units. (This number may increase in future versions of x-plane.)
+ *
+ * Use this routine instead of glBindTexture(GL_TEXTURE_2D, ....);
+ *
+ */
+XPLM_API void XPLMBindTexture2d(
+ int inTextureNum,
+ int inTextureUnit);
+
+/*
+ * XPLMGenerateTextureNumbers
+ *
+ * This routine generates unused texture numbers that a plug-in can use to
+ * safely bind textures. Use this routine instead of glGenTextures;
+ * glGenTextures will allocate texture numbers in ranges that X-Plane reserves
+ * for its own use but does not always use; for example, it might provide an
+ * ID within the range of textures reserved for terrain...loading a new .env
+ * file as the plane flies might then cause X-Plane to use this texture ID.
+ * X-Plane will then overwrite the plug-ins texture. This routine returns
+ * texture IDs that are out of X-Plane's usage range.
+ *
+ */
+XPLM_API void XPLMGenerateTextureNumbers(
+ int * outTextureIDs,
+ int inCount);
+
+/*
+ * XPLMGetTexture
+ *
+ * XPLMGetTexture returns the OpenGL texture enumeration of an X-Plane texture
+ * based on a generic identifying code. For example, you can get the texture
+ * for X-Plane's UI bitmaps. This allows you to build new gauges that take
+ * advantage of x-plane's textures, for smooth artwork integration and also
+ * saving texture memory. Note that the texture might not be loaded yet,
+ * depending on what the plane's panel contains.
+ *
+ * OPEN ISSUE: We really need a way to make sure X-Plane loads this texture if
+ * it isn't around, or at least a way to find out whether it is loaded or not.
+ *
+ */
+XPLM_API int XPLMGetTexture(
+ XPLMTextureID inTexture);
+
+/*
+ * XPLMWorldToLocal
+ *
+ * This routine translates coordinates from latitude, longitude, and altitude
+ * to local scene coordinates. Latitude and longitude are in decimal degrees,
+ * and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
+ * meters in the local OpenGL coordinate system.
+ *
+ */
+XPLM_API void XPLMWorldToLocal(
+ double inLatitude,
+ double inLongitude,
+ double inAltitude,
+ double * outX,
+ double * outY,
+ double * outZ);
+
+/*
+ * XPLMLocalToWorld
+ *
+ * This routine translates a local coordinate triplet back into latitude,
+ * longitude, and altitude. Latitude and longitude are in decimal degrees,
+ * and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
+ * meters in the local OpenGL coordinate system.
+ *
+ * NOTE: world coordinates are less precise than local coordinates; you should
+ * try to avoid round tripping from local to world and back.
+ *
+ */
+XPLM_API void XPLMLocalToWorld(
+ double inX,
+ double inY,
+ double inZ,
+ double * outLatitude,
+ double * outLongitude,
+ double * outAltitude);
+
+/*
+ * XPLMDrawTranslucentDarkBox
+ *
+ * This routine draws a translucent dark box, partially obscuring parts of the
+ * screen but making text easy to read. This is the same graphics primitive
+ * used by X-Plane to show text files and ATC info.
+ *
+ */
+XPLM_API void XPLMDrawTranslucentDarkBox(
+ int inLeft,
+ int inTop,
+ int inRight,
+ int inBottom);
+
+/***************************************************************************
+ * X-PLANE TEXT
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+/*
+ * XPLMFontID
+ *
+ * X-Plane features some fixed-character fonts. Each font may have its own
+ * metrics.
+ *
+ * WARNING: Some of these fonts are no longer supported or may have changed
+ * geometries. For maximum copmatibility, see the comments below.
+ *
+ * Note: X-Plane 7 supports proportional-spaced fonts. Since no measuring
+ * routine is available yet, the SDK will normally draw using a fixed-width
+ * font. You can use a dataref to enable proportional font drawing on XP7 if
+ * you want to.
+ *
+ */
+enum {
+ /* Mono-spaced font for user interface. Available in all versions of the SDK. */
+ xplmFont_Basic = 0
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Menus = 1
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Metal = 2
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Led = 3
+
+ /* Deprecated, do not use. */
+ ,xplmFont_LedWide = 4
+
+ /* Deprecated, do not use. */
+ ,xplmFont_PanelHUD = 5
+
+ /* Deprecated, do not use. */
+ ,xplmFont_PanelEFIS = 6
+
+ /* Deprecated, do not use. */
+ ,xplmFont_PanelGPS = 7
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosGA = 8
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosBC = 9
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosHM = 10
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosGANarrow = 11
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosBCNarrow = 12
+
+ /* Deprecated, do not use. */
+ ,xplmFont_RadiosHMNarrow = 13
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Timer = 14
+
+ /* Deprecated, do not use. */
+ ,xplmFont_FullRound = 15
+
+ /* Deprecated, do not use. */
+ ,xplmFont_SmallRound = 16
+
+ /* Deprecated, do not use. */
+ ,xplmFont_Menus_Localized = 17
+
+#if defined(XPLM200)
+ /* Proportional UI font. */
+ ,xplmFont_Proportional = 18
+
+#endif /* XPLM200 */
+
+};
+typedef int XPLMFontID;
+
+/*
+ * XPLMDrawString
+ *
+ * This routine draws a NULL termianted string in a given font. Pass in the
+ * lower left pixel that the character is to be drawn onto. Also pass the
+ * character and font ID. This function returns the x offset plus the width of
+ * all drawn characters. The color to draw in is specified as a pointer to an
+ * array of three floating point colors, representing RGB intensities from 0.0
+ * to 1.0.
+ *
+ */
+XPLM_API void XPLMDrawString(
+ float * inColorRGB,
+ int inXOffset,
+ int inYOffset,
+ char * inChar,
+ int * inWordWrapWidth, /* Can be NULL */
+ XPLMFontID inFontID);
+
+/*
+ * XPLMDrawNumber
+ *
+ * This routine draws a number similar to the digit editing fields in
+ * PlaneMaker and data output display in X-Plane. Pass in a color, a
+ * position, a floating point value, and formatting info. Specify how many
+ * integer and how many decimal digits to show and whether to show a sign, as
+ * well as a character set. This routine returns the xOffset plus width of the
+ * string drawn.
+ *
+ */
+XPLM_API void XPLMDrawNumber(
+ float * inColorRGB,
+ int inXOffset,
+ int inYOffset,
+ double inValue,
+ int inDigits,
+ int inDecimals,
+ int inShowSign,
+ XPLMFontID inFontID);
+
+/*
+ * XPLMGetFontDimensions
+ *
+ * This routine returns the width and height of a character in a given font.
+ * It also tells you if the font only supports numeric digits. Pass NULL if
+ * you don't need a given field. Note that for a proportional font the width
+ * will be an arbitrary, hopefully average width.
+ *
+ */
+XPLM_API void XPLMGetFontDimensions(
+ XPLMFontID inFontID,
+ int * outCharWidth, /* Can be NULL */
+ int * outCharHeight, /* Can be NULL */
+ int * outDigitsOnly); /* Can be NULL */
+
+#if defined(XPLM200)
+/*
+ * XPLMMeasureString
+ *
+ * This routine returns the width in pixels of a string using a given font.
+ * The string is passed as a pointer plus length (and does not need to be null
+ * terminated); this is used to allow for measuring substrings. The return
+ * value is floating point; it is possible that future font drawing may allow
+ * for fractional pixels.
+ *
+ */
+XPLM_API float XPLMMeasureString(
+ XPLMFontID inFontID,
+ const char * inChar,
+ int inNumChars);
+#endif /* XPLM200 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMMenus.h b/X-Plane-SDK/CHeaders/XPLM/XPLMMenus.h
new file mode 100755
index 0000000..630a66a
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMMenus.h
@@ -0,0 +1,225 @@
+#ifndef _XPLMMenus_h_
+#define _XPLMMenus_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPLMMenus - Theory of Operation
+ *
+ * Plug-ins can create menus in the menu bar of X-Plane. This is done by
+ * creating a menu and then creating items. Menus are referred to by an
+ * opaque ID. Items are referred to by index number. For each menu and item
+ * you specify a void *. Per menu you specify a handler function that is
+ * called with each void * when the menu item is picked. Menu item indices
+ * are zero based.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * XPLM MENUS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+/*
+ * XPLMMenuCheck
+ *
+ * These enumerations define the various 'check' states for an X-Plane menu.
+ * 'checking' in x-plane actually appears as a light which may or may not be
+ * lit. So there are three possible states.
+ *
+ */
+enum {
+ /* there is no symbol to the left of the menu item. */
+ xplm_Menu_NoCheck = 0
+
+ /* the menu has a mark next to it that is unmarked (not lit). */
+ ,xplm_Menu_Unchecked = 1
+
+ /* the menu has a mark next to it that is checked (lit). */
+ ,xplm_Menu_Checked = 2
+
+
+};
+typedef int XPLMMenuCheck;
+
+/*
+ * XPLMMenuID
+ *
+ * This is a unique ID for each menu you create.
+ *
+ */
+typedef void * XPLMMenuID;
+
+/*
+ * XPLMMenuHandler_f
+ *
+ * A menu handler function takes two reference pointers, one for the menu
+ * (specified when the menu was created) and one for the item (specified when
+ * the item was created).
+ *
+ */
+typedef void (* XPLMMenuHandler_f)(
+ void * inMenuRef,
+ void * inItemRef);
+
+/*
+ * XPLMFindPluginsMenu
+ *
+ * This function returns the ID of the plug-ins menu, which is created for you
+ * at startup.
+ *
+ */
+XPLM_API XPLMMenuID XPLMFindPluginsMenu(void);
+
+/*
+ * XPLMCreateMenu
+ *
+ * This function creates a new menu and returns its ID. It returns NULL if
+ * the menu cannot be created. Pass in a parent menu ID and an item index to
+ * create a submenu, or NULL for the parent menu to put the menu in the menu
+ * bar. The menu's name is only used if the menu is in the menubar. You also
+ * pass a handler function and a menu reference value. Pass NULL for the
+ * handler if you do not need callbacks from the menu (for example, if it only
+ * contains submenus).
+ *
+ * Important: you must pass a valid, non-empty menu title even if the menu is
+ * a submenu where the title is not visible.
+ *
+ */
+XPLM_API XPLMMenuID XPLMCreateMenu(
+ const char * inName,
+ XPLMMenuID inParentMenu,
+ int inParentItem,
+ XPLMMenuHandler_f inHandler,
+ void * inMenuRef);
+
+/*
+ * XPLMDestroyMenu
+ *
+ * This function destroys a menu that you have created. Use this to remove a
+ * submenu if necessary. (Normally this function will not be necessary.)
+ *
+ */
+XPLM_API void XPLMDestroyMenu(
+ XPLMMenuID inMenuID);
+
+/*
+ * XPLMClearAllMenuItems
+ *
+ * This function removes all menu items from a menu, allowing you to rebuild
+ * it. Use this function if you need to change the number of items on a menu.
+ *
+ */
+XPLM_API void XPLMClearAllMenuItems(
+ XPLMMenuID inMenuID);
+
+/*
+ * XPLMAppendMenuItem
+ *
+ * This routine appends a new menu item to the bottom of a menu and returns
+ * its index. Pass in the menu to add the item to, the items name, and a void
+ * * ref for this item. If you pass in inForceEnglish, this menu item will be
+ * drawn using the english character set no matter what language x-plane is
+ * running in. Otherwise the menu item will be drawn localized. (An example
+ * of why you'd want to do this is for a proper name.) See XPLMUtilities for
+ * determining the current langauge.
+ *
+ */
+XPLM_API int XPLMAppendMenuItem(
+ XPLMMenuID inMenu,
+ const char * inItemName,
+ void * inItemRef,
+ int inForceEnglish);
+
+/*
+ * XPLMAppendMenuSeparator
+ *
+ * This routine adds a seperator to the end of a menu.
+ *
+ */
+XPLM_API void XPLMAppendMenuSeparator(
+ XPLMMenuID inMenu);
+
+/*
+ * XPLMSetMenuItemName
+ *
+ * This routine changes the name of an existing menu item. Pass in the menu
+ * ID and the index of the menu item.
+ *
+ */
+XPLM_API void XPLMSetMenuItemName(
+ XPLMMenuID inMenu,
+ int inIndex,
+ const char * inItemName,
+ int inForceEnglish);
+
+/*
+ * XPLMCheckMenuItem
+ *
+ * Set whether a menu item is checked. Pass in the menu ID and item index.
+ *
+ */
+XPLM_API void XPLMCheckMenuItem(
+ XPLMMenuID inMenu,
+ int index,
+ XPLMMenuCheck inCheck);
+
+/*
+ * XPLMCheckMenuItemState
+ *
+ * This routine returns whether a menu item is checked or not. A menu item's
+ * check mark may be on or off, or a menu may not have an icon at all.
+ *
+ */
+XPLM_API void XPLMCheckMenuItemState(
+ XPLMMenuID inMenu,
+ int index,
+ XPLMMenuCheck * outCheck);
+
+/*
+ * XPLMEnableMenuItem
+ *
+ * Sets whether this menu item is enabled. Items start out enabled.
+ *
+ */
+XPLM_API void XPLMEnableMenuItem(
+ XPLMMenuID inMenu,
+ int index,
+ int enabled);
+
+#if defined(XPLM210)
+/*
+ * XPLMRemoveMenuItem
+ *
+ * Removes one item from a menu. Note that all menu items below are moved up
+ * one; your plugin must track the change in index numbers.
+ *
+ */
+XPLM_API void XPLMRemoveMenuItem(
+ XPLMMenuID inMenu,
+ int inIndex);
+#endif /* XPLM210 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h b/X-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h
new file mode 100755
index 0000000..5e08705
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMNavigation.h
@@ -0,0 +1,376 @@
+#ifndef _XPLMNavigation_h_
+#define _XPLMNavigation_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * XPLMNavigation - THEORY OF OPERATION
+ *
+ * The XPLM Navigation APIs give you some access to the navigation databases
+ * inside X-Plane. X-Plane stores all navigation information in RAM, so by
+ * using these APIs you can gain access to most information without having to
+ * go to disk or parse the files yourself.
+ *
+ * You can also use this API to program the FMS. You must use the navigation
+ * APIs to find the nav-aids you want to program into the FMS, since the FMS
+ * is powered internally by x-plane's navigation database.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * NAVIGATION DATABASE ACCESS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+/*
+ * XPLMNavType
+ *
+ * These enumerations define the different types of navaids. They are each
+ * defined with a separate bit so that they may be bit-wise added together to
+ * form sets of nav-aid types.
+ *
+ * NOTE: xplm_Nav_LatLon is a specific lat-lon coordinate entered into the
+ * FMS. It will not exist in the database, and cannot be programmed into the
+ * FMS. Querying the FMS for navaids will return it. Use
+ * XPLMSetFMSEntryLatLon to set a lat/lon waypoint.
+ *
+ */
+enum {
+ xplm_Nav_Unknown = 0
+
+ ,xplm_Nav_Airport = 1
+
+ ,xplm_Nav_NDB = 2
+
+ ,xplm_Nav_VOR = 4
+
+ ,xplm_Nav_ILS = 8
+
+ ,xplm_Nav_Localizer = 16
+
+ ,xplm_Nav_GlideSlope = 32
+
+ ,xplm_Nav_OuterMarker = 64
+
+ ,xplm_Nav_MiddleMarker = 128
+
+ ,xplm_Nav_InnerMarker = 256
+
+ ,xplm_Nav_Fix = 512
+
+ ,xplm_Nav_DME = 1024
+
+ ,xplm_Nav_LatLon = 2048
+
+
+};
+typedef int XPLMNavType;
+
+/*
+ * XPLMNavRef
+ *
+ * XPLMNavRef is an iterator into the navigation database. The navigation
+ * database is essentially an array, but it is not necessarily densely
+ * populated. The only assumption you can safely make is that like-typed
+ * nav-aids are grouped together.
+ *
+ * Use XPLMNavRef to refer to a nav-aid.
+ *
+ * XPLM_NAV_NOT_FOUND is returned by functions that return an XPLMNavRef when
+ * the iterator must be invalid.
+ *
+ */
+typedef int XPLMNavRef;
+
+#define XPLM_NAV_NOT_FOUND -1
+
+/*
+ * XPLMGetFirstNavAid
+ *
+ * This returns the very first navaid in the database. Use this to traverse
+ * the entire database. Returns XPLM_NAV_NOT_FOUND if the nav database is
+ * empty.
+ *
+ */
+XPLM_API XPLMNavRef XPLMGetFirstNavAid(void);
+
+/*
+ * XPLMGetNextNavAid
+ *
+ * Given a nav aid ref, this routine returns the next navaid. It returns
+ * XPLM_NAV_NOT_FOUND if the nav aid passed in was invalid or if the navaid
+ * passed in was the last one in the database. Use this routine to iterate
+ * across all like-typed navaids or the entire database.
+ *
+ * WARNING: due to a bug in the SDK, when fix loading is disabled in the
+ * rendering settings screen, calling this routine with the last airport
+ * returns a bogus nav aid. Using this nav aid can crash x-plane.
+ *
+ */
+XPLM_API XPLMNavRef XPLMGetNextNavAid(
+ XPLMNavRef inNavAidRef);
+
+/*
+ * XPLMFindFirstNavAidOfType
+ *
+ * This routine returns the ref of the first navaid of the given type in the
+ * database or XPLM_NAV_NOT_FOUND if there are no navaids of that type in the
+ * database. You must pass exactly one nav aid type to this routine.
+ *
+ * WARNING: due to a bug in the SDK, when fix loading is disabled in the
+ * rendering settings screen, calling this routine with fixes returns a bogus
+ * nav aid. Using this nav aid can crash x-plane.
+ *
+ */
+XPLM_API XPLMNavRef XPLMFindFirstNavAidOfType(
+ XPLMNavType inType);
+
+/*
+ * XPLMFindLastNavAidOfType
+ *
+ * This routine returns the ref of the last navaid of the given type in the
+ * database or XPLM_NAV_NOT_FOUND if there are no navaids of that type in the
+ * database. You must pass exactly one nav aid type to this routine.
+ *
+ * WARNING: due to a bug in the SDK, when fix loading is disabled in the
+ * rendering settings screen, calling this routine with fixes returns a bogus
+ * nav aid. Using this nav aid can crash x-plane.
+ *
+ */
+XPLM_API XPLMNavRef XPLMFindLastNavAidOfType(
+ XPLMNavType inType);
+
+/*
+ * XPLMFindNavAid
+ *
+ * This routine provides a number of searching capabilities for the nav
+ * database. XPLMFindNavAid will search through every nav aid whose type is
+ * within inType (multiple types may be added together) and return any
+ * nav-aids found based on the following rules:
+ *
+ * If inLat and inLon are not NULL, the navaid nearest to that lat/lon will be
+ * returned, otherwise the last navaid found will be returned.
+ *
+ * If inFrequency is not NULL, then any navaids considered must match this
+ * frequency. Note that this will screen out radio beacons that do not have
+ * frequency data published (like inner markers) but not fixes and airports.
+ *
+ * If inNameFragment is not NULL, only navaids that contain the fragment in
+ * their name will be returned.
+ *
+ * If inIDFragment is not NULL, only navaids that contain the fragment in
+ * their IDs will be returned.
+ *
+ * This routine provides a simple way to do a number of useful searches:
+ *
+ * Find the nearest navaid on this frequency. Find the nearest airport. Find
+ * the VOR whose ID is "KBOS". Find the nearest airport whose name contains
+ * "Chicago".
+ *
+ */
+XPLM_API XPLMNavRef XPLMFindNavAid(
+ const char * inNameFragment, /* Can be NULL */
+ const char * inIDFragment, /* Can be NULL */
+ float * inLat, /* Can be NULL */
+ float * inLon, /* Can be NULL */
+ int * inFrequency, /* Can be NULL */
+ XPLMNavType inType);
+
+/*
+ * XPLMGetNavAidInfo
+ *
+ * This routine returns information about a navaid. Any non-null field is
+ * filled out with information if it is available.
+ *
+ * Frequencies are in the nav.dat convention as described in the X-Plane nav
+ * database FAQ: NDB frequencies are exact, all others are multiplied by 100.
+ *
+ * The buffer for IDs should be at least 6 chars and the buffer for names
+ * should be at least 41 chars, but since these values are likely to go up, I
+ * recommend passing at least 32 chars for IDs and 256 chars for names when
+ * possible.
+ *
+ * The outReg parameter tells if the navaid is within the local "region" of
+ * loaded DSFs. (This information may not be particularly useful to plugins.)
+ * The parameter is a single byte value 1 for true or 0 for false, not a C
+ * string.
+ *
+ */
+XPLM_API void XPLMGetNavAidInfo(
+ XPLMNavRef inRef,
+ XPLMNavType * outType, /* Can be NULL */
+ float * outLatitude, /* Can be NULL */
+ float * outLongitude, /* Can be NULL */
+ float * outHeight, /* Can be NULL */
+ int * outFrequency, /* Can be NULL */
+ float * outHeading, /* Can be NULL */
+ char * outID, /* Can be NULL */
+ char * outName, /* Can be NULL */
+ char * outReg); /* Can be NULL */
+
+/***************************************************************************
+ * FLIGHT MANAGEMENT COMPUTER
+ ***************************************************************************/
+/*
+ * Note: the FMS works based on an array of entries. Indices into the array
+ * are zero-based. Each entry is a nav-aid plus an altitude. The FMS tracks
+ * the currently displayed entry and the entry that it is flying to.
+ *
+ * The FMS must be programmed with contiguous entries, so clearing an entry at
+ * the end shortens the effective flight plan. There is a max of 100
+ * waypoints in the flight plan.
+ *
+ */
+
+
+
+/*
+ * XPLMCountFMSEntries
+ *
+ * This routine returns the number of entries in the FMS.
+ *
+ */
+XPLM_API int XPLMCountFMSEntries(void);
+
+/*
+ * XPLMGetDisplayedFMSEntry
+ *
+ * This routine returns the index of the entry the pilot is viewing.
+ *
+ */
+XPLM_API int XPLMGetDisplayedFMSEntry(void);
+
+/*
+ * XPLMGetDestinationFMSEntry
+ *
+ * This routine returns the index of the entry the FMS is flying to.
+ *
+ */
+XPLM_API int XPLMGetDestinationFMSEntry(void);
+
+/*
+ * XPLMSetDisplayedFMSEntry
+ *
+ * This routine changes which entry the FMS is showing to the index specified.
+ * *
+ */
+XPLM_API void XPLMSetDisplayedFMSEntry(
+ int inIndex);
+
+/*
+ * XPLMSetDestinationFMSEntry
+ *
+ * This routine changes which entry the FMS is flying the aircraft toward.
+ *
+ */
+XPLM_API void XPLMSetDestinationFMSEntry(
+ int inIndex);
+
+/*
+ * XPLMGetFMSEntryInfo
+ *
+ * This routine returns information about a given FMS entry. A reference to a
+ * navaid can be returned allowing you to find additional information (such as
+ * a frequency, ILS heading, name, etc.). Some information is available
+ * immediately. For a lat/lon entry, the lat/lon is returned by this routine
+ * but the navaid cannot be looked up (and the reference will be
+ * XPLM_NAV_NOT_FOUND. FMS name entry buffers should be at least 256 chars in
+ * length.
+ *
+ */
+XPLM_API void XPLMGetFMSEntryInfo(
+ int inIndex,
+ XPLMNavType * outType, /* Can be NULL */
+ char * outID, /* Can be NULL */
+ XPLMNavRef * outRef, /* Can be NULL */
+ int * outAltitude, /* Can be NULL */
+ float * outLat, /* Can be NULL */
+ float * outLon); /* Can be NULL */
+
+/*
+ * XPLMSetFMSEntryInfo
+ *
+ * This routine changes an entry in the FMS to have the destination navaid
+ * passed in and the altitude specified. Use this only for airports, fixes,
+ * and radio-beacon navaids. Currently of radio beacons, the FMS can only
+ * support VORs and NDBs. Use the routines below to clear or fly to a lat/lon.
+ *
+ */
+XPLM_API void XPLMSetFMSEntryInfo(
+ int inIndex,
+ XPLMNavRef inRef,
+ int inAltitude);
+
+/*
+ * XPLMSetFMSEntryLatLon
+ *
+ * This routine changes the entry in the FMS to a lat/lon entry with the given
+ * coordinates.
+ *
+ */
+XPLM_API void XPLMSetFMSEntryLatLon(
+ int inIndex,
+ float inLat,
+ float inLon,
+ int inAltitude);
+
+/*
+ * XPLMClearFMSEntry
+ *
+ * This routine clears the given entry, potentially shortening the flight
+ * plan.
+ *
+ */
+XPLM_API void XPLMClearFMSEntry(
+ int inIndex);
+
+/***************************************************************************
+ * GPS RECEIVER
+ ***************************************************************************/
+/*
+ * These APIs let you read data from the GPS unit.
+ *
+ */
+
+
+
+/*
+ * XPLMGetGPSDestinationType
+ *
+ * This routine returns the type of the currently selected GPS destination,
+ * one of fix, airport, VOR or NDB.
+ *
+ */
+XPLM_API XPLMNavType XPLMGetGPSDestinationType(void);
+
+/*
+ * XPLMGetGPSDestination
+ *
+ * This routine returns the current GPS destination.
+ *
+ */
+XPLM_API XPLMNavRef XPLMGetGPSDestination(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h b/X-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h
new file mode 100755
index 0000000..cbc58f4
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMPlanes.h
@@ -0,0 +1,258 @@
+#ifndef _XPLMPlanes_h_
+#define _XPLMPlanes_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * The XPLMPlanes APIs allow you to control the various aircraft in x-plane,
+ * both the user's and the sim's.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * USER AIRCRAFT ACCESS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/*
+ * XPLMSetUsersAircraft
+ *
+ * This routine changes the user's aircraft. Note that this will reinitialize
+ * the user to be on the nearest airport's first runway. Pass in a full path
+ * (hard drive and everything including the .acf extension) to the .acf file.
+ *
+ */
+XPLM_API void XPLMSetUsersAircraft(
+ const char * inAircraftPath);
+/*
+ * XPLMPlaceUserAtAirport
+ *
+ * This routine places the user at a given airport. Specify the airport by
+ * its ICAO code (e.g. 'KBOS').
+ *
+ */
+XPLM_API void XPLMPlaceUserAtAirport(
+ const char * inAirportCode);
+/***************************************************************************
+ * GLOBAL AIRCRAFT ACCESS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+/* The user's aircraft is always index 0. */
+#define XPLM_USER_AIRCRAFT 0
+/*
+ * XPLMPlaneDrawState_t
+ *
+ * This structure contains additional plane parameter info to be passed to
+ * draw plane. Make sure to fill in the size of the structure field with
+ * sizeof(XPLMDrawPlaneState_t) so that the XPLM can tell how many fields you
+ * knew about when compiling your plugin (since more fields may be added
+ * later).
+ *
+ * Most of these fields are ratios from 0 to 1 for control input. X-Plane
+ * calculates what the actual controls look like based on the .acf file for
+ * that airplane. Note for the yoke inputs, this is what the pilot of the
+ * plane has commanded (post artificial stability system if there were one)
+ * and affects aelerons, rudder, etc. It is not necessarily related to the
+ * actual position of the plane!
+ *
+ */
+typedef struct {
+ /* The size of the draw state struct. */
+ int structSize;
+ /* A ratio from [0..1] describing how far the landing gear is extended. */
+ float gearPosition;
+ /* Ratio of flap deployment, 0 = up, 1 = full deploy. */
+ float flapRatio;
+ /* Ratio of spoiler deployment, 0 = none, 1 = full deploy. */
+ float spoilerRatio;
+ /* Ratio of speed brake deployment, 0 = none, 1 = full deploy. */
+ float speedBrakeRatio;
+ /* Ratio of slat deployment, 0 = none, 1 = full deploy. */
+ float slatRatio;
+ /* Wing sweep ratio, 0 = forward, 1 = swept. */
+ float wingSweep;
+ /* Thrust power, 0 = none, 1 = full fwd, -1 = full reverse. */
+ float thrust;
+ /* Total pitch input for this plane. */
+ float yokePitch;
+ /* Total Heading input for this plane. */
+ float yokeHeading;
+ /* Total Roll input for this plane. */
+ float yokeRoll;
+} XPLMPlaneDrawState_t;
+/*
+ * XPLMCountAircraft
+ *
+ * This function returns the number of aircraft X-Plane is capable of having,
+ * as well as the number of aircraft that are currently active. These numbers
+ * count the user's aircraft. It can also return the plugin that is currently
+ * controlling aircraft. In X-Plane 7, this routine reflects the number of
+ * aircraft the user has enabled in the rendering options window.
+ *
+ */
+XPLM_API void XPLMCountAircraft(
+ int * outTotalAircraft,
+ int * outActiveAircraft,
+ XPLMPluginID * outController);
+/*
+ * XPLMGetNthAircraftModel
+ *
+ * This function returns the aircraft model for the Nth aircraft. Indices are
+ * zero based, with zero being the user's aircraft. The file name should be
+ * at least 256 chars in length; the path should be at least 512 chars in
+ * length.
+ *
+ */
+XPLM_API void XPLMGetNthAircraftModel(
+ int inIndex,
+ char * outFileName,
+ char * outPath);
+/***************************************************************************
+ * EXCLUSIVE AIRCRAFT ACCESS
+ ***************************************************************************/
+/*
+ * The following routines require exclusive access to the airplane APIs. Only
+ * one plugin may have this access at a time.
+ *
+ */
+
+
+
+/*
+ * XPLMPlanesAvailable_f
+ *
+ * Your airplanes available callback is called when another plugin gives up
+ * access to the multiplayer planes. Use this to wait for access to
+ * multiplayer.
+ *
+ */
+typedef void (* XPLMPlanesAvailable_f)(
+ void * inRefcon);
+
+/*
+ * XPLMAcquirePlanes
+ *
+ * XPLMAcquirePlanes grants your plugin exclusive access to the aircraft. It
+ * returns 1 if you gain access, 0 if you do not. inAircraft - pass in an
+ * array of pointers to strings specifying the planes you want loaded. For
+ * any plane index you do not want loaded, pass a 0-length string. Other
+ * strings should be full paths with the .acf extension. NULL terminates this
+ * array, or pass NULL if there are no planes you want loaded. If you pass in
+ * a callback and do not receive access to the planes your callback will be
+ * called when the airplanes are available. If you do receive airplane access,
+ * your callback will not be called.
+ *
+ */
+XPLM_API int XPLMAcquirePlanes(
+ char ** inAircraft, /* Can be NULL */
+ XPLMPlanesAvailable_f inCallback,
+ void * inRefcon);
+
+/*
+ * XPLMReleasePlanes
+ *
+ * Call this function to release access to the planes. Note that if you are
+ * disabled, access to planes is released for you and you must reacquire it.
+ *
+ */
+XPLM_API void XPLMReleasePlanes(void);
+
+/*
+ * XPLMSetActiveAircraftCount
+ *
+ * This routine sets the number of active planes. If you pass in a number
+ * higher than the total number of planes availables, only the total number of
+ * planes available is actually used.
+ *
+ */
+XPLM_API void XPLMSetActiveAircraftCount(
+ int inCount);
+
+/*
+ * XPLMSetAircraftModel
+ *
+ * This routine loads an aircraft model. It may only be called if you have
+ * exclusive access to the airplane APIs. Pass in the path of the model with
+ * the .acf extension. The index is zero based, but you may not pass in 0
+ * (use XPLMSetUsersAircraft to load the user's aircracft).
+ *
+ */
+XPLM_API void XPLMSetAircraftModel(
+ int inIndex,
+ const char * inAircraftPath);
+
+/*
+ * XPLMDisableAIForPlane
+ *
+ * This routine turns off X-Plane's AI for a given plane. The plane will
+ * continue to draw and be a real plane in X-Plane, but will not move itself.
+ *
+ */
+XPLM_API void XPLMDisableAIForPlane(
+ int inPlaneIndex);
+
+/*
+ * XPLMDrawAircraft
+ *
+ * This routine draws an aircraft. It can only be called from a 3-d drawing
+ * callback. Pass in the position of the plane in OpenGL local coordinates
+ * and the orientation of the plane. A 1 for full drawing indicates that the
+ * whole plane must be drawn; a 0 indicates you only need the nav lights
+ * drawn. (This saves rendering time when planes are far away.)
+ *
+ */
+XPLM_API void XPLMDrawAircraft(
+ int inPlaneIndex,
+ float inX,
+ float inY,
+ float inZ,
+ float inPitch,
+ float inRoll,
+ float inYaw,
+ int inFullDraw,
+ XPLMPlaneDrawState_t * inDrawStateInfo);
+
+/*
+ * XPLMReinitUsersPlane
+ *
+ * This function recomputes the derived flight model data from the aircraft
+ * structure in memory. If you have used the data access layer to modify the
+ * aircraft structure, use this routine to resynchronize x-plane; since
+ * X-plane works at least partly from derived values, the sim will not behave
+ * properly until this is called.
+ *
+ * WARNING: this routine does not necessarily place the airplane at the
+ * airport; use XPLMSetUsersAircraft to be compatible. This routine is
+ * provided to do special experimentation with flight models without resetting
+ * flight.
+ *
+ */
+XPLM_API void XPLMReinitUsersPlane(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h b/X-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h
new file mode 100755
index 0000000..576d157
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMPlugin.h
@@ -0,0 +1,331 @@
+#ifndef _XPLMPlugin_h_
+#define _XPLMPlugin_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * These APIs provide facilities to find and work with other plugins and
+ * manage other plugins.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * FINDING PLUGINS
+ ***************************************************************************/
+/*
+ * These APIs allow you to find another plugin or yourself, or iterate across
+ * all plugins. For example, if you wrote an FMS plugin that needed to talk
+ * to an autopilot plugin, you could use these APIs to locate the autopilot
+ * plugin.
+ *
+ */
+
+
+
+/*
+ * XPLMGetMyID
+ *
+ * This routine returns the plugin ID of the calling plug-in. Call this to
+ * get your own ID.
+ *
+ */
+XPLM_API XPLMPluginID XPLMGetMyID(void);
+
+/*
+ * XPLMCountPlugins
+ *
+ * This routine returns the total number of plug-ins that are loaded, both
+ * disabled and enabled.
+ *
+ */
+XPLM_API int XPLMCountPlugins(void);
+
+/*
+ * XPLMGetNthPlugin
+ *
+ * This routine returns the ID of a plug-in by index. Index is 0 based from 0
+ * to XPLMCountPlugins-1, inclusive. Plugins may be returned in any arbitrary
+ * order.
+ *
+ */
+XPLM_API XPLMPluginID XPLMGetNthPlugin(
+ int inIndex);
+
+/*
+ * XPLMFindPluginByPath
+ *
+ * This routine returns the plug-in ID of the plug-in whose file exists at the
+ * passed in absolute file system path. XPLM_NO_PLUGIN_ID is returned if the
+ * path does not point to a currently loaded plug-in.
+ *
+ */
+XPLM_API XPLMPluginID XPLMFindPluginByPath(
+ const char * inPath);
+
+/*
+ * XPLMFindPluginBySignature
+ *
+ * This routine returns the plug-in ID of the plug-in whose signature matches
+ * what is passed in or XPLM_NO_PLUGIN_ID if no running plug-in has this
+ * signature. Signatures are the best way to identify another plug-in as they
+ * are independent of the file system path of a plug-in or the human-readable
+ * plug-in name, and should be unique for all plug-ins. Use this routine to
+ * locate another plugin that your plugin interoperates with
+ *
+ */
+XPLM_API XPLMPluginID XPLMFindPluginBySignature(
+ const char * inSignature);
+
+/*
+ * XPLMGetPluginInfo
+ *
+ * This routine returns information about a plug-in. Each parameter should be
+ * a pointer to a buffer of at least 256 characters, or NULL to not receive
+ * the information.
+ *
+ * outName - the human-readable name of the plug-in. outFilePath - the
+ * absolute file path to the file that contains this plug-in. outSignature - a
+ * unique string that identifies this plug-in. outDescription - a
+ * human-readable description of this plug-in.
+ *
+ */
+XPLM_API void XPLMGetPluginInfo(
+ XPLMPluginID inPlugin,
+ char * outName, /* Can be NULL */
+ char * outFilePath, /* Can be NULL */
+ char * outSignature, /* Can be NULL */
+ char * outDescription); /* Can be NULL */
+
+/***************************************************************************
+ * ENABLING/DISABLING PLUG-INS
+ ***************************************************************************/
+/*
+ * These routines are used to work with plug-ins and manage them. Most
+ * plugins will not need to use these APIs.
+ *
+ */
+
+
+
+/*
+ * XPLMIsPluginEnabled
+ *
+ * Returns whether the specified plug-in is enabled for running.
+ *
+ */
+XPLM_API int XPLMIsPluginEnabled(
+ XPLMPluginID inPluginID);
+
+/*
+ * XPLMEnablePlugin
+ *
+ * This routine enables a plug-in if it is not already enabled. It returns 1
+ * if the plugin was enabled or successfully enables itself, 0 if it does not.
+ * Plugins may fail to enable (for example, if resources cannot be acquired)
+ * by returning 0 from their XPluginEnable callback.
+ *
+ */
+XPLM_API int XPLMEnablePlugin(
+ XPLMPluginID inPluginID);
+
+/*
+ * XPLMDisablePlugin
+ *
+ * This routine disableds an enabled plug-in.
+ *
+ */
+XPLM_API void XPLMDisablePlugin(
+ XPLMPluginID inPluginID);
+
+/*
+ * XPLMReloadPlugins
+ *
+ * This routine reloads all plug-ins. Once this routine is called and you
+ * return from the callback you were within (e.g. a menu select callback) you
+ * will receive your XPluginDisable and XPluginStop callbacks and your DLL
+ * will be unloaded, then the start process happens as if the sim was starting
+ * up.
+ *
+ */
+XPLM_API void XPLMReloadPlugins(void);
+
+/***************************************************************************
+ * INTERPLUGIN MESSAGING
+ ***************************************************************************/
+/*
+ * Plugin messages are defined as 32-bit integers. Messages below 0x00FFFFFF
+ * are reserved for X-Plane and the plugin SDK.
+ *
+ * Messages have two conceptual uses: notifications and commands. Commands
+ * are sent from one plugin to another to induce behavior; notifications are
+ * sent from one plugin to all others for informational purposes. It is
+ * important that commands and notifications not have the same values because
+ * this could cause a notification sent by one plugin to accidentally induce a
+ * command in another.
+ *
+ * By convention, plugin-defined notifications should have the high bit set
+ * (e.g. be greater or equal to unsigned 0x8000000) while commands should have
+ * this bit be cleared.
+ *
+ * The following messages are sent to your plugin by x-plane.
+ *
+ */
+
+
+
+/* This message is sent to your plugin whenever the user's plane crashes. */
+#define XPLM_MSG_PLANE_CRASHED 101
+
+/* This message is sent to your plugin whenever a new plane is loaded. The *
+ * parameter is the number of the plane being loaded; 0 indicates the user's *
+ * plane. */
+#define XPLM_MSG_PLANE_LOADED 102
+
+/* This messages is called whenever the user's plane is positioned at a new *
+ * airport. */
+#define XPLM_MSG_AIRPORT_LOADED 103
+
+/* This message is sent whenever new scenery is loaded. Use datarefs to *
+ * determine the new scenery files that were loaded. */
+#define XPLM_MSG_SCENERY_LOADED 104
+
+/* This message is sent whenever the user adjusts the number of X-Plane *
+ * aircraft models. You must use XPLMCountPlanes to find out how many planes *
+ * are now available. This message will only be sent in XP7 and higher *
+ * because in XP6 the number of aircraft is not user-adjustable. */
+#define XPLM_MSG_AIRPLANE_COUNT_CHANGED 105
+
+#if defined(XPLM200)
+/* This message is sent to your plugin whenever a plane is unloaded. The *
+ * parameter is the number of the plane being unloaded; 0 indicates the user's *
+ * plane. The parameter is of type int, passed as the value of the pointer. *
+ * (That is: the parameter is an int, not a pointer to an int.) */
+#define XPLM_MSG_PLANE_UNLOADED 106
+#endif /* XPLM200 */
+
+#if defined(XPLM210)
+/* This message is sent to your plugin right before X-Plane writes its *
+ * preferences file. You can use this for two purposes: to write your own *
+ * preferences, and to modify any datarefs to influence preferences output. *
+ * For example, if your plugin temporarily modifies saved preferences, you can *
+ * put them back to their default values here to avoid having the tweaks be *
+ * persisted if your plugin is not loaded on the next invocation of X-Plane. */
+#define XPLM_MSG_WILL_WRITE_PREFS 107
+#endif /* XPLM210 */
+
+#if defined(XPLM210)
+/* This message is sent to your plugin right after a livery is loaded for an *
+ * airplane. You can use this to check the new livery (via datarefs) and *
+ * react accordingly. The parameter is of type int, passed as the value of a *
+ * pointer and represents the aicraft plane number - 0 is the user's plane. */
+#define XPLM_MSG_LIVERY_LOADED 108
+#endif /* XPLM210 */
+
+/*
+ * XPLMSendMessageToPlugin
+ *
+ * This function sends a message to another plug-in or X-Plane. Pass
+ * XPLM_NO_PLUGIN_ID to broadcast to all plug-ins. Only enabled plug-ins with
+ * a message receive function receive the message.
+ *
+ */
+XPLM_API void XPLMSendMessageToPlugin(
+ XPLMPluginID inPlugin,
+ int inMessage,
+ void * inParam);
+
+#if defined(XPLM200)
+/***************************************************************************
+ * Plugin Features API
+ ***************************************************************************/
+/*
+ * The plugin features API allows your plugin to "sign up" for additional
+ * capabilities and plugin system features that are normally disabled for
+ * backward compatibility. This allows advanced plugins to "opt-in" to new
+ * behavior.
+ *
+ * Each feature is defined by a permanent string name. The feature string
+ * names will vary with the particular installation of X-Plane, so plugins
+ * should not expect a feature to be guaranteed present.
+ *
+ */
+
+
+
+
+/*
+ * XPLMFeatureEnumerator_f
+ *
+ * You pass an XPLMFeatureEnumerator_f to get a list of all features supported
+ * by a given version running version of X-Plane. This routine is called once
+ * for each feature.
+ *
+ */
+typedef void (* XPLMFeatureEnumerator_f)(
+ const char * inFeature,
+ void * inRef);
+
+/*
+ * XPLMHasFeature
+ *
+ * This returns 1 if the given installation of X-Plane supports a feature, or
+ * 0 if it does not.
+ *
+ */
+XPLM_API int XPLMHasFeature(
+ const char * inFeature);
+
+/*
+ * XPLMIsFeatureEnabled
+ *
+ * This returns 1 if a feature is currently enabled for your plugin, or 0 if
+ * it is not enabled. It is an error to call this routine with an unsupported
+ * feature.
+ *
+ */
+XPLM_API int XPLMIsFeatureEnabled(
+ const char * inFeature);
+
+/*
+ * XPLMEnableFeature
+ *
+ * This routine enables or disables a feature for your plugin. This will
+ * change the running behavior of X-Plane and your plugin in some way,
+ * depending on the feature.
+ *
+ */
+XPLM_API void XPLMEnableFeature(
+ const char * inFeature,
+ int inEnable);
+
+/*
+ * XPLMEnumerateFeatures
+ *
+ * This routine calls your enumerator callback once for each feature that this
+ * running version of X-Plane supports. Use this routine to determine all of
+ * the features that X-Plane can support.
+ *
+ */
+XPLM_API void XPLMEnumerateFeatures(
+ XPLMFeatureEnumerator_f inEnumerator,
+ void * inRef);
+
+#endif /* XPLM200 */
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h b/X-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h
new file mode 100755
index 0000000..99fb6ea
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMProcessing.h
@@ -0,0 +1,254 @@
+#ifndef _XPLMProcessing_h_
+#define _XPLMProcessing_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * This API allows you to get regular callbacks during the flight loop, the
+ * part of X-Plane where the plane's position calculates the physics of
+ * flight, etc. Use these APIs to accomplish periodic tasks like logging data
+ * and performing I/O.
+ *
+ * WARNING: Do NOT use these callbacks to draw! You cannot draw during flight
+ * loop callbacks. Use the drawing callbacks (see XPLMDisplay for more info)
+ * for graphics.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * FLIGHT LOOP CALLBACKS
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+#if defined(XPLM210)
+/*
+ * XPLMFlightLoopPhaseType
+ *
+ * You can register a flight loop callback to run either before or after the
+ * flight model is integrated by X-Plane.
+ *
+ */
+enum {
+ /* Your callback runs before X-Plane integrates the flight model. */
+ xplm_FlightLoop_Phase_BeforeFlightModel = 0
+
+ /* Your callback runs after X-Plane integrates the flight model. */
+ ,xplm_FlightLoop_Phase_AfterFlightModel = 1
+
+
+};
+typedef int XPLMFlightLoopPhaseType;
+#endif /* XPLM210 */
+
+#if defined(XPLM210)
+/*
+ * XPLMFlightLoopID
+ *
+ * This is an opaque identifier for a flight loop callback. You can use this
+ * identifier to easily track and remove your callbacks, or to use the new
+ * flight loop APIs.
+ *
+ */
+typedef void * XPLMFlightLoopID;
+#endif /* XPLM210 */
+
+/*
+ * XPLMFlightLoop_f
+ *
+ * This is your flight loop callback. Each time the flight loop is iterated
+ * through, you receive this call at the end. You receive a time since you
+ * were last called and a time since the last loop, as well as a loop counter.
+ * The 'phase' parameter is deprecated and should be ignored.
+ *
+ * Your return value controls when you will next be called. Return 0 to stop
+ * receiving callbacks. Pass a positive number to specify how many seconds
+ * until the next callback. (You will be called at or after this time, not
+ * before.) Pass a negative number to specify how many loops must go by until
+ * you are called. For example, -1.0 means call me the very next loop. Try
+ * to run your flight loop as infrequently as is practical, and suspend it
+ * (using return value 0) when you do not need it; lots of flight loop
+ * callbacks that do nothing lowers x-plane's frame rate.
+ *
+ * Your callback will NOT be unregistered if you return 0; it will merely be
+ * inactive.
+ *
+ * The reference constant you passed to your loop is passed back to you.
+ *
+ */
+typedef float (* XPLMFlightLoop_f)(
+ float inElapsedSinceLastCall,
+ float inElapsedTimeSinceLastFlightLoop,
+ int inCounter,
+ void * inRefcon);
+
+#if defined(XPLM210)
+/*
+ * XPLMCreateFlightLoop_t
+ *
+ * XPLMCreateFlightLoop_t contains the parameters to create a new flight loop
+ * callback. The strsucture can be expanded in future SDKs - always set
+ * structSize to the size of your structure in bytes.
+ *
+ */
+typedef struct {
+ int structSize;
+ XPLMFlightLoopPhaseType phase;
+ XPLMFlightLoop_f callbackFunc;
+ void * refcon;
+} XPLMCreateFlightLoop_t;
+#endif /* XPLM210 */
+
+/*
+ * XPLMGetElapsedTime
+ *
+ * This routine returns the elapsed time since the sim started up in decimal
+ * seconds.
+ *
+ */
+XPLM_API float XPLMGetElapsedTime(void);
+
+/*
+ * XPLMGetCycleNumber
+ *
+ * This routine returns a counter starting at zero for each sim cycle
+ * computed/video frame rendered.
+ *
+ */
+XPLM_API int XPLMGetCycleNumber(void);
+
+/*
+ * XPLMRegisterFlightLoopCallback
+ *
+ * This routine registers your flight loop callback. Pass in a pointer to a
+ * flight loop function and a refcon. inInterval defines when you will be
+ * called. Pass in a positive number to specify seconds from registration
+ * time to the next callback. Pass in a negative number to indicate when you
+ * will be called (e.g. pass -1 to be called at the next cylcle). Pass 0 to
+ * not be called; your callback will be inactive.
+ *
+ */
+XPLM_API void XPLMRegisterFlightLoopCallback(
+ XPLMFlightLoop_f inFlightLoop,
+ float inInterval,
+ void * inRefcon);
+
+/*
+ * XPLMUnregisterFlightLoopCallback
+ *
+ * This routine unregisters your flight loop callback. Do NOT call it from
+ * your flight loop callback. Once your flight loop callback is
+ * unregistered, it will not be called again.
+ *
+ */
+XPLM_API void XPLMUnregisterFlightLoopCallback(
+ XPLMFlightLoop_f inFlightLoop,
+ void * inRefcon);
+
+/*
+ * XPLMSetFlightLoopCallbackInterval
+ *
+ * This routine sets when a callback will be called. Do NOT call it from your
+ * callback; use the return value of the callback to change your callback
+ * interval from inside your callback.
+ *
+ * inInterval is formatted the same way as in XPLMRegisterFlightLoopCallback;
+ * positive for seconds, negative for cycles, and 0 for deactivating the
+ * callback. If inRelativeToNow is 1, times are from the time of this call;
+ * otherwise they are from the time the callback was last called (or the time
+ * it was registered if it has never been called.
+ *
+ */
+XPLM_API void XPLMSetFlightLoopCallbackInterval(
+ XPLMFlightLoop_f inFlightLoop,
+ float inInterval,
+ int inRelativeToNow,
+ void * inRefcon);
+
+#if defined(XPLM210)
+/*
+ * XPLMCreateFlightLoop
+ *
+ * This routine creates a flight loop callback and returns its ID. The flight
+ * loop callback is created using the input param struct, and is inited to be
+ * unscheduled.
+ *
+ */
+XPLM_API XPLMFlightLoopID XPLMCreateFlightLoop(
+ XPLMCreateFlightLoop_t * inParams);
+#endif /* XPLM210 */
+
+#if defined(XPLM210)
+/*
+ * XPLMDestroyFlightLoop
+ *
+ * This routine destroys a flight loop callback by ID.
+ *
+ */
+XPLM_API void XPLMDestroyFlightLoop(
+ XPLMFlightLoopID inFlightLoopID);
+#endif /* XPLM210 */
+
+#if defined(XPLM210)
+/*
+ * XPLMScheduleFlightLoop
+ *
+ * This routine schedules a flight loop callback for future execution. If
+ * inInterval is negative, it is run in a certain number of frames based on
+ * the absolute value of the input. If the interval is positive, it is a
+ * duration in seconds.
+ *
+ * If inRelativeToNow is true, ties are interpretted relative to the time this
+ * routine is called; otherwise they are relative to the last call time or the
+ * time the flight loop was registered (if never called).
+ *
+ * THREAD SAFETY: it is legal to call this routine from any thread under the
+ * following conditions:
+ *
+ * 1. The call must be between the beginning of an XPLMEnable and the end of
+ * an XPLMDisable sequence. (That is, you must not call this routine from
+ * thread activity when your plugin was supposed to be disabled. Since
+ * plugins are only enabled while loaded, this also implies you cannot run
+ * this routine outside an XPLMStart/XPLMStop sequence.)
+ *
+ * 2. You may not call this routine re-entrantly for a single flight loop ID.
+ * (That is, you can't enable from multiple threads at the same time.)
+ *
+ * 3. You must call this routine between the time after XPLMCreateFlightLoop
+ * returns a value and the time you call XPLMDestroyFlightLoop. (That is, you
+ * must ensure that your threaded activity is within the life of the object.
+ * The SDK does not check this for you, nor does it synchronize destruction of
+ * the object.)
+ *
+ * 4. The object must be unscheduled if this routine is to be called from a
+ * thread other than the main thread.
+ *
+ */
+XPLM_API void XPLMScheduleFlightLoop(
+ XPLMFlightLoopID inFlightLoopID,
+ float inInterval,
+ int inRelativeToNow);
+#endif /* XPLM210 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMScenery.h b/X-Plane-SDK/CHeaders/XPLM/XPLMScenery.h
new file mode 100755
index 0000000..1cc5186
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMScenery.h
@@ -0,0 +1,400 @@
+#ifndef _XPLMScenery_h_
+#define _XPLMScenery_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ * This package contains APIs to interact with X-Plane's scenery system.
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if defined(XPLM200)
+/***************************************************************************
+ * Terrain Y-Testing
+ ***************************************************************************/
+/*
+ * The Y-testing API allows you to locate the physical scenery mesh. This
+ * would be used to place dynamic graphics on top of the ground in a
+ * plausible way or do physics interactions.
+ *
+ * The Y-test API works via probe objects, which are allocated by your plugin
+ * and used to query terrain. Probe objects exist both to capture which
+ * algorithm you have requested (see probe types) and also to cache query
+ * information.
+ *
+ * Performance guidelines: It is generally faster to use the same probe for
+ * nearby points and different probes for different points. Try not to
+ * allocate more than "hundreds" of probes at most. Share probes if you need
+ * more. Generally, probing operations are expensive, and should be avoided
+ * via caching when possible.
+ *
+ * Y testing returns a location on the terrain, a normal vectory, and a
+ * velocity vector. The normal vector tells you the slope of the terrain at
+ * that point. The velocity vector tells you if that terrain is moving (and
+ * is in meters/second). For example, if your Y test hits the aircraft carrier
+ * deck, this tells you the velocity of that point on the deck.
+ *
+ * Note: the Y-testing API is limited to probing the loaded scenery area,
+ * which is approximately 300x300 km in X-Plane 9. Probes outside this area
+ * will return the height of a 0 MSL sphere.
+ *
+ */
+
+
+
+
+/*
+ * XPLMProbeType
+ *
+ * XPLMProbeType defines the type of terrain probe - each probe has a
+ * different algorithm. (Only one type of probe is provided right now, but
+ * future APIs will expose more flexible or poewrful or useful probes.
+ *
+ */
+enum {
+ /* The Y probe gives you the location of the tallest physical scenery along *
+ * the Y axis going through the queried point. */
+ xplm_ProbeY = 0
+
+
+};
+typedef int XPLMProbeType;
+
+/*
+ * XPLMProbeResult
+ *
+ * Probe results - possible results from a probe query.
+ *
+ */
+enum {
+ /* The probe hit terrain and returned valid values. */
+ xplm_ProbeHitTerrain = 0
+
+ /* An error in the API call. Either the probe struct size is bad, or the *
+ * probe is invalid or the type is mismatched for the specific query call. */
+ ,xplm_ProbeError = 1
+
+ /* The probe call succeeded but there is no terrain under this point (perhaps *
+ * it is off the side of the planet?) */
+ ,xplm_ProbeMissed = 2
+
+
+};
+typedef int XPLMProbeResult;
+
+/*
+ * XPLMProbeRef
+ *
+ * An XPLMProbeRef is an opaque handle to a probe, used for querying the
+ * terrain.
+ *
+ */
+typedef void * XPLMProbeRef;
+
+/*
+ * XPLMProbeInfo_t
+ *
+ * XPLMProbeInfo_t contains the results of a probe call. Make sure to set
+ * structSize to the size of the struct before using it.
+ *
+ */
+typedef struct {
+ /* Size of structure in bytes - always set this before calling the XPLM. */
+ int structSize;
+ /* Resulting X location of the terrain point we hit, in local OpenGL *
+ * coordinates. */
+ float locationX;
+ /* Resulting Y location of the terrain point we hit, in local OpenGL *
+ * coordinates. */
+ float locationY;
+ /* Resulting Z location of the terrain point we hit, in local OpenGL *
+ * coordinates. */
+ float locationZ;
+ /* X component of the normal vector to the terrain we found. */
+ float normalX;
+ /* Y component of the normal vector to the terrain we found. */
+ float normalY;
+ /* Z component of the normal vector to the terrain we found. */
+ float normalZ;
+ /* X component of the velocity vector of the terrain we found. */
+ float velocityX;
+ /* Y component of the velocity vector of the terrain we found. */
+ float velocityY;
+ /* Z component of the velocity vector of the terrain we found. */
+ float velocityZ;
+ /* Tells if the surface we hit is water (otherwise it is land). */
+ int is_wet;
+} XPLMProbeInfo_t;
+
+/*
+ * XPLMCreateProbe
+ *
+ * Creates a new probe object of a given type and returns.
+ *
+ */
+XPLM_API XPLMProbeRef XPLMCreateProbe(
+ XPLMProbeType inProbeType);
+
+/*
+ * XPLMDestroyProbe
+ *
+ * Deallocates an existing probe object.
+ *
+ */
+XPLM_API void XPLMDestroyProbe(
+ XPLMProbeRef inProbe);
+
+/*
+ * XPLMProbeTerrainXYZ
+ *
+ * Probes the terrain. Pass in the XYZ coordinate of the probe point, a probe
+ * object, and an XPLMProbeInfo_t struct that has its structSize member set
+ * properly. Other fields are filled in if we hit terrain, and a probe result
+ * is returned.
+ *
+ */
+XPLM_API XPLMProbeResult XPLMProbeTerrainXYZ(
+ XPLMProbeRef inProbe,
+ float inX,
+ float inY,
+ float inZ,
+ XPLMProbeInfo_t * outInfo);
+
+#endif /* XPLM200 */
+/***************************************************************************
+ * Object Drawing
+ ***************************************************************************/
+/*
+ * The object drawing routines let you load and draw X-Plane OBJ files.
+ * Objects are loaded by file path and managed via an opaque handle. X-Plane
+ * naturally reference counts objects, so it is important that you balance
+ * every successful call to XPLMLoadObject with a call to XPLMUnloadObject!
+ *
+ */
+
+
+
+#if defined(XPLM200)
+/*
+ * XPLMObjectRef
+ *
+ * An XPLMObjectRef is a opaque handle to an .obj file that has been loaded
+ * into memory.
+ *
+ */
+typedef void * XPLMObjectRef;
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMDrawInfo_t
+ *
+ * The XPLMDrawInfo_t structure contains positioning info for one object that
+ * is to be drawn. Be sure to set structSize to the size of the structure for
+ * future expansion.
+ *
+ */
+typedef struct {
+ /* Set this to the size of this structure! */
+ int structSize;
+ /* X location of the object in local coordinates. */
+ float x;
+ /* Y location of the object in local coordinates. */
+ float y;
+ /* Z location of the object in local coordinates. */
+ float z;
+ /* Pitch in degres to rotate the object, positive is up. */
+ float pitch;
+ /* Heading in local coordinates to rotate the object, clockwise. */
+ float heading;
+ /* Roll to rotate the object. */
+ float roll;
+} XPLMDrawInfo_t;
+#endif /* XPLM200 */
+
+#if defined(XPLM210)
+/*
+ * XPLMObjectLoaded_f
+ *
+ * You provide this callback when loading an object asynchronously; it will be
+ * called once the object is loaded. Your refcon is passed back. The object
+ * ref passed in is the newly loaded object (ready for use) or NULL if an
+ * error occured.
+ *
+ * If your plugin is disabled, this callback will be delivered as soon as the
+ * plugin is re-enabled. If your plugin is unloaded before this callback is
+ * ever called, the SDK will release the object handle for you.
+ *
+ */
+typedef void (* XPLMObjectLoaded_f)(
+ XPLMObjectRef inObject,
+ void * inRefcon);
+#endif /* XPLM210 */
+
+#if defined(XPLM200)
+/*
+ * XPLMLoadObject
+ *
+ * This routine loads an OBJ file and returns a handle to it. If X-plane has
+ * already loaded the object, the handle to the existing object is returned.
+ * Do not assume you will get the same handle back twice, but do make sure to
+ * call unload once for every load to avoid "leaking" objects. The object
+ * will be purged from memory when no plugins and no scenery are using it.
+ *
+ * The path for the object must be relative to the X-System base folder. If
+ * the path is in the root of the X-System folder you may need to prepend ./
+ * to it; loading objects in the root of the X-System folder is STRONGLY
+ * discouraged - your plugin should not dump art resources in the root folder!
+ *
+ *
+ * XPLMLoadObject will return NULL if the object cannot be loaded (either
+ * because it is not found or the file is misformatted). This routine will
+ * load any object that can be used in the X-Plane scenery system.
+ *
+ * It is important that the datarefs an object uses for animation already be
+ * loaded before you load the object. For this reason it may be necessary to
+ * defer object loading until the sim has fully started.
+ *
+ */
+XPLM_API XPLMObjectRef XPLMLoadObject(
+ const char * inPath);
+#endif /* XPLM200 */
+
+#if defined(XPLM210)
+/*
+ * XPLMLoadObjectAsync
+ *
+ * This routine loads an object asynchronously; control is returned to you
+ * immediately while X-Plane loads the object. The sim will not stop flying
+ * while the object loads. For large objects, it may be several seconds
+ * before the load finishes.
+ *
+ * You provide a callback function that is called once the load has completed.
+ * Note that if the object cannot be loaded, you will not find out until the
+ * callback function is called with a NULL object handle.
+ *
+ * There is no way to cancel an asynchronous object load; you must wait for
+ * the load to complete and then release the object if it is no longer
+ * desired.
+ *
+ */
+XPLM_API void XPLMLoadObjectAsync(
+ const char * inPath,
+ XPLMObjectLoaded_f inCallback,
+ void * inRefcon);
+#endif /* XPLM210 */
+
+#if defined(XPLM200)
+/*
+ * XPLMDrawObjects
+ *
+ * XPLMDrawObjects draws an object from an OBJ file one or more times. You
+ * pass in the object and an array of XPLMDrawInfo_t structs, one for each
+ * place you would like the object to be drawn.
+ *
+ * X-Plane will attempt to cull the objects based on LOD and visibility, and
+ * will pick the appropriate LOD.
+ *
+ * Lighting is a boolean; pass 1 to show the night version of object with
+ * night-only lights lit up. Pass 0 to show the daytime version of the
+ * object.
+ *
+ * earth_relative controls the coordinate system. If this is 1, the rotations
+ * you specify are applied to the object after its coordinate system is
+ * transformed from local to earth-relative coordinates -- that is, an object
+ * with no rotations will point toward true north and the Y axis will be up
+ * against gravity. If this is 0, the object is drawn with your rotations
+ * from local coordanates -- that is, an object with no rotations is drawn
+ * pointing down the -Z axis and the Y axis of the object matches the local
+ * coordinate Y axis.
+ *
+ */
+XPLM_API void XPLMDrawObjects(
+ XPLMObjectRef inObject,
+ int inCount,
+ XPLMDrawInfo_t * inLocations,
+ int lighting,
+ int earth_relative);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMUnloadObject
+ *
+ * This routine marks an object as no longer being used by your plugin.
+ * Objects are reference counted: once no plugins are using an object, it is
+ * purged from memory. Make sure to call XPLMUnloadObject once for each
+ * successful call to XPLMLoadObject.
+ *
+ */
+XPLM_API void XPLMUnloadObject(
+ XPLMObjectRef inObject);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/***************************************************************************
+ * Library Access
+ ***************************************************************************/
+/*
+ * The library access routines allow you to locate scenery objects via the
+ * X-Plane library system. Right now library access is only provided for
+ * objects, allowing plugin-drawn objects to be extended using the library
+ * system.
+ *
+ */
+
+
+
+
+/*
+ * XPLMLibraryEnumerator_f
+ *
+ * An XPLMLibraryEnumerator_f is a callback you provide that is called once
+ * for each library element that is located. The returned paths will be
+ * relative to the X-System folder.
+ *
+ */
+typedef void (* XPLMLibraryEnumerator_f)(
+ const char * inFilePath,
+ void * inRef);
+
+/*
+ * XPLMLookupObjects
+ *
+ * This routine looks up a virtual path in the library system and returns all
+ * matching elements. You provide a callback - one virtual path may match
+ * many objects in the library. XPLMLookupObjects returns the number of
+ * objects found.
+ *
+ * The latitude and longitude parameters specify the location the object will
+ * be used. The library system allows for scenery packages to only provide
+ * objects to certain local locations. Only objects that are allowed at the
+ * latitude/longitude you provide will be returned.
+ *
+ */
+XPLM_API int XPLMLookupObjects(
+ const char * inPath,
+ float inLatitude,
+ float inLongitude,
+ XPLMLibraryEnumerator_f enumerator,
+ void * ref);
+
+#endif /* XPLM200 */
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h b/X-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h
new file mode 100755
index 0000000..5588c66
--- /dev/null
+++ b/X-Plane-SDK/CHeaders/XPLM/XPLMUtilities.h
@@ -0,0 +1,839 @@
+#ifndef _XPLMUtilities_h_
+#define _XPLMUtilities_h_
+
+/*
+ * Copyright 2005-2012 Sandy Barbour and Ben Supnik
+ *
+ * All rights reserved. See license.txt for usage.
+ *
+ * X-Plane SDK Version: 2.1.1
+ *
+ */
+
+/*
+ *
+ *
+ */
+
+#include "XPLMDefs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***************************************************************************
+ * X-PLANE USER INTERACTION
+ ***************************************************************************/
+/*
+ * The user interaction APIs let you simulate commands the user can do with a
+ * joystick, keyboard etc. Note that it is generally safer for future
+ * compatibility to use one of these commands than to manipulate the
+ * underlying sim data.
+ *
+ */
+
+
+
+/*
+ * XPLMCommandKeyID
+ *
+ * These enums represent all the keystrokes available within x-plane. They
+ * can be sent to x-plane directly. For example, you can reverse thrust using
+ * these enumerations.
+ *
+ */
+enum {
+ xplm_key_pause=0,
+ xplm_key_revthrust,
+ xplm_key_jettison,
+ xplm_key_brakesreg,
+ xplm_key_brakesmax,
+ xplm_key_gear,
+ xplm_key_timedn,
+ xplm_key_timeup,
+ xplm_key_fadec,
+ xplm_key_otto_dis,
+ xplm_key_otto_atr,
+ xplm_key_otto_asi,
+ xplm_key_otto_hdg,
+ xplm_key_otto_gps,
+ xplm_key_otto_lev,
+ xplm_key_otto_hnav,
+ xplm_key_otto_alt,
+ xplm_key_otto_vvi,
+ xplm_key_otto_vnav,
+ xplm_key_otto_nav1,
+ xplm_key_otto_nav2,
+ xplm_key_targ_dn,
+ xplm_key_targ_up,
+ xplm_key_hdgdn,
+ xplm_key_hdgup,
+ xplm_key_barodn,
+ xplm_key_baroup,
+ xplm_key_obs1dn,
+ xplm_key_obs1up,
+ xplm_key_obs2dn,
+ xplm_key_obs2up,
+ xplm_key_com1_1,
+ xplm_key_com1_2,
+ xplm_key_com1_3,
+ xplm_key_com1_4,
+ xplm_key_nav1_1,
+ xplm_key_nav1_2,
+ xplm_key_nav1_3,
+ xplm_key_nav1_4,
+ xplm_key_com2_1,
+ xplm_key_com2_2,
+ xplm_key_com2_3,
+ xplm_key_com2_4,
+ xplm_key_nav2_1,
+ xplm_key_nav2_2,
+ xplm_key_nav2_3,
+ xplm_key_nav2_4,
+ xplm_key_adf_1,
+ xplm_key_adf_2,
+ xplm_key_adf_3,
+ xplm_key_adf_4,
+ xplm_key_adf_5,
+ xplm_key_adf_6,
+ xplm_key_transpon_1,
+ xplm_key_transpon_2,
+ xplm_key_transpon_3,
+ xplm_key_transpon_4,
+ xplm_key_transpon_5,
+ xplm_key_transpon_6,
+ xplm_key_transpon_7,
+ xplm_key_transpon_8,
+ xplm_key_flapsup,
+ xplm_key_flapsdn,
+ xplm_key_cheatoff,
+ xplm_key_cheaton,
+ xplm_key_sbrkoff,
+ xplm_key_sbrkon,
+ xplm_key_ailtrimL,
+ xplm_key_ailtrimR,
+ xplm_key_rudtrimL,
+ xplm_key_rudtrimR,
+ xplm_key_elvtrimD,
+ xplm_key_elvtrimU,
+ xplm_key_forward,
+ xplm_key_down,
+ xplm_key_left,
+ xplm_key_right,
+ xplm_key_back,
+ xplm_key_tower,
+ xplm_key_runway,
+ xplm_key_chase,
+ xplm_key_free1,
+ xplm_key_free2,
+ xplm_key_spot,
+ xplm_key_fullscrn1,
+ xplm_key_fullscrn2,
+ xplm_key_tanspan,
+ xplm_key_smoke,
+ xplm_key_map,
+ xplm_key_zoomin,
+ xplm_key_zoomout,
+ xplm_key_cycledump,
+ xplm_key_replay,
+ xplm_key_tranID,
+ xplm_key_max
+};
+typedef int XPLMCommandKeyID;
+
+/*
+ * XPLMCommandButtonID
+ *
+ * These are enumerations for all of the things you can do with a joystick
+ * button in X-Plane. They currently match the buttons menu in the equipment
+ * setup dialog, but these enums will be stable even if they change in
+ * X-Plane.
+ *
+ */
+enum {
+ xplm_joy_nothing=0,
+ xplm_joy_start_all,
+ xplm_joy_start_0,
+ xplm_joy_start_1,
+ xplm_joy_start_2,
+ xplm_joy_start_3,
+ xplm_joy_start_4,
+ xplm_joy_start_5,
+ xplm_joy_start_6,
+ xplm_joy_start_7,
+ xplm_joy_throt_up,
+ xplm_joy_throt_dn,
+ xplm_joy_prop_up,
+ xplm_joy_prop_dn,
+ xplm_joy_mixt_up,
+ xplm_joy_mixt_dn,
+ xplm_joy_carb_tog,
+ xplm_joy_carb_on,
+ xplm_joy_carb_off,
+ xplm_joy_trev,
+ xplm_joy_trm_up,
+ xplm_joy_trm_dn,
+ xplm_joy_rot_trm_up,
+ xplm_joy_rot_trm_dn,
+ xplm_joy_rud_lft,
+ xplm_joy_rud_cntr,
+ xplm_joy_rud_rgt,
+ xplm_joy_ail_lft,
+ xplm_joy_ail_cntr,
+ xplm_joy_ail_rgt,
+ xplm_joy_B_rud_lft,
+ xplm_joy_B_rud_rgt,
+ xplm_joy_look_up,
+ xplm_joy_look_dn,
+ xplm_joy_look_lft,
+ xplm_joy_look_rgt,
+ xplm_joy_glance_l,
+ xplm_joy_glance_r,
+ xplm_joy_v_fnh,
+ xplm_joy_v_fwh,
+ xplm_joy_v_tra,
+ xplm_joy_v_twr,
+ xplm_joy_v_run,
+ xplm_joy_v_cha,
+ xplm_joy_v_fr1,
+ xplm_joy_v_fr2,
+ xplm_joy_v_spo,
+ xplm_joy_flapsup,
+ xplm_joy_flapsdn,
+ xplm_joy_vctswpfwd,
+ xplm_joy_vctswpaft,
+ xplm_joy_gear_tog,
+ xplm_joy_gear_up,
+ xplm_joy_gear_down,
+ xplm_joy_lft_brake,
+ xplm_joy_rgt_brake,
+ xplm_joy_brakesREG,
+ xplm_joy_brakesMAX,
+ xplm_joy_speedbrake,
+ xplm_joy_ott_dis,
+ xplm_joy_ott_atr,
+ xplm_joy_ott_asi,
+ xplm_joy_ott_hdg,
+ xplm_joy_ott_alt,
+ xplm_joy_ott_vvi,
+ xplm_joy_tim_start,
+ xplm_joy_tim_reset,
+ xplm_joy_ecam_up,
+ xplm_joy_ecam_dn,
+ xplm_joy_fadec,
+ xplm_joy_yaw_damp,
+ xplm_joy_art_stab,
+ xplm_joy_chute,
+ xplm_joy_JATO,
+ xplm_joy_arrest,
+ xplm_joy_jettison,
+ xplm_joy_fuel_dump,
+ xplm_joy_puffsmoke,
+ xplm_joy_prerotate,
+ xplm_joy_UL_prerot,
+ xplm_joy_UL_collec,
+ xplm_joy_TOGA,
+ xplm_joy_shutdown,
+ xplm_joy_con_atc,
+ xplm_joy_fail_now,
+ xplm_joy_pause,
+ xplm_joy_rock_up,
+ xplm_joy_rock_dn,
+ xplm_joy_rock_lft,
+ xplm_joy_rock_rgt,
+ xplm_joy_rock_for,
+ xplm_joy_rock_aft,
+ xplm_joy_idle_hilo,
+ xplm_joy_lanlights,
+ xplm_joy_max
+};
+typedef int XPLMCommandButtonID;
+
+/*
+ * XPLMHostApplicationID
+ *
+ * The plug-in system is based on Austin's cross-platform OpenGL framework and
+ * could theoretically be adapted to run in other apps like WorldMaker. The
+ * plug-in system also runs against a test harness for internal development
+ * and could be adapted to another flight sim (in theory at least). So an ID
+ * is providing allowing plug-ins to indentify what app they are running
+ * under.
+ *
+ */
+enum {
+ xplm_Host_Unknown = 0
+
+ ,xplm_Host_XPlane = 1
+
+ ,xplm_Host_PlaneMaker = 2
+
+ ,xplm_Host_WorldMaker = 3
+
+ ,xplm_Host_Briefer = 4
+
+ ,xplm_Host_PartMaker = 5
+
+ ,xplm_Host_YoungsMod = 6
+
+ ,xplm_Host_XAuto = 7
+
+
+};
+typedef int XPLMHostApplicationID;
+
+/*
+ * XPLMLanguageCode
+ *
+ * These enums define what language the sim is running in. These enumerations
+ * do not imply that the sim can or does run in all of these languages; they
+ * simply provide a known encoding in the event that a given sim version is
+ * localized to a certain language.
+ *
+ */
+enum {
+ xplm_Language_Unknown = 0
+
+ ,xplm_Language_English = 1
+
+ ,xplm_Language_French = 2
+
+ ,xplm_Language_German = 3
+
+ ,xplm_Language_Italian = 4
+
+ ,xplm_Language_Spanish = 5
+
+ ,xplm_Language_Korean = 6
+
+#if defined(XPLM200)
+ ,xplm_Language_Russian = 7
+
+#endif /* XPLM200 */
+#if defined(XPLM200)
+ ,xplm_Language_Greek = 8
+
+#endif /* XPLM200 */
+#if defined(XPLM200)
+ ,xplm_Language_Japanese = 9
+
+#endif /* XPLM200 */
+#if defined(XPLM200)
+ ,xplm_Language_Chinese = 10
+
+#endif /* XPLM200 */
+
+};
+typedef int XPLMLanguageCode;
+
+#if defined(XPLM200)
+/*
+ * XPLMDataFileType
+ *
+ * These enums define types of data files you can load or unload using the
+ * SDK.
+ *
+ */
+enum {
+ /* A situation (.sit) file, which starts off a flight in a given *
+ * configuration. */
+ xplm_DataFile_Situation = 1
+
+ /* A situation movie (.smo) file, which replays a past flight. */
+ ,xplm_DataFile_ReplayMovie = 2
+
+
+};
+typedef int XPLMDataFileType;
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMError_f
+ *
+ * An XPLM error callback is a function that you provide to receive debugging
+ * information from the plugin SDK. See XPLMSetErrorCallback for more
+ * information. NOTE: for the sake of debugging, your error callback will be
+ * called even if your plugin is not enabled, allowing you to receive debug
+ * info in your XPluginStart and XPluginStop callbacks. To avoid causing
+ * logic errors in the management code, do not call any other plugin routines
+ * from your error callback - it is only meant for logging!
+ *
+ */
+typedef void (* XPLMError_f)(
+ const char * inMessage);
+#endif /* XPLM200 */
+
+/*
+ * XPLMSimulateKeyPress
+ *
+ * This function simulates a key being pressed for x-plane. The keystroke
+ * goes directly to x-plane; it is never sent to any plug-ins. However, since
+ * this is a raw key stroke it may be mapped by the keys file or enter text
+ * into a field.
+ *
+ * WARNING: This function will be deprecated; do not use it. Instead use
+ * XPLMCommandKeyStroke.
+ *
+ */
+XPLM_API void XPLMSimulateKeyPress(
+ int inKeyType,
+ int inKey);
+
+/*
+ * XPLMSpeakString
+ *
+ * This function displays the string in a translucent overlay over the current
+ * display and also speaks the string if text-to-speech is enabled. The
+ * string is spoken asynchronously, this function returns immediately.
+ *
+ */
+XPLM_API void XPLMSpeakString(
+ const char * inString);
+
+/*
+ * XPLMCommandKeyStroke
+ *
+ * This routine simulates a command-key stroke. However, the keys are done by
+ * function, not by actual letter, so this function works even if the user has
+ * remapped their keyboard. Examples of things you might do with this include
+ * pausing the simulator.
+ *
+ */
+XPLM_API void XPLMCommandKeyStroke(
+ XPLMCommandKeyID inKey);
+
+/*
+ * XPLMCommandButtonPress
+ *
+ * This function simulates any of the actions that might be taken by pressing
+ * a joystick button. However, this lets you call the command directly rather
+ * than have to know which button is mapped where. Important: you must
+ * release each button you press. The APIs are separate so that you can 'hold
+ * down' a button for a fixed amount of time.
+ *
+ */
+XPLM_API void XPLMCommandButtonPress(
+ XPLMCommandButtonID inButton);
+
+/*
+ * XPLMCommandButtonRelease
+ *
+ * This function simulates any of the actions that might be taken by pressing
+ * a joystick button. See XPLMCommandButtonPress
+ *
+ */
+XPLM_API void XPLMCommandButtonRelease(
+ XPLMCommandButtonID inButton);
+
+/*
+ * XPLMGetVirtualKeyDescription
+ *
+ * Given a virtual key code (as defined in XPLMDefs.h) this routine returns a
+ * human-readable string describing the character. This routine is provided
+ * for showing users what keyboard mappings they have set up. The string may
+ * read 'unknown' or be a blank or NULL string if the virtual key is unknown.
+ *
+ */
+XPLM_API const char * XPLMGetVirtualKeyDescription(
+ char inVirtualKey);
+
+/***************************************************************************
+ * X-PLANE MISC
+ ***************************************************************************/
+/*
+ *
+ *
+ */
+
+
+
+/*
+ * XPLMReloadScenery
+ *
+ * XPLMReloadScenery reloads the current set of scenery. You can use this
+ * function in two typical ways: simply call it to reload the scenery, picking
+ * up any new installed scenery, .env files, etc. from disk. Or, change the
+ * lat/ref and lon/ref data refs and then call this function to shift the
+ * scenery environment.
+ *
+ */
+XPLM_API void XPLMReloadScenery(void);
+
+/*
+ * XPLMGetSystemPath
+ *
+ * This function returns the full path to the X-System folder. Note that this
+ * is a directory path, so it ends in a trailing : or /. The buffer you pass
+ * should be at least 512 characters long.
+ *
+ */
+XPLM_API void XPLMGetSystemPath(
+ char * outSystemPath);
+
+/*
+ * XPLMGetPrefsPath
+ *
+ * This routine returns a full path to the proper directory to store
+ * preferences in. It ends in a : or /. The buffer you pass should be at
+ * least 512 characters long.
+ *
+ */
+XPLM_API void XPLMGetPrefsPath(
+ char * outPrefsPath);
+
+/*
+ * XPLMGetDirectorySeparator
+ *
+ * This routine returns a string with one char and a null terminator that is
+ * the directory separator for the current platform. This allows you to write
+ * code that concatinates directory paths without having to #ifdef for
+ * platform.
+ *
+ */
+XPLM_API const char * XPLMGetDirectorySeparator(void);
+
+/*
+ * XPLMExtractFileAndPath
+ *
+ * Given a full path to a file, this routine separates the path from the file.
+ * If the path is a partial directory (e.g. ends in : or \) the trailing
+ * directory separator is removed. This routine works in-place; a pointer to
+ * the file part of the buffer is returned; the original buffer still starts
+ * with the path.
+ *
+ */
+XPLM_API char * XPLMExtractFileAndPath(
+ char * inFullPath);
+
+/*
+ * XPLMGetDirectoryContents
+ *
+ * This routine returns a list of files in a directory (specified by a full
+ * path, no trailing : or \). The output is returned as a list of NULL
+ * terminated strings. An index array (if specified) is filled with pointers
+ * into the strings. This routine The last file is indicated by a zero-length
+ * string (and NULL in the indices). This routine will return 1 if you had
+ * capacity for all files or 0 if you did not. You can also skip a given
+ * number of files.
+ *
+ * inDirectoryPath - a null terminated C string containing the full path to
+ * the directory with no trailing directory char.
+ *
+ * inFirstReturn - the zero-based index of the first file in the directory to
+ * return. (Usually zero to fetch all in one pass.)
+ *
+ * outFileNames - a buffer to receive a series of sequential null terminated
+ * C-string file names. A zero-length C string will be appended to the very
+ * end.
+ *
+ * inFileNameBufSize - the size of the file name buffer in bytes.
+ *
+ * outIndices - a pointer to an array of character pointers that will become
+ * an index into the directory. The last file will be followed by a NULL
+ * value. Pass NULL if you do not want indexing information.
+ *
+ * inIndexCount - the max size of the index in entries.
+ *
+ * outTotalFiles - if not NULL, this is filled in with the number of files in
+ * the directory.
+ *
+ * outReturnedFiles - if not NULL, the number of files returned by this
+ * iteration.
+ *
+ * Return value - 1 if all info could be returned, 0 if there was a buffer
+ * overrun.
+ *
+ * WARNING: Before X-Plane 7 this routine did not properly iterate through
+ * directories. If X-Plane 6 compatibility is needed, use your own code to
+ * iterate directories.
+ *
+ */
+XPLM_API int XPLMGetDirectoryContents(
+ const char * inDirectoryPath,
+ int inFirstReturn,
+ char * outFileNames,
+ int inFileNameBufSize,
+ char ** outIndices, /* Can be NULL */
+ int inIndexCount,
+ int * outTotalFiles, /* Can be NULL */
+ int * outReturnedFiles); /* Can be NULL */
+
+/*
+ * XPLMInitialized
+ *
+ * This function returns 1 if X-Plane has properly initialized the plug-in
+ * system. If this routine returns 0, many XPLM functions will not work.
+ *
+ * NOTE: Under normal circumstances a plug-in should never be running while
+ * the plug-in manager is not initialized.
+ *
+ * WARNING: This function is generally not needed and may be deprecated in the
+ * future.
+ *
+ */
+XPLM_API int XPLMInitialized(void);
+
+/*
+ * XPLMGetVersions
+ *
+ * This routine returns the revision of both X-Plane and the XPLM DLL. All
+ * versions are three-digit decimal numbers (e.g. 606 for version 6.06 of
+ * X-Plane); the current revision of the XPLM is 200 (2.00). This routine
+ * also returns the host ID of the app running us.
+ *
+ * The most common use of this routine is to special-case around x-plane
+ * version-specific behavior.
+ *
+ */
+XPLM_API void XPLMGetVersions(
+ int * outXPlaneVersion,
+ int * outXPLMVersion,
+ XPLMHostApplicationID * outHostID);
+
+/*
+ * XPLMGetLanguage
+ *
+ * This routine returns the langauge the sim is running in.
+ *
+ */
+XPLM_API XPLMLanguageCode XPLMGetLanguage(void);
+
+/*
+ * XPLMDebugString
+ *
+ * This routine outputs a C-style string to the Log.txt file. The file is
+ * immediately flushed so you will not lose data. (This does cause a
+ * performance penalty.)
+ *
+ */
+XPLM_API void XPLMDebugString(
+ const char * inString);
+
+#if defined(XPLM200)
+/*
+ * XPLMSetErrorCallback
+ *
+ * XPLMSetErrorCallback installs an error-reporting callback for your plugin.
+ * Normally the plugin system performs minimum diagnostics to maximize
+ * performance. When you install an error callback, you will receive calls
+ * due to certain plugin errors, such as passing bad parameters or incorrect
+ * data.
+ *
+ * The intention is for you to install the error callback during debug
+ * sections and put a break-point inside your callback. This will cause you
+ * to break into the debugger from within the SDK at the point in your plugin
+ * where you made an illegal call.
+ *
+ * Installing an error callback may activate error checking code that would
+ * not normally run, and this may adversely affect performance, so do not
+ * leave error callbacks installed in shipping plugins.
+ *
+ */
+XPLM_API void XPLMSetErrorCallback(
+ XPLMError_f inCallback);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMFindSymbol
+ *
+ * This routine will attempt to find the symbol passed in the inString
+ * parameter. If the symbol is found a pointer the function is returned,
+ * othewise the function will return NULL.
+ *
+ */
+XPLM_API void * XPLMFindSymbol(
+ const char * inString);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMLoadDataFile
+ *
+ * Loads a data file of a given type. Paths must be relative to the X-System
+ * folder. To clear the replay, pass a NULL file name (this is only valid with
+ * replay movies, not sit files).
+ *
+ */
+XPLM_API int XPLMLoadDataFile(
+ XPLMDataFileType inFileType,
+ const char * inFilePath); /* Can be NULL */
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/*
+ * XPLMSaveDataFile
+ *
+ * Saves the current situation or replay; paths are relative to the X-System
+ * folder.
+ *
+ */
+XPLM_API int XPLMSaveDataFile(
+ XPLMDataFileType inFileType,
+ const char * inFilePath);
+#endif /* XPLM200 */
+
+#if defined(XPLM200)
+/***************************************************************************
+ * X-PLANE COMMAND MANAGEMENT
+ ***************************************************************************/
+/*
+ * The command management APIs let plugins interact with the command-system in
+ * X-Plane, the abstraction behind keyboard presses and joystick buttons.
+ * This API lets you create new commands and modify the behavior (or get
+ * notification) of existing ones.
+ *
+ * An X-Plane command consists of three phases: a beginning, continuous
+ * repetition, and an ending. The command may be repeated zero times in the
+ * event that the user presses a button only momentarily.
+ *
+ */
+
+
+
+
+/*
+ * XPLMCommandPhase
+ *
+ * The phases of a command.
+ *
+ */
+enum {
+ /* The command is being started. */
+ xplm_CommandBegin = 0
+
+ /* The command is continuing to execute. */
+ ,xplm_CommandContinue = 1
+
+ /* The command has ended. */
+ ,xplm_CommandEnd = 2
+
+
+};
+typedef int XPLMCommandPhase;
+
+/*
+ * XPLMCommandRef
+ *
+ * A command ref is an opaque identifier for an X-Plane command. Command
+ * references stay the same for the life of your plugin but not between
+ * executions of X-Plane. Command refs are used to execute commands, create
+ * commands, and create callbacks for particular commands.
+ *
+ * Note that a command is not "owned" by a particular plugin. Since many
+ * plugins may participate in a command's execution, the command does not go
+ * away if the plugin that created it is unloaded.
+ *
+ */
+typedef void * XPLMCommandRef;
+
+/*
+ * XPLMCommandCallback_f
+ *
+ * A command callback is a function in your plugin that is called when a
+ * command is pressed. Your callback receives the commadn reference for the
+ * particular command, the phase of the command that is executing, and a
+ * reference pointer that you specify when registering the callback.
+ *
+ * Your command handler should return 1 to let processing of the command
+ * continue to other plugins and X-Plane, or 0 to halt processing,
+ * potentially bypassing X-Plane code.
+ *
+ */
+typedef int (* XPLMCommandCallback_f)(
+ XPLMCommandRef inCommand,
+ XPLMCommandPhase inPhase,
+ void * inRefcon);
+
+/*
+ * XPLMFindCommand
+ *
+ * XPLMFindCommand looks up a command by name, and returns its command
+ * reference or NULL if the command does not exist.
+ *
+ */
+XPLM_API XPLMCommandRef XPLMFindCommand(
+ const char * inName);
+
+/*
+ * XPLMCommandBegin
+ *
+ * XPLMCommandBegin starts the execution of a command, specified by its
+ * command reference. The command is "held down" until XPLMCommandEnd is
+ * called.
+ *
+ */
+XPLM_API void XPLMCommandBegin(
+ XPLMCommandRef inCommand);
+
+/*
+ * XPLMCommandEnd
+ *
+ * XPLMCommandEnd ends the execution of a given command that was started with
+ * XPLMCommandBegin.
+ *
+ */
+XPLM_API void XPLMCommandEnd(
+ XPLMCommandRef inCommand);
+
+/*
+ * XPLMCommandOnce
+ *
+ * This executes a given command momentarily, that is, the command begins and
+ * ends immediately.
+ *
+ */
+XPLM_API void XPLMCommandOnce(
+ XPLMCommandRef inCommand);
+
+/*
+ * XPLMCreateCommand
+ *
+ * XPLMCreateCommand creates a new command for a given string. If the command
+ * already exists, the existing command reference is returned. The
+ * description may appear in user interface contexts, such as the joystick
+ * configuration screen.
+ *
+ */
+XPLM_API XPLMCommandRef XPLMCreateCommand(
+ const char * inName,
+ const char * inDescription);
+
+/*
+ * XPLMRegisterCommandHandler
+ *
+ * XPLMRegisterCommandHandler registers a callback to be called when a command
+ * is executed. You provide a callback with a reference pointer.
+ *
+ * If inBefore is true, your command handler callback will be executed before
+ * X-Plane executes the command, and returning 0 from your callback will
+ * disable X-Plane's processing of the command. If inBefore is false, your
+ * callback will run after X-Plane. (You can register a single callback both
+ * before and after a command.)
+ *
+ */
+XPLM_API void XPLMRegisterCommandHandler(
+ XPLMCommandRef inComand,
+ XPLMCommandCallback_f inHandler,
+ int inBefore,
+ void * inRefcon);
+
+/*
+ * XPLMUnregisterCommandHandler
+ *
+ * XPLMUnregisterCommandHandler removes a command callback registered with
+ * XPLMRegisterCommandHandler.
+ *
+ */
+XPLM_API void XPLMUnregisterCommandHandler(
+ XPLMCommandRef inComand,
+ XPLMCommandCallback_f inHandler,
+ int inBefore,
+ void * inRefcon);
+
+#endif /* XPLM200 */
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/X-Plane-SDK/Delphi/Widgets/XPStandardWidgets.pas b/X-Plane-SDK/Delphi/Widgets/XPStandardWidgets.pas
new file mode 100755
index 0000000..bde7c77
--- /dev/null
+++ b/X-Plane-SDK/Delphi/Widgets/XPStandardWidgets.pas
@@ -0,0 +1,497 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPStandardWidgets;
+INTERFACE
+{
+ XPStandardWidgets - THEORY OF OPERATION
+
+ The standard widgets are widgets built into the widgets library. While you
+ can gain access to the widget function that drives them, you generally use
+ them by calling XPCreateWidget and then listening for special messages,
+ etc.
+
+ The standard widgets often send mesages to themselves when the user
+ performs an event; these messages are sent up the widget hierarchy until
+ they are handled. So you can add a widget proc directly to a push button
+ (for example) to intercept the message when it is clicked, or you can put
+ one widget proc on a window for all of the push buttons in the window.
+ Most of these messages contain the original widget ID as a parameter so you
+ can know which widget is messaging no matter who it is sent to.
+}
+
+USES XPWidgetDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * MAIN WINDOW
+ ___________________________________________________________________________}
+{
+ The main window widget class provides a "window" as the user knows it.
+ These windows are dragable and can be selected. Use them to create
+ floating windows and non-modal dialogs.
+}
+
+
+
+CONST
+ xpWidgetClass_MainWindow = 1;
+
+ {
+ Main Window Type Values
+
+ These type values are used to control the appearance of a main window.
+ }
+ { The standard main window; pin stripes on XP7, metal frame on XP 6. }
+ xpMainWindowStyle_MainWindow = 0
+;
+ { A translucent dark gray window, like the one ATC messages appear in. }
+ xpMainWindowStyle_Translucent = 1
+;
+
+ {
+ Main Window Properties
+
+ }
+ { This property specifies the type of window. Set to one of the main window }
+ { types above. }
+ xpProperty_MainWindowType = 1100
+;
+ { This property specifies whether the main window has close boxes in its }
+ { corners. }
+ xpProperty_MainWindowHasCloseBoxes = 1200
+;
+
+ {
+ MainWindow Messages
+
+ }
+ { This message is sent when the close buttons are pressed for your window. }
+ xpMessage_CloseButtonPushed = 1200
+;
+
+{___________________________________________________________________________
+ * SUB WINDOW
+ ___________________________________________________________________________}
+{
+ X-plane dialogs are divided into separate areas; the sub window widgets
+ allow you to make these areas. Create one main window and place several
+ subwindows inside it. Then place your controls inside the subwindows.
+}
+
+
+
+CONST
+ xpWidgetClass_SubWindow = 2;
+
+ {
+ SubWindow Type Values
+
+ These values control the appearance of the subwindow.
+ }
+ { A panel that sits inside a main window. }
+ xpSubWindowStyle_SubWindow = 0
+;
+ { A screen that sits inside a panel for showing text information. }
+ xpSubWindowStyle_Screen = 2
+;
+ { A list view for scrolling lists. }
+ xpSubWindowStyle_ListView = 3
+;
+
+ {
+ SubWindow Properties
+
+ }
+ { This property specifies the type of window. Set to one of the subwindow }
+ { types above. }
+ xpProperty_SubWindowType = 1200
+;
+
+{___________________________________________________________________________
+ * BUTTON
+ ___________________________________________________________________________}
+{
+ The button class provides a number of different button styles and
+ behaviors, including push buttons, radio buttons, check boxes, etc. The
+ button label appears on or next to the button depending on the button's
+ appearance, or type.
+
+ The button's behavior is a separate property that dictates who it hilights
+ and what kinds of messages it sends. Since behavior and type are
+ different, you can do strange things like make check boxes that act as push
+ buttons or push buttons with radio button behavior.
+
+ In X-Plane 6 there were no check box graphics. The result is the following
+ behavior: in x-plane 6 all check box and radio buttons are round
+ (radio-button style) buttons; in X-Plane 7 they are all square (check-box
+ style) buttons. In a future version of x-plane, the xpButtonBehavior enums
+ will provide the correct graphic (check box or radio button) giving the
+ expected result.
+}
+
+
+
+CONST
+ xpWidgetClass_Button = 3;
+
+ {
+ Button Types
+
+ These define the visual appearance of buttons but not how they respond to
+ the mouse.
+ }
+ { This is a standard push button, like an "OK" or "Cancel" button in a dialog }
+ { box. }
+ xpPushButton = 0
+;
+ { A check box or radio button. Use this and the button behaviors below to }
+ { get the desired behavior. }
+ xpRadioButton = 1
+;
+ { A window close box. }
+ xpWindowCloseBox = 3
+;
+ { A small down arrow. }
+ xpLittleDownArrow = 5
+;
+ { A small up arrow. }
+ xpLittleUpArrow = 6
+;
+
+ {
+ Button Behavior Values
+
+ These define how the button responds to mouse clicks.
+ }
+ { Standard push button behavior. The button hilites while the mouse is }
+ { clicked over it and unhilites when the mouse is moved outside of it or }
+ { released. If the mouse is released over the button, the }
+ { xpMsg_PushButtonPressed message is sent. }
+ xpButtonBehaviorPushButton = 0
+;
+ { Check box behavior. The button immediately toggles its value when the }
+ { mouse is clicked and sends out a xpMsg_ButtonStateChanged message. }
+ xpButtonBehaviorCheckBox = 1
+;
+ { Radio button behavior. The button immediately sets its state to one and }
+ { sends out a xpMsg_ButtonStateChanged message if it was not already set to }
+ { one. You must turn off other radio buttons in a group in your code. }
+ xpButtonBehaviorRadioButton = 2
+;
+
+ {
+ Button Properties
+
+ }
+ { This property sets the visual type of button. Use one of the button types }
+ { above. }
+ xpProperty_ButtonType = 1300
+;
+ { This property sets the button's behavior. Use one of the button behaviors }
+ { above. }
+ xpProperty_ButtonBehavior = 1301
+;
+ { This property tells whether a check box or radio button is "checked" or }
+ { not. Not used for push buttons. }
+ xpProperty_ButtonState = 1302
+;
+
+ {
+ Button Messages
+
+ These messages are sent by the button to itself and then up the widget
+ chain when the button is clicked. (You may intercept them by providing a
+ widget handler for the button itself or by providing a handler in a parent
+ widget.)
+ }
+ { This message is sent when the user completes a click and release in a }
+ { button with push button behavior. Parameter one of the message is the }
+ { widget ID of the button. This message is dispatched up the widget }
+ { hierarchy. }
+ xpMsg_PushButtonPressed = 1300
+;
+ { This message is sent when a button is clicked that has radio button or }
+ { check box behavior and its value changes. (Note that if the value changes }
+ { by setting a property you do not receive this message!) Parameter one is }
+ { the widget ID of the button, parameter 2 is the new state value, either }
+ { zero or one. This message is dispatched up the widget hierarchy. }
+ xpMsg_ButtonStateChanged = 1301
+;
+
+{___________________________________________________________________________
+ * TEXT FIELD
+ ___________________________________________________________________________}
+{
+ The text field widget provides an editable text field including mouse
+ selection and keyboard navigation. The contents of the text field are its
+ descriptor. (The descriptor changes as the user types.)
+
+ The text field can have a number of types, that effect the visual layout of
+ the text field. The text field sends messages to itself so you may control
+ its behavior.
+
+ If you need to filter keystrokes, add a new handler and intercept the key
+ press message. Since key presses are passed by pointer, you can modify the
+ keystroke and pass it through to the text field widget.
+
+ WARNING: in x-plane before 7.10 (including 6.70) null characters could
+ crash x-plane. To prevent this, wrap this object with a filter function
+ (more instructions can be found on the SDK website).
+}
+
+
+
+CONST
+ xpWidgetClass_TextField = 4;
+
+ {
+ Text Field Type Values
+
+ These control the look of the text field.
+ }
+ { A field for text entry. }
+ xpTextEntryField = 0
+;
+ { A transparent text field. The user can type and the text is drawn, but no }
+ { background is drawn. You can draw your own background by adding a widget }
+ { handler and prehandling the draw message. }
+ xpTextTransparent = 3
+;
+ { A translucent edit field, dark gray. }
+ xpTextTranslucent = 4
+;
+
+ {
+ Text Field Properties
+
+ }
+ { This is the character position the selection starts at, zero based. If it }
+ { is the same as the end insertion point, the insertion point is not a }
+ { selection. }
+ xpProperty_EditFieldSelStart = 1400
+;
+ { This is the character position of the end of the selection. }
+ xpProperty_EditFieldSelEnd = 1401
+;
+ { This is the character position a drag was started at if the user is }
+ { dragging to select text, or -1 if a drag is not in progress. }
+ xpProperty_EditFieldSelDragStart = 1402
+;
+ { This is the type of text field to display, from the above list. }
+ xpProperty_TextFieldType = 1403
+;
+ { Set this property to 1 to password protect the field. Characters will be }
+ { drawn as *s even though the descriptor will contain plain-text. }
+ xpProperty_PasswordMode = 1404
+;
+ { The max number of characters you can enter, if limited. Zero means }
+ { unlimited. }
+ xpProperty_MaxCharacters = 1405
+;
+ { The first visible character on the left. This effectively scrolls the text }
+ { field. }
+ xpProperty_ScrollPosition = 1406
+;
+ { The font to draw the field's text with. (An XPLMFontID.) }
+ xpProperty_Font = 1407
+;
+ { This is the active side of the insert selection. (Internal) }
+ xpProperty_ActiveEditSide = 1408
+;
+
+ {
+ Text Field Messages
+
+ }
+ { Text Field Messages }
+ { }
+ { The text field sends this message to itself when its text changes. It }
+ { sends the message up the call chain; param1 is the text field's widget ID. }
+ xpMsg_TextFieldChanged = 1400
+;
+
+{___________________________________________________________________________
+ * SCROLL BAR
+ ___________________________________________________________________________}
+{
+ A standard scroll bar or slider control. The scroll bar has a minimum,
+ maximum and current value that is updated when the user drags it. The
+ scroll bar sends continuous messages as it is dragged.
+}
+
+
+
+CONST
+ xpWidgetClass_ScrollBar = 5;
+
+ {
+ Scroll Bar Type Values
+
+ This defines how the scroll bar looks.
+ }
+ { Scroll bar types. }
+ { }
+ { A standard x-plane scroll bar (with arrows on the ends). }
+ xpScrollBarTypeScrollBar = 0
+;
+ { A slider, no arrows. }
+ xpScrollBarTypeSlider = 1
+;
+
+ {
+ Scroll Bar Properties
+
+ }
+ { The current position of the thumb (in between the min and max, inclusive) }
+ xpProperty_ScrollBarSliderPosition = 1500
+;
+ { The value the scroll bar has when the thumb is in the lowest position. }
+ xpProperty_ScrollBarMin = 1501
+;
+ { The value the scroll bar has when the thumb is in the highest position. }
+ xpProperty_ScrollBarMax = 1502
+;
+ { How many units to moev the scroll bar when clicking next to the thumb. The }
+ { scroll bar always moves one unit when the arrows are clicked. }
+ xpProperty_ScrollBarPageAmount = 1503
+;
+ { The type of scrollbar from the enums above. }
+ xpProperty_ScrollBarType = 1504
+;
+ { Used internally. }
+ xpProperty_ScrollBarSlop = 1505
+;
+
+ {
+ Scroll Bar Messages
+
+ }
+ { The Scroll Bar sends this message when the slider position changes. It }
+ { sends the message up the call chain; param1 is the Scroll Bar widget ID. }
+ xpMsg_ScrollBarSliderPositionChanged = 1500
+;
+
+{___________________________________________________________________________
+ * CAPTION
+ ___________________________________________________________________________}
+{
+ A caption is a simple widget that shows its descriptor as a string, useful
+ for labeling parts of a window. It always shows its descriptor as its
+ string and is otherwise transparent.
+}
+
+
+
+CONST
+ xpWidgetClass_Caption = 6;
+
+ {
+ Caption Properties
+
+ }
+ { This property specifies whether the caption is lit; use lit captions }
+ { against screens. }
+ xpProperty_CaptionLit = 1600
+;
+
+{___________________________________________________________________________
+ * GENERAL GRAPHICS
+ ___________________________________________________________________________}
+{
+ The general graphics widget can show one of many icons available from
+ x-plane.
+}
+
+
+
+CONST
+ xpWidgetClass_GeneralGraphics = 7;
+
+ {
+ General Graphics Types Values
+
+ These define the icon for the general graphics.
+ }
+ xpShip = 4
+;
+ xpILSGlideScope = 5
+;
+ xpMarkerLeft = 6
+;
+ xp_Airport = 7
+;
+ xpNDB = 8
+;
+ xpVOR = 9
+;
+ xpRadioTower = 10
+;
+ xpAircraftCarrier = 11
+;
+ xpFire = 12
+;
+ xpMarkerRight = 13
+;
+ xpCustomObject = 14
+;
+ xpCoolingTower = 15
+;
+ xpSmokeStack = 16
+;
+ xpBuilding = 17
+;
+ xpPowerLine = 18
+;
+ xpVORWithCompassRose = 19
+;
+ xpOilPlatform = 21
+;
+ xpOilPlatformSmall = 22
+;
+ xpWayPoint = 23
+;
+
+ {
+ General Graphics Properties
+
+ }
+ { This property controls the type of icon that is drawn. }
+ xpProperty_GeneralGraphicsType = 1700
+;
+
+{___________________________________________________________________________
+ * PROGRESS INDICATOR
+ ___________________________________________________________________________}
+{
+ This widget implements a progress indicator as seen when x-plane starts up.
+}
+
+
+
+CONST
+ xpWidgetClass_Progress = 8;
+
+ {
+ Progress Indicator Properties
+
+ }
+ { This is the current value of the progress indicator. }
+ xpProperty_ProgressPosition = 1800
+;
+ { This is the minimum value, equivalent to 0% filled. }
+ xpProperty_ProgressMin = 1801
+;
+ { This is the maximum value, equivalent to 100% filled. }
+ xpProperty_ProgressMax = 1802
+;
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/Widgets/XPUIGraphics.pas b/X-Plane-SDK/Delphi/Widgets/XPUIGraphics.pas
new file mode 100755
index 0000000..f06806a
--- /dev/null
+++ b/X-Plane-SDK/Delphi/Widgets/XPUIGraphics.pas
@@ -0,0 +1,380 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPUIGraphics;
+INTERFACE
+{
+
+}
+
+USES XPWidgetDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * UI GRAPHICS
+ ___________________________________________________________________________}
+{
+
+}
+
+
+ {
+ XPWindowStyle
+
+ There are a few built-in window styles in X-Plane that you can use.
+
+ Note that X-Plane 6 does not offer real shadow-compositing; you must make
+ sure to put a window on top of another window of the right style to the
+ shadows work, etc. This applies to elements with insets and shadows. The
+ rules are:
+
+ Sub windows must go on top of main windows, and screens and list views on
+ top of subwindows. Only help and main windows can be over the main screen.
+
+
+ With X-Plane 7 any window or element may be placed over any other element.
+
+ Some windows are scaled by stretching, some by repeating. The drawing
+ routines know which scaling method to use. The list view cannot be
+ rescaled in x-plane 6 because it has both a repeating pattern and a
+ gradient in one element. All other elements can be rescaled.
+ }
+TYPE
+ XPWindowStyle = (
+ { An LCD screen that shows help. }
+ xpWindow_Help = 0
+
+ { A dialog box window. }
+ ,xpWindow_MainWindow = 1
+
+ { A panel or frame within a dialog box window. }
+ ,xpWindow_SubWindow = 2
+
+ { An LCD screen within a panel to hold text displays. }
+ ,xpWindow_Screen = 4
+
+ { A list view within a panel for scrolling file names, etc. }
+ ,xpWindow_ListView = 5
+
+ );
+ PXPWindowStyle = ^XPWindowStyle;
+
+ {
+ XPDrawWindow
+
+ This routine draws a window of the given dimensions at the given offset on
+ the virtual screen in a given style. The window is automatically scaled as
+ appropriate using a bitmap scaling technique (scaling or repeating) as
+ appropriate to the style.
+ }
+ PROCEDURE XPDrawWindow(
+ inX1 : integer;
+ inY1 : integer;
+ inX2 : integer;
+ inY2 : integer;
+ inStyle : XPWindowStyle);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetWindowDefaultDimensions
+
+ This routine returns the default dimensions for a window. Output is either
+ a minimum or fixed value depending on whether the window is scalable.
+ }
+ PROCEDURE XPGetWindowDefaultDimensions(
+ inStyle : XPWindowStyle;
+ outWidth : Pinteger; { Can be nil }
+ outHeight : Pinteger); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPElementStyle
+
+ Elements are individually drawable UI things like push buttons, etc. The
+ style defines what kind of element you are drawing. Elements can be
+ stretched in one or two dimensions (depending on the element). Some
+ elements can be lit.
+
+ In x-plane 6 some elements must be drawn over metal. Some are scalable and
+ some are not. Any element can be drawn anywhere in x-plane 7.
+
+ Scalable Axis Required Background
+ }
+TYPE
+ XPElementStyle = (
+ { x metal }
+ xpElement_TextField = 6
+
+ { none metal }
+ ,xpElement_CheckBox = 9
+
+ { none metal }
+ ,xpElement_CheckBoxLit = 10
+
+ { none window header }
+ ,xpElement_WindowCloseBox = 14
+
+ { none window header }
+ ,xpElement_WindowCloseBoxPressed = 15
+
+ { x metal }
+ ,xpElement_PushButton = 16
+
+ { x metal }
+ ,xpElement_PushButtonLit = 17
+
+ { none any }
+ ,xpElement_OilPlatform = 24
+
+ { none any }
+ ,xpElement_OilPlatformSmall = 25
+
+ { none any }
+ ,xpElement_Ship = 26
+
+ { none any }
+ ,xpElement_ILSGlideScope = 27
+
+ { none any }
+ ,xpElement_MarkerLeft = 28
+
+ { none any }
+ ,xpElement_Airport = 29
+
+ { none any }
+ ,xpElement_Waypoint = 30
+
+ { none any }
+ ,xpElement_NDB = 31
+
+ { none any }
+ ,xpElement_VOR = 32
+
+ { none any }
+ ,xpElement_RadioTower = 33
+
+ { none any }
+ ,xpElement_AircraftCarrier = 34
+
+ { none any }
+ ,xpElement_Fire = 35
+
+ { none any }
+ ,xpElement_MarkerRight = 36
+
+ { none any }
+ ,xpElement_CustomObject = 37
+
+ { none any }
+ ,xpElement_CoolingTower = 38
+
+ { none any }
+ ,xpElement_SmokeStack = 39
+
+ { none any }
+ ,xpElement_Building = 40
+
+ { none any }
+ ,xpElement_PowerLine = 41
+
+ { none metal }
+ ,xpElement_CopyButtons = 45
+
+ { none metal }
+ ,xpElement_CopyButtonsWithEditingGrid = 46
+
+ { x, y metal }
+ ,xpElement_EditingGrid = 47
+
+ { THIS CAN PROBABLY BE REMOVED }
+ ,xpElement_ScrollBar = 48
+
+ { none any }
+ ,xpElement_VORWithCompassRose = 49
+
+ { none metal }
+ ,xpElement_Zoomer = 51
+
+ { x, y metal }
+ ,xpElement_TextFieldMiddle = 52
+
+ { none metal }
+ ,xpElement_LittleDownArrow = 53
+
+ { none metal }
+ ,xpElement_LittleUpArrow = 54
+
+ { none metal }
+ ,xpElement_WindowDragBar = 61
+
+ { none metal }
+ ,xpElement_WindowDragBarSmooth = 62
+
+ );
+ PXPElementStyle = ^XPElementStyle;
+
+ {
+ XPDrawElement
+
+ XPDrawElement draws a given element at an offset on the virtual screen in
+ set dimensions. EVEN if the element is not scalable, it will be scaled if
+ the width and height do not match the preferred dimensions; it'll just look
+ ugly. Pass inLit to see the lit version of the element; if the element
+ cannot be lit this is ignored.
+ }
+ PROCEDURE XPDrawElement(
+ inX1 : integer;
+ inY1 : integer;
+ inX2 : integer;
+ inY2 : integer;
+ inStyle : XPElementStyle;
+ inLit : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetElementDefaultDimensions
+
+ This routine returns the recommended or minimum dimensions of a given UI
+ element. outCanBeLit tells whether the element has both a lit and unlit
+ state. Pass NULL to not receive any of these parameters.
+ }
+ PROCEDURE XPGetElementDefaultDimensions(
+ inStyle : XPElementStyle;
+ outWidth : Pinteger; { Can be nil }
+ outHeight : Pinteger; { Can be nil }
+ outCanBeLit : Pinteger); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPTrackStyle
+
+ A track is a UI element that displays a value vertically or horizontally.
+ X-Plane has three kinds of tracks: scroll bars, sliders, and progress bars.
+ Tracks can be displayed either horizontally or vertically; tracks will
+ choose their own layout based on the larger dimension of their dimensions
+ (e.g. they know if they are tall or wide). Sliders may be lit or unlit
+ (showing the user manipulating them).
+
+ ScrollBar - this is a standard scroll bar with arrows and a thumb to drag.
+ Slider - this is a simple track with a ball in the middle that can be
+ slid. Progress - this is a progress indicator showing how a long task is
+ going.
+ }
+TYPE
+ XPTrackStyle = (
+ { not over metal can be lit can be rotated }
+ xpTrack_ScrollBar = 0
+
+ { over metal can be lit can be rotated }
+ ,xpTrack_Slider = 1
+
+ { over metal cannot be lit cannot be rotated }
+ ,xpTrack_Progress = 2
+
+ );
+ PXPTrackStyle = ^XPTrackStyle;
+
+ {
+ XPDrawTrack
+
+ This routine draws a track. You pass in the track dimensions and size; the
+ track picks the optimal orientation for these dimensions. Pass in the
+ track's minimum current and maximum values; the indicator will be
+ positioned appropriately. You can also specify whether the track is lit or
+ not.
+ }
+ PROCEDURE XPDrawTrack(
+ inX1 : integer;
+ inY1 : integer;
+ inX2 : integer;
+ inY2 : integer;
+ inMin : integer;
+ inMax : integer;
+ inValue : integer;
+ inTrackStyle : XPTrackStyle;
+ inLit : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetTrackDefaultDimensions
+
+ This routine returns a track's default smaller dimension; all tracks are
+ scalable in the larger dimension. It also returns whether a track can be
+ lit.
+ }
+ PROCEDURE XPGetTrackDefaultDimensions(
+ inStyle : XPTrackStyle;
+ outWidth : Pinteger;
+ outCanBeLit : Pinteger);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetTrackMetrics
+
+ This routine returns the metrics of a track. If you want to write UI code
+ to manipulate a track, this routine helps you know where the mouse
+ locations are. For most other elements, the rectangle the element is drawn
+ in is enough information. However, the scrollbar drawing routine does some
+ automatic placement; this routine lets you know where things ended up. You
+ pass almost everything you would pass to the draw routine. You get out the
+ orientation, and other useful stuff.
+
+ Besides orientation, you get five dimensions for the five parts of a
+ scrollbar, which are the down button, down area (area before the thumb),
+ the thumb, and the up area and button. For horizontal scrollers, the left
+ button decreases; for vertical scrollers, the top button decreases.
+ }
+ PROCEDURE XPGetTrackMetrics(
+ inX1 : integer;
+ inY1 : integer;
+ inX2 : integer;
+ inY2 : integer;
+ inMin : integer;
+ inMax : integer;
+ inValue : integer;
+ inTrackStyle : XPTrackStyle;
+ outIsVertical : Pinteger;
+ outDownBtnSize : Pinteger;
+ outDownPageSize : Pinteger;
+ outThumbSize : Pinteger;
+ outUpPageSize : Pinteger;
+ outUpBtnSize : Pinteger);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/Widgets/XPWidgetDefs.pas b/X-Plane-SDK/Delphi/Widgets/XPWidgetDefs.pas
new file mode 100755
index 0000000..2e55830
--- /dev/null
+++ b/X-Plane-SDK/Delphi/Widgets/XPWidgetDefs.pas
@@ -0,0 +1,441 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPWidgetDefs;
+INTERFACE
+{
+
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * WIDGET DEFINITIONS
+ ___________________________________________________________________________}
+{
+ A widget is a call-back driven screen entity like a push-button, window,
+ text entry field, etc.
+
+ Use the widget API to create widgets of various classes. You can nest them
+ into trees of widgets to create complex user interfaces.
+}
+
+
+
+TYPE
+ {
+ XPWidgetID
+
+ A Widget ID is an opaque unique non-zero handle identifying your widget.
+ Use 0 to specify "no widget". This type is defined as wide enough to hold
+ a pointer. You receive a widget ID when you create a new widget and then
+ use that widget ID to further refer to the widget.
+ }
+ XPWidgetID = pointer;
+ PXPWidgetID = ^XPWidgetID;
+
+ {
+ XPWidgetPropertyID
+
+ Properties are values attached to instances of your widgets. A property is
+ identified by a 32-bit ID and its value is the width of a pointer.
+
+ Each widget instance may have a property or not have it. When you set a
+ property on a widget for the first time, the property is added to the
+ widget; it then stays there for the life of the widget.
+
+ Some property IDs are predefined by the widget package; you can make up
+ your own property IDs as well.
+ }
+ XPWidgetPropertyID = (
+ { A window's refcon is an opaque value used by client code to find other data }
+ { based on it. }
+ xpProperty_Refcon = 0
+
+ { These properties are used by the utlities to implement dragging. }
+ ,xpProperty_Dragging = 1
+
+ ,xpProperty_DragXOff = 2
+
+ ,xpProperty_DragYOff = 3
+
+ { Is the widget hilited? (For widgets that support this kind of thing.) }
+ ,xpProperty_Hilited = 4
+
+ { Is there a C++ object attached to this widget? }
+ ,xpProperty_Object = 5
+
+ { If this property is 1, the widget package will use OpenGL to restrict }
+ { drawing to the Wiget's exposed rectangle. }
+ ,xpProperty_Clip = 6
+
+ { Is this widget enabled (for those that have a disabled state too)? }
+ ,xpProperty_Enabled = 7
+
+ { NOTE: Property IDs 1 - 999 are reserved for the widget's library. }
+ { }
+ { NOTE: Property IDs 1000 - 9999 are allocated to the standard widget classes }
+ { provided with the library Properties 1000 - 1099 are for widget class 0, }
+ { 1100 - 1199 for widget class 1, etc. }
+ ,xpProperty_UserStart = 10000
+
+ );
+ PXPWidgetPropertyID = ^XPWidgetPropertyID;
+
+ {
+ XPMouseState_t
+
+ When the mouse is clicked or dragged, a pointer to this structure is passed
+ to your widget function.
+ }
+ XPMouseState_t = RECORD
+ x : integer;
+ y : integer;
+ { Mouse Button number, left = 0 (right button not yet supported. }
+ button : integer;
+{$IFDEF XPLM200}
+ { Scroll wheel delta (button in this case would be the wheel axis number). }
+ delta : integer;
+{$ENDIF}
+ END;
+ PXPMouseState_t = ^XPMouseState_t;
+
+ {
+ XPKeyState_t
+
+ When a key is pressed, a pointer to this struct is passed to your widget
+ function.
+ }
+ XPKeyState_t = RECORD
+ { The ASCII key that was pressed. WARNING: this may be 0 for some non-ASCII }
+ { key sequences. }
+ key : char;
+ { The flags. Make sure to check this if you only want key-downs! }
+ flags : XPLMKeyFlags;
+ { The virtual key code for the key }
+ vkey : char;
+ END;
+ PXPKeyState_t = ^XPKeyState_t;
+
+ {
+ XPWidgetGeometryChange_t
+
+ This structure contains the deltas for your widget's geometry when it
+ changes.
+ }
+ XPWidgetGeometryChange_t = RECORD
+ dx : integer;
+ { +Y = the widget moved up }
+ dy : integer;
+ dwidth : integer;
+ dheight : integer;
+ END;
+ PXPWidgetGeometryChange_t = ^XPWidgetGeometryChange_t;
+
+ {
+ XPDispatchMode
+
+ The dispatching modes describe how the widgets library sends out messages.
+ Currently there are three modes:
+ }
+ XPDispatchMode = (
+ { The message will only be sent to the target widget. }
+ xpMode_Direct = 0
+
+ { The message is sent to the target widget, then up the chain of parents }
+ { until the message is handled or a parentless widget is reached. }
+ ,xpMode_UpChain = 1
+
+ { The message is sent to the target widget and then all of its children }
+ { recursively depth-first. }
+ ,xpMode_Recursive = 2
+
+ { The message is snet just to the target, but goes to every callback, even if }
+ { it is handled. }
+ ,xpMode_DirectAllCallbacks = 3
+
+ { The message is only sent to the very first handler even if it is not }
+ { accepted. (This is really only useful for some internal Widget Lib }
+ { functions. }
+ ,xpMode_Once = 4
+
+ );
+ PXPDispatchMode = ^XPDispatchMode;
+
+ {
+ XPWidgetClass
+
+ Widget classes define predefined widget types. A widget class basically
+ specifies from a library the widget function to be used for the widget.
+ Most widgets can be made right from classes.
+ }
+ XPWidgetClass = integer;
+ PXPWidgetClass = ^XPWidgetClass;
+
+CONST
+ { An unspecified widget class. Other widget classes are in }
+ { XPStandardWidgets.h }
+ xpWidgetClass_None = 0;
+
+{___________________________________________________________________________
+ * WIDGET MESSAGES
+ ___________________________________________________________________________}
+{
+
+}
+
+
+ {
+ XPWidgetMessage
+
+ Widgets receive 32-bit messages indicating what action is to be taken or
+ notifications of events. The list of messages may be expanded.
+ }
+TYPE
+ XPWidgetMessage = (
+ { No message, should not be sent. }
+ xpMsg_None = 0
+
+ { The create message is sent once per widget that is created with your widget }
+ { function and once for any widget that has your widget function attached. }
+ { }
+ { Dispatching: Direct }
+ { }
+ { Param 1: 1 if you are being added as a subclass, 0 if the widget is first }
+ { being created. }
+ ,xpMsg_Create = 1
+
+ { The destroy message is sent once for each message that is destroyed that }
+ { has your widget function. }
+ { }
+ { Dispatching: Direct for all }
+ { }
+ { Param 1: 1 if being deleted by a recursive delete to the parent, 0 for }
+ { explicit deletion. }
+ ,xpMsg_Destroy = 2
+
+ { The paint message is sent to your widget to draw itself. The paint message }
+ { is the bare-bones message; in response you must draw yourself, draw your }
+ { children, set up clipping and culling, check for visibility, etc. If you }
+ { don't want to do all of this, ignore the paint message and a draw message }
+ { (see below) will be sent to you. }
+ { }
+ { Dispatching: Direct }
+ ,xpMsg_Paint = 3
+
+ { The draw message is sent to your widget when it is time to draw yourself. }
+ { OpenGL will be set up to draw in 2-d global screen coordinates, but you }
+ { should use the XPLM to set up OpenGL state. }
+ { }
+ { Dispatching: Direct }
+ ,xpMsg_Draw = 4
+
+ { The key press message is sent once per key that is pressed. The first }
+ { parameter is the type of key code (integer or char) and the second is the }
+ { code itself. By handling this event, you consume the key stroke. }
+ { }
+ { Handling this message 'consumes' the keystroke; not handling it passes it }
+ { to your parent widget. }
+ { }
+ { Dispatching: Up Chain }
+ { }
+ { : Param 1: A pointer to an XPKeyState_t structure with the keystroke. }
+ ,xpMsg_KeyPress = 5
+
+ { Keyboard focus is being given to you. By handling this message you accept }
+ { keyboard focus. The first parameter will be one if a child of yours gave }
+ { up focus to you, 0 if someone set focus on you explicitly. }
+ { }
+ { : Handling this message accepts focus; not handling refuses focus. }
+ { }
+ { Dispatching: direct }
+ { }
+ { Param 1: 1 if you are gaining focus because your child is giving it up, 0 }
+ { if someone is explicitly giving you focus. }
+ ,xpMsg_KeyTakeFocus = 6
+
+ { Keyboard focus is being taken away from you. The first parameter will be }
+ { one if you are losing focus because another widget is taking it, or 0 if }
+ { someone called the API to make you lose focus explicitly. }
+ { }
+ { Dispatching: Direct }
+ { }
+ { Param 1: 1 if focus is being taken by another widget, 0 if code requested }
+ { to remove focus. }
+ ,xpMsg_KeyLoseFocus = 7
+
+ { You receive one mousedown event per click with a mouse-state structure }
+ { pointed to by parameter 1, by accepting this you eat the click, otherwise }
+ { your parent gets it. You will not receive drag and mouse up messages if }
+ { you do not accept the down message. }
+ { }
+ { Handling this message consumes the mouse click, not handling it passes it }
+ { to the next widget. You can act 'transparent' as a window by never handling }
+ { moues clicks to certain areas. }
+ { }
+ { Dispatching: Up chain NOTE: Technically this is direct dispatched, but the }
+ { widgets library will shop it to each widget until one consumes the click, }
+ { making it effectively "up chain". }
+ { }
+ { Param 1: A pointer to an XPMouseState_t containing the mouse status. }
+ ,xpMsg_MouseDown = 8
+
+ { You receive a series of mouse drag messages (typically one per frame in the }
+ { sim) as the mouse is moved once you have accepted a mouse down message. }
+ { Parameter one points to a mouse-state structure describing the mouse }
+ { location. You will continue to receive these until the mouse button is }
+ { released. You may receive multiple mouse state messages with the same mouse }
+ { position. You will receive mouse drag events even if the mouse is dragged }
+ { out of your current or original bounds at the time of the mouse down. }
+ { }
+ { Dispatching: Direct }
+ { }
+ { Param 1: A pointer to an XPMouseState_t containing the mouse status. }
+ ,xpMsg_MouseDrag = 9
+
+ { The mouseup event is sent once when the mouse button is released after a }
+ { drag or click. You only receive this message if you accept the mouseDown }
+ { message. Parameter one points to a mouse state structure. }
+ { }
+ { Dispatching: Direct }
+ { }
+ { Param 1: A pointer to an XPMouseState_t containing the mouse status. }
+ ,xpMsg_MouseUp = 10
+
+ { Your geometry or a child's geometry is being changed. }
+ { }
+ { Dispatching: Up chain }
+ { }
+ { Param 1: The widget ID of the original reshaped target. }
+ { }
+ { Param 2: A pointer to a XPWidgetGeometryChange_t struct describing the }
+ { change. }
+ ,xpMsg_Reshape = 11
+
+ { Your exposed area has changed. }
+ { }
+ { Dispatching: Direct }
+ ,xpMsg_ExposedChanged = 12
+
+ { A child has been added to you. The child's ID is passed in parameter one. }
+ { }
+ { }
+ { Dispatching: Direct }
+ { }
+ { Param 1: The Widget ID of the child being added. }
+ ,xpMsg_AcceptChild = 13
+
+ { A child has been removed from to you. The child's ID is passed in }
+ { parameter one. }
+ { }
+ { Dispatching: Direct }
+ { }
+ { Param 1: The Widget ID of the child being removed. }
+ ,xpMsg_LoseChild = 14
+
+ { You now have a new parent, or have no parent. The parent's ID is passed }
+ { in, or 0 for no parent. }
+ { }
+ { Dispatching: Direct }
+ { }
+ { Param 1: The Widget ID of your parent }
+ ,xpMsg_AcceptParent = 15
+
+ { You or a child has been shown. Note that this does not include you being }
+ { shown because your parent was shown, you were put in a new parent, your }
+ { root was shown, etc. }
+ { }
+ { Dispatching: Up chain }
+ { }
+ { Param 1: The widget ID of the shown widget. }
+ ,xpMsg_Shown = 16
+
+ { You have been hidden. See limitations above. }
+ { }
+ { Dispatching: Up chain }
+ { }
+ { Param 1: The widget ID of the hidden widget. }
+ ,xpMsg_Hidden = 17
+
+ { Your descriptor has changed. }
+ { }
+ { Dispatching: Direct }
+ ,xpMsg_DescriptorChanged = 18
+
+ { A property has changed. Param 1 contains the property ID. }
+ { }
+ { Dispatching: Direct }
+ { }
+ { Param 1: The Property ID being changed. }
+ { }
+ { Param 2: The new property value }
+ ,xpMsg_PropertyChanged = 19
+
+{$IFDEF XPLM200}
+ { The mouse wheel has moved. }
+ { }
+ { Return 1 to consume the mouse wheel move, or 0 to pass the message to a }
+ { parent. Dispatching: Up chain }
+ { }
+ { Param 1: A pointer to an XPMouseState_t containing the mouse status. }
+ ,xpMsg_MouseWheel = 20
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ { The cursor is over your widget. If you consume this message, change the }
+ { XPLMCursorStatus value to indicate the desired result, with the same rules }
+ { as in XPLMDisplay.h. }
+ { }
+ { Return 1 to consume this message, 0 to pass it on. }
+ { }
+ { Dispatching: Up chain Param 1: A pointer to an XPMouseState_t struct }
+ { containing the mouse status. }
+ { }
+ { Param 2: A pointer to a XPLMCursorStatus - set this to the cursor result }
+ { you desire. }
+ ,xpMsg_CursorAdjust = 21
+{$ENDIF}
+
+ { NOTE: Message IDs 1000 - 9999 are allocated to the standard widget classes }
+ { provided with the library with 1000 - 1099 for widget class 0, 1100 - 1199 }
+ { for widget class 1, etc. Message IDs 10,000 and beyond are for plugin use. }
+ ,xpMsg_UserStart = 10000
+
+ );
+ PXPWidgetMessage = ^XPWidgetMessage;
+
+{___________________________________________________________________________
+ * WIDGET CALLBACK FUNCTION
+ ___________________________________________________________________________}
+{
+
+}
+
+
+ {
+ XPWidgetFunc_t
+
+ This function defines your custom widget's behavior. It will be called by
+ the widgets library to send messages to your widget. The message and
+ widget ID are passed in, as well as two ptr-width signed parameters whose
+ meaning varies with the message. Return 1 to indicate that you have
+ processed the message, 0 to indicate that you have not. For any message
+ that is not understood, return 0.
+ }
+TYPE
+ XPWidgetFunc_t = FUNCTION(
+ inMessage : XPWidgetMessage;
+ inWidget : XPWidgetID;
+ inParam1 : intptr_t;
+ inParam2 : intptr_t) : integer; cdecl;
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/Widgets/XPWidgetUtils.pas b/X-Plane-SDK/Delphi/Widgets/XPWidgetUtils.pas
new file mode 100755
index 0000000..9dcb1d2
--- /dev/null
+++ b/X-Plane-SDK/Delphi/Widgets/XPWidgetUtils.pas
@@ -0,0 +1,225 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPWidgetUtils;
+INTERFACE
+{
+ XPWidgetUtils - USAGE NOTES
+
+ The XPWidgetUtils library contains useful functions that make writing and
+ using widgets less of a pain.
+
+ One set of functions are the widget behavior functions. These functions
+ each add specific useful behaviors to widgets. They can be used in two
+ manners:
+
+ 1. You can add a widget behavior function to a widget as a callback proc
+ using the XPAddWidgetCallback function. The widget will gain that
+ behavior. Remember that the last function you add has highest priority.
+ You can use this to change or augment the behavior of an existing finished
+ widget.
+
+ 2. You can call a widget function from inside your own widget function.
+ This allows you to include useful behaviors in custom-built widgets. A
+ number of the standard widgets get their behavior from this library. To do
+ this, call the behavior function from your function first. If it returns
+ 1, that means it handled the event and you don't need to; simply return 1.
+}
+
+USES XPWidgetDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * GENERAL UTILITIES
+ ___________________________________________________________________________}
+{
+
+}
+
+
+
+ {
+ XPWidgetCreate_t
+
+ This structure contains all of the parameters needed to create a wiget. It
+ is used with XPUCreateWidgets to create widgets in bulk from an array. All
+ parameters correspond to those of XPCreateWidget except for the container
+ index. If the container index is equal to the index of a widget in the
+ array, the widget in the array passed to XPUCreateWidgets is used as the
+ parent of this widget. Note that if you pass an index greater than your
+ own position in the array, the parent you are requesting will not exist
+ yet. If the container index is NO_PARENT, the parent widget is specified as
+ NULL. If the container index is PARAM_PARENT, the widget passed into
+ XPUCreateWidgets is used.
+ }
+TYPE
+ XPWidgetCreate_t = RECORD
+ left : integer;
+ top : integer;
+ right : integer;
+ bottom : integer;
+ visible : integer;
+ descriptor : Pchar;
+ isRoot : integer;
+ containerIndex : integer;
+ widgetClass : XPWidgetClass;
+ END;
+ PXPWidgetCreate_t = ^XPWidgetCreate_t;
+
+CONST
+ NO_PARENT = -1;
+
+ PARAM_PARENT = -2;
+
+
+ {
+ XPUCreateWidgets
+
+ This function creates a series of widgets from a table...see
+ XPCreateWidget_t above. Pass in an array of widget creation structures and
+ an array of widget IDs that will receive each widget.
+
+ Widget parents are specified by index into the created widget table,
+ allowing you to create nested widget structures. You can create multiple
+ widget trees in one table. Generally you should create widget trees from
+ the top down.
+
+ You can also pass in a widget ID that will be used when the widget's parent
+ is listed as PARAM_PARENT; this allows you to embed widgets created with
+ XPUCreateWidgets in a widget created previously.
+ }
+ PROCEDURE XPUCreateWidgets(
+ inWidgetDefs : PXPWidgetCreate_t;
+ inCount : integer;
+ inParamParent : XPWidgetID;
+ ioWidgets : PXPWidgetID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPUMoveWidgetBy
+
+ Simply moves a widget by an amount, +x = right, +y=up, without resizing the
+ widget.
+ }
+ PROCEDURE XPUMoveWidgetBy(
+ inWidget : XPWidgetID;
+ inDeltaX : integer;
+ inDeltaY : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * LAYOUT MANAGERS
+ ___________________________________________________________________________}
+{
+ The layout managers are widget behavior functions for handling where
+ widgets move. Layout managers can be called from a widget function or
+ attached to a widget later.
+}
+
+
+
+ {
+ XPUFixedLayout
+
+ This function causes the widget to maintain its children in fixed position
+ relative to itself as it is resized. Use this on the top level 'window'
+ widget for your window.
+ }
+ FUNCTION XPUFixedLayout(
+ inMessage : XPWidgetMessage;
+ inWidget : XPWidgetID;
+ inParam1 : intptr_t;
+ inParam2 : intptr_t) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * WIDGET PROC BEHAVIORS
+ ___________________________________________________________________________}
+{
+ These widget behavior functions add other useful behaviors to widgets.
+ These functions cannot be attached to a widget; they must be called from
+ your widget function.
+}
+
+
+
+ {
+ XPUSelectIfNeeded
+
+ This causes the widget to bring its window to the foreground if it is not
+ already. inEatClick specifies whether clicks in the background should be
+ consumed by bringin the window to the foreground.
+ }
+ FUNCTION XPUSelectIfNeeded(
+ inMessage : XPWidgetMessage;
+ inWidget : XPWidgetID;
+ inParam1 : intptr_t;
+ inParam2 : intptr_t;
+ inEatClick : integer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPUDefocusKeyboard
+
+ This causes a click in the widget to send keyboard focus back to X-Plane.
+ This stops editing of any text fields, etc.
+ }
+ FUNCTION XPUDefocusKeyboard(
+ inMessage : XPWidgetMessage;
+ inWidget : XPWidgetID;
+ inParam1 : intptr_t;
+ inParam2 : intptr_t;
+ inEatClick : integer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPUDragWidget
+
+ XPUDragWidget drags the widget in response to mouse clicks. Pass in not
+ only the event, but the global coordinates of the drag region, which might
+ be a sub-region of your widget (for example, a title bar).
+ }
+ FUNCTION XPUDragWidget(
+ inMessage : XPWidgetMessage;
+ inWidget : XPWidgetID;
+ inParam1 : intptr_t;
+ inParam2 : intptr_t;
+ inLeft : integer;
+ inTop : integer;
+ inRight : integer;
+ inBottom : integer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/Widgets/XPWidgets.pas b/X-Plane-SDK/Delphi/Widgets/XPWidgets.pas
new file mode 100755
index 0000000..44623dc
--- /dev/null
+++ b/X-Plane-SDK/Delphi/Widgets/XPWidgets.pas
@@ -0,0 +1,665 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPWidgets;
+INTERFACE
+{
+ WIDGETS - THEORY OF OPERATION AND NOTES
+
+ Widgets are persistent view 'objects' for X-Plane. A widget is an object
+ referenced by its opaque handle (widget ID) and the APIs in this file. You
+ cannot access the widget's guts directly. Every Widget has the following
+ intrinsic data:
+
+ - A bounding box defined in global screen coordinates with 0,0 in the
+ bottom left and +y = up, +x = right.
+
+ - A visible box, which is the intersection of the bounding box with the
+ widget's parents visible box.
+
+ - Zero or one parent widgets. (Always zero if the widget is a root widget.
+
+
+ - Zero or more child widgets.
+
+ - Whether the widget is a root. Root widgets are the top level plugin
+ windows.
+
+ - Whether the widget is visible.
+
+ - A text string descriptor, whose meaning varies from widget to widget.
+
+ - An arbitrary set of 32 bit integral properties defined by 32-bit integral
+ keys. This is how specific widgets
+
+ store specific data.
+
+ - A list of widget callbacks proc that implements the widgets behaviors.
+
+ The Widgets library sends messages to widgets to request specific behaviors
+ or notify the widget of things.
+
+ Widgets may have more than one callback function, in which case messages
+ are sent to the most recently added callback function until the message is
+ handled. Messages may also be sent to parents or children; see the
+ XPWidgetDefs.h header file for the different widget message dispatching
+ functions. By adding a callback function to a window you can 'subclass'
+ its behavior.
+
+ A set of standard widgets are provided that serve common UI purposes. You
+ can also customize or implement entirely custom widgets.
+
+ Widgets are different than other view hierarchies (most notably Win32,
+ which they bear a striking resemblance to) in the following ways:
+
+ - Not all behavior can be patched. State that is managed by the XPWidgets
+ DLL and not by individual widgets cannot be customized.
+
+ - All coordinates are in global screen coordinates. Coordinates are not
+ relative to an enclosing widget, nor are they relative to a display window.
+
+
+ - Widget messages are always dispatched synchronously, and there is no
+ concept of scheduling an update or a dirty region. Messages originate from
+ X-Plane as the sim cycle goes by. Since x-plane is constantly redrawing,
+ so are widgets; there is no need to mark a part of a widget as 'needing
+ redrawing' because redrawing happens frequently whether the widget needs it
+ or not.
+
+ - Any widget may be a 'root' widget, causing it to be drawn; there is no
+ relationship between widget class and rootness. Root widgets are
+ imlemented as XPLMDisply windows.
+}
+
+USES XPWidgetDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * WIDGET CREATION AND MANAGEMENT
+ ___________________________________________________________________________}
+{
+
+}
+
+
+ {
+ XPCreateWidget
+
+ This function creates a new widget and returns the new widget's ID to you.
+ If the widget creation fails for some reason, it returns NULL. Widget
+ creation will fail either if you pass a bad class ID or if there is not
+ adequate memory.
+
+ Input Parameters:
+
+ - Top, left, bottom, and right in global screen coordinates defining the
+ widget's location on the screen.
+
+ - inVisible is 1 if the widget should be drawn, 0 to start the widget as
+ hidden.
+
+ - inDescriptor is a null terminated string that will become the widget's
+ descriptor.
+
+ - inIsRoot is 1 if this is going to be a root widget, 0 if it will not be.
+
+ - inContainer is the ID of this widget's container. It must be 0 for a
+ root widget. for a non-root widget, pass the widget ID of the widget to
+ place this widget within. If this widget is not going to start inside
+ another widget, pass 0; this new widget will then just be floating off in
+ space (and will not be drawn until it is placed in a widget.
+
+ - inClass is the class of the widget to draw. Use one of the predefined
+ class-IDs to create a standard widget.
+
+ A note on widget embedding: a widget is only called (and will be drawn,
+ etc.) if it is placed within a widget that will be called. Root widgets
+ are always called. So it is possible to have whole chains of widgets that
+ are simply not called. You can preconstruct widget trees and then place
+ them into root widgets later to activate them if you wish.
+ }
+ FUNCTION XPCreateWidget(
+ inLeft : integer;
+ inTop : integer;
+ inRight : integer;
+ inBottom : integer;
+ inVisible : integer;
+ inDescriptor : Pchar;
+ inIsRoot : integer;
+ inContainer : XPWidgetID;
+ inClass : XPWidgetClass) : XPWidgetID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPCreateCustomWidget
+
+ This function is the same as XPCreateWidget except that instead of passing
+ a class ID, you pass your widget callback function pointer defining the
+ widget. Use this function to define a custom widget. All parameters are
+ the same as XPCreateWidget, except that the widget class has been replaced
+ with the widget function.
+ }
+ FUNCTION XPCreateCustomWidget(
+ inLeft : integer;
+ inTop : integer;
+ inRight : integer;
+ inBottom : integer;
+ inVisible : integer;
+ inDescriptor : Pchar;
+ inIsRoot : integer;
+ inContainer : XPWidgetID;
+ inCallback : XPWidgetFunc_t) : XPWidgetID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPDestroyWidget
+
+ This class destroys a widget. Pass in the ID of the widget to kill. If
+ you pass 1 for inDestroyChilren, the widget's children will be destroyed
+ first, then this widget will be destroyed. (Furthermore, the widget's
+ children will be destroyed with the inDestroyChildren flag set to 1, so the
+ destruction will recurse down the widget tree.) If you pass 0 for this
+ flag, the child widgets will simply end up with their parent set to 0.
+ }
+ PROCEDURE XPDestroyWidget(
+ inWidget : XPWidgetID;
+ inDestroyChildren : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPSendMessageToWidget
+
+ This sends any message to a widget. You should probably not go around
+ simulating the predefined messages that the widgets library defines for
+ you. You may however define custom messages for your widgets and send them
+ with this method.
+
+ This method supports several dispatching patterns; see XPDispatchMode for
+ more info. The function returns 1 if the message was handled, 0 if it was
+ not.
+
+ For each widget that receives the message (see the dispatching modes), each
+ widget function from the most recently installed to the oldest one
+ receives the message in order until it is handled.
+ }
+ FUNCTION XPSendMessageToWidget(
+ inWidget : XPWidgetID;
+ inMessage : XPWidgetMessage;
+ inMode : XPDispatchMode;
+ inParam1 : intptr_t;
+ inParam2 : intptr_t) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * WIDGET POSITIONING AND VISIBILITY
+ ___________________________________________________________________________}
+{
+
+}
+
+
+ {
+ XPPlaceWidgetWithin
+
+ This function changes which container a widget resides in. You may NOT use
+ this function on a root widget! inSubWidget is the widget that will be
+ moved. Pass a widget ID in inContainer to make inSubWidget be a child of
+ inContainer. It will become the last/closest widget in the container.
+ Pass 0 to remove the widget from any container. Any call to this other
+ than passing the widget ID of the old parent of the affected widget will
+ cause the widget to be removed from its old parent. Placing a widget within
+ its own parent simply makes it the last widget.
+
+ NOTE: this routine does not reposition the sub widget in global
+ coordinates. If the container has layout management code, it will
+ reposition the subwidget for you, otherwise you must do it with
+ SetWidgetGeometry.
+ }
+ PROCEDURE XPPlaceWidgetWithin(
+ inSubWidget : XPWidgetID;
+ inContainer : XPWidgetID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPCountChildWidgets
+
+ This routine returns the number of widgets another widget contains.
+ }
+ FUNCTION XPCountChildWidgets(
+ inWidget : XPWidgetID) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetNthChildWidget
+
+ This routine returns the widget ID of a child widget by index. Indexes are
+ 0 based, from 0 to one minus the number of widgets in the parent,
+ inclusive. If the index is invalid, 0 is returned.
+ }
+ FUNCTION XPGetNthChildWidget(
+ inWidget : XPWidgetID;
+ inIndex : integer) : XPWidgetID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetParentWidget
+
+ This routine returns the parent of a widget, or 0 if the widget has no
+ parent. Root widgets never have parents and therefore always return 0.
+ }
+ FUNCTION XPGetParentWidget(
+ inWidget : XPWidgetID) : XPWidgetID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPShowWidget
+
+ This routine makes a widget visible if it is not already. Note that if a
+ widget is not in a rooted widget hierarchy or one of its parents is not
+ visible, it will still not be visible to the user.
+ }
+ PROCEDURE XPShowWidget(
+ inWidget : XPWidgetID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPHideWidget
+
+ Makes a widget invisible. See XPShowWidget for considerations of when a
+ widget might not be visible despite its own visibility state.
+ }
+ PROCEDURE XPHideWidget(
+ inWidget : XPWidgetID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPIsWidgetVisible
+
+ This returns 1 if a widget is visible, 0 if it is not. Note that this
+ routine takes into consideration whether a parent is invisible. Use this
+ routine to tell if the user can see the widget.
+ }
+ FUNCTION XPIsWidgetVisible(
+ inWidget : XPWidgetID) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPFindRootWidget
+
+ XPFindRootWidget returns the Widget ID of the root widget that contains the
+ passed in widget or NULL if the passed in widget is not in a rooted
+ hierarchy.
+ }
+ FUNCTION XPFindRootWidget(
+ inWidget : XPWidgetID) : XPWidgetID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPBringRootWidgetToFront
+
+ This routine makes the specified widget be in the front most widget
+ hierarchy. If this widget is a root widget, its widget hierarchy comes to
+ front, otherwise the widget's root is brought to the front. If this widget
+ is not in an active widget hiearchy (e.g. there is no root widget at the
+ top of the tree), this routine does nothing.
+ }
+ PROCEDURE XPBringRootWidgetToFront(
+ inWidget : XPWidgetID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPIsWidgetInFront
+
+ This routine returns true if this widget's hierarchy is the front most
+ hierarchy. It returns false if the widget's hierarchy is not in front, or
+ if the widget is not in a rooted hierarchy.
+ }
+ FUNCTION XPIsWidgetInFront(
+ inWidget : XPWidgetID) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetWidgetGeometry
+
+ This routine returns the bounding box of a widget in global coordinates.
+ Pass NULL for any parameter you are not interested in.
+ }
+ PROCEDURE XPGetWidgetGeometry(
+ inWidget : XPWidgetID;
+ outLeft : Pinteger; { Can be nil }
+ outTop : Pinteger; { Can be nil }
+ outRight : Pinteger; { Can be nil }
+ outBottom : Pinteger); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPSetWidgetGeometry
+
+ This function changes the bounding box of a widget.
+ }
+ PROCEDURE XPSetWidgetGeometry(
+ inWidget : XPWidgetID;
+ inLeft : integer;
+ inTop : integer;
+ inRight : integer;
+ inBottom : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetWidgetForLocation
+
+ Given a widget and a location, this routine returns the widget ID of the
+ child of that widget that owns that location. If inRecursive is true then
+ this will return a child of a child of a widget as it tries to find the
+ deepest widget at that location. If inVisibleOnly is true, then only
+ visible widgets are considered, otherwise all widgets are considered. The
+ widget ID passed for inContainer will be returned if the location is in
+ that widget but not in a child widget. 0 is returned if the location is
+ not in the container.
+
+ NOTE: if a widget's geometry extends outside its parents geometry, it will
+ not be returned by this call for mouse locations outside the parent
+ geometry. The parent geometry limits the child's eligibility for mouse
+ location.
+ }
+ FUNCTION XPGetWidgetForLocation(
+ inContainer : XPWidgetID;
+ inXOffset : integer;
+ inYOffset : integer;
+ inRecursive : integer;
+ inVisibleOnly : integer) : XPWidgetID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetWidgetExposedGeometry
+
+ This routine returns the bounds of the area of a widget that is completely
+ within its parent widgets. Since a widget's bounding box can be outside
+ its parent, part of its area will not be elligible for mouse clicks and
+ should not draw. Use XPGetWidgetGeometry to find out what area defines
+ your widget's shape, but use this routine to find out what area to actually
+ draw into. Note that the widget library does not use OpenGL clipping to
+ keep frame rates up, although you could use it internally.
+ }
+ PROCEDURE XPGetWidgetExposedGeometry(
+ inWidgetID : XPWidgetID;
+ outLeft : Pinteger; { Can be nil }
+ outTop : Pinteger; { Can be nil }
+ outRight : Pinteger; { Can be nil }
+ outBottom : Pinteger); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * ACCESSING WIDGET DATA
+ ___________________________________________________________________________}
+{
+
+}
+
+
+ {
+ XPSetWidgetDescriptor
+
+ Every widget has a descriptor, which is a text string. What the text
+ string is used for varies from widget to widget; for example, a push
+ button's text is its descriptor, a caption shows its descriptor, and a text
+ field's descriptor is the text being edited. In other words, the usage for
+ the text varies from widget to widget, but this API provides a universal
+ and convenient way to get at it. While not all UI widgets need their
+ descriptor, many do.
+ }
+ PROCEDURE XPSetWidgetDescriptor(
+ inWidget : XPWidgetID;
+ inDescriptor : Pchar);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetWidgetDescriptor
+
+ This routine returns the widget's descriptor. Pass in the length of the
+ buffer you are going to receive the descriptor in. The descriptor will be
+ null terminated for you. This routine returns the length of the actual
+ descriptor; if you pass NULL for outDescriptor, you can get the
+ descriptor's length without getting its text. If the length of the
+ descriptor exceeds your buffer length, the buffer will not be null
+ terminated (this routine has 'strncpy' semantics).
+ }
+ FUNCTION XPGetWidgetDescriptor(
+ inWidget : XPWidgetID;
+ outDescriptor : Pchar;
+ inMaxDescLength : integer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPSetWidgetProperty
+
+ This function sets a widget's property. Properties are arbitrary values
+ associated by a widget by ID.
+ }
+ PROCEDURE XPSetWidgetProperty(
+ inWidget : XPWidgetID;
+ inProperty : XPWidgetPropertyID;
+ inValue : intptr_t);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetWidgetProperty
+
+ This routine returns the value of a widget's property, or 0 if the property
+ is not defined. If you need to know whether the property is defined, pass
+ a pointer to an int for inExists; the existence of that property will be
+ returned in the int. Pass NULL for inExists if you do not need this
+ information.
+ }
+ FUNCTION XPGetWidgetProperty(
+ inWidget : XPWidgetID;
+ inProperty : XPWidgetPropertyID;
+ inExists : Pinteger) : intptr_t; { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * KEYBOARD MANAGEMENT
+ ___________________________________________________________________________}
+{
+
+}
+
+
+ {
+ XPSetKeyboardFocus
+
+ XPSetKeyboardFocus controls which widget will receive keystrokes. Pass the
+ Widget ID of the widget to get the keys. Note that if the widget does not
+ care about keystrokes, they will go to the parent widget, and if no widget
+ cares about them, they go to X-Plane.
+
+ If you set the keyboard focus to Widget ID 0, X-Plane gets keyboard focus.
+
+ This routine returns the widget ID that ended up with keyboard focus, or 0
+ for x-plane.
+
+ Keyboard focus is not changed if the new widget will not accept it. For
+ setting to x-plane, keyboard focus is always accepted.
+
+ }
+ FUNCTION XPSetKeyboardFocus(
+ inWidget : XPWidgetID) : XPWidgetID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLoseKeyboardFocus
+
+ This causes the specified widget to lose focus; focus is passed to its
+ parent, or the next parent that will accept it. This routine does nothing
+ if this widget does not have focus.
+ }
+ PROCEDURE XPLoseKeyboardFocus(
+ inWidget : XPWidgetID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetWidgetWithFocus
+
+ This routine returns the widget that has keyboard focus, or 0 if X-Plane
+ has keyboard focus or some other plugin window that does not have widgets
+ has focus.
+ }
+ FUNCTION XPGetWidgetWithFocus: XPWidgetID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * CREATING CUSTOM WIDGETS
+ ___________________________________________________________________________}
+{
+
+}
+
+
+ {
+ XPAddWidgetCallback
+
+ This function adds a new widget callback to a widget. This widget callback
+ supercedes any existing ones and will receive messages first; if it does
+ not handle messages they will go on to be handled by pre-existing widgets.
+
+ The widget function will remain on the widget for the life of the widget.
+ The creation message will be sent to the new callback immediately with the
+ widget ID, and the destruction message will be sent before the other widget
+ function receives a destruction message.
+
+ This provides a way to 'subclass' an existing widget. By providing a
+ second hook that only handles certain widget messages, you can customize or
+ extend widget behavior.
+ }
+ PROCEDURE XPAddWidgetCallback(
+ inWidget : XPWidgetID;
+ inNewCallback : XPWidgetFunc_t);
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPGetWidgetClassFunc
+
+ Given a widget class, this function returns the callbacks that power that
+ widget class.
+ }
+ FUNCTION XPGetWidgetClassFunc(
+ inWidgetClass : XPWidgetClass) : XPWidgetFunc_t;
+{$IFDEF DELPHI}
+ cdecl; external 'XPWIDGETS.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMCamera.pas b/X-Plane-SDK/Delphi/XPLM/XPLMCamera.pas
new file mode 100755
index 0000000..44b121c
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMCamera.pas
@@ -0,0 +1,174 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMCamera;
+INTERFACE
+{
+ XPLMCamera - THEORY OF OPERATION The XPLMCamera APIs allow plug-ins to
+ control the camera angle in X-Plane. This has a number of applications,
+ including but not limited to:
+
+ - Creating new views (including dynamic/user-controllable views) for the
+ user.
+
+ - Creating applications that use X-Plane as a renderer of scenery,
+ aircrafts, or both.
+
+ The camera is controlled via six parameters: a location in OpenGL
+ coordinates and pitch, roll and yaw, similar to an airplane's position.
+ OpenGL coordinate info is described in detail in the XPLMGraphics
+ documentation; generally you should use the XPLMGraphics routines to
+ convert from world to local coordinates. The camera's orientation starts
+ facing level with the ground directly up the negative-Z axis
+ (approximately north) with the horizon horizontal. It is then rotated
+ clockwise for yaw, pitched up for positive pitch, and rolled clockwise
+ around the vector it is looking along for roll.
+
+ You control the camera either either until the user selects a new view or
+ permanently (the later being similar to how UDP camera control works). You
+ control the camera by registering a callback per frame from which you
+ calculate the new camera positions. This guarantees smooth camera motion.
+
+ Use the XPLMDataAccess APIs to get information like the position of the
+ aircraft, etc. for complex camera positioning.
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * CAMERA CONTROL
+ ___________________________________________________________________________}
+{
+
+}
+
+
+ {
+ XPLMCameraControlDuration
+
+ This enumeration states how long you want to retain control of the camera.
+ You can retain it indefinitely or until the user selects a new view.
+ }
+TYPE
+ XPLMCameraControlDuration = (
+ { Control the camera until the user picks a new view. }
+ xplm_ControlCameraUntilViewChanges = 1
+
+ { Control the camera until your plugin is disabled or another plugin forcably }
+ { takes control. }
+ ,xplm_ControlCameraForever = 2
+
+ );
+ PXPLMCameraControlDuration = ^XPLMCameraControlDuration;
+
+ {
+ XPLMCameraPosition_t
+
+ This structure contains a full specification of the camera. X, Y, and Z
+ are the camera's position in OpenGL coordiantes; pitch, roll, and yaw are
+ rotations from a camera facing flat north in degrees. Positive pitch means
+ nose up, positive roll means roll right, and positive yaw means yaw right,
+ all in degrees. Zoom is a zoom factor, with 1.0 meaning normal zoom and 2.0
+ magnifying by 2x (objects appear larger).
+ }
+ XPLMCameraPosition_t = RECORD
+ x : single;
+ y : single;
+ z : single;
+ pitch : single;
+ heading : single;
+ roll : single;
+ zoom : single;
+ END;
+ PXPLMCameraPosition_t = ^XPLMCameraPosition_t;
+
+ {
+ XPLMCameraControl_f
+
+ You use an XPLMCameraControl function to provide continuous control over
+ the camera. You are passed in a structure in which to put the new camera
+ position; modify it and return 1 to reposition the camera. Return 0 to
+ surrender control of the camera; camera control will be handled by X-Plane
+ on this draw loop. The contents of the structure as you are called are
+ undefined.
+
+ If X-Plane is taking camera control away from you, this function will be
+ called with inIsLosingControl set to 1 and ioCameraPosition NULL.
+ }
+ XPLMCameraControl_f = FUNCTION(
+ outCameraPosition : PXPLMCameraPosition_t; { Can be nil }
+ inIsLosingControl : integer;
+ inRefcon : pointer) : integer; cdecl;
+
+ {
+ XPLMControlCamera
+
+ This function repositions the camera on the next drawing cycle. You must
+ pass a non-null control function. Specify in inHowLong how long you'd like
+ control (indefinitely or until a key is pressed).
+ }
+ PROCEDURE XPLMControlCamera(
+ inHowLong : XPLMCameraControlDuration;
+ inControlFunc : XPLMCameraControl_f;
+ inRefcon : pointer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMDontControlCamera
+
+ This function stops you from controlling the camera. If you have a camera
+ control function, it will not be called with an inIsLosingControl flag.
+ X-Plane will control the camera on the next cycle.
+
+ For maximum compatibility you should not use this routine unless you are in
+ posession of the camera.
+ }
+ PROCEDURE XPLMDontControlCamera;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMIsCameraBeingControlled
+
+ This routine returns 1 if the camera is being controlled, zero if it is
+ not. If it is and you pass in a pointer to a camera control duration, the
+ current control duration will be returned.
+ }
+ FUNCTION XPLMIsCameraBeingControlled(
+ outCameraControlDuration: PXPLMCameraControlDuration) : integer; { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMReadCameraPosition
+
+ This function reads the current camera position.
+ }
+ PROCEDURE XPLMReadCameraPosition(
+ outCameraPosition : PXPLMCameraPosition_t);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMDataAccess.pas b/X-Plane-SDK/Delphi/XPLM/XPLMDataAccess.pas
new file mode 100755
index 0000000..e82ded4
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMDataAccess.pas
@@ -0,0 +1,764 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMDataAccess;
+INTERFACE
+{
+ XPLM Data Access API - Theory of Operation
+
+ The data access API gives you a generic, flexible, high performance way to
+ read and write data to and from X-Plane and other plug-ins. For example,
+ this API allows you to read and set the nav radios, get the plane location,
+ determine the current effective graphics frame rate, etc.
+
+ The data access APIs are the way that you read and write data from the sim
+ as well as other plugins.
+
+ The API works using opaque data references. A data reference is a source
+ of data; you do not know where it comes from, but once you have it you can
+ read the data quickly and possibly write it. To get a data reference, you
+ look it up.
+
+ Data references are identified by verbose string names
+ (sim/cockpit/radios/nav1_freq_hz). The actual numeric value of the data
+ reference is implementation defined and is likely to change each time the
+ simulator is run (or the plugin that provides the datareference is
+ reloaded).
+
+ The task of looking up a data reference is relatively expensive; look up
+ your data references once based on verbose strings, and save the opaque
+ data reference value for the duration of your plugin's operation. Reading
+ and writing data references is relatively fast (the cost is equivalent to
+ two function calls through function pointers).
+
+ This allows data access to be high performance, while leaving in
+ abstraction; since data references are opaque and are searched for, the
+ underlying data access system can be rebuilt.
+
+ A note on typing: you must know the correct data type to read and write.
+ APIs are provided for reading and writing data in a number of ways. You
+ can also double check the data type for a data ref. Note that automatic
+ conversion is not done for you.
+
+ A note for plugins sharing data with other plugins: the load order of
+ plugins is not guaranteed. To make sure that every plugin publishing data
+ has published their data references before other plugins try to subscribe,
+ publish your data references in your start routine but resolve them the
+ first time your 'enable' routine is called, or the first time they are
+ needed in code.
+
+ X-Plane publishes well over 1000 datarefs; a complete list may be found in
+ the reference section of the SDK online documentation (from the SDK home
+ page, choose Documentation).
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * READING AND WRITING DATA
+ ___________________________________________________________________________}
+{
+ These routines allow you to access a wide variety of data from within
+ x-plane and modify some of it.
+}
+
+
+
+TYPE
+ {
+ XPLMDataRef
+
+ A data ref is an opaque handle to data provided by the simulator or another
+ plugin. It uniquely identifies one variable (or array of variables) over
+ the lifetime of your plugin. You never hard code these values; you always
+ get them from XPLMFindDataRef.
+ }
+ XPLMDataRef = pointer;
+ PXPLMDataRef = ^XPLMDataRef;
+
+ {
+ XPLMDataTypeID
+
+ This is an enumeration that defines the type of the data behind a data
+ reference. This allows you to sanity check that the data type matches what
+ you expect. But for the most part, you will know the type of data you are
+ expecting from the online documentation.
+
+ Data types each take a bit field, so sets of data types may be formed.
+ }
+ XPLMDataTypeID = (
+ { Data of a type the current XPLM doesn't do. }
+ xplmType_Unknown = 0
+
+ { A single 4-byte integer, native endian. }
+ ,xplmType_Int = 1
+
+ { A single 4-byte float, native endian. }
+ ,xplmType_Float = 2
+
+ { A single 8-byte double, native endian. }
+ ,xplmType_Double = 4
+
+ { An array of 4-byte floats, native endian. }
+ ,xplmType_FloatArray = 8
+
+ { An array of 4-byte integers, native endian. }
+ ,xplmType_IntArray = 16
+
+ { A variable block of data. }
+ ,xplmType_Data = 32
+
+ );
+ PXPLMDataTypeID = ^XPLMDataTypeID;
+
+ {
+ XPLMFindDataRef
+
+ Given a c-style string that names the data ref, this routine looks up the
+ actual opaque XPLMDataRef that you use to read and write the data. The
+ string names for datarefs are published on the x-plane SDK web site.
+
+ This function returns NULL if the data ref cannot be found.
+
+ NOTE: this function is relatively expensive; save the XPLMDataRef this
+ function returns for future use. Do not look up your data ref by string
+ every time you need to read or write it.
+ }
+ FUNCTION XPLMFindDataRef(
+ inDataRefName : Pchar) : XPLMDataRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCanWriteDataRef
+
+ Given a data ref, this routine returns true if you can successfully set
+ the data, false otherwise. Some datarefs are read-only.
+ }
+ FUNCTION XPLMCanWriteDataRef(
+ inDataRef : XPLMDataRef) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMIsDataRefGood
+
+ WARNING: This function is deprecated and should not be used. Datarefs are
+ valid until plugins are reloaded or the sim quits. Plugins sharing
+ datarefs should support these semantics by not unregistering datarefs
+ during operation. (You should however unregister datarefs when your plugin
+ is unloaded, as part of general resource cleanup.)
+
+ This function returns whether a data ref is still valid. If it returns
+ false, you should refind the data ref from its original string. Calling an
+ accessor function on a bad data ref will return a default value, typically
+ 0 or 0-length data.
+ }
+ FUNCTION XPLMIsDataRefGood(
+ inDataRef : XPLMDataRef) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetDataRefTypes
+
+ This routine returns the types of the data ref for accessor use. If a data
+ ref is available in multiple data types, they will all be returned.
+ }
+ FUNCTION XPLMGetDataRefTypes(
+ inDataRef : XPLMDataRef) : XPLMDataTypeID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * DATA ACCESSORS
+ ___________________________________________________________________________}
+{
+ These routines read and write the data references. For each supported data
+ type there is a reader and a writer.
+
+ If the data ref is invalid or the plugin that provides it is disabled or
+ there is a type mismatch, the functions that read data will return 0 as a
+ default value or not modify the passed in memory. The plugins that write
+ data will not write under these circumstances or if the data ref is
+ read-only. NOTE: to keep the overhead of reading datarefs low, these
+ routines do not do full validation of a dataref; passing a junk value for
+ a dataref can result in crashing the sim.
+
+ For array-style datarefs, you specify the number of items to read/write and
+ the offset into the array; the actual number of items read or written is
+ returned. This may be less to prevent an array-out-of-bounds error.
+}
+
+
+
+ {
+ XPLMGetDatai
+
+ Read an integer data ref and return its value. The return value is the
+ dataref value or 0 if the dataref is invalid/NULL or the plugin is
+ disabled.
+ }
+ FUNCTION XPLMGetDatai(
+ inDataRef : XPLMDataRef) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetDatai
+
+ Write a new value to an integer data ref. This routine is a no-op if the
+ plugin publishing the dataref is disabled, the dataref is invalid, or the
+ dataref is not writable.
+ }
+ PROCEDURE XPLMSetDatai(
+ inDataRef : XPLMDataRef;
+ inValue : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetDataf
+
+ Read a single precision floating point dataref and return its value. The
+ return value is the dataref value or 0.0 if the dataref is invalid/NULL or
+ the plugin is disabled.
+ }
+ FUNCTION XPLMGetDataf(
+ inDataRef : XPLMDataRef) : single;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetDataf
+
+ Write a new value to a single precision floating point data ref. This
+ routine is a no-op if the plugin publishing the dataref is disabled, the
+ dataref is invalid, or the dataref is not writable.
+ }
+ PROCEDURE XPLMSetDataf(
+ inDataRef : XPLMDataRef;
+ inValue : single);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetDatad
+
+ Read a double precision floating point dataref and return its value. The
+ return value is the dataref value or 0.0 if the dataref is invalid/NULL or
+ the plugin is disabled.
+ }
+ FUNCTION XPLMGetDatad(
+ inDataRef : XPLMDataRef) : real;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetDatad
+
+ Write a new value to a double precision floating point data ref. This
+ routine is a no-op if the plugin publishing the dataref is disabled, the
+ dataref is invalid, or the dataref is not writable.
+ }
+ PROCEDURE XPLMSetDatad(
+ inDataRef : XPLMDataRef;
+ inValue : real);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetDatavi
+
+ Read a part of an integer array dataref. If you pass NULL for outVaules,
+ the routine will return the size of the array, ignoring inOffset and inMax.
+
+
+ If outValues is not NULL, then up to inMax values are copied from the
+ dataref into outValues, starting at inOffset in the dataref. If inMax +
+ inOffset is larger than the size of the dataref, less than inMax values
+ will be copied. The number of values copied is returned.
+
+ Note: the semantics of array datarefs are entirely implemented by the
+ plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ above description is how these datarefs are intended to work, but a rogue
+ plugin may have different behavior.
+ }
+ FUNCTION XPLMGetDatavi(
+ inDataRef : XPLMDataRef;
+ outValues : Pinteger; { Can be nil }
+ inOffset : integer;
+ inMax : integer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetDatavi
+
+ Write part or all of an integer array dataref. The values passed by
+ inValues are written into the dataref starting at inOffset. Up to inCount
+ values are written; however if the values would write "off the end" of the
+ dataref array, then fewer values are written.
+
+ Note: the semantics of array datarefs are entirely implemented by the
+ plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ above description is how these datarefs are intended to work, but a rogue
+ plugin may have different behavior.
+ }
+ PROCEDURE XPLMSetDatavi(
+ inDataRef : XPLMDataRef;
+ inValues : Pinteger;
+ inoffset : integer;
+ inCount : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetDatavf
+
+ Read a part of a single precision floating point array dataref. If you
+ pass NULL for outVaules, the routine will return the size of the array,
+ ignoring inOffset and inMax.
+
+ If outValues is not NULL, then up to inMax values are copied from the
+ dataref into outValues, starting at inOffset in the dataref. If inMax +
+ inOffset is larger than the size of the dataref, less than inMax values
+ will be copied. The number of values copied is returned.
+
+ Note: the semantics of array datarefs are entirely implemented by the
+ plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ above description is how these datarefs are intended to work, but a rogue
+ plugin may have different behavior.
+ }
+ FUNCTION XPLMGetDatavf(
+ inDataRef : XPLMDataRef;
+ outValues : Psingle; { Can be nil }
+ inOffset : integer;
+ inMax : integer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetDatavf
+
+ Write part or all of a single precision floating point array dataref. The
+ values passed by inValues are written into the dataref starting at
+ inOffset. Up to inCount values are written; however if the values would
+ write "off the end" of the dataref array, then fewer values are written.
+
+ Note: the semantics of array datarefs are entirely implemented by the
+ plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ above description is how these datarefs are intended to work, but a rogue
+ plugin may have different behavior.
+ }
+ PROCEDURE XPLMSetDatavf(
+ inDataRef : XPLMDataRef;
+ inValues : Psingle;
+ inoffset : integer;
+ inCount : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetDatab
+
+ Read a part of a byte array dataref. If you pass NULL for outVaules, the
+ routine will return the size of the array, ignoring inOffset and inMax.
+
+ If outValues is not NULL, then up to inMax values are copied from the
+ dataref into outValues, starting at inOffset in the dataref. If inMax +
+ inOffset is larger than the size of the dataref, less than inMax values
+ will be copied. The number of values copied is returned.
+
+ Note: the semantics of array datarefs are entirely implemented by the
+ plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ above description is how these datarefs are intended to work, but a rogue
+ plugin may have different behavior.
+ }
+ FUNCTION XPLMGetDatab(
+ inDataRef : XPLMDataRef;
+ outValue : pointer; { Can be nil }
+ inOffset : integer;
+ inMaxBytes : integer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetDatab
+
+ Write part or all of a byte array dataref. The values passed by inValues
+ are written into the dataref starting at inOffset. Up to inCount values
+ are written; however if the values would write "off the end" of the dataref
+ array, then fewer values are written.
+
+ Note: the semantics of array datarefs are entirely implemented by the
+ plugin (or X-Plane) that provides the dataref, not the SDK itself; the
+ above description is how these datarefs are intended to work, but a rogue
+ plugin may have different behavior.
+ }
+ PROCEDURE XPLMSetDatab(
+ inDataRef : XPLMDataRef;
+ inValue : pointer;
+ inOffset : integer;
+ inLength : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * PUBLISHING YOUR PLUGINS DATA
+ ___________________________________________________________________________}
+{
+ These functions allow you to create data references that other plug-ins can
+ access via the above data access APIs. Data references published by other
+ plugins operate the same as ones published by x-plane in all manners except
+ that your data reference will not be available to other plugins if/when
+ your plugin is disabled.
+
+ You share data by registering data provider callback functions. When a
+ plug-in requests your data, these callbacks are then called. You provide
+ one callback to return the value when a plugin 'reads' it and another to
+ change the value when a plugin 'writes' it.
+
+ Important: you must pick a prefix for your datarefs other than "sim/" -
+ this prefix is reserved for X-Plane. The X-Plane SDK website contains a
+ registry where authors can select a unique first word for dataref names, to
+ prevent dataref collisions between plugins.
+}
+
+
+
+ {
+ XPLMGetDatai_f
+
+ Data provider function pointers.
+
+ These define the function pointers you provide to get or set data. Note
+ that you are passed a generic pointer for each one. This is the same
+ pointer you pass in your register routine; you can use it to find global
+ variables, etc.
+
+ The semantics of your callbacks are the same as the dataref accessor above
+ - basically routines like XPLMGetDatai are just pass-throughs from a caller
+ to your plugin. Be particularly mindful in implementing array dataref
+ read-write accessors; you are responsible for avoiding overruns, supporting
+ offset read/writes, and handling a read with a NULL buffer.
+ }
+TYPE
+ XPLMGetDatai_f = FUNCTION(
+ inRefcon : pointer) : integer; cdecl;
+
+ {
+ XPLMSetDatai_f
+
+ }
+ XPLMSetDatai_f = PROCEDURE(
+ inRefcon : pointer;
+ inValue : integer); cdecl;
+
+ {
+ XPLMGetDataf_f
+
+ }
+ XPLMGetDataf_f = FUNCTION(
+ inRefcon : pointer) : single; cdecl;
+
+ {
+ XPLMSetDataf_f
+
+ }
+ XPLMSetDataf_f = PROCEDURE(
+ inRefcon : pointer;
+ inValue : single); cdecl;
+
+ {
+ XPLMGetDatad_f
+
+ }
+ XPLMGetDatad_f = FUNCTION(
+ inRefcon : pointer) : real; cdecl;
+
+ {
+ XPLMSetDatad_f
+
+ }
+ XPLMSetDatad_f = PROCEDURE(
+ inRefcon : pointer;
+ inValue : real); cdecl;
+
+ {
+ XPLMGetDatavi_f
+
+ }
+ XPLMGetDatavi_f = FUNCTION(
+ inRefcon : pointer;
+ outValues : Pinteger; { Can be nil }
+ inOffset : integer;
+ inMax : integer) : integer; cdecl;
+
+ {
+ XPLMSetDatavi_f
+
+ }
+ XPLMSetDatavi_f = PROCEDURE(
+ inRefcon : pointer;
+ inValues : Pinteger;
+ inOffset : integer;
+ inCount : integer); cdecl;
+
+ {
+ XPLMGetDatavf_f
+
+ }
+ XPLMGetDatavf_f = FUNCTION(
+ inRefcon : pointer;
+ outValues : Psingle; { Can be nil }
+ inOffset : integer;
+ inMax : integer) : integer; cdecl;
+
+ {
+ XPLMSetDatavf_f
+
+ }
+ XPLMSetDatavf_f = PROCEDURE(
+ inRefcon : pointer;
+ inValues : Psingle;
+ inOffset : integer;
+ inCount : integer); cdecl;
+
+ {
+ XPLMGetDatab_f
+
+ }
+ XPLMGetDatab_f = FUNCTION(
+ inRefcon : pointer;
+ outValue : pointer; { Can be nil }
+ inOffset : integer;
+ inMaxLength : integer) : integer; cdecl;
+
+ {
+ XPLMSetDatab_f
+
+ }
+ XPLMSetDatab_f = PROCEDURE(
+ inRefcon : pointer;
+ inValue : pointer;
+ inOffset : integer;
+ inLength : integer); cdecl;
+
+ {
+ XPLMRegisterDataAccessor
+
+ This routine creates a new item of data that can be read and written. Pass
+ in the data's full name for searching, the type(s) of the data for
+ accessing, and whether the data can be written to. For each data type you
+ support, pass in a read accessor function and a write accessor function if
+ necessary. Pass NULL for data types you do not support or write accessors
+ if you are read-only.
+
+ You are returned a data ref for the new item of data created. You can use
+ this data ref to unregister your data later or read or write from it.
+ }
+ FUNCTION XPLMRegisterDataAccessor(
+ inDataName : Pchar;
+ inDataType : XPLMDataTypeID;
+ inIsWritable : integer;
+ inReadInt : XPLMGetDatai_f;
+ inWriteInt : XPLMSetDatai_f;
+ inReadFloat : XPLMGetDataf_f;
+ inWriteFloat : XPLMSetDataf_f;
+ inReadDouble : XPLMGetDatad_f;
+ inWriteDouble : XPLMSetDatad_f;
+ inReadIntArray : XPLMGetDatavi_f;
+ inWriteIntArray : XPLMSetDatavi_f;
+ inReadFloatArray : XPLMGetDatavf_f;
+ inWriteFloatArray : XPLMSetDatavf_f;
+ inReadData : XPLMGetDatab_f;
+ inWriteData : XPLMSetDatab_f;
+ inReadRefcon : pointer;
+ inWriteRefcon : pointer) : XPLMDataRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMUnregisterDataAccessor
+
+ Use this routine to unregister any data accessors you may have registered.
+ You unregister a data ref by the XPLMDataRef you get back from
+ registration. Once you unregister a data ref, your function pointer will
+ not be called anymore.
+
+ For maximum compatibility, do not unregister your data accessors until
+ final shutdown (when your XPluginStop routine is called). This allows
+ other plugins to find your data reference once and use it for their entire
+ time of operation.
+ }
+ PROCEDURE XPLMUnregisterDataAccessor(
+ inDataRef : XPLMDataRef);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * SHARING DATA BETWEEN MULTIPLE PLUGINS
+ ___________________________________________________________________________}
+{
+ The data reference registration APIs from the previous section allow a
+ plugin to publish data in a one-owner manner; the plugin that publishes the
+ data reference owns the real memory that the data ref uses. This is
+ satisfactory for most cases, but there are also cases where plugnis need to
+ share actual data.
+
+ With a shared data reference, no one plugin owns the actual memory for the
+ data reference; the plugin SDK allocates that for you. When the first
+ plugin asks to 'share' the data, the memory is allocated. When the data is
+ changed, every plugin that is sharing the data is notified.
+
+ Shared data references differ from the 'owned' data references from the
+ previous section in a few ways:
+
+ - With shared data references, any plugin can create the data reference;
+ with owned plugins one plugin must create the data reference and others
+ subscribe. (This can be a problem if you don't know which set of plugins
+ will be present).
+
+ - With shared data references, every plugin that is sharing the data is
+ notified when the data is changed. With owned data references, only the
+ one owner is notified when the data is changed.
+
+ - With shared data references, you cannot access the physical memory of the
+ data reference; you must use the XPLMGet... and XPLMSet... APIs. With an
+ owned data reference, the one owning data reference can manipulate the
+ data reference's memory in any way it sees fit.
+
+ Shared data references solve two problems: if you need to have a data
+ reference used by several plugins but do not know which plugins will be
+ installed, or if all plugins sharing data need to be notified when that
+ data is changed, use shared data references.
+}
+
+
+
+ {
+ XPLMDataChanged_f
+
+ An XPLMDataChanged_f is a callback that the XPLM calls whenever any other
+ plug-in modifies shared data. A refcon you provide is passed back to help
+ identify which data is being changed. In response, you may want to call one
+ of the XPLMGetDataxxx routines to find the new value of the data.
+ }
+TYPE
+ XPLMDataChanged_f = PROCEDURE(
+ inRefcon : pointer); cdecl;
+
+ {
+ XPLMShareData
+
+ This routine connects a plug-in to shared data, creating the shared data if
+ necessary. inDataName is a standard path for the data ref, and inDataType
+ specifies the type. This function will create the data if it does not
+ exist. If the data already exists but the type does not match, an error is
+ returned, so it is important that plug-in authors collaborate to establish
+ public standards for shared data.
+
+ If a notificationFunc is passed in and is not NULL, that notification
+ function will be called whenever the data is modified. The notification
+ refcon will be passed to it. This allows your plug-in to know which shared
+ data was changed if multiple shared data are handled by one callback, or if
+ the plug-in does not use global variables.
+
+ A one is returned for successfully creating or finding the shared data; a
+ zero if the data already exists but is of the wrong type.
+ }
+ FUNCTION XPLMShareData(
+ inDataName : Pchar;
+ inDataType : XPLMDataTypeID;
+ inNotificationFunc : XPLMDataChanged_f;
+ inNotificationRefcon: pointer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMUnshareData
+
+ This routine removes your notification function for shared data. Call it
+ when done with the data to stop receiving change notifications. Arguments
+ must match XPLMShareData. The actual memory will not necessarily be freed,
+ since other plug-ins could be using it.
+ }
+ FUNCTION XPLMUnshareData(
+ inDataName : Pchar;
+ inDataType : XPLMDataTypeID;
+ inNotificationFunc : XPLMDataChanged_f;
+ inNotificationRefcon: pointer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMDefs.pas b/X-Plane-SDK/Delphi/XPLM/XPLMDefs.pas
new file mode 100755
index 0000000..57ffba1
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMDefs.pas
@@ -0,0 +1,446 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMDefs;
+INTERFACE
+{
+ This file is contains the cross-platform and basic definitions for the
+ X-Plane SDK.
+
+ The preprocessor macros APL and IBM must be defined to specify the
+ compilation target; define APL to 1 and IBM 0 to compile on Macintosh and
+ APL to 0 and IBM to 1 for Windows. You must specify these macro definitions
+ before including XPLMDefs.h or any other XPLM headers. You can do this
+ using the -D command line option or a preprocessor header.
+}
+
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{$IFDEF LINUX}
+ {$DEFINE KYLIX}
+{$ENDIF}
+TYPE
+{$IFNDEF DELPHI}
+{$IFNDEF KYLIX}
+ Pchar = ^char;
+ Ppchar = ^Pchar;
+ Psingle = ^single;
+ Pinteger = ^integer;
+{$ENDIF}
+{$ENDIF}
+ Preal = ^real;
+ Plongint = ^longint;
+{___________________________________________________________________________
+ * DLL Definitions
+ ___________________________________________________________________________}
+{
+ These definitions control the importing and exporting of functions within
+ the DLL.
+
+ You can prefix your five required callbacks with the PLUGIN_API macro to
+ declare them as exported C functions. The XPLM_API macro identifies
+ functions that are provided to you via the plugin SDK. (Link against
+ XPLM.lib to use these functions.)
+}
+
+
+
+
+{___________________________________________________________________________
+ * GLOBAL DEFINITIONS
+ ___________________________________________________________________________}
+{
+ These definitions are used in all parts of the SDK.
+}
+
+
+
+TYPE
+ {
+ XPLMPluginID
+
+ Each plug-in is identified by a unique integer ID. This ID can be used to
+ disable or enable a plug-in, or discover what plug-in is 'running' at the
+ time. A plug-in ID is unique within the currently running instance of
+ X-Plane unless plug-ins are reloaded. Plug-ins may receive a different
+ unique ID each time they are loaded.
+
+ For persistent identification of plug-ins, use XPLMFindPluginBySignature in
+ XPLMUtiltiies.h
+
+ -1 indicates no plug-in.
+ }
+ XPLMPluginID = integer;
+ PXPLMPluginID = ^XPLMPluginID;
+
+CONST
+ { No plugin. }
+ XPLM_NO_PLUGIN_ID = (-1);
+
+ { X-Plane itself }
+ XPLM_PLUGIN_XPLANE = (0);
+
+ { The current XPLM revision is 2.10 (210). }
+ kXPLM_Version = (210);
+
+ {
+ XPLMKeyFlags
+
+ These bitfields define modifier keys in a platform independent way. When a
+ key is pressed, a series of messages are sent to your plugin. The down
+ flag is set in the first of these messages, and the up flag in the last.
+ While the key is held down, messages are sent with neither to indicate that
+ the key is being held down as a repeated character.
+
+ The control flag is mapped to the control flag on Macintosh and PC.
+ Generally X-Plane uses the control key and not the command key on
+ Macintosh, providing a consistent interface across platforms that does not
+ necessarily match the Macintosh user interface guidelines. There is not
+ yet a way for plugins to access the Macintosh control keys without using
+ #ifdefed code.
+ }
+TYPE
+ XPLMKeyFlags = (
+ { The shift key is down }
+ xplm_ShiftFlag = 1
+
+ { The option or alt key is down }
+ ,xplm_OptionAltFlag = 2
+
+ { The control key is down* }
+ ,xplm_ControlFlag = 4
+
+ { The key is being pressed down }
+ ,xplm_DownFlag = 8
+
+ { The key is being released }
+ ,xplm_UpFlag = 16
+
+ );
+ PXPLMKeyFlags = ^XPLMKeyFlags;
+
+{___________________________________________________________________________
+ * ASCII CONTROL KEY CODES
+ ___________________________________________________________________________}
+{
+ These definitions define how various control keys are mapped to ASCII key
+ codes. Not all key presses generate an ASCII value, so plugin code should
+ be prepared to see null characters come from the keyboard...this usually
+ represents a key stroke that has no equivalent ASCII, like a page-down
+ press. Use virtual key codes to find these key strokes. ASCII key codes
+ take into account modifier keys; shift keys will affect capitals and
+ punctuation; control key combinations may have no vaild ASCII and produce
+ NULL. To detect control-key combinations, use virtual key codes, not ASCII
+ keys.
+}
+
+
+
+CONST
+ XPLM_KEY_RETURN = 13;
+
+ XPLM_KEY_ESCAPE = 27;
+
+ XPLM_KEY_TAB = 9;
+
+ XPLM_KEY_DELETE = 8;
+
+ XPLM_KEY_LEFT = 28;
+
+ XPLM_KEY_RIGHT = 29;
+
+ XPLM_KEY_UP = 30;
+
+ XPLM_KEY_DOWN = 31;
+
+ XPLM_KEY_0 = 48;
+
+ XPLM_KEY_1 = 49;
+
+ XPLM_KEY_2 = 50;
+
+ XPLM_KEY_3 = 51;
+
+ XPLM_KEY_4 = 52;
+
+ XPLM_KEY_5 = 53;
+
+ XPLM_KEY_6 = 54;
+
+ XPLM_KEY_7 = 55;
+
+ XPLM_KEY_8 = 56;
+
+ XPLM_KEY_9 = 57;
+
+ XPLM_KEY_DECIMAL = 46;
+
+{___________________________________________________________________________
+ * VIRTUAL KEY CODES
+ ___________________________________________________________________________}
+{
+ These are cross-platform defines for every distinct keyboard press on the
+ computer. Every physical key on the keyboard has a virtual key code. So
+ the "two" key on the top row of the main keyboard has a different code
+ from the "two" key on the numeric key pad. But the 'w' and 'W' character
+ are indistinguishable by virtual key code because they are the same
+ physical key (one with and one without the shift key).
+
+ Use virtual key codes to detect keystrokes that do not have ASCII
+ equivalents, allow the user to map the numeric keypad separately from the
+ main keyboard, and detect control key and other modifier-key combinations
+ that generate ASCII control key sequences (many of which are not available
+ directly via character keys in the SDK).
+
+ To assign virtual key codes we started with the Microsoft set but made some
+ additions and changes. A few differences:
+
+ 1. Modifier keys are not available as virtual key codes. You cannot get
+ distinct modifier press and release messages. Please do not try to use
+ modifier keys as regular keys; doing so will almost certainly interfere
+ with users' abilities to use the native x-plane key bindings.
+
+ 2. Some keys that do not exist on both Mac and PC keyboards are removed.
+
+ 3. Do not assume that the values of these keystrokes are interchangeable
+ with MS v-keys.
+}
+
+
+
+CONST
+ XPLM_VK_BACK = $08;
+
+ XPLM_VK_TAB = $09;
+
+ XPLM_VK_CLEAR = $0C;
+
+ XPLM_VK_RETURN = $0D;
+
+ XPLM_VK_ESCAPE = $1B;
+
+ XPLM_VK_SPACE = $20;
+
+ XPLM_VK_PRIOR = $21;
+
+ XPLM_VK_NEXT = $22;
+
+ XPLM_VK_END = $23;
+
+ XPLM_VK_HOME = $24;
+
+ XPLM_VK_LEFT = $25;
+
+ XPLM_VK_UP = $26;
+
+ XPLM_VK_RIGHT = $27;
+
+ XPLM_VK_DOWN = $28;
+
+ XPLM_VK_SELECT = $29;
+
+ XPLM_VK_PRINT = $2A;
+
+ XPLM_VK_EXECUTE = $2B;
+
+ XPLM_VK_SNAPSHOT = $2C;
+
+ XPLM_VK_INSERT = $2D;
+
+ XPLM_VK_DELETE = $2E;
+
+ XPLM_VK_HELP = $2F;
+
+ { XPLM_VK_0 thru XPLM_VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39) }
+ XPLM_VK_0 = $30;
+
+ XPLM_VK_1 = $31;
+
+ XPLM_VK_2 = $32;
+
+ XPLM_VK_3 = $33;
+
+ XPLM_VK_4 = $34;
+
+ XPLM_VK_5 = $35;
+
+ XPLM_VK_6 = $36;
+
+ XPLM_VK_7 = $37;
+
+ XPLM_VK_8 = $38;
+
+ XPLM_VK_9 = $39;
+
+ { XPLM_VK_A thru XPLM_VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A) }
+ XPLM_VK_A = $41;
+
+ XPLM_VK_B = $42;
+
+ XPLM_VK_C = $43;
+
+ XPLM_VK_D = $44;
+
+ XPLM_VK_E = $45;
+
+ XPLM_VK_F = $46;
+
+ XPLM_VK_G = $47;
+
+ XPLM_VK_H = $48;
+
+ XPLM_VK_I = $49;
+
+ XPLM_VK_J = $4A;
+
+ XPLM_VK_K = $4B;
+
+ XPLM_VK_L = $4C;
+
+ XPLM_VK_M = $4D;
+
+ XPLM_VK_N = $4E;
+
+ XPLM_VK_O = $4F;
+
+ XPLM_VK_P = $50;
+
+ XPLM_VK_Q = $51;
+
+ XPLM_VK_R = $52;
+
+ XPLM_VK_S = $53;
+
+ XPLM_VK_T = $54;
+
+ XPLM_VK_U = $55;
+
+ XPLM_VK_V = $56;
+
+ XPLM_VK_W = $57;
+
+ XPLM_VK_X = $58;
+
+ XPLM_VK_Y = $59;
+
+ XPLM_VK_Z = $5A;
+
+ XPLM_VK_NUMPAD0 = $60;
+
+ XPLM_VK_NUMPAD1 = $61;
+
+ XPLM_VK_NUMPAD2 = $62;
+
+ XPLM_VK_NUMPAD3 = $63;
+
+ XPLM_VK_NUMPAD4 = $64;
+
+ XPLM_VK_NUMPAD5 = $65;
+
+ XPLM_VK_NUMPAD6 = $66;
+
+ XPLM_VK_NUMPAD7 = $67;
+
+ XPLM_VK_NUMPAD8 = $68;
+
+ XPLM_VK_NUMPAD9 = $69;
+
+ XPLM_VK_MULTIPLY = $6A;
+
+ XPLM_VK_ADD = $6B;
+
+ XPLM_VK_SEPARATOR = $6C;
+
+ XPLM_VK_SUBTRACT = $6D;
+
+ XPLM_VK_DECIMAL = $6E;
+
+ XPLM_VK_DIVIDE = $6F;
+
+ XPLM_VK_F1 = $70;
+
+ XPLM_VK_F2 = $71;
+
+ XPLM_VK_F3 = $72;
+
+ XPLM_VK_F4 = $73;
+
+ XPLM_VK_F5 = $74;
+
+ XPLM_VK_F6 = $75;
+
+ XPLM_VK_F7 = $76;
+
+ XPLM_VK_F8 = $77;
+
+ XPLM_VK_F9 = $78;
+
+ XPLM_VK_F10 = $79;
+
+ XPLM_VK_F11 = $7A;
+
+ XPLM_VK_F12 = $7B;
+
+ XPLM_VK_F13 = $7C;
+
+ XPLM_VK_F14 = $7D;
+
+ XPLM_VK_F15 = $7E;
+
+ XPLM_VK_F16 = $7F;
+
+ XPLM_VK_F17 = $80;
+
+ XPLM_VK_F18 = $81;
+
+ XPLM_VK_F19 = $82;
+
+ XPLM_VK_F20 = $83;
+
+ XPLM_VK_F21 = $84;
+
+ XPLM_VK_F22 = $85;
+
+ XPLM_VK_F23 = $86;
+
+ XPLM_VK_F24 = $87;
+
+ { The following definitions are extended and are not based on the Microsoft }
+ { key set. }
+ XPLM_VK_EQUAL = $B0;
+
+ XPLM_VK_MINUS = $B1;
+
+ XPLM_VK_RBRACE = $B2;
+
+ XPLM_VK_LBRACE = $B3;
+
+ XPLM_VK_QUOTE = $B4;
+
+ XPLM_VK_SEMICOLON = $B5;
+
+ XPLM_VK_BACKSLASH = $B6;
+
+ XPLM_VK_COMMA = $B7;
+
+ XPLM_VK_SLASH = $B8;
+
+ XPLM_VK_PERIOD = $B9;
+
+ XPLM_VK_BACKQUOTE = $BA;
+
+ XPLM_VK_ENTER = $BB;
+
+ XPLM_VK_NUMPAD_ENT = $BC;
+
+ XPLM_VK_NUMPAD_EQ = $BD;
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMDisplay.pas b/X-Plane-SDK/Delphi/XPLM/XPLMDisplay.pas
new file mode 100755
index 0000000..751b5b5
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMDisplay.pas
@@ -0,0 +1,835 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMDisplay;
+INTERFACE
+{
+ XPLM Display APIs - THEORY OF OPERATION
+
+ This API provides the basic hooks to draw in X-Plane and create user
+ interface. All X-Plane drawing is done in OpenGL. The X-Plane plug-in
+ manager takes care of properly setting up the OpenGL context and matrices.
+ You do not decide when in your code's execution to draw; X-Plane tells you
+ when it is ready to have your plugin draw.
+
+ X-Plane's drawing strategy is straightforward: every "frame" the screen is
+ rendered by drawing the 3-d scene (dome, ground, objects, airplanes, etc.)
+ and then drawing the cockpit on top of it. Alpha blending is used to
+ overlay the cockpit over the world (and the gauges over the panel, etc.).
+
+ There are two ways you can draw: directly and in a window.
+
+ Direct drawing involves drawing to the screen before or after X-Plane
+ finishes a phase of drawing. When you draw directly, you can specify
+ whether x-plane is to complete this phase or not. This allows you to do
+ three things: draw before x-plane does (under it), draw after x-plane does
+ (over it), or draw instead of x-plane.
+
+ To draw directly, you register a callback and specify what phase you want
+ to intercept. The plug-in manager will call you over and over to draw that
+ phase.
+
+ Direct drawing allows you to override scenery, panels, or anything. Note
+ that you cannot assume that you are the only plug-in drawing at this
+ phase.
+
+ Window drawing provides slightly higher level functionality. With window
+ drawing you create a window that takes up a portion of the screen. Window
+ drawing is always two dimensional. Window drawing is front-to-back
+ controlled; you can specify that you want your window to be brought on
+ top, and other plug-ins may put their window on top of you. Window drawing
+ also allows you to sign up for key presses and receive mouse clicks.
+
+ There are three ways to get keystrokes:
+
+ If you create a window, the window can take keyboard focus. It will then
+ receive all keystrokes. If no window has focus, X-Plane receives
+ keystrokes. Use this to implement typing in dialog boxes, etc. Only one
+ window may have focus at a time; your window will be notified if it loses
+ focus.
+
+ If you need to associate key strokes with commands/functions in your
+ plug-in, use a hot key. A hoy is a key-specific callback. Hotkeys are
+ sent based on virtual key strokes, so any key may be distinctly mapped with
+ any modifiers. Hot keys can be remapped by other plug-ins. As a plug-in,
+ you don't have to worry about what your hot key ends up mapped to; other
+ plug-ins may provide a UI for remapping keystrokes. So hotkeys allow a
+ user to resolve conflicts and customize keystrokes.
+
+ If you need low level access to the keystroke stream, install a key
+ sniffer. Key sniffers can be installed above everything or right in front
+ of the sim.
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * DRAWING CALLBACKS
+ ___________________________________________________________________________}
+{
+ Basic drawing callbacks, for low level intercepting of render loop. The
+ purpose of drawing callbacks is to provide targeted additions or
+ replacements to x-plane's graphics environment (for example, to add extra
+ custom objects, or replace drawing of the AI aircraft). Do not assume that
+ the drawing callbacks will be called in the order implied by the
+ enumerations. Also do not assume that each drawing phase ends before
+ another begins; they may be nested.
+}
+
+
+
+ {
+ XPLMDrawingPhase
+
+ This constant indicates which part of drawing we are in. Drawing is done
+ from the back to the front. We get a callback before or after each item.
+ Metaphases provide access to the beginning and end of the 3d (scene) and 2d
+ (cockpit) drawing in a manner that is independent of new phases added via
+ x-plane implementation.
+
+ WARNING: As X-Plane's scenery evolves, some drawing phases may cease to
+ exist and new ones may be invented. If you need a particularly specific
+ use of these codes, consult Austin and/or be prepared to revise your code
+ as X-Plane evolves.
+ }
+TYPE
+ XPLMDrawingPhase = (
+ { This is the earliest point at which you can draw in 3-d. }
+ xplm_Phase_FirstScene = 0
+
+ { Drawing of land and water. }
+ ,xplm_Phase_Terrain = 5
+
+ { Drawing runways and other airport detail. }
+ ,xplm_Phase_Airports = 10
+
+ { Drawing roads, trails, trains, etc. }
+ ,xplm_Phase_Vectors = 15
+
+ { 3-d objects (houses, smokestacks, etc. }
+ ,xplm_Phase_Objects = 20
+
+ { External views of airplanes, both yours and the AI aircraft. }
+ ,xplm_Phase_Airplanes = 25
+
+ { This is the last point at which you can draw in 3-d. }
+ ,xplm_Phase_LastScene = 30
+
+ { This is the first phase where you can draw in 2-d. }
+ ,xplm_Phase_FirstCockpit = 35
+
+ { The non-moving parts of the aircraft panel. }
+ ,xplm_Phase_Panel = 40
+
+ { The moving parts of the aircraft panel. }
+ ,xplm_Phase_Gauges = 45
+
+ { Floating windows from plugins. }
+ ,xplm_Phase_Window = 50
+
+ { The last change to draw in 2d. }
+ ,xplm_Phase_LastCockpit = 55
+
+{$IFDEF XPLM200}
+ { 3-d Drawing for the local map. Use regular OpenGL coordinates to draw in }
+ { this phase. }
+ ,xplm_Phase_LocalMap3D = 100
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ { 2-d Drawing of text over the local map. }
+ ,xplm_Phase_LocalMap2D = 101
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ { Drawing of the side-profile view in the local map screen. }
+ ,xplm_Phase_LocalMapProfile = 102
+{$ENDIF}
+
+ );
+ PXPLMDrawingPhase = ^XPLMDrawingPhase;
+
+ {
+ XPLMDrawCallback_f
+
+ This is the prototype for a low level drawing callback. You are passed in
+ the phase and whether it is before or after. If you are before the phase,
+ return 1 to let x-plane draw or 0 to suppress x-plane drawing. If you are
+ after the phase the return value is ignored.
+
+ Refcon is a unique value that you specify when registering the callback,
+ allowing you to slip a pointer to your own data to the callback.
+
+ Upon entry the OpenGL context will be correctly set up for you and OpenGL
+ will be in 'local' coordinates for 3d drawing and panel coordinates for 2d
+ drawing. The OpenGL state (texturing, etc.) will be unknown.
+ }
+ XPLMDrawCallback_f = FUNCTION(
+ inPhase : XPLMDrawingPhase;
+ inIsBefore : integer;
+ inRefcon : pointer) : integer; cdecl;
+
+ {
+ XPLMKeySniffer_f
+
+ This is the prototype for a low level key-sniffing function. Window-based
+ UI _should not use this_! The windowing system provides high-level
+ mediated keyboard access. By comparison, the key sniffer provides low
+ level keyboard access.
+
+ Key sniffers are provided to allow libraries to provide non-windowed user
+ interaction. For example, the MUI library uses a key sniffer to do pop-up
+ text entry.
+
+ inKey is the character pressed, inRefCon is a value you supply during
+ registration. Return 1 to pass the key on to the next sniffer, the window
+ mgr, x-plane, or whomever is down stream. Return 0 to consume the key.
+
+ Warning: this API declares virtual keys as a signed character; however the
+ VKEY #define macros in XPLMDefs.h define the vkeys using unsigned values
+ (that is 0x80 instead of -0x80). So you may need to cast the incoming vkey
+ to an unsigned char to get correct comparisons in C.
+ }
+ XPLMKeySniffer_f = FUNCTION(
+ inChar : char;
+ inFlags : XPLMKeyFlags;
+ inVirtualKey : char;
+ inRefcon : pointer) : integer; cdecl;
+
+ {
+ XPLMRegisterDrawCallback
+
+ This routine registers a low level drawing callback. Pass in the phase you
+ want to be called for and whether you want to be called before or after.
+ This routine returns 1 if the registration was successful, or 0 if the
+ phase does not exist in this version of x-plane. You may register a
+ callback multiple times for the same or different phases as long as the
+ refcon is unique each time.
+ }
+ FUNCTION XPLMRegisterDrawCallback(
+ inCallback : XPLMDrawCallback_f;
+ inPhase : XPLMDrawingPhase;
+ inWantsBefore : integer;
+ inRefcon : pointer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMUnregisterDrawCallback
+
+ This routine unregisters a draw callback. You must unregister a callback
+ for each time you register a callback if you have registered it multiple
+ times with different refcons. The routine returns 1 if it can find the
+ callback to unregister, 0 otherwise.
+ }
+ FUNCTION XPLMUnregisterDrawCallback(
+ inCallback : XPLMDrawCallback_f;
+ inPhase : XPLMDrawingPhase;
+ inWantsBefore : integer;
+ inRefcon : pointer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMRegisterKeySniffer
+
+ This routine registers a key sniffing callback. You specify whether you
+ want to sniff before the window system, or only sniff keys the window
+ system does not consume. You should ALMOST ALWAYS sniff non-control keys
+ after the window system. When the window system consumes a key, it is
+ because the user has "focused" a window. Consuming the key or taking
+ action based on the key will produce very weird results. Returns 1 if
+ successful.
+ }
+ FUNCTION XPLMRegisterKeySniffer(
+ inCallback : XPLMKeySniffer_f;
+ inBeforeWindows : integer;
+ inRefcon : pointer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMUnregisterKeySniffer
+
+ This routine unregisters a key sniffer. You must unregister a key sniffer
+ for every time you register one with the exact same signature. Returns 1
+ if successful.
+ }
+ FUNCTION XPLMUnregisterKeySniffer(
+ inCallback : XPLMKeySniffer_f;
+ inBeforeWindows : integer;
+ inRefcon : pointer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * WINDOW API
+ ___________________________________________________________________________}
+{
+ Window API, for higher level drawing with UI interaction.
+
+ Note: all 2-d (and thus all window drawing) is done in 'cockpit pixels'.
+ Even when the OpenGL window contains more than 1024x768 pixels, the cockpit
+ drawing is magnified so that only 1024x768 pixels are available.
+}
+
+
+
+ {
+ XPLMMouseStatus
+
+ When the mouse is clicked, your mouse click routine is called repeatedly.
+ It is first called with the mouse down message. It is then called zero or
+ more times with the mouse-drag message, and finally it is called once with
+ the mouse up message. All of these messages will be directed to the same
+ window.
+ }
+TYPE
+ XPLMMouseStatus = (
+ xplm_MouseDown = 1
+
+ ,xplm_MouseDrag = 2
+
+ ,xplm_MouseUp = 3
+
+ );
+ PXPLMMouseStatus = ^XPLMMouseStatus;
+
+{$IFDEF XPLM200}
+ {
+ XPLMCursorStatus
+
+ XPLMCursorStatus describes how you would like X-Plane to manage the cursor.
+ See XPLMHandleCursor_f for more info.
+ }
+ XPLMCursorStatus = (
+ { X-Plane manages the cursor normally, plugin does not affect the cusrsor. }
+ xplm_CursorDefault = 0
+
+ { X-Plane hides the cursor. }
+ ,xplm_CursorHidden = 1
+
+ { X-Plane shows the cursor as the default arrow. }
+ ,xplm_CursorArrow = 2
+
+ { X-Plane shows the cursor but lets you select an OS cursor. }
+ ,xplm_CursorCustom = 3
+
+ );
+ PXPLMCursorStatus = ^XPLMCursorStatus;
+{$ENDIF}
+
+ {
+ XPLMWindowID
+
+ This is an opaque identifier for a window. You use it to control your
+ window. When you create a window, you will specify callbacks to handle
+ drawing and mouse interaction, etc.
+ }
+ XPLMWindowID = pointer;
+ PXPLMWindowID = ^XPLMWindowID;
+
+ {
+ XPLMDrawWindow_f
+
+ This function handles drawing. You are passed in your window and its
+ refcon. Draw the window. You can use XPLM functions to find the current
+ dimensions of your window, etc. When this callback is called, the OpenGL
+ context will be set properly for cockpit drawing. NOTE: Because you are
+ drawing your window over a background, you can make a translucent window
+ easily by simply not filling in your entire window's bounds.
+ }
+ XPLMDrawWindow_f = PROCEDURE(
+ inWindowID : XPLMWindowID;
+ inRefcon : pointer); cdecl;
+
+ {
+ XPLMHandleKey_f
+
+ This function is called when a key is pressed or keyboard focus is taken
+ away from your window. If losingFocus is 1, you are losign the keyboard
+ focus, otherwise a key was pressed and inKey contains its character. You
+ are also passewd your window and a refcon. Warning: this API declares
+ virtual keys as a signed character; however the VKEY #define macros in
+ XPLMDefs.h define the vkeys using unsigned values (that is 0x80 instead of
+ -0x80). So you may need to cast the incoming vkey to an unsigned char to
+ get correct comparisons in C.
+ }
+ XPLMHandleKey_f = PROCEDURE(
+ inWindowID : XPLMWindowID;
+ inKey : char;
+ inFlags : XPLMKeyFlags;
+ inVirtualKey : char;
+ inRefcon : pointer;
+ losingFocus : integer); cdecl;
+
+ {
+ XPLMHandleMouseClick_f
+
+ You receive this call when the mouse button is pressed down or released.
+ Between then these two calls is a drag. You receive the x and y of the
+ click, your window, and a refcon. Return 1 to consume the click, or 0 to
+ pass it through.
+
+ WARNING: passing clicks through windows (as of this writing) causes mouse
+ tracking problems in X-Plane; do not use this feature!
+ }
+ XPLMHandleMouseClick_f = FUNCTION(
+ inWindowID : XPLMWindowID;
+ x : integer;
+ y : integer;
+ inMouse : XPLMMouseStatus;
+ inRefcon : pointer) : integer; cdecl;
+
+{$IFDEF XPLM200}
+ {
+ XPLMHandleCursor_f
+
+ The SDK calls your cursor status callback when the mouse is over your
+ plugin window. Return a cursor status code to indicate how you would like
+ X-Plane to manage the cursor. If you return xplm_CursorDefault, the SDK
+ will try lower-Z-order plugin windows, then let the sim manage the cursor.
+
+ Note: you should never show or hide the cursor yourself - these APIs are
+ typically reference-counted and thus cannot safely and predictably be used
+ by the SDK. Instead return one of xplm_CursorHidden to hide the cursor or
+ xplm_CursorArrow/xplm_CursorCustom to show the cursor.
+
+ If you want to implement a custom cursor by drawing a cursor in OpenGL, use
+ xplm_CursorHidden to hide the OS cursor and draw the cursor using a 2-d
+ drawing callback (after xplm_Phase_Window is probably a good choice). If
+ you want to use a custom OS-based cursor, use xplm_CursorCustom to ask
+ X-Plane to show the cursor but not affect its image. You can then use an
+ OS specific call like SetThemeCursor (Mac) or SetCursor/LoadCursor
+ (Windows).
+ }
+ XPLMHandleCursor_f = FUNCTION(
+ inWindowID : XPLMWindowID;
+ x : integer;
+ y : integer;
+ inRefcon : pointer) : XPLMCursorStatus; cdecl;
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMHandleMouseWheel_f
+
+ The SDK calls your mouse wheel callback when one of the mouse wheels is
+ turned within your window. Return 1 to consume the mouse wheel clicks or
+ 0 to pass them on to a lower window. (You should consume mouse wheel
+ clicks even if they do nothing if your window appears opaque to the user.)
+ The number of clicks indicates how far the wheel was turned since the last
+ callback. The wheel is 0 for the vertical axis or 1 for the horizontal axis
+ (for OS/mouse combinations that support this).
+ }
+ XPLMHandleMouseWheel_f = FUNCTION(
+ inWindowID : XPLMWindowID;
+ x : integer;
+ y : integer;
+ wheel : integer;
+ clicks : integer;
+ inRefcon : pointer) : integer; cdecl;
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMCreateWindow_t
+
+ The XPMCreateWindow_t structure defines all of the parameters used to
+ create a window using XPLMCreateWindowEx. The structure will be expanded
+ in future SDK APIs to include more features. Always set the structSize
+ member to the size of your struct in bytes!
+ }
+ XPLMCreateWindow_t = RECORD
+ structSize : integer;
+ left : integer;
+ top : integer;
+ right : integer;
+ bottom : integer;
+ visible : integer;
+ drawWindowFunc : XPLMDrawWindow_f;
+ handleMouseClickFunc : XPLMHandleMouseClick_f;
+ handleKeyFunc : XPLMHandleKey_f;
+ handleCursorFunc : XPLMHandleCursor_f;
+ handleMouseWheelFunc : XPLMHandleMouseWheel_f;
+ refcon : pointer;
+ END;
+ PXPLMCreateWindow_t = ^XPLMCreateWindow_t;
+{$ENDIF}
+
+ {
+ XPLMGetScreenSize
+
+ This routine returns the size of the size of the X-Plane OpenGL window in
+ pixels. Please note that this is not the size of the screen when doing
+ 2-d drawing (the 2-d screen is currently always 1024x768, and graphics are
+ scaled up by OpenGL when doing 2-d drawing for higher-res monitors). This
+ number can be used to get a rough idea of the amount of detail the user
+ will be able to see when drawing in 3-d.
+ }
+ PROCEDURE XPLMGetScreenSize(
+ outWidth : Pinteger; { Can be nil }
+ outHeight : Pinteger); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetMouseLocation
+
+ This routine returns the current mouse location in cockpit pixels. The
+ bottom left corner of the display is 0,0. Pass NULL to not receive info
+ about either parameter.
+ }
+ PROCEDURE XPLMGetMouseLocation(
+ outX : Pinteger; { Can be nil }
+ outY : Pinteger); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCreateWindow
+
+ This routine creates a new window. Pass in the dimensions and offsets to
+ the window's bottom left corner from the bottom left of the screen. You
+ can specify whether the window is initially visible or not. Also, you pass
+ in three callbacks to run the window and a refcon. This function returns a
+ window ID you can use to refer to the new window.
+
+ NOTE: windows do not have "frames"; you are responsible for drawing the
+ background and frame of the window. Higher level libraries have routines
+ which make this easy.
+ }
+ FUNCTION XPLMCreateWindow(
+ inLeft : integer;
+ inTop : integer;
+ inRight : integer;
+ inBottom : integer;
+ inIsVisible : integer;
+ inDrawCallback : XPLMDrawWindow_f;
+ inKeyCallback : XPLMHandleKey_f;
+ inMouseCallback : XPLMHandleMouseClick_f;
+ inRefcon : pointer) : XPLMWindowID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMCreateWindowEx
+
+ This routine creates a new window - you pass in an XPLMCreateWindow_t
+ structure with all of the fields set in. You must set the structSize of
+ the structure to the size of the actual structure you used. Also, you
+ must provide funtions for every callback - you may not leave them null!
+ (If you do not support the cursor or mouse wheel, use functions that return
+ the default values.) The numeric values of the XPMCreateWindow_t structure
+ correspond to the parameters of XPLMCreateWindow.
+ }
+ FUNCTION XPLMCreateWindowEx(
+ inParams : PXPLMCreateWindow_t) : XPLMWindowID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+ {
+ XPLMDestroyWindow
+
+ This routine destroys a window. The callbacks are not called after this
+ call. Keyboard focus is removed from the window before destroying it.
+ }
+ PROCEDURE XPLMDestroyWindow(
+ inWindowID : XPLMWindowID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetWindowGeometry
+
+ This routine returns the position and size of a window in cockpit pixels.
+ Pass NULL to not receive any paramter.
+ }
+ PROCEDURE XPLMGetWindowGeometry(
+ inWindowID : XPLMWindowID;
+ outLeft : Pinteger; { Can be nil }
+ outTop : Pinteger; { Can be nil }
+ outRight : Pinteger; { Can be nil }
+ outBottom : Pinteger); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetWindowGeometry
+
+ This routine allows you to set the position or height aspects of a window.
+ }
+ PROCEDURE XPLMSetWindowGeometry(
+ inWindowID : XPLMWindowID;
+ inLeft : integer;
+ inTop : integer;
+ inRight : integer;
+ inBottom : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetWindowIsVisible
+
+ This routine returns whether a window is visible.
+ }
+ FUNCTION XPLMGetWindowIsVisible(
+ inWindowID : XPLMWindowID) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetWindowIsVisible
+
+ This routine shows or hides a window.
+ }
+ PROCEDURE XPLMSetWindowIsVisible(
+ inWindowID : XPLMWindowID;
+ inIsVisible : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetWindowRefCon
+
+ This routine returns a windows refcon, the unique value you can use for
+ your own purposes.
+ }
+ FUNCTION XPLMGetWindowRefCon(
+ inWindowID : XPLMWindowID) : pointer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetWindowRefCon
+
+ This routine sets a window's reference constant. Use this to pass data to
+ yourself in the callbacks.
+ }
+ PROCEDURE XPLMSetWindowRefCon(
+ inWindowID : XPLMWindowID;
+ inRefcon : pointer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMTakeKeyboardFocus
+
+ This routine gives a specific window keyboard focus. Keystrokes will be
+ sent to that window. Pass a window ID of 0 to pass keyboard strokes
+ directly to X-Plane.
+ }
+ PROCEDURE XPLMTakeKeyboardFocus(
+ inWindow : XPLMWindowID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMBringWindowToFront
+
+ This routine brings the window to the front of the Z-order. Windows are
+ brought to the front when they are created...beyond that you should make
+ sure you are front before handling mouse clicks.
+ }
+ PROCEDURE XPLMBringWindowToFront(
+ inWindow : XPLMWindowID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMIsWindowInFront
+
+ This routine returns true if you pass inthe ID of the frontmost visible
+ window.
+ }
+ FUNCTION XPLMIsWindowInFront(
+ inWindow : XPLMWindowID) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * HOT KEYS
+ ___________________________________________________________________________}
+{
+ Hot Keys - keystrokes that can be managed by others.
+}
+
+
+
+ {
+ XPLMHotKey_f
+
+ Your hot key callback simply takes a pointer of your choosing.
+ }
+TYPE
+ XPLMHotKey_f = PROCEDURE(
+ inRefcon : pointer); cdecl;
+
+ {
+ XPLMHotKeyID
+
+ Hot keys are identified by opaque IDs.
+ }
+ XPLMHotKeyID = pointer;
+ PXPLMHotKeyID = ^XPLMHotKeyID;
+
+ {
+ XPLMRegisterHotKey
+
+ This routine registers a hot key. You specify your preferred key stroke
+ virtual key/flag combination, a description of what your callback does (so
+ other plug-ins can describe the plug-in to the user for remapping) and a
+ callback function and opaque pointer to pass in). A new hot key ID is
+ returned. During execution, the actual key associated with your hot key
+ may change, but you are insulated from this.
+ }
+ FUNCTION XPLMRegisterHotKey(
+ inVirtualKey : char;
+ inFlags : XPLMKeyFlags;
+ inDescription : Pchar;
+ inCallback : XPLMHotKey_f;
+ inRefcon : pointer) : XPLMHotKeyID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMUnregisterHotKey
+
+ This API unregisters a hot key. You can only register your own hot keys.
+ }
+ PROCEDURE XPLMUnregisterHotKey(
+ inHotKey : XPLMHotKeyID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCountHotKeys
+
+ Returns the number of current hot keys.
+ }
+ FUNCTION XPLMCountHotKeys: integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetNthHotKey
+
+ Returns a hot key by index, for iteration on all hot keys.
+ }
+ FUNCTION XPLMGetNthHotKey(
+ inIndex : integer) : XPLMHotKeyID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetHotKeyInfo
+
+ Returns information about the hot key. Return NULL for any parameter you
+ don't want info about. The description should be at least 512 chars long.
+ }
+ PROCEDURE XPLMGetHotKeyInfo(
+ inHotKey : XPLMHotKeyID;
+ outVirtualKey : Pchar; { Can be nil }
+ outFlags : PXPLMKeyFlags; { Can be nil }
+ outDescription : Pchar; { Can be nil }
+ outPlugin : PXPLMPluginID); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetHotKeyCombination
+
+ XPLMSetHotKeyCombination remaps a hot keys keystrokes. You may remap
+ another plugin's keystrokes.
+ }
+ PROCEDURE XPLMSetHotKeyCombination(
+ inHotKey : XPLMHotKeyID;
+ inVirtualKey : char;
+ inFlags : XPLMKeyFlags);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMGraphics.pas b/X-Plane-SDK/Delphi/XPLM/XPLMGraphics.pas
new file mode 100755
index 0000000..713f14a
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMGraphics.pas
@@ -0,0 +1,441 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMGraphics;
+INTERFACE
+{
+ Graphics routines for X-Plane and OpenGL.
+
+ A few notes on coordinate systems:
+
+ X-Plane uses three kinds of coordinates. Global coordinates are specified
+ as latitude, longitude and elevation. This coordinate system never changes
+ but is not very precise.
+
+ OpenGL (or 'local') coordinates are cartesian and shift with the plane.
+ They offer more precision and are used for 3-d OpenGL drawing. The X axis
+ is aligned east-west with positive X meaning east. The Y axis is aligned
+ straight up and down at the point 0,0,0 (but since the earth is round it is
+ not truly straight up and down at other points). The Z axis is aligned
+ north-south at 0, 0, 0 with positive Z pointing south (but since the earth
+ is round it isn't exactly north-south as you move east or west of 0, 0, 0).
+ One unit is one meter and the point 0,0,0 is on the surface of the earth
+ at sea level for some latitude and longitude picked by the sim such that
+ the user's aircraft is reasonably nearby.
+
+ Cockpit coordinates are 2d, with the X axis horizontal and the Y axis
+ vertical. The point 0,0 is the bottom left and 1024,768 is the upper right
+ of the screen. This is true no matter what resolution the user's monitor is
+ in; when running in higher resolution, graphics will be scaled.
+
+ Use X-Plane's routines to convert between global and local coordinates. Do
+ not attempt to do this conversion yourself; the precise 'roundness' of
+ X-Plane's physics model may not match your own, and (to make things
+ weirder) the user can potentially customize the physics of the current
+ planet.
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * X-PLANE GRAPHICS
+ ___________________________________________________________________________}
+{
+ These routines allow you to use OpenGL with X-Plane.
+}
+
+
+
+ {
+ XPLMTextureID
+
+ XPLM Texture IDs name well-known textures in the sim for you to use. This
+ allows you to recycle textures from X-Plane, saving VRAM.
+ }
+TYPE
+ XPLMTextureID = (
+ { The bitmap that contains window outlines, button outlines, fonts, etc. }
+ xplm_Tex_GeneralInterface = 0
+
+ { The exterior paint for the user's aircraft (daytime). }
+ ,xplm_Tex_AircraftPaint = 1
+
+ { The exterior light map for the user's aircraft. }
+ ,xplm_Tex_AircraftLiteMap = 2
+
+ );
+ PXPLMTextureID = ^XPLMTextureID;
+
+ {
+ XPLMSetGraphicsState
+
+ XPLMSetGraphicsState changes OpenGL's graphics state in a number of ways:
+
+ inEnableFog - enables or disables fog, equivalent to: glEnable(GL_FOG);
+
+ inNumberTexUnits - enables or disables a number of multitexturing units. If
+ the number is 0, 2d texturing is disabled entirely, as in
+ glDisable(GL_TEXTURE_2D); Otherwise, 2d texturing is enabled, and a
+ number of multitexturing units are enabled sequentially, starting with
+ unit 0, e.g. glActiveTextureARB(GL_TEXTURE0_ARB); glEnable
+ (GL_TEXTURE_2D);
+
+ inEnableLighting - enables or disables OpenGL lighting, e.g.
+ glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);
+
+ inEnableAlphaTesting - enables or disables the alpha test per pixel, e.g.
+ glEnable(GL_ALPHA_TEST);
+
+ inEnableAlphaBlending - enables or disables alpha blending per pixel, e.g.
+ glEnable(GL_BLEND);
+
+ inEnableDepthTesting - enables per pixel depth testing, as in
+ glEnable(GL_DEPTH_TEST);
+
+ inEnableDepthWriting - enables writing back of depth information to the
+ depth bufffer, as in glDepthMask(GL_TRUE);
+
+ The purpose of this function is to change OpenGL state while keeping
+ X-Plane aware of the state changes; this keeps X-Plane from getting
+ surprised by OGL state changes, and prevents X-Plane and plug-ins from
+ having to set all state before all draws; XPLMSetGraphicsState internally
+ skips calls to change state that is already properly enabled.
+
+ X-Plane does not have a 'default' OGL state to plug-ins; plug-ins should
+ totally set OGL state before drawing. Use XPLMSetGraphicsState instead of
+ any of the above OpenGL calls.
+
+ WARNING: Any routine that performs drawing (e.g. XPLMDrawString or widget
+ code) may change X-Plane's state. Always set state before drawing after
+ unknown code has executed.
+ }
+ PROCEDURE XPLMSetGraphicsState(
+ inEnableFog : integer;
+ inNumberTexUnits : integer;
+ inEnableLighting : integer;
+ inEnableAlphaTesting: integer;
+ inEnableAlphaBlending: integer;
+ inEnableDepthTesting: integer;
+ inEnableDepthWriting: integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMBindTexture2d
+
+ XPLMBindTexture2d changes what texture is bound to the 2d texturing target.
+ This routine caches the current 2d texture across all texturing units in
+ the sim and plug-ins, preventing extraneous binding. For example, consider
+ several plug-ins running in series; if they all use the 'general interface'
+ bitmap to do UI, calling this function will skip the rebinding of the
+ general interface texture on all but the first plug-in, which can provide
+ better frame rate son some graphics cards.
+
+ inTextureID is the ID of the texture object to bind; inTextureUnit is a
+ zero-based texture unit (e.g. 0 for the first one), up to a maximum of 4
+ units. (This number may increase in future versions of x-plane.)
+
+ Use this routine instead of glBindTexture(GL_TEXTURE_2D, ....);
+ }
+ PROCEDURE XPLMBindTexture2d(
+ inTextureNum : integer;
+ inTextureUnit : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGenerateTextureNumbers
+
+ This routine generates unused texture numbers that a plug-in can use to
+ safely bind textures. Use this routine instead of glGenTextures;
+ glGenTextures will allocate texture numbers in ranges that X-Plane reserves
+ for its own use but does not always use; for example, it might provide an
+ ID within the range of textures reserved for terrain...loading a new .env
+ file as the plane flies might then cause X-Plane to use this texture ID.
+ X-Plane will then overwrite the plug-ins texture. This routine returns
+ texture IDs that are out of X-Plane's usage range.
+ }
+ PROCEDURE XPLMGenerateTextureNumbers(
+ outTextureIDs : Pinteger;
+ inCount : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetTexture
+
+ XPLMGetTexture returns the OpenGL texture enumeration of an X-Plane texture
+ based on a generic identifying code. For example, you can get the texture
+ for X-Plane's UI bitmaps. This allows you to build new gauges that take
+ advantage of x-plane's textures, for smooth artwork integration and also
+ saving texture memory. Note that the texture might not be loaded yet,
+ depending on what the plane's panel contains.
+
+ OPEN ISSUE: We really need a way to make sure X-Plane loads this texture if
+ it isn't around, or at least a way to find out whether it is loaded or not.
+ }
+ FUNCTION XPLMGetTexture(
+ inTexture : XPLMTextureID) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMWorldToLocal
+
+ This routine translates coordinates from latitude, longitude, and altitude
+ to local scene coordinates. Latitude and longitude are in decimal degrees,
+ and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
+ meters in the local OpenGL coordinate system.
+ }
+ PROCEDURE XPLMWorldToLocal(
+ inLatitude : real;
+ inLongitude : real;
+ inAltitude : real;
+ outX : Preal;
+ outY : Preal;
+ outZ : Preal);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMLocalToWorld
+
+ This routine translates a local coordinate triplet back into latitude,
+ longitude, and altitude. Latitude and longitude are in decimal degrees,
+ and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
+ meters in the local OpenGL coordinate system.
+
+ NOTE: world coordinates are less precise than local coordinates; you should
+ try to avoid round tripping from local to world and back.
+ }
+ PROCEDURE XPLMLocalToWorld(
+ inX : real;
+ inY : real;
+ inZ : real;
+ outLatitude : Preal;
+ outLongitude : Preal;
+ outAltitude : Preal);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMDrawTranslucentDarkBox
+
+ This routine draws a translucent dark box, partially obscuring parts of the
+ screen but making text easy to read. This is the same graphics primitive
+ used by X-Plane to show text files and ATC info.
+ }
+ PROCEDURE XPLMDrawTranslucentDarkBox(
+ inLeft : integer;
+ inTop : integer;
+ inRight : integer;
+ inBottom : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * X-PLANE TEXT
+ ___________________________________________________________________________}
+{
+
+}
+
+
+
+ {
+ XPLMFontID
+
+ X-Plane features some fixed-character fonts. Each font may have its own
+ metrics.
+
+ WARNING: Some of these fonts are no longer supported or may have changed
+ geometries. For maximum copmatibility, see the comments below.
+
+ Note: X-Plane 7 supports proportional-spaced fonts. Since no measuring
+ routine is available yet, the SDK will normally draw using a fixed-width
+ font. You can use a dataref to enable proportional font drawing on XP7 if
+ you want to.
+ }
+TYPE
+ XPLMFontID = (
+ { Mono-spaced font for user interface. Available in all versions of the SDK. }
+ xplmFont_Basic = 0
+
+ { Deprecated, do not use. }
+ ,xplmFont_Menus = 1
+
+ { Deprecated, do not use. }
+ ,xplmFont_Metal = 2
+
+ { Deprecated, do not use. }
+ ,xplmFont_Led = 3
+
+ { Deprecated, do not use. }
+ ,xplmFont_LedWide = 4
+
+ { Deprecated, do not use. }
+ ,xplmFont_PanelHUD = 5
+
+ { Deprecated, do not use. }
+ ,xplmFont_PanelEFIS = 6
+
+ { Deprecated, do not use. }
+ ,xplmFont_PanelGPS = 7
+
+ { Deprecated, do not use. }
+ ,xplmFont_RadiosGA = 8
+
+ { Deprecated, do not use. }
+ ,xplmFont_RadiosBC = 9
+
+ { Deprecated, do not use. }
+ ,xplmFont_RadiosHM = 10
+
+ { Deprecated, do not use. }
+ ,xplmFont_RadiosGANarrow = 11
+
+ { Deprecated, do not use. }
+ ,xplmFont_RadiosBCNarrow = 12
+
+ { Deprecated, do not use. }
+ ,xplmFont_RadiosHMNarrow = 13
+
+ { Deprecated, do not use. }
+ ,xplmFont_Timer = 14
+
+ { Deprecated, do not use. }
+ ,xplmFont_FullRound = 15
+
+ { Deprecated, do not use. }
+ ,xplmFont_SmallRound = 16
+
+ { Deprecated, do not use. }
+ ,xplmFont_Menus_Localized = 17
+
+{$IFDEF XPLM200}
+ { Proportional UI font. }
+ ,xplmFont_Proportional = 18
+{$ENDIF}
+
+ );
+ PXPLMFontID = ^XPLMFontID;
+
+ {
+ XPLMDrawString
+
+ This routine draws a NULL termianted string in a given font. Pass in the
+ lower left pixel that the character is to be drawn onto. Also pass the
+ character and font ID. This function returns the x offset plus the width of
+ all drawn characters. The color to draw in is specified as a pointer to an
+ array of three floating point colors, representing RGB intensities from 0.0
+ to 1.0.
+ }
+ PROCEDURE XPLMDrawString(
+ inColorRGB : Psingle;
+ inXOffset : integer;
+ inYOffset : integer;
+ inChar : Pchar;
+ inWordWrapWidth : Pinteger; { Can be nil }
+ inFontID : XPLMFontID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMDrawNumber
+
+ This routine draws a number similar to the digit editing fields in
+ PlaneMaker and data output display in X-Plane. Pass in a color, a
+ position, a floating point value, and formatting info. Specify how many
+ integer and how many decimal digits to show and whether to show a sign, as
+ well as a character set. This routine returns the xOffset plus width of the
+ string drawn.
+ }
+ PROCEDURE XPLMDrawNumber(
+ inColorRGB : Psingle;
+ inXOffset : integer;
+ inYOffset : integer;
+ inValue : real;
+ inDigits : integer;
+ inDecimals : integer;
+ inShowSign : integer;
+ inFontID : XPLMFontID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetFontDimensions
+
+ This routine returns the width and height of a character in a given font.
+ It also tells you if the font only supports numeric digits. Pass NULL if
+ you don't need a given field. Note that for a proportional font the width
+ will be an arbitrary, hopefully average width.
+ }
+ PROCEDURE XPLMGetFontDimensions(
+ inFontID : XPLMFontID;
+ outCharWidth : Pinteger; { Can be nil }
+ outCharHeight : Pinteger; { Can be nil }
+ outDigitsOnly : Pinteger); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMMeasureString
+
+ This routine returns the width in pixels of a string using a given font.
+ The string is passed as a pointer plus length (and does not need to be null
+ terminated); this is used to allow for measuring substrings. The return
+ value is floating point; it is possible that future font drawing may allow
+ for fractional pixels.
+ }
+ FUNCTION XPLMMeasureString(
+ inFontID : XPLMFontID;
+ inChar : Pchar;
+ inNumChars : integer) : single;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMMenus.pas b/X-Plane-SDK/Delphi/XPLM/XPLMMenus.pas
new file mode 100755
index 0000000..d113952
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMMenus.pas
@@ -0,0 +1,259 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMMenus;
+INTERFACE
+{
+ XPLMMenus - Theory of Operation
+
+ Plug-ins can create menus in the menu bar of X-Plane. This is done by
+ creating a menu and then creating items. Menus are referred to by an
+ opaque ID. Items are referred to by index number. For each menu and item
+ you specify a void *. Per menu you specify a handler function that is
+ called with each void * when the menu item is picked. Menu item indices
+ are zero based.
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * XPLM MENUS
+ ___________________________________________________________________________}
+{
+
+}
+
+
+
+ {
+ XPLMMenuCheck
+
+ These enumerations define the various 'check' states for an X-Plane menu.
+ 'checking' in x-plane actually appears as a light which may or may not be
+ lit. So there are three possible states.
+ }
+TYPE
+ XPLMMenuCheck = (
+ { there is no symbol to the left of the menu item. }
+ xplm_Menu_NoCheck = 0
+
+ { the menu has a mark next to it that is unmarked (not lit). }
+ ,xplm_Menu_Unchecked = 1
+
+ { the menu has a mark next to it that is checked (lit). }
+ ,xplm_Menu_Checked = 2
+
+ );
+ PXPLMMenuCheck = ^XPLMMenuCheck;
+
+ {
+ XPLMMenuID
+
+ This is a unique ID for each menu you create.
+ }
+ XPLMMenuID = pointer;
+ PXPLMMenuID = ^XPLMMenuID;
+
+ {
+ XPLMMenuHandler_f
+
+ A menu handler function takes two reference pointers, one for the menu
+ (specified when the menu was created) and one for the item (specified when
+ the item was created).
+ }
+ XPLMMenuHandler_f = PROCEDURE(
+ inMenuRef : pointer;
+ inItemRef : pointer); cdecl;
+
+ {
+ XPLMFindPluginsMenu
+
+ This function returns the ID of the plug-ins menu, which is created for you
+ at startup.
+ }
+ FUNCTION XPLMFindPluginsMenu: XPLMMenuID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCreateMenu
+
+ This function creates a new menu and returns its ID. It returns NULL if
+ the menu cannot be created. Pass in a parent menu ID and an item index to
+ create a submenu, or NULL for the parent menu to put the menu in the menu
+ bar. The menu's name is only used if the menu is in the menubar. You also
+ pass a handler function and a menu reference value. Pass NULL for the
+ handler if you do not need callbacks from the menu (for example, if it only
+ contains submenus).
+
+ Important: you must pass a valid, non-empty menu title even if the menu is
+ a submenu where the title is not visible.
+ }
+ FUNCTION XPLMCreateMenu(
+ inName : Pchar;
+ inParentMenu : XPLMMenuID;
+ inParentItem : integer;
+ inHandler : XPLMMenuHandler_f;
+ inMenuRef : pointer) : XPLMMenuID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMDestroyMenu
+
+ This function destroys a menu that you have created. Use this to remove a
+ submenu if necessary. (Normally this function will not be necessary.)
+ }
+ PROCEDURE XPLMDestroyMenu(
+ inMenuID : XPLMMenuID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMClearAllMenuItems
+
+ This function removes all menu items from a menu, allowing you to rebuild
+ it. Use this function if you need to change the number of items on a menu.
+ }
+ PROCEDURE XPLMClearAllMenuItems(
+ inMenuID : XPLMMenuID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMAppendMenuItem
+
+ This routine appends a new menu item to the bottom of a menu and returns
+ its index. Pass in the menu to add the item to, the items name, and a void
+ * ref for this item. If you pass in inForceEnglish, this menu item will be
+ drawn using the english character set no matter what language x-plane is
+ running in. Otherwise the menu item will be drawn localized. (An example
+ of why you'd want to do this is for a proper name.) See XPLMUtilities for
+ determining the current langauge.
+ }
+ FUNCTION XPLMAppendMenuItem(
+ inMenu : XPLMMenuID;
+ inItemName : Pchar;
+ inItemRef : pointer;
+ inForceEnglish : integer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMAppendMenuSeparator
+
+ This routine adds a seperator to the end of a menu.
+ }
+ PROCEDURE XPLMAppendMenuSeparator(
+ inMenu : XPLMMenuID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetMenuItemName
+
+ This routine changes the name of an existing menu item. Pass in the menu
+ ID and the index of the menu item.
+ }
+ PROCEDURE XPLMSetMenuItemName(
+ inMenu : XPLMMenuID;
+ inIndex : integer;
+ inItemName : Pchar;
+ inForceEnglish : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCheckMenuItem
+
+ Set whether a menu item is checked. Pass in the menu ID and item index.
+ }
+ PROCEDURE XPLMCheckMenuItem(
+ inMenu : XPLMMenuID;
+ index : integer;
+ inCheck : XPLMMenuCheck);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCheckMenuItemState
+
+ This routine returns whether a menu item is checked or not. A menu item's
+ check mark may be on or off, or a menu may not have an icon at all.
+ }
+ PROCEDURE XPLMCheckMenuItemState(
+ inMenu : XPLMMenuID;
+ index : integer;
+ outCheck : PXPLMMenuCheck);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMEnableMenuItem
+
+ Sets whether this menu item is enabled. Items start out enabled.
+ }
+ PROCEDURE XPLMEnableMenuItem(
+ inMenu : XPLMMenuID;
+ index : integer;
+ enabled : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{$IFDEF XPLM210}
+ {
+ XPLMRemoveMenuItem
+
+ Removes one item from a menu. Note that all menu items below are moved up
+ one; your plugin must track the change in index numbers.
+ }
+ PROCEDURE XPLMRemoveMenuItem(
+ inMenu : XPLMMenuID;
+ inIndex : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMNavigation.pas b/X-Plane-SDK/Delphi/XPLM/XPLMNavigation.pas
new file mode 100755
index 0000000..993ef58
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMNavigation.pas
@@ -0,0 +1,434 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMNavigation;
+INTERFACE
+{
+ XPLMNavigation - THEORY OF OPERATION
+
+ The XPLM Navigation APIs give you some access to the navigation databases
+ inside X-Plane. X-Plane stores all navigation information in RAM, so by
+ using these APIs you can gain access to most information without having to
+ go to disk or parse the files yourself.
+
+ You can also use this API to program the FMS. You must use the navigation
+ APIs to find the nav-aids you want to program into the FMS, since the FMS
+ is powered internally by x-plane's navigation database.
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * NAVIGATION DATABASE ACCESS
+ ___________________________________________________________________________}
+{
+
+}
+
+
+
+ {
+ XPLMNavType
+
+ These enumerations define the different types of navaids. They are each
+ defined with a separate bit so that they may be bit-wise added together to
+ form sets of nav-aid types.
+
+ NOTE: xplm_Nav_LatLon is a specific lat-lon coordinate entered into the
+ FMS. It will not exist in the database, and cannot be programmed into the
+ FMS. Querying the FMS for navaids will return it. Use
+ XPLMSetFMSEntryLatLon to set a lat/lon waypoint.
+ }
+TYPE
+ XPLMNavType = (
+ xplm_Nav_Unknown = 0
+
+ ,xplm_Nav_Airport = 1
+
+ ,xplm_Nav_NDB = 2
+
+ ,xplm_Nav_VOR = 4
+
+ ,xplm_Nav_ILS = 8
+
+ ,xplm_Nav_Localizer = 16
+
+ ,xplm_Nav_GlideSlope = 32
+
+ ,xplm_Nav_OuterMarker = 64
+
+ ,xplm_Nav_MiddleMarker = 128
+
+ ,xplm_Nav_InnerMarker = 256
+
+ ,xplm_Nav_Fix = 512
+
+ ,xplm_Nav_DME = 1024
+
+ ,xplm_Nav_LatLon = 2048
+
+ );
+ PXPLMNavType = ^XPLMNavType;
+
+ {
+ XPLMNavRef
+
+ XPLMNavRef is an iterator into the navigation database. The navigation
+ database is essentially an array, but it is not necessarily densely
+ populated. The only assumption you can safely make is that like-typed
+ nav-aids are grouped together.
+
+ Use XPLMNavRef to refer to a nav-aid.
+
+ XPLM_NAV_NOT_FOUND is returned by functions that return an XPLMNavRef when
+ the iterator must be invalid.
+ }
+ XPLMNavRef = integer;
+ PXPLMNavRef = ^XPLMNavRef;
+
+CONST
+ XPLM_NAV_NOT_FOUND = -1;
+
+ {
+ XPLMGetFirstNavAid
+
+ This returns the very first navaid in the database. Use this to traverse
+ the entire database. Returns XPLM_NAV_NOT_FOUND if the nav database is
+ empty.
+ }
+ FUNCTION XPLMGetFirstNavAid: XPLMNavRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetNextNavAid
+
+ Given a nav aid ref, this routine returns the next navaid. It returns
+ XPLM_NAV_NOT_FOUND if the nav aid passed in was invalid or if the navaid
+ passed in was the last one in the database. Use this routine to iterate
+ across all like-typed navaids or the entire database.
+
+ WARNING: due to a bug in the SDK, when fix loading is disabled in the
+ rendering settings screen, calling this routine with the last airport
+ returns a bogus nav aid. Using this nav aid can crash x-plane.
+ }
+ FUNCTION XPLMGetNextNavAid(
+ inNavAidRef : XPLMNavRef) : XPLMNavRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMFindFirstNavAidOfType
+
+ This routine returns the ref of the first navaid of the given type in the
+ database or XPLM_NAV_NOT_FOUND if there are no navaids of that type in the
+ database. You must pass exactly one nav aid type to this routine.
+
+ WARNING: due to a bug in the SDK, when fix loading is disabled in the
+ rendering settings screen, calling this routine with fixes returns a bogus
+ nav aid. Using this nav aid can crash x-plane.
+ }
+ FUNCTION XPLMFindFirstNavAidOfType(
+ inType : XPLMNavType) : XPLMNavRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMFindLastNavAidOfType
+
+ This routine returns the ref of the last navaid of the given type in the
+ database or XPLM_NAV_NOT_FOUND if there are no navaids of that type in the
+ database. You must pass exactly one nav aid type to this routine.
+
+ WARNING: due to a bug in the SDK, when fix loading is disabled in the
+ rendering settings screen, calling this routine with fixes returns a bogus
+ nav aid. Using this nav aid can crash x-plane.
+ }
+ FUNCTION XPLMFindLastNavAidOfType(
+ inType : XPLMNavType) : XPLMNavRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMFindNavAid
+
+ This routine provides a number of searching capabilities for the nav
+ database. XPLMFindNavAid will search through every nav aid whose type is
+ within inType (multiple types may be added together) and return any
+ nav-aids found based on the following rules:
+
+ If inLat and inLon are not NULL, the navaid nearest to that lat/lon will be
+ returned, otherwise the last navaid found will be returned.
+
+ If inFrequency is not NULL, then any navaids considered must match this
+ frequency. Note that this will screen out radio beacons that do not have
+ frequency data published (like inner markers) but not fixes and airports.
+
+ If inNameFragment is not NULL, only navaids that contain the fragment in
+ their name will be returned.
+
+ If inIDFragment is not NULL, only navaids that contain the fragment in
+ their IDs will be returned.
+
+ This routine provides a simple way to do a number of useful searches:
+
+ Find the nearest navaid on this frequency. Find the nearest airport. Find
+ the VOR whose ID is "KBOS". Find the nearest airport whose name contains
+ "Chicago".
+ }
+ FUNCTION XPLMFindNavAid(
+ inNameFragment : Pchar; { Can be nil }
+ inIDFragment : Pchar; { Can be nil }
+ inLat : Psingle; { Can be nil }
+ inLon : Psingle; { Can be nil }
+ inFrequency : Pinteger; { Can be nil }
+ inType : XPLMNavType) : XPLMNavRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetNavAidInfo
+
+ This routine returns information about a navaid. Any non-null field is
+ filled out with information if it is available.
+
+ Frequencies are in the nav.dat convention as described in the X-Plane nav
+ database FAQ: NDB frequencies are exact, all others are multiplied by 100.
+
+ The buffer for IDs should be at least 6 chars and the buffer for names
+ should be at least 41 chars, but since these values are likely to go up, I
+ recommend passing at least 32 chars for IDs and 256 chars for names when
+ possible.
+
+ The outReg parameter tells if the navaid is within the local "region" of
+ loaded DSFs. (This information may not be particularly useful to plugins.)
+ The parameter is a single byte value 1 for true or 0 for false, not a C
+ string.
+ }
+ PROCEDURE XPLMGetNavAidInfo(
+ inRef : XPLMNavRef;
+ outType : PXPLMNavType; { Can be nil }
+ outLatitude : Psingle; { Can be nil }
+ outLongitude : Psingle; { Can be nil }
+ outHeight : Psingle; { Can be nil }
+ outFrequency : Pinteger; { Can be nil }
+ outHeading : Psingle; { Can be nil }
+ outID : Pchar; { Can be nil }
+ outName : Pchar; { Can be nil }
+ outReg : Pchar); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * FLIGHT MANAGEMENT COMPUTER
+ ___________________________________________________________________________}
+{
+ Note: the FMS works based on an array of entries. Indices into the array
+ are zero-based. Each entry is a nav-aid plus an altitude. The FMS tracks
+ the currently displayed entry and the entry that it is flying to.
+
+ The FMS must be programmed with contiguous entries, so clearing an entry at
+ the end shortens the effective flight plan. There is a max of 100
+ waypoints in the flight plan.
+}
+
+
+
+ {
+ XPLMCountFMSEntries
+
+ This routine returns the number of entries in the FMS.
+ }
+ FUNCTION XPLMCountFMSEntries: integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetDisplayedFMSEntry
+
+ This routine returns the index of the entry the pilot is viewing.
+ }
+ FUNCTION XPLMGetDisplayedFMSEntry: integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetDestinationFMSEntry
+
+ This routine returns the index of the entry the FMS is flying to.
+ }
+ FUNCTION XPLMGetDestinationFMSEntry: integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetDisplayedFMSEntry
+
+ This routine changes which entry the FMS is showing to the index specified.
+ }
+ PROCEDURE XPLMSetDisplayedFMSEntry(
+ inIndex : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetDestinationFMSEntry
+
+ This routine changes which entry the FMS is flying the aircraft toward.
+ }
+ PROCEDURE XPLMSetDestinationFMSEntry(
+ inIndex : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetFMSEntryInfo
+
+ This routine returns information about a given FMS entry. A reference to a
+ navaid can be returned allowing you to find additional information (such as
+ a frequency, ILS heading, name, etc.). Some information is available
+ immediately. For a lat/lon entry, the lat/lon is returned by this routine
+ but the navaid cannot be looked up (and the reference will be
+ XPLM_NAV_NOT_FOUND. FMS name entry buffers should be at least 256 chars in
+ length.
+ }
+ PROCEDURE XPLMGetFMSEntryInfo(
+ inIndex : integer;
+ outType : PXPLMNavType; { Can be nil }
+ outID : Pchar; { Can be nil }
+ outRef : PXPLMNavRef; { Can be nil }
+ outAltitude : Pinteger; { Can be nil }
+ outLat : Psingle; { Can be nil }
+ outLon : Psingle); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetFMSEntryInfo
+
+ This routine changes an entry in the FMS to have the destination navaid
+ passed in and the altitude specified. Use this only for airports, fixes,
+ and radio-beacon navaids. Currently of radio beacons, the FMS can only
+ support VORs and NDBs. Use the routines below to clear or fly to a lat/lon.
+ }
+ PROCEDURE XPLMSetFMSEntryInfo(
+ inIndex : integer;
+ inRef : XPLMNavRef;
+ inAltitude : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetFMSEntryLatLon
+
+ This routine changes the entry in the FMS to a lat/lon entry with the given
+ coordinates.
+ }
+ PROCEDURE XPLMSetFMSEntryLatLon(
+ inIndex : integer;
+ inLat : single;
+ inLon : single;
+ inAltitude : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMClearFMSEntry
+
+ This routine clears the given entry, potentially shortening the flight
+ plan.
+ }
+ PROCEDURE XPLMClearFMSEntry(
+ inIndex : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * GPS RECEIVER
+ ___________________________________________________________________________}
+{
+ These APIs let you read data from the GPS unit.
+}
+
+
+
+ {
+ XPLMGetGPSDestinationType
+
+ This routine returns the type of the currently selected GPS destination,
+ one of fix, airport, VOR or NDB.
+ }
+ FUNCTION XPLMGetGPSDestinationType: XPLMNavType;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetGPSDestination
+
+ This routine returns the current GPS destination.
+ }
+ FUNCTION XPLMGetGPSDestination: XPLMNavRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMPlanes.pas b/X-Plane-SDK/Delphi/XPLM/XPLMPlanes.pas
new file mode 100755
index 0000000..b5d19a2
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMPlanes.pas
@@ -0,0 +1,294 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMPlanes;
+INTERFACE
+{
+ The XPLMPlanes APIs allow you to control the various aircraft in x-plane,
+ both the user's and the sim's.
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * USER AIRCRAFT ACCESS
+ ___________________________________________________________________________}
+{
+
+}
+
+
+ {
+ XPLMSetUsersAircraft
+
+ This routine changes the user's aircraft. Note that this will reinitialize
+ the user to be on the nearest airport's first runway. Pass in a full path
+ (hard drive and everything including the .acf extension) to the .acf file.
+ }
+ PROCEDURE XPLMSetUsersAircraft(
+ inAircraftPath : Pchar);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+ {
+ XPLMPlaceUserAtAirport
+
+ This routine places the user at a given airport. Specify the airport by
+ its ICAO code (e.g. 'KBOS').
+ }
+ PROCEDURE XPLMPlaceUserAtAirport(
+ inAirportCode : Pchar);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{___________________________________________________________________________
+ * GLOBAL AIRCRAFT ACCESS
+ ___________________________________________________________________________}
+{
+
+}
+
+
+CONST
+ { The user's aircraft is always index 0. }
+ XPLM_USER_AIRCRAFT = 0;
+ {
+ XPLMPlaneDrawState_t
+
+ This structure contains additional plane parameter info to be passed to
+ draw plane. Make sure to fill in the size of the structure field with
+ sizeof(XPLMDrawPlaneState_t) so that the XPLM can tell how many fields you
+ knew about when compiling your plugin (since more fields may be added
+ later).
+
+ Most of these fields are ratios from 0 to 1 for control input. X-Plane
+ calculates what the actual controls look like based on the .acf file for
+ that airplane. Note for the yoke inputs, this is what the pilot of the
+ plane has commanded (post artificial stability system if there were one)
+ and affects aelerons, rudder, etc. It is not necessarily related to the
+ actual position of the plane!
+ }
+TYPE
+ XPLMPlaneDrawState_t = RECORD
+ { The size of the draw state struct. }
+ structSize : integer;
+ { A ratio from [0..1] describing how far the landing gear is extended. }
+ gearPosition : single;
+ { Ratio of flap deployment, 0 = up, 1 = full deploy. }
+ flapRatio : single;
+ { Ratio of spoiler deployment, 0 = none, 1 = full deploy. }
+ spoilerRatio : single;
+ { Ratio of speed brake deployment, 0 = none, 1 = full deploy. }
+ speedBrakeRatio : single;
+ { Ratio of slat deployment, 0 = none, 1 = full deploy. }
+ slatRatio : single;
+ { Wing sweep ratio, 0 = forward, 1 = swept. }
+ wingSweep : single;
+ { Thrust power, 0 = none, 1 = full fwd, -1 = full reverse. }
+ thrust : single;
+ { Total pitch input for this plane. }
+ yokePitch : single;
+ { Total Heading input for this plane. }
+ yokeHeading : single;
+ { Total Roll input for this plane. }
+ yokeRoll : single;
+ END;
+ PXPLMPlaneDrawState_t = ^XPLMPlaneDrawState_t;
+ {
+ XPLMCountAircraft
+
+ This function returns the number of aircraft X-Plane is capable of having,
+ as well as the number of aircraft that are currently active. These numbers
+ count the user's aircraft. It can also return the plugin that is currently
+ controlling aircraft. In X-Plane 7, this routine reflects the number of
+ aircraft the user has enabled in the rendering options window.
+ }
+ PROCEDURE XPLMCountAircraft(
+ outTotalAircraft : Pinteger;
+ outActiveAircraft : Pinteger;
+ outController : PXPLMPluginID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+ {
+ XPLMGetNthAircraftModel
+
+ This function returns the aircraft model for the Nth aircraft. Indices are
+ zero based, with zero being the user's aircraft. The file name should be
+ at least 256 chars in length; the path should be at least 512 chars in
+ length.
+ }
+ PROCEDURE XPLMGetNthAircraftModel(
+ inIndex : integer;
+ outFileName : Pchar;
+ outPath : Pchar);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{___________________________________________________________________________
+ * EXCLUSIVE AIRCRAFT ACCESS
+ ___________________________________________________________________________}
+{
+ The following routines require exclusive access to the airplane APIs. Only
+ one plugin may have this access at a time.
+}
+
+
+
+ {
+ XPLMPlanesAvailable_f
+
+ Your airplanes available callback is called when another plugin gives up
+ access to the multiplayer planes. Use this to wait for access to
+ multiplayer.
+ }
+TYPE
+ XPLMPlanesAvailable_f = PROCEDURE(
+ inRefcon : pointer); cdecl;
+
+ {
+ XPLMAcquirePlanes
+
+ XPLMAcquirePlanes grants your plugin exclusive access to the aircraft. It
+ returns 1 if you gain access, 0 if you do not. inAircraft - pass in an
+ array of pointers to strings specifying the planes you want loaded. For
+ any plane index you do not want loaded, pass a 0-length string. Other
+ strings should be full paths with the .acf extension. NULL terminates this
+ array, or pass NULL if there are no planes you want loaded. If you pass in
+ a callback and do not receive access to the planes your callback will be
+ called when the airplanes are available. If you do receive airplane access,
+ your callback will not be called.
+ }
+ FUNCTION XPLMAcquirePlanes(
+ inAircraft : PPchar; { Can be nil }
+ inCallback : XPLMPlanesAvailable_f;
+ inRefcon : pointer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMReleasePlanes
+
+ Call this function to release access to the planes. Note that if you are
+ disabled, access to planes is released for you and you must reacquire it.
+ }
+ PROCEDURE XPLMReleasePlanes;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetActiveAircraftCount
+
+ This routine sets the number of active planes. If you pass in a number
+ higher than the total number of planes availables, only the total number of
+ planes available is actually used.
+ }
+ PROCEDURE XPLMSetActiveAircraftCount(
+ inCount : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetAircraftModel
+
+ This routine loads an aircraft model. It may only be called if you have
+ exclusive access to the airplane APIs. Pass in the path of the model with
+ the .acf extension. The index is zero based, but you may not pass in 0
+ (use XPLMSetUsersAircraft to load the user's aircracft).
+ }
+ PROCEDURE XPLMSetAircraftModel(
+ inIndex : integer;
+ inAircraftPath : Pchar);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMDisableAIForPlane
+
+ This routine turns off X-Plane's AI for a given plane. The plane will
+ continue to draw and be a real plane in X-Plane, but will not move itself.
+ }
+ PROCEDURE XPLMDisableAIForPlane(
+ inPlaneIndex : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMDrawAircraft
+
+ This routine draws an aircraft. It can only be called from a 3-d drawing
+ callback. Pass in the position of the plane in OpenGL local coordinates
+ and the orientation of the plane. A 1 for full drawing indicates that the
+ whole plane must be drawn; a 0 indicates you only need the nav lights
+ drawn. (This saves rendering time when planes are far away.)
+ }
+ PROCEDURE XPLMDrawAircraft(
+ inPlaneIndex : integer;
+ inX : single;
+ inY : single;
+ inZ : single;
+ inPitch : single;
+ inRoll : single;
+ inYaw : single;
+ inFullDraw : integer;
+ inDrawStateInfo : PXPLMPlaneDrawState_t);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMReinitUsersPlane
+
+ This function recomputes the derived flight model data from the aircraft
+ structure in memory. If you have used the data access layer to modify the
+ aircraft structure, use this routine to resynchronize x-plane; since
+ X-plane works at least partly from derived values, the sim will not behave
+ properly until this is called.
+
+ WARNING: this routine does not necessarily place the airplane at the
+ airport; use XPLMSetUsersAircraft to be compatible. This routine is
+ provided to do special experimentation with flight models without resetting
+ flight.
+ }
+ PROCEDURE XPLMReinitUsersPlane;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMPlugin.pas b/X-Plane-SDK/Delphi/XPLM/XPLMPlugin.pas
new file mode 100755
index 0000000..f053f80
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMPlugin.pas
@@ -0,0 +1,381 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMPlugin;
+INTERFACE
+{
+ These APIs provide facilities to find and work with other plugins and
+ manage other plugins.
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * FINDING PLUGINS
+ ___________________________________________________________________________}
+{
+ These APIs allow you to find another plugin or yourself, or iterate across
+ all plugins. For example, if you wrote an FMS plugin that needed to talk
+ to an autopilot plugin, you could use these APIs to locate the autopilot
+ plugin.
+}
+
+
+
+ {
+ XPLMGetMyID
+
+ This routine returns the plugin ID of the calling plug-in. Call this to
+ get your own ID.
+ }
+ FUNCTION XPLMGetMyID: XPLMPluginID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCountPlugins
+
+ This routine returns the total number of plug-ins that are loaded, both
+ disabled and enabled.
+ }
+ FUNCTION XPLMCountPlugins: integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetNthPlugin
+
+ This routine returns the ID of a plug-in by index. Index is 0 based from 0
+ to XPLMCountPlugins-1, inclusive. Plugins may be returned in any arbitrary
+ order.
+ }
+ FUNCTION XPLMGetNthPlugin(
+ inIndex : integer) : XPLMPluginID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMFindPluginByPath
+
+ This routine returns the plug-in ID of the plug-in whose file exists at the
+ passed in absolute file system path. XPLM_NO_PLUGIN_ID is returned if the
+ path does not point to a currently loaded plug-in.
+ }
+ FUNCTION XPLMFindPluginByPath(
+ inPath : Pchar) : XPLMPluginID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMFindPluginBySignature
+
+ This routine returns the plug-in ID of the plug-in whose signature matches
+ what is passed in or XPLM_NO_PLUGIN_ID if no running plug-in has this
+ signature. Signatures are the best way to identify another plug-in as they
+ are independent of the file system path of a plug-in or the human-readable
+ plug-in name, and should be unique for all plug-ins. Use this routine to
+ locate another plugin that your plugin interoperates with
+ }
+ FUNCTION XPLMFindPluginBySignature(
+ inSignature : Pchar) : XPLMPluginID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetPluginInfo
+
+ This routine returns information about a plug-in. Each parameter should be
+ a pointer to a buffer of at least 256 characters, or NULL to not receive
+ the information.
+
+ outName - the human-readable name of the plug-in. outFilePath - the
+ absolute file path to the file that contains this plug-in. outSignature - a
+ unique string that identifies this plug-in. outDescription - a
+ human-readable description of this plug-in.
+ }
+ PROCEDURE XPLMGetPluginInfo(
+ inPlugin : XPLMPluginID;
+ outName : Pchar; { Can be nil }
+ outFilePath : Pchar; { Can be nil }
+ outSignature : Pchar; { Can be nil }
+ outDescription : Pchar); { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * ENABLING/DISABLING PLUG-INS
+ ___________________________________________________________________________}
+{
+ These routines are used to work with plug-ins and manage them. Most
+ plugins will not need to use these APIs.
+}
+
+
+
+ {
+ XPLMIsPluginEnabled
+
+ Returns whether the specified plug-in is enabled for running.
+ }
+ FUNCTION XPLMIsPluginEnabled(
+ inPluginID : XPLMPluginID) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMEnablePlugin
+
+ This routine enables a plug-in if it is not already enabled. It returns 1
+ if the plugin was enabled or successfully enables itself, 0 if it does not.
+ Plugins may fail to enable (for example, if resources cannot be acquired)
+ by returning 0 from their XPluginEnable callback.
+ }
+ FUNCTION XPLMEnablePlugin(
+ inPluginID : XPLMPluginID) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMDisablePlugin
+
+ This routine disableds an enabled plug-in.
+ }
+ PROCEDURE XPLMDisablePlugin(
+ inPluginID : XPLMPluginID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMReloadPlugins
+
+ This routine reloads all plug-ins. Once this routine is called and you
+ return from the callback you were within (e.g. a menu select callback) you
+ will receive your XPluginDisable and XPluginStop callbacks and your DLL
+ will be unloaded, then the start process happens as if the sim was starting
+ up.
+ }
+ PROCEDURE XPLMReloadPlugins;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * INTERPLUGIN MESSAGING
+ ___________________________________________________________________________}
+{
+ Plugin messages are defined as 32-bit integers. Messages below 0x00FFFFFF
+ are reserved for X-Plane and the plugin SDK.
+
+ Messages have two conceptual uses: notifications and commands. Commands
+ are sent from one plugin to another to induce behavior; notifications are
+ sent from one plugin to all others for informational purposes. It is
+ important that commands and notifications not have the same values because
+ this could cause a notification sent by one plugin to accidentally induce a
+ command in another.
+
+ By convention, plugin-defined notifications should have the high bit set
+ (e.g. be greater or equal to unsigned 0x8000000) while commands should have
+ this bit be cleared.
+
+ The following messages are sent to your plugin by x-plane.
+}
+
+
+
+CONST
+ { This message is sent to your plugin whenever the user's plane crashes. }
+ XPLM_MSG_PLANE_CRASHED = 101;
+
+ { This message is sent to your plugin whenever a new plane is loaded. The }
+ { parameter is the number of the plane being loaded; 0 indicates the user's }
+ { plane. }
+ XPLM_MSG_PLANE_LOADED = 102;
+
+ { This messages is called whenever the user's plane is positioned at a new }
+ { airport. }
+ XPLM_MSG_AIRPORT_LOADED = 103;
+
+ { This message is sent whenever new scenery is loaded. Use datarefs to }
+ { determine the new scenery files that were loaded. }
+ XPLM_MSG_SCENERY_LOADED = 104;
+
+ { This message is sent whenever the user adjusts the number of X-Plane }
+ { aircraft models. You must use XPLMCountPlanes to find out how many planes }
+ { are now available. This message will only be sent in XP7 and higher }
+ { because in XP6 the number of aircraft is not user-adjustable. }
+ XPLM_MSG_AIRPLANE_COUNT_CHANGED = 105;
+
+{$IFDEF XPLM200}
+ { This message is sent to your plugin whenever a plane is unloaded. The }
+ { parameter is the number of the plane being unloaded; 0 indicates the user's }
+ { plane. The parameter is of type int, passed as the value of the pointer. }
+ { (That is: the parameter is an int, not a pointer to an int.) }
+ XPLM_MSG_PLANE_UNLOADED = 106;
+{$ENDIF}
+
+{$IFDEF XPLM210}
+ { This message is sent to your plugin right before X-Plane writes its }
+ { preferences file. You can use this for two purposes: to write your own }
+ { preferences, and to modify any datarefs to influence preferences output. }
+ { For example, if your plugin temporarily modifies saved preferences, you can }
+ { put them back to their default values here to avoid having the tweaks be }
+ { persisted if your plugin is not loaded on the next invocation of X-Plane. }
+ XPLM_MSG_WILL_WRITE_PREFS = 107;
+{$ENDIF}
+
+{$IFDEF XPLM210}
+ { This message is sent to your plugin right after a livery is loaded for an }
+ { airplane. You can use this to check the new livery (via datarefs) and }
+ { react accordingly. The parameter is of type int, passed as the value of a }
+ { pointer and represents the aicraft plane number - 0 is the user's plane. }
+ XPLM_MSG_LIVERY_LOADED = 108;
+{$ENDIF}
+
+ {
+ XPLMSendMessageToPlugin
+
+ This function sends a message to another plug-in or X-Plane. Pass
+ XPLM_NO_PLUGIN_ID to broadcast to all plug-ins. Only enabled plug-ins with
+ a message receive function receive the message.
+ }
+ PROCEDURE XPLMSendMessageToPlugin(
+ inPlugin : XPLMPluginID;
+ inMessage : integer;
+ inParam : pointer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{$IFDEF XPLM200}
+{___________________________________________________________________________
+ * Plugin Features API
+ ___________________________________________________________________________}
+{
+ The plugin features API allows your plugin to "sign up" for additional
+ capabilities and plugin system features that are normally disabled for
+ backward compatibility. This allows advanced plugins to "opt-in" to new
+ behavior.
+
+ Each feature is defined by a permanent string name. The feature string
+ names will vary with the particular installation of X-Plane, so plugins
+ should not expect a feature to be guaranteed present.
+}
+
+
+
+
+ {
+ XPLMFeatureEnumerator_f
+
+ You pass an XPLMFeatureEnumerator_f to get a list of all features supported
+ by a given version running version of X-Plane. This routine is called once
+ for each feature.
+ }
+TYPE
+ XPLMFeatureEnumerator_f = PROCEDURE(
+ inFeature : Pchar;
+ inRef : pointer); cdecl;
+
+ {
+ XPLMHasFeature
+
+ This returns 1 if the given installation of X-Plane supports a feature, or
+ 0 if it does not.
+ }
+ FUNCTION XPLMHasFeature(
+ inFeature : Pchar) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMIsFeatureEnabled
+
+ This returns 1 if a feature is currently enabled for your plugin, or 0 if
+ it is not enabled. It is an error to call this routine with an unsupported
+ feature.
+ }
+ FUNCTION XPLMIsFeatureEnabled(
+ inFeature : Pchar) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMEnableFeature
+
+ This routine enables or disables a feature for your plugin. This will
+ change the running behavior of X-Plane and your plugin in some way,
+ depending on the feature.
+ }
+ PROCEDURE XPLMEnableFeature(
+ inFeature : Pchar;
+ inEnable : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMEnumerateFeatures
+
+ This routine calls your enumerator callback once for each feature that this
+ running version of X-Plane supports. Use this routine to determine all of
+ the features that X-Plane can support.
+ }
+ PROCEDURE XPLMEnumerateFeatures(
+ inEnumerator : XPLMFeatureEnumerator_f;
+ inRef : pointer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{$ENDIF}
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMProcessing.pas b/X-Plane-SDK/Delphi/XPLM/XPLMProcessing.pas
new file mode 100755
index 0000000..79c7b2e
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMProcessing.pas
@@ -0,0 +1,276 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMProcessing;
+INTERFACE
+{
+ This API allows you to get regular callbacks during the flight loop, the
+ part of X-Plane where the plane's position calculates the physics of
+ flight, etc. Use these APIs to accomplish periodic tasks like logging data
+ and performing I/O.
+
+ WARNING: Do NOT use these callbacks to draw! You cannot draw during flight
+ loop callbacks. Use the drawing callbacks (see XPLMDisplay for more info)
+ for graphics.
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * FLIGHT LOOP CALLBACKS
+ ___________________________________________________________________________}
+{
+
+}
+
+
+
+{$IFDEF XPLM210}
+ {
+ XPLMFlightLoopPhaseType
+
+ You can register a flight loop callback to run either before or after the
+ flight model is integrated by X-Plane.
+ }
+TYPE
+ XPLMFlightLoopPhaseType = (
+ { Your callback runs before X-Plane integrates the flight model. }
+ xplm_FlightLoop_Phase_BeforeFlightModel = 0
+
+ { Your callback runs after X-Plane integrates the flight model. }
+ ,xplm_FlightLoop_Phase_AfterFlightModel = 1
+
+ );
+ PXPLMFlightLoopPhaseType = ^XPLMFlightLoopPhaseType;
+{$ENDIF}
+
+{$IFDEF XPLM210}
+ {
+ XPLMFlightLoopID
+
+ This is an opaque identifier for a flight loop callback. You can use this
+ identifier to easily track and remove your callbacks, or to use the new
+ flight loop APIs.
+ }
+ XPLMFlightLoopID = pointer;
+ PXPLMFlightLoopID = ^XPLMFlightLoopID;
+{$ENDIF}
+
+ {
+ XPLMFlightLoop_f
+
+ This is your flight loop callback. Each time the flight loop is iterated
+ through, you receive this call at the end. You receive a time since you
+ were last called and a time since the last loop, as well as a loop counter.
+ The 'phase' parameter is deprecated and should be ignored.
+
+ Your return value controls when you will next be called. Return 0 to stop
+ receiving callbacks. Pass a positive number to specify how many seconds
+ until the next callback. (You will be called at or after this time, not
+ before.) Pass a negative number to specify how many loops must go by until
+ you are called. For example, -1.0 means call me the very next loop. Try
+ to run your flight loop as infrequently as is practical, and suspend it
+ (using return value 0) when you do not need it; lots of flight loop
+ callbacks that do nothing lowers x-plane's frame rate.
+
+ Your callback will NOT be unregistered if you return 0; it will merely be
+ inactive.
+
+ The reference constant you passed to your loop is passed back to you.
+ }
+ XPLMFlightLoop_f = FUNCTION(
+ inElapsedSinceLastCall: single;
+ inElapsedTimeSinceLastFlightLoop: single;
+ inCounter : integer;
+ inRefcon : pointer) : single; cdecl;
+
+{$IFDEF XPLM210}
+ {
+ XPLMCreateFlightLoop_t
+
+ XPLMCreateFlightLoop_t contains the parameters to create a new flight loop
+ callback. The strsucture can be expanded in future SDKs - always set
+ structSize to the size of your structure in bytes.
+ }
+ XPLMCreateFlightLoop_t = RECORD
+ structSize : integer;
+ phase : XPLMFlightLoopPhaseType;
+ callbackFunc : XPLMFlightLoop_f;
+ refcon : pointer;
+ END;
+ PXPLMCreateFlightLoop_t = ^XPLMCreateFlightLoop_t;
+{$ENDIF}
+
+ {
+ XPLMGetElapsedTime
+
+ This routine returns the elapsed time since the sim started up in decimal
+ seconds.
+ }
+ FUNCTION XPLMGetElapsedTime: single;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetCycleNumber
+
+ This routine returns a counter starting at zero for each sim cycle
+ computed/video frame rendered.
+ }
+ FUNCTION XPLMGetCycleNumber: integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMRegisterFlightLoopCallback
+
+ This routine registers your flight loop callback. Pass in a pointer to a
+ flight loop function and a refcon. inInterval defines when you will be
+ called. Pass in a positive number to specify seconds from registration
+ time to the next callback. Pass in a negative number to indicate when you
+ will be called (e.g. pass -1 to be called at the next cylcle). Pass 0 to
+ not be called; your callback will be inactive.
+ }
+ PROCEDURE XPLMRegisterFlightLoopCallback(
+ inFlightLoop : XPLMFlightLoop_f;
+ inInterval : single;
+ inRefcon : pointer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMUnregisterFlightLoopCallback
+
+ This routine unregisters your flight loop callback. Do NOT call it from
+ your flight loop callback. Once your flight loop callback is
+ unregistered, it will not be called again.
+ }
+ PROCEDURE XPLMUnregisterFlightLoopCallback(
+ inFlightLoop : XPLMFlightLoop_f;
+ inRefcon : pointer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSetFlightLoopCallbackInterval
+
+ This routine sets when a callback will be called. Do NOT call it from your
+ callback; use the return value of the callback to change your callback
+ interval from inside your callback.
+
+ inInterval is formatted the same way as in XPLMRegisterFlightLoopCallback;
+ positive for seconds, negative for cycles, and 0 for deactivating the
+ callback. If inRelativeToNow is 1, times are from the time of this call;
+ otherwise they are from the time the callback was last called (or the time
+ it was registered if it has never been called.
+ }
+ PROCEDURE XPLMSetFlightLoopCallbackInterval(
+ inFlightLoop : XPLMFlightLoop_f;
+ inInterval : single;
+ inRelativeToNow : integer;
+ inRefcon : pointer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{$IFDEF XPLM210}
+ {
+ XPLMCreateFlightLoop
+
+ This routine creates a flight loop callback and returns its ID. The flight
+ loop callback is created using the input param struct, and is inited to be
+ unscheduled.
+ }
+ FUNCTION XPLMCreateFlightLoop(
+ inParams : PXPLMCreateFlightLoop_t) : XPLMFlightLoopID;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF XPLM210}
+ {
+ XPLMDestroyFlightLoop
+
+ This routine destroys a flight loop callback by ID.
+ }
+ PROCEDURE XPLMDestroyFlightLoop(
+ inFlightLoopID : XPLMFlightLoopID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF XPLM210}
+ {
+ XPLMScheduleFlightLoop
+
+ This routine schedules a flight loop callback for future execution. If
+ inInterval is negative, it is run in a certain number of frames based on
+ the absolute value of the input. If the interval is positive, it is a
+ duration in seconds.
+
+ If inRelativeToNow is true, ties are interpretted relative to the time this
+ routine is called; otherwise they are relative to the last call time or the
+ time the flight loop was registered (if never called).
+
+ THREAD SAFETY: it is legal to call this routine from any thread under the
+ following conditions:
+
+ 1. The call must be between the beginning of an XPLMEnable and the end of
+ an XPLMDisable sequence. (That is, you must not call this routine from
+ thread activity when your plugin was supposed to be disabled. Since
+ plugins are only enabled while loaded, this also implies you cannot run
+ this routine outside an XPLMStart/XPLMStop sequence.)
+
+ 2. You may not call this routine re-entrantly for a single flight loop ID.
+ (That is, you can't enable from multiple threads at the same time.)
+
+ 3. You must call this routine between the time after XPLMCreateFlightLoop
+ returns a value and the time you call XPLMDestroyFlightLoop. (That is, you
+ must ensure that your threaded activity is within the life of the object.
+ The SDK does not check this for you, nor does it synchronize destruction of
+ the object.)
+
+ 4. The object must be unscheduled if this routine is to be called from a
+ thread other than the main thread.
+ }
+ PROCEDURE XPLMScheduleFlightLoop(
+ inFlightLoopID : XPLMFlightLoopID;
+ inInterval : single;
+ inRelativeToNow : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMScenery.pas b/X-Plane-SDK/Delphi/XPLM/XPLMScenery.pas
new file mode 100755
index 0000000..e0c51ac
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMScenery.pas
@@ -0,0 +1,419 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMScenery;
+INTERFACE
+{
+ This package contains APIs to interact with X-Plane's scenery system.
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{$IFDEF XPLM200}
+{___________________________________________________________________________
+ * Terrain Y-Testing
+ ___________________________________________________________________________}
+{
+ The Y-testing API allows you to locate the physical scenery mesh. This
+ would be used to place dynamic graphics on top of the ground in a
+ plausible way or do physics interactions.
+
+ The Y-test API works via probe objects, which are allocated by your plugin
+ and used to query terrain. Probe objects exist both to capture which
+ algorithm you have requested (see probe types) and also to cache query
+ information.
+
+ Performance guidelines: It is generally faster to use the same probe for
+ nearby points and different probes for different points. Try not to
+ allocate more than "hundreds" of probes at most. Share probes if you need
+ more. Generally, probing operations are expensive, and should be avoided
+ via caching when possible.
+
+ Y testing returns a location on the terrain, a normal vectory, and a
+ velocity vector. The normal vector tells you the slope of the terrain at
+ that point. The velocity vector tells you if that terrain is moving (and
+ is in meters/second). For example, if your Y test hits the aircraft carrier
+ deck, this tells you the velocity of that point on the deck.
+
+ Note: the Y-testing API is limited to probing the loaded scenery area,
+ which is approximately 300x300 km in X-Plane 9. Probes outside this area
+ will return the height of a 0 MSL sphere.
+}
+
+
+
+
+ {
+ XPLMProbeType
+
+ XPLMProbeType defines the type of terrain probe - each probe has a
+ different algorithm. (Only one type of probe is provided right now, but
+ future APIs will expose more flexible or poewrful or useful probes.
+ }
+TYPE
+ XPLMProbeType = (
+ { The Y probe gives you the location of the tallest physical scenery along }
+ { the Y axis going through the queried point. }
+ xplm_ProbeY = 0
+
+ );
+ PXPLMProbeType = ^XPLMProbeType;
+
+ {
+ XPLMProbeResult
+
+ Probe results - possible results from a probe query.
+ }
+ XPLMProbeResult = (
+ { The probe hit terrain and returned valid values. }
+ xplm_ProbeHitTerrain = 0
+
+ { An error in the API call. Either the probe struct size is bad, or the }
+ { probe is invalid or the type is mismatched for the specific query call. }
+ ,xplm_ProbeError = 1
+
+ { The probe call succeeded but there is no terrain under this point (perhaps }
+ { it is off the side of the planet?) }
+ ,xplm_ProbeMissed = 2
+
+ );
+ PXPLMProbeResult = ^XPLMProbeResult;
+
+ {
+ XPLMProbeRef
+
+ An XPLMProbeRef is an opaque handle to a probe, used for querying the
+ terrain.
+ }
+ XPLMProbeRef = pointer;
+ PXPLMProbeRef = ^XPLMProbeRef;
+
+ {
+ XPLMProbeInfo_t
+
+ XPLMProbeInfo_t contains the results of a probe call. Make sure to set
+ structSize to the size of the struct before using it.
+ }
+ XPLMProbeInfo_t = RECORD
+ { Size of structure in bytes - always set this before calling the XPLM. }
+ structSize : integer;
+ { Resulting X location of the terrain point we hit, in local OpenGL }
+ { coordinates. }
+ locationX : single;
+ { Resulting Y location of the terrain point we hit, in local OpenGL }
+ { coordinates. }
+ locationY : single;
+ { Resulting Z location of the terrain point we hit, in local OpenGL }
+ { coordinates. }
+ locationZ : single;
+ { X component of the normal vector to the terrain we found. }
+ normalX : single;
+ { Y component of the normal vector to the terrain we found. }
+ normalY : single;
+ { Z component of the normal vector to the terrain we found. }
+ normalZ : single;
+ { X component of the velocity vector of the terrain we found. }
+ velocityX : single;
+ { Y component of the velocity vector of the terrain we found. }
+ velocityY : single;
+ { Z component of the velocity vector of the terrain we found. }
+ velocityZ : single;
+ { Tells if the surface we hit is water (otherwise it is land). }
+ is_wet : integer;
+ END;
+ PXPLMProbeInfo_t = ^XPLMProbeInfo_t;
+
+ {
+ XPLMCreateProbe
+
+ Creates a new probe object of a given type and returns.
+ }
+ FUNCTION XPLMCreateProbe(
+ inProbeType : XPLMProbeType) : XPLMProbeRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMDestroyProbe
+
+ Deallocates an existing probe object.
+ }
+ PROCEDURE XPLMDestroyProbe(
+ inProbe : XPLMProbeRef);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMProbeTerrainXYZ
+
+ Probes the terrain. Pass in the XYZ coordinate of the probe point, a probe
+ object, and an XPLMProbeInfo_t struct that has its structSize member set
+ properly. Other fields are filled in if we hit terrain, and a probe result
+ is returned.
+ }
+ FUNCTION XPLMProbeTerrainXYZ(
+ inProbe : XPLMProbeRef;
+ inX : single;
+ inY : single;
+ inZ : single;
+ outInfo : PXPLMProbeInfo_t) : XPLMProbeResult;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{$ENDIF}
+{___________________________________________________________________________
+ * Object Drawing
+ ___________________________________________________________________________}
+{
+ The object drawing routines let you load and draw X-Plane OBJ files.
+ Objects are loaded by file path and managed via an opaque handle. X-Plane
+ naturally reference counts objects, so it is important that you balance
+ every successful call to XPLMLoadObject with a call to XPLMUnloadObject!
+}
+
+
+
+{$IFDEF XPLM200}
+TYPE
+ {
+ XPLMObjectRef
+
+ An XPLMObjectRef is a opaque handle to an .obj file that has been loaded
+ into memory.
+ }
+ XPLMObjectRef = pointer;
+ PXPLMObjectRef = ^XPLMObjectRef;
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMDrawInfo_t
+
+ The XPLMDrawInfo_t structure contains positioning info for one object that
+ is to be drawn. Be sure to set structSize to the size of the structure for
+ future expansion.
+ }
+ XPLMDrawInfo_t = RECORD
+ { Set this to the size of this structure! }
+ structSize : integer;
+ { X location of the object in local coordinates. }
+ x : single;
+ { Y location of the object in local coordinates. }
+ y : single;
+ { Z location of the object in local coordinates. }
+ z : single;
+ { Pitch in degres to rotate the object, positive is up. }
+ pitch : single;
+ { Heading in local coordinates to rotate the object, clockwise. }
+ heading : single;
+ { Roll to rotate the object. }
+ roll : single;
+ END;
+ PXPLMDrawInfo_t = ^XPLMDrawInfo_t;
+{$ENDIF}
+
+{$IFDEF XPLM210}
+ {
+ XPLMObjectLoaded_f
+
+ You provide this callback when loading an object asynchronously; it will be
+ called once the object is loaded. Your refcon is passed back. The object
+ ref passed in is the newly loaded object (ready for use) or NULL if an
+ error occured.
+
+ If your plugin is disabled, this callback will be delivered as soon as the
+ plugin is re-enabled. If your plugin is unloaded before this callback is
+ ever called, the SDK will release the object handle for you.
+ }
+ XPLMObjectLoaded_f = PROCEDURE(
+ inObject : XPLMObjectRef;
+ inRefcon : pointer); cdecl;
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMLoadObject
+
+ This routine loads an OBJ file and returns a handle to it. If X-plane has
+ already loaded the object, the handle to the existing object is returned.
+ Do not assume you will get the same handle back twice, but do make sure to
+ call unload once for every load to avoid "leaking" objects. The object
+ will be purged from memory when no plugins and no scenery are using it.
+
+ The path for the object must be relative to the X-System base folder. If
+ the path is in the root of the X-System folder you may need to prepend ./
+ to it; loading objects in the root of the X-System folder is STRONGLY
+ discouraged - your plugin should not dump art resources in the root folder!
+
+
+ XPLMLoadObject will return NULL if the object cannot be loaded (either
+ because it is not found or the file is misformatted). This routine will
+ load any object that can be used in the X-Plane scenery system.
+
+ It is important that the datarefs an object uses for animation already be
+ loaded before you load the object. For this reason it may be necessary to
+ defer object loading until the sim has fully started.
+ }
+ FUNCTION XPLMLoadObject(
+ inPath : Pchar) : XPLMObjectRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF XPLM210}
+ {
+ XPLMLoadObjectAsync
+
+ This routine loads an object asynchronously; control is returned to you
+ immediately while X-Plane loads the object. The sim will not stop flying
+ while the object loads. For large objects, it may be several seconds
+ before the load finishes.
+
+ You provide a callback function that is called once the load has completed.
+ Note that if the object cannot be loaded, you will not find out until the
+ callback function is called with a NULL object handle.
+
+ There is no way to cancel an asynchronous object load; you must wait for
+ the load to complete and then release the object if it is no longer
+ desired.
+ }
+ PROCEDURE XPLMLoadObjectAsync(
+ inPath : Pchar;
+ inCallback : XPLMObjectLoaded_f;
+ inRefcon : pointer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMDrawObjects
+
+ XPLMDrawObjects draws an object from an OBJ file one or more times. You
+ pass in the object and an array of XPLMDrawInfo_t structs, one for each
+ place you would like the object to be drawn.
+
+ X-Plane will attempt to cull the objects based on LOD and visibility, and
+ will pick the appropriate LOD.
+
+ Lighting is a boolean; pass 1 to show the night version of object with
+ night-only lights lit up. Pass 0 to show the daytime version of the
+ object.
+
+ earth_relative controls the coordinate system. If this is 1, the rotations
+ you specify are applied to the object after its coordinate system is
+ transformed from local to earth-relative coordinates -- that is, an object
+ with no rotations will point toward true north and the Y axis will be up
+ against gravity. If this is 0, the object is drawn with your rotations
+ from local coordanates -- that is, an object with no rotations is drawn
+ pointing down the -Z axis and the Y axis of the object matches the local
+ coordinate Y axis.
+ }
+ PROCEDURE XPLMDrawObjects(
+ inObject : XPLMObjectRef;
+ inCount : integer;
+ inLocations : PXPLMDrawInfo_t;
+ lighting : integer;
+ earth_relative : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMUnloadObject
+
+ This routine marks an object as no longer being used by your plugin.
+ Objects are reference counted: once no plugins are using an object, it is
+ purged from memory. Make sure to call XPLMUnloadObject once for each
+ successful call to XPLMLoadObject.
+ }
+ PROCEDURE XPLMUnloadObject(
+ inObject : XPLMObjectRef);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF XPLM200}
+{___________________________________________________________________________
+ * Library Access
+ ___________________________________________________________________________}
+{
+ The library access routines allow you to locate scenery objects via the
+ X-Plane library system. Right now library access is only provided for
+ objects, allowing plugin-drawn objects to be extended using the library
+ system.
+}
+
+
+
+
+ {
+ XPLMLibraryEnumerator_f
+
+ An XPLMLibraryEnumerator_f is a callback you provide that is called once
+ for each library element that is located. The returned paths will be
+ relative to the X-System folder.
+ }
+TYPE
+ XPLMLibraryEnumerator_f = PROCEDURE(
+ inFilePath : Pchar;
+ inRef : pointer); cdecl;
+
+ {
+ XPLMLookupObjects
+
+ This routine looks up a virtual path in the library system and returns all
+ matching elements. You provide a callback - one virtual path may match
+ many objects in the library. XPLMLookupObjects returns the number of
+ objects found.
+
+ The latitude and longitude parameters specify the location the object will
+ be used. The library system allows for scenery packages to only provide
+ objects to certain local locations. Only objects that are allowed at the
+ latitude/longitude you provide will be returned.
+ }
+ FUNCTION XPLMLookupObjects(
+ inPath : Pchar;
+ inLatitude : single;
+ inLongitude : single;
+ enumerator : XPLMLibraryEnumerator_f;
+ ref : pointer) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{$ENDIF}
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Delphi/XPLM/XPLMUtilities.pas b/X-Plane-SDK/Delphi/XPLM/XPLMUtilities.pas
new file mode 100755
index 0000000..0595d1c
--- /dev/null
+++ b/X-Plane-SDK/Delphi/XPLM/XPLMUtilities.pas
@@ -0,0 +1,927 @@
+{
+ Copyright 2005-2012 Sandy Barbour and Ben Supnik
+
+ All rights reserved. See license.txt for usage.
+
+ X-Plane SDK Version: 2.1.1
+}
+
+UNIT XPLMUtilities;
+INTERFACE
+{
+
+}
+
+USES XPLMDefs;
+ {$A4}
+{$IFDEF MSWINDOWS}
+ {$DEFINE DELPHI}
+{$ENDIF}
+{___________________________________________________________________________
+ * X-PLANE USER INTERACTION
+ ___________________________________________________________________________}
+{
+ The user interaction APIs let you simulate commands the user can do with a
+ joystick, keyboard etc. Note that it is generally safer for future
+ compatibility to use one of these commands than to manipulate the
+ underlying sim data.
+}
+
+
+
+ {
+ XPLMCommandKeyID
+
+ These enums represent all the keystrokes available within x-plane. They
+ can be sent to x-plane directly. For example, you can reverse thrust using
+ these enumerations.
+ }
+TYPE
+ XPLMCommandKeyID = (
+ xplm_key_pause=0,
+ xplm_key_revthrust,
+ xplm_key_jettison,
+ xplm_key_brakesreg,
+ xplm_key_brakesmax,
+ xplm_key_gear,
+ xplm_key_timedn,
+ xplm_key_timeup,
+ xplm_key_fadec,
+ xplm_key_otto_dis,
+ xplm_key_otto_atr,
+ xplm_key_otto_asi,
+ xplm_key_otto_hdg,
+ xplm_key_otto_gps,
+ xplm_key_otto_lev,
+ xplm_key_otto_hnav,
+ xplm_key_otto_alt,
+ xplm_key_otto_vvi,
+ xplm_key_otto_vnav,
+ xplm_key_otto_nav1,
+ xplm_key_otto_nav2,
+ xplm_key_targ_dn,
+ xplm_key_targ_up,
+ xplm_key_hdgdn,
+ xplm_key_hdgup,
+ xplm_key_barodn,
+ xplm_key_baroup,
+ xplm_key_obs1dn,
+ xplm_key_obs1up,
+ xplm_key_obs2dn,
+ xplm_key_obs2up,
+ xplm_key_com1_1,
+ xplm_key_com1_2,
+ xplm_key_com1_3,
+ xplm_key_com1_4,
+ xplm_key_nav1_1,
+ xplm_key_nav1_2,
+ xplm_key_nav1_3,
+ xplm_key_nav1_4,
+ xplm_key_com2_1,
+ xplm_key_com2_2,
+ xplm_key_com2_3,
+ xplm_key_com2_4,
+ xplm_key_nav2_1,
+ xplm_key_nav2_2,
+ xplm_key_nav2_3,
+ xplm_key_nav2_4,
+ xplm_key_adf_1,
+ xplm_key_adf_2,
+ xplm_key_adf_3,
+ xplm_key_adf_4,
+ xplm_key_adf_5,
+ xplm_key_adf_6,
+ xplm_key_transpon_1,
+ xplm_key_transpon_2,
+ xplm_key_transpon_3,
+ xplm_key_transpon_4,
+ xplm_key_transpon_5,
+ xplm_key_transpon_6,
+ xplm_key_transpon_7,
+ xplm_key_transpon_8,
+ xplm_key_flapsup,
+ xplm_key_flapsdn,
+ xplm_key_cheatoff,
+ xplm_key_cheaton,
+ xplm_key_sbrkoff,
+ xplm_key_sbrkon,
+ xplm_key_ailtrimL,
+ xplm_key_ailtrimR,
+ xplm_key_rudtrimL,
+ xplm_key_rudtrimR,
+ xplm_key_elvtrimD,
+ xplm_key_elvtrimU,
+ xplm_key_forward,
+ xplm_key_down,
+ xplm_key_left,
+ xplm_key_right,
+ xplm_key_back,
+ xplm_key_tower,
+ xplm_key_runway,
+ xplm_key_chase,
+ xplm_key_free1,
+ xplm_key_free2,
+ xplm_key_spot,
+ xplm_key_fullscrn1,
+ xplm_key_fullscrn2,
+ xplm_key_tanspan,
+ xplm_key_smoke,
+ xplm_key_map,
+ xplm_key_zoomin,
+ xplm_key_zoomout,
+ xplm_key_cycledump,
+ xplm_key_replay,
+ xplm_key_tranID,
+ xplm_key_max
+ );
+ PXPLMCommandKeyID = ^XPLMCommandKeyID;
+
+ {
+ XPLMCommandButtonID
+
+ These are enumerations for all of the things you can do with a joystick
+ button in X-Plane. They currently match the buttons menu in the equipment
+ setup dialog, but these enums will be stable even if they change in
+ X-Plane.
+ }
+ XPLMCommandButtonID = (
+ xplm_joy_nothing=0,
+ xplm_joy_start_all,
+ xplm_joy_start_0,
+ xplm_joy_start_1,
+ xplm_joy_start_2,
+ xplm_joy_start_3,
+ xplm_joy_start_4,
+ xplm_joy_start_5,
+ xplm_joy_start_6,
+ xplm_joy_start_7,
+ xplm_joy_throt_up,
+ xplm_joy_throt_dn,
+ xplm_joy_prop_up,
+ xplm_joy_prop_dn,
+ xplm_joy_mixt_up,
+ xplm_joy_mixt_dn,
+ xplm_joy_carb_tog,
+ xplm_joy_carb_on,
+ xplm_joy_carb_off,
+ xplm_joy_trev,
+ xplm_joy_trm_up,
+ xplm_joy_trm_dn,
+ xplm_joy_rot_trm_up,
+ xplm_joy_rot_trm_dn,
+ xplm_joy_rud_lft,
+ xplm_joy_rud_cntr,
+ xplm_joy_rud_rgt,
+ xplm_joy_ail_lft,
+ xplm_joy_ail_cntr,
+ xplm_joy_ail_rgt,
+ xplm_joy_B_rud_lft,
+ xplm_joy_B_rud_rgt,
+ xplm_joy_look_up,
+ xplm_joy_look_dn,
+ xplm_joy_look_lft,
+ xplm_joy_look_rgt,
+ xplm_joy_glance_l,
+ xplm_joy_glance_r,
+ xplm_joy_v_fnh,
+ xplm_joy_v_fwh,
+ xplm_joy_v_tra,
+ xplm_joy_v_twr,
+ xplm_joy_v_run,
+ xplm_joy_v_cha,
+ xplm_joy_v_fr1,
+ xplm_joy_v_fr2,
+ xplm_joy_v_spo,
+ xplm_joy_flapsup,
+ xplm_joy_flapsdn,
+ xplm_joy_vctswpfwd,
+ xplm_joy_vctswpaft,
+ xplm_joy_gear_tog,
+ xplm_joy_gear_up,
+ xplm_joy_gear_down,
+ xplm_joy_lft_brake,
+ xplm_joy_rgt_brake,
+ xplm_joy_brakesREG,
+ xplm_joy_brakesMAX,
+ xplm_joy_speedbrake,
+ xplm_joy_ott_dis,
+ xplm_joy_ott_atr,
+ xplm_joy_ott_asi,
+ xplm_joy_ott_hdg,
+ xplm_joy_ott_alt,
+ xplm_joy_ott_vvi,
+ xplm_joy_tim_start,
+ xplm_joy_tim_reset,
+ xplm_joy_ecam_up,
+ xplm_joy_ecam_dn,
+ xplm_joy_fadec,
+ xplm_joy_yaw_damp,
+ xplm_joy_art_stab,
+ xplm_joy_chute,
+ xplm_joy_JATO,
+ xplm_joy_arrest,
+ xplm_joy_jettison,
+ xplm_joy_fuel_dump,
+ xplm_joy_puffsmoke,
+ xplm_joy_prerotate,
+ xplm_joy_UL_prerot,
+ xplm_joy_UL_collec,
+ xplm_joy_TOGA,
+ xplm_joy_shutdown,
+ xplm_joy_con_atc,
+ xplm_joy_fail_now,
+ xplm_joy_pause,
+ xplm_joy_rock_up,
+ xplm_joy_rock_dn,
+ xplm_joy_rock_lft,
+ xplm_joy_rock_rgt,
+ xplm_joy_rock_for,
+ xplm_joy_rock_aft,
+ xplm_joy_idle_hilo,
+ xplm_joy_lanlights,
+ xplm_joy_max
+ );
+ PXPLMCommandButtonID = ^XPLMCommandButtonID;
+
+ {
+ XPLMHostApplicationID
+
+ The plug-in system is based on Austin's cross-platform OpenGL framework and
+ could theoretically be adapted to run in other apps like WorldMaker. The
+ plug-in system also runs against a test harness for internal development
+ and could be adapted to another flight sim (in theory at least). So an ID
+ is providing allowing plug-ins to indentify what app they are running
+ under.
+ }
+ XPLMHostApplicationID = (
+ xplm_Host_Unknown = 0
+
+ ,xplm_Host_XPlane = 1
+
+ ,xplm_Host_PlaneMaker = 2
+
+ ,xplm_Host_WorldMaker = 3
+
+ ,xplm_Host_Briefer = 4
+
+ ,xplm_Host_PartMaker = 5
+
+ ,xplm_Host_YoungsMod = 6
+
+ ,xplm_Host_XAuto = 7
+
+ );
+ PXPLMHostApplicationID = ^XPLMHostApplicationID;
+
+ {
+ XPLMLanguageCode
+
+ These enums define what language the sim is running in. These enumerations
+ do not imply that the sim can or does run in all of these languages; they
+ simply provide a known encoding in the event that a given sim version is
+ localized to a certain language.
+ }
+ XPLMLanguageCode = (
+ xplm_Language_Unknown = 0
+
+ ,xplm_Language_English = 1
+
+ ,xplm_Language_French = 2
+
+ ,xplm_Language_German = 3
+
+ ,xplm_Language_Italian = 4
+
+ ,xplm_Language_Spanish = 5
+
+ ,xplm_Language_Korean = 6
+
+{$IFDEF XPLM200}
+ ,xplm_Language_Russian = 7
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ ,xplm_Language_Greek = 8
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ ,xplm_Language_Japanese = 9
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ ,xplm_Language_Chinese = 10
+{$ENDIF}
+
+ );
+ PXPLMLanguageCode = ^XPLMLanguageCode;
+
+{$IFDEF XPLM200}
+ {
+ XPLMDataFileType
+
+ These enums define types of data files you can load or unload using the
+ SDK.
+ }
+ XPLMDataFileType = (
+ { A situation (.sit) file, which starts off a flight in a given }
+ { configuration. }
+ xplm_DataFile_Situation = 1
+
+ { A situation movie (.smo) file, which replays a past flight. }
+ ,xplm_DataFile_ReplayMovie = 2
+
+ );
+ PXPLMDataFileType = ^XPLMDataFileType;
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMError_f
+
+ An XPLM error callback is a function that you provide to receive debugging
+ information from the plugin SDK. See XPLMSetErrorCallback for more
+ information. NOTE: for the sake of debugging, your error callback will be
+ called even if your plugin is not enabled, allowing you to receive debug
+ info in your XPluginStart and XPluginStop callbacks. To avoid causing
+ logic errors in the management code, do not call any other plugin routines
+ from your error callback - it is only meant for logging!
+ }
+ XPLMError_f = PROCEDURE(
+ inMessage : Pchar); cdecl;
+{$ENDIF}
+
+ {
+ XPLMSimulateKeyPress
+
+ This function simulates a key being pressed for x-plane. The keystroke
+ goes directly to x-plane; it is never sent to any plug-ins. However, since
+ this is a raw key stroke it may be mapped by the keys file or enter text
+ into a field.
+
+ WARNING: This function will be deprecated; do not use it. Instead use
+ XPLMCommandKeyStroke.
+ }
+ PROCEDURE XPLMSimulateKeyPress(
+ inKeyType : integer;
+ inKey : integer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMSpeakString
+
+ This function displays the string in a translucent overlay over the current
+ display and also speaks the string if text-to-speech is enabled. The
+ string is spoken asynchronously, this function returns immediately.
+ }
+ PROCEDURE XPLMSpeakString(
+ inString : Pchar);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCommandKeyStroke
+
+ This routine simulates a command-key stroke. However, the keys are done by
+ function, not by actual letter, so this function works even if the user has
+ remapped their keyboard. Examples of things you might do with this include
+ pausing the simulator.
+ }
+ PROCEDURE XPLMCommandKeyStroke(
+ inKey : XPLMCommandKeyID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCommandButtonPress
+
+ This function simulates any of the actions that might be taken by pressing
+ a joystick button. However, this lets you call the command directly rather
+ than have to know which button is mapped where. Important: you must
+ release each button you press. The APIs are separate so that you can 'hold
+ down' a button for a fixed amount of time.
+ }
+ PROCEDURE XPLMCommandButtonPress(
+ inButton : XPLMCommandButtonID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCommandButtonRelease
+
+ This function simulates any of the actions that might be taken by pressing
+ a joystick button. See XPLMCommandButtonPress
+ }
+ PROCEDURE XPLMCommandButtonRelease(
+ inButton : XPLMCommandButtonID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetVirtualKeyDescription
+
+ Given a virtual key code (as defined in XPLMDefs.h) this routine returns a
+ human-readable string describing the character. This routine is provided
+ for showing users what keyboard mappings they have set up. The string may
+ read 'unknown' or be a blank or NULL string if the virtual key is unknown.
+ }
+ FUNCTION XPLMGetVirtualKeyDescription(
+ inVirtualKey : char) : Pchar;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{___________________________________________________________________________
+ * X-PLANE MISC
+ ___________________________________________________________________________}
+{
+
+}
+
+
+
+ {
+ XPLMReloadScenery
+
+ XPLMReloadScenery reloads the current set of scenery. You can use this
+ function in two typical ways: simply call it to reload the scenery, picking
+ up any new installed scenery, .env files, etc. from disk. Or, change the
+ lat/ref and lon/ref data refs and then call this function to shift the
+ scenery environment.
+ }
+ PROCEDURE XPLMReloadScenery;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetSystemPath
+
+ This function returns the full path to the X-System folder. Note that this
+ is a directory path, so it ends in a trailing : or /. The buffer you pass
+ should be at least 512 characters long.
+ }
+ PROCEDURE XPLMGetSystemPath(
+ outSystemPath : Pchar);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetPrefsPath
+
+ This routine returns a full path to the proper directory to store
+ preferences in. It ends in a : or /. The buffer you pass should be at
+ least 512 characters long.
+ }
+ PROCEDURE XPLMGetPrefsPath(
+ outPrefsPath : Pchar);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetDirectorySeparator
+
+ This routine returns a string with one char and a null terminator that is
+ the directory separator for the current platform. This allows you to write
+ code that concatinates directory paths without having to #ifdef for
+ platform.
+ }
+ FUNCTION XPLMGetDirectorySeparator: Pchar;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMExtractFileAndPath
+
+ Given a full path to a file, this routine separates the path from the file.
+ If the path is a partial directory (e.g. ends in : or \) the trailing
+ directory separator is removed. This routine works in-place; a pointer to
+ the file part of the buffer is returned; the original buffer still starts
+ with the path.
+ }
+ FUNCTION XPLMExtractFileAndPath(
+ inFullPath : Pchar) : Pchar;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetDirectoryContents
+
+ This routine returns a list of files in a directory (specified by a full
+ path, no trailing : or \). The output is returned as a list of NULL
+ terminated strings. An index array (if specified) is filled with pointers
+ into the strings. This routine The last file is indicated by a zero-length
+ string (and NULL in the indices). This routine will return 1 if you had
+ capacity for all files or 0 if you did not. You can also skip a given
+ number of files.
+
+ inDirectoryPath - a null terminated C string containing the full path to
+ the directory with no trailing directory char.
+
+ inFirstReturn - the zero-based index of the first file in the directory to
+ return. (Usually zero to fetch all in one pass.)
+
+ outFileNames - a buffer to receive a series of sequential null terminated
+ C-string file names. A zero-length C string will be appended to the very
+ end.
+
+ inFileNameBufSize - the size of the file name buffer in bytes.
+
+ outIndices - a pointer to an array of character pointers that will become
+ an index into the directory. The last file will be followed by a NULL
+ value. Pass NULL if you do not want indexing information.
+
+ inIndexCount - the max size of the index in entries.
+
+ outTotalFiles - if not NULL, this is filled in with the number of files in
+ the directory.
+
+ outReturnedFiles - if not NULL, the number of files returned by this
+ iteration.
+
+ Return value - 1 if all info could be returned, 0 if there was a buffer
+ overrun.
+
+ WARNING: Before X-Plane 7 this routine did not properly iterate through
+ directories. If X-Plane 6 compatibility is needed, use your own code to
+ iterate directories.
+ }
+ FUNCTION XPLMGetDirectoryContents(
+ inDirectoryPath : Pchar;
+ inFirstReturn : integer;
+ outFileNames : Pchar;
+ inFileNameBufSize : integer;
+ outIndices : PPchar; { Can be nil }
+ inIndexCount : integer;
+ outTotalFiles : Pinteger; { Can be nil }
+ outReturnedFiles : Pinteger) : integer; { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMInitialized
+
+ This function returns 1 if X-Plane has properly initialized the plug-in
+ system. If this routine returns 0, many XPLM functions will not work.
+
+ NOTE: Under normal circumstances a plug-in should never be running while
+ the plug-in manager is not initialized.
+
+ WARNING: This function is generally not needed and may be deprecated in the
+ future.
+ }
+ FUNCTION XPLMInitialized: integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetVersions
+
+ This routine returns the revision of both X-Plane and the XPLM DLL. All
+ versions are three-digit decimal numbers (e.g. 606 for version 6.06 of
+ X-Plane); the current revision of the XPLM is 200 (2.00). This routine
+ also returns the host ID of the app running us.
+
+ The most common use of this routine is to special-case around x-plane
+ version-specific behavior.
+ }
+ PROCEDURE XPLMGetVersions(
+ outXPlaneVersion : Pinteger;
+ outXPLMVersion : Pinteger;
+ outHostID : PXPLMHostApplicationID);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMGetLanguage
+
+ This routine returns the langauge the sim is running in.
+ }
+ FUNCTION XPLMGetLanguage: XPLMLanguageCode;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMDebugString
+
+ This routine outputs a C-style string to the Log.txt file. The file is
+ immediately flushed so you will not lose data. (This does cause a
+ performance penalty.)
+ }
+ PROCEDURE XPLMDebugString(
+ inString : Pchar);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMSetErrorCallback
+
+ XPLMSetErrorCallback installs an error-reporting callback for your plugin.
+ Normally the plugin system performs minimum diagnostics to maximize
+ performance. When you install an error callback, you will receive calls
+ due to certain plugin errors, such as passing bad parameters or incorrect
+ data.
+
+ The intention is for you to install the error callback during debug
+ sections and put a break-point inside your callback. This will cause you
+ to break into the debugger from within the SDK at the point in your plugin
+ where you made an illegal call.
+
+ Installing an error callback may activate error checking code that would
+ not normally run, and this may adversely affect performance, so do not
+ leave error callbacks installed in shipping plugins.
+ }
+ PROCEDURE XPLMSetErrorCallback(
+ inCallback : XPLMError_f);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMFindSymbol
+
+ This routine will attempt to find the symbol passed in the inString
+ parameter. If the symbol is found a pointer the function is returned,
+ othewise the function will return NULL.
+ }
+ FUNCTION XPLMFindSymbol(
+ inString : Pchar) : pointer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMLoadDataFile
+
+ Loads a data file of a given type. Paths must be relative to the X-System
+ folder. To clear the replay, pass a NULL file name (this is only valid with
+ replay movies, not sit files).
+ }
+ FUNCTION XPLMLoadDataFile(
+ inFileType : XPLMDataFileType;
+ inFilePath : Pchar) : integer; { Can be nil }
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF XPLM200}
+ {
+ XPLMSaveDataFile
+
+ Saves the current situation or replay; paths are relative to the X-System
+ folder.
+ }
+ FUNCTION XPLMSaveDataFile(
+ inFileType : XPLMDataFileType;
+ inFilePath : Pchar) : integer;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF XPLM200}
+{___________________________________________________________________________
+ * X-PLANE COMMAND MANAGEMENT
+ ___________________________________________________________________________}
+{
+ The command management APIs let plugins interact with the command-system in
+ X-Plane, the abstraction behind keyboard presses and joystick buttons.
+ This API lets you create new commands and modify the behavior (or get
+ notification) of existing ones.
+
+ An X-Plane command consists of three phases: a beginning, continuous
+ repetition, and an ending. The command may be repeated zero times in the
+ event that the user presses a button only momentarily.
+}
+
+
+
+
+ {
+ XPLMCommandPhase
+
+ The phases of a command.
+ }
+TYPE
+ XPLMCommandPhase = (
+ { The command is being started. }
+ xplm_CommandBegin = 0
+
+ { The command is continuing to execute. }
+ ,xplm_CommandContinue = 1
+
+ { The command has ended. }
+ ,xplm_CommandEnd = 2
+
+ );
+ PXPLMCommandPhase = ^XPLMCommandPhase;
+
+ {
+ XPLMCommandRef
+
+ A command ref is an opaque identifier for an X-Plane command. Command
+ references stay the same for the life of your plugin but not between
+ executions of X-Plane. Command refs are used to execute commands, create
+ commands, and create callbacks for particular commands.
+
+ Note that a command is not "owned" by a particular plugin. Since many
+ plugins may participate in a command's execution, the command does not go
+ away if the plugin that created it is unloaded.
+ }
+ XPLMCommandRef = pointer;
+ PXPLMCommandRef = ^XPLMCommandRef;
+
+ {
+ XPLMCommandCallback_f
+
+ A command callback is a function in your plugin that is called when a
+ command is pressed. Your callback receives the commadn reference for the
+ particular command, the phase of the command that is executing, and a
+ reference pointer that you specify when registering the callback.
+
+ Your command handler should return 1 to let processing of the command
+ continue to other plugins and X-Plane, or 0 to halt processing,
+ potentially bypassing X-Plane code.
+ }
+ XPLMCommandCallback_f = FUNCTION(
+ inCommand : XPLMCommandRef;
+ inPhase : XPLMCommandPhase;
+ inRefcon : pointer) : integer; cdecl;
+
+ {
+ XPLMFindCommand
+
+ XPLMFindCommand looks up a command by name, and returns its command
+ reference or NULL if the command does not exist.
+ }
+ FUNCTION XPLMFindCommand(
+ inName : Pchar) : XPLMCommandRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCommandBegin
+
+ XPLMCommandBegin starts the execution of a command, specified by its
+ command reference. The command is "held down" until XPLMCommandEnd is
+ called.
+ }
+ PROCEDURE XPLMCommandBegin(
+ inCommand : XPLMCommandRef);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCommandEnd
+
+ XPLMCommandEnd ends the execution of a given command that was started with
+ XPLMCommandBegin.
+ }
+ PROCEDURE XPLMCommandEnd(
+ inCommand : XPLMCommandRef);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCommandOnce
+
+ This executes a given command momentarily, that is, the command begins and
+ ends immediately.
+ }
+ PROCEDURE XPLMCommandOnce(
+ inCommand : XPLMCommandRef);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMCreateCommand
+
+ XPLMCreateCommand creates a new command for a given string. If the command
+ already exists, the existing command reference is returned. The
+ description may appear in user interface contexts, such as the joystick
+ configuration screen.
+ }
+ FUNCTION XPLMCreateCommand(
+ inName : Pchar;
+ inDescription : Pchar) : XPLMCommandRef;
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMRegisterCommandHandler
+
+ XPLMRegisterCommandHandler registers a callback to be called when a command
+ is executed. You provide a callback with a reference pointer.
+
+ If inBefore is true, your command handler callback will be executed before
+ X-Plane executes the command, and returning 0 from your callback will
+ disable X-Plane's processing of the command. If inBefore is false, your
+ callback will run after X-Plane. (You can register a single callback both
+ before and after a command.)
+ }
+ PROCEDURE XPLMRegisterCommandHandler(
+ inComand : XPLMCommandRef;
+ inHandler : XPLMCommandCallback_f;
+ inBefore : integer;
+ inRefcon : pointer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+ {
+ XPLMUnregisterCommandHandler
+
+ XPLMUnregisterCommandHandler removes a command callback registered with
+ XPLMRegisterCommandHandler.
+ }
+ PROCEDURE XPLMUnregisterCommandHandler(
+ inComand : XPLMCommandRef;
+ inHandler : XPLMCommandCallback_f;
+ inBefore : integer;
+ inRefcon : pointer);
+{$IFDEF DELPHI}
+ cdecl; external 'XPLM.DLL';
+{$ELSE}
+ cdecl; external '';
+{$ENDIF}
+
+{$ENDIF}
+IMPLEMENTATION
+END.
diff --git a/X-Plane-SDK/Libraries/Mac/XPLM.framework/XPLM b/X-Plane-SDK/Libraries/Mac/XPLM.framework/XPLM
new file mode 100755
index 0000000..c03cf48
--- /dev/null
+++ b/X-Plane-SDK/Libraries/Mac/XPLM.framework/XPLM
Binary files differ
diff --git a/X-Plane-SDK/Libraries/Mac/XPWidgets.framework/XPWidgets b/X-Plane-SDK/Libraries/Mac/XPWidgets.framework/XPWidgets
new file mode 100755
index 0000000..aba93db
--- /dev/null
+++ b/X-Plane-SDK/Libraries/Mac/XPWidgets.framework/XPWidgets
Binary files differ
diff --git a/X-Plane-SDK/Libraries/Win/XPLM.lib b/X-Plane-SDK/Libraries/Win/XPLM.lib
new file mode 100755
index 0000000..c7b00b1
--- /dev/null
+++ b/X-Plane-SDK/Libraries/Win/XPLM.lib
Binary files differ
diff --git a/X-Plane-SDK/Libraries/Win/XPLM_64.lib b/X-Plane-SDK/Libraries/Win/XPLM_64.lib
new file mode 100755
index 0000000..51fdf70
--- /dev/null
+++ b/X-Plane-SDK/Libraries/Win/XPLM_64.lib
Binary files differ
diff --git a/X-Plane-SDK/Libraries/Win/XPWidgets.lib b/X-Plane-SDK/Libraries/Win/XPWidgets.lib
new file mode 100755
index 0000000..1eac5bf
--- /dev/null
+++ b/X-Plane-SDK/Libraries/Win/XPWidgets.lib
Binary files differ
diff --git a/X-Plane-SDK/Libraries/Win/XPWidgets_64.lib b/X-Plane-SDK/Libraries/Win/XPWidgets_64.lib
new file mode 100755
index 0000000..32c3ae4
--- /dev/null
+++ b/X-Plane-SDK/Libraries/Win/XPWidgets_64.lib
Binary files differ
diff --git a/X-Plane-SDK/README.txt b/X-Plane-SDK/README.txt
new file mode 100755
index 0000000..2316eb5
--- /dev/null
+++ b/X-Plane-SDK/README.txt
@@ -0,0 +1,197 @@
+-------------------------------------------------------------------------------
+ THE X-PLANE PLUGIN SDK
+-------------------------------------------------------------------------------
+
+This download contains the files necessary to build plugins for X-Plane. The
+X-Plane plugin website is:
+
+http://www.xsquawkbox.net/xpsdk/
+
+The website contains full documentation on the SDK including tech notes, sample
+plugins, sample code, contact information, and links to the latest versions of
+this SDK.
+
+The X-Plane SDK authors can be reached at:
+
+xplanesdk@xsquawkbox.net
+
+Please do not email Austin or Laminar Research for SDK questions or support;
+the SDK is a third party effort.
+
+the X-Plane developer mailing list is an unlisted yahoo group frequented by
+many X-Plane developers.
+
+x-plane-dev@yahoogroups.com
+
+-------------------------------------------------------------------------------
+ SDK FILES
+-------------------------------------------------------------------------------
+
+license.txt Copyright information for this download.
+README.txt This document
+CHeaders Header files for compiling C/C++ plugins
+Delphi Interfaces for compiling Pascal plugins
+Libraries Import libraries for linking on Windows
+ and frameworks for linking on Mac.
+
+Note: there are no import/link-time libraries for Linux; on Linux, plugins
+simply leave SDK symbols undefined and they are discovered at runtime. The
+SDK website explains this process in more detail.
+
+Mac CFM plugins are not supported by the SDK versions 2.0 and higher; the
+2.0 SDK requires X-Plane 9.0 or newer, and X-Plane 9 will not run on
+Mac OS 9. Therefore CFM plugins are not useful (and are probably
+counterproductive since they cannot support x86 code). If you have a CFM
+plugin, continue to use the 1.0 SDK to build it. You will have to port to
+Mach-O if you want to use 2.0 features.
+
+-------------------------------------------------------------------------------
+ RELEASE NOTES
+-------------------------------------------------------------------------------
+
+This section contains per-release notes for the history of the X-Plane SDK.
+
+X-Plane SDK Release 2.1.3 11/14/13
+
+Fixed XPC Wrappers to use int and intptr_t instead of long. This fixes
+crashes for plugins on 64-bit Windows.
+
+X-Plane SDK Release 2.1.2 RC2 1/15/13
+
+Removed headers from frameworks, as they don't work; updated README.
+
+X-Plane SDK Release 2.1.2 RC1 1/12/13
+
+The 2.1.2 SDK adds frameworks for the XPLM and XPWidgets; Mac developers
+can link directly against these frameworks and avoid unresolved symbols
+and flat namespace problems. The frameworks produce plugins that will
+work on X-Plane 8, 9, and 10 depending on the plugin CPU architecture,
+minimum system SDK, and XPLM API revision number.
+
+X-Plane SDK Release 2.1.1 RC1 10/29/12
+
+The 2.1.1 update to the SDK provides 64-bit build materials.
+
+X-Plane SDK Release 2.1.0 RC1 3/31/12
+
+This is the first release of the version 2.1 X-Plane SDK. This version of the
+SDK exposes new APIs.
+
+This API also replaces all references to "long" with int or intptr_t,
+depending on whether the integer needs to be wide enough to hold coerced
+pointers. Most of the time, int is used; the notable exception is the widgets
+library where params and properties can contain pointers to user data.
+
+This change is not an ABI change - compiled plugins will work unmodified.
+However for some compilers, you may need to replace long with int or intptr_t
+in your code.
+
+X-Plane SDK Release 2.0.1 RC1 7/21/10
+
+This release adds symbol visibility macros for GCC 4 on Linux and corrects a few
+function documentation comments.
+
+X-Plane SDK Release 2.0 RC1 7/11/08
+
+This release includes a corrected XPLM.lib for windows with exports for some of
+the new 2.0 APIs.
+
+X-Plane SDK Release 2.0 Beta 2 4/23/08
+
+This release includes new APIs for reading and writing data files and drawing
+hooks for the local map screen, as well as some minor tweaks:
+
+- Sim version is 2.0 in the headers.
+- unload plane msg marked as 2.0 only.
+- New enumerations for additional languages.
+- Function level docs improved.
+
+X-Plane SDK Release 2.0 Beta 1 1/19/08
+
+This is the first release of the version 2.0 X-Plane SDK. CFM support has
+been removed, and the license has been simplified, reflecting that it only has
+to cover the SDK include/import lib files and not the sample code or examples.
+
+X-Plane SDK Release 1.0.2 1/5/05
+
+The headers of the SDK are modified to support Kylix. No changes for Mac,
+Windows, or C users. Headers now have SDK version numbers.
+
+X-Plane SDK Release 1.0.1 12/29/04
+
+The headers of this SDK are modified to support Linux complication. No changes
+for Mac and Windows users.
+
+X-Plane SDK Release Candidate 1
+
+Only one slight change in the enums: the enum xpProperty_SubWindowHasCloseBoxes
+in XPStandardWidgets.h has been changed to xpProperty_MainWindowHasCloseBoxes.
+Its value has not been changed, so you will need to search-and-replace your code
+when using this version of the SDK, but already-compiled plugins will experience
+no different operation.
+
+The documentation has been revised for all headers to revise changes made to the
+SDK over the course of beta.
+
+X-Plane SDK Beta 5
+
+This version of the SDK features a number of enumeration changes to reflect the
+X-Plane interface more correctly. This became crucial when X-Plane 7's new user
+interface was released. With X-Plane in release candidates hopefully beta 5 of
+the SDK could be the last one. Please see:
+
+www.xsquawkbox.net/xpsdk/newui.html
+
+For a comprehensive description of all the enumeration changes. For most
+plugins (no developers reported using the deprecated enumerations), a simple
+search and replace should suffice. Plugins compiled against the beta 4 SDK that
+do not use now-unsupported graphics will continue to work correctly.
+
+X-Plane SDK Beta 4
+
+This release corrects two problems with the Pascal headers: function pointer
+types are now declared cdecl (since this is how the SDK calls them), and the
+import library for the widget callbacks is now XPWIDGETS.DLL as it should be.
+
+X-Plane SDK Beta 3
+
+This release finally features full documentation and a stable widgets API, as
+well as a few other minor bug fixes.
+
+Starting with beta 3, the DLLs necessary to run plugins ship with X-Plane 660.
+The SDK will work with X-Plane 660 RC3 and later. The XPWidgets DLL now lives
+in the Resources/plugins folder.
+
+Starting with beta 3, extra plugins, documentation, sample code, and sample
+projects are now featured directly on the web in the new X-Plane SDK library.
+They are not included in the SDK zip file; the zip file only contains headers
+and lib files for the SDK.
+
+X-Plane SDK Beta 2
+
+You must recompile your plugin for the beta 2 plugin SDK! Plugins compiled
+against the beta 1 SDK will not work with X-Plane 660 or the new XPLM.DLL.
+
+A huge number of data refs have been added. Unfortunately the documentation
+is thin. Use the data ref tester plugin to view the data refs in real time
+and find what you need.
+
+The data ref APIs have also changed to allow for arrays of integers as well
+as floats. Some sim variables are now arrays that were previously many
+individual items.
+
+A new drawing phase is available for replacing aircraft graphics. The
+texturing APIs in XPLMGraphics have been revised. The most notable change is
+that you cannot use the SDK to load your textures. (This functionality was
+broken and never worked in beta 1.) See the x-plane-dev list for sample code
+on how to load your own bitmaps.
+
+X-Plane can reload plugins on the fly. Use the Plugin Enabler plugin to reload
+your plugin. On the Mac you can throw the old DLL in the trash and put a new
+one in its place to reload a new version of the plugin. On the PC, an alert
+comes up; while this alert is up you can swap your plugins' DLL. This allows
+you to recompile your plugin without rebooting the sim.
+
+Delphi Pascal interfaces and sample code are in the SDK. Thanks to Billy
+Verreynne for his hard work on this.
+
diff --git a/X-Plane-SDK/license.txt b/X-Plane-SDK/license.txt
new file mode 100755
index 0000000..8b9cbfc
--- /dev/null
+++ b/X-Plane-SDK/license.txt
@@ -0,0 +1,27 @@
+Copyright (c) 2008, Sandy Barbour and Ben Supnik
+All rights reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Neither the names of the authors nor that of X-Plane or Laminar Research
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission from the authors or
+ Laminar Research, respectively.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.